return {
	[1]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="+1 to maximum Blade Flurry stages"
				}
			}
		},
		stats={
			[1]="+1_max_charged_attack_stages"
		}
	},
	[2]={
		stats={
			[1]="level"
		}
	},
	[3]={
		stats={
			[1]="item_drop_slots"
		}
	},
	[4]={
		stats={
			[1]="main_hand_weapon_type"
		}
	},
	[5]={
		stats={
			[1]="off_hand_weapon_type"
		}
	},
	[6]={
		stats={
			[1]="current_endurance_charges"
		}
	},
	[7]={
		stats={
			[1]="current_frenzy_charges"
		}
	},
	[8]={
		stats={
			[1]="current_power_charges"
		}
	},
	[9]={
		stats={
			[1]="monster_slain_experience_+%"
		}
	},
	[10]={
		stats={
			[1]="monster_dropped_item_rarity_+%"
		}
	},
	[11]={
		stats={
			[1]="monster_dropped_item_quantity_+%"
		}
	},
	[12]={
		stats={
			[1]="main_hand_quality"
		}
	},
	[13]={
		stats={
			[1]="off_hand_quality"
		}
	},
	[14]={
		stats={
			[1]="skill_visual_scale_+%"
		}
	},
	[15]={
		stats={
			[1]="main_hand_base_weapon_attack_duration_ms"
		}
	},
	[16]={
		stats={
			[1]="off_hand_base_weapon_attack_duration_ms"
		}
	},
	[17]={
		stats={
			[1]="main_hand_minimum_attack_distance"
		}
	},
	[18]={
		stats={
			[1]="off_hand_minimum_attack_distance"
		}
	},
	[19]={
		stats={
			[1]="main_hand_maximum_attack_distance"
		}
	},
	[20]={
		stats={
			[1]="off_hand_maximum_attack_distance"
		}
	},
	[21]={
		stats={
			[1]="chest_item_quantity_+%"
		}
	},
	[22]={
		stats={
			[1]="map_item_drop_quantity_+%"
		}
	},
	[23]={
		stats={
			[1]="map_item_drop_rarity_+%"
		}
	},
	[24]={
		stats={
			[1]="map_tempest_display_prefix"
		}
	},
	[25]={
		stats={
			[1]="map_tempest_display_suffix"
		}
	},
	[26]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rogue's Markers dropped by monsters"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rogue's Markers dropped by monsters"
				}
			}
		},
		stats={
			[1]="heist_coins_from_monsters_+%"
		}
	},
	[27]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShortestPathToClassStart"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Jewel's Socket has {0}% increased effect per Allocated Passive Skill between\nit and your Class' starting location"
				}
			}
		},
		stats={
			[1]="local_jewel_+%_effect_per_passive_between_jewel_and_class_start"
		}
	},
	[28]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextConqueredPassives"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=1,
							[2]=1
						},
						[4]={
							[1]="#",
							[2]="#"
						}
					},
					text="Bathed in the blood of {1} sacrificed in the name of Xibaqua\nPassives in radius are Conquered by the Vaal"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextConqueredPassives"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=2,
							[2]=2
						},
						[4]={
							[1]=0,
							[2]=0
						}
					},
					text="Bathed in the blood of {1} sacrificed in the name of Zerphi\nPassives in radius are Conquered by the Vaal"
				},
				[3]={
					[1]={
						k="reminderstring",
						v="ReminderTextConqueredPassives"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=2,
							[2]=2
						},
						[4]={
							[1]=1,
							[2]="#"
						}
					},
					text="Bathed in the blood of {1} sacrificed in the name of Ahuana\nPassives in radius are Conquered by the Vaal"
				},
				[4]={
					[1]={
						k="reminderstring",
						v="ReminderTextConqueredPassives"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=3,
							[2]=3
						},
						[4]={
							[1]="#",
							[2]="#"
						}
					},
					text="Bathed in the blood of {1} sacrificed in the name of Doryani\nPassives in radius are Conquered by the Vaal"
				},
				[5]={
					[1]={
						k="reminderstring",
						v="ReminderTextConqueredPassives"
					},
					limit={
						[1]={
							[1]=2,
							[2]=2
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=1,
							[2]=1
						},
						[4]={
							[1]="#",
							[2]="#"
						}
					},
					text="Commanded leadership over {1} warriors under Kaom\nPassives in radius are Conquered by the Karui"
				},
				[6]={
					[1]={
						k="reminderstring",
						v="ReminderTextConqueredPassives"
					},
					limit={
						[1]={
							[1]=2,
							[2]=2
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=2,
							[2]=2
						},
						[4]={
							[1]="#",
							[2]="#"
						}
					},
					text="Commanded leadership over {1} warriors under Rakiata\nPassives in radius are Conquered by the Karui"
				},
				[7]={
					[1]={
						k="reminderstring",
						v="ReminderTextConqueredPassives"
					},
					limit={
						[1]={
							[1]=2,
							[2]=2
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=3,
							[2]=3
						},
						[4]={
							[1]=0,
							[2]=0
						}
					},
					text="Commanded leadership over {1} warriors under Kiloava\nPassives in radius are Conquered by the Karui"
				},
				[8]={
					[1]={
						k="reminderstring",
						v="ReminderTextConqueredPassives"
					},
					limit={
						[1]={
							[1]=2,
							[2]=2
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=3,
							[2]=3
						},
						[4]={
							[1]=1,
							[2]="#"
						}
					},
					text="Commanded leadership over {1} warriors under Akoya\nPassives in radius are Conquered by the Karui"
				},
				[9]={
					[1]={
						k="reminderstring",
						v="ReminderTextConqueredPassives"
					},
					limit={
						[1]={
							[1]=3,
							[2]=3
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=1,
							[2]=1
						},
						[4]={
							[1]=0,
							[2]=0
						}
					},
					text="Denoted service of {1} dekhara in the akhara of Deshret\nPassives in radius are Conquered by the Maraketh"
				},
				[10]={
					[1]={
						k="reminderstring",
						v="ReminderTextConqueredPassives"
					},
					limit={
						[1]={
							[1]=3,
							[2]=3
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=1,
							[2]=1
						},
						[4]={
							[1]=1,
							[2]="#"
						}
					},
					text="Denoted service of {1} dekhara in the akhara of Balbala\nPassives in radius are Conquered by the Maraketh"
				},
				[11]={
					[1]={
						k="reminderstring",
						v="ReminderTextConqueredPassives"
					},
					limit={
						[1]={
							[1]=3,
							[2]=3
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=2,
							[2]=2
						},
						[4]={
							[1]="#",
							[2]="#"
						}
					},
					text="Denoted service of {1} dekhara in the akhara of Asenath\nPassives in radius are Conquered by the Maraketh"
				},
				[12]={
					[1]={
						k="reminderstring",
						v="ReminderTextConqueredPassives"
					},
					limit={
						[1]={
							[1]=3,
							[2]=3
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=3,
							[2]=3
						},
						[4]={
							[1]="#",
							[2]="#"
						}
					},
					text="Denoted service of {1} dekhara in the akhara of Nasima\nPassives in radius are Conquered by the Maraketh"
				},
				[13]={
					[1]={
						k="reminderstring",
						v="ReminderTextConqueredPassives"
					},
					limit={
						[1]={
							[1]=4,
							[2]=4
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=1,
							[2]=1
						},
						[4]={
							[1]=0,
							[2]=0
						}
					},
					text="Carved to glorify {1} new faithful converted by High Templar Venarius\nPassives in radius are Conquered by the Templars"
				},
				[14]={
					[1]={
						k="reminderstring",
						v="ReminderTextConqueredPassives"
					},
					limit={
						[1]={
							[1]=4,
							[2]=4
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=1,
							[2]=1
						},
						[4]={
							[1]=1,
							[2]="#"
						}
					},
					text="Carved to glorify {1} new faithful converted by High Templar Maxarius\nPassives in radius are Conquered by the Templars"
				},
				[15]={
					[1]={
						k="reminderstring",
						v="ReminderTextConqueredPassives"
					},
					limit={
						[1]={
							[1]=4,
							[2]=4
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=2,
							[2]=2
						},
						[4]={
							[1]="#",
							[2]="#"
						}
					},
					text="Carved to glorify {1} new faithful converted by High Templar Dominus\nPassives in radius are Conquered by the Templars"
				},
				[16]={
					[1]={
						k="reminderstring",
						v="ReminderTextConqueredPassives"
					},
					limit={
						[1]={
							[1]=4,
							[2]=4
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=3,
							[2]=3
						},
						[4]={
							[1]="#",
							[2]="#"
						}
					},
					text="Carved to glorify {1} new faithful converted by High Templar Avarius\nPassives in radius are Conquered by the Templars"
				},
				[17]={
					[1]={
						k="times_twenty",
						v=2
					},
					[2]={
						k="reminderstring",
						v="ReminderTextConqueredPassives"
					},
					limit={
						[1]={
							[1]=5,
							[2]=5
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=1,
							[2]=1
						},
						[4]={
							[1]="#",
							[2]="#"
						}
					},
					text="Commissioned {1} coins to commemorate Cadiro\nPassives in radius are Conquered by the Eternal Empire"
				},
				[18]={
					[1]={
						k="times_twenty",
						v=2
					},
					[2]={
						k="reminderstring",
						v="ReminderTextConqueredPassives"
					},
					limit={
						[1]={
							[1]=5,
							[2]=5
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=2,
							[2]=2
						},
						[4]={
							[1]="#",
							[2]="#"
						}
					},
					text="Commissioned {1} coins to commemorate Victario\nPassives in radius are Conquered by the Eternal Empire"
				},
				[19]={
					[1]={
						k="times_twenty",
						v=2
					},
					[2]={
						k="reminderstring",
						v="ReminderTextConqueredPassives"
					},
					limit={
						[1]={
							[1]=5,
							[2]=5
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=3,
							[2]=3
						},
						[4]={
							[1]=0,
							[2]=0
						}
					},
					text="Commissioned {1} coins to commemorate Chitus\nPassives in radius are Conquered by the Eternal Empire"
				},
				[20]={
					[1]={
						k="times_twenty",
						v=2
					},
					[2]={
						k="reminderstring",
						v="ReminderTextConqueredPassives"
					},
					limit={
						[1]={
							[1]=5,
							[2]=5
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=3,
							[2]=3
						},
						[4]={
							[1]=1,
							[2]="#"
						}
					},
					text="Commissioned {1} coins to commemorate Caspiro\nPassives in radius are Conquered by the Eternal Empire"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_alternate_tree_version",
			[2]="local_unique_jewel_alternate_tree_seed",
			[3]="local_unique_jewel_alternate_tree_keystone",
			[4]="local_unique_jewel_alternate_tree_internal_revision"
		}
	},
	[29]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Can be modified while Corrupted"
				}
			}
		},
		stats={
			[1]="local_item_allow_modification_while_corrupted"
		}
	},
	[30]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextJewelRadiusRing"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Only affects Passives in Small Ring"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextJewelRadiusRing"
					},
					limit={
						[1]={
							[1]=2,
							[2]=2
						}
					},
					text="Only affects Passives in Medium Ring"
				},
				[3]={
					[1]={
						k="reminderstring",
						v="ReminderTextJewelRadiusRing"
					},
					limit={
						[1]={
							[1]=3,
							[2]=3
						}
					},
					text="Only affects Passives in Large Ring"
				},
				[4]={
					[1]={
						k="reminderstring",
						v="ReminderTextJewelRadiusRing"
					},
					limit={
						[1]={
							[1]=4,
							[2]=4
						}
					},
					text="Only affects Passives in Very Large Ring"
				}
			}
		},
		stats={
			[1]="local_jewel_variable_ring_radius_value"
		}
	},
	[31]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Can have a second Enchantment Modifier"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Can have {0} additional Enchantment Modifiers"
				}
			}
		},
		stats={
			[1]="local_item_can_have_x_additional_enchantments"
		}
	},
	[32]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCorruptionUniqueTooManyImplicits"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Can have a up to 1 Implicit Modifier while Item has this Modifier"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextCorruptionUniqueTooManyImplicits"
					},
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Can have up to {0} Implicit Modifiers while Item has this Modifier"
				}
			}
		},
		stats={
			[1]="local_item_implicit_modifier_limit"
		}
	},
	[33]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=-1,
							[2]=1
						}
					},
					text="{0:+d} Prefix Modifier allowed"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Prefix Modifiers allowed"
				}
			}
		},
		stats={
			[1]="local_maximum_prefixes_allowed_+"
		}
	},
	[34]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=-1,
							[2]=1
						}
					},
					text="{0:+d} Suffix Modifier allowed"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Suffix Modifiers allowed"
				}
			}
		},
		stats={
			[1]="local_maximum_suffixes_allowed_+"
		}
	},
	[35]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Can roll Minion Modifiers"
				}
			}
		},
		stats={
			[1]="display_item_generation_can_roll_minion_affixes"
		}
	},
	[36]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Can roll Totem Modifiers"
				}
			}
		},
		stats={
			[1]="display_item_generation_can_roll_totem_affixes"
		}
	},
	[37]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Prefixes Cannot Be Changed"
				}
			}
		},
		stats={
			[1]="item_generation_cannot_change_prefixes"
		}
	},
	[38]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Implicit Modifiers Cannot Be Changed"
				}
			}
		},
		stats={
			[1]="local_implicit_mod_cannot_be_changed"
		}
	},
	[39]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Suffixes Cannot Be Changed"
				}
			}
		},
		stats={
			[1]="item_generation_cannot_change_suffixes"
		}
	},
	[40]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot roll Caster Modifiers"
				}
			}
		},
		stats={
			[1]="item_generation_cannot_roll_caster_affixes"
		}
	},
	[41]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot roll Attack Modifiers"
				}
			}
		},
		stats={
			[1]="item_generation_cannot_roll_attack_affixes"
		}
	},
	[42]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Can have up to 3 Crafted Modifiers"
				}
			}
		},
		stats={
			[1]="item_generation_can_have_multiple_crafted_mods"
		}
	},
	[43]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Can have {0} additional Crafted Modifier"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Can have {0} additional Crafted Modifiers"
				}
			}
		},
		stats={
			[1]="local_can_have_additional_crafted_mods"
		}
	},
	[44]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot roll Modifiers with Required Level above {0}"
				}
			}
		},
		stats={
			[1]="item_generation_local_maximum_mod_required_level_override"
		}
	},
	[45]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Unveiled Modifier magnitudes"
				}
			}
		},
		stats={
			[1]="unveiled_mod_effect_+%"
		}
	},
	[46]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Explicit Modifier magnitudes"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Explicit Modifier magnitudes"
				}
			}
		},
		stats={
			[1]="local_explicit_mod_effect_+%"
		}
	},
	[47]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextImplicitMod"
					},
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Implicit Modifier magnitudes are doubled"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextImplicitMod"
					},
					limit={
						[1]={
							[1]=200,
							[2]=200
						}
					},
					text="Implicit Modifier magnitudes are tripled"
				},
				[3]={
					[1]={
						k="reminderstring",
						v="ReminderTextImplicitMod"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Implicit Modifier magnitudes"
				},
				[4]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextImplicitMod"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Implicit Modifier magnitudes"
				}
			}
		},
		stats={
			[1]="local_implicit_stat_magnitude_+%"
		}
	},
	[48]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Snipe Skill"
				}
			}
		},
		stats={
			[1]="local_display_grant_level_x_snipe_skill"
		}
	},
	[49]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Has no Blue Sockets"
				}
			}
		},
		stats={
			[1]="local_cannot_have_blue_sockets"
		}
	},
	[50]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Has no Green Sockets"
				}
			}
		},
		stats={
			[1]="local_cannot_have_green_sockets"
		}
	},
	[51]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Has no Red Sockets"
				}
			}
		},
		stats={
			[1]="local_cannot_have_red_sockets"
		}
	},
	[52]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Has no Sockets"
				}
			}
		},
		stats={
			[1]="local_has_no_sockets"
		}
	},
	[53]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextAbyssalSockets"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Has 1 Abyssal Socket"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextAbyssalSockets"
					},
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Has {0} Abyssal Sockets"
				}
			}
		},
		stats={
			[1]="local_has_X_abyss_sockets"
		}
	},
	[54]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Has 1 Socket"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Has {0} Sockets"
				}
			}
		},
		stats={
			[1]="local_has_X_sockets"
		}
	},
	[55]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Sockets cannot be modified"
				}
			}
		},
		stats={
			[1]="local_six_linked_random_sockets"
		}
	},
	[56]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="All Sockets Linked"
				}
			}
		},
		stats={
			[1]="local_all_sockets_linked"
		}
	},
	[57]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="All Sockets are Blue"
				}
			}
		},
		stats={
			[1]="local_all_sockets_are_blue"
		}
	},
	[58]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="All Sockets are Green"
				}
			}
		},
		stats={
			[1]="local_all_sockets_are_green"
		}
	},
	[59]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="All Sockets are Red"
				}
			}
		},
		stats={
			[1]="local_all_sockets_are_red"
		}
	},
	[60]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="All Sockets are White"
				}
			}
		},
		stats={
			[1]="local_all_sockets_are_white"
		}
	},
	[61]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Has 1 White Socket"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Has {0} White Sockets"
				}
			}
		},
		stats={
			[1]="local_has_X_white_sockets"
		}
	},
	[62]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="+{0} to maximum Sockets"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0} to maximum Sockets"
				}
			}
		},
		stats={
			[1]="local_maximum_sockets_+"
		}
	},
	[63]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Has one socket of each colour"
				}
			}
		},
		stats={
			[1]="local_one_socket_each_colour_only"
		}
	},
	[64]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gems can be Socketed in this Item ignoring Socket Colour"
				}
			}
		},
		stats={
			[1]="local_can_socket_gems_ignoring_colour"
		}
	},
	[65]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} Uncorrupted Support Gem\nHas not Consumed any Gems"
				},
				[2]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} additional Uncorrupted Support Gem"
				},
				[3]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} Uncorrupted Support Gems\nHas not Consumed any Gems"
				},
				[4]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} additional Uncorrupted Support Gems"
				},
				[5]={
					limit={
						[1]={
							[1]=-1,
							[2]=-1
						},
						[2]={
							[1]=1,
							[2]=1
						}
					},
					text="Has Consumed 1 Gem"
				}
			}
		},
		stats={
			[1]="local_unique_hungry_loop_number_of_gems_to_consume",
			[2]="local_unique_hungry_loop_has_consumed_gem"
		}
	},
	[66]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0}% chance to Trigger a Socketed Warcry Skill when you lose Endurance Charges, with a 0.25 second Cooldown"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown"
				}
			}
		},
		stats={
			[1]="trigger_socketed_warcry_when_endurance_charge_expires_or_consumed_%_chance"
		}
	},
	[67]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Gems"
				}
			}
		},
		stats={
			[1]="local_gem_level_+"
		}
	},
	[68]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Strength Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_strength_gem_level_+"
		}
	},
	[69]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Dexterity Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_dexterity_gem_level_+"
		}
	},
	[70]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Intelligence Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_intelligence_gem_level_+"
		}
	},
	[71]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_gem_level_+"
		}
	},
	[72]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="+1 to Level of Socketed Active Skill Gems per {0} Player Levels"
				}
			}
		},
		stats={
			[1]="local_socketed_skill_gem_level_+1_per_x_player_levels"
		}
	},
	[73]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gems Socketed in Red Sockets have {0:+d} to Level"
				}
			}
		},
		stats={
			[1]="local_socketed_gems_in_red_sockets_get_level_+"
		}
	},
	[74]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gems Socketed in Green Sockets have {0:+d}% to Quality"
				}
			}
		},
		stats={
			[1]="local_socketed_gems_in_green_sockets_get_quality_%"
		}
	},
	[75]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gems Socketed in Blue Sockets gain {0}% increased Experience"
				}
			}
		},
		stats={
			[1]="local_socketed_gems_in_blue_sockets_experience_gained_+%"
		}
	},
	[76]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Fire Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_fire_gem_level_+"
		}
	},
	[77]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Cold Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_cold_gem_level_+"
		}
	},
	[78]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Lightning Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_lightning_gem_level_+"
		}
	},
	[79]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Chaos Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_chaos_gem_level_+"
		}
	},
	[80]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Spell Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_spell_gem_level_+"
		}
	},
	[81]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Duration Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_duration_gem_level_+"
		}
	},
	[82]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed AoE Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_area_of_effect_gem_level_+"
		}
	},
	[83]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Projectile Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_projectile_gem_level_+"
		}
	},
	[84]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Bow Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_bow_gem_level_+"
		}
	},
	[85]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Melee Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_melee_gem_level_+"
		}
	},
	[86]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Minion Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_minion_gem_level_+"
		}
	},
	[87]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Aura Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_aura_gem_level_+"
		}
	},
	[88]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Herald Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_herald_gem_level_+"
		}
	},
	[89]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Movement Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_movement_gem_level_+"
		}
	},
	[90]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Curse Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_curse_gem_level_+"
		}
	},
	[91]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Curse Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_hex_gem_level_+"
		}
	},
	[92]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Trap Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_trap_gem_level_+"
		}
	},
	[93]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Trap or Mine Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_trap_and_mine_gem_level_+"
		}
	},
	[94]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Vaal Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_vaal_gem_level_+"
		}
	},
	[95]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Support Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_support_gem_level_+"
		}
	},
	[96]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Active Skill Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_skill_gem_level_+"
		}
	},
	[97]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Warcry Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_warcry_gem_level_+"
		}
	},
	[98]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Golem Skills have {0}% increased Attack and Cast Speed"
				}
			}
		},
		stats={
			[1]="local_display_socketed_golem_attack_and_cast_speed_+%"
		}
	},
	[99]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Buffs granted by Socketed Golem Skills"
				}
			}
		},
		stats={
			[1]="local_display_socketed_golem_buff_effect_+%"
		}
	},
	[100]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Golem Skills have {0}% chance to Taunt on Hit"
				}
			}
		},
		stats={
			[1]="local_display_socketed_golem_chance_to_taunt_%"
		}
	},
	[101]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Golem Skills have Minions Regenerate {0}% of Life per second"
				}
			}
		},
		stats={
			[1]="local_display_socketed_golem_life_regeneration_rate_per_minute_%"
		}
	},
	[102]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Onslaught for {0} seconds when you Cast Socketed Golem Skill"
				}
			}
		},
		stats={
			[1]="local_display_socketed_golem_skill_grants_onslaught_when_summoned"
		}
	},
	[103]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Golem Skills gain {0}% of Maximum Life as Extra Maximum Energy Shield"
				}
			}
		},
		stats={
			[1]="local_display_socketed_golem_skills_minions_life_%_to_add_as_energy_shield"
		}
	},
	[104]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Golem Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_golem_gem_level_+"
		}
	},
	[105]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Quality of Socketed Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_gem_quality_+"
		}
	},
	[106]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Quality of Socketed Support Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_support_gem_quality_+"
		}
	},
	[107]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Quality of Socketed Active Skill Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_active_skill_gem_quality_+"
		}
	},
	[108]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Quality of Socketed AoE Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_area_of_effect_gem_quality_+"
		}
	},
	[109]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Quality of Socketed Aura Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_aura_gem_quality_+"
		}
	},
	[110]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Quality of Socketed Bow Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_bow_gem_quality_+"
		}
	},
	[111]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Quality of Socketed Chaos Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_chaos_gem_quality_+"
		}
	},
	[112]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Quality of Socketed Cold Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_cold_gem_quality_+"
		}
	},
	[113]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Quality of Socketed Dexterity Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_dexterity_gem_quality_+"
		}
	},
	[114]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Socketed Elemental Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_elemental_gem_level_+"
		}
	},
	[115]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Quality of Socketed Fire Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_fire_gem_quality_+"
		}
	},
	[116]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Quality of Socketed Intelligence Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_intelligence_gem_quality_+"
		}
	},
	[117]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Quality of Socketed Lightning Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_lightning_gem_quality_+"
		}
	},
	[118]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Quality of Socketed Melee Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_melee_gem_quality_+"
		}
	},
	[119]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Quality of Socketed Minion Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_minion_gem_quality_+"
		}
	},
	[120]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Quality of Socketed Projectile Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_projectile_gem_quality_+"
		}
	},
	[121]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Quality of Socketed Strength Gems"
				}
			}
		},
		stats={
			[1]="local_socketed_strength_gem_quality_+"
		}
	},
	[122]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Socketed Abyss Jewels"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Socketed Abyss Jewels"
				}
			}
		},
		stats={
			[1]="local_socketed_abyss_jewel_effect_+%"
		}
	},
	[123]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Support Gems can also Support Skills from your Body Armour"
				}
			}
		},
		stats={
			[1]="support_gems_socketed_in_amulet_also_support_body_skills"
		}
	},
	[124]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Support Gems can also Support Skills from your Main Hand"
				}
			}
		},
		stats={
			[1]="support_gems_socketed_in_off_hand_also_support_main_hand_skills"
		}
	},
	[125]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Increased Area of Effect"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_increased_area_level"
		}
	},
	[126]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Arcane Surge"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_arcane_surge"
		}
	},
	[127]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Archmage"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_archmage"
		}
	},
	[128]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Divine Blessing"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_aura_duration"
		}
	},
	[129]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Barrage"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_barrage"
		}
	},
	[130]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Behead"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_behead"
		}
	},
	[131]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Bloodlust"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_bloodlust"
		}
	},
	[132]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Bloodthirst"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_bloodthirst"
		}
	},
	[133]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Bonechill"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_bonechill"
		}
	},
	[134]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Brutality"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_brutality"
		}
	},
	[135]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Cast when Damage Taken"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_cast_on_damage_taken"
		}
	},
	[136]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Cast On Melee Kill"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_cast_on_kill"
		}
	},
	[137]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Cast While Channelling"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_cast_while_channelling"
		}
	},
	[138]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Chain"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_chain"
		}
	},
	[139]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Chance To Bleed"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_chance_to_bleed"
		}
	},
	[140]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Combustion"
				}
			}
		},
		stats={
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					text="Socketed Gems are Supported by Level {0} Enlighten"
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					text="Socketed Gems are Supported by Level {0} Ignite Proliferation"
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					text="Socketed Gems are Supported by Level {0} Infernal Legion"
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					text="Socketed Gems are Supported by Level {0} Intensify"
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					text="Socketed Gems are Supported by Level {0} Iron Grip"
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					text="Socketed Gems are Supported by Level {0} Item Rarity"
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					text="Socketed Gems are Supported by Level {0} Life Gain On Hit"
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					text="Socketed Gems are Supported by Level {0} Lifetap"
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					text="Socketed Gems are Supported by Level {0} Lightning Penetration"
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					text="Socketed Gems are Supported by Level {0} Maim"
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					text="Socketed Gems are Supported by Level {0} Mark On Hit"
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					text="Socketed Gems are Supported by Level {0} Meat Shield"
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					text="Socketed Gems are Supported by Level {0} Damage On Full Life"
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					text="Socketed Gems are Supported by Level {0} Minefield"
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					text="Socketed Gems are Supported by Level {0} Mirage Archer"
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					text="Socketed Gems are Supported by Level {0} Multiple Totems"
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					text="Socketed Gems are Supported by Level {0} Spell Echo"
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					text="Socketed Gems are Supported by Level {0} Nightblade"
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					text="Socketed Gems are Supported by Level {0} Onslaught"
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					text="Socketed Gems are Supported by Level {0} Volley"
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					text="Socketed Gems are Supported by Level {0} Vicious Projectiles"
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					text="Socketed Gems are Supported by Level {0} Physical To Lightning"
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					text="Socketed Gems are Supported by Level {0} Pinpoint"
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		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_pinpoint"
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					text="Socketed Gems are Supported by Level {0} Point Blank"
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			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_point_blank"
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					text="Socketed Gems are Supported by Level {0} Critical Strike Affliction"
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		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_poison"
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					text="Socketed Gems are Supported by Level {0} Power Charge On Critical Strike"
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		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_power_charge_on_crit"
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					text="Socketed Gems are Supported by Level {0} Pulverise"
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		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_pulverise"
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					text="Socketed Gems are Supported by Level {0} Rage"
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		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_rage"
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					text="Socketed Gems are Supported by Level {0} Arrow Nova"
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			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_rain"
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					},
					text="Socketed Gems are Supported by Level {0} Ballista Totem"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_ranged_attack_totem"
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					text="Socketed Gems are Supported by Level {0} Swift Affliction"
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			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_rapid_decay"
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					},
					text="Socketed Gems are Supported by Level {0} Block Chance Reduction"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_reduced_block_chance"
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	},
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					},
					text="Socketed Gems are Supported by Level {0} Less Duration"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_reduced_duration"
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					text="Socketed Gems are Supported by Level {0} High-Impact Mine"
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			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_remote_mine_2"
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					},
					text="Socketed Gems are Supported by Level {0} Ruthless"
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			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_ruthless"
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					},
					text="Socketed Gems are Supported by Level {0} Second Wind"
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		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_second_wind"
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					text="Socketed Gems are Supported by Level {0} Shockwave"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_shockwave"
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	},
	[209]={
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					},
					text="Socketed Gems are Supported by Level {0} Slower Projectiles"
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			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_slower_projectiles"
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	},
	[210]={
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					limit={
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					},
					text="Socketed Non-Channelling Bow Skills are Triggered by Snipe\nSocketed Triggered Bow Skills gain a 0.05 second Cooldown"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_snipe"
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	},
	[211]={
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					},
					text="Socketed Gems are Supported by Level {0} Spell Cascade"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_spell_cascade"
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	},
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					},
					text="Socketed Gems are Supported by Level {0} Intensify"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_spell_focus"
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	[213]={
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					text="Socketed Gems are Supported by Level {0} Ancestral Call"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_spirit_strike"
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	},
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					},
					text="Socketed Gems are Supported by Level {0} Infused Channelling"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_storm_barrier"
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					text="Socketed Gems are Supported by Level {0} Elemental Army Support"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_summon_elemental_resistance"
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	},
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					text="Socketed Gems are Supported by Level {0} Summon Phantasm"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_summon_ghost_on_kill"
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	},
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					},
					text="Socketed Gems are Supported by Level {0} Swift Assembly"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_swift_assembly"
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	},
	[218]={
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					text="Socketed Gems are Supported by Level {0} Swiftbrand"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_swiftbrand"
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	},
	[219]={
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					text="Socketed Gems are Supported by Level {0} Advanced Traps"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_trap_cooldown"
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	},
	[220]={
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					},
					text="Socketed Gems are Supported by Level {0} Trinity"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_trinity"
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	},
	[221]={
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					},
					text="Socketed Gems are Supported by Level {0} Unbound Ailments"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_unbound_ailments"
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	},
	[222]={
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					},
					text="Socketed Gems are Supported by Level {0} Unleash"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_unleash"
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	},
	[223]={
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					limit={
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					},
					text="Socketed Gems are Supported by Level {0} Urgent Orders"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_urgent_orders"
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	},
	[224]={
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					limit={
						[1]={
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					},
					text="Socketed Gems are Supported by Level {0} Void Manipulation"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_void_manipulation"
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	},
	[225]={
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					},
					text="Socketed Gems are Supported by Level {0} Withering Touch"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_chaos_attacks"
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	},
	[226]={
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					text="Socketed Gems are Supported by Level 10 Controlled Destruction"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_10_controlled_destruction"
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	},
	[227]={
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					text="Socketed Gems are Supported by Level 10 Intensify"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_10_intensify"
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	},
	[228]={
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					text="Socketed Gems are Supported by Level 10 Spell Echo"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_10_spell_echo"
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	},
	[229]={
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					},
					text="Socketed Gems are Supported by Level {0} Awakened Added Chaos Damage"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_added_chaos_damage"
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	},
	[230]={
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					limit={
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					},
					text="Socketed Gems are Supported by Level {0} Awakened Added Cold Damage"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_added_cold_damage"
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	},
	[231]={
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					},
					text="Socketed Gems are Supported by Level {0} Awakened Added Fire Damage"
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			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_added_fire_damage"
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	},
	[232]={
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					},
					text="Socketed Gems are Supported by Level {0} Awakened Added Lightning Damage"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_added_lightning_damage"
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	},
	[233]={
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					limit={
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					},
					text="Socketed Gems are Supported by Level {0} Awakened Ancestral Call"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_ancestral_call"
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	},
	[234]={
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			English={
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							[1]="#",
							[2]="#"
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					},
					text="Socketed Gems are Supported by Level {0} Awakened Arrow Nova"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_arrow_nova"
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	},
	[235]={
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			English={
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					limit={
						[1]={
							[1]="#",
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					},
					text="Socketed Gems are Supported by Level {0} Awakened Blasphemy"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_blasphemy"
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	},
	[236]={
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					limit={
						[1]={
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					},
					text="Socketed Gems are Supported by Level {0} Awakened Brutality"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_brutality"
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	},
	[237]={
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			English={
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					limit={
						[1]={
							[1]="#",
							[2]="#"
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					},
					text="Socketed Gems are Supported by Level {0} Awakened Burning Damage"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_burning_damage"
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	},
	[238]={
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			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
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					},
					text="Socketed Gems are Supported by Level {0} Awakened Cast On Critical Strike"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_cast_on_crit"
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	},
	[239]={
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			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
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					},
					text="Socketed Gems are Supported by Level {0} Awakened Cast While Channelling"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_cast_while_channelling"
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	},
	[240]={
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			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
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					},
					text="Socketed Gems are Supported by Level {0} Awakened Chain"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_chain"
		}
	},
	[241]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
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					},
					text="Socketed Gems are Supported by Level {0} Awakened Cold Penetration"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_cold_penetration"
		}
	},
	[242]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
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					},
					text="Socketed Gems are Supported by Level {0} Awakened Controlled Destruction"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_controlled_destruction"
		}
	},
	[243]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Awakened Hextouch"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_curse_on_hit"
		}
	},
	[244]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
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					},
					text="Socketed Gems are Supported by Level {0} Awakened Deadly Ailments"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_deadly_ailments"
		}
	},
	[245]={
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			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
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					},
					text="Socketed Gems are Supported by Level {0} Awakened Elemental Focus"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_elemental_focus"
		}
	},
	[246]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
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					},
					text="Socketed Gems are Supported by Level {0} Awakened Fire Penetration"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_fire_penetration"
		}
	},
	[247]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Awakened Fork"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_fork"
		}
	},
	[248]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Awakened Generosity"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_generosity"
		}
	},
	[249]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Awakened Greater Multiple Projectiles"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_greater_multiple_projectiles"
		}
	},
	[250]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Awakened Increased Area Of Effect"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_increased_area_of_effect"
		}
	},
	[251]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Awakened Lightning Penetration"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_lightning_penetration"
		}
	},
	[252]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Awakened Melee Physical Damage"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_melee_physical_damage"
		}
	},
	[253]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Awakened Melee Splash"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_melee_splash"
		}
	},
	[254]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Awakened Minion Damage"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_minion_damage"
		}
	},
	[255]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Awakened Multistrike"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_multistrike"
		}
	},
	[256]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Awakened Spell Cascade"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_spell_cascade"
		}
	},
	[257]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Awakened Spell Echo"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_spell_echo"
		}
	},
	[258]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Awakened Swift Affliction"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_swift_affliction"
		}
	},
	[259]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Awakened Unbound Ailments"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_unbound_ailments"
		}
	},
	[260]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Awakened Unleash"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_unleash"
		}
	},
	[261]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Awakened Vicious Projectiles"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_vicious_projectiles"
		}
	},
	[262]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Awakened Void Manipulation"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_void_manipulation"
		}
	},
	[263]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Awakened Elemental Damage With Attacks"
				}
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_weapon_elemental_damage"
		}
	},
	[264]={
		lang={
			English={
				[1]={
					[1]={
						k="display_indexable_support",
						v=2
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} {1}"
				}
			}
		},
		stats={
			[1]="local_random_support_gem_level",
			[2]="local_random_support_gem_index"
		}
	},
	[265]={
		lang={
			English={
				[1]={
					[1]={
						k="display_indexable_support",
						v=2
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} {1}"
				}
			}
		},
		stats={
			[1]="local_random_support_gem_level_1",
			[2]="local_random_support_gem_index_1"
		}
	},
	[266]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Concentrated Effect"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_concentrated_area_level"
		}
	},
	[267]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Trap"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_trap_level"
		}
	},
	[268]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Cluster Trap"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_cluster_trap"
		}
	},
	[269]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Multiple Traps"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_multi_trap"
		}
	},
	[270]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Trap And Mine Damage"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_trap_and_mine_damage"
		}
	},
	[271]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Added Chaos Damage"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_added_chaos_damage_level"
		}
	},
	[272]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Arrogance"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_blood_magic_level"
		}
	},
	[273]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Increased Duration"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_increased_duration_level"
		}
	},
	[274]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Added Fire Damage"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_added_fire_damage_level"
		}
	},
	[275]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Cold to Fire"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_cold_to_fire_level"
		}
	},
	[276]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Spell Totem"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_spell_totem_level"
		}
	},
	[277]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Fire Penetration"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_fire_penetration_level"
		}
	},
	[278]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Elemental Proliferation"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_elemental_proliferation_level"
		}
	},
	[279]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Added Lightning Damage"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_added_lightning_damage_level"
		}
	},
	[280]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Melee Physical Damage"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_melee_physical_damage_level"
		}
	},
	[281]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Faster Attacks"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_faster_attacks_level"
		}
	},
	[282]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are supported by Level {0} Blind"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_blind_level"
		}
	},
	[283]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are supported by Level {0} Melee Splash"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_melee_splash_level"
		}
	},
	[284]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are supported by Level {0} Cast On Critical Strike"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_cast_on_crit_level"
		}
	},
	[285]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are supported by Level {0} Cast when Stunned"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_cast_when_stunned_level"
		}
	},
	[286]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are supported by Level {0} Cast on Death"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_cast_on_death_level"
		}
	},
	[287]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are supported by Level {0} Stun"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_stun_level"
		}
	},
	[288]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are supported by Level {0} Additional Accuracy"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_additional_accuracy_level"
		}
	},
	[289]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are supported by Level {0} Multistrike"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_multistrike_level"
		}
	},
	[290]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are supported by Level {0} Faster Projectiles"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_faster_projectiles_level"
		}
	},
	[291]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are supported by Level {0} Life Leech"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_life_leech_level"
		}
	},
	[292]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are supported by Level {0} Chance to Bleed"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_chance_to_bleed_level"
		}
	},
	[293]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are supported by Level {0} Increased Critical Damage"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_increased_critical_damage_level"
		}
	},
	[294]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are supported by Level {0} Fork"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_fork_level"
		}
	},
	[295]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are supported by Level {0} Elemental Damage with Attacks"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_weapon_elemental_damage_level"
		}
	},
	[296]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Spell Echo"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_echo_level"
		}
	},
	[297]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Inspiration"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_reduced_mana_cost_level"
		}
	},
	[298]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Generosity"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_generosity_level"
		}
	},
	[299]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Fortify"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_fortify"
		}
	},
	[300]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Blastchain Mine"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_remote_mine_level"
		}
	},
	[301]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are supported by Level {0} Chance to Flee"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_flee_level"
		}
	},
	[302]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Faster Casting"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_faster_cast_level"
		}
	},
	[303]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Iron Will"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_iron_will_level"
		}
	},
	[304]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Knockback"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_knockback_level"
		}
	},
	[305]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Minion Life"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_increased_minion_life_level"
		}
	},
	[306]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Lesser Multiple Projectiles"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_lesser_multiple_projectiles_level"
		}
	},
	[307]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Minion Damage"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_increased_minion_damage_level"
		}
	},
	[308]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Increased Critical Damage"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_increased_critical_damage_level"
		}
	},
	[309]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Minion Speed"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_increased_minion_speed_level"
		}
	},
	[310]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are supported by Level {0} Pierce"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_pierce_level"
		}
	},
	[311]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Pierce"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_pierce_level"
		}
	},
	[312]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Hypothermia"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_hypothermia"
		}
	},
	[313]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Ice Bite"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_ice_bite"
		}
	},
	[314]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Cold Penetration"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_cold_penetration"
		}
	},
	[315]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Mana Leech"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_mana_leech"
		}
	},
	[316]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Added Cold Damage"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_added_cold_damage"
		}
	},
	[317]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Inspiration"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_reduced_mana_cost"
		}
	},
	[318]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Blasphemy"
				}
			}
		},
		stats={
			[1]="local_display_socketed_curse_gems_supported_by_level_x_blasphemy"
		}
	},
	[319]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Innervate"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_innervate_level"
		}
	},
	[320]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Vile Toxins"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_X_vile_toxins"
		}
	},
	[321]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Chance to Poison"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_X_lesser_poison"
		}
	},
	[322]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Minion Gems are Supported by Level {0} Life Leech"
				}
			}
		},
		stats={
			[1]="display_socketed_minion_gems_supported_by_level_X_life_leech"
		}
	},
	[323]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Controlled Destruction"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_controlled_destruction"
		}
	},
	[324]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems are Supported by Level {0} Endurance Charge on Melee Stun"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_endurance_charge_on_stun"
		}
	},
	[325]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems Cost and Reserve Life instead of Mana"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_have_blood_magic"
		}
	},
	[326]={
		lang={
			English={
				[1]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Socketed Gems have {0}% increased Reservation Efficiency"
				},
				[2]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems have {0}% reduced Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_have_mana_reservation_+%"
		}
	},
	[327]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems have no Reservation\nYour Blessing Skills are Disabled"
				}
			}
		},
		stats={
			[1]="disable_blessing_skills_and_display_socketed_aura_gems_reserve_no_mana"
		}
	},
	[328]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Skill Gems get a {0}% Cost & Reservation Multiplier"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_mana_multplier_%"
		}
	},
	[329]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Melee Gems have {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Socketed Melee Gems have {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="local_display_socketed_melee_gems_have_area_radius_+%"
		}
	},
	[330]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Red Gems get {0}% Physical Damage as Extra Fire Damage"
				}
			}
		},
		stats={
			[1]="local_display_socketed_red_gems_have_%_of_physical_damage_to_add_as_fire"
		}
	},
	[331]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Skills Summon your maximum number of Totems in formation"
				}
			}
		},
		stats={
			[1]="local_display_socketed_skills_summon_your_maximum_number_of_totems_in_formation"
		}
	},
	[332]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Socketed Gems have {0}% chance to Ignite"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Socketed Gems always Ignite"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage"
		}
	},
	[333]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems have {0}% chance to cause Enemies to Flee on Hit"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_have_chance_to_flee_%"
		}
	},
	[334]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies slain by Socketed Gems drop {0}% increased item quantity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies slain by Socketed Gems drop {0}% reduced item quantity"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_item_quantity_+%"
		}
	},
	[335]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hexes applied by Socketed Curse Skills are Reflected back to you"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_curse_reflection"
		}
	},
	[336]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems have Iron Will"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_have_iron_will"
		}
	},
	[337]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems Chain {0} additional times"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_chain_X_additional_times"
		}
	},
	[338]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=3,
							[2]=3
						}
					},
					text="Socketed Gems have +3.5% Critical Strike Chance"
				},
				[2]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems have {0:+d}% Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_additional_critical_strike_chance_%"
		}
	},
