-- Item data (c) Grinding Gear Games

return {
-- Jewel: Drop
[[
Anatomical Knowledge
Cobalt Jewel
Radius: Large
(6-8)% increased maximum Life
Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius
]],[[
The Anima Stone
Prismatic Jewel
Source: Vendor Recipe
Limited to: 1
+1 to maximum number of Golems
+1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped
]],[[
Apex Mode
Cobalt Jewel
League: Heist
Limited to: 1
Requires Level 20
(20-25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds
]],[[
Apparitions
Viridian Jewel
Minions have (5-10)% increased Movement Speed
Minions have +(2-5)% chance to Suppress Spell Damage
]],[[
The Blue Dream
Cobalt Jewel
League: Breach
Source: Drops in Chayula Breach or from unique{Chayula, Who Dreamt}
Upgrade: Upgrades to unique{The Blue Nightmare} using currency{Blessing of Chayula}
Radius: Large
Gain 5% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
]],[[
The Blue Nightmare
Cobalt Jewel
League: Breach
Source: Upgraded from unique{The Blue Dream} using currency{Blessing of Chayula}
Limited to: 1
Radius: Large
Gain 5% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 35% of its value
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
]],[[
Brawn
Crimson Jewel
(4-6)% increased Dexterity
(4-6)% increased Strength
(10-15)% reduced Intelligence
]],[[
Brute Force Solution
Cobalt Jewel
Radius: Large
+(16-24) to Intelligence
Strength from Passives in Radius is Transformed to Intelligence
]],[[
Calamitous Visions
Small Cluster Jewel
League: Delirium
Source: Drops from the Simulacrum Encounter
Adds Lone Messenger
]],[[
Careful Planning
Viridian Jewel
Radius: Large
+(16-24) to Dexterity
Intelligence from Passives in Radius is Transformed to Dexterity
]],[[
Cheap Construction
Viridian Jewel
10% reduced Trap Duration
Can have up to 1 additional Trap placed at a time
]],[[
Replica Cheap Construction
Viridian Jewel
League: Heist
(100-120)% increased Critical Strike Chance with Traps
Can have 5 fewer Traps placed at a time
]],[[
Clear Mind
Cobalt Jewel
Limited to: 1
(20-30)% increased Mana Regeneration Rate
(40-60)% increased Spell Damage while no Mana is Reserved
]],[[
Coated Shrapnel
Crimson Jewel
Radius: Small
Variant: Pre 3.8.0
Variant: Current
{variant:1}Traps and Mines deal (3-5) to (10-15) additional Physical Damage
Traps and Mines have a 25% chance to Poison on Hit
{variant:2}Passive Skills in Radius also grant: Traps and Mines deal (2-3) to (4-6) added Physical Damage
]],[[
Cold Steel
Viridian Jewel
Radius: Large
Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
]],[[
Efficient Training
Crimson Jewel
Radius: Large
+(16-24) to Strength
Intelligence from Passives in Radius is Transformed to Strength
]],[[
Eldritch Knowledge
Cobalt Jewel
Radius: Medium
5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius
]],[[
Endless Misery
Cobalt Jewel
League: Heist
Limited to: 1
Radius: Medium
(7-10)% increased Elemental Damage
With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect
With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
With at least 40 Intelligence in Radius, Discharge deals 60% less Damage
]],[[
Energised Armour
Crimson Jewel
Radius: Large
(15-20)% increased Armour
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
]],[[
Energy From Within
Cobalt Jewel
Variant: Pre 2.5.0
Variant: Current
Radius: Large
{variant:1}(8-12)% increased maximum Energy Shield
{variant:2}(3-6)% increased maximum Energy Shield
Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
]],[[
Fertile Mind
Cobalt Jewel
Radius: Large
+(16-24) to Intelligence
Dexterity from Passives in Radius is Transformed to Intelligence
]],[[
Fireborn
Crimson Jewel
Radius: Medium
Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage
]],[[
Fluid Motion
Viridian Jewel
Radius: Large
+(16-24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
]],[[
Fortified Legion
Cobalt Jewel
Limited to: 1
Minions have (5-15)% increased maximum Life
Minions Recover 2% of their Maximum Life when they Block
]],[[
Fortress Covenant
Cobalt Jewel
Requires Level: 20
Limited to: 1
Radius: Medium
Minions deal (35-45)% increased Damage
Minions have +(10-12)% Chance to Block Attack Damage
Minions have +(10-12)% Chance to Block Spell Damage
Notable Passive Skills in Radius are Transformed to instead grant: Minions take 20% increased Damage
]],[[
Fragile Bloom
Crimson Jewel
Limited to: 1
Variant: Pre 3.11.0
Variant: Current
{variant:1}2% of Life Regenerated per Second
{variant:1}10% increased Damage taken
{variant:2}Gain 1 Fragile Regrowth each second
{variant:2}Maximum 10 Fragile Regrowth
{variant:2}0.7% of Life Regenerated per second per Fragile Regrowth
{variant:2}Lose all Fragile Regrowth when Hit
]],[[
Replica Fragile Bloom
Crimson Jewel
League: Heist
Limited to: 1
Implicits: 0
Maximum 5 Fragile Regrowth
0.7% of Life Regenerated per second per Fragile Regrowth
Gain up to maximum Fragile Regrowth when Hit
Lose 1 Fragile Regrowth each second
]],[[
From Dust
Cobalt Jewel
Limited to: 1
Variant: Pre 3.8.0
Variant: Current
Implicits: 0
{variant:1}Summon 2 additional Skeleton Warriors with Summon Skeleton
{variant:2}Summon 4 additional Skeleton Warriors with Summon Skeleton
+1 second to Summon Skeleton Cooldown
]],[[
The Front Line
Small Cluster Jewel
League: Delirium
Source: Drops from the Simulacrum Encounter
Adds Veteran's Awareness
]],[[
The Golden Rule
Viridian Jewel
(30-40)% increased Armour while Bleeding 
Bleeding you inflict is Reflected to you 
+1% to Chaos Resistance per Poison on you 
Poison you inflict is Reflected to you 
]],[[
Grand Spectrum
Cobalt Jewel
Limited to: 3
Variant: Pre 3.0.0
Variant: Pre 3.10.0
Variant: Current
{variant:1}Gain 15 Mana per Grand Spectrum
{variant:2}Gain 30 Mana per Grand Spectrum
{variant:3}25% increased Critical Strike Chance per Grand Spectrum
]],[[
Grand Spectrum
Crimson Jewel
Limited to: 3
Variant: Pre 3.0.0
Variant: Pre 3.10.0
Variant: Current
{variant:1}Gain 75 Armour per Grand Spectrum
{variant:2}Gain 200 Armour per Grand Spectrum
{variant:3}+7% to all Elemental Resistances per Grand Spectrum
]],[[
Grand Spectrum
Viridian Jewel
Limited to: 3
Variant: Pre 2.5.0
Variant: Pre 3.0.0
Variant: Pre 3.10.0
Variant: Current
{variant:1}5% increased Elemental Damage per Grand Spectrum
{variant:2}4% increased Elemental Damage per Grand Spectrum
{variant:3}12% increased Elemental Damage per Grand Spectrum
{variant:4}15% increased Elemental Damage per Grand Spectrum
]],[[
The Green Dream
Viridian Jewel
League: Breach
Source: Drops in Chayula Breach or from unique{Chayula, Who Dreamt}
Upgrade: Upgrades to unique{The Green Nightmare} using currency{Blessing of Chayula}
Radius: Large
Gain 5% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
]],[[
The Green Nightmare
Variant: Pre 3.16.0
Variant: Current
Viridian Jewel
League: Breach
Source: Upgraded from unique{The Green Dream} using currency{Blessing of Chayula}
Limited to: 1
Radius: Large
Gain 5% of Cold Damage as Extra Chaos Damage
{variant:1}Passives granting Cold Resistance or all Elemental Resistances in Radius
{variant:1}also grant Chance to Suppress Spell Damage at 35% of its value
{variant:2}Passives granting Cold Resistance or all Elemental Resistances in Radius
{variant:2}also grant Chance to Suppress Spell Damage at 50% of its value
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
]],[[
Hair Trigger
Viridian Jewel
Variant: Pre 2.6.0
Variant: Current
(15-25)% increased Trap Damage
