return {
	[1]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Base Off Hand Physical Damage"
				}
			}
		},
		stats={
			[1]="off_hand_local_minimum_added_physical_damage",
			[2]="off_hand_local_maximum_added_physical_damage"
		}
	},
	[2]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Added Physical Damage per 15 Armour or Evasion Rating on Shield"
				}
			}
		},
		stats={
			[1]="off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating",
			[2]="off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating"
		}
	},
	[3]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Base Off Hand Attack time is {0} seconds"
				}
			}
		},
		stats={
			[1]="off_hand_base_weapon_attack_duration_ms"
		}
	},
	[4]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} to {1} Physical Damage"
				}
			}
		},
		stats={
			[1]="global_minimum_added_physical_damage",
			[2]="global_maximum_added_physical_damage"
		}
	},
	[5]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} to {1} Fire Damage"
				}
			}
		},
		stats={
			[1]="global_minimum_added_fire_damage",
			[2]="global_maximum_added_fire_damage"
		}
	},
	[6]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} to {1} Cold Damage"
				}
			}
		},
		stats={
			[1]="global_minimum_added_cold_damage",
			[2]="global_maximum_added_cold_damage"
		}
	},
	[7]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} to {1} Lightning Damage"
				}
			}
		},
		stats={
			[1]="global_minimum_added_lightning_damage",
			[2]="global_maximum_added_lightning_damage"
		}
	},
	[8]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} to {1} Chaos Damage"
				}
			}
		},
		stats={
			[1]="global_minimum_added_chaos_damage",
			[2]="global_maximum_added_chaos_damage"
		}
	},
	[9]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Converted to Lightning Damage"
				}
			}
		},
		stats={
			[1]="skill_physical_damage_%_to_convert_to_lightning"
		}
	},
	[10]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Deals {0}% more Attack Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Deals {0}% less Attack Damage"
				}
			}
		},
		stats={
			[1]="active_skill_attack_damage_+%_final"
		}
	},
	[11]={
		lang={
			English={
				[1]={
					[1]={
						k="multiplicative_damage_modifier",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="When Dual Wielding, Deals {0}% Damage from each Weapon combined"
				}
			}
		},
		stats={
			[1]="cleave_damage_+%_final_while_dual_wielding"
		}
	},
	[12]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Deals {0}% more Attack Damage"
				},
				[2]={
					[1]={
						k="divide_by_one_hundred_and_negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Deals {0}% less Attack Damage"
				}
			}
		},
		stats={
			[1]="active_skill_attack_damage_final_permyriad"
		}
	},
	[13]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Deals {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Deals {0}% less Damage"
				}
			}
		},
		stats={
			[1]="active_skill_damage_+%_final"
		}
	},
	[14]={
		lang={
			English={
				[1]={
					[1]={
						k="multiplicative_damage_modifier",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions deal {0}% of Damage"
				}
			}
		},
		stats={
			[1]="active_skill_minion_damage_+%_final"
		}
	},
	[15]={
		lang={
			English={
				[1]={
					[1]={
						k="multiplicative_damage_modifier",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions deal {0}% of Physical Damage"
				}
			}
		},
		stats={
			[1]="active_skill_minion_physical_damage_+%_final"
		}
	},
	[16]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Deals {0}% more Physical Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Deals {0}% less Physical Damage"
				}
			}
		},
		stats={
			[1]="active_skill_physical_damage_+%_final"
		}
	},
	[17]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="physical_damage_+%_per_frenzy_charge"
		}
	},
	[18]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Maximum {0} Raised Zombie"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Maximum {0} Raised Zombies"
				}
			}
		},
		stats={
			[1]="base_number_of_zombies_allowed"
		}
	},
	[19]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Maximum {0} Raised Spectre"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Maximum {0} Raised Spectres"
				}
			}
		},
		stats={
			[1]="base_number_of_spectres_allowed"
		}
	},
	[20]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Maximum {0} Summoned Skeleton"
				},
				[2]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Maximum {0} Summoned Skeletons"
				}
			}
		},
		stats={
			[1]="base_number_of_skeletons_allowed"
		}
	},
	[21]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Maximum {0} Summoned Raging Spirit"
				},
				[2]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Maximum {0} Summoned Raging Spirits"
				}
			}
		},
		stats={
			[1]="base_number_of_raging_spirits_allowed"
		}
	},
	[22]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="base_aura_area_of_effect_+%"
		}
	},
	[23]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Aura effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Aura effect"
				}
			}
		},
		stats={
			[1]="aura_effect_+%"
		}
	},
	[24]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Base duration is {0} seconds"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="{0:+d} seconds to Base duration"
				}
			}
		},
		stats={
			[1]="base_skill_effect_duration",
			[2]="quality_display_base_duration_is_quality"
		}
	},
	[25]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="During initial Duration, can be hit by your Projectiles up to {0} times"
				}
			}
		},
		stats={
			[1]="tornado_maximum_number_of_hits"
		}
	},
	[26]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Base secondary duration is {0} seconds"
				}
			}
		},
		stats={
			[1]="base_secondary_skill_effect_duration"
		}
	},
	[27]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Additional {0} seconds Base Duration per extra corpse Consumed"
				}
			}
		},
		stats={
			[1]="offering_skill_effect_duration_per_corpse"
		}
	},
	[28]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} seconds to Buff Duration per Endurance Charge removed"
				}
			}
		},
		stats={
			[1]="base_buff_duration_ms_+_per_removable_endurance_charge"
		}
	},
	[29]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Buff and Debuff Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Buff and Debuff Duration"
				}
			}
		},
		stats={
			[1]="buff_duration_+%"
		}
	},
	[30]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Skill Effect Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Skill Effect Duration"
				}
			}
		},
		stats={
			[1]="skill_effect_duration_+%"
		}
	},
	[31]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0} base maximum Life"
				}
			}
		},
		stats={
			[1]="display_minion_base_maximum_life"
		}
	},
	[32]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Area Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Area Damage"
				}
			}
		},
		stats={
			[1]="active_skill_area_damage_+%_final"
		}
	},
	[33]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Spell Repeats once"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Spell Repeats {0} times"
				}
			}
		},
		stats={
			[1]="base_spell_repeat_count"
		}
	},
	[34]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Maximum {0} Summoned Golem"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Maximum {0} Summoned Golems"
				}
			}
		},
		stats={
			[1]="base_number_of_golems_allowed"
		}
	},
	[35]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=1
						},
						[3]={
							[1]=0,
							[2]=0
						}
					},
					text="Summons a Totem which uses this Skill"
				},
				[2]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=1
						},
						[3]={
							[1]="!",
							[2]=0
						}
					},
					text="Summons a Ballista Totem which uses this Skill"
				},
				[3]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]=2,
							[2]="#"
						},
						[3]={
							[1]=0,
							[2]=0
						}
					},
					text="Summons {0} Totems which use this Skill"
				},
				[4]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]=2,
							[2]="#"
						},
						[3]={
							[1]="!",
							[2]=0
						}
					},
					text="Summons {0} Ballista Totems which use this Skill"
				}
			}
		},
		stats={
			[1]="is_totem",
			[2]="number_of_totems_to_summon",
			[3]="is_ranged_attack_totem"
		}
	},
	[36]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum number of Summoned Ballista Totems"
				}
			}
		},
		stats={
			[1]="attack_skills_additional_ballista_totems_allowed"
		}
	},
	[37]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum number of Summoned Totems"
				}
			}
		},
		stats={
			[1]="base_number_of_totems_allowed"
		}
	},
	[38]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires {0} Shard Projectiles in a Spiral when Projectile ends\nModifiers to number of Projectiles only apply to the final Spiral"
				}
			}
		},
		stats={
			[1]="eye_of_winter_base_explosion_shards"
		}
	},
	[39]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Activates every {0} second while Attached"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds_2dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Activates every {0} seconds while Attached"
				}
			}
		},
		stats={
			[1]="base_sigil_repeat_frequency_ms"
		}
	},
	[40]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Activation frequency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Activation frequency"