	[339]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Spells in this item Repeat an additional time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Spells in this item Repeat an additional {0} times"
				}
			}
		},
		stats={
			[1]="local_display_socketed_spells_repeat_count"
		}
	},
	[340]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown"
				}
			}
		},
		stats={
			[1]="chance_to_trigger_socketed_spell_on_bow_attack_%"
		}
	},
	[341]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Triggered Bow Skills deal 40% less Damage"
				}
			}
		},
		stats={
			[1]="local_display_assailum_socketed_gems_damage_+%_final"
		}
	},
	[342]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to avoid Interruption from Stuns while using Socketed Attack Skills"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Avoid Interruption from Stuns while using Socketed Attack Skills"
				}
			}
		},
		stats={
			[1]="local_display_avoid_interruption_%_while_using_socketed_attack_skills"
		}
	},
	[343]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Skills deal {0}% more Attack Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Socketed Skills deal {0}% less Attack Damage"
				}
			}
		},
		stats={
			[1]="local_display_socketed_attack_damage_+%_final"
		}
	},
	[344]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Attacks have {0:+d}% to Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="local_display_socketed_attacks_additional_critical_strike_chance"
		}
	},
	[345]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Attacks have {0:+d}% to Critical Strike Multiplier"
				}
			}
		},
		stats={
			[1]="local_display_socketed_attacks_critical_strike_multiplier_+"
		}
	},
	[346]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Attacks have {0:+d} to Total Mana Cost"
				}
			}
		},
		stats={
			[1]="local_display_socketed_attacks_mana_cost_+"
		}
	},
	[347]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems have {0}% more Attack and Cast Speed"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_attack_and_cast_speed_+%_final"
		}
	},
	[348]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Curse Auras from Socketed Skills also affect you"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_curse_auras_also_affect_you"
		}
	},
	[349]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems deal {0}% more Damage while on Low Life"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_damage_+%_final_while_on_low_life"
		}
	},
	[350]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems deal {0}% more Elemental Damage"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_elemental_damage_+%_final"
		}
	},
	[351]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextAll3Exposures"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Skills apply Fire, Cold and Lightning Exposure on Hit"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_exposure_on_hit"
		}
	},
	[352]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems have {0}% reduced Mana Cost"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Socketed Gems have {0}% increased Mana Cost"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_mana_cost_-%"
		}
	},
	[353]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems deal {0} to {1} Added Fire Damage"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_minimum_added_fire_damage",
			[2]="local_display_socketed_gems_maximum_added_fire_damage"
		}
	},
	[354]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems gain {0}% of Physical Damage as extra Lightning Damage"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_physical_damage_%_to_add_as_lightning"
		}
	},
	[355]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Projectile Spells deal {0}% more Damage with Hits"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Socketed Projectile Spells deal {0}% less Damage with Hits"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_projectile_damage_+%_final"
		}
	},
	[356]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Projectile Spells have {0:+d} seconds to Cooldown"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_projectile_spells_cooldown_modifier_ms"
		}
	},
	[357]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Movement Skills Cost no Mana"
				}
			}
		},
		stats={
			[1]="local_display_socketed_movement_skills_have_no_mana_cost"
		}
	},
	[358]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Skills have {0}% increased Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Socketed Skills have {0}% reduced Attack Speed"
				}
			}
		},
		stats={
			[1]="local_display_socketed_skills_attack_speed_+%"
		}
	},
	[359]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Skills have {0}% increased Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Socketed Skills have {0}% reduced Cast Speed"
				}
			}
		},
		stats={
			[1]="local_display_socketed_skills_cast_speed_+%"
		}
	},
	[360]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Skills deal Double Damage"
				}
			}
		},
		stats={
			[1]="local_display_socketed_skills_deal_double_damage"
		}
	},
	[361]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles from Socketed Gems Fork"
				}
			}
		},
		stats={
			[1]="local_display_socketed_skills_fork"
		}
	},
	[362]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Skills deal {0}% more Spell Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Socketed Skills deal {0}% less Spell Damage"
				}
			}
		},
		stats={
			[1]="local_display_socketed_spell_damage_+%_final"
		}
	},
	[363]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Spells have {0:+d}% to Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="local_display_socketed_spells_additional_critical_strike_chance"
		}
	},
	[364]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Spells have {0:+d}% to Critical Strike Multiplier"
				}
			}
		},
		stats={
			[1]="local_display_socketed_spells_critical_strike_multiplier_+"
		}
	},
	[365]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Spells have {0}% increased Mana Cost"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Socketed Spells have {0}% reduced Mana Cost"
				}
			}
		},
		stats={
			[1]="local_display_socketed_spells_mana_cost_+%"
		}
	},
	[366]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Vaal Skills have {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Socketed Vaal Skills have {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_area_of_effect_+%"
		}
	},
	[367]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Vaal Skills have {0}% increased Aura Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Socketed Vaal Skills have {0}% reduced Aura Effect"
				}
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_aura_effect_+%"
		}
	},
	[368]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Vaal Skills deal {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Socketed Vaal Skills deal {0}% less Damage"
				}
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_damage_+%_final"
		}
	},
	[369]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Vaal Skills have {0}% increased Skill Effect Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Socketed Vaal Skills have {0}% reduced Skill Effect Duration"
				}
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_effect_duration_+%"
		}
	},
	[370]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElusive"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Vaal Skills grant Elusive when Used"
				}
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_elusive_on_use"
		}
	},
	[371]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage with Hits from Socketed Vaal Skills is Lucky"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Damage with Hits from Socketed Vaal Skills is Unlucky"
				}
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_extra_damage_rolls"
		}
	},
	[372]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hits from Socketed Vaal Skills ignore Enemy Monster Physical Damage Reduction"
				}
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_ignore_monster_phys_reduction"
		}
	},
	[373]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hits from Socketed Vaal Skills ignore Enemy Monster Resistances"
				}
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_ignore_monster_resistances"
		}
	},
	[374]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Vaal Skills have {0}% increased Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Socketed Vaal Skills have {0}% reduced Projectile Speed"
				}
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_projectile_speed_+%"
		}
	},
	[375]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Vaal Skills have {0}% increased Soul Gain Prevention Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Socketed Vaal Skills have {0}% reduced Soul Gain Prevention Duration"
				}
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_soul_gain_prevention_duration_+%"
		}
	},
	[376]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Vaal Skills require {0}% more Souls per Use"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Socketed Vaal Skills require {0}% less Souls per Use"
				}
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_soul_requirement_+%_final"
		}
	},
	[377]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Vaal Skills have 20% chance to regain consumed Souls when used"
				}
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_store_uses_+"
		}
	},
	[378]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Spend Energy Shield before Mana for Costs of Socketed Skills"
				}
			}
		},
		stats={
			[1]="local_display_spend_energy_shield_for_costs_before_mana_for_socketed_skills"
		}
	},
	[379]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextTailwind"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Tailwind if you've used a Socketed Vaal Skill Recently"
				}
			}
		},
		stats={
			[1]="local_display_tailwind_if_socketed_vaal_skill_used_recently"
		}
	},
	[380]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems deal {0}% more Damage over Time"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Socketed Gems deal {0}% less Damage over Time"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_damage_over_time_+%_final"
		}
	},
	[381]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneElementalEquilibrium"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems have Elemental Equilibrium"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_have_elemental_equilibrium"
		}
	},
	[382]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Non-Curse Aura Gems have {0}% increased Aura Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Socketed Non-Curse Aura Gems have {0}% reduced Aura Effect"
				}
			}
		},
		stats={
			[1]="local_display_socketed_non_curse_aura_gems_effect_+%"
		}
	},
	[383]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneSecretsOfSuffering"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems have Secrets of Suffering"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_have_secrets_of_suffering"
		}
	},
	[384]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneElementalEquilibrium"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems have {0}% increased Effect of Exposure inflicted by Elemental Equilibrium"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextKeystoneElementalEquilibrium"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Socketed Gems have {0}% reduced Effect of Exposure inflicted by Elemental Equilibrium"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_have_elemental_equilibrium_effect_pluspercent"
		}
	},
	[385]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Socketed Gems fire an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems fire {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_have_number_of_additional_projectiles"
		}
	},
	[386]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Socketed Projectile Spells fire an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Projectile Spells fire {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="local_display_socketed_spells_additional_projectiles"
		}
	},
	[387]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems fire Projectiles in a circle"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_projectiles_nova"
		}
	},
	[388]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Projectile Spells fire Projectiles in a circle"
				}
			}
		},
		stats={
			[1]="local_display_socketed_spells_projectiles_circle"
		}
	},
	[389]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Gems have {0}% increased Skill Effect Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Socketed Gems have {0}% reduced Skill Effect Duration"
				}
			}
		},
		stats={
			[1]="local_display_socketed_gems_skill_effect_duration_+%"
		}
	},
	[390]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Projectile Spells have {0}% more Skill Effect Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Socketed Projectile Spells have {0}% less Skill Effect Duration"
				}
			}
		},
		stats={
			[1]="local_display_socketed_projectile_spells_duration_+%_final"
		}
	},
	[391]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSmokeCloud"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Traps from Socketed Skills create a Smoke Cloud when triggered"
				}
			}
		},
		stats={
			[1]="local_display_socketed_trap_skills_create_smoke_cloud"
		}
	},
	[392]={
		lang={
			English={
				[1]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Socketed Curse Gems have {0}% increased Reservation Efficiency"
				},
				[2]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Curse Gems have {0}% reduced Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="local_display_socketed_curse_gems_have_mana_reservation_+%"
		}
	},
	[393]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Skills from your Helmet Penetrate 20% Elemental Resistances"
				}
			}
		},
		stats={
			[1]="hierophant_helmet_supported_by_elemental_penetration"
		}
	},
	[394]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Skills from your Gloves have 40% increased Area of Effect"
				}
			}
		},
		stats={
			[1]="hierophant_gloves_supported_by_increased_area_of_effect"
		}
	},
	[395]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Skills from your Boots Leech 2% of Damage as Life"
				}
			}
		},
		stats={
			[1]="hierophant_boots_supported_by_life_leech"
		}
	},
	[396]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Skills in your Helm have {0:+d} to maximum number of Summoned Totems"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Skills in your Helm have {0:+d} to maximum number of Summoned Totems"
				}
			}
		},
		stats={
			[1]="scion_helmet_skill_maximum_totems_+"
		}
	},
	[397]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Frostblink Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_frostblink_level"
		}
	},
	[398]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Purity of Fire Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_purity_of_fire_level"
		}
	},
	[399]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Illusory Warp Skill"
				}
			}
		},
		stats={
			[1]="local_display_illusory_warp_level"
		}
	},
	[400]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Bear Trap Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_bear_trap_level"
		}
	},
	[401]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Summon Stone Golem Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_level_x_summon_stone_golem"
		}
	},
	[402]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Vengeance Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_level_X_vengeance"
		}
	},
	[403]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Despair Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_level_x_despair"
		}
	},
	[404]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Purity of Ice Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_purity_of_cold_level"
		}
	},
	[405]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Grants Level 20 Summon Bestial Rhoa Skill"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]=2
						}
					},
					text="Grants Level 20 Summon Bestial Ursa Skill"
				},
				[3]={
					limit={
						[1]={
							[1]=3,
							[2]=3
						}
					},
					text="Grants Level 20 Summon Bestial Snake Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_summon_beast_companion"
		}
	},
	[406]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Purity of Lightning Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_purity_of_lightning_level"
		}
	},
	[407]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Flammability Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_flammability_level"
		}
	},
	[408]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Grants Summon Harbinger of the Arcane Skill"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]=2
						}
					},
					text="Grants Summon Harbinger of Time Skill"
				},
				[3]={
					limit={
						[1]={
							[1]=3,
							[2]=3
						}
					},
					text="Grants Summon Harbinger of Focus Skill"
				},
				[4]={
					limit={
						[1]={
							[1]=4,
							[2]=4
						}
					},
					text="Grants Summon Harbinger of Directions Skill"
				},
				[5]={
					limit={
						[1]={
							[1]=5,
							[2]=5
						}
					},
					text="Grants Summon Harbinger of Storms Skill"
				},
				[6]={
					limit={
						[1]={
							[1]=6,
							[2]=6
						}
					},
					text="Grants Summon Harbinger of Brutality Skill"
				},
				[7]={
					limit={
						[1]={
							[1]=7,
							[2]=7
						}
					},
					text="Grants Summon Greater Harbinger of the Arcane Skill"
				},
				[8]={
					limit={
						[1]={
							[1]=8,
							[2]=8
						}
					},
					text="Grants Summon Greater Harbinger of Time Skill"
				},
				[9]={
					limit={
						[1]={
							[1]=9,
							[2]=9
						}
					},
					text="Grants Summon Greater Harbinger of Focus Skill"
				},
				[10]={
					limit={
						[1]={
							[1]=10,
							[2]=10
						}
					},
					text="Grants Summon Greater Harbinger of Directions Skill"
				},
				[11]={
					limit={
						[1]={
							[1]=11,
							[2]=11
						}
					},
					text="Grants Summon Greater Harbinger of Storms Skill"
				},
				[12]={
					limit={
						[1]={
							[1]=12,
							[2]=12
						}
					},
					text="Grants Summon Greater Harbinger of Brutality Skill"
				}
			}
		},
		stats={
			[1]="local_display_summon_harbinger_x_on_equip"
		}
	},
	[409]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Conductivity Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_conductivity_level"
		}
	},
	[410]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Frostbite Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_frostbite_level"
		}
	},
	[411]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Temporal Chains Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_temporal_chains_level"
		}
	},
	[412]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Haste Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_haste_level"
		}
	},
	[413]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Has an additional Implicit Mod"
				}
			}
		},
		stats={
			[1]="local_display_has_additional_implicit_mod"
		}
	},
	[414]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Clarity Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_clarity_level"
		}
	},
	[415]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Blood Sacrament Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_blood_sacrament_level"
		}
	},
	[416]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Vitality Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_vitality_level"
		}
	},
	[417]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Purity of Elements Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_purity_level"
		}
	},
	[418]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Gluttony of Elements Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_gluttony_of_elements_level"
		}
	},
	[419]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Assassin's Mark Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_critical_weakness_level"
		}
	},
	[420]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Wrath Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_wrath_level"
		}
	},
	[421]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Hatred Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_hatred_level"
		}
	},
	[422]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Anger Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_anger_level"
		}
	},
	[423]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Determination Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_determination_level"
		}
	},
	[424]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Grace Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_grace_level"
		}
	},
	[425]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Scorching Ray Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_scorching_ray_level"
		}
	},
	[426]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Discipline Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_discipline_level"
		}
	},
	[427]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Envy Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_level_X_envy"
		}
	},
	[428]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Reckoning Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_level_X_reckoning"
		}
	},
	[429]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Blight Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_blight_level"
		}
	},
	[430]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Sniper's Mark Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_projectile_weakness_level"
		}
	},
	[431]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Elemental Weakness Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_elemental_weakness_level"
		}
	},
	[432]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Doryani's Touch Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_doryanis_touch_level"
		}
	},
	[433]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Vulnerability Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_vulnerability_level"
		}
	},
	[434]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Death Aura Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_death_aura_level"
		}
	},
	[435]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Icestorm Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_icestorm_level"
		}
	},
	[436]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCreateLesserShrineCooldown"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Level 1 Create Lesser Shrine when you Kill an Enemy"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextCreateLesserShrineCooldown"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level 1 Create Lesser Shrine when you Kill an Enemy"
				}
			}
		},
		stats={
			[1]="local_display_cast_level_1_summon_lesser_shrine_on_kill_%"
		}
	},
	[437]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Consecrate when you deal a Critical Strike"
				}
			}
		},
		stats={
			[1]="local_display_cast_level_X_consecrate_on_crit"
		}
	},
	[438]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Shock Ground when Hit"
				}
			}
		},
		stats={
			[1]="local_display_cast_level_x_shock_ground_when_hit"
		}
	},
	[439]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Petrification Statue Skill"
				}
			}
		},
		stats={
			[1]="local_display_grant_level_x_petrification_statue"
		}
	},
	[440]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Triggers Level {0} Blinding Aura when Equipped"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_X_blinding_aura_skill_on_equip"
		}
	},
	[441]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Grants Level {0} Blood Offering Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_level_x_blood_offering_skill"
		}
	},
	[442]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Summon Doedre's Effigy Skill\nSocketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned\nHexes from Socketed Skills can apply 5 additional Curses\n20% less Effect of Curses from Socketed Hex Skills"
				}
			}
		},
		stats={
			[1]="local_display_grants_level_x_curse_pillar_skil_and_20%_less_curse_effect"
		}
	},
	[443]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Summon Doedre's Effigy Skill\nSocketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned\nHexes from Socketed Skills can apply 5 additional Curses"
				}
			}
		},
		stats={
			[1]="local_display_grants_level_x_curse_pillar_skill"
		}
	},
	[444]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Grants Level {0} Wintertide Brand Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_level_x_wintertide_brand"
		}
	},
	[445]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Intimidating Cry Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_abyssal_cry_level"
		}
	},
	[446]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Precision Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_accuracy_crits_aura_level"
		}
	},
	[447]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Aspect of the Avian Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_bird_aspect_level"
		}
	},
	[448]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Bone Armour Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_bone_armour"
		}
	},
	[449]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Brandsurge Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_brand_detonate_level"
		}
	},
	[450]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Call of Steel"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_call_of_steel"
		}
	},
	[451]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Aspect of the Cat Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_cat_aspect_level"
		}
	},
	[452]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Aspect of the Crab Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_crab_aspect_level"
		}
	},
	[453]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Grants Level {0} Dash Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_dash_level"
		}
	},
	[454]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Death Wish Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_death_wish_level"
		}
	},
	[455]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Decoy Totem Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_decoy_totem_level"
		}
	},
	[456]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Grants Level {0} Embrace Madness Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_embrace_madness_level"
		}
	},
	[457]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Enduring Cry Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_enduring_cry_level"
		}
	},
	[458]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Herald of Agony Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_herald_of_agony_level"
		}
	},
	[459]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Herald of Ash Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_herald_of_ash_level"
		}
	},
	[460]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Herald of Ice Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_herald_of_ice_level"
		}
	},
	[461]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Herald of Purity Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_herald_of_purity_level"
		}
	},
	[462]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Herald of Thunder Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_herald_of_thunder_level"
		}
	},
	[463]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Intimidating Cry Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_intimidating_cry_level"
		}
	},
	[464]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Lightning Warp Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_lightning_warp_level"
		}
	},
	[465]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Malevolence Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_malevolence_level"
		}
	},
	[466]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Tawhoa's Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_mirage_chieftain"
		}
	},
	[467]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Pride Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_pride_level"
		}
	},
	[468]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Rallying Cry Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_rallying_cry_level"
		}
	},
	[469]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Smite Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_smite_level"
		}
	},
	[470]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Aspect of the Spider Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_spider_aspect_level"
		}
	},
	[471]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Grants Level {0} Unhinge Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_unhinge_level"
		}
	},
	[472]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Vaal Impurity of Fire Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_vaal_impurity_of_fire_level"
		}
	},
	[473]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Vaal Impurity of Ice Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_vaal_impurity_of_ice_level"
		}
	},
	[474]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Vaal Impurity of Lightning Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_vaal_impurity_of_lightning_level"
		}
	},
	[475]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Grants Level {} Thirst for Blood Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_vampiric_icon_level"
		}
	},
	[476]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Zealotry Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_skill_zealotry_level"
		}
	},
	[477]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_20_summon_spectral_wolf_on_crit_with_this_weapon_%_chance"
		}
	},
	[478]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Darktongue's Kiss when you Cast a Curse Skill"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_X_darktongue_kiss_on_curse"
		}
	},
	[479]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Void Gaze when you use a Skill"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_X_void_gaze_on_skill_use"
		}
	},
	[480]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Lightning Warp on Hit with this Weapon"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_x_lightning_warp_on_hit_with_this_weapon"
		}
	},
	[481]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Storm Cascade when you Attack"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_x_storm_cascade_on_attack"
		}
	},
	[482]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Queen's Demand Skill"
				}
			}
		},
		stats={
			[1]="local_display_grants_level_X_queens_demand_skill"
		}
	},
	[483]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=3,
							[2]=3
						}
					},
					text="Triggers Level 20 Spectral Spirits when Equipped"
				}
			}
		},
		stats={
			[1]="base_number_of_essence_spirits_allowed"
		}
	},
	[484]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Trigger Socketed Spells on Killing a Shocked Enemy"
				}
			}
		},
		stats={
			[1]="cast_linked_spells_on_shocked_enemy_kill_%"
		}
	},
	[485]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Socketed Minion Spells on Kill with this Weapon\nMinion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses"
				},
				[2]={
					limit={
						[1]={
							[1]=0,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Socketed Minion Spells on Kill with this Weapon\nMinion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses"
				}
			}
		},
		stats={
			[1]="cast_socketed_minion_skills_on_bow_kill_%"
		}
	},
	[486]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUpfrontCost"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Socketed Spells when you Spend at least {0} Mana on an\nUpfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown"
				},
				[2]={
					[1]={
						k="canonical_line",
						v="canonical"
					},
					[2]={
						k="_stat",
						v=2
					},
					[3]={
						k="reminderstring",
						v="ReminderTextUpfrontCost"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{1}% chance to Trigger Socketed Spells when you Spend at least {0} Mana on an\nUpfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown"
				}
			}
		},
		stats={
			[1]="cast_socketed_spells_on_X_mana_spent",
			[2]="cast_socketed_spells_on_mana_spent_%_chance"
		}
	},
	[487]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown"
				}
			}
		},
		stats={
			[1]="chance_to_trigger_socketed_bow_skill_on_bow_attack_%"
		}
	},
	[488]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark"
				}
			}
		},
		stats={
			[1]="curse_on_hit_level_assassins_mark"
		}
	},
	[489]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark"
				}
			}
		},
		stats={
			[1]="curse_on_hit_level_poachers_mark"
		}
	},
	[490]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark"
				}
			}
		},
		stats={
			[1]="curse_on_hit_level_poachers_mark_bypass_hexproof"
		}
	},
	[491]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Warlords's Mark when you Hit a Rare or Unique Enemy and have no Mark"
				}
			}
		},
		stats={
			[1]="curse_on_hit_level_warlords_mark"
		}
	},
	[492]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Triggers Level {0} Abberath's Fury when Equipped"
				}
			}
		},
		stats={
			[1]="display_abberaths_hooves_skill_level"
		}
	},
	[493]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Fire Burst on Kill"
				}
			}
		},
		stats={
			[1]="display_cast_fire_burst_on_kill"
		}
	},
	[494]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Level 20 Arcane Wake after Spending a total of 200 Mana"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Level 20 Arcane Wake after Spending a total of 200 Mana"
				}
			}
		},
		stats={
			[1]="display_trigger_arcane_wake_after_spending_200_mana_%_chance"
		}
	},
	[495]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Bone Nova when you Hit a Bleeding Enemy"
				}
			}
		},
		stats={
			[1]="local_display_attack_with_level_X_bone_nova_on_bleeding_enemy_kill"
		}
	},
	[496]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Trigger Level 20 Animate Weapon on Kill"
				}
			}
		},
		stats={
			[1]="local_display_cast_animate_weapon_on_kill_%_chance"
		}
	},
	[497]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Triggers Level {0} Cold Aegis when Equipped"
				}
			}
		},
		stats={
			[1]="local_display_cast_cold_aegis_on_gain_skill"
		}
	},
	[498]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Triggers Level {0} Elemental Aegis when Equipped"
				}
			}
		},
		stats={
			[1]="local_display_cast_elemental_aegis_on_gain_skill"
		}
	},
	[499]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Triggers Level {0} Fire Aegis when Equipped"
				}
			}
		},
		stats={
			[1]="local_display_cast_fire_aegis_on_gain_skill"
		}
	},
	[500]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Triggers Level {0} Lightning Aegis when Equipped"
				}
			}
		},
		stats={
			[1]="local_display_cast_lightning_aegis_on_gain_skill"
		}
	},
	[501]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Lightning Bolt when you deal a Critical Strike"
				}
			}
		},
		stats={
			[1]="local_display_cast_lightning_on_critical_strike"
		}
	},
	[502]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Triggers Level {0} Physical Aegis when Equipped"
				}
			}
		},
		stats={
			[1]="local_display_cast_physical_aegis_on_gain_skill"
		}
	},
	[503]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Triggers Level {0} Primal Aegis when Allocated\nPrimal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill"
				}
			}
		},
		stats={
			[1]="local_display_cast_primal_aegis_on_gain_skill"
		}
	},
	[504]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Triggers Level {0} Summon Arbalists when Equipped"
				}
			}
		},
		stats={
			[1]="local_display_cast_summon_arbalists_on_gain_skill"
		}
	},
	[505]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Cast Level 20 Fire Burst on Hit"
				}
			}
		},
		stats={
			[1]="local_display_fire_burst_on_hit_%"
		}
	},
	[506]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Unseen Strike every 0.5 seconds while Phasing"
				}
			}
		},
		stats={
			[1]="local_display_grants_level_x_hidden_blade"
		}
	},
	[507]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Trigger Level 16 Molten Burst on Melee Hit"
				}
			}
		},
		stats={
			[1]="local_display_molten_burst_on_melee_hit_%"
		}
	},
	[508]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Trigger Level 1 Raise Spiders on Kill"
				}
			}
		},
		stats={
			[1]="local_display_raise_spider_on_kill_%_chance"
		}
	},
	[509]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0}% chance to Trigger Level 8 Summon Raging Spirit on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Trigger Level 8 Summon Raging Spirit on Kill"
				}
			}
		},
		stats={
			[1]="local_display_summon_raging_spirit_on_kill_%"
		}
	},
	[510]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% Chance to Trigger Level 18 Summon Spectral Wolf on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Level 18 Summon Spectral Wolf on Kill"
				}
			}
		},
		stats={
			[1]="local_display_summon_wolf_on_kill_%"
		}
	},
	[511]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Commandment of Inferno on Critical Strike"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Commandment of Inferno on Critical Strike"
				}
			}
		},
		stats={
			[1]="local_display_trigger_commandment_of_inferno_on_crit_%"
		}
	},
	[512]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Triggers Level {0} Corpse Walk when Equipped"
				}
			}
		},
		stats={
			[1]="local_display_trigger_corpse_walk_on_equip_level"
		}
	},
	[513]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Contaminate when you Kill an Enemy"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_x_create_fungal_ground_on_kill"
		}
	},
	[514]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Triggers Level {0} Death Walk when Equipped"
				}
			}
		},
		stats={
			[1]="local_display_trigger_death_walk_on_equip_level"
		}
	},
	[515]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="10% Chance to Trigger Level 10 Summon Spectral Wolf on Kill"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_18_summon_spectral_wolf_on_kill_10%_chance"
		}
	},
	[516]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Level 1 Blood Rage when you Kill an Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Level 1 Blood Rage when you Kill an Enemy"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_1_blood_rage_on_kill_chance_%"
		}
	},
	[517]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_20_animate_guardian_weapon_on_guardian_kill_%_chance"
		}
	},
	[518]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_20_animate_guardian_weapon_on_weapon_kill_%_chance"
		}
	},
	[519]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_20_shade_form_on_skill_use_%"
		}
	},
	[520]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Trigger Level 20 Shade Form when Hit"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0}% chance to Trigger Level 20 Shade Form when Hit"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_20_shade_form_when_hit_%"
		}
	},
	[521]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level 20 Twister when you gain Avian's Might or Avian's Flight"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_20_tornado_when_you_gain_avians_flight_or_avians_might_%"
		}
	},
	[522]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_X_assassins_mark_when_you_hit_rare_or_unique_enemy"
		}
	},
	[523]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Queen's Demand can Trigger Level {0} Flames of Judgement"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_X_atziri_flameblast"
		}
	},
	[524]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Queen's Demand can Trigger Level {0} Storm of Judgement"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_X_atziri_storm_call"
		}
	},
	[525]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Trigger Level {0} Feast of Flesh every 5 seconds"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_X_feast_of_flesh_every_5_seconds"
		}
	},
	[526]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Trigger Level {0} Bone Offering, Flesh Offering or Spirit Offering every 5 seconds\nOffering Skills Triggered this way also affect you"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_X_offering_every_5_seconds"
		}
	},
	[527]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_X_poachers_mark_when_you_hit_rare_or_unique_enemy"
		}
	},
	[528]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Shield Shatter when you Block"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_X_shield_shatter_on_block"
		}
	},
	[529]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Warlord's Mark when you Hit a Rare or Unique Enemy and have no Mark"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_X_warlords_mark_when_you_hit_rare_or_unique_enemy"
		}
	},
	[530]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Trigger Level {0} Elemental Warding on Melee Hit while Cursed"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_x_curse_nova_on_hit_while_cursed"
		}
	},
	[531]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Fiery Impact on Melee Hit with this Weapon"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_x_fiery_impact_on_melee_hit_with_this_weapon"
		}
	},
	[532]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {} Flame Dash when you use a Socketed Skill"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_x_flame_dash_when_you_use_a_socketed_skill"
		}
	},
	[533]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Gore Shockwave on Melee Hit if you have at least 150 Strength"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_x_gore_shockwave_on_melee_hit_with_atleast_150_strength"
		}
	},
	[534]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Icicle Burst when you Hit a Frozen Enemy"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_x_icicle_nova_on_hit_vs_frozen_enemy"
		}
	},
	[535]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Trigger Level {0} Intimidating Cry when you lose Cat's Stealth"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_x_intimidating_cry_when_you_lose_cats_stealth"
		}
	},
	[536]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Rain of Arrows when you Attack with a Bow"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_x_rain_of_arrows_on_bow_attack"
		}
	},
	[537]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Triggers Level {0} Reflection when Equipped"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_x_reflection_skill_on_equip"
		}
	},
	[538]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Trigger Level {0} Fog of War when your Trap is triggered"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_x_smoke_cloud_on_trap_triggered"
		}
	},
	[539]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Spirit Burst when you Use a Skill while you have a Spirit Charge"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_x_spirit_burst_on_skill_use_if_have_spirit_charge"
		}
	},
	[540]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Stalking Pustule on Kill"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_x_stalking_pustule_on_kill"
		}
	},
	[541]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Summon Phantasm Skill when you Consume a corpse"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_x_summon_phantasm_on_corpse_consume"
		}
	},
	[542]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Consumes a Void Charge to Trigger Level {0} Void Shot when you fire Arrows with a Non-Triggered Skill"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_x_void_shot_on_arrow_fire_while_you_have_void_arrow"
		}
	},
	[543]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Summon Taunting Contraption when you use a Flask"
				}
			}
		},
		stats={
			[1]="local_display_trigger_summon_taunting_contraption_on_flask_use"
		}
	},
	[544]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0}% chance to Trigger Socketed Curse Skill when you cast a Curse Skill, with a 0.25 second Cooldown"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Socketed Curse Skill when you cast a Curse Skill, with a 0.25 second Cooldown"
				}
			}
		},
		stats={
			[1]="local_display_trigger_socketed_curses_on_casting_curse_%_chance"
		}
	},
	[545]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Level 20 Glimpse of Eternity when Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Level 20 Glimpse of Eternity when Hit"
				}
			}
		},
		stats={
			[1]="local_display_trigger_temporal_anomaly_when_hit_%_chance"
		}
	},
	[546]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Trigger Level 20 Tentacle Whip on Kill"
				}
			}
		},
		stats={
			[1]="local_display_trigger_tentacle_smash_on_kill_%_chance"
		}
	},
	[547]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Trigger Level 20 Summon Volatile Anomaly on Kill"
				}
			}
		},
		stats={
			[1]="local_display_trigger_void_sphere_on_kill_%_chance"
		}
	},
	[548]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Intimidating Cry on Hit"
				}
			}
		},
		stats={
			[1]="local_display_use_level_X_abyssal_cry_on_hit"
		}
	},
	[549]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown\nSocketed Lightning Spells have no Cost if Triggered"
				},
				[2]={
					limit={
						[1]={
							[1]=0,
							[2]=99
						}
					},
					text="{0}% chance to Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown\nSocketed Lightning Spells have no Cost if Triggered"
				}
			}
		},
		stats={
			[1]="local_unique_attacks_cast_socketed_lightning_spells_%"
		}
	},
	[550]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown"
				}
			}
		},
		stats={
			[1]="local_unique_cast_socketed_cold_skills_on_melee_critical_strike"
		}
	},
	[551]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a 1 second Cooldown"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger a Socketed Bow Skill when you Cast a Spell while\nwielding a Bow, with a 1 second Cooldown"
				}
			}
		},
		stats={
			[1]="trigger_socketed_bow_skills_on_spell_cast_while_wielding_a_bow_%"
		}
	},
	[552]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown"
				}
			}
		},
		stats={
			[1]="trigger_socketed_spell_on_attack_%"
		}
	},
	[553]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Trigger a Socketed Spell on Using a Skill, with a {0} second Cooldown\nSpells Triggered this way have 150% more Cost"
				}
			}
		},
		stats={
			[1]="local_weapon_trigger_socketed_spell_on_skill_use_display_cooldown_ms"
		}
	},
	[554]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger a Socketed Spell on Using a Skill, with a 8 second Cooldown\nSpells Triggered this way have 150% more Cost"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown\nSpells Triggered this way have 150% more Cost"
				}
			}
		},
		stats={
			[1]="trigger_socketed_spell_on_skill_use_%"
		}
	},
	[555]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown"
				}
			}
		},
		stats={
			[1]="trigger_socketed_spells_when_you_focus_%"
		}
	},
	[556]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Trigger Level {0} Toxic Rain when you Attack with a Bow"
				}
			}
		},
		stats={
			[1]="local_display_trigger_level_x_toxic_rain_on_bow_attack"
		}
	},
	[557]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Other Aegis Skills are Disabled"
				}
			}
		},
		stats={
			[1]="your_aegis_skills_except_primal_are_disabled"
		}
	},
	[558]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="{0:+d} to Maximum Charges"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="{0:+d} to Maximum Charges. -1 to this value when used"
				}
			}
		},
		stats={
			[1]="local_extra_max_charges",
			[2]="local_flask_consume_extra_max_charges_when_used"
		}
	},
	[559]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Charges"
				}
			}
		},
		stats={
			[1]="local_max_charges_+%"
		}
	},
	[560]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Recharges {0} Charge when you Consume an Ignited corpse"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Recharges {0} Charges when you Consume an Ignited corpse"
				}
			}
		},
		stats={
			[1]="local_flask_gain_X_charges_on_consuming_ignited_corpse"
		}
	},
	[561]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Gain {0} Charge when you are Hit by an Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Gain {0} Charges when you are Hit by an Enemy"
				}
			}
		},
		stats={
			[1]="local_flask_gain_X_charges_when_hit"
		}
	},
	[562]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Recharges {0} Charge when you deal a Critical Strike"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Recharges {0} Charges when you deal a Critical Strike"
				}
			}
		},
		stats={
			[1]="local_recharge_on_crit"
		}
	},
	[563]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Flask Charge when you deal a Critical Strike"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Flask Charge when you deal a Critical Strike"
				}
			}
		},
		stats={
			[1]="local_recharge_on_crit_%"
		}
	},
	[564]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Recharges {0} Charge when you Kill a Demon"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Recharges {0} Charges when you Kill a Demon"
				}
			}
		},
		stats={
			[1]="local_recharge_on_demon_killed"
		}
	},
	[565]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Recharges {0} Charge when you take a Critical Strike"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Recharges {0} Charges when you take a Critical Strike"
				}
			}
		},
		stats={
			[1]="local_recharge_on_take_crit"
		}
	},
	[566]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Charge Recovery"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Charge Recovery"
				}
			}
		},
		stats={
			[1]="local_charges_added_+%"
		}
	},
	[567]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="{0}% increased Charges per use"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="{0}% reduced Charges per use"
				},
				[3]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="{0}% increased Charges per use. -1% to this value when used"
				},
				[4]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="{0}% reduced Charges per use. -1% to this value when used"
				}
			}
		},
		stats={
			[1]="local_charges_used_+%",
			[2]="local_flask_consume_charges_used_+%_when_used"
		}
	},
	[568]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Loses all Charges when you enter a new area"
				}
			}
		},
		stats={
			[1]="local_flask_lose_all_charges_on_entering_new_area"
		}
	},
	[569]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Life Recovered"
				}
			}
		},
		stats={
			[1]="local_flask_life_to_recover"
		}
	},
	[570]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Life Recovered"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Life Recovered"
				}
			}
		},
		stats={
			[1]="local_flask_life_to_recover_+%"
		}
	},
	[571]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Grants {0}% of Life Recovery to Minions"
				}
			}
		},
		stats={
			[1]="local_flask_minion_heal_%"
		}
	},
	[572]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLifeFlasksStillRemovedOnFullLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Life Recovery from Flasks also applies to Energy Shield during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_life_recovery_from_flasks_also_recovers_energy_shield"
		}
	},
	[573]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Mana Recovered"
				}
			}
		},
		stats={
			[1]="local_flask_mana_to_recover"
		}
	},
	[574]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Recovered"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Recovered"
				}
			}
		},
		stats={
			[1]="local_flask_mana_to_recover_+%"
		}
	},
	[575]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Amount Recovered"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Amount Recovered"
				}
			}
		},
		stats={
			[1]="local_flask_amount_to_recover_+%"
		}
	},
	[576]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Recovery rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Recovery rate"
				}
			}
		},
		stats={
			[1]="local_flask_recovery_speed_+%"
		}
	},
	[577]={
		lang={
			English={
				[1]={
					[1]={
						k="deciseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} seconds of Recovery"
				}
			}
		},
		stats={
			[1]="local_flask_deciseconds_to_recover"
		}
	},
	[578]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="{0}% increased Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="{0}% reduced Duration"
				},
				[3]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="{0}% increased Duration. -1% to this value when used"
				},
				[4]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="{0}% reduced Duration. -1% to this value when used"
				}
			}
		},
		stats={
			[1]="local_flask_duration_+%",
			[2]="local_flask_consume_flask_duration_+%_when_used"
		}
	},
	[579]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Duration"
				}
			}
		},
		stats={
			[1]="local_flask_duration_+%_final"
		}
	},
	[580]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Recovery if used while on Low Life"
				}
			}
		},
		stats={
			[1]="local_flask_amount_to_recover_+%_when_on_low_life"
		}
	},
	[581]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Instant Recovery when on Low Life"
				}
			}
		},
		stats={
			[1]="local_flask_recover_instantly_when_on_low_life"
		}
	},
	[582]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0}% of Recovery applied Instantly"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Instant Recovery"
				}
			}
		},
		stats={
			[1]="local_flask_recovery_amount_%_to_recover_instantly"
		}
	},
	[583]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDebilitate"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Debilitate nearby Enemies for {0} Seconds when Flask Effect ends"
				}
			}
		},
		stats={
			[1]="local_flask_debilitate_nearby_enemies_for_X_seconds_when_flask_effect_ends"
		}
	},
	[584]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Flask effect is removed when Hit by a Player"
				}
			}
		},
		stats={
			[1]="local_flask_effect_ends_when_hit_by_player"
		}
	},
	[585]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFlaskNoQueue"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Flask effect is not removed when Unreserved Mana is Filled\nFlask effect does not Queue"
				}
			}
		},
		stats={
			[1]="local_flask_effect_not_removed_at_full_mana"
		}
	},
	[586]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Mana Recovery occurs instantly at the end of the Flask effect"
				}
			}
		},
		stats={
			[1]="local_flask_mana_recovery_occurs_instantly_at_end_of_flask_effect"
		}
	},
	[587]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Instant Recovery"
				}
			}
		},
		stats={
			[1]="local_flask_recovers_instantly"
		}
	},
	[588]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Flask Effect is removed when Ward Breaks"
				}
			}
		},
		stats={
			[1]="local_flask_remove_effect_when_ward_breaks"
		}
	},
	[589]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Recover {0}% of Life at the end of the Flask Effect"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Recover Full Life at the end of the Flask Effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_recover_%_maximum_life_when_effect_reaches_duration"
		}
	},
	[590]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Removes {0}% of Mana Recovered from Life when used"
				}
			}
		},
		stats={
			[1]="local_flask_removes_%_of_mana_recovery_from_life_on_use"
		}
	},
	[591]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Removes {0}% of Life Recovered from Life when used"
				}
			}
		},
		stats={
			[1]="local_flask_removes_%_of_life_recovery_from_life_on_use"
		}
	},
	[592]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Removes {0}% of Life Recovered from Mana when used"
				}
			}
		},
		stats={
			[1]="local_flask_removes_%_of_life_recovery_from_mana_on_use"
		}
	},
	[593]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Removes {0}% of your maximum Energy Shield on use"
				}
			}
		},
		stats={
			[1]="local_flask_removes_%_maximum_energy_shield_on_use"
		}
	},
	[594]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You take {0}% of your maximum Life as Chaos Damage on use"
				}
			}
		},
		stats={
			[1]="local_flask_deals_%_maximum_life_as_chaos_damage_on_use"
		}
	},
	[595]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=100
						}
					},
					text="Recover {0}% of Life on use"
				},
				[2]={
					limit={
						[1]={
							[1]=101,
							[2]="#"
						}
					},
					text="Recover Full Life on use"
				}
			}
		},
		stats={
			[1]="local_unique_flask_instantly_recovers_%_maximum_life"
		}
	},
	[596]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Maximum Life taken as Chaos Damage per second"
				}
			}
		},
		stats={
			[1]="local_unique_flask_chaos_damage_%_of_maximum_life_to_deal_per_minute_while_healing"
		}
	},
	[597]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextConsecratedGround"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Creates Consecrated Ground on Use"
				}
			}
		},
		stats={
			[1]="local_consecrate_ground_on_flask_use_radius"
		}
	},
	[598]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChilledGround"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Creates Chilled Ground on Use"
				}
			}
		},
		stats={
			[1]="local_flask_chilled_ground_on_flask_use_radius"
		}
	},
	[599]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=200,
							[2]=200
						}
					},
					text="Consecrated Ground created by this Flask has Tripled Radius"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Consecrated Ground created by this Flask has Doubled Radius"
				},
				[3]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Radius of Consecrated Ground created by this Flask"
				}
			}
		},
		stats={
			[1]="local_flask_area_of_consecrated_ground_+%"
		}
	},
	[600]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Consumes Maximum Charges to use"
				}
			}
		},
		stats={
			[1]="local_flask_consumes_max_charges_on_use"
		}
	},
	[601]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Consumes 1 Endurance Charge on use"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]=99
						}
					},
					text="Consumes {0} Endurance Charges on use"
				},
				[3]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Consumes Endurance Charges on use"
				}
			}
		},
		stats={
			[1]="local_flask_consumes_x_endurance_charges_on_use"
		}
	},
	[602]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Consumes 1 Frenzy Charge on use"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]=99
						}
					},
					text="Consumes {0} Frenzy Charges on use"
				},
				[3]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Consumes Frenzy Charges on use"
				}
			}
		},
		stats={
			[1]="local_flask_consumes_x_frenzy_charges_on_use"
		}
	},
	[603]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Consumes 1 Power Charge on use"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]=99
						}
					},
					text="Consumes {0} Power Charges on use"
				},
				[3]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Consumes Power Charges on use"
				}
			}
		},
		stats={
			[1]="local_flask_consumes_x_power_charges_on_use"
		}
	},
	[604]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Vaal Souls equal to Charges Consumed when used"
				}
			}
		},
		stats={
			[1]="local_flask_gain_charges_consumed_as_vaal_souls_on_use"
		}
	},
	[605]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Gain {0} Endurance Charge on use"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Gain {0} Endurance Charges on use"
				}
			}
		},
		stats={
			[1]="local_flask_gain_endurance_charges_on_use"
		}
	},
	[606]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Gain {0} Frenzy Charge on use"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Gain {0} Frenzy Charges on use"
				}
			}
		},
		stats={
			[1]="local_flask_gain_frenzy_charges_on_use"
		}
	},
	[607]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Gain {0} Power Charge on use"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Gain {0} Power Charges on use"
				}
			}
		},
		stats={
			[1]="local_flask_gain_power_charges_on_use"
		}
	},
	[608]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Gain Onslaught for {0} second per Frenzy Charge on use"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Gain Onslaught for {0} seconds per Frenzy Charge on use"
				}
			}
		},
		stats={
			[1]="local_flask_gain_x_seconds_of_onslaught_per_frenzy_charge"
		}
	},
	[609]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0} Vaal Souls on use"
				}
			}
		},
		stats={
			[1]="local_flask_gain_x_vaal_souls_on_use"
		}
	},
	[610]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextAll3Exposures"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used"
				}
			}
		},
		stats={
			[1]="local_flask_inflict_fire_cold_lightning_exposure_on_nearby_enemies_on_use"
		}
	},
	[611]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Recover {0}% of Life per Endurance Charge on use\nLose all Endurance Charges on use"
				}
			}
		},
		stats={
			[1]="local_flask_lose_all_endurance_charges_and_recover_%_life_for_each_on_use"
		}
	},
	[612]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextTaunt"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Taunts nearby Enemies on use"
				}
			}
		},
		stats={
			[1]="local_flask_taunt_enemies_on_use_radius"
		}
	},
	[613]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKnockback"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Knocks Back Enemies in an Area when you use a Flask"
				}
			}
		},
		stats={
			[1]="local_flask_use_causes_area_knockback"
		}
	},
	[614]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to cause Enemies to Flee on use"
				}
			}
		},
		stats={
			[1]="local_flask_use_causes_monster_flee_chance_%"
		}
	},
	[615]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSmokeCloud"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Creates a Smoke Cloud on Use"
				}
			}
		},
		stats={
			[1]="local_smoke_ground_on_flask_use_radius"
		}
	},
	[616]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Removes Curses on use"
				}
			}
		},
		stats={
			[1]="local_flask_remove_curses_on_use"
		}
	},
	[617]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Recover an additional {0}% of Flask's Life Recovery Amount over 10 seconds if used while not on Full Life"
				}
			}
		},
		stats={
			[1]="local_flask_additional_x%_life_recovery_per_second_over_10_seconds_if_not_on_full_life"
		}
	},
	[618]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Immunity to Bleeding for 4 seconds if used while Bleeding\nGrants Immunity to Corrupted Blood for 4 seconds if used while affected by Corrupted Blood"
				}
			}
		},
		stats={
			[1]="local_flask_bleeding_immunity_if_bleeding_and_remove_corrupted_blood"
		}
	},
	[619]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Immunity to Bleeding for {0} seconds if used while Bleeding\nGrants Immunity to Corrupted Blood for {0} seconds if used while affected by Corrupted Blood"
				}
			}
		},
		stats={
			[1]="local_flask_bleeding_immunity_if_bleeding_and_remove_corrupted_blood_s"
		}
	},
	[620]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Immunity to Chill for 4 seconds if used while Chilled\nGrants Immunity to Freeze for 4 seconds if used while Frozen"
				}
			}
		},
		stats={
			[1]="local_flask_chill_or_freeze_immunity_if_chilled_or_frozen"
		}
	},
	[621]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Immunity to Chill for {0} seconds if used while Chilled\nGrants Immunity to Freeze for {0} seconds if used while Frozen"
				}
			}
		},
		stats={
			[1]="local_flask_chill_or_freeze_immunity_if_chilled_or_frozen_s"
		}
	},
	[622]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Immunity to Ignite for 4 seconds if used while Ignited\nRemoves all Burning when used"
				}
			}
		},
		stats={
			[1]="local_flask_ignite_immunity_if_ignited_and_remove_burning"
		}
	},
	[623]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Immunity to Ignite for {0} seconds if used while Ignited\nRemoves all Burning when used"
				}
			}
		},
		stats={
			[1]="local_flask_ignite_immunity_if_ignited_and_remove_burning_s"
		}
	},
	[624]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Immunity to Hinder for {0} seconds if used while Hindered"
				}
			}
		},
		stats={
			[1]="local_flask_immune_to_hinder_for_x_seconds_if_hindered"
		}
	},
	[625]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Immunity to Maim for {0} seconds if used while Maimed"
				}
			}
		},
		stats={
			[1]="local_flask_immune_to_maim_for_x_seconds_if_maimed"
		}
	},
	[626]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Immunity to Poison for 4 seconds if used while Poisoned"
				}
			}
		},
		stats={
			[1]="local_flask_poison_immunity_if_poisoned"
		}
	},
	[627]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Immunity to Poison for {0} seconds if used while Poisoned"
				}
			}
		},
		stats={
			[1]="local_flask_poison_immunity_if_poisoned_s"
		}
	},
	[628]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Immunity to Shock for 4 seconds if used while Shocked"
				}
			}
		},
		stats={
			[1]="local_flask_shock_immunity_if_shocked"
		}
	},
	[629]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Immunity to Shock for {0} seconds if used while Shocked"
				}
			}
		},
		stats={
			[1]="local_flask_shock_immunity_if_shocked_s"
		}
	},
	[630]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextHinderVariableEffect"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hinders nearby Enemies with {0}% reduced Movement Speed if used while not on Full Life"
				}
			}
		},
		stats={
			[1]="local_flask_hinder_nearby_enemies_%_for_4_seconds_if_not_on_full_life"
		}
	},