{variant:1}(20-30)% increased Trap Trigger Radius
{variant:2}(40-60)% increased Trap Trigger Area of Effect
]],[[
Healthy Mind
Cobalt Jewel
Limited to: 1
Radius: Large
(15-20)% increased maximum Mana
Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
]],[[
Hidden Potential
Viridian Jewel
Limited to: 1
(20-25)% increased Damage for each Magic Item Equipped
]],[[
Hotheaded
Viridian Jewel
Limited to: 1
Variant: Pre 3.11.0
Variant: Current
{variant:1}(10-15)% increased Movement Speed while Ignited
{variant:2}(10-20)% increased Movement Speed while Ignited
{variant:2}(10-20)% increased Attack Speed while Ignited
{variant:2}(10-20)% increased Cast Speed while Ignited
]],[[
Replica Hotheaded
Viridian Jewel
League: Heist
Limited to: 1
(10-20)% increased Attack Speed while Chilled
(10-20)% increased Cast Speed while Chilled
(10-20)% increased Movement Speed while Chilled
]],[[
Inertia
Crimson Jewel
Radius: Large
+(16-24) to Strength
Dexterity from Passives in Radius is Transformed to Strength
]],[[
Inspired Learning
Crimson Jewel
Radius: Small
With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
]],[[
The Interrogation
Small Cluster Jewel
League: Delirium
Source: Drops from the Simulacrum Encounter
Adds Secrets of Suffering
]],[[
Intuitive Leap
Viridian Jewel
Radius: Small
Passives in Radius can be Allocated without being connected to your tree
]],[[
Izaro's Turmoil
Crimson Jewel
Source: Drops in The Lord's Labyrinth
(18-25)% increased Fire Damage
(18-25)% increased Cold Damage
2% chance to Freeze
2% chance to Ignite
]],[[
Kitava's Teachings
Small Cluster Jewel
League: Delirium
Source: Drops from the Simulacrum Encounter
Adds Disciple of Kitava
]],[[
Lioneye's Fall
Viridian Jewel
Radius: Medium
Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
]],[[
Lord of Steel
Viridian Jewel
League: Heist
Limited to: 1
Variant: Impale Chance (Pre 3.13.0)
Variant: Impale Overwhelm (Pre 3.13.0)
Variant: Impale Effect (Pre 3.13.0)
Variant: Impale Chance (Current)
Variant: Impale Overwhelm (Current)
Variant: Impale Effect (Current)
{variant:1,4}10% chance to Impale Enemies on Hit with Attacks
{variant:2,5}Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
{variant:3,6}5% increased Impale Effect
{variant:1,3,4,6}Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect
{variant:2,3,5,6}Call of Steel has (80-100)% increased Use Speed
{variant:1,2}Call of Steel causes (40-50)% increased Reflected Damage
{variant:4,5}Call of Steel causes (20-25)% increased Reflected Damage
]],[[
Malicious Intent
Cobalt Jewel
5% chance to Gain Unholy Might for 4 seconds on Melee Kill
]],[[
Mantra of Flames
Crimson Jewel
Limited to: 1
Adds (3-5) to (8-12) Fire Attack Damage per Buff on You
Adds (2-3) to (5-8) Fire Spell Damage per Buff on You
]],[[
Martial Artistry
Crimson Jewel
Limited to: 1
Variant: Pre 3.11.0
Variant: Current
Radius: Small
{variant:1}(10-15)% increased Area of Effect while Unarmed
{variant:2}+(3-4) to Melee Strike Range while Unarmed
{variant:2}Passive Skills in Radius also grant: 1% increased Unarmed Attack Speed with Melee Skills
]],[[
Might in All Forms
Crimson Jewel
Radius: Medium
Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
]],[[
Might of the Meek
Crimson Jewel
Radius: Large
50% increased Effect of non-Keystone Passive Skills in Radius
Notable Passive Skills in Radius grant nothing
]],[[
Nadir Mode
Cobalt Jewel
League: Heist
Limited to: 1
Item Level: 82
(20-25)% increased Spell Damage
Spells have 30% increased Critical Strike Chance per Intensity
Spells which have gained Intensity Recently lose 1 Intensity every 0.50 Seconds
]],[[
Natural Affinity
Small Cluster Jewel
League: Delirium
Source: Drops from the Simulacrum Encounter
Adds Nature's Patience
]],[[
One With Nothing
Small Cluster Jewel
League: Delirium
Source: Drops from the Simulacrum Encounter
Adds Hollow Palm Technique
]],[[
Primordial Eminence
Viridian Jewel
Golems have (16-20)% increased Attack and Cast Speed
30% increased Effect of Buffs granted by your Golems
Golems have +(800-1000) to Armour
Primordial
]],[[
Primordial Harmony
Cobalt Jewel
Variant: Pre 3.3.0
Variant: Current
Golem Skills have (20-30)% increased Cooldown Recovery Rate
{variant:1}Summoned Golems have (10-15)% increased Cooldown Recovery Rate
{variant:2}Summoned Golems have (30-45)% increased Cooldown Recovery Rate
(16-20)% increased Golem Damage for each Type of Golem you have Summoned
Summoned Golems Regenerate 2% of their Life per second
Primordial
]],[[
Primordial Might
Crimson Jewel
(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (35-45)% increased Damage
Golems have (18-22)% increased Maximum Life
Summoned Golems are Aggressive
Primordial
]],[[
Replica Primordial Might
Crimson Jewel
League: Heist
-1 to maximum number of Golems
(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (100-125)% increased Damage
Golems have (18-22)% increased Maximum Life
Primordial
Summoned Golems are Aggressive
]],[[
Pugilist
Viridian Jewel
Radius: Large
1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage while Unarmed per 3 Dexterity Allocated in Radius
]],[[
Pure Talent
Viridian Jewel
Limited to: 1
While your Passive Skill Tree connects to a class' Starting location, you gain:
Marauder: Melee Skills have 15% increased Area of Effect
Duelist: 1% of Attack Damage Leeched as Life
Ranger: 7% increased Movement Speed
Shadow: +0.5 to Critical Strike Chance
Witch: 0.5% of Maximum Mana Regenerated per second
Templar: Damage Penetrates 5% Elemental Resistances
Scion: +25 to All Attributes
]],[[
Replica Pure Talent
Viridian Jewel
League: Heist
Limited to: 1
While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: 1% of Life Regenerated per second
Duelist: +2 to Melee Strike Range
Ranger: 20% increased Flask Charges gained
Shadow: 12% increased Attack and Cast Speed
Witch: 20% increased Skill Effect Duration
Templar: +4% Chance to Block Attack and Spell Damage
Scion: 30% increased Damage
]],[[
Quickening Covenant
Viridian Jewel
Requires Level: 20
Limited to: 1
Radius: Medium
Minions have (12-16)% increased Attack Speed
Minions have (12-16)% increased Cast Speed
Minions have (20-24)% chance to Suppress Spell Damage
Notable Passive Skills in Radius are Transformed to instead grant: Minions have 25% reduced Movement Speed
]],[[
Rain of Splinters
Crimson Jewel
Limited to: 1
(30-50)% reduced Totem Damage
Totems Fire 2 additional Projectiles
]],[[
Reckless Defence
Cobalt Jewel
Variant: Pre 3.4.0
Variant: Current
{variant:1}+6% chance to Block Spell Damage
{variant:2}+(2-4)% chance to Block Spell Damage
(2-4)% chance to Block Attack Damage
Hits have (140-200)% increased Critical Strike Chance against you
]],[[
Replica Reckless Defence
Cobalt Jewel
League: Heist
+(2-4)% Chance to Block Spell Damage
+(2-4)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
]],[[
The Red Dream
Crimson Jewel
League: Breach
Source: Drops in Chayula Breach or from unique{Chayula, Who Dreamt}
Upgrade: Upgrades to unique{The Red Nightmare} using currency{Blessing of Chayula}
Radius: Large
Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
]],[[
The Red Nightmare
Crimson Jewel
League: Breach
Source: Upgraded from unique{The Red Dream} using currency{Blessing of Chayula}
Limited to: 1
Radius: Large
Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 35% of its value
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
]],[[
The Siege
Small Cluster Jewel
League: Delirium