				}
			}
		},
		stats={
			[1]="sigil_repeat_frequency_+%"
		}
	},
	[41]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency"
				}
			}
		},
		stats={
			[1]="additive_cast_speed_modifiers_apply_to_sigil_repeat_frequency"
		}
	},
	[42]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Accuracy Rating"
				}
			}
		},
		stats={
			[1]="accuracy_rating"
		}
	},
	[43]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Accuracy Rating"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Accuracy Rating"
				}
			}
		},
		stats={
			[1]="accuracy_rating_+%"
		}
	},
	[44]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Ailments"
				}
			}
		},
		stats={
			[1]="active_skill_ailment_damage_+%_final"
		}
	},
	[45]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Attack Damage with Two Handed Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Attack Damage with Two Handed Weapons"
				}
			}
		},
		stats={
			[1]="active_skill_attack_damage_+%_final_with_two_handed_weapon"
		}
	},
	[46]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Attack Speed with Two Handed Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Attack Speed with Two Handed Weapons"
				}
			}
		},
		stats={
			[1]="active_skill_attack_speed_+%_final_with_two_handed_weapon"
		}
	},
	[47]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Can have an additional Brand Attached to an Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Can have {0} additional Brands Attached to an Enemy"
				}
			}
		},
		stats={
			[1]="active_skill_brands_allowed_on_enemy_+"
		}
	},
	[48]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Cast Speed"
				}
			}
		},
		stats={
			[1]="active_skill_cast_speed_+%_final"
		}
	},
	[49]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="active_skill_critical_strike_chance_+%_final"
		}
	},
	[50]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Poison Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Poison Duration"
				}
			}
		},
		stats={
			[1]="active_skill_poison_duration_+%_final"
		}
	},
	[51]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{}% less Damage"
				}
			}
		},
		stats={
			[1]="active_skill_quality_damage_+%_final"
		}
	},
	[52]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Skill Effect Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Skill Effect Duration"
				}
			}
		},
		stats={
			[1]="active_skill_quality_duration_+%_final"
		}
	},
	[53]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power Charge on Kill"
				}
			}
		},
		stats={
			[1]="add_power_charge_on_kill_%_chance"
		}
	},
	[54]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="additional_base_critical_strike_chance"
		}
	},
	[55]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} seconds to Attack Time"
				}
			}
		},
		stats={
			[1]="additional_weapon_base_attack_time_ms"
		}
	},
	[56]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration"
				}
			}
		},
		stats={
			[1]="additive_mine_duration_modifiers_apply_to_buff_effect_duration"
		}
	},
	[57]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Ancestor Totem Buff"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Ancestor Totem Buff"
				}
			}
		},
		stats={
			[1]="ancestor_totem_buff_effect_+%"
		}
	},
	[58]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Activation range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Activation range"
				}
			}
		},
		stats={
			[1]="ancestor_totem_parent_activation_range_+%"
		}
	},
	[59]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area Damage"
				}
			}
		},
		stats={
			[1]="area_damage_+%"
		}
	},
	[60]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect while Dead"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect while Dead"
				}
			}
		},
		stats={
			[1]="area_of_effect_+%_while_dead"
		}
	},
	[61]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%"
		}
	},
	[62]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed during Onslaught"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed during Onslaught"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_during_onslaught"
		}
	},
	[63]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Added Chaos Damage"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_chaos_damage",
			[2]="attack_maximum_added_chaos_damage"
		}
	},
	[64]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Added Cold Damage"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_cold_damage",
			[2]="attack_maximum_added_cold_damage"
		}
	},
	[65]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Added Fire Damage"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage",
			[2]="attack_maximum_added_fire_damage"
		}
	},
	[66]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Added Lightning Damage"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage",
			[2]="attack_maximum_added_lightning_damage"
		}
	},
	[67]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Added Attack Physical Damage"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage",
			[2]="attack_maximum_added_physical_damage"
		}
	},
	[68]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed"
				}
			}
		},
		stats={
			[1]="attack_speed_+%"
		}
	},
	[69]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_granted_from_skill"
		}
	},
	[70]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% Chance to Avoid Interruption from Stuns While Using this Skill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Avoid Interruption from Stuns While Using this Skill"
				}
			}
		},
		stats={
			[1]="avoid_interruption_while_using_this_skill_%"
		}
	},
	[71]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=-1,
							[2]=1
						}
					},
					text="{0:+d} Cooldown Use"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Cooldown Uses"
				}
			}
		},
		stats={
			[1]="base_added_cooldown_count"
		}
	},
	[72]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Ailments"
				}
			}
		},
		stats={
			[1]="base_ailment_damage_+%"
		}
	},
	[73]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Aura Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Aura Area of Effect"
				}
			}
		},
		stats={
			[1]="base_aura_area_of_effect_+%"
		}
	},
	[74]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Pulses every {0} second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Pulses every {0} seconds"
				}
			}
		},
		stats={
			[1]="base_blackhole_tick_rate_ms"
		}
	},
	[75]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hits Enemies every {0} Seconds"
				}
			}
		},
		stats={
			[1]="base_blade_vortex_hit_rate_ms"
		}
	},
	[76]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Bleeding Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Bleeding Duration"
				}
			}
		},
		stats={
			[1]="base_bleed_duration_+%"
		}
	},
	[77]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed"
				}
			}
		},
		stats={
			[1]="base_cast_speed_+%"
		}
	},
	[78]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="Always Freezes Enemies on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Always Freeze"
				},
				[3]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="{0}% chance to Freeze"
				}
			}
		},
		stats={
			[1]="base_chance_to_freeze_%",
			[2]="always_freeze"
		}
	},
	[79]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Ignite"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Always Ignite"
				}
			}
		},
		stats={
			[1]="base_chance_to_ignite_%"
		}
	},
	[80]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Shock"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Always Shock"
				}
			}
		},
		stats={
			[1]="base_chance_to_shock_%"
		}
	},
	[81]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gains a Stage when you Spend a total of {0} Mana while in Area"
				}
			}
		},
		stats={
			[1]="base_circle_of_power_mana_spend_per_upgrade"
		}
	},
	[82]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cost"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cost"
				}
			}
		},
		stats={
			[1]="base_cost_+%"
		}
	},
	[83]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier"
				}
			}
		},
		stats={
			[1]="base_critical_strike_multiplier_+"
		}
	},
	[84]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Curse Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Curse Duration"
				}
			}
		},
		stats={
			[1]="base_curse_duration_+%"
		}
	},
	[85]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDoom"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Curse gains {0} Doom per second if you Cast this Spell yourself"
				}
			}
		},
		stats={
			[1]="base_curse_skill_doom_gain_per_minute_if_cast_yourself"
		}
	},
	[86]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKnockback"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Knock Enemies Back on hit"
				}
			}
		},
		stats={
			[1]="base_global_chance_to_knockback_%"
		}
	},
	[87]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items Dropped by Slain Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rarity of Items Dropped by Slain Enemies"
				}
			}
		},
		stats={
			[1]="base_killed_monster_dropped_item_rarity_+%"
		}
	},
	[88]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Life Cost"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Life Cost"
				}
			}
		},
		stats={
			[1]="base_life_cost_+%"
		}
	},
	[89]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Life gained for each Enemy hit by your Attacks"