	[631]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextHinderVariableEffect"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hinders nearby Enemies with {0}% reduced Movement Speed if used while not on Full Mana"
				}
			}
		},
		stats={
			[1]="local_flask_hinder_nearby_enemies_%_for_4_seconds_if_not_on_full_mana"
		}
	},
	[632]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Removes Frozen and Chilled on use"
				}
			}
		},
		stats={
			[1]="local_flask_dispels_freeze_and_chill"
		}
	},
	[633]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adapt to each Element on use"
				}
			}
		},
		stats={
			[1]="local_flask_adapt_each_element"
		}
	},
	[634]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immunity to Ignite during Flask effect\nRemoves Burning on use"
				}
			}
		},
		stats={
			[1]="local_flask_dispels_burning_and_ignite_immunity_during_effect"
		}
	},
	[635]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Restores Ward on use"
				}
			}
		},
		stats={
			[1]="local_flask_restore_ward"
		}
	},
	[636]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="An Enemy Writhing Worms escape the Flask when used\nWrithing Worms are destroyed when Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="{0} Enemy Writhing Worms escape the Flask when used\nWrithing Worms are destroyed when Hit"
				}
			}
		},
		stats={
			[1]="local_number_of_bloodworms_to_spawn_on_flask_use"
		}
	},
	[637]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Used when an adjacent Flask is used"
				}
			}
		},
		stats={
			[1]="local_flask_use_on_adjacent_flask_use"
		}
	},
	[638]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Used when you start Bleeding"
				}
			}
		},
		stats={
			[1]="local_flask_use_on_affected_by_bleed"
		}
	},
	[639]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Used when you become Chilled"
				}
			}
		},
		stats={
			[1]="local_flask_use_on_affected_by_chill"
		}
	},
	[640]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Used when you become Frozen"
				}
			}
		},
		stats={
			[1]="local_flask_use_on_affected_by_freeze"
		}
	},
	[641]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Used when you become Ignited"
				}
			}
		},
		stats={
			[1]="local_flask_use_on_affected_by_ignite"
		}
	},
	[642]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Used when you become Poisoned"
				}
			}
		},
		stats={
			[1]="local_flask_use_on_affected_by_poison"
		}
	},
	[643]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Used when you become Shocked"
				}
			}
		},
		stats={
			[1]="local_flask_use_on_affected_by_shock"
		}
	},
	[644]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Used when you Block"
				}
			}
		},
		stats={
			[1]="local_flask_use_on_damage_blocked"
		}
	},
	[645]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Reused at the end of this Flask's effect"
				}
			}
		},
		stats={
			[1]="local_flask_use_on_flask_effect_ended"
		}
	},
	[646]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Used when Charges reach full"
				}
			}
		},
		stats={
			[1]="local_flask_use_on_full_charges"
		}
	},
	[647]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Used when you lose a Guard Skill Buff"
				}
			}
		},
		stats={
			[1]="local_flask_use_on_guard_skill_expired"
		}
	},
	[648]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Used when you Use a Guard Skill"
				}
			}
		},
		stats={
			[1]="local_flask_use_on_guard_skill_used"
		}
	},
	[649]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Used when you Hit a Rare or Unique Enemy, if not already in effect"
				}
			}
		},
		stats={
			[1]="local_flask_use_on_hitting_rare_unique_enemy_while_inactive"
		}
	},
	[650]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSavageHit"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Used when you take a Savage Hit"
				}
			}
		},
		stats={
			[1]="local_flask_use_on_taking_savage_hit"
		}
	},
	[651]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Used when you Use a Travel Skill"
				}
			}
		},
		stats={
			[1]="local_flask_use_on_travel_skill_used"
		}
	},
	[652]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Used when you use a Life Flask"
				}
			}
		},
		stats={
			[1]="local_flask_use_on_using_a_life_flask"
		}
	},
	[653]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="{0}% increased effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="{0}% reduced effect"
				},
				[3]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="{0}% increased effect. -1% to this value when used"
				},
				[4]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="{0}% reduced effect. -1% to this value when used"
				}
			}
		},
		stats={
			[1]="local_flask_effect_+%",
			[2]="local_flask_consume_flask_effect_+%_when_used"
		}
	},
	[654]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Armour during Flask effect"
				}
			}
		},
		stats={
			[1]="local_flask_armour_+%_while_healing"
		}
	},
	[655]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Evasion Rating during Flask effect"
				}
			}
		},
		stats={
			[1]="local_flask_evasion_+%_while_healing"
		}
	},
	[656]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Energy Shield during Flask effect"
				}
			}
		},
		stats={
			[1]="local_flask_energy_shield_+%_while_healing"
		}
	},
	[657]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ward during Flask effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ward during Flask effect"
				}
			}
		},
		stats={
			[1]="local_flask_ward_+%_during_effect"
		}
	},
	[658]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ward does not Break during Flask effect"
				}
			}
		},
		stats={
			[1]="local_flask_ward_does_not_break_during_effect"
		}
	},
	[659]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Adaptation Rating during Flask effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Adaptation Rating during Flask effect"
				}
			}
		},
		stats={
			[1]="local_flask_adaptation_rating_+%_during_effect"
		}
	},
	[660]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Adaptations apply to all Elemental Damage during Flask effect"
				}
			}
		},
		stats={
			[1]="local_flask_adaptations_apply_to_all_elements_during_effect"
		}
	},
	[661]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Accuracy Rating during Flask effect"
				}
			}
		},
		stats={
			[1]="local_flask_accuracy_rating_+%_during_effect"
		}
	},
	[662]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed during Flask effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed during Flask effect"
				}
			}
		},
		stats={
			[1]="local_flask_attack_speed_+%_while_healing"
		}
	},
	[663]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed during Flask effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed during Flask effect"
				}
			}
		},
		stats={
			[1]="local_flask_cast_speed_+%_while_healing"
		}
	},
	[664]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed during Flask effect"
				}
			}
		},
		stats={
			[1]="local_flask_movement_speed_+%_while_healing"
		}
	},
	[665]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Block and Stun Recovery during Flask effect"
				}
			}
		},
		stats={
			[1]="local_flask_stun_recovery_+%_while_healing"
		}
	},
	[666]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% additional Elemental Resistances during Flask effect"
				}
			}
		},
		stats={
			[1]="local_flask_resistances_+%_while_healing"
		}
	},
	[667]={
		lang={
			English={
				[1]={
					[1]={
						k="old_leech_percent",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Attack Damage Leeched as Life during Flask effect"
				}
			}
		},
		stats={
			[1]="old_do_not_use_local_flask_life_leech_%_while_healing"
		}
	},
	[668]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextEnergyShieldLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Spell Damage Leeched as Energy Shield during Flask effect"
				}
			}
		},
		stats={
			[1]="local_flask_energy_shield_leech_from_spell_damage_permyriad_while_healing"
		}
	},
	[669]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Attack Damage Leeched as Life during Flask effect"
				}
			}
		},
		stats={
			[1]="local_flask_life_leech_from_attack_damage_permyriad_while_healing"
		}
	},
	[670]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Attack Damage Leeched as Life during Flask effect"
				}
			}
		},
		stats={
			[1]="local_flask_life_leech_permyriad_while_healing"
		}
	},
	[671]={
		lang={
			English={
				[1]={
					[1]={
						k="old_leech_percent",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Attack Damage Leeched as Mana during Flask effect"
				}
			}
		},
		stats={
			[1]="old_do_not_use_local_flask_mana_leech_%_while_healing"
		}
	},
	[672]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Attack Damage Leeched as Mana during Flask effect"
				}
			}
		},
		stats={
			[1]="local_flask_mana_leech_permyriad_while_healing"
		}
	},
	[673]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKnockback"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Adds Knockback to Melee Attacks during Flask effect"
				}
			}
		},
		stats={
			[1]="local_flask_adds_knockback_while_healing"
		}
	},
	[674]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Damage from Hits taken as Cold Damage during Flask effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_physical_damage_taken_%_as_cold_while_healing"
		}
	},
	[675]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Physical Damage as Extra Cold Damage during effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_physical_damage_%_to_add_as_cold_while_healing"
		}
	},
	[676]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Chilled during Flask effect"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Chilled during Flask effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_avoid_chill_%_while_healing"
		}
	},
	[677]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Chaos Damage does not bypass Energy Shield during effect"
				}
			}
		},
		stats={
			[1]="local_unique_chaos_damage_does_not_bypass_energy_shield_during_flask_effect"
		}
	},
	[678]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Frozen during Flask effect"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Frozen during Flask effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_avoid_freeze_%_while_healing"
		}
	},
	[679]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLastBreath"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Last Breath when you Use a Skill during Flask Effect, for {0}% of Mana Cost"
				}
			}
		},
		stats={
			[1]="local_flask_life_gain_on_skill_use_%_mana_cost"
		}
	},
	[680]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Chilled during Flask Effect"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Chilled during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_avoid_chill_%_during_flask_effect"
		}
	},
	[681]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Frozen during Flask Effect"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Frozen during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_avoid_freeze_%_during_flask_effect"
		}
	},
	[682]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Ignited during Flask Effect"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Ignited during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_avoid_ignite_%_during_flask_effect"
		}
	},
	[683]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Shocked during Flask Effect"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Shocked during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_avoid_shock_%_during_flask_effect"
		}
	},
	[684]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Poison on Hit during Flask effect"
				}
			}
		},
		stats={
			[1]="local_chance_to_poison_on_hit_%_during_flask_effect"
		}
	},
	[685]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_additional_physical_damage_reduction_%"
		}
	},
	[686]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKnockback"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Adds Knockback during Flask effect"
				}
			}
		},
		stats={
			[1]="local_flask_adds_knockback_during_flask_effect"
		}
	},
	[687]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_area_of_effect_+%_during_flask_effect"
		}
	},
	[688]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% Chance to Avoid being Stunned during Flask Effect"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Stunned during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_avoid_stun_chance_%_during_flask_effect"
		}
	},
	[689]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot be Stunned during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_cannot_be_stunned_during_flask_effect"
		}
	},
	[690]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Freeze, Shock and Ignite during Flask effect"
				}
			}
		},
		stats={
			[1]="local_flask_chance_to_freeze_shock_ignite_%_while_healing"
		}
	},
	[691]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Chance against Enemies on Consecrated Ground during Effect"
				}
			}
		},
		stats={
			[1]="local_flask_critical_strike_chance_against_enemies_on_consecrated_ground_%_during_effect"
		}
	},
	[692]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance during Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_critical_strike_chance_+%_during_flask_effect"
		}
	},
	[693]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCullingStrike"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Culling Strike during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_culling_strike_during_flask_effect"
		}
	},
	[694]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Consecrated Ground created during Effect applies {0}% increased Damage taken to Enemies"
				}
			}
		},
		stats={
			[1]="local_flask_during_effect_enemy_damage_taken_+%_on_consecrated_ground"
		}
	},
	[695]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain 1 Endurance Charge per Second during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_gain_endurance_charge_per_second_during_flask_effect"
		}
	},
	[696]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immunity to Bleeding and Corrupted Blood during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_immune_to_bleeding_and_corrupted_blood_during_flask_effect"
		}
	},
	[697]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You are Immune to Damage during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_immune_to_damage"
		}
	},
	[698]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immunity to Freeze and Chill during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_immune_to_freeze_and_chill_during_flask_effect"
		}
	},
	[699]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immunity to Poison during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_immune_to_poison_during_flask_effect"
		}
	},
	[700]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immunity to Shock during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_immune_to_shock_during_flask_effect"
		}
	},
	[701]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Petrified during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_is_petrified"
		}
	},
	[702]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items found during Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rarity of Items found during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_item_found_rarity_+%_during_flask_effect"
		}
	},
	[703]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Life Leech is instant during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_life_leech_is_instant_during_flask_effect"
		}
	},
	[704]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage Taken from Hits is Leeched as Life during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_life_leech_on_damage_taken_%_permyriad_during_flask_effect"
		}
	},
	[705]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_life_regeneration_per_minute_%_during_flask_effect"
		}
	},
	[706]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot gain Mana during effect"
				}
			}
		},
		stats={
			[1]="local_flask_no_mana_recovery_during_effect"
		}
	},
	[707]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextNonDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Non-Damaging Ailments you inflict during Flask Effect"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextNonDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Non-Damaging Ailments you inflict during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_non_damaging_ailment_effect_+%_during_flask_effect"
		}
	},
	[708]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Skills fire an additional Projectile during Flask Effect"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Skills fire {0} additional Projectiles during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_number_of_additional_projectiles_during_flask_effect"
		}
	},
	[709]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Reflected Damage taken during Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Reflected Damage taken during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_reflect_damage_taken_+%_during_flask_effect"
		}
	},
	[710]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Cost of Skills during Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Cost of Skills during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_skill_mana_cost_+%_during_flask_effect"
		}
	},
	[711]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=60
						}
					},
					text="Gain {0} Vaal Soul Per Second during effect"
				},
				[2]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=61,
							[2]="#"
						}
					},
					text="Gain {0} Vaal Souls Per Second during effect"
				}
			}
		},
		stats={
			[1]="local_flask_vaal_souls_gained_per_minute_during_effect"
		}
	},
	[712]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Critical Strikes do not deal extra Damage during Flask effect"
				}
			}
		},
		stats={
			[1]="local_no_critical_strike_multiplier_during_flask_effect"
		}
	},
	[713]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Duration of Poisons you inflict during Flask effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Duration of Poisons you inflict during Flask effect"
				}
			}
		},
		stats={
			[1]="local_poison_duration_+%_during_flask_effect"
		}
	},
	[714]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Bleeding Duration on you during Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Bleeding Duration on you during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_self_bleed_duration_+%_during_flask_effect"
		}
	},
	[715]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Chill on you during Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Chill on you during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_self_chill_effect_+%_during_flask_effect"
		}
	},
	[716]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Curses on you during Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Curses on you during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_self_curse_effect_+%_during_flask_effect"
		}
	},
	[717]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Freeze Duration on you during Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Freeze Duration on you during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_self_freeze_duration_+%_during_flask_effect"
		}
	},
	[718]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ignite Duration on you during Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ignite Duration on you during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_self_ignite_duration_+%_during_flask_effect"
		}
	},
	[719]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Poison Duration on you during Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Poison Duration on you during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_self_poison_duration_+%_during_flask_effect"
		}
	},
	[720]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Shock on you during Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Shock on you during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_self_shock_effect_+%_during_flask_effect"
		}
	},
	[721]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Ward during Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Ward during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_unique_expedition_flask_ward_+%_final_during_flask_effect"
		}
	},
	[722]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaximumResistance"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to all maximum Elemental Resistances during Flask effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_additional_maximum_all_elemental_resistances_%_while_healing"
		}
	},
	[723]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage during Flask effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_block_%_while_healing"
		}
	},
	[724]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot gain Life during effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_cannot_recover_life_while_healing"
		}
	},
	[725]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Charges gained by Other Flasks during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_charges_gained_+%_during_flask_effect"
		}
	},
	[726]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier for Poison from Critical Strikes during Flask effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_critical_poison_dot_multiplier_+_during_flask_effect"
		}
	},
	[727]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance against Enemies on Consecrated Ground during Flask effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_critical_strike_chance_+%_vs_enemies_on_consecrated_ground_during_flask_effect"
		}
	},
	[728]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage Over Time during Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage Over Time during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_damage_over_time_+%_during_flask_effect"
		}
	},
	[729]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage against Demons during Flask effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage against Demons during Flask effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_damage_+%_vs_demons_while_healing"
		}
	},
	[730]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken from Demons during Flask effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken from Demons during Flask effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_damage_taken_+%_vs_demons_while_healing"
		}
	},
	[731]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Elemental Damage as Extra Chaos Damage during effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_elemental_damage_%_to_add_as_chaos_while_healing"
		}
	},
	[732]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Quantity of Items found during Flask effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_item_quantity_+%_while_healing"
		}
	},
	[733]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items found during Flask effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_item_rarity_+%_while_healing"
		}
	},
	[734]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immune to Freeze, Chill, Curses and Stuns during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_kiaras_determination"
		}
	},
	[735]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Chaos Damage Leeched as Life during Flask effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing"
		}
	},
	[736]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Light Radius during Flask effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_light_radius_+%_while_healing"
		}
	},
	[737]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Level {0} Despair Curse Aura during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_nearby_enemies_cursed_with_level_x_despair_during_flask_effect"
		}
	},
	[738]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Skills Cost no Mana during Flask effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_no_mana_cost_while_healing"
		}
	},
	[739]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Physical Damage as Extra Chaos Damage during effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_physical_damage_%_to_add_as_chaos_while_healing"
		}
	},
	[740]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Elemental Resistances during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_resist_all_elements_%_during_flask_effect"
		}
	},
	[741]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Spell Damage during Flask effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_spell_block_%_while_healing"
		}
	},
	[742]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Vaal Skills have {0}% increased Critical Strike Chance during effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Vaal Skills have {0}% reduced Critical Strike Chance during effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_vaal_skill_critical_strike_chance_+%_during_flask_effect"
		}
	},
	[743]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Vaal Skills during effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Vaal Skills during effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_vaal_skill_damage_+%_during_flask_effect"
		}
	},
	[744]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Vaal Skills deal {0}% more Damage during Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Vaal Skills deal {0}% less Damage during Effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_vaal_skill_damage_+%_final_during_flask_effect"
		}
	},
	[745]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Vaal Skills used during effect do not apply Soul Gain Prevention"
				}
			}
		},
		stats={
			[1]="local_unique_flask_vaal_skill_does_not_apply_soul_gain_prevention_during_flask_effect"
		}
	},
	[746]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Non-Aura Vaal Skills require {0}% increased Souls Per Use during Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Non-Aura Vaal Skills require {0}% reduced Souls Per Use during Effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_vaal_skill_soul_cost_+%_during_flask_effect"
		}
	},
	[747]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Vaal Skills used during effect have {0}% increased Soul Gain Prevention Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Vaal Skills used during effect have {0}% reduced Soul Gain Prevention Duration"
				}
			}
		},
		stats={
			[1]="local_unique_flask_vaal_skill_soul_gain_preventation_duration_+%_during_flask_effect"
		}
	},
	[748]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Melee Physical Damage during effect"
				}
			}
		},
		stats={
			[1]="local_unique_lions_roar_melee_physical_damage_+%_final_during_flask_effect"
		}
	},
	[749]={
		lang={
			English={
				[1]={
					[1]={
						k="old_leech_permyriad",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Chaos Damage Leeched as Life during Flask effect"
				}
			}
		},
		stats={
			[1]="old_do_not_use_local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing"
		}
	},
	[750]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned"
				}
			}
		},
		stats={
			[1]="unique_spread_poison_to_nearby_enemies_during_flask_effect"
		}
	},
	[751]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Take {0} Chaos Damage per Second during Flask effect"
				}
			}
		},
		stats={
			[1]="local_chaos_damage_taken_per_minute_during_flask_effect"
		}
	},
	[752]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Ignited by you during Flask Effect take {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies Ignited by you during Flask Effect take {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="local_flask_enemies_ignited_during_flask_effect_damage_taken_+%"
		}
	},
	[753]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Recover {0}% of Life when you Kill an Enemy during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_recover_%_maximum_life_on_kill_during_flask_effect"
		}
	},
	[754]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Recover {0}% of Mana when you Kill an Enemy during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_recover_%_maximum_mana_on_kill_during_flask_effect"
		}
	},
	[755]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Recover {0}% of Energy Shield when you Kill an Enemy during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_recover_%_maximum_energy_shield_on_kill_during_flask_effect"
		}
	},
	[756]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack, Cast and Movement Speed during Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack, Cast and Movement Speed during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_attack_cast_movement_speed_+%_during_flask_effect"
		}
	},
	[757]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Increase Attack, Cast and Movement Speed by {0}% every second during Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Reduce Attack, Cast and Movement Speed {0}% every second during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_attack_cast_movement_speed_+%_per_second_during_flask_effect"
		}
	},
	[758]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnholyMight"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Unholy Might during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_unholy_might_during_flask_effect"
		}
	},
	[759]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Prevents Death during Flask effect"
				}
			}
		},
		stats={
			[1]="local_flask_prevents_death_while_healing"
		}
	},
	[760]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUncappedResist"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="During Flask Effect, {0}% increased Damage taken of each Element for which your Uncapped Elemental Resistance is lowest"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextUncappedResist"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="During Flask Effect, {0}% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest"
				}
			}
		},
		stats={
			[1]="local_unique_flask_elemental_damage_taken_+%_of_lowest_uncapped_resistance_type"
		}
	},
	[761]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUncappedResist"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="During Flask Effect, Damage Penetrates {0}% Resistance of each Element for which your Uncapped Elemental Resistance is highest"
				}
			}
		},
		stats={
			[1]="local_unique_flask_elemental_penetration_%_of_highest_uncapped_resistance_type"
		}
	},
	[762]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken"
				}
			}
		},
		stats={
			[1]="local_unique_flask_shock_nearby_enemies_during_flask_effect"
		}
	},
	[763]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You are Shocked during Flask effect, causing 50% increased Damage taken"
				}
			}
		},
		stats={
			[1]="local_unique_flask_shocked_during_flask_effect"
		}
	},
	[764]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Converted to Lightning during Flask effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_physical_damage_%_converted_to_lightning_during_flask_effect"
		}
	},
	[765]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% Lightning Resistance during Flask effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_lightning_resistance_penetration_%_during_flask_effect"
		}
	},
	[766]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Shocks you inflict during Flask effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Shocks you inflict during Flask effect"
				}
			}
		},
		stats={
			[1]="local_unique_vinktars_flask_shock_effect_+%_during_flask_effect"
		}
	},
	[767]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Shocks you inflict during Flask effect spread to other Enemies in a radius of {0}"
				}
			}
		},
		stats={
			[1]="local_unique_vinktars_flask_shock_proliferation_radius_during_flask_effect"
		}
	},
	[768]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Lightning Damage to Attacks during Flask effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_minimum_added_lightning_damage_to_attacks_during_flask_effect",
			[2]="local_unique_flask_maximum_added_lightning_damage_to_attacks_during_flask_effect"
		}
	},
	[769]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Lightning Damage to Spells during Flask effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_minimum_added_lightning_damage_to_spells_during_flask_effect",
			[2]="local_unique_flask_maximum_added_lightning_damage_to_spells_during_flask_effect"
		}
	},
	[770]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Lightning Damage Leeched as Life during Flask effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_leech_lightning_damage_%_as_life_during_flask_effect"
		}
	},
	[771]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Lightning Damage Leeched as Mana during Flask effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_leech_lightning_damage_%_as_mana_during_flask_effect"
		}
	},
	[772]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Life and Mana Leech are instant during effect"
				}
			}
		},
		stats={
			[1]="local_unique_flask_leech_is_instant_during_flask_effect"
		}
	},
	[773]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gains no Charges during Flask Effect"
				}
			}
		},
		stats={
			[1]="local_flask_cannot_gain_charges_during_flask_effect"
		}
	},
	[774]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gains no Charges during Effect of any Overflowing Chalice Flask"
				}
			}
		},
		stats={
			[1]="local_unique_overflowing_chalice_flask_cannot_gain_flask_charges_during_flask_effect"
		}
	},
	[775]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gains no Charges during Effect of any Soul Ripper Flask"
				}
			}
		},
		stats={
			[1]="local_unique_soul_ripper_flask_cannot_gain_flask_charges_during_flask_effect"
		}
	},
	[776]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneGhostReaver"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ghost Reaver during Flask effect"
				}
			}
		},
		stats={
			[1]="local_flask_ghost_reaver"
		}
	},
	[777]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneZealotsOath"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Zealot's Oath during Flask effect"
				}
			}
		},
		stats={
			[1]="local_flask_zealots_oath"
		}
	},
	[778]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneEldritchBattery"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Eldritch Battery during Flask effect"
				}
			}
		},
		stats={
			[1]="local_grant_eldritch_battery_during_flask_effect"
		}
	},
	[779]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystonePerfectAgony"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Perfect Agony during Flask effect"
				}
			}
		},
		stats={
			[1]="local_grant_perfect_agony_during_flask_effect"
		}
	},
	[780]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Experience gain"
				}
			}
		},
		stats={
			[1]="map_experience_gain_+%"
		}
	},
	[781]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monster Level: {0}"
				}
			}
		},
		stats={
			[1]="map_item_level_override"
		}
	},
	[782]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Passives in Radius can be Allocated without being connected to your tree"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_nearby_disconnected_passives_can_be_allocated"
		}
	},
	[783]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Uses both hand slots"
				}
			}
		},
		stats={
			[1]="local_weapon_uses_both_hands"
		}
	},
	[784]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextAttributes"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attribute Requirements"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextAttributes"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attribute Requirements"
				}
			}
		},
		stats={
			[1]="local_attribute_requirements_+%"
		}
	},
	[785]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot be used with Chaos Inoculation"
				}
			}
		},
		stats={
			[1]="local_cannot_be_used_with_chaos_innoculation"
		}
	},
	[786]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Dexterity Requirement"
				}
			}
		},
		stats={
			[1]="local_dexterity_requirement_+"
		}
	},
	[787]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Dexterity Requirement"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]=-99,
							[2]=-1
						}
					},
					text="{0}% reduced Dexterity Requirement"
				},
				[3]={
					limit={
						[1]={
							[1]="#",
							[2]=-100
						}
					},
					text="No Dexterity Requirement"
				}
			}
		},
		stats={
			[1]="local_dexterity_requirement_+%"
		}
	},
	[788]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Intelligence Requirement"
				}
			}
		},
		stats={
			[1]="local_intelligence_requirement_+"
		}
	},
	[789]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Intelligence Requirement"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]=-99,
							[2]=-1
						}
					},
					text="{0}% reduced Intelligence Requirement"
				},
				[3]={
					limit={
						[1]={
							[1]="#",
							[2]=-100
						}
					},
					text="No Intelligence Requirement"
				}
			}
		},
		stats={
			[1]="local_intelligence_requirement_+%"
		}
	},
	[790]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} reduced Level Requirement"
				}
			}
		},
		stats={
			[1]="local_level_requirement_-"
		}
	},
	[791]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextAttributes"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Has no Attribute Requirements"
				}
			}
		},
		stats={
			[1]="local_no_attribute_requirements"
		}
	},
	[792]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Has no Energy Shield"
				}
			}
		},
		stats={
			[1]="local_no_energy_shield"
		}
	},
	[793]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Strength and Intelligence Requirement"
				}
			}
		},
		stats={
			[1]="local_strength_and_intelligence_requirement_+"
		}
	},
	[794]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Strength Requirement"
				}
			}
		},
		stats={
			[1]="local_strength_requirement_+"
		}
	},
	[795]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Strength Requirement"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]=-99,
							[2]=-1
						}
					},
					text="{0}% reduced Strength Requirement"
				},
				[3]={
					limit={
						[1]={
							[1]="#",
							[2]=-100
						}
					},
					text="No Strength Requirement"
				}
			}
		},
		stats={
			[1]="local_strength_requirement_+%"
		}
	},
	[796]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Lose Blood from Blood Crucible {0}% faster"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Lose Blood from Blood Crucible {0}% slower"
				}
			}
		},
		stats={
			[1]="map_hellscape_blood_consumed_+%_final"
		}
	},
	[797]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Exposed to Corruption stacks twice as frequently\nLose 1 stack of Exposed to Corruption every 5 seconds"
				}
			}
		},
		stats={
			[1]="map_hellscape_gimmick_double_debuff_gain_lose_debuff_over_time"
		}
	},
	[798]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Take Physical Damage equal to {0}% of Life plus {0}% of Energy Shield per Second per\n1% Blood in the Blood Crucible while you are able to Shift into Nightmare"
				}
			}
		},
		stats={
			[1]="map_hellscape_gimmick_%_maximum_life_and_es_taken_as_physical_damage_per_minute_per_%_hellscape_charge_while_hellscape_can_be_activated"
		}
	},
	[799]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Often Shift into Nightmare on Killing a Rare or Unique Enemy"
				}
			}
		},
		stats={
			[1]="map_hellscape_gimmick_shift_on_killing_rare_unique_kills_drain_resource"
		}
	},
	[800]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Only shift into Nightmare on reaching maximum Blood\nLose Blood from Blood Crucible 90% slower\nLose 0.4% of Blood on Killing a Scourge Monster\nLose all Blood when you shift out of Nightmare"
				}
			}
		},
		stats={
			[1]="map_hellscape_gimmick_shift_on_reaching_full_resource_kills_drain_resource"
		}
	},
	[801]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Only Shift into and out of Nightmare randomly"
				}
			}
		},
		stats={
			[1]="map_hellscape_gimmick_shift_randomly"
		}
	},
	[802]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Take {0} Fire Damage when you Shift into or out of Nightmare"
				}
			}
		},
		stats={
			[1]="map_hellscape_fire_damage_taken_when_switching"
		}
	},
	[803]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Take {0} Lightning Damage when you Shift into or out of Nightmare"
				}
			}
		},
		stats={
			[1]="map_hellscape_lightning_damage_taken_when_switching"
		}
	},
	[804]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters in Nightmare deal {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Monsters in Nightmare deal {0}% less Damage"
				}
			}
		},
		stats={
			[1]="map_hellscape_monster_damage_+%_final"
		}
	},
	[805]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters in Nightmare take {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Monsters in Nightmare take {0}% less Damage"
				}
			}
		},
		stats={
			[1]="map_hellscape_monster_damage_taken_+%_final"
		}
	},
	[806]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters in Nightmare have {0}% more Maximum Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Monsters in Nightmare have {0}% less Maximum Life"
				}
			}
		},
		stats={
			[1]="map_hellscape_monster_life_+%_final"
		}
	},
	[807]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters in Nightmare Regenerate {0}% of Life per second"
				}
			}
		},
		stats={
			[1]="map_hellscape_monster_life_regeneration_rate_per_minute_%"
		}
	},
	[808]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Take {0} Physical Damage when you Shift into or out of Nightmare"
				}
			}
		},
		stats={
			[1]="map_hellscape_physical_damage_taken_when_switching"
		}
	},
	[809]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players have {0}% additional Physical Damage Reduction while in Nightmare"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players have {0:+d}% to Physical Damage Reduction while in Nightmare"
				}
			}
		},
		stats={
			[1]="map_player_additional_physical_damage_reduction_%_in_hellscape"
		}
	},
	[810]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players have {0:+d}% chance to Block Attack Damage while in Nightmare"
				}
			}
		},
		stats={
			[1]="map_player_block_chance_%_in_hellscape"
		}
	},
	[811]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players have {0:+d}% chance to Evade Attack Hits while in Nightmare"
				}
			}
		},
		stats={
			[1]="map_player_chance_to_evade_attacks_%_in_hellscape"
		}
	},
	[812]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players lose {0} Energy Shield per second while in Nightmare"
				}
			}
		},
		stats={
			[1]="map_player_es_loss_per_second_in_hellscape"
		}
	},
	[813]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players lose {0} Life per second while in Nightmare"
				}
			}
		},
		stats={
			[1]="map_player_life_loss_per_second_in_hellscape"
		}
	},
	[814]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players have {0}% increased Movement Speed while in Nightmare"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players have {0}% reduced Movement Speed while in Nightmare"
				}
			}
		},
		stats={
			[1]="map_player_movement_speed_+%_final_in_hellscape"
		}
	},
	[815]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players have {0:+d}% chance to Suppress Spell Damage while in Nightmare"
				}
			}
		},
		stats={
			[1]="map_player_spell_suppression_chance_%_in_hellscape"
		}
	},
	[816]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains an additional Scourge Boss"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} additional Scourge Bosses"
				}
			}
		},
		stats={
			[1]="map_hellscape_additional_boss"
		}
	},
	[817]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Quantity of Items found in Nightmare"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Quantity of Items found in Nightmare"
				}
			}
		},
		stats={
			[1]="map_hellscape_item_drop_quantity_+%"
		}
	},
	[818]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items found in Nightmare"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rarity of Items found in Nightmare"
				}
			}
		},
		stats={
			[1]="map_hellscape_item_drop_rarity_+%"
		}
	},
	[819]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters in Nightmare grant {0}% more Experience"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Monsters in Nightmare grant {0}% less Experience"
				}
			}
		},
		stats={
			[1]="map_hellscape_monster_slain_experience_+%_final"
		}
	},
	[820]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Pack size in Nightmare"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Pack size in Nightmare"
				}
			}
		},
		stats={
			[1]="map_hellscape_pack_size_+%"
		}
	},
	[821]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Scourge Monsters drop {0} additional Abyssal Jewel"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Rare Scourge Monsters drop {0} additional Abyssal Jewels"
				}
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_abyss_jewel"
		}
	},
	[822]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Scourge Monsters drop {0} additional Basic Currency Item"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Rare Scourge Monsters drop {0} additional Basic Currency Items"
				}
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_basic_currency_item"
		}
	},
	[823]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Scourge Monsters drop {0} additional Blight Oil"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Rare Scourge Monsters drop {0} additional Blight Oils"
				}
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_blight_oil"
		}
	},
	[824]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Scourge Monsters drop {0} additional stack of Breach Splinters"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Rare Scourge Monsters drop {0} additional stacks of Breach Splinters"
				}
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_breach_splinters"
		}
	},
	[825]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Scourge Monsters drop {0} additional stack of Simulacrum Splinters"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Rare Scourge Monsters drop {0} additional stacks of Simulacrum Splinters"
				}
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_delirium_splinters"
		}
	},
	[826]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Scourge Monsters drop {0} additional Fossil"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Rare Scourge Monsters drop {0} additional Fossils"
				}
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_delve_fossil"
		}
	},
	[827]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Scourge Monsters drop {0} additional Enchanted Item"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Rare Scourge Monsters drop {0} additional Enchanted Items"
				}
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_enchanted_item"
		}
	},
	[828]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Scourge Monsters drop {0} additional Essence"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Rare Scourge Monsters drop {0} additional Essences"
				}
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_essence"
		}
	},
	[829]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Scourge Monsters drop {0} additional stack of Expedition Currency"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Rare Scourge Monsters drop {0} additional stacks of Expedition Currency"
				}
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_expedition_currency"
		}
	},
	[830]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Scourge Monsters drop {0} additional Fractured Item"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Rare Scourge Monsters drop {0} additional Fractured Items"
				}
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_fractured_item"
		}
	},
	[831]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Scourge Monsters drop {0} additional Gem"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Rare Scourge Monsters drop {0} additional Gems"
				}
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_gem"
		}
	},
	[832]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Scourge Monsters drop {0} additional Incubator"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Rare Scourge Monsters drop {0} additional Incubators"
				}
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_incubator"
		}
	},
	[833]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Scourge Monsters drop {0} additional Influenced Item"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Rare Scourge Monsters drop {0} additional Influenced Items"
				}
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_influence_item"
		}
	},
	[834]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Scourge Monsters drop {0} additional stack of Legion Splinters"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Rare Scourge Monsters drop {0} additional stacks of Legion Splinters"
				}
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_legion_splinters"
		}
	},
	[835]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Scourge Monsters drop {0} additional Map"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Rare Scourge Monsters drop {0} additional Maps"
				}
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_map_item"
		}
	},
	[836]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Scourge Monsters drop {0} additional Catalyst"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Rare Scourge Monsters drop {0} additional Catalysts"
				}
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_metamorph_catalyst"
		}
	},
	[837]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Scourge Monsters drop {0} additional Scarab"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Rare Scourge Monsters drop {0} additional Scarabs"
				}
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_scarab"
		}
	},
	[838]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Scourge Monsters drop {0} additional Scourged Item"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Rare Scourge Monsters drop {0} additional Scourged Items"
				}
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_scourged_item"
		}
	},
	[839]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Scourge Monsters drop {0} additional Stacked Deck"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Rare Scourge Monsters drop {0} additional Stacked Decks"
				}
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_stacked_decks"
		}
	},
	[840]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Scourge Monsters drop {0} additional Tainted Currency Item"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Rare Scourge Monsters drop {0} additional Tainted Currency Items"
				}
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_tainted_currency"
		}
	},
	[841]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Scourge Monsters drop {0} additional Unique Item"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Rare Scourge Monsters drop {0} additional Unique Items"
				}
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_unique_item"
		}
	},
	[842]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Scourge Monsters drop items {0} level higher"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Rare Scourge Monsters drop items {0} levels higher"
				}
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_items_X_levels_higher"
		}
	},
	[843]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% Chance to Block Attack Damage"
				}
			}
		},
		stats={
			[1]="monster_base_block_%"
		}
	},
	[844]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage while holding a Shield"
				}
			}
		},
		stats={
			[1]="shield_block_%"
		}
	},
	[845]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Spell Damage while holding a Shield"
				}
			}
		},
		stats={
			[1]="shield_spell_block_%"
		}
	},
	[846]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Prevent {0:+d}% of Suppressed Spell Damage"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0:+d}% to amount of Suppressed Spell Damage Prevented"
				}
			}
		},
		stats={
			[1]="base_spell_damage_%_suppressed"
		}
	},
	[847]={
		lang={
			English={
				[1]={
					[1]={
						k="times_one_point_five",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to Suppress Spell Damage"
				}
			}
		},
		stats={
			[1]="base_spell_suppression_chance_150%_of_value"
		}
	},
	[848]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to Suppress Spell Damage"
				}
			}
		},
		stats={
			[1]="base_spell_suppression_chance_%"
		}
	},
	[849]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Spell Damage while Dual Wielding"
				}
			}
		},
		stats={
			[1]="spell_block_while_dual_wielding_%"
		}
	},
	[850]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Spell Damage while on Low Life"
				}
			}
		},
		stats={
			[1]="spell_block_%_while_on_low_life"
		}
	},
	[851]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Spell Damage while wielding a Bow"
				}
			}
		},
		stats={
			[1]="spell_block_with_bow_%"
		}
	},
	[852]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Spell Damage while wielding a Staff"
				}
			}
		},
		stats={
			[1]="spell_block_with_staff_%"
		}
	},
	[853]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage while wielding a Staff"
				}
			}
		},
		stats={
			[1]="staff_block_%"
		}
	},
	[854]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage per 50 Strength"
				}
			}
		},
		stats={
			[1]="block_chance_%_per_50_strength"
		}
	},
	[855]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage while wielding a Staff"
				}
			}
		},
		stats={
			[1]="additional_staff_block_%"
		}
	},
	[856]={
		lang={
			English={
				[1]={
					[1]={
						k="30%_of_value",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% Chance to Block Spell Damage"
				}
			}
		},
		stats={
			[1]="old_do_not_use_spell_block_%_from_assumed_block_value"
		}
	},
	[857]={
		lang={
			English={
				[1]={
					[1]={
						k="30%_of_value",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% Chance to Block Spell Damage while on Low Life"
				}
			}
		},
		stats={
			[1]="old_do_not_use_spell_block_%_while_on_low_life_from_assumed_block_value"
		}
	},
	[858]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Chance to Block Spell Damage is equal to Chance to Block Attack Damage\nMaximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage"
				}
			}
		},
		stats={
			[1]="spell_block_equals_attack_block"
		}
	},
	[859]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Spell Damage"
				}
			}
		},
		stats={
			[1]="additional_spell_block_%"
		}
	},
	[860]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLucky"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Chance to Block Spell Damage is Lucky"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnlucky"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Chance to Block Spell Damage is Unlucky"
				}
			}
		},
		stats={
			[1]="base_spell_block_luck"
		}
	},
	[861]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% Chance to Block Spell Damage"
				}
			}
		},
		stats={
			[1]="base_spell_block_%"
		}
	},
	[862]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage while Dual Wielding"
				}
			}
		},
		stats={
			[1]="block_while_dual_wielding_%"
		}
	},
	[863]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage while Dual Wielding Claws"
				}
			}
		},
		stats={
			[1]="block_while_dual_wielding_claws_%"
		}
	},
	[864]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage while holding a Shield"
				}
			}
		},
		stats={
			[1]="block_chance_%_while_holding_shield"
		}
	},
	[865]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage while Dual Wielding or holding a Shield"
				}
			}
		},
		stats={
			[1]="dual_wield_or_shield_block_%"
		}
	},
	[866]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Chance to Block Attack and Spell Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Chance to Block Attack and Spell Damage"
				}
			}
		},
		stats={
			[1]="block_chance_+%"
		}
	},
	[867]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Block Recovery"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Block Recovery"
				}
			}
		},
		stats={
			[1]="block_recovery_+%"
		}
	},
	[868]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Melee Strike Skills deal Splash Damage to surrounding targets"
				}
			}
		},
		stats={
			[1]="melee_splash"
		}
	},
	[869]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Offering Skills also affect you"
				}
			}
		},
		stats={
			[1]="offerings_also_buff_you"
		}
	},
	[870]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Offerings have {0}% increased Effect on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Offerings have {0}% reduced Effect on you"
				}
			}
		},
		stats={
			[1]="self_offering_effect_+%"
		}
	},
	[871]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Offerings have {0}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Offerings have {0}% reduced Effect"
				}
			}
		},
		stats={
			[1]="offering_spells_effect_+%"
		}
	},
	[872]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Bone Offering has {0}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Bone Offering has {0}% reduced Effect"
				}
			}
		},
		stats={
			[1]="bone_offering_effect_+%"
		}
	},
	[873]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Flesh Offering has {0}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Flesh Offering has {0}% reduced Effect"
				}
			}
		},
		stats={
			[1]="flesh_offering_effect_+%"
		}
	},
	[874]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Spirit Offering has {0}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Spirit Offering has {0}% reduced Effect"
				}
			}
		},
		stats={
			[1]="spirit_offering_effect_+%"
		}
	},
	[875]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage to surrounding targets"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage to surrounding targets"
				}
			}
		},
		stats={
			[1]="slayer_ascendancy_melee_splash_damage_+%_final_for_splash"
		}
	},
	[876]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextAttributes"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to all Attributes"
				}
			}
		},
		stats={
			[1]="additional_all_attributes"
		}
	},
	[877]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Strength"
				}
			}
		},
		stats={
			[1]="additional_strength"
		}
	},
	[878]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Dexterity"
				}
			}
		},
		stats={
			[1]="additional_dexterity"
		}
	},
	[879]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Intelligence"
				}
			}
		},
		stats={
			[1]="additional_intelligence"
		}
	},
	[880]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Strength and Dexterity"
				}
			}
		},
		stats={
			[1]="additional_strength_and_dexterity"
		}
	},
	[881]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Strength and Intelligence"
				}
			}
		},
		stats={
			[1]="additional_strength_and_intelligence"
		}
	},
	[882]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Dexterity and Intelligence"
				}
			}
		},
		stats={
			[1]="additional_dexterity_and_intelligence"
		}
	},
	[883]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextAttributes"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attributes"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextAttributes"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attributes"
				}
			}
		},
		stats={
			[1]="all_attributes_+%"
		}
	},
	[884]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Strength"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Strength"
				}
			}
		},
		stats={
			[1]="strength_+%"
		}
	},
	[885]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Dexterity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Dexterity"
				}
			}
		},
		stats={
			[1]="dexterity_+%"
		}
	},
	[886]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Intelligence"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Intelligence"
				}
			}
		},
		stats={
			[1]="intelligence_+%"
		}
	},
	[887]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Modifiers to Attributes instead apply to Omniscience"
				}
			}
		},
		stats={
			[1]="modifiers_to_attributes_instead_apply_to_ascendance"
		}
	},
	[888]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="+{0}% to all Elemental Resistances per 10 Omniscience"
				}
			}
		},
		stats={
			[1]="elemental_resistance_+%_per_10_ascendance"
		}
	},
	[889]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Penetrate {0}% Elemental Resistances per 10 Omniscience"
				}
			}
		},
		stats={
			[1]="penetrate_elemental_resistance_%_per_10_ascendance"
		}
	},
	[890]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attribute Requirements can be satisfied by {0}% of Omniscience"
				}
			}
		},
		stats={
			[1]="attribute_requirements_can_be_satisfied_by_%_of_ascendance"
		}
	},
	[891]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="damage_+%"
		}
	},
	[892]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Global Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Global Damage"
				}
			}
		},
		stats={
			[1]="on_weapon_global_damage_+%"
		}
	},
	[893]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Totem Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Totem Damage"
				}
			}
		},
		stats={
			[1]="totem_damage_+%"
		}
	},
	[894]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Trap Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Trap Damage"
				}
			}
		},
		stats={
			[1]="trap_damage_+%"
		}
	},
	[895]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Trap and Mine Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Trap and Mine Damage"
				}
			}
		},
		stats={
			[1]="trap_or_mine_damage_+%"
		}
	},
	[896]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mine Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mine Damage"
				}
			}
		},
		stats={
			[1]="mine_damage_+%"
		}
	},
	[897]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Mine Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Mine Damage"
				}
			}
		},
		stats={
			[1]="unique_mine_damage_+%_final"
		}
	},
	[898]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Damage"
				}
			}
		},
		stats={
			[1]="attack_damage_+%"
		}
	},
	[899]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Maximum Physical Attack Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Maximum Physical Attack Damage"
				}
			}
		},
		stats={
			[1]="unique_ryuslathas_clutches_maximum_physical_attack_damage_+%_final"
		}
	},
	[900]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Minimum Physical Attack Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Minimum Physical Attack Damage"
				}
			}
		},
		stats={
			[1]="unique_ryuslathas_clutches_minimum_physical_attack_damage_+%_final"
		}
	},
	[901]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Cold Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Cold Damage"
				}
			}
		},
		stats={
			[1]="cold_attack_damage_+%"
		}
	},
	[902]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Fire Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Fire Damage"
				}
			}
		},
		stats={
			[1]="fire_attack_damage_+%"
		}
	},
	[903]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Physical Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Physical Damage"
				}
			}
		},
		stats={
			[1]="physical_attack_damage_+%"
		}
	},
	[904]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Attack Damage while holding a Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Attack Damage while holding a Shield"
				}
			}
		},
		stats={
			[1]="cold_attack_damage_+%_while_holding_a_shield"
		}
	},
	[905]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Attack Damage while holding a Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Attack Damage while holding a Shield"
				}
			}
		},
		stats={
			[1]="fire_attack_damage_+%_while_holding_a_shield"
		}
	},
	[906]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Damage while holding a Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Damage while holding a Shield"
				}
			}
		},
		stats={
			[1]="attack_damage_+%_while_holding_a_shield"
		}
	},
	[907]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attack Skills deal {0}% increased Damage while holding a Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Attack Skills deal {0}% reduced Damage while holding a Shield"
				}
			}
		},
		stats={
			[1]="attack_skills_damage_+%_while_holding_shield"
		}
	},
	[908]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Attack Damage while holding a Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Attack Damage while holding a Shield"
				}
			}
		},
		stats={
			[1]="physical_attack_damage_+%_while_holding_a_shield"
		}
	},
	[909]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attack Skills deal {0}% increased Damage with Ailments while holding a Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Attack Skills deal {0}% reduced Damage with Ailments while holding a Shield"
				}
			}
		},
		stats={
			[1]="attack_ailment_damage_+%_while_holding_shield"
		}
	},
	[910]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage over Time"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage over Time"
				}
			}
		},
		stats={
			[1]="damage_over_time_+%"
		}
	},
	[911]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage over Time"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage over Time"
				}
			}
		},
		stats={
			[1]="physical_damage_over_time_+%"
		}
	},
	[912]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage over Time"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage over Time"
				}
			}
		},
		stats={
			[1]="fire_damage_over_time_+%"
		}
	},