Source: Drops from the Simulacrum Encounter
Adds Kineticism
]],[[
Soul's Wick
Cobalt Jewel
Limited to: 1
+2 to maximum number of Spectres
(40-50)% reduced Mana Cost of Raise Spectre 
Spectres have (800-1000)% increased Critical Strike Chance 
Spectres have a Base Duration of 20 seconds
Spectres do not travel between Areas 
]],[[
Spire of Stone
Crimson Jewel
Limited to: 1
Radius: Large
3% increased Totem Life per 10 Strength Allocated in Radius
Totems cannot be Stunned
]],[[
Static Electricity
Viridian Jewel
Radius: Large
Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
Adds 1 to 2 Lightning Damage to Attacks
]],[[
Tempered Flesh
Crimson Jewel
League: Incursion
Source: Drops from unique{The Vaal Omnitect}
Upgrade: Upgrades to unique{Transcendent Flesh} via currency{Vial of Transcendence}
Variant: Pre 3.8.0
Variant: Pre 3.10.0
Variant: Current
Radius: Medium
-1 Strength per 1 Strength on Allocated Passives in Radius
{variant:1}+5% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
{variant:2}+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
{variant:3}2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
]],[[
Transcendent Flesh
Crimson Jewel
League: Incursion
Source: Upgraded from unique{Tempered Flesh} via currency{Vial of Transcendence}
Variant: Pre 3.8.0
Variant: Pre 3.10.0
Variant: Current
Radius: Medium
-1 Strength per 1 Strength on Allocated Passives in Radius
{variant:1,2}1% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius
{variant:1}+5% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
{variant:3}3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
{variant:3}2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius
{variant:2,3}+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
]],[[
Tempered Mind
Cobalt Jewel
League: Incursion
Source: Drops from unique{The Vaal Omnitect}
Upgrade: Upgrades to unique{Transcendent Mind} via currency{Vial of Transcendence}
Variant: Pre 3.8.0
Variant: Pre 3.10.0
Variant: Current
Radius: Medium
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
{variant:1}+100 to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius
{variant:2}+125 to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius
{variant:3}2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
]],[[
Transcendent Mind
Cobalt Jewel
League: Incursion
Source: Upgraded from unique{Tempered Mind} via currency{Vial of Transcendence}
Variant: Pre 3.8.0
Variant: Pre 3.10.0
Variant: Current
Radius: Medium
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
{variant:1,2}0.4% of Energy Shield Regenerated per Second for
every 10 Intelligence on Allocated Passives in Radius
{variant:1}+100 to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius
{variant:2}+125 to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius
{variant:3}3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
{variant:3}2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius
{variant:3}+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius
]],[[
Tempered Spirit
Viridian Jewel
League: Incursion
Source: Drops from unique{The Vaal Omnitect}
Upgrade: Upgrades to unique{Transcendent Spirit} via currency{Vial of Transcendence}
Variant: Pre 3.10.0
Variant: Current
Radius: Medium
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
{variant:1}+15 to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius
{variant:2}2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
]],[[
Transcendent Spirit
Viridian Jewel
League: Incursion
Source: Upgraded from unique{Tempered Spirit} via currency{Vial of Transcendence}
Variant: Pre 3.10.0
Variant: Current
Radius: Medium
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
{variant:1}2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
{variant:1}+15 to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius
{variant:2}3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
{variant:2}2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius
{variant:2}+125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
]],[[
Thread of Hope
Crimson Jewel
Source: Drops from unique{Sirus, Awakener of Worlds}
Variant: Small Ring
Variant: Medium Ring
Variant: Large Ring
Variant: Very Large Ring
Radius: Variable
Implicits: 0
{variant:1}Only affects Passives in Small Ring
{variant:2}Only affects Passives in Medium Ring
{variant:3}Only affects Passives in Large Ring
{variant:4}Only affects Passives in Very Large Ring
Passives in Radius can be Allocated without being connected to your tree
-(20-10)% to all Elemental Resistances
]],[[
To Dust
Cobalt Jewel
Variant: Pre 3.0.0
Variant: Current
(10-20)% reduced Skeleton Duration
Minions deal (8-12)% increased Damage
{variant:1}2% increased Skeleton Attack Speed
{variant:2}(7-10)% increased Skeleton Attack Speed
{variant:2}(7-10)% increased Skeleton Cast speed
{variant:2}(3-5)% increased Skeleton Movement Speed
]],[[
Unnatural Instinct
Viridian Jewel
Limited to: 1
Radius: Small
Allocated Small Passive Skills in Radius grant nothing
Grants all bonuses of Unallocated Small Passive Skills in Radius
]],[[
Unstable Payload
Cobalt Jewel
(8-12)% Chance for Traps to Trigger an additional time
]],[[
Replica Unstable Payload
Cobalt Jewel
League: Heist
Implicits: 0
Recover (20-30) Life when your Trap is triggered by an Enemy
]],[[
Voices
Large Cluster Jewel
League: Delirium
Source: Drops from the Simulacrum Encounter
Variant: Adds 1 Small Passive Skill
Variant: Adds 3 Small Passive Skills
Variant: Adds 5 Small Passive Skills
Variant: Adds 7 Small Passive Skills
Adds 3 Jewel Socket Passive Skills
{variant:1}Adds 1 Small Passive Skill which grants nothing
{variant:2}Adds 3 Small Passive Skills which grant nothing
{variant:3}Adds 5 Small Passive Skills which grant nothing
{variant:4}Adds 7 Small Passive Skills which grant nothing
]],[[
Split Personality
Crimson Jewel
League: Delirium
Source: Drops from the Simulacrum Encounter
Has Alt Variant: true
Variant: Strength
Variant: Dexterity
Variant: Intelligence
Variant: Life
Variant: Mana
Variant: Energy Shield
Variant: Armour
Variant: Evasion Rating
Variant: Accuracy Rating
Limited to: 2
This Jewel's Socket has 25% increased effect per Allocated Passive Skill between
it and your Class' starting location
{variant:1}+5 to Strength
{variant:2}+5 to Dexterity
{variant:3}+5 to Intelligence
{variant:4}+5 to maximum Life
{variant:5}+5 to maximum Mana
{variant:6}+5 to maximum Energy Shield
{variant:7}+40 to Armour
{variant:8}+40 to Evasion Rating
{variant:9}+40 to Accuracy Rating
Corrupted
]],[[
Watcher's Eye
Prismatic Jewel
Source: Drops from unique{The Elder}
Has Alt Variant: true
Has Alt Variant Two: true
Variant: Anger: Fire Damage Leeched as Life
Variant: Anger: Fire Penetration
Variant: Anger: Crit Multi
Variant: Anger: Inc. Fire Damage
Variant: Anger: Extra Fire
Variant: Anger: Phys to Fire
Variant: Clarity: Dmg taken From Mana
Variant: Clarity: Dmg gained as Mana
Variant: Clarity: Mana as ES (Pre 3.12.0)
Variant: Clarity: Mana as ES (Current)
Variant: Clarity: Mana Recovery Rate (Pre 3.12.0)
Variant: Clarity: Mana Recovery Rate (Current)
Variant: Clarity: Chance to Recover Mana
Variant: Clarity: Red. Mana Cost (Pre 3.8)
Variant: Clarity: Red. Mana Cost (Current)
Variant: Determination: Added Armour
Variant: Determination: Attack Block Chance
Variant: Determination: Red. Phys Taken
Variant: Determination: Red. Crit Dmg Taken
Variant: Determination: Red. Reflect Phys Dmg Taken
