return {
	[1]={
		stats={
			[1]="base_actor_scale_+%"
		}
	},
	[2]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Sacrifices {0}% of Skeleton's Life to deal that much Chaos Damage"
				}
			}
		},
		name="skeletal_chains_aoe_health_percent",
		stats={
			[1]="skeletal_chains_aoe_%_health_dealt_as_chaos_damage"
		}
	},
	[3]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Reflects Physical Damage around each Enemy equal to the Damage of removed Impales multiplied by the number of Hits they have left\nGrants 1 Steel Shard for each Impale removed"
				}
			}
		},
		name="call_of_steel",
		stats={
			[1]="skill_is_steel_skill_reload"
		}
	},
	[4]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Sacrifices {0}% of your total Energy Shield and Life\nDeals {1}% of Sacrificed Energy Shield and Life as Fire Damage per second"
				}
			}
		},
		name="vrf_loss",
		stats={
			[1]="vaal_righteous_fire_life_and_es_%_to_lose_on_use",
			[2]="vaal_righteous_fire_life_and_es_%_as_damage_per_second"
		}
	},
	[5]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate\nProjectiles have 25% chance to Freeze, which is lost over the first quarter of their flight"
				}
			}
		},
		name="what_freezing_pulse_does",
		stats={
			[1]="display_what_freezing_pulse_does"
		}
	},
	[6]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Physical Damage"
				}
			}
		},
		name="weapon_physical_damage_range",
		stats={
			[1]="0",
			[2]="0"
		}
	},
	[7]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed"
				}
			}
		},
		name="cast_speed_incr_skill_granted",
		stats={
			[1]="cast_speed_+%_granted_from_skill"
		}
	},
	[8]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Fire Damage"
				}
			}
		},
		name="weapon_fire_damage_range",
		stats={
			[1]="0",
			[2]="0"
		}
	},
	[9]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Cold Damage"
				}
			}
		},
		name="weapon_cold_damage_range",
		stats={
			[1]="0",
			[2]="0"
		}
	},
	[10]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Lightning Damage"
				}
			}
		},
		name="weapon_lightning_damage_range",
		stats={
			[1]="0",
			[2]="0"
		}
	},
	[11]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Chaos Damage"
				}
			}
		},
		name="weapon_chaos_damage_range",
		stats={
			[1]="0",
			[2]="0"
		}
	},
	[12]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Physical Damage"
				}
			}
		},
		name="spell_physical_damage_range",
		stats={
			[1]="spell_minimum_physical_damage",
			[2]="spell_maximum_physical_damage"
		}
	},
	[13]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Fire Damage"
				}
			}
		},
		name="spell_fire_damage_range",
		stats={
			[1]="spell_minimum_fire_damage",
			[2]="spell_maximum_fire_damage"
		}
	},
	[14]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Cold Damage"
				}
			}
		},
		name="spell_cold_damage_range",
		stats={
			[1]="spell_minimum_cold_damage",
			[2]="spell_maximum_cold_damage"
		}
	},
	[15]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Lightning Damage"
				}
			}
		},
		name="spell_lightning_damage_range",
		stats={
			[1]="spell_minimum_lightning_damage",
			[2]="spell_maximum_lightning_damage"
		}
	},
	[16]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Chaos Damage"
				}
			}
		},
		name="spell_chaos_damage_range",
		stats={
			[1]="spell_minimum_chaos_damage",
			[2]="spell_maximum_chaos_damage"
		}
	},
	[17]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Physical Damage"
				}
			}
		},
		name="secondary_physical_damage_range",
		stats={
			[1]="secondary_minimum_physical_damage",
			[2]="secondary_maximum_physical_damage"
		}
	},
	[18]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Fire Damage"
				}
			}
		},
		name="secondary_fire_damage_range",
		stats={
			[1]="secondary_minimum_fire_damage",
			[2]="secondary_maximum_fire_damage"
		}
	},
	[19]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Cold Damage"
				}
			}
		},
		name="secondary_cold_damage_range",
		stats={
			[1]="secondary_minimum_cold_damage",
			[2]="secondary_maximum_cold_damage"
		}
	},
	[20]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Lightning Damage"
				}
			}
		},
		name="secondary_lightning_damage_range",
		stats={
			[1]="secondary_minimum_lightning_damage",
			[2]="secondary_maximum_lightning_damage"
		}
	},
	[21]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Chaos Damage"
				}
			}
		},
		name="secondary_chaos_damage_range",
		stats={
			[1]="secondary_minimum_chaos_damage",
			[2]="secondary_maximum_chaos_damage"
		}
	},
	[22]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} to {1} base Lightning Damage per Power Charge removed"
				}
			}
		},
		name="lightning_damage_per_power_charge_range",
		stats={
			[1]="spell_minimum_base_lightning_damage_per_removable_power_charge",
			[2]="spell_maximum_base_lightning_damage_per_removable_power_charge"
		}
	},
	[23]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} to {1} base Fire Damage per Endurance Charge removed"
				}
			}
		},
		name="fire_damage_per_endurance_charge_range",
		stats={
			[1]="spell_minimum_base_fire_damage_per_removable_endurance_charge",
			[2]="spell_maximum_base_fire_damage_per_removable_endurance_charge"
		}
	},
	[24]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Additional {0} seconds Base Duration per extra corpse Consumed"
				}
			}
		},
		name="offering_duration_per_corpse",
		stats={
			[1]="offering_skill_effect_duration_per_corpse"
		}
	},
	[25]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} to {1} base Cold Damage per Frenzy Charge removed"
				}
			}
		},
		name="cold_damage_per_frenzy_charge_range",
		stats={
			[1]="spell_minimum_base_cold_damage_per_removable_frenzy_charge",
			[2]="spell_maximum_base_cold_damage_per_removable_frenzy_charge"
		}
	},
	[26]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} to {1} base Cold Damage per 10 Intelligence"
				}
			}
		},
		name="cold_damage_per_int",
		stats={
			[1]="spell_minimum_base_cold_damage_+_per_10_intelligence",
			[2]="spell_maximum_base_cold_damage_+_per_10_intelligence"
		}
	},
	[27]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Explosion deals base Fire Damage equal to {0}% of the corpse's Maximum Life"
				}
			}
		},
		name="corpse_life_percentage",
		stats={
			[1]="corpse_explosion_monster_life_%"
		}
	},
	[28]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Explosion deals base Chaos Damage equal to {0}% of the corpse's Maximum Life"
				}
			}
		},
		name="corpse_life_percentage_chaos",
		stats={
			[1]="corpse_explosion_monster_life_%_chaos"
		}
	},
	[29]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Explosion deals base Lightning Damage equal to {0}% of corpse's Maximum Life"
				}
			}
		},
		name="corpse_life_percentage_lightning",
		stats={
			[1]="corpse_explosion_monster_life_%_lightning"
		}
	},
	[30]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Explosion deals base Fire Damage equal to {0}% of the Minion's maximum Life"
				}
			}
		},
		name="minion_explosion_life_percentage",
		stats={
			[1]="skill_minion_explosion_life_%"
		}
	},
	[31]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Modifiers to Spell Damage apply to this Skill's Damage Over Time effect"
				}
			}
		},
		name="spell_damage_over_time",
		stats={
			[1]="spell_damage_modifiers_apply_to_skill_dot"
		}
	},
	[32]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect"
				}
			}
		},
		name="projectile_damage_over_time",
		stats={
			[1]="projectile_damage_modifiers_apply_to_skill_dot"
		}
	},
	[33]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and Reductions to Light Radius also apply to this Skill's Area of Effect"
				}
			}
		},
		name="light_raidus_is_area",
		stats={
			[1]="light_radius_increases_apply_to_area_of_effect"
		}
	},
	[34]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention"
				}
			}
		},
		name="soul_prevention_skill_duration",
		stats={
			[1]="modifiers_to_skill_effect_duration_also_affect_soul_prevention_duration"
		}
	},
	[35]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention"
				}
			}
		},
		name="soul_prevention_buff_duration",
		stats={
			[1]="modifiers_to_buff_effect_duration_also_affect_soul_prevention_duration"
		}
	},
	[36]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]=1
						}
					},
					text="Throws a Remote Mine which uses this Skill when detonated"
				},
				[2]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=2,
							[2]="#"
						}
					},
					text="Throws {1} Remote Mines which use this Skill when detonated"
				}
			}
		},
		name="mine",
		stats={
			[1]="is_remote_mine",
			[2]="number_of_mines_to_place"
		}
	},
	[37]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]=1
						}
					},
					text="Throws a Trap which uses this Skill when Triggered"
				},
				[2]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=2,
							[2]="#"
						}
					},
					text="Throws up to {1} Traps which use this Skill when Triggered"
				}
			}
		},
		name="trap",
		stats={
			[1]="is_trap",
			[2]="number_of_traps_to_throw"
		}
	},
	[38]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Traps are thrown randomly around targeted location"
				}
			}
		},
		name="trap_throw_random",
		stats={
			[1]="throw_traps_in_circle_radius"
		}
	},
	[39]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=1
						},
						[3]={
							[1]=0,
							[2]=0
						}
					},
					text="Summons a Totem which uses this Skill"
				},
				[2]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=1
						},
						[3]={
							[1]="!",
							[2]=0
						}
					},
					text="Summons a Ballista Totem which uses this Skill"
				},
				[3]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]=2,
							[2]="#"
						},
						[3]={
							[1]=0,
							[2]=0
						}
					},
					text="Summons {0} Totems which use this Skill"
				},
				[4]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]=2,
							[2]="#"
						},
						[3]={
							[1]="!",
							[2]=0
						}
					},
					text="Summons {0} Ballista Totems which use this Skill"
				}
			}
		},
		name="totem",
		stats={
			[1]="is_totem",
			[2]="number_of_totems_to_summon",
			[3]="is_ranged_attack_totem"
		}
	},
	[40]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Trap Trigger Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Trap Trigger Area of Effect"
				}
			}
		},
		name="trap_radius",
		stats={
			[1]="trap_trigger_radius_+%"
		}
	},
	[41]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mine Detonation Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mine Detonation Area of Effect"
				}
			}
		},
		name="mine_radius",
		stats={
			[1]="mine_detonation_radius_+%"
		}
	},
	[42]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Skill cannot be used with Melee Weapons"
				}
			}
		},
		name="disable_melee",
		stats={
			[1]="display_disable_melee_weapons"
		}
	},
	[43]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Spell Repeats an additional time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Spell Repeats an additional {0} times"
				}
			}
		},
		name="multicast",
		stats={
			[1]="spell_repeat_count"
		}
	},
	[44]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Transfers {0}% of Damage taken by each nearby enemy to the target"
				}
			}
		},
		name="damage_infusion",
		stats={
			[1]="damage_infusion_%"
		}
	},
	[45]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]="#",
							[2]="#"
						},
						[5]={
							[1]="#",
							[2]="#"
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]="#",
							[2]="#"
						},
						[8]={
							[1]="#",
							[2]="#"
						},
						[9]={
							[1]="#",
							[2]="#"
						},
						[10]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires Projectiles at each nearby Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=1,
							[2]="#"
						},
						[5]={
							[1]=0,
							[2]=0
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]="#",
							[2]="#"
						},
						[8]={
							[1]="#",
							[2]="#"
						},
						[9]={
							[1]=0,
							[2]=0
						},
						[10]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires Projectiles in random directions"
				},
				[3]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=1,
							[2]="#"
						},
						[5]={
							[1]="!",
							[2]=0
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]="#",
							[2]="#"
						},
						[8]={
							[1]="#",
							[2]="#"
						},
						[9]={
							[1]=0,
							[2]=0
						},
						[10]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires {3} Projectiles in a spiral"
				},
				[4]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=1,
							[2]="#"
						},
						[5]={
							[1]="!",
							[2]=0
						},
						[6]={
							[1]="!",
							[2]=0
						},
						[7]={
							[1]="#",
							[2]="#"
						},
						[8]={
							[1]="#",
							[2]="#"
						},
						[9]={
							[1]=0,
							[2]=0
						},
						[10]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires {3} Projectiles in each of two mirrored spirals"
				},
				[5]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]="#",
							[2]="#"
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]="!",
							[2]=0
						},
						[8]={
							[1]="!",
							[2]=0
						},
						[9]={
							[1]=0,
							[2]=0
						},
						[10]={
							[1]=0,
							[2]=0
						}
					},
					text="Fires Projectiles in a spiral"
				},
				[6]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]="#",
							[2]="#"
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]="!",
							[2]=0
						},
						[8]={
							[1]=0,
							[2]=0
						},
						[9]={
							[1]=0,
							[2]=0
						},
						[10]={
							[1]=0,
							[2]=0
						}
					},
					text="Fires Projectiles in a circle"
				},
				[7]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]="#",
							[2]="#"
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]=0,
							[2]=0
						},
						[8]={
							[1]="!",
							[2]=0
						},
						[9]={
							[1]=0,
							[2]=0
						},
						[10]={
							[1]=0,
							[2]=0
						}
					},
					text="Fires Projectiles sequentially"
				},
				[8]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]=1,
							[2]="#"
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]="#",
							[2]="#"
						},
						[5]={
							[1]="#",
							[2]="#"
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]="#",
							[2]="#"
						},
						[8]={
							[1]="#",
							[2]="#"
						},
						[9]={
							[1]="#",
							[2]="#"
						},
						[10]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires {1} Projectiles at each nearby Enemy"
				},
				[9]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=2,
							[2]="#"
						},
						[4]={
							[1]="#",
							[2]="#"
						},
						[5]={
							[1]="#",
							[2]="#"
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]="#",
							[2]="#"
						},
						[8]={
							[1]="#",
							[2]="#"
						},
						[9]={
							[1]=1,
							[2]=1
						},
						[10]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires a sequence of {2} Arrows"
				},
				[10]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=2,
							[2]="#"
						},
						[4]={
							[1]="#",
							[2]="#"
						},
						[5]={
							[1]="#",
							[2]="#"
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]="#",
							[2]="#"
						},
						[8]={
							[1]="#",
							[2]="#"
						},
						[9]={
							[1]=2,
							[2]="#"
						},
						[10]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires {7} sequences of {2} Arrows"
				},
				[11]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=1,
							[2]=1
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=1,
							[2]="#"
						},
						[5]={
							[1]=0,
							[2]=0
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]="#",
							[2]="#"
						},
						[8]={
							[1]="#",
							[2]="#"
						},
						[9]={
							[1]=0,
							[2]=0
						},
						[10]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires 1 Projectile in a random direction"
				},
				[12]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=2,
							[2]="#"
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=1,
							[2]="#"
						},
						[5]={
							[1]=0,
							[2]=0
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]="#",
							[2]="#"
						},
						[8]={
							[1]="#",
							[2]="#"
						},
						[9]={
							[1]=0,
							[2]=0
						},
						[10]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires {1} Projectiles in random directions"
				},
				[13]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=1,
							[2]=1
						},
						[4]={
							[1]=1,
							[2]="#"
						},
						[5]={
							[1]=0,
							[2]=0
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]="#",
							[2]="#"
						},
						[8]={
							[1]="#",
							[2]="#"
						},
						[9]={
							[1]=0,
							[2]=0
						},
						[10]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires 1 Arrow in a random direction"
				},
				[14]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=2,
							[2]="#"
						},
						[4]={
							[1]=1,
							[2]="#"
						},
						[5]={
							[1]=0,
							[2]=0
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]="#",
							[2]="#"
						},
						[8]={
							[1]="#",
							[2]="#"
						},
						[9]={
							[1]=0,
							[2]=0
						},
						[10]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires {2} Arrows in random directions"
				},
				[15]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=1,
							[2]=1
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]="#",
							[2]="#"
						},
						[5]={
							[1]="#",
							[2]="#"
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]="#",
							[2]="#"
						},
						[8]={
							[1]="#",
							[2]="#"
						},
						[9]={
							[1]=0,
							[2]=0
						},
						[10]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires 1 Projectile"
				},
				[16]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=1,
							[2]=1
						},
						[4]={
							[1]="#",
							[2]="#"
						},
						[5]={
							[1]="#",
							[2]="#"
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]="#",
							[2]="#"
						},
						[8]={
							[1]="#",
							[2]="#"
						},
						[9]={
							[1]=0,
							[2]=1
						},
						[10]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires 1 Arrow"
				},
				[17]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=2,
							[2]="#"
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]="#",
							[2]="#"
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]=0,
							[2]=0
						},
						[8]={
							[1]=0,
							[2]=0
						},
						[9]={
							[1]=0,
							[2]=0
						},
						[10]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires {1} Projectiles"
				},
				[18]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=2,
							[2]="#"
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]="#",
							[2]="#"
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]=0,
							[2]=0
						},
						[8]={
							[1]=0,
							[2]=0
						},
						[9]={
							[1]=0,
							[2]=0
						},
						[10]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires {2} Arrows"
				},
				[19]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=2,
							[2]="#"
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=1,
							[2]="#"
						},
						[5]={
							[1]="!",
							[2]=0
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]="#",
							[2]="#"
						},
						[8]={
							[1]="#",
							[2]="#"
						},
						[9]={
							[1]=0,
							[2]=0
						},
						[10]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires {1} Projectiles in a spiral"
				},
				[20]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=2,
							[2]="#"
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=1,
							[2]="#"
						},
						[5]={
							[1]="!",
							[2]=0
						},
						[6]={
							[1]="!",
							[2]=0
						},
						[7]={
							[1]="#",
							[2]="#"
						},
						[8]={
							[1]="#",
							[2]="#"
						},
						[9]={
							[1]=0,
							[2]=0
						},
						[10]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires {1} Projectiles in each of two mirrored spirals"
				},
				[21]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=2,
							[2]="#"
						},
						[4]={
							[1]=1,
							[2]="#"
						},
						[5]={
							[1]="!",
							[2]=0
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]="#",
							[2]="#"
						},
						[8]={
							[1]="#",
							[2]="#"
						},
						[9]={
							[1]=0,
							[2]=0
						},
						[10]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires {2} Arrows in a spiral"
				},
				[22]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=2,
							[2]="#"
						},
						[4]={
							[1]=1,
							[2]="#"
						},
						[5]={
							[1]="!",
							[2]=0
						},
						[6]={
							[1]="!",
							[2]=0
						},
						[7]={
							[1]="#",
							[2]="#"
						},
						[8]={
							[1]="#",
							[2]="#"
						},
						[9]={
							[1]=0,
							[2]=0
						},
						[10]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires {2} Arrows in each of two mirrored spirals"
				},
				[23]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=2,
							[2]="#"
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]="#",
							[2]="#"
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]="!",
							[2]=0
						},
						[8]={
							[1]="!",
							[2]=0
						},
						[9]={
							[1]=0,
							[2]=0
						},
						[10]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires {1} Projectiles in a spiral"
				},
				[24]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=2,
							[2]="#"
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]="#",
							[2]="#"
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]="!",
							[2]=0
						},
						[8]={
							[1]="!",
							[2]=0
						},
						[9]={
							[1]=0,
							[2]=0
						},
						[10]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires {2} Arrows in a spiral"
				},
				[25]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=1,
							[2]="#"
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]="#",
							[2]="#"
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]="!",
							[2]=0
						},
						[8]={
							[1]=0,
							[2]=0
						},
						[9]={
							[1]=0,
							[2]=0
						},
						[10]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires {1} Projectiles in a circle"
				},
				[26]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=1,
							[2]="#"
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]="#",
							[2]="#"
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]="!",
							[2]=0
						},
						[8]={
							[1]=0,
							[2]=0
						},
						[9]={
							[1]=0,
							[2]=0
						},
						[10]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires {2} Arrows in a circle"
				},
				[27]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=2,
							[2]="#"
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]="#",
							[2]="#"
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]=0,
							[2]=0
						},
						[8]={
							[1]="!",
							[2]=0
						},
						[9]={
							[1]=0,
							[2]=0
						},
						[10]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires {1} Projectiles sequentially"
				},
				[28]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=2,
							[2]="#"
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]="#",
							[2]="#"
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]=0,
							[2]=0
						},
						[8]={
							[1]="!",
							[2]=0
						},
						[9]={
							[1]=0,
							[2]=0
						},
						[10]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires {2} Arrows sequentially"
				}
			}
		},
		name="number_of_projectiles",
		stats={
			[1]="power_siphon_fire_at_all_targets",
			[2]="total_number_of_projectiles_to_fire",
			[3]="total_number_of_arrows_to_fire",
			[4]="base_number_of_projectiles_in_spiral_nova",
			[5]="projectile_spiral_nova_angle",
			[6]="projectile_spiral_nova_both_directions",
			[7]="projectiles_nova",
			[8]="projectiles_barrage",
			[9]="rain_of_arrows_sequences_to_fire",
			[10]="skill_display_single_base_projectile"
		}
	},
	[46]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires {0} Shard Projectiles in a Spiral when Projectile ends"
				}
			}
		},
		name="eye_of_winter_explosion_shards",
		stats={
			[1]="eye_of_winter_display_number_of_explosion_shards"
		}
	},
	[47]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed"
				}
			}
		},
		name="attack_speed_incr",
		stats={
			[1]="attack_speed_+%"
		}
	},
	[48]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed"
				}
			}
		},
		name="attack_speed_incr_skill_granted",
		stats={
			[1]="attack_speed_+%_granted_from_skill"
		}
	},
	[49]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed when on Low Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed when on Low Life"
				}
			}
		},
		name="attack_speed_incr_on_low_life",
		stats={
			[1]="attack_speed_+%_when_on_low_life"
		}
	},
	[50]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Attack Speed while Totem is Active"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Attack Speed while Totem is Active"
				}
			}
		},
		name="ancestor_totem_grants_attack_speed",
		stats={
			[1]="melee_ancestor_totem_grant_owner_attack_speed_+%_final"
		}
	},
	[51]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Melee Damage while Totem is Active"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Melee Damage while Totem is Active"
				}
			}
		},
		name="ancestor_totem_grants_melee_damage",
		stats={
			[1]="slam_ancestor_totem_grant_owner_melee_damage_+%_final"
		}
	},
	[52]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect with Melee Skills while Totem is Active"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Area of Effect with Melee Skills while Totem is Active"
				}
			}
		},
		name="ancestor_totem_grants_melee_aoe",
		stats={
			[1]="ancestor_totem_grants_owner_area_of_effect_+%_with_melee_skills"
		}
	},
	[53]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Damage gained as Extra Fire Damage while Totem is Active"
				}
			}
		},
		name="ancestor_totem_grants_fire_damage",
		stats={
			[1]="slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%"
		}
	},
	[54]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed while Totem is Active"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed while Totem is Active"
				}
			}
		},
		name="ancestor_totem_grants_attack_speed_incr",
		stats={
			[1]="melee_ancestor_totem_grant_owner_attack_speed_+%"
		}
	},
	[55]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Damage while Totem is Active"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Damage while Totem is Active"
				}
			}
		},
		name="ancestor_totem_grants_melee_damage_incr",
		stats={
			[1]="slam_ancestor_totem_grant_owner_melee_damage_+%"
		}
	},
	[56]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed when on Low Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed when on Low Life"
				}
			}
		},
		name="cast_speed_incr_on_low_life",
		stats={
			[1]="cast_speed_+%_when_on_low_life"
		}
	},
	[57]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed"
				}
			}
		},
		name="cast_speed_incr",
		stats={
			[1]="base_cast_speed_+%"
		}
	},
	[58]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Cast Speed"
				}
			}
		},
		name="multicast_cast_speed_incr",
		stats={
			[1]="support_multicast_cast_speed_+%_final"
		}
	},
	[59]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage Leeched as Life"
				}
			}
		},
		name="life_leech_from_any",
		stats={
			[1]="life_leech_from_any_damage_permyriad"
		}
	},
	[60]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Attack Physical Damage Leeched as Life"
				}
			}
		},
		name="life_leech_from_physical",
		stats={
			[1]="life_leech_from_physical_attack_damage_permyriad"
		}
	},
	[61]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextEnergyShieldLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage Leeched as Energy Shield"
				}
			}
		},
		name="energy_shield_leech_from_any",
		stats={
			[1]="energy_shield_leech_from_any_damage_permyriad"
		}
	},
	[62]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKnockback"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Knock enemies Back on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextKnockback"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Knocks enemies Back on Hit"
				}
			}
		},
		name="knockback",
		stats={
			[1]="global_chance_to_knockback_%"
		}
	},
	[63]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Knockback Distance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Knockback Distance"
				}
			}
		},
		name="knockback_distance",
		stats={
			[1]="knockback_distance_+%"
		}
	},
	[64]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStunThreshold"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Enemy Stun Threshold"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStunThreshold"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Enemy Stun Threshold"
				}
			}
		},
		name="stun_threshold_reduction_incr",
		stats={
			[1]="base_stun_threshold_reduction_+%"
		}
	},
	[65]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to radius"
				}
			}
		},
		name="radius_add",
		stats={
			[1]="active_skill_base_radius_+"
		}
	},
	[66]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to radius of Consecrated Ground"
				}
			}
		},
		name="conescrated_ground_radius_add",
		stats={
			[1]="active_skill_ground_consecration_radius_+"
		}
	},
	[67]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect"
				}
			}
		},
		name="area_of_effect_incr",
		stats={
			[1]="base_skill_area_of_effect_+%"
		}
	},
	[68]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect per 1 additional Melee Strike Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect per 1 additional Melee Strike Range"
				}
			}
		},
		name="cyclone_area_pluspercent_per_range_do_not_show_on_skill",
		stats={
			[1]="cyclone_area_of_effect_+%_per_additional_melee_range"
		}
	},
	[69]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect from additional Melee Strike Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect from additional Melee Strike Range"
				}
			}
		},
		name="cyclone_area_pluspercent_from_melee_range",
		stats={
			[1]="virtual_cyclone_skill_area_of_effect_+%_from_melee_range"
		}
	},
	[70]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect while Dead"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect while Dead"
				}
			}
		},
		name="area_of_effect_incr_while_dead",
		stats={
			[1]="area_of_effect_+%_while_dead"
		}
	},
	[71]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Area of Effect"
				}
			}
		},
		name="skill_final_area_of_effect",
		stats={
			[1]="active_skill_area_of_effect_+%_final"
		}
	},
	[72]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Area of Effect"
				}
			}
		},
		name="concentrated_area_of_effect",
		stats={
			[1]="support_concentrated_effect_skill_area_of_effect_+%_final"
		}
	},
	[73]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Aura Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Aura Area of Effect"
				}
			}
		},
		name="aura_area_of_effect_incr",
		stats={
			[1]="base_aura_area_of_effect_+%"
		}
	},
	[74]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased effect of Aura"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced effect of Aura"
				}
			}
		},
		name="aura_effect_incr",
		stats={
			[1]="aura_effect_+%"
		}
	},
	[75]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed per Frenzy Charge"
				}
			}
		},
		name="attack_speed_per_frenzy_charge",
		stats={
			[1]="base_attack_speed_+%_per_frenzy_charge"
		}
	},
	[76]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Curse Lasts {0} seconds"
				}
			}
		},
		name="curse_duration",
		stats={
			[1]="curse_effect_duration"
		}
	},
	[77]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Buff Lasts {0} seconds"
				}
			}
		},
		name="buff_duration",
		stats={
			[1]="buff_effect_duration"
		}
	},
	[78]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Secondary Buff Lasts 1 second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Secondary Buff Lasts {0} seconds"
				}
			}
		},
		name="secondary_buff_duration",
		stats={
			[1]="secondary_buff_effect_duration"
		}
	},
	[79]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Duration is {0} seconds"
				}
			}
		},
		name="skill_duration",
		stats={
			[1]="skill_effect_duration"
		}
	},
	[80]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="During initial Duration, can be hit by your Projectiles up to {0} times"
				}
			}
		},
		name="tornado_hit_cap",
		stats={
			[1]="tornado_maximum_number_of_hits"
		}
	},
	[81]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Secondary Duration is {0} seconds"
				}
			}
		},
		name="secondary_skill_duration",
		stats={
			[1]="secondary_skill_effect_duration"
		}
	},
	[82]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ground effects last {0} seconds"
				}
			}
		},
		name="projectile_ground_effect_duration",
		stats={
			[1]="projectile_ground_effect_duration"
		}
	},
	[83]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Bleeding Lasts {0} seconds"
				}
			}
		},
		name="bleeding_skill_duration",
		stats={
			[1]="bleeding_skill_effect_duration"
		}
	},
	[84]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Poison Lasts {0} seconds"
				}
			}
		},
		name="poison_skill_duration",
		stats={
			[1]="poison_skill_effect_duration"
		}
	},
	[85]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions Last {0} seconds"
				}
			}
		},
		name="minion_duration",
		stats={
			[1]="minion_duration"
		}
	},
	[86]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions Last {0} seconds"
				}
			}
		},
		name="secondary_minion_duration",
		stats={
			[1]="secondary_minion_duration"
		}
	},
	[87]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Spectres Last {0} seconds"
				}
			}
		},
		name="spectre_duration",
		stats={
			[1]="spectre_duration"
		}
	},
	[88]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStunThreshold"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Stun Threshold reduction on enemies at Maximum charge distance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStunThreshold"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Stun Threshold reduction on enemies at Maximum charge distance"
				}
			}
		},
		name="shield_charge_stun_threshold",
		stats={
			[1]="shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range"
		}
	},
	[89]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Stun Duration on enemies at Maximum charge distance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Stun Duration on enemies at Maximum charge distance"
				}
			}
		},
		name="shield_charge_stun",
		stats={
			[1]="shield_charge_stun_duration_+%_maximum"
		}
	},
	[90]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Hits at Maximum Charge Distance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Hits at Maximum Charge Distance"
				}
			}
		},
		name="shield_charge_damage",
		stats={
			[1]="shield_charge_damage_+%_maximum"
		}
	},
	[91]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]=0,
							[2]=0
						}
					},
					text="Projectiles Pierce 1 Target"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]=0,
							[2]=0
						}
					},
					text="Projectiles Pierce {0} Targets"
				},
				[3]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]=0,
							[2]=0
						}
					},
					text="Projectiles Pierce all Targets"
				},
				[4]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=1,
							[2]="#"
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]=0,
							[2]=0
						}
					},
					text="Projectiles cannot Pierce"
				},
				[5]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=1,
							[2]=1
						},
						[5]={
							[1]=0,
							[2]=0
						}
					},
					text="Arrows Pierce 1 Target"
				},
				[6]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=2,
							[2]="#"
						},
						[5]={
							[1]=0,
							[2]=0
						}
					},
					text="Arrows Pierce {3} Targets"
				},
				[7]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]="#",
							[2]="#"
						},
						[5]={
							[1]="#",
							[2]="#"
						}
					},
					text="Arrows Pierce all Targets"
				}
			}
		},
		name="pierce_num",
		stats={
			[1]="projectile_number_of_targets_to_pierce",
			[2]="virtual_always_pierce",
			[3]="virtual_projectiles_cannot_pierce",
			[4]="arrow_number_of_targets_to_pierce",
			[5]="arrows_always_pierce"
		}
	},
	[92]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Primary Projectile Pierces 1 Target"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Primary Projectile Pierces {0} Targets"
				}
			}
		},
		name="primary_proj_pierce_num",
		stats={
			[1]="primary_projectile_display_targets_to_pierce"
		}
	},
	[93]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Projectile Speed"
				}
			}
		},
		name="projectile_speed_incr",
		stats={
			[1]="base_projectile_speed_+%"
		}
	},
	[94]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="Always Freezes enemies"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Always Freezes enemies"
				},
				[3]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="{0}% chance to Freeze enemies"
				}
			}
		},
		name="freeze_chance",
		stats={
			[1]="base_chance_to_freeze_%",
			[2]="always_freeze"
		}
	},
	[95]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Shock enemies"
				}
			}
		},
		name="shock_chance",
		stats={
			[1]="base_chance_to_shock_%"
		}
	},
	[96]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Ignite enemies"
				}
			}
		},
		name="burn_chance",
		stats={
			[1]="base_chance_to_ignite_%"
		}
	},
	[97]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Freeze Duration on enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Freeze Duration on enemies"
				}
			}
		},
		name="freeze_duration",
		stats={
			[1]="freeze_duration_+%"
		}
	},
	[98]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Chill Duration on enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Chill Duration on enemies"
				}
			}
		},
		name="chill_duration",
		stats={
			[1]="chill_duration_+%"
		}
	},
	[99]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Chill"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Chill"
				}
			}
		},
		name="chill_effect",
		stats={
			[1]="chill_effect_+%"
		}
	},
	[100]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Shock Duration on enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Shock Duration on enemies"
				}
			}
		},
		name="shock_duration",
		stats={
			[1]="shock_duration_+%"
		}
	},
	[101]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ignite Duration on enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ignite Duration on enemies"
				}
			}
		},
		name="burn_duration",
		stats={
			[1]="ignite_duration_+%"
		}
	},
	[102]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Burning Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Burning Damage"
				}
			}
		},
		name="burn_damage",
		stats={
			[1]="burn_damage_+%"
		}
	},
	[103]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed"
				}
			}
		},
		name="movement_speed_incr",
		stats={
			[1]="base_movement_velocity_+%"
		}
	},
	[104]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Locks enemy in place"
				}
			}
		},
		name="no_movement_speed",
		stats={
			[1]="no_movement_speed"
		}
	},
	[105]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items Dropped by Slain enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rarity of Items Dropped by Slain enemies"
				}
			}
		},
		name="killed_monster_dropped_item_rarity_incr",
		stats={
			[1]="killed_monster_dropped_item_rarity_+%"
		}
	},
	[106]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Quantity of Items Dropped by Slain enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Quantity of Items Dropped by Slain enemies"
				}
			}
		},
		name="killed_monster_dropped_item_quantity_incr",
		stats={
			[1]="killed_monster_dropped_item_quantity_+%"
		}
	},
	[107]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0} additional Accuracy Rating"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Subtracts {0} from Accuracy Rating"
				}
			}
		},
		name="accuracy_rating",
		stats={
			[1]="accuracy_rating"
		}
	},
	[108]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Accuracy Rating"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Accuracy Rating"
				}
			}
		},
		name="accuracy_rating_incr",
		stats={
			[1]="accuracy_rating_+%"
		}
	},
	[109]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You take {0}% of your Maximum Life per second as Chaos Damage"
				}
			}
		},
		name="chaos_damage_percent_of_life_per_minute",
		stats={
			[1]="base_chaos_damage_%_of_maximum_life_to_deal_per_minute"
		}
	},
	[110]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You take {0}% of your Maximum Life per second as Physical Damage"
				}
			}
		},
		name="physical_damage_percent_of_life_per_minute",
		stats={
			[1]="base_physical_damage_%_of_maximum_life_to_deal_per_minute"
		}
	},
	[111]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You take {0}% of your Maximum Energy Shield per second as Physical Damage"
				}
			}
		},
		name="physical_damage_percent_of_energy_shield_per_minute",
		stats={
			[1]="base_physical_damage_%_of_maximum_energy_shield_to_deal_per_minute"
		}
	},
	[112]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain a Frenzy Charge on Kill"
				}
			}
		},
		name="frenzy_on_kill",
		stats={
			[1]="add_frenzy_charge_on_kill"
		}
	},
	[113]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Frenzy Charge on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Frenzy Charge on Kill"
				}
			}
		},
		name="frenzy_on_kill_chance",
		stats={
			[1]="add_frenzy_charge_on_kill_%_chance"
		}
	},
	[114]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance"
				}
			}
		},
		name="critical_strike_chance_incr",
		stats={
			[1]="critical_strike_chance_+%"
		}
	},
	[115]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Critical Strike Chance"
				}
			}
		},
		name="controlled_destruction_critical_strike_chance",
		stats={
			[1]="support_controlled_destruction_critical_strike_chance_+%_final"
		}
	},
	[116]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Critical Strike Chance"
				}
			}
		},
		name="mulpile_projectiles_critical_strike_chance_incr",
		stats={
			[1]="support_multiple_projectiles_critical_strike_chance_+%_final"
		}
	},
	[117]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier"
				}
			}
		},
		name="critical_strike_multiplier_incr",
		stats={
			[1]="base_critical_strike_multiplier_+"
		}
	},
	[118]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier while Elusive"
				}
			}
		},
		name="crit_multi_while_elusive",
		stats={
			[1]="critical_strike_multiplier_+_while_affected_by_elusive"
		}
	},
	[119]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Withered lasts {0} second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Withered lasts {0} seconds"
				}
			}
		},
		name="withered_duration",
		stats={
			[1]="skill_withered_duration_ms"
		}
	},
	[120]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0} Life gained for each enemy Hit"
				}
			}
		},
		name="life_gain_per_target",
		stats={
			[1]="life_gain_per_target"
		}
	},
	[121]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions deal {0}% reduced Damage"
				}
			}
		},
		name="minion_damage_incr",
		stats={
			[1]="minion_damage_+%"
		}
	},
	[122]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Doubles have {0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Doubles have {0}% reduced Movement Speed"
				}
			}
		},
		name="doubles_have_move_speed",
		stats={
			[1]="doubles_have_movement_speed_+%"
		}
	},
	[123]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Minion Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Minion Attack Speed"
				}
			}
		},
		name="minion_attack_speed_incr",
		stats={
			[1]="minion_attack_speed_+%"
		}
	},
	[124]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Minion Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Minion Cast Speed"
				}
			}
		},
		name="minion_cast_speed_incr",
		stats={
			[1]="minion_cast_speed_+%"
		}
	},
	[125]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Minion Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Minion Movement Speed"
				}
			}
		},
		name="minion_movement_speed_incr",
		stats={
			[1]="minion_movement_speed_+%"
		}
	},
	[126]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Minion Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Minion Movement Speed"
				}
			}
		},
		name="minion_movement_speed_final",
		stats={
			[1]="active_skill_minion_movement_velocity_+%_final"
		}
	},
	[127]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Releases a Stronger Pulse every {0} Pulses"
				}
			}
		},
		name="lightning_tendrils_pulse_interval",
		stats={
			[1]="lightning_tendrils_channelled_larger_pulse_interval"
		}
	},
	[128]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minion Movement Speed is Capped"
				}
			}
		},
		name="movement_velocity_cap",
		stats={
			[1]="movement_velocity_cap"
		}
	},
	[129]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% more Maximum Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% less Maximum Life"
				}
			}
		},
		name="minion_life_final",
		stats={
			[1]="active_skill_minion_life_+%_final"
		}
	},
	[130]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% more Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% less Energy Shield"
				}
			}
		},
		name="minion_energy_shield_final",
		stats={
			[1]="active_skill_minion_energy_shield_+%_final"
		}
	},
	[131]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Minion maximum Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Minion maximum Life"
				}
			}
		},
		name="minion_life_incr_final",
		stats={
			[1]="support_minion_maximum_life_+%_final"
		}
	},
	[132]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Minion Maximum Life"
				}
			}
		},
		name="minion_life_incr",
		stats={
			[1]="minion_maximum_life_+%"
		}
	},
	[133]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneMinionInstability"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minion Instability"
				}
			}
		},
		name="minion_instability",
		stats={
			[1]="keystone_minion_instability"
		}
	},
	[134]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Stun Duration on enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Stun Duration on enemies"
				}
			}
		},
		name="stun_duration_incr",
		stats={
			[1]="base_stun_duration_+%"
		}
	},
	[135]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Stuns Enemies"
				}
			}
		},
		name="stun",
		stats={
			[1]="always_stun"
		}
	},
	[136]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage when successfully Backstabbing"
				}
			}
		},
		name="backstab_damage",
		stats={
			[1]="backstab_damage_+%"
		}
	},
	[137]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0} seconds between appearance of Wall sections"
				}
			}
		},
		name="wall_delay",
		stats={
			[1]="wall_expand_delay_ms"
		}
	},
	[138]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Wall will be {0} units long"
				}
			}
		},
		name="wall_length",
		stats={
			[1]="wall_maximum_length"
		}
	},
	[139]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Each Viper Strike Charge deals {0} Base Chaos Damage per second"
				}
			}
		},
		name="viper_strike_orb_damage",
		stats={
			[1]="base_chaos_damage_taken_per_minute_per_viper_strike_orb"
		}
	},
	[140]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} Chaos Damage per second"
				}
			}
		},
		name="chaos_area_damage_per_minute",
		stats={
			[1]="intermediary_chaos_area_damage_to_deal_per_minute"
		}
	},
	[141]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} Chaos Damage per second"
				}
			}
		},
		name="chaos_damage_per_minute",
		stats={
			[1]="intermediary_chaos_damage_to_deal_per_minute"
		}
	},
	[142]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} Chaos Damage per second"
				}
			}
		},
		name="chaos_skill_dot_area_damage_per_minute",
		stats={
			[1]="intermediary_chaos_skill_dot_area_damage_to_deal_per_minute"
		}
	},
	[143]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} Chaos Damage per second"
				}
			}
		},
		name="chaos_skill_dot_damage_per_minute",
		stats={
			[1]="intermediary_chaos_skill_dot_damage_to_deal_per_minute"
		}
	},
	[144]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} Physical Damage per second"
				}
			}
		},
		name="physical_skill_dot_damage_per_minute",
		stats={
			[1]="intermediary_physical_skill_dot_damage_to_deal_per_minute"
		}
	},
	[145]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} Cold Damage per second"
				}
			}
		},
		name="cold_area_damage_per_minute",
		stats={
			[1]="intermediary_cold_area_damage_to_deal_per_minute"
		}
	},
	[146]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} Cold Damage per second"
				}
			}
		},
		name="cold_damage_per_minute",
		stats={
			[1]="intermediary_cold_damage_to_deal_per_minute"
		}
	},
	[147]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} Cold Damage per second"
				}
			}
		},
		name="cold_skill_dot_area_damage_per_minute",
		stats={
			[1]="intermediary_cold_skill_dot_area_damage_to_deal_per_minute"
		}
	},
	[148]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} Cold Damage per second"
				}
			}
		},
		name="cold_skill_dot_damage_per_minute",
		stats={
			[1]="intermediary_cold_skill_dot_damage_to_deal_per_minute"
		}
	},
	[149]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} Fire Damage per second"
				}
			}
		},
		name="fire_area_damage_per_minute",
		stats={
			[1]="intermediary_fire_area_damage_to_deal_per_minute"
		}
	},
	[150]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} Fire Damage per second"
				}
			}
		},
		name="fire_damage_per_minute",
		stats={
			[1]="intermediary_fire_damage_to_deal_per_minute"
		}
	},
	[151]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} Fire Damage per second"
				}
			}
		},
		name="fire_skill_dot_area_damage_per_minute",
		stats={
			[1]="intermediary_fire_skill_dot_area_damage_to_deal_per_minute"
		}
	},
	[152]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} Fire Damage per second"
				}
			}
		},
		name="fire_skill_dot_damage_per_minute",
		stats={
			[1]="intermediary_fire_skill_dot_damage_to_deal_per_minute"
		}
	},
	[153]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Secondary Debuff Deals {0} Fire Damage per second"
				}
			}
		},
		name="secondary_fire_skill_dot_damage_per_minute",
		stats={
			[1]="secondary_intermediary_fire_skill_dot_damage_to_deal_per_minute"
		}
	},
	[154]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Adds {0} seconds to monster response time"
				}
			}
		},
		name="monster_response_time",
		stats={
			[1]="monster_response_time_ms"
		}
	},
	[155]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Melee Physical Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Melee Physical Damage"
				}
			}
		},
		name="phase_run_melee_physical_damage_incr_final",
		stats={
			[1]="phase_run_melee_physical_damage_+%_final"
		}
	},
	[156]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Physical Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Physical Damage"
				}
			}
		},
		name="melee_physical_damage_incr",
		stats={
			[1]="melee_physical_damage_+%"
		}
	},
	[157]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Explosion deals {0}% more Base Damage"
				},
				[2]={
					[1]={
						k="divide_by_one_hundred_and_negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Explosion deals {0}% less Base Damage"
				}
			}
		},
		name="explosive_arrow_base_damage_override",
		stats={
			[1]="explosive_arrow_explosion_base_damage_+permyriad"
		}
	},
	[158]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Explosion deals {0}% more Base Damage"
				},
				[2]={
					[1]={
						k="divide_by_one_hundred_and_negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Explosion deals {0}% less Base Damage"
				}
			}
		},
		name="oil_arrow_base_damage_override",
		stats={
			[1]="oil_arrow_explosion_base_damage_+permyriad"
		}
	},
	[159]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Explosion will have {0} to {1} added Fire Damage"
				}
			}
		},
		name="explosive_arrow_added_fire",
		stats={
			[1]="explosive_arrow_explosion_minimum_added_fire_damage",
			[2]="explosive_arrow_explosion_maximum_added_fire_damage"
		}
	},
	[160]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Explosion will have {0} to {1} added Fire Damage"
				}
			}
		},
		name="oil_arrow_added_fire",
		stats={
			[1]="oil_arrow_explosion_minimum_added_fire_damage",
			[2]="oil_arrow_explosion_maximum_added_fire_damage"
		}
	},
	[161]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Explosion deals {0} to {1} Base Fire Damage per Fuse Charge"
				}
			}
		},
		name="fuse_arrow_orb_damage",
		stats={
			[1]="minimum_fire_damage_per_fuse_arrow_orb",
			[2]="maximum_fire_damage_per_fuse_arrow_orb"
		}
	},
	[162]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="{0:+d} to Explosion Radius per Explosive Arrow on Target"
				},
				[2]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Explosion Radius per Explosive Arrow on Target, up to {1:+d}"
