return {
	[1]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Debuff Lasts {0} seconds"
				}
			}
		},
		name="buff_duration",
		stats={
			[1]="buff_effect_duration"
		}
	},
	[2]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% increased Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions have {0}% reduced Critical Strike Chance"
				}
			}
		},
		name="critical_strike_chance_incr",
		stats={
			[1]="critical_strike_chance_+%"
		}
	},
	[3]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% more Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions have {0}% less Critical Strike Chance"
				}
			}
		},
		name="controlled_destruction_critical_strike_chance",
		stats={
			[1]="support_controlled_destruction_critical_strike_chance_+%_final"
		}
	},
	[4]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Spell and Minions have {0:+d}% to Critical Strike Multiplier"
				}
			}
		},
		name="critical_strike_multiplier_incr",
		stats={
			[1]="base_critical_strike_multiplier_+"
		}
	},
	[5]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions Leech {0}% of Damage as Life"
				}
			}
		},
		name="life_leech_from_any",
		stats={
			[1]="life_leech_from_any_damage_permyriad"
		}
	},
	[6]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextEnergyShieldLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions Leech {0}% of Damage as Energy Shield"
				}
			}
		},
		name="energy_shield_leech_from_any",
		stats={
			[1]="energy_shield_leech_from_any_damage_permyriad"
		}
	},
	[7]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKnockback"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="This Spell and Minions have an additional {0}% chance to Knock Enemies Back on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextKnockback"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="This Spell and Minions knock Enemies Back on Hit"
				}
			}
		},
		name="knockback_chance",
		stats={
			[1]="base_global_chance_to_knockback_%"
		}
	},
	[8]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% increased Knockback Distance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions have {0}% reduced Knockback Distance"
				}
			}
		},
		name="knockback_distance",
		stats={
			[1]="knockback_distance_+%"
		}
	},
	[9]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStunThreshold"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% reduced Enemy Stun Threshold"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStunThreshold"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions have {0}% increased Enemy Stun Threshold"
				}
			}
		},
		name="stun_threshold_reduction_incr",
		stats={
			[1]="base_stun_threshold_reduction_+%"
		}
	},
	[10]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items Dropped by enemies Slain by this Spell or Minions"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rarity of Items Dropped by enemies Slain by this Spell or Minions"
				}
			}
		},
		name="killed_monster_dropped_item_rarity_incr",
		stats={
			[1]="killed_monster_dropped_item_rarity_+%"
		}
	},
	[11]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Quantity of Items Dropped by enemies Slain by this Spell or Minions"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Quantity of Items Dropped by enemies Slain by this Spell or Minions"
				}
			}
		},
		name="killed_monster_dropped_item_quantity_incr",
		stats={
			[1]="killed_monster_dropped_item_quantity_+%"
		}
	},
	[12]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions always Freeze Enemies"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="This Spell and Minions always Freeze Enemies"
				},
				[3]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="This Spell and Minions have {0}% chance to Freeze enemies"
				}
			}
		},
		name="freeze_chance",
		stats={
			[1]="base_chance_to_freeze_%",
			[2]="always_freeze"
		}
	},
	[13]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% chance to Shock enemies"
				}
			}
		},
		name="shock_chance",
		stats={
			[1]="base_chance_to_shock_%"
		}
	},
	[14]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% chance to Ignite enemies"
				}
			}
		},
		name="burn_chance",
		stats={
			[1]="base_chance_to_ignite_%"
		}
	},
	[15]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% chance to cause Monsters to Flee on Hit"
				}
			}
		},
		name="chance_to_flee",
		stats={
			[1]="global_hit_causes_monster_flee_%"
		}
	},