				}
			}
		},
		stats={
			[1]="base_life_gain_per_target"
		}
	},
	[90]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Attack Damage Leeched as Life"
				}
			}
		},
		stats={
			[1]="base_life_leech_from_attack_damage_permyriad"
		}
	},
	[91]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Life Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Life Reservation"
				}
			}
		},
		stats={
			[1]="base_life_reservation_+%"
		}
	},
	[92]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Mana Cost"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Mana Cost"
				}
			}
		},
		stats={
			[1]="base_mana_cost_-%"
		}
	},
	[93]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Reservation"
				}
			}
		},
		stats={
			[1]="base_mana_reservation_+%"
		}
	},
	[94]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Base Mine Detonation Time is {0} seconds"
				}
			}
		},
		stats={
			[1]="base_mine_detonation_time_ms"
		}
	},
	[95]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Fires an additional Arrow"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Fires {0} additional Arrows"
				}
			}
		},
		stats={
			[1]="base_number_of_additional_arrows"
		}
	},
	[96]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Maximum {0} Summoned Sentinel of Purity"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Maximum {0} Summoned Sentinels of Purity"
				}
			}
		},
		stats={
			[1]="base_number_of_champions_of_light_allowed"
		}
	},
	[97]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Maximum {0} Summoned Holy Relic"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum {0} Summoned Holy Relics"
				}
			}
		},
		stats={
			[1]="base_number_of_relics_allowed"
		}
	},
	[98]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Converted to Lightning Damage"
				}
			}
		},
		stats={
			[1]="base_physical_damage_%_to_convert_to_lightning"
		}
	},
	[99]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Poison Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Poison Duration"
				}
			}
		},
		stats={
			[1]="base_poison_duration_+%"
		}
	},
	[100]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Projectile Speed"
				}
			}
		},
		stats={
			[1]="base_projectile_speed_+%"
		}
	},
	[101]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Penetrates {0}% Cold Resistance"
				}
			}
		},
		stats={
			[1]="base_reduce_enemy_cold_resistance_%"
		}
	},
	[102]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Penetrates {0}% Fire Resistance"
				}
			}
		},
		stats={
			[1]="base_reduce_enemy_fire_resistance_%"
		}
	},
	[103]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Penetrates {0}% Lightning Resistance"
				}
			}
		},
		stats={
			[1]="base_reduce_enemy_lightning_resistance_%"
		}
	},
	[104]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="base_reservation_efficiency_+%"
		}
	},
	[105]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="base_reservation_+%"
		}
	},
	[106]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="base_skill_area_of_effect_+%"
		}
	},
	[107]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Stun Duration on Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Stun Duration on Enemies"
				}
			}
		},
		stats={
			[1]="base_stun_duration_+%"
		}
	},
	[108]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Spend Life instead of Mana for Effects of this Skill"
				}
			}
		},
		stats={
			[1]="base_use_life_in_place_of_mana"
		}
	},
	[109]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased rotation speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced rotation speed"
				}
			}
		},
		stats={
			[1]="base_weapon_trap_rotation_speed_+%"
		}
	},
	[110]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred_2dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rotates {0} times"
				}
			}
		},
		stats={
			[1]="base_weapon_trap_total_rotation_%"
		}
	},
	[111]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Lose {0} Rage per second"
				}
			}
		},
		stats={
			[1]="berserk_base_rage_loss_per_second"
		}
	},
	[112]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLingeringBlades"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Leaves a Lingering Blade in the ground for every Volley"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextLingeringBlades"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Leaves a Lingering Blade in the ground for every {0} Volleys"
				}
			}
		},
		stats={
			[1]="bladefall_blade_left_in_ground_for_every_X_volleys"
		}
	},
	[113]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="1 Volley"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="{0} Volleys"
				}
			}
		},
		stats={
			[1]="bladefall_number_of_volleys"
		}
	},
	[114]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Leaves {0}% more Lingering Blades in the ground if you don't Cast this Spell yourself"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Leaves {0}% fewer Lingering Blades in the ground if you don't Cast this Spell yourself"
				}
			}
		},
		stats={
			[1]="blades_left_in_ground_+%_final_if_not_hand_cast"
		}
	},
	[115]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Blinding duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Blinding duration"
				}
			}
		},
		stats={
			[1]="blind_duration_+%"
		}
	},
	[116]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Creates {0} additional Spikes if you've changed Stance Recently"
				}
			}
		},
		stats={
			[1]="blood_spears_additional_number_of_spears_if_changed_stance_recently"
		}
	},
	[117]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Creates {0} Spikes"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Creates {0} fewer Spikes"
				}
			}
		},
		stats={
			[1]="blood_spears_base_number_of_spears"
		}
	},
	[118]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage while in Blood Stance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage while in Blood Stance"
				}
			}
		},
		stats={
			[1]="blood_spears_damage_+%_final_in_blood_stance"
		}
	},
	[119]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Burning Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Burning Damage"
				}
			}
		},
		stats={
			[1]="burn_damage_+%"
		}
	},
	[120]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to also Poison a nearby Enemy when you inflict Poison"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Poison a nearby Enemy when you inflict Poison"
				}
			}
		},
		stats={
			[1]="chance_%_when_poison_to_also_poison_another_enemy"
		}
	},
	[121]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to double Stun Duration"
				}
			}
		},
		stats={
			[1]="chance_to_double_stun_duration_%"
		}
	},
	[122]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Projectiles have {0}% chance for an additional Projectile when Forking"
				}
			}
		},
		stats={
			[1]="chance_to_fork_extra_projectile_%"
		}
	},
	[123]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFortifyingHit"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextFortification"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Melee Hits Fortify"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextFortifyingHit"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextFortification"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Melee Hits have {0}% chance to Fortify"
				}
			}
		},
		stats={
			[1]="chance_to_fortify_on_melee_hit_+%"
		}
	},
	[124]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Frenzy Charge on Killing a Frozen Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Frenzy Charge on Killing a Frozen Enemy"
				}
			}
		},
		stats={
			[1]="chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%"
		}
	},
	[125]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMultipleMines"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance when throwing Mines to throw up to 1 additional Mine"
				}
			}
		},
		stats={
			[1]="chance_to_place_an_additional_mine_%"
		}
	},
	[126]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextScorch"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Scorch"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextScorch"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Always Scorch"
				}
			}
		},
		stats={
			[1]="chance_to_scorch_%"
		}
	},
	[127]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Chaos Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Chaos Damage"
				}
			}
		},
		stats={
			[1]="chaos_damage_+%"
		}
	},
	[128]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Chill Duration on Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Chill Duration on Enemies"
				}
			}
		},
		stats={
			[1]="chill_duration_+%"
		}
	},
	[129]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Chill Effect on Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Chill Effect on Enemies"
				}
			}
		},
		stats={
			[1]="chill_effect_+%"
		}
	},
	[130]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Cost of your Skills while in Area"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Cost of your Skills while in Area"
				}
			}
		},
		stats={
			[1]="circle_of_power_skill_cost_mana_cost_+%"
		}
	},
	[131]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextColdAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Cold Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextColdAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Cold Ailments"
				}