	[913]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage over Time"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Damage over Time"
				}
			}
		},
		stats={
			[1]="cold_damage_over_time_+%"
		}
	},
	[914]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Chaos Damage over Time"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Chaos Damage over Time"
				}
			}
		},
		stats={
			[1]="chaos_damage_over_time_+%"
		}
	},
	[915]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage when on Low Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage when on Low Life"
				}
			}
		},
		stats={
			[1]="damage_+%_when_on_low_life"
		}
	},
	[916]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per Curse on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage per Curse on you"
				}
			}
		},
		stats={
			[1]="damage_+%_per_active_curse_on_self"
		}
	},
	[917]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage while Leeching Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage while Leeching Life"
				}
			}
		},
		stats={
			[1]="damage_+%_while_life_leeching"
		}
	},
	[918]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage while Leeching Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage while Leeching Life"
				}
			}
		},
		stats={
			[1]="physical_damage_+%_while_life_leeching"
		}
	},
	[919]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage while Leeching Mana"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage while Leeching Mana"
				}
			}
		},
		stats={
			[1]="damage_+%_while_mana_leeching"
		}
	},
	[920]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage while Leeching Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage while Leeching Energy Shield"
				}
			}
		},
		stats={
			[1]="damage_+%_while_es_leeching"
		}
	},
	[921]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed when on Low Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed when on Low Life"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_when_on_low_life"
		}
	},
	[922]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed when on Full Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed when on Full Life"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_when_on_full_life"
		}
	},
	[923]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage"
				}
			}
		},
		stats={
			[1]="spell_damage_+%"
		}
	},
	[924]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Fire Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Fire Damage"
				}
			}
		},
		stats={
			[1]="spell_fire_damage_+%"
		}
	},
	[925]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Cold Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Cold Damage"
				}
			}
		},
		stats={
			[1]="spell_cold_damage_+%"
		}
	},
	[926]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage while wielding a Staff"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage while wielding a Staff"
				}
			}
		},
		stats={
			[1]="spell_staff_damage_+%"
		}
	},
	[927]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage while wielding a Bow"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage while wielding a Bow"
				}
			}
		},
		stats={
			[1]="spell_bow_damage_+%"
		}
	},
	[928]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage while holding a Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage while holding a Shield"
				}
			}
		},
		stats={
			[1]="spell_damage_+%_while_holding_shield"
		}
	},
	[929]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage while Dual Wielding"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage while Dual Wielding"
				}
			}
		},
		stats={
			[1]="spell_damage_+%_while_dual_wielding"
		}
	},
	[930]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Global Physical Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Global Physical Damage"
				}
			}
		},
		stats={
			[1]="physical_damage_+%"
		}
	},
	[931]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="No Physical Damage"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]=-1
						}
					},
					text="No Physical Damage"
				},
				[3]={
					limit={
						[1]={
							[1]="#",
							[2]=-100
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="No Physical Damage"
				},
				[4]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="{0}% increased Physical Damage"
				},
				[5]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]=-99,
							[2]=-1
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="{0}% reduced Physical Damage"
				}
			}
		},
		stats={
			[1]="local_physical_damage_+%",
			[2]="local_weapon_no_physical_damage"
		}
	},
	[932]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOverwhelm"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hits with this Weapon Overwhelm {0}% Physical Damage Reduction"
				}
			}
		},
		stats={
			[1]="local_weapon_enemy_phys_reduction_%_penalty"
		}
	},
	[933]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Damage"
				}
			}
		},
		stats={
			[1]="melee_damage_+%"
		}
	},
	[934]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Damage against Frozen Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Damage against Frozen Enemies"
				}
			}
		},
		stats={
			[1]="melee_damage_+%_vs_frozen_enemies"
		}
	},
	[935]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits against Frozen Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits against Frozen Enemies"
				}
			}
		},
		stats={
			[1]="damage_+%_vs_frozen_enemies"
		}
	},
	[936]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Damage against Shocked Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Damage against Shocked Enemies"
				}
			}
		},
		stats={
			[1]="melee_damage_+%_vs_shocked_enemies"
		}
	},
	[937]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits against Shocked Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits against Shocked Enemies"
				}
			}
		},
		stats={
			[1]="damage_vs_shocked_enemies_+%"
		}
	},
	[938]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Damage against Ignited Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Damage against Ignited Enemies"
				}
			}
		},
		stats={
			[1]="melee_damage_+%_vs_burning_enemies"
		}
	},
	[939]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits and Ailments  per Freeze, Shock or Ignite on Enemy"
				}
			}
		},
		stats={
			[1]="damage_+%_vs_enemies_per_freeze_shock_ignite"
		}
	},
	[940]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits against Frozen, Shocked or Ignited Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits against Frozen, Shocked or Ignited Enemies"
				}
			}
		},
		stats={
			[1]="damage_+%_vs_frozen_shocked_ignited_enemies"
		}
	},
	[941]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier"
				}
			}
		},
		stats={
			[1]="dot_multiplier_+"
		}
	},
	[942]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier for Ailments"
				}
			}
		},
		stats={
			[1]="ailment_dot_multiplier_+"
		}
	},
	[943]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier for Ailments from Critical Strikes"
				}
			}
		},
		stats={
			[1]="critical_ailment_dot_multiplier_+"
		}
	},
	[944]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier with Attack Skills"
				}
			}
		},
		stats={
			[1]="damage_over_time_multiplier_+_with_attacks"
		}
	},
	[945]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Physical Damage over Time Multiplier"
				}
			}
		},
		stats={
			[1]="physical_dot_multiplier_+"
		}
	},
	[946]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier for Bleeding"
				}
			}
		},
		stats={
			[1]="bleeding_dot_multiplier_+"
		}
	},
	[947]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier for Bleeding from Critical Strikes"
				}
			}
		},
		stats={
			[1]="critical_bleeding_dot_multiplier_+"
		}
	},
	[948]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Physical Damage over Time Multiplier with Attack Skills"
				}
			}
		},
		stats={
			[1]="physical_damage_over_time_multiplier_+_with_attacks"
		}
	},
	[949]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Fire Damage over Time Multiplier"
				}
			}
		},
		stats={
			[1]="fire_dot_multiplier_+"
		}
	},
	[950]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier for Ignite from Critical Strikes"
				}
			}
		},
		stats={
			[1]="critical_ignite_dot_multiplier_+"
		}
	},
	[951]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Fire Damage over Time Multiplier with Attack Skills"
				}
			}
		},
		stats={
			[1]="fire_damage_over_time_multiplier_+_with_attacks"
		}
	},
	[952]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier for Ignite"
				}
			}
		},
		stats={
			[1]="ignite_dot_multiplier_+"
		}
	},
	[953]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Cold Damage over Time Multiplier while affected by Malevolence"
				}
			}
		},
		stats={
			[1]="cold_damage_over_time_multiplier_+_while_affected_by_malevolence"
		}
	},
	[954]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Cold Damage over Time Multiplier"
				}
			}
		},
		stats={
			[1]="cold_dot_multiplier_+"
		}
	},
	[955]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Lightning Damage over Time Multiplier"
				}
			}
		},
		stats={
			[1]="lightning_dot_multiplier_+"
		}
	},
	[956]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Chaos Damage over Time Multiplier while affected by Malevolence"
				}
			}
		},
		stats={
			[1]="chaos_damage_over_time_multiplier_+_while_affected_by_malevolence"
		}
	},
	[957]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Chaos Damage over Time Multiplier"
				}
			}
		},
		stats={
			[1]="chaos_dot_multiplier_+"
		}
	},
	[958]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Non-Ailment Chaos Damage over Time Multiplier"
				}
			}
		},
		stats={
			[1]="chaos_non_ailment_damage_over_time_multiplier_+"
		}
	},
	[959]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Chaos Damage over Time Multiplier with Attack Skills"
				}
			}
		},
		stats={
			[1]="chaos_damage_over_time_multiplier_+_with_attacks"
		}
	},
	[960]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier for Poison from Critical Strikes"
				}
			}
		},
		stats={
			[1]="critical_poison_dot_multiplier_+"
		}
	},
	[961]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier for Poison"
				}
			}
		},
		stats={
			[1]="poison_dot_multiplier_+"
		}
	},
	[962]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier for Poison inflicted with this Weapon"
				}
			}
		},
		stats={
			[1]="local_poison_dot_multiplier_+"
		}
	},
	[963]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Physical Damage"
				}
			}
		},
		stats={
			[1]="global_minimum_added_physical_damage",
			[2]="global_maximum_added_physical_damage"
		}
	},
	[964]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Physical Damage to Attacks"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage",
			[2]="attack_maximum_added_physical_damage"
		}
	},
	[965]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Physical Damage to Attacks with Weapons"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_weapons",
			[2]="attack_maximum_added_physical_damage_with_weapons"
		}
	},
	[966]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Physical Damage to Attacks with this Weapon per 3 Player Levels"
				}
			}
		},
		stats={
			[1]="local_attack_minimum_added_physical_damage_per_3_levels",
			[2]="local_attack_maximum_added_physical_damage_per_3_levels"
		}
	},
	[967]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Physical Damage to Attacks against Frozen Enemies"
				}
			}
		},
		stats={
			[1]="minimum_added_physical_damage_vs_frozen_enemies",
			[2]="maximum_added_physical_damage_vs_frozen_enemies"
		}
	},
	[968]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Fire Damage to Attacks against Ignited Enemies"
				}
			}
		},
		stats={
			[1]="minimum_added_fire_damage_vs_ignited_enemies",
			[2]="maximum_added_fire_damage_vs_ignited_enemies"
		}
	},
	[969]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Fire Attack Damage per Buff on you"
				}
			}
		},
		stats={
			[1]="minimum_added_fire_attack_damage_per_active_buff",
			[2]="maximum_added_fire_attack_damage_per_active_buff"
		}
	},
	[970]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Fire Spell Damage per Buff on you"
				}
			}
		},
		stats={
			[1]="minimum_added_fire_spell_damage_per_active_buff",
			[2]="maximum_added_fire_spell_damage_per_active_buff"
		}
	},
	[971]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Fire Damage per Buff on you"
				}
			}
		},
		stats={
			[1]="minimum_added_fire_damage_per_active_buff",
			[2]="maximum_added_fire_damage_per_active_buff"
		}
	},
	[972]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Physical Damage"
				}
			}
		},
		stats={
			[1]="local_minimum_added_physical_damage",
			[2]="local_maximum_added_physical_damage"
		}
	},
	[973]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attack Skills deal {0}% increased Damage while Dual Wielding"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Attack Skills deal {0}% reduced Damage while Dual Wielding"
				}
			}
		},
		stats={
			[1]="attack_skills_damage_+%_while_dual_wielding"
		}
	},
	[974]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Damage while Dual Wielding"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Damage while Dual Wielding"
				}
			}
		},
		stats={
			[1]="damage_while_dual_wielding_+%"
		}
	},
	[975]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Attack Damage while Dual Wielding"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Attack Damage while Dual Wielding"
				}
			}
		},
		stats={
			[1]="physical_damage_while_dual_wielding_+%"
		}
	},
	[976]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Attack Damage while Dual Wielding"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Attack Damage while Dual Wielding"
				}
			}
		},
		stats={
			[1]="fire_damage_while_dual_wielding_+%"
		}
	},
	[977]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Cold Damage while Dual Wielding"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Cold Damage while Dual Wielding"
				}
			}
		},
		stats={
			[1]="cold_damage_while_dual_wielding_+%"
		}
	},
	[978]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Damage with Main Hand"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Damage with Main Hand"
				}
			}
		},
		stats={
			[1]="base_main_hand_damage_+%"
		}
	},
	[979]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Damage with Off Hand"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Damage with Off Hand"
				}
			}
		},
		stats={
			[1]="base_off_hand_damage_+%"
		}
	},
	[980]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attacks with Melee Weapons deal {0}% increased Damage with Hits and Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Attacks with Melee Weapons deal {0}% reduced Damage with Hits and Ailments"
				}
			}
		},
		stats={
			[1]="melee_weapon_hit_and_ailment_damage_+%"
		}
	},
	[981]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage with One Handed Melee Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage with One Handed Melee Weapons"
				}
			}
		},
		stats={
			[1]="one_handed_melee_physical_damage_+%"
		}
	},
	[982]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attacks with One Handed Melee Weapons deal {0}% increased Damage with Hits and Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Attacks with One Handed Melee Weapons deal {0}% reduced Damage with Hits and Ailments"
				}
			}
		},
		stats={
			[1]="one_handed_melee_weapon_hit_and_ailment_damage_+%"
		}
	},
	[983]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attacks with One Handed Weapons deal {0}% increased Damage with Hits and Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Attacks with One Handed Weapons deal {0}% reduced Damage with Hits and Ailments"
				}
			}
		},
		stats={
			[1]="one_handed_weapon_hit_and_ailment_damage_+%"
		}
	},
	[984]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attacks with Melee Weapons deal {0}% increased Damage with Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Attacks with Melee Weapons deal {0}% reduced Damage with Ailments"
				}
			}
		},
		stats={
			[1]="melee_weapon_ailment_damage_+%"
		}
	},
	[985]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attacks with One Handed Melee Weapons deal {0}% increased Damage with Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Attacks with One Handed Melee Weapons deal {0}% reduced Damage with Ailments"
				}
			}
		},
		stats={
			[1]="one_handed_melee_weapon_ailment_damage_+%"
		}
	},
	[986]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attacks with One Handed Weapons deal {0}% increased Damage with Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Attacks with One Handed Weapons deal {0}% reduced Damage with Ailments"
				}
			}
		},
		stats={
			[1]="one_handed_weapon_ailment_damage_+%"
		}
	},
	[987]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage with One Handed Melee Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage with One Handed Melee Weapons"
				}
			}
		},
		stats={
			[1]="one_handed_melee_fire_damage_+%"
		}
	},
	[988]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage with One Handed Melee Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Damage with One Handed Melee Weapons"
				}
			}
		},
		stats={
			[1]="one_handed_melee_cold_damage_+%"
		}
	},
	[989]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage with Two Handed Melee Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage with Two Handed Melee Weapons"
				}
			}
		},
		stats={
			[1]="two_handed_melee_physical_damage_+%"
		}
	},
	[990]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attacks with Two Handed Melee Weapons deal {0}% increased Damage with Hits and Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Attacks with Two Handed Melee Weapons deal {0}% reduced Damage with Hits and Ailments"
				}
			}
		},
		stats={
			[1]="two_handed_melee_weapon_hit_and_ailment_damage_+%"
		}
	},
	[991]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attacks with Two Handed Weapons deal {0}% increased Damage with Hits and Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Attacks with Two Handed Weapons deal {0}% reduced Damage with Hits and Ailments"
				}
			}
		},
		stats={
			[1]="two_handed_weapon_hit_and_ailment_damage_+%"
		}
	},
	[992]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attacks with Two Handed Melee Weapons deal {0}% increased Damage with Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Attacks with Two Handed Melee Weapons deal {0}% reduced Damage with Ailments"
				}
			}
		},
		stats={
			[1]="two_handed_melee_weapon_ailment_damage_+%"
		}
	},
	[993]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attacks with Two Handed Weapons deal {0}% increased Damage with Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Attacks with Two Handed Weapons deal {0}% reduced Damage with Ailments"
				}
			}
		},
		stats={
			[1]="two_handed_weapon_ailment_damage_+%"
		}
	},
	[994]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage with Two Handed Melee Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage with Two Handed Melee Weapons"
				}
			}
		},
		stats={
			[1]="two_handed_melee_fire_damage_+%"
		}
	},
	[995]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage with Two Handed Melee Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Damage with Two Handed Melee Weapons"
				}
			}
		},
		stats={
			[1]="two_handed_melee_cold_damage_+%"
		}
	},
	[996]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnarmedAttacks"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Physical Damage with Unarmed Attacks"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextUnarmedAttacks"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Physical Damage with Unarmed Attacks"
				}
			}
		},
		stats={
			[1]="unarmed_melee_physical_damage_+%"
		}
	},
	[997]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Axes"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Axes"
				}
			}
		},
		stats={
			[1]="axe_damage_+%"
		}
	},
	[998]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Axe Attacks deal {0}% increased Damage with Hits and Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Axe Attacks deal {0}% reduced Damage with Hits and Ailments"
				}
			}
		},
		stats={
			[1]="axe_hit_and_ailment_damage_+%"
		}
	},
	[999]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage with Axes"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage with Axes"
				}
			}
		},
		stats={
			[1]="physical_axe_damage_+%"
		}
	},
	[1000]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Axe Attacks deal {0}% increased Damage with Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Axe Attacks deal {0}% reduced Damage with Ailments"
				}
			}
		},
		stats={
			[1]="axe_ailment_damage_+%"
		}
	},
	[1001]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage with Axes"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage with Axes"
				}
			}
		},
		stats={
			[1]="fire_axe_damage_+%"
		}
	},
	[1002]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage with Axes"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Damage with Axes"
				}
			}
		},
		stats={
			[1]="cold_axe_damage_+%"
		}
	},
	[1003]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage with Staves"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage with Staves"
				}
			}
		},
		stats={
			[1]="physical_staff_damage_+%"
		}
	},
	[1004]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Staves"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Staves"
				}
			}
		},
		stats={
			[1]="staff_damage_+%"
		}
	},
	[1005]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Staff Attacks deal {0}% increased Damage with Hits and Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Staff Attacks deal {0}% reduced Damage with Hits and Ailments"
				}
			}
		},
		stats={
			[1]="staff_hit_and_ailment_damage_+%"
		}
	},
	[1006]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Staff Attacks deal {0}% increased Damage with Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Staff Attacks deal {0}% reduced Damage with Ailments"
				}
			}
		},
		stats={
			[1]="staff_ailment_damage_+%"
		}
	},
	[1007]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage with Staves"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage with Staves"
				}
			}
		},
		stats={
			[1]="fire_staff_damage_+%"
		}
	},
	[1008]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage with Staves"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Damage with Staves"
				}
			}
		},
		stats={
			[1]="cold_staff_damage_+%"
		}
	},
	[1009]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Claws"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Claws"
				}
			}
		},
		stats={
			[1]="claw_damage_+%"
		}
	},
	[1010]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Claw Attacks deal {0}% increased Damage with Hits and Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Claw Attacks deal {0}% reduced Damage with Hits and Ailments"
				}
			}
		},
		stats={
			[1]="claw_hit_and_ailment_damage_+%"
		}
	},
	[1011]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage with Claws"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage with Claws"
				}
			}
		},
		stats={
			[1]="physical_claw_damage_+%"
		}
	},
	[1012]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Claw Attacks deal {0}% increased Damage with Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Claw Attacks deal {0}% reduced Damage with Ailments"
				}
			}
		},
		stats={
			[1]="claw_ailment_damage_+%"
		}
	},
	[1013]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage with Claws"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage with Claws"
				}
			}
		},
		stats={
			[1]="fire_claw_damage_+%"
		}
	},
	[1014]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage with Claws"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Damage with Claws"
				}
			}
		},
		stats={
			[1]="cold_claw_damage_+%"
		}
	},
	[1015]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Daggers"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Daggers"
				}
			}
		},
		stats={
			[1]="dagger_damage_+%"
		}
	},
	[1016]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Dagger Attacks deal {0}% increased Damage with Hits and Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Dagger Attacks deal {0}% reduced Damage with Hits and Ailments"
				}
			}
		},
		stats={
			[1]="dagger_hit_and_ailment_damage_+%"
		}
	},
	[1017]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage with Daggers"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage with Daggers"
				}
			}
		},
		stats={
			[1]="physical_dagger_damage_+%"
		}
	},
	[1018]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Dagger Attacks deal {0}% increased Damage with Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Dagger Attacks deal {0}% reduced Damage with Ailments"
				}
			}
		},
		stats={
			[1]="dagger_ailment_damage_+%"
		}
	},
	[1019]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage with Daggers"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage with Daggers"
				}
			}
		},
		stats={
			[1]="fire_dagger_damage_+%"
		}
	},
	[1020]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage with Daggers"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Damage with Daggers"
				}
			}
		},
		stats={
			[1]="cold_dagger_damage_+%"
		}
	},
	[1021]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Maces or Sceptres"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Maces or Sceptres"
				}
			}
		},
		stats={
			[1]="mace_damage_+%"
		}
	},
	[1022]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Mace or Sceptre Attacks deal {0}% increased Damage with Hits and Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Mace or Sceptre Attacks deal {0}% reduced Damage with Hits and Ailments"
				}
			}
		},
		stats={
			[1]="mace_hit_and_ailment_damage_+%"
		}
	},
	[1023]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage with Maces or Sceptres"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage with Maces or Sceptres"
				}
			}
		},
		stats={
			[1]="physical_mace_damage_+%"
		}
	},
	[1024]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Mace or Sceptre Attacks deal {0}% increased Damage with Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Mace or Sceptre Attacks deal {0}% reduced Damage with Ailments"
				}
			}
		},
		stats={
			[1]="mace_ailment_damage_+%"
		}
	},
	[1025]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage with Maces or Sceptres"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage with Maces or Sceptres"
				}
			}
		},
		stats={
			[1]="fire_mace_damage_+%"
		}
	},
	[1026]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage with Maces or Sceptres"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Damage with Maces or Sceptres"
				}
			}
		},
		stats={
			[1]="cold_mace_damage_+%"
		}
	},
	[1027]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Bows"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Bows"
				}
			}
		},
		stats={
			[1]="bow_damage_+%"
		}
	},
	[1028]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Bow Attacks deal {0}% increased Damage with Hits and Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Bow Attacks deal {0}% reduced Damage with Hits and Ailments"
				}
			}
		},
		stats={
			[1]="bow_hit_and_ailment_damage_+%"
		}
	},
	[1029]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage with Bows"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage with Bows"
				}
			}
		},
		stats={
			[1]="physical_bow_damage_+%"
		}
	},
	[1030]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Bow Attacks deal {0}% increased Damage with Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Bow Attacks deal {0}% reduced Damage with Ailments"
				}
			}
		},
		stats={
			[1]="bow_ailment_damage_+%"
		}
	},
	[1031]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage with Bows"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage with Bows"
				}
			}
		},
		stats={
			[1]="fire_bow_damage_+%"
		}
	},
	[1032]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage with Bows"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Damage with Bows"
				}
			}
		},
		stats={
			[1]="cold_bow_damage_+%"
		}
	},
	[1033]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage with Bows"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage with Bows"
				}
			}
		},
		stats={
			[1]="bow_elemental_damage_+%"
		}
	},
	[1034]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage with Swords"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage with Swords"
				}
			}
		},
		stats={
			[1]="physical_sword_damage_+%"
		}
	},
	[1035]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Swords"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Swords"
				}
			}
		},
		stats={
			[1]="sword_damage_+%"
		}
	},
	[1036]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Sword Attacks deal {0}% increased Damage with Hits and Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Sword Attacks deal {0}% reduced Damage with Hits and Ailments"
				}
			}
		},
		stats={
			[1]="sword_hit_and_ailment_damage_+%"
		}
	},
	[1037]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Sword Attacks deal {0}% increased Damage with Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Sword Attacks deal {0}% reduced Damage with Ailments"
				}
			}
		},
		stats={
			[1]="sword_ailment_damage_+%"
		}
	},
	[1038]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage with Swords"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage with Swords"
				}
			}
		},
		stats={
			[1]="fire_sword_damage_+%"
		}
	},
	[1039]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage with Swords"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Damage with Swords"
				}
			}
		},
		stats={
			[1]="cold_sword_damage_+%"
		}
	},
	[1040]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage while wielding a Wand"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage while wielding a Wand"
				}
			}
		},
		stats={
			[1]="damage_+%_while_wielding_wand"
		}
	},
	[1041]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage with Wands"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage with Wands"
				}
			}
		},
		stats={
			[1]="physical_wand_damage_+%"
		}
	},
	[1042]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Wand Attacks deal {0}% increased Damage with Hits and Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Wand Attacks deal {0}% reduced Damage with Hits and Ailments"
				}
			}
		},
		stats={
			[1]="wand_hit_and_ailment_damage_+%"
		}
	},
	[1043]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Wand Attacks deal {0}% increased Damage with Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Wand Attacks deal {0}% reduced Damage with Ailments"
				}
			}
		},
		stats={
			[1]="wand_ailment_damage_+%"
		}
	},
	[1044]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage with Wands"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage with Wands"
				}
			}
		},
		stats={
			[1]="fire_wand_damage_+%"
		}
	},
	[1045]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage with Wands"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Damage with Wands"
				}
			}
		},
		stats={
			[1]="cold_wand_damage_+%"
		}
	},
	[1046]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Axe or Sword Attacks deal {0}% increased Damage with Hits and Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Axe or Sword Attacks deal {0}% reduced Damage with Hits and Ailments"
				}
			}
		},
		stats={
			[1]="axe_or_sword_hit_and_ailment_damage_+%"
		}
	},
	[1047]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Axe or Sword Attacks deal {0}% increased Damage with Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Axe or Sword Attacks deal {0}% reduced Damage with Ailments"
				}
			}
		},
		stats={
			[1]="axe_or_sword_ailment_damage_+%"
		}
	},
	[1048]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Claw or Dagger Attacks deal {0}% increased Damage with Hits and Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Claw or Dagger Attacks deal {0}% reduced Damage with Hits and Ailments"
				}
			}
		},
		stats={
			[1]="claw_or_dagger_hit_and_ailment_damage_+%"
		}
	},
	[1049]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Claw or Dagger Attacks deal {0}% increased Damage with Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Claw or Dagger Attacks deal {0}% reduced Damage with Ailments"
				}
			}
		},
		stats={
			[1]="claw_or_dagger_ailment_damage_+%"
		}
	},
	[1050]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Mace, Sceptre or Staff Attacks deal {0}% increased Damage with Hits and Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Mace, Sceptre or Staff Attacks deal {0}% reduced Damage with Hits and Ailments"
				}
			}
		},
		stats={
			[1]="mace_or_staff_hit_and_ailment_damage_+%"
		}
	},
	[1051]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Mace, Sceptre or Staff Attacks deal {0}% increased Damage with Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Mace, Sceptre or Staff Attacks deal {0}% reduced Damage with Ailments"
				}
			}
		},
		stats={
			[1]="mace_or_staff_ailment_damage_+%"
		}
	},
	[1052]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage with Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage with Weapons"
				}
			}
		},
		stats={
			[1]="weapon_elemental_damage_+%"
		}
	},
	[1053]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage"
				}
			}
		},
		stats={
			[1]="fire_damage_+%"
		}
	},
	[1054]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Fire Damage"
				}
			}
		},
		stats={
			[1]="global_minimum_added_fire_damage",
			[2]="global_maximum_added_fire_damage"
		}
	},
	[1055]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Fire Damage to Attacks"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage",
			[2]="attack_maximum_added_fire_damage"
		}
	},
	[1056]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Fire Damage"
				}
			}
		},
		stats={
			[1]="local_minimum_added_fire_damage",
			[2]="local_maximum_added_fire_damage"
		}
	},
	[1057]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Fire Damage in Main Hand"
				}
			}
		},
		stats={
			[1]="unique_local_minimum_added_fire_damage_when_in_main_hand",
			[2]="unique_local_maximum_added_fire_damage_when_in_main_hand"
		}
	},
	[1058]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Fire Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Fire Skills"
				}
			}
		},
		stats={
			[1]="damage_with_fire_skills_+%"
		}
	},
	[1059]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed with Fire Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed with Fire Skills"
				}
			}
		},
		stats={
			[1]="cast_speed_for_fire_skills_+%"
		}
	},
	[1060]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Damage"
				}
			}
		},
		stats={
			[1]="cold_damage_+%"
		}
	},
	[1061]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Cold Damage"
				}
			}
		},
		stats={
			[1]="global_minimum_added_cold_damage",
			[2]="global_maximum_added_cold_damage"
		}
	},
	[1062]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Cold Damage to Attacks"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_cold_damage",
			[2]="attack_maximum_added_cold_damage"
		}
	},
	[1063]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Cold Damage"
				}
			}
		},
		stats={
			[1]="local_minimum_added_cold_damage",
			[2]="local_maximum_added_cold_damage"
		}
	},
	[1064]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Cold Damage in Off Hand"
				}
			}
		},
		stats={
			[1]="unique_local_minimum_added_cold_damage_when_in_off_hand",
			[2]="unique_local_maximum_added_cold_damage_when_in_off_hand"
		}
	},
	[1065]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Fire Damage to Spells and Attacks"
				}
			}
		},
		stats={
			[1]="spell_and_attack_minimum_added_fire_damage",
			[2]="spell_and_attack_maximum_added_fire_damage"
		}
	},
	[1066]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Cold Damage to Spells and Attacks"
				}
			}
		},
		stats={
			[1]="spell_and_attack_minimum_added_cold_damage",
			[2]="spell_and_attack_maximum_added_cold_damage"
		}
	},
	[1067]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Cold Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Cold Skills"
				}
			}
		},
		stats={
			[1]="damage_with_cold_skills_+%"
		}
	},
	[1068]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed with Cold Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed with Cold Skills"
				}
			}
		},
		stats={
			[1]="cast_speed_for_cold_skills_+%"
		}
	},
	[1069]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lightning Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lightning Damage"
				}
			}
		},
		stats={
			[1]="lightning_damage_+%"
		}
	},
	[1070]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Lightning Damage"
				}
			}
		},
		stats={
			[1]="global_minimum_added_lightning_damage",
			[2]="global_maximum_added_lightning_damage"
		}
	},
	[1071]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Lightning Damage to Attacks"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage",
			[2]="attack_maximum_added_lightning_damage"
		}
	},
	[1072]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Lightning Damage"
				}
			}
		},
		stats={
			[1]="local_minimum_added_lightning_damage",
			[2]="local_maximum_added_lightning_damage"
		}
	},
	[1073]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Lightning Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Lightning Skills"
				}
			}
		},
		stats={
			[1]="damage_with_lightning_skills_+%"
		}
	},
	[1074]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed with Lightning Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed with Lightning Skills"
				}
			}
		},
		stats={
			[1]="cast_speed_for_lightning_skills_+%"
		}
	},
	[1075]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Chaos Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Chaos Damage"
				}
			}
		},
		stats={
			[1]="chaos_damage_+%"
		}
	},
	[1076]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Chaos Damage"
				}
			}
		},
		stats={
			[1]="global_minimum_added_chaos_damage",
			[2]="global_maximum_added_chaos_damage"
		}
	},
	[1077]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Chaos Damage to Attacks"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_chaos_damage",
			[2]="attack_maximum_added_chaos_damage"
		}
	},
	[1078]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Chaos Damage"
				}
			}
		},
		stats={
			[1]="local_minimum_added_chaos_damage",
			[2]="local_maximum_added_chaos_damage"
		}
	},
	[1079]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Chaos Damage in Off Hand"
				}
			}
		},
		stats={
			[1]="unique_local_minimum_added_chaos_damage_when_in_off_hand",
			[2]="unique_local_maximum_added_chaos_damage_when_in_off_hand"
		}
	},
	[1080]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed with Chaos Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed with Chaos Skills"
				}
			}
		},
		stats={
			[1]="cast_speed_for_chaos_skills_+%"
		}
	},
	[1081]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} to {1} Physical Damage"
				}
			}
		},
		stats={
			[1]="spell_minimum_base_physical_damage",
			[2]="spell_maximum_base_physical_damage"
		}
	},
	[1082]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=0,
							[2]=0
						}
					},
					text="Deals {0} to {1} Fire Damage"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Spell deals {0} to {1}, plus {2}% of your maximum Life, as base Fire Damage"
				}
			}
		},
		stats={
			[1]="spell_minimum_base_fire_damage",
			[2]="spell_maximum_base_fire_damage",
			[3]="spell_base_fire_damage_%_maximum_life"
		}
	},
	[1083]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} to {1} Cold Damage"
				}
			}
		},
		stats={
			[1]="spell_minimum_base_cold_damage",
			[2]="spell_maximum_base_cold_damage"
		}
	},
	[1084]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} to {1} Lightning Damage"
				}
			}
		},
		stats={
			[1]="spell_minimum_base_lightning_damage",
			[2]="spell_maximum_base_lightning_damage"
		}
	},
	[1085]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} to {1} Chaos Damage"
				}
			}
		},
		stats={
			[1]="spell_minimum_base_chaos_damage",
			[2]="spell_maximum_base_chaos_damage"
		}
	},
	[1086]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} to {1} Physical Damage"
				}
			}
		},
		stats={
			[1]="secondary_minimum_base_physical_damage",
			[2]="secondary_maximum_base_physical_damage"
		}
	},
	[1087]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} to {1} Fire Damage"
				}
			}
		},
		stats={
			[1]="secondary_minimum_base_fire_damage",
			[2]="secondary_maximum_base_fire_damage"
		}
	},
	[1088]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} to {1} Cold Damage"
				}
			}
		},
		stats={
			[1]="secondary_minimum_base_cold_damage",
			[2]="secondary_maximum_base_cold_damage"
		}
	},
	[1089]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} to {1} Lightning Damage"
				}
			}
		},
		stats={
			[1]="secondary_minimum_base_lightning_damage",
			[2]="secondary_maximum_base_lightning_damage"
		}
	},
	[1090]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} to {1} Chaos Damage"
				}
			}
		},
		stats={
			[1]="secondary_minimum_base_chaos_damage",
			[2]="secondary_maximum_base_chaos_damage"
		}
	},
	[1091]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Physical Damage to Spells"
				}
			}
		},
		stats={
			[1]="spell_minimum_added_physical_damage",
			[2]="spell_maximum_added_physical_damage"
		}
	},
	[1092]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Fire Damage to Spells"
				}
			}
		},
		stats={
			[1]="spell_minimum_added_fire_damage",
			[2]="spell_maximum_added_fire_damage"
		}
	},
	[1093]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Cold Damage to Spells"
				}
			}
		},
		stats={
			[1]="spell_minimum_added_cold_damage",
			[2]="spell_maximum_added_cold_damage"
		}
	},
	[1094]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Lightning Damage to Spells"
				}
			}
		},
		stats={
			[1]="spell_minimum_added_lightning_damage",
			[2]="spell_maximum_added_lightning_damage"
		}
	},
	[1095]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Chaos Damage to Spells"
				}
			}
		},
		stats={
			[1]="spell_minimum_added_chaos_damage",
			[2]="spell_maximum_added_chaos_damage"
		}
	},
	[1096]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} to {1} Cold Damage per 10 Intelligence"
				}
			}
		},
		stats={
			[1]="spell_minimum_base_cold_damage_+_per_10_intelligence",
			[2]="spell_maximum_base_cold_damage_+_per_10_intelligence"
		}
	},
	[1097]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Lightning Damage to Spells and Attacks"
				}
			}
		},
		stats={
			[1]="spell_and_attack_minimum_added_lightning_damage",
			[2]="spell_and_attack_maximum_added_lightning_damage"
		}
	},
	[1098]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed"
				}
			}
		},
		stats={
			[1]="attack_speed_+%"
		}
	},
	[1099]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Attack Speed"
				}
			}
		},
		stats={
			[1]="active_skill_attack_speed_+%_final"
		}
	},
	[1100]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Attack Speed"
				}
			}
		},
		stats={
			[1]="flicker_strike_more_attack_speed_+%_final"
		}
	},
	[1101]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed"
				}
			}
		},
		stats={
			[1]="local_attack_speed_+%"
		}
	},
	[1102]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Attack Speed"
				}
			}
		},
		stats={
			[1]="melee_attack_speed_+%"
		}
	},
	[1103]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed while Dual Wielding"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed while Dual Wielding"
				}
			}
		},
		stats={
			[1]="attack_speed_while_dual_wielding_+%"
		}
	},
	[1104]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed with Off Hand"
				}
			}
		},
		stats={
			[1]="base_off_hand_attack_speed_+%"
		}
	},
	[1105]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed while holding a Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed while holding a Shield"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_while_holding_shield"
		}
	},
	[1106]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed with Two Handed Melee Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed with Two Handed Melee Weapons"
				}
			}
		},
		stats={
			[1]="two_handed_melee_attack_speed_+%"
		}
	},
	[1107]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed with One Handed Melee Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed with One Handed Melee Weapons"
				}
			}
		},
		stats={
			[1]="one_handed_melee_attack_speed_+%"
		}
	},
	[1108]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed with Axes"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed with Axes"
				}
			}
		},
		stats={
			[1]="axe_attack_speed_+%"
		}
	},
	[1109]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed with Staves"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed with Staves"
				}
			}
		},
		stats={
			[1]="staff_attack_speed_+%"
		}
	},
	[1110]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed with Claws"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed with Claws"
				}
			}
		},
		stats={
			[1]="claw_attack_speed_+%"
		}
	},
	[1111]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed with Daggers"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed with Daggers"
				}
			}
		},
		stats={
			[1]="dagger_attack_speed_+%"
		}
	},
	[1112]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed with Maces or Sceptres"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed with Maces or Sceptres"
				}
			}
		},
		stats={
			[1]="mace_attack_speed_+%"
		}
	},
	[1113]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed with Bows"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed with Bows"
				}
			}
		},
		stats={
			[1]="bow_attack_speed_+%"
		}
	},
	[1114]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed with Swords"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed with Swords"
				}
			}
		},
		stats={
			[1]="sword_attack_speed_+%"
		}
	},
	[1115]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed with Wands"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed with Wands"
				}
			}
		},
		stats={
			[1]="wand_attack_speed_+%"
		}
	},
	[1116]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed while holding a Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed while holding a Shield"
				}
			}
		},
		stats={
			[1]="shield_attack_speed_+%"
		}
	},
	[1117]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnarmed"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Unarmed Attack Speed with Melee Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextUnarmed"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Unarmed Attack Speed with Melee Skills"
				}
			}
		},
		stats={
			[1]="unarmed_melee_attack_speed_+%"
		}
	},
	[1118]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Movement Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Movement Skills"
				}
			}
		},
		stats={
			[1]="damage_+%_with_movement_skills"
		}
	},
	[1119]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed with Movement Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed with Movement Skills"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_with_movement_skills"
		}
	},
	[1120]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Accuracy Rating"
				}
			}
		},
		stats={
			[1]="accuracy_rating"
		}
	},
	[1121]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Global Accuracy Rating"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Global Accuracy Rating"
				}
			}
		},
		stats={
			[1]="accuracy_rating_+%"
		}
	},
	[1122]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Accuracy Rating while Dual Wielding"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Accuracy Rating while Dual Wielding"
				}
			}
		},
		stats={
			[1]="accuracy_rating_while_dual_wielding_+%"
		}
	},
	[1123]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Accuracy Rating with One Handed Melee Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Accuracy Rating with One Handed Melee Weapons"
				}
			}
		},
		stats={
			[1]="one_handed_melee_accuracy_rating_+%"
		}
	},
	[1124]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Accuracy Rating with Two Handed Melee Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Accuracy Rating with Two Handed Melee Weapons"
				}
			}
		},
		stats={
			[1]="two_handed_melee_accuracy_rating_+%"
		}
	},
	[1125]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Accuracy Rating with Axes"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Accuracy Rating with Axes"
				}
			}
		},
		stats={
			[1]="axe_accuracy_rating_+%"
		}
	},
	[1126]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Accuracy Rating with Staves"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Accuracy Rating with Staves"
				}
			}
		},
		stats={
			[1]="staff_accuracy_rating_+%"
		}
	},
	[1127]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Accuracy Rating with Claws"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Accuracy Rating with Claws"
				}
			}
		},
		stats={
			[1]="claw_accuracy_rating_+%"
		}
	},
	[1128]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Accuracy Rating with Daggers"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Accuracy Rating with Daggers"
				}
			}
		},
		stats={
			[1]="dagger_accuracy_rating_+%"
		}
	},
	[1129]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Accuracy Rating with Maces or Sceptres"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Accuracy Rating with Maces or Sceptres"
				}
			}
		},
		stats={
			[1]="mace_accuracy_rating_+%"
		}
	},
	[1130]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Accuracy Rating with Bows"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Accuracy Rating with Bows"
				}
			}
		},
		stats={
			[1]="bow_accuracy_rating_+%"
		}
	},
	[1131]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Accuracy Rating with Swords"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Accuracy Rating with Swords"
				}
			}
		},
		stats={
			[1]="sword_accuracy_rating_+%"
		}
	},
	[1132]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Accuracy Rating with Wands"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Accuracy Rating with Wands"
				}
			}
		},
		stats={
			[1]="wand_accuracy_rating_+%"
		}
	},
	[1133]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed"
				}
			}
		},
		stats={
			[1]="base_cast_speed_+%"
		}
	},
	[1134]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed while Dual Wielding"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed while Dual Wielding"
				}
			}
		},
		stats={
			[1]="cast_speed_while_dual_wielding_+%"
		}
	},
	[1135]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed while holding a Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed while holding a Shield"
				}
			}
		},
		stats={
			[1]="cast_speed_+%_while_holding_shield"
		}
	},
	[1136]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed while wielding a Staff"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed while wielding a Staff"
				}
			}
		},
		stats={
			[1]="cast_speed_+%_while_holding_staff"
		}
	},
	[1137]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed while wielding a Bow"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed while wielding a Bow"
				}
			}
		},
		stats={
			[1]="cast_speed_+%_while_holding_bow"
		}
	},
	[1138]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed per Power Charge"
				}
			}
		},
		stats={
			[1]="cast_speed_+%_per_power_charge"
		}
	},
	[1139]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Critical Strikes with Daggers Poison the Enemy"
				}
			}
		},
		stats={
			[1]="poison_on_critical_strike_with_dagger"
		}
	},
	[1140]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Critical Strikes with Bows have a {0}% chance to Poison the Enemy"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Critical Strikes with Bows Poison the Enemy"
				}
			}
		},
		stats={
			[1]="chance_to_poison_on_critical_strike_with_bow_%"
		}
	},
	[1141]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Critical Strikes with Daggers have a {0}% chance to Poison the Enemy"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Critical Strikes with Daggers Poison the Enemy"
				}
			}
		},
		stats={
			[1]="chance_to_poison_on_critical_strike_with_dagger_%"
		}
	},
	[1142]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Critical Strikes with Bows Poison the Enemy"
				}
			}
		},
		stats={
			[1]="poison_on_critical_strike_with_bow"
		}
	},
	[1143]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="base_spell_critical_strike_chance"
		}
	},
	[1144]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="additional_base_critical_strike_chance"
		}
	},
	[1145]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance for Spells"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance for Spells"
				}
			}
		},
		stats={
			[1]="spell_critical_strike_chance_+%"
		}
	},
	[1146]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Global Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Global Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%"
		}
	},
	[1147]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="30% increased Global Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="old_dagger_implicit_critical_strike_chance_+30%"
		}
	},
	[1148]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="40% increased Global Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="old_dagger_implicit_critical_strike_chance_+40%"
		}
	},
	[1149]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="50% increased Global Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="old_dagger_implicit_critical_strike_chance_+50%"
		}
	},
	[1150]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="local_critical_strike_chance_+%"
		}
	},
	[1151]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance with Bows"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance with Bows"
				}
			}
		},
		stats={
			[1]="bow_critical_strike_chance_+%"
		}
	},
	[1152]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance with Claws"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance with Claws"
				}
			}
		},
		stats={
			[1]="claw_critical_strike_chance_+%"
		}
	},
	[1153]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance with Daggers"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance with Daggers"
				}
			}
		},
		stats={
			[1]="dagger_critical_strike_chance_+%"
		}
	},
	[1154]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance with Swords"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance with Swords"
				}
			}
		},
		stats={
			[1]="sword_critical_strike_chance_+%"
		}
	},
	[1155]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance with Maces or Sceptres"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance with Maces or Sceptres"
				}
			}
		},
		stats={
			[1]="mace_critical_strike_chance_+%"
		}
	},
	[1156]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance with Staves"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance with Staves"
				}
			}
		},
		stats={
			[1]="staff_critical_strike_chance_+%"
		}
	},
	[1157]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance with Wands"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance with Wands"
				}
			}
		},
		stats={
			[1]="wand_critical_strike_chance_+%"
		}
	},
	[1158]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance with Axes"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance with Axes"
				}
			}
		},
		stats={
			[1]="axe_critical_strike_chance_+%"
		}
	},
	[1159]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance while holding a Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance while holding a Shield"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_while_wielding_shield_+%"
		}
	},
	[1160]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance with Traps"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance with Traps"
				}
			}
		},
		stats={
			[1]="trap_critical_strike_chance_+%"
		}
	},
	[1161]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance with Mines"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance with Mines"
				}
			}
		},
		stats={
			[1]="mine_critical_strike_chance_+%"
		}
	},
	[1162]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance with Two Handed Melee Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance with Two Handed Melee Weapons"
				}
			}
		},
		stats={
			[1]="two_handed_melee_critical_strike_chance_+%"
		}
	},
	[1163]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier with Two Handed Melee Weapons"
				}
			}
		},
		stats={
			[1]="two_handed_melee_critical_strike_multiplier_+"
		}
	},
	[1164]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance with One Handed Melee Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance with One Handed Melee Weapons"
				}
			}
		},
		stats={
			[1]="one_handed_melee_critical_strike_chance_+%"
		}
	},
	[1165]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="melee_critical_strike_chance_+%"
		}
	},
	[1166]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Critical Strike Chance while Dual Wielding"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Critical Strike Chance while Dual Wielding"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_while_dual_wielding_+%"
		}
	},
	[1167]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance with Fire Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance with Fire Skills"
				}
			}
		},
		stats={
			[1]="fire_critical_strike_chance_+%"
		}
	},
	[1168]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance with Lightning Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance with Lightning Skills"
				}
			}
		},
		stats={
			[1]="lightning_critical_strike_chance_+%"
		}
	},
	[1169]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance with Cold Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance with Cold Skills"
				}
			}
		},
		stats={
			[1]="cold_critical_strike_chance_+%"
		}
	},
	[1170]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance with Elemental Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance with Elemental Skills"
				}
			}
		},
		stats={
			[1]="elemental_critical_strike_chance_+%"
		}
	},
	[1171]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance with Chaos Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance with Chaos Skills"
				}
			}
		},
		stats={
			[1]="chaos_critical_strike_chance_+%"
		}
	},
	[1172]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance with Totem Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance with Totem Skills"
				}
			}
		},
		stats={
			[1]="totem_critical_strike_chance_+%"
		}
	},
	[1173]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=4000,
							[2]=4000
						}
					},
					text="60% increased Global Critical Strike Chance if you've Summoned a Totem Recently"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="60% increased Global Critical Strike Chance if you've Summoned a Totem in the past {0} seconds"
				}
			}
		},
		stats={
			[1]="increased_critical_strike_chance_buff_for_x_milliseconds_on_placing_a_totem"
		}
	},
	[1174]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Global Critical Strike Multiplier"
				}
			}
		},
		stats={
			[1]="base_critical_strike_multiplier_+"
		}
	},
	[1175]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier"
				}
			}
		},
		stats={
			[1]="local_critical_strike_multiplier_+"
		}
	},
	[1176]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier for Attack Damage"
				}
			}
		},
		stats={
			[1]="attack_critical_strike_multiplier_+"
		}
	},
	[1177]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier for Spell Damage"
				}
			}
		},
		stats={
			[1]="base_spell_critical_strike_multiplier_+"
		}
	},
	[1178]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier with Daggers"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_with_dagger_+"
		}
	},
	[1179]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier with Maces or Sceptres"
				}
			}
		},
		stats={
			[1]="mace_critical_strike_multiplier_+"
		}
	},
	[1180]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier with Axes"
				}
			}
		},
		stats={
			[1]="axe_critical_strike_multiplier_+"
		}
	},
	[1181]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier with Bows"
				}
			}
		},
		stats={
			[1]="bow_critical_strike_multiplier_+"
		}
	},
	[1182]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier with Swords"
				}
			}
		},
		stats={
			[1]="sword_critical_strike_multiplier_+"
		}
	},
	[1183]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier with Wands"
				}
			}
		},
		stats={
			[1]="wand_critical_strike_multiplier_+"
		}
	},
	[1184]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier with Claws"
				}
			}
		},
		stats={
			[1]="claw_critical_strike_multiplier_+"
		}
	},
	[1185]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier with Staves"
				}
			}
		},
		stats={
			[1]="staff_critical_strike_multiplier_+"
		}
	},
	[1186]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier with One Handed Melee Weapons"
				}
			}
		},
		stats={
			[1]="one_handed_melee_critical_strike_multiplier_+"
		}
	},
	[1187]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Melee Critical Strike Multiplier"
				}
			}
		},
		stats={
			[1]="melee_weapon_critical_strike_multiplier_+"
		}
	},
	[1188]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Attack Critical Strike Multiplier while Dual Wielding"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_while_dual_wielding_+"
		}
	},
	[1189]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Melee Critical Strike Multiplier while holding a Shield"
				}
			}
		},
		stats={
			[1]="melee_critical_strike_multiplier_+_while_wielding_shield"
		}
	},
	[1190]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier with Traps"
				}
			}
		},
		stats={
			[1]="trap_critical_strike_multiplier_+"
		}
	},
	[1191]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier with Mines"
				}
			}
		},
		stats={
			[1]="mine_critical_strike_multiplier_+"
		}
	},
	[1192]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier with Fire Skills"
				}
			}
		},
		stats={
			[1]="fire_critical_strike_multiplier_+"
		}
	},
	[1193]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier with Lightning Skills"
				}
			}
		},
		stats={
			[1]="lightning_critical_strike_multiplier_+"
		}
	},
	[1194]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier with Cold Skills"
				}
			}
		},
		stats={
			[1]="cold_critical_strike_multiplier_+"
		}
	},
	[1195]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier with Elemental Skills"
				}
			}
		},
		stats={
			[1]="elemental_critical_strike_multiplier_+"
		}
	},
	[1196]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier with Chaos Skills"
				}
			}
		},
		stats={
			[1]="chaos_critical_strike_multiplier_+"
		}
	},
	[1197]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You take {0}% reduced Extra Damage from Critical Strikes"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="You take {0}% increased Extra Damage from Critical Strikes"
				}
			}
		},
		stats={
			[1]="base_self_critical_strike_multiplier_-%"
		}
	},
	[1198]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You take {0}% increased Extra Damage from Suppressed Critical Strikes"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="You take {0}% reduced Extra Damage from Suppressed Critical Strikes"
				}
			}
		},
		stats={
			[1]="mastery_extra_damage_taken_from_suppressed_crit_+%_final"
		}
	},
	[1199]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You take {0}% reduced Extra Damage from Critical Strikes per Endurance Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="You take {0}% increased Extra Damage from Critical Strikes per Endurance Charge"
				}
			}
		},
		stats={
			[1]="self_critical_strike_multiplier_-%_per_endurance_charge"
		}
	},
	[1200]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Critical Strikes do not deal extra Damage"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_is_100"
		}
	},
	[1201]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier with Totem Skills"
				}
			}
		},
		stats={
			[1]="totem_critical_strike_multiplier_+"
		}
	},
	[1202]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStunThreshold"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Enemy Stun Threshold"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStunThreshold"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Enemy Stun Threshold"
				}
			}
		},
		stats={
			[1]="base_stun_threshold_reduction_+%"
		}
	},
	[1203]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStunThreshold"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Enemy Stun Threshold with Maces or Sceptres"
				}
			}
		},
		stats={
			[1]="while_using_mace_stun_threshold_reduction_+%"
		}
	},
	[1204]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStunThreshold"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Enemy Stun Threshold with Bows"
				}
			}
		},
		stats={
			[1]="bow_stun_threshold_reduction_+%"
		}
	},
	[1205]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKnockback"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Knocks Enemies Back on Hit"
				}
			}
		},
		stats={
			[1]="global_knockback"
		}
	},
	[1206]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Cannot be Knocked Back"
				}
			}
		},
		stats={
			[1]="cannot_be_knocked_back"
		}
	},
	[1207]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Knocked Back"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Knocked Back"
				}
			}
		},
		stats={