	[16]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions have {0}% reduced Area of Effect"
				}
			}
		},
		name="area_of_effect_incr",
		stats={
			[1]="base_skill_area_of_effect_+%"
		}
	},
	[17]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% more Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions have {0}% less Area of Effect"
				}
			}
		},
		name="concentrated_area_of_effect",
		stats={
			[1]="support_concentrated_effect_skill_area_of_effect_+%_final"
		}
	},
	[18]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% increased Stun Duration on enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions have {0}% reduced Stun Duration on enemies"
				}
			}
		},
		name="stun_duration_incr",
		stats={
			[1]="base_stun_duration_+%"
		}
	},
	[19]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% increased Chill Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions have {0}% reduced Chill Effect"
				}
			}
		},
		name="chill_effect",
		stats={
			[1]="chill_effect_+%"
		}
	},
	[20]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% increased Shock Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions have {0}% reduced Shock Effect"
				}
			}
		},
		name="shock_effect",
		stats={
			[1]="shock_effect_+%"
		}
	},
	[21]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% increased Ignite Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions have {0}% reduced Ignite Duration"
				}
			}
		},
		name="burn_duration",
		stats={
			[1]="ignite_duration_+%"
		}
	},
	[22]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% increased Chill Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions have {0}% reduced Chill Duration"
				}
			}
		},
		name="chill_duration",
		stats={
			[1]="chill_duration_+%"
		}
	},
	[23]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% increased Freeze Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions have {0}% reduced Freeze Duration"
				}
			}
		},
		name="freeze_duration",
		stats={
			[1]="freeze_duration_+%"
		}
	},
	[24]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% increased Shock Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions have {0}% reduced Shock Duration"
				}
			}
		},
		name="shock_duration",
		stats={
			[1]="shock_duration_+%"
		}
	},
	[25]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Elemental Ailments caused by this Spell or Minions also spread to nearby enemies"
				}
			}
		},
		name="elemental_status_aura",
		stats={
			[1]="elemental_status_effect_aura_radius"
		}
	},
	[26]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ignites caused by this Spell or Minions spread to other nearby Enemies"
				}
			}
		},
		name="ignite_aura",
		stats={
			[1]="support_ignite_proliferation_radius"
		}
	},
	[27]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions Convert {0}% of Physical Damage to Lightning Damage"
				}
			}
		},
		name="physical_damage_to_convert_to_lightning",
		stats={
			[1]="skill_physical_damage_%_to_convert_to_lightning"
		}
	},
	[28]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% chance to Blind on Hit"
				}
			}
		},
		name="chance_to_blind",
		stats={
			[1]="global_chance_to_blind_on_hit_%"
		}
	},
	[29]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% increased Blinding duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions have {0}% reduced Blinding duration"
				}
			}
		},
		name="blind_duration_incr",
		stats={
			[1]="blind_duration_+%"
		}
	},
	[30]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions Penetrate {0}% Fire Resistance"
				}
			}
		},
		name="fire_penetration",
		stats={
			[1]="base_reduce_enemy_fire_resistance_%"
		}
	},
	[31]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions Penetrate {0}% Cold Resistance"
				}
			}
		},
		name="cold_penetration",
		stats={
			[1]="base_reduce_enemy_cold_resistance_%"
		}
	},
	[32]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions Penetrate {0}% Elemental Resistances"
				}
			}
		},
		name="elemental_penetration",
		stats={
			[1]="reduce_enemy_elemental_resistance_%"
		}
	},
	[33]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions Penetrate {0}% Lightning Resistance"
				}
			}
		},
		name="lightning_penetration",
		stats={
			[1]="base_reduce_enemy_lightning_resistance_%"
		}
	},
	[34]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="This Spell and Minion's Spells Repeat an additional time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="This Spell and Minion's Spells Repeat an additional {0} times"