			}
		},
		stats={
			[1]="cold_ailment_effect_+%"
		}
	},
	[132]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Cold Damage as Extra Fire Damage"
				}
			}
		},
		stats={
			[1]="cold_damage_%_to_add_as_fire"
		}
	},
	[133]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Damage"
				}
			}
		},
		stats={
			[1]="cold_damage_+%"
		}
	},
	[134]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Effect of Consecrated Ground"
				}
			}
		},
		stats={
			[1]="consecrated_ground_effect_+%"
		}
	},
	[135]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Consecrated Ground applies {0}% increased Damage taken to Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Consecrated Ground applies {0}% reduced Damage taken to Enemies"
				}
			}
		},
		stats={
			[1]="consecrated_ground_enemy_damage_taken_+%"
		}
	},
	[136]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Consecrated Ground Area"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Consecrated Ground Area"
				}
			}
		},
		stats={
			[1]="consecrated_ground_area_+%"
		}
	},
	[137]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Spread when affected Enemy is Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Spread when affected Enemy is Hit"
				}
			}
		},
		stats={
			[1]="contagion_spread_on_hit_affected_enemy_%"
		}
	},
	[138]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Converted Enemies deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Converted Enemies deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="conversation_trap_converted_enemy_damage_+%"
		}
	},
	[139]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Converted Enemies have {0}% chance to Taunt on Hit"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Converted Enemies Taunt on Hit"
				}
			}
		},
		stats={
			[1]="conversion_trap_converted_enemies_chance_to_taunt_on_hit_%"
		}
	},
	[140]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Maximum of {0} Geysers at a time"
				}
			}
		},
		stats={
			[1]="corpse_erruption_base_maximum_number_of_geyers"
		}
	},
	[141]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Fires Projectiles {0}% faster"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Fires Projectiles {0}% slower"
				}
			}
		},
		stats={
			[1]="cremation_fires_projectiles_faster_+%_final"
		}
	},
	[142]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier for Ailments from Critical Strikes"
				}
			}
		},
		stats={
			[1]="critical_ailment_dot_multiplier_+"
		}
	},
	[143]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{:+d}% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield"
				}
			}
		},
		stats={
			[1]="critical_multiplier_+%_per_100_max_es_on_shield"
		}
	},
	[144]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%"
		}
	},
	[145]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Movement Speed while at maximum Stages"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Movement Speed while at maximum Stages"
				}
			}
		},
		stats={
			[1]="cyclone_max_stages_movement_speed_+%"
		}
	},
	[146]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage over Time"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage over Time"
				}
			}
		},
		stats={
			[1]="damage_over_time_+%"
		}
	},
	[147]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="damage_+%"
		}
	},
	[148]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per Endurance Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage per Endurance Charge"
				}
			}
		},
		stats={
			[1]="damage_+%_per_endurance_charge"
		}
	},
	[149]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="damage_+%_per_frenzy_charge"
		}
	},
	[150]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per Power Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage per Power Charge"
				}
			}
		},
		stats={
			[1]="damage_+%_per_power_charge"
		}
	},
	[151]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits and Ailments against Enemies that are on Full Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits and Ailments against Enemies that are on Full Life"
				}
			}
		},
		stats={
			[1]="damage_+%_vs_enemies_on_full_life"
		}
	},
	[152]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits and Ailments  per Freeze, Shock or Ignite on Enemy"
				}
			}
		},
		stats={
			[1]="damage_+%_vs_enemies_per_freeze_shock_ignite"
		}
	},
	[153]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits against Frozen Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits against Frozen Enemies"
				}
			}
		},
		stats={
			[1]="damage_+%_vs_frozen_enemies"
		}
	},
	[154]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage while on Full Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage while on Full Energy Shield"
				}
			}
		},
		stats={
			[1]="damage_+%_on_full_energy_shield"
		}
	},
	[155]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage when on Full Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage when on Full Life"
				}
			}
		},
		stats={
			[1]="damage_+%_when_on_full_life"
		}
	},
	[156]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage when on Low Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage when on Low Life"
				}
			}
		},
		stats={
			[1]="damage_+%_when_on_low_life"
		}
	},
	[157]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits and Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits and Ailments"
				}
			}
		},
		stats={
			[1]="damage_+%_with_hits_and_ailments"
		}
	},
	[158]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits and Ailments per Curse on Enemy"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits and Ailments per Curse on Enemy"
				}
			}
		},
		stats={
			[1]="damage_vs_cursed_enemies_per_enemy_curse_+%"
		}
	},
	[159]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits against Enemies that are on Low Life"
				}
			}
		},
		stats={
			[1]="damage_vs_enemies_on_low_life_+%"
		}
	},
	[160]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_1dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Grants Phasing for {0} seconds"
				}
			}
		},
		stats={
			[1]="dash_grants_phasing_after_use_ms"
		}
	},
	[161]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport"
				}
			}
		},
		stats={
			[1]="display_base_intensity_loss"
		}
	},
	[162]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and Reductions to Cast Speed also apply to Projectile Frequency"
				}
			}
		},
		stats={
			[1]="display_frost_fury_additive_cast_speed_modifiers_apply_to_fire_speed"
		}
	},
	[163]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Damages {0} nearby Enemies when you gain Stages"
				}
			}
		},
		stats={
			[1]="divine_tempest_base_number_of_nearby_enemies_to_zap"
		}
	},
	[164]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier"
				}
			}
		},
		stats={
			[1]="dot_multiplier_+"
		}
	},
	[165]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage"
				}
			}
		},
		stats={
			[1]="elemental_damage_+%"
		}
	},
	[166]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOverwhelm"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Overwhelm {0}% Physical Damage Reduction"
				}
			}
		},
		stats={
			[1]="enemy_phys_reduction_%_penalty_vs_hit"
		}
	},
	[167]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLingeringBlades"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Leaves a Lingering Blade in the ground for every Projectile fired"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextLingeringBlades"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Leaves a Lingering Blade in the ground for every {0} Projectiles fired"
				}
			}
		},
		stats={
			[1]="ethereal_knives_blade_left_in_ground_for_every_X_projectiles"
		}
	},
	[168]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDealsDamageFaster"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Bleeding you inflict deals Damage {0}% faster"
				}
			}
		},
		stats={
			[1]="faster_bleed_%"
		}
	},
	[169]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDealsDamageFaster"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ignites you inflict deal Damage {0}% faster"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Ignites you inflict deal Damage {0}% slower"
				}
			}
		},
		stats={
			[1]="faster_burn_%"
		}
	},
	[170]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDealsDamageFaster"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Poisons you inflict deal Damage {0}% faster"
				}
			}
		},
		stats={
			[1]="faster_poison_%"
		}
	},
	[171]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage"
				}
			}
		},
		stats={
			[1]="fire_damage_+%"
		}
	},
	[172]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased explosion Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced explosion Area of Effect"
				}
			}
		},
		stats={
			[1]="firestorm_explosion_area_of_effect_+%"
		}
	},
	[173]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Linked target gains {0} to {1} Added Fire Damage"
				}
			}
		},
		stats={
			[1]="flame_link_minimum_fire_damage",
			[2]="flame_link_maximum_fire_damage"
		}
	},
	[174]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Linked target gains Added Fire Damage equal to {0}% of your Maximum Life"
				}
			}
		},
		stats={
			[1]="flame_link_added_fire_damage_from_life_%"
		}
	},
	[175]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fortification Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fortification Duration"
				}
			}