				}
			}
		},
		name="fuse_arrow_explosion_radius",
		stats={
			[1]="fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
			[2]="explosive_arrow_maximum_bonus_explosion_radius"
		}
	},
	[163]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="One impact every {0} seconds"
				}
			}
		},
		name="fire_storm_delay",
		stats={
			[1]="fire_storm_fireball_delay_ms"
		}
	},
	[164]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Stun and Block Recovery"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Stun and Block Recovery"
				}
			}
		},
		name="stun_recovery_incr",
		stats={
			[1]="base_stun_recovery_+%"
		}
	},
	[165]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% faster start of Energy Shield Recharge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% slower start of Energy Shield Recharge"
				}
			}
		},
		name="energy_shield_delay",
		stats={
			[1]="energy_shield_delay_-%"
		}
	},
	[166]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Energy Shield Recharge rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Energy Shield Recharge rate"
				}
			}
		},
		name="energy_shield_recharge_rate",
		stats={
			[1]="energy_shield_recharge_rate_+%"
		}
	},
	[167]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage from Damage Over Time effects"
				}
			}
		},
		name="degen_effect_incr",
		stats={
			[1]="degen_effect_+%"
		}
	},
	[168]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} seconds to Base Duration per Endurance Charge removed"
				}
			}
		},
		name="buff_duration_per_endurance",
		stats={
			[1]="base_buff_duration_ms_+_per_removable_endurance_charge"
		}
	},
	[169]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Buff Duration per Endurance Charge removed"
				}
			}
		},
		name="buff_duration_incr_per_endurance",
		stats={
			[1]="buff_effect_duration_+%_per_removable_endurance_charge"
		}
	},
	[170]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Buff Duration per Endurance Charge removed"
				}
			}
		},
		name="buff_duration_incr_per_endurance_limited",
		stats={
			[1]="buff_effect_duration_+%_per_removable_endurance_charge_limited_to_5"
		}
	},
	[171]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Skill Duration per Frenzy Charge removed"
				}
			}
		},
		name="skill_duration_incr_per_frenzy",
		stats={
			[1]="skill_effect_duration_+%_per_removable_frenzy_charge"
		}
	},
	[172]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage while holding a Shield"
				}
			}
		},
		name="shield_block",
		stats={
			[1]="shield_block_%"
		}
	},
	[173]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Spell Damage while holding a Shield"
				}
			}
		},
		name="shield_spell_block",
		stats={
			[1]="shield_spell_block_%"
		}
	},
	[174]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Shields break after {0} total Damage is prevented"
				}
			}
		},
		name="fire_shield_damage_threshold",
		stats={
			[1]="fire_shield_damage_threshold"
		}
	},
	[175]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Armour"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Armour"
				}
			}
		},
		name="armour_incr",
		stats={
			[1]="physical_damage_reduction_rating_+%"
		}
	},
	[176]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to all Elemental Resistances"
				}
			}
		},
		name="elemental_resist",
		stats={
			[1]="base_resist_all_elements_%"
		}
	},
	[177]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0}% of your Maximum Life as Base Fire Damage per second"
				}
			}
		},
		name="righteous_fire_damage_to_nearby_from_life",
		stats={
			[1]="base_righteous_fire_%_of_max_life_to_deal_to_nearby_per_minute"
		}
	},
	[178]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0}% of your Maximum Energy Shield as Base Fire Damage per second"
				}
			}
		},
		name="righteous_fire_damage_to_nearby_from_es",
		stats={
			[1]="base_righteous_fire_%_of_max_energy_shield_to_deal_to_nearby_per_minute"
		}
	},
	[179]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You Burn for {0}% of your Maximum Life per second as Fire Damage"
				}
			}
		},
		name="righteous_fire_self_damage_from_life",
		stats={
			[1]="base_nonlethal_fire_damage_%_of_maximum_life_taken_per_minute"
		}
	},
	[180]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You Burn for {0}% of your Maximum Energy Shield per second as Fire Damage"
				}
			}
		},
		name="righteous_fire_self_damage_from_es",
		stats={
			[1]="base_nonlethal_fire_damage_%_of_maximum_energy_shield_taken_per_minute"
		}
	},
	[181]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Grants {0}% more Spell Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Grants {0}% less Spell Damage"
				}
			}
		},
		name="righteous_fire_spell_damage_incr",
		stats={
			[1]="righteous_fire_spell_damage_+%_final"
		}
	},
	[182]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Grants {0}% more Damage with Ignite"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Grants {0}% less Damage with Ignite"
				}
			}
		},
		name="vaal_righteous_fire_ignite_damage_incr",
		stats={
			[1]="vaal_righteous_fire_ignite_damage_+%_final"
		}
	},
	[183]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Grants {0}% more Spell Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Grants {0}% less Spell Damage"
				}
			}
		},
		name="vaal_righteous_fire_spell_damage_incr",
		stats={
			[1]="vaal_righteous_fire_spell_damage_+%_final"
		}
	},
	[184]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage"
				}
			}
		},
		name="spell_damage_incr",
		stats={
			[1]="spell_damage_+%"
		}
	},
	[185]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} additional Armour"
				}
			}
		},
		name="base_armour",
		stats={
			[1]="base_physical_damage_reduction_rating"
		}
	},
	[186]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Hits up to {0} additional enemy near the target"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hits up to {0} additional enemies near the target"
				}
			}
		},
		name="lighnting_arrow_targets",
		stats={
			[1]="lightning_arrow_maximum_number_of_extra_targets"
		}
	},
	[187]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Elemental Ailments caused by this skill spread to other nearby enemies"
				}
			}
		},
		name="elemental_status_aura",
		stats={
			[1]="elemental_status_effect_aura_radius"
		}
	},
	[188]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ignites caused by this Skill spread to other nearby Enemies"
				}
			}
		},
		name="ignite_aura",
		stats={
			[1]="support_ignite_proliferation_radius"
		}
	},
	[189]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot inflict Elemental Ailments"
				}
			}
		},
		name="cannot_inflict_ailments",
		stats={
			[1]="cannot_inflict_status_ailments"
		}
	},
	[190]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Spend Life instead of Mana for effects of this Skill"
				}
			}
		},
		name="skill_spend_life_instead_mana",
		stats={
			[1]="base_use_life_in_place_of_mana"
		}
	},
	[191]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCullingStrike"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Culling Strike"
				}
			}
		},
		name="culling_strike",
		stats={
			[1]="kill_enemy_on_hit_if_under_10%_life"
		}
	},
	[192]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystonePointBlank"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Point Blank"
				}
			}
		},
		name="point_blank",
		stats={
			[1]="keystone_point_blank"
		}
	},
	[193]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Spell gains Intensity when you Cast it"
				}
			}
		},
		name="intensity_gain",
		stats={
			[1]="virtual_skill_gains_intensity"
		}
	},
	[194]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} maximum Intensity"
				}
			}
		},
		name="intensity_max",
		stats={
			[1]="virtual_maximum_intensity"
		}
	},
	[195]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Loses 1 Intensity every {0} seconds while moving\nLoses {1} Intensity immediately if you teleport"
				}
			}
		},
		name="intensity_loss_moving",
		stats={
			[1]="virtual_intensity_loss_ms_while_moving_interval",
			[2]="virtual_intensity_lost_on_teleport"
		}
	},
	[196]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to cause Monsters to Flee when Hit"
				}
			}
		},
		name="chance_to_flee",
		stats={
			[1]="global_hit_causes_monster_flee_%"
		}
	},
	[197]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Totem range: {0}"
				}
			}
		},
		name="totem_range",
		stats={
			[1]="totem_range"
		}
	},
	[198]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Maximum {0} Summoned Totem"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum {0} Summoned Totems"
				}
			}
		},
		name="num_totems",
		stats={
			[1]="skill_display_number_of_totems_allowed"
		}
	},
	[199]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Can have up to {0} Trap placed at a time"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Can have up to {0} Traps placed at a time"
				}
			}
		},
		name="num_traps",
		stats={
			[1]="skill_display_number_of_traps_allowed"
		}
	},
	[200]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Can have up to {0} Remote Mine placed at a time"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Can have up to {0} Remote Mines placed at a time"
				}
			}
		},
		name="num_mines",
		stats={
			[1]="skill_display_number_of_remote_mines_allowed"
		}
	},
	[201]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Totem lasts {0} seconds"
				}
			}
		},
		name="totem_duration",
		stats={
			[1]="totem_duration"
		}
	},
	[202]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Totems Summoned by this Skill cannot Evade"
				}
			}
		},
		name="totems_cannot_evade",
		stats={
			[1]="totems_cannot_evade"
		}
	},
	[203]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trap lasts {0} seconds"
				}
			}
		},
		name="trap_duration",
		stats={
			[1]="trap_duration"
		}
	},
	[204]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Trap Throwing Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Trap Throwing Speed"
				}
			}
		},
		name="trap_throw_speed_incr",
		stats={
			[1]="trap_throwing_speed_+%"
		}
	},
	[205]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mine Throwing Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mine Throwing Speed"
				}
			}
		},
		name="mine_laying_speed_incr",
		stats={
			[1]="mine_laying_speed_+%"
		}
	},
	[206]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Mine lasts {0} seconds"
				}
			}
		},
		name="mine_duration",
		stats={
			[1]="mine_duration"
		}
	},
	[207]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased totem life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced totem life"
				}
			}
		},
		name="totem_life_incr",
		stats={
			[1]="totem_life_+%"
		}
	},
	[208]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Freezes enemies as though dealing {0}% more Damage"
				}
			}
		},
		name="freeze_mine_damage_incr",
		stats={
			[1]="freeze_as_though_dealt_damage_+%"
		}
	},
	[209]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Every third successive strike Freezes enemies as though dealing {0}% more Damage"
				}
			}
		},
		name="glacial_hammer_freeze_damage_incr",
		stats={
			[1]="glacial_hammer_third_hit_freeze_as_though_dealt_damage_+%"
		}
	},
	[210]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0} Life per second"
				}
			}
		},
		name="life_regen_per_minute",
		stats={
			[1]="base_life_regeneration_rate_per_minute"
		}
	},
	[211]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second_2dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second"
				}
			}
		},
		name="life_regen_per_minute_percent",
		stats={
			[1]="life_regeneration_rate_per_minute_%"
		}
	},
	[212]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Life Regeneration rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Life Regeneration rate"
				}
			}
		},
		name="life_regen_incr",
		stats={
			[1]="life_regeneration_rate_+%"
		}
	},
	[213]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Cold Resistance"
				}
			}
		},
		name="cold_resist",
		stats={
			[1]="base_cold_damage_resistance_%"
		}
	},
	[214]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Second form has {0}% increased Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Second form has {0}% reduced Critical Strike Chance"
				}
			}
		},
		name="ice_spear_crit_bonus",
		stats={
			[1]="ice_spear_second_form_critical_strike_chance_+%"
		}
	},
	[215]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Second form has {0:+d}% to Critical Strike Multiplier"
				}
			}
		},
		name="ice_spear_crit_multi",
		stats={
			[1]="ice_spear_second_form_critical_strike_multiplier_+"
		}
	},
	[216]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Second form has {0}% more Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Second form has {0}% less Projectile Speed"
				}
			}
		},
		name="ice_spear_projectile_speed_incr",
		stats={
			[1]="ice_spear_second_form_projectile_speed_+%_final"
		}
	},
	[217]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Blind enemies on hit"
				}
			}
		},
		name="chance_to_blind",
		stats={
			[1]="global_chance_to_blind_on_hit_%"
		}
	},
	[218]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Blinding duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Blinding duration"
				}
			}
		},
		name="blind_duration_incr",
		stats={
			[1]="blind_duration_+%"
		}
	},
	[219]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Penetrates {0}% Fire Resistance"
				}
			}
		},
		name="fire_penetration",
		stats={
			[1]="base_reduce_enemy_fire_resistance_%"
		}
	},
	[220]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Penetrates {0}% Cold Resistance"
				}
			}
		},
		name="cold_penetration",
		stats={
			[1]="base_reduce_enemy_cold_resistance_%"
		}
	},
	[221]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Penetrates {0}% Lightning Resistance"
				}
			}
		},
		name="lightning_penetration",
		stats={
			[1]="base_reduce_enemy_lightning_resistance_%"
		}
	},
	[222]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowMana"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Penetrates {0}% Lightning Resistance if on Low Mana"
				}
			}
		},
		name="low_mana_lightning_penetration",
		stats={
			[1]="lightning_penetration_%_while_on_low_mana"
		}
	},
	[223]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Penetrates {0}% Elemental Resistances"
				}
			}
		},
		name="elemental_penetration",
		stats={
			[1]="reduce_enemy_elemental_resistance_%"
		}
	},
	[224]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Uses your Life if no Skeletons in range"
				}
			}
		},
		name="skeletal_chains_target_self",
		stats={
			[1]="skeletal_chains_no_minions_targets_self"
		}
	},
	[225]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Damage with Hits and Ailments if using your Life"
				}
			}
		},
		name="skeletal_chains_damage",
		stats={
			[1]="skeletal_chains_no_minions_damage_+%_final"
		}
	},
	[226]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Radius if using your Life"
				}
			}
		},
		name="skeletal_chains_radius",
		stats={
			[1]="skeletal_chains_no_minions_radius_+"
		}
	},
	[227]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Chains {0} Time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Chains {0} Times"
				}
			}
		},
		name="chain_num",
		stats={
			[1]="virtual_number_of_chains"
		}
	},
	[228]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Beams Chain {0} Time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Beams Chain {0} Times"
				}
			}
		},
		name="beam_chain_num",
		stats={
			[1]="virtual_number_of_chains_for_beams"
		}
	},
	[229]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles Split towards {0} additional targets"
				}
			}
		},
		name="split_num",
		stats={
			[1]="virtual_projectile_number_to_split"
		}
	},
	[230]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Projectiles Fork"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles Fork {0} times"
				}
			}
		},
		name="fork",
		stats={
			[1]="virtual_number_of_forks_for_projectiles_final"
		}
	},
	[231]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=1,
							[2]=99
						}
					},
					text="Projectiles have {3}% chance to Return to you from final target"
				},
				[2]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=100,
							[2]="#"
						}
					},
					text="Projectiles Return to you from final target"
				},
				[3]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=1,
							[2]=99
						},
						[4]={
							[1]=0,
							[2]=0
						}
					},
					text="Projectiles have {2}% chance to Return to you"
				},
				[4]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=100,
							[2]="#"
						},
						[4]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles Return to you"
				},
				[5]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=1,
							[2]=99
						},
						[4]={
							[1]=1,
							[2]=99
						}
					},
					text="Projectiles have {2}% chance to Return to you, +{3}% chance from a final target"
				},
				[6]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=1,
							[2]=99
						},
						[4]={
							[1]=100,
							[2]="#"
						}
					},
					text="Projectiles Return to you from final target, and have {2}% chance to Return at end of flight"
				},
				[7]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]="#",
							[2]="#"
						},
						[4]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles Return to you from final target"
				},
				[8]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]="!",
							[2]=0
						},
						[3]={
							[1]="#",
							[2]="#"
						},
						[4]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles Return to you at end of flight"
				},
				[9]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]="!",
							[2]=0
						},
						[3]={
							[1]="#",
							[2]="#"
						},
						[4]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles Return to you"
				}
			}
		},
		name="return",
		stats={
			[1]="projectiles_return",
			[2]="projectiles_return_if_no_hit_object",
			[3]="projectile_return_%_chance",
			[4]="projectiles_chance_to_return_%_from_final_target"
		}
	},
	[232]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Leeches {0} Life to you for each corpse Consumed"
				}
			}
		},
		name="corpse_consumption_life",
		stats={
			[1]="corpse_consumption_life_to_gain"
		}
	},
	[233]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Leeches {0} Mana to you for each corpse Consumed"
				}
			}
		},
		name="corpse_consumption_mana",
		stats={
			[1]="corpse_consumption_mana_to_gain"
		}
	},
	[234]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Hits and Ailments for each stage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Hits and Ailments for each stage"
				}
			}
		},
		name="flamethrower_damage_incr",
		stats={
			[1]="flamethrower_damage_+%_per_stage_final"
		}
	},
	[235]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Incinerate Damage for each stage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Incinerate Damage for each stage"
				}
			}
		},
		name="incinerate_damage_incr",
		stats={
			[1]="incinerate_damage_+%_per_stage"
		}
	},
	[236]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Hit Rate for each blade"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Hit Rate for each blade"
				}
			}
		},
		name="blade_vortex_rate_per_blade",
		stats={
			[1]="blade_vortex_hit_rate_+%_per_blade"
		}
	},
	[237]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage for each blade"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage for each blade"
				}
			}
		},
		name="blade_vortex_damage_per_blade",
		stats={
			[1]="blade_vortex_damage_+%_per_blade_final"
		}
	},
	[238]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Ailments for each blade"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Ailments for each blade"
				}
			}
		},
		name="blade_vortex_ailment_damage_per_blade",
		stats={
			[1]="blade_vortex_ailment_damage_+%_per_blade_final"
		}
	},
	[239]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Movement Speed"
				}
			}
		},
		name="cyclone_movement_speed_incr",
		stats={
			[1]="cyclone_movement_speed_+%_final"
		}
	},
	[240]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} Mana drained per second"
				}
			}
		},
		name="mana_degen",
		stats={
			[1]="mana_degeneration_per_minute"
		}
	},
	[241]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Additional {0} Mana drained per second while moving"
				}
			}
		},
		name="ice_shield_moving_mana_degen",
		stats={
			[1]="ice_shield_moving_mana_degeneration_per_minute"
		}
	},
	[242]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Physical Damage taken from Hits"
				}
			}
		},
		name="phys_damage_taken_plus",
		stats={
			[1]="physical_damage_taken_+"
		}
	},
	[243]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Fire Damage taken from Hits"
				}
			}
		},
		name="fire_damage_taken_plus",
		stats={
			[1]="fire_damage_taken_+"
		}
	},
	[244]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Melee Strike Skills deal Splash Damage to surrounding targets"
				}
			}
		},
		name="melee_splash",
		stats={
			[1]="virtual_melee_splash"
		}
	},
	[245]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attack repeats {0} additional times"
				}
			}
		},
		name="mulitple_attacks",
		stats={
			[1]="attack_repeat_count"
		}
	},
	[246]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Power Charge on Critical Strike"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Power Charge on Critical Strike"
				}
			}
		},
		name="power_charge_on_crit_chance",
		stats={
			[1]="add_power_charge_on_critical_strike_%"
		}
	},
	[247]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Melee Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Melee Attack Speed"
				}
			}
		},
		name="multiple_attacks_speed",
		stats={
			[1]="support_multiple_attacks_melee_attack_speed_+%_final"
		}
	},
	[248]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Totems and Minions summoned by this Skill have {0:+d}% Fire Resistance"
				}
			}
		},
		name="summon_fire_resist",
		stats={
			[1]="summon_fire_resistance_+"
		}
	},
	[249]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Totems and Minions summoned by this Skill have {0:+d}% Cold Resistance"
				}
			}
		},
		name="summon_cold_resist",
		stats={
			[1]="summon_cold_resistance_+"
		}
	},
	[250]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Totems and Minions summoned by this Skill have {0:+d}% Lightning Resistance"
				}
			}
		},
		name="summon_lightning_resist",
		stats={
			[1]="summon_lightning_resistance_+"
		}
	},
	[251]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions have {0:+d}% to all Elemental Resistances"
				}
			}
		},
		name="minion_elemental_resist",
		stats={
			[1]="virtual_minion_elemental_resistance_%"
		}
	},
	[252]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to apply linked Hex Curses on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Applies linked Hex Curses on Hit"
				}
			}
		},
		name="apply_linked_curses_on_hit",
		stats={
			[1]="apply_linked_curses_on_hit_%"
		}
	},
	[253]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Area of Effect for each stage"
				}
			}
		},
		name="reave_area_incr",
		stats={
			[1]="reave_area_of_effect_+%_final_per_stage"
		}
	},
	[254]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=99
						}
					},
					text="{1}% chance to gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit"
				},
				[3]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit"
				}
			}
		},
		name="endurance_charge_on_stun",
		stats={
			[1]="gain_endurance_charge_on_melee_stun",
			[2]="gain_endurance_charge_on_melee_stun_%"
		}
	},
	[255]={
		lang={
			English={
				[1]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies lose {0}% Cold Resistance while Frozen"
				}
			}
		},
		name="freeze_mine_cold_resist_debuff",
		stats={
			[1]="freeze_mine_cold_resistance_+_while_frozen"
		}
	},
	[256]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger a linked Spell when you Crit an Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger a linked Spell when you Crit an Enemy"
				}
			}
		},
		name="cast_on_crit",
		stats={
			[1]="cast_linked_spells_on_attack_crit_%"
		}
	},
	[257]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Cast a linked Spell on Melee Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cast a linked Spell on Melee Kill"
				}
			}
		},
		name="cast_on_melee_kill",
		stats={
			[1]="cast_linked_spells_on_melee_kill_%"
		}
	},
	[258]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot Cast this Spell directly"
				}
			}
		},
		name="triggered_cannot_cast",
		stats={
			[1]="spell_uncastable_if_triggerable",
			[2]="spell_only_castable_on_death"
		}
	},
	[259]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Skill when Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Skill when Hit"
				}
			}
		},
		name="counterattack_on_hit",
		stats={
			[1]="melee_counterattack_trigger_on_hit_%"
		}
	},
	[260]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Skill when Critically Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Skill when Critically Hit"
				}
			}
		},
		name="counterattack_when_crit",
		stats={
			[1]="attack_trigger_when_critically_hit_%"
		}
	},
	[261]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Skill when you Block"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Skill when you Block"
				}
			}
		},
		name="counterattack_on_block",
		stats={
			[1]="melee_counterattack_trigger_on_block_%"
		}
	},
	[262]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot use this Attack directly"
				}
			}
		},
		name="triggered_cannot_attack",
		stats={
			[1]="attack_unusable_if_triggerable"
		}
	},
	[263]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Can use Items requiring up to Level {0}"
				}
			}
		},
		name="item_level_req",
		stats={
			[1]="animate_item_maximum_level_requirement"
		}
	},
	[264]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Attack on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Attack on Kill"
				}
			}
		},
		name="attack_on_kill",
		stats={
			[1]="attack_trigger_on_kill_%"
		}
	},
	[265]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Spell when you Attack"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Spell when you Attack"
				}
			}
		},
		name="cast_on_attack",
		stats={
			[1]="cast_on_attack_use_%"
		}
	},
	[266]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Spell when you Use a Skill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Spell when you Use a Skill"
				}
			}
		},
		name="cast_on_skill_use",
		stats={
			[1]="cast_on_skill_use_%"
		}
	},
	[267]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Spell on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Spell on Kill"
				}
			}
		},
		name="cast_on_kill",
		stats={
			[1]="chance_to_cast_on_kill_%"
		}
	},
	[268]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Spell on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Spell on Kill"
				}
			}
		},
		name="cast_on_kill_target_self",
		stats={
			[1]="chance_to_cast_on_kill_%_target_self"
		}
	},
	[269]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Spell when you Use a Skill Socketed in your Body Armour"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Spell when you Use a Skill Socketed in your Body Armour"
				}
			}
		},
		name="cast_on_skill_use_from_chest",
		stats={
			[1]="trigger_on_skill_use_from_chest_%"
		}
	},
	[270]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Spell when you Use a Skill while you have a Spirit Charge"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Spell when you Use a Skill while you have a Spirit Charge"
				}
			}
		},
		name="cast_on_skill_use_spirit_charge",
		stats={
			[1]="trigger_on_skill_use_%_if_you_have_a_spirit_charge"
		}
	},
	[271]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Spell when you're Damaged by a Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Spell when you're Damaged by a Hit"
				}
			}
		},
		name="cast_when_damaged",
		stats={
			[1]="cast_on_any_damage_taken_%"
		}
	},
	[272]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Spell when you're Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Spell when you're Hit"
				}
			}
		},
		name="cast_when_hit",
		stats={
			[1]="cast_when_hit_%"
		}
	},
	[273]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Trigger this Spell on Death"
				}
			}
		},
		name="cast_on_death",
		stats={
			[1]="cast_on_death_%"
		}
	},
	[274]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Trigger this Spell when you Rampage"
				}
			}
		},
		name="cast_on_rampage",
		stats={
			[1]="chance_to_cast_on_rampage_tier_%"
		}
	},
	[275]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Trigger this Spell when you are Stunned, or\nBlock a Stunning Hit"
				}
			}
		},
		name="cast_on_stunned",
		stats={
			[1]="cast_on_stunned_%"
		}
	},
	[276]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Spell when you fire Projectiles from a Non-Triggered Wand Attack"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Spell when you fire Projectiles from a Non-Triggered Wand Attack"
				}
			}
		},
		name="spellslinger_trigger",
		stats={
			[1]="spellslinger_trigger_on_wand_attack_%"
		}
	},
	[277]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Spell when you gain Avian's Might or Avian's Flight"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Spell when you gain Avian's Might or Avian's Flight"
				}
			}
		},
		name="cast_on_avian_buff",
		stats={
			[1]="cast_on_gain_avians_flight_or_avians_might_%"
		}
	},
	[278]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Spell when you Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Spell when you Hit"
				}
			}
		},
		name="cast_on_hit",
		stats={
			[1]="cast_on_hit_%"
		}
	},
	[279]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Spell when you Hit an Enemy while you are Cursed"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Spell when you Hit an Enemy while you are Cursed"
				}
			}
		},
		name="cast_on_hit_if_cursed",
		stats={
			[1]="cast_on_hit_if_cursed_%"
		}
	},
	[280]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger this Spell when you lose Cat's Stealth"
				}
			}
		},
		name="cast_on_lose_cats_stealth",
		stats={
			[1]="cast_on_lose_cats_stealth"
		}
	},
	[281]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Spell on Melee Hit while Cursed"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Spell on Melee Hit while Cursed"
				}
			}
		},
		name="cast_on_melee_hit_if_cursed",
		stats={
			[1]="cast_on_melee_hit_if_cursed_%"
		}
	},
	[282]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Skill when you Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Skill when you Hit"
				}
			}
		},
		name="attack_on_hit",
		stats={
			[1]="attack_trigger_on_hit_%"
		}
	},
	[283]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Skill on Melee Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Skill on Melee Hit"
				}
			}
		},
		name="attack_on_melee_hit",
		stats={
			[1]="attack_trigger_on_melee_hit_%"
		}
	},
	[284]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]="#"
						},
						[3]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Trigger this Spell when you take a total of {1} Damage"
				}
			}
		},
		name="cast_on_damage_taken",
		stats={
			[1]="cast_on_damage_taken_%",
			[2]="virtual_cast_when_damage_taken_threshold",
			[3]="cast_on_damage_taken_threshold"
		}
	},
	[285]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Spell when one of your Traps is Triggered"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Spell when one of your Traps is Triggered"
				}
			}
		},
		name="cast_when_trap_triggered",
		stats={
			[1]="chance_to_cast_when_your_trap_is_triggered_%"
		}
	},
	[286]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Attack Speed"
				}
			}
		},
		name="attack_speed_more",
		stats={
			[1]="active_skill_attack_speed_+%_final"
		}
	},
	[287]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Spell Damage for each stage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Spell Damage for each stage"
				}
			}
		},
		name="charged_blast_damage_per_stack",
		stats={
			[1]="charged_blast_spell_damage_+%_final_per_stack"
		}
	},
	[288]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Ailments for each stage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Ailments for each stage"
				}
			}
		},
		name="charged_blast_ailment_damage_per_stack",
		stats={
			[1]="flameblast_ailment_damage_+%_final_per_stack"
		}
	},
	[289]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Trigger a linked Spell every {0} seconds while Channelling"
				}
			}
		},
		name="cast_while_channelling",
		stats={
			[1]="cast_while_channelling_time_ms"
		}
	},
	[290]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Curse"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Curse"
				}
			}
		},
		name="curse_effect",
		stats={
			[1]="curse_effect_+%"
		}
	},
	[291]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Curse against Players"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Curse against Players"
				}
			}
		},
		name="curse_effect_vs_players",
		stats={
			[1]="curse_effect_+%_vs_players"
		}
	},
	[292]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Effect of Curse against Players"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Effect of Curse against Players"
				}
			}
		},
		name="curse_effect_final_vs_players",
		stats={
			[1]="curse_effect_+%_final_vs_players"
		}
	},
	[293]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Effect of Curse"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Effect of Curse"
				}
			}
		},
		name="curse_pillar_curse_effect",
		stats={
			[1]="curse_pillar_curse_effect_+%_final"
		}
	},
	[294]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Projectile Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Projectile Attack Speed"
				}
			}
		},
		name="support_projectile_attack_speed_incr",
		stats={
			[1]="support_projectile_attack_speed_+%_final"
		}
	},
	[295]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Spell has {0}% more Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Spell has {0}% less Cast Speed"
				}
			}
		},
		name="totem_cast_speed",
		stats={
			[1]="support_spell_totem_cast_speed_+%_final"
		}
	},
	[296]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Attack Speed"
				}
			}
		},
		name="totem_attack_speed",
		stats={
			[1]="support_attack_totem_attack_speed_+%_final"
		}
	},
	[297]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Creates {0} markers"
				}
			}
		},
		name="atziri_staff_storm_call_markers",
		stats={
			[1]="atziri_unique_staff_storm_call_number_of_markers_to_place"
		}
	},
	[298]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Spawns {0} corpses"
				}
			}
		},
		name="desecrate_num_corpses",
		stats={
			[1]="desecrate_number_of_corpses_to_create"
		}
	},
	[299]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Spawns corpses up to Level {0}"
				}
			}
		},
		name="desecrate_corpse_level",
		stats={
			[1]="desecrate_corpse_level"
		}
	},
	[300]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Spawns corpses with Level {0}"
				}
			}
		},
		name="unearth_corpse_level",
		stats={
			[1]="unearth_corpse_level"
		}
	},
	[301]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Causes smaller novas up to {0} times on enemies hit"
				}
			}
		},
		name="ice_nova_repeat_count",
		stats={
			[1]="ice_nova_number_of_repeats"
		}
	},
	[302]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect each repeat"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect each repeat"
				}
			}
		},
		name="ice_nova_repeat_size",
		stats={
			[1]="ice_nova_radius_+%_per_repeat"
		}
	},
	[303]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Beams deal {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Beams deal {0}% less Damage"
				}
			}
		},
		name="vaal_lightning_strike_beam_damage",
		stats={
			[1]="vaal_lightning_strike_beam_damage_+%_final"
		}
	},
	[304]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Can't be Evaded"
				}
			}
		},
		name="always_hit",
		stats={
			[1]="global_always_hit"
		}
	},
	[305]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemy Block Chance reduced by {0}% against this Skill"
				}
			}
		},
		name="reduce_block",
		stats={
			[1]="global_reduce_enemy_block_%"
		}
	},
	[306]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies have {0}% reduced chance to Dodge Hits from this Skill"
				}
			}
		},
		name="reduce_dodge",
		stats={
			[1]="reduce_enemy_dodge_%"
		}
	},
	[307]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Hits against Burning enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Hits against Burning enemies"
				}
			}
		},
		name="flame_whip_damage_incr",
		stats={
			[1]="flame_whip_damage_+%_final_vs_burning_enemies"
		}
	},
	[308]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits and Ailments against Burning Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits and Ailments against Burning Enemies"
				}
			}
		},
		name="damage_vs_burning",
		stats={
			[1]="damage_+%_vs_burning_enemies"
		}
	},
	[309]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot Freeze"
				}
			}
		},
		name="never_freeze",
		stats={
			[1]="never_freeze"
		}
	},
	[310]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot Ignite"
				}
			}
		},
		name="never_ignite",
		stats={
			[1]="never_ignite"
		}
	},
	[311]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Damage cannot be Reflected"
				}
			}
		},
		name="no_reflect",
		stats={
			[1]="damage_cannot_be_reflected"
		}
	},
	[312]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles leave Shocked Ground"
				}
			}
		},
		name="lightning_trap_shocking_ground",
		stats={
			[1]="lightning_trap_projectiles_leave_shocking_ground"
		}
	},
	[313]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of your Physical Damage as Extra Fire Damage"
				}
			}
		},
		name="physical_damage_to_add_as_fire",
		stats={
			[1]="physical_damage_%_to_add_as_fire"
		}
	},
	[314]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of your Physical Damage as Extra Chaos Damage"
				}
			}
		},
		name="physical_damage_to_add_as_chaos",
		stats={
			[1]="physical_damage_%_to_add_as_chaos"
		}
	},
	[315]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage"
				}
			}
		},
		name="fire_damage_incr",
		stats={
			[1]="fire_damage_+%"
		}
	},
	[316]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage"
				}
			}
		},
		name="cold_damage_incr",
		stats={
			[1]="cold_damage_+%"
		}
	},
	[317]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Cold Damage to Spells"
				}
			}
		},
		name="spell_added_cold",
		stats={
			[1]="spell_minimum_added_cold_damage",
			[2]="spell_maximum_added_cold_damage"
		}
	},
	[318]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Lightning Damage to Spells"
				}
			}
		},
		name="spell_added_lightning",
		stats={
			[1]="spell_minimum_added_lightning_damage",
			[2]="spell_maximum_added_lightning_damage"
		}
	},
	[319]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamageTypes"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Only Deals Damage of the chosen Element\nDeals no Damage of other Damage Types"
				}
			}
		},
		name="elemental_hit_damage_turnoff",
		stats={
			[1]="elemental_hit_no_physical_chaos_damage"
		}
	},
	[320]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Explosion deals {0}% more Damage with Hits and Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Explosion deals {0}% less Damage with Hits and Ailments"
				}
			}
		},
		name="static_strike_damage",
		stats={
			[1]="static_strike_explosion_damage_+%_final"
		}
	},
	[321]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Arrow Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Arrow Speed"
				}
			}
		},
		name="arrow_speed",
		stats={
			[1]="base_arrow_speed_+%"
		}
	},
	[322]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Creates {0} explosions"
				}
			}
		},
		name="cluster_burst_spawn_amount",
		stats={
			[1]="cluster_burst_spawn_amount"
		}
	},
	[323]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed per Nearby Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=-300,
							[2]=-300
						}
					},
					text="Locks enemy in place"
				},
				[3]={
					[1]={
						k="divide_by_one_hundred_and_negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed per Nearby Enemy"
				}
			}
		},
		name="movement_speed_incr_per_enemy",
		stats={
			[1]="abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies"
		}
	},
	[324]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ring deals {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Ring deals {0}% less Damage"
				}
			}
		},
		name="newshocknova_first_ring_damage",
		stats={
			[1]="newshocknova_first_ring_damage_+%_final"
		}
	},
	[325]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Explosion deals Chaos Damage equal to {0}% of the Monster's maximum Life"
				}
			}
		},
		name="abyssal_cry_max_life_as_chaos_on_death",
		stats={
			[1]="abyssal_cry_%_max_life_as_chaos_on_death"
		}
	},
	[326]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Explosion deals Fire Damage equal to {0}% of the Monster's maximum Life"
				}
			}
		},
		name="infernal_cry_max_life_as_fire_on_death",
		stats={
			[1]="infernal_cry_%_max_life_as_fire_on_death"
		}
	},
	[327]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFortifyingHit"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextFortification"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Melee Hits have {0}% chance to Fortify"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextFortifyingHit"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextFortification"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Melee Hits Fortify"
				}
			}
		},
		name="chance_to_fortify_on_melee_hit",
		stats={
			[1]="chance_to_fortify_on_melee_hit_+%"
		}
	},
	[328]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fortification Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fortification Duration"
				}
			}
		},
		name="fortify_duration_incr",
		stats={
			[1]="fortify_duration_+%"
		}
	},
	[329]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Converted to Cold Damage"
				}
			}
		},
		name="base_physical_damage_to_convert_to_cold",
		stats={
			[1]="base_physical_damage_%_to_convert_to_cold"
		}
	},
	[330]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Second Stage deals {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Second Stage deals {0}% less Damage"
				}
			}
		},
		name="ice_crash_second_hit_damage",
		stats={
			[1]="ice_crash_second_hit_damage_+%_final"
		}
	},
	[331]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="Third Stage deals {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="Third Stage deals {0}% less Damage"
				},
				[3]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Third Stage deals {0}% less Damage"
				}
			}
		},
		name="ice_crash_third_hit_damage",
		stats={
			[1]="ice_crash_third_hit_damage_+%_final",
			[2]="quality_display_ice_crash_is_gem"
		}
	},
	[332]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Golems Grant {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Golems Grant {0}% reduced Damage"
				}
			}
		},
		name="golem_grants_damage",
		stats={
			[1]="fire_golem_grants_damage_+%"
		}
	},
	[333]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Golems Grant {0}% increased Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Golems Grant {0}% reduced Critical Strike Chance"
				}
			}
		},
		name="golem_grants_crit_chance",
		stats={
			[1]="ice_golem_grants_critical_strike_chance_+%"
		}
	},
	[334]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Golems Grant {0}% increased Accuracy"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Golems Grant {0}% reduced Accuracy"
				}
			}
		},
		name="golem_grants_accuracy",
		stats={
			[1]="ice_golem_grants_accuracy_+%"
		}
	},
	[335]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Golems grant {0}% additional Physical Damage Reduction"
				}
			}
		},
		name="golem_grants_phys_reduction",
		stats={
			[1]="chaos_golem_grants_additional_physical_damage_reduction_%"
		}
	},
	[336]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Golems grant {0} Life Regenerated per second"
				}
			}
		},
		name="golem_grants_life_regen",
		stats={
			[1]="stone_golem_grants_base_life_regeneration_rate_per_minute"
		}
	},
	[337]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Golems grant {0}% increased Attack and Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Golems grant {0}% reduced Attack and Cast Speed"
				}
			}
		},
		name="golem_grants_attack_and_cast_speed",
		stats={
			[1]="lightning_golem_grants_attack_and_cast_speed_+%"
		}
	},
	[338]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextChilledGround"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Chilled Ground lasts {0} seconds"
				}
			}
		},
		name="ice_storm_ground_ice",
		stats={
			[1]="virtual_firestorm_drop_chilled_ground_duration_ms"
		}
	},
	[339]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per one hundred nearby Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage per one hundred nearby Enemies"
				}
			}
		},
		name="inspiring_cry_damage",
		stats={
			[1]="inspiring_cry_damage_+%_per_one_hundred_nearby_enemies"
		}
	},
	[340]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0} Mana per second"
				}
			}
		},
		name="mana_regen",
		stats={
			[1]="base_mana_regeneration_rate_per_minute"
		}
	},
	[341]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage"
				}
			}
		},
		name="damage_incr",
		stats={
			[1]="damage_+%"
		}
	},
	[342]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Hits and Ailments per Repeat"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Hits and Ailments per Repeat"
				}
			}
		},
		name="fire_nova_damage",
		stats={
			[1]="fire_nova_damage_+%_per_repeat_final"
		}
	},
	[343]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Melee Physical Damage against Bleeding Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Melee Physical Damage against Bleeding Enemies"
				}
			}
		},
		name="bloodlust_damage",
		stats={
			[1]="support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies"
		}
	},
	[344]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Damage against Bleeding Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Damage against Bleeding Enemies"
				}
			}
		},
		name="bloodlust_damage_incr",
		stats={
			[1]="melee_damage_vs_bleeding_enemies_+%"
		}
	},
	[345]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Totem Placement speed"
				}
			}
		},
		name="totem_summon_speed_incr",
		stats={
			[1]="summon_totem_cast_speed_+%"
		}
	},
	[346]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Buff grants {0}% more Physical Damage taken from Hits while stationary"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Buff grants {0}% less Physical Damage taken from Hits while stationary"
				}
			}
		},
		name="arctic_armour_phys_damage",
		stats={
			[1]="new_arctic_armour_physical_damage_taken_when_hit_+%_final"
		}
	},
	[347]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Buff grants {0}% more Fire Damage taken from Hits while stationary"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Buff grants {0}% less Fire Damage taken from Hits while stationary"
				}
			}
		},
		name="arctic_armour_fire_damage",
		stats={
			[1]="new_arctic_armour_fire_damage_taken_when_hit_+%_final"
		}
	},
	[348]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Freeze, Shock and Ignite"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Always Freeze, Shock and Ignite"
				}
			}
		},
		name="elemental_status_chance",
		stats={
			[1]="chance_to_freeze_shock_ignite_%"
		}
	},
	[349]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:d}% chance to Freeze Enemies which are Chilled"
				}
			}
		},
		name="freeze_chance_vs_chilled",
		stats={
			[1]="additional_chance_to_freeze_chilled_enemies_%"
		}
	},
	[350]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Converted to Fire, Cold or Lightning Damage"
				}
			}
		},
		name="wild_strike_damage_convert",
		stats={
			[1]="elemental_strike_physical_damage_%_to_convert"
		}
	},
	[351]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMeleeStrikeRange"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Melee Strike Range"
				}
			}
		},
		name="melee_weapon_range",
		stats={
			[1]="melee_weapon_range_+"
		}
	},
	[352]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMeleeStrikeRange"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Melee Strike Range"
				}
			}
		},
		name="melee_range",
		stats={
			[1]="melee_range_+"
		}
	},
	[353]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Hits and Ailments against Chilled Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Hits and Ailments against Chilled Enemies"
				}
			}
		},
		name="hypothermia_damage",
		stats={
			[1]="support_hypothermia_damage_+%_vs_chilled_enemies_final"
		}
	},
	[354]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPhasing"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Phasing"
				}
			}
		},
		name="phasing",
		stats={
			[1]="phase_through_objects"
		}
	},
	[355]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextVisibility"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Visibility to Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextVisibility"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Visibility to Enemies"
				}
			}
		},
		name="enemy_aggro_decr",
		stats={
			[1]="enemy_aggro_radius_+%"
		}
	},
	[356]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Aftershock deals {0}% more Damage with Hits and Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Aftershock deals {0}% less Damage with Hits and Ailments"
				}
			}
		},
		name="earthquake_aftershock_damage",
		stats={
			[1]="quake_slam_fully_charged_explosion_damage_+%_final"
		}
	},
	[357]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of Debuff Damage as Life"
				}
			}
		},
		name="siphon_life_gain",
		stats={
			[1]="siphon_life_leech_from_damage_permyriad"
		}
	},
	[358]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Can have up to {0} active spinning blades"
				}
			}
		},
		name="max_spinning_blades",
		stats={
			[1]="maximum_number_of_spinning_blades"
		}
	},
	[359]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Chaos Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Chaos Damage taken"
				}
			}
		},
		name="chaos_damage_taken_incr",
		stats={
			[1]="chaos_damage_taken_+%"
		}
	},
	[360]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Poison on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Always Poison on Hit"
				}
			}
		},
		name="poison_chance",
		stats={
			[1]="base_chance_to_poison_on_hit_%"
		}
	},
	[361]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Buff grants {0}% chance to Poison on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Buff grants 100% chance to Poison on Hit"
				}
			}
		},
		name="grants_poison_chance",
		stats={
			[1]="skill_buff_grants_chance_to_poison_%"
		}
	},
	[362]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage over Time"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage over Time"
				}
			}
		},
		name="damage_over_time_incr",
		stats={
			[1]="damage_over_time_+%"
		}
	},
	[363]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage per Volley"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage per Volley"
				}
			}
		},
		name="bladefall_damage_per_volley",
		stats={
			[1]="bladefall_damage_per_stage_+%_final"
		}
	},
	[364]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Poisons Enemies on Hit"
				}
			}
		},
		name="poison_on_hit",
		stats={
			[1]="global_poison_on_hit"
		}
	},
	[365]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Poison"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Poison"
				}
			}
		},
		name="poison_damage",
		stats={
			[1]="base_poison_damage_+%"
		}
	},
	[366]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Poison Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Poison Duration"
				}
			}
		},
		name="poison_duration",
		stats={
			[1]="base_poison_duration_+%"
		}
	},
	[367]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Melee Splash Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Melee Splash Area of Effect"
				}
			}
		},
		name="melee_splash_radius",
		stats={
			[1]="melee_splash_area_of_effect_+%_final"
		}
	},
	[368]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="First Hit deals {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="First Hit deals {0}% less Damage"
				}
			}
		},
		name="cyclone_first_hit_damage",
		stats={
			[1]="cyclone_first_hit_damage_+%_final"
		}
	},
	[369]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Shockwaves deal {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Shockwaves deal {0}% less Damage"
				}
			}
		},
		name="sunder_explosion_damage",
		stats={
			[1]="shockwave_slam_explosion_damage_+%_final"
		}
	},
	[370]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Chance"
				}
			}
		},
		name="additional_crit",
		stats={
			[1]="additional_base_critical_strike_chance"
		}
	},
	[371]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ring deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Ring deals {0}% reduced Damage"
				}
			}
		},