			[1]="avoid_knockback_%"
		}
	},
	[1208]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKnockback"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Knocks Enemies Back when Hit by a Bow"
				}
			}
		},
		stats={
			[1]="knockback_with_bow"
		}
	},
	[1209]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKnockback"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Knocks Enemies Back when Hit by a Staff"
				}
			}
		},
		stats={
			[1]="knockback_with_staff"
		}
	},
	[1210]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKnockback"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Knocks Enemies Back when Hit by a Wand"
				}
			}
		},
		stats={
			[1]="knockback_with_wand"
		}
	},
	[1211]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKnockback"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Knocks Enemies Back on Hit"
				}
			}
		},
		stats={
			[1]="local_knockback"
		}
	},
	[1212]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Ward"
				}
			}
		},
		stats={
			[1]="base_ward"
		}
	},
	[1213]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Ward"
				}
			}
		},
		stats={
			[1]="local_ward"
		}
	},
	[1214]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ward"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ward"
				}
			}
		},
		stats={
			[1]="ward_+%"
		}
	},
	[1215]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ward"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ward"
				}
			}
		},
		stats={
			[1]="local_ward_+%"
		}
	},
	[1216]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% faster Restoration of Ward"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% slower Restoration of Ward"
				}
			}
		},
		stats={
			[1]="ward_delay_recovery_+%"
		}
	},
	[1217]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Adaptation Rating"
				}
			}
		},
		stats={
			[1]="base_adaptation_rating"
		}
	},
	[1218]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Adaptation Rating"
				}
			}
		},
		stats={
			[1]="local_adaptation_rating"
		}
	},
	[1219]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Adaptation Rating"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Adaptation Rating"
				}
			}
		},
		stats={
			[1]="adaptation_rating_+%"
		}
	},
	[1220]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Adaptation Rating"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Adaptation Rating"
				}
			}
		},
		stats={
			[1]="local_adaptation_rating_+%"
		}
	},
	[1221]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum Adaptations"
				}
			}
		},
		stats={
			[1]="max_adaptations_+"
		}
	},
	[1222]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Adaptation Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Adaptation Duration"
				}
			}
		},
		stats={
			[1]="adaptation_duration_+%"
		}
	},
	[1223]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to maximum Armour"
				}
			}
		},
		stats={
			[1]="maximum_physical_damage_reduction_%"
		}
	},
	[1224]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Armour"
				}
			}
		},
		stats={
			[1]="base_physical_damage_reduction_rating"
		}
	},
	[1225]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Armour"
				}
			}
		},
		stats={
			[1]="local_base_physical_damage_reduction_rating"
		}
	},
	[1226]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Armour"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Armour"
				}
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_+%"
		}
	},
	[1227]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Armour"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Armour"
				}
			}
		},
		stats={
			[1]="local_physical_damage_reduction_rating_+%"
		}
	},
	[1228]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Evasion Rating and Armour"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Evasion Rating and Armour"
				}
			}
		},
		stats={
			[1]="evasion_and_physical_damage_reduction_rating_+%"
		}
	},
	[1229]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Evasion Rating"
				}
			}
		},
		stats={
			[1]="base_evasion_rating"
		}
	},
	[1230]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Evasion Rating while on Low Life"
				}
			}
		},
		stats={
			[1]="evasion_rating_+_when_on_low_life"
		}
	},
	[1231]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Evasion Rating while on Full Life"
				}
			}
		},
		stats={
			[1]="evasion_rating_+_when_on_full_life"
		}
	},
	[1232]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Evasion Rating per 1 Maximum Energy Shield on Helmet"
				}
			}
		},
		stats={
			[1]="evasion_rating_+_per_1_helmet_energy_shield"
		}
	},
	[1233]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Evasion Rating"
				}
			}
		},
		stats={
			[1]="local_base_evasion_rating"
		}
	},
	[1234]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Evasion Rating"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Evasion Rating"
				}
			}
		},
		stats={
			[1]="evasion_rating_+%"
		}
	},
	[1235]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Evasion Rating"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Evasion Rating"
				}
			}
		},
		stats={
			[1]="local_evasion_rating_+%"
		}
	},
	[1236]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Evasion Rating during Onslaught"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Evasion Rating during Onslaught"
				}
			}
		},
		stats={
			[1]="evasion_rating_+%_while_onslaught_is_active"
		}
	},
	[1237]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Armour and Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Armour and Energy Shield"
				}
			}
		},
		stats={
			[1]="local_armour_and_energy_shield_+%"
		}
	},
	[1238]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Armour and Evasion"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Armour and Evasion"
				}
			}
		},
		stats={
			[1]="local_armour_and_evasion_+%"
		}
	},
	[1239]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Evasion and Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Evasion and Energy Shield"
				}
			}
		},
		stats={
			[1]="local_evasion_and_energy_shield_+%"
		}
	},
	[1240]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Armour, Evasion and Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Armour, Evasion and Energy Shield"
				}
			}
		},
		stats={
			[1]="local_armour_and_evasion_and_energy_shield_+%"
		}
	},
	[1241]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Evasion Rating per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Evasion Rating per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="evasion_rating_+%_per_frenzy_charge"
		}
	},
	[1242]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum Energy Shield"
				}
			}
		},
		stats={
			[1]="base_maximum_energy_shield"
		}
	},
	[1243]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum Energy Shield"
				}
			}
		},
		stats={
			[1]="local_energy_shield"
		}
	},
	[1244]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Energy Shield"
				}
			}
		},
		stats={
			[1]="local_energy_shield_+%"
		}
	},
	[1245]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased maximum Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced maximum Energy Shield"
				}
			}
		},
		stats={
			[1]="maximum_energy_shield_+%"
		}
	},
	[1246]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% faster start of Energy Shield Recharge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% slower start of Energy Shield Recharge"
				}
			}
		},
		stats={
			[1]="energy_shield_delay_-%"
		}
	},
	[1247]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Energy Shield Recharge not delayed by Damage"
				}
			}
		},
		stats={
			[1]="energy_shield_recharge_not_delayed_by_damage"
		}
	},
	[1248]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Energy Shield Recharged per second"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% of Energy Shield Lost per minute"
				}
			}
		},
		stats={
			[1]="energy_shield_recharge_rate_per_minute_%"
		}
	},
	[1249]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Energy Shield Recharge Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Energy Shield Recharge Rate"
				}
			}
		},
		stats={
			[1]="energy_shield_recharge_rate_+%"
		}
	},
	[1250]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum Energy Shield per 100 Reserved Life"
				}
			}
		},
		stats={
			[1]="maximum_energy_shield_+_per_100_life_reserved"
		}
	},
	[1251]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum Energy Shield per 6 Evasion Rating on Body Armour"
				}
			}
		},
		stats={
			[1]="maximum_energy_shield_+_per_6_body_armour_evasion_rating"
		}
	},
	[1252]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Energy Shield Recovery rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Energy Shield Recovery rate"
				}
			}
		},
		stats={
			[1]="energy_shield_recovery_rate_+%"
		}
	},
	[1253]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum Life"
				}
			}
		},
		stats={
			[1]="base_maximum_life"
		}
	},
	[1254]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased maximum Life, Mana and Global Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced maximum Life, Mana and Global Energy Shield"
				}
			}
		},
		stats={
			[1]="maximum_life_mana_and_energy_shield_+%"
		}
	},
	[1255]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased maximum Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced maximum Life"
				}
			}
		},
		stats={
			[1]="maximum_life_+%"
		}
	},
	[1256]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more maximum Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less maximum Life"
				}
			}
		},
		stats={
			[1]="monster_life_+%_final_from_rarity"
		}
	},
	[1257]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more maximum Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less maximum Life"
				}
			}
		},
		stats={
			[1]="monster_life_+%_final_from_map"
		}
	},
	[1258]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0} Life per second"
				}
			}
		},
		stats={
			[1]="base_life_regeneration_rate_per_minute"
		}
	},
	[1259]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second per Endurance Charge"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_endurance_charge"
		}
	},
	[1260]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Life Regeneration rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Life Regeneration rate"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_+%"
		}
	},
	[1261]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Life Recovery rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Life Recovery rate"
				}
			}
		},
		stats={
			[1]="life_recovery_rate_+%"
		}
	},
	[1262]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum Mana"
				}
			}
		},
		stats={
			[1]="base_maximum_mana"
		}
	},
	[1263]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased maximum Mana"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced maximum Mana"
				}
			}
		},
		stats={
			[1]="maximum_mana_+%"
		}
	},
	[1264]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Mana per second"
				}
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_%"
		}
	},
	[1265]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0} Mana per second"
				}
			}
		},
		stats={
			[1]="base_mana_regeneration_rate_per_minute"
		}
	},
	[1266]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Regeneration Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Regeneration Rate"
				}
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%"
		}
	},
	[1267]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Mana per second per Power Charge"
				}
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_%_per_power_charge"
		}
	},
	[1268]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Recovery rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Recovery rate"
				}
			}
		},
		stats={
			[1]="mana_recovery_rate_+%"
		}
	},
	[1269]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased maximum Life and reduced Fire Resistance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced maximum Life and increased Fire Resistance"
				}
			}
		},
		stats={
			[1]="maximum_life_+%_and_fire_resistance_-%"
		}
	},
	[1270]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased maximum Mana and reduced Cold Resistance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced maximum Mana and increased Cold Resistance"
				}
			}
		},
		stats={
			[1]="maximum_mana_+%_and_cold_resistance_-%"
		}
	},
	[1271]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Global maximum Energy Shield and reduced Lightning Resistance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Global maximum Energy Shield and increased Lightning Resistance"
				}
			}
		},
		stats={
			[1]="maximum_energy_shield_+%_and_lightning_resistance_-%"
		}
	},
	[1272]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Cannot be Damaged"
				}
			}
		},
		stats={
			[1]="cannot_be_damaged"
		}
	},
	[1273]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Quantity of Items found"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Quantity of Items found"
				}
			}
		},
		stats={
			[1]="item_found_quantity_+%"
		}
	},
	[1274]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Quantity of Items found"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Quantity of Items found"
				}
			}
		},
		stats={
			[1]="base_item_found_quantity_+%"
		}
	},
	[1275]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Quantity of Items found when on Low Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Quantity of Items found when on Low Life"
				}
			}
		},
		stats={
			[1]="item_found_quantity_+%_when_on_low_life"
		}
	},
	[1276]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Quantity of Items Found from Chests"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Quantity of Items Found from Chests"
				}
			}
		},
		stats={
			[1]="chest_item_quantity_+%"
		}
	},
	[1277]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items found"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rarity of Items found"
				}
			}
		},
		stats={
			[1]="item_found_rarity_+%"
		}
	},
	[1278]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items found"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rarity of Items found"
				}
			}
		},
		stats={
			[1]="base_item_found_rarity_+%"
		}
	},
	[1279]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Nearby Allies have {0}% increased Item Rarity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Nearby Allies have {0}% reduced Item Rarity"
				}
			}
		},
		stats={
			[1]="local_display_aura_allies_have_increased_item_rarity_+%"
		}
	},
	[1280]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You and Nearby Allies have {0}% increased Item Rarity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="You and Nearby Allies have {0}% reduced Item Rarity"
				}
			}
		},
		stats={
			[1]="local_display_item_found_rarity_+%_for_you_and_nearby_allies"
		}
	},
	[1281]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items found when on Low Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rarity of Items found when on Low Life"
				}
			}
		},
		stats={
			[1]="item_found_rarity_+%_when_on_low_life"
		}
	},
	[1282]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items Found from Chests"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rarity of Items Found from Chests"
				}
			}
		},
		stats={
			[1]="chest_item_rarity_+%"
		}
	},
	[1283]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Quality of Items Found"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Quality of Items Found"
				}
			}
		},
		stats={
			[1]="item_found_quality_+%"
		}
	},
	[1284]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Relevancy of Items Found"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Relevancy of Items Found"
				}
			}
		},
		stats={
			[1]="item_found_relevancy_+%"
		}
	},
	[1285]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Experience gain"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Experience gain"
				}
			}
		},
		stats={
			[1]="experience_gain_+%"
		}
	},
	[1286]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Experience loss on Death"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Experience loss on Death"
				}
			}
		},
		stats={
			[1]="experience_loss_on_death_-%"
		}
	},
	[1287]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Can't use other Rings"
				}
			}
		},
		stats={
			[1]="local_ring_disable_other_ring"
		}
	},
	[1288]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immune to Fire Damage"
				}
			}
		},
		stats={
			[1]="base_fire_immunity"
		}
	},
	[1289]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Totems are Immune to Fire Damage"
				}
			}
		},
		stats={
			[1]="totem_fire_immunity"
		}
	},
	[1290]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of all Spell Skill Gems"
				}
			}
		},
		stats={
			[1]="spell_skill_gem_level_+"
		}
	},
	[1291]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of all Physical Spell Skill Gems"
				}
			}
		},
		stats={
			[1]="physical_spell_skill_gem_level_+"
		}
	},
	[1292]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of all Fire Spell Skill Gems"
				}
			}
		},
		stats={
			[1]="fire_spell_skill_gem_level_+"
		}
	},
	[1293]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of all Cold Spell Skill Gems"
				}
			}
		},
		stats={
			[1]="cold_spell_skill_gem_level_+"
		}
	},
	[1294]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of all Lightning Spell Skill Gems"
				}
			}
		},
		stats={
			[1]="lightning_spell_skill_gem_level_+"
		}
	},
	[1295]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of all Chaos Spell Skill Gems"
				}
			}
		},
		stats={
			[1]="chaos_spell_skill_gem_level_+"
		}
	},
	[1296]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of all Minion Skill Gems"
				}
			}
		},
		stats={
			[1]="minion_skill_gem_level_+"
		}
	},
	[1297]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of all Raise Zombie Gems"
				}
			}
		},
		stats={
			[1]="raise_zombie_gem_level_+"
		}
	},
	[1298]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of all Raise Spectre Gems"
				}
			}
		},
		stats={
			[1]="raise_spectre_gem_level_+"
		}
	},
	[1299]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of all Summon Skeleton Gems"
				}
			}
		},
		stats={
			[1]="summon_skeleton_gem_level_+"
		}
	},
	[1300]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to all Elemental Resistances"
				}
			}
		},
		stats={
			[1]="base_resist_all_elements_%"
		}
	},
	[1301]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to all Elemental Resistances per Endurance Charge"
				}
			}
		},
		stats={
			[1]="resist_all_elements_%_per_endurance_charge"
		}
	},
	[1302]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Elemental Resistances while holding a Shield"
				}
			}
		},
		stats={
			[1]="resist_all_elements_+%_while_holding_shield"
		}
	},
	[1303]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to all Elemental Resistances while on Low Life"
				}
			}
		},
		stats={
			[1]="elemental_resistance_%_when_on_low_life"
		}
	},
	[1304]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaximumResistance"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to maximum Fire Resistance"
				}
			}
		},
		stats={
			[1]="base_maximum_fire_damage_resistance_%"
		}
	},
	[1305]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fire Resistance is {0}%"
				}
			}
		},
		stats={
			[1]="fire_damage_resistance_is_%"
		}
	},
	[1306]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Fire Resistance"
				}
			}
		},
		stats={
			[1]="base_fire_damage_resistance_%"
		}
	},
	[1307]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Fire Resistance when Socketed with a Red Gem"
				}
			}
		},
		stats={
			[1]="unique_fire_damage_resistance_%_when_red_gem_socketed"
		}
	},
	[1308]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d}% to Fire Resistance while on Low Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0:+d}% to Fire Resistance while on Low Life"
				}
			}
		},
		stats={
			[1]="fire_damage_resistance_%_when_on_low_life"
		}
	},
	[1309]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Resistance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Resistance"
				}
			}
		},
		stats={
			[1]="fire_damage_resistance_+%"
		}
	},
	[1310]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaximumResistance"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to maximum Cold Resistance"
				}
			}
		},
		stats={
			[1]="base_maximum_cold_damage_resistance_%"
		}
	},
	[1311]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cold Resistance is {0}%"
				}
			}
		},
		stats={
			[1]="cold_damage_resistance_is_%"
		}
	},
	[1312]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Cold Resistance"
				}
			}
		},
		stats={
			[1]="base_cold_damage_resistance_%"
		}
	},
	[1313]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Cold Resistance when Socketed with a Green Gem"
				}
			}
		},
		stats={
			[1]="unique_cold_damage_resistance_%_when_green_gem_socketed"
		}
	},
	[1314]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Resistance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Resistance"
				}
			}
		},
		stats={
			[1]="cold_damage_resistance_+%"
		}
	},
	[1315]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaximumResistance"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to maximum Lightning Resistance"
				}
			}
		},
		stats={
			[1]="base_maximum_lightning_damage_resistance_%"
		}
	},
	[1316]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lightning Resistance is {0}%"
				}
			}
		},
		stats={
			[1]="lightning_damage_resistance_is_%"
		}
	},
	[1317]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Lightning Resistance"
				}
			}
		},
		stats={
			[1]="base_lightning_damage_resistance_%"
		}
	},
	[1318]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Lightning Resistance when Socketed with a Blue Gem"
				}
			}
		},
		stats={
			[1]="unique_lightning_damage_resistance_%_when_blue_gem_socketed"
		}
	},
	[1319]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lightning Resistance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lightning Resistance"
				}
			}
		},
		stats={
			[1]="lightning_damage_resistance_+%"
		}
	},
	[1320]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaximumResistance"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to maximum Chaos Resistance"
				}
			}
		},
		stats={
			[1]="base_maximum_chaos_damage_resistance_%"
		}
	},
	[1321]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Chaos Resistance"
				}
			}
		},
		stats={
			[1]="base_chaos_damage_resistance_%"
		}
	},
	[1322]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaximumResistance"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to all maximum Resistances"
				}
			}
		},
		stats={
			[1]="additional_maximum_all_resistances_%"
		}
	},
	[1323]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaximumResistance"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to all maximum Elemental Resistances"
				}
			}
		},
		stats={
			[1]="additional_maximum_all_elemental_resistances_%"
		}
	},
	[1324]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Temporal Chains has {0}% increased Effect on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Temporal Chains has {0}% reduced Effect on you"
				}
			}
		},
		stats={
			[1]="temporal_chains_effeciveness_+%"
		}
	},
	[1325]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChill"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Chill on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextChill"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Chill on you"
				}
			}
		},
		stats={
			[1]="chill_effectiveness_on_self_+%"
		}
	},
	[1326]={
		lang={
			English={
				[1]={
					[1]={
						k="old_leech_percent",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Attack Damage Leeched as Life"
				}
			}
		},
		stats={
			[1]="old_do_not_use_life_leech_from_physical_damage_%"
		}
	},
	[1327]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Attack Damage Leeched as Life"
				}
			}
		},
		stats={
			[1]="life_leech_from_physical_attack_damage_permyriad"
		}
	},
	[1328]={
		lang={
			English={
				[1]={
					[1]={
						k="old_leech_percent",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Attack Damage Leeched as Life"
				}
			}
		},
		stats={
			[1]="old_do_not_use_local_life_leech_from_physical_damage_%"
		}
	},
	[1329]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Attack Damage Leeched as Life"
				}
			}
		},
		stats={
			[1]="local_life_leech_from_physical_damage_permyriad"
		}
	},
	[1330]={
		lang={
			English={
				[1]={
					[1]={
						k="old_leech_percent",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Dealt with Claws Leeched as Life"
				}
			}
		},
		stats={
			[1]="old_do_not_use_life_leech_from_physical_damage_with_claw_%"
		}
	},
	[1331]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Dealt with Claws Leeched as Life"
				}
			}
		},
		stats={
			[1]="life_leech_from_physical_damage_with_claw_permyriad"
		}
	},
	[1332]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Dealt with Bows Leeched as Life"
				}
			}
		},
		stats={
			[1]="life_leech_from_physical_damage_with_bow_permyriad"
		}
	},
	[1333]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Attack Damage Leeched as Life and Mana"
				}
			}
		},
		stats={
			[1]="life_and_mana_leech_from_physical_damage_permyriad"
		}
	},
	[1334]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Attack Damage Leeched as Life and Mana"
				}
			}
		},
		stats={
			[1]="local_life_and_mana_leech_from_physical_damage_permyriad"
		}
	},
	[1335]={
		lang={
			English={
				[1]={
					[1]={
						k="old_leech_percent",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Dealt with Claws Leeched as Mana"
				}
			}
		},
		stats={
			[1]="old_do_not_use_mana_leech_from_physical_damage_with_claw_%"
		}
	},
	[1336]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Dealt with Claws Leeched as Mana"
				}
			}
		},
		stats={
			[1]="mana_leech_from_physical_damage_with_claw_permyriad"
		}
	},
	[1337]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Dealt with Bows Leeched as Mana"
				}
			}
		},
		stats={
			[1]="mana_leech_from_physical_damage_with_bow_permyriad"
		}
	},
	[1338]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage Leeched as Life"
				}
			}
		},
		stats={
			[1]="life_leech_from_any_damage_permyriad"
		}
	},
	[1339]={
		lang={
			English={
				[1]={
					[1]={
						k="old_leech_percent",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Spell Damage Leeched as Life"
				}
			}
		},
		stats={
			[1]="old_do_not_use_life_leech_from_spell_damage_%"
		}
	},
	[1340]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Spell Damage Leeched as Life"
				}
			}
		},
		stats={
			[1]="base_life_leech_from_spell_damage_permyriad"
		}
	},
	[1341]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Attack Damage Leeched as Life"
				}
			}
		},
		stats={
			[1]="base_life_leech_from_attack_damage_permyriad"
		}
	},
	[1342]={
		lang={
			English={
				[1]={
					[1]={
						k="old_leech_permyriad",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Leeched as Life"
				}
			}
		},
		stats={
			[1]="old_do_not_use_base_life_leech_from_physical_damage_permyriad"
		}
	},
	[1343]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Leeched as Life"
				}
			}
		},
		stats={
			[1]="base_life_leech_from_physical_damage_permyriad"
		}
	},
	[1344]={
		lang={
			English={
				[1]={
					[1]={
						k="old_leech_permyriad",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Fire Damage Leeched as Life"
				}
			}
		},
		stats={
			[1]="old_do_not_use_base_life_leech_from_fire_damage_permyriad"
		}
	},
	[1345]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Fire Damage Leeched as Life"
				}
			}
		},
		stats={
			[1]="base_life_leech_from_fire_damage_permyriad"
		}
	},
	[1346]={
		lang={
			English={
				[1]={
					[1]={
						k="old_leech_permyriad",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Cold Damage Leeched as Life"
				}
			}
		},
		stats={
			[1]="old_do_not_use_base_life_leech_from_cold_damage_permyriad"
		}
	},
	[1347]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Cold Damage Leeched as Life"
				}
			}
		},
		stats={
			[1]="base_life_leech_from_cold_damage_permyriad"
		}
	},
	[1348]={
		lang={
			English={
				[1]={
					[1]={
						k="old_leech_permyriad",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Lightning Damage Leeched as Life"
				}
			}
		},
		stats={
			[1]="old_do_not_use_base_life_leech_from_lightning_damage_permyriad"
		}
	},
	[1349]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Lightning Damage Leeched as Life"
				}
			}
		},
		stats={
			[1]="base_life_leech_from_lightning_damage_permyriad"
		}
	},
	[1350]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Chaos Damage Leeched as Life"
				}
			}
		},
		stats={
			[1]="base_life_leech_from_chaos_damage_permyriad"
		}
	},
	[1351]={
		lang={
			English={
				[1]={
					[1]={
						k="old_leech_permyriad",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Elemental Damage Leeched as Life"
				}
			}
		},
		stats={
			[1]="old_do_not_use_base_life_leech_from_elemental_damage_permyriad"
		}
	},
	[1352]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Elemental Damage Leeched as Life"
				}
			}
		},
		stats={
			[1]="base_life_leech_from_elemental_damage_permyriad"
		}
	},
	[1353]={
		lang={
			English={
				[1]={
					[1]={
						k="old_leech_permyriad",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage Leeched as Life against Shocked Enemies"
				}
			}
		},
		stats={
			[1]="old_do_not_use_life_leech_permyriad_vs_shocked_enemies"
		}
	},
	[1354]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage Leeched as Life against Shocked Enemies"
				}
			}
		},
		stats={
			[1]="base_life_leech_permyriad_vs_shocked_enemies"
		}
	},
	[1355]={
		lang={
			English={
				[1]={
					[1]={
						k="old_leech_percent",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage against Frozen Enemies Leeched as Life"
				}
			}
		},
		stats={
			[1]="old_do_not_use_life_leech_%_vs_frozen_enemies"
		}
	},
	[1356]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage against Frozen Enemies Leeched as Life"
				}
			}
		},
		stats={
			[1]="base_life_leech_permyriad_vs_frozen_enemies"
		}
	},
	[1357]={
		lang={
			English={
				[1]={
					[1]={
						k="old_leech_permyriad",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Attack Damage Leeched as Life against Chilled Enemies"
				}
			}
		},
		stats={
			[1]="old_do_not_use_life_leech_from_attack_damage_permyriad_vs_chilled_enemies"
		}
	},
	[1358]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Attack Damage Leeched as Life against Chilled Enemies"
				}
			}
		},
		stats={
			[1]="base_life_leech_from_attack_damage_permyriad_vs_chilled_enemies"
		}
	},
	[1359]={
		lang={
			English={
				[1]={
					[1]={
						k="old_leech_permyriad",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage Leeched as Life on Critical Strike"
				}
			}
		},
		stats={
			[1]="old_do_not_use_life_leech_permyriad_on_crit"
		}
	},
	[1360]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage Leeched as Life on Critical Strike"
				}
			}
		},
		stats={
			[1]="life_leech_permyriad_on_crit"
		}
	},
	[1361]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Attack Damage Leeched as Life against Bleeding Enemies"
				}
			}
		},
		stats={
			[1]="life_leech_from_attack_damage_permyriad_vs_bleeding_enemies"
		}
	},
	[1362]={
		lang={
			English={
				[1]={
					[1]={
						k="old_leech_percent",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Attack Damage Leeched as Mana"
				}
			}
		},
		stats={
			[1]="old_do_not_use_mana_leech_from_physical_damage_%"
		}
	},
	[1363]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Attack Damage Leeched as Mana"
				}
			}
		},
		stats={
			[1]="mana_leech_from_physical_attack_damage_permyriad"
		}
	},
	[1364]={
		lang={
			English={
				[1]={
					[1]={
						k="old_leech_percent",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Attack Damage Leeched as Mana"
				}
			}
		},
		stats={
			[1]="old_do_not_use_local_mana_leech_from_physical_damage_%"
		}
	},
	[1365]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Attack Damage Leeched as Mana"
				}
			}
		},
		stats={
			[1]="local_mana_leech_from_physical_damage_permyriad"
		}
	},
	[1366]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage Leeched as Mana"
				}
			}
		},
		stats={
			[1]="mana_leech_from_any_damage_permyriad"
		}
	},
	[1367]={
		lang={
			English={
				[1]={
					[1]={
						k="old_leech_percent",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Spell Damage Leeched as Mana"
				}
			}
		},
		stats={
			[1]="old_do_not_use_mana_leech_from_spell_damage_%"
		}
	},
	[1368]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Spell Damage Leeched as Mana"
				}
			}
		},
		stats={
			[1]="base_mana_leech_from_spell_damage_permyriad"
		}
	},
	[1369]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Attack Damage Leeched as Mana"
				}
			}
		},
		stats={
			[1]="base_mana_leech_from_attack_damage_permyriad"
		}
	},
	[1370]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Leeched as Mana"
				}
			}
		},
		stats={
			[1]="base_mana_leech_from_physical_damage_permyriad"
		}
	},
	[1371]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Fire Damage Leeched as Mana"
				}
			}
		},
		stats={
			[1]="base_mana_leech_from_fire_damage_permyriad"
		}
	},
	[1372]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Cold Damage Leeched as Mana"
				}
			}
		},
		stats={
			[1]="base_mana_leech_from_cold_damage_permyriad"
		}
	},
	[1373]={
		lang={
			English={
				[1]={
					[1]={
						k="old_leech_permyriad",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Lightning Damage Leeched as Mana"
				}
			}
		},
		stats={
			[1]="old_do_not_use_base_mana_leech_from_lightning_damage_permyriad"
		}
	},
	[1374]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Lightning Damage Leeched as Mana"
				}
			}
		},
		stats={
			[1]="base_mana_leech_from_lightning_damage_permyriad"
		}
	},
	[1375]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Chaos Damage Leeched as Mana"
				}
			}
		},
		stats={
			[1]="base_mana_leech_from_chaos_damage_permyriad"
		}
	},
	[1376]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Elemental Damage Leeched as Mana"
				}
			}
		},
		stats={
			[1]="base_mana_leech_from_elemental_damage_permyriad"
		}
	},
	[1377]={
		lang={
			English={
				[1]={
					[1]={
						k="old_leech_percent",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage against Shocked Enemies Leeched as Mana"
				}
			}
		},
		stats={
			[1]="old_do_not_use_mana_leech_%_vs_shocked_enemies"
		}
	},
	[1378]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage against Shocked Enemies Leeched as Mana"
				}
			}
		},
		stats={
			[1]="base_mana_leech_permyriad_vs_shocked_enemies"
		}
	},
	[1379]={
		lang={
			English={
				[1]={
					[1]={
						k="old_leech_percent",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Attack Damage Leeched as Mana per Power Charge"
				}
			}
		},
		stats={
			[1]="old_do_not_use_mana_leech_from_physical_damage_%_per_power_charge"
		}
	},
	[1380]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Attack Damage Leeched as Mana per Power Charge"
				}
			}
		},
		stats={
			[1]="mana_leech_from_physical_damage_permyriad_per_power_charge"
		}
	},
	[1381]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextEnergyShieldLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage Leeched as Energy Shield"
				}
			}
		},
		stats={
			[1]="energy_shield_leech_from_any_damage_permyriad"
		}
	},
	[1382]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextEnergyShieldLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Spell Damage Leeched as Energy Shield"
				}
			}
		},
		stats={
			[1]="base_energy_shield_leech_from_spell_damage_permyriad"
		}
	},
	[1383]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextEnergyShieldLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Spell Damage Leeched as Energy Shield for each Curse on Enemy"
				}
			}
		},
		stats={
			[1]="energy_shield_leech_from_spell_damage_permyriad_per_curse_on_enemy"
		}
	},
	[1384]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Maximum Recovery per Life Leech"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Maximum Recovery per Life Leech"
				}
			}
		},
		stats={
			[1]="maximum_life_leech_amount_per_leech_+%"
		}
	},
	[1385]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Maximum Recovery per Mana Leech"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Maximum Recovery per Mana Leech"
				}
			}
		},
		stats={
			[1]="maximum_mana_leech_amount_per_leech_+%"
		}
	},
	[1386]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Maximum Recovery per Energy Shield Leech"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Maximum Recovery per Energy Shield Leech"
				}
			}
		},
		stats={
			[1]="maximum_energy_shield_leech_amount_per_leech_+%"
		}
	},
	[1387]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Maximum total Life Recovery per second from Leech"
				}
			}
		},
		stats={
			[1]="maximum_life_leech_rate_%_per_minute"
		}
	},
	[1388]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Maximum total Energy Shield Recovery per second from Leech"
				}
			}
		},
		stats={
			[1]="maximum_energy_shield_leech_rate_%_per_minute"
		}
	},
	[1389]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech"
				}
			}
		},
		stats={
			[1]="maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield"
		}
	},
	[1390]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Maximum total Mana Recovery per second from Leech"
				}
			}
		},
		stats={
			[1]="maximum_mana_leech_rate_%_per_minute"
		}
	},
	[1391]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Maximum total Life Recovery per second from Leech"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Maximum total Life Recovery per second from Leech"
				}
			}
		},
		stats={
			[1]="maximum_life_leech_rate_+%"
		}
	},
	[1392]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_twelve",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Maximum total Life Recovery per second from Leech"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="divide_by_twelve",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Maximum total Life Recovery per second from Leech"
				}
			}
		},
		stats={
			[1]="maximum_life_leech_rate_+1%_per_12_stat_value"
		}
	},
	[1393]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Maximum total Mana Recovery per second from Leech"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Maximum total Mana Recovery per second from Leech"
				}
			}
		},
		stats={
			[1]="maximum_mana_leech_rate_+%"
		}
	},
	[1394]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Maximum total Energy Shield Recovery per second from Leech"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Maximum total Energy Shield Recovery per second from Leech"
				}
			}
		},
		stats={
			[1]="maximum_energy_shield_leech_rate_+%"
		}
	},
	[1395]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry"
				}
			}
		},
		stats={
			[1]="maximum_energy_shield_leech_rate_+%_while_affected_by_zealotry"
		}
	},
	[1396]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_six",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry"
				}
			}
		},
		stats={
			[1]="maximum_es_leech_rate_+1%_per_6_stat_value_while_affected_by_zealotry"
		}
	},
	[1397]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Life gained for each Enemy hit by your Attacks"
				}
			}
		},
		stats={
			[1]="life_gain_per_target"
		}
	},
	[1398]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Life gained for each Enemy hit by Attacks"
				}
			}
		},
		stats={
			[1]="local_life_gain_per_target"
		}
	},
	[1399]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Life gained for each Enemy hit by your Spells"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Lose {0} Life for each Enemy hit by your Spells"
				}
			}
		},
		stats={
			[1]="base_life_gained_on_spell_hit"
		}
	},
	[1400]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Life gained for each Enemy hit by your Attacks"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Lose {0} Life for each Enemy hit by your Attacks"
				}
			}
		},
		stats={
			[1]="base_life_gain_per_target"
		}
	},
	[1401]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Life and Mana gained for each Enemy hit by your Attacks"
				}
			}
		},
		stats={
			[1]="life_and_mana_gain_per_hit"
		}
	},
	[1402]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Life and Mana gained for each Enemy hit"
				}
			}
		},
		stats={
			[1]="local_life_and_mana_gain_per_target"
		}
	},
	[1403]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Life gained for each Ignited Enemy hit by your Attacks"
				}
			}
		},
		stats={
			[1]="life_gain_on_ignited_enemy_hit"
		}
	},
	[1404]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Mana gained for each Enemy hit by your Attacks"
				}
			}
		},
		stats={
			[1]="mana_gain_per_target"
		}
	},
	[1405]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Mana gained for each Enemy hit by Attacks"
				}
			}
		},
		stats={
			[1]="local_mana_gain_per_target"
		}
	},
	[1406]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Mana gained for each Enemy hit by your Attacks"
				}
			}
		},
		stats={
			[1]="virtual_mana_gain_per_target"
		}
	},
	[1407]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Energy Shield gained for each Enemy hit by your Attacks"
				}
			}
		},
		stats={
			[1]="energy_shield_gain_per_target"
		}
	},
	[1408]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Life gained on Kill"
				}
			}
		},
		stats={
			[1]="base_life_gained_on_enemy_death"
		}
	},
	[1409]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Recover {0}% of Life on Kill"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Lose {0}% of Life on Kill"
				}
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_kill"
		}
	},
	[1410]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Recover {0}% of Energy Shield on Kill"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Lose {0}% of Energy Shield on Kill"
				}
			}
		},
		stats={
			[1]="recover_energy_shield_%_on_kill"
		}
	},
	[1411]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Recover {0}% of Mana on Kill"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Lose {0}% of Mana on Kill"
				}
			}
		},
		stats={
			[1]="recover_%_maximum_mana_on_kill"
		}
	},
	[1412]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Recover {0}% of Mana when you Kill a Cursed Enemy"
				}
			}
		},
		stats={
			[1]="recover_%_maximum_mana_on_killing_cursed_enemy"
		}
	},
	[1413]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Life gained on Killing Ignited Enemies"
				}
			}
		},
		stats={
			[1]="life_gained_on_killing_ignited_enemies"
		}
	},
	[1414]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lose {0}% of Life on Kill"
				}
			}
		},
		stats={
			[1]="maximum_life_%_lost_on_kill"
		}
	},
	[1415]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Recover {0}% of Mana on Kill"
				}
			}
		},
		stats={
			[1]="maximum_mana_%_gained_on_kill"
		}
	},
	[1416]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lose {0}% of Energy Shield on Kill"
				}
			}
		},
		stats={
			[1]="maximum_energy_shield_%_lost_on_kill"
		}
	},
	[1417]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Life gained when you Block"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Lose {0:+d} Life when you Block"
				}
			}
		},
		stats={
			[1]="life_gained_on_block"
		}
	},
	[1418]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Mana gained when you Block"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Lose {0:+d} Mana when you Block"
				}
			}
		},
		stats={
			[1]="mana_gained_on_block"
		}
	},
	[1419]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Energy Shield gained when you Block"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Lose {0:+d} Energy Shield when you Block"
				}
			}
		},
		stats={
			[1]="energy_shield_gained_on_block"
		}
	},
	[1420]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Recover {0} Life when you Block"
				}
			}
		},
		stats={
			[1]="recover_X_life_on_block"
		}
	},
	[1421]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions recover {0} Life when they Block"
				}
			}
		},
		stats={
			[1]="minion_recover_X_life_on_block"
		}
	},
	[1422]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Mana gained on Kill"
				}
			}
		},
		stats={
			[1]="base_mana_gained_on_enemy_death"
		}
	},
	[1423]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% more maximum Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% less maximum Life"
				}
			}
		},
		stats={
			[1]="support_minion_maximum_life_+%_final"
		}
	},
	[1424]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% increased Life Recovery rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% reduced Life Recovery rate"
				}
			}
		},
		stats={
			[1]="minion_life_recovery_rate_+%"
		}
	},
	[1425]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% increased maximum Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% reduced maximum Life"
				}
			}
		},
		stats={
			[1]="minion_maximum_life_+%"
		}
	},
	[1426]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% increased maximum Mana"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% reduced maximum Mana"
				}
			}
		},
		stats={
			[1]="minion_maximum_mana_+%"
		}
	},
	[1427]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% increased maximum Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% reduced maximum Energy Shield"
				}
			}
		},
		stats={
			[1]="minion_maximum_energy_shield_+%"
		}
	},
	[1428]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% reduced Movement Speed"
				}
			}
		},
		stats={
			[1]="minion_movement_speed_+%"
		}
	},
	[1429]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Spectres have {0}% increased maximum Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Spectres have {0}% reduced maximum Life"
				}
			}
		},
		stats={
			[1]="base_spectre_maximum_life_+%"
		}
	},
	[1430]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Raised Zombies have {0}% increased maximum Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Raised Zombies have {0}% reduced maximum Life"
				}
			}
		},
		stats={
			[1]="base_zombie_maximum_life_+%"
		}
	},
	[1431]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Fire Elementals have {0}% increased maximum Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Fire Elementals have {0}% reduced maximum Life"
				}
			}
		},
		stats={
			[1]="base_fire_elemental_maximum_life_+%"
		}
	},
	[1432]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ravens have {0}% increased maximum Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Ravens have {0}% reduced maximum Life"
				}
			}
		},
		stats={
			[1]="base_raven_maximum_life_+%"
		}
	},
	[1433]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Totem Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Totem Life"
				}
			}
		},
		stats={
			[1]="totem_life_+%"
		}
	},
	[1434]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Totem Mana"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Totem Mana"
				}
			}
		},
		stats={
			[1]="totem_mana_+%"
		}
	},
	[1435]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Totem Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Totem Energy Shield"
				}
			}
		},
		stats={
			[1]="totem_energy_shield_+%"
		}
	},
	[1436]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Totem Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Totem Range"
				}
			}
		},
		stats={
			[1]="totem_range_+%"
		}
	},
	[1437]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Totem Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Totem Duration"
				}
			}
		},
		stats={
			[1]="totem_duration_+%"
		}
	},
	[1438]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Skeleton Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Skeleton Duration"
				}
			}
		},
		stats={
			[1]="skeleton_duration_+%"
		}
	},
	[1439]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Duration of Buffs and Debuffs you create from skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Duration of Buffs and Debuffs you create from skills"
				}
			}
		},
		stats={
			[1]="buff_duration_+%"
		}
	},
	[1440]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Curse Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Curse Duration"
				}
			}
		},
		stats={
			[1]="base_curse_duration_+%"
		}
	},
	[1441]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextTaunt"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Taunt Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextTaunt"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Taunt Duration"
				}
			}
		},
		stats={
			[1]="taunt_duration_+%"
		}
	},
	[1442]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0:+d} Life when you Taunt an Enemy"
				}
			}
		},
		stats={
			[1]="life_gained_on_taunting_enemy"
		}
	},
	[1443]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0:+d} Mana when you hit a Taunted Enemy"
				}
			}
		},
		stats={
			[1]="mana_gained_on_hitting_taunted_enemy"
		}
	},
	[1444]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Buffs affect your Party members"
				}
			}
		},
		stats={
			[1]="buff_affects_party"
		}
	},
	[1445]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect of Buffs affecting Party members"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect of Buffs affecting Party members"
				}
			}
		},
		stats={
			[1]="buff_party_effect_radius_+%"
		}
	},
	[1446]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Projectiles do not Chain"
				}
			}
		},
		stats={
			[1]="do_not_chain"
		}
	},
	[1447]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Arrows Chain {0:+d} times"
				}
			}
		},
		stats={
			[1]="arrow_chains_+"
		}
	},
	[1448]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Skills Chain {0:+d} times"
				}
			}
		},
		stats={
			[1]="number_of_chains"
		}
	},
	[1449]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Projectiles Pierce an additional Target"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Projectiles Pierce {0} additional Targets"
				}
			}
		},
		stats={
			[1]="projectile_base_number_of_targets_to_pierce"
		}
	},
	[1450]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Arrows Pierce an additional Target"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Arrows Pierce {0} additional Targets"
				}
			}
		},
		stats={
			[1]="arrow_base_number_of_targets_to_pierce"
		}
	},
	[1451]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Skills fire an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Skills fire {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="number_of_additional_projectiles"
		}
	},
	[1452]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Bow Attacks fire an additional Arrow"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Bow Attacks fire {0} additional Arrows"
				}
			}
		},
		stats={
			[1]="base_number_of_additional_arrows"
		}
	},
	[1453]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows"
				}
			}
		},
		stats={
			[1]="bow_attacks_turn_frenzy_charges_into_additional_arrows"
		}
	},
	[1454]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Bow Attacks fire {0} additional Arrows if you haven't Cast Dash recently"
				}
			}
		},
		stats={
			[1]="number_of_additional_arrows_if_havent_cast_dash_recently"
		}
	},
	[1455]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Projectile Speed"
				}
			}
		},
		stats={
			[1]="base_projectile_speed_+%"
		}
	},
	[1456]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Arrow Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Arrow Speed"
				}
			}
		},
		stats={
			[1]="base_arrow_speed_+%"
		}
	},
	[1457]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed"
				}
			}
		},
		stats={
			[1]="base_movement_velocity_+%"
		}
	},
	[1458]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed when on Low Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed when on Low Life"
				}
			}
		},
		stats={
			[1]="movement_velocity_+%_when_on_low_life"
		}
	},
	[1459]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed when on Full Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed when on Full Life"
				}
			}
		},
		stats={
			[1]="movement_velocity_+%_when_on_full_life"
		}
	},
	[1460]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of Energy Shield per second while on Low Life"
				}
			}
		},
		stats={
			[1]="energy_shield_regeneration_rate_per_minute_%_while_on_low_life"
		}
	},
	[1461]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="movement_velocity_+%_per_frenzy_charge"
		}
	},
	[1462]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Minimum Endurance Charges"
				}
			}
		},
		stats={
			[1]="base_minimum_endurance_charges"
		}
	},
	[1463]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Maximum Endurance Charges"
				}
			}
		},
		stats={
			[1]="max_endurance_charges"
		}
	},
	[1464]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges"
				}
			}
		},
		stats={
			[1]="maximum_endurance_charges_is_equal_to_maximum_frenzy_charges"
		}
	},
	[1465]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges"
				}
			}
		},
		stats={
			[1]="modifiers_to_minimum_endurance_charges_instead_apply_to_brutal_charges"
		}
	},
	[1466]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum Brutal Charges is equal to Maximum Endurance Charges"
				}
			}
		},
		stats={
			[1]="maximum_brutal_charges_is_equal_to_maximum_endurance_charges"
		}
	},
	[1467]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Minimum Frenzy Charges"
				}
			}
		},
		stats={
			[1]="base_minimum_frenzy_charges"
		}
	},
	[1468]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Maximum Frenzy Charges"
				}
			}
		},
		stats={
			[1]="max_frenzy_charges"
		}
	},
	[1469]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Maximum Frenzy Charges is equal to your Maximum Power Charges"
				}
			}
		},
		stats={
			[1]="maximum_frenzy_charges_is_equal_to_maximum_power_charges"
		}
	},
	[1470]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges"
				}
			}
		},
		stats={
			[1]="modifiers_to_minimum_frenzy_charges_instead_apply_to_affliction_charges"
		}
	},
	[1471]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum Affliction Charges is equal to Maximum Frenzy Charges"
				}
			}
		},
		stats={
			[1]="maximum_affliction_charges_is_equal_to_maximum_frenzy_charges"
		}
	},
	[1472]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Minimum Power Charges"
				}
			}
		},
		stats={
			[1]="base_minimum_power_charges"
		}
	},
	[1473]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Maximum Power Charges"
				}
			}
		},
		stats={
			[1]="max_power_charges"
		}
	},
	[1474]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Maximum Frenzy Charges and Maximum Power Charges"
				}
			}
		},
		stats={
			[1]="maximum_power_and_frenzy_charges_+"
		}
	},
	[1475]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges"
				}
			}
		},
		stats={
			[1]="modifiers_to_minimum_power_charges_instead_apply_to_absorption_charges"
		}
	},
	[1476]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum Absorption Charges is equal to Maximum Power Charges"
				}
			}
		},
		stats={
			[1]="maximum_absorption_charges_is_equal_to_maximum_power_charges"
		}
	},
	[1477]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain an Endurance Charge on Critical Strike"
				}
			}
		},
		stats={
			[1]="add_endurance_charge_on_critical_strike"
		}
	},
	[1478]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain an Endurance Charge on Critical Strike"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain an Endurance Charge on Critical Strike"
				}
			}
		},
		stats={
			[1]="chance_to_gain_endurance_charge_on_crit_%"
		}
	},
	[1479]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain an Endurance Charge on Melee Critical Strike"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain an Endurance Charge on Melee Critical Strike"
				}
			}
		},
		stats={
			[1]="chance_to_gain_endurance_charge_on_melee_crit_%"
		}
	},
	[1480]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain an Endurance Charge when you use a Fire skill"
				}
			}
		},
		stats={
			[1]="gain_endurance_charge_%_chance_on_using_fire_skill"
		}
	},
	[1481]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain an Endurance Charge on Bow Critical Strike"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain an Endurance Charge on Bow Critical Strike"
				}
			}
		},
		stats={
			[1]="chance_to_gain_endurance_charge_on_bow_crit_%"
		}
	},
	[1482]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Frenzy Charge on Killing a Frozen Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Frenzy Charge on Killing a Frozen Enemy"
				}
			}
		},
		stats={
			[1]="chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%"
		}
	},
	[1483]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Power Charge on Killing a Frozen Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Power Charge on Killing a Frozen Enemy"
				}
			}
		},
		stats={
			[1]="chance_to_gain_power_charge_on_killing_frozen_enemy_%"
		}
	},
	[1484]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Adds {0} minimum Cold Damage to Spells per Power Charge"
				},
				[2]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {1} maximum Cold Damage to Spells per Power Charge"
				},
				[3]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Cold Damage to Spells per Power Charge"
				}
			}
		},
		stats={
			[1]="spell_minimum_added_cold_damage_per_power_charge",
			[2]="spell_maximum_added_cold_damage_per_power_charge"
		}
	},
	[1485]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Skills Chain an additional time while at maximum Frenzy Charges"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Skills Chain {0} additional times while at maximum Frenzy Charges"
				}
			}
		},
		stats={
			[1]="num_of_additional_chains_at_max_frenzy_charges"
		}
	},
	[1486]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=0,
							[2]=99
						}
					},
					text="Projectiles have {0}% chance to be able to Chain when colliding with terrain"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Projectiles can Chain when colliding with terrain"
				}
			}
		},
		stats={
			[1]="projectile_chain_from_terrain_chance_%"
		}
	},
	[1487]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain a Frenzy Charge on Critical Strike"
				}
			}
		},
		stats={
			[1]="add_frenzy_charge_on_critical_strike"
		}
	},
	[1488]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain a Power Charge on Critical Strike"
				}
			}
		},
		stats={
			[1]="add_power_charge_on_critical_strike"
		}
	},
	[1489]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Power Charge on Critical Strike"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Power Charge on Critical Strike"
				}
			}
		},
		stats={
			[1]="add_power_charge_on_critical_strike_%"
		}
	},
	[1490]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain a Power Charge on Melee Critical Strike"
				}
			}
		},
		stats={
			[1]="add_power_charge_on_melee_critical_strike"
		}
	},
	[1491]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain an Endurance Charge on Hit"
				}
			}
		},
		stats={
			[1]="add_endurance_charge_on_skill_hit_%"
		}
	},
	[1492]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain a Frenzy Charge on Hit"
				}
			}
		},
		stats={
			[1]="add_frenzy_charge_on_skill_hit_%"
		}
	},
	[1493]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power Charge on Hit"
				}
			}
		},
		stats={
			[1]="add_power_charge_on_skill_hit_%"
		}
	},
	[1494]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain an Endurance Charge when you take a Critical Strike"
				}
			}
		},
		stats={
			[1]="add_endurance_charge_on_enemy_critical_strike"
		}
	},
	[1495]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain an Endurance Charge when you suffer an Elemental Ailment"
				}
			}
		},
		stats={
			[1]="add_endurance_charge_on_status_ailment"
		}
	},
	[1496]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Chilled"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Chilled"
				}
			}
		},
		stats={
			[1]="avoid_chill_%"
		}
	},
	[1497]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Frozen"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Frozen"
				}
			}
		},
		stats={
			[1]="avoid_freeze_%"
		}
	},
	[1498]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Ignited"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Ignited"
				}
			}
		},
		stats={
			[1]="avoid_ignite_%"
		}
	},
	[1499]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Shocked"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Shocked"
				}
			}
		},
		stats={
			[1]="avoid_shock_%"
		}
	},
	[1500]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid Elemental Ailments"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot receive Elemental Ailments"
				}
			}
		},
		stats={
			[1]="avoid_all_elemental_status_%"
		}
	},
	[1501]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Chilled"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Chilled"
				}
			}
		},
		stats={
			[1]="base_avoid_chill_%"
		}
	},
	[1502]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Frozen"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Frozen"
				}
			}
		},
		stats={
			[1]="base_avoid_freeze_%"
		}
	},
	[1503]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Ignited"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Ignited"
				}
			}
		},
		stats={
			[1]="base_avoid_ignite_%"
		}
	},
	[1504]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Ignited while on Low Life"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Ignited while on Low Life"
				}
			}
		},
		stats={
			[1]="avoid_ignite_%_when_on_low_life"
		}
	},
	[1505]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Shocked"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Shocked"
				}
			}
		},
		stats={
			[1]="base_avoid_shock_%"
		}
	},
	[1506]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Poisoned"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Poisoned"
				}
			}
		},
		stats={
			[1]="base_avoid_poison_%"
		}
	},
	[1507]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Stunned"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Stunned"
				}
			}
		},
		stats={
			[1]="avoid_stun_%"
		}
	},
	[1508]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Stunned"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Stunned"
				}
			}
		},
		stats={
			[1]="base_avoid_stun_%"
		}
	},
	[1509]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Hits always Ignite"
				}
			}
		},
		stats={
			[1]="always_ignite"
		}
	},
	[1510]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Hits always Shock"
				}
			}
		},
		stats={
			[1]="always_shock"
		}
	},
	[1511]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Always Stuns Enemies on Hit"
				}
			}
		},
		stats={
			[1]="always_stun"
		}
	},
	[1512]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Hits cannot Stun Enemies"
				}
			}
		},
		stats={
			[1]="cannot_stun"
		}
	},
	[1513]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Chill Duration on Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Chill Duration on Enemies"
				}
			}
		},
		stats={
			[1]="chill_duration_+%"
		}
	},
	[1514]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Shock Duration on Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Shock Duration on Enemies"
				}
			}
		},
		stats={
			[1]="shock_duration_+%"
		}
	},
	[1515]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Freeze Duration on Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Freeze Duration on Enemies"
				}
			}
		},
		stats={
			[1]="freeze_duration_+%"
		}
	},
	[1516]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ignite Duration on Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ignite Duration on Enemies"
				}
			}
		},
		stats={
			[1]="ignite_duration_+%"
		}
	},
	[1517]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStatusAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Duration of Ailments on Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Duration of Ailments on Enemies"
				}
			}
		},
		stats={
			[1]="base_all_ailment_duration_+%"
		}
	},
	[1518]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Duration of Elemental Ailments on Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Duration of Elemental Ailments on Enemies"
				}
			}
		},
		stats={
			[1]="base_elemental_status_ailment_duration_+%"
		}
	},
	[1519]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot inflict Elemental Ailments"
				}
			}
		},
		stats={
			[1]="cannot_inflict_status_ailments"
		}
	},
	[1520]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Stun Duration on Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Stun Duration on Enemies"
				}
			}
		},
		stats={
			[1]="base_stun_duration_+%"
		}
	},
	[1521]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Stun Duration with Two Handed Melee Weapons on Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Stun Duration with Two Handed Melee Weapons on Enemies"
				}
			}
		},
		stats={
			[1]="two_handed_melee_stun_duration_+%"
		}
	},
	[1522]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Stun Duration with Bows on Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Stun Duration with Bows on Enemies"
				}
			}
		},
		stats={
			[1]="bow_stun_duration_+%"
		}
	},
	[1523]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Stun Duration with Staves on Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Stun Duration with Staves on Enemies"