Variant: Determination: Unaffected by Vulnerability
Variant: Discipline: Spell Block Chance
Variant: Discipline: ES gained for each Enemy Hit
Variant: Discipline: ES Recovery Rate (Pre 3.12.0)
Variant: Discipline: ES Recovery Rate (Current)
Variant: Discipline: ES Regeneration
Variant: Discipline: Faster start of ES Recharge
Variant: Grace: Chance to Evade Attacks
Variant: Grace: Chance to Blind
Variant: Grace: Chance to Dodge Attacks
Variant: Grace: Inc. Movement Speed
Variant: Grace: Unaffected by Enfeeble
Variant: Haste: Chance to Dodge Spells
Variant: Haste: Movement Skill Cooldown Recovery
Variant: Haste: Debuffs expire faster
Variant: Haste: Onslaught on Kill
Variant: Haste: Phasing
Variant: Haste: Unaffected by Temporal Chains
Variant: Hatred: Added Cold Damage
Variant: Hatred: Critical Strike Chance
Variant: Hatred: Cold Pen
Variant: Hatred: Inc. Cold Damage
Variant: Hatred: Phys to Cold
Variant: Malevolence: Inc. DoT Multi (Pre 3.8.0)
Variant: Malevolence: Inc. DoT Multi (Current)
Variant: Malevolence: Life/ES Rec. Rate (Pre 3.12.0)
Variant: Malevolence: Life/ES Rec. Rate (Current)
Variant: Malevolence: Unaffected by Bleeding
Variant: Malevolence: Unaffected by Poison
Variant: Malevolence: Ailments deal Dmg faster
Variant: Precision: Cannot be Blinded
Variant: Precision: Inc. Attack Speed
Variant: Precision: Flask Charge on Crit
Variant: Precision: Inc. Attack Damage
Variant: Precision: Inc. Crit Multiplier (Pre 3.12.0)
Variant: Precision: Inc. Crit Multiplier (Current)
Variant: Pride: Double Damage
Variant: Pride: Intimidate Enemies
Variant: Pride: Attack Physical Damage
Variant: Pride: Impale Chance
Variant: Pride: Impale Hits Duration
Variant: Purity of Elements: Inc. Chaos Resistance
Variant: Purity of Elements: Red. Ele. Dmg Reflect
Variant: Purity of Elements: Phys Taken as Cold
Variant: Purity of Elements: Phys Taken as Fire
Variant: Purity of Elements: Phys Taken as Lightning
Variant: Purity of Elements: Unaff. by Elemental Weakness
Variant: Purity of Fire: Immune to Ignite
Variant: Purity of Fire: Red. Fire Dmg Reflect
Variant: Purity of Fire: Phys Taken as Fire
Variant: Purity of Fire: Unaff. by Burning Ground
Variant: Purity of Fire: Unaff. by Flammability
Variant: Purity of Ice: Immune to Freeze
Variant: Purity of Ice: Red. Cold Dmg Reflect
Variant: Purity of Ice: Phys taken as Cold
Variant: Purity of Ice: Unaffected by Chilled Ground
Variant: Purity of Ice: Unaffected by Frostbite
Variant: Purity of Lightning: Immune to Shock
Variant: Purity of Lightning: Red. Lightning Dmg Reflect
Variant: Purity of Lightning: Phys taken as Lightning
Variant: Purity of Lightning: Unaff. by Conductivity
Variant: Purity of Lightning: Unaff. by Shocked Ground
Variant: Vitality: Dmg Leeched as Life (Pre 3.12.0)
Variant: Vitality: Dmg Leeched as Life (Current)
Variant: Vitality: Flat Life Regeneration (Pre 3.12.0)
Variant: Vitality: Percent Life Regeneration (Current)
Variant: Vitality: Life gained on Hit
Variant: Vitality: Inc. Flask Life Recovery
Variant: Vitality: Life Recovery Rate (Pre 3.12.0)
Variant: Vitality: Life Recovery Rate (Current)
Variant: Wrath: Inc. Crit Strike Chance
Variant: Wrath: Inc. Lightning Dmg
Variant: Wrath: Lightn. Dmg Leech as Mana (Pre 3.8.0)
Variant: Wrath: Lightn. Dmg Leech as ES (Current)
Variant: Wrath: Lightning Dmg Pen
Variant: Wrath: Phys as Extra Lightning
Variant: Wrath: Phys to Lightning
Variant: Zealotry: Inc. Cast Speed
Variant: Zealotry: Consecrated Ground (CG) lingers
Variant: Zealotry: Enemies take Inc. Dmg on CG
Variant: Zealotry: Inc. Crit Strike Chance on CG
Variant: Zealotry: Crit Strike Elemental Pen on CG
Variant: Zealotry: Arcane Surge when you create CG
Variant: Zealotry: Inc. Max Recovery from ES Leech
Limited to: 1
(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life 
(4-6)% increased maximum Mana
{variant:1}(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
{variant:2}Damage Penetrates (10-15)% Fire Resistance while affected by Anger
{variant:3}+(30-50)% to Critical Strike Multiplier while affected by Anger
{variant:4}(40-60)% increased Fire Damage while affected by Anger
{variant:5}Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
{variant:6}(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
{variant:7}(6-10)% of Damage taken from Mana before Life while affected by Clarity
{variant:8}(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
{variant:9}Gain (12-18)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
{variant:10}Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
{variant:11}(20-30)% increased Mana Recovery Rate while affected by Clarity
{variant:12}(10-15)% increased Mana Recovery Rate while affected by Clarity
{variant:13}(10-15)% chance to Recover 10% of Maximum Mana when you use a Skill while affected by Clarity
{variant:14}-(10-5) to Total Mana Cost of Skills while affected by Clarity
{variant:15}Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
{variant:16}+(600-1000) to Armour while affected by Determination
{variant:17}+(5-8)% Chance to Block Attack Damage while affected by Determination
{variant:18}(5-8)% additional Physical Damage Reduction while affected by Determination
{variant:19}You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
{variant:20}(50-40)% reduced Reflected Physical Damage taken while affected by Determination
{variant:21}Unaffected by Vulnerability while affected by Determination
{variant:22}+(5-8)% Chance to Block Spell Damage while affected by Discipline
{variant:23}+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
{variant:24}(20-30)% increased Energy Shield Recovery Rate while affected by Discipline
{variant:25}(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
{variant:26}(1.5-2.5)% of Maximum Energy Shield Regenerated per Second while affected by Discipline
{variant:27}(30-40)% faster start of Energy Shield Recharge while affected by Discipline
{variant:28}+(5-8)% chance to Evade Attacks while affected by Grace
{variant:29}(30-50)% chance to Blind Enemies which Hit you while affected by Grace
{variant:30}(6-10)% chance to Dodge Attack Hits while affected by Grace
{variant:31}(10-15)% increased Movement Speed while affected by Grace
{variant:32}Unaffected by Enfeeble while affected by Grace
{variant:33}(5-8)% chance to Dodge Spell Hits while affected by Haste
{variant:34}(30-50)% increased cooldown recovery speed of Movement Skills while affected by Haste
{variant:35}Debuffs on you expire (20-15)% faster while affected by Haste
{variant:36}You gain Onslaught for 4 seconds on Kill while affected by Haste
{variant:37}You have Phasing while affected by Haste
{variant:38}Unaffected by Temporal Chains while affected by Haste
{variant:39}Adds (58-70) to (88-104) Cold Damage while affected by Hatred
{variant:40}+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
{variant:41}Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
{variant:42}(40-60)% increased Cold Damage while affected by Hatred
{variant:43}(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
{variant:44}+(36-44)% Damage over Time Multiplier while affected by Malevolence
{variant:45}+(18-22)% Damage over Time Multiplier while affected by Malevolence
{variant:46}(15-20)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
{variant:47}(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
{variant:48}Unaffected by Bleeding while affected by Malevolence