		name="shock_nova_ring_damage",
		stats={
			[1]="shock_nova_ring_damage_+%"
		}
	},
	[372]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Buff Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Buff Effect"
				}
			}
		},
		name="skill_buff_effect",
		stats={
			[1]="skill_buff_effect_+%"
		}
	},
	[373]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Melee Skills deal {0}% more Area Damage while in Blood Stance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Melee Skills deal {0}% less Area Damage while in Blood Stance"
				}
			}
		},
		name="blood_stance_melee_area_damage",
		stats={
			[1]="blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance"
		}
	},
	[374]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Melee Skills have {0}% more Area of Effect while in Blood Stance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Melee Skills have {0}% less Area of Effect while in Blood Stance"
				}
			}
		},
		name="blood_stance_melee_area_of_effect",
		stats={
			[1]="blood_sand_stance_melee_skills_area_of_effect_+%_final_in_blood_stance"
		}
	},
	[375]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Melee Skills have {0}% more Area of Effect while in Sand Stance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Melee Skills have {0}% less Area of Effect while in Sand Stance"
				}
			}
		},
		name="sand_stance_melee_area_of_effect",
		stats={
			[1]="blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance"
		}
	},
	[376]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Melee Skills deal {0}% more Area Damage while in Sand Stance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Melee Skills deal {0}% less Area Damage while in Sand Stance"
				}
			}
		},
		name="sand_stance_melee_area_damage",
		stats={
			[1]="blood_sand_stance_melee_skills_area_damage_+%_final_in_sand_stance"
		}
	},
	[377]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Poison while Incubating and not at Maximum Plague Value"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Poison while Incubating and not at Maximum Plague Value"
				}
			}
		},
		name="plague_bearer_poison_damage_more",
		stats={
			[1]="corrosive_shroud_poison_damage_+%_final_while_accumulating_poison"
		}
	},
	[378]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextExpectedPoisonDamage"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="When you inflict Poison while Incubating, adds {0}% of the Expected Poison\nDamage to Plague Value"
				}
			}
		},
		name="plague_bearer_stored_poison_percent",
		stats={
			[1]="corrosive_shroud_gains_%_of_damage_from_inflicted_poisons"
		}
	},
	[379]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum Plague Value is {0}"
				}
			}
		},
		name="plague_bearer_maximum",
		stats={
			[1]="virtual_plague_bearer_maximum_stored_poison_damage"
		}
	},
	[380]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="While Infecting, deals Chaos Damage per second equal to {0}% of the Plague Value when Infecting began, and loses Plague Value at the same rate"
				}
			}
		},
		name="plague_bearer_infection_percent",
		stats={
			[1]="corrosive_shroud_%_of_stored_poison_damage_to_deal_per_second"
		}
	},
	[381]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants {0:+d}% to Damage over Time Multiplier for Poison while Infecting"
				}
			}
		},
		name="plague_bearer_bonus_poison_multiplier_plus",
		stats={
			[1]="corrosive_shroud_poison_dot_multiplier_+_while_aura_active"
		}
	},
	[382]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Projectiles deal {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Projectiles deal {0}% less Damage"
				}
			}
		},
		name="active_skill_projectile_damage_incr",
		stats={
			[1]="active_skill_projectile_damage_+%_final"
		}
	},
	[383]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="Returning Projectiles deal {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="Returning Projectiles deal {0}% less Damage"
				},
				[3]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Returning Projectiles deal {0}% less Damage"
				}
			}
		},
		name="active_skill_returning_projectile_damage_incr",
		stats={
			[1]="active_skill_returning_projectile_damage_+%_final",
			[2]="quality_display_active_skill_returning_damage_is_gem"
		}
	},
	[384]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Deals up to {0}% more Damage to closer targets"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Deals up to {0}% less Damage to closer targets"
				}
			}
		},
		name="ground_slam_close_damage",
		stats={
			[1]="groundslam_damage_to_close_targets_+%_final"
		}
	},
	[385]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Returning Projectiles deal {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Returning Projectiles deal {0}% less Damage"
				}
			}
		},
		name="venom_gyre_whirling_projectile_damage",
		stats={
			[1]="snapping_adder_released_projectile_damage_+%_final"
		}
	},
	[386]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Returning Projectiles Pierce all Targets"
				}
			}
		},
		name="returning_pierce",
		stats={
			[1]="returning_projectiles_always_pierce"
		}
	},
	[387]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage Over Time caused by Projectiles deals {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Damage Over Time caused by Projectiles deals {0}% less Damage"
				}
			}
		},
		name="active_skill_projectile_dot_incr",
		stats={
			[1]="active_skill_damage_over_time_from_projectile_hits_+%_final"
		}
	},
	[388]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUpfrontCost"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Arcane Surge after Spending a total of {0} Mana on Upfront Costs and Effects of this Spell"
				}
			}
		},
		name="support_arcane_surge_chance",
		stats={
			[1]="support_arcane_surge_gain_buff_on_mana_use_threshold"
		}
	},
	[389]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Arcane Surge grants {0}% more Spell Damage\nArcane Surge grants {1}% increased Mana Regeneration rate"
				}
			}
		},
		name="support_arcane_surge_damage",
		stats={
			[1]="support_arcane_surge_spell_damage_+%_final",
			[2]="support_arcane_surge_mana_regeneration_rate_+%"
		}
	},
	[390]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Arcane Surge lasts {0} second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Arcane Surge lasts {0} seconds"
				}
			}
		},
		name="support_arcane_surge_duration",
		stats={
			[1]="support_arcane_surge_duration_ms"
		}
	},
	[391]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Cruelty lasts {0} second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cruelty lasts {0} seconds"
				}
			}
		},
		name="support_cruelty_duration",
		stats={
			[1]="support_cruelty_duration_ms"
		}
	},
	[392]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Innervation on Killing a Shocked Enemy"
				}
			}
		},
		name="support_innervate_buff",
		stats={
			[1]="support_innervate_gain_buff_on_killing_shocked_enemy"
		}
	},
	[393]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Innervation grants {0} to {1} Lightning Damage"
				}
			}
		},
		name="support_innervate_damage",
		stats={
			[1]="support_innervate_minimum_added_lightning_damage",
			[2]="support_innervate_maximum_added_lightning_damage"
		}
	},
	[394]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Innervation lasts {0} second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Innervation lasts {0} seconds"
				}
			}
		},
		name="support_innervate_buff_duration",
		stats={
			[1]="support_innervate_buff_duration_ms"
		}
	},
	[395]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Every third Attack deals a Ruthless Blow with Melee Hits"
				}
			}
		},
		name="support_ruthless_count",
		stats={
			[1]="support_ruthless_big_hit_max_count"
		}
	},
	[396]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ruthless Blows deal {0}% more Melee Damage"
				}
			}
		},
		name="support_ruthless_damage",
		stats={
			[1]="support_ruthless_big_hit_damage_+%_final"
		}
	},
	[397]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ruthless Blows deal {0}% more Damage with Bleeding caused by Melee Hits"
				}
			}
		},
		name="support_ruthless_bleeding_damage",
		stats={
			[1]="support_ruthless_blow_bleeding_damage_from_melee_hits_+%_final"
		}
	},
	[398]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ruthless Blows have a base Stun Duration of {0} seconds"
				}
			}
		},
		name="support_ruthless_stun",
		stats={
			[1]="support_ruthless_big_hit_stun_base_duration_override_ms"
		}
	},
	[399]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="At least {0} Rage required to start Berserking"
				}
			}
		},
		name="berserk_min_rage",
		stats={
			[1]="berserk_minimum_rage"
		}
	},
	[400]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Attacks"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Attacks"
				}
			}
		},
		name="berserk_attack_damage",
		stats={
			[1]="berserk_attack_damage_+%_final"
		}
	},
	[401]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Attack Speed"
				}
			}
		},
		name="berserk_attack_speed",
		stats={
			[1]="berserk_attack_speed_+%_final"
		}
	},
	[402]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Movement Speed"
				}
			}
		},
		name="berserk_move_speed",
		stats={
			[1]="berserk_movement_speed_+%_final"
		}
	},
	[403]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage taken"
				}
			}
		},
		name="berserk_damage_taken",
		stats={
			[1]="berserk_base_damage_taken_+%_final"
		}
	},
	[404]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Lose {0} Rage per second"
				}
			}
		},
		name="berserk_rage_loss_per_second",
		stats={
			[1]="virtual_berserk_hundred_times_rage_loss_per_second"
		}
	},
	[405]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Each second, {0}% more Rage loss Rate"
				}
			}
		},
		name="berserk_increased_rage_loss_per_second",
		stats={
			[1]="berserk_rage_loss_+%_per_second"
		}
	},
	[406]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attacks are Ancestrally Boosted, no more than once every {0} seconds\nAncestral Boost does not apply to repeats of the Attack"
				}
			}
		},
		name="ancestral_slam",
		stats={
			[1]="ancestral_slam_interval_duration"
		}
	},
	[407]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ancestrally Boosted Slams deal {0}% more Damage with Hits"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Ancestrally Boosted Slams deal {0}% less Damage with Hits"
				}
			}
		},
		name="ancestral_slam_hit_damage",
		stats={
			[1]="support_ancestral_slam_big_hit_hit_damage_+%_final"
		}
	},
	[408]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ancestrally Boosted Slams deal {0}% more Damage with Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Ancestrally Boosted Slams deal {0}% less Damage with Ailments"
				}
			}
		},
		name="ancestral_slam_ailment_damage",
		stats={
			[1]="support_ancestral_slam_big_hit_ailment_damage_+%_final"
		}
	},
	[409]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ancestrally Boosted Slams have {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Ancestrally Boosted Slams have {0}% reduced Area of Effect"
				}
			}
		},
		name="ancestral_slam_area",
		stats={
			[1]="support_ancestral_slam_big_hit_area_+%"
		}
	},
	[410]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Reflects {0}% of Damage Taken to Enemies"
				}
			}
		},
		name="tornado_damage_absorbed",
		stats={
			[1]="tornado_damage_absorbed_%"
		}
	},
	[411]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy"
				}
			}
		},
		name="absolution_blast_unique_chance",
		stats={
			[1]="absolution_blast_chance_to_summon_on_hitting_rare_or_unique_%"
		}
	},
	[412]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Deals {0}% more added damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Deals {0}% more added damage"
				}
			}
		},
		name="skill_added_damage_more",
		stats={
			[1]="active_skill_added_damage_+%_final"
		}
	},
	[413]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Area Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Area Damage"
				}
			}
		},
		name="active_skill_area_damage_incr",
		stats={
			[1]="active_skill_area_damage_+%_final"
		}
	},
	[414]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Area of Effect per Endurance Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Area of Effect per Endurance Charge"
				}
			}
		},
		name="active_skill_area_more_per_endurance",
		stats={
			[1]="active_skill_area_of_effect_+%_final_per_endurance_charge"
		}
	},
	[415]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Area of Effect when Cast on Frostbolt"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Area of Effect when Cast on Frostbolt"
				}
			}
		},
		name="active_skill_if_used_through_frostbolt_area",
		stats={
			[1]="active_skill_area_of_effect_+%_final_when_cast_on_frostbolt"
		}
	},
	[416]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Area of Effect length"
				}
			}
		},
		name="area_length_add",
		stats={
			[1]="active_skill_base_area_length_+"
		}
	},
	[417]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBloodStanceDefault"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Bleeding while in Blood Stance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextBloodStanceDefault"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Bleeding while in Blood Stance"
				}
			}
		},
		name="blood_stance_bleeding_damage",
		stats={
			[1]="active_skill_bleeding_damage_+%_final_in_blood_stance"
		}
	},
	[418]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Chills Enemies as though dealing {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Chills Enemies as though dealing {0}% less Damage"
				}
			}
		},
		name="chill_with_more_damage",
		stats={
			[1]="active_skill_chill_as_though_damage_+%_final"
		}
	},
	[419]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{}% increased Damage when Cast on Frostbolt"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{}% reduced Damage when Cast on Frostbolt"
				}
			}
		},
		name="active_skill_if_used_through_frostbolt_damage_incr",
		stats={
			[1]="active_skill_damage_+%_when_cast_on_frostbolt"
		}
	},
	[420]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage when Cast on Frostbolt"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage when Cast on Frostbolt"
				}
			}
		},
		name="active_skill_if_used_through_frostbolt_damage",
		stats={
			[1]="active_skill_if_used_through_frostbolt_damage_+%_final"
		}
	},
	[421]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="{0}% more Damage with Ignite"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="{0}% less Damage with Ignite"
				},
				[3]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="{0}% more Damage with Ignite"
				}
			}
		},
		name="ignite_damage_final",
		stats={
			[1]="active_skill_ignite_damage_+%_final",
			[2]="quality_display_active_skill_ignite_damage_is_gem"
		}
	},
	[422]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Poison Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Poison Duration"
				}
			}
		},
		name="poison_duration_final",
		stats={
			[1]="active_skill_poison_duration_+%_final"
		}
	},
	[423]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Projectiles deal {0}% more Damage with Hits for each remaining Chain"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Projectiles deal {0}% less Damage with Hits for each remaining Chain"
				}
			}
		},
		name="more_damage_per_remaining_chain",
		stats={
			[1]="active_skill_projectile_damage_+%_final_for_each_remaining_chain"
		}
	},
	[424]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Shocks Enemies as though dealing {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Shocks Enemies as though dealing {0}% less Damage"
				}
			}
		},
		name="shock_with_more_damage",
		stats={
			[1]="active_skill_shock_as_though_damage_+%_final"
		}
	},
	[425]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to grant an Endurance Charge on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Grants an Endurance Charge on Hit"
				}
			}
		},
		name="endurance_on_hit",
		stats={
			[1]="add_endurance_charge_on_skill_hit_%"
		}
	},
	[426]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain a Frenzy Charge on Hit"
				}
			}
		},
		name="frenzy_on_hit_chance",
		stats={
			[1]="add_frenzy_charge_on_skill_hit_%"
		}
	},
	[427]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6\nEach Steel Ward grants {0:+d}% Chance to Block Projectile Attack Damage"
				}
			}
		},
		name="steel_charge_block",
		stats={
			[1]="additional_block_chance_against_projectiles_%_per_steel_charge"
		}
	},
	[428]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Chain an additional time"
				}
			}
		},
		name="additional_chain_chance",
		stats={
			[1]="additional_chain_chance_%"
		}
	},
	[429]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Chance while Dead"
				}
			}
		},
		name="crit_chance_while_dead",
		stats={
			[1]="additional_critical_strike_chance_permyriad_while_dead"
		}
	},
	[430]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Chance while affected by Elusive"
				}
			}
		},
		name="additional_crit_while_elusive",
		stats={
			[1]="additional_critical_strike_chance_permyriad_while_affected_by_elusive"
		}
	},
	[431]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Fires an additional Projectile per Intensity"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Fires {0} additional Projectiles per Intensity"
				},
				[3]={
					limit={
						[1]={
							[1]=-1,
							[2]=-1
						}
					},
					text="Fires 1 fewer Projectile per Intensity"
				},
				[4]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Fires {0} fewer Projectiles per Intensity"
				}
			}
		},
		name="projectile_intensity_num",
		stats={
			[1]="additional_projectiles_per_intensity"
		}
	},
	[432]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and Reductions to Projectile Speed also apply to\nthis Skill's Area of Effect"
				}
			}
		},
		name="arrow_speed_modifiers_apply_to_area",
		stats={
			[1]="additive_arrow_speed_modifiers_apply_to_area_of_effect"
		}
	},
	[433]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Fire Damage from Hits is taken from the Aegis before your Life or Energy Shield\nAegis can take {0} Fire Damage"
				},
				[2]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]=1
						}
					},
					text="Cold Damage from Hits is taken from the Aegis before your Life or Energy Shield\nAegis can take {0} Cold Damage"
				},
				[3]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=2,
							[2]=2
						}
					},
					text="Elemental Damage from Hits is taken from the Aegis before your Life or Energy Shield\nAegis can take {0} Elemental Damage"
				},
				[4]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=3,
							[2]=3
						}
					},
					text="Lightning Damage from Hits is taken from the Aegis before your Life or Energy Shield\nAegis can take {0} Lightning Damage"
				}
			}
		},
		name="aegis_value",
		stats={
			[1]="virtual_aegis_unique_shield_max_value",
			[2]="active_skill_display_aegis_variation"
		}
	},
	[434]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Ailments per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Ailments per Frenzy Charge"
				}
			}
		},
		name="ailment_damage_per_frenzy",
		stats={
			[1]="ailment_damage_+%_per_frenzy_charge"
		}
	},
	[435]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="All Damage can Freeze"
				}
			}
		},
		name="all_freeze",
		stats={
			[1]="all_damage_can_freeze"
		}
	},
	[436]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="All Damage can Ignite"
				}
			}
		},
		name="all_ignite",
		stats={
			[1]="all_damage_can_ignite"
		}
	},
	[437]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="All Damage can Shock"
				}
			}
		},
		name="all_shock",
		stats={
			[1]="all_damage_can_shock"
		}
	},
	[438]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="If you have no Steel Shards, Projectile counts as already having Split"
				}
			}
		},
		name="no_split_if_no_steel_ammp",
		stats={
			[1]="already_split_if_no_steel_shards"
		}
	},
	[439]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damaging Hits always Stun Enemies that are on Full Life"
				}
			}
		},
		name="always_stun_full_life",
		stats={
			[1]="always_stun_enemies_that_are_on_full_life"
		}
	},
	[440]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Ancestor Totem Buff"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Ancestor Totem Buff"
				}
			}
		},
		name="ancestor_totem_buff_effect_incr",
		stats={
			[1]="ancestor_totem_buff_effect_+%"
		}
	},
	[441]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Activation range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Activation range"
				}
			}
		},
		name="ancestor_totem_parent_activation_range_incr",
		stats={
			[1]="ancestor_totem_parent_activation_range_+%"
		}
	},
	[442]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStunThreshold"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ancestrally Boosted Slams have {0}% reduced Enemy Stun Threshold"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStunThreshold"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Ancestrally Boosted Slams have {0}% increased Enemy Stun Threshold"
				}
			}
		},
		name="ancestral_slam_stun_threshold",
		stats={
			[1]="ancestral_slam_stun_threshold_reduction_+%"
		}
	},
	[443]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to create an additional Animate Weapon copy"
				}
			}
		},
		name="animate_weapon_chance_to_create_additional_copy_chance",
		stats={
			[1]="animate_weapon_chance_to_create_additional_copy_%"
		}
	},
	[444]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Curse is applied by Bane"
				}
			}
		},
		name="apply_with_dark_ritual",
		stats={
			[1]="apply_linked_curses_with_dark_ritual"
		}
	},
	[445]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Overpowered applies -{0}% chance to Block Attack and Spell Damage"
				}
			}
		},
		name="support_overpowered_on_enemy_block",
		stats={
			[1]="apply_overpowered_on_enemy_block_reduced_block_and_spell_block_%"
		}
	},
	[446]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage for each remaining Chain"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage for each remaining Chain"
				}
			}
		},
		name="arc_damage_per_remaining_chain",
		stats={
			[1]="arc_damage_+%_final_for_each_remaining_chain"
		}
	},
	[447]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage for each time beam has Chained"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage for each time beam has Chained"
				}
			}
		},
		name="arc_damage_per_chain",
		stats={
			[1]="arc_damage_+%_final_per_chain"
		}
	},
	[448]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Spends {0}% of current Mana"
				}
			}
		},
		name="arcane_cloak_mana",
		stats={
			[1]="arcane_cloak_consume_%_of_mana"
		}
	},
	[449]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Damage from Hits is taken from Buff before your Life or Energy Shield\nBuff can take Damage equal to Mana Spent by this Skill's effect"
				}
			}
		},
		name="arcane_cloak_buff_damage",
		stats={
			[1]="arcane_cloak_damage_absorbed_%"
		}
	},
	[450]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Buff grants Life Regeneration equal to {0}% of Mana Spent by this Skill's effect per Second"
				}
			}
		},
		name="arcane_cloak_regen_buff",
		stats={
			[1]="arcane_cloak_gain_%_of_consumed_mana_as_life_regenerated_per_second"
		}
	},
	[451]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Buff grants Added Lightning Damage equal to {0}% of Mana Spent by this Skill's effect"
				}
			}
		},
		name="arcane_cloak_damage_buff",
		stats={
			[1]="arcane_cloak_gain_%_of_consumed_mana_as_lightning_damage"
		}
	},
	[452]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Chill Enemy for {0} seconds when Hit, reducing their Action Speed by 30%"
				}
			}
		},
		name="arctic_armour_chill_when_hit_duration",
		stats={
			[1]="arctic_armour_chill_when_hit_duration"
		}
	},
	[453]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Freeze Enemies for 350 ms when Hit"
				}
			}
		},
		name="arctic_armour_freeze_when_hit",
		stats={
			[1]="arctic_armour_freeze_enemies_when_you_are_hit_%_chance"
		}
	},
	[454]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Can have up to {0} Chilling Area"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Can have up to {0} Chilling Areas"
				}
			}
		},
		name="actic_breath_areas",
		stats={
			[1]="arctic_breath_maximum_number_of_skulls_allowed"
		}
	},
	[455]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect per Stage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect per Stage"
				}
			}
		},
		name="frost_fury_aoe_per_stage",
		stats={
			[1]="area_of_effect_+%_per_frost_fury_stage"
		}
	},
	[456]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect per charge consumed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect per charge consumed"
				}
			}
		},
		name="aoe_per_consumed_charge",
		stats={
			[1]="area_of_effect_+%_per_removable_power_frenzy_or_endurance_charge"
		}
	},
	[457]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect when Cast on Frostbolt"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect when Cast on Frostbolt"
				}
			}
		},
		name="area_of_effect_incr_when_cast_on_frostbolt",
		stats={
			[1]="area_of_effect_+%_when_cast_on_frostbolt"
		}
	},
	[458]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect while not Dual Wielding"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect while not Dual Wielding"
				}
			}
		},
		name="area_of_effect_while_not_dual_wielding",
		stats={
			[1]="area_of_effect_+%_while_not_dual_wielding"
		}
	},
	[459]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed"
				}
			}
		},
		name="attack_and_cast_speed_incr",
		stats={
			[1]="attack_and_cast_speed_+%"
		}
	},
	[460]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Damage"
				}
			}
		},
		name="attack_damage_incr",
		stats={
			[1]="attack_damage_+%"
		}
	},
	[461]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlindNoDuration"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Nearby Enemies are Blinded while in Sand Stance\nYou take {0}% more Damage from Attacks from Enemies that aren't nearby while in Sand Stance\nNearby Enemies are Maimed while in Blood Stance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextBlindNoDuration"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Nearby Enemies are Blinded while in Sand Stance\nYou take {0}% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance\nNearby Enemies are Maimed while in Blood Stance"
				}
			}
		},
		name="sand_armour_damage_taken",
		stats={
			[1]="attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour"
		}
	},
	[462]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage Leeched as Mana"
				}
			}
		},
		name="mana_leech_from_any",
		stats={
			[1]="attack_skill_mana_leech_from_any_damage_permyriad"
		}
	},
	[463]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Skill when you Hit a Bleeding Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Skill when you Hit a Bleeding Enemy"
				}
			}
		},
		name="attack_on_hit_bleeding_enemy",
		stats={
			[1]="attack_trigger_on_hitting_bleeding_enemy_%"
		}
	},
	[464]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextImpale"
					},
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0}% chance to Impale Enemies on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextImpale"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Impale Enemies on Hit"
				}
			}
		},
		name="attack_impale_chance",
		stats={
			[1]="attacks_impale_on_hit_%_chance"
		}
	},
	[465]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChanceToAvoidDamageMax"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid All Damage from Hits"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextChanceToAvoidDamageMax"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Avoid All Damage from Hits"
				}
			}
		},
		name="avoid_damage_chance",
		stats={
			[1]="avoid_damage_%"
		}
	},
	[466]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% Chance to Avoid Interruption from Stuns While Using this Skill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Avoid Interruption from Stuns While Using this Skill"
				}
			}
		},
		name="avoid_interrupt_while_using_chance",
		stats={
			[1]="avoid_interruption_while_using_this_skill_%"
		}
	},
	[467]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSuperchargedProjectile"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Projectiles have {0}% chance to be Supercharged"
				}
			}
		},
		name="ball_lightning_superball_chance",
		stats={
			[1]="ball_lightning_superball_%_chance"
		}
	},
	[468]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Projectile spread"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Projectile spread"
				}
			}
		},
		name="barrage_projectile_spread_incr",
		stats={
			[1]="barrage_support_projectile_spread_+%"
		}
	},
	[469]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to deal Triple Damage"
				}
			}
		},
		name="triple_damage_chance",
		stats={
			[1]="base_chance_to_deal_triple_damage_%"
		}
	},
	[470]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Destroy Ignited Corpses on Killing Blow"
				}
			}
		},
		name="destroy_ignited_corpses_chance",
		stats={
			[1]="base_chance_to_destroy_corpse_on_kill_%_vs_ignited"
		}
	},
	[471]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Aura grants {0}% chance to Shock"
				}
			}
		},
		name="skill_grants_shock_chance",
		stats={
			[1]="base_chance_to_shock_%_from_skill"
		}
	},
	[472]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		name="cooldown_speed_incr",
		stats={
			[1]="base_cooldown_speed_+%"
		}
	},
	[473]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken"
				}
			}
		},
		name="damage_taken_incr",
		stats={
			[1]="base_damage_taken_+%"
		}
	},
	[474]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals no Chaos Damage"
				}
			}
		},
		name="deal_no_chaos",
		stats={
			[1]="base_deal_no_chaos_damage"
		}
	},
	[475]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextEnergyShieldLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Spell Damage Leeched as Energy Shield"
				}
			}
		},
		name="spell_es_leech",
		stats={
			[1]="base_energy_shield_leech_from_spell_damage_permyriad"
		}
	},
	[476]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage with Hits is Lucky"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Damage with Hits is Unlucky"
				}
			}
		},
		name="lucky_damage",
		stats={
			[1]="base_extra_damage_rolls"
		}
	},
	[477]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextColdExposure"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to inflict Cold Exposure on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextColdExposure"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Inflict Cold Exposure on Hit"
				}
			}
		},
		name="inflict_cold_exposure_on_hit_chance",
		stats={
			[1]="base_inflict_cold_exposure_on_hit_%_chance"
		}
	},
	[478]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFireExposure"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to inflict Fire Exposure on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextFireExposure"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Inflict Fire Exposure on Hit"
				}
			}
		},
		name="inflict_fire_exposure_on_hit_chance",
		stats={
			[1]="base_inflict_fire_exposure_on_hit_%_chance"
		}
	},
	[479]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLightningExposure"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to inflict Lightning Exposure on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextLightningExposure"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Inflict Lightning Exposure on Hit"
				}
			}
		},
		name="inflict_lightning_exposure_on_hit_chance",
		stats={
			[1]="base_inflict_lightning_exposure_on_hit_%_chance"
		}
	},
	[480]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Chaos Damage Leeched as Life"
				}
			}
		},
		name="life_leech_from_chaos_damage",
		stats={
			[1]="base_life_leech_from_chaos_damage_permyriad"
		}
	},
	[481]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Maximum 1 Summoned Phantasm"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Maximum {0} Summoned Phantasms"
				}
			}
		},
		name="ghost_limit",
		stats={
			[1]="number_of_support_ghosts_allowed"
		}
	},
	[482]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies in range take up to {0}% increased Damage, based on distance from the Void Sphere"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies in range take up to {0}% reduced Damage, based on distance from the Void Sphere"
				}
			}
		},
		name="black_hole_damage_taken",
		stats={
			[1]="blackhole_damage_taken_+%"
		}
	},
	[483]={
		lang={
			English={
				[1]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextHinderVariableEffectNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies in range are Hindered, with up to {0}% reduced Movement Speed, based on distance from the Void Sphere"
				}
			}
		},
		name="black_hole_hinder",
		stats={
			[1]="blackhole_hinder_%"
		}
	},
	[484]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Pulses every {0} second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Pulses every {0} seconds"
				}
			}
		},
		name="blackhole_tick_rate_ms",
		stats={
			[1]="blackhole_tick_rate_ms"
		}
	},
	[485]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance for Detonated Blades to not be removed"
				}
			}
		},
		name="blade_burst_detonated_blades_not_removed_chance",
		stats={
			[1]="blade_blast_detonated_blades_not_removed_%_chance"
		}
	},
	[486]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Area of Effect per Blade Vortex blade detonated"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Area of Effect per Blade Vortex blade detonated"
				}
			}
		},
		name="blade_burst_area_per_vortex",
		stats={
			[1]="blade_burst_area_of_effect_+%_final_per_blade_vortex_blade_detonated"
		}
	},
	[487]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage while Channelling"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage while Channelling"
				}
			}
		},
		name="blade_flurry_elemental_damage_while_channeling",
		stats={
			[1]="blade_flurry_elemental_damage_+%_while_channeling"
		}
	},
	[488]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Final Flurry has {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Final Flurry has {0}% reduced Area of Effect"
				}
			}
		},
		name="blade_flurry_final_flurry_area_of_effect",
		stats={
			[1]="blade_flurry_final_flurry_area_of_effect_+%"
		}
	},
	[489]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to create an additional Blade"
				}
			}
		},
		name="blade_vortex_additional_blade_chance",
		stats={
			[1]="blade_vortex_additional_blade_chance_%"
		}
	},
	[490]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance for each blade"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance for each blade"
				}
			}
		},
		name="blade_vortex_crit_chance_per_blade",
		stats={
			[1]="blade_vortex_critical_strike_chance_+%_per_blade"
		}
	},
	[491]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage while you have 5 or fewer Blades"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage while you have 5 or fewer Blades"
				}
			}
		},
		name="blade_vortex_damage_5_or_fewer_blades",
		stats={
			[1]="blade_vortex_damage_+%_with_5_or_fewer_blades"
		}
	},
	[492]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hits Enemies every {0} Seconds"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Never Hits Enemies"
				}
			}
		},
		name="blade_vortex_hit_rate",
		stats={
			[1]="blade_vortex_hit_rate_ms"
		}
	},
	[493]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance per Volley"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance per Volley"
				}
			}
		},
		name="bladefall_crit_chance_per_stage",
		stats={
			[1]="bladefall_critical_strike_chance_+%_per_stage"
		}
	},
	[494]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased distance between Volleys"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced distance between Volleys"
				}
			}
		},
		name="bladefall_volley_gap_distance",
		stats={
			[1]="bladefall_volley_gap_distance_+%"
		}
	},
	[495]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLingeringBlades"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Each Volley leaves a Lingering Blade in the ground"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextLingeringBlades"
					},
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Every {0} Volleys leave a Lingering Blade in the ground"
				}
			}
		},
		name="bladefall_leaves_blades",
		stats={
			[1]="bladefall_volleys_needed_per_vestige_blade"
		}
	},
	[496]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Attack Speed while you're in a Blood Bladestorm"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Attack Speed while you're in a Blood Bladestorm"
				}
			}
		},
		name="skill_attack_speed_in_bloodstorm",
		stats={
			[1]="bladestorm_attack_speed_+%_final_while_in_bloodstorm"
		}
	},
	[497]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Blood Bladestorm deals {0}% increased Damage with Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Blood Bladestorm deals {0}% reduced Damage with Ailments"
				}
			}
		},
		name="bladestorm_blood_stance_ailment_damage",
		stats={
			[1]="bladestorm_blood_stance_ailment_damage_+%"
		}
	},
	[498]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to create the wrong Bladestorm"
				}
			}
		},
		name="bladestorm_create_alternate_stance_storm_chance",
		stats={
			[1]="bladestorm_create_alternate_stance_storm_%_chance"
		}
	},
	[499]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Maximum of {0} Bladestorms at a time"
				}
			}
		},
		name="bladestorm_limit",
		stats={
			[1]="bladestorm_maximum_number_of_storms_allowed"
		}
	},
	[500]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Sand Bladestorms grant {0}% increased Movement Speed to you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Sand Bladestorms grant {0}% reduced Movement Speed to you"
				}
			}
		},
		name="sandstorm_grants_movement_speed",
		stats={
			[1]="bladestorm_movement_speed_+%_while_in_sandstorm"
		}
	},
	[501]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Sand Bladestorms move with {0}% increased speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Sand Bladestorms move with {0}% reduced speed"
				}
			}
		},
		name="bladestorm_sandstorm_movement_speed",
		stats={
			[1]="bladestorm_sandstorm_movement_speed_+%"
		}
	},
	[502]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Bladestorm deals {0}% more Damage with Hits and Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Bladestorm deals {0}% less Damage with Hits and Ailments"
				}
			}
		},
		name="bladestorm_damage_incr",
		stats={
			[1]="bladestorm_storm_damage_+%_final"
		}
	},
	[503]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Arrows fall within a {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Arrows fall within a {0}% reduced Area of Effect"
				}
			}
		},
		name="blast_rain_area_of_effect",
		stats={
			[1]="blast_rain_area_of_effect_+%"
		}
	},
	[504]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage to distant Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage to distant Enemies"
				}
			}
		},
		name="blast_rain_damage_vs_distant_enemies",
		stats={
			[1]="blast_rain_damage_+%_vs_distant_enemies"
		}
	},
	[505]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]="!",
							[2]=0
						}
					},
					text="Cannot cause Bleeding"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="!",
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						}
					},
					text="Causes Bleeding"
				},
				[3]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						}
					},
					text="Causes Bleeding"
				},
				[4]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						}
					},
					text="{0}% chance to cause Bleeding"
				}
			}
		},
		name="bleeding_chance",
		stats={
			[1]="bleed_on_hit_with_attacks_%",
			[2]="global_bleed_on_hit",
			[3]="cannot_cause_bleeding"
		}
	},
	[506]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Bleeding"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Bleeding"
				}
			}
		},
		name="bleeding_damage_incr",
		stats={
			[1]="bleeding_damage_+%"
		}
	},
	[507]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Buff grants {0}% of Elemental Attack Damage leeched as Life"
				}
			}
		},
		name="blood_rage_elemental_damage_life_leech",
		stats={
			[1]="blood_rage_life_leech_from_elemental_damage_permyriad"
		}
	},
	[508]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="Gain a Blood Charge if this Skill Hits Enemies and none of them Die\nLose a Blood Charge and Recover {1}% of Life when an Enemy Dies while affected by this Skill's Debuff"
				},
				[2]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Gain a Blood Charge if this Skill Hits Enemies and none of them Die\nLose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff"
				},
				[3]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="Recover {1}% of Life when an Enemy Dies while affected by this Skill's Debuff"
				}
			}
		},
		name="blood_scythe_charge_loss",
		stats={
			[1]="lose_blood_scythe_charge_on_kill",
			[2]="reap_life_%_granted_on_death_with_debuff"
		}
	},
	[509]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Costs {0}% more Life per Blood Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Cost s{0}% less Life per Blood Charge"
				}
			}
		},
		name="blood_scythe_cost_per_charge",
		stats={
			[1]="blood_scythe_cost_+%_final_per_charge"
		}
	},
	[510]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Deals {0}% more Damage per Blood Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Deals {0}% less Damage per Blood Charge"
				}
			}
		},
		name="blood_scythe_damage_per_charge",
		stats={
			[1]="blood_scythe_damage_+%_final_per_charge"
		}
	},
	[511]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Buff Duration is refreshed after you spend a total of {0} Life"
				}
			}
		},
		name="blood_surge_refresh_threshold",
		stats={
			[1]="blood_surge_refresh_on_total_life_spent"
		}
	},
	[512]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="Fires tendrils at up to {0} Targets"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Fires tendrils at up to {0:+d} Targets"
				}
			}
		},
		name="blood_tendrils_targets",
		stats={
			[1]="blood_tendrils_beam_count",
			[2]="quality_display_exsanguinate_beam_targets_is_gem"
		}
	},
	[513]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage if not Consuming a Corpse"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage if not Consuming a Corpse"
				}
			}
		},
		name="bodyswap_damage_when_not_consuming_corpse",
		stats={
			[1]="bodyswap_damage_+%_when_not_consuming_corpse"
		}
	},
	[514]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Golems deal {0}% more Damage per Non-Golem Minion near them, up to {1}%"
				}
			}
		},
		name="bone_golem_damage_per_nearby_non_golem_minion",
		stats={
			[1]="bone_golem_damage_+%_final_per_non_golem_minion_nearby",
			[2]="bone_golem_damage_per_non_golem_minion_nearby_maximum_%"
		}
	},
	[515]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Golems grant {0} to {1} additional Physical Damage for Non-Golem Minions"
				}
			}
		},
		name="golem_grants_minion_added_physical",
		stats={
			[1]="bone_golem_grants_minion_minimum_added_physical_damage",
			[2]="bone_golem_grants_minion_maximum_added_physical_damage"
		}
	},
	[516]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to grant +1 Trauma"
				}
			}
		},
		name="extra_trauma_chance",
		stats={
			[1]="boneshatter_chance_to_gain_+1_trauma"
		}
	},
	[517]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Overcharged Brands Activate {0}% faster, +{0}% every 0.5 seconds"
				}
			}
		},
		name="brand_overcharge_activation_rate",
		stats={
			[1]="brand_detonate_faster_activation_%_per_second"
		}
	},
	[518]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Overcharged Brands expire {0}% faster, +{0}% every 0.5 seconds"
				}
			}
		},
		name="brand_overcharge_duration_rate",
		stats={
			[1]="brand_detonate_faster_duration_%_per_second"
		}
	},
	[519]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Spends {0}% of Brand's Cost"
				}
			}
		},
		name="brand_recall_spend",
		stats={
			[1]="brand_recall_spend_%_of_recalled_brands_cost"
		}
	},
	[520]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=2
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants {0} Steel Shards every {1} seconds"
				}
			}
		},
		name="call_of_steel_reload",
		stats={
			[1]="call_of_steel_reload_amount",
			[2]="call_of_steel_reload_time"
		}
	},
	[521]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Skill cannot Knock Enemies Back"
				}
			}
		},
		name="cannot_knockback",
		stats={
			[1]="cannot_knockback"
		}
	},
	[522]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Spell when you Crit an Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Spell when you Crit an Enemy"
				}
			}
		},
		name="cast_this_spell_on_crit",
		stats={
			[1]="cast_on_crit_%"
		}
	},
	[523]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Spell when you use a Flask"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Spell when you use a Flask"
				}
			}
		},
		name="cast_on_flask_use",
		stats={
			[1]="cast_on_flask_use_%"
		}
	},
	[524]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Spell is Triggered when Gained"
				}
			}
		},
		name="cast_on_equip",
		stats={
			[1]="cast_on_gain_skill"
		}
	},
	[525]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Range"
				}
			}
		},
		name="chain_hook_range_pluspercent",
		stats={
			[1]="chain_hook_range_+%"
		}
	},
	[526]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="+1 Radius per {0} Rage"
				}
			}
		},
		name="chain_strike_radius",
		stats={
			[1]="chain_strike_cone_radius_+_per_x_rage"
		}
	},
	[527]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRage"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0} Rage if this Skill Hits any Enemies"
				}
			}
		},
		name="chain_strike_rage",
		stats={
			[1]="chain_strike_gain_x_rage_if_attack_hits"
		}
	},
	[528]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Chaining range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Chaining range"
				}
			}
		},
		name="chain_range",
		stats={
			[1]="chaining_range_+%"
		}
	},
	[529]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLucky"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance for Damage with Hits to be Lucky"
				}
			}
		},
		name="extra_damage_roll_chance",
		stats={
			[1]="chance_for_extra_damage_roll_%"
		}
	},
	[530]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{}% chance to Summon a Skeleton Archer instead of a Skeleton Warrior"
				}
			}
		},
		name="summon_skeleton_archer_chance",
		stats={
			[1]="chance_for_melee_skeletons_to_summon_as_archer_skeletons_%"
		}
	},
	[531]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to also Poison a nearby Enemy when you inflict Poison"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Poison a nearby Enemy when you inflict Poison"
				}
			}
		},
		name="chance_to_poison_another_enemy",
		stats={
			[1]="chance_%_when_poison_to_also_poison_another_enemy"
		}
	},
	[532]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextBloodStanceDefault"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to cause Bleeding while in Blood Stance"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextBloodStanceDefault"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Causes Bleeding while in Blood Stance"
				}
			}
		},
		name="blood_stance_bleeding_chance",
		stats={
			[1]="chance_to_bleed_on_hit_%_chance_in_blood_stance"
		}
	},
	[533]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to inflict Bleeding with Hits on Maimed Enemies"
				}
			}
		},
		name="bleed_on_hit_vs_maimed",
		stats={
			[1]="chance_to_bleed_on_hit_%_vs_maimed"
		}
	},
	[534]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to deal Double Damage"
				}
			}
		},
		name="double_damage_chance",
		stats={
			[1]="chance_to_deal_double_damage_%"
		}
	},
	[535]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to deal Double Damage to Bleeding Enemies"
				}
			}
		},
		name="double_damage_chance_vs_bleed",
		stats={
			[1]="chance_to_deal_double_damage_%_vs_bleeding_enemies"
		}
	},
	[536]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to double Stun Duration"
				}
			}
		},
		name="chance_to_double_stun_duration",
		stats={
			[1]="chance_to_double_stun_duration_%"
		}
	},
	[537]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Projectiles have {0}% chance for an additional Projectile when Forking"
				}
			}
		},
		name="chance_to_fork_extra_projectile",
		stats={
			[1]="chance_to_fork_extra_projectile_%"
		}
	},
	[538]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						}
					},
					text="{0}% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area"
				},
				[2]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=0,
							[2]=0
						}
					},
					text="{0}% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area\nEvery second, gain a Frenzy Charge if an Enemy is in this Skill's Area"
				},
				[3]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						}
					},
					text="Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area"
				},
				[4]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=0,
							[2]=0
						}
					},
					text="Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area\nEvery second, gain a Frenzy Charge if an Enemy is in this Skill's Area"
				},
				[5]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power Charge when an Enemy Dies while in this Skill's Area"
				},
				[6]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power Charge when an Enemy Dies while in this Skill's Area\nEvery second, gain a Power Charge if an Enemy is in this Skill's Area"
				},
				[7]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain a Power Charge when an Enemy Dies while in this Skill's Area"
				},
				[8]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain a Power Charge when an Enemy Dies while in this Skill's Area\nEvery second, gain a Power Charge if an Enemy is in Skill's Area"
				}
			}
		},
		name="cold_snap_frenzy_chance",
		stats={
			[1]="chance_to_gain_frenzy_charge_on_killing_enemy_affected_by_cold_snap_ground_%",
			[2]="vaal_cold_snap_gain_frenzy_charge_every_second_if_enemy_in_aura",
			[3]="active_skill_cooldown_bypass_type_override_to_power_charge"
		}
	},
	[539]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Power Charge when Projectile Hits a Rare or Unique Enemy"
				}
			}
		},
		name="power_charge_vs_rare_or_unique",
		stats={
			[1]="chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%"
		}
	},
	[540]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hex has {0}% chance to affect Hexproof Enemies"
				}
			}
		},
		name="ignore_hexproof_chance",
		stats={
			[1]="chance_to_ignore_hexproof_%"
		}
	},
	[541]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextImpale"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to inflict an additional Impale when this Skill inflicts Impale"
				}
			}
		},
		name="additional_impale_chance",
		stats={
			[1]="chance_to_inflict_additional_impale_%"
		}
	},
	[542]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextScorch"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Scorch Enemies"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextScorch"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Always Scorch Enemies"
				}
			}
		},
		name="scorch_chance",
		stats={
			[1]="chance_to_scorch_%"
		}
	},
	[543]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Summon a Phantasm when this Skill Hits a Rare or Unique Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Summon a Phantasm when this Skill Hits a Rare or Unique Enemy"
				}
			}
		},
		name="ghost_rare_chance",
		stats={
			[1]="chance_to_summon_support_ghost_on_hitting_rare_or_unique_%"
		}
	},
	[544]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Summon a Phantasm when this Skill deals a Killing Blow"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Summon a Phantasm when this Skill deals a Killing Blow"
				}
			}
		},
		name="ghost_chance",
		stats={
			[1]="chance_to_summon_support_ghost_on_killing_blow_%"
		}
	},
	[545]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Skill when your Animated Guardian Kills an Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Skill when your Animated Guardian Kills an Enemy"
				}
			}
		},
		name="trigger_on_animate_guardian_kill",
		stats={
			[1]="chance_to_trigger_on_animate_guardian_kill_%"
		}
	},
	[546]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Skill when an Animated Weapon Kills an Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Skill when an Animated Weapon Kills an Enemy"
				}
			}
		},
		name="trigger_on_animate_weapon_kill",
		stats={
			[1]="chance_to_trigger_on_animate_weapon_kill_%"
		}
	},
	[547]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnnerve"
					},
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0}% chance to Unnerve Enemies for 4 seconds on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnnerve"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Unnerve Enemies for 4 seconds on Hit"
				}
			}
		},
		name="unnerve_on_hit_chance",
		stats={