				}
			}
		},
		stats={
			[1]="staff_stun_duration_+%"
		}
	},
	[1524]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Elemental Ailment Duration on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Elemental Ailment Duration on you"
				}
			}
		},
		stats={
			[1]="self_elemental_status_duration_-%"
		}
	},
	[1525]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Chill Duration on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Chill Duration on you"
				}
			}
		},
		stats={
			[1]="self_chill_duration_-%"
		}
	},
	[1526]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Shock Duration on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Shock Duration on you"
				}
			}
		},
		stats={
			[1]="self_shock_duration_-%"
		}
	},
	[1527]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Freeze Duration on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Freeze Duration on you"
				}
			}
		},
		stats={
			[1]="self_freeze_duration_-%"
		}
	},
	[1528]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Ignite Duration on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Ignite Duration on you"
				}
			}
		},
		stats={
			[1]="self_ignite_duration_-%"
		}
	},
	[1529]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Chill Duration on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Chill Duration on you"
				}
			}
		},
		stats={
			[1]="base_self_chill_duration_-%"
		}
	},
	[1530]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Shock Duration on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Shock Duration on you"
				}
			}
		},
		stats={
			[1]="base_self_shock_duration_-%"
		}
	},
	[1531]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Freeze Duration on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Freeze Duration on you"
				}
			}
		},
		stats={
			[1]="base_self_freeze_duration_-%"
		}
	},
	[1532]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Ignite Duration on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Ignite Duration on you"
				}
			}
		},
		stats={
			[1]="base_self_ignite_duration_-%"
		}
	},
	[1533]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance of Fire Spreading between Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% chance of Fire Spreading between Enemies"
				}
			}
		},
		stats={
			[1]="chance_per_second_of_fire_spreading_between_enemies_%"
		}
	},
	[1534]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Burning Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Burning Damage"
				}
			}
		},
		stats={
			[1]="burn_damage_+%"
		}
	},
	[1535]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} to Level of Active Skills"
				}
			}
		},
		stats={
			[1]="active_skill_level_+"
		}
	},
	[1536]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Experience Gain of Gems"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Experience Gain of Gems"
				}
			}
		},
		stats={
			[1]="gem_experience_gain_+%"
		}
	},
	[1537]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="base_skill_area_of_effect_+%"
		}
	},
	[1538]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cost of Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cost of Skills"
				}
			}
		},
		stats={
			[1]="base_cost_+%"
		}
	},
	[1539]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Life Cost of Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Life Cost of Skills"
				}
			}
		},
		stats={
			[1]="base_life_cost_+%"
		}
	},
	[1540]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Mana Cost of Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Mana Cost of Skills"
				}
			}
		},
		stats={
			[1]="base_mana_cost_-%"
		}
	},
	[1541]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rage Cost of Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rage Cost of Skills"
				}
			}
		},
		stats={
			[1]="base_rage_cost_+%"
		}
	},
	[1542]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Cost of Skills while on Full Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Cost of Skills while on Full Energy Shield"
				}
			}
		},
		stats={
			[1]="mana_cost_+%_while_on_full_energy_shield"
		}
	},
	[1543]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Cost of Skills when on Low Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Cost of Skills when on Low Life"
				}
			}
		},
		stats={
			[1]="mana_cost_+%_when_on_low_life"
		}
	},
	[1544]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Skills Cost {0:+d} Energy Shield"
				}
			}
		},
		stats={
			[1]="base_es_cost_+"
		}
	},
	[1545]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Skills Cost {0:+d} Life"
				}
			}
		},
		stats={
			[1]="base_life_cost_+"
		}
	},
	[1546]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Skills Cost {0:+d} Mana"
				}
			}
		},
		stats={
			[1]="base_mana_cost_+"
		}
	},
	[1547]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Total Life Cost of Skills"
				}
			}
		},
		stats={
			[1]="skill_life_cost_+"
		}
	},
	[1548]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Total Mana Cost of Skills"
				}
			}
		},
		stats={
			[1]="skill_mana_cost_+"
		}
	},
	[1549]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Attacks do not cost Mana"
				}
			}
		},
		stats={
			[1]="attacks_do_not_cost_mana"
		}
	},
	[1550]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Skills Repeat an additional Time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Skills Repeat an additional {0} Times"
				}
			}
		},
		stats={
			[1]="skill_repeat_count"
		}
	},
	[1551]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Spells Repeat an additional Time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Spells Repeat an additional {0} Times"
				}
			}
		},
		stats={
			[1]="spell_repeat_count"
		}
	},
	[1552]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Skill Effect Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Skill Effect Duration"
				}
			}
		},
		stats={
			[1]="skill_effect_duration_+%"
		}
	},
	[1553]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Chaos Skills have {0}% increased Skill Effect Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Chaos Skills have {0}% reduced Skill Effect Duration"
				}
			}
		},
		stats={
			[1]="chaos_skill_effect_duration_+%"
		}
	},
	[1554]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Skill Cooldown"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Skill Cooldown"
				}
			}
		},
		stats={
			[1]="skill_cooldown_-%"
		}
	},
	[1555]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Avoid interruption from Stuns while Casting"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% chance to Avoid interruption from Stuns while Casting"
				}
			}
		},
		stats={
			[1]="avoid_interruption_while_casting_%"
		}
	},
	[1556]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="{0} additional target"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="{0} additional targets"
				}
			}
		},
		stats={
			[1]="attack_repeat_count"
		}
	},
	[1557]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Stun and Block Recovery"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Stun and Block Recovery"
				}
			}
		},
		stats={
			[1]="base_stun_recovery_+%"
		}
	},
	[1558]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Stun and Block Recovery per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Stun and Block Recovery per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="stun_recovery_+%_per_frenzy_charge"
		}
	},
	[1559]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Enemy Chance to Block Sword Attacks"
				}
			}
		},
		stats={
			[1]="while_using_sword_reduce_enemy_block_%"
		}
	},
	[1560]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Enemy Chance to Block Bow Attacks"
				}
			}
		},
		stats={
			[1]="bow_enemy_block_-%"
		}
	},
	[1561]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Enemy Block Chance"
				}
			}
		},
		stats={
			[1]="global_reduce_enemy_block_%"
		}
	},
	[1562]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies have {0}% reduced chance to Dodge your Hits"
				}
			}
		},
		stats={
			[1]="reduce_enemy_dodge_%"
		}
	},
	[1563]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damaged Monsters do not Heal"
				}
			}
		},
		stats={
			[1]="prevent_monster_heal"
		}
	},
	[1564]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Duration that Monsters do not Heal"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Duration that Monsters do not Heal"
				}
			}
		},
		stats={
			[1]="prevent_monster_heal_duration_+%"
		}
	},
	[1565]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance of Defusing Trapped Chests"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% chance of Defusing Trapped Chests"
				}
			}
		},
		stats={
			[1]="chest_trap_defuse_%"
		}
	},
	[1566]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChillNonHitNoMagnitude"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed"
				}
			}
		},
		stats={
			[1]="enemies_chill_as_unfrozen"
		}
	},
	[1567]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShockNonHit"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies you kill are Shocked"
				}
			}
		},
		stats={
			[1]="enemy_shock_on_kill"
		}
	},
	[1568]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShockNonHit"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="While Casting, Enemies that Hit you are Shocked"
				}
			}
		},
		stats={
			[1]="shocks_enemies_that_hit_actor_while_actor_is_casting"
		}
	},
	[1569]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Has maximum Quality"
				}
			}
		},
		stats={
			[1]="local_is_max_quality"
		}
	},
	[1570]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDefences"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Quality does not increase Defences"
				}
			}
		},
		stats={
			[1]="local_quality_does_not_increase_defences"
		}
	},
	[1571]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Quality does not increase Physical Damage"
				}
			}
		},
		stats={
			[1]="local_quality_does_not_increase_physical_damage"
		}
	},
	[1572]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Extra Socket"
				}
			}
		},
		stats={
			[1]="local_extra_socket"
		}
	},
	[1573]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot Evade Enemy Attacks"
				}
			}
		},
		stats={
			[1]="base_cannot_evade"
		}
	},
	[1574]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Socketed Gems Do Not Gain Experience"
				}
			}
		},
		stats={
			[1]="local_disable_gem_experience_gain"
		}
	},
	[1575]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Gem gains {0}% increased Experience"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="This Gem gains {0}% reduced Experience"
				}
			}
		},
		stats={
			[1]="local_gem_experience_gain_+%"
		}
	},
	[1576]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Quantity of Sockets"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Quantity of Sockets"
				}
			}
		},
		stats={
			[1]="local_quantity_of_sockets_+%"
		}
	},
	[1577]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Socket Connectivity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Socket Connectivity"
				}
			}
		},
		stats={
			[1]="local_connectivity_of_sockets_+%"
		}
	},
	[1578]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Trap Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Trap Duration"
				}
			}
		},
		stats={
			[1]="trap_duration_+%"
		}
	},
	[1579]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mine Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mine Duration"
				}
			}
		},
		stats={
			[1]="mine_duration_+%"
		}
	},
	[1580]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Trap Trigger Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Trap Trigger Area of Effect"
				}
			}
		},
		stats={
			[1]="trap_trigger_radius_+%"
		}
	},
	[1581]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mine Detonation Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mine Detonation Area of Effect"
				}
			}
		},
		stats={
			[1]="mine_detonation_radius_+%"
		}
	},
	[1582]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Trap Throwing Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Trap Throwing Speed"
				}
			}
		},
		stats={
			[1]="trap_throwing_speed_+%"
		}
	},
	[1583]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mine Throwing Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mine Throwing Speed"
				}
			}
		},
		stats={
			[1]="mine_laying_speed_+%"
		}
	},
	[1584]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Monster Responsiveness"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Monster Responsiveness"
				}
			}
		},
		stats={
			[1]="skill_internal_monster_responsiveness_+%"
		}
	},
	[1585]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Skill Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Skill Range"
				}
			}
		},
		stats={
			[1]="skill_range_+%"
		}
	},
	[1586]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Physical Damage as Extra Fire Damage"
				}
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_fire"
		}
	},
	[1587]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Physical Damage as Extra Cold Damage"
				}
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_cold"
		}
	},
	[1588]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Physical Damage as Extra Lightning Damage"
				}
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_lightning"
		}
	},
	[1589]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Physical Damage as Extra Chaos Damage"
				}
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_chaos"
		}
	},
	[1590]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Lightning Damage as Extra Fire Damage"
				}
			}
		},
		stats={
			[1]="lightning_damage_%_to_add_as_fire"
		}
	},
	[1591]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Lightning Damage as Extra Cold Damage"
				}
			}
		},
		stats={
			[1]="lightning_damage_%_to_add_as_cold"
		}
	},
	[1592]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Lightning Damage as Extra Chaos Damage"
				}
			}
		},
		stats={
			[1]="lightning_damage_%_to_add_as_chaos"
		}
	},
	[1593]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Cold Damage as Extra Fire Damage"
				}
			}
		},
		stats={
			[1]="cold_damage_%_to_add_as_fire"
		}
	},
	[1594]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Cold Damage as Extra Chaos Damage"
				}
			}
		},
		stats={
			[1]="cold_damage_%_to_add_as_chaos"
		}
	},
	[1595]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Fire Damage as Extra Chaos Damage"
				}
			}
		},
		stats={
			[1]="fire_damage_%_to_add_as_chaos"
		}
	},
	[1596]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Elemental Damage as Extra Chaos Damage"
				}
			}
		},
		stats={
			[1]="elemental_damage_%_to_add_as_chaos"
		}
	},
	[1597]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second_2dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second"
				},
				[2]={
					[1]={
						k="per_minute_to_per_second_2dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Regenerate {0}% of Life per second"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%"
		}
	},
	[1598]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second while on Low Life"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_when_on_low_life"
		}
	},
	[1599]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Maximum Life taken per second as Chaos Damage"
				}
			}
		},
		stats={
			[1]="base_chaos_damage_%_of_maximum_life_taken_per_minute"
		}
	},
	[1600]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0} Chaos Damage taken per second"
				}
			}
		},
		stats={
			[1]="base_chaos_damage_taken_per_minute"
		}
	},
	[1601]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Chaos Damage taken over time"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Chaos Damage taken over time"
				}
			}
		},
		stats={
			[1]="chaos_damage_taken_over_time_+%"
		}
	},
	[1602]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Mana Cost"
				}
			}
		},
		stats={
			[1]="display_mana_cost_reduction_%"
		}
	},
	[1603]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions have {0} maximum Life"
				}
			}
		},
		stats={
			[1]="display_minion_maximum_life"
		}
	},
	[1604]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKnockback"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Knocks Back Enemies if you get a Critical Strike"
				}
			}
		},
		stats={
			[1]="global_knockback_on_crit"
		}
	},
	[1605]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKnockback"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Knocks Back Enemies if you get a Critical Strike with a Bow"
				}
			}
		},
		stats={
			[1]="knockback_on_crit_with_bow"
		}
	},
	[1606]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKnockback"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Knocks Back Enemies if you get a Critical Strike with a Staff"
				}
			}
		},
		stats={
			[1]="knockback_on_crit_with_staff"
		}
	},
	[1607]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKnockback"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Knocks Back Enemies if you get a Critical Strike with a Wand"
				}
			}
		},
		stats={
			[1]="knockback_on_crit_with_wand"
		}
	},
	[1608]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Converted to Fire Damage"
				}
			}
		},
		stats={
			[1]="base_physical_damage_%_to_convert_to_fire"
		}
	},
	[1609]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions convert {0}% of Physical Damage to Fire Damage"
				}
			}
		},
		stats={
			[1]="minion_base_physical_damage_%_to_convert_to_fire"
		}
	},
	[1610]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Converted to Cold Damage"
				}
			}
		},
		stats={
			[1]="base_physical_damage_%_to_convert_to_cold"
		}
	},
	[1611]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions convert {0}% of Physical Damage to Cold Damage"
				}
			}
		},
		stats={
			[1]="minion_base_physical_damage_%_to_convert_to_cold"
		}
	},
	[1612]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Converted to Lightning Damage"
				}
			}
		},
		stats={
			[1]="base_physical_damage_%_to_convert_to_lightning"
		}
	},
	[1613]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions convert {0}% of Physical Damage to Lightning Damage"
				}
			}
		},
		stats={
			[1]="minion_base_physical_damage_%_to_convert_to_lightning"
		}
	},
	[1614]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Converted to Chaos Damage"
				}
			}
		},
		stats={
			[1]="base_physical_damage_%_to_convert_to_chaos"
		}
	},
	[1615]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions convert {0}% of Physical Damage to Chaos Damage"
				}
			}
		},
		stats={
			[1]="minion_base_physical_damage_%_to_convert_to_chaos"
		}
	},
	[1616]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Lightning Damage Converted to Fire Damage"
				}
			}
		},
		stats={
			[1]="base_lightning_damage_%_to_convert_to_fire"
		}
	},
	[1617]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Lightning Damage Converted to Cold Damage"
				}
			}
		},
		stats={
			[1]="base_lightning_damage_%_to_convert_to_cold"
		}
	},
	[1618]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Lightning Damage Converted to Chaos Damage"
				}
			}
		},
		stats={
			[1]="base_lightning_damage_%_to_convert_to_chaos"
		}
	},
	[1619]={
		lang={
			English={
				[1]={
					[1]={
						k="60%_of_value",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Lightning Damage Converted to Chaos Damage"
				}
			}
		},
		stats={
			[1]="base_lightning_damage_%_to_convert_to_chaos_60%_value"
		}
	},
	[1620]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Cold Damage Converted to Fire Damage"
				}
			}
		},
		stats={
			[1]="base_cold_damage_%_to_convert_to_fire"
		}
	},
	[1621]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Cold Damage Converted to Chaos Damage"
				}
			}
		},
		stats={
			[1]="base_cold_damage_%_to_convert_to_chaos"
		}
	},
	[1622]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Fire Damage Converted to Chaos Damage"
				}
			}
		},
		stats={
			[1]="base_fire_damage_%_to_convert_to_chaos"
		}
	},
	[1623]={
		lang={
			English={
				[1]={
					[1]={
						k="60%_of_value",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Fire Damage Converted to Chaos Damage"
				}
			}
		},
		stats={
			[1]="base_fire_damage_%_to_convert_to_chaos_60%_value"
		}
	},
	[1624]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Energy Shield from Equipped Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Energy Shield from Equipped Shield"
				}
			}
		},
		stats={
			[1]="shield_maximum_energy_shield_+%"
		}
	},
	[1625]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="minion_damage_+%"
		}
	},
	[1626]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions deal {0}% increased Damage if you've used a Minion Skill Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions deal {0}% reduced Damage if you've used a Minion Skill Recently"
				}
			}
		},
		stats={
			[1]="minion_damage_+%_if_have_used_a_minion_skill_recently"
		}
	},
	[1627]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="virtual_minion_damage_+%"
		}
	},
	[1628]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions deal {0}% increased Damage per 5 Dexterity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions deal {0}% reduced Damage per 5 Dexterity"
				}
			}
		},
		stats={
			[1]="minion_damage_+%_per_5_dex"
		}
	},
	[1629]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Regeneration Rate per Power Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Regeneration Rate per Power Charge"
				}
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_per_power_charge"
		}
	},
	[1630]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage"
				}
			}
		},
		stats={
			[1]="elemental_damage_+%"
		}
	},
	[1631]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Physical Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Physical Damage"
				}
			}
		},
		stats={
			[1]="melee_physical_damage_+%"
		}
	},
	[1632]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Fire Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Fire Damage"
				}
			}
		},
		stats={
			[1]="melee_fire_damage_+%"
		}
	},
	[1633]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Cold Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Cold Damage"
				}
			}
		},
		stats={
			[1]="melee_cold_damage_+%"
		}
	},
	[1634]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Physical Damage while holding a Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Physical Damage while holding a Shield"
				}
			}
		},
		stats={
			[1]="melee_physical_damage_+%_while_holding_shield"
		}
	},
	[1635]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Fire Damage while holding a Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Fire Damage while holding a Shield"
				}
			}
		},
		stats={
			[1]="melee_fire_damage_+%_while_holding_shield"
		}
	},
	[1636]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Cold Damage while holding a Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Cold Damage while holding a Shield"
				}
			}
		},
		stats={
			[1]="melee_cold_damage_+%_while_holding_shield"
		}
	},
	[1637]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Bow Physical Damage while holding a Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Bow Physical Damage while holding a Shield"
				}
			}
		},
		stats={
			[1]="bow_physical_damage_+%_while_holding_shield"
		}
	},
	[1638]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to maximum Chance to Block Attack Damage"
				}
			}
		},
		stats={
			[1]="maximum_block_%"
		}
	},
	[1639]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to maximum Chance to Block Spell Damage"
				}
			}
		},
		stats={
			[1]="base_maximum_spell_block_%"
		}
	},
	[1640]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to maximum Chance to Block Spell Damage per 50 Strength"
				}
			}
		},
		stats={
			[1]="maximum_spell_block_chance_per_50_strength"
		}
	},
	[1641]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Evasion from Equipped Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Evasion from Equipped Shield"
				}
			}
		},
		stats={
			[1]="shield_evasion_rating_+%"
		}
	},
	[1642]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Armour from Equipped Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Armour from Equipped Shield"
				}
			}
		},
		stats={
			[1]="shield_physical_damage_reduction_rating_+%"
		}
	},
	[1643]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDefences"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Defences from Equipped Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDefences"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Defences from Equipped Shield"
				}
			}
		},
		stats={
			[1]="shield_armour_+%"
		}
	},
	[1644]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKnockback"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Knock Enemies Back on hit"
				}
			}
		},
		stats={
			[1]="base_global_chance_to_knockback_%"
		}
	},
	[1645]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Projectile Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Projectile Damage"
				}
			}
		},
		stats={
			[1]="projectile_damage_+%"
		}
	},
	[1646]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Projectile Attack Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Projectile Attack Damage"
				}
			}
		},
		stats={
			[1]="projectile_attack_damage_+%"
		}
	},
	[1647]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage with Ranged Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage with Ranged Weapons"
				}
			}
		},
		stats={
			[1]="ranged_weapon_physical_damage_+%"
		}
	},
	[1648]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed when on Low Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed when on Low Life"
				}
			}
		},
		stats={
			[1]="cast_speed_+%_when_on_low_life"
		}
	},
	[1649]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed when on Full Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed when on Full Life"
				}
			}
		},
		stats={
			[1]="cast_speed_+%_when_on_full_life"
		}
	},
	[1650]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="cast_speed_+%_per_frenzy_charge"
		}
	},
	[1651]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Knockback Distance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Knockback Distance"
				}
			}
		},
		stats={
			[1]="knockback_distance_+%"
		}
	},
	[1652]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Stun Duration on Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Stun Duration on Enemies"
				}
			}
		},
		stats={
			[1]="stun_duration_+%"
		}
	},
	[1653]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Accuracy Rating with Swords"
				}
			}
		},
		stats={
			[1]="sword_accuracy_rating"
		}
	},
	[1654]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Accuracy Rating with Bows"
				}
			}
		},
		stats={
			[1]="bow_accuracy_rating"
		}
	},
	[1655]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Accuracy Rating with Daggers"
				}
			}
		},
		stats={
			[1]="dagger_accuracy_rating"
		}
	},
	[1656]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Accuracy Rating with Axes"
				}
			}
		},
		stats={
			[1]="axe_accuracy_rating"
		}
	},
	[1657]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Accuracy Rating with Claws"
				}
			}
		},
		stats={
			[1]="claw_accuracy_rating"
		}
	},
	[1658]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Accuracy Rating with Staves"
				}
			}
		},
		stats={
			[1]="staff_accuracy_rating"
		}
	},
	[1659]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Accuracy Rating with Maces or Sceptres"
				}
			}
		},
		stats={
			[1]="mace_accuracy_rating"
		}
	},
	[1660]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Accuracy Rating with Wands"
				}
			}
		},
		stats={
			[1]="wand_accuracy_rating"
		}
	},
	[1661]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items Dropped by Slain Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rarity of Items Dropped by Slain Enemies"
				}
			}
		},
		stats={
			[1]="base_killed_monster_dropped_item_rarity_+%"
		}
	},
	[1662]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Quantity of Items Dropped by Slain Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Quantity of Items Dropped by Slain Enemies"
				}
			}
		},
		stats={
			[1]="base_killed_monster_dropped_item_quantity_+%"
		}
	},
	[1663]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Duration per 10 Strength"
				}
			}
		},
		stats={
			[1]="skill_effect_duration_+%_per_10_strength"
		}
	},
	[1664]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain no inherent bonuses from Strength"
				}
			}
		},
		stats={
			[1]="gain_no_inherent_bonus_from_strength"
		}
	},
	[1665]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Strength provides no bonus to Maximum Life"
				}
			}
		},
		stats={
			[1]="gain_no_maximum_life_from_strength"
		}
	},
	[1666]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Intelligence provides no inherent bonus to Maximum Mana"
				}
			}
		},
		stats={
			[1]="gain_no_maximum_mana_from_intelligence"
		}
	},
	[1667]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Accuracy Rating per 2 Intelligence"
				}
			}
		},
		stats={
			[1]="X_accuracy_per_2_intelligence"
		}
	},
	[1668]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Life per 4 Dexterity"
				}
			}
		},
		stats={
			[1]="X_life_per_4_dexterity"
		}
	},
	[1669]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Mana per 4 Strength"
				}
			}
		},
		stats={
			[1]="X_mana_per_4_strength"
		}
	},
	[1670]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Maximum Life per 2 Intelligence"
				}
			}
		},
		stats={
			[1]="x_to_maximum_life_per_2_intelligence"
		}
	},
	[1671]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Accuracy Rating"
				}
			}
		},
		stats={
			[1]="local_accuracy_rating"
		}
	},
	[1672]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Accuracy Rating"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Accuracy Rating"
				}
			}
		},
		stats={
			[1]="local_accuracy_rating_+%"
		}
	},
	[1673]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Ignite"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Always Ignite"
				}
			}
		},
		stats={
			[1]="base_chance_to_ignite_%"
		}
	},
	[1674]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextScorch"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Scorch Enemies"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextScorch"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Always Scorch Enemies"
				}
			}
		},
		stats={
			[1]="chance_to_scorch_%"
		}
	},
	[1675]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Burning Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Burning Damage"
				}
			}
		},
		stats={
			[1]="chieftain_burning_damage_+%_final"
		}
	},
	[1676]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="Always Freezes Enemies on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Always Freeze"
				},
				[3]={
					[1]={
						k="canonical_line",
						v="canonical"
					},
					[2]={
						k="_stat",
						v=1
					},
					[3]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="{0}% chance to Freeze"
				}
			}
		},
		stats={
			[1]="base_chance_to_freeze_%",
			[2]="always_freeze"
		}
	},
	[1677]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBrittle"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to inflict Brittle"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextBrittle"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Always inflict Brittle"
				}
			}
		},
		stats={
			[1]="chance_to_inflict_frostburn_%"
		}
	},
	[1678]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Critical Strikes do not inherently Freeze"
				}
			}
		},
		stats={
			[1]="critical_strikes_do_not_always_freeze"
		}
	},
	[1679]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:d}% chance to Freeze Enemies which are Chilled"
				}
			}
		},
		stats={
			[1]="additional_chance_to_freeze_chilled_enemies_%"
		}
	},
	[1680]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Shock"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Always Shock"
				}
			}
		},
		stats={
			[1]="base_chance_to_shock_%"
		}
	},
	[1681]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSapped"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Sap Enemies"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextSapped"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Always Sap Enemies"
				}
			}
		},
		stats={
			[1]="chance_to_inflict_sapped_%"
		}
	},
	[1682]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area Damage"
				}
			}
		},
		stats={
			[1]="area_damage_+%"
		}
	},
	[1683]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Wand Physical Damage as Extra Fire Damage"
				}
			}
		},
		stats={
			[1]="wand_physical_damage_%_to_add_as_fire"
		}
	},
	[1684]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Wand Physical Damage as Extra Cold Damage"
				}
			}
		},
		stats={
			[1]="wand_physical_damage_%_to_add_as_cold"
		}
	},
	[1685]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Wand Physical Damage as Extra Lightning Damage"
				}
			}
		},
		stats={
			[1]="wand_physical_damage_%_to_add_as_lightning"
		}
	},
	[1686]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCullingStrike"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Culling Strike"
				}
			}
		},
		stats={
			[1]="kill_enemy_on_hit_if_under_10%_life"
		}
	},
	[1687]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCullingStrike"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hits that Stun Enemies have Culling Strike"
				}
			}
		},
		stats={
			[1]="stuns_have_culling_strike"
		}
	},
	[1688]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{:d}% chance to Cause Monsters to Flee"
				}
			}
		},
		stats={
			[1]="local_hit_causes_monster_flee_%"
		}
	},
	[1689]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{:d}% chance to Cause Monsters to Flee"
				}
			}
		},
		stats={
			[1]="global_hit_causes_monster_flee_%"
		}
	},
	[1690]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hits can't be Evaded"
				}
			}
		},
		stats={
			[1]="local_always_hit"
		}
	},
	[1691]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your hits can't be Evaded"
				}
			}
		},
		stats={
			[1]="global_always_hit"
		}
	},
	[1692]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="All hits are Critical Strikes"
				}
			}
		},
		stats={
			[1]="always_crit"
		}
	},
	[1693]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Increases wall length by {0}"
				}
			}
		},
		stats={
			[1]="wall_maximum_length"
		}
	},
	[1694]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%"
		}
	},
	[1695]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_per_frenzy_charge"
		}
	},
	[1696]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_per_frenzy_charge"
		}
	},
	[1697]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="base_attack_speed_+%_per_frenzy_charge"
		}
	},
	[1698]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Accuracy Rating per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Accuracy Rating per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="accuracy_rating_+%_per_frenzy_charge"
		}
	},
	[1699]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Frenzy Charge Duration per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Frenzy Charge Duration per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="frenzy_charge_duration_+%_per_frenzy_charge"
		}
	},
	[1700]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="While at maximum Frenzy Charges, Attacks Poison Enemies"
				}
			}
		},
		stats={
			[1]="attacks_poison_while_at_max_frenzy_charges"
		}
	},
	[1701]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Attacks have {0}% chance to Poison while at maximum Frenzy Charges"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Attacks always Poison while at maximum Frenzy Charges"
				}
			}
		},
		stats={
			[1]="attacks_chance_to_poison_%_on_max_frenzy_charges"
		}
	},
	[1702]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Global Critical Strike Multiplier while you have a Frenzy Charge"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_while_have_any_frenzy_charges"
		}
	},
	[1703]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Global Critical Strike Multiplier while you have no Frenzy Charges"
				}
			}
		},
		stats={
			[1]="global_critical_strike_multiplier_+_while_you_have_no_frenzy_charges"
		}
	},
	[1704]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect while you have no Frenzy Charges"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect while you have no Frenzy Charges"
				}
			}
		},
		stats={
			[1]="skill_area_of_effect_+%_while_no_frenzy_charges"
		}
	},
	[1705]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Character Size"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Character Size"
				}
			}
		},
		stats={
			[1]="base_actor_scale_+%"
		}
	},
	[1706]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain a Power Charge when a Minion Dies"
				}
			}
		},
		stats={
			[1]="add_power_charge_on_minion_death"
		}
	},
	[1707]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Life Recovery from Flasks"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Life Recovery from Flasks"
				}
			}
		},
		stats={
			[1]="flask_life_to_recover_+%"
		}
	},
	[1708]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Recovery from Flasks"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Recovery from Flasks"
				}
			}
		},
		stats={
			[1]="flask_mana_to_recover_+%"
		}
	},
	[1709]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Flask Recovery rate"
				}
			}
		},
		stats={
			[1]="flask_recovery_speed_+%"
		}
	},
	[1710]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						},
						[2]={
							[1]=1,
							[2]=1
						}
					},
					text="Flasks gain a Charge when you take a Critical Strike"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Flasks gain {1} Charges when you take a Critical Strike"
				},
				[3]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]=1
						}
					},
					text="{0}% chance for Flasks to gain a Charge when you take a Critical Strike"
				},
				[4]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for Flasks to gain {1} Charges when you take a Critical Strike"
				}
			}
		},
		stats={
			[1]="gain_flask_charge_when_crit_%",
			[2]="gain_flask_charge_when_crit_amount"
		}
	},
	[1711]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage with Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage with Weapons"
				}
			}
		},
		stats={
			[1]="weapon_fire_damage_+%"
		}
	},
	[1712]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage with Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Damage with Weapons"
				}
			}
		},
		stats={
			[1]="weapon_cold_damage_+%"
		}
	},
	[1713]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lightning Damage with Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lightning Damage with Weapons"
				}
			}
		},
		stats={
			[1]="weapon_lightning_damage_+%"
		}
	},
	[1714]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Chaos Damage with Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Chaos Damage with Weapons"
				}
			}
		},
		stats={
			[1]="weapon_chaos_damage_+%"
		}
	},
	[1715]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Elemental Damage"
				}
			}
		},
		stats={
			[1]="spell_elemental_damage_+%"
		}
	},
	[1716]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain Added Chaos Damage equal to {0}% of Ward"
				}
			}
		},
		stats={
			[1]="global_added_chaos_damage_%_of_ward"
		}
	},
	[1717]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Added Physical Damage with Axe Attacks"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_axes",
			[2]="attack_maximum_added_physical_damage_with_axes"
		}
	},
	[1718]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Added Physical Damage with Bow Attacks"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_bow",
			[2]="attack_maximum_added_physical_damage_with_bow"
		}
	},
	[1719]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Added Physical Damage with Claw Attacks"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_claws",
			[2]="attack_maximum_added_physical_damage_with_claws"
		}
	},
	[1720]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Added Physical Damage with Dagger Attacks"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_daggers",
			[2]="attack_maximum_added_physical_damage_with_daggers"
		}
	},
	[1721]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Added Physical Damage with Mace or Sceptre Attacks"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_maces",
			[2]="attack_maximum_added_physical_damage_with_maces"
		}
	},
	[1722]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Added Physical Damage with Staff Attacks"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_staves",
			[2]="attack_maximum_added_physical_damage_with_staves"
		}
	},
	[1723]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Added Physical Damage with Sword Attacks"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_swords",
			[2]="attack_maximum_added_physical_damage_with_swords"
		}
	},
	[1724]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Added Physical Damage with Wand Attacks"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_wands",
			[2]="attack_maximum_added_physical_damage_with_wands"
		}
	},
	[1725]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnarmedAttacks"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Added Physical Damage with Unarmed Attacks"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_while_unarmed",
			[2]="attack_maximum_added_physical_damage_while_unarmed"
		}
	},
	[1726]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Added Physical Damage with Attacks while holding a Shield"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_while_holding_a_shield",
			[2]="attack_maximum_added_physical_damage_while_holding_a_shield"
		}
	},
	[1727]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Added Fire Damage with Axe Attacks"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage_with_axes",
			[2]="attack_maximum_added_fire_damage_with_axes"
		}
	},
	[1728]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Added Fire Damage with Bow Attacks"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage_with_bow",
			[2]="attack_maximum_added_fire_damage_with_bow"
		}
	},
	[1729]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Added Fire Damage with Claw Attacks"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage_with_claws",
			[2]="attack_maximum_added_fire_damage_with_claws"
		}
	},
	[1730]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Added Fire Damage with Dagger Attacks"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage_with_daggers",
			[2]="attack_maximum_added_fire_damage_with_daggers"
		}
	},
	[1731]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
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						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage with Wands"
				}
			}
		},
		stats={
			[1]="wand_elemental_damage_+%"
		}
	},
	[1770]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage with Staves"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage with Staves"
				}
			}
		},
		stats={
			[1]="staff_elemental_damage_+%"
		}
	},
	[1771]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage with Maces or Sceptres"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage with Maces or Sceptres"
				}
			}
		},
		stats={
			[1]="mace_elemental_damage_+%"
		}
	},
	[1772]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain an Endurance Charge when you Block"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain an Endurance Charge when you Block"
				}
			}
		},
		stats={
			[1]="chance_to_gain_endurance_charge_on_block_%"
		}
	},
	[1773]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Endurance Charge Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Endurance Charge Duration"
				}
			}
		},
		stats={
			[1]="endurance_charge_duration_+%"
		}
	},
	[1774]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain a Frenzy Charge when an Enemy Blocks your Damage"
				}
			}
		},
		stats={
			[1]="add_frenzy_charge_on_enemy_block"
		}
	},
	[1775]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Frenzy Charge Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Frenzy Charge Duration"
				}
			}
		},
		stats={
			[1]="base_frenzy_charge_duration_+%"
		}
	},
	[1776]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power Charge when you Block"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Gain a Power Charge when you Block"
				}
			}
		},
		stats={
			[1]="chance_to_gain_power_charge_when_block_%"
		}
	},
	[1777]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect per Power Charge"
				}
			}
		},
		stats={
			[1]="skill_area_of_effect_+%_per_power_charge"
		}
	},
	[1778]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect per Power Charge, up to a maximum of 50%"
				}
			}
		},
		stats={
			[1]="skill_area_of_effect_+%_per_power_charge_up_to_50%"
		}
	},
	[1779]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power Charge when your Trap is triggered by an Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Gain a Power Charge when your Trap is triggered by an Enemy"
				}
			}
		},
		stats={
			[1]="%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy"
		}
	},
	[1780]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Gain a Power Charge when your Mine is Detonated targeting an Enemy"
				}
			}
		},
		stats={
			[1]="%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy"
		}
	},
	[1781]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage over Time per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="damage_over_time_+%_per_frenzy_charge"
		}
	},
	[1782]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage over Time per Power Charge"
				}
			}
		},
		stats={
			[1]="damage_over_time_+%_per_power_charge"
		}
	},
	[1783]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage over Time while Dual Wielding"
				}
			}
		},
		stats={
			[1]="damage_over_time_+%_while_dual_wielding"
		}
	},
	[1784]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage over Time while holding a Shield"
				}
			}
		},
		stats={
			[1]="damage_over_time_+%_while_holding_a_shield"
		}
	},
	[1785]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage over Time while wielding a Two Handed Weapon"
				}
			}
		},
		stats={
			[1]="damage_over_time_+%_while_wielding_two_handed_weapon"
		}
	},
	[1786]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="elemental_damage_+%_per_frenzy_charge"
		}
	},
	[1787]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage per Endurance Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage per Endurance Charge"
				}
			}
		},
		stats={
			[1]="physical_damage_per_endurance_charge_+%"
		}
	},
	[1788]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage per Power Charge"
				}
			}
		},
		stats={
			[1]="spell_damage_+%_per_power_charge"
		}
	},
	[1789]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Wand Damage per Power Charge"
				}
			}
		},
		stats={
			[1]="wand_damage_+%_per_power_charge"
		}
	},
	[1790]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Power Charge Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Power Charge Duration"
				}
			}
		},
		stats={
			[1]="power_charge_duration_+%"
		}
	},
	[1791]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain a Power Charge when you Kill a Shocked Enemy"
				}
			}
		},
		stats={
			[1]="add_power_charge_when_kill_shocked_enemy"
		}
	},
	[1792]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Buffs on you"
				}
			}
		},
		stats={
			[1]="buff_effect_on_self_+%"
		}
	},
	[1793]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased effect of Non-Curse Auras from your Skills on your Minions"
				}
			}
		},
		stats={
			[1]="minions_have_non_curse_aura_effect_+%_from_parent_skills"
		}
	},
	[1794]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed on Shocked Ground"
				}
			}
		},
		stats={
			[1]="movement_velocity_+%_when_on_shocked_ground"
		}
	},
	[1795]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Damage on Burning Ground"
				}
			}
		},
		stats={
			[1]="damage_+%_when_on_burning_ground"
		}
	},
	[1796]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second on Chilled Ground"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_when_on_chilled_ground"
		}
	},
	[1797]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChilledGround"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Chilled Ground on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextChilledGround"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Chilled Ground on you"
				}
			}
		},
		stats={
			[1]="chilled_ground_effect_on_self_+%"
		}
	},
	[1798]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% increased Effect of Burning Ground on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Burning Ground on you"
				}
			}
		},
		stats={
			[1]="burning_ground_effect_on_self_+%"
		}
	},
	[1799]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% increased Effect of Shocked Ground on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Shocked Ground on you"
				}
			}
		},
		stats={
			[1]="shocked_ground_effect_on_self_+%"
		}
	},
	[1800]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% increased Effect of Desecrated Ground on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Desecrated Ground on you"
				}
			}
		},
		stats={
			[1]="desecrated_ground_effect_on_self_+%"
		}
	},
	[1801]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain a Power Charge when an Enemy Interrupts you while you're Casting a Spell"
				}
			}
		},
		stats={
			[1]="add_power_charge_when_interrupted_while_casting"
		}
	},
	[1802]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Party members gain Endurance Charges whenever you do"
				}
			}
		},
		stats={
			[1]="share_endurance_charges_with_party_within_distance"
		}
	},
	[1803]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Party members gain Frenzy Charges whenever you do"
				}
			}
		},
		stats={
			[1]="share_frenzy_charges_with_party_within_distance"
		}
	},
	[1804]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Party members gain Power Charges whenever you do"
				}
			}
		},
		stats={
			[1]="share_power_charges_with_party_within_distance"
		}
	},
	[1805]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased total Recovery per second from Life Leech"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced total Recovery per second from Life Leech"
				}
			}
		},
		stats={
			[1]="life_leech_speed_+%"
		}
	},
	[1806]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased total Recovery per second from Mana Leech"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced total Recovery per second from Mana Leech"
				}
			}
		},
		stats={
			[1]="mana_leech_speed_+%"
		}
	},
	[1807]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased total Recovery per second from Energy Shield Leech"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced total Recovery per second from Energy Shield Leech"
				}
			}
		},
		stats={
			[1]="energy_shield_leech_speed_+%"
		}
	},
	[1808]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum number of Raised Zombies"
				}
			}
		},
		stats={
			[1]="base_number_of_zombies_allowed"
		}
	},
	[1809]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum number of Spectres"
				}
			}
		},
		stats={
			[1]="base_number_of_spectres_allowed"
		}
	},
	[1810]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum number of Skeletons"
				}
			}
		},
		stats={
			[1]="base_number_of_skeletons_allowed"
		}
	},
	[1811]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum number of Raging Spirits"
				}
			}
		},
		stats={
			[1]="base_number_of_raging_spirits_allowed"
		}
	},
	[1812]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Curses you Cast never expire"
				}
			}
		},
		stats={
			[1]="curses_never_expire"
		}
	},
	[1813]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Removes all Armour"
				}
			}
		},
		stats={
			[1]="no_physical_damage_reduction_rating"
		}
	},
	[1814]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Removes all Energy Shield"
				}
			}
		},
		stats={
			[1]="no_energy_shield"
		}
	},
	[1815]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Provides Immunity to Chaos Damage"
				}
			}
		},
		stats={
			[1]="chaos_immunity"
		}
	},
	[1816]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=-1,
							[2]=-1
						}
					},
					text="You can apply one fewer Curse"
				},
				[2]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="You can apply an additional Curse"
				},
				[3]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="You can apply {0} additional Curses"
				}
			}
		},
		stats={
			[1]="number_of_additional_curses_allowed"
		}
	},
	[1817]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="An additional Curse can be applied to you"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="{0} additional Curses can be applied to you"
				}
			}
		},
		stats={
			[1]="number_of_additional_curses_allowed_on_self"
		}
	},
	[1818]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Curses on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Curses on you"
				}
			}
		},
		stats={
			[1]="curse_effect_on_self_+%"
		}
	},
	[1819]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Duration of Curses on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Duration of Curses on you"
				}
			}
		},
		stats={
			[1]="self_curse_duration_+%"
		}
	},
	[1820]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot be Stunned"
				}
			}
		},
		stats={
			[1]="cannot_be_stunned"
		}
	},
	[1821]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot be Stunned"
				}
			}
		},
		stats={
			[1]="base_cannot_be_stunned"
		}
	},
	[1822]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot be Stunned when on Low Life"
				}
			}
		},
		stats={
			[1]="cannot_be_stunned_when_on_low_life"
		}
	},
	[1823]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0}% of Maximum Mana as Extra Maximum Energy Shield"
				}
			}
		},
		stats={
			[1]="mana_%_to_add_as_energy_shield"
		}
	},
	[1824]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="All Physical Damage Converted to Fire Damage"
				}
			}
		},
		stats={
			[1]="convert_all_physical_damage_to_fire"
		}
	},
	[1825]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Converted to Fire Damage against Ignited Enemies"
				}
			}
		},
		stats={
			[1]="physical_damage_as_fire_damage_vs_ignited_enemies_%"
		}
	},
	[1826]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Never deal Critical Strikes"
				}
			}
		},
		stats={
			[1]="global_cannot_crit"
		}
	},
	[1827]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Removes all Mana"
				}
			}
		},
		stats={
			[1]="no_mana"
		}
	},
	[1828]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ignore all Movement Penalties from Armour"
				}
			}
		},
		stats={
			[1]="ignore_armour_movement_penalties"
		}
	},
	[1829]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Minions use your Flasks when summoned"
				}
			}
		},
		stats={
			[1]="minions_use_parents_flasks_on_summon"
		}
	},
	[1830]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Flask Charges gained"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Flask Charges gained"
				}
			}
		},
		stats={
			[1]="charges_gained_+%"
		}
	},
	[1831]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Flask Charges used"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Flask Charges used"
				}
			}
		},
		stats={
			[1]="flask_charges_used_+%"
		}
	},
	[1832]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Flask Charges used from Mana Flasks"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Flask Charges used from Mana Flasks"
				}
			}
		},
		stats={
			[1]="flask_mana_charges_used_+%"
		}
	},
	[1833]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% increased Flask Charges used"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% reduced Flask Charges used"
				}
			}
		},
		stats={
			[1]="minion_flask_charges_used_+%"
		}
	},
	[1834]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Flask Effect Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Flask Effect Duration"
				}
			}
		},
		stats={
			[1]="flask_duration_+%"
		}
	},
	[1835]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% increased Flask Effect Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% reduced Flask Effect Duration"
				}
			}
		},
		stats={
			[1]="flask_duration_on_minions_+%"
		}
	},
	[1836]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Flask Life Recovery rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Flask Life Recovery rate"
				}
			}
		},
		stats={
			[1]="flask_life_recovery_rate_+%"
		}
	},
	[1837]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Flask Mana Recovery rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Flask Mana Recovery rate"
				}
			}
		},
		stats={
			[1]="flask_mana_recovery_rate_+%"
		}
	},
	[1838]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Cannot Resist Cold Damage"
				}
			}
		},
		stats={
			[1]="cannot_resist_cold_damage"
		}
	},
	[1839]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="All bonuses from an Equipped Shield apply to your Minions instead of you"
				}
			}
		},
		stats={
			[1]="minions_get_shield_stats_instead_of_you"
		}
	},
	[1840]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more maximum Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less maximum Energy Shield"
				}
			}
		},
		stats={
			[1]="chaos_inoculation_keystone_energy_shield_+%_final"
		}
	},
	[1841]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Spell Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Spell Damage"
				}
			}
		},
		stats={
			[1]="pain_attunement_keystone_spell_damage_+%_final"
		}
	},
	[1842]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Exposure inflicted with Elemental Equilibrium"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Exposure inflicted with Elemental Equilibrium"
				}
			}
		},
		stats={
			[1]="elemental_equilibrium_effect_+%"
		}
	},
	[1843]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Enemies you Attack Reflect {0} Physical Damage to you"
				},
				[2]={
					limit={
						[1]={
							[1]=0,
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies you Attack Reflect {0} to {1} Physical Damage to you"
				}
			}
		},
		stats={
			[1]="minimum_physical_damage_to_reflect_to_self_on_attack",
			[2]="maximum_physical_damage_to_reflect_to_self_on_attack"
		}
	},
	[1844]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=0,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]="#"
						}
					},
					text="Reflects {0} to {1} Physical Damage to Melee Attackers"
				}
			}
		},
		stats={
			[1]="minimum_physical_damage_to_return_to_melee_attacker",
			[2]="maximum_physical_damage_to_return_to_melee_attacker"
		}
	},
	[1845]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=0,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]="#"
						}
					},
					text="Reflects {0} to {1} Fire Damage to Melee Attackers"
				}
			}
		},
		stats={
			[1]="minimum_fire_damage_to_return_to_melee_attacker",
			[2]="maximum_fire_damage_to_return_to_melee_attacker"
		}
	},
	[1846]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=0,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]="#"
						}
					},
					text="Reflects {0} to {1} Cold Damage to Melee Attackers"
				}
			}
		},
		stats={
			[1]="minimum_cold_damage_to_return_to_melee_attacker",
			[2]="maximum_cold_damage_to_return_to_melee_attacker"
		}
	},
	[1847]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=0,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]="#"
						}
					},
					text="Reflects {0} to {1} Lightning Damage to Melee Attackers"
				}
			}
		},
		stats={
			[1]="minimum_lightning_damage_to_return_to_melee_attacker",
			[2]="maximum_lightning_damage_to_return_to_melee_attacker"
		}
	},
	[1848]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=0,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]="#"
						}
					},
					text="Reflects {0} to {1} Chaos Damage to Melee Attackers"
				}
			}
		},
		stats={
			[1]="minimum_chaos_damage_to_return_to_melee_attacker",
			[2]="maximum_chaos_damage_to_return_to_melee_attacker"
		}
	},
	[1849]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Reflects {0} Physical Damage to Melee Attackers"
				}
			}
		},
		stats={
			[1]="physical_damage_to_return_to_melee_attacker"
		}
	},
	[1850]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Reflects {0} Cold Damage to Melee Attackers"
				}
			}
		},
		stats={
			[1]="cold_damage_to_return_to_melee_attacker"
		}
	},
	[1851]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Reflects {0} Fire Damage to Melee Attackers"
				}
			}
		},
		stats={
			[1]="fire_damage_to_return_to_melee_attacker"
		}
	},
	[1852]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Reflects {0} Lightning Damage to Melee Attackers"
				}
			}
		},
		stats={
			[1]="lightning_damage_to_return_to_melee_attacker"
		}
	},
	[1853]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Reflects {0} Chaos Damage to Melee Attackers"
				}
			}
		},
		stats={
			[1]="chaos_damage_to_return_to_melee_attacker"
		}
	},
	[1854]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Reflects {0} Physical Damage when Hit"
				}
			}
		},
		stats={
			[1]="physical_damage_to_return_when_hit"
		}
	},
	[1855]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Reflects {0} Fire Damage when Hit"
				}
			}
		},
		stats={
			[1]="fire_damage_to_return_when_hit"
		}
	},
	[1856]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Reflects {0} Cold Damage when Hit"
				}
			}
		},
		stats={
			[1]="cold_damage_to_return_when_hit"
		}
	},
	[1857]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Reflects {0} Lightning Damage when Hit"
				}
			}
		},
		stats={
			[1]="lightning_damage_to_return_when_hit"
		}
	},
	[1858]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Reflects {0} Chaos Damage when Hit"
				}
			}
		},
		stats={
			[1]="chaos_damage_to_return_when_hit"
		}
	},
	[1859]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Projectiles deal {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Projectiles deal {0}% less Damage"
				}
			}
		},
		stats={
			[1]="active_skill_projectile_damage_+%_final"
		}
	},
	[1860]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage Over Time caused by Projectiles deals {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Damage Over Time caused by Projectiles deals {0}% less Damage"
				}
			}
		},
		stats={
			[1]="active_skill_damage_over_time_from_projectile_hits_+%_final"
		}
	},
	[1861]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUpfrontCost"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Skills deal you {0}% of Mana Spent on Upfront Skill Mana Costs as Physical Damage"
				}
			}
		},
		stats={
			[1]="self_physical_damage_on_skill_use_%_mana_cost"
		}
	},
	[1862]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Curse Skills have {0}% increased Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Curse Skills have {0}% reduced Cast Speed"
				}
			}
		},
		stats={
			[1]="curse_cast_speed_+%"
		}
	},
	[1863]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hex Skills have {0}% increased Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Hex Skills have {0}% reduced Cast Speed"
				}
			}
		},
		stats={
			[1]="hex_skill_cast_speed_+%"
		}
	},
	[1864]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Mark Skills have {0}% increased Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Mark Skills have {0}% reduced Cast Speed"
				}
			}
		},
		stats={
			[1]="mark_skill_cast_speed_+%"
		}
	},
	[1865]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Elemental Ailments you cause also affect other nearby Enemies"
				}
			}
		},
		stats={
			[1]="elemental_status_effect_aura_radius"
		}
	},
	[1866]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ignites you inflict spread to other Enemies within a Radius of {0}"
				}
			}
		},
		stats={
			[1]="base_ignite_proliferation_radius"
		}
	},
	[1867]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Shocks you inflict spread to other Enemies within a Radius of {0}"
				}
			}
		},
		stats={
			[1]="base_shock_proliferation_radius"
		}
	},
	[1868]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect of Aura Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect of Aura Skills"
				}
			}
		},
		stats={
			[1]="base_aura_area_of_effect_+%"
		}
	},
	[1869]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect of Hex Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect of Hex Skills"
				}
			}
		},
		stats={
			[1]="curse_area_of_effect_+%"
		}
	},
	[1870]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Life Reservation Efficiency of Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Life Reservation Efficiency of Skills"
				}
			}
		},
		stats={
			[1]="base_life_reservation_efficiency_+%"
		}
	},
	[1871]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Life Reservation of Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Life Reservation of Skills"
				}
			}
		},
		stats={
			[1]="base_life_reservation_+%"
		}
	},
	[1872]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Reservation Efficiency of Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Reservation Efficiency of Skills"
				}
			}
		},
		stats={
			[1]="base_mana_reservation_efficiency_+%"
		}
	},
	[1873]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Reservation of Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Reservation of Skills"