				}
			}
		},
		name="base_multicast",
		stats={
			[1]="base_spell_repeat_count"
		}
	},
	[35]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% increased Duration of Cruelty"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions have {0}% reduced Duration of Cruelty"
				}
			}
		},
		name="cruelty_duration_incr",
		stats={
			[1]="cruelty_duration_+%"
		}
	},
	[36]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="This Spell and Minions have {0}% chance to gain a Power Charge on Critical Strike"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="This Spell and Minions gain a Power Charge on Critical Strike"
				}
			}
		},
		name="power_charge_on_crit_chance",
		stats={
			[1]="add_power_charge_on_critical_strike_%"
		}
	},
	[37]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Spell and Minions have {0:d}% chance to Freeze Enemies which are Chilled"
				}
			}
		},
		name="freeze_chance_vs_chilled",
		stats={
			[1]="additional_chance_to_freeze_chilled_enemies_%"
		}
	},
	[38]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions deal {0}% more Damage with Hits and Ailments against Chilled Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions deal {0}% less Damage with Hits and Ailments against Chilled Enemies"
				}
			}
		},
		name="hypothermia_damage",
		stats={
			[1]="support_hypothermia_damage_+%_vs_chilled_enemies_final"
		}
	},
	[39]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Spell and Minions cannot inflict Elemental Ailments"
				}
			}
		},
		name="cannot_inflict_ailments",
		stats={
			[1]="cannot_inflict_status_ailments"
		}
	},
	[40]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Spell and Minions Poison Enemies on Hit"
				}
			}
		},
		name="poison_on_hit",
		stats={
			[1]="global_poison_on_hit"
		}
	},
	[41]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% increased Poison Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions have {0}% reduced Poison Duration"
				}
			}
		},
		name="poison_duration",
		stats={
			[1]="base_poison_duration_+%"
		}
	},
	[42]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStatusAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% increased Duration of Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions have {0}% reduced Duration of Ailments"
				}
			}
		},
		name="ailment_duration_incr",
		stats={
			[1]="base_all_ailment_duration_+%"
		}
	},
	[43]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="This Spell and Minions have {0}% chance to Poison on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="This Spell and Minions always Poison on Hit"
				}
			}
		},
		name="poison_chance",
		stats={
			[1]="base_chance_to_poison_on_hit_%"
		}
	},
	[44]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextColdExposure"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="This Spell and Minions have {0}% chance to inflict Cold Exposure on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextColdExposure"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="This Spell and Minions inflict Cold Exposure on Hit"
				}
			}
		},
		name="inflict_cold_exposure_on_hit_chance",
		stats={
			[1]="base_inflict_cold_exposure_on_hit_%_chance"
		}
	},
	[45]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFireExposure"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="This Spell and Minions have {0}% chance to inflict Fire Exposure on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextFireExposure"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="This Spell and Minions inflict Fire Exposure on Hit"
				}
			}
		},
		name="inflict_fire_exposure_on_hit_chance",
		stats={
			[1]="base_inflict_fire_exposure_on_hit_%_chance"
		}
	},
	[46]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLightningExposure"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="This Spell and Minions have {0}% chance to inflict Lightning Exposure on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextLightningExposure"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="This Spell and Minions inflict Lightning Exposure on Hit"
				}
			}
		},
		name="inflict_lightning_exposure_on_hit_chance",
		stats={
			[1]="base_inflict_lightning_exposure_on_hit_%_chance"
		}
	},
	[47]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% of Chaos Damage Leeched as Life"
				}
			}
		},
		name="life_leech_from_chaos_damage",
		stats={
			[1]="base_life_leech_from_chaos_damage_permyriad"