			[1]="chance_to_unnerve_on_hit_%"
		}
	},
	[548]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Chaos Damage with Hits is Resisted by lowest Resistance instead"
				}
			}
		},
		name="chaos_lowest_res",
		stats={
			[1]="chaos_damage_resisted_by_lowest_resistance"
		}
	},
	[549]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Hits and Ailments for each stage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Hits and Ailments for each stage"
				}
			}
		},
		name="charged_attack_damage_stages",
		stats={
			[1]="charged_attack_damage_per_stack_+%_final"
		}
	},
	[550]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0}% more Damage while Channelling if Illusion has finished moving"
				}
			}
		},
		name="charged_dash_damage_when_stopped_moving",
		stats={
			[1]="charged_dash_channelling_damage_at_full_stacks_+%_final"
		}
	},
	[551]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Final wave deals {0}% of Damage per stage"
				}
			}
		},
		name="charged_dash_final_wave_damage_per_stage",
		stats={
			[1]="charged_dash_damage_+%_final_per_stack"
		}
	},
	[552]={
		lang={
			English={
				[1]={
					[1]={
						k="multiplicative_damage_modifier",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Illusion moves at {0}% of your Movement Speed"
				}
			}
		},
		name="charged_dash_built_in_move_speed",
		stats={
			[1]="charged_dash_skill_inherent_movement_speed_+%_final"
		}
	},
	[553]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChilledGround"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Chilled Ground from this Skill has a base effect of {0}%"
				}
			}
		},
		name="chilled_ground_magnitude_override",
		stats={
			[1]="chilled_ground_base_magnitude_override"
		}
	},
	[554]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Chilling Area has {0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Chilling Area has {0}% reduced Movement Speed"
				}
			}
		},
		name="chilling_area_movement_velocity",
		stats={
			[1]="chilling_area_movement_velocity_+%"
		}
	},
	[555]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Buff grants {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Buff grants {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		name="chronomancer_buff_cooldown_speed_incr",
		stats={
			[1]="chronomancer_buff_cooldown_speed_+%"
		}
	},
	[556]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies in Area deal {0}% more Damage while at maximum Stages"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies in Area deal {0}% less Damage while at maximum Stages"
				}
			}
		},
		name="circle_of_power_enemy_damage",
		stats={
			[1]="circle_of_power_enemy_damage_+%_final_at_max_stages"
		}
	},
	[557]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gains a Stage when you Spend a total of {0} Mana while in Area"
				}
			}
		},
		name="circle_of_power_upgrade_cost",
		stats={
			[1]="circle_of_power_mana_spend_per_upgrade"
		}
	},
	[558]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="Maximum {0} Stages"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="Maximum 1 Stage"
				},
				[3]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="{0:+d} to Maximum Stages"
				}
			}
		},
		name="circle_of_power_max_stages",
		stats={
			[1]="circle_of_power_max_stages",
			[2]="quality_display_circle_of_power_is_gem"
		}
	},
	[559]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Buff grants {0} to {1} Added Lightning Damage per Stage"
				}
			}
		},
		name="circle_of_power_added_lightning",
		stats={
			[1]="circle_of_power_min_added_lightning_per_stage",
			[2]="circle_of_power_max_added_lightning_per_stage"
		}
	},
	[560]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cleave has +1 to Radius per Nearby Enemy, up to +10"
				}
			}
		},
		name="cleave_radius_per_enemy",
		stats={
			[1]="cleave_+1_base_radius_per_nearby_enemy_up_to_10"
		}
	},
	[561]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextColdAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Duration of Cold Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextColdAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Duration of Cold Ailments"
				}
			}
		},
		name="cold_ailment_duration_incr",
		stats={
			[1]="cold_ailment_duration_+%"
		}
	},
	[562]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextColdAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Cold Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextColdAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Cold Ailments"
				}
			}
		},
		name="cold_ailment_effect_incr",
		stats={
			[1]="cold_ailment_effect_+%"
		}
	},
	[563]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Combat Rush"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Combat Rush"
				}
			}
		},
		name="combat_rush_effect_incr",
		stats={
			[1]="combat_rush_effect_+%"
		}
	},
	[564]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Effect of Consecrated Ground"
				}
			}
		},
		name="consecrated_ground_effect_incr",
		stats={
			[1]="consecrated_ground_effect_+%"
		}
	},
	[565]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Consecrated Ground applies {0}% increased Damage taken to Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Consecrated Ground applies {0}% reduced Damage taken to Enemies"
				}
			}
		},
		name="consecrated_ground_enemy_damage_taken_incr",
		stats={
			[1]="consecrated_ground_enemy_damage_taken_+%"
		}
	},
	[566]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Consecrated Ground grants Immunity to Curses to you and Allies"
				}
			}
		},
		name="consecrated_ground_immune_to_curses",
		stats={
			[1]="consecrated_ground_immune_to_curses"
		}
	},
	[567]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Consecrated Ground Area"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Consecrated Ground Area"
				}
			}
		},
		name="concsecrated_ground_area_incr",
		stats={
			[1]="consecrated_ground_area_+%"
		}
	},
	[568]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Converted Enemies deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Converted Enemies deal {0}% reduced Damage"
				}
			}
		},
		name="converted_enemy_damage_incr",
		stats={
			[1]="conversation_trap_converted_enemy_damage_+%"
		}
	},
	[569]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Converted Enemies have {0}% chance to Taunt on Hit"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Converted Enemies Taunt on Hit"
				}
			}
		},
		name="converted_chance_to_taunt",
		stats={
			[1]="conversion_trap_converted_enemies_chance_to_taunt_on_hit_%"
		}
	},
	[570]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Maximum of {0} Geysers at a time"
				}
			}
		},
		name="cremation_max_geysers",
		stats={
			[1]="corpse_erruption_maximum_number_of_geyers"
		}
	},
	[571]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Area of Effect if Consuming a corpse"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Area of Effect if Consuming a corpse"
				}
			}
		},
		name="bodyswap_corpse_area_incr",
		stats={
			[1]="corpse_warp_area_of_effect_+%_final_when_consuming_corpse"
		}
	},
	[572]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to inflict an additional Corrupted Blood Debuff"
				}
			}
		},
		name="corrrupting_fever_additional_corrupted_blood_chance",
		stats={
			[1]="corrupting_fever_apply_additional_corrupted_blood_%"
		}
	},
	[573]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCoveredInAsh"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Cover Enemies in Ash on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextCoveredInAsh"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cover Enemies in Ash on Hit"
				}
			}
		},
		name="cover_in_ash_on_hit_chance",
		stats={
			[1]="cover_in_ash_on_hit_%"
		}
	},
	[574]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Creates a storm when you Kill a Shocked Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="Creates a storm when you Kill a Shocked Enemy or Shock an Enemy"
				}
			}
		},
		name="herald_of_thunder_also_storm_on_shock",
		stats={
			[1]="display_herald_of_thunder_storm",
			[2]="create_herald_of_thunder_storm_on_shocking_enemy"
		}
	},
	[575]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Slipstreams grant {0}% increased Action Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Slipstreams grant {0}% reduced Action Speed"
				}
			}
		},
		name="slipstream_action_speed",
		stats={
			[1]="created_slipstream_action_speed_+%"
		}
	},
	[576]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Explode a nearby Corpse when Firing Projectiles"
				}
			}
		},
		name="cremation_additional_corpse_detonation_chance",
		stats={
			[1]="cremation_chance_to_explode_nearby_corpse_when_firing_projectiles"
		}
	},
	[577]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance against Shocked Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance against Shocked Enemies"
				}
			}
		},
		name="crit_chance_vs_shocked_enemies",
		stats={
			[1]="critical_strike_chance_+%_vs_shocked_enemies"
		}
	},
	[578]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier for Ailments from Critical Strikes"
				}
			}
		},
		name="critical_ailment_dot_multiplier",
		stats={
			[1]="critical_ailment_dot_multiplier_+"
		}
	},
	[579]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier for Poison from Critical Strikes"
				}
			}
		},
		name="poison_crit_multi",
		stats={
			[1]="critical_poison_dot_multiplier_+"
		}
	},
	[580]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance per Power Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance per Power Charge"
				}
			}
		},
		name="crit_chance_per_power_charge",
		stats={
			[1]="critical_strike_chance_+%_per_power_charge"
		}
	},
	[581]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance per Inspiration Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance per Inspiration Charge"
				}
			}
		},
		name="crit_chance_per_righteous_charge",
		stats={
			[1]="critical_strike_chance_+%_per_righteous_charge"
		}
	},
	[582]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance against Blinded Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance against Blinded Enemies"
				}
			}
		},
		name="critical_strike_chance_incr_vs_blinded_enemies",
		stats={
			[1]="critical_strike_chance_+%_vs_blinded_enemies"
		}
	},
	[583]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier for each blade"
				}
			}
		},
		name="crit_multi_per_blade",
		stats={
			[1]="critical_strike_multiplier_+_per_blade"
		}
	},
	[584]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier per Power Charge"
				}
			}
		},
		name="crit_multi_per_power_charge",
		stats={
			[1]="critical_strike_multiplier_+_per_power_charge"
		}
	},
	[585]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Cruelty granted by this Skill"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Cruelty granted by this Skill"
				}
			}
		},
		name="cruelty_effect_incr",
		stats={
			[1]="cruelty_effect_+%"
		}
	},
	[586]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCrushedNoDuration"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Crush for 2 seconds on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextCrushedNoDuration"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Crush for 2 seconds on Hit"
				}
			}
		},
		name="crush_on_hit_chance",
		stats={
			[1]="crush_for_2_seconds_on_hit_%_chance"
		}
	},
	[587]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gains 1 Stage every {0} seconds while Channelling"
				}
			}
		},
		name="cyclone_stage_gain_time",
		stats={
			[1]="cyclone_gain_stage_every_x_ms_while_channelling"
		}
	},
	[588]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum {0} Stages"
				}
			}
		},
		name="cyclone_max_stages",
		stats={
			[1]="cyclone_max_number_of_stages"
		}
	},
	[589]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to radius per Stage"
				}
			}
		},
		name="cyclone_range_per_stage",
		stats={
			[1]="cyclone_melee_weapon_range_+_per_stage"
		}
	},
	[590]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lose 1 Stage every {0} seconds while not Channelling"
				}
			}
		},
		name="cyclone_stage_decay_time",
		stats={
			[1]="cyclone_stage_decay_time_ms"
		}
	},
	[591]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Deals {0}% increased Damage if you've lost an Endurance Charge in the past 8 seconds"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Deals {0}% reduced Damage if you've lost an Endurance Charge in the past 8 seconds"
				}
			}
		},
		name="damage_incr_if_lost_endurance_charge",
		stats={
			[1]="damage_+%_if_lost_endurance_charge_in_past_8_seconds"
		}
	},
	[592]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage for each 200 Mana you have Spent Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage for each 200 Mana you have Spent Recently"
				}
			}
		},
		name="damage_incr_per_200_mana_spent",
		stats={
			[1]="damage_+%_per_200_mana_spent_recently"
		}
	},
	[593]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage for each time this Skill has Chained"
				}
			}
		},
		name="damage_per_chain",
		stats={
			[1]="damage_+%_per_chain"
		}
	},
	[594]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits against Chilled Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits against Chilled Enemies"
				}
			}
		},
		name="damage_incr_vs_chilled_enemies",
		stats={
			[1]="damage_+%_vs_chilled_enemies"
		}
	},
	[595]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits and Ailments against Enemies that are on Full Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits and Ailments against Enemies that are on Full Life"
				}
			}
		},
		name="dual_strike_damage_full_life_incr",
		stats={
			[1]="damage_+%_vs_enemies_on_full_life"
		}
	},
	[596]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits and Ailments  per Freeze, Shock or Ignite on Enemy"
				}
			}
		},
		name="damage_incr_per_ailment",
		stats={
			[1]="damage_+%_vs_enemies_per_freeze_shock_ignite"
		}
	},
	[597]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage while Leeching Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage while Leeching Energy Shield"
				}
			}
		},
		name="damage_while_es_leeching",
		stats={
			[1]="damage_+%_while_es_leeching"
		}
	},
	[598]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage while Leeching Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage while Leeching Life"
				}
			}
		},
		name="damage_while_life_leeching",
		stats={
			[1]="damage_+%_while_life_leeching"
		}
	},
	[599]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage while Leeching Mana"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage while Leeching Mana"
				}
			}
		},
		name="damage_while_mana_leeching",
		stats={
			[1]="damage_+%_while_mana_leeching"
		}
	},
	[600]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits and Ailments per Curse on Enemy"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits and Ailments per Curse on Enemy"
				}
			}
		},
		name="damage_per_enemy_curse_incr",
		stats={
			[1]="damage_vs_cursed_enemies_per_enemy_curse_+%"
		}
	},
	[601]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits against Enemies that are on Low Life"
				}
			}
		},
		name="damage_vs_enemies_on_low_life_incr",
		stats={
			[1]="damage_vs_enemies_on_low_life_+%"
		}
	},
	[602]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Damaging Ailments deal damage {0}% faster"
				}
			}
		},
		name="damaging_ailments_deal_damage_faster",
		stats={
			[1]="damaging_ailments_deal_damage_+%_faster"
		}
	},
	[603]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Damage per Curse applied"
				}
			}
		},
		name="dark_ritual_damage",
		stats={
			[1]="dark_ritual_damage_+%_final_per_curse_applied"
		}
	},
	[604]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Debuff Duration per Curse applied"
				}
			}
		},
		name="dark_ritual_duration",
		stats={
			[1]="dark_ritual_skill_effect_duration_+%_per_curse_applied"
		}
	},
	[605]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_1dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Grants Phasing for {0} seconds"
				}
			}
		},
		name="dash_grant_phasing_after",
		stats={
			[1]="dash_grants_phasing_after_use_ms"
		}
	},
	[606]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals no Elemental Damage"
				}
			}
		},
		name="deal_no_elemental",
		stats={
			[1]="deal_no_elemental_damage"
		}
	},
	[607]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Affected Minions have {0}% increased Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Affected Minions have {0}% reduced Attack Speed"
				}
			}
		},
		name="death_wish_attack_speed",
		stats={
			[1]="death_wish_attack_speed_+%"
		}
	},
	[608]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Affected Minions have {0}% increased Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Affected Minions have {0}% reduced Cast Speed"
				}
			}
		},
		name="death_wish_cast_speed",
		stats={
			[1]="death_wish_cast_speed_+%"
		}
	},
	[609]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Deals {0}% more Damage with Hits and Ailments per affected Minion"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Deals {0}% less Damage with Hits and Ailments per affected Minion"
				}
			}
		},
		name="death_wish_damage_per_stage",
		stats={
			[1]="death_wish_hit_and_ailment_damage_+%_final_per_stage"
		}
	},
	[610]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Can affect {0} Minions"
				}
			}
		},
		name="death_wish_stages",
		stats={
			[1]="death_wish_max_stages"
		}
	},
	[611]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Affected Minions have {0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Affected Minions have {0}% reduced Movement Speed"
				}
			}
		},
		name="death_wish_movement_speed",
		stats={
			[1]="death_wish_movement_speed_+%"
		}
	},
	[612]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDebilitate"
					},
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Debilitate Enemies for 1 second on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextDebilitate"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Debilitate Enemies for 1 second on Hit"
				}
			}
		},
		name="debil_for_1_second_on_hit_chance",
		stats={
			[1]="debilitate_enemies_for_1_second_on_hit_%_chance"
		}
	},
	[613]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Buff causes Debuffs on you to expire {0}% faster"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSlowTimeEffects"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Buff causes Debuffs on you to expire {0}% slower"
				}
			}
		},
		name="debuff_time",
		stats={
			[1]="debuff_time_passed_+%"
		}
	},
	[614]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to spawn an additional Corpse"
				}
			}
		},
		name="desecrate_additional_corpse_chance",
		stats={
			[1]="desecrate_chance_for_additional_corpse_%"
		}
	},
	[615]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Each Corpse spawned has {0}% chance to be a Forgotten Corpse"
				}
			}
		},
		name="desecrate_special_corpse_chance",
		stats={
			[1]="desecrate_chance_for_special_corpse_%"
		}
	},
	[616]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Maximum of {0} corpses allowed"
				}
			}
		},
		name="desecrate_maximum_corpse_count",
		stats={
			[1]="desecrate_maximum_number_of_corpses"
		}
	},
	[617]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Destroy Corpses on Kill"
				}
			}
		},
		name="destroy_corpses_on_kill_chance",
		stats={
			[1]="destroy_corpses_on_kill_%_chance"
		}
	},
	[618]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Explosion deals {0}% increased Damage if the Corpse is Ignited"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Explosion deals {0}% reduced Damage if the Corpse is Ignited"
				}
			}
		},
		name="ignited_corpse_damage_incr",
		stats={
			[1]="detonate_dead_damage_+%_if_corpse_ignited"
		}
	},
	[619]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Recover {0}% of Life for each Mine Detonated"
				}
			}
		},
		name="mine_detonation_life_gain",
		stats={
			[1]="detonate_mines_recover_permyriad_of_life_per_mine_detonated"
		}
	},
	[620]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Only one Mine of this type can Detonate in each Detonation Sequence"
				}
			}
		},
		name="disable_mine_detonation_cascade",
		stats={
			[1]="disable_mine_detonation_cascade"
		}
	},
	[621]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to deal Damage without removing Charges"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Deals Damage without removing Charges"
				}
			}
		},
		name="discharge_chance_not_to_consume_charges",
		stats={
			[1]="discharge_chance_not_to_consume_charges_%"
		}
	},
	[622]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage if three different Charge types removed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage if three different Charge types removed"
				}
			}
		},
		name="discharge_3_charge_types_damage_incr",
		stats={
			[1]="discharge_damage_+%_if_3_charge_types_removed"
		}
	},
	[623]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Beam Width Per Intensity\n33% less branching angle per Intensity"
				}
			}
		},
		name="disintegrate_width",
		stats={
			[1]="disintegrate_base_radius_+_per_intensify"
		}
	},
	[624]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Hits and Ailments per Intensity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Hits and Ailments per Intensity"
				}
			}
		},
		name="disintegrate_damage",
		stats={
			[1]="disintegrate_damage_+%_final_per_intensity"
		}
	},
	[625]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased branching angle"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced branching angle"
				}
			}
		},
		name="disintegrate_angle_incr",
		stats={
			[1]="disintegrate_secondary_beam_angle_+%"
		}
	},
	[626]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires an additional Projectile for every 2 prior Mines in Detonation Sequence"
				}
			}
		},
		name="additional_proj_per_2_mines_in_sequence",
		stats={
			[1]="display_additional_projectile_per_2_mines_in_detonation_sequence"
		}
	},
	[627]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires an additional Projectile for every 4 prior Mines in Detonation Sequence"
				}
			}
		},
		name="additional_proj_per_4_mines_in_sequence",
		stats={
			[1]="display_additional_projectile_per_4_mines_in_detonation_sequence"
		}
	},
	[628]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires an additional Projectile for each prior Mine in Detonation Sequence"
				}
			}
		},
		name="additional_proj_per_mine_in_sequence",
		stats={
			[1]="display_additional_projectile_per_mine_in_detonation_sequence"
		}
	},
	[629]={
		lang={
			English={
				[1]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamageTypes"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="100% of Physical Damage Converted to other Damage Types matching the Brand Gem's Tags"
				}
			}
		},
		name="display_brand_deonate_tag_conversion",
		stats={
			[1]="display_brand_deonate_tag_conversion"
		}
	},
	[630]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Applied Curses have {0}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Applied Curses have {0}% reduced Effect"
				}
			}
		},
		name="linked_curse_effect_incr",
		stats={
			[1]="display_linked_curse_effect_+%"
		}
	},
	[631]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Debuff can have up to {0} layers of Damage"
				}
			}
		},
		name="blight_max_stacks",
		stats={
			[1]="display_max_blight_stacks"
		}
	},
	[632]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Burning Debuff can have a maximum of {0} stages"
				}
			}
		},
		name="fire_beam_max_stacks",
		stats={
			[1]="display_max_fire_beam_stacks"
		}
	},
	[633]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="First Mine Detonates Instantly\nMines get {0}% more Detonation Speed for each prior Mine in Detonation Sequence"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="First Mine Detonates Instantly\nMines get {0}% less Detonation Speed for each prior Mine in Detonation Sequence"
				}
			}
		},
		name="mine_detonation_sequence_speed_incr",
		stats={
			[1]="display_mine_deontation_mechanics_detonation_speed_+%_final_per_sequence_mine"
		}
	},
	[634]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Strike Skills used by Mirage Saviours cannot target additional Enemies"
				}
			}
		},
		name="display_mirage_warriors_no_spirit_strikes",
		stats={
			[1]="display_mirage_warriors_no_spirit_strikes"
		}
	},
	[635]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Modifiers to Melee Strike Range also apply to this Skill's Area radius"
				}
			}
		},
		name="display_melee_range_applies_to_radius",
		stats={
			[1]="display_modifiers_to_melee_attack_range_apply_to_skill_radius"
		}
	},
	[636]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles can Chain when impacting the ground\nProjectiles do not change direction when Chaining"
				}
			}
		},
		name="display_ground_chaining",
		stats={
			[1]="display_projectiles_chain_when_impacting_ground"
		}
	},
	[637]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Triggers either Flames of Judgement or Storm of Judgement,\nalternating between the two"
				}
			}
		},
		name="what_queens_demand_does",
		stats={
			[1]="queens_demand_effect"
		}
	},
	[638]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElusive"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Removes existing Elusive before granting a new Elusive Buff when used"
				}
			}
		},
		name="elusive_swap_on_use",
		stats={
			[1]="display_removes_and_grants_elusive_when_used"
		}
	},
	[639]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minimum 1 second between Stages"
				}
			}
		},
		name="display_sigil_of_power_stage_gain_delay",
		stats={
			[1]="display_sigil_of_power_stage_gain_delay"
		}
	},
	[640]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Buff expiry rate cannot be modified"
				}
			}
		},
		name="display_fixed_duration_buff",
		stats={
			[1]="display_skill_fixed_duration_buff"
		}
	},
	[641]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_1dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Orbs jump every {0} seconds"
				}
			}
		},
		name="storm_burst_jump_time",
		stats={
			[1]="display_storm_burst_jump_time_ms"
		}
	},
	[642]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Skill's Cooldown does not recover during its effect"
				}
			}
		},
		name="display_no_cooldown_during_buff",
		stats={
			[1]="display_this_skill_cooldown_does_not_recover_during_buff"
		}
	},
	[643]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Triggers a Supported Spell from Linked target's location when they Hit an Enemy"
				}
			}
		},
		name="display_trigger_link",
		stats={
			[1]="display_trigger_link"
		}
	},
	[644]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Insanity"
				}
			}
		},
		name="insane",
		stats={
			[1]="display_unhinge_grant_insane"
		}
	},
	[645]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters from the Breach do not grant Experience or drop Items"
				}
			}
		},
		name="display_vaal_breach_no_drops_xp",
		stats={
			[1]="display_vaal_breach_no_drops_xp"
		}
	},
	[646]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Beam deals {0}% more Damage with Ailments per Stage after the first"
				}
			}
		},
		name="divine_tempest_stage_ailment_damage",
		stats={
			[1]="divine_tempest_ailment_damage_+%_final_per_stage"
		}
	},
	[647]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased beam width"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced beam width"
				}
			}
		},
		name="divine_tempest_beam_width_incr",
		stats={
			[1]="divine_tempest_beam_width_+%"
		}
	},
	[648]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage while Channelling"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage while Channelling"
				}
			}
		},
		name="divine_tempest_channelling_damage",
		stats={
			[1]="divine_tempest_damage_+%_final_while_channelling"
		}
	},
	[649]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Beam deals {0}% more Damage with Hits per Stage after the first"
				}
			}
		},
		name="divine_tempest_stage_hit_damage",
		stats={
			[1]="divine_tempest_hit_damage_+%_final_per_stage"
		}
	},
	[650]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain an additional Stage when Hitting a Normal or Magic Enemy"
				}
			}
		},
		name="divine_tempest_normal_magic_chance",
		stats={
			[1]="divine_tempest_stage_on_hitting_normal_magic_%_chance"
		}
	},
	[651]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gains an additional Stage when Hitting a Rare or Unique Enemy"
				}
			}
		},
		name="divine_tempest_rare_unique_chance",
		stats={
			[1]="divine_tempest_stage_on_hitting_rare_unique"
		}
	},
	[652]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Damage with Ailments per 5 Doom on Hex"
				}
			}
		},
		name="doom_blast_ailment_damage",
		stats={
			[1]="doom_blast_ailment_damage_+%_final_per_5_doom_on_hex"
		}
	},
	[653]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Damage with Hits per 5 Doom on Hex"
				}
			}
		},
		name="doom_blast_hit_damage",
		stats={
			[1]="doom_blast_hit_damage_+%_final_per_5_doom_on_hex"
		}
	},
	[654]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Critical Strike Chance against Enemies that are on Full Life"
				}
			}
		},
		name="dual_strike_crit_full_life",
		stats={
			[1]="dual_strike_critical_strike_chance_+%_final_against_enemies_on_full_life"
		}
	},
	[655]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Damage with Hits and Ailments against Enemies that are on Full Life"
				}
			}
		},
		name="dual_strike_damage_full_life",
		stats={
			[1]="dual_strike_damage_+%_final_against_enemies_on_full_life"
		}
	},
	[656]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Aftershock deals {0} to {1} Added Attack Physical Damage"
				}
			}
		},
		name="quake_slam_aftershock_added_phys",
		stats={
			[1]="earthquake_aftershock_minimum_added_physical_damage",
			[2]="earthquake_aftershock_maximum_added_physical_damage"
		}
	},
	[657]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Initial Slam has {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Initial Slam has {0}% reduced Area of Effect"
				}
			}
		},
		name="earthquake_initial_aoe",
		stats={
			[1]="earthquake_initial_slam_area_of_effect_+%"
		}
	},
	[658]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Elemental Damage cannot be Reflected"
				}
			}
		},
		name="no_ele_reflect",
		stats={
			[1]="elemental_damage_cannot_be_reflected"
		}
	},
	[659]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Elemental Damage per Inspiration Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Elemental Damage per Inspiration Charge"
				}
			}
		},
		name="elemental_damage_per_righteous_charge",
		stats={
			[1]="elemental_damage_+%_final_per_righteous_charge"
		}
	},
	[660]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="80% more Area Radius against Enemies affected by an Ailment of the chosen Element"
				}
			}
		},
		name="elemental_hit_aoe_vs_associated_element",
		stats={
			[1]="elemental_hit_area_of_effect_+100%_final_vs_enemy_with_associated_ailment"
		}
	},
	[661]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="10% more Damage per Elemental Ailment on the Enemy"
				}
			}
		},
		name="elemental_hit_damage_per_ailment",
		stats={
			[1]="elemental_hit_damage_+10%_final_per_enemy_elemental_ailment"
		}
	},
	[662]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% Elemental Resistances"
				}
			}
		},
		name="trinity_pen",
		stats={
			[1]="elemental_penetration_%_from_resonance"
		}
	},
	[663]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElusive"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Elusive from this Skill"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextElusive"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Elusive from this Skill"
				}
			}
		},
		name="elusive_effect",
		stats={
			[1]="elusive_effect_+%"
		}
	},
	[664]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="+{0} seconds to Cooldown while you have Glorious Madness"
				}
			}
		},
		name="embrace_maddness_cooldown",
		stats={
			[1]="embrace_madness_amount_of_cooldown_to_gain_ms"
		}
	},
	[665]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Exerted Attacks deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Exerted Attacks deal {0}% reduced Damage"
				}
			}
		},
		name="empowered_attack_damage",
		stats={
			[1]="empowered_attack_damage_+%"
		}
	},
	[666]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Grants {0} additional Endurance Charge"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Grants {0} additional Endurance Charges"
				}
			}
		},
		name="enduring_cry_additional_charges",
		stats={
			[1]="enduring_cry_grants_x_additional_endurance_charges"
		}
	},
	[667]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIntimidate"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Taunted by this Warcry are Intimidated"
				}
			}
		},
		name="warcry_intimidate",
		stats={
			[1]="enemies_taunted_by_your_warcies_are_intimidated"
		}
	},
	[668]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Shocked take {0}% increased Physical Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies Shocked take {0}% reduced Physical Damage"
				}
			}
		},
		name="shocked_enemy_physical_damage",
		stats={
			[1]="enemies_you_shock_take_%_increased_physical_damage"
		}
	},
	[669]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOverwhelm"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Overwhelm {0}% Physical Damage Reduction"
				}
			}
		},
		name="enemy_phys_reduction_percent",
		stats={
			[1]="enemy_phys_reduction_%_penalty_vs_hit"
		}
	},
	[670]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Energy Shield Regeneration rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Energy Shield Regeneration rate"
				}
			}
		},
		name="energy_shield_regen_rate",
		stats={
			[1]="energy_shield_regeneration_rate_+%"
		}
	},
	[671]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ensnared Enemies take {0}% increased Spell Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Ensnared Enemies take {0}% reduced Spell Damage"
				}
			}
		},
		name="ensnaring_arrow_enemy_spell_damage_taken",
		stats={
			[1]="ensnaring_arrow_enemy_spell_damage_taken_+%"
		}
	},
	[672]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLingeringBlades"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Leaves a Lingering Blade in the ground for every Projectile fired"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextLingeringBlades"
					},
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Leaves a Lingering Blades in the ground for every {0} Projectiles fired"
				}
			}
		},
		name="ethereal_knives_leaves_blades",
		stats={
			[1]="ethereal_knives_projectiles_needed_per_vestige_blade"
		}
	},
	[673]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Buff grants {0}% increased Evasion Rating and Armour"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Buff grants {0}% reduced Evasion Rating and Armour"
				}
			}
		},
		name="evasion_and_physical_damage_reduction_rating_incr",
		stats={
			[1]="evasion_and_physical_damage_reduction_rating_+%"
		}
	},
	[674]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased angle per stage, up to 300%"
				}
			}
		},
		name="expanding_fire_cone_angle_per_stage",
		stats={
			[1]="expanding_fire_cone_angle_+%_per_stage"
		}
	},
	[675]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Final wave always Ignites"
				}
			}
		},
		name="expanding_fire_cone_always_ignite",
		stats={
			[1]="expanding_fire_cone_final_wave_always_ignite"
		}
	},
	[676]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} maximum stages"
				}
			}
		},
		name="expanding_fire_cone_stages",
		stats={
			[1]="expanding_fire_cone_maximum_number_of_stages"
		}
	},
	[677]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to radius per stage, up to {1:+d}"
				}
			}
		},
		name="expanding_fire_cone_radius_per_stage",
		stats={
			[1]="expanding_fire_cone_radius_+_per_stage",
			[2]="expanding_fire_cone_radius_limit"
		}
	},
	[678]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="Final wave deals {0}% more Damage with Hits"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="Final wave deals {0}% less Damage with Hits"
				},
				[3]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Final wave deals {0}% more Damage with Hits"
				}
			}
		},
		name="expanding_fire_cone_release_hit",
		stats={
			[1]="expanding_fire_cone_release_hit_damage_+%_final",
			[2]="quality_display_incinerate_is_gem_hit"
		}
	},
	[679]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Explosion deals {0}% more Damage with Hits and Ailments per Explosive Arrow on Target"
				}
			}
		},
		name="fuse_arrow_ignite_damage_per_stack",
		stats={
			[1]="explosive_arrow_hit_and_ailment_damage_+%_final_per_stack"
		}
	},
	[680]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum {0} Explosive Arrows stuck in an Enemy"
				}
			}
		},
		name="explosive_arrow_stacks",
		stats={
			[1]="explosive_arrow_stack_limit"
		}
	},
	[681]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Extra Targets can be found {0}% further away"
				}
			}
		},
		name="spirit_strike_extra_dist",
		stats={
			[1]="extra_target_targeting_distance_+%"
		}
	},
	[682]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Shard Spiral angle during flight"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Shard Spiral angle during flight"
				}
			}
		},
		name="eye_of_winter_angle",
		stats={
			[1]="eye_of_winter_spiral_angle_+%"
		}
	},
	[683]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Shard Spiral Frequency during flight"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Shard Spiral Frequency during flight"
				}
			}
		},
		name="eye_of_winter_frequency",
		stats={
			[1]="eye_of_winter_spiral_fire_frequency_+%"
		}
	},
	[684]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDealsDamageFaster"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Bleeding inflicted by this Skill deals Damage {0}% faster"
				}
			}
		},
		name="faster_bleed",
		stats={
			[1]="faster_bleed_%"
		}
	},
	[685]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0} Life per corpse Consumed\nGain {1} Mana per corpse Consumed\nGain {2} Energy Shield per corpse Consumed"
				}
			}
		},
		name="feast_of_flesh_bonus_per_corpse",
		stats={
			[1]="feast_of_flesh_gain_X_life_per_corpse_consumed",
			[2]="feast_of_flesh_gain_X_mana_per_corpse_consumed",
			[3]="feast_of_flesh_gain_X_energy_shield_per_corpse_consumed"
		}
	},
	[686]={
		lang={
			English={
				[1]={
					[1]={
						k="multiplicative_damage_modifier",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Additional Debuff stages add {0}% of Damage"
				}
			}
		},
		name="fire_beam_add_damage",
		stats={
			[1]="fire_beam_additional_stack_damage_+%_final"
		}
	},
	[687]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Total Fire Resistance penalty from all Beams cannot exceed {0:+d}%"
				}
			}
		},
		name="fire_beam_resistance_cap",
		stats={
			[1]="fire_beam_enemy_fire_resistance_%_maximum"
		}
	},
	[688]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Debuff applies {0:+d}% Fire Resistance per stage"
				}
			}
		},
		name="fire_beam_resistance_minus",
		stats={
			[1]="fire_beam_enemy_fire_resistance_%_per_stack"
		}
	},
	[689]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased beam length"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced beam length"
				}
			}
		},
		name="fire_beam_length_incr",
		stats={
			[1]="fire_beam_length_+%"
		}
	},
	[690]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Fire Damage over Time Multiplier"
				}
			}
		},
		name="fire_dot_multi",
		stats={
			[1]="fire_dot_multiplier_+"
		}
	},
	[691]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Projectiles gain Radius as they travel farther, up to {0:+d} Radius"
				}
			}
		},
		name="fireball_radius_increase_over_range",
		stats={
			[1]="fireball_base_radius_up_to_+_at_longer_ranges"
		}
	},
	[692]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="First Impact has {0}% more Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="First Impact has {0}% less Area of Effect"
				}
			}
		},
		name="firestorm_initial_impact_area",
		stats={
			[1]="firestorm_initial_impact_area_of_effect_+%_final"
		}
	},
	[693]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="First Impact deals {0}% more Damage with Hits and Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="First Impact deals {0}% less  Damage with Hits and Ailments"
				}
			}
		},
		name="firestorm_initial_impact_damage",
		stats={
			[1]="firestorm_initial_impact_damage_+%_final"
		}
	},
	[694]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Maximum {0} Firestorms at a time"
				},
				[2]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="Maximum {0} Icestorms at a time"
				}
			}
		},
		name="max_firestorms",
		stats={
			[1]="firestorm_max_number_of_storms",
			[2]="skill_is_ice_storm"
		}
	},
	[695]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Inflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying {0:+d}% to their Fire Resistance"
				}
			}
		},
		name="firewall_fire_exposure",
		stats={
			[1]="firewall_applies_%_fire_exposure"
		}
	},
	[696]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Skill's Duration cannot be modified"
				}
			}
		},
		name="fixed_duration",
		stats={
			[1]="fixed_skill_effect_duration"
		}
	},
	[697]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Burning Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Burning Damage"
				}
			}
		},
		name="flame_dash_burn_damage_final",
		stats={
			[1]="flame_dash_burning_damage_+%_final"
		}
	},
	[698]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hits on Ignited Enemies create Burning Ground, no more than once every {0} seconds"
				}
			}
		},
		name="flame_surge_burning_ground",
		stats={
			[1]="flame_surge_burning_ground_creation_cooldown_ms"
		}
	},
	[699]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Burning Ground deals {0}% of Fire Damage per second of Ignite affecting Enemy"
				}
			}
		},
		name="flame_surge_burning_ground_damage",
		stats={
			[1]="flame_surge_ignite_damage_as_burning_ground_damage_%"
		}
	},
	[700]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Area of Effect per Stage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Area of Effect per Stage"
				}
			}
		},
		name="flameblast_area_per_stage_final",
		stats={
			[1]="flameblast_area_+%_final_per_stage"
		}
	},
	[701]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Hits and Ailments per 10 Life Reserved by this Skill"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Hits and Ailments per 10 Life Reserved by this Skill"
				}
			}
		},
		name="reserving_flameblast_damage",
		stats={
			[1]="flameblast_damage_+%_final_per_10_life_reserved"
		}
	},
	[702]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Radius per 1% Life Reserved by this Skill"
				}
			}
		},
		name="reserving_flameblast_radius",
		stats={
			[1]="flameblast_hundred_times_radius_+_per_1%_life_reserved"
		}
	},
	[703]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to Ignite for each Stage"
				}
			}
		},
		name="flameblast_ignite_chance",
		stats={
			[1]="flameblast_ignite_chance_+%_per_stage"
		}
	},
	[704]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} maximum Stages"
				}
			}
		},
		name="flameblast_max_stages",
		stats={
			[1]="flameblast_maximum_stages"
		}
	},
	[705]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Modifiers to Cast Speed apply to the rotation speed of the Flames"
				}
			}
		},
		name="flamethrower_tower_trap_rotation",
		stats={
			[1]="flamethrower_tower_trap_display_cast_speed_affects_rotation"
		}
	},
	[706]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Has {0} Flames"
				}
			}
		},
		name="flamethrower_tower_trap_flames",
		stats={
			[1]="flamethrower_tower_trap_number_of_flamethrowers"
		}
	},
	[707]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage against Burning Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage against Burning Enemies"
				}
			}
		},
		name="flamethrower_trap_damage_against_burn",
		stats={
			[1]="flamethrower_trap_damage_+%_final_vs_burning_enemies"
		}
	},
	[708]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Flask Charges used"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Flask Charges used"
				}
			}
		},
		name="flask_charges_used_incr",
		stats={
			[1]="flask_charges_used_+%"
		}
	},
	[709]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Can consume Charges from Ruby, Sapphire, and Topaz Flasks\nConsumes {0} Charge from 1 Flask of each valid type, if possible"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Can consume Charges from Ruby, Sapphire, and Topaz Flasks\nConsumes {0} Charges from 1 Flask of each valid type, if possible"
				},
				[3]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						},
						[2]={
							[1]=1,
							[2]=1
						}
					},
					text="Consumes {0} Charge from 1 Life Flask, if possible"
				},
				[4]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]=1
						}
					},
					text="Consumes {0} Charges from 1 Life Flask, if possible"
				}
			}
		},
		name="flask_throw_charges_used",
		stats={
			[1]="flask_throw_base_charges_used",
			[2]="display_flask_throw_allowed_flask_types"
		}
	},
	[710]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Chaos Damage equal to {0}% of Flask's Recovery Amount if Charges were consumed"
				}
			}
		},
		name="flask_throw_chaos_damage_from_life_flask_recovery",
		stats={
			[1]="flask_throw_added_chaos_damage_%_of_flask_life_to_recover"
		}
	},
	[711]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} to {1} Added Cold Damage if Charges were consumed from a Sapphire Flask"
				}
			}
		},
		name="flask_throw_cold_damage_range",
		stats={
			[1]="flask_throw_minimum_cold_damage_if_used_sapphire_flask",
			[2]="flask_throw_maximum_cold_damage_if_used_sapphire_flask"
		}
	},
	[712]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} to {1} Added Lightning Damage if Charges were consumed from a Topaz Flask"
				}
			}
		},
		name="flask_throw_lightning_damage_range",
		stats={
			[1]="flask_throw_minimum_lightning_damage_if_used_topaz_flask",
			[2]="flask_throw_maximum_lightning_damage_if_used_topaz_flask"
		}
	},
	[713]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask"
				}
			}
		},
		name="explosive_flask_ignite_damage_mult",
		stats={
			[1]="flask_throw_ruby_flask_ignite_dot_multiplier_+"
		}
	},
	[714]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Buff grants {0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Buff grants {0}% reduced Movement Speed"
				}
			}
		},
		name="flicker_strike_move_speed",
		stats={
			[1]="flicker_strike_buff_movement_speed_+%"
		}
	},
	[715]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased teleport range"
				}
			}
		},
		name="flicker_teleport_range_incr",
		stats={
			[1]="flicker_strike_teleport_range_+%"
		}
	},
	[716]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFortifyingHit"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextFortification"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Melee Hits Fortify"
				}
			}
		},
		name="fortify_on_hit",
		stats={
			[1]="fortify_on_hit"
		}
	},
	[717]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFortifyingHit"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextFortification"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Melee Hits Fortify at Close Range"
				}
			}
		},
		name="close_fortify",
		stats={
			[1]="fortify_on_hit_close_range"
		}
	},
	[718]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Frozen by this Skill have {0:+d}% to Cold Resistance"
				}
			}
		},
		name="freeze_applies_cold_res",
		stats={
			[1]="freeze_applies_cold_resistance_+"
		}
	},
	[719]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Projectiles continuously gain Damage, up to {0}% more Damage by the time they dissipate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Projectiles continuously lose Damage, up to {0}% less Damage by the time they dissipate"
				}
			}
		},
		name="freezing_pulse_long_range_damage",
		stats={
			[1]="freezing_pulse_damage_+%_final_at_long_range"
		}
	},
	[720]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Attack Damage per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Attack Damage per Frenzy Charge"
				}
			}
		},
		name="frenzy_more_attack_damage_per_frenzy_charge",
		stats={
			[1]="frenzy_skill_attack_damage_+%_final_per_frenzy_charge"
		}
	},
	[721]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Attack Speed per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Attack Speed per Frenzy Charge"
				}
			}
		},
		name="frenzy_more_attack_speed_per_frenzy_charge",
		stats={
			[1]="frenzy_skill_attack_speed_+%_final_per_frenzy_charge"
		}
	},
	[722]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Activation Frequency if 75% of Attached Duration expired"
				}
			}
		},
		name="quality_fast_activation_last_quarter",
		stats={
			[1]="from_quality_brand_activation_rate_+%_final_if_75%_attached_duration_expired"
		}
	},
	[723]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Can explode from 1 Frostbolt Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Can explode from up to {0} Frostbolt Projectiles"
				}
			}
		},
		name="vortex_num_frost_bolts",
		stats={
			[1]="frost_bolt_nova_number_of_frost_bolts_to_detonate"
		}
	},
	[724]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} seconds to Base Duration per Stage"
				}
			}
		},
		name="frost_fury_added_duration",
		stats={
			[1]="frost_fury_added_duration_per_stage_ms"
		}
	},
	[725]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires projectiles every {0} seconds"
				}
			}
		},
		name="frost_fury_fire_interval",
		stats={
			[1]="frost_fury_base_fire_interval_ms"
		}
	},
	[726]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Duration per Stage"
				}
			}
		},
		name="frost_fury_incr_duration",
		stats={
			[1]="frost_fury_duration_+%_per_stage"
		}
	},
	[727]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Projectile Frequency while Channelling"
				}
			}
		},
		name="frost_fury_fire_speed_channelling",
		stats={
			[1]="frost_fury_fire_speed_+%_final_while_channelling"
		}
	},
	[728]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Projectile Frequency per Stage"
				}
			}
		},
		name="frost_fury_fire_speed_incr",
		stats={
			[1]="frost_fury_fire_speed_+%_per_stage"
		}
	},
	[729]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum {0} Stages"
				}
			}
		},
		name="frost_fury_stages",
		stats={
			[1]="frost_fury_max_number_of_stages"
		}
	},
	[730]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield"
				}
			}
		},
		name="frost_globe_take_in_bubble",
		stats={
			[1]="frost_globe_absorb_damage_%_enemy_in_bubble"
		}
	},
	[731]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield"
				}
			}
		},
		name="frost_globe_take_out_bubble",
		stats={
			[1]="frost_globe_absorb_damage_%_enemy_outside_bubble"
		}
	},
	[732]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You gain {0:+d}% to Spell Critical Strike Chance per Stage while in Area"
				}
			}
		},
		name="frost_blobe_additional_crit",
		stats={
			[1]="frost_globe_additional_spell_base_critical_strike_chance_per_stage"
		}
	},
	[733]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Frost Shield has {0} maximum Life per Stage"
				}
			}
		},
		name="frost_globe_health_per_stage",
		stats={
			[1]="frost_globe_health_per_stage"
		}
	},
	[734]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Frost Shield Regenerates {0}% of its Life per second"
				}
			}
		},
		name="frost_globe_regen",
		stats={
			[1]="frost_globe_life_regeneration_rate_per_minute_%"
		}
	},
	[735]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum {0} Stages"
				}
			}
		},
		name="frost_globe_max_stages",
		stats={
			[1]="frost_globe_max_stages"
		}
	},
	[736]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gains 1 Stage every {0} seconds while you are losing Energy Shield"
				}
			}
		},
		name="frost_globe_stage_gain",
		stats={
			[1]="frost_globe_stage_gain_interval_ms"
		}
	},
	[737]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Projectile Speed"
				}
			}
		},
		name="frostbolt_proj_speed_final",
		stats={
			[1]="frostbolt_projectile_speed_+%_final"
		}
	},
	[738]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain 1 Rage on use"
				}
			}
		},
		name="rage_gain_on_use",
		stats={
			[1]="gain_1_rage_on_use_%_chance"
		}
	},
	[739]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElusive"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain Elusive on Critical Strike with this Skill"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextElusive"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain Elusive on Critical Strike with this Skill"
				}
			}
		},
		name="support_puncturing_elusive_chance",
		stats={
			[1]="gain_elusive_on_crit_%_chance"
		}
	},
	[740]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextFortifyingHit"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextFortificationNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Melee Hits Fortify for {0} seconds"
				}
			}
		},
		name="fortify_on_melee_hit",
		stats={
			[1]="gain_fortify_on_melee_hit_ms"
		}
	},
	[741]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Buff grants {0}% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy"