				}
			}
		},
		stats={
			[1]="base_mana_reservation_+%"
		}
	},
	[1874]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Reservation Efficiency of Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Reservation Efficiency of Skills"
				}
			}
		},
		stats={
			[1]="base_reservation_efficiency_+%"
		}
	},
	[1875]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Reservation of Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Reservation of Skills"
				}
			}
		},
		stats={
			[1]="base_reservation_+%"
		}
	},
	[1876]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Mana Reservation Efficiency of Skills"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Mana Reservation Efficiency of Skills"
				}
			}
		},
		stats={
			[1]="mana_reservation_efficiency_-2%_per_1"
		}
	},
	[1877]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Reservation Efficiency of Skills"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Reservation Efficiency of Skills"
				}
			}
		},
		stats={
			[1]="reservation_efficiency_-2%_per_1"
		}
	},
	[1878]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Physical Damage taken from Attack Hits"
				}
			}
		},
		stats={
			[1]="physical_attack_damage_taken_+"
		}
	},
	[1879]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Physical Damage taken from Hits"
				}
			}
		},
		stats={
			[1]="physical_damage_taken_+"
		}
	},
	[1880]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Physical Damage taken from Hits per Level"
				}
			}
		},
		stats={
			[1]="physical_damage_taken_+_per_level"
		}
	},
	[1881]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Fire Damage taken from Hits"
				}
			}
		},
		stats={
			[1]="fire_damage_taken_+"
		}
	},
	[1882]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken"
				}
			}
		},
		stats={
			[1]="base_damage_taken_+%"
		}
	},
	[1883]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area Damage taken from Hits"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area Damage taken from Hits"
				}
			}
		},
		stats={
			[1]="area_damage_taken_from_hits_+%"
		}
	},
	[1884]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken from Hits"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken from Hits"
				}
			}
		},
		stats={
			[1]="damage_taken_+%_from_hits"
		}
	},
	[1885]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage taken"
				}
			}
		},
		stats={
			[1]="physical_damage_taken_+%"
		}
	},
	[1886]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage taken"
				}
			}
		},
		stats={
			[1]="fire_damage_taken_+%"
		}
	},
	[1887]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Chaos Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Chaos Damage taken"
				}
			}
		},
		stats={
			[1]="chaos_damage_taken_+%"
		}
	},
	[1888]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken while on Full Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken while on Full Energy Shield"
				}
			}
		},
		stats={
			[1]="damage_taken_+%_while_es_full"
		}
	},
	[1889]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken from Damage Over Time"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken from Damage Over Time"
				}
			}
		},
		stats={
			[1]="degen_effect_+%"
		}
	},
	[1890]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Physical Damage taken from Projectile Attacks"
				}
			}
		},
		stats={
			[1]="physical_ranged_attack_damage_taken_+"
		}
	},
	[1891]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken from Skeletons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken from Skeletons"
				}
			}
		},
		stats={
			[1]="damage_taken_+%_from_skeletons"
		}
	},
	[1892]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken from Ghosts"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken from Ghosts"
				}
			}
		},
		stats={
			[1]="damage_taken_+%_from_ghosts"
		}
	},
	[1893]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block"
				}
			}
		},
		stats={
			[1]="local_additional_block_chance_%"
		}
	},
	[1894]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You can't deal Damage with your Skills yourself"
				}
			}
		},
		stats={
			[1]="deal_no_damage_yourself"
		}
	},
	[1895]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum number of Summoned Totems"
				}
			}
		},
		stats={
			[1]="base_number_of_totems_allowed"
		}
	},
	[1896]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Can have up to {0} Trap placed at a time"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Can have up to {0} Traps placed at a time"
				}
			}
		},
		stats={
			[1]="base_number_of_traps_allowed"
		}
	},
	[1897]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Can have up to {0} Remote Mine placed at a time"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Can have up to {0} Remote Mines placed at a time"
				}
			}
		},
		stats={
			[1]="base_number_of_remote_mines_allowed"
		}
	},
	[1898]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum number of Summoned Totems"
				}
			}
		},
		stats={
			[1]="number_of_additional_totems_allowed"
		}
	},
	[1899]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Can have up to {0} additional Trap placed at a time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Can have up to {0} additional Traps placed at a time"
				},
				[3]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]=-1,
							[2]=-1
						}
					},
					text="Can have {0} fewer Trap placed at a time"
				},
				[4]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-2
						}
					},
					text="Can have {0} fewer Traps placed at a time"
				}
			}
		},
		stats={
			[1]="number_of_additional_traps_allowed"
		}
	},
	[1900]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Can have up to {0} additional Remote Mine placed at a time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Can have up to {0} additional Remote Mines placed at a time"
				},
				[3]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]=-1,
							[2]=-1
						}
					},
					text="Can have {0} fewer Remote Mine placed at a time"
				},
				[4]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-2
						}
					},
					text="Can have {0} fewer Remote Mines placed at a time"
				}
			}
		},
		stats={
			[1]="number_of_additional_remote_mines_allowed"
		}
	},
	[1901]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot Block Attacks"
				}
			}
		},
		stats={
			[1]="cannot_block_attacks"
		}
	},
	[1902]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction when on Low Life"
				}
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_when_on_low_life"
		}
	},
	[1903]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Share Endurance Charges with nearby party members"
				}
			}
		},
		stats={
			[1]="endurance_only_conduit"
		}
	},
	[1904]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Share Frenzy Charges with nearby party members"
				}
			}
		},
		stats={
			[1]="frenzy_only_conduit"
		}
	},
	[1905]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Share Power Charges with nearby party members"
				}
			}
		},
		stats={
			[1]="power_only_conduit"
		}
	},
	[1906]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Blind Enemies on hit"
				}
			}
		},
		stats={
			[1]="local_chance_to_blind_on_hit_%"
		}
	},
	[1907]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFortifyingHit"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextFortification"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Melee Hits Fortify"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextFortifyingHit"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextFortification"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Melee Hits have {0}% chance to Fortify"
				}
			}
		},
		stats={
			[1]="chance_to_fortify_on_melee_hit_+%"
		}
	},
	[1908]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fortification Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fortification Duration"
				}
			}
		},
		stats={
			[1]="fortify_duration_+%"
		}
	},
	[1909]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You do not inherently take less Damage for having Fortification"
				}
			}
		},
		stats={
			[1]="should_use_alternate_fortify"
		}
	},
	[1910]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to Suppress Spell Damage per Fortification"
				}
			}
		},
		stats={
			[1]="spell_suppression_chance_%_per_fortification"
		}
	},
	[1911]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed while at maximum Fortification"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed while at maximum Fortification"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_you_have_fortify"
		}
	},
	[1912]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Cold Damage while Fortified"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Cold Damage while Fortified"
				}
			}
		},
		stats={
			[1]="melee_cold_damage_+%_while_fortify_is_active"
		}
	},
	[1913]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Physical Damage while Fortified"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Physical Damage while Fortified"
				}
			}
		},
		stats={
			[1]="melee_physical_damage_+%_while_fortify_is_active"
		}
	},
	[1914]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have no Life Regeneration"
				}
			}
		},
		stats={
			[1]="no_life_regeneration"
		}
	},
	[1915]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have no Mana Regeneration"
				}
			}
		},
		stats={
			[1]="no_mana_regeneration"
		}
	},
	[1916]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction"
				}
			}
		},
		stats={
			[1]="base_additional_physical_damage_reduction_%"
		}
	},
	[1917]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions have {0}% additional Physical Damage Reduction"
				}
			}
		},
		stats={
			[1]="minion_additional_physical_damage_reduction_%"
		}
	},
	[1918]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction per Endurance Charge"
				}
			}
		},
		stats={
			[1]="physical_damage_reduction_%_per_endurance_charge"
		}
	},
	[1919]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is {0}% larger"
				}
			}
		},
		stats={
			[1]="map_size_+%"
		}
	},
	[1920]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains a Unique Boss"
				}
			}
		},
		stats={
			[1]="delve_biome_contains_delve_boss"
		}
	},
	[1921]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Boss drops an additional Unique Item"
				}
			}
		},
		stats={
			[1]="delve_biome_boss_drops_additional_unique_item"
		}
	},
	[1922]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Boss drops an additional Unique Ring"
				}
			}
		},
		stats={
			[1]="delve_biome_boss_drops_extra_precursor_component_ring"
		}
	},
	[1923]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Boss drops {0} additional Fossils"
				}
			}
		},
		stats={
			[1]="delve_biome_boss_drops_x_additional_fossils"
		}
	},
	[1924]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Boss's Hits are always Critical Strikes"
				}
			}
		},
		stats={
			[1]="delve_biome_boss_hits_always_crit"
		}
	},
	[1925]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Boss has {0}% more maximum Life"
				}
			}
		},
		stats={
			[1]="delve_biome_boss_life_+%_final"
		}
	},
	[1926]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Boss gains {0}% of Physical Damage as Extra Cold Damage"
				}
			}
		},
		stats={
			[1]="delve_biome_boss_physical_damage_%_to_add_as_cold"
		}
	},
	[1927]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Boss gains {0}% of Physical Damage as Extra Fire Damage"
				}
			}
		},
		stats={
			[1]="delve_biome_boss_physical_damage_%_to_add_as_fire"
		}
	},
	[1928]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Boss gains {0}% of Physical Damage as Extra Lightning Damage"
				}
			}
		},
		stats={
			[1]="delve_biome_boss_physical_damage_%_to_add_as_lightning"
		}
	},
	[1929]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is a Maze"
				}
			}
		},
		stats={
			[1]="map_is_branchy"
		}
	},
	[1930]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Azurite Veins contain {0}% more Azurite"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Azurite Veins contain {0}% less Azurite"
				}
			}
		},
		stats={
			[1]="delve_biome_azurite_collected_+%"
		}
	},
	[1931]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Crawler consumes {0}% increased Sulphite"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Crawler consumes {0}% reduced Sulphite"
				}
			}
		},
		stats={
			[1]="delve_biome_sulphite_cost_+%_final"
		}
	},
	[1932]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="City Chambers may contain unusual Chests"
				}
			}
		},
		stats={
			[1]="delve_biome_city_chambers_can_contain_special_delve_chest"
		}
	},
	[1933]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Encounters have {0}% chance to contain an extra Reward Chest"
				}
			}
		},
		stats={
			[1]="delve_biome_encounters_extra_reward_chest_%_chance"
		}
	},
	[1934]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters have {0}% chance to drop a Fossil"
				}
			}
		},
		stats={
			[1]="delve_biome_monster_drop_fossil_chance_%"
		}
	},
	[1935]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains unbridged gaps to cross"
				}
			}
		},
		stats={
			[1]="map_display_area_contains_unbridged_gaps_to_cross"
		}
	},
	[1936]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Encounters have {0}% chance to be rarer"
				}
			}
		},
		stats={
			[1]="delve_biome_node_tier_upgrade_+%"
		}
	},
	[1937]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area has increased monster variety"
				}
			}
		},
		stats={
			[1]="map_additional_number_of_packs_to_choose"
		}
	},
	[1938]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fractured Walls only conceal Azurite Veins"
				}
			}
		},
		stats={
			[1]="delve_biome_off_path_reward_chests_always_azurite"
		}
	},
	[1939]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fractured Walls only conceal Currency Chests"
				}
			}
		},
		stats={
			[1]="delve_biome_off_path_reward_chests_always_currency"
		}
	},
	[1940]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fractured Walls only conceal Fossilised Remains"
				}
			}
		},
		stats={
			[1]="delve_biome_off_path_reward_chests_always_fossils"
		}
	},
	[1941]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fractured Walls only conceal Resonator Chests"
				}
			}
		},
		stats={
			[1]="delve_biome_off_path_reward_chests_always_resonators"
		}
	},
	[1942]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Side passages contain {0}% more Azurite Veins"
				}
			}
		},
		stats={
			[1]="delve_biome_off_path_reward_chests_azurite_chance_+%_final"
		}
	},
	[1943]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Side passages contain {0}% more Currency Chests"
				}
			}
		},
		stats={
			[1]="delve_biome_off_path_reward_chests_currency_chance_+%_final"
		}
	},
	[1944]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Side passages contain {0}% more Fossilised Remains"
				}
			}
		},
		stats={
			[1]="delve_biome_off_path_reward_chests_fossil_chance_+%_final"
		}
	},
	[1945]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Side passages contain {0}% more Resonator Chests"
				}
			}
		},
		stats={
			[1]="delve_biome_off_path_reward_chests_resonator_chance_+%_final"
		}
	},
	[1946]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area has patches of Burning Ground"
				}
			}
		},
		stats={
			[1]="map_base_ground_fire_damage_to_deal_per_minute"
		}
	},
	[1947]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area has patches of Burning Ground"
				}
			}
		},
		stats={
			[1]="map_base_ground_fire_damage_to_deal_per_10_seconds"
		}
	},
	[1948]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChilledGround"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area has patches of Chilled Ground"
				}
			}
		},
		stats={
			[1]="map_ground_ice"
		}
	},
	[1949]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChilledGround"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area has patches of Chilled Ground"
				}
			}
		},
		stats={
			[1]="map_ground_ice_base_magnitude"
		}
	},
	[1950]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShockNonHitNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area has patches of Shocked Ground"
				}
			}
		},
		stats={
			[1]="map_ground_lightning"
		}
	},
	[1951]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area has patches of Shocked Ground which increase Damage taken by {0}%"
				}
			}
		},
		stats={
			[1]="map_ground_lightning_base_magnitude"
		}
	},
	[1952]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area has patches of tar"
				}
			}
		},
		stats={
			[1]="map_ground_tar_movement_speed_+%"
		}
	},
	[1953]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area has patches of desecrated ground"
				}
			}
		},
		stats={
			[1]="map_base_ground_desecration_damage_to_deal_per_minute"
		}
	},
	[1954]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area has patches of Burning Ground"
				}
			}
		},
		stats={
			[1]="map_tempest_base_ground_fire_damage_to_deal_per_minute"
		}
	},
	[1955]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChilledGround"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area has patches of Chilled Ground"
				}
			}
		},
		stats={
			[1]="map_tempest_ground_ice"
		}
	},
	[1956]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShockNonHitNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area has patches of Shocked Ground"
				}
			}
		},
		stats={
			[1]="map_tempest_ground_lightning"
		}
	},
	[1957]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area has patches of tar"
				}
			}
		},
		stats={
			[1]="map_tempest_ground_tar_movement_speed_+%"
		}
	},
	[1958]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area has patches of desecrated ground"
				}
			}
		},
		stats={
			[1]="map_tempest_base_ground_desecration_damage_to_deal_per_minute"
		}
	},
	[1959]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Areas Have the Same Layout for all Players"
				}
			}
		},
		stats={
			[1]="map_fixed_seed"
		}
	},
	[1960]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minimap is Revealed"
				}
			}
		},
		stats={
			[1]="map_minimap_revealed"
		}
	},
	[1961]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Life, Mana, Energy Shield and Flasks are not refilled in Towns"
				}
			}
		},
		stats={
			[1]="map_no_refills_in_town"
		}
	},
	[1962]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains many Totems"
				}
			}
		},
		stats={
			[1]="map_packs_are_totems"
		}
	},
	[1963]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area has Damaging Totems"
				}
			}
		},
		stats={
			[1]="map_packs_are_str_mission_totems"
		}
	},
	[1964]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is inhabited by Skeletons"
				}
			}
		},
		stats={
			[1]="map_packs_are_skeletons"
		}
	},
	[1965]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is inhabited by Bandits"
				}
			}
		},
		stats={
			[1]="map_packs_are_bandits"
		}
	},
	[1966]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is inhabited by Goatmen"
				}
			}
		},
		stats={
			[1]="map_packs_are_goatmen"
		}
	},
	[1967]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is inhabited by Animals"
				}
			}
		},
		stats={
			[1]="map_packs_are_animals"
		}
	},
	[1968]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is inhabited by Demons"
				}
			}
		},
		stats={
			[1]="map_packs_are_demons"
		}
	},
	[1969]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is inhabited by Humanoids"
				}
			}
		},
		stats={
			[1]="map_packs_are_humanoids"
		}
	},
	[1970]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is inhabited by Sea Witches and their Spawn"
				}
			}
		},
		stats={
			[1]="map_packs_are_sea_witches_and_spawn"
		}
	},
	[1971]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is inhabited by Undead"
				}
			}
		},
		stats={
			[1]="map_packs_are_undead_and_necromancers"
		}
	},
	[1972]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is inhabited by ranged monsters"
				}
			}
		},
		stats={
			[1]="map_packs_fire_projectiles"
		}
	},
	[1973]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is inhabited by wild Animals"
				}
			}
		},
		stats={
			[1]="display_map_inhabited_by_wild_beasts"
		}
	},
	[1974]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Unique Boss drops an additional Map"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Unique Boss drops {0} additional Maps"
				}
			}
		},
		stats={
			[1]="map_display_unique_boss_drops_X_maps"
		}
	},
	[1975]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Map areas are +{0} Tier"
				}
			}
		},
		stats={
			[1]="map_additional_tier"
		}
	},
	[1976]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area is inhabited by {0} additional Rogue Exile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area is inhabited by {0} additional Rogue Exiles"
				}
			}
		},
		stats={
			[1]="map_spawn_extra_exiles"
		}
	},
	[1977]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Map areas have Warlord's Influence"
				}
			}
		},
		stats={
			[1]="map_warlord_influence"
		}
	},
	[1978]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area is inhabited by {0} additional Warband"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area is inhabited by {0} additional Warbands"
				}
			}
		},
		stats={
			[1]="map_spawn_extra_warbands"
		}
	},
	[1979]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains an additional Shrine"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} additional Shrines"
				}
			}
		},
		stats={
			[1]="map_num_extra_shrines"
		}
	},
	[1980]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Shrines are corrupted by Darkness"
				}
			}
		},
		stats={
			[1]="map_shrines_are_darkshrines"
		}
	},
	[1981]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area can contain Mysterious Harbingers"
				}
			}
		},
		stats={
			[1]="map_spawn_harbingers"
		}
	},
	[1982]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Ancient Talismans possess monsters throughout Wraeclast"
				}
			}
		},
		stats={
			[1]="map_spawn_talismans"
		}
	},
	[1983]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Caches of Perandus wealth can be found throughout Wraeclast"
				}
			}
		},
		stats={
			[1]="map_spawn_perandus_chests"
		}
	},
	[1984]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains {0} additional Monster possessed by an Ancient Talisman"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} additional Monsters possessed by Ancient Talismans"
				}
			}
		},
		stats={
			[1]="map_spawn_extra_talismans"
		}
	},
	[1985]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains a Stone Circle"
				}
			}
		},
		stats={
			[1]="map_force_stone_circle"
		}
	},
	[1986]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area is haunted by {0} additional Tormented Spirit"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area is haunted by {0} additional Tormented Spirits"
				}
			}
		},
		stats={
			[1]="map_spawn_extra_torment_spirits"
		}
	},
	[1987]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains an additional Strongbox"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} additional Strongboxes"
				}
			}
		},
		stats={
			[1]="map_num_extra_strongboxes"
		}
	},
	[1988]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Magic Monsters"
				}
			}
		},
		stats={
			[1]="map_number_of_magic_packs_+%"
		}
	},
	[1989]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Rare Monsters"
				}
			}
		},
		stats={
			[1]="map_number_of_rare_packs_+%"
		}
	},
	[1990]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters Fracture"
				}
			}
		},
		stats={
			[1]="map_non_unique_monsters_spawn_X_monsters_on_death"
		}
	},
	[1991]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players take {0} Chaos Damage per second"
				}
			}
		},
		stats={
			[1]="map_player_base_chaos_damage_taken_per_minute"
		}
	},
	[1992]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneBloodMagic"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players have Blood Magic"
				}
			}
		},
		stats={
			[1]="map_player_has_blood_magic_keystone"
		}
	},
	[1993]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players cannot inflict Exposure"
				}
			}
		},
		stats={
			[1]="map_player_cannot_expose"
		}
	},
	[1994]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players have Chaos Inoculation"
				}
			}
		},
		stats={
			[1]="map_player_has_chaos_inoculation_keystone"
		}
	},
	[1995]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseVulnerability"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players are Cursed with Vulnerability"
				}
			}
		},
		stats={
			[1]="map_player_has_level_X_vulnerability"
		}
	},
	[1996]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseEnfeeble"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players are Cursed with Enfeeble"
				}
			}
		},
		stats={
			[1]="map_player_has_level_X_enfeeble"
		}
	},
	[1997]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseTemporalChains"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players are Cursed with Temporal Chains"
				}
			}
		},
		stats={
			[1]="map_player_has_level_X_temporal_chains"
		}
	},
	[1998]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseElementalWeakness"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players are Cursed with Elemental Weakness"
				}
			}
		},
		stats={
			[1]="map_player_has_level_X_elemental_weakness"
		}
	},
	[1999]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCursePunishment"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players are Cursed with Punishment"
				}
			}
		},
		stats={
			[1]="map_player_has_level_X_punishment"
		}
	},
	[2000]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseFlammability"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players are Cursed with Flammability"
				}
			}
		},
		stats={
			[1]="map_player_has_level_X_flammability"
		}
	},
	[2001]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseFrostbite"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players are Cursed with Frostbite"
				}
			}
		},
		stats={
			[1]="map_player_has_level_X_frostbite"
		}
	},
	[2002]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseConductivity"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players are Cursed with Conductivity"
				}
			}
		},
		stats={
			[1]="map_player_has_level_X_conductivity"
		}
	},
	[2003]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseDespair"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players are Cursed with Despair"
				}
			}
		},
		stats={
			[1]="map_player_has_level_X_despair"
		}
	},
	[2004]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseSilence"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players are Cursed with Silence"
				}
			}
		},
		stats={
			[1]="map_player_has_level_X_silence"
		}
	},
	[2005]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players have no Life or Mana Regeneration"
				}
			}
		},
		stats={
			[1]="map_player_no_regeneration"
		}
	},
	[2006]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% maximum Player Resistances"
				}
			}
		},
		stats={
			[1]="map_additional_player_maximum_resistances_%"
		}
	},
	[2007]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players have {0}% more Recovery Rate of Life, Mana and Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players have {0}% less Recovery Rate of Life, Mana and Energy Shield"
				}
			}
		},
		stats={
			[1]="map_player_status_recovery_speed_+%"
		}
	},
	[2008]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players deal {0}% more Projectile Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players deal {0}% less Projectile Damage"
				}
			}
		},
		stats={
			[1]="map_player_projectile_damage_+%_final"
		}
	},
	[2009]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players convert all Physical Damage to Fire"
				}
			}
		},
		stats={
			[1]="map_players_convert_all_physical_damage_to_fire"
		}
	},
	[2010]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Projectiles move at {0}% increased Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Projectiles move at {0}% reduced Speed"
				}
			}
		},
		stats={
			[1]="map_projectile_speed_+%"
		}
	},
	[2011]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Monster Life"
				}
			}
		},
		stats={
			[1]="map_monsters_life_+%"
		}
	},
	[2012]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters have {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Monsters have {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="map_monsters_area_of_effect_+%"
		}
	},
	[2013]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="Monsters have {0}% chance to Avoid being Chilled or Frozen"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Monsters cannot be Chilled or Frozen"
				}
			}
		},
		stats={
			[1]="map_monsters_avoid_freeze_and_chill_%"
		}
	},
	[2014]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="Monsters have {0}% chance to Avoid being Ignited"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Monsters cannot be Ignited"
				}
			}
		},
		stats={
			[1]="map_monsters_avoid_ignite_%"
		}
	},
	[2015]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="Monsters have {0}% chance to Avoid being Shocked"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Monsters cannot be Shocked"
				}
			}
		},
		stats={
			[1]="map_monsters_avoid_shock_%"
		}
	},
	[2016]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="Monsters have {0}% chance to Avoid Ailments"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextStatusAilments"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Monsters cannot be affected by Ailments"
				}
			}
		},
		stats={
			[1]="map_monsters_avoid_ailments_%"
		}
	},
	[2017]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="Monsters have {0}% chance to Avoid Elemental Ailments"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Monsters cannot be affected by Elemental Ailments"
				}
			}
		},
		stats={
			[1]="map_monsters_avoid_elemental_ailments_%"
		}
	},
	[2018]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters have {0}% increased Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Monsters have {0}% reduced Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="map_monsters_critical_strike_chance_+%"
		}
	},
	[2019]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Monster Critical Strike Multiplier"
				}
			}
		},
		stats={
			[1]="map_monsters_critical_strike_multiplier_+"
		}
	},
	[2020]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot Leech from Monsters"
				}
			}
		},
		stats={
			[1]="map_monsters_cannot_be_leeched_from"
		}
	},
	[2021]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0:+d}% Monster Life Leech Resistance"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot Leech Life from Monsters"
				}
			}
		},
		stats={
			[1]="map_monsters_life_leech_resistance_%"
		}
	},
	[2022]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0:+d}% Monster Mana Leech Resistance"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot Leech Mana from Monsters"
				}
			}
		},
		stats={
			[1]="map_monsters_mana_leech_resistance_%"
		}
	},
	[2023]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Monster Damage"
				}
			}
		},
		stats={
			[1]="map_monsters_damage_+%"
		}
	},
	[2024]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters have Onslaught"
				}
			}
		},
		stats={
			[1]="map_monsters_have_onslaught"
		}
	},
	[2025]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Monster Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Monster Movement Speed"
				}
			}
		},
		stats={
			[1]="map_monsters_movement_speed_+%"
		}
	},
	[2026]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Monster Attack Speed"
				}
			}
		},
		stats={
			[1]="map_monsters_attack_speed_+%"
		}
	},
	[2027]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Monster Cast Speed"
				}
			}
		},
		stats={
			[1]="map_monsters_cast_speed_+%"
		}
	},
	[2028]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters reflect {0}% of Physical Damage"
				}
			}
		},
		stats={
			[1]="map_monsters_reflect_%_physical_damage"
		}
	},
	[2029]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters reflect {0}% of Elemental Damage"
				}
			}
		},
		stats={
			[1]="map_monsters_reflect_%_elemental_damage"
		}
	},
	[2030]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Monsters fire {0} additional Projectiles"
				},
				[2]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players fire {1} additional Projectiles"
				},
				[3]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players and Monsters fire {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="map_monsters_additional_number_of_projecitles",
			[2]="map_players_additional_number_of_projectiles"
		}
	},
	[2031]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="+{0}% Monster Fire Resistance"
				}
			}
		},
		stats={
			[1]="map_monsters_additional_fire_resistance"
		}
	},
	[2032]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="+{0}% Monster Cold Resistance"
				}
			}
		},
		stats={
			[1]="map_monsters_additional_cold_resistance"
		}
	},
	[2033]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="+{0}% Monster Lightning Resistance"
				}
			}
		},
		stats={
			[1]="map_monsters_additional_lightning_resistance"
		}
	},
	[2034]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="+{0}% Monster Physical Damage Reduction"
				}
			}
		},
		stats={
			[1]="map_monsters_additional_physical_damage_reduction"
		}
	},
	[2035]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters cannot be Stunned"
				}
			}
		},
		stats={
			[1]="map_monsters_cannot_be_stunned"
		}
	},
	[2036]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters Poison on Hit"
				}
			}
		},
		stats={
			[1]="map_monsters_poison_on_hit"
		}
	},
	[2037]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Monster Damage is Converted to Fire"
				}
			}
		},
		stats={
			[1]="map_monsters_%_physical_damage_to_convert_to_fire"
		}
	},
	[2038]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Monster Damage is Converted to Cold"
				}
			}
		},
		stats={
			[1]="map_monsters_%_physical_damage_to_convert_to_cold"
		}
	},
	[2039]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Monster Damage is Converted to Lightning"
				}
			}
		},
		stats={
			[1]="map_monsters_%_physical_damage_to_convert_to_lightning"
		}
	},
	[2040]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters deal {0}% extra Physical Damage as Fire"
				}
			}
		},
		stats={
			[1]="map_monsters_%_physical_damage_to_add_as_fire"
		}
	},
	[2041]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters deal {0}% extra Physical Damage as Cold"
				}
			}
		},
		stats={
			[1]="map_monsters_%_physical_damage_to_add_as_cold"
		}
	},
	[2042]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters deal {0}% extra Physical Damage as Lightning"
				}
			}
		},
		stats={
			[1]="map_monsters_%_physical_damage_to_add_as_lightning"
		}
	},
	[2043]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters deal extra Chaos Damage"
				}
			}
		},
		stats={
			[1]="map_monsters_%_physical_damage_to_convert_to_chaos"
		}
	},
	[2044]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Monsters gain {0} Frenzy Charge every 20 seconds"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Monsters gain {0} Frenzy Charges every 20 seconds"
				}
			}
		},
		stats={
			[1]="map_monsters_gain_x_frenzy_charges_every_20_seconds"
		}
	},
	[2045]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Monsters gain {0} Endurance Charge every 20 seconds"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Monsters gain {0} Endurance Charges every 20 seconds"
				}
			}
		},
		stats={
			[1]="map_monsters_gain_x_endurance_charges_every_20_seconds"
		}
	},
	[2046]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Monsters gain {0} Power Charge every 20 seconds"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Monsters gain {0} Power Charges every 20 seconds"
				}
			}
		},
		stats={
			[1]="map_monsters_gain_x_power_charges_every_20_seconds"
		}
	},
	[2047]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters are Immune to randomly chosen Elemental Ailments or Stun"
				}
			}
		},
		stats={
			[1]="map_monsters_immune_to_a_random_status_ailment_or_stun"
		}
	},
	[2048]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters' Melee Attacks apply random Hexes on Hit"
				}
			}
		},
		stats={
			[1]="map_monster_melee_attacks_apply_random_curses"
		}
	},
	[2049]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Monsters have {0}% chance to inflict a random Hex on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Monsters inflict a random Hex on Hit"
				}
			}
		},
		stats={
			[1]="map_monster_melee_attacks_apply_random_curses_%_chance"
		}
	},
	[2050]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters Reflect Hexes"
				}
			}
		},
		stats={
			[1]="map_monsters_reflect_curses"
		}
	},
	[2051]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters' skills Chain {0} additional times"
				}
			}
		},
		stats={
			[1]="map_monster_skills_chain_X_additional_times"
		}
	},
	[2052]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters convert all Physical Damage to Fire"
				}
			}
		},
		stats={
			[1]="map_monsters_convert_all_physical_damage_to_fire"
		}
	},
	[2053]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters drop Burning Ground on death"
				}
			}
		},
		stats={
			[1]="map_monsters_drop_ground_fire_on_death_base_radius"
		}
	},
	[2054]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters are Immune to Curses"
				}
			}
		},
		stats={
			[1]="map_monsters_are_immune_to_curses"
		}
	},
	[2055]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters are Hexproof"
				}
			}
		},
		stats={
			[1]="map_monsters_are_hexproof"
		}
	},
	[2056]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Curses have {0}% increased effect on Monsters"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Curses have {0}% reduced effect on Monsters"
				}
			}
		},
		stats={
			[1]="map_monsters_curse_effect_+%"
		}
	},
	[2057]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters drop no items"
				}
			}
		},
		stats={
			[1]="map_monster_no_drops"
		}
	},
	[2058]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains two Unique Bosses"
				}
			}
		},
		stats={
			[1]="map_spawn_two_bosses"
		}
	},
	[2059]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Boss deals {0}% increased Damage"
				}
			}
		},
		stats={
			[1]="map_boss_damage_+%"
		}
	},
	[2060]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Unique Boss deals {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Unique Boss deals {0}% less Damage"
				}
			}
		},
		stats={
			[1]="map_boss_damage_+%_final_from_boss_drops_guardian_map_sextant"
		}
	},
	[2061]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Unique Boss has {0}% more Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Unique Boss has {0}% less Life"
				}
			}
		},
		stats={
			[1]="map_boss_life_+%_final_from_boss_drops_guardian_map_sextant"
		}
	},
	[2062]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Boss drops an additional Conqueror Map"
				}
			}
		},
		stats={
			[1]="map_boss_drops_additional_conqueror_map"
		}
	},
	[2063]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Boss drops an additional Elder Guardian Map (Tier 14+)"
				}
			}
		},
		stats={
			[1]="map_boss_drops_additional_elder_guardian_map"
		}
	},
	[2064]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Boss drops an additional Shaper Guardian Map (Tier 14+)"
				}
			}
		},
		stats={
			[1]="map_boss_drops_additional_shaper_guardian_map"
		}
	},
	[2065]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Boss has {0}% increased Attack and Cast Speed"
				}
			}
		},
		stats={
			[1]="map_boss_attack_and_cast_speed_+%"
		}
	},
	[2066]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Boss has {0}% increased Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Unique Boss has {0}% reduced Life"
				}
			}
		},
		stats={
			[1]="map_boss_maximum_life_+%"
		}
	},
	[2067]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Boss has {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Unique Boss has {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="map_boss_area_of_effect_+%"
		}
	},
	[2068]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Chests have {0}% increased Item Quantity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Chests have {0}% reduced Item Quantity"
				}
			}
		},
		stats={
			[1]="map_chest_item_quantity_+%"
		}
	},
	[2069]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Chests have {0}% increased Item Rarity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Chests have {0}% reduced Item Rarity"
				}
			}
		},
		stats={
			[1]="map_chest_item_rarity_+%"
		}
	},
	[2070]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area has {0} waves of monsters"
				}
			}
		},
		stats={
			[1]="map_has_X_waves_of_monsters"
		}
	},
	[2071]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area has {0} seconds between monster waves"
				}
			}
		},
		stats={
			[1]="map_has_X_seconds_between_waves"
		}
	},
	[2072]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains no monsters"
				}
			}
		},
		stats={
			[1]="display_map_no_monsters"
		}
	},
	[2073]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnarmedAttacks"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Physical Damage with Unarmed Melee Attacks"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextUnarmedAttacks"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Physical Damage with Unarmed Melee Attacks"
				}
			}
		},
		stats={
			[1]="unique_facebreaker_unarmed_melee_physical_damage_+%_final"
		}
	},
	[2074]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnarmedAttacks"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Lightning Damage to Unarmed Melee Hits"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_melee_lightning_damage_while_unarmed",
			[2]="attack_maximum_added_melee_lightning_damage_while_unarmed"
		}
	},
	[2075]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnarmed"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Lightning Damage to Spells while Unarmed"
				}
			}
		},
		stats={
			[1]="spell_minimum_added_lightning_damage_while_unarmed",
			[2]="spell_maximum_added_lightning_damage_while_unarmed"
		}
	},
	[2076]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Reserves {0}% of Life"
				}
			}
		},
		stats={
			[1]="life_reserved_by_stat_%"
		}
	},
	[2077]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Cannot Leech Life From you"
				}
			}
		},
		stats={
			[1]="cannot_have_life_leeched_from"
		}
	},
	[2078]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Cannot Leech Mana From you"
				}
			}
		},
		stats={
			[1]="cannot_have_mana_leeched_from"
		}
	},
	[2079]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% More Damage with Arrow Hits at Close Range"
				}
			}
		},
		stats={
			[1]="unique_chin_sol_close_range_bow_damage_+%_final"
		}
	},
	[2080]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKnockback"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Bow Knockback at Close Range"
				}
			}
		},
		stats={
			[1]="unique_chin_sol_close_range_knockback"
		}
	},
	[2081]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Fire Damage from Hits taken as Physical Damage"
				}
			}
		},
		stats={
			[1]="base_fire_hit_damage_taken_%_as_physical"
		}
	},
	[2082]={
		lang={
			English={
				[1]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% of Fire Damage from Hits taken as Physical Damage"
				}
			}
		},
		stats={
			[1]="base_fire_hit_damage_taken_%_as_physical_value_negated"
		}
	},
	[2083]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Damage from Hits taken as Fire Damage"
				}
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_fire"
		}
	},
	[2084]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Damage from Hits taken as Cold Damage"
				}
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_cold"
		}
	},
	[2085]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Damage from Hits taken as Lightning Damage"
				}
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_lightning"
		}
	},
	[2086]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You take Chaos Damage instead of Physical Damage from Bleeding"
				}
			}
		},
		stats={
			[1]="bleeding_damage_on_self_converted_to_chaos"
		}
	},
	[2087]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Damage from Hits taken as Chaos Damage"
				}
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_chaos"
		}
	},
	[2088]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You take Chaos Damage instead of Fire Damage from Ignite"
				}
			}
		},
		stats={
			[1]="take_chaos_damage_from_ignite_instead"
		}
	},
	[2089]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Elemental Damage from Hits taken as Chaos Damage"
				}
			}
		},
		stats={
			[1]="elemental_damage_taken_%_as_chaos"
		}
	},
	[2090]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Fire Damage taken causes extra Physical Damage"
				}
			}
		},
		stats={
			[1]="fire_damage_taken_%_causes_additional_physical_damage"
		}
	},
	[2091]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecoup"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Damage taken Recouped as Mana"
				}
			}
		},
		stats={
			[1]="damage_taken_goes_to_mana_%"
		}
	},
	[2092]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage"
				}
			}
		},
		stats={
			[1]="unique_quill_rain_damage_+%_final"
		}
	},
	[2093]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Melee Physical Damage taken reflected to Attacker"
				}
			}
		},
		stats={
			[1]="melee_physical_damage_taken_%_to_deal_to_attacker"
		}
	},
	[2094]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage"
				}
			}
		},
		stats={
			[1]="additional_block_%"
		}
	},
	[2095]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage for 2 seconds every 5 seconds"
				}
			}
		},
		stats={
			[1]="additional_block_chance_%_for_1_second_every_5_seconds"
		}
	},
	[2096]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage while wielding a Bow"
				}
			}
		},
		stats={
			[1]="with_bow_additional_block_%"
		}
	},
	[2097]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Frozen by you take 20% increased Damage"
				}
			}
		},
		stats={
			[1]="frozen_monsters_take_increased_damage"
		}
	},
	[2098]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStatusAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies take {0}% increased Damage for each type of Ailment you have inflicted on them"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies take {0}% reduced Damage for each type of Ailment you have inflicted on them"
				}
			}
		},
		stats={
			[1]="ailment_types_apply_damage_taken_+%"
		}
	},
	[2099]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Armour against Projectiles"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Armour against Projectiles"
				}
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_+%_against_projectiles"
		}
	},
	[2100]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Projectile Attack Damage"
				}
			}
		},
		stats={
			[1]="additional_block_chance_against_projectiles_%"
		}
	},
	[2101]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot Leech"
				}
			}
		},
		stats={
			[1]="base_cannot_leech"
		}
	},
	[2102]={
		lang={
			English={
				[1]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Attacks deal {0:+d} Physical Damage"
				}
			}
		},
		stats={
			[1]="unique_dewaths_hide_physical_attack_damage_dealt_-"
		}
	},
	[2103]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Recover {0}% of Energy Shield when you Block"
				}
			}
		},
		stats={
			[1]="energy_shield_%_gained_on_block"
		}
	},
	[2104]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Replenishes Energy Shield by {0}% of Armour when you Block"
				}
			}
		},
		stats={
			[1]="energy_shield_%_of_armour_rating_gained_on_block"
		}
	},
	[2105]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Poisonous Hit"
				}
			}
		},
		stats={
			[1]="local_poison_on_hit"
		}
	},
	[2106]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="All Damage from Hits with This Weapon can Poison"
				}
			}
		},
		stats={
			[1]="local_all_damage_can_poison"
		}
	},
	[2107]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowMana"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage taken when on Low Mana"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowMana"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage taken when on Low Mana"
				}
			}
		},
		stats={
			[1]="spell_damage_taken_+%_when_on_low_mana"
		}
	},
	[2108]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Global Critical Strike Chance while wielding a Staff"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Global Critical Strike Chance while wielding a Staff"
				}
			}
		},
		stats={
			[1]="global_critical_strike_chance_+%_while_holding_staff"
		}
	},
	[2109]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Global Critical Strike Multiplier while wielding a Staff"
				}
			}
		},
		stats={
			[1]="global_critical_strike_multiplier_+_while_holding_staff"
		}
	},
	[2110]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Global Critical Strike Chance while wielding a Bow"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Global Critical Strike Chance while wielding a Bow"
				}
			}
		},
		stats={
			[1]="global_critical_strike_chance_+%_while_holding_bow"
		}
	},
	[2111]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Global Critical Strike Multiplier while wielding a Bow"
				}
			}
		},
		stats={
			[1]="global_critical_strike_multiplier_+_while_holding_bow"
		}
	},
	[2112]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hex Reflection"
				}
			}
		},
		stats={
			[1]="reflect_curses"
		}
	},
	[2113]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Reflect Hexes"
				}
			}
		},
		stats={
			[1]="reflect_hexes_chance_%"
		}
	},
	[2114]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnaffectedBy"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unaffected by Curses"
				}
			}
		},
		stats={
			[1]="unaffected_by_curses"
		}
	},
	[2115]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attacks deal no Physical Damage"
				}
			}
		},
		stats={
			[1]="attacks_deal_no_physical_damage"
		}
	},
	[2116]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Causes Bleeding on Hit"
				}
			}
		},
		stats={
			[1]="local_bleed_on_hit"
		}
	},
	[2117]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="25% chance to cause Bleeding on Hit"
				}
			}
		},
		stats={
			[1]="local_chance_to_bleed_on_hit_25%"
		}
	},
	[2118]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="50% chance to cause Bleeding on Hit"
				}
			}
		},
		stats={
			[1]="local_chance_to_bleed_on_hit_50%"
		}
	},
	[2119]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to cause Bleeding on Hit"
				}
			}
		},
		stats={
			[1]="local_chance_to_bleed_on_hit_%"
		}
	},
	[2120]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Causes Bleeding when you Stun"
				}
			}
		},
		stats={
			[1]="attacks_bleed_on_stun"
		}
	},
	[2121]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to inflict Bleeding on Critical Strike with Attacks"
				}
			}
		},
		stats={
			[1]="bleed_on_crit_%_with_attacks"
		}
	},
	[2122]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Melee Critical Strikes have {0}% chance to cause Bleeding"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Melee Critical Strikes cause Bleeding"
				}
			}
		},
		stats={
			[1]="bleed_on_melee_crit_chance_%"
		}
	},
	[2123]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Melee Attacks have {0}% chance to cause Bleeding"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Melee Attacks cause Bleeding"
				}
			}
		},
		stats={
			[1]="bleed_on_melee_attack_chance_%"
		}
	},
	[2124]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Bow Attacks have {0}% chance to cause Bleeding"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Bow Attacks cause Bleeding"
				}
			}
		},
		stats={
			[1]="bleed_on_bow_attack_chance_%"
		}
	},
	[2125]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]="!",
							[2]=0
						}
					},
					text="Attacks cannot cause Bleeding"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="!",
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						}
					},
					text="Attacks cause Bleeding"
				},
				[3]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						}
					},
					text="Attacks cause Bleeding"
				},
				[4]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						}
					},
					text="Attacks have {0}% chance to cause Bleeding"
				}
			}
		},
		stats={
			[1]="bleed_on_hit_with_attacks_%",
			[2]="global_bleed_on_hit",
			[3]="cannot_cause_bleeding"
		}
	},
	[2126]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Damage against Bleeding Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Damage against Bleeding Enemies"
				}
			}
		},
		stats={
			[1]="attack_damage_vs_bleeding_enemies_+%"
		}
	},
	[2127]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Damage against Bleeding Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Damage against Bleeding Enemies"
				}
			}
		},
		stats={
			[1]="melee_damage_vs_bleeding_enemies_+%"
		}
	},
	[2128]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies you inflict Bleeding on grant {0}% increased Flask Charges"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies you inflict Bleeding on grant {0}% reduced Flask Charges"
				}
			}
		},
		stats={
			[1]="enemies_you_bleed_grant_flask_charges_+%"
		}
	},
	[2129]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Physical Damage against Bleeding Enemies"
				}
			}
		},
		stats={
			[1]="minimum_added_physical_damage_vs_bleeding_enemies",
			[2]="maximum_added_physical_damage_vs_bleeding_enemies"
		}
	},
	[2130]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Golden Radiance"
				}
			}
		},
		stats={
			[1]="display_golden_radiance"
		}
	},
	[2131]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Supported Attack Skills cannot be used with Melee Weapons"
				}
			}
		},
		stats={
			[1]="disable_skill_if_melee_attack"
		}
	},
	[2132]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStunThreshold"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Enemy Stun Threshold with this Weapon"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStunThreshold"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Enemy Stun Threshold with this Weapon"
				}
			}
		},
		stats={
			[1]="local_stun_threshold_reduction_+%"
		}
	},
	[2133]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and Reductions to Light Radius also apply to Area of Effect at {0}% of their value"
				}
			}
		},
		stats={
			[1]="light_radius_additive_modifiers_apply_to_area_%_value"
		}
	},
	[2134]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and Reductions to Light Radius also apply to Damage"
				}
			}
		},
		stats={
			[1]="light_radius_additive_modifiers_apply_to_damage"
		}
	},
	[2135]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Light Radius"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Light Radius"
				}
			}
		},
		stats={
			[1]="light_radius_+%"
		}
	},
	[2136]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Light Radius"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Light Radius"
				}
			}
		},
		stats={
			[1]="virtual_light_radius_+%"
		}
	},
	[2137]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPhasing"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Phasing while at maximum Frenzy Charges"
				}
			}
		},
		stats={
			[1]="gain_phasing_while_at_maximum_frenzy_charges"
		}
	},
	[2138]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPhasing"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Phasing during Onslaught"
				}
			}
		},
		stats={
			[1]="gain_phasing_while_you_have_onslaught"
		}
	},
	[2139]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPhasing"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Phasing if Energy Shield Recharge has started Recently"
				}
			}
		},
		stats={
			[1]="gain_phasing_for_4_seconds_on_begin_es_recharge"
		}
	},
	[2140]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Evasion Rating while Phasing"
				}
			}
		},
		stats={
			[1]="evasion_rating_+%_while_phasing"
		}
	},
	[2141]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items found while Phasing"
				}
			}
		},
		stats={
			[1]="item_found_rarity_+%_while_phasing"
		}
	},
	[2142]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Regeneration Rate while Phasing"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Regeneration Rate while Phasing"
				}
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_while_phasing"
		}
	},
	[2143]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Regeneration Rate while Shocked"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Regeneration Rate while Shocked"
				}
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_while_shocked"
		}
	},
	[2144]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Light Radius while Phasing"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Light Radius while Phasing"
				}
			}
		},
		stats={
			[1]="light_radius_+%_while_phased"
		}
	},
	[2145]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Chaos Damage does not bypass Energy Shield"
				}
			}
		},
		stats={
			[1]="chaos_damage_does_not_bypass_energy_shield"
		}
	},
	[2146]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextGroundTar"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Spreads Tar when you take a Critical Strike"
				}
			}
		},
		stats={
			[1]="ground_tar_on_take_crit_base_area_of_effect_radius"
		}
	},
	[2147]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Curse Enemies with a random Hex on Hit"
				}
			}
		},
		stats={
			[1]="random_curse_on_hit_%"
		}
	},
	[2148]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseEnfeeble"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Curse Enemies with Enfeeble on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseEnfeeble"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Curse Enemies with Enfeeble on Hit"
				}
			}
		},
		stats={
			[1]="curse_on_hit_%_enfeeble"
		}
	},
	[2149]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseConductivity"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Curse Enemies with Conductivity on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseConductivity"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Curse Enemies with Conductivity on Hit"
				}
			}
		},
		stats={
			[1]="curse_on_hit_%_conductivity"
		}
	},
	[2150]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseDespair"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Curse Enemies with Despair on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseDespair"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Curse Enemies with Despair on Hit"
				}
			}
		},
		stats={
			[1]="curse_on_hit_%_despair"
		}
	},
	[2151]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseElementalWeakness"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Curse Enemies with Elemental Weakness on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseElementalWeakness"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Curse Enemies with Elemental Weakness on Hit"
				}
			}
		},
		stats={
			[1]="curse_on_hit_%_elemental_weakness"
		}
	},
	[2152]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseFlammability"
					},
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Curse Enemies with Flammability on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseFlammability"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Curse Enemies with Flammability on Hit"
				}
			}
		},
		stats={
			[1]="curse_on_hit_%_flammability"
		}
	},
	[2153]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseFrostbite"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Curse Enemies with Frostbite on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseFrostbite"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Curse Enemies with Frostbite on Hit"
				}
			}
		},
		stats={
			[1]="curse_on_hit_%_frostbite"
		}
	},
	[2154]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseTemporalChains"
					},
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Curse Enemies with Temporal Chains on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseTemporalChains"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Curse Enemies with Temporal Chains on Hit"
				}
			}
		},
		stats={
			[1]="curse_on_hit_%_temporal_chains"
		}
	},
	[2155]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseVulnerability"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Curse Enemies with Vulnerability on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseVulnerability"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Curse Enemies with Vulnerability on Hit"
				}
			}
		},
		stats={
			[1]="curse_on_hit_%_vulnerability"
		}
	},
	[2156]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseEnfeeble"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Curse Non-Cursed Enemies with Enfeeble on Hit, with 80% increased Effect"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseEnfeeble"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Curse Non-Cursed Enemies with Enfeeble on Hit, with 80% increased Effect"
				}
			}
		},
		stats={
			[1]="curse_with_enfeeble_on_hit_%_against_uncursed_enemies"
		}
	},
	[2157]={
		lang={
			English={
				[1]={
					[1]={
						k="multiply_by_four",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Curse Enemies with Temporal Chains on Hit, with {0}% increased Effect"
				}
			}
		},
		stats={
			[1]="curse_on_hit_level_temporal_chains"
		}
	},
	[2158]={
		lang={
			English={
				[1]={
					[1]={
						k="multiply_by_four",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextCurseVulnerability"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Curse Enemies with Vulnerability on Hit, with {0}% increased Effect"
				}
			}
		},
		stats={
			[1]="curse_on_hit_level_vulnerability"
		}
	},
	[2159]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseVulnerability"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Curse Enemies with Vulnerability on Hit, with 40% increased Effect"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseVulnerability"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Curse Enemies with Vulnerability on Hit, with 40% increased Effect"
				}
			}
		},
		stats={
			[1]="curse_on_hit_level_10_vulnerability_%"
		}
	},
	[2160]={
		lang={
			English={
				[1]={
					[1]={
						k="multiply_by_four",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Curse Enemies with Elemental Weakness on Hit, with {0}% increased Effect"
				}
			}
		},
		stats={
			[1]="curse_on_hit_level_elemental_weakness"
		}
	},
	[2161]={
		lang={
			English={
				[1]={
					[1]={
						k="multiply_by_four",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Curse Enemies with Frostbite on Hit, with {0}% increased Effect"
				}
			}
		},
		stats={
			[1]="curse_on_hit_level_cold_weakness"
		}
	},
	[2162]={
		lang={
			English={
				[1]={
					[1]={
						k="multiply_by_four",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Curse Enemies with Conductivity on Hit, with {0}% increased Effect"
				}
			}
		},
		stats={
			[1]="curse_on_hit_level_conductivity"
		}
	},
	[2163]={
		lang={
			English={
				[1]={
					[1]={
						k="multiply_by_four",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Curse Enemies with Despair on Hit, with {0}% increased Effect"
				}
			}
		},
		stats={
			[1]="curse_on_hit_level_despair"
		}
	},
	[2164]={
		lang={
			English={
				[1]={
					[1]={
						k="multiply_by_four",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Curse Enemies with Enfeeble on Hit, with {0}% increased Effect"
				}
			}
		},
		stats={
			[1]="curse_on_hit_level_enfeeble"
		}
	},
	[2165]={
		lang={
			English={
				[1]={
					[1]={
						k="multiply_by_four",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Curse Enemies with Flammability on Hit, with {0}% increased Effect"
				}
			}
		},
		stats={
			[1]="curse_on_hit_level_flammability"
		}
	},
	[2166]={
		lang={
			English={
				[1]={
					[1]={
						k="multiply_by_four",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Curse Enemies with Frostbite on Hit, with {0}% increased Effect"
				}
			}
		},
		stats={
			[1]="curse_on_hit_level_frostbite"
		}
	},
	[2167]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCullingStrike"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Spells have Culling Strike"
				}
			}
		},
		stats={
			[1]="spells_have_culling_strike"
		}
	},
	[2168]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCullingStrike"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Allies have Culling Strike"
				}
			}
		},
		stats={
			[1]="local_display_aura_allies_have_culling_strike"
		}
	},
	[2169]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMeleeStrikeRange"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Melee Strike Range"
				}
			}
		},
		stats={
			[1]="melee_range_+"
		}
	},
	[2170]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Global Evasion Rating when on Low Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Global Evasion Rating when on Low Life"
				}
			}
		},
		stats={
			[1]="evasion_rating_+%_when_on_low_life"
		}
	},
	[2171]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Life Leech is instant"
				}
			}
		},
		stats={
			[1]="base_life_leech_is_instant"
		}
	},
	[2172]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Life Leech from Hits with this Weapon is instant"
				}
			}
		},
		stats={
			[1]="local_life_leech_is_instant"
		}