		},
		stats={
			[1]="fortify_duration_+%"
		}
	},
	[176]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Freeze Duration on Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Freeze Duration on Enemies"
				}
			}
		},
		stats={
			[1]="freeze_duration_+%"
		}
	},
	[177]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Blind enemies on hit"
				}
			}
		},
		stats={
			[1]="global_chance_to_blind_on_hit_%"
		}
	},
	[178]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Chaos Damage"
				}
			}
		},
		stats={
			[1]="global_minimum_added_chaos_damage",
			[2]="global_maximum_added_chaos_damage"
		}
	},
	[179]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Cold Damage"
				}
			}
		},
		stats={
			[1]="global_minimum_added_cold_damage",
			[2]="global_maximum_added_cold_damage"
		}
	},
	[180]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Fire Damage"
				}
			}
		},
		stats={
			[1]="global_minimum_added_fire_damage",
			[2]="global_maximum_added_fire_damage"
		}
	},
	[181]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Lightning Damage"
				}
			}
		},
		stats={
			[1]="global_minimum_added_lightning_damage",
			[2]="global_maximum_added_lightning_damage"
		}
	},
	[182]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Physical Damage"
				}
			}
		},
		stats={
			[1]="global_minimum_added_physical_damage",
			[2]="global_maximum_added_physical_damage"
		}
	},
	[183]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Enemy Block Chance"
				}
			}
		},
		stats={
			[1]="global_reduce_enemy_block_%"
		}
	},
	[184]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Buff Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Buff Effect"
				}
			}
		},
		stats={
			[1]="golem_buff_effect_+%"
		}
	},
	[185]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Storm Hits an Enemy every {0} Seconds"
				}
			}
		},
		stats={
			[1]="herald_of_thunder_bolt_base_frequency"
		}
	},
	[186]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Curse has {0}% increased Doom gain rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Curse has {0}% reduced Doom gain rate"
				}
			}
		},
		stats={
			[1]="hex_doom_gain_rate_+%"
		}
	},
	[187]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits"
				}
			}
		},
		stats={
			[1]="hit_damage_+%"
		}
	},
	[188]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Pulses every {0} seconds while Frozen, Shocked, Brittle or Sapped"
				}
			}
		},
		stats={
			[1]="hydro_sphere_base_pulse_frequency_ms"
		}
	},
	[189]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Pulse Frequency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Pulse Frequency"
				}
			}
		},
		stats={
			[1]="hydro_sphere_pulse_frequency_+%"
		}
	},
	[190]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ignite Duration on Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ignite Duration on Enemies"
				}
			}
		},
		stats={
			[1]="ignite_duration_+%"
		}
	},
	[191]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Loses Intensity with {0}% increased frequency while moving"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Loses Intensity with {0}% reduced frequency while moving"
				}
			}
		},
		stats={
			[1]="intensity_loss_frequency_while_moving_+%"
		}
	},
	[192]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectile changes direction {0} times"
				}
			}
		},
		stats={
			[1]="kinetic_wand_base_number_of_zig_zags"
		}
	},
	[193]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Knockback Distance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Knockback Distance"
				}
			}
		},
		stats={
			[1]="knockback_distance_+%"
		}
	},
	[194]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage Leeched as Life"
				}
			}
		},
		stats={
			[1]="life_leech_from_any_damage_permyriad"
		}
	},
	[195]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLightningAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Lightning Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLightningAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Lightning Ailments"
				}
			}
		},
		stats={
			[1]="lightning_ailment_effect_+%"
		}
	},
	[196]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Lightning Damage as Extra Chaos Damage"
				}
			}
		},
		stats={
			[1]="lightning_damage_%_to_add_as_chaos"
		}
	},
	[197]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lightning Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lightning Damage"
				}
			}
		},
		stats={
			[1]="lightning_damage_+%"
		}
	},
	[198]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Strikes every {0} seconds"
				}
			}
		},
		stats={
			[1]="lightning_tower_trap_base_interval_duration_ms"
		}
	},
	[199]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Detonate for Double Damage instead of Chaining"
				}
			}
		},
		stats={
			[1]="magma_orb_%_chance_to_big_explode_instead_of_chaining"
		}
	},
	[200]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Maim"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Maim"
				}
			}
		},
		stats={
			[1]="maim_effect_+%"
		}
	},
	[201]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Mana gained for each Enemy hit"
				}
			}
		},
		stats={
			[1]="mana_gain_per_target"
		}
	},
	[202]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage Leeched as Mana"
				}
			}
		},
		stats={
			[1]="mana_leech_from_any_damage_permyriad"
		}
	},
	[203]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Maximum Recovery per Energy Shield Leech"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Maximum Recovery per Energy Shield Leech"
				}
			}
		},
		stats={
			[1]="maximum_energy_shield_leech_amount_per_leech_+%"
		}
	},
	[204]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Maximum Recovery per Life Leech"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Maximum Recovery per Life Leech"
				}
			}
		},
		stats={
			[1]="maximum_life_leech_amount_per_leech_+%"
		}
	},
	[205]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSpawnCorpse"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Corpses Spawned have {0}% increased Maximum Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSpawnCorpse"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Corpses Spawned have {0}% reduced Maximum Life"
				}
			}
		},
		stats={
			[1]="maximum_life_+%_for_corpses_you_create"
		}
	},
	[206]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Melee Strikes target {0} additional nearby Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Melee Strikes target {0} additional nearby Enemies"
				}
			}
		},
		stats={
			[1]="melee_attack_number_of_spirit_strikes"
		}
	},
	[207]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Damage"
				}
			}
		},
		stats={
			[1]="melee_damage_+%"
		}
	},
	[208]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Damage against Bleeding Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Damage against Bleeding Enemies"
				}
			}
		},
		stats={
			[1]="melee_damage_vs_bleeding_enemies_+%"
		}
	},
	[209]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Physical Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Physical Damage"
				}
			}
		},
		stats={
			[1]="melee_physical_damage_+%"
		}
	},
	[210]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mine Detonation Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mine Detonation Area of Effect"
				}
			}
		},
		stats={
			[1]="mine_detonation_radius_+%"
		}
	},
	[211]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Mines have {0}% increased Detonation Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Mines have {0}% reduced Detonation Speed"
				}
			}
		},
		stats={
			[1]="mine_detonation_speed_+%"
		}
	},
	[212]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mine duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mine duration"
				}
			}
		},
		stats={
			[1]="mine_duration_+%"
		}
	},
	[213]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mine Throwing Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mine Throwing Speed"
				}
			}
		},
		stats={
			[1]="mine_laying_speed_+%"
		}
	},
	[214]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions have {0}% chance to deal Double Damage"
				}
			}
		},
		stats={
			[1]="minion_chance_to_deal_double_damage_%"
		}
	},
	[215]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Modifiers to number of Projectiles instead apply to\nthe number of targets Projectile Splits towards"
				}
			}
		},
		stats={
			[1]="modifiers_to_number_of_projectiles_instead_apply_to_splitting"
		}
	},
	[216]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Aura effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Aura effect"
				}
			}
		},
		stats={
			[1]="non_curse_aura_effect_+%"
		}
	},
	[217]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="number_of_additional_projectiles"
		}
	},
	[218]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Chains {0:+d} Times"
				}
			}
		},
		stats={
			[1]="number_of_chains"
		}
	},
	[219]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Can have up to {0} additional Remote Mine placed at a time"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Can have up to {0} additional Remote Mines placed at a time"
				}
			}
		},
		stats={
			[1]="number_of_additional_remote_mines_allowed"
		}
	},
	[220]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Can have up to {0} additional Trap placed at a time"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Can have up to {0} additional Traps placed at a time"