				}
			}
		},
		name="frenzy_on_hitting_rare_unique",
		stats={
			[1]="gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%"
		}
	},
	[742]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Buff grants {0}% chance to gain a Frenzy Charge when you Hit a Unique Enemy"
				}
			}
		},
		name="frenzy_on_hitting_unique",
		stats={
			[1]="gain_frenzy_charge_on_hitting_unique_enemy_%"
		}
	},
	[743]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0}% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons"
				}
			}
		},
		name="frenzy_on_kill_blow_vs_5_poison",
		stats={
			[1]="gain_frenzy_charge_on_killing_blow_vs_enemies_with_5+_poisons_%"
		}
	},
	[744]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power Charge on Killing Blow"
				}
			}
		},
		name="gain_power_charge_on_kill_chance",
		stats={
			[1]="gain_power_charge_on_kill_with_hit_%"
		}
	},
	[745]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0} Rage on Hit"
				}
			}
		},
		name="rage_on_hit",
		stats={
			[1]="gain_rage_on_hit"
		}
	},
	[746]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRage"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain 1 Rage on Hit"
				}
			}
		},
		name="rage_on_hit_chance",
		stats={
			[1]="gain_rage_on_hit_%_chance"
		}
	},
	[747]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextResonance"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hits for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 seconds"
				}
			}
		},
		name="resonance_gain_on_hit",
		stats={
			[1]="gain_resonance_of_majority_damage_on_hit_for_2_seconds"
		}
	},
	[748]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUpfrontCost"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of this Skill"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextUpfrontCost"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of this Skill"
				}
			}
		},
		name="righteous_charge_on_spend_mana",
		stats={
			[1]="gain_righteous_charge_on_mana_spent_%"
		}
	},
	[749]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="Cannot Knockback Unique Enemies more than once per second\nFinal Burst Deals {0}% more Damage\nFinal Burst has 100% more Area of Effect\nFinal Burst cannot Knockback"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="Cannot Knockback Unique Enemies more than once per second\nFinal Burst Deals {0}% less Damage\nFinal Burst has 100% more Area of Effect\nFinal Burst cannot Knockback"
				},
				[3]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Final Burst Deals {0}% more Damage"
				}
			}
		},
		name="glacial_cascade_final_spike_damage",
		stats={
			[1]="glacial_cascade_final_spike_damage_+%_final",
			[2]="quality_display_glacial_cascade_is_gem"
		}
	},
	[750]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Bursts occur {0}% faster"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Bursts occur {0}% slower"
				}
			}
		},
		name="glacial_cascade_travel_speed",
		stats={
			[1]="glacial_cascade_travel_speed_+%"
		}
	},
	[751]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maim on Hit"
				}
			}
		},
		name="always_maim",
		stats={
			[1]="global_maim_on_hit"
		}
	},
	[752]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Physical Damage against Bleeding Enemies"
				}
			}
		},
		name="added_phys_vs_bleeding",
		stats={
			[1]="global_minimum_added_physical_damage_vs_bleeding_enemies",
			[2]="global_maximum_added_physical_damage_vs_bleeding_enemies"
		}
	},
	[753]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Glorious Madness inflicts a random Touched Debuff every second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Glorious Madness inflicts a random Touched Debuff every {0} seconds"
				}
			}
		},
		name="glorious_madness_timer",
		stats={
			[1]="glorious_madness_timer_ms"
		}
	},
	[754]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Buff Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Buff Effect"
				}
			}
		},
		name="golem_buff_effect_incr",
		stats={
			[1]="golem_buff_effect_+%"
		}
	},
	[755]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="Final wave deals {0}% more Damage with Ignite"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="Final wave deals {0}% less Damage with Ignite"
				},
				[3]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Final wave deals {0}% more Damage with Ignite"
				}
			}
		},
		name="expanding_fire_cone_release_ignite",
		stats={
			[1]="grant_expanding_fire_cone_release_ignite_damage_+%_final",
			[2]="quality_display_incinerate_is_gem_ingite"
		}
	},
	[756]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Projectile Damage with Hits per Intensity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Projectile Damage with Hits per Intensity"
				}
			}
		},
		name="projectile_intensity_damage",
		stats={
			[1]="greater_projectile_intensity_projectile_damage_+%_final_per_intensity"
		}
	},
	[757]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased angle"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced angle"
				}
			}
		},
		name="ground_slam_angle_incr",
		stats={
			[1]="ground_slam_angle_+%"
		}
	},
	[758]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Virulence when you Poison an Enemy"
				}
			}
		},
		name="herald_of_agony_stack",
		stats={
			[1]="herald_of_agony_add_stack_on_poison"
		}
	},
	[759]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Buff grants {0}% more Damage with Poison"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Buff grants {0}% less Damage with Poison"
				}
			}
		},
		name="herald_of_agony_damage",
		stats={
			[1]="herald_of_agony_poison_damage_+%_final"
		}
	},
	[760]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Base Burning Damage is {0}% of Overkill Damage"
				}
			}
		},
		name="herald_of_ash_burning_percent",
		stats={
			[1]="herald_of_ash_burning_%_overkill_damage_per_minute"
		}
	},
	[761]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summon a Sentinel of Purity when you Kill an Enemy"
				}
			}
		},
		name="herald_of_light_summon_on_kill",
		stats={
			[1]="herald_of_light_summon_champion_on_kill"
		}
	},
	[762]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy"
				}
			}
		},
		name="herald_of_light_summon_on_hit",
		stats={
			[1]="herald_of_light_summon_champion_on_unique_or_rare_enemy_hit_%"
		}
	},
	[763]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Buff grants {0}% more Physical Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Buff grants {0}% less Physical Damage"
				}
			}
		},
		name="herald_of_purity_physical_more",
		stats={
			[1]="herald_of_purity_physical_damage_+%_final"
		}
	},
	[764]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Damage with Ailments per 5 Doom on Hex with most Doom"
				}
			}
		},
		name="hexblast_damage_ailments",
		stats={
			[1]="hexblast_ailment_damage_+%_final_per_5_doom_on_consumed_curse"
		}
	},
	[765]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Damage with Hits per 5 Doom on Hex with most Doom\nRemoves Hex with most Doom after Damaging"
				}
			}
		},
		name="hexblast_damage_hits",
		stats={
			[1]="hexblast_hit_damage_+%_final_per_5_doom_on_consumed_curse"
		}
	},
	[766]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hindered Enemies deal {}% increased Chaos Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Hindered Enemies deal {}% reduced Chaos Damage"
				}
			}
		},
		name="hinder_chaos_damage_dealt",
		stats={
			[1]="hinder_enemy_chaos_damage_+%"
		}
	},
	[767]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hindered Enemies take {0}% increased Chaos Damage"
				}
			}
		},
		name="hinder_damage_taken",
		stats={
			[1]="hinder_enemy_chaos_damage_taken_+%"
		}
	},
	[768]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCruelty"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hits grant Cruelty"
				}
			}
		},
		name="hits_grant_cruelty",
		stats={
			[1]="hits_grant_cruelty"
		}
	},
	[769]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hits ignore Enemy Monster Resistances"
				}
			}
		},
		name="ignore_all_resist",
		stats={
			[1]="hits_ignore_all_enemy_monster_resistances"
		}
	},
	[770]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hits ignore Enemy Monster Physical Damage Reduction"
				}
			}
		},
		name="ignore_phys_reduction",
		stats={
			[1]="hits_ignore_enemy_monster_physical_damage_reduction"
		}
	},
	[771]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased teleport range"
				}
			}
		},
		name="holy_path_teleport_range_incr",
		stats={
			[1]="holy_path_teleport_range_+%"
		}
	},
	[772]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Holy Relic's Nova Skill grants {0} Life regenerated per second to Allies"
				}
			}
		},
		name="relic_nova_life_regen_per_minute",
		stats={
			[1]="holy_relic_nova_life_regeneration_rate_per_minute"
		}
	},
	[773]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Holy Relic's Nova Skill grants {0} Life regenerated per second to Minions"
				}
			}
		},
		name="relic_nova_minion_life_regen_per_second",
		stats={
			[1]="holy_relic_nova_minion_life_regeneration_rate_per_second"
		}
	},
	[774]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Pulses every {0} seconds while Frozen, Shocked, Brittle or Sapped"
				}
			}
		},
		name="hydro_sphere_base_frequency",
		stats={
			[1]="hydro_sphere_pulse_frequency_ms"
		}
	},
	[775]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Can only be Hit once every {0} second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Can only be Hit once every {0} seconds"
				}
			}
		},
		name="hydrosphere_cooldown",
		stats={
			[1]="hydrosphere_hit_cooldown_ms"
		}
	},
	[776]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="First Stage deals {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="First Stage deals {0}% less Damage"
				}
			}
		},
		name="ice_crash_first_hit_damage",
		stats={
			[1]="ice_crash_first_stage_damage_+%_final"
		}
	},
	[777]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=0,
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area\n{1}% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="negate",
						v=2
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						},
						[2]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cooldown Recovery Rate for each Normal or Magic Enemy in Area\n{1}% reduced Cooldown Recovery Rate for each Rare or Unique Enemy in Area"
				}
			}
		},
		name="ice_dash_cooldown_speed_incr",
		stats={
			[1]="ice_dash_cooldown_recovery_per_nearby_normal_or_magic_enemy",
			[2]="ice_dash_cooldown_recovery_per_nearby_rare_or_unique_enemy"
		}
	},
	[778]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Can expand from 1 Frostbolt Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Can expand from up to {0} Frostbolt Projectiles"
				}
			}
		},
		name="ice_nova_num_frost_bolts",
		stats={
			[1]="ice_nova_number_of_frost_bolts_to_cast_on"
		}
	},
	[779]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Travels {0}% increased distance before changing forms"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Travels {0}% reduced distance before changing forms"
				}
			}
		},
		name="ice_spear_distance_before_form_change_incr",
		stats={
			[1]="ice_spear_distance_before_form_change_+%"
		}
	},
	[780]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Ignited by this Skill have {0:+d}% to Fire Resistance"
				}
			}
		},
		name="ignites_apply_fire_res",
		stats={
			[1]="ignites_apply_fire_resistance_+"
		}
	},
	[781]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Debuff deals {0}% more Damage per Stage"
				}
			}
		},
		name="winter_brand_damage_incr",
		stats={
			[1]="immolation_brand_burn_damage_+%_final_per_stage"
		}
	},
	[782]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Elemental Damage taken per Endurance Charge removed"
				},
				[2]={
					[1]={
						k="divide_by_one_hundred_and_negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Elemental Damage taken per Endurance Charge removed"
				}
			}
		},
		name="immortal_call_ele_taken_per_endurance_charge",
		stats={
			[1]="immortal_call_elemental_damage_taken_+%_final_per_endurance_charge_consumed_permyriad"
		}
	},
	[783]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Projectiles which have Split deal {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Projectiles which have Split deal {0}% less Damage"
				}
			}
		},
		name="impacting_steel_split_damage",
		stats={
			[1]="impacting_steel_secondary_projectile_damage_+%_final"
		}
	},
	[784]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Impale Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Impale Effect"
				}
			}
		},
		name="impale_effect",
		stats={
			[1]="impale_debuff_effect_+%"
		}
	},
	[785]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOverwhelm"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Impale Damage dealt to Enemies Impaled by this Skill Overwhelms {0}% Physical Damage Reduction"
				}
			}
		},
		name="impale_phys_reduction_penalty",
		stats={
			[1]="impale_phys_reduction_%_penalty"
		}
	},
	[786]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Cold Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Cold Damage taken"
				}
			}
		},
		name="impurity_less_cold_damage_taken",
		stats={
			[1]="impurity_cold_damage_taken_+%_final"
		}
	},
	[787]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Fire Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Fire Damage taken"
				}
			}
		},
		name="impurity_less_fire_damage_taken",
		stats={
			[1]="impurity_fire_damage_taken_+%_final"
		}
	},
	[788]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Lightning Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Lightning Damage taken"
				}
			}
		},
		name="impurity_less_lightning_damage_taken",
		stats={
			[1]="impurity_lightning_damage_taken_+%_final"
		}
	},
	[789]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Explosion applies Uncharged Debuff on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Explosion has {0}% chance to apply Uncharged Debuff on Hit"
				}
			}
		},
		name="infernal_blow_debuff_spread",
		stats={
			[1]="infernal_blow_explosion_applies_uncharged_debuff_on_hit_%_chance"
		}
	},
	[790]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Debuff deals {0}% of Damage per Charge"
				}
			}
		},
		name="infernal_blow_damage",
		stats={
			[1]="infernal_blow_explosion_damage_%_of_total_per_stack"
		}
	},
	[791]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextAll3Exposures"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Inflicts Fire, Cold, and Lightning Exposure on Hit"
				}
			}
		},
		name="inflict_all_exposure_on_hit",
		stats={
			[1]="inflict_all_exposure_on_hit"
		}
	},
	[792]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Infusion grants {0}% of Life Regenerated per second"
				}
			}
		},
		name="infusion_life_regeneration",
		stats={
			[1]="infusion_grants_life_regeneration_rate_per_minute_%"
		}
	},
	[793]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Inspiration Charge Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Inspiration Charge Duration"
				}
			}
		},
		name="righteous_charge_duration",
		stats={
			[1]="inspiration_charge_duration_+%"
		}
	},
	[794]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_1dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Intimidate nearby Enemies for {0} seconds"
				}
			}
		},
		name="intimiate_nearby_ms",
		stats={
			[1]="intimidate_nearby_enemies_on_use_for_ms"
		}
	},
	[795]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attacks with this Skill count as Exerted"
				}
			}
		},
		name="empowered",
		stats={
			[1]="is_empowered"
		}
	},
	[796]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles gain {0}% increased Area of Effect after Forking"
				}
			}
		},
		name="cluster_burst_forking_aoe",
		stats={
			[1]="kinetic_blast_projectiles_gain_%_aoe_after_forking"
		}
	},
	[797]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Modifiers which would cause projectiles to Fork instead cause them to change direction additional times"
				}
			}
		},
		name="zig_zags_from_forks",
		stats={
			[1]="kinetic_bolt_forks_apply_to_zig_zags"
		}
	},
	[798]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Knock Enemies Back with Hits at Close Range"
				}
			}
		},
		name="close_range_knockback",
		stats={
			[1]="knockback_chance_%_at_close_range"
		}
	},
	[799]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Hits and Ailments against Bleeding enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Hits and Ailments against Bleeding enemies"
				}
			}
		},
		name="lacerate_damage_vs_bleeding",
		stats={
			[1]="lacerate_hit_and_ailment_damage_+%_final_vs_bleeding_enemies"
		}
	},
	[800]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Projectiles deal up to {0}% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Projectiles deal up to {0}% reduced Damage with Hits and Ailments at the start of their movement, lowering this penalty as they travel farther"
				}
			}
		},
		name="lancing_steel_close_range_damage",
		stats={
			[1]="lancing_steel_damage_+%_at_close_range"
		}
	},
	[801]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hits after the first on each Enemy deal {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Hits after the first on each Enemy deal {0}% less Damage"
				}
			}
		},
		name="lancing_subseq_damage_final",
		stats={
			[1]="lancing_steel_damage_+%_final_after_first_hit_on_target"
		}
	},
	[802]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Clusters have {0}% increased Projectile targeting range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Clusters have {0}% reduced Projectile targeting range"
				}
			}
		},
		name="lancing_steel_targeting_range",
		stats={
			[1]="lancing_steel_targeting_range_+%"
		}
	},
	[803]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLightningAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Lightning Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLightningAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Lightning Ailments"
				}
			}
		},
		name="lightning_ailment_effect_incr",
		stats={
			[1]="lightning_ailment_effect_+%"
		}
	},
	[804]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Hit an additional Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Hit an additional Enemy"
				}
			}
		},
		name="lightning_arrow_chance_added_target",
		stats={
			[1]="lightning_arrow_%_chance_to_hit_an_additional_enemy"
		}
	},
	[805]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Stronger Pulses deal {0}% more Damage with Hits and Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Stronger Pulses deal {0}% less Damage with Hits and Ailments"
				}
			}
		},
		name="ightning_tendrils_pulse_damage",
		stats={
			[1]="lightning_tendrils_channelled_larger_pulse_damage_+%_final"
		}
	},
	[806]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Stronger Pulse has {0:+d} to Radius"
				}
			}
		},
		name="lightning_tendrils_pulse_radius",
		stats={
			[1]="lightning_tendrils_channelled_larger_pulse_radius_+"
		}
	},
	[807]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Strikes {0} Areas"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=2
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Strikes {0} Areas every {1} seconds"
				}
			}
		},
		name="lightning_tower_trap_number_of_beams",
		stats={
			[1]="lightning_tower_trap_number_of_beams",
			[2]="lightning_tower_trap_interval_duration_ms"
		}
	},
	[808]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUpfrontCost"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lose all Inspiration Charges after Spending {0} total Mana on Upfront Costs and Effects of this Skill"
				}
			}
		},
		name="lose_righteous_charges_on_mana_use_threshold",
		stats={
			[1]="lose_all_righteous_charges_on_mana_use_threshold"
		}
	},
	[809]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Explosions deal {0}% more Damage with Ailments per Energy after the first"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Explosions deal {0}% less Damage with Ailments per Energy after the first"
				}
			}
		},
		name="penance_brand_ailment_damage_per_pustule",
		stats={
			[1]="magma_brand_ailment_damage_+%_final_per_additional_pustule"
		}
	},
	[810]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Explosions deal {0}% more Damage with Hits per Energy after the first"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Explosions deal {0}% less Damage with Hits per Energy after the first"
				}
			}
		},
		name="penance_brand_hit_damage_per_pustule",
		stats={
			[1]="magma_brand_hit_damage_+%_final_per_additional_pustule"
		}
	},
	[811]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Detonate for Double Damage instead of Chaining"
				}
			}
		},
		name="magma_orb_detonate_chance",
		stats={
			[1]="magma_orb_%_chance_to_big_explode_instead_of_chaining"
		}
	},
	[812]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Maim"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Maim"
				}
			}
		},
		name="maim_effect",
		stats={
			[1]="maim_effect_+%"
		}
	},
	[813]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Maim on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Maim on Hit"
				}
			}
		},
		name="maim_chance",
		stats={
			[1]="maim_on_hit_%"
		}
	},
	[814]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextExpectedPoisonDamage"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Secondary Debuff deals {0}% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage"
				}
			}
		},
		name="pestilent_strike_remaining_poison_percent",
		stats={
			[1]="mamba_strike_deal_%_of_all_poison_total_damage_per_minute"
		}
	},
	[815]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Mana gained for each Enemy hit"
				}
			}
		},
		name="mana_gain_per_target",
		stats={
			[1]="mana_gain_per_target"
		}
	},
	[816]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals base Lightning Damage equal to {0}% of missing Unreserved Mana\n+6 to length per 25% of Unreserved maximum Mana you have"
				}
			}
		},
		name="manabond_weirdness",
		stats={
			[1]="mana_void_gain_%_missing_unreserved_mana_as_base_lightning_damage"
		}
	},
	[817]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Can have up to {0} Crab Barriers"
				}
			}
		},
		name="max_crab_barriers",
		stats={
			[1]="max_crab_aspect_stacks"
		}
	},
	[818]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum {0} Summoned Sentinels of Absolution"
				}
			}
		},
		name="num_absolution_sentinels",
		stats={
			[1]="max_number_of_absolution_sentinels"
		}
	},
	[819]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Can queue up to {0} uses"
				}
			}
		},
		name="max_number_of_lightning_warp_markers",
		stats={
			[1]="max_number_of_lightning_warp_markers"
		}
	},
	[820]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum {0} Steel Shards"
				}
			}
		},
		name="max_ammo",
		stats={
			[1]="max_steel_ammo"
		}
	},
	[821]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSpawnCorpse"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Corpses Spawned have {0}% increased Maximum Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSpawnCorpse"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Corpses Spawned have {0}% reduced Maximum Life"
				}
			}
		},
		name="corpse_max_life_incr",
		stats={
			[1]="maximum_life_+%_for_corpses_you_create"
		}
	},
	[822]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum {0} Lingering Blades can be left in the ground at a time"
				}
			}
		},
		name="max_vestige_blades",
		stats={
			[1]="maximum_number_of_blades_left_in_ground"
		}
	},
	[823]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Maximum {0} Summoned Mirage Saviour"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Maximum {0} Summoned Mirage Saviours"
				}
			}
		},
		name="maximum_mirage_warriors",
		stats={
			[1]="maximum_number_of_mirage_warriors"
		}
	},
	[824]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Can catch up to {0} Returning Projectiles"
				}
			}
		},
		name="max_caught_projectiles",
		stats={
			[1]="maximum_number_of_snapping_adder_projectiles"
		}
	},
	[825]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Maximum {0} Summoned Double"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum {0} Summoned Doubles"
				}
			}
		},
		name="num_doubles",
		stats={
			[1]="maximum_number_of_summoned_doubles"
		}
	},
	[826]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum {0} Virulence"
				}
			}
		},
		name="herald_of_agony_max_virulence",
		stats={
			[1]="maximum_virulence_stacks"
		}
	},
	[827]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Targets {0} additional nearby Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Targets {0} additional nearby Enemies"
				}
			}
		},
		name="number_of_spirit_strikes",
		stats={
			[1]="virtual_number_of_spirit_strikes"
		}
	},
	[828]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Mines cannot be Re-armed"
				}
			}
		},
		name="mine_cannot_rearm",
		stats={
			[1]="mine_cannot_rearm"
		}
	},
	[829]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Skill has {0}% increased Critical Strike Chance per Power Charge if used by a Mine"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Skill has {0}% reduced Critical Strike Chance per Power Charge if used by a Mine"
				}
			}
		},
		name="mine_crit_chance_per_power_charge",
		stats={
			[1]="mine_critical_strike_chance_+%_per_power_charge"
		}
	},
	[830]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Mine Detonation is Instant"
				}
			}
		},
		name="mine_detonates_instantly",
		stats={
			[1]="mine_detonates_instantly"
		}
	},
	[831]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Mines have {0}% increased Detonation Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Mines have {0}% reduced Detonation Speed"
				}
			}
		},
		name="mine_detonation_speed_incr",
		stats={
			[1]="mine_detonation_speed_+%"
		}
	},
	[832]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Projectile Speed per Frenzy Charge if used by a Mine"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Projectile Speed per Frenzy Charge if used by a Mine"
				}
			}
		},
		name="mine_projectile_speed_per_frenzy_charge",
		stats={
			[1]="mine_projectile_speed_+%_per_frenzy_charge"
		}
	},
	[833]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mine Throwing Speed per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mine Throwing Speed per Frenzy Charge"
				}
			}
		},
		name="mine_throwing_speed_per_frenzy_charge",
		stats={
			[1]="mine_throwing_speed_+%_per_frenzy_charge"
		}
	},
	[834]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Cold Damage per Frenzy Charge"
				}
			}
		},
		name="support_ice_bite_damage",
		stats={
			[1]="minimum_added_cold_damage_per_frenzy_charge",
			[2]="maximum_added_cold_damage_per_frenzy_charge"
		}
	},
	[835]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Cold Damage against Chilled Enemies"
				}
			}
		},
		name="added_cold_vs_chilled_enemies",
		stats={
			[1]="minimum_added_cold_damage_vs_chilled_enemies",
			[2]="maximum_added_cold_damage_vs_chilled_enemies"
		}
	},
	[836]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Aura grants {0} to {1} added Lightning Damage"
				}
			}
		},
		name="skill_grants_lightning_damage",
		stats={
			[1]="minimum_added_lightning_damage_from_skill",
			[2]="maximum_added_lightning_damage_from_skill"
		}
	},
	[837]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPower"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minimum of {0} Power"
				}
			}
		},
		name="min_power_quality",
		stats={
			[1]="minimum_power_from_quality"
		}
	},
	[838]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Base Physical Damage per 15 Strength"
				}
			}
		},
		name="secondary_physical_damage_range_per_strength",
		stats={
			[1]="minimum_secondary_physical_damage_per_15_strength",
			[2]="maximum_secondary_physical_damage_per_15_strength"
		}
	},
	[839]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions have {0}% additional Physical Damage Reduction"
				}
			}
		},
		name="minion_phys_reduction",
		stats={
			[1]="minion_additional_physical_damage_reduction_%"
		}
	},
	[840]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions deal {0}% increased Damage with Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions deal {0}% reduced Damage with Ailments"
				}
			}
		},
		name="minion_ailment_damage_incr",
		stats={
			[1]="minion_ailment_damage_+%"
		}
	},
	[841]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions have {0:+d}% Chance to Block Attack Damage"
				}
			}
		},
		name="minion_block_chance",
		stats={
			[1]="minion_block_%"
		}
	},
	[842]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions deal {0}% increased Burning Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions deal {0}% reduced Burning Damage"
				}
			}
		},
		name="minion_burning_damage_incr",
		stats={
			[1]="minion_burning_damage_+%"
		}
	},
	[843]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions gain {0}% chance to deal Double Damage"
				}
			}
		},
		name="minion_double_damage_chance",
		stats={
			[1]="minion_chance_to_deal_double_damage_%"
		}
	},
	[844]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% chance to Taunt on Hit"
				}
			}
		},
		name="minion_chance_to_taunt",
		stats={
			[1]="minion_chance_to_taunt_on_hit_%"
		}
	},
	[845]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		name="minion_cooldown_speed",
		stats={
			[1]="minion_cooldown_recovery_+%"
		}
	},
	[846]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions deal {0}% increased Damage while on Full Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions deal {0}% reduced Damage while on Full Life"
				}
			}
		},
		name="minion_damage_on_full_life_incr",
		stats={
			[1]="minion_damage_+%_on_full_life"
		}
	},
	[847]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions take {0}% increased Fire Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions take {0}% reduced Fire Damage"
				}
			}
		},
		name="minion_fire_damage_taken",
		stats={
			[1]="minion_fire_damage_taken_+%"
		}
	},
	[848]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFeedingFrenzy"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions have {0}% chance to grant Feeding Frenzy to you on Hit"
				}
			}
		},
		name="feeding_frenzy_on_hit",
		stats={
			[1]="minion_grant_puppet_master_buff_to_parent_on_hit_%"
		}
	},
	[849]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions Regenerate {0}% of Life per second"
				}
			}
		},
		name="minion_life_regeneration_rate_percent",
		stats={
			[1]="minion_life_regeneration_rate_per_minute_%"
		}
	},
	[850]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions' Attacks have {0}% chance to Maim Enemies on Hit"
				}
			}
		},
		name="minion_maim_chance",
		stats={
			[1]="minion_maim_on_hit_%"
		}
	},
	[851]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaximumResistance"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions have {0:+d}% to all maximum Elemental Resistances"
				}
			}
		},
		name="minion_maximum_elemental_resist",
		stats={
			[1]="minion_maximum_all_elemental_resistances_%"
		}
	},
	[852]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions deal {0}% increased Melee Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions deal {0}% reduced Melee Damage"
				}
			}
		},
		name="minion_melee_damage",
		stats={
			[1]="minion_melee_damage_+%"
		}
	},
	[853]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Minions are Created with maximum Frenzy Charges"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for Minions to be Created with maximum Frenzy Charges"
				}
			}
		},
		name="minion_summon_with_max_frenzy_chance",
		stats={
			[1]="minion_%_chance_to_be_summoned_with_maximum_frenzy_charges"
		}
	},
	[854]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% reduced Area of Effect"
				}
			}
		},
		name="minion_skill_area_of_effect_incr",
		stats={
			[1]="minion_skill_area_of_effect_+%"
		}
	},
	[855]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% reduced Enemy Stun Threshold"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% increased Enemy Stun Threshold"
				}
			}
		},
		name="minion_stun_thresh_reduction",
		stats={
			[1]="minion_stun_threshold_reduction_+%"
		}
	},
	[856]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Minions can't be Damaged for {} second after being Summoned"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions can't be Damaged for {} seconds after being Summoned"
				}
			}
		},
		name="minion_summon_damage_immunity",
		stats={
			[1]="minions_cannot_be_damaged_after_summoned_ms"
		}
	},
	[857]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIntimidate"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Minions have {0}% chance to Intimidate Enemies for 4 seconds on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextIntimidate"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Minions Intimidate Enemies for 4 seconds on Hit"
				}
			}
		},
		name="minions_chance_to_intimidate_on_hit_chance",
		stats={
			[1]="minions_chance_to_intimidate_on_hit_%"
		}
	},
	[858]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions gain {0}% of Physical Damage as Extra Chaos Damage"
				}
			}
		},
		name="minion_phys_added_as_chaos",
		stats={
			[1]="minions_deal_%_of_physical_damage_as_additional_chaos_damage"
		}
	},
	[859]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Minions have {0}% chance to inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Minions inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy"
				}
			}
		},
		name="minions_inflict_exposure",
		stats={
			[1]="minions_inflict_exposure_on_hit_%_chance"
		}
	},
	[860]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions take Chaos Damage equal to {0}% of their Life over one second when Raised"
				}
			}
		},
		name="minion_take_percent_life_as_chaos_when_summoned",
		stats={
			[1]="minions_take_%_of_life_as_chaos_damage_when_summoned_over_1_second"
		}
	},
	[861]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Mirage Archer fires {0} additional Projectiles"
				}
			}
		},
		name="mirage_archer_additional_projectiles",
		stats={
			[1]="mirage_archer_number_of_additional_projectiles"
		}
	},
	[862]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]="!",
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						}
					},
					text="Buff can take additional Damage equal to {1}% of your Armour"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Damage from Hits is taken from the Buff before your Life or Energy Shield\nBuff can take Damage equal to {1}% of your Armour, up to a maximum of {2}"
				}
			}
		},
		name="molten_shell_damage_buffer",
		stats={
			[1]="molten_shell_damage_absorbed_%",
			[2]="molten_shell_damage_absorb_limit_%_of_armour",
			[3]="molten_shell_max_damage_absorbed"
		}
	},
	[863]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Reflects {0}% of Damage taken from Buff as Fire Damage when Buff expires or is depleted"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Reflects {0}% of Damage taken from Buff as Fire Damage each second,\nor when Buff expires or is depleted"
				}
			}
		},
		name="molten_shell_damage_reflect",
		stats={
			[1]="molten_shell_%_of_absorbed_damage_dealt_as_reflected_fire",
			[2]="display_vaal_molten_shell_alternate_description"
		}
	},
	[864]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Reflected Damage Penetrates {0}% of Enemy Fire Resistance"
				}
			}
		},
		name="molten_shell_reflect_fire_pen",
		stats={
			[1]="molten_shell_explosion_damage_penetrates_%_fire_resistance"
		}
	},
	[865]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles can Chain when impacting the ground\nProjectiles do not change direction when Chaining"
				}
			}
		},
		name="molten_strike_chain_when_impacting_ground",
		stats={
			[1]="molten_strike_projectiles_chain_when_impacting_ground"
		}
	},
	[866]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Elemental Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Elemental Damage taken"
				}
			}
		},
		name="immortal_call_elemental_taken",
		stats={
			[1]="mortal_call_elemental_damage_taken_+%_final"
		}
	},
	[867]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Physical Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Physical Damage taken"
				}
			}
		},
		name="immortal_call_phys_taken",
		stats={
			[1]="mortal_call_physical_damage_taken_+%_final"
		}
	},
	[868]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="{0}% more Physical Damage taken per Endurance Charge removed"
				},
				[2]={
					[1]={
						k="divide_by_one_hundred_and_negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="{0}% less Physical Damage taken per Endurance Charge removed"
				},
				[3]={
					[1]={
						k="divide_by_one_hundred_and_negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="{0}% less Physical Damage taken per Endurance Charge removed"
				}
			}
		},
		name="immortal_call_phys_taken_per_endurance_charge",
		stats={
			[1]="mortal_call_physical_damage_taken_per_endurance_charge_consumed_final_permyriad",
			[2]="quality_display_immortal_call_is_gem"
		}
	},
	[869]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Projectile spread"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Projectile spread"
				}
			}
		},
		name="multiple_projectiles_projectile_spread_incr",
		stats={
			[1]="multiple_projectiles_projectile_spread_+%"
		}
	},
	[870]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect per Repeat"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect per Repeat"
				}
			}
		},
		name="multistrike_area_of_effect_per_repeat",
		stats={
			[1]="multistrike_area_of_effect_+%_per_repeat"
		}
	},
	[871]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="First Repeat deals {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="First Repeat deals {0}% less Damage"
				}
			}
		},
		name="multistrike_first_repeat_damage",
		stats={
			[1]="multistrike_damage_+%_final_on_first_repeat"
		}
	},
	[872]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Second Repeat deals {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Second Repeat deals {0}% less Damage"
				}
			}
		},
		name="multistrike_second_repeat_damage",
		stats={
			[1]="multistrike_damage_+%_final_on_second_repeat"
		}
	},
	[873]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Third Repeat deals {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Third Repeat deals {0}% less Damage"
				}
			}
		},
		name="multistrike_third_repeat_damage",
		stats={
			[1]="multistrike_damage_+%_final_on_third_repeat"
		}
	},
	[874]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Elusive from this Skill also grants {0:+d}% to Critical Strike Multiplier for\nSkills Supported by Nightblade"
				}
			}
		},
		name="nightblade_elusive_bullshit",
		stats={
			[1]="nightblade_elusive_grants_critical_strike_multiplier_+_to_supported_skills"
		}
	},
	[875]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="If you have no Steel Shards, only Fires 1 Projectile"
				}
			}
		},
		name="no_steel_ammo_projectiles",
		stats={
			[1]="no_additional_projectiles_if_no_steel_ammo"
		}
	},
	[876]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Skill Costs nothing"
				}
			}
		},
		name="no_cost",
		stats={
			[1]="no_cost"
		}
	},
	[877]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextNonDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of non-Damaging Ailments on Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextNonDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of non-Damaging Ailments on Enemies"
				}
			}
		},
		name="ailment_non_damaging_incr_effect",
		stats={
			[1]="non_damaging_ailment_effect_+%"
		}
	},
	[878]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Maximum {0} Flame Walls at a time"
				}
			}
		},
		name="firewall_limit",
		stats={
			[1]="number_of_allowed_firewalls"
		}
	},
	[879]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Maximum {0} Arrows in the ground"
				}
			}
		},
		name="number_of_allowed_storm_arrows",
		stats={
			[1]="number_of_allowed_storm_arrows"
		}
	},
	[880]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Maximum {0} Summoned Sentinel of Purity"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Maximum {0} Summoned Sentinels of Purity"
				}
			}
		},
		name="herald_of_light_max_champions",
		stats={
			[1]="number_of_champions_of_light_allowed"
		}
	},
	[881]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Consumes up to 1 corpse"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Consumes up to {0} corpses"
				}
			}
		},
		name="number_of_corpses",
		stats={
			[1]="number_of_corpses_to_consume"
		}
	},
	[882]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Maximum {0} Summoned Effigy"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Maximum {0} Summoned Effigy"
				}
			}
		},
		name="number_of_effigies",
		stats={
			[1]="base_number_of_effigies_allowed"
		}
	},
	[883]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Maximum {0} Summoned Agony Crawler"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Maximum {0} Summoned Agony Crawler"
				}
			}
		},
		name="herald_of_agony_max_minions",
		stats={
			[1]="number_of_herald_scorpions_allowed"
		}
	},
	[884]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Maximum {0} Summoned Mirage Archer"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Maximum {0} Summoned Mirage Archers"
				}
			}
		},
		name="num_mirage_archers",
		stats={
			[1]="number_of_mirage_archers_allowed"
		}
	},
	[885]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Maximum {0} Summoned Reaper"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum {0} Summoned Reapers"
				}
			}
		},
		name="number_of_reapers_allowed",
		stats={
			[1]="number_of_reapers_allowed"
		}
	},
	[886]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Maximum {0} Summoned Holy Relic"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum {0} Summoned Holy Relics"
				}
			}
		},
		name="number_of_relics_allowed",
		stats={
			[1]="number_of_relics_allowed"
		}
	},
	[887]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Strikes every {0} second, and when you use a Lightning Skill near the Orb"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Strikes every {0} seconds, and when you use a Lightning Skill near the Orb"
				}
			}
		},
		name="orb_of_storms_bolt_frequency",
		stats={
			[1]="orb_of_storms_bolt_frequency_ms"
		}
	},
	[888]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Orb disappears after {0} Strikes"
				}
			}
		},
		name="orb_of_storms_maximum_number_of_hits",
		stats={
			[1]="orb_of_storms_maximum_number_of_hits"
		}
	},
	[889]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Overpowered Effect"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Overpowered Effect"
				}
			}
		},
		name="overpowered_effect_incr",
		stats={
			[1]="overpowered_effect_+%"
		}
	},
	[890]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOverwhelm"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hits Overwhelm {0}% of Physical Damage Reduction while at maximum Fortification"
				}
			}
		},
		name="overwhelm_while_fortified",
		stats={
			[1]="overwhelm_%_physical_damage_reduction_while_max_fortification"
		}
	},
	[891]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased distance between Firing Points"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced distance between Firing Points"
				}
			}
		},
		name="firing_point_distance_incr",
		stats={
			[1]="parallel_projectile_firing_point_x_dist_+%"
		}
	},
	[892]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="+1 to Explosion Radius per Energy\nPulse deals 50% more Damage with Hits and Ailments"
				}
			}
		},
		name="penance_brand_extra",
		stats={
			[1]="penance_brand_additional_descriptions_boolean"
		}
	},
	[893]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Up to {0:+d} to Energy spread radius, scaled by distance from Brand"
				}
			}
		},
		name="penance_brand_spread_radius",
		stats={
			[1]="penance_brand_base_spread_radius_+"
		}
	},
	[894]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain a Frenzy Charge when a Mine is Detonated targeting an Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Gain a Frenzy Charge when a Mine is Detonated targeting an Enemy"
				}
			}
		},
		name="frenzy_charge_on_mine_detonate",
		stats={
			[1]="%_chance_to_gain_frenzy_charge_on_mine_detonated_targeting_an_enemy"
		}
	},
	[895]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Gain a Frenzy Charge when your Trap is triggered by an Enemy"
				}
			}
		},
		name="frenzy_charge_on_trap_trig",
		stats={
			[1]="%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy"
		}
	},
	[896]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power Charge when a Mine is Detonated targeting an Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Gain a Power Charge when a Mine is Detonated targeting an Enemy"
				}
			}
		},
		name="power_charge_on_mine_detonate",
		stats={
			[1]="%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy"
		}
	},
	[897]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power Charge when your Trap is triggered by an Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Gain a Power Charge when your Trap is triggered by an Enemy"
				}
			}
		},
		name="power_charge_on_trap_trig",
		stats={
			[1]="%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy"
		}
	},
	[898]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemy Action Speed is reduced by {0}% every 0.3 seconds"
				}
			}
		},
		name="petrification_statue_action_speed",
		stats={
			[1]="petrification_statue_target_action_speed_-%"
		}
	},
	[899]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Each Summoned Phantasm grants you Phantasmal Might\nEach Phantasmal Might Buff grants {0} to {1} Added Spell Physical Damage"
				}
			}
		},
		name="phantasm_buff_damage",
		stats={
			[1]="phantasm_grant_buff_minimum_added_physical_damage",
			[2]="phantasm_grant_buff_maximum_added_physical_damage"
		}
	},
	[900]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="do not replace the Buff when you use a Skill"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance not to replace the Buff when you use a Skill"
				}
			}
		},
		name="phase_run_chance_to_keep_buff",
		stats={
			[1]="phase_run_%_chance_to_not_replace_buff_on_skill_use"
		}
	},
	[901]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Releases {0} waves"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=2
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Releases {0} waves every {1} seconds"
				}
			}
		},
		name="phys_cascade_trap_number_of_cascades",
		stats={
			[1]="phys_cascade_trap_number_of_cascades",
			[2]="phys_cascade_trap_interval_duration_ms"
		}
	},
	[902]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants {0}% additional Physical Damage Reduction per Crab Barrier"
				}
			}
		},
		name="phys_reduction_per_crab_barrier",
		stats={
			[1]="physical_damage_reduction_%_per_crab_aspect_stack"
		}
	},
	[903]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Chaos Damage taken while Incubating"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Chaos Damage taken while Incubating"
				}
			}
		},
		name="plague_bearer_chaos_damage_taken_while_incubating",
		stats={
			[1]="plague_bearer_chaos_damage_taken_+%_while_incubating"
		}
	},
	[904]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You have {0}% increased Movement Speed while Infecting"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="You have {0}% reduced Movement Speed while Infecting"
				}
			}
		},
		name="plague_bearer_ms_while_infecting",
		stats={
			[1]="plague_bearer_movement_speed_+%_while_infecting"
		}
	},
	[905]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier for Poison"
				}
			}
		},
		name="poison_multi",
		stats={
			[1]="poison_dot_multiplier_+"
		}
	},
	[906]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to travel to Winding Pier instead while on a Ley Fishing Line"
				}
			}
		},
		name="portal_alternate_destination_chance",
		stats={
			[1]="portal_alternate_destination_chance_permyriad"
		}
	},
	[907]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Primary Projectile Chains {0} Time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Primary Projectile Chains {0} Times"
				}
			}
		},
		name="primary_projectile_chain_num",
		stats={
			[1]="primary_projectile_chain_num"
		}
	},
	[908]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextImpale"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Primary Projectile has {0:+d}% chance to Impale Enemies on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextImpale"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Primary Projectile Impales Enemies on Hit"
				}
			}
		},
		name="primary_proj_impale_chance",
		stats={
			[1]="primary_projectile_impale_chance_%"
		}
	},
	[909]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Arrows fire Beams every {0} second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds_2dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Arrows fire Beams every {0} seconds"
				}
			}
		},
		name="prismatic_rain_beam_interval",
		stats={
			[1]="prismatic_rain_beam_frequency_ms"
		}
	},
	[910]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Projectile Attack Damage while in Blood Stance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Projectile Attack Damage while in Blood Stance"
				}
			}
		},
		name="projectile_attack_damage_in_blood_stance",
		stats={
			[1]="projectile_attack_damage_+%_in_blood_stance"
		}
	},
	[911]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="Projectiles can Split without hitting a target"
				},
				[2]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="Projectiles can Split from hitting terrain"
				},
				[3]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Projectiles Split at end of flight"
				}
			}
		},
		name="weird_spltting",
		stats={
			[1]="projectiles_can_split_at_end_of_range",
			[2]="projectiles_can_split_from_terrain"
		}
	},
	[912]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0}% chance not to Pierce Enemies"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot Pierce Enemies"
				}
			}
		},
		name="chance_to_not_pierce",
		stats={
			[1]="projectile_chance_to_not_pierce_%"
		}
	},
	[913]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Projectiles that have Pierced deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Projectiles that have Pierced deal {0}% reduced Damage"
				}
			}
		},
		name="proj_damage_if_pierced",
		stats={
			[1]="projectile_damage_+%_if_pierced_enemy"
		}
	},
	[914]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Projectiles deal {0}% increased Damage with Hits and Ailments for each remaining Chain"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Projectiles deal {0}% reduced Damage with Hits and Ailments for each remaining Chain"
				}
			}
		},
		name="projectile_damage_incr_per_remaining_chain",
		stats={
			[1]="projectile_damage_+%_per_remaining_chain"
		}
	},
	[915]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Projectile Range is Limited"
				}
			}
		},
		name="projectile_max_range_override",
		stats={
			[1]="projectile_maximum_range_override"
		}
	},
	[916]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Projectile Speed while in Sand Stance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Projectile Speed while in Sand Stance"
				}
			}
		},
		name="projectile_speed_in_sand_stance",
		stats={
			[1]="projectile_speed_+%_in_sand_stance"
		}
	},
	[917]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Projectiles deal {0}% increased Damage with Hits to nearby Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Projectiles deal {0}% reduced Damage with Hits to nearby Enemies"
				}
			}
		},
		name="nearby_projectile_damage_incr",
		stats={
			[1]="projectile_damage_+%_vs_nearby_enemies"
		}
	},
	[918]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles Pierce all Targets within {0} units"
				}
			}
		},
		name="pierce_all_targets_in_x_range",
		stats={
			[1]="projectiles_pierce_all_targets_in_x_range"
		}
	},
	[919]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						}
					},
					text="Fires a Payload Arrow into the air\nProjectiles Fire from where the Payload Arrow lands"
				}
			}
		},
		name="projectiles_from_payload_arrow",
		stats={
			[1]="projectiles_rain"
		}
	},
	[920]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Bleeding"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Bleeding"
				}
			}
		},
		name="puncture_bleeding_damage",
		stats={
			[1]="puncture_bleeding_damage_+%_final"
		}
	},
	[921]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Feeding Frenzy lasts {0} second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Feeding Frenzy lasts {0} seconds"
				}
			}
		},
		name="feeding_frenzy_duration",
		stats={
			[1]="puppet_master_duration_ms"
		}
	},
	[922]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Exposure applies {0:+d}% to Elemental Resistance matching highest Damage taken"
				}
			}
		},
		name="purge_resist",
		stats={
			[1]="purge_expose_resist_%_matching_highest_element_damage"
		}
	},
	[923]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Also create Consecrated Ground around you"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to also create Consecrated Ground around you"
				}
			}
		},
		name="purifying_flame_cons_around_you_chance",
		stats={