{variant:49}Unaffected by Poison while affected by Malevolence
{variant:50}Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
{variant:51}Cannot be Blinded while affected by Precision
{variant:52}(10-15)% increased Attack Speed while affected by Precision
{variant:53}Gain a Flask Charge when you deal a Critical Strike while affected by Precision
{variant:54}(40-60)% increased Attack Damage while affected by Precision
{variant:55}+(30-50)% to Critical Strike Multiplier while affected by Precision
{variant:56}+(20-30)% to Critical Strike Multiplier while affected by Precision
{variant:57}(8-12)% chance to deal Double Damage while using Pride
{variant:58}Your Hits Intimidate Enemies for 4 seconds while you are using Pride
{variant:59}(40-60)% increased Attack Physical Damage while using Pride
{variant:60}25% chance to Impale Enemies on Hit with Attacks while using Pride
{variant:61}Impales you inflict last 2 additional Hits while using Pride
{variant:62}+(30-50)% to Chaos Resistance while affected by Purity of Elements
{variant:63}(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
{variant:64}(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
{variant:65}(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
{variant:66}(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
{variant:67}Unaffected by Elemental Weakness while affected by Purity of Elements
{variant:68}Immune to Ignite while affected by Purity of Fire
{variant:69}(50-40)% reduced Reflected Fire Damage taken while affected by Purity of Fire
{variant:70}(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
{variant:71}Unaffected by Burning Ground while affected by Purity of Fire
{variant:72}Unaffected by Flammability while affected by Purity of Fire
{variant:73}Immune to Freeze while affected by Purity of Ice
{variant:74}(50-40)% reduced Reflected Cold Damage taken while affected by Purity of Ice
{variant:75}(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
{variant:76}Unaffected by Chilled Ground while affected by Purity of Ice
{variant:77}Unaffected by Frostbite while affected by Purity of Ice
{variant:78}Immune to Shock while affected by Purity of Lightning
{variant:79}(50-40)% reduced Reflected Lightning Damage taken while affected by Purity of Lightning
{variant:80}(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
{variant:81}Unaffected by Conductivity while affected by Purity of Lightning
{variant:82}Unaffected by Shocked Ground while affected by Purity of Lightning
{variant:83}(1-1.5)% of Damage leeched as Life while affected by Vitality
{variant:84}(0.8-1.2)% of Damage leeched as Life while affected by Vitality
{variant:85}(100-140) Life Regenerated per Second while affected by Vitality
{variant:86}Regenerate (1-1.5)% of Life per second while affected by Vitality
{variant:87}+(20-30) Life gained for each Enemy Hit while affected by Vitality
{variant:88}(50-70)% increased Life Recovery from Flasks while affected by Vitality
{variant:89}(20-30)% increased Life Recovery Rate while affected by Vitality
{variant:90}(10-15)% increased Life Recovery Rate while affected by Vitality
{variant:91}(70-100)% increased Critical Strike Chance while affected by Wrath
{variant:92}(40-60)% increased Lightning Damage while affected by Wrath
{variant:93}(1-1.5)% of Lightning Damage is Leeched as Mana while affected by Wrath
{variant:94}(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
{variant:95}Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
{variant:96}Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
{variant:97}(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
{variant:98}(10-15)% increased Cast Speed while affected by Zealotry
{variant:99}Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
{variant:100}Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
{variant:101}(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
{variant:102}Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
{variant:103}Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
{variant:104}30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry
]],
-- Jewel: Abyss
[[
Amanamu's Gaze
Ghastly Eye Jewel
+(5-10) to all Attributes
Minions have +6% to Damage over Time Multiplier per Ghastly Eye Jewel affecting you, up to a maximum of +30%
]],[[
Kurgal's Gaze
Hypnotic Eye Jewel
+(10-20) to Intelligence
8% increased Effect of Arcane Surge on you per Hypnotic Eye Jewel affecting you, up to a maximum of 40%
]],[[
Tecrod's Gaze
Murderous Eye Jewel
Requires Level 40
+(10-20) to Strength
20% increased Main Hand Critical Strike Chance per Murderous Eye Jewel affecting you, up to a maximum of 100%
+10% to Off Hand Critical Strike Multiplier per Murderous Eye Jewel affecting you, up to a maximum of +50%
]],[[
Ulaman's Gaze
Searching Eye Jewel
Requires Level 40
+(10-20) to Dexterity
Projectiles have 4% chance to be able to Chain when colliding with terrain per Searching Eye Jewel affecting you, up to a maximum of 20%
]],
-- Jewel: Threshold
[[
Combat Focus
Crimson Jewel
Limited to: 2
Radius: Medium
(10-15)% increased Elemental Damage with Attack Skills
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
]],[[
Combat Focus
Cobalt Jewel
Limited to: 2
Radius: Medium
(10-15)% increased Elemental Damage with Attack Skills
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
]],[[
Combat Focus
Viridian Jewel
Limited to: 2
Radius: Medium
(10-15)% increased Elemental Damage with Attack Skills
With 40 total Dexterity and Strength in Radius, Prismatic Skills Strike cannot choose Lightning
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
]],[[
Collateral Damage
Viridian Jewel
Limited to: 2
Variant: Pre 3.9.0
Variant: Current
Radius: Medium
(10-15)% increased Global Physical Damage
{variant:1}With at least 40 Dexterity in Radius, Shrapnel Shot has 25% increased Area of Effect
{variant:1}With at least 40 Dexterity in Radius, Shrapnel Shot's
cone has a 50% chance to deal Double Damage
{variant:2}With at least 40 Dexterity in Radius, Galvanic Arrow deals
50% increased Area Damage
{variant:2}With at least 40 Dexterity in Radius, Galvanic Arrow has
25% increased Area of Effect
]],[[
Dead Reckoning
Cobalt Jewel
Limited to: 1
Variant: Pre 3.0.0
Variant: Pre 3.8.0
Variant: Current
Radius: Medium
Minions have +(7-10)% to all Elemental Resistances
{variant:1}With at least 40 Intelligence in Radius, can summon up to 3 Skeleton Mages with Summon Skeletons
{variant:2}With at least 40 Intelligence in Radius, can summon up to 5 Skeleton Mages with Summon Skeletons
{variant:3}With at least 40 Intelligence in Radius, can summon up to 15 Skeleton Mages with Summon Skeletons
]],[[
Seething Fury
Viridian Jewel
Variant: Pre 3.16.0
Variant: Current
League: Legion
Requires Level: 20
Limited to: 1
Radius: Medium
(10-15)% increased Attack Damage while holding a Shield
{variant:1}+0.2% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
{variant:2}+0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
+4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
]],[[
Fight for Survival
Viridian Jewel
Limited to: 2
Radius: Medium
(10-15)% increased Cold Damage
With at least 40 Dexterity in Radius, Melee Damage 
dealt by Frost Blades Penetrates 15% Cold Resistance
With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
]],[[
First Snow
Cobalt Jewel
Source: No longer obtainable
Limited to: 2
Radius: Medium
(7-10)% increased Projectile Damage 