				}
			}
		},
		stats={
			[1]="number_of_additional_traps_allowed"
		}
	},
	[221]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Throw up to 1 additional Trap"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Throw up to {0} additional Traps"
				}
			}
		},
		stats={
			[1]="number_of_additional_traps_to_throw"
		}
	},
	[222]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Maximum {0} Animated Weapon"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Maximum {0} Animated Weapons"
				}
			}
		},
		stats={
			[1]="number_of_animated_weapons_allowed"
		}
	},
	[223]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Fires {0}% more Projectiles per Steel Shard consumed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Fires {0}% less Projectiles per Steel Shard consumed"
				}
			}
		},
		stats={
			[1]="number_of_projectiles_to_fire_+%_final_per_steel_ammo_consumed"
		}
	},
	[224]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Maximum {0} Summoned Reaper"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum {0} Summoned Reapers"
				}
			}
		},
		stats={
			[1]="base_number_of_reapers_allowed"
		}
	},
	[225]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Strikes every {0} second, and when you use a Lightning Skill near the Orb"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Strikes every {0} seconds, and when you use a Lightning Skill near the Orb"
				}
			}
		},
		stats={
			[1]="orb_of_storms_base_bolt_frequency_ms"
		}
	},
	[226]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Releases waves every {0} seconds"
				}
			}
		},
		stats={
			[1]="phys_cascade_trap_base_interval_duration_ms"
		}
	},
	[227]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Physical Damage as Extra Fire Damage"
				}
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_fire"
		}
	},
	[228]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Physical Damage as Extra Lightning Damage"
				}
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_lightning"
		}
	},
	[229]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage"
				}
			}
		},
		stats={
			[1]="physical_damage_+%"
		}
	},
	[230]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cooldown Recovery Rate for throwing Traps"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cooldown Recovery Rate for throwing Traps"
				}
			}
		},
		stats={
			[1]="placing_traps_cooldown_recovery_+%"
		}
	},
	[231]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You and nearby Allies have {0}% more Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="You and nearby Allies have {0}% less Area of Effect"
				}
			}
		},
		stats={
			[1]="precision_grants_area_of_effect_+%_final"
		}
	},
	[232]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Primary Projectile Chains {0:+d} Time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Primary Projectile Chains {0:+d} Times"
				}
			}
		},
		stats={
			[1]="primary_projectile_chains_+"
		}
	},
	[233]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Arrows fire Beams every {0} second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Arrows fire Beams every {0} seconds"
				}
			}
		},
		stats={
			[1]="prismatic_rain_beam_base_frequency_ms"
		}
	},
	[234]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Projectiles Pierce an additional Target"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Projectiles Pierce {0} additional Targets"
				}
			}
		},
		stats={
			[1]="projectile_base_number_of_targets_to_pierce"
		}
	},
	[235]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Projectile Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Projectile Damage"
				}
			}
		},
		stats={
			[1]="projectile_damage_+%"
		}
	},
	[236]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles Split towards {0} targets"
				}
			}
		},
		stats={
			[1]="projectile_number_to_split"
		}
	},
	[237]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles Fork"
				}
			}
		},
		stats={
			[1]="projectiles_fork"
		}
	},
	[238]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=1,
							[2]=99
						}
					},
					text="Projectiles have {3}% chance to Return to you from final target"
				},
				[2]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=100,
							[2]="#"
						}
					},
					text="Projectiles Return to you from final target"
				},
				[3]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=1,
							[2]=99
						},
						[4]={
							[1]=0,
							[2]=0
						}
					},
					text="Projectiles have {2}% chance to Return to you"
				},
				[4]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=100,
							[2]="#"
						},
						[4]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles Return to you"
				},
				[5]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=1,
							[2]=99
						},
						[4]={
							[1]=1,
							[2]=99
						}
					},
					text="Projectiles have {2}% chance to Return to you, +{3}% chance from a final target"
				},
				[6]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=1,
							[2]=99
						},
						[4]={
							[1]=100,
							[2]="#"
						}
					},
					text="Projectiles Return to you from final target, and have {2}% chance to Return at end of flight"
				},
				[7]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]="#",
							[2]="#"
						},
						[4]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles Return to you from final target"
				},
				[8]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]="!",
							[2]=0
						},
						[3]={
							[1]="#",
							[2]="#"
						},
						[4]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles Return to you at end of flight"
				},
				[9]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]="!",
							[2]=0
						},
						[3]={
							[1]="#",
							[2]="#"
						},
						[4]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles Return to you"
				}
			}
		},
		stats={
			[1]="projectiles_return",
			[2]="projectiles_return_if_no_hit_object",
			[3]="projectile_return_%_chance",
			[4]="projectiles_chance_to_return_%_from_final_target"
		}
	},
	[239]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Damage from Hits is taken from the Buff before your Life or Energy Shield\nBuff can take {1} Damage"
				}
			}
		},
		stats={
			[1]="quick_guard_damage_absorbed_%",
			[2]="quick_guard_damage_absorb_limit"
		}
	},
	[240]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Fires an additional sequence of arrows"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Fires {0} additional sequences of arrows"
				}
			}
		},
		stats={
			[1]="rain_of_arrows_additional_sequences"
		}
	},
	[241]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="+{0} to maximum Stages"
				}
			}
		},
		stats={
			[1]="reave_additional_max_stacks"
		}
	},
	[242]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Penetrates {0}% Chaos Resistance"
				}
			}
		},
		stats={
			[1]="reduce_enemy_chaos_resistance_%"
		}
	},
	[243]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Enemy chance to Dodge"
				}
			}
		},
		stats={
			[1]="reduce_enemy_dodge_%"
		}
	},
	[244]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0} Life over 1 second"
				}
			}
		},
		stats={
			[1]="regenerate_x_life_over_1_second_on_skill_use_or_trigger"
		}
	},
	[245]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Secondary Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Secondary Duration"
				}
			}
		},
		stats={
			[1]="secondary_skill_effect_duration_+%"
		}
	},
	[246]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased wave frequency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced wave frequency"
				}
			}
		},
		stats={
			[1]="seismic_trap_frequency_+%"
		}
	},
	[247]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Shock Duration on Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Shock Duration on Enemies"
				}
			}
		},
		stats={
			[1]="shock_duration_+%"
		}
	},
	[248]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0}% of your maximum Energy Shield as base Chaos Damage"
				}
			}
		},
		stats={
			[1]="skill_base_chaos_damage_%_maximum_energy_shield"
		}
	},
	[249]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0}% of your maximum Life as base Chaos Damage"
				}
			}
		},
		stats={
			[1]="skill_base_chaos_damage_%_maximum_life"
		}
	},
	[250]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Cold Damage Converted to Fire Damage"
				}
			}
		},
		stats={
			[1]="skill_cold_damage_%_to_convert_to_fire"
		}
	},
	[251]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Fire Damage Converted to Chaos Damage"
				}
			}
		},
		stats={
			[1]="skill_fire_damage_%_to_convert_to_chaos"
		}
	},
	[252]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Lightning Damage Converted to Chaos Damage"
				}
			}
		},
		stats={
			[1]="skill_lightning_damage_%_to_convert_to_chaos"
		}
	},
	[253]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Converted to Chaos Damage"
				}
			}
		},
		stats={
			[1]="skill_physical_damage_%_to_convert_to_chaos"
		}
	},
	[254]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="{0}% of Physical Damage Converted to Cold Damage"
				}
			}
		},
		stats={
			[1]="skill_physical_damage_%_to_convert_to_cold",
			[2]="active_skill_display_suppress_physical_to_cold_damage_conversion"
		}
	},
	[255]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Converted to Fire Damage"