			[1]="purifying_flame_%_chance_to_create_consecrated_ground_around_you"
		}
	},
	[924]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Damage from Hits is taken from the Buff before Life or Energy Shield\nBuff can take {1} Damage"
				}
			}
		},
		name="bone_armour_damage_buff",
		stats={
			[1]="quick_guard_damage_absorbed_%",
			[2]="quick_guard_damage_absorb_limit"
		}
	},
	[925]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Sacrifices {0}% of Rage to create a Ragestorm, if you have at least 10 Rage"
				}
			}
		},
		name="rage_slash_sacrifice",
		stats={
			[1]="rage_slash_sacrifice_rage_%"
		}
	},
	[926]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ragestorm deals {0}% more Damage per {1} Rage Sacrificed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ragestorm deals {0}% less Damage per {1} Rage Sacrificed"
				}
			}
		},
		name="rage_slash_damage_per_rage",
		stats={
			[1]="rage_slash_damage_+%_final_per_amount_of_rage_sacrificed",
			[2]="rage_slash_rage_sacrifice_per_damage_bonus"
		}
	},
	[927]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ragestorm has {0:+d} to Radius per {1} Rage sacrificed"
				}
			}
		},
		name="rage_slash_radius_per_rage",
		stats={
			[1]="rage_slash_radius_+_per_amount_of_rage_sacrificed",
			[2]="rage_slash_rage_sacrifice_per_radius_bonus"
		}
	},
	[928]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ragestorm Hits {0}% more Frequently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Ragestorm Hits {0}% less Frequently"
				}
			}
		},
		name="rage_slash_vortex_attack_speed",
		stats={
			[1]="rage_slash_vortex_attack_speed_+%_final"
		}
	},
	[929]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Maximum {0} Ragestorm"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum {0} Ragestorms"
				}
			}
		},
		name="rage_slash_maximum_vortices",
		stats={
			[1]="rage_slash_maximum_vortices"
		}
	},
	[930]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ragestorm moves with {0}% increased speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Ragestorm moves with {0}% reduced speed"
				}
			}
		},
		name="ragestorm_movement_speed",
		stats={
			[1]="ragestorm_movement_speed_+%"
		}
	},
	[931]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to fire an additional sequence of arrows"
				}
			}
		},
		name="rain_of_arrows_additional_chance",
		stats={
			[1]="rain_of_arrows_additional_sequence_chance_%"
		}
	},
	[932]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Raised Spectres are Level {0}"
				}
			}
		},
		name="raised_spectre_level",
		stats={
			[1]="raised_spectre_level"
		}
	},
	[933]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ballista Totems only Attack when you fire an Attack Projectile"
				}
			}
		},
		name="totem_attacks_when_owner_attacks",
		stats={
			[1]="ranged_attack_totem_only_attacks_when_owner_attacks"
		}
	},
	[934]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="+{0} to maximum Stages"
				}
			}
		},
		name="reave_additional_max_stacks",
		stats={
			[1]="reave_additional_max_stacks"
		}
	},
	[935]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Brands gain {0}% increased Attachment Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Brands gain {0}% reduced Attachment Range"
				}
			}
		},
		name="sigil_target_search_range_modifier",
		stats={
			[1]="recall_sigil_target_search_range_+%"
		}
	},
	[936]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Recover {0}% of Life when you Stun an Enemy"
				}
			}
		},
		name="life_recover_on_stun",
		stats={
			[1]="recover_%_life_when_stunning_an_enemy_permyriad"
		}
	},
	[937]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Recover {0}% of Life when this Skill Culls an Enemy"
				}
			}
		},
		name="recover_life_on_cull",
		stats={
			[1]="recover_%_maximum_life_on_cull"
		}
	},
	[938]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Penetrates {0}% Chaos Resistance"
				}
			}
		},
		name="chaos_penetration",
		stats={
			[1]="reduce_enemy_chaos_resistance_%"
		}
	},
	[939]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to refresh Bleeding Duration on Hit"
				}
			}
		},
		name="refesh_bleed_on_hit_chance",
		stats={
			[1]="refresh_bleeding_duration_on_hit_%_chance"
		}
	},
	[940]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Runes have {0}% more Area of Effect for each time they have been Improved"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Runes have {0}% less Area of Effect for each time they have been Improved"
				}
			}
		},
		name="stormbind_area_per_improve",
		stats={
			[1]="rune_paint_area_of_effect_+%_final_per_rune_level"
		}
	},
	[941]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Runes have {}% increased Area of Effect for each time they've been Improved"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Runes have {}% reduced Area of Effect for each time they've been Improved"
				}
			}
		},
		name="stormbind_area_incr_per_improve",
		stats={
			[1]="rune_paint_area_of_effect_+%_per_rune_level"
		}
	},
	[942]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="Runes deal {0}% more Damage with Hits and Ailments for each time they have been Improved"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="Runes deal {0}% less Damage with Hits and Ailments for each time they have been Improved"
				},
				[3]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Runes deal {0}% more Damage with Hits and Ailments for each time they have been Improved"
				}
			}
		},
		name="stormbind_damage_per_improve",
		stats={
			[1]="rune_paint_damage_+%_final_per_rune_level",
			[2]="quality_display_rune_paint_is_gem"
		}
	},
	[943]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="A Rune is Improved for each {0} Mana Spent"
				}
			}
		},
		name="rune_paint_mana",
		stats={
			[1]="rune_paint_mana_spend_per_rune_upgrade"
		}
	},
	[944]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Runes can be improved once"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Runes can be improved {0} times"
				}
			}
		},
		name="rune_paint_max",
		stats={
			[1]="rune_paint_max_rune_level"
		}
	},
	[945]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Shockwave deals {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Shockwave deals {0}% less Damage"
				}
			}
		},
		name="sactify_wave_damage",
		stats={
			[1]="sanctify_wave_damage_+%_final"
		}
	},
	[946]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Agony Crawler has {0}% increased Attack Speed per Virulence you have"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Agony Crawler has {0}% reduced Attack Speed per Virulence you have"
				}
			}
		},
		name="herald_of_agony_minion_attack_speed_incr_per_virulence",
		stats={
			[1]="scorpion_minion_attack_speed_+%"
		}
	},
	[947]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Agony Crawler deals {0}% increased Physical Damage per Virulence you have"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Agony Crawler deals {0}% reduced Physical Damage per Virulence you have"
				}
			}
		},
		name="herald_of_agony_minion_damage_incr_per_virulence",
		stats={
			[1]="scorpion_minion_physical_damage_+%"
		}
	},
	[948]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Agony Crawler has {0} to {1} Added Physical Damage per Virulence you have"
				}
			}
		},
		name="herald_of_agony_minion_added_damage_per_virulence",
		stats={
			[1]="scorpion_minion_minimum_added_physical_damage",
			[2]="scorpion_minion_maximum_added_physical_damage"
		}
	},
	[949]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Sentinels have {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Summoned Sentinels have {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		name="sentinel_minion_cooldown_speed_incr",
		stats={
			[1]="sentinel_minion_cooldown_speed_+%"
		}
	},
	[950]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Projectiles deal up to {0}% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Projectiles deal up to {0}% less Damage with Hits per Steel Shard consumed at the start of their movement, lowering this penalty as they travel farther"
				}
			}
		},
		name="shattering_steel_damage_scaling",
		stats={
			[1]="shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed"
		}
	},
	[951]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Central wave has {0}% more Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Central wave has {0}% less Area of Effect"
				}
			}
		},
		name="shield_crush_centre_wave_aoe",
		stats={
			[1]="shield_crush_helmet_enchantment_aoe_+%_final"
		}
	},
	[952]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Shock"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Shock"
				}
			}
		},
		name="shock_effect",
		stats={
			[1]="shock_effect_+%"
		}
	},
	[953]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ring has {0}% chance to Shock"
				}
			}
		},
		name="shock_nova_ring_shock_chance",
		stats={
			[1]="shock_nova_ring_chance_to_shock_+%"
		}
	},
	[954]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ring Shocks as if dealing {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Ring Shocks as if dealing {0}% less Damage"
				}
			}
		},
		name="shock_nova_ring_shock_as_if_damage_pluspercent_final",
		stats={
			[1]="shock_nova_ring_shocks_as_if_dealing_damage_+%_final"
		}
	},
	[955]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Shocked Ground causes {0}% increased Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Shocked Ground causes {0}% reduced Damage taken"
				}
			}
		},
		name="shocked_ground_stat_override",
		stats={
			[1]="shocked_ground_base_magnitude_override"
		}
	},
	[956]={
		lang={
			English={
				[1]={
					[1]={
						k="multiply_by_four",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cone Area occurs {0}% farther forward"
				}
			}
		},
		name="shrapnel_shot_cone_offset",
		stats={
			[1]="shrapnel_shot_cone_placement_distance_+"
		}
	},
	[957]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Causes {0} smaller explosions"
				}
			}
		},
		name="shrapnel_trap_secondary_explosions",
		stats={
			[1]="shrapnel_trap_number_of_secondary_explosions"
		}
	},
	[958]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% of Branded Enemy's Fire Resistance"
				}
			}
		},
		name="sigil_attached_target_fire_penetration",
		stats={
			[1]="sigil_attached_target_fire_penetration_%"
		}
	},
	[959]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% of Branded Enemy's Lightning Resistance"
				}
			}
		},
		name="sigil_attached_target_lightning_penetration",
		stats={
			[1]="sigil_attached_target_lightning_penetration_%"
		}
	},
	[960]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Brands refresh their Detached Duration by up to {0} seconds"
				}
			}
		},
		name="sigil_recall_inactive_duration_extend",
		stats={
			[1]="sigil_recall_extend_base_secondary_skill_effect_duration"
		}
	},
	[961]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Brands refresh their Attached Duration by up to {0} seconds"
				}
			}
		},
		name="sigil_recall_active_duration_extend",
		stats={
			[1]="sigil_recall_extend_base_skill_effect_duration"
		}
	},
	[962]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBloodStanceDefault"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased angle while in Sand Stance"
				}
			}
		},
		name="sand_stance_angle",
		stats={
			[1]="skill_angle_+%_in_sand_stance"
		}
	},
	[963]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect angle"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect angle"
				}
			}
		},
		name="area_angle",
		stats={
			[1]="skill_area_angle_+%"
		}
	},
	[964]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Area of Effect while in Sand Stance"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Area of Effect while in Sand Stance"
				}
			}
		},
		name="sand_stance_aoe",
		stats={
			[1]="skill_area_of_effect_+%_final_in_sand_stance"
		}
	},
	[965]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Aura grants {0}% increased Attack and Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Aura grants {0}% reduced Attack and Cast Speed"
				}
			}
		},
		name="buff_grants_attack_and_cast_speed",
		stats={
			[1]="skill_buff_grants_attack_and_cast_speed_+%"
		}
	},
	[966]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Movement Speed"
				}
			}
		},
		name="skill_movement_speed",
		stats={
			[1]="skill_code_movement_speed_+%_final"
		}
	},
	[967]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Converts {0}% of Physical Damage to a random Element"
				}
			}
		},
		name="skill_convert_to_random_element",
		stats={
			[1]="skill_convert_%_physical_damage_to_random_element"
		}
	},
	[968]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage per Chain"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage per Chain"
				}
			}
		},
		name="damage_final_per_chain",
		stats={
			[1]="skill_damage_+%_final_per_chain_from_skill_specific_stat"
		}
	},
	[969]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Duration of Damaging Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Duration of Damaging Ailments"
				}
			}
		},
		name="skill_and_damaging_ailment_duration_incr",
		stats={
			[1]="skill_effect_and_damaging_ailment_duration_+%"
		}
	},
	[970]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0} seconds additional Base Duration per 100 Intelligence"
				}
			}
		},
		name="duration_per_int",
		stats={
			[1]="skill_effect_duration_per_100_int"
		}
	},
	[971]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Supported Skills have {}% increased Skill Effect Duration while Dead"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Supported Skills have {}% reduced Skill Effect Duration while Dead"
				}
			}
		},
		name="skill_duration_incr_while_dead",
		stats={
			[1]="skill_effect_duration_+%_while_dead"
		}
	},
	[972]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElusive"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Grants Elusive when Used"
				}
			}
		},
		name="elusive_on_use",
		stats={
			[1]="skill_grant_elusive_when_used"
		}
	},
	[973]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Skill is Triggered by a Unique Item"
				}
			}
		},
		name="unique_trigger",
		stats={
			[1]="skill_has_trigger_from_unique_item"
		}
	},
	[974]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased maximum travel distance"
				}
			}
		},
		name="skill_maximum_travel_distance",
		stats={
			[1]="skill_maximum_travel_distance_+%"
		}
	},
	[975]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased travel distance"
				}
			}
		},
		name="skill_travel_distance",
		stats={
			[1]="skill_travel_distance_+%"
		}
	},
	[976]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Skill is Triggered by Snipe"
				}
			}
		},
		name="triggered_by_snipe",
		stats={
			[1]="skill_triggered_by_snipe"
		}
	},
	[977]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Spell when you Focus"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Spell when you Focus"
				}
			}
		},
		name="focus_trigger",
		stats={
			[1]="skill_triggered_when_you_focus_chance_%"
		}
	},
	[978]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Skills used by Mirage Chieftains deal {0}% more Damage\nSkills used by Mirage Chieftains cannot Repeat"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Skills used by Mirage Chieftains deal {0}% less Damage\nSkills used by Mirage Chieftains cannot Repeat"
				}
			}
		},
		name="mirage_chieftain_penalty",
		stats={
			[1]="skill_used_by_mirage_chieftain_damage_+%_final"
		}
	},
	[979]={
		lang={
			English={
				[1]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Skills used by Mirage Saviours deal {0}% less Damage"
				}
			}
		},
		name="mirage_warrior_damage",
		stats={
			[1]="skill_used_by_mirage_warrior_damage_+%_final"
		}
	},
	[980]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Inflicts {0} Withered Debuff the first time each Enemy enters the Area"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Inflicts {0} Withered Debuffs the first time each Enemy enters the Area"
				}
			}
		},
		name="slither_wither",
		stats={
			[1]="slither_wither_stacks"
		}
	},
	[981]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to keep caught Projectiles when firing them by using Whirling Blades"
				}
			}
		},
		name="snapping_adder_have_projectile_and_fire_it_too",
		stats={
			[1]="snapping_adder_%_chance_to_retain_projectile_on_release"
		}
	},
	[982]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum {0} Stages"
				}
			}
		},
		name="snipe_max_stacks",
		stats={
			[1]="snipe_max_stacks"
		}
	},
	[983]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="{1}% more Damage with Ailments per Snipe Stage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]="#",
							[2]=-1
						}
					},
					text="{1}% less Damage with Ailments per Snipe Stage"
				},
				[3]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Skill's Arrows deal {1}% more Damage with Ailments per Stage"
				},
				[4]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Skill's Arrows deal {1}% less Damage with Ailments per Stage"
				}
			}
		},
		name="ailment_snipe_damage_per_stage",
		stats={
			[1]="is_snipe_default_projectile_2",
			[2]="snipe_triggered_skill_ailment_damage_+%_final_per_stage"
		}
	},
	[984]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="{1}% more Damage with Hits per Snipe Stage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]="#",
							[2]=-1
						}
					},
					text="{1}% less Damage with Hits per Snipe Stage"
				},
				[3]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Skill's Arrows deal {1}% more Damage with Hits per Stage"
				},
				[4]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Skill's Arrows deal {1}% less Damage with Hits per Stage"
				}
			}
		},
		name="hit_snipe_damage_per_stage",
		stats={
			[1]="is_snipe_default_projectile",
			[2]="snipe_triggered_skill_hit_damage_+%_final_per_stage"
		}
	},
	[985]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Take {0} Chaos Damage"
				}
			}
		},
		name="soulfeast_self_damage",
		stats={
			[1]="soulfeast_chaos_damage_to_self"
		}
	},
	[986]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fires extra Projectiles at up to {0} surrounding Enemies"
				}
			}
		},
		name="soulfeast_secondary_projectiles",
		stats={
			[1]="soulfeast_number_of_secondary_projectiles"
		}
	},
	[987]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred_2dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Spirals through {0} rotations"
				}
			}
		},
		name="spectral_spiral_rotation",
		stats={
			[1]="spectral_helix_rotations_%"
		}
	},
	[988]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Bounces up to {0} time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Bounces up to {0} times"
				}
			}
		},
		name="spectral_spiral_bounces",
		stats={
			[1]="spectral_spiral_weapon_number_of_bounces"
		}
	},
	[989]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Spells deal {0}% increased Area Damage while in Blood Stance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Spells deal {0}% reduced Area Damage while in Blood Stance"
				}
			}
		},
		name="spell_area_damage_in_blood_stance",
		stats={
			[1]="spell_area_damage_+%_in_blood_stance"
		}
	},
	[990]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Spells have {0}% increased Area of Effect while in Sand Stance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Spells have {0}% reduced Area of Effect while in Sand Stance"
				}
			}
		},
		name="spell_area_of_effect_in_sand_stance",
		stats={
			[1]="spell_area_of_effect_+%_in_sand_stance"
		}
	},
	[991]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Spell's Cast Speed cannot be modified"
				}
			}
		},
		name="cast_time_cannot_be_modified",
		stats={
			[1]="spell_cast_time_cannot_be_modified"
		}
	},
	[992]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Final Repeat has {0:+d}% chance to deal Double Damage"
				}
			}
		},
		name="spell_echo_plus_double_damage",
		stats={
			[1]="spell_echo_plus_chance_double_damage_%_final"
		}
	},
	[993]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Spell is Triggered by a Crafted Modifier"
				}
			}
		},
		name="crafted_trigger",
		stats={
			[1]="spell_has_trigger_from_crafted_item_mod"
		}
	},
	[994]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Base Spell Physical Damage per 1% Shield Quality"
				}
			}
		},
		name="spell_shield_damage",
		stats={
			[1]="spell_minimum_base_physical_damage_per_shield_quality",
			[2]="spell_maximum_base_physical_damage_per_shield_quality"
		}
	},
	[995]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextHinder"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Hinder Enemies on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextHinder"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Hinder Enemies on Hit"
				}
			}
		},
		name="spells_chance_to_hinder_on_hit_incr",
		stats={
			[1]="spells_chance_to_hinder_on_hit_%"
		}
	},
	[996]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified"
				}
			}
		},
		name="spellslinger_mana_reservation",
		stats={
			[1]="spellslinger_mana_reservation"
		}
	},
	[997]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Can inflict up to 1 Spider's Web on an Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Can inflict up to {0} Spider's Webs on an Enemy"
				}
			}
		},
		name="spider_aspect_max_webs",
		stats={
			[1]="spider_aspect_max_web_count"
		}
	},
	[998]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to create an additional Fissure"
				}
			}
		},
		name="spike_slam_extra_spike_chance",
		stats={
			[1]="spike_slam_additional_spike_%_chance"
		}
	},
	[999]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Shattering Spikes deal {0}% more damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Shattering Spikes deal {0}% less damage"
				}
			}
		},
		name="spike_slam_spike_explode_damage",
		stats={
			[1]="spike_slam_explosion_damage_+%_final"
		}
	},
	[1000]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Fissures deal {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Fissures deal {0}% less Damage"
				}
			}
		},
		name="spike_slam_fissure_damage_final",
		stats={
			[1]="spike_slam_fissure_damage_+%_final"
		}
	},
	[1001]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fissure Length"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fissure Length"
				}
			}
		},
		name="spike_slam_fissure_length",
		stats={
			[1]="spike_slam_fissure_length_+%"
		}
	},
	[1002]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Maximum {0} Spike"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Maximum {0} Spikes"
				}
			}
		},
		name="spike_slam_max_spikes",
		stats={
			[1]="spike_slam_max_spikes"
		}
	},
	[1003]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Creates {0} fissure"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Creates {0} fissures"
				}
			}
		},
		name="spike_slam_num_spikes",
		stats={
			[1]="spike_slam_num_spikes"
		}
	},
	[1004]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Spikes deal {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Spikes deal {0}% less Damage"
				}
			}
		},
		name="spike_slam_spike_damage_final",
		stats={
			[1]="spike_slam_spike_damage_+%_final"
		}
	},
	[1005]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Mirage Warriors have {0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Mirage Warriors have {0}% reduced Movement Speed"
				}
			}
		},
		name="spiritual_cry_double_ms",
		stats={
			[1]="spiritual_cry_double_movement_velocity_+%"
		}
	},
	[1006]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Area of Effect after Splitting"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Area of Effect after Splitting"
				}
			}
		},
		name="splitting_steel_post_split_area",
		stats={
			[1]="splitting_steel_area_+%_final_after_splitting"
		}
	},
	[1007]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Beams deal {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Beams deal {0}% less Damage"
				}
			}
		},
		name="static_strike_beam_damage",
		stats={
			[1]="static_strike_beam_damage_+%_final"
		}
	},
	[1008]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Beams deal {0}% more Damage while Moving"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Beams deal {0}% less Damage while Moving"
				}
			}
		},
		name="static_strike_beam_damage_moving",
		stats={
			[1]="static_strike_beam_damage_+%_final_while_moving"
		}
	},
	[1009]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} maximum Beam Targets"
				}
			}
		},
		name="static_strike_beams",
		stats={
			[1]="static_strike_number_of_beam_targets"
		}
	},
	[1010]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Stealth"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Stealth"
				}
			}
		},
		name="stealth_increase",
		stats={
			[1]="stealth_+%"
		}
	},
	[1011]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Consumes up to 1 Steel Shard"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Consumes up to {0} Steel Shards"
				}
			}
		},
		name="steel_ammo",
		stats={
			[1]="steel_ammo_consumed_per_use"
		}
	},
	[1012]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance not to consume Steel Shards"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Does not consume Steel Shards"
				}
			}
		},
		name="steel_ammo_skip_chance",
		stats={
			[1]="steel_skill_%_chance_to_not_consume_ammo"
		}
	},
	[1013]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Reflected Damage is dealt with {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Reflected Damage is dealt with {0}% reduced Area of Effect"
				}
			}
		},
		name="steel_steal_aoe",
		stats={
			[1]="steel_steal_area_of_effect_+%"
		}
	},
	[1014]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Reflected Damage increased by {0}%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Reflected Damage reduced by {0}%"
				}
			}
		},
		name="steel_steal_reflect_damage",
		stats={
			[1]="steel_steal_reflect_damage_+%"
		}
	},
	[1015]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Energy Blades have {0}% increased Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Energy Blades have {0}% reduced Attack Speed"
				}
			}
		},
		name="storm_blade_enchant_speed",
		stats={
			[1]="storm_blade_has_local_attack_speed_+%"
		}
	},
	[1016]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attacks with Energy Blades Penetrate {0}% Lightning Resistance"
				}
			}
		},
		name="storm_blade_enchant_penetration",
		stats={
			[1]="storm_blade_has_local_lightning_penetration_%"
		}
	},
	[1017]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Energy Blades grant {0}% of Lightning Damage with Attacks Converted to Chaos Damage"
				}
			}
		},
		name="energy_blade_chaos_convert",
		stats={
			[1]="storm_blade_quality_attack_lightning_damage_%_to_convert_to_chaos"
		}
	},
	[1018]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Energy Blades grant {0}% chance to Shock"
				}
			}
		},
		name="energy_blade_shock",
		stats={
			[1]="storm_blade_quality_chance_to_shock_%"
		}
	},
	[1019]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Energy Blades have {0}% increased Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Energy Blades have {0}% reduced Critical Strike Chance"
				}
			}
		},
		name="energy_blade_crit",
		stats={
			[1]="storm_blade_quality_local_critical_strike_chance_+%"
		}
	},
	[1020]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{}% increased Explosion Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{}% reduced Explosion Area of Effect"
				}
			}
		},
		name="storm_burst_explode_aoe",
		stats={
			[1]="storm_burst_explosion_area_of_effect_+%"
		}
	},
	[1021]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Exploding Orbs deal {0}% of Skill Damage for each 0.4 seconds of remaining Duration"
				}
			}
		},
		name="storm_burst_new_damage_per_remaining",
		stats={
			[1]="storm_burst_new_damage_+%_final_per_remaining_teleport_zap"
		}
	},
	[1022]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{}% increased Area of Effect while Channelling"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{}% reduced Area of Effect while Channelling"
				}
			}
		},
		name="storm_burst_zap_aoe",
		stats={
			[1]="storm_burst_zap_area_of_effect_+%"
		}
	},
	[1023]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{}% chance for Lightning to Strike the Marker when Cast"
				}
			}
		},
		name="storm_call_strike_on_cast",
		stats={
			[1]="storm_call_chance_to_strike_on_cast_%"
		}
	},
	[1024]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Each Arrow can fire {0} Beam"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Each Arrow can fire {0} Beams"
				}
			}
		},
		name="storm_rain_pulse_count",
		stats={
			[1]="storm_rain_pulse_count"
		}
	},
	[1025]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="When you Hit an Enemy with an Arrow from this Skill, Summons a Mirage Archer which uses this Skill"
				}
			}
		},
		name="summon_mirage_archer",
		stats={
			[1]="summon_mirage_archer_on_hit"
		}
	},
	[1026]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="When you deal a Critical Strike with The Saviour, Summon a Mirage Warrior which uses that Attack Skill"
				}
			}
		},
		name="mirage_warriors",
		stats={
			[1]="summon_mirage_warrior_on_crit"
		}
	},
	[1027]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Each Spider grants {0}% increased Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Each Spider grants {0}% reduced Attack Speed"
				}
			}
		},
		name="spider_grants_attack_speed",
		stats={
			[1]="summoned_spider_grants_attack_speed_+%"
		}
	},
	[1028]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Each Spider grants {0}% increased Damage with Poison"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Each Spider grants {0}% reduced Damage with Poison"
				}
			}
		},
		name="spider_grants_poison_damage",
		stats={
			[1]="summoned_spider_grants_poison_damage_+%"
		}
	},
	[1029]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Shockwaves have {}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Shockwaves have {}% reduced Area of Effect"
				}
			}
		},
		name="sunder_shockwave_aoe_incr",
		stats={
			[1]="sunder_shockwave_area_of_effect_+%"
		}
	},
	[1030]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Wave causes Shockwaves from up to {0} Enemies in each Area"
				}
			}
		},
		name="sunder_shockwave_cap",
		stats={
			[1]="sunder_shockwave_limit_per_cascade"
		}
	},
	[1031]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Wave has {}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Wave has {}% reduced Area of Effect"
				}
			}
		},
		name="sunder_wave_aoe_incr",
		stats={
			[1]="sunder_wave_area_of_effect_+%"
		}
	},
	[1032]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Wave has {0}% increased delay between Areas"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Wave has {0}% reduced delay between Areas"
				}
			}
		},
		name="sunder_wave_delay",
		stats={
			[1]="sunder_wave_delay_+%"
		}
	},
	[1033]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Wave Damages {0} Areas"
				}
			}
		},
		name="sunder_wave_max_steps",
		stats={
			[1]="sunder_wave_max_steps"
		}
	},
	[1034]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Wave cannot stop before Damaging {0} Areas"
				}
			}
		},
		name="sunder_wave_min_steps",
		stats={
			[1]="sunder_wave_min_steps"
		}
	},
	[1035]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Wave gains {0:+d} to radius with each Area in the Sequence"
				}
			}
		},
		name="sunder_radius_per_step",
		stats={
			[1]="sunder_wave_radius_+_per_step"
		}
	},
	[1036]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMultipleMines"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to throw up to 1 additional Trap or Mine"
				}
			}
		},
		name="chance_for_1_additional_trap_mine",
		stats={
			[1]="support_additional_trap_mine_%_chance_for_1_additional_trap_mine"
		}
	},
	[1037]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMultipleMines"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to throw up to 2 additional Traps or Mines"
				}
			}
		},
		name="chance_for_2_additional_trap_mine",
		stats={
			[1]="support_additional_trap_mine_%_chance_for_2_additional_trap_mine"
		}
	},
	[1038]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMultipleMines"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to throw up to 3 additional Traps or Mines"
				}
			}
		},
		name="chance_for_3_additional_trap_mine",
		stats={
			[1]="support_additional_trap_mine_%_chance_for_3_additional_trap_mine"
		}
	},
	[1039]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to throw an additional Trap"
				}
			}
		},
		name="additional_trap_chance",
		stats={
			[1]="support_additional_trap_%_chance_for_1_additional_trap"
		}
	},
	[1040]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Aura Lasts {0} seconds"
				}
			}
		},
		name="aura_duration_buff",
		stats={
			[1]="support_aura_duration_buff_duration"
		}
	},
	[1041]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Ailments"
				}
			}
		},
		name="support_better_ailments_bonus",
		stats={
			[1]="support_better_ailments_ailment_damage_+%_final"
		}
	},
	[1042]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="This Skill has a {0}% chance to Trigger Shockwave Skill on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="This Skill will Trigger Shockwave Skill on Hit"
				}
			}
		},
		name="trigger_shockwave_chance",
		stats={
			[1]="support_blunt_chance_to_trigger_shockwave_on_hit_%"
		}
	},
	[1043]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Supported Attacks deal {0}% more Damage with Bleeding"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Supported Attacks deal {0}% less Damage with Bleeding"
				}
			}
		},
		name="chance_to_bleed_damage_incr",
		stats={
			[1]="support_chance_to_bleed_bleeding_damage_+%_final"
		}
	},
	[1044]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChillingArea"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies in Chilling Areas from this Skill take {0}% increased Cold Damage over Time"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextChillingArea"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies in Chilling Areas from this Skill take {0}% reduced Cold Damage over Time"
				}
			}
		},
		name="support_chilling_areas_incr_cold_dot_taken",
		stats={
			[1]="support_chilling_areas_also_grant_cold_damage_taken_per_minute_+%"
		}
	},
	[1045]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChillingArea"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies in Chilling Areas from this Skill have Cold Damage taken increased by Chill Effect"
				}
			}
		},
		name="support_chilling_areas_incr_cold_damage_taken",
		stats={
			[1]="support_chilling_areas_also_grant_cold_damage_taken_+%_equal_to_slow_amount"
		}
	},
	[1046]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Chilled by this Skill take {0}% increased Cold Damage over Time"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies Chilled by this Skill take {0}% reduced Cold Damage over Time"
				}
			}
		},
		name="support_chills_incr_cold_dot_taken",
		stats={
			[1]="support_chills_also_grant_cold_damage_taken_per_minute_+%"
		}
	},
	[1047]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Chilled by this Skill have Cold Damage taken increased by Chill Effect"
				}
			}
		},
		name="support_chills_incr_cold_damage_taken",
		stats={
			[1]="support_chills_also_grant_cold_damage_taken_+%_equal_to_slow_amount"
		}
	},
	[1048]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Damage with Hits for each Poison on the Enemy, up to {1}"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% less Damage with Hits for each Poison on the Enemy, up to {1}"
				}
			}
		},
		name="support_debilitate_hit_damage",
		stats={
			[1]="support_debilitate_hit_damage_+%_final_per_poison_stack",
			[2]="support_debilitate_hit_damage_max_poison_stacks"
		}
	},
	[1049]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage while Leeching Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage while Leeching Energy Shield"
				}
			}
		},
		name="damage_while_es_leeching_more",
		stats={
			[1]="support_energy_shield_leech_damage_+%_while_leeching_energy_shield_final"
		}
	},
	[1050]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_0dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Killing Blows against Rare Monsters grant one\nof their Modifiers for {0} seconds"
				}
			}
		},
		name="executioner_buff_duration",
		stats={
			[1]="support_executioner_buff_duration_ms"
		}
	},
	[1051]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Hits and Ailments against Enemies on Low Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Hits and Ailments against Enemies on Low Life"
				}
			}
		},
		name="executioner_low_life_damage",
		stats={
			[1]="support_executioner_damage_vs_enemies_on_low_life_+%_final"
		}
	},
	[1052]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy"
				}
			}
		},
		name="executioner_refresh_stolen_mod",
		stats={
			[1]="support_executioner_refresh_stolen_mod_on_hitting_rare_or_unique_monster_chance_%"
		}
	},
	[1053]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Attack Speed"
				}
			}
		},
		name="focused_ballista_more_attack_speed",
		stats={
			[1]="support_focused_ballista_totem_attack_speed_+%_final"
		}
	},
	[1054]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Phantasms last {0} seconds"
				}
			}
		},
		name="ghost_duration",
		stats={
			[1]="support_ghost_duration"
		}
	},
	[1055]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect per Repeat"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect per Repeat"
				}
			}
		},
		name="greater_spell_echo_area_per_repeat",
		stats={
			[1]="support_greater_spell_echo_area_of_effect_+%_per_repeat"
		}
	},
	[1056]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Spell Damage per Repeat"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Spell Damage per Repeat"
				}
			}
		},
		name="greater_spell_echo_damage_per_repeat",
		stats={
			[1]="support_greater_spell_echo_spell_damage_+%_final_per_repeat"
		}
	},
	[1057]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Ignite"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Ignite"
				}
			}
		},
		name="ignite_prolif_damage",
		stats={
			[1]="support_ignite_prolif_ignite_damage_+%_final"
		}
	},
	[1058]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain Innervation when you Shock a Unique Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain Innervation when you Shock a Unique Enemy"
				}
			}
		},
		name="innervate_on_shock_unique",
		stats={
			[1]="support_innervate_chance_to_gain_buff_on_shock_vs_unique_%"
		}
	},
	[1059]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Lifetap lasts {0} second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lifetap lasts {0} seconds"
				}
			}
		},
		name="lifetap_duration",
		stats={
			[1]="support_lifetap_buff_duration"
		}
	},
	[1060]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUpfrontCost"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Lifetap after Spending a total of {0} Life on Upfront Costs and Effects of this Skill"
				}
			}
		},
		name="support_lifetap_threshold",
		stats={
			[1]="support_lifetap_spent_life_threshold"
		}
	},
	[1061]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Physical Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Physical Damage"
				}
			}
		},
		name="maim_phys_damage",
		stats={
			[1]="support_maim_chance_physical_damage_+%_final"
		}
	},
	[1062]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Maimed by this Skill take {0}% increased Physical Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies Maimed by this Skill take {0}% reduced Physical Damage"
				}
			}
		},
		name="maimed_phys_damage_taken_incr",
		stats={
			[1]="support_maimed_enemies_physical_damage_taken_+%"
		}
	},
	[1063]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Mine Throwing Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Mine Throwing Speed"
				}
			}
		},
		name="minefield_throwing_speed_final",
		stats={
			[1]="support_minefield_mine_throwing_speed_+%_final"
		}
	},
	[1064]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} added Fire Damage against Burning Enemies"
				}
			}
		},
		name="added_fire_against_burning",
		stats={
			[1]="global_minimum_added_fire_damage_vs_burning_enemies",
			[2]="global_maximum_added_fire_damage_vs_burning_enemies"
		}
	},
	[1065]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions deal {0}% more Damage to Enemies that are Near you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions deal {0}% less Damage to Enemies that are Near you"
				}
			}
		},
		name="minion_defensive_damage_near_you_final",
		stats={
			[1]="support_minion_defensive_stance_minion_damage_+%_final_against_enemies_near_you"
		}
	},
	[1066]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions take {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions take {0}% less Damage"
				}
			}
		},
		name="minion_defensive_damage_taken_final",
		stats={
			[1]="support_minion_defensive_stance_minion_damage_taken_+%_final"
		}
	},
	[1067]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions deal {0}% more Damage while you have Feeding Frenzy"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions deal {0}% less Damage while you have Feeding Frenzy"
				}
			}
		},
		name="feeding_frenzy_damage",
		stats={
			[1]="support_minion_offensive_stance_minion_damage_+%_final_while_you_have_puppet_master"
		}
	},
	[1068]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions deal {0}% more Elemental Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions deal {0}% less Elemental Damage"
				}
			}
		},
		name="minion_totem_resistance_support_damage",
		stats={
			[1]="support_minion_totem_resistance_elemental_damage_+%_final"
		}
	},
	[1069]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Mirage Archer uses this Skill with {0}% more Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Mirage Archer uses this Skill with {0}% less Attack Speed"
				}
			}
		},
		name="mirage_archer_attack_speed",
		stats={
			[1]="support_mirage_archer_attack_speed_+%_final"
		}
	},
	[1070]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Mirage Archer lasts {0} seconds"
				}
			}
		},
		name="mirage_archer_duration",
		stats={
			[1]="support_mirage_archer_duration"
		}
	},
	[1071]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOverpowered"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Inflict Overpowered for {0} seconds when Blocked"
				}
			}
		},
		name="support_overpowered_on_enemy_block_duration",
		stats={
			[1]="support_overpowered_duration_ms"
		}
	},
	[1072]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Also fires Projectiles from up to {0} point on each side of you"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Also fires Projectiles from up to {0} points on each side of you"
				}
			}
		},
		name="support_parallel_projectiles",
		stats={
			[1]="support_parallel_projectile_number_of_points_per_side"
		}
	},
	[1073]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage per Power Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage per Power Charge"
				}
			}
		},
		name="power_charge_on_crit_damage",
		stats={
			[1]="support_power_charge_on_crit_damage_+%_final_per_power_charge"
		}
	},
	[1074]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Area of Effect"
				}
			}
		},
		name="pulverise_area_of_effect",
		stats={
			[1]="support_pulverise_area_of_effect_+%_final"
		}
	},
	[1075]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain 1 Rage on Melee Hit, no more than once every {0} seconds"
				}
			}
		},
		name="angry_hit",
		stats={
			[1]="support_rage_gain_rage_on_melee_hit_cooldown_ms"
		}
	},
	[1076]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies have -{0}% chance to Block Attack or Spell Damage from this Skill"
				}
			}
		},
		name="support_reduced_block_chance",
		stats={
			[1]="support_reduce_enemy_block_and_spell_block_%"
		}
	},
	[1077]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage for each prior Mine in Detonation Sequence"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage for each prior Mine in Detonation Sequence"
				}
			}
		},
		name="remote_mine_cascade_damage_incr",
		stats={
			[1]="support_remote_mine_damage_+%_final_per_mine_detonation_cascade"
		}
	},
	[1078]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=2
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy"
				}
			}
		},
		name="support_scion_unique_chance",
		stats={
			[1]="support_scion_onslaught_for_3_seconds_on_hitting_unique_enemy_%_chance",
			[2]="support_scion_onslaught_on_unique_hit_duration_ms"
		}
	},
	[1079]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=3
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]="!",
							[2]=0
						}
					},
					text="{0}% chance to grant Onslaught for {2} seconds on\ndealing a Killing Blow"
				}
			}
		},
		name="support_scion_chance",
		stats={
			[1]="support_scion_onslaught_on_killing_blow_%_chance",
			[2]="support_scion_onslaught_on_killing_blow_duration_ms",
			[3]="virtual_support_scion_onslaught_on_killing_blow_duration_ms"
		}
	},
	[1080]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Grants Combat Rush on Hit\nCombat Rush lasts {0} second or until you use a Travel Skill"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Combat Rush on Hit\nCombat Rush lasts {0} seconds or until you use a Travel Skill"
				}
			}
		},
		name="combat_rush_buff_duration",
		stats={
			[1]="support_slashing_buff_duration_ms"
		}
	},
	[1081]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Combat Rush grants {0}% more Attack Speed to Travel Skills that are not Supported by Close Combat"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Combat Rush grants {0}% less Attack Speed to Travel Skills that are not Supported by Close Combat"
				}
			}
		},
		name="combat_rush_speed",
		stats={
			[1]="support_slashing_buff_attack_speed_+%_final_to_grant"
		}
	},
	[1082]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals up to {0}% more Melee Damage to Enemies, based on proximity"
				}
			}
		},
		name="support_slashing_damage_from_distance",
		stats={
			[1]="support_slashing_damage_+%_final_from_distance"
		}
	},
	[1083]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Area Damage with Hits per Intensity\n{1}% more Area of Effect per Intensity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% less Area Damage with Hits per Intensity\n{1}% more Area of Effect per Intensity"
				},
				[3]={
					[1]={
						k="negate",
						v=2
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% more Area Damage with Hits per Intensity\n{1}% less Area of Effect per Intensity"
				},
				[4]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="negate",
						v=2
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						},
						[2]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Area Damage with Hits per Intensity\n{1}% less Area of Effect per Intensity"
				}
			}
		},
		name="spell_focus_damage",
		stats={
			[1]="support_spell_boost_area_damage_+%_final_per_charge",
			[2]="support_spell_boost_area_of_effect_+%_final_per_charge"
		}
	},
	[1084]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased delay between affected Areas"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced delay between affected Areas"
				}
			}
		},
		name="spell_cascade_area_delay",
		stats={
			[1]="support_spell_cascade_area_delay_+%"
		}
	},
	[1085]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Area of Effect"
				}
			}
		},
		name="support_cascade_area_of_effect",
		stats={
			[1]="support_spell_cascade_area_of_effect_+%_final"
		}
	},
	[1086]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Also affects areas in front of and behind the targeted area"
				},
				[2]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="Also affects areas in front of, behind, and on each side of targeted area"
				}
			}
		},
		name="support_spell_cascade",
		stats={
			[1]="support_spell_cascade_number_of_cascades_per_side",
			[2]="support_spell_cascade_sideways"
		}
	},
	[1087]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Final Repeat deals {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Final Repeat deals {0}% less Damage"
				}
			}
		},
		name="spell_echo_final_repeat_damage",
		stats={
			[1]="support_spell_echo_final_repeat_damage_+%_final"
		}
	},
	[1088]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Infusion grants {0}% more Chaos Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Infusion grants {0}% less Chaos Damage"
				}
			}
		},
		name="storm_barrier_damage_buff",
		stats={
			[1]="support_storm_barrier_chaos_damage_+%_final_to_apply"
		}
	},
	[1089]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Infusion grants {0}% more Cold Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Infusion grants {0}% less Cold Damage"
				}
			}
		},
		name="storm_barrier_cold_damage_buff",
		stats={
			[1]="support_storm_barrier_cold_damage_+%_final_to_apply"
		}
	},
	[1090]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Infusion lasts {0} second after you finish Channelling"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Infusion lasts {0} seconds after you finish Channelling"
				}
			}
		},
		name="storm_barrier_damage_buff_duration",
		stats={
			[1]="support_storm_barrier_damage_buff_duration_ms"
		}
	},
	[1091]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Infusion grants {0}% more Fire Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Infusion grants {0}% less Fire Damage"
				}
			}
		},
		name="storm_barrier_fire_damage_buff",
		stats={
			[1]="support_storm_barrier_fire_damage_+%_final_to_apply"
		}
	},
	[1092]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Infusion grants {0}% more Lightning Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Infusion grants {0}% less Lightning Damage"
				}
			}
		},
		name="storm_barrier_lightning_damage_buff",
		stats={
			[1]="support_storm_barrier_lightning_damage_+%_final_to_apply"
		}
	},
	[1093]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Infusion grants {0}% more Physical Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Infusion grants {0}% less Physical Damage"
				}
			}
		},
		name="storm_barrier_phys_damage_buff",
		stats={
			[1]="support_storm_barrier_physical_damage_+%_final_to_apply"
		}
	},
	[1094]={
		lang={
			English={
				[1]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="While Channelling this Skill, you take {0}% less Physical Damage from Hits"
				}
			}
		},
		name="storm_barrier_phys_damage_taken_extra",
		stats={
			[1]="support_storm_barrier_physical_damage_taken_when_hit_+%_final"
		}
	},
	[1095]={
		lang={
			English={
				[1]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="While Channelling this Skill, you take {0}% less Chaos Damage from Hits"
				}
			}
		},
		name="storm_barrier_chaos_damage_taken",
		stats={
			[1]="support_storm_barrier_chaos_damage_taken_+%_final_from_hits_while_channelling"
		}
	},
	[1096]={
		lang={
			English={
				[1]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="While Channelling this Skill, you take {0}% less Cold Damage from Hits"
				}
			}
		},
		name="storm_barrier_cold_damage_taken",
		stats={
			[1]="support_storm_barrier_cold_damage_taken_+%_final_from_hits_while_channelling"
		}
	},
	[1097]={
		lang={
			English={
				[1]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="While Channelling this Skill, you take {0}% less Fire Damage from Hits"
				}
			}
		},
		name="storm_barrier_fire_damage_taken",
		stats={
			[1]="support_storm_barrier_fire_damage_taken_+%_final_from_hits_while_channelling"
		}
	},
	[1098]={
		lang={
			English={
				[1]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="While Channelling this Skill, you take {0}% less Lightning Damage from Hits"
				}
			}
		},
		name="storm_barrier_lightning_damage_taken",
		stats={
			[1]="support_storm_barrier_lightning_damage_taken_+%_final_from_hits_while_channelling"
		}
	},
	[1099]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Duration of Damaging Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Duration of Damaging Ailments"
				}
			}
		},
		name="support_swift_affliction_duration_mult",
		stats={
			[1]="support_swift_affliction_skill_effect_and_damaging_ailment_duration_+%_final"
		}
	},
	[1100]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Ailments"
				}
			}
		},
		name="ailment_damage_incr",
		stats={
			[1]="support_unbound_ailments_ailment_damage_+%_final"
		}
	},
	[1101]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Skill can only be used with Axes or Swords"
				}
			}
		},
		name="skill_can_only_use_axe_sword",
		stats={
			[1]="supported_skill_can_only_use_axe_and_sword"
		}
	},
	[1102]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Skill can only be used with Bows"
				}
			}
		},
		name="skill_can_only_use_bow",
		stats={
			[1]="skill_can_only_use_bow"
		}
	},
	[1103]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Skill can only be used with Claws or Daggers"
				}
			}
		},
		name="skill_can_only_use_claw_dagger",
		stats={
			[1]="supported_skill_can_only_use_dagger_and_claw"
		}
	},
	[1104]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Skill can only be used with Maces, Sceptres or Staves"
				}
			}
		},
		name="skill_can_only_use_mace_staff",
		stats={
			[1]="supported_skill_can_only_use_mace_and_staff"
		}
	},