With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles
With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if
you've Shattered an Enemy Recently
]],[[
Frozen Trail
Cobalt Jewel
Source: No longer obtainable
Limited to: 2
Radius: Medium
(7-10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles
With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile
Speed per second
]],[[
Growing Agony
Viridian Jewel
Source: No longer obtainable
Variant: Pre 2.6.0
Variant: Pre 3.17.0
Limited to: 1
Radius: Medium
{variant:1}(4-12)% increased Damage over Time
{variant:2}(8-12)% increased Damage over Time
With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
{variant:2}With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
]],[[
Hazardous Research
Cobalt Jewel
Variant: Pre 3.17.0
Variant: Current
Limited to: 1
Radius: Medium
(10-15)% increased Lightning Damage
{variant:1}With at least 40 Intelligence in Radius, Spark fires 2 additional Projectiles
With at least 40 Intelligence in Radius, Spark fires Projectiles in a Nova
{variant:1}(20-15)% reduced Spark Duration
]],[[
Inevitability
Cobalt Jewel
Variant: Pre 3.11.0
Variant: Current
Limited to: 1
Radius: Medium
(10-15)% increased Fire Damage
{variant:1}With at least 40 Intelligence in Radius, Rolling Magma fires an additional Projectile
{variant:2}With at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage
{variant:2}With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain
With at least 40 Intelligence in Radius, Rolling Magma
has 10% increased Area of Effect per Chain
]],[[
The Long Winter
Cobalt Jewel
Limited to: 2
Radius: Medium
(10-15)% increased Cold Damage 
With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage
Converted to Cold Damage
With 40 Intelligence in Radius, Glacial Cascade has an additional Burst 
]],[[
Might and Influence
Viridian Jewel
Has Alt Variant: true
Variant: Pre 3.11.0
Variant: Axe
Variant: Claw
Variant: Dagger
Variant: Mace
Variant: Sword
Limited to: 1
Radius: Medium
{variant:1}(10-15)% increased Physical Damage
{variant:1}With at least 40 Dexterity in Radius, Dual Strike has a 20% chance
to deal Double Damage with the Main-Hand Weapon
{variant:1}With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage
{variant:1}to surrounding targets
{variant:2,3,4,5,6}(10-15)% increased Attack Damage
{variant:2}With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for
{variant:2}4 seconds while wielding an Axe
{variant:3}With at least 40 Dexterity in Radius, Dual Strike has (10-15)% increased Attack
Speed while wielding a Claw
{variant:4}With at least 40 Dexterity in Radius, Dual Strike has +(20-30)% to Critical Strike
Multiplier while wielding a Dagger
{variant:5}With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage
{variant:5}to surrounding targets while wielding a Mace
{variant:6}With at least 40 Dexterity in Radius, Dual Strike has (20-30)% increased
Accuracy Rating while wielding a Sword
]],[[
Omen on the Winds
Viridian Jewel
Variant: Pre 3.1.0
Variant: Current
Limited to: 2
Radius: Medium
(15-20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
{variant:1}With at least 40 Dexterity in Radius, Ice Shot Pierces 5 additional Targets
{variant:2}With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
]],[[
Overwhelming Odds
Crimson Jewel
Source: No longer obtainable
Limited to: 1
Radius: Medium
(10-15)% increased Global Physical Damage
With at least 40 Strength in Radius, Cleave grants Fortify on Hit
With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby Enemy, up to +10
]],[[
Pitch Darkness
Viridian Jewel
Variant: Pre 2.6.0
Variant: Pre 3.16.0
Variant: Current
Radius: Medium
{variant:1}(5-15)% increased Fire Damage
{variant:2,3}(10-15)% increased Fire Damage
{variant:3}+10% to Fire Damage over Time Multiplier
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy.
{variant:2}With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy.
]],[[
Rapid Expansion
Crimson Jewel
Source: No longer obtainable
Variant: Pre 2.6.0
Variant: Pre 3.3.0
Variant: Pre 3.17.0
Limited to: 2
Radius: Medium
{variant:1}(4-12)% increased Physical Damage
{variant:2,3}(8-12)% increased Physical Damage
{variant:1}With at least 40 Strength in Radius, Ground Slam has a 20% increased angle
{variant:2}With at least 40 Strength in Radius, Ground Slam has a 35% increased angle
{variant:3}With at least 40 Strength in Radius, Ground Slam has a 50% increased angle
{variant:2}With at least 40 Strength in Radius, Ground Slam has a 25% chance to grant an Endurance Charge when you Stun an Enemy
{variant:3}With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy
]],[[
Ring of Blades
Viridian Jewel
Variant: Pre 3.0.0
Variant: Pre 3.17.0
Variant: Current
Limited to: 1
Radius: Medium
(10-15)% increased Physical Damage 
With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a Nova
{variant:1}With at least 40 Dexterity in Radius, Ethereal Knives fires 10 additional Projectiles
{variant:2}With at least 40 Dexterity in Radius, Ethereal Knives fires 5 additional Projectiles
]],[[
Rolling Flames
Cobalt Jewel
Variant: Pre 2.6.0
Variant: Pre 3.11.0
Variant: Current
Limited to: 1
Radius: Medium
{variant:1}(5-15)% increased Fire Damage
{variant:2,3}(10-15)% increased Fire Damage
{variant:1}With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to 50% increased Area of Effect
{variant:2}With at least 40 Intelligence in Radius, Fireball Projectiles gain Radius as they travel farther, up to +4 Radius
{variant:3}With at least 40 Intelligence in Radius, Fireball cannot ignite
{variant:3}With at least 40 Intelligence in Radius, Fireball has +(30-50)% chance to inflict scorch
]],[[
Shattered Chains
Crimson Jewel
Variant: Pre 2.6.0
Variant: Current
Radius: Medium
{variant:1}(5-15)% increased Cold Damage
{variant:2}(10-15)% increased Cold Damage
With at least 40 Strength in Radius, 20% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer
]],[[
Spirit Guards
Viridian Jewel
Variant: Pre 2.6.0
Variant: Current
Limited to: 2
Radius: Medium
Minions deal (8-12)% increased Damage
{variant:1}With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 4 Ranged Weapons
{variant:2}With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 8 Ranged Weapons
]],[[
Spirited Response
Cobalt Jewel
Variant: Pre 2.6.0
Variant: Current
Limited to: 1
Radius: Medium
{variant:1}(5-10)% increased maximum Mana
{variant:2}(7-10)% increased maximum Mana
With at least 40 Intelligence in Radius, 10% of Damage taken gained as Mana over 4 seconds when Hit if you've Warcried Recently
]],[[
Spreading Rot
Cobalt Jewel
Variant: Pre 3.6.0
Variant: Pre 3.17.0
Variant: Current
Limited to: 1
Radius: Medium
(7-13)% increased Chaos Damage
{variant:1,2}With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration
{variant:3}With at least 40 Intelligence in Radius, Blight has 30% reduced Cast Speed
{variant:1}With at least 40 Intelligence in Radius, Enemies Hindered by Blight take 25% increased Chaos Damage
{variant:2,3}With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds
]],[[
Steel Spirit
Viridian Jewel
Source: No longer obtainable
Variant: Pre 2.6.0
Variant: Pre 3.17.0
Radius: Medium
{variant:1}(6-10)% increased Projectile Damage
{variant:2}(7-10)% increased Projectile Damage
{variant:1}With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 4% increased Damage each time it Hits.
{variant:2}With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits.