				}
			}
		},
		stats={
			[1]="skill_physical_damage_%_to_convert_to_fire"
		}
	},
	[256]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{}% chance to Fire a caught Projectile when Hit"
				}
			}
		},
		stats={
			[1]="snapping_adder_chance_to_release_projectile_when_hit_%"
		}
	},
	[257]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Take {0}% of maximum Life and {1}% of maximum Energy Shield as Chaos Damage"
				}
			}
		},
		stats={
			[1]="soulfeast_take_%_maximum_life_as_chaos_damage",
			[2]="soulfeast_take_%_maximum_energy_shield_as_chaos_damage"
		}
	},
	[258]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Bounces up to {0} time\nModifiers to number of Projectiles instead apply to the number of Bounces"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Bounces up to {0} times\nModifiers to number of Projectiles instead apply to the number of Bounces"
				}
			}
		},
		stats={
			[1]="spectral_spiral_weapon_base_number_of_bounces"
		}
	},
	[259]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage"
				}
			}
		},
		stats={
			[1]="spell_damage_+%"
		}
	},
	[260]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} maximum Beam Targets"
				}
			}
		},
		stats={
			[1]="static_strike_number_of_beam_targets"
		}
	},
	[261]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]="#",
							[2]="#"
						},
						[4]={
							[1]="#",
							[2]="#"
						}
					},
					text="Energy Blades have minimum Lightning Damage equal to {2}% of Energy Shield, plus {0}\nEnergy Blades have maximum Lightning Damage equal to {3}% of Energy Shield, plus {1}"
				}
			}
		},
		stats={
			[1]="storm_blade_minimum_lightning_damage",
			[2]="storm_blade_maximum_lightning_damage",
			[3]="storm_blade_minimum_lightning_damage_from_es_%",
			[4]="storm_blade_maximum_lightning_damage_from_es_%"
		}
	},
	[262]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Two Handed Energy Blades have {0}% more Lightning Damage"
				}
			}
		},
		stats={
			[1]="storm_blade_damage_+%_final_with_two_hand_weapon"
		}
	},
	[263]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Spell gains Intensity when you Cast it, to a maximum of 3"
				}
			}
		},
		stats={
			[1]="active_skill_display_does_intensity_stuff"
		}
	},
	[264]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Trap Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Trap Damage"
				}
			}
		},
		stats={
			[1]="support_trap_damage_+%_final"
		}
	},
	[265]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased initial Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced initial Duration"
				}
			}
		},
		stats={
			[1]="tornado_only_primary_duration_+%"
		}
	},
	[266]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Fires {0} secondary Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Fires {0} secondary Projectiles"
				}
			}
		},
		stats={
			[1]="tornado_shot_num_of_secondary_projectiles"
		}
	},
	[267]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Totems Explode on Death, dealing {0}% of their Life as Physical Damage"
				}
			}
		},
		stats={
			[1]="totems_explode_on_death_for_%_life_as_physical"
		}
	},
	[268]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Totems Regenerate {0}% of Life per second"
				}
			}
		},
		stats={
			[1]="totems_regenerate_%_life_per_minute"
		}
	},
	[269]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Trap Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Trap Damage"
				}
			}
		},
		stats={
			[1]="trap_damage_+%"
		}
	},
	[270]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Trap duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Trap duration"
				}
			}
		},
		stats={
			[1]="trap_duration_+%"
		}
	},
	[271]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Trap Throwing Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Trap Throwing Speed"
				}
			}
		},
		stats={
			[1]="trap_throwing_speed_+%"
		}
	},
	[272]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Trap Trigger Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Trap Trigger Area of Effect"
				}
			}
		},
		stats={
			[1]="trap_trigger_radius_+%"
		}
	},
	[273]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Spawns corpses with Level {0}"
				}
			}
		},
		stats={
			[1]="unearth_base_corpse_level"
		}
	},
	[274]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Strikes an Enemy every {0} second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Strikes an Enemy every {0} seconds"
				}
			}
		},
		stats={
			[1]="vaal_storm_call_base_delay_ms"
		}
	},
	[275]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Consumes up to 1 corpse"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Consumes up to {0} corpses"
				}
			}
		},
		stats={
			[1]="volatile_dead_base_number_of_corpses_to_consume"
		}
	},
	[276]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum of {0} Orbs at a time"
				}
			}
		},
		stats={
			[1]="volatile_dead_max_cores_allowed"
		}
	},
	[277]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Warcry Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Warcry Speed"
				}
			}
		},
		stats={
			[1]="warcry_speed_+%"
		}
	},
	[278]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage with Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage with Weapons"
				}
			}
		},
		stats={
			[1]="weapon_elemental_damage_+%"
		}
	},
	[279]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased rotation speed if Dual Wielding"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced rotation speed if Dual Wielding"
				}
			}
		},
		stats={
			[1]="weapon_trap_rotation_speed_+%_if_dual_wielding"
		}
	},
	[280]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred_2dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rotates {0:+d} times if Dual Wielding"
				}
			}
		},
		stats={
			[1]="weapon_trap_total_rotation_%_if_dual_wielding"
		}
	},
	["accuracy_rating"]=42,
	["accuracy_rating_+%"]=43,
	["active_skill_ailment_damage_+%_final"]=44,
	["active_skill_area_damage_+%_final"]=32,
	["active_skill_attack_damage_+%_final"]=10,
	["active_skill_attack_damage_+%_final_with_two_handed_weapon"]=45,
	["active_skill_attack_damage_final_permyriad"]=12,
	["active_skill_attack_speed_+%_final_with_two_handed_weapon"]=46,
	["active_skill_brands_allowed_on_enemy_+"]=47,
	["active_skill_cast_speed_+%_final"]=48,
	["active_skill_critical_strike_chance_+%_final"]=49,
	["active_skill_damage_+%_final"]=13,
	["active_skill_display_does_intensity_stuff"]=263,
	["active_skill_display_suppress_physical_to_cold_damage_conversion"]=254,
	["active_skill_minion_damage_+%_final"]=14,
	["active_skill_minion_physical_damage_+%_final"]=15,
	["active_skill_physical_damage_+%_final"]=16,
	["active_skill_poison_duration_+%_final"]=50,
	["active_skill_quality_damage_+%_final"]=51,
	["active_skill_quality_duration_+%_final"]=52,
	["add_power_charge_on_kill_%_chance"]=53,
	["additional_base_critical_strike_chance"]=54,
	["additional_weapon_base_attack_time_ms"]=55,
	["additive_cast_speed_modifiers_apply_to_sigil_repeat_frequency"]=41,
	["additive_mine_duration_modifiers_apply_to_buff_effect_duration"]=56,
	["always_freeze"]=78,
	["ancestor_totem_buff_effect_+%"]=57,
	["ancestor_totem_parent_activation_range_+%"]=58,
	["area_damage_+%"]=59,
	["area_of_effect_+%_while_dead"]=60,
	["attack_and_cast_speed_+%"]=61,
	["attack_and_cast_speed_+%_during_onslaught"]=62,
	["attack_maximum_added_chaos_damage"]=63,
	["attack_maximum_added_cold_damage"]=64,
	["attack_maximum_added_fire_damage"]=65,
	["attack_maximum_added_lightning_damage"]=66,
	["attack_maximum_added_physical_damage"]=67,
	["attack_minimum_added_chaos_damage"]=63,
	["attack_minimum_added_cold_damage"]=64,
	["attack_minimum_added_fire_damage"]=65,
	["attack_minimum_added_lightning_damage"]=66,
	["attack_minimum_added_physical_damage"]=67,
	["attack_skills_additional_ballista_totems_allowed"]=36,
	["attack_speed_+%"]=68,
	["attack_speed_+%_granted_from_skill"]=69,
	["aura_effect_+%"]=23,
	["avoid_interruption_while_using_this_skill_%"]=70,
	["base_added_cooldown_count"]=71,
	["base_ailment_damage_+%"]=72,
	["base_aura_area_of_effect_+%"]=73,
	["base_blackhole_tick_rate_ms"]=74,
	["base_blade_vortex_hit_rate_ms"]=75,
	["base_bleed_duration_+%"]=76,
	["base_buff_duration_ms_+_per_removable_endurance_charge"]=28,
	["base_cast_speed_+%"]=77,
	["base_chance_to_freeze_%"]=78,
	["base_chance_to_ignite_%"]=79,
	["base_chance_to_shock_%"]=80,
	["base_circle_of_power_mana_spend_per_upgrade"]=81,
	["base_cost_+%"]=82,
	["base_critical_strike_multiplier_+"]=83,
	["base_curse_duration_+%"]=84,
	["base_curse_skill_doom_gain_per_minute_if_cast_yourself"]=85,
	["base_global_chance_to_knockback_%"]=86,
	["base_killed_monster_dropped_item_rarity_+%"]=87,
	["base_life_cost_+%"]=88,
	["base_life_gain_per_target"]=89,
	["base_life_leech_from_attack_damage_permyriad"]=90,
	["base_life_reservation_+%"]=91,
	["base_mana_cost_-%"]=92,
	["base_mana_reservation_+%"]=93,
	["base_mine_detonation_time_ms"]=94,
	["base_number_of_additional_arrows"]=95,
	["base_number_of_champions_of_light_allowed"]=96,
	["base_number_of_golems_allowed"]=34,
	["base_number_of_raging_spirits_allowed"]=21,
	["base_number_of_reapers_allowed"]=224,
	["base_number_of_relics_allowed"]=97,
	["base_number_of_skeletons_allowed"]=20,
	["base_number_of_spectres_allowed"]=19,
	["base_number_of_totems_allowed"]=37,
	["base_number_of_zombies_allowed"]=18,
	["base_physical_damage_%_to_convert_to_lightning"]=98,