		}
	},
	[48]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextColdAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions Have {0}% increased Effect of Cold Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextColdAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions Have {0}% reduced Effect of Cold Ailments"
				}
			}
		},
		name="cold_ailment_effect_incr",
		stats={
			[1]="cold_ailment_effect_+%"
		}
	},
	[49]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% increased Critical Strike Chance against Blinded Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions have {0}% reduced Critical Strike Chance against Blinded Enemies"
				}
			}
		},
		name="critical_strike_chance_incr_vs_blinded_enemies",
		stats={
			[1]="critical_strike_chance_+%_vs_blinded_enemies"
		}
	},
	[50]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Cruelty gained by this Spell or Minions"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Cruelty gained by this Spell or Minions"
				}
			}
		},
		name="cruelty_effect_incr",
		stats={
			[1]="cruelty_effect_+%"
		}
	},
	[51]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions deal {0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions deal {0}% reduced Damage with Hits and Ailments  per Freeze, Shock or Ignite on Enemy"
				}
			}
		},
		name="damage_incr_per_ailment",
		stats={
			[1]="damage_+%_vs_enemies_per_freeze_shock_ignite"
		}
	},
	[52]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions deal {0}% increased Damage while Leeching Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions deal {0}% reduced Damage while Leeching Energy Shield"
				}
			}
		},
		name="damage_while_es_leeching",
		stats={
			[1]="damage_+%_while_es_leeching"
		}
	},
	[53]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions deal {0}% increased Damage while Leeching Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions deal {0}% reduced Damage while Leeching Life"
				}
			}
		},
		name="damage_while_life_leeching",
		stats={
			[1]="damage_+%_while_life_leeching"
		}
	},
	[54]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions deal {0}% increased Damage while Leeching Mana"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions deal {0}% reduced Damage while Leeching Mana"
				}
			}
		},
		name="damage_while_mana_leeching",
		stats={
			[1]="damage_+%_while_mana_leeching"
		}
	},
	[55]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions deal {0}% increased Damage with Hits and Ailments per Curse on Enemy"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions deal {0}% reduced Damage with Hits and Ailments per Curse on Enemy"
				}
			}
		},
		name="damage_per_enemy_curse_incr",
		stats={
			[1]="damage_vs_cursed_enemies_per_enemy_curse_+%"
		}
	},
	[56]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions deal {0}% increased Damage with Hits against Enemies that are on Low Life"
				}
			}
		},
		name="damage_vs_enemies_on_low_life_incr",
		stats={
			[1]="damage_vs_enemies_on_low_life_+%"
		}
	},
	[57]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Damaging Ailments inflicted by this Spell or Minions deal damage {0}% faster"
				}
			}
		},
		name="damaging_ailments_deal_damage_faster",
		stats={
			[1]="damaging_ailments_deal_damage_+%_faster"
		}
	},
	[58]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Spell and Minions inflict Decay on Hit, dealing {0} Chaos Damage per second for 8 seconds"
				}
			}
		},
		name="decay_on_hit",
		stats={
			[1]="deal_chaos_damage_per_second_for_10_seconds_on_hit"
		}
	},
	[59]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% chance to gain a Power Charge on Killing Blow"
				}
			}
		},
		name="gain_power_charge_on_kill_chance",
		stats={
			[1]="gain_power_charge_on_kill_with_hit_%"
		}
	},
	[60]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCruelty"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Spell and Minions gain Cruelty on Hit"
				}
			}
		},
		name="hits_grant_cruelty",
		stats={
			[1]="hits_grant_cruelty"
		}
	},
	[61]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Ignited by this Spell or Minions have {0:+d}% to Fire Resistance"
				}
			}
		},
		name="ignites_apply_fire_res",
		stats={
			[1]="ignites_apply_fire_resistance_+"
		}
	},
	[62]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Spell and Minions have {0:+d} to Radius of their Burning Effect"
				}
			}
		},
		name="infernal_legion_radius_plus",
		stats={