]],[[
Sudden Ignition
Variant: Pre 3.16.0
Variant: Current
Viridian Jewel
Limited to: 1
Radius: Medium
(10-15)% increased Fire Damage 
{variant:1}With at least 40 Dexterity in Radius, Burning Arrow can inflict an additional Ignite on an Enemy
{Variant:2}Ignited Enemies Killed by your Hits are destroyed
]],[[
Unending Hunger 
Cobalt Jewel
Variant: Pre 2.6.0
Variant: Current
Limited to: 2
Radius: Medium
{variant:1}Minions have (5-8)% increased Area of Effect of Area Skills
{variant:2}Minions have (6-8)% increased Area of Effect of Area Skills
With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
]],[[
The Vigil
Crimson Jewel
Variant: Pre 2.6.0
Variant: Pre 3.14.0
Variant: Current
Limited to: 1
Radius: Medium
(8-15)% increased Armour
{variant:1}With at least 40 Strength in Radius, Vigilant Strike also Fortifies Nearby Allies for 3 seconds.
{variant:2}With at least 40 Strength in Radius, Vigilant Strike Fortifies you and Nearby Allies for 12 seconds
{variant:3}With at least 40 Strength in Radius, Vigilant Strike Fortifies you and Nearby Allies for 8 seconds
]],[[
Violent Dead
Cobalt Jewel
Limited to: 2
Radius: Medium
Minions deal (10-15)% increased Damage 
With at least 40 Intelligence in Radius, Raised
Zombies' Slam Attack has 100% increased Cooldown Recovery Speed
With at least 40 Intelligence in Radius, Raised Zombies' Slam
Attack deals 30% increased Damage
]],[[
Volley Fire
Viridian Jewel
Variant: Pre 2.6.0
Variant: Pre 3.9.0
Variant: Current
Limited to: 1
Radius: Medium
{variant:1}(6-10)% increased Projectile Damage
{variant:2,3}(7-10)% increased Projectile Damage
{variant:1,2}With at least 40 Dexterity in Radius, Barrage fires an additional 2 projectiles simultaneously on the first and final attacks
{variant:3}With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
]],[[
Weight of the Empire
Crimson Jewel
Source: No longer obtainable
Limited to: 2
Radius: Medium
(8-12)% increased Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a 20% chance to deal Double Damage
]],[[
Wildfire
Crimson Jewel
Variant: Pre 3.11.0
Variant: Current
Limited to: 1
Radius: Medium
(10-15)% increased Fire Damage 
{variant:1}With at least 40 Strength in Radius, Molten Strike fires 2 additional Projectiles
{variant:1}With at least 40 Strength in Radius, Molten Strike has 25% increased Area of Effect
{variant:2}With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
{variant:2}With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
{variant:2}With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
]],[[
Winter Burial
Crimson Jewel
Source: No longer obtainable
Limited to: 2
Radius: Medium
(10-15)% increased Cold Damage
With at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage converted to Cold Damage
]],[[
Winter's Bounty
Cobalt Jewel
Variant: Pre 2.6.0
Variant: Pre 3.3.0
Variant: Current
Limited to: 1
Radius: Medium
{variant:1}(5-15)% increased Cold Damage
{variant:2,3}(10-15)% increased Cold Damage
{variant:1}With at least 40 Intelligence in Radius, Cold Snap has a 25% chance to grant a Power Charge on Kill
{variant:2}With at least 40 Intelligence in Radius, Cold Snap has a 50% chance to grant a Power Charge on Kill
{variant:3}With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in it's Area
{variant:3}With at least 40 Intelligence in Radius, Cold Snap Cooldown can be bypassed by Power Charges instead of Frenzy Charges
]],
-- Jewel: Corrupted
[[
Ancient Waystones
Crimson Jewel
Limited to: 1
60% reduced Cost of Aura Skills that summon Totems
Corrupted
]],[[
Atziri's Reign
Crimson Jewel
Variant: Pre 3.14.0
Variant: Current
Limited to: 1
{variant:1,2}(15-20)% increased Vaal Skill Effect Duration
{variant:2}Vaal Skills have (15-20)% chance to regain consumed Souls when used
Corrupted
]],[[
Blood Sacrifice
Crimson Jewel
1% of maximum Mana gained on Kill
Removes 1% of Life on Kill
Removes 1% of Energy Shield on Kill
Corrupted
]],[[
Replica Blood Sacrifice
Crimson Jewel
League: Heist
Implicits: 0
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
Cannot Leech or Regenerate Mana
]],[[
Brittle Barrier
Cobalt Jewel
20% faster start of Energy Shield Recharge
10% increased Damage taken while on Full Energy Shield
Corrupted
]],[[
Chill of Corruption
Viridian Jewel
Limited to: 1
50% chance to gain an additional Vaal Soul per Enemy Shattered
Corrupted
]],[[
Combustibles
Crimson Jewel
10% reduced Quantity of Items found
(20-30)% increased Burning Damage
Corrupted
]],[[
Corrupted Energy
Cobalt Jewel
Implicits: 0
With 5 Corrupted Items Equipped: 50% of Chaos Damage does not bypass Energy Shield and 50% of Physical Damage bypasses Energy Shield
Corrupted
]],[[
Fevered Mind
Cobalt Jewel
Variant: Pre 3.10.0
Variant: Pre 3.11.0
Variant: Current
Limited to: 1
Radius: Small
{variant:1}(20-30)% increased Spell Damage
{variant:2}(30-40)% increased Spell Damage
{variant:1}100% increased Mana Cost of Skills
{variant:2}50% increased Mana Cost of Skills
{variant:3}+(5-10) to Intelligence
{variant:3}Notable Passive Skills in Radius are Transformed to instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage
Corrupted
]],[[
Fragility
Crimson Jewel
−1 Maximum Endurance Charges
Corrupted
]],[[
Hungry Abyss
Viridian Jewel
Limited to: 1
With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead
Corrupted
]],[[
Mutated Growth
Cobalt Jewel
Limited to: 1
10% increased Experience Gain of Corrupted Gems
Corrupted
]],[[
Pacifism
Viridian Jewel
−1 Maximum Frenzy Charges
Corrupted
]],[[
Powerlessness
Cobalt Jewel
−1 Maximum Power Charges
Corrupted
]],[[
Sacrificial Harvest
Viridian Jewel
Limited to: 1
(20-30)% chance to gain an additional Vaal Soul on Kill
Corrupted
]],[[
Self-Flagellation
Viridian Jewel
Limited to: 1
An additional Curse can be applied to you
(10-20)% increased Damage per Curse on you
Corrupted
]],[[
Vaal Sentencing
Cobalt Jewel
(80-120)% increased Vaal Skill Critical Strike Chance
Corrupted
]],[[
Weight of Sin
Viridian Jewel
(15-20)% increased Chaos Damage
15% reduced Movement Speed
Corrupted
]],
-- Jewel: Quest rewards
[[
Assassin's Haste
Cobalt Jewel
Limited to: 1
10% increased Mana Regeneration Rate
4% increased Movement Speed
4% increased Attack and Cast Speed
]],[[
Conqueror's Efficiency
Crimson Jewel
Limited to: 1
3% reduced Mana Cost of Skills
4% increased Skill Effect Duration
4% increased Mana Reservation Efficiency of Skills
]],[[
Replica Conqueror's Efficiency
Crimson Jewel
League: Heist
Limited to: 1
4% increased Skill Effect Duration
+5 to Maximum Rage
Non-Channelling Skills have -9 to Total Mana Cost
]],[[
Conqueror's Longevity
Viridian Jewel
Variant: Pre 3.16.0
Variant: Current
Limited to: 1
{variant:1}3% chance to Avoid Elemental Ailments
{variant:2}10% chance to Avoid Elemental Ailments