	[1105]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Skill can only be used with Bows or Wands"
				}
			}
		},
		name="skill_can_only_use_non_melee_weapons",
		stats={
			[1]="skill_can_only_use_non_melee_weapons"
		}
	},
	[1106]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_two_0dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% fissure branching chance"
				}
			}
		},
		name="tectonic_slam_branching_doubled",
		stats={
			[1]="tectonic_slam_side_crack_additional_chance_1%_per_2_stat_value"
		}
	},
	[1107]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% fissure branching chance"
				}
			}
		},
		name="tectonic_slam_branching",
		stats={
			[1]="tectonic_slam_side_crack_additional_chance_%"
		}
	},
	[1108]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% fissure branching chance per Endurance Charge"
				}
			}
		},
		name="tectonic_slam_branching_per_charge",
		stats={
			[1]="tectonic_slam_side_crack_additional_chance_%_per_endurance_charge"
		}
	},
	[1109]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ensnared Enemies take {0}% increased Projectile Damage from Attack Hits"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Ensnared Enemies take {0}% reduced Projectile Damage from Attack Hits"
				}
			}
		},
		name="ensnaring_arrow_damage_taken",
		stats={
			[1]="tethered_enemies_take_attack_projectile_damage_taken_+%"
		}
	},
	[1110]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Each Snare applies {0}% more Movement Speed to Normal or Magic Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Each Snare applies {0}% less Movement Speed to Normal or Magic Enemies"
				}
			}
		},
		name="ensnaring_arrow_move_normal",
		stats={
			[1]="tethered_movement_speed_+%_final_per_rope"
		}
	},
	[1111]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Each Snare applies {0}% more Movement Speed to Rare Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Each Snare applies {0}% less Movement Speed to Rare Enemies"
				}
			}
		},
		name="ensnaring_arrow_move_rare",
		stats={
			[1]="tethered_movement_speed_+%_final_per_rope_vs_rare"
		}
	},
	[1112]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Each Snare applies {0}% more Movement Speed to Unique Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Each Snare applies {0}% less Movement Speed to Unique Enemies"
				}
			}
		},
		name="ensnaring_arrow_move_unique",
		stats={
			[1]="tethered_movement_speed_+%_final_per_rope_vs_unique"
		}
	},
	[1113]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum {0} Snares per Enemy"
				}
			}
		},
		name="snare_limit",
		stats={
			[1]="tethering_arrow_display_rope_limit"
		}
	},
	[1114]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Deals Damage every {0} second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds_2dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals Damage every {0} seconds"
				}
			}
		},
		name="tornado_interval",
		stats={
			[1]="tornado_damage_interval_ms"
		}
	},
	[1115]={
		lang={
			English={
				[1]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextHinderNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies in range are Hindered"
				}
			}
		},
		name="tornado_hinder",
		stats={
			[1]="tornado_hinder"
		}
	},
	[1116]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Tornado has {0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Tornado has {0}% reduced Movement Speed"
				}
			}
		},
		name="tornado_speed",
		stats={
			[1]="tornado_movement_speed_+%"
		}
	},
	[1117]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Maximum {0} Tornado"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum {0} Tornadoes"
				}
			}
		},
		name="number_of_tornados_allowed",
		stats={
			[1]="number_of_tornados_allowed"
		}
	},
	[1118]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Totems Explode on Death, dealing {0}% of their Life as Physical Damage"
				}
			}
		},
		name="totems_explode_percent_life_on_death",
		stats={
			[1]="totems_explode_on_death_for_%_life_as_physical"
		}
	},
	[1119]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Totems Regenerate {0}% of Life per second"
				}
			}
		},
		name="totems_regen_percent_per_second",
		stats={
			[1]="totems_regenerate_%_life_per_minute"
		}
	},
	[1120]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier per Power Charge when used by Traps"
				}
			}
		},
		name="trap_crit_per_power_charge",
		stats={
			[1]="trap_critical_strike_multiplier_+_per_power_charge"
		}
	},
	[1121]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Trap Spread"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Trap Spread"
				}
			}
		},
		name="cluster_trap_spead_incr",
		stats={
			[1]="trap_spread_+%"
		}
	},
	[1122]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Trap Throwing Speed per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Trap Throwing Speed per Frenzy Charge"
				}
			}
		},
		name="trap_throwing_speed_per_frenzy",
		stats={
			[1]="trap_throwing_speed_+%_per_frenzy_charge"
		}
	},
	[1123]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Trap Trigger Radius per Power Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Trap Trigger Radius per Power Charge"
				}
			}
		},
		name="trap_radius_incr_per_power_charge",
		stats={
			[1]="trap_trigger_radius_+%_per_power_charge"
		}
	},
	[1124]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed per Trauma"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed per Trauma"
				}
			}
		},
		name="trauma_attack_speed_incr",
		stats={
			[1]="attack_speed_+%_per_trauma"
		}
	},
	[1125]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=1,
							[2]="#"
						}
					},
					text="Take {2} Physical Damage per Trauma when you gain Trauma"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds_1dp",
						v=2
					},
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=1000,
							[2]=1000
						},
						[3]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain 1 Trauma the first time this Attack Hits an Enemy\nTake {2} Physical Damage per Trauma when you gain Trauma\nTrauma lasts {1} second"
				},
				[3]={
					[1]={
						k="milliseconds_to_seconds_1dp",
						v=2
					},
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=1,
							[2]="#"
						},
						[3]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain 1 Trauma the first time this Attack Hits an Enemy\nTake {2} Physical Damage per Trauma when you gain Trauma\nTrauma lasts {1} seconds"
				},
				[4]={
					[1]={
						k="milliseconds_to_seconds_1dp",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain 1 Trauma the first time this Attack Hits an Enemy\nTake {2} Physical Damage per Trauma when you gain Trauma\nTrauma lasts {0} second"
				},
				[5]={
					[1]={
						k="milliseconds_to_seconds_1dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain 1 Trauma the first time this Attack Hits an Enemy\nTake {2} Physical Damage per Trauma when you gain Trauma\nTrauma lasts {0} seconds"
				}
			}
		},
		name="trauma_duration",
		stats={
			[1]="trauma_duration_ms",
			[2]="trauma_base_duration_ms",
			[3]="trauma_strike_self_damage_per_trauma"
		}
	},
	[1126]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage per Trauma"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage per Trauma"
				}
			}
		},
		name="trauma_strike_damage_mult",
		stats={
			[1]="trauma_strike_damage_+%_final_per_trauma"
		}
	},
	[1127]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Pulse has {0}% increased Area of Effect per 0.1s of Stun Duration, up to 400%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Pulse has {0}% reduced Area of Effect per 0.1s of Stun Duration"
				}
			}
		},
		name="trauma_strike_shockwave_aoe",
		stats={
			[1]="trauma_strike_shockwave_area_of_effect_+%_per_100ms_stun_duration_up_to_400%"
		}
	},
	[1128]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Skill after Spending a total of 200 Mana"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Skill after Spending a total of 200 Mana"
				}
			}
		},
		name="trigger_on_200_mana_spent",
		stats={
			[1]="trigger_after_spending_200_mana_%_chance"
		}
	},
	[1129]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Deals {0}% more Damage with Hits against Branded Enemy"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Deals {0}% less Damage with Hits against Branded Enemy"
				}
			}
		},
		name="trigger_brand_attached_target_damage_final",
		stats={
			[1]="trigger_brand_support_hit_damage_+%_final_vs_branded_enemy"
		}
	},
	[1130]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger this Skill when you Hit a Rare or Unique Enemy with an Attack"
				}
			}
		},
		name="cast_on_attack_hit_rare_unique",
		stats={
			[1]="trigger_on_attack_hit_against_rare_or_unique"
		}
	},
	[1131]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Skill when you Block"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Skill when you Block"
				}
			}
		},
		name="trigger_on_block",
		stats={
			[1]="trigger_on_block_%_chance"
		}
	},
	[1132]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger when you Attack with a Bow"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Attack when you Attack with a Bow"
				}
			}
		},
		name="attack_on_bow_attack",
		stats={
			[1]="trigger_on_bow_attack_%"
		}
	},
	[1133]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="{0}% chance to Trigger this Skill when you Consume a corpse"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Skill when you Consume a corpse"
				}
			}
		},
		name="trigger_on_corpse_consume",
		stats={
			[1]="trigger_on_corpse_consume_%_chance"
		}
	},
	[1134]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger this Skill when you Hit a Rare or Unique Enemy and have no Mark"
				}
			}
		},
		name="cast_on_hit_rare_unique",
		stats={
			[1]="trigger_on_hit_against_rare_or_unique_if_no_marked_enemy"
		}
	},
	[1135]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Skill when you Hit a Frozen Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Skill when you Hit a Frozen Enemy"
				}
			}
		},
		name="trigger_on_frozen_kill",
		stats={
			[1]="trigger_on_hit_vs_frozen_enemy_%"
		}
	},
	[1136]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Consume a Void Charge to Trigger this Skill when you fire Arrows with a Non-Triggered Skill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Consume a Void Charge to Trigger this Skill when you fire Arrows with a Non-Triggered Skill"
				}
			}
		},
		name="trigger_on_skill_use_void_arrow",
		stats={
			[1]="trigger_on_skill_use_%_if_you_have_a_void_arrow"
		}
	},
	[1137]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger this Spell when you Attack with a Non-Vaal Slam Skill near an Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger this Spell when you Attack with a Non-Vaal Slam Skill near an Enemy"
				}
			}
		},
		name="trigger_on_slam",
		stats={
			[1]="trigger_on_slam_%_chance"
		}
	},
	[1138]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger this Spell when Intuitive Link's target Hits an Enemy, from the target's location"
				}
			}
		},
		name="trigger_link_trigger",
		stats={
			[1]="trigger_on_trigger_link_target_hit"
		}
	},
	[1139]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Skill is Triggered by Arcanist Brand, from the Brand's location"
				}
			}
		},
		name="triggered_by_arcanist_brand",
		stats={
			[1]="triggered_by_brand_support"
		}
	},
	[1140]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Spell is Triggered by Attacks Exerted by Battlemage's Cry"
				}
			}
		},
		name="triggered_by_divine_cry",
		stats={
			[1]="triggered_by_divine_cry"
		}
	},
	[1141]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Skill is Triggered by Attacks Exerted by Infernal Cry"
				}
			}
		},
		name="triggered_by_infernal_cry",
		stats={
			[1]="triggered_by_infernal_cry"
		}
	},
	[1142]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Skill is Triggered by the Item granting it"
				}
			}
		},
		name="trigger_every_5_seconds",
		stats={
			[1]="triggered_by_item_buff"
		}
	},
	[1143]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Skill is used by Mirage Warriors Summoned by General's Cry\nThis Skill counts as Triggered"
				}
			}
		},
		name="triggered_by_spiritual_cry",
		stats={
			[1]="triggered_by_spiritual_cry"
		}
	},
	[1144]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger This Skill when a Hex from Supported Skills ends"
				}
			}
		},
		name="doom_blast_trigger",
		stats={
			[1]="triggered_vicious_hex_explosion"
		}
	},
	[1145]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Seal gain frequency while you are Channelling"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Seal gain frequency while you are Channelling"
				}
			}
		},
		name="unleash_seal_gain_while_channelling",
		stats={
			[1]="unleash_support_seal_gain_frequency_+%_while_channelling"
		}
	},
	[1146]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Seal gain frequency while you are not Channelling"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Seal gain frequency while you are not Channelling"
				}
			}
		},
		name="unleash_seal_gain_while_note_channelling",
		stats={
			[1]="unleash_support_seal_gain_frequency_+%_while_not_channelling"
		}
	},
	[1147]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Causes 1 Burst"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Causes {0} Bursts"
				}
			}
		},
		name="upheaval_num",
		stats={
			[1]="upheaval_number_of_spikes"
		}
	},
	[1148]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Has 10 blades"
				}
			}
		},
		name="vaal_blade_vortex_has_ten_blades",
		stats={
			[1]="vaal_blade_vortex_has_10_spinning_blades"
		}
	},
	[1149]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ongoing effect ends after {0} Aftershocks"
				}
			}
		},
		name="vaal_earthquake_max_aftershocks",
		stats={
			[1]="vaal_earthquake_maximum_aftershocks"
		}
	},
	[1150]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Radius for each Stage"
				}
			}
		},
		name="vaal_flameblast_radius",
		stats={
			[1]="vaal_flameblast_radius_+_per_stage"
		}
	},
	[1151]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Attack can be Exerted as though it was not a Vaal Skill"
				}
			}
		},
		name="vaal_skill_exertable",
		stats={
			[1]="vaal_skill_exertable"
		}
	},
	[1152]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Strikes an Enemy every {0} second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Strikes an Enemy every {0} seconds"
				}
			}
		},
		name="vaal_storm_call_delay",
		stats={
			[1]="vaal_storm_call_delay_ms"
		}
	},
	[1153]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Grants {}% more Damage with Bleeding"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Grants {}% less Damage with Bleeding"
				}
			}
		},
		name="vampiric_icon_bleeding_damage",
		stats={
			[1]="vampiric_icon_bleeding_damage_+%_final"
		}
	},
	[1154]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="1 Volley"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="{0} Volleys"
				}
			}
		},
		name="bladefall_volleys",
		stats={
			[1]="virtual_bladefall_number_of_volleys"
		}
	},
	[1155]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Creates {0} Spikes"
				}
			}
		},
		name="blood_spears_spear_count",
		stats={
			[1]="virtual_blood_spears_total_number_of_spears"
		}
	},
	[1156]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Chills from your Hits always reduce Action Speed by at least {0}%"
				}
			}
		},
		name="chill_minimum_slow",
		stats={
			[1]="virtual_chill_minimum_slow_%"
		}
	},
	[1157]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Damages {0} nearby Enemies when you gain Stages"
				}
			}
		},
		name="divine_tempest_zap_limit",
		stats={
			[1]="virtual_divine_tempest_number_of_nearby_enemies_to_zap"
		}
	},
	[1158]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Storm Hits an Enemy every {0} Seconds"
				}
			}
		},
		name="herald_of_thunder_storm_frequency",
		stats={
			[1]="virtual_herald_of_thunder_bolt_base_frequency"
		}
	},
	[1159]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Mine Detonation Time is {0} seconds"
				}
			}
		},
		name="mine_detonation_time",
		stats={
			[1]="virtual_mine_detonation_time_ms"
		}
	},
	[1160]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="You can apply an additional Curse"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="You can apply {0} additional Curses"
				}
			}
		},
		name="additional_curse",
		stats={
			[1]="virtual_number_of_additional_curses_allowed"
		}
	},
	[1161]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Projectiles Chain {0} Time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Projectiles Chain {0} Times"
				}
			}
		},
		name="projectile_chain_num",
		stats={
			[1]="virtual_number_of_chains_for_projectiles",
			[2]="display_hide_projectile_chain_num"
		}
	},
	[1162]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="gain Onslaught for 4 seconds on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain Onslaught for 4 seconds on Hit"
				}
			}
		},
		name="onslaught_on_hit_percent_chance",
		stats={
			[1]="virtual_onslaught_on_hit_%_chance"
		}
	},
	[1163]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0} Life over 1 second"
				}
			}
		},
		name="regen_second_life",
		stats={
			[1]="virtual_regenerate_x_life_over_1_second_on_skill_use_or_trigger"
		}
	},
	[1164]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextHinderNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Inflicts Spider's Webs and Hinder every {0} Seconds"
				}
			}
		},
		name="spider_aspect_interval",
		stats={
			[1]="virtual_spider_aspect_web_interval_ms"
		}
	},
	[1165]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Beams Hit Enemies every {0} second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Beams Hit Enemies every {0} seconds"
				}
			}
		},
		name="static_strike_zap_speed",
		stats={
			[1]="virtual_static_strike_base_zap_frequency_ms"
		}
	},
	[1166]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Damage from Hits is taken from the Buff before Life or Energy Shield\nBuff can take {1} Damage"
				}
			}
		},
		name="steelskin_damage_buff",
		stats={
			[1]="virtual_steelskin_damage_%_taken_to_buff",
			[2]="virtual_steelskin_damage_limit"
		}
	},
	[1167]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Gain Infusion after Channelling for {0} second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Infusion after Channelling for {0} seconds"
				}
			}
		},
		name="storm_barrier_damage_buff_threshold",
		stats={
			[1]="virtual_support_storm_barrier_damage_buff_time_threshold_ms"
		}
	},
	[1168]={
		lang={
			English={
				[1]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="While Channelling this Skill, you take {0}% less Physical Damage from Hits"
				}
			}
		},
		name="storm_barrier_phys_damage_taken",
		stats={
			[1]="virtual_support_storm_barrier_physical_damage_taken_+%_final_from_hits_while_channelling"
		}
	},
	[1169]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to create a Charged Slam"
				}
			}
		},
		name="tectonic_slam_charged_slam_chance",
		stats={
			[1]="virtual_tectonic_slam_%_chance_to_do_charged_slam"
		}
	},
	[1170]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Skill has {0}% more Trap and Mine Throwing Time"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Skill has {0}% less Trap and Mine Throwing Time"
				}
			}
		},
		name="trap_and_mine_throwing_time_pluspercent_final",
		stats={
			[1]="virtual_trap_and_mine_throwing_time_+%_final"
		}
	},
	[1171]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Hits and Ailments per Stage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Hits and Ailments per Stage"
				}
			}
		},
		name="virulent_arrow_damage_per_stage",
		stats={
			[1]="virulent_arrow_damage_+%_final_per_stage"
		}
	},
	[1172]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} maximum Stages"
				}
			}
		},
		name="virulent_arrow_max_stacks",
		stats={
			[1]="virulent_arrow_maximum_number_of_stacks"
		}
	},
	[1173]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Each Spore Pod fires {0} Thorn Arrows"
				}
			}
		},
		name="virulent_arrow_pod_arrows",
		stats={
			[1]="virulent_arrow_number_of_pod_projectiles"
		}
	},
	[1174]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Thorn Arrows deal {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Thorn Arrows deal {0}% less Damage"
				}
			}
		},
		name="virulent_arrow_bloom_damage",
		stats={
			[1]="virulent_arrow_pod_projectile_damage_+%_final"
		}
	},
	[1175]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{}% increased Orb Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{}% reduced Orb Movement Speed"
				}
			}
		},
		name="volatile_dead_movement_speed_incr",
		stats={
			[1]="volatile_dead_core_movement_speed_+%"
		}
	},
	[1176]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum of {0} Orbs at a time"
				}
			}
		},
		name="number_of_cores_allowed",
		stats={
			[1]="volatile_dead_max_cores_allowed"
		}
	},
	[1177]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Consumes up to 1 corpse"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Consumes up to {0} corpses"
				}
			}
		},
		name="volatile_dead_number_of_corpses",
		stats={
			[1]="volatile_dead_number_of_corpses_to_consume"
		}
	},
	[1178]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStatusAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Hits and Ailments for each Cast of this Spell currently waiting"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Hits and Ailments for each Cast of this Spell currently waiting"
				}
			}
		},
		name="voltaxic_burst_stack_damage_mult",
		stats={
			[1]="voltaxic_burst_hit_and_ailment_damage_+%_final_per_stack"
		}
	},
	[1179]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Knocks back and Interrupts Enemies in a smaller Area"
				}
			}
		},
		name="warcry_knockback",
		stats={
			[1]="warcries_knock_back_enemies"
		}
	},
	[1180]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPower"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]="#",
							[2]="#"
						},
						[4]={
							[1]="!",
							[2]=0
						}
					},
					text="Has infinite Power"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextPower"
					},
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=0,
							[2]=0
						}
					},
					text="Counts total Power of Enemies in Range"
				},
				[3]={
					[1]={
						k="reminderstring",
						v="ReminderTextPower"
					},
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=0,
							[2]=0
						}
					},
					text="Counts total Power of Enemies and Allies in Range"
				},
				[4]={
					[1]={
						k="reminderstring",
						v="ReminderTextPower"
					},
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]="#",
							[2]="#"
						},
						[4]={
							[1]=0,
							[2]=0
						}
					},
					text="Counts total Power of Enemies and Corpses in Range"
				},
				[5]={
					[1]={
						k="reminderstring",
						v="ReminderTextPower"
					},
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]="#",
							[2]="#"
						},
						[4]={
							[1]=0,
							[2]=0
						}
					},
					text="Counts total Power of Enemies, Aliies and Corpses in Range"
				}
			}
		},
		name="warcry_counts_power",
		stats={
			[1]="warcry_count_power_from_enemies",
			[2]="warcry_gain_mp_from_allies",
			[3]="warcry_gain_mp_from_corpses",
			[4]="warcries_have_infinite_power"
		}
	},
	[1181]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Buff grants Added Attack Damage equal to {0}% of the Damage of your Main\nHand Weapon per 5 Power, up to a maximum of 20%"
				}
			}
		},
		name="rallying_cry_grant_weapon_damage_per_power",
		stats={
			[1]="rallying_cry_weapon_damage_%_for_allies_per_5_monster_power"
		}
	},
	[1182]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStunThreshold"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Buff grants {0}% reduced Enemy Stun Threshold per 5 Power, up to a maximum of 30%"
				}
			}
		},
		name="grant_stun_threshold_reduction_per_power",
		stats={
			[1]="seismic_cry_+%_enemy_stun_threshold_per_5_MP"
		}
	},
	[1183]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOverwhelm"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Buff causes your Hits to Overwhelm {0}% Physical Damage Reduction per 5 Power, up to 30%"
				}
			}
		},
		name="intimidating_cry_buff",
		stats={
			[1]="intimidating_cry_enemy_phys_reduction_%_penalty_vs_hit_per_5_MP"
		}
	},
	[1184]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Buff grants {0:+d} to Armour per 5 Power, up to a maximum of {1:+d}"
				}
			}
		},
		name="armour_per_power",
		stats={
			[1]="ancestral_cry_physical_damage_reduction_rating_per_5_MP",
			[2]="ancestral_cry_max_physical_damage_reduction_rating"
		}
	},
	[1185]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Buff grants {0:+d} Melee Strike Range per 5 Power, up to a maximum of +6"
				}
			}
		},
		name="melee_range_plus_per_power",
		stats={
			[1]="ancestral_cry_x_melee_range_per_5_monster_power"
		}
	},
	[1186]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCoveredInAshVariableDamgaeTaken"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Covers Enemies in Ash, causing {0}% increased Fire Damage taken per 5 Power, up to 20%"
				}
			}
		},
		name="infernal_cry_cover_in_ash",
		stats={
			[1]="infernal_cry_covered_in_ash_fire_damage_taken_%_per_5_monster_power"
		}
	},
	[1187]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain 1 Endurance Charge per {0} Power"
				}
			}
		},
		name="enduring_cry_charges",
		stats={
			[1]="endurance_charge_granted_per_X_monster_power_during_endurance_warcry"
		}
	},
	[1188]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summons Mirage Warriors from {0} corpses per 5 Power, minimum 1 corpse\nMaximum {1} Summoned Mirage Warriors"
				}
			}
		},
		name="summons_mirage_warriors",
		stats={
			[1]="spiritual_cry_doubles_summoned_per_5_MP",
			[2]="maximum_number_of_spiritual_cry_warriors"
		}
	},
	[1189]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Buff grants {0}% increased Critical Strike Chance per 5 power, up to a maximum of 30%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Buff grants {0}% reduced Critical Strike Chance per 5 power"
				}
			}
		},
		name="divine_cry_crit_chance",
		stats={
			[1]="divine_cry_critical_strike_chance_+%_per_5_power_up_to_cap%"
		}
	},
	[1190]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Buff makes Increases and Reductions to Spell Damage also apply to Attacks at {0}% of their value per 5 power, up to a maximum of 150%"
				}
			}
		},
		name="divine_cry_spell_damage_modifiers_apply_to_attacks",
		stats={
			[1]="divine_cry_additive_spell_damage_modifiers_apply_to_attack_damage_at_%_value_per_5_power_up_to_150%"
		}
	},
	[1191]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Buff has {0}% more Effect on your Minions"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Buff has {0}% less Effect on your Minions"
				}
			}
		},
		name="rallying_cry_minion_buff_effect",
		stats={
			[1]="rallying_cry_buff_effect_on_minions_+%_final"
		}
	},
	[1192]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextExert"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Exerts the next {0} Melee Attacks you perform"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextExert"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]=1
						}
					},
					text="Exerts the next {0} Melee Strike Attacks you perform"
				},
				[3]={
					[1]={
						k="reminderstring",
						v="ReminderTextExert"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=2,
							[2]=2
						}
					},
					text="Exerts the next {0} Melee Slam Attacks you perform"
				},
				[4]={
					[1]={
						k="reminderstring",
						v="ReminderTextExert"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						},
						[2]={
							[1]=3,
							[2]=3
						}
					},
					text="Buff is removed to Exert the next Melee Attack you perform\nAttacks Exerted by this Skill cannot be Exerted by other Skills"
				},
				[5]={
					[1]={
						k="reminderstring",
						v="ReminderTextExert"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=3,
							[2]=3
						}
					},
					text="Buff is removed after Exerting the next {0} Melee Attacks you perform\nAttacks Exerted by this Skill cannot be Exerted by other Skills"
				}
			}
		},
		name="empowers_melee_attacks",
		stats={
			[1]="skill_empowers_next_x_melee_attacks",
			[2]="skill_empower_limitation_specifier_for_stat_description"
		}
	},
	[1193]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Exerted Strikes target {0} additional Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Exerted Strikes target {0} additional Enemies"
				}
			}
		},
		name="empowered_strike_additional_targets",
		stats={
			[1]="ancestral_cry_empowered_attacks_strike_X_additional_enemies"
		}
	},
	[1194]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Exerted Attacks deal {0}% more Damage per affected Ally, to a maximum of 25%"
				}
			}
		},
		name="rallying_cry_damage_per_ally",
		stats={
			[1]="rallying_cry_damage_+%_final_from_osm_per_nearby_ally"
		}
	},
	[1195]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Exerted Attacks deal {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Exerted Attacks deal {0}% less Damage"
				}
			}
		},
		name="empowered_slam_damage",
		stats={
			[1]="seismic_cry_base_slam_skill_damage_+%_final"
		}
	},
	[1196]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Exerted Attacks deal {0}% more Damage per previous Attack Exerted by this Warcry"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Exerted Attacks deal {0}% less Damage per previous Attack Exerted by this Warcry"
				}
			}
		},
		name="empowered_slam_damage_per_previous_empowered_slam",
		stats={
			[1]="seismic_cry_slam_skill_damage_+%_final_increase_per_repeat"
		}
	},
	[1197]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Exerted Attacks have {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Exerted Attacks have {0}% reduced Area of Effect"
				}
			}
		},
		name="empowered_slam_area_of_effect_incr",
		stats={
			[1]="seismic_cry_base_slam_skill_area_+%"
		}
	},
	[1198]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Exerted Attacks have {0}% increased Area of Effect per previous Attack Exerted by this Warcry"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Exerted Attacks have {0}% reduced Area of Effect per previous Attack Exerted by this Warcry"
				}
			}
		},
		name="empowered_slam_area_per_previous_empowered_slam",
		stats={
			[1]="seismic_cry_slam_skill_area_+%_increase_per_repeat"
		}
	},
	[1199]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Exerted Attacks Trigger a Supported Spell with their first Melee Hit"
				}
			}
		},
		name="battlemages_cry_trigger_spell",
		stats={
			[1]="display_battlemage_cry_exerted_attacks_trigger_supported_spell"
		}
	},
	[1200]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Exerted Attacks Trigger Combust the first time they deal a Melee Hit"
				}
			}
		},
		name="infernal_cry_trigger_combustion",
		stats={
			[1]="infernal_cry_empowered_attacks_trigger_combust_display"
		}
	},
	[1201]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Exerted Attacks have {0:+d}% to Critical Strike Chance"
				}
			}
		},
		name="vanishing_ambush_crit_chance",
		stats={
			[1]="ambush_additional_critical_strike_chance_permyriad"
		}
	},
	[1202]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Exerted Attacks have {0:+d}% to Critical Strike Multiplier"
				}
			}
		},
		name="vanishing_ambush_crit_multi",
		stats={
			[1]="vanishing_ambush_critical_strike_multiplier_+"
		}
	},
	[1203]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Exerted Attacks deal Double Damage"
				}
			}
		},
		name="exerted_double_damage",
		stats={
			[1]="intimidating_cry_empowerd_attacks_deal_double_damage_display"
		}
	},
	[1204]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Exerted Attacks deal {0}% increased Damage"
				}
			}
		},
		name="warcry_exerted_attack_damage_incr",
		stats={
			[1]="warcry_grant_damage_+%_to_exerted_attacks"
		}
	},
	[1205]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextExert"
					},
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Exerted Attacks Knock Enemies Back on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextExert"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Exerted Attacks have a {0}% chance to Knock Enemies Back on Hit"
				}
			}
		},
		name="empowered_attack_knockback",
		stats={
			[1]="warcry_grant_knockback_%_to_exerted_attacks"
		}
	},
	[1206]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOverwhelm"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Exerted Attacks Overwhelm {0}% of Physical Damage Reduction"
				}
			}
		},
		name="empowered_attack_overwhelm",
		stats={
			[1]="warcry_grant_overwhelm_%_to_exerted_attacks"
		}
	},
	[1207]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Drenched Enemies have Cold and Lightning Exposure, applying {0:+d}% to Resistances"
				}
			}
		},
		name="water_sphere_exposure",
		stats={
			[1]="water_sphere_cold_lightning_exposure_%"
		}
	},
	[1208]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextTwo100PercentConversions"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments\n100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped\n100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle"
				}
			}
		},
		name="water_sphere_conversion",
		stats={
			[1]="water_sphere_does_weird_conversion_stuff"
		}
	},
	[1209]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased rotation speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced rotation speed"
				}
			}
		},
		name="weapon_trap_rotation_speed",
		stats={
			[1]="weapon_trap_rotation_speed_+%"
		}
	},
	[1210]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred_2dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rotates {0} times"
				}
			}
		},
		name="weapon_trap_rotation",
		stats={
			[1]="weapon_trap_total_rotation_%"
		}
	},
	[1211]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Evasion Rating while Moving"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Evasion Rating while Moving"
				}
			}
		},
		name="whirling_blades_evasion_incr",
		stats={
			[1]="whirling_blades_evasion_rating_+%_while_moving"
		}
	},
	[1212]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum {0} Stages"
				}
			}
		},
		name="winter_brand_stages",
		stats={
			[1]="winter_brand_max_number_of_stages"
		}
	},
	[1213]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to apply an additional Withered Debuff when inflicting Withered"
				}
			}
		},
		name="wither_apply_additional_chance",
		stats={
			[1]="wither_applies_additional_wither_%"
		}
	},
	[1214]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to apply an additional Withered Debuff if you Cast this Spell yourself"
				}
			}
		},
		name="wither_extra_stack",
		stats={
			[1]="wither_chance_to_apply_another_stack_if_hand_cast_%"
		}
	},
	[1215]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextWithered"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to inflict Withered on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextWithered"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Inflicts Withered on Hit"
				}
			}
		},
		name="withered_on_hit_chance",
		stats={
			[1]="withered_on_hit_chance_%"
		}
	},
	[1216]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextWithered"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to inflict Withered for 2 seconds on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextWithered"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Inflicts Withered for 2 seconds on Hit"
				}
			}
		},
		name="wither_2_seconds_chance",
		stats={
			[1]="withered_on_hit_for_2_seconds_%_chance"
		}
	},
	[1217]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance not to remove Buff on Skill use"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Buff is not removed on Skill use"
				}
			}
		},
		name="withering_step_chance_to_not_remove",
		stats={
			[1]="withering_step_chance_to_not_remove_on_skill_use_%"
		}
	},
	[1218]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You and Enemies have {0}% increased Movement Speed while inflicted with an Ailment"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="You and Enemies have {0}% reduced Movement Speed while inflicted with an Ailment"
				}
			}
		},
		name="enemy_move_velocity_from_ailment",
		stats={
			[1]="you_and_enemy_movement_velocity_+%_while_affected_by_ailment_you_inflicted"
		}
	},
	[1219]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=2
					},
					[2]={
						k="reminderstring",
						v="ReminderTextReoccurringSpell"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]="#"
						},
						[3]={
							[1]=1,
							[2]="#"
						},
						[4]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gains a Seal every {1} seconds, to a maximum of {3} Seals\nUnsealed when cast, and effects Reoccur for each Seal lost"
				}
			}
		},
		name="anticipation_reoccurring",
		stats={
			[1]="support_anticipation_charge_gain_interval_ms",
			[2]="virtual_support_anticipation_charge_gain_interval_ms",
			[3]="support_anticipation_rapid_fire_count",
			[4]="skill_max_unleash_seals"
		}
	},
	[1220]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Skill's effects deal {0}% more Damage when Reoccurring"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Skill's effects deal {0}% less Damage when Reoccurring"
				}
			}
		},
		name="anticipation_reoccur_damage",
		stats={
			[1]="support_spell_rapid_fire_repeat_use_damage_+%_final"
		}
	},
	[1221]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectile changes direction {0} times"
				}
			}
		},
		name="zig_zags",
		stats={
			[1]="kinetic_bolt_number_of_zig_zags"
		}
	},
	[1222]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Each Mine applies {0}% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Each Mine applies {0}% reduced Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%"
				}
			}
		},
		name="cold_projectile_mine_crit_chance_aura",
		stats={
			[1]="cold_projectile_mine_enemy_critical_strike_chance_+%_against_self"
		}
	},
	[1223]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Each Mine applies {0}% increased Damage Taken to Enemies near it, up\nto a maximum of 150%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Each Mine applies {0}% reduced Damage Taken to Enemies near it, up\nto a maximum of 150%"
				}
			}
		},
		name="lightning_explosion_mine_damage_taken_aura",
		stats={
			[1]="lightning_explosion_mine_aura_damage_taken_+%"
		}
	},
	[1224]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]="#",
							[2]="#"
						},
						[4]={
							[1]="#",
							[2]="#"
						}
					},
					text="Each Mine Adds {0} to {1} Fire Damage to Hits against Enemies near it, up\nto a maximum of {2} to {3}"
				}
			}
		},
		name="mortar_barrage_mine_added_fire_damage_taken",
		stats={
			[1]="mortar_barrage_mine_minimum_added_fire_damage_taken",
			[2]="mortar_barrage_mine_maximum_added_fire_damage_taken",
			[3]="mortar_barrage_mine_minimum_added_fire_damage_taken_limit",
			[4]="mortar_barrage_mine_maximum_added_fire_damage_taken_limit"
		}
	},
	[1225]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Each Mine applies {0}% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%"
				}
			}
		},
		name="support_remote_mine_double_damage_aura",
		stats={
			[1]="support_remote_mine_2_chance_to_deal_double_damage_%_against_enemies_near_mines"
		}
	},
	[1226]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Raised Zombies' Slam Attack has {0}% increased Cooldown Recovery Rate"
				}
			}
		},
		name="zombie_slam_cooldown_speed",
		stats={
			[1]="zombie_slam_cooldown_speed_+%"
		}
	},
	[1227]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextAggressiveMinions"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions are Aggressive"
				}
			}
		},
		name="minions_are_aggressive",
		stats={
			[1]="minion_larger_aggro_radius"
		}
	},
	[1228]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDefensiveMinions"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions are Defensive"
				}
			}
		},
		name="minions_are_defensive",
		stats={
			[1]="minions_are_defensive"
		}
	},
	["%_chance_to_gain_frenzy_charge_on_mine_detonated_targeting_an_enemy"]=894,
	["%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy"]=895,
	["%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy"]=896,
	["%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy"]=897,
	["0"]=11,
	["absolution_blast_chance_to_summon_on_hitting_rare_or_unique_%"]=411,
	["abyssal_cry_%_max_life_as_chaos_on_death"]=325,
	["abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies"]=323,
	["accuracy_rating"]=107,
	["accuracy_rating_+%"]=108,
	["active_skill_added_damage_+%_final"]=412,
	["active_skill_area_damage_+%_final"]=413,
	["active_skill_area_of_effect_+%_final"]=71,
	["active_skill_area_of_effect_+%_final_per_endurance_charge"]=414,
	["active_skill_area_of_effect_+%_final_when_cast_on_frostbolt"]=415,
	["active_skill_attack_speed_+%_final"]=286,
	["active_skill_base_area_length_+"]=416,
	["active_skill_base_radius_+"]=65,
	["active_skill_bleeding_damage_+%_final_in_blood_stance"]=417,
	["active_skill_chill_as_though_damage_+%_final"]=418,
	["active_skill_cooldown_bypass_type_override_to_power_charge"]=538,
	["active_skill_damage_+%_when_cast_on_frostbolt"]=419,
	["active_skill_damage_over_time_from_projectile_hits_+%_final"]=387,
	["active_skill_display_aegis_variation"]=433,
	["active_skill_ground_consecration_radius_+"]=66,
	["active_skill_if_used_through_frostbolt_damage_+%_final"]=420,
	["active_skill_ignite_damage_+%_final"]=421,
	["active_skill_minion_energy_shield_+%_final"]=130,
	["active_skill_minion_life_+%_final"]=129,
	["active_skill_minion_movement_velocity_+%_final"]=126,
	["active_skill_poison_duration_+%_final"]=422,
	["active_skill_projectile_damage_+%_final"]=382,
	["active_skill_projectile_damage_+%_final_for_each_remaining_chain"]=423,
	["active_skill_returning_projectile_damage_+%_final"]=383,
	["active_skill_shock_as_though_damage_+%_final"]=424,
	["add_endurance_charge_on_skill_hit_%"]=425,
	["add_frenzy_charge_on_kill"]=112,
	["add_frenzy_charge_on_kill_%_chance"]=113,
	["add_frenzy_charge_on_skill_hit_%"]=426,
	["add_power_charge_on_critical_strike_%"]=246,
	["additional_base_critical_strike_chance"]=370,
	["additional_block_chance_against_projectiles_%_per_steel_charge"]=427,
	["additional_chain_chance_%"]=428,
	["additional_chance_to_freeze_chilled_enemies_%"]=349,
	["additional_critical_strike_chance_permyriad_while_affected_by_elusive"]=430,
	["additional_critical_strike_chance_permyriad_while_dead"]=429,
	["additional_projectiles_per_intensity"]=431,
	["additive_arrow_speed_modifiers_apply_to_area_of_effect"]=432,
	["ailment_damage_+%_per_frenzy_charge"]=434,
	["all_damage_can_freeze"]=435,
	["all_damage_can_ignite"]=436,
	["all_damage_can_shock"]=437,
	["already_split_if_no_steel_shards"]=438,
	["always_freeze"]=94,
	["always_stun"]=135,
	["always_stun_enemies_that_are_on_full_life"]=439,
	["ambush_additional_critical_strike_chance_permyriad"]=1201,
	["ancestor_totem_buff_effect_+%"]=440,
	["ancestor_totem_grants_owner_area_of_effect_+%_with_melee_skills"]=52,
	["ancestor_totem_parent_activation_range_+%"]=441,
	["ancestral_cry_empowered_attacks_strike_X_additional_enemies"]=1193,
	["ancestral_cry_max_physical_damage_reduction_rating"]=1184,
	["ancestral_cry_physical_damage_reduction_rating_per_5_MP"]=1184,
	["ancestral_cry_x_melee_range_per_5_monster_power"]=1185,
	["ancestral_slam_interval_duration"]=406,
	["ancestral_slam_stun_threshold_reduction_+%"]=442,
	["animate_item_maximum_level_requirement"]=263,
	["animate_weapon_chance_to_create_additional_copy_%"]=443,
	["apply_linked_curses_on_hit_%"]=252,
	["apply_linked_curses_with_dark_ritual"]=444,
	["apply_overpowered_on_enemy_block_reduced_block_and_spell_block_%"]=445,
	["arc_damage_+%_final_for_each_remaining_chain"]=446,
	["arc_damage_+%_final_per_chain"]=447,
	["arcane_cloak_consume_%_of_mana"]=448,
	["arcane_cloak_damage_absorbed_%"]=449,
	["arcane_cloak_gain_%_of_consumed_mana_as_life_regenerated_per_second"]=450,
	["arcane_cloak_gain_%_of_consumed_mana_as_lightning_damage"]=451,
	["arctic_armour_chill_when_hit_duration"]=452,
	["arctic_armour_freeze_enemies_when_you_are_hit_%_chance"]=453,
	["arctic_breath_maximum_number_of_skulls_allowed"]=454,
	["area_of_effect_+%_per_frost_fury_stage"]=455,
	["area_of_effect_+%_per_removable_power_frenzy_or_endurance_charge"]=456,
	["area_of_effect_+%_when_cast_on_frostbolt"]=457,
	["area_of_effect_+%_while_dead"]=70,
	["area_of_effect_+%_while_not_dual_wielding"]=458,
	["arrow_number_of_targets_to_pierce"]=91,
	["arrows_always_pierce"]=91,
	["attack_and_cast_speed_+%"]=459,
	["attack_damage_+%"]=460,
	["attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour"]=461,
	["attack_repeat_count"]=245,
	["attack_skill_mana_leech_from_any_damage_permyriad"]=462,
	["attack_speed_+%"]=47,
	["attack_speed_+%_granted_from_skill"]=48,
	["attack_speed_+%_per_trauma"]=1124,
	["attack_speed_+%_when_on_low_life"]=49,
	["attack_trigger_on_hit_%"]=282,
	["attack_trigger_on_hitting_bleeding_enemy_%"]=463,
	["attack_trigger_on_kill_%"]=264,
	["attack_trigger_on_melee_hit_%"]=283,
	["attack_trigger_when_critically_hit_%"]=260,
	["attack_unusable_if_triggerable"]=262,
	["attacks_impale_on_hit_%_chance"]=464,
	["atziri_unique_staff_storm_call_number_of_markers_to_place"]=297,
	["aura_effect_+%"]=74,
	["avoid_damage_%"]=465,
	["avoid_interruption_while_using_this_skill_%"]=466,
	["backstab_damage_+%"]=136,
	["ball_lightning_superball_%_chance"]=467,
	["barrage_support_projectile_spread_+%"]=468,
	["base_actor_scale_+%"]=1,
	["base_arrow_speed_+%"]=321,
	["base_attack_speed_+%_per_frenzy_charge"]=75,
	["base_aura_area_of_effect_+%"]=73,
	["base_buff_duration_ms_+_per_removable_endurance_charge"]=168,
	["base_cast_speed_+%"]=57,
	["base_chance_to_deal_triple_damage_%"]=469,
	["base_chance_to_destroy_corpse_on_kill_%_vs_ignited"]=470,
	["base_chance_to_freeze_%"]=94,
	["base_chance_to_ignite_%"]=96,
	["base_chance_to_poison_on_hit_%"]=360,
	["base_chance_to_shock_%"]=95,
	["base_chance_to_shock_%_from_skill"]=471,
	["base_chaos_damage_%_of_maximum_life_to_deal_per_minute"]=109,
	["base_chaos_damage_taken_per_minute_per_viper_strike_orb"]=139,
	["base_cold_damage_resistance_%"]=213,
	["base_cooldown_speed_+%"]=472,
	["base_critical_strike_multiplier_+"]=117,
	["base_damage_taken_+%"]=473,
	["base_deal_no_chaos_damage"]=474,
	["base_energy_shield_leech_from_spell_damage_permyriad"]=475,
	["base_extra_damage_rolls"]=476,
	["base_inflict_cold_exposure_on_hit_%_chance"]=477,
	["base_inflict_fire_exposure_on_hit_%_chance"]=478,
	["base_inflict_lightning_exposure_on_hit_%_chance"]=479,
	["base_life_leech_from_chaos_damage_permyriad"]=480,
	["base_life_regeneration_rate_per_minute"]=210,
	["base_mana_regeneration_rate_per_minute"]=340,
	["base_movement_velocity_+%"]=103,
	["base_nonlethal_fire_damage_%_of_maximum_energy_shield_taken_per_minute"]=180,
	["base_nonlethal_fire_damage_%_of_maximum_life_taken_per_minute"]=179,
	["base_number_of_effigies_allowed"]=882,
	["base_number_of_projectiles_in_spiral_nova"]=45,
	["base_physical_damage_%_of_maximum_energy_shield_to_deal_per_minute"]=111,
	["base_physical_damage_%_of_maximum_life_to_deal_per_minute"]=110,
	["base_physical_damage_%_to_convert_to_cold"]=329,
	["base_physical_damage_reduction_rating"]=185,
	["base_poison_damage_+%"]=365,
	["base_poison_duration_+%"]=366,
	["base_projectile_speed_+%"]=93,
	["base_reduce_enemy_cold_resistance_%"]=220,
	["base_reduce_enemy_fire_resistance_%"]=219,
	["base_reduce_enemy_lightning_resistance_%"]=221,
	["base_resist_all_elements_%"]=176,
	["base_righteous_fire_%_of_max_energy_shield_to_deal_to_nearby_per_minute"]=178,
	["base_righteous_fire_%_of_max_life_to_deal_to_nearby_per_minute"]=177,
	["base_skill_area_of_effect_+%"]=67,
	["base_stun_duration_+%"]=134,
	["base_stun_recovery_+%"]=164,
	["base_stun_threshold_reduction_+%"]=64,
	["base_use_life_in_place_of_mana"]=190,
	["berserk_attack_damage_+%_final"]=400,
	["berserk_attack_speed_+%_final"]=401,
	["berserk_base_damage_taken_+%_final"]=403,
	["berserk_minimum_rage"]=399,
	["berserk_movement_speed_+%_final"]=402,
	["berserk_rage_loss_+%_per_second"]=405,
	["blackhole_damage_taken_+%"]=482,
	["blackhole_hinder_%"]=483,
	["blackhole_tick_rate_ms"]=484,
	["blade_blast_detonated_blades_not_removed_%_chance"]=485,
	["blade_burst_area_of_effect_+%_final_per_blade_vortex_blade_detonated"]=486,
	["blade_flurry_elemental_damage_+%_while_channeling"]=487,
	["blade_flurry_final_flurry_area_of_effect_+%"]=488,
	["blade_vortex_additional_blade_chance_%"]=489,
	["blade_vortex_ailment_damage_+%_per_blade_final"]=238,
	["blade_vortex_critical_strike_chance_+%_per_blade"]=490,
	["blade_vortex_damage_+%_per_blade_final"]=237,
	["blade_vortex_damage_+%_with_5_or_fewer_blades"]=491,
	["blade_vortex_hit_rate_+%_per_blade"]=236,
	["blade_vortex_hit_rate_ms"]=492,
	["bladefall_critical_strike_chance_+%_per_stage"]=493,
	["bladefall_damage_per_stage_+%_final"]=363,
	["bladefall_volley_gap_distance_+%"]=494,
	["bladefall_volleys_needed_per_vestige_blade"]=495,
	["bladestorm_attack_speed_+%_final_while_in_bloodstorm"]=496,
	["bladestorm_blood_stance_ailment_damage_+%"]=497,
	["bladestorm_create_alternate_stance_storm_%_chance"]=498,
	["bladestorm_maximum_number_of_storms_allowed"]=499,
	["bladestorm_movement_speed_+%_while_in_sandstorm"]=500,
	["bladestorm_sandstorm_movement_speed_+%"]=501,
	["bladestorm_storm_damage_+%_final"]=502,
	["blast_rain_area_of_effect_+%"]=503,
	["blast_rain_damage_+%_vs_distant_enemies"]=504,
	["bleed_on_hit_with_attacks_%"]=505,
	["bleeding_damage_+%"]=506,
	["bleeding_skill_effect_duration"]=83,
	["blind_duration_+%"]=218,
	["blood_rage_life_leech_from_elemental_damage_permyriad"]=507,
	["blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance"]=373,
	["blood_sand_stance_melee_skills_area_damage_+%_final_in_sand_stance"]=376,
	["blood_sand_stance_melee_skills_area_of_effect_+%_final_in_blood_stance"]=374,
	["blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance"]=375,
	["blood_scythe_cost_+%_final_per_charge"]=509,
	["blood_scythe_damage_+%_final_per_charge"]=510,
	["blood_surge_refresh_on_total_life_spent"]=511,
	["blood_tendrils_beam_count"]=512,
	["bodyswap_damage_+%_when_not_consuming_corpse"]=513,
	["bone_golem_damage_+%_final_per_non_golem_minion_nearby"]=514,
	["bone_golem_damage_per_non_golem_minion_nearby_maximum_%"]=514,
	["bone_golem_grants_minion_maximum_added_physical_damage"]=515,
	["bone_golem_grants_minion_minimum_added_physical_damage"]=515,
	["boneshatter_chance_to_gain_+1_trauma"]=516,
	["brand_detonate_faster_activation_%_per_second"]=517,
	["brand_detonate_faster_duration_%_per_second"]=518,
	["brand_recall_spend_%_of_recalled_brands_cost"]=519,
	["buff_effect_duration"]=77,
	["buff_effect_duration_+%_per_removable_endurance_charge"]=169,
	["buff_effect_duration_+%_per_removable_endurance_charge_limited_to_5"]=170,
	["burn_damage_+%"]=102,
	["call_of_steel_reload_amount"]=520,
	["call_of_steel_reload_time"]=520,
	["cannot_cause_bleeding"]=505,
	["cannot_inflict_status_ailments"]=189,
	["cannot_knockback"]=521,
	["cast_linked_spells_on_attack_crit_%"]=256,
	["cast_linked_spells_on_melee_kill_%"]=257,
	["cast_on_any_damage_taken_%"]=271,
	["cast_on_attack_use_%"]=265,
	["cast_on_crit_%"]=522,
	["cast_on_damage_taken_%"]=284,
	["cast_on_damage_taken_threshold"]=284,
	["cast_on_death_%"]=273,
	["cast_on_flask_use_%"]=523,
	["cast_on_gain_avians_flight_or_avians_might_%"]=277,
	["cast_on_gain_skill"]=524,
	["cast_on_hit_%"]=278,
	["cast_on_hit_if_cursed_%"]=279,
	["cast_on_lose_cats_stealth"]=280,
	["cast_on_melee_hit_if_cursed_%"]=281,
	["cast_on_skill_use_%"]=266,
	["cast_on_stunned_%"]=275,
	["cast_speed_+%_granted_from_skill"]=7,
	["cast_speed_+%_when_on_low_life"]=56,
	["cast_when_hit_%"]=272,
	["cast_while_channelling_time_ms"]=289,
	["chain_hook_range_+%"]=525,
	["chain_strike_cone_radius_+_per_x_rage"]=526,
	["chain_strike_gain_x_rage_if_attack_hits"]=527,
	["chaining_range_+%"]=528,
	["chance_%_when_poison_to_also_poison_another_enemy"]=531,
	["chance_for_extra_damage_roll_%"]=529,
	["chance_for_melee_skeletons_to_summon_as_archer_skeletons_%"]=530,
	["chance_to_bleed_on_hit_%_chance_in_blood_stance"]=532,
	["chance_to_bleed_on_hit_%_vs_maimed"]=533,
	["chance_to_cast_on_kill_%"]=267,
	["chance_to_cast_on_kill_%_target_self"]=268,
	["chance_to_cast_on_rampage_tier_%"]=274,
	["chance_to_cast_when_your_trap_is_triggered_%"]=285,
	["chance_to_deal_double_damage_%"]=534,
	["chance_to_deal_double_damage_%_vs_bleeding_enemies"]=535,
	["chance_to_double_stun_duration_%"]=536,
	["chance_to_fork_extra_projectile_%"]=537,
	["chance_to_fortify_on_melee_hit_+%"]=327,
	["chance_to_freeze_shock_ignite_%"]=348,
	["chance_to_gain_frenzy_charge_on_killing_enemy_affected_by_cold_snap_ground_%"]=538,
	["chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%"]=539,
	["chance_to_ignore_hexproof_%"]=540,
	["chance_to_inflict_additional_impale_%"]=541,
	["chance_to_scorch_%"]=542,
	["chance_to_summon_support_ghost_on_hitting_rare_or_unique_%"]=543,
	["chance_to_summon_support_ghost_on_killing_blow_%"]=544,
	["chance_to_trigger_on_animate_guardian_kill_%"]=545,
	["chance_to_trigger_on_animate_weapon_kill_%"]=546,
	["chance_to_unnerve_on_hit_%"]=547,
	["chaos_damage_resisted_by_lowest_resistance"]=548,
	["chaos_damage_taken_+%"]=359,