			[1]="infernal_legion_minions_have_burning_effect_radius_+"
		}
	},
	[63]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextAll3Exposures"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Spell and Minions inflict Fire, Cold, and Lightning Exposure on Hit"
				}
			}
		},
		name="inflict_all_exposure_on_hit",
		stats={
			[1]="inflict_all_exposure_on_hit"
		}
	},
	[64]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% chance to Knock Enemies Back with Hits at Close Range"
				}
			}
		},
		name="close_range_knockback",
		stats={
			[1]="knockback_chance_%_at_close_range"
		}
	},
	[65]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLightningAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% increased Effect of Lightning Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLightningAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions have {0}% reduced Effect of Lightning Ailments"
				}
			}
		},
		name="lightning_ailment_effect_incr",
		stats={
			[1]="lightning_ailment_effect_+%"
		}
	},
	[66]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextNonDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions have {0}% increased Effect of non-Damaging Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextNonDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions have {0}% reduced Effect of non-Damaging Ailments"
				}
			}
		},
		name="ailment_non_damaging_incr_effect",
		stats={
			[1]="non_damaging_ailment_effect_+%"
		}
	},
	[67]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions Penetrate {0}% Chaos Resistance"
				}
			}
		},
		name="chaos_penetration",
		stats={
			[1]="reduce_enemy_chaos_resistance_%"
		}
	},
	[68]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Duration of Damaging Ailments\nMinions have {0}% increased Duration of Skills and Damaging Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Duration of Damaging Ailments\nMinions have {0}% reduced Duration of Skills and Damaging Ailments"
				}
			}
		},
		name="skill_and_damaging_ailment_duration_incr",
		stats={
			[1]="skill_effect_and_damaging_ailment_duration_+%"
		}
	},
	[69]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Chilled by this Spell or Minions take {0}% increased Cold Damage over Time"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies Chilled by this Spell or Minions take {0}% reduced Cold Damage over Time"
				}
			}
		},
		name="support_chills_incr_cold_dot_taken",
		stats={
			[1]="support_chills_also_grant_cold_damage_taken_per_minute_+%"
		}
	},
	[70]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Chilled by this Spell or Minions have Cold Damage taken increased by Chill Effect"
				}
			}
		},
		name="support_chills_incr_cold_damage_taken",
		stats={
			[1]="support_chills_also_grant_cold_damage_taken_+%_equal_to_slow_amount"
		}
	},
	[71]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions deal {0}% more Damage while on Full Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions deal {0}% less Damage while on Full Energy Shield"
				}
			}
		},
		name="support_damage_full_es_incr",
		stats={
			[1]="support_energy_shield_leech_damage_+%_on_full_energy_shield_final"
		}
	},
	[72]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions deal {0}% more Damage while Leeching Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions deal {0}% less Damage while Leeching Energy Shield"
				}
			}
		},
		name="damage_while_es_leeching_more",
		stats={
			[1]="support_energy_shield_leech_damage_+%_while_leeching_energy_shield_final"
		}
	},
	[73]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Spell and Minions deal {0} to {1} added Fire Damage against Burning Enemies"
				}
			}
		},
		name="added_fire_against_burning",
		stats={
			[1]="global_minimum_added_fire_damage_vs_burning_enemies",
			[2]="global_maximum_added_fire_damage_vs_burning_enemies"
		}
	},
	[74]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Final Repeat of this Spell or Minion's Spells deals {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Final Repeat of this Spell or Minion's Spells deals {0}% less Damage"
				}
			}
		},
		name="spell_echo_final_repeat_damage",
		stats={
			[1]="support_spell_echo_final_repeat_damage_+%_final"
		}
	},
	[75]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell and Minions deal {0}% more Damage with Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Spell and Minions deal {0}% less Damage with Ailments"
				}
			}
		},
		name="ailment_damage_incr",