{variant:1}8% increased Life Recovery from Flasks
{variant:2}10% increased Life Recovery from Flasks
{variant:1}3% chance to Suppress Spell Damage
{variant:2}5% chance to Suppress Spell Damage
]],[[
Conqueror's Potency
Cobalt Jewel
Limited to: 1
4% increased Effect of your Curses
8% increased effect of Flasks
3% increased effect of Non-Curse Auras you Cast
]],[[
Poacher's Aim
Viridian Jewel
Limited to: 1
Projectiles Pierce an additional Target
10% increased Projectile Damage
]],[[
Survival Instincts
Viridian Jewel
Limited to: 1 Survival
Variant: Pre 3.16.0
Variant: Current
{variant:1}+20 to Dexterity
{variant:1}+6% to all Elemental Resistances
{variant:2}20% reduced Flask Charges gained
{variant:2}50% increased Flask Effect Duration
Survival
]],[[
Survival Secrets
Cobalt Jewel
Limited to: 1 Survival
Variant: Pre 3.16.0
Variant: Current
{variant:1}3 Mana Regenerated per second
{variant:1}10% increased Elemental Damage
{variant:2}Flasks applied to you have 20% reduced Effect
{variant:2}Flasks gain 3 Charges every 3 seconds while they are inactive
Survival
]],[[
Survival Skills
Crimson Jewel
Limited to: 1 Survival
Variant: Pre 3.16.0
Variant: Current
{variant:1}10% increased Global Physical Damage
{variant:1}+50 to Armour
{variant:2}Flasks gain 2 Charges when you hit a Non-Unique Enemy, no more than once per second
{variant:2}80% less Flask Charges gained from Kills
Survival
]],[[
Warlord's Reach
Crimson Jewel
Variant: Pre 3.16.0
Variant: Current
Limited to: 1
{variant:1}8% increased Attack Damage
{variant:1}+1 Melee Strike Range
{variant:2}10% increased Attack Damage
{variant:2}+2 Melee Strike Range
]],
-- Jewel: Labyrinth rewards
[[
Emperor's Cunning
Viridian Jewel
Source: Fastest Normal Labyrinth
Limited to: 1
20% increased Global Accuracy Rating
3% increased Character Size
(4-6)% increased Dexterity
]],[[
Emperor's Mastery
Prismatic Jewel
Source: Fastest Eternal Labyrinth
Limited to: 1
4% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
]],[[
Emperor's Might
Crimson Jewel
Source: Fastest Merciless Labyrinth
Limited to: 1
10% increased Damage
3% increased Character Size
(4-6)% increased Strength
]],[[
Emperor's Wit
Cobalt Jewel
Source: Fastest Cruel Labyrinth
Limited to: 1
30% increased Global Critical Strike Chance
3% increased Character Size
(4-6)% increased Intelligence
]],
-- Jewel: Timeless
[[
Brutal Restraint
Timeless Jewel
League: Legion
Source: Drops from Maraketh Legion
Requires Level: 20
Limited to: 1 Historic
Variant: Asenath
Variant: Deshret
Variant: Nasima
Variant: Balbala
Radius: Large
Implicits: 0
{variant:1}Denoted service of (500-8000) dekhara in the akhara of Asenath
{variant:2}Denoted service of (500-8000) dekhara in the akhara of Deshret
{variant:3}Denoted service of (500-8000) dekhara in the akhara of Nasima
{variant:4}Denoted service of (500-8000) dekhara in the akhara of Balbala
Passives in radius are Conquered by the Maraketh
Historic
]],[[
Elegant Hubris
Timeless Jewel
League: Legion
Source: Drops from Eternal Legion
Requires Level: 20
Limited to: 1 Historic
Variant: Cadiro
Variant: Chitus
Variant: Victario
Variant: Caspiro
Radius: Large
Implicits: 0
{variant:1}Commissioned (2000-160000) coins to commemorate Cadiro
{variant:2}Commissioned (2000-160000) coins to commemorate Chitus
{variant:3}Commissioned (2000-160000) coins to commemorate Victario
{variant:4}Commissioned (2000-160000) coins to commemorate Caspiro
Passives in radius are Conquered by the Eternal Empire
Historic
]],[[
Glorious Vanity
Timeless Jewel
League: Legion
Source: Drops from Vaal Legion
Requires Level: 20
Limited to: 1 Historic
Variant: Doryani
Variant: Xibaqua
Variant: Zerphi
Variant: Ahuana
Radius: Large
Implicits: 0
{variant:1}Bathed in the blood of (100-8000) sacrificed in the name of Doryani
{variant:2}Bathed in the blood of (100-8000) sacrificed in the name of Xibaqua
{variant:3}Bathed in the blood of (100-8000) sacrificed in the name of Zerphi
{variant:4}Bathed in the blood of (100-8000) sacrificed in the name of Ahuana
Passives in radius are Conquered by the Vaal
Historic
]],[[
Lethal Pride
Timeless Jewel
League: Legion
Source: Drops from Karui Legion
Requires Level: 20
Limited to: 1 Historic
Variant: Kaom
Variant: Kiloava
Variant: Rakiata
Variant: Akoya
Radius: Large
Implicits: 0
{variant:1}Commanded leadership over (10000-18000) warriors under Kaom
{variant:2}Commanded leadership over (10000-18000) warriors under Kiloava
{variant:3}Commanded leadership over (10000-18000) warriors under Rakiata
{variant:4}Commanded leadership over (10000-18000) warriors under Akoya
Passives in radius are Conquered by the Karui
Historic
]],[[
Militant Faith
Timeless Jewel
League: Legion
Source: Drops from Templar Legion
Requires Level: 20
Limited to: 1 Historic
Has Alt Variant: true
Has Alt Variant Two: true
Variant: Avarius
Variant: Dominus
Variant: Venarius
Variant: Maxarius
Variant: Totem Damage
Variant: Brand Damage
Variant: Channelling Damage
Variant: Area Damage
Variant: Elemental Damage
Variant: Elemental Resistances
Variant: Effect of non-Damaging Ailments
Variant: Elemental Ailment Duration
Variant: Duration of Curses
Variant: Minion Attack and Cast Speed
Variant: Minions Accuracy Rating
Variant: Mana Regen
Variant: Skill Cost
Variant: Non-Curse Aura Effect
Variant: Defences from Shield
Radius: Large
Implicits: 0
{variant:1}Carved to glorify (2000-10000) new faithful converted by High Templar Avarius
{variant:2}Carved to glorify (2000-10000) new faithful converted by High Templar Dominus
{variant:3}Carved to glorify (2000-10000) new faithful converted by High Templar Venarius
{variant:4}Carved to glorify (2000-10000) new faithful converted by High Templar Maxarius
{variant:5}4% increased Totem Damage per 10 Devotion
{variant:6}4% increased Brand Damage per 10 Devotion
{variant:7}Channelling Skills deal 4% increased Damage per 10 Devotion
{variant:8}4% increased Area Damage per 10 Devotion
{variant:9}4% increased Elemental Damage per 10 Devotion
{variant:10}+2% to all Elemental Resistances per 10 Devotion
{variant:11}3% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion
{variant:12}4% reduced Elemental Ailment Duration on you per 10 Devotion
{variant:13}4% reduced Duration of Curses on you per 10 Devotion
{variant:14}1% increased Minion Attack and Cast Speed per 10 Devotion
{variant:15}Minions have +60 to Accuracy Rating per 10 Devotion
{variant:16}Regenerate 0.6 Mana per Second per 10 Devotion
{variant:17}1% reduced Cost of Skills per 10 Devotion
{variant:18}1% increased effect of Non-Curse Auras per 10 Devotion
{variant:19}3% increased Defences from Equipped Shield per 10 Devotion
Passives in radius are Conquered by the Templars
Historic
]],
}