	["chaos_golem_grants_additional_physical_damage_reduction_%"]=335,
	["charged_attack_damage_per_stack_+%_final"]=549,
	["charged_blast_spell_damage_+%_final_per_stack"]=287,
	["charged_dash_channelling_damage_at_full_stacks_+%_final"]=550,
	["charged_dash_damage_+%_final_per_stack"]=551,
	["charged_dash_skill_inherent_movement_speed_+%_final"]=552,
	["chill_duration_+%"]=98,
	["chill_effect_+%"]=99,
	["chilled_ground_base_magnitude_override"]=553,
	["chilling_area_movement_velocity_+%"]=554,
	["chronomancer_buff_cooldown_speed_+%"]=555,
	["circle_of_power_enemy_damage_+%_final_at_max_stages"]=556,
	["circle_of_power_mana_spend_per_upgrade"]=557,
	["circle_of_power_max_added_lightning_per_stage"]=559,
	["circle_of_power_max_stages"]=558,
	["circle_of_power_min_added_lightning_per_stage"]=559,
	["cleave_+1_base_radius_per_nearby_enemy_up_to_10"]=560,
	["cluster_burst_spawn_amount"]=322,
	["cold_ailment_duration_+%"]=561,
	["cold_ailment_effect_+%"]=562,
	["cold_damage_+%"]=316,
	["cold_projectile_mine_enemy_critical_strike_chance_+%_against_self"]=1222,
	["combat_rush_effect_+%"]=563,
	["consecrated_ground_area_+%"]=567,
	["consecrated_ground_effect_+%"]=564,
	["consecrated_ground_enemy_damage_taken_+%"]=565,
	["consecrated_ground_immune_to_curses"]=566,
	["conversation_trap_converted_enemy_damage_+%"]=568,
	["conversion_trap_converted_enemies_chance_to_taunt_on_hit_%"]=569,
	["corpse_consumption_life_to_gain"]=232,
	["corpse_consumption_mana_to_gain"]=233,
	["corpse_erruption_maximum_number_of_geyers"]=570,
	["corpse_explosion_monster_life_%"]=27,
	["corpse_explosion_monster_life_%_chaos"]=28,
	["corpse_explosion_monster_life_%_lightning"]=29,
	["corpse_warp_area_of_effect_+%_final_when_consuming_corpse"]=571,
	["corrosive_shroud_%_of_stored_poison_damage_to_deal_per_second"]=380,
	["corrosive_shroud_gains_%_of_damage_from_inflicted_poisons"]=378,
	["corrosive_shroud_poison_damage_+%_final_while_accumulating_poison"]=377,
	["corrosive_shroud_poison_dot_multiplier_+_while_aura_active"]=381,
	["corrupting_fever_apply_additional_corrupted_blood_%"]=572,
	["cover_in_ash_on_hit_%"]=573,
	["create_herald_of_thunder_storm_on_shocking_enemy"]=574,
	["created_slipstream_action_speed_+%"]=575,
	["cremation_chance_to_explode_nearby_corpse_when_firing_projectiles"]=576,
	["critical_ailment_dot_multiplier_+"]=578,
	["critical_poison_dot_multiplier_+"]=579,
	["critical_strike_chance_+%"]=114,
	["critical_strike_chance_+%_per_power_charge"]=580,
	["critical_strike_chance_+%_per_righteous_charge"]=581,
	["critical_strike_chance_+%_vs_blinded_enemies"]=582,
	["critical_strike_chance_+%_vs_shocked_enemies"]=577,
	["critical_strike_multiplier_+_per_blade"]=583,
	["critical_strike_multiplier_+_per_power_charge"]=584,
	["critical_strike_multiplier_+_while_affected_by_elusive"]=118,
	["cruelty_effect_+%"]=585,
	["crush_for_2_seconds_on_hit_%_chance"]=586,
	["curse_effect_+%"]=290,
	["curse_effect_+%_final_vs_players"]=292,
	["curse_effect_+%_vs_players"]=291,
	["curse_effect_duration"]=76,
	["curse_pillar_curse_effect_+%_final"]=293,
	["cyclone_area_of_effect_+%_per_additional_melee_range"]=68,
	["cyclone_first_hit_damage_+%_final"]=368,
	["cyclone_gain_stage_every_x_ms_while_channelling"]=587,
	["cyclone_max_number_of_stages"]=588,
	["cyclone_melee_weapon_range_+_per_stage"]=589,
	["cyclone_movement_speed_+%_final"]=239,
	["cyclone_stage_decay_time_ms"]=590,
	["damage_+%"]=341,
	["damage_+%_if_lost_endurance_charge_in_past_8_seconds"]=591,
	["damage_+%_per_200_mana_spent_recently"]=592,
	["damage_+%_per_chain"]=593,
	["damage_+%_vs_burning_enemies"]=308,
	["damage_+%_vs_chilled_enemies"]=594,
	["damage_+%_vs_enemies_on_full_life"]=595,
	["damage_+%_vs_enemies_per_freeze_shock_ignite"]=596,
	["damage_+%_while_es_leeching"]=597,
	["damage_+%_while_life_leeching"]=598,
	["damage_+%_while_mana_leeching"]=599,
	["damage_cannot_be_reflected"]=311,
	["damage_infusion_%"]=44,
	["damage_over_time_+%"]=362,
	["damage_vs_cursed_enemies_per_enemy_curse_+%"]=600,
	["damage_vs_enemies_on_low_life_+%"]=601,
	["damaging_ailments_deal_damage_+%_faster"]=602,
	["dark_ritual_damage_+%_final_per_curse_applied"]=603,
	["dark_ritual_skill_effect_duration_+%_per_curse_applied"]=604,
	["dash_grants_phasing_after_use_ms"]=605,
	["deal_no_elemental_damage"]=606,
	["death_wish_attack_speed_+%"]=607,
	["death_wish_cast_speed_+%"]=608,
	["death_wish_hit_and_ailment_damage_+%_final_per_stage"]=609,
	["death_wish_max_stages"]=610,
	["death_wish_movement_speed_+%"]=611,
	["debilitate_enemies_for_1_second_on_hit_%_chance"]=612,
	["debuff_time_passed_+%"]=613,
	["degen_effect_+%"]=167,
	["desecrate_chance_for_additional_corpse_%"]=614,
	["desecrate_chance_for_special_corpse_%"]=615,
	["desecrate_corpse_level"]=299,
	["desecrate_maximum_number_of_corpses"]=616,
	["desecrate_number_of_corpses_to_create"]=298,
	["destroy_corpses_on_kill_%_chance"]=617,
	["detonate_dead_damage_+%_if_corpse_ignited"]=618,
	["detonate_mines_recover_permyriad_of_life_per_mine_detonated"]=619,
	["disable_mine_detonation_cascade"]=620,
	["discharge_chance_not_to_consume_charges_%"]=621,
	["discharge_damage_+%_if_3_charge_types_removed"]=622,
	["disintegrate_base_radius_+_per_intensify"]=623,
	["disintegrate_damage_+%_final_per_intensity"]=624,
	["disintegrate_secondary_beam_angle_+%"]=625,
	["display_additional_projectile_per_2_mines_in_detonation_sequence"]=626,
	["display_additional_projectile_per_4_mines_in_detonation_sequence"]=627,
	["display_additional_projectile_per_mine_in_detonation_sequence"]=628,
	["display_battlemage_cry_exerted_attacks_trigger_supported_spell"]=1199,
	["display_brand_deonate_tag_conversion"]=629,
	["display_disable_melee_weapons"]=42,
	["display_flask_throw_allowed_flask_types"]=709,
	["display_herald_of_thunder_storm"]=574,
	["display_hide_projectile_chain_num"]=1161,
	["display_linked_curse_effect_+%"]=630,
	["display_max_blight_stacks"]=631,
	["display_max_fire_beam_stacks"]=632,
	["display_mine_deontation_mechanics_detonation_speed_+%_final_per_sequence_mine"]=633,
	["display_mirage_warriors_no_spirit_strikes"]=634,
	["display_modifiers_to_melee_attack_range_apply_to_skill_radius"]=635,
	["display_projectiles_chain_when_impacting_ground"]=636,
	["display_removes_and_grants_elusive_when_used"]=638,
	["display_sigil_of_power_stage_gain_delay"]=639,
	["display_skill_fixed_duration_buff"]=640,
	["display_storm_burst_jump_time_ms"]=641,
	["display_this_skill_cooldown_does_not_recover_during_buff"]=642,
	["display_trigger_link"]=643,
	["display_unhinge_grant_insane"]=644,
	["display_vaal_breach_no_drops_xp"]=645,
	["display_vaal_molten_shell_alternate_description"]=863,
	["display_what_freezing_pulse_does"]=5,
	["divine_cry_additive_spell_damage_modifiers_apply_to_attack_damage_at_%_value_per_5_power_up_to_150%"]=1190,
	["divine_cry_critical_strike_chance_+%_per_5_power_up_to_cap%"]=1189,
	["divine_tempest_ailment_damage_+%_final_per_stage"]=646,
	["divine_tempest_beam_width_+%"]=647,
	["divine_tempest_damage_+%_final_while_channelling"]=648,
	["divine_tempest_hit_damage_+%_final_per_stage"]=649,
	["divine_tempest_stage_on_hitting_normal_magic_%_chance"]=650,
	["divine_tempest_stage_on_hitting_rare_unique"]=651,
	["doom_blast_ailment_damage_+%_final_per_5_doom_on_hex"]=652,
	["doom_blast_hit_damage_+%_final_per_5_doom_on_hex"]=653,
	["doubles_have_movement_speed_+%"]=122,
	["dual_strike_critical_strike_chance_+%_final_against_enemies_on_full_life"]=654,
	["dual_strike_damage_+%_final_against_enemies_on_full_life"]=655,
	["earthquake_aftershock_maximum_added_physical_damage"]=656,
	["earthquake_aftershock_minimum_added_physical_damage"]=656,
	["earthquake_initial_slam_area_of_effect_+%"]=657,
	["elemental_damage_+%_final_per_righteous_charge"]=659,
	["elemental_damage_cannot_be_reflected"]=658,
	["elemental_hit_area_of_effect_+100%_final_vs_enemy_with_associated_ailment"]=660,
	["elemental_hit_damage_+10%_final_per_enemy_elemental_ailment"]=661,
	["elemental_hit_no_physical_chaos_damage"]=319,
	["elemental_penetration_%_from_resonance"]=662,
	["elemental_status_effect_aura_radius"]=187,
	["elemental_strike_physical_damage_%_to_convert"]=350,
	["elusive_effect_+%"]=663,
	["embrace_madness_amount_of_cooldown_to_gain_ms"]=664,
	["empowered_attack_damage_+%"]=665,
	["endurance_charge_granted_per_X_monster_power_during_endurance_warcry"]=1187,
	["enduring_cry_grants_x_additional_endurance_charges"]=666,
	["enemies_taunted_by_your_warcies_are_intimidated"]=667,
	["enemies_you_shock_take_%_increased_physical_damage"]=668,
	["enemy_aggro_radius_+%"]=355,
	["enemy_phys_reduction_%_penalty_vs_hit"]=669,
	["energy_shield_delay_-%"]=165,
	["energy_shield_leech_from_any_damage_permyriad"]=61,
	["energy_shield_recharge_rate_+%"]=166,
	["energy_shield_regeneration_rate_+%"]=670,
	["ensnaring_arrow_enemy_spell_damage_taken_+%"]=671,
	["ethereal_knives_projectiles_needed_per_vestige_blade"]=672,
	["evasion_and_physical_damage_reduction_rating_+%"]=673,
	["expanding_fire_cone_angle_+%_per_stage"]=674,
	["expanding_fire_cone_final_wave_always_ignite"]=675,
	["expanding_fire_cone_maximum_number_of_stages"]=676,
	["expanding_fire_cone_radius_+_per_stage"]=677,
	["expanding_fire_cone_radius_limit"]=677,
	["expanding_fire_cone_release_hit_damage_+%_final"]=678,
	["explosive_arrow_explosion_base_damage_+permyriad"]=157,
	["explosive_arrow_explosion_maximum_added_fire_damage"]=159,
	["explosive_arrow_explosion_minimum_added_fire_damage"]=159,
	["explosive_arrow_hit_and_ailment_damage_+%_final_per_stack"]=679,
	["explosive_arrow_maximum_bonus_explosion_radius"]=162,
	["explosive_arrow_stack_limit"]=680,
	["extra_target_targeting_distance_+%"]=681,
	["eye_of_winter_display_number_of_explosion_shards"]=46,
	["eye_of_winter_spiral_angle_+%"]=682,
	["eye_of_winter_spiral_fire_frequency_+%"]=683,
	["faster_bleed_%"]=684,
	["feast_of_flesh_gain_X_energy_shield_per_corpse_consumed"]=685,
	["feast_of_flesh_gain_X_life_per_corpse_consumed"]=685,
	["feast_of_flesh_gain_X_mana_per_corpse_consumed"]=685,
	["fire_beam_additional_stack_damage_+%_final"]=686,
	["fire_beam_enemy_fire_resistance_%_maximum"]=687,
	["fire_beam_enemy_fire_resistance_%_per_stack"]=688,
	["fire_beam_length_+%"]=689,
	["fire_damage_+%"]=315,
	["fire_damage_taken_+"]=243,
	["fire_dot_multiplier_+"]=690,
	["fire_golem_grants_damage_+%"]=332,
	["fire_nova_damage_+%_per_repeat_final"]=342,
	["fire_shield_damage_threshold"]=174,
	["fire_storm_fireball_delay_ms"]=163,
	["fireball_base_radius_up_to_+_at_longer_ranges"]=691,
	["firestorm_initial_impact_area_of_effect_+%_final"]=692,
	["firestorm_initial_impact_damage_+%_final"]=693,
	["firestorm_max_number_of_storms"]=694,
	["firewall_applies_%_fire_exposure"]=695,
	["fixed_skill_effect_duration"]=696,
	["flame_dash_burning_damage_+%_final"]=697,
	["flame_surge_burning_ground_creation_cooldown_ms"]=698,
	["flame_surge_ignite_damage_as_burning_ground_damage_%"]=699,
	["flame_whip_damage_+%_final_vs_burning_enemies"]=307,
	["flameblast_ailment_damage_+%_final_per_stack"]=288,
	["flameblast_area_+%_final_per_stage"]=700,
	["flameblast_damage_+%_final_per_10_life_reserved"]=701,
	["flameblast_hundred_times_radius_+_per_1%_life_reserved"]=702,
	["flameblast_ignite_chance_+%_per_stage"]=703,
	["flameblast_maximum_stages"]=704,
	["flamethrower_damage_+%_per_stage_final"]=234,
	["flamethrower_tower_trap_display_cast_speed_affects_rotation"]=705,
	["flamethrower_tower_trap_number_of_flamethrowers"]=706,
	["flamethrower_trap_damage_+%_final_vs_burning_enemies"]=707,
	["flask_charges_used_+%"]=708,
	["flask_throw_added_chaos_damage_%_of_flask_life_to_recover"]=710,
	["flask_throw_base_charges_used"]=709,
	["flask_throw_maximum_cold_damage_if_used_sapphire_flask"]=711,
	["flask_throw_maximum_lightning_damage_if_used_topaz_flask"]=712,
	["flask_throw_minimum_cold_damage_if_used_sapphire_flask"]=711,
	["flask_throw_minimum_lightning_damage_if_used_topaz_flask"]=712,
	["flask_throw_ruby_flask_ignite_dot_multiplier_+"]=713,
	["flicker_strike_buff_movement_speed_+%"]=714,
	["flicker_strike_teleport_range_+%"]=715,
	["fortify_duration_+%"]=328,
	["fortify_on_hit"]=716,
	["fortify_on_hit_close_range"]=717,
	["freeze_applies_cold_resistance_+"]=718,
	["freeze_as_though_dealt_damage_+%"]=208,
	["freeze_duration_+%"]=97,
	["freeze_mine_cold_resistance_+_while_frozen"]=255,
	["freezing_pulse_damage_+%_final_at_long_range"]=719,
	["frenzy_skill_attack_damage_+%_final_per_frenzy_charge"]=720,
	["frenzy_skill_attack_speed_+%_final_per_frenzy_charge"]=721,
	["from_quality_brand_activation_rate_+%_final_if_75%_attached_duration_expired"]=722,
	["frost_bolt_nova_number_of_frost_bolts_to_detonate"]=723,
	["frost_fury_added_duration_per_stage_ms"]=724,
	["frost_fury_base_fire_interval_ms"]=725,
	["frost_fury_duration_+%_per_stage"]=726,
	["frost_fury_fire_speed_+%_final_while_channelling"]=727,
	["frost_fury_fire_speed_+%_per_stage"]=728,
	["frost_fury_max_number_of_stages"]=729,
	["frost_globe_absorb_damage_%_enemy_in_bubble"]=730,
	["frost_globe_absorb_damage_%_enemy_outside_bubble"]=731,
	["frost_globe_additional_spell_base_critical_strike_chance_per_stage"]=732,
	["frost_globe_health_per_stage"]=733,
	["frost_globe_life_regeneration_rate_per_minute_%"]=734,
	["frost_globe_max_stages"]=735,
	["frost_globe_stage_gain_interval_ms"]=736,
	["frostbolt_projectile_speed_+%_final"]=737,
	["fuse_arrow_explosion_radius_+_per_fuse_arrow_orb"]=162,
	["gain_1_rage_on_use_%_chance"]=738,
	["gain_elusive_on_crit_%_chance"]=739,
	["gain_endurance_charge_on_melee_stun"]=254,
	["gain_endurance_charge_on_melee_stun_%"]=254,
	["gain_fortify_on_melee_hit_ms"]=740,
	["gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%"]=741,
	["gain_frenzy_charge_on_hitting_unique_enemy_%"]=742,
	["gain_frenzy_charge_on_killing_blow_vs_enemies_with_5+_poisons_%"]=743,
	["gain_power_charge_on_kill_with_hit_%"]=744,
	["gain_rage_on_hit"]=745,
	["gain_rage_on_hit_%_chance"]=746,
	["gain_resonance_of_majority_damage_on_hit_for_2_seconds"]=747,
	["gain_righteous_charge_on_mana_spent_%"]=748,
	["glacial_cascade_final_spike_damage_+%_final"]=749,
	["glacial_cascade_travel_speed_+%"]=750,
	["glacial_hammer_third_hit_freeze_as_though_dealt_damage_+%"]=209,
	["global_always_hit"]=304,
	["global_bleed_on_hit"]=505,
	["global_chance_to_blind_on_hit_%"]=217,
	["global_chance_to_knockback_%"]=62,
	["global_hit_causes_monster_flee_%"]=196,
	["global_maim_on_hit"]=751,
	["global_maximum_added_fire_damage_vs_burning_enemies"]=1064,
	["global_maximum_added_physical_damage_vs_bleeding_enemies"]=752,
	["global_minimum_added_fire_damage_vs_burning_enemies"]=1064,
	["global_minimum_added_physical_damage_vs_bleeding_enemies"]=752,
	["global_poison_on_hit"]=364,
	["global_reduce_enemy_block_%"]=305,
	["glorious_madness_timer_ms"]=753,
	["golem_buff_effect_+%"]=754,
	["grant_expanding_fire_cone_release_ignite_damage_+%_final"]=755,
	["greater_projectile_intensity_projectile_damage_+%_final_per_intensity"]=756,
	["ground_slam_angle_+%"]=757,
	["groundslam_damage_to_close_targets_+%_final"]=384,
	["herald_of_agony_add_stack_on_poison"]=758,
	["herald_of_agony_poison_damage_+%_final"]=759,
	["herald_of_ash_burning_%_overkill_damage_per_minute"]=760,
	["herald_of_light_summon_champion_on_kill"]=761,
	["herald_of_light_summon_champion_on_unique_or_rare_enemy_hit_%"]=762,
	["herald_of_purity_physical_damage_+%_final"]=763,
	["hexblast_ailment_damage_+%_final_per_5_doom_on_consumed_curse"]=764,
	["hexblast_hit_damage_+%_final_per_5_doom_on_consumed_curse"]=765,
	["hinder_enemy_chaos_damage_+%"]=766,
	["hinder_enemy_chaos_damage_taken_+%"]=767,
	["hits_grant_cruelty"]=768,
	["hits_ignore_all_enemy_monster_resistances"]=769,
	["hits_ignore_enemy_monster_physical_damage_reduction"]=770,
	["holy_path_teleport_range_+%"]=771,
	["holy_relic_nova_life_regeneration_rate_per_minute"]=772,
	["holy_relic_nova_minion_life_regeneration_rate_per_second"]=773,
	["hydro_sphere_pulse_frequency_ms"]=774,
	["hydrosphere_hit_cooldown_ms"]=775,
	["ice_crash_first_stage_damage_+%_final"]=776,
	["ice_crash_second_hit_damage_+%_final"]=330,
	["ice_crash_third_hit_damage_+%_final"]=331,
	["ice_dash_cooldown_recovery_per_nearby_normal_or_magic_enemy"]=777,
	["ice_dash_cooldown_recovery_per_nearby_rare_or_unique_enemy"]=777,
	["ice_golem_grants_accuracy_+%"]=334,
	["ice_golem_grants_critical_strike_chance_+%"]=333,
	["ice_nova_number_of_frost_bolts_to_cast_on"]=778,
	["ice_nova_number_of_repeats"]=301,
	["ice_nova_radius_+%_per_repeat"]=302,
	["ice_shield_moving_mana_degeneration_per_minute"]=241,
	["ice_spear_distance_before_form_change_+%"]=779,
	["ice_spear_second_form_critical_strike_chance_+%"]=214,
	["ice_spear_second_form_critical_strike_multiplier_+"]=215,
	["ice_spear_second_form_projectile_speed_+%_final"]=216,
	["ignite_duration_+%"]=101,
	["ignites_apply_fire_resistance_+"]=780,
	["immolation_brand_burn_damage_+%_final_per_stage"]=781,
	["immortal_call_elemental_damage_taken_+%_final_per_endurance_charge_consumed_permyriad"]=782,
	["impacting_steel_secondary_projectile_damage_+%_final"]=783,
	["impale_debuff_effect_+%"]=784,
	["impale_phys_reduction_%_penalty"]=785,
	["impurity_cold_damage_taken_+%_final"]=786,
	["impurity_fire_damage_taken_+%_final"]=787,
	["impurity_lightning_damage_taken_+%_final"]=788,
	["incinerate_damage_+%_per_stage"]=235,
	["infernal_blow_explosion_applies_uncharged_debuff_on_hit_%_chance"]=789,
	["infernal_blow_explosion_damage_%_of_total_per_stack"]=790,
	["infernal_cry_%_max_life_as_fire_on_death"]=326,
	["infernal_cry_covered_in_ash_fire_damage_taken_%_per_5_monster_power"]=1186,
	["infernal_cry_empowered_attacks_trigger_combust_display"]=1200,
	["inflict_all_exposure_on_hit"]=791,
	["infusion_grants_life_regeneration_rate_per_minute_%"]=792,
	["inspiration_charge_duration_+%"]=793,
	["inspiring_cry_damage_+%_per_one_hundred_nearby_enemies"]=339,
	["intermediary_chaos_area_damage_to_deal_per_minute"]=140,
	["intermediary_chaos_damage_to_deal_per_minute"]=141,
	["intermediary_chaos_skill_dot_area_damage_to_deal_per_minute"]=142,
	["intermediary_chaos_skill_dot_damage_to_deal_per_minute"]=143,
	["intermediary_cold_area_damage_to_deal_per_minute"]=145,
	["intermediary_cold_damage_to_deal_per_minute"]=146,
	["intermediary_cold_skill_dot_area_damage_to_deal_per_minute"]=147,
	["intermediary_cold_skill_dot_damage_to_deal_per_minute"]=148,
	["intermediary_fire_area_damage_to_deal_per_minute"]=149,
	["intermediary_fire_damage_to_deal_per_minute"]=150,
	["intermediary_fire_skill_dot_area_damage_to_deal_per_minute"]=151,
	["intermediary_fire_skill_dot_damage_to_deal_per_minute"]=152,
	["intermediary_physical_skill_dot_damage_to_deal_per_minute"]=144,
	["intimidate_nearby_enemies_on_use_for_ms"]=794,
	["intimidating_cry_empowerd_attacks_deal_double_damage_display"]=1203,
	["intimidating_cry_enemy_phys_reduction_%_penalty_vs_hit_per_5_MP"]=1183,
	["is_empowered"]=795,
	["is_ranged_attack_totem"]=39,
	["is_remote_mine"]=36,
	["is_snipe_default_projectile"]=984,
	["is_snipe_default_projectile_2"]=983,
	["is_totem"]=39,
	["is_trap"]=37,
	["keystone_minion_instability"]=133,
	["keystone_point_blank"]=192,
	["kill_enemy_on_hit_if_under_10%_life"]=191,
	["killed_monster_dropped_item_quantity_+%"]=106,
	["killed_monster_dropped_item_rarity_+%"]=105,
	["kinetic_blast_projectiles_gain_%_aoe_after_forking"]=796,
	["kinetic_bolt_forks_apply_to_zig_zags"]=797,
	["kinetic_bolt_number_of_zig_zags"]=1221,
	["knockback_chance_%_at_close_range"]=798,
	["knockback_distance_+%"]=63,
	["lacerate_hit_and_ailment_damage_+%_final_vs_bleeding_enemies"]=799,
	["lancing_steel_damage_+%_at_close_range"]=800,
	["lancing_steel_damage_+%_final_after_first_hit_on_target"]=801,
	["lancing_steel_targeting_range_+%"]=802,
	["life_gain_per_target"]=120,
	["life_leech_from_any_damage_permyriad"]=59,
	["life_leech_from_physical_attack_damage_permyriad"]=60,
	["life_regeneration_rate_+%"]=212,
	["life_regeneration_rate_per_minute_%"]=211,
	["light_radius_increases_apply_to_area_of_effect"]=33,
	["lightning_ailment_effect_+%"]=803,
	["lightning_arrow_%_chance_to_hit_an_additional_enemy"]=804,
	["lightning_arrow_maximum_number_of_extra_targets"]=186,
	["lightning_explosion_mine_aura_damage_taken_+%"]=1223,
	["lightning_golem_grants_attack_and_cast_speed_+%"]=337,
	["lightning_penetration_%_while_on_low_mana"]=222,
	["lightning_tendrils_channelled_larger_pulse_damage_+%_final"]=805,
	["lightning_tendrils_channelled_larger_pulse_interval"]=127,
	["lightning_tendrils_channelled_larger_pulse_radius_+"]=806,
	["lightning_tower_trap_interval_duration_ms"]=807,
	["lightning_tower_trap_number_of_beams"]=807,
	["lightning_trap_projectiles_leave_shocking_ground"]=312,
	["lose_all_righteous_charges_on_mana_use_threshold"]=808,
	["lose_blood_scythe_charge_on_kill"]=508,
	["magma_brand_ailment_damage_+%_final_per_additional_pustule"]=809,
	["magma_brand_hit_damage_+%_final_per_additional_pustule"]=810,
	["magma_orb_%_chance_to_big_explode_instead_of_chaining"]=811,
	["maim_effect_+%"]=812,
	["maim_on_hit_%"]=813,
	["mamba_strike_deal_%_of_all_poison_total_damage_per_minute"]=814,
	["mana_degeneration_per_minute"]=240,
	["mana_gain_per_target"]=815,
	["mana_void_gain_%_missing_unreserved_mana_as_base_lightning_damage"]=816,
	["max_crab_aspect_stacks"]=817,
	["max_number_of_absolution_sentinels"]=818,
	["max_number_of_lightning_warp_markers"]=819,
	["max_steel_ammo"]=820,
	["maximum_added_cold_damage_per_frenzy_charge"]=834,
	["maximum_added_cold_damage_vs_chilled_enemies"]=835,
	["maximum_added_lightning_damage_from_skill"]=836,
	["maximum_fire_damage_per_fuse_arrow_orb"]=161,
	["maximum_life_+%_for_corpses_you_create"]=821,
	["maximum_number_of_blades_left_in_ground"]=822,
	["maximum_number_of_mirage_warriors"]=823,
	["maximum_number_of_snapping_adder_projectiles"]=824,
	["maximum_number_of_spinning_blades"]=358,
	["maximum_number_of_spiritual_cry_warriors"]=1188,
	["maximum_number_of_summoned_doubles"]=825,
	["maximum_secondary_physical_damage_per_15_strength"]=838,
	["maximum_virulence_stacks"]=826,
	["melee_ancestor_totem_grant_owner_attack_speed_+%"]=54,
	["melee_ancestor_totem_grant_owner_attack_speed_+%_final"]=50,
	["melee_counterattack_trigger_on_block_%"]=261,
	["melee_counterattack_trigger_on_hit_%"]=259,
	["melee_damage_vs_bleeding_enemies_+%"]=344,
	["melee_physical_damage_+%"]=156,
	["melee_range_+"]=352,
	["melee_splash_area_of_effect_+%_final"]=367,
	["melee_weapon_range_+"]=351,
	["mine_cannot_rearm"]=828,
	["mine_critical_strike_chance_+%_per_power_charge"]=829,
	["mine_detonates_instantly"]=830,
	["mine_detonation_radius_+%"]=41,
	["mine_detonation_speed_+%"]=831,
	["mine_duration"]=206,
	["mine_laying_speed_+%"]=205,
	["mine_projectile_speed_+%_per_frenzy_charge"]=832,
	["mine_throwing_speed_+%_per_frenzy_charge"]=833,
	["minimum_added_cold_damage_per_frenzy_charge"]=834,
	["minimum_added_cold_damage_vs_chilled_enemies"]=835,
	["minimum_added_lightning_damage_from_skill"]=836,
	["minimum_fire_damage_per_fuse_arrow_orb"]=161,
	["minimum_power_from_quality"]=837,
	["minimum_secondary_physical_damage_per_15_strength"]=838,
	["minion_%_chance_to_be_summoned_with_maximum_frenzy_charges"]=853,
	["minion_additional_physical_damage_reduction_%"]=839,
	["minion_ailment_damage_+%"]=840,
	["minion_attack_speed_+%"]=123,
	["minion_block_%"]=841,
	["minion_burning_damage_+%"]=842,
	["minion_cast_speed_+%"]=124,
	["minion_chance_to_deal_double_damage_%"]=843,
	["minion_chance_to_taunt_on_hit_%"]=844,
	["minion_cooldown_recovery_+%"]=845,
	["minion_damage_+%"]=121,
	["minion_damage_+%_on_full_life"]=846,
	["minion_duration"]=85,
	["minion_fire_damage_taken_+%"]=847,
	["minion_grant_puppet_master_buff_to_parent_on_hit_%"]=848,
	["minion_larger_aggro_radius"]=1227,
	["minion_life_regeneration_rate_per_minute_%"]=849,
	["minion_maim_on_hit_%"]=850,
	["minion_maximum_all_elemental_resistances_%"]=851,
	["minion_maximum_life_+%"]=132,
	["minion_melee_damage_+%"]=852,
	["minion_movement_speed_+%"]=125,
	["minion_skill_area_of_effect_+%"]=854,
	["minion_stun_threshold_reduction_+%"]=855,
	["minions_are_defensive"]=1228,
	["minions_cannot_be_damaged_after_summoned_ms"]=856,
	["minions_chance_to_intimidate_on_hit_%"]=857,
	["minions_deal_%_of_physical_damage_as_additional_chaos_damage"]=858,
	["minions_inflict_exposure_on_hit_%_chance"]=859,
	["minions_take_%_of_life_as_chaos_damage_when_summoned_over_1_second"]=860,
	["mirage_archer_number_of_additional_projectiles"]=861,
	["modifiers_to_buff_effect_duration_also_affect_soul_prevention_duration"]=35,
	["modifiers_to_skill_effect_duration_also_affect_soul_prevention_duration"]=34,
	["molten_shell_%_of_absorbed_damage_dealt_as_reflected_fire"]=863,
	["molten_shell_damage_absorb_limit_%_of_armour"]=862,
	["molten_shell_damage_absorbed_%"]=862,
	["molten_shell_explosion_damage_penetrates_%_fire_resistance"]=864,
	["molten_shell_max_damage_absorbed"]=862,
	["molten_strike_projectiles_chain_when_impacting_ground"]=865,
	["monster_response_time_ms"]=154,
	["mortal_call_elemental_damage_taken_+%_final"]=866,
	["mortal_call_physical_damage_taken_+%_final"]=867,
	["mortal_call_physical_damage_taken_per_endurance_charge_consumed_final_permyriad"]=868,
	["mortar_barrage_mine_maximum_added_fire_damage_taken"]=1224,
	["mortar_barrage_mine_maximum_added_fire_damage_taken_limit"]=1224,
	["mortar_barrage_mine_minimum_added_fire_damage_taken"]=1224,
	["mortar_barrage_mine_minimum_added_fire_damage_taken_limit"]=1224,
	["movement_velocity_cap"]=128,
	["multiple_projectiles_projectile_spread_+%"]=869,
	["multistrike_area_of_effect_+%_per_repeat"]=870,
	["multistrike_damage_+%_final_on_first_repeat"]=871,
	["multistrike_damage_+%_final_on_second_repeat"]=872,
	["multistrike_damage_+%_final_on_third_repeat"]=873,
	["never_freeze"]=309,
	["never_ignite"]=310,
	["new_arctic_armour_fire_damage_taken_when_hit_+%_final"]=347,
	["new_arctic_armour_physical_damage_taken_when_hit_+%_final"]=346,
	["newshocknova_first_ring_damage_+%_final"]=324,
	["nightblade_elusive_grants_critical_strike_multiplier_+_to_supported_skills"]=874,
	["no_additional_projectiles_if_no_steel_ammo"]=875,
	["no_cost"]=876,
	["no_movement_speed"]=104,
	["non_damaging_ailment_effect_+%"]=877,
	["number_of_allowed_firewalls"]=878,
	["number_of_allowed_storm_arrows"]=879,
	["number_of_champions_of_light_allowed"]=880,
	["number_of_corpses_to_consume"]=881,
	["number_of_herald_scorpions_allowed"]=883,
	["number_of_mines_to_place"]=36,
	["number_of_mirage_archers_allowed"]=884,
	["number_of_reapers_allowed"]=885,
	["number_of_relics_allowed"]=886,
	["number_of_support_ghosts_allowed"]=481,
	["number_of_tornados_allowed"]=1117,
	["number_of_totems_to_summon"]=39,
	["number_of_traps_to_throw"]=37,
	["offering_skill_effect_duration_per_corpse"]=24,
	["oil_arrow_explosion_base_damage_+permyriad"]=158,
	["oil_arrow_explosion_maximum_added_fire_damage"]=160,
	["oil_arrow_explosion_minimum_added_fire_damage"]=160,
	["orb_of_storms_bolt_frequency_ms"]=887,
	["orb_of_storms_maximum_number_of_hits"]=888,
	["overpowered_effect_+%"]=889,
	["overwhelm_%_physical_damage_reduction_while_max_fortification"]=890,
	["parallel_projectile_firing_point_x_dist_+%"]=891,
	parent="active_skill_gem_stat_descriptions",
	["penance_brand_additional_descriptions_boolean"]=892,
	["penance_brand_base_spread_radius_+"]=893,
	["petrification_statue_target_action_speed_-%"]=898,
	["phantasm_grant_buff_maximum_added_physical_damage"]=899,
	["phantasm_grant_buff_minimum_added_physical_damage"]=899,
	["phase_run_%_chance_to_not_replace_buff_on_skill_use"]=900,
	["phase_run_melee_physical_damage_+%_final"]=155,
	["phase_through_objects"]=354,
	["phys_cascade_trap_interval_duration_ms"]=901,
	["phys_cascade_trap_number_of_cascades"]=901,
	["physical_damage_%_to_add_as_chaos"]=314,
	["physical_damage_%_to_add_as_fire"]=313,
	["physical_damage_reduction_%_per_crab_aspect_stack"]=902,
	["physical_damage_reduction_rating_+%"]=175,
	["physical_damage_taken_+"]=242,
	["plague_bearer_chaos_damage_taken_+%_while_incubating"]=903,
	["plague_bearer_movement_speed_+%_while_infecting"]=904,
	["poison_dot_multiplier_+"]=905,
	["poison_skill_effect_duration"]=84,
	["portal_alternate_destination_chance_permyriad"]=906,
	["power_siphon_fire_at_all_targets"]=45,
	["primary_projectile_chain_num"]=907,
	["primary_projectile_display_targets_to_pierce"]=92,
	["primary_projectile_impale_chance_%"]=908,
	["prismatic_rain_beam_frequency_ms"]=909,
	["projectile_attack_damage_+%_in_blood_stance"]=910,
	["projectile_chance_to_not_pierce_%"]=912,
	["projectile_damage_+%_if_pierced_enemy"]=913,
	["projectile_damage_+%_per_remaining_chain"]=914,
	["projectile_damage_+%_vs_nearby_enemies"]=917,
	["projectile_damage_modifiers_apply_to_skill_dot"]=32,
	["projectile_ground_effect_duration"]=82,
	["projectile_maximum_range_override"]=915,
	["projectile_number_of_targets_to_pierce"]=91,
	["projectile_return_%_chance"]=231,
	["projectile_speed_+%_in_sand_stance"]=916,
	["projectile_spiral_nova_angle"]=45,
	["projectile_spiral_nova_both_directions"]=45,
	["projectiles_barrage"]=45,
	["projectiles_can_split_at_end_of_range"]=911,
	["projectiles_can_split_from_terrain"]=911,
	["projectiles_chance_to_return_%_from_final_target"]=231,
	["projectiles_nova"]=45,
	["projectiles_pierce_all_targets_in_x_range"]=918,
	["projectiles_rain"]=919,
	["projectiles_return"]=231,
	["projectiles_return_if_no_hit_object"]=231,
	["puncture_bleeding_damage_+%_final"]=920,
	["puppet_master_duration_ms"]=921,
	["purge_expose_resist_%_matching_highest_element_damage"]=922,
	["purifying_flame_%_chance_to_create_consecrated_ground_around_you"]=923,
	["quake_slam_fully_charged_explosion_damage_+%_final"]=356,
	["quality_display_active_skill_ignite_damage_is_gem"]=421,
	["quality_display_active_skill_returning_damage_is_gem"]=383,
	["quality_display_circle_of_power_is_gem"]=558,
	["quality_display_exsanguinate_beam_targets_is_gem"]=512,
	["quality_display_glacial_cascade_is_gem"]=749,
	["quality_display_ice_crash_is_gem"]=331,
	["quality_display_immortal_call_is_gem"]=868,
	["quality_display_incinerate_is_gem_hit"]=678,
	["quality_display_incinerate_is_gem_ingite"]=755,
	["quality_display_rune_paint_is_gem"]=942,
	["queens_demand_effect"]=637,
	["quick_guard_damage_absorb_limit"]=924,
	["quick_guard_damage_absorbed_%"]=924,
	["rage_slash_damage_+%_final_per_amount_of_rage_sacrificed"]=926,
	["rage_slash_maximum_vortices"]=929,
	["rage_slash_radius_+_per_amount_of_rage_sacrificed"]=927,
	["rage_slash_rage_sacrifice_per_damage_bonus"]=926,
	["rage_slash_rage_sacrifice_per_radius_bonus"]=927,
	["rage_slash_sacrifice_rage_%"]=925,
	["rage_slash_vortex_attack_speed_+%_final"]=928,
	["ragestorm_movement_speed_+%"]=930,
	["rain_of_arrows_additional_sequence_chance_%"]=931,
	["rain_of_arrows_sequences_to_fire"]=45,
	["raised_spectre_level"]=932,
	["rallying_cry_buff_effect_on_minions_+%_final"]=1191,
	["rallying_cry_damage_+%_final_from_osm_per_nearby_ally"]=1194,
	["rallying_cry_weapon_damage_%_for_allies_per_5_monster_power"]=1181,
	["ranged_attack_totem_only_attacks_when_owner_attacks"]=933,
	["reap_life_%_granted_on_death_with_debuff"]=508,
	["reave_additional_max_stacks"]=934,
	["reave_area_of_effect_+%_final_per_stage"]=253,
	["recall_sigil_target_search_range_+%"]=935,
	["recover_%_life_when_stunning_an_enemy_permyriad"]=936,
	["recover_%_maximum_life_on_cull"]=937,
	["reduce_enemy_chaos_resistance_%"]=938,
	["reduce_enemy_dodge_%"]=306,
	["reduce_enemy_elemental_resistance_%"]=223,
	["refresh_bleeding_duration_on_hit_%_chance"]=939,
	["returning_projectiles_always_pierce"]=386,
	["righteous_fire_spell_damage_+%_final"]=181,
	["rune_paint_area_of_effect_+%_final_per_rune_level"]=940,
	["rune_paint_area_of_effect_+%_per_rune_level"]=941,
	["rune_paint_damage_+%_final_per_rune_level"]=942,
	["rune_paint_mana_spend_per_rune_upgrade"]=943,
	["rune_paint_max_rune_level"]=944,
	["sanctify_wave_damage_+%_final"]=945,
	["scorpion_minion_attack_speed_+%"]=946,
	["scorpion_minion_maximum_added_physical_damage"]=948,
	["scorpion_minion_minimum_added_physical_damage"]=948,
	["scorpion_minion_physical_damage_+%"]=947,
	["secondary_buff_effect_duration"]=78,
	["secondary_intermediary_fire_skill_dot_damage_to_deal_per_minute"]=153,
	["secondary_maximum_chaos_damage"]=21,
	["secondary_maximum_cold_damage"]=19,
	["secondary_maximum_fire_damage"]=18,
	["secondary_maximum_lightning_damage"]=20,
	["secondary_maximum_physical_damage"]=17,
	["secondary_minimum_chaos_damage"]=21,
	["secondary_minimum_cold_damage"]=19,
	["secondary_minimum_fire_damage"]=18,
	["secondary_minimum_lightning_damage"]=20,
	["secondary_minimum_physical_damage"]=17,
	["secondary_minion_duration"]=86,
	["secondary_skill_effect_duration"]=81,
	["seismic_cry_+%_enemy_stun_threshold_per_5_MP"]=1182,
	["seismic_cry_base_slam_skill_area_+%"]=1197,
	["seismic_cry_base_slam_skill_damage_+%_final"]=1195,
	["seismic_cry_slam_skill_area_+%_increase_per_repeat"]=1198,
	["seismic_cry_slam_skill_damage_+%_final_increase_per_repeat"]=1196,
	["sentinel_minion_cooldown_speed_+%"]=949,
	["shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed"]=950,
	["shield_block_%"]=172,
	["shield_charge_damage_+%_maximum"]=90,
	["shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range"]=88,
	["shield_charge_stun_duration_+%_maximum"]=89,
	["shield_crush_helmet_enchantment_aoe_+%_final"]=951,
	["shield_spell_block_%"]=173,
	["shock_duration_+%"]=100,
	["shock_effect_+%"]=952,
	["shock_nova_ring_chance_to_shock_+%"]=953,
	["shock_nova_ring_damage_+%"]=371,
	["shock_nova_ring_shocks_as_if_dealing_damage_+%_final"]=954,
	["shocked_ground_base_magnitude_override"]=955,
	["shockwave_slam_explosion_damage_+%_final"]=369,
	["shrapnel_shot_cone_placement_distance_+"]=956,
	["shrapnel_trap_number_of_secondary_explosions"]=957,
	["sigil_attached_target_fire_penetration_%"]=958,
	["sigil_attached_target_lightning_penetration_%"]=959,
	["sigil_recall_extend_base_secondary_skill_effect_duration"]=960,
	["sigil_recall_extend_base_skill_effect_duration"]=961,
	["siphon_life_leech_from_damage_permyriad"]=357,
	["skeletal_chains_aoe_%_health_dealt_as_chaos_damage"]=2,
	["skeletal_chains_no_minions_damage_+%_final"]=225,
	["skeletal_chains_no_minions_radius_+"]=226,
	["skeletal_chains_no_minions_targets_self"]=224,
	["skill_angle_+%_in_sand_stance"]=962,
	["skill_area_angle_+%"]=963,
	["skill_area_of_effect_+%_final_in_sand_stance"]=964,
	["skill_buff_effect_+%"]=372,
	["skill_buff_grants_attack_and_cast_speed_+%"]=965,
	["skill_buff_grants_chance_to_poison_%"]=361,
	["skill_can_only_use_bow"]=1102,
	["skill_can_only_use_non_melee_weapons"]=1105,
	["skill_code_movement_speed_+%_final"]=966,
	["skill_convert_%_physical_damage_to_random_element"]=967,
	["skill_damage_+%_final_per_chain_from_skill_specific_stat"]=968,
	["skill_display_number_of_remote_mines_allowed"]=200,
	["skill_display_number_of_totems_allowed"]=198,
	["skill_display_number_of_traps_allowed"]=199,
	["skill_display_single_base_projectile"]=45,
	["skill_effect_and_damaging_ailment_duration_+%"]=969,
	["skill_effect_duration"]=79,
	["skill_effect_duration_+%_per_removable_frenzy_charge"]=171,
	["skill_effect_duration_+%_while_dead"]=971,
	["skill_effect_duration_per_100_int"]=970,
	["skill_empower_limitation_specifier_for_stat_description"]=1192,
	["skill_empowers_next_x_melee_attacks"]=1192,
	["skill_grant_elusive_when_used"]=972,
	["skill_has_trigger_from_unique_item"]=973,
	["skill_is_ice_storm"]=694,
	["skill_is_steel_skill_reload"]=3,
	["skill_max_unleash_seals"]=1219,
	["skill_maximum_travel_distance_+%"]=974,
	["skill_minion_explosion_life_%"]=30,
	["skill_travel_distance_+%"]=975,
	["skill_triggered_by_snipe"]=976,
	["skill_triggered_when_you_focus_chance_%"]=977,
	["skill_used_by_mirage_chieftain_damage_+%_final"]=978,
	["skill_used_by_mirage_warrior_damage_+%_final"]=979,
	["skill_withered_duration_ms"]=119,
	["slam_ancestor_totem_grant_owner_melee_damage_+%"]=55,
	["slam_ancestor_totem_grant_owner_melee_damage_+%_final"]=51,
	["slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%"]=53,
	["slither_wither_stacks"]=980,
	["snapping_adder_%_chance_to_retain_projectile_on_release"]=981,
	["snapping_adder_released_projectile_damage_+%_final"]=385,
	["snipe_max_stacks"]=982,
	["snipe_triggered_skill_ailment_damage_+%_final_per_stage"]=983,
	["snipe_triggered_skill_hit_damage_+%_final_per_stage"]=984,
	["soulfeast_chaos_damage_to_self"]=985,
	["soulfeast_number_of_secondary_projectiles"]=986,
	["spectral_helix_rotations_%"]=987,
	["spectral_spiral_weapon_number_of_bounces"]=988,
	["spectre_duration"]=87,
	["spell_area_damage_+%_in_blood_stance"]=989,
	["spell_area_of_effect_+%_in_sand_stance"]=990,
	["spell_cast_time_cannot_be_modified"]=991,
	["spell_damage_+%"]=184,
	["spell_damage_modifiers_apply_to_skill_dot"]=31,
	["spell_echo_plus_chance_double_damage_%_final"]=992,
	["spell_has_trigger_from_crafted_item_mod"]=993,
	["spell_maximum_added_cold_damage"]=317,
	["spell_maximum_added_lightning_damage"]=318,
	["spell_maximum_base_cold_damage_+_per_10_intelligence"]=26,
	["spell_maximum_base_cold_damage_per_removable_frenzy_charge"]=25,
	["spell_maximum_base_fire_damage_per_removable_endurance_charge"]=23,
	["spell_maximum_base_lightning_damage_per_removable_power_charge"]=22,
	["spell_maximum_base_physical_damage_per_shield_quality"]=994,
	["spell_maximum_chaos_damage"]=16,
	["spell_maximum_cold_damage"]=14,
	["spell_maximum_fire_damage"]=13,
	["spell_maximum_lightning_damage"]=15,
	["spell_maximum_physical_damage"]=12,
	["spell_minimum_added_cold_damage"]=317,
	["spell_minimum_added_lightning_damage"]=318,
	["spell_minimum_base_cold_damage_+_per_10_intelligence"]=26,
	["spell_minimum_base_cold_damage_per_removable_frenzy_charge"]=25,
	["spell_minimum_base_fire_damage_per_removable_endurance_charge"]=23,
	["spell_minimum_base_lightning_damage_per_removable_power_charge"]=22,
	["spell_minimum_base_physical_damage_per_shield_quality"]=994,
	["spell_minimum_chaos_damage"]=16,
	["spell_minimum_cold_damage"]=14,
	["spell_minimum_fire_damage"]=13,
	["spell_minimum_lightning_damage"]=15,
	["spell_minimum_physical_damage"]=12,
	["spell_only_castable_on_death"]=258,
	["spell_repeat_count"]=43,
	["spell_uncastable_if_triggerable"]=258,
	["spells_chance_to_hinder_on_hit_%"]=995,
	["spellslinger_mana_reservation"]=996,
	["spellslinger_trigger_on_wand_attack_%"]=276,
	["spider_aspect_max_web_count"]=997,
	["spike_slam_additional_spike_%_chance"]=998,
	["spike_slam_explosion_damage_+%_final"]=999,
	["spike_slam_fissure_damage_+%_final"]=1000,
	["spike_slam_fissure_length_+%"]=1001,
	["spike_slam_max_spikes"]=1002,
	["spike_slam_num_spikes"]=1003,
	["spike_slam_spike_damage_+%_final"]=1004,
	["spiritual_cry_double_movement_velocity_+%"]=1005,
	["spiritual_cry_doubles_summoned_per_5_MP"]=1188,
	["splitting_steel_area_+%_final_after_splitting"]=1006,
	["static_strike_beam_damage_+%_final"]=1007,
	["static_strike_beam_damage_+%_final_while_moving"]=1008,
	["static_strike_explosion_damage_+%_final"]=320,
	["static_strike_number_of_beam_targets"]=1009,
	["stealth_+%"]=1010,
	["steel_ammo_consumed_per_use"]=1011,
	["steel_skill_%_chance_to_not_consume_ammo"]=1012,
	["steel_steal_area_of_effect_+%"]=1013,
	["steel_steal_reflect_damage_+%"]=1014,
	["stone_golem_grants_base_life_regeneration_rate_per_minute"]=336,
	["storm_blade_has_local_attack_speed_+%"]=1015,
	["storm_blade_has_local_lightning_penetration_%"]=1016,
	["storm_blade_quality_attack_lightning_damage_%_to_convert_to_chaos"]=1017,
	["storm_blade_quality_chance_to_shock_%"]=1018,
	["storm_blade_quality_local_critical_strike_chance_+%"]=1019,
	["storm_burst_explosion_area_of_effect_+%"]=1020,
	["storm_burst_new_damage_+%_final_per_remaining_teleport_zap"]=1021,
	["storm_burst_zap_area_of_effect_+%"]=1022,
	["storm_call_chance_to_strike_on_cast_%"]=1023,
	["storm_rain_pulse_count"]=1024,
	["summon_cold_resistance_+"]=249,
	["summon_fire_resistance_+"]=248,
	["summon_lightning_resistance_+"]=250,
	["summon_mirage_archer_on_hit"]=1025,
	["summon_mirage_warrior_on_crit"]=1026,
	["summon_totem_cast_speed_+%"]=345,
	["summoned_spider_grants_attack_speed_+%"]=1027,
	["summoned_spider_grants_poison_damage_+%"]=1028,
	["sunder_shockwave_area_of_effect_+%"]=1029,
	["sunder_shockwave_limit_per_cascade"]=1030,
	["sunder_wave_area_of_effect_+%"]=1031,
	["sunder_wave_delay_+%"]=1032,
	["sunder_wave_max_steps"]=1033,
	["sunder_wave_min_steps"]=1034,
	["sunder_wave_radius_+_per_step"]=1035,
	["support_additional_trap_%_chance_for_1_additional_trap"]=1039,
	["support_additional_trap_mine_%_chance_for_1_additional_trap_mine"]=1036,
	["support_additional_trap_mine_%_chance_for_2_additional_trap_mine"]=1037,
	["support_additional_trap_mine_%_chance_for_3_additional_trap_mine"]=1038,
	["support_ancestral_slam_big_hit_ailment_damage_+%_final"]=408,
	["support_ancestral_slam_big_hit_area_+%"]=409,
	["support_ancestral_slam_big_hit_hit_damage_+%_final"]=407,
	["support_anticipation_charge_gain_interval_ms"]=1219,
	["support_anticipation_rapid_fire_count"]=1219,
	["support_arcane_surge_duration_ms"]=390,
	["support_arcane_surge_gain_buff_on_mana_use_threshold"]=388,
	["support_arcane_surge_mana_regeneration_rate_+%"]=389,
	["support_arcane_surge_spell_damage_+%_final"]=389,
	["support_attack_totem_attack_speed_+%_final"]=296,
	["support_aura_duration_buff_duration"]=1040,
	["support_better_ailments_ailment_damage_+%_final"]=1041,
	["support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies"]=343,
	["support_blunt_chance_to_trigger_shockwave_on_hit_%"]=1042,
	["support_chance_to_bleed_bleeding_damage_+%_final"]=1043,
	["support_chilling_areas_also_grant_cold_damage_taken_+%_equal_to_slow_amount"]=1045,
	["support_chilling_areas_also_grant_cold_damage_taken_per_minute_+%"]=1044,
	["support_chills_also_grant_cold_damage_taken_+%_equal_to_slow_amount"]=1047,
	["support_chills_also_grant_cold_damage_taken_per_minute_+%"]=1046,
	["support_concentrated_effect_skill_area_of_effect_+%_final"]=72,
	["support_controlled_destruction_critical_strike_chance_+%_final"]=115,
	["support_cruelty_duration_ms"]=391,
	["support_debilitate_hit_damage_+%_final_per_poison_stack"]=1048,
	["support_debilitate_hit_damage_max_poison_stacks"]=1048,
	["support_energy_shield_leech_damage_+%_while_leeching_energy_shield_final"]=1049,
	["support_executioner_buff_duration_ms"]=1050,
	["support_executioner_damage_vs_enemies_on_low_life_+%_final"]=1051,
	["support_executioner_refresh_stolen_mod_on_hitting_rare_or_unique_monster_chance_%"]=1052,
	["support_focused_ballista_totem_attack_speed_+%_final"]=1053,
	["support_ghost_duration"]=1054,
	["support_greater_spell_echo_area_of_effect_+%_per_repeat"]=1055,
	["support_greater_spell_echo_spell_damage_+%_final_per_repeat"]=1056,
	["support_hypothermia_damage_+%_vs_chilled_enemies_final"]=353,
	["support_ignite_prolif_ignite_damage_+%_final"]=1057,
	["support_ignite_proliferation_radius"]=188,
	["support_innervate_buff_duration_ms"]=394,
	["support_innervate_chance_to_gain_buff_on_shock_vs_unique_%"]=1058,
	["support_innervate_gain_buff_on_killing_shocked_enemy"]=392,
	["support_innervate_maximum_added_lightning_damage"]=393,
	["support_innervate_minimum_added_lightning_damage"]=393,
	["support_lifetap_buff_duration"]=1059,
	["support_lifetap_spent_life_threshold"]=1060,
	["support_maim_chance_physical_damage_+%_final"]=1061,
	["support_maimed_enemies_physical_damage_taken_+%"]=1062,
	["support_minefield_mine_throwing_speed_+%_final"]=1063,
	["support_minion_defensive_stance_minion_damage_+%_final_against_enemies_near_you"]=1065,
	["support_minion_defensive_stance_minion_damage_taken_+%_final"]=1066,
	["support_minion_maximum_life_+%_final"]=131,
	["support_minion_offensive_stance_minion_damage_+%_final_while_you_have_puppet_master"]=1067,
	["support_minion_totem_resistance_elemental_damage_+%_final"]=1068,
	["support_mirage_archer_attack_speed_+%_final"]=1069,
	["support_mirage_archer_duration"]=1070,
	["support_multicast_cast_speed_+%_final"]=58,
	["support_multiple_attacks_melee_attack_speed_+%_final"]=247,
	["support_multiple_projectiles_critical_strike_chance_+%_final"]=116,
	["support_overpowered_duration_ms"]=1071,
	["support_parallel_projectile_number_of_points_per_side"]=1072,
	["support_power_charge_on_crit_damage_+%_final_per_power_charge"]=1073,
	["support_projectile_attack_speed_+%_final"]=294,
	["support_pulverise_area_of_effect_+%_final"]=1074,
	["support_rage_gain_rage_on_melee_hit_cooldown_ms"]=1075,
	["support_reduce_enemy_block_and_spell_block_%"]=1076,
	["support_remote_mine_2_chance_to_deal_double_damage_%_against_enemies_near_mines"]=1225,
	["support_remote_mine_damage_+%_final_per_mine_detonation_cascade"]=1077,
	["support_ruthless_big_hit_damage_+%_final"]=396,
	["support_ruthless_big_hit_max_count"]=395,
	["support_ruthless_big_hit_stun_base_duration_override_ms"]=398,
	["support_ruthless_blow_bleeding_damage_from_melee_hits_+%_final"]=397,
	["support_scion_onslaught_for_3_seconds_on_hitting_unique_enemy_%_chance"]=1078,
	["support_scion_onslaught_on_killing_blow_%_chance"]=1079,
	["support_scion_onslaught_on_killing_blow_duration_ms"]=1079,
	["support_scion_onslaught_on_unique_hit_duration_ms"]=1078,
	["support_slashing_buff_attack_speed_+%_final_to_grant"]=1081,
	["support_slashing_buff_duration_ms"]=1080,
	["support_slashing_damage_+%_final_from_distance"]=1082,
	["support_spell_boost_area_damage_+%_final_per_charge"]=1083,
	["support_spell_boost_area_of_effect_+%_final_per_charge"]=1083,
	["support_spell_cascade_area_delay_+%"]=1084,
	["support_spell_cascade_area_of_effect_+%_final"]=1085,
	["support_spell_cascade_number_of_cascades_per_side"]=1086,
	["support_spell_cascade_sideways"]=1086,
	["support_spell_echo_final_repeat_damage_+%_final"]=1087,
	["support_spell_rapid_fire_repeat_use_damage_+%_final"]=1220,
	["support_spell_totem_cast_speed_+%_final"]=295,
	["support_storm_barrier_chaos_damage_+%_final_to_apply"]=1088,
	["support_storm_barrier_chaos_damage_taken_+%_final_from_hits_while_channelling"]=1095,
	["support_storm_barrier_cold_damage_+%_final_to_apply"]=1089,
	["support_storm_barrier_cold_damage_taken_+%_final_from_hits_while_channelling"]=1096,
	["support_storm_barrier_damage_buff_duration_ms"]=1090,
	["support_storm_barrier_fire_damage_+%_final_to_apply"]=1091,
	["support_storm_barrier_fire_damage_taken_+%_final_from_hits_while_channelling"]=1097,
	["support_storm_barrier_lightning_damage_+%_final_to_apply"]=1092,
	["support_storm_barrier_lightning_damage_taken_+%_final_from_hits_while_channelling"]=1098,
	["support_storm_barrier_physical_damage_+%_final_to_apply"]=1093,
	["support_storm_barrier_physical_damage_taken_when_hit_+%_final"]=1094,
	["support_swift_affliction_skill_effect_and_damaging_ailment_duration_+%_final"]=1099,
	["support_unbound_ailments_ailment_damage_+%_final"]=1100,
	["supported_skill_can_only_use_axe_and_sword"]=1101,
	["supported_skill_can_only_use_dagger_and_claw"]=1103,
	["supported_skill_can_only_use_mace_and_staff"]=1104,
	["tectonic_slam_side_crack_additional_chance_%"]=1107,
	["tectonic_slam_side_crack_additional_chance_%_per_endurance_charge"]=1108,
	["tectonic_slam_side_crack_additional_chance_1%_per_2_stat_value"]=1106,
	["tethered_enemies_take_attack_projectile_damage_taken_+%"]=1109,
	["tethered_movement_speed_+%_final_per_rope"]=1110,
	["tethered_movement_speed_+%_final_per_rope_vs_rare"]=1111,
	["tethered_movement_speed_+%_final_per_rope_vs_unique"]=1112,
	["tethering_arrow_display_rope_limit"]=1113,
	["throw_traps_in_circle_radius"]=38,
	["tornado_damage_absorbed_%"]=410,
	["tornado_damage_interval_ms"]=1114,
	["tornado_hinder"]=1115,
	["tornado_maximum_number_of_hits"]=80,
	["tornado_movement_speed_+%"]=1116,
	["total_number_of_arrows_to_fire"]=45,
	["total_number_of_projectiles_to_fire"]=45,
	["totem_duration"]=201,
	["totem_life_+%"]=207,
	["totem_range"]=197,
	["totems_cannot_evade"]=202,
	["totems_explode_on_death_for_%_life_as_physical"]=1118,
	["totems_regenerate_%_life_per_minute"]=1119,
	["trap_critical_strike_multiplier_+_per_power_charge"]=1120,
	["trap_duration"]=203,
	["trap_spread_+%"]=1121,
	["trap_throwing_speed_+%"]=204,
	["trap_throwing_speed_+%_per_frenzy_charge"]=1122,
	["trap_trigger_radius_+%"]=40,
	["trap_trigger_radius_+%_per_power_charge"]=1123,
	["trauma_base_duration_ms"]=1125,
	["trauma_duration_ms"]=1125,
	["trauma_strike_damage_+%_final_per_trauma"]=1126,
	["trauma_strike_self_damage_per_trauma"]=1125,
	["trauma_strike_shockwave_area_of_effect_+%_per_100ms_stun_duration_up_to_400%"]=1127,
	["trigger_after_spending_200_mana_%_chance"]=1128,
	["trigger_brand_support_hit_damage_+%_final_vs_branded_enemy"]=1129,
	["trigger_on_attack_hit_against_rare_or_unique"]=1130,
	["trigger_on_block_%_chance"]=1131,
	["trigger_on_bow_attack_%"]=1132,
	["trigger_on_corpse_consume_%_chance"]=1133,
	["trigger_on_hit_against_rare_or_unique_if_no_marked_enemy"]=1134,
	["trigger_on_hit_vs_frozen_enemy_%"]=1135,
	["trigger_on_skill_use_%_if_you_have_a_spirit_charge"]=270,
	["trigger_on_skill_use_%_if_you_have_a_void_arrow"]=1136,
	["trigger_on_skill_use_from_chest_%"]=269,
	["trigger_on_slam_%_chance"]=1137,
	["trigger_on_trigger_link_target_hit"]=1138,
	["triggered_by_brand_support"]=1139,
	["triggered_by_divine_cry"]=1140,
	["triggered_by_infernal_cry"]=1141,
	["triggered_by_item_buff"]=1142,
	["triggered_by_spiritual_cry"]=1143,
	["triggered_vicious_hex_explosion"]=1144,
	["unearth_corpse_level"]=300,
	["unleash_support_seal_gain_frequency_+%_while_channelling"]=1145,
	["unleash_support_seal_gain_frequency_+%_while_not_channelling"]=1146,
	["upheaval_number_of_spikes"]=1147,
	["vaal_blade_vortex_has_10_spinning_blades"]=1148,
	["vaal_cold_snap_gain_frenzy_charge_every_second_if_enemy_in_aura"]=538,
	["vaal_earthquake_maximum_aftershocks"]=1149,
	["vaal_flameblast_radius_+_per_stage"]=1150,
	["vaal_lightning_strike_beam_damage_+%_final"]=303,
	["vaal_righteous_fire_ignite_damage_+%_final"]=182,
	["vaal_righteous_fire_life_and_es_%_as_damage_per_second"]=4,
	["vaal_righteous_fire_life_and_es_%_to_lose_on_use"]=4,
	["vaal_righteous_fire_spell_damage_+%_final"]=183,
	["vaal_skill_exertable"]=1151,
	["vaal_storm_call_delay_ms"]=1152,
	["vampiric_icon_bleeding_damage_+%_final"]=1153,
	["vanishing_ambush_critical_strike_multiplier_+"]=1202,
	["virtual_aegis_unique_shield_max_value"]=433,
	["virtual_always_pierce"]=91,
	["virtual_berserk_hundred_times_rage_loss_per_second"]=404,
	["virtual_bladefall_number_of_volleys"]=1154,
	["virtual_blood_spears_total_number_of_spears"]=1155,
	["virtual_cast_when_damage_taken_threshold"]=284,
	["virtual_chill_minimum_slow_%"]=1156,
	["virtual_cyclone_skill_area_of_effect_+%_from_melee_range"]=69,
	["virtual_divine_tempest_number_of_nearby_enemies_to_zap"]=1157,
	["virtual_firestorm_drop_chilled_ground_duration_ms"]=338,
	["virtual_herald_of_thunder_bolt_base_frequency"]=1158,
	["virtual_intensity_loss_ms_while_moving_interval"]=195,
	["virtual_intensity_lost_on_teleport"]=195,
	["virtual_maximum_intensity"]=194,
	["virtual_melee_splash"]=244,
	["virtual_mine_detonation_time_ms"]=1159,
	["virtual_minion_elemental_resistance_%"]=251,
	["virtual_number_of_additional_curses_allowed"]=1160,
	["virtual_number_of_chains"]=227,
	["virtual_number_of_chains_for_beams"]=228,
	["virtual_number_of_chains_for_projectiles"]=1161,
	["virtual_number_of_forks_for_projectiles_final"]=230,
	["virtual_number_of_spirit_strikes"]=827,
	["virtual_onslaught_on_hit_%_chance"]=1162,
	["virtual_plague_bearer_maximum_stored_poison_damage"]=379,
	["virtual_projectile_number_to_split"]=229,
	["virtual_projectiles_cannot_pierce"]=91,
	["virtual_regenerate_x_life_over_1_second_on_skill_use_or_trigger"]=1163,
	["virtual_skill_gains_intensity"]=193,
	["virtual_spider_aspect_web_interval_ms"]=1164,
	["virtual_static_strike_base_zap_frequency_ms"]=1165,
	["virtual_steelskin_damage_%_taken_to_buff"]=1166,
	["virtual_steelskin_damage_limit"]=1166,
	["virtual_support_anticipation_charge_gain_interval_ms"]=1219,
	["virtual_support_scion_onslaught_on_killing_blow_duration_ms"]=1079,
	["virtual_support_storm_barrier_damage_buff_time_threshold_ms"]=1167,
	["virtual_support_storm_barrier_physical_damage_taken_+%_final_from_hits_while_channelling"]=1168,
	["virtual_tectonic_slam_%_chance_to_do_charged_slam"]=1169,
	["virtual_trap_and_mine_throwing_time_+%_final"]=1170,
	["virulent_arrow_damage_+%_final_per_stage"]=1171,
	["virulent_arrow_maximum_number_of_stacks"]=1172,
	["virulent_arrow_number_of_pod_projectiles"]=1173,
	["virulent_arrow_pod_projectile_damage_+%_final"]=1174,
	["volatile_dead_core_movement_speed_+%"]=1175,
	["volatile_dead_max_cores_allowed"]=1176,
	["volatile_dead_number_of_corpses_to_consume"]=1177,
	["voltaxic_burst_hit_and_ailment_damage_+%_final_per_stack"]=1178,
	["wall_expand_delay_ms"]=137,
	["wall_maximum_length"]=138,
	["warcries_have_infinite_power"]=1180,
	["warcries_knock_back_enemies"]=1179,
	["warcry_count_power_from_enemies"]=1180,
	["warcry_gain_mp_from_allies"]=1180,
	["warcry_gain_mp_from_corpses"]=1180,
	["warcry_grant_damage_+%_to_exerted_attacks"]=1204,
	["warcry_grant_knockback_%_to_exerted_attacks"]=1205,
	["warcry_grant_overwhelm_%_to_exerted_attacks"]=1206,
	["water_sphere_cold_lightning_exposure_%"]=1207,
	["water_sphere_does_weird_conversion_stuff"]=1208,
	["weapon_trap_rotation_speed_+%"]=1209,
	["weapon_trap_total_rotation_%"]=1210,
	["whirling_blades_evasion_rating_+%_while_moving"]=1211,
	["winter_brand_max_number_of_stages"]=1212,
	["wither_applies_additional_wither_%"]=1213,
	["wither_chance_to_apply_another_stack_if_hand_cast_%"]=1214,
	["withered_on_hit_chance_%"]=1215,
	["withered_on_hit_for_2_seconds_%_chance"]=1216,
	["withering_step_chance_to_not_remove_on_skill_use_%"]=1217,
	["you_and_enemy_movement_velocity_+%_while_affected_by_ailment_you_inflicted"]=1218,
	["zombie_slam_cooldown_speed_+%"]=1226
}