		stats={
			[1]="support_unbound_ailments_ailment_damage_+%_final"
		}
	},
	[76]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Withered inflicted by this Spell or Minions has a base duration of {0} second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Withered inflicted by this Spell or Minions has a base duration of {0} seconds"
				}
			}
		},
		name="withered_support_base_duration",
		stats={
			[1]="support_withered_base_duration_ms"
		}
	},
	[77]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextWithered"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="This Spell and Minions have {0}% chance to inflict Withered on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextWithered"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="This Spell and Minions inflict Withered on Hit"
				}
			}
		},
		name="withered_on_hit_chance",
		stats={
			[1]="withered_on_hit_chance_%"
		}
	},
	["add_power_charge_on_critical_strike_%"]=36,
	["additional_chance_to_freeze_chilled_enemies_%"]=37,
	["always_freeze"]=12,
	["base_all_ailment_duration_+%"]=42,
	["base_chance_to_freeze_%"]=12,
	["base_chance_to_ignite_%"]=14,
	["base_chance_to_poison_on_hit_%"]=43,
	["base_chance_to_shock_%"]=13,
	["base_critical_strike_multiplier_+"]=4,
	["base_global_chance_to_knockback_%"]=7,
	["base_inflict_cold_exposure_on_hit_%_chance"]=44,
	["base_inflict_fire_exposure_on_hit_%_chance"]=45,
	["base_inflict_lightning_exposure_on_hit_%_chance"]=46,
	["base_life_leech_from_chaos_damage_permyriad"]=47,
	["base_poison_duration_+%"]=41,
	["base_reduce_enemy_cold_resistance_%"]=31,
	["base_reduce_enemy_fire_resistance_%"]=30,
	["base_reduce_enemy_lightning_resistance_%"]=33,
	["base_skill_area_of_effect_+%"]=16,
	["base_spell_repeat_count"]=34,
	["base_stun_duration_+%"]=18,
	["base_stun_threshold_reduction_+%"]=9,
	["blind_duration_+%"]=29,
	["buff_effect_duration"]=1,
	["cannot_inflict_status_ailments"]=39,
	["chill_duration_+%"]=22,
	["chill_effect_+%"]=19,
	["cold_ailment_effect_+%"]=48,
	["critical_strike_chance_+%"]=2,
	["critical_strike_chance_+%_vs_blinded_enemies"]=49,
	["cruelty_duration_+%"]=35,
	["cruelty_effect_+%"]=50,
	["damage_+%_vs_enemies_per_freeze_shock_ignite"]=51,
	["damage_+%_while_es_leeching"]=52,
	["damage_+%_while_life_leeching"]=53,
	["damage_+%_while_mana_leeching"]=54,
	["damage_vs_cursed_enemies_per_enemy_curse_+%"]=55,
	["damage_vs_enemies_on_low_life_+%"]=56,
	["damaging_ailments_deal_damage_+%_faster"]=57,
	["deal_chaos_damage_per_second_for_10_seconds_on_hit"]=58,
	["elemental_status_effect_aura_radius"]=25,
	["energy_shield_leech_from_any_damage_permyriad"]=6,
	["freeze_duration_+%"]=23,
	["gain_power_charge_on_kill_with_hit_%"]=59,
	["global_chance_to_blind_on_hit_%"]=28,
	["global_hit_causes_monster_flee_%"]=15,
	["global_maximum_added_fire_damage_vs_burning_enemies"]=73,
	["global_minimum_added_fire_damage_vs_burning_enemies"]=73,
	["global_poison_on_hit"]=40,
	["hits_grant_cruelty"]=60,
	["ignite_duration_+%"]=21,
	["ignites_apply_fire_resistance_+"]=61,
	["infernal_legion_minions_have_burning_effect_radius_+"]=62,
	["inflict_all_exposure_on_hit"]=63,
	["killed_monster_dropped_item_quantity_+%"]=11,
	["killed_monster_dropped_item_rarity_+%"]=10,
	["knockback_chance_%_at_close_range"]=64,
	["knockback_distance_+%"]=8,
	["life_leech_from_any_damage_permyriad"]=5,
	["lightning_ailment_effect_+%"]=65,
	["non_damaging_ailment_effect_+%"]=66,
	parent="minion_spell_skill_stat_descriptions",
	["reduce_enemy_chaos_resistance_%"]=67,
	["reduce_enemy_elemental_resistance_%"]=32,
	["shock_duration_+%"]=24,
	["shock_effect_+%"]=20,
	["skill_effect_and_damaging_ailment_duration_+%"]=68,
	["skill_physical_damage_%_to_convert_to_lightning"]=27,
	["support_chills_also_grant_cold_damage_taken_+%_equal_to_slow_amount"]=70,
	["support_chills_also_grant_cold_damage_taken_per_minute_+%"]=69,
	["support_concentrated_effect_skill_area_of_effect_+%_final"]=17,
	["support_controlled_destruction_critical_strike_chance_+%_final"]=3,
	["support_energy_shield_leech_damage_+%_on_full_energy_shield_final"]=71,
	["support_energy_shield_leech_damage_+%_while_leeching_energy_shield_final"]=72,
	["support_hypothermia_damage_+%_vs_chilled_enemies_final"]=38,
	["support_ignite_proliferation_radius"]=26,
	["support_spell_echo_final_repeat_damage_+%_final"]=74,
	["support_unbound_ailments_ailment_damage_+%_final"]=75,
	["support_withered_base_duration_ms"]=76,
	["withered_on_hit_chance_%"]=77
}