	["base_poison_duration_+%"]=99,
	["base_projectile_speed_+%"]=100,
	["base_reduce_enemy_cold_resistance_%"]=101,
	["base_reduce_enemy_fire_resistance_%"]=102,
	["base_reduce_enemy_lightning_resistance_%"]=103,
	["base_reservation_+%"]=105,
	["base_reservation_efficiency_+%"]=104,
	["base_secondary_skill_effect_duration"]=26,
	["base_sigil_repeat_frequency_ms"]=39,
	["base_skill_area_of_effect_+%"]=106,
	["base_skill_effect_duration"]=24,
	["base_spell_repeat_count"]=33,
	["base_stun_duration_+%"]=107,
	["base_use_life_in_place_of_mana"]=108,
	["base_weapon_trap_rotation_speed_+%"]=109,
	["base_weapon_trap_total_rotation_%"]=110,
	["berserk_base_rage_loss_per_second"]=111,
	["bladefall_blade_left_in_ground_for_every_X_volleys"]=112,
	["bladefall_number_of_volleys"]=113,
	["blades_left_in_ground_+%_final_if_not_hand_cast"]=114,
	["blind_duration_+%"]=115,
	["blood_spears_additional_number_of_spears_if_changed_stance_recently"]=116,
	["blood_spears_base_number_of_spears"]=117,
	["blood_spears_damage_+%_final_in_blood_stance"]=118,
	["buff_duration_+%"]=29,
	["burn_damage_+%"]=119,
	["chance_%_when_poison_to_also_poison_another_enemy"]=120,
	["chance_to_double_stun_duration_%"]=121,
	["chance_to_fork_extra_projectile_%"]=122,
	["chance_to_fortify_on_melee_hit_+%"]=123,
	["chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%"]=124,
	["chance_to_place_an_additional_mine_%"]=125,
	["chance_to_scorch_%"]=126,
	["chaos_damage_+%"]=127,
	["chill_duration_+%"]=128,
	["chill_effect_+%"]=129,
	["circle_of_power_skill_cost_mana_cost_+%"]=130,
	["cleave_damage_+%_final_while_dual_wielding"]=11,
	["cold_ailment_effect_+%"]=131,
	["cold_damage_%_to_add_as_fire"]=132,
	["cold_damage_+%"]=133,
	["consecrated_ground_area_+%"]=136,
	["consecrated_ground_effect_+%"]=134,
	["consecrated_ground_enemy_damage_taken_+%"]=135,
	["contagion_spread_on_hit_affected_enemy_%"]=137,
	["conversation_trap_converted_enemy_damage_+%"]=138,
	["conversion_trap_converted_enemies_chance_to_taunt_on_hit_%"]=139,
	["corpse_erruption_base_maximum_number_of_geyers"]=140,
	["cremation_fires_projectiles_faster_+%_final"]=141,
	["critical_ailment_dot_multiplier_+"]=142,
	["critical_multiplier_+%_per_100_max_es_on_shield"]=143,
	["critical_strike_chance_+%"]=144,
	["cyclone_max_stages_movement_speed_+%"]=145,
	["damage_+%"]=147,
	["damage_+%_on_full_energy_shield"]=154,
	["damage_+%_per_endurance_charge"]=148,
	["damage_+%_per_frenzy_charge"]=149,
	["damage_+%_per_power_charge"]=150,
	["damage_+%_vs_enemies_on_full_life"]=151,
	["damage_+%_vs_enemies_per_freeze_shock_ignite"]=152,
	["damage_+%_vs_frozen_enemies"]=153,
	["damage_+%_when_on_full_life"]=155,
	["damage_+%_when_on_low_life"]=156,
	["damage_+%_with_hits_and_ailments"]=157,
	["damage_over_time_+%"]=146,
	["damage_vs_cursed_enemies_per_enemy_curse_+%"]=158,
	["damage_vs_enemies_on_low_life_+%"]=159,
	["dash_grants_phasing_after_use_ms"]=160,
	["display_base_intensity_loss"]=161,
	["display_frost_fury_additive_cast_speed_modifiers_apply_to_fire_speed"]=162,
	["display_minion_base_maximum_life"]=31,
	["divine_tempest_base_number_of_nearby_enemies_to_zap"]=163,
	["dot_multiplier_+"]=164,
	["elemental_damage_+%"]=165,
	["enemy_phys_reduction_%_penalty_vs_hit"]=166,
	["ethereal_knives_blade_left_in_ground_for_every_X_projectiles"]=167,
	["eye_of_winter_base_explosion_shards"]=38,
	["faster_bleed_%"]=168,
	["faster_burn_%"]=169,
	["faster_poison_%"]=170,
	["fire_damage_+%"]=171,
	["firestorm_explosion_area_of_effect_+%"]=172,
	["flame_link_added_fire_damage_from_life_%"]=174,
	["flame_link_maximum_fire_damage"]=173,
	["flame_link_minimum_fire_damage"]=173,
	["fortify_duration_+%"]=175,
	["freeze_duration_+%"]=176,
	["global_chance_to_blind_on_hit_%"]=177,
	["global_maximum_added_chaos_damage"]=178,
	["global_maximum_added_cold_damage"]=179,
	["global_maximum_added_fire_damage"]=180,
	["global_maximum_added_lightning_damage"]=181,
	["global_maximum_added_physical_damage"]=182,
	["global_minimum_added_chaos_damage"]=178,
	["global_minimum_added_cold_damage"]=179,
	["global_minimum_added_fire_damage"]=180,
	["global_minimum_added_lightning_damage"]=181,
	["global_minimum_added_physical_damage"]=182,
	["global_reduce_enemy_block_%"]=183,
	["golem_buff_effect_+%"]=184,
	["herald_of_thunder_bolt_base_frequency"]=185,
	["hex_doom_gain_rate_+%"]=186,
	["hit_damage_+%"]=187,
	["hydro_sphere_base_pulse_frequency_ms"]=188,
	["hydro_sphere_pulse_frequency_+%"]=189,
	["ignite_duration_+%"]=190,
	["intensity_loss_frequency_while_moving_+%"]=191,
	["is_ranged_attack_totem"]=35,
	["is_totem"]=35,
	["kinetic_wand_base_number_of_zig_zags"]=192,
	["knockback_distance_+%"]=193,
	["life_leech_from_any_damage_permyriad"]=194,
	["lightning_ailment_effect_+%"]=195,
	["lightning_damage_%_to_add_as_chaos"]=196,
	["lightning_damage_+%"]=197,
	["lightning_tower_trap_base_interval_duration_ms"]=198,
	["magma_orb_%_chance_to_big_explode_instead_of_chaining"]=199,
	["maim_effect_+%"]=200,
	["mana_gain_per_target"]=201,
	["mana_leech_from_any_damage_permyriad"]=202,
	["maximum_energy_shield_leech_amount_per_leech_+%"]=203,
	["maximum_life_+%_for_corpses_you_create"]=205,
	["maximum_life_leech_amount_per_leech_+%"]=204,
	["melee_attack_number_of_spirit_strikes"]=206,
	["melee_damage_+%"]=207,
	["melee_damage_vs_bleeding_enemies_+%"]=208,
	["melee_physical_damage_+%"]=209,
	["mine_detonation_radius_+%"]=210,
	["mine_detonation_speed_+%"]=211,
	["mine_duration_+%"]=212,
	["mine_laying_speed_+%"]=213,
	["minion_chance_to_deal_double_damage_%"]=214,
	["modifiers_to_number_of_projectiles_instead_apply_to_splitting"]=215,
	["non_curse_aura_effect_+%"]=216,
	["number_of_additional_projectiles"]=217,
	["number_of_additional_remote_mines_allowed"]=219,
	["number_of_additional_traps_allowed"]=220,
	["number_of_additional_traps_to_throw"]=221,
	["number_of_animated_weapons_allowed"]=222,
	["number_of_chains"]=218,
	["number_of_projectiles_to_fire_+%_final_per_steel_ammo_consumed"]=223,
	["number_of_totems_to_summon"]=35,
	["off_hand_base_weapon_attack_duration_ms"]=3,
	["off_hand_local_maximum_added_physical_damage"]=1,
	["off_hand_local_minimum_added_physical_damage"]=1,
	["off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating"]=2,
	["off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating"]=2,
	["offering_skill_effect_duration_per_corpse"]=27,
	["orb_of_storms_base_bolt_frequency_ms"]=225,
	parent="gem_stat_descriptions",
	["phys_cascade_trap_base_interval_duration_ms"]=226,
	["physical_damage_%_to_add_as_fire"]=227,
	["physical_damage_%_to_add_as_lightning"]=228,
	["physical_damage_+%"]=229,
	["physical_damage_+%_per_frenzy_charge"]=17,
	["placing_traps_cooldown_recovery_+%"]=230,
	["precision_grants_area_of_effect_+%_final"]=231,
	["primary_projectile_chains_+"]=232,
	["prismatic_rain_beam_base_frequency_ms"]=233,
	["projectile_base_number_of_targets_to_pierce"]=234,
	["projectile_damage_+%"]=235,
	["projectile_number_to_split"]=236,
	["projectile_return_%_chance"]=238,
	["projectiles_chance_to_return_%_from_final_target"]=238,
	["projectiles_fork"]=237,
	["projectiles_return"]=238,
	["projectiles_return_if_no_hit_object"]=238,
	["quality_display_base_duration_is_quality"]=24,
	["quick_guard_damage_absorb_limit"]=239,
	["quick_guard_damage_absorbed_%"]=239,
	["rain_of_arrows_additional_sequences"]=240,
	["reave_additional_max_stacks"]=241,
	["reduce_enemy_chaos_resistance_%"]=242,
	["reduce_enemy_dodge_%"]=243,
	["regenerate_x_life_over_1_second_on_skill_use_or_trigger"]=244,
	["secondary_skill_effect_duration_+%"]=245,
	["seismic_trap_frequency_+%"]=246,
	["shock_duration_+%"]=247,
	["sigil_repeat_frequency_+%"]=40,
	["skill_base_chaos_damage_%_maximum_energy_shield"]=248,
	["skill_base_chaos_damage_%_maximum_life"]=249,
	["skill_cold_damage_%_to_convert_to_fire"]=250,
	["skill_effect_duration_+%"]=30,
	["skill_fire_damage_%_to_convert_to_chaos"]=251,
	["skill_lightning_damage_%_to_convert_to_chaos"]=252,
	["skill_physical_damage_%_to_convert_to_chaos"]=253,
	["skill_physical_damage_%_to_convert_to_cold"]=254,
	["skill_physical_damage_%_to_convert_to_fire"]=255,
	["skill_physical_damage_%_to_convert_to_lightning"]=9,
	["snapping_adder_chance_to_release_projectile_when_hit_%"]=256,
	["soulfeast_take_%_maximum_energy_shield_as_chaos_damage"]=257,
	["soulfeast_take_%_maximum_life_as_chaos_damage"]=257,
	["spectral_spiral_weapon_base_number_of_bounces"]=258,
	["spell_damage_+%"]=259,
	["static_strike_number_of_beam_targets"]=260,
	["storm_blade_damage_+%_final_with_two_hand_weapon"]=262,
	["storm_blade_maximum_lightning_damage"]=261,
	["storm_blade_maximum_lightning_damage_from_es_%"]=261,
	["storm_blade_minimum_lightning_damage"]=261,
	["storm_blade_minimum_lightning_damage_from_es_%"]=261,
	["support_trap_damage_+%_final"]=264,
	["tornado_maximum_number_of_hits"]=25,
	["tornado_only_primary_duration_+%"]=265,
	["tornado_shot_num_of_secondary_projectiles"]=266,
	["totems_explode_on_death_for_%_life_as_physical"]=267,
	["totems_regenerate_%_life_per_minute"]=268,
	["trap_damage_+%"]=269,
	["trap_duration_+%"]=270,
	["trap_throwing_speed_+%"]=271,
	["trap_trigger_radius_+%"]=272,
	["unearth_base_corpse_level"]=273,
	["vaal_storm_call_base_delay_ms"]=274,
	["volatile_dead_base_number_of_corpses_to_consume"]=275,
	["volatile_dead_max_cores_allowed"]=276,
	["warcry_speed_+%"]=277,
	["weapon_elemental_damage_+%"]=278,
	["weapon_trap_rotation_speed_+%_if_dual_wielding"]=279,
	["weapon_trap_total_rotation_%_if_dual_wielding"]=280
}