return {
	[1]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You and nearby Allies have {0}% increased Armour and Evasion Rating"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="You and nearby Allies have {0}% reduced Armour and Evasion Rating"
				}
			}
		},
		name="evasion_and_physical_damage_reduction_rating_incr",
		stats={
			[1]="evasion_and_physical_damage_reduction_rating_+%"
		}
	},
	[2]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Nearby Enemies have {0}% increased Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Nearby Enemies have {0}% reduced Critical Strike Chance"
				}
			}
		},
		name="armour_evasion_banner_crit_chance",
		stats={
			[1]="armour_evasion_banner_critical_strike_chance_+%"
		}
	},
	[3]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Nearby Enemies have {0}% more Accuracy Rating"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Nearby Enemies have {0}% less Accuracy Rating"
				}
			}
		},
		name="dread_banner_accuracy_final",
		stats={
			[1]="puresteel_banner_accuracy_rating_+%_final"
		}
	},
	[4]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Nearby Enemies deal {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Nearby Enemies deal {0}% less Damage"
				}
			}
		},
		name="dread_banner_enemy_damage_final",
		stats={
			[1]="puresteel_banner_damage_+%_final"
		}
	},
	[5]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second"
				}
			}
		},
		name="banner_add_stage_on_impale",
		stats={
			[1]="banner_add_stage_on_impale"
		}
	},
	[6]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Gain 1 Stage every {0} second while an Enemy is Nearby"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain 1 Stage every {0} seconds while an Enemy is Nearby"
				}
			}
		},
		name="banner_add_stage_every_x_milliseconds_while_enemies_nearby",
		stats={
			[1]="banner_add_stage_every_x_milliseconds_while_enemies_nearby"
		}
	},
	[7]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain 1 Stage when you Kill an Enemy while carrying the Banner"
				}
			}
		},
		name="banner_add_stage_on_kill",
		stats={
			[1]="banner_add_stage_on_kill"
		}
	},
	[8]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextAdrenaline"
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Gain Adrenaline for {0} second per Stage on Placing the Banner"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextAdrenaline"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Adrenaline for {0} seconds per Stage on Placing the Banner"
				}
			}
		},
		name="war_banner_adrenaline",
		stats={
			[1]="bloodstained_banner_adrenaline_duration_per_stage_ms"
		}
	},
	[9]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Gain +10 to maximum Fortification for {0} second per Stage on Placing the Banner"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain +10 to maximum Fortification for {0} seconds per Stage on Placing the Banner"
				}
			}
		},
		name="dread_banner_fortify",
		stats={
			[1]="puresteel_banner_+10_max_fortification_for_duration_per_stage_ms"
		}
	},
	[10]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Taunt nearby Enemies for {0} second per Stage on Placing the Banner"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Taunt nearby Enemies for {0} seconds per Stage on Placing the Banner"
				},
				[3]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					[2]={
						k="negate",
						v=2
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						},
						[2]={
							[1]="#",
							[2]=-1
						}
					},
					text="Taunt nearby Enemies for {0} second per Stage on Placing the Banner\nEnemies Taunted this way deal {1}% less Damage"
				},
				[4]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					[2]={
						k="negate",
						v=2
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]=-1
						}
					},
					text="Taunt nearby Enemies for {0} seconds per Stage on Placing the Banner\nEnemies Taunted this way deal {1}% less Damage"
				}
			}
		},
		name="armour_evasion_banner_super_taunt",
		stats={
			[1]="armour_evasion_banner_super_taunt_duration_per_stage_ms",
			[2]="armour_evasion_banner_taunted_enemies_damage_+%_final"
		}
	},
	[11]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Base Duration of {0} seconds after being Placed"
				}
			}
		},
		name="base_duration_identifier",
		stats={
			[1]="base_skill_effect_duration",
			[2]="quality_display_base_duration_is_quality"
		}
	},
	[12]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Banner lasts {0} seconds after being placed"
				}
			}
		},
		name="buff_duration",
		stats={
			[1]="buff_effect_duration"
		}
	},
	[13]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="{0:+d} second to Base Placed Banner Duration per Stage"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} seconds to Base Placed Banner Duration per Stage"
				}
			}
		},
		name="banner_stage_duration",
		stats={
			[1]="banner_additional_base_duration_per_stage_ms"
		}
	},
	[14]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="When placed, {0}% increased Area of Effect per Stage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="When placed, {0}% reduced Area of Effect per Stage"
				}
			}
		},
		name="banner_stage_aoe",
		stats={
			[1]="banner_area_of_effect_+%_per_stage"
		}
	},
	[15]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="When placed, {0}% increased Aura effect per Stage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="When placed, {0}% reduced Aura effect per Stage"
				}
			}
		},
		name="banner_stage_aura_effect",
		stats={
			[1]="banner_buff_effect_+%_per_stage"
		}
	},
	["armour_evasion_banner_critical_strike_chance_+%"]=2,
	["armour_evasion_banner_super_taunt_duration_per_stage_ms"]=10,
	["armour_evasion_banner_taunted_enemies_damage_+%_final"]=10,
	["banner_add_stage_every_x_milliseconds_while_enemies_nearby"]=6,
	["banner_add_stage_on_impale"]=5,
	["banner_add_stage_on_kill"]=7,
	["banner_additional_base_duration_per_stage_ms"]=13,
	["banner_area_of_effect_+%_per_stage"]=14,
	["banner_buff_effect_+%_per_stage"]=15,
	["base_skill_effect_duration"]=11,
	["bloodstained_banner_adrenaline_duration_per_stage_ms"]=8,
	["buff_effect_duration"]=12,
	["evasion_and_physical_damage_reduction_rating_+%"]=1,
	parent="aura_skill_stat_descriptions",
	["puresteel_banner_+10_max_fortification_for_duration_per_stage_ms"]=9,
	["puresteel_banner_accuracy_rating_+%_final"]=3,
	["puresteel_banner_damage_+%_final"]=4,
	["quality_display_base_duration_is_quality"]=11
}