	},
	[2173]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Life and Mana Leech from Critical Strikes are instant"
				}
			}
		},
		stats={
			[1]="base_leech_is_instant_on_critical"
		}
	},
	[2174]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Life and Mana Leech from Critical Strikes are instant"
				}
			}
		},
		stats={
			[1]="unqiue_atzitis_acuity_instant_leech_60%_effectiveness_on_crit"
		}
	},
	[2175]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Restless Dead"
				}
			}
		},
		stats={
			[1]="display_map_restless_dead"
		}
	},
	[2176]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is a large Maze"
				}
			}
		},
		stats={
			[1]="display_map_larger_maze"
		}
	},
	[2177]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains a Large Chest"
				}
			}
		},
		stats={
			[1]="display_map_large_chest"
		}
	},
	[2178]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect per 20 Intelligence"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect per 20 Intelligence"
				}
			}
		},
		stats={
			[1]="area_of_effect_+%_per_20_int"
		}
	},
	[2179]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed per 10 Dexterity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed per 10 Dexterity"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_per_10_dex"
		}
	},
	[2180]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Weapon Damage per 10 Strength"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Weapon Damage per 10 Strength"
				}
			}
		},
		stats={
			[1]="physical_weapon_damage_+%_per_10_str"
		}
	},
	[2181]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to Suppress Spell Damage per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="spell_suppression_chance_%_per_frenzy_charge"
		}
	},
	[2182]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain a Power Charge for each Enemy you hit with a Critical Strike"
				}
			}
		},
		stats={
			[1]="gain_power_charge_per_enemy_you_crit"
		}
	},
	[2183]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Burning Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Burning Damage taken"
				}
			}
		},
		stats={
			[1]="burning_damage_taken_+%"
		}
	},
	[2184]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot increase the Rarity of Items found"
				}
			}
		},
		stats={
			[1]="cannot_increase_rarity_of_dropped_items"
		}
	},
	[2185]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot increase the Quantity of Items found"
				}
			}
		},
		stats={
			[1]="cannot_increase_quantity_of_dropped_items"
		}
	},
	[2186]={
		lang={
			English={
				[1]={
					[1]={
						k="multiply_by_four",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Inflicts a random Hex on you when your Totems die, with {0}% more Effect"
				}
			}
		},
		stats={
			[1]="randomly_cursed_when_totems_die_curse_level"
		}
	},
	[2187]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextAttributes"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Items and Gems have {0}% increased Attribute Requirements"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextAttributes"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Items and Gems have {0}% reduced Attribute Requirements"
				}
			}
		},
		stats={
			[1]="global_item_attribute_requirements_+%"
		}
	},
	[2188]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemy hits on you roll low Damage"
				}
			}
		},
		stats={
			[1]="enemy_hits_roll_low_damage"
		}
	},
	[2189]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Emits a golden glow"
				}
			}
		},
		stats={
			[1]="unique_loris_lantern_golden_light"
		}
	},
	[2190]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Chaos Resistance when on Low Life"
				}
			}
		},
		stats={
			[1]="chaos_damage_resistance_%_when_on_low_life"
		}
	},
	[2191]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLucky"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage of Enemies Hitting you is Lucky while you are on Low Life"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextUnlucky"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Damage of Enemies Hitting you is Unlucky while you are on Low Life"
				}
			}
		},
		stats={
			[1]="enemy_extra_damage_rolls_when_on_low_life"
		}
	},
	[2192]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deal {0} to {1} Lightning Damage to nearby Enemies when you lose a Power, Frenzy, or Endurance Charge"
				}
			}
		},
		stats={
			[1]="base_minimum_lightning_damage_on_charge_expiry",
			[2]="base_maximum_lightning_damage_on_charge_expiry"
		}
	},
	[2193]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Item drops on death"
				}
			}
		},
		stats={
			[1]="item_drops_on_death"
		}
	},
	[2194]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Item drops on Death if Equipped by an Animated Guardian"
				}
			}
		},
		stats={
			[1]="local_item_drops_on_death_if_equipped_by_animate_armour"
		}
	},
	[2195]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot inflict Ignite"
				}
			}
		},
		stats={
			[1]="never_ignite"
		}
	},
	[2196]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot inflict Freeze"
				}
			}
		},
		stats={
			[1]="never_freeze"
		}
	},
	[2197]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot inflict Freeze or Chill"
				}
			}
		},
		stats={
			[1]="never_freeze_or_chill"
		}
	},
	[2198]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot inflict Shock"
				}
			}
		},
		stats={
			[1]="never_shock"
		}
	},
	[2199]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDealsDamageFaster"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ignites you inflict deal Damage {0}% faster"
				}
			}
		},
		stats={
			[1]="faster_burn_%"
		}
	},
	[2200]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ignited Enemies Burn {0}% slower"
				}
			}
		},
		stats={
			[1]="ignite_slower_burn_%"
		}
	},
	[2201]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDealsDamageFaster"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ignites you inflict with Attacks deal Damage {0}% faster"
				}
			}
		},
		stats={
			[1]="faster_burn_from_attacks_%"
		}
	},
	[2202]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot Leech Life"
				}
			}
		},
		stats={
			[1]="base_cannot_leech_life"
		}
	},
	[2203]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot Leech Mana"
				}
			}
		},
		stats={
			[1]="base_cannot_leech_mana"
		}
	},
	[2204]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot Leech or Regenerate Mana"
				}
			}
		},
		stats={
			[1]="cannot_leech_or_regenerate_mana"
		}
	},
	[2205]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot Leech when on Low Life"
				}
			}
		},
		stats={
			[1]="cannot_leech_when_on_low_life"
		}
	},
	[2206]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Energy Shield gained on Kill"
				}
			}
		},
		stats={
			[1]="base_energy_shield_gained_on_enemy_death"
		}
	},
	[2207]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Energy Shield gained on Killing a Shocked Enemy"
				}
			}
		},
		stats={
			[1]="gain_X_energy_shield_on_killing_shocked_enemy"
		}
	},
	[2208]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextConsecratedGround"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to create Consecrated Ground when you Block"
				}
			}
		},
		stats={
			[1]="consecrate_on_block_%_chance_to_create"
		}
	},
	[2209]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDesecratedGround"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to create Desecrated Ground when you Block"
				}
			}
		},
		stats={
			[1]="desecrate_on_block_%_chance_to_create"
		}
	},
	[2210]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid Blind"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Blinded"
				}
			}
		},
		stats={
			[1]="avoid_blind_%"
		}
	},
	[2211]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSmokeCloud"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to create a Smoke Cloud when Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextSmokeCloud"
					},
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Create a Smoke Cloud when Hit"
				}
			}
		},
		stats={
			[1]="ground_smoke_when_hit_%"
		}
	},
	[2212]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to create Shocked Ground when Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Create Shocked Ground when Hit"
				}
			}
		},
		stats={
			[1]="shocked_ground_when_hit_%"
		}
	},
	[2213]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Totem Placement speed"
				}
			}
		},
		stats={
			[1]="summon_totem_cast_speed_+%"
		}
	},
	[2214]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Spells Cast by Totems have {0}% increased Cast Speed"
				}
			}
		},
		stats={
			[1]="totem_skill_cast_speed_+%"
		}
	},
	[2215]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attacks used by Totems have {0}% increased Attack Speed"
				}
			}
		},
		stats={
			[1]="totem_skill_attack_speed_+%"
		}
	},
	[2216]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect for Skills used by Totems"
				}
			}
		},
		stats={
			[1]="totem_skill_area_of_effect_+%"
		}
	},
	[2217]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Damage Leeched as Life for Skills used by Totems"
				}
			}
		},
		stats={
			[1]="life_leech_from_skills_used_by_totems_permyriad"
		}
	},
	[2218]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Can't use Chest armour"
				}
			}
		},
		stats={
			[1]="disable_chest_slot"
		}
	},
	[2219]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Claw Physical Damage when on Low Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Claw Physical Damage when on Low Life"
				}
			}
		},
		stats={
			[1]="physical_claw_damage_+%_when_on_low_life"
		}
	},
	[2220]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Accuracy Rating when on Low Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Accuracy Rating when on Low Life"
				}
			}
		},
		stats={
			[1]="accuracy_rating_+%_when_on_low_life"
		}
	},
	[2221]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Reflects {0} Physical Damage to Attackers on Block"
				},
				[2]={
					limit={
						[1]={
							[1]=0,
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="Reflects {0} to {1} Physical Damage to Attackers on Block"
				}
			}
		},
		stats={
			[1]="minimum_physical_damage_to_return_on_block",
			[2]="maximum_physical_damage_to_return_on_block"
		}
	},
	[2222]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Reflects {0} Lightning Damage to Attackers on Block"
				},
				[2]={
					limit={
						[1]={
							[1]=0,
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="Reflects {0} to {1} Lightning Damage to Attackers on Block"
				}
			}
		},
		stats={
			[1]="minimum_lightning_damage_to_return_on_block",
			[2]="maximum_lightning_damage_to_return_on_block"
		}
	},
	[2223]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased maximum number of Raised Zombies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced maximum number of Raised Zombies"
				}
			}
		},
		stats={
			[1]="number_of_zombies_allowed_+%"
		}
	},
	[2224]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Raised Zombies have {0:+d} to maximum Life"
				}
			}
		},
		stats={
			[1]="zombie_maximum_life_+"
		}
	},
	[2225]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Raised Zombies have {0:+d}% to all Resistances"
				}
			}
		},
		stats={
			[1]="zombie_chaos_elemental_damage_resistance_%"
		}
	},
	[2226]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Chill Effect and Freeze Duration on you are based on {0}% of Energy Shield"
				}
			}
		},
		stats={
			[1]="chill_and_freeze_duration_based_on_%_energy_shield"
		}
	},
	[2227]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextEquippedItems"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Intelligence for each Unique Item Equipped"
				}
			}
		},
		stats={
			[1]="intelligence_+%_per_equipped_unique"
		}
	},
	[2228]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ignited Enemies Killed by your Hits are destroyed"
				}
			}
		},
		stats={
			[1]="ignited_enemies_explode_on_kill"
		}
	},
	[2229]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You can inflict up to 300 Ignites on an Enemy"
				}
			}
		},
		stats={
			[1]="can_inflict_multiple_ignites"
		}
	},
	[2230]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for Slain monsters to drop an additional Scroll of Wisdom"
				}
			}
		},
		stats={
			[1]="additional_scroll_of_wisdom_drop_chance_%"
		}
	},
	[2231]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of your Curses"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of your Curses"
				}
			}
		},
		stats={
			[1]="curse_effect_+%"
		}
	},
	[2232]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Effect of your Curses"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Effect of your Curses"
				}
			}
		},
		stats={
			[1]="curse_pillar_curse_effect_+%_final"
		}
	},
	[2233]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of your Marks"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of your Marks"
				}
			}
		},
		stats={
			[1]="mark_skills_curse_effect_+%"
		}
	},
	[2234]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Hexes can affect Hexproof Enemies"
				}
			}
		},
		stats={
			[1]="ignore_hexproof"
		}
	},
	[2235]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed while Phasing"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed while Phasing"
				}
			}
		},
		stats={
			[1]="movement_velocity_+%_while_phasing"
		}
	},
	[2236]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rogue Exiles roam Wraeclast"
				}
			}
		},
		stats={
			[1]="map_spawn_exile_per_area_%"
		}
	},
	[2237]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Strongboxes are guarded by ambushing monsters"
				}
			}
		},
		stats={
			[1]="map_ambush_chests"
		}
	},
	[2238]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area can contain Breaches"
				}
			}
		},
		stats={
			[1]="map_breach_rules"
		}
	},
	[2239]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains Immortal Syndicate activity"
				}
			}
		},
		stats={
			[1]="map_spawn_betrayals"
		}
	},
	[2240]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters and bosses invade from elsewhere in Wraeclast"
				}
			}
		},
		stats={
			[1]="map_invasion_monster_packs"
		}
	},
	[2241]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area is inhabited by an additional Invasion Boss"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area is inhabited by {0} additional Invasion Bosses"
				}
			}
		},
		stats={
			[1]="map_num_extra_invasion_bosses"
		}
	},
	[2242]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rare Monsters each have a Nemesis Mod"
				}
			}
		},
		stats={
			[1]="map_rare_monsters_have_nemesis_mod"
		}
	},
	[2243]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Magic Monster Packs each have a Bloodline Mod"
				}
			}
		},
		stats={
			[1]="map_magic_pack_mod_rules"
		}
	},
	[2244]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Tormented Spirits haunt Wraeclast"
				}
			}
		},
		stats={
			[1]="map_spawn_tormented_spirits"
		}
	},
	[2245]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Powerful Tempests can affect both Monsters and you"
				}
			}
		},
		stats={
			[1]="map_always_has_weather"
		}
	},
	[2246]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Powerful Shrines can affect both Monsters and you"
				}
			}
		},
		stats={
			[1]="map_allow_shrines"
		}
	},
	[2247]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRampage"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Slaying Enemies in a kill streak grants Rampage bonuses"
				}
			}
		},
		stats={
			[1]="map_players_gain_rampage_stacks"
		}
	},
	[2248]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Slaying Enemies close together can attract monsters from Beyond this realm"
				}
			}
		},
		stats={
			[1]="map_beyond_rules"
		}
	},
	[2249]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="Slaying Enemies close together has a {0}% chance to attract monsters from Beyond"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Slaying Enemies close together attracts monsters from Beyond"
				}
			}
		},
		stats={
			[1]="map_beyond_chance_%"
		}
	},
	[2250]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed while Cursed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed while Cursed"
				}
			}
		},
		stats={
			[1]="movement_velocity_+%_while_cursed"
		}
	},
	[2251]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_frenzy_charge"
		}
	},
	[2252]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain a Frenzy Charge on Kill"
				}
			}
		},
		stats={
			[1]="add_frenzy_charge_on_kill_%_chance"
		}
	},
	[2253]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain an Endurance Charge on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain an Endurance Charge on Kill"
				}
			}
		},
		stats={
			[1]="endurance_charge_on_kill_%"
		}
	},
	[2254]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power Charge on Kill"
				}
			}
		},
		stats={
			[1]="add_power_charge_on_kill_%_chance"
		}
	},
	[2255]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain a Frenzy Charge and a Power Charge on Kill"
				}
			}
		},
		stats={
			[1]="gain_frenzy_and_power_charge_on_kill_%"
		}
	},
	[2256]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain an Endurance Charge when you lose a Power Charge"
				}
			}
		},
		stats={
			[1]="gain_endurance_charge_on_power_charge_expiry"
		}
	},
	[2257]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies on Low Life take {0}% increased Damage per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="enemy_on_low_life_damage_taken_+%_per_frenzy_charge"
		}
	},
	[2258]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Damage when on Full Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Damage when on Full Life"
				}
			}
		},
		stats={
			[1]="melee_damage_+%_when_on_full_life"
		}
	},
	[2259]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextConsecratedGround"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Creates Consecrated Ground on Critical Strike"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextConsecratedGround"
					},
					limit={
						[1]={
							[1]=0,
							[2]=99
						}
					},
					text="{0}% chance on Critical Strike to create Consecrated Ground"
				}
			}
		},
		stats={
			[1]="consecrate_on_crit_%_chance_to_create"
		}
	},
	[2260]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Projectile Speed per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="projectile_speed_+%_per_frenzy_charge"
		}
	},
	[2261]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Projectile Damage per Power Charge"
				}
			}
		},
		stats={
			[1]="projectile_damage_+%_per_power_charge"
		}
	},
	[2262]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items Dropped by Enemies killed with a Critical Strike"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rarity of Items Dropped by Enemies killed with a Critical Strike"
				}
			}
		},
		stats={
			[1]="killed_monster_dropped_item_rarity_+%_on_crit"
		}
	},
	[2263]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You gain Onslaught for {0} seconds on Kill"
				}
			}
		},
		stats={
			[1]="onslaught_buff_duration_on_kill_ms"
		}
	},
	[2264]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You gain Onslaught for {0} seconds on Killing Taunted Enemies"
				}
			}
		},
		stats={
			[1]="onslaught_buff_duration_on_killing_taunted_enemy_ms"
		}
	},
	[2265]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0} Energy Shield per second"
				}
			}
		},
		stats={
			[1]="base_energy_shield_regeneration_rate_per_minute"
		}
	},
	[2266]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of Energy Shield per second"
				}
			}
		},
		stats={
			[1]="base_energy_shield_regeneration_rate_per_minute_%"
		}
	},
	[2267]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Right ring slot: You cannot Regenerate Mana"
				}
			}
		},
		stats={
			[1]="local_right_ring_slot_no_mana_regeneration"
		}
	},
	[2268]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Right ring slot: Regenerate {0}% of Energy Shield per second"
				}
			}
		},
		stats={
			[1]="local_right_ring_slot_base_energy_shield_regeneration_rate_per_minute_%"
		}
	},
	[2269]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Right ring slot: {0:+d} to maximum Mana"
				}
			}
		},
		stats={
			[1]="local_right_ring_slot_maximum_mana"
		}
	},
	[2270]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Right ring slot: {0:+d} to Energy Shield"
				}
			}
		},
		stats={
			[1]="local_right_ring_slot_energy_shield"
		}
	},
	[2271]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Left ring slot: You cannot Recharge or Regenerate Energy Shield"
				}
			}
		},
		stats={
			[1]="local_left_ring_slot_no_energy_shield_recharge_or_regeneration"
		}
	},
	[2272]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Left ring slot: Regenerate {0} Mana per Second"
				}
			}
		},
		stats={
			[1]="local_left_ring_slot_mana_regeneration_rate_per_minute"
		}
	},
	[2273]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Left ring slot: {0}% increased Mana Regeneration Rate"
				}
			}
		},
		stats={
			[1]="local_left_ring_slot_mana_regeneration_rate_+%"
		}
	},
	[2274]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Left ring slot: {0:+d} to maximum Mana"
				}
			}
		},
		stats={
			[1]="local_left_ring_slot_maximum_mana"
		}
	},
	[2275]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Left ring slot: {0:+d} to maximum Energy Shield"
				}
			}
		},
		stats={
			[1]="local_left_ring_slot_energy_shield"
		}
	},
	[2276]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot Recharge or Regenerate Energy Shield"
				}
			}
		},
		stats={
			[1]="no_energy_shield_recharge_or_regeneration"
		}
	},
	[2277]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLucky"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Critical Strike Chance is Lucky"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnlucky"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Critical Strike Chance is Unlucky"
				}
			}
		},
		stats={
			[1]="extra_critical_rolls"
		}
	},
	[2278]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1% increased Movement Speed per {0} Evasion Rating, up to 75%"
				}
			}
		},
		stats={
			[1]="movement_velocity_+1%_per_X_evasion_rating"
		}
	},
	[2279]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot be killed by reflected Elemental Damage"
				}
			}
		},
		stats={
			[1]="cannot_be_killed_by_elemental_reflect"
		}
	},
	[2280]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Critical Strikes cannot Freeze, Shock, or Ignite Enemies"
				}
			}
		},
		stats={
			[1]="cannot_freeze_shock_ignite_on_critical"
		}
	},
	[2281]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Critical Strikes do not deal extra Damage"
				}
			}
		},
		stats={
			[1]="no_critical_strike_multiplier"
		}
	},
	[2282]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You gain Onslaught for {0} seconds on Critical Strike"
				}
			}
		},
		stats={
			[1]="onslaught_on_crit_duration_ms"
		}
	},
	[2283]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Raised Zombie Size"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Raised Zombie Size"
				}
			}
		},
		stats={
			[1]="zombie_scale_+%"
		}
	},
	[2284]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Raised Zombies deal {0}% increased Physical Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Raised Zombies deal {0}% reduced Physical Damage"
				}
			}
		},
		stats={
			[1]="zombie_physical_damage_+%"
		}
	},
	[2285]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Killed by Zombies' Hits Explode, dealing {0}% of their Life as Fire Damage"
				}
			}
		},
		stats={
			[1]="zombie_explode_on_kill_%_fire_damage_to_deal"
		}
	},
	[2286]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage with Weapons per Power Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage with Weapons per Power Charge"
				}
			}
		},
		stats={
			[1]="weapon_elemental_damage_+%_per_power_charge"
		}
	},
	[2287]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot Cast Curse Spells"
				}
			}
		},
		stats={
			[1]="cannot_cast_curses"
		}
	},
	[2288]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Insufficient Mana doesn't prevent your Melee Attacks"
				}
			}
		},
		stats={
			[1]="melee_attacks_usable_without_mana_cost"
		}
	},
	[2289]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Modifiers to Spell Damage also apply to Attack Damage"
				}
			}
		},
		stats={
			[1]="spell_damage_modifiers_apply_to_attack_damage"
		}
	},
	[2290]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and Reductions to Spell Damage also apply to Attacks"
				}
			}
		},
		stats={
			[1]="additive_spell_damage_modifiers_apply_to_attack_damage"
		}
	},
	[2291]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value"
				}
			}
		},
		stats={
			[1]="additive_spell_damage_modifiers_apply_to_attack_damage_at_150%_value"
		}
	},
	[2292]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and Reductions to Spell Damage also apply to Attacks at {0}% of their value while wielding a Wand"
				}
			}
		},
		stats={
			[1]="additive_spell_damage_modifiers_apply_to_attack_damage_at_%_value_while_wielding_wand"
		}
	},
	[2293]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills"
				}
			}
		},
		stats={
			[1]="additive_vaal_skill_damage_modifiers_apply_to_all_skills"
		}
	},
	[2294]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls"
				}
			}
		},
		stats={
			[1]="vaal_attack_rage_cost_instead_of_souls_per_use"
		}
	},
	[2295]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Modifiers to Spell Damage apply to this Skill's Damage Over Time effect"
				}
			}
		},
		stats={
			[1]="spell_damage_modifiers_apply_to_skill_dot"
		}
	},
	[2296]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect"
				}
			}
		},
		stats={
			[1]="projectile_damage_modifiers_apply_to_skill_dot"
		}
	},
	[2297]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second_0dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deals {0} Chaos Damage per second to nearby Enemies"
				}
			}
		},
		stats={
			[1]="local_display_aura_base_chaos_damage_to_deal_per_minute"
		}
	},
	[2298]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_0dp",
						v=1
					},
					[2]={
						k="per_minute_to_per_second_0dp",
						v=2
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="You take {1} Chaos Damage per second for {0} seconds on Kill"
				}
			}
		},
		stats={
			[1]="deaths_oath_debuff_on_kill_duration_ms",
			[2]="deaths_oath_debuff_on_kill_base_chaos_damage_to_deal_per_minute"
		}
	},
	[2299]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Quantity of Items Dropped by Slain Frozen Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Quantity of Items Dropped by Slain Frozen Enemies"
				}
			}
		},
		stats={
			[1]="killed_monster_dropped_item_quantity_+%_when_frozen"
		}
	},
	[2300]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items Dropped by Slain Frozen or Shocked Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rarity of Items Dropped by Slain Frozen or Shocked Enemies"
				}
			}
		},
		stats={
			[1]="killed_monster_dropped_item_rarity_+%_when_frozen_or_shocked"
		}
	},
	[2301]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items Dropped by Slain Shocked Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rarity of Items Dropped by Slain Shocked Enemies"
				}
			}
		},
		stats={
			[1]="killed_monster_dropped_item_rarity_+%_when_shocked"
		}
	},
	[2302]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items Dropped by Frozen Enemies"
				}
			}
		},
		stats={
			[1]="killed_monster_dropped_item_rarity_+%_when_frozen"
		}
	},
	[2303]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Counts as Dual Wielding"
				}
			}
		},
		stats={
			[1]="local_unique_counts_as_dual_wielding"
		}
	},
	[2304]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Damage is taken from Mana before Life"
				}
			}
		},
		stats={
			[1]="base_damage_removed_from_mana_before_life_%"
		}
	},
	[2305]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You and nearby allies gain {0}% increased Damage"
				}
			}
		},
		stats={
			[1]="local_display_aura_damage_+%"
		}
	},
	[2306]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Enemies have {0}% increased Effect of Curses on them"
				}
			}
		},
		stats={
			[1]="local_display_aura_curse_effect_on_self_+%"
		}
	},
	[2307]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Attacks have {0}% chance to Ignite"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Attacks always Ignite"
				}
			}
		},
		stats={
			[1]="attack_ignite_chance_%"
		}
	},
	[2308]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Projectiles have {0}% chance to Ignite"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Projectiles always Ignite"
				}
			}
		},
		stats={
			[1]="projectile_ignite_chance_%"
		}
	},
	[2309]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Projectiles have {0}% chance to Freeze"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Projectiles always Freeze"
				}
			}
		},
		stats={
			[1]="projectile_freeze_chance_%"
		}
	},
	[2310]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Projectiles have {0}% chance to Shock"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Projectiles always Shock"
				}
			}
		},
		stats={
			[1]="projectile_shock_chance_%"
		}
	},
	[2311]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Killed with Attack or Spell Hits Explode, dealing {0}% of their Life as Fire Damage"
				}
			}
		},
		stats={
			[1]="explode_on_kill_%_fire_damage_to_deal"
		}
	},
	[2312]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Damage taken reflected to Melee Attackers"
				}
			}
		},
		stats={
			[1]="melee_damage_taken_%_to_deal_to_attacker"
		}
	},
	[2313]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Mana gained when you are Hit"
				}
			}
		},
		stats={
			[1]="mana_gained_when_hit"
		}
	},
	[2314]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Reflected Elemental Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Reflected Elemental Damage taken"
				}
			}
		},
		stats={
			[1]="elemental_reflect_damage_taken_+%"
		}
	},
	[2315]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Reflected Physical Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Reflected Physical Damage taken"
				}
			}
		},
		stats={
			[1]="physical_reflect_damage_taken_+%"
		}
	},
	[2316]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Left ring slot: You and your Minions take {0}% increased Reflected Elemental Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Left ring slot: You and your Minions take {0}% reduced Reflected Elemental Damage"
				}
			}
		},
		stats={
			[1]="local_left_ring_slot_elemental_reflect_damage_taken_+%"
		}
	},
	[2317]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Right ring slot: You and your Minions take {0}% increased Reflected Physical Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Right ring slot: You and your Minions take {0}% reduced Reflected Physical Damage"
				}
			}
		},
		stats={
			[1]="local_right_ring_slot_physical_reflect_damage_taken_+%"
		}
	},
	[2318]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Damage you Reflect to Enemies when Hit is gained as Life"
				}
			}
		},
		stats={
			[1]="damage_reflected_to_enemies_%_gained_as_life"
		}
	},
	[2319]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You can only deal Damage with this Weapon or Ignite"
				}
			}
		},
		stats={
			[1]="local_can_only_deal_damage_with_this_weapon"
		}
	},
	[2320]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Non-critical strikes deal {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Non-critical strikes deal {0}% less Damage"
				}
			}
		},
		stats={
			[1]="non_critical_damage_multiplier_+%"
		}
	},
	[2321]={
		lang={
			English={
				[1]={
					[1]={
						k="mod_value_to_item_class",
						v=2
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Boss drops {0} additional Rare {1}"
				}
			}
		},
		stats={
			[1]="unique_map_boss_number_of_rare_items_to_drop",
			[2]="unique_map_boss_class_of_rare_items_to_drop"
		}
	},
	[2322]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attack Skills gain {0}% of Physical Damage as Extra Fire Damage per Socketed Red Gem"
				}
			}
		},
		stats={
			[1]="attack_skills_%_physical_as_extra_fire_damage_per_socketed_red_gem"
		}
	},
	[2323]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="+{0} to Maximum Life per Red Socket"
				}
			}
		},
		stats={
			[1]="base_maximum_life_per_red_socket_on_item"
		}
	},
	[2324]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Attack Damage Leeched as Life per Red Socket"
				}
			}
		},
		stats={
			[1]="global_life_leech_from_physical_attack_damage_per_red_socket_on_item_permyriad"
		}
	},
	[2325]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Global Physical Damage with Weapons per Red Socket"
				}
			}
		},
		stats={
			[1]="global_weapon_physical_damage_+%_per_red_socket_on_item"
		}
	},
	[2326]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions convert {0}% of Physical Damage to Fire Damage per Red Socket"
				}
			}
		},
		stats={
			[1]="minion_base_physical_damage_%_to_convert_to_fire_per_red_socket_on_item"
		}
	},
	[2327]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="+{0} to Maximum Mana per Green Socket"
				}
			}
		},
		stats={
			[1]="base_maximum_mana_per_green_socket_on_item"
		}
	},
	[2328]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Global Attack Speed per Green Socket"
				}
			}
		},
		stats={
			[1]="global_attack_speed_+%_per_green_socket_on_item"
		}
	},
	[2329]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="+{0}% to Global Critical Strike Multiplier per Green Socket"
				}
			}
		},
		stats={
			[1]="global_critical_strike_mulitplier_+_per_green_socket_on_item"
		}
	},
	[2330]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions convert {0}% of Physical Damage to Cold Damage per Green Socket"
				}
			}
		},
		stats={
			[1]="minion_base_physical_damage_%_to_convert_to_cold_per_green_socket_on_item"
		}
	},
	[2331]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="+{0} to Maximum Energy Shield per Blue Socket"
				}
			}
		},
		stats={
			[1]="base_maximum_energy_shield_per_blue_socket_on_item"
		}
	},
	[2332]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions convert {0}% of Physical Damage to Lightning Damage per Blue Socket"
				}
			}
		},
		stats={
			[1]="minion_base_physical_damage_%_to_convert_to_lightning_per_blue_socket_on_item"
		}
	},
	[2333]={
		lang={
			English={
				[1]={
					[1]={
						k="old_leech_percent",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Attack Damage Leeched as Mana per Blue Socket"
				}
			}
		},
		stats={
			[1]="old_do_not_use_global_mana_leech_from_physical_attack_damage_%_per_blue_socket_on_item"
		}
	},
	[2334]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Attack Damage Leeched as Mana per Blue Socket"
				}
			}
		},
		stats={
			[1]="global_mana_leech_from_physical_attack_damage_permyriad_per_blue_socket_on_item"
		}
	},
	[2335]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Item Quantity per White Socket"
				}
			}
		},
		stats={
			[1]="item_found_quantity_+%_per_white_socket_on_item"
		}
	},
	[2336]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions convert {0}% of Physical Damage to Chaos Damage per White Socket"
				}
			}
		},
		stats={
			[1]="minion_base_physical_damage_%_to_convert_to_chaos_per_white_socket_on_item"
		}
	},
	[2337]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Item Rarity per White Socket"
				}
			}
		},
		stats={
			[1]="item_found_rarity_+%_per_white_socket_on_item"
		}
	},
	[2338]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDefences"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Global Defences per White Socket"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDefences"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Global Defences per White Socket"
				}
			}
		},
		stats={
			[1]="global_defences_+%_per_white_socket_on_item"
		}
	},
	[2339]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMeleeStrikeRange"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Melee Strike Range per White Socket"
				}
			}
		},
		stats={
			[1]="global_melee_range_+_per_white_socket_on_item"
		}
	},
	[2340]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Cannot Block while you have no Energy Shield"
				}
			}
		},
		stats={
			[1]="cannot_block_while_no_energy_shield"
		}
	},
	[2341]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Damage while you have no Energy Shield"
				}
			}
		},
		stats={
			[1]="damage_+%_when_currently_has_no_energy_shield"
		}
	},
	[2342]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Global Armour while you have no Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Global Armour while you have no Energy Shield"
				}
			}
		},
		stats={
			[1]="armour_+%_while_no_energy_shield"
		}
	},
	[2343]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnholyMight"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Unholy Might while you have no Energy Shield"
				}
			}
		},
		stats={
			[1]="unholy_might_while_you_have_no_energy_shield"
		}
	},
	[2344]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage per 5% Chance to Block Attack Damage"
				}
			}
		},
		stats={
			[1]="spell_damage_+%_per_5%_block_chance"
		}
	},
	[2345]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage per 10 Intelligence"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% reduced Spell Damage per 10 Intelligence"
				}
			}
		},
		stats={
			[1]="spell_damage_+%_per_10_int"
		}
	},
	[2346]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lose {0}% of your Energy Shield when you Block"
				}
			}
		},
		stats={
			[1]="energy_shield_%_to_lose_on_block"
		}
	},
	[2347]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Leech {0}% of your Armour as Life when you Block"
				}
			}
		},
		stats={
			[1]="armour_%_to_leech_as_life_on_block"
		}
	},
	[2348]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Light Radius is based on Energy Shield instead of Life"
				}
			}
		},
		stats={
			[1]="light_radius_scales_with_energy_shield"
		}
	},
	[2349]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Flasks applied to you have {0}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Flasks applied to you have {0}% reduced Effect"
				}
			}
		},
		stats={
			[1]="flask_effect_+%"
		}
	},
	[2350]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Non-Unique Flasks applied to you have {0}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Non-Unique Flasks applied to you have {0}% reduced Effect"
				}
			}
		},
		stats={
			[1]="non_unique_flask_effect_+%"
		}
	},
	[2351]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMeleeStrikeRange"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Weapon Range"
				}
			}
		},
		stats={
			[1]="local_weapon_range_+"
		}
	},
	[2352]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage with Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage with Weapons"
				}
			}
		},
		stats={
			[1]="weapon_physical_damage_+%"
		}
	},
	[2353]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% maximum Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="maximum_critical_strike_chance"
		}
	},
	[2354]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken from Melee Attacks"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken from Melee Attacks"
				}
			}
		},
		stats={
			[1]="melee_damage_taken_+%"
		}
	},
	[2355]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken from Projectiles"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken from Projectiles"
				}
			}
		},
		stats={
			[1]="projectile_damage_taken_+%"
		}
	},
	[2356]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You gain Onslaught for {0} seconds when you Stun an Enemy"
				}
			}
		},
		stats={
			[1]="gain_onslaught_on_stun_duration_ms"
		}
	},
	[2357]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain an Endurance Charge when you are Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain an Endurance Charge when you are Hit"
				}
			}
		},
		stats={
			[1]="chance_to_gain_endurance_charge_when_hit_%"
		}
	},
	[2358]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You lose all Endurance Charges on reaching maximum Endurance Charges"
				}
			}
		},
		stats={
			[1]="lose_all_endurance_charges_when_reaching_maximum"
		}
	},
	[2359]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You gain Onslaught for {0} seconds at maximum Endurance Charges"
				}
			}
		},
		stats={
			[1]="gain_onslaught_ms_when_reaching_maximum_endurance_charges"
		}
	},
	[2360]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot gain Endurance Charges during Onslaught"
				}
			}
		},
		stats={
			[1]="cannot_gain_endurance_charges_while_have_onslaught"
		}
	},
	[2361]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Removes Burning when you use a Flask"
				}
			}
		},
		stats={
			[1]="flasks_dispel_burning"
		}
	},
	[2362]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items found during any Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rarity of Items found during any Flask Effect"
				}
			}
		},
		stats={
			[1]="item_rarity_+%_while_using_flask"
		}
	},
	[2363]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage with Attack Skills during any Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage with Attack Skills during any Flask Effect"
				}
			}
		},
		stats={
			[1]="elemental_damage_with_attack_skills_+%_while_using_flask"
		}
	},
	[2364]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage with Weapons during any Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage with Weapons during any Flask Effect"
				}
			}
		},
		stats={
			[1]="weapon_elemental_damage_+%_while_using_flask"
		}
	},
	[2365]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Supported Active Skill Gems"
				}
			}
		},
		stats={
			[1]="supported_active_skill_gem_level_+"
		}
	},
	[2366]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Armour per Level"
				}
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_per_level"
		}
	},
	[2367]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum Life per 10 Levels"
				}
			}
		},
		stats={
			[1]="maximum_life_per_10_levels"
		}
	},
	[2368]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to all Elemental Resistances per 10 Levels"
				}
			}
		},
		stats={
			[1]="resist_all_elements_%_per_10_levels"
		}
	},
	[2369]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to inflict a Hex on you when Hit per 10 Levels"
				}
			}
		},
		stats={
			[1]="chance_to_gain_random_curse_when_hit_%_per_10_levels"
		}
	},
	[2370]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken from Demons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken from Demons"
				}
			}
		},
		stats={
			[1]="damage_taken_+%_vs_demons"
		}
	},
	[2371]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits against Demons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits against Demons"
				}
			}
		},
		stats={
			[1]="damage_+%_vs_demons"
		}
	},
	[2372]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Chilled by you take {0}% increased Burning Damage"
				}
			}
		},
		stats={
			[1]="chilled_monsters_take_+%_burning_damage"
		}
	},
	[2373]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Ignite when in Main Hand"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Always Ignite when in Main Hand"
				}
			}
		},
		stats={
			[1]="unique_ignite_chance_%_when_in_main_hand"
		}
	},
	[2374]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Chill Duration on Enemies when in Off Hand"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Chill Duration on Enemies when in Off Hand"
				}
			}
		},
		stats={
			[1]="unique_chill_duration_+%_when_in_off_hand"
		}
	},
	[2375]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=99
						}
					},
					text="{1}% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain an Endurance Charge when you Stun an Enemy with a Melee Hit"
				},
				[3]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain an Endurance Charge when you Stun an Enemy with a Melee Hit"
				}
			}
		},
		stats={
			[1]="gain_endurance_charge_on_melee_stun",
			[2]="gain_endurance_charge_on_melee_stun_%"
		}
	},
	[2376]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power Charge when you Stun with Melee Damage"
				}
			}
		},
		stats={
			[1]="chance_to_gain_power_charge_on_melee_stun_%"
		}
	},
	[2377]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power Charge when you Stun"
				}
			}
		},
		stats={
			[1]="chance_to_gain_power_charge_on_stun_%"
		}
	},
	[2378]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="30% increased Movement Speed for {0} seconds on Throwing a Trap"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="canonical_line",
						v="canonical"
					},
					[3]={
						k="_stat",
						v=2
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="{1}% increased Movement Speed for {0} seconds on Throwing a Trap"
				}
			}
		},
		stats={
			[1]="movement_speed_bonus_when_throwing_trap_ms",
			[2]="movement_speed_+%_on_throwing_trap"
		}
	},
	[2379]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Melee Critical Strikes have {0}% chance to Poison the Enemy"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Melee Critical Strikes Poison the Enemy"
				}
			}
		},
		stats={
			[1]="poison_on_melee_critical_strike_%"
		}
	},
	[2380]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShockNonHit"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Shocks you cause are reflected back to you"
				}
			}
		},
		stats={
			[1]="shocks_reflected_to_self"
		}
	},
	[2381]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage while Shocked"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage while Shocked"
				}
			}
		},
		stats={
			[1]="damage_+%_per_shock"
		}
	},
	[2382]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1% increased Damage per {0} Strength when in Main Hand"
				}
			}
		},
		stats={
			[1]="damage_+1%_per_X_strength_when_in_main_hand"
		}
	},
	[2383]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1% increased Armour per {0} Strength when in Off Hand"
				}
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_+1%_per_X_strength_when_in_off_hand"
		}
	},
	[2384]={
		lang={
			English={
				[1]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Freeze Mine causes Enemies to lose an additional {0}% Cold Resistance while Frozen"
				}
			}
		},
		stats={
			[1]="freeze_mine_cold_resistance_+_while_frozen"
		}
	},
	[2385]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Traps do not Trigger at the end of their Duration"
				}
			}
		},
		stats={
			[1]="traps_do_not_explode_on_timeout"
		}
	},
	[2386]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Traps Trigger at the end of their Duration"
				}
			}
		},
		stats={
			[1]="traps_explode_on_timeout"
		}
	},
	[2387]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Detonating Mines is Instant"
				}
			}
		},
		stats={
			[1]="mine_detonation_is_instant"
		}
	},
	[2388]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Trap Damage Penetrates {0}% Elemental Resistances"
				}
			}
		},
		stats={
			[1]="trap_damage_penetrates_%_elemental_resistance"
		}
	},
	[2389]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Mine Damage Penetrates {0}% Elemental Resistances"
				}
			}
		},
		stats={
			[1]="mine_damage_penetrates_%_elemental_resistance"
		}
	},
	[2390]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Trap and Mine Damage Penetrates {0}% Elemental Resistances"
				}
			}
		},
		stats={
			[1]="trap_and_mine_damage_penetrates_%_elemental_resistance"
		}
	},
	[2391]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Traps cannot be Damaged for {0:+d} seconds after being Thrown"
				}
			}
		},
		stats={
			[1]="traps_invulnerable_for_duration_ms"
		}
	},
	[2392]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Mines cannot be Damaged for {0:+d} seconds after being thrown"
				}
			}
		},
		stats={
			[1]="mines_invulnerable_for_duration_ms"
		}
	},
	[2393]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Totems gain {0:+d}% to all Elemental Resistances"
				}
			}
		},
		stats={
			[1]="totem_elemental_resistance_%"
		}
	},
	[2394]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ancestral Protector Totems gain {0:+d}% to all Elemental Resistances"
				}
			}
		},
		stats={
			[1]="slash_ancestor_totem_elemental_resistance_%"
		}
	},
	[2395]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Totems have {0}% additional Physical Damage Reduction"
				}
			}
		},
		stats={
			[1]="totem_additional_physical_damage_reduction_%"
		}
	},
	[2396]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deal no Physical Damage"
				}
			}
		},
		stats={
			[1]="base_deal_no_physical_damage"
		}
	},
	[2397]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deal no Non-Physical Damage"
				}
			}
		},
		stats={
			[1]="deal_no_non_physical_damage"
		}
	},
	[2398]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deal no Cold Damage"
				}
			}
		},
		stats={
			[1]="base_deal_no_cold_damage"
		}
	},
	[2399]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deal no Non-Fire Damage"
				}
			}
		},
		stats={
			[1]="deal_no_non_fire_damage"
		}
	},
	[2400]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deal no Non-Lightning Damage"
				}
			}
		},
		stats={
			[1]="deal_no_non_lightning_damage"
		}
	},
	[2401]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Can use Items requiring up to Level {0}"
				}
			}
		},
		stats={
			[1]="animate_item_maximum_level_requirement"
		}
	},
	[2402]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Animate Weapon Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Animate Weapon Duration"
				}
			}
		},
		stats={
			[1]="jorrhasts_blacksteel_animate_weapon_duration_+%_final"
		}
	},
	[2403]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Animate Weapon Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Animate Weapon Duration"
				}
			}
		},
		stats={
			[1]="animate_weapon_duration_+%"
		}
	},
	[2404]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Weapons you Animate create an additional copy"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Weapons you Animate create {0} additional copies"
				}
			}
		},
		stats={
			[1]="animate_weapon_number_of_additional_copies"
		}
	},
	[2405]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Fire and Cold Resistances"
				}
			}
		},
		stats={
			[1]="fire_and_cold_damage_resistance_%"
		}
	},
	[2406]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Fire and Lightning Resistances"
				}
			}
		},
		stats={
			[1]="fire_and_lightning_damage_resistance_%"
		}
	},
	[2407]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Cold and Lightning Resistances"
				}
			}
		},
		stats={
			[1]="cold_and_lightning_damage_resistance_%"
		}
	},
	[2408]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Freeze, Shock and Ignite"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Always Freeze, Shock and Ignite"
				}
			}
		},
		stats={
			[1]="chance_to_freeze_shock_ignite_%"
		}
	},
	[2409]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage while Ignited"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage while Ignited"
				}
			}
		},
		stats={
			[1]="damage_+%_while_ignited"
		}
	},
	[2410]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Armour while Frozen"
				}
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_while_frozen"
		}
	},
	[2411]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage taken while Frozen"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage taken while Frozen"
				}
			}
		},
		stats={
			[1]="physical_damage_taken_+%_while_frozen"
		}
	},
	[2412]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed while Ignited"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed while Ignited"
				}
			}
		},
		stats={
			[1]="movement_velocity_+%_while_ignited"
		}
	},
	[2413]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed while Shocked"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed while Shocked"
				}
			}
		},
		stats={
			[1]="movement_velocity_+%_per_shock"
		}
	},
	[2414]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits against Rare monsters"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits against Rare monsters"
				}
			}
		},
		stats={
			[1]="damage_+%_vs_rare_monsters"
		}
	},
	[2415]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits against Enemies that are on Low Life"
				}
			}
		},
		stats={
			[1]="damage_vs_enemies_on_low_life_+%"
		}
	},
	[2416]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Hits and Ailments against Enemies that are on Low Life"
				}
			}
		},
		stats={
			[1]="damage_vs_enemies_on_low_life_+%_final"
		}
	},
	[2417]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per Frenzy Charge with Hits against Enemies on Low Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage per Frenzy Charge with Hits against Enemies on Low Life"
				}
			}
		},
		stats={
			[1]="damage_+%_vs_enemies_on_low_life_per_frenzy_charge"
		}
	},
	[2418]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits and Ailments against Blinded Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits and Ailments against Blinded Enemies"
				}
			}
		},
		stats={
			[1]="damage_+%_vs_blinded_enemies"
		}
	},
	[2419]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Shrine Buffs on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Shrine Buffs on you"
				}
			}
		},
		stats={
			[1]="shrine_buff_effect_on_self_+%"
		}
	},
	[2420]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Duration of Shrine Effects on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Duration of Shrine Effects on you"
				}
			}
		},
		stats={
			[1]="shrine_effect_duration_+%"
		}
	},
	[2421]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShockNonHit"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy"
				}
			}
		},
		stats={
			[1]="shock_X_nearby_enemies_for_2_s_on_killing_shocked_enemy"
		}
	},
	[2422]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgniteNonHitNoDuration"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy"
				}
			}
		},
		stats={
			[1]="ignite_X_nearby_enemies_for_4_s_on_killing_ignited_enemy"
		}
	},
	[2423]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="When you Kill a Rare monster, you gain its Modifiers for {0} seconds"
				}
			}
		},
		stats={
			[1]="gain_rare_monster_mods_on_kill_ms"
		}
	},
	[2424]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Armour while not Ignited, Frozen or Shocked"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Armour while not Ignited, Frozen or Shocked"
				}
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_+%_while_not_ignited_frozen_shocked"
		}
	},
	[2425]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased effect of Auras from your Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced effect of Auras from your Skills"
				}
			}
		},
		stats={
			[1]="aura_effect_+%"
		}
	},
	[2426]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Quality of Supported Active Skill Gems"
				}
			}
		},
		stats={
			[1]="supported_active_skill_gem_quality_%"
		}
	},
	[2427]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPhasing"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Phasing"
				}
			}
		},
		stats={
			[1]="phase_through_objects"
		}
	},
	[2428]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Gem can only Support Skill Gems requiring Level {0} or lower"
				}
			}
		},
		stats={
			[1]="local_support_gem_max_skill_level_requirement_to_support"
		}
	},
	[2429]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=1,
							[2]=99
						}
					},
					text="Projectiles have {3}% chance to Return to you from final target"
				},
				[2]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=100,
							[2]="#"
						}
					},
					text="Projectiles Return to you from final target"
				},
				[3]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=1,
							[2]=99
						},
						[4]={
							[1]=0,
							[2]=0
						}
					},
					text="Projectiles have {2}% chance to Return to you"
				},
				[4]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=100,
							[2]="#"
						},
						[4]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles Return to you"
				},
				[5]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=1,
							[2]=99
						},
						[4]={
							[1]=1,
							[2]=99
						}
					},
					text="Projectiles have {2}% chance to Return to you, +{3}% chance from a final target"
				},
				[6]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=1,
							[2]=99
						},
						[4]={
							[1]=100,
							[2]="#"
						}
					},
					text="Projectiles Return to you from final target, and have {2}% chance to Return at end of flight"
				},
				[7]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]="#",
							[2]="#"
						},
						[4]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles Return to you from final target"
				},
				[8]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]="!",
							[2]=0
						},
						[3]={
							[1]="#",
							[2]="#"
						},
						[4]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles Return to you at end of flight"
				},
				[9]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]="!",
							[2]=0
						},
						[3]={
							[1]="#",
							[2]="#"
						},
						[4]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles Return to you"
				}
			}
		},
		stats={
			[1]="projectiles_return",
			[2]="projectiles_return_if_no_hit_object",
			[3]="projectile_return_%_chance",
			[4]="projectiles_chance_to_return_%_from_final_target"
		}
	},
	[2430]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Attack Projectiles Return to you from final Target"
				},
				[2]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attack Projectiles Return to you at end of flight"
				},
				[3]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attack Projectiles Return to you"
				}
			}
		},
		stats={
			[1]="attack_projectiles_return",
			[2]="attack_projectiles_return_if_no_hit_object"
		}
	},
	[2431]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Critical Strike Chance"
				},
				[2]={
					[1]={
						k="canonical_line",
						v="negate"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="unique_critical_strike_chance_+%_final"
		}
	},
	[2432]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You lose all Endurance Charges when Hit"
				}
			}
		},
		stats={
			[1]="unique_lose_all_endurance_charges_when_hit"
		}
	},
	[2433]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You gain Onslaught for {0} seconds when Hit"
				}
			}
		},
		stats={
			[1]="unique_gain_onslaught_when_hit_duration_ms"
		}
	},
	[2434]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You gain an Endurance Charge on Kill"
				}
			}
		},
		stats={
			[1]="add_endurance_charge_on_kill"
		}
	},
	[2435]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Counterattack when Hit"
				}
			}
		},
		stats={
			[1]="chance_to_counter_strike_when_hit_%"
		}
	},
	[2436]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Leech {0} Life for each Spell you Cast"
				}
			}
		},
		stats={
			[1]="leech_X_life_per_spell_cast"
		}
	},
	[2437]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0} Life over 1 second when you Cast a Spell"
				}
			}
		},
		stats={
			[1]="regenerate_X_life_over_1_second_on_cast"
		}
	},
	[2438]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of your Armour as Life over 1 second when you Block"
				}
			}
		},
		stats={
			[1]="regenerate_%_armour_as_life_over_1_second_on_block"
		}
	},
	[2439]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDefences"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Global Defences"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDefences"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Global Defences"
				}
			}
		},
		stats={
			[1]="global_defences_+%"
		}
	},
	[2440]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Elemental Resistances are Zero"
				}
			}
		},
		stats={
			[1]="zero_elemental_resistance"
		}
	},
	[2441]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCullingStrike"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Culling Strike against Burning Enemies"
				}
			}
		},
		stats={
			[1]="culling_strike_on_burning_enemies"
		}
	},
	[2442]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain a Frenzy Charge if an Attack Ignites an Enemy"
				}
			}
		},
		stats={
			[1]="gain_frenzy_charge_if_attack_ignites"
		}
	},
	[2443]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per 10 Levels"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage per 10 Levels"
				}
			}
		},
		stats={
			[1]="damage_+%_per_10_levels"
		}
	},
	[2444]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Chaos Damage taken"
				}
			}
		},
		stats={
			[1]="chaos_damage_taken_+"
		}
	},
	[2445]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Final Boss drops higher Level Items"
				}
			}
		},
		stats={
			[1]="display_map_final_boss_drops_higher_level_gear"
		}
	},
	[2446]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Boss gives {0}% increased Experience"
				}
			}
		},
		stats={
			[1]="display_map_boss_gives_experience_+%"
		}
	},
	[2447]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="You gain Onslaught for {0} second per Endurance Charge when Hit"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You gain Onslaught for {0} seconds per Endurance Charge when Hit"
				}
			}
		},
		stats={
			[1]="unique_gain_onslaught_when_hit_duration_ms_per_endurance_charge"
		}
	},
	[2448]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Supported Projectile Skills deal {0}% more Projectile Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Supported Projectile Skills deal {0}% less Projectile Damage"
				}
			}
		},
		stats={
			[1]="support_slower_projectiles_damage_+%_final"
		}
	},
	[2449]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fishing Line Strength"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fishing Line Strength"
				}
			}
		},
		stats={
			[1]="fishing_line_strength_+%"
		}
	},
	[2450]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fishing Pool Consumption"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fishing Pool Consumption"
				}
			}
		},
		stats={
			[1]="fishing_pool_consumption_+%"
		}
	},
	[2451]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rhoa Feather Lure"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]=2
						}
					},
					text="Siren Worm Bait"
				},
				[3]={
					limit={
						[1]={
							[1]=3,
							[2]=3
						}
					},
					text="Totemic Wood Lure"
				},
				[4]={
					limit={
						[1]={
							[1]=4,
							[2]=4
						}
					},
					text="Thaumaturgical Lure"
				}
			}
		},
		stats={
			[1]="fishing_lure_type"
		}
	},
	[2452]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Karui Stone Hook"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]=2
						}
					},
					text="Ezomyte Shell Hook"
				},
				[3]={
					limit={
						[1]={
							[1]=3,
							[2]=3
						}
					},
					text="Vaal Soul Hook"
				},
				[4]={
					limit={
						[1]={
							[1]=4,
							[2]=4
						}
					},
					text="Eternal Iron Hook"
				}
			}
		},
		stats={
			[1]="fishing_hook_type"
		}
	},
	[2453]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fishing Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fishing Range"
				}
			}
		},
		stats={
			[1]="fishing_range_+%"
		}
	},
	[2454]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Quantity of Fish Caught"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Quantity of Fish Caught"
				}
			}
		},
		stats={
			[1]="fish_quantity_+%"
		}
	},
	[2455]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Fish Caught"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rarity of Fish Caught"
				}
			}
		},
		stats={
			[1]="fish_rarity_+%"
		}
	},
	[2456]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="On Killing a Poisoned Enemy, nearby Enemies are Poisoned"
				}
			}
		},
		stats={
			[1]="unique_spread_poison_to_nearby_enemies_on_kill"
		}
	},
	[2457]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="and nearby Allies Regenerate 200 Life per second"
				}
			}
		},
		stats={
			[1]="unique_spread_poison_to_nearby_allies_as_200_life_regeneration_per_second_on_kill"
		}
	},
	[2458]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="On Killing a Poisoned Enemy, nearby Allies Regenerate Life"
				}
			}
		},
		stats={
			[1]="unique_spread_poison_to_nearby_allies_as_regeneration_on_kill"
		}
	},
	[2459]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Duplicates your other ring"
				}
			}
		},
		stats={
			[1]="local_ring_duplicate_other_ring"
		}
	},
	[2460]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You can catch Exotic Fish"
				}
			}
		},
		stats={
			[1]="can_catch_exotic_fish"
		}
	},
	[2461]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You can catch Corrupted Fish"
				}
			}
		},
		stats={
			[1]="can_catch_corrupted_fish"
		}
	},
	[2462]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Fire Damage can Shock but not Ignite"
				}
			}
		},
		stats={
			[1]="unique_fire_damage_shocks"
		}
	},
	[2463]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Cold Damage can Ignite but not Freeze or Chill"
				}
			}
		},
		stats={
			[1]="unique_cold_damage_ignites"
		}
	},
	[2464]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Lightning Damage can Freeze but not Shock"
				}
			}
		},
		stats={
			[1]="unique_lightning_damage_freezes"
		}
	},
	[2465]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="All Damage with Hits can Ignite"
				}
			}
		},
		stats={
			[1]="all_damage_can_ignite"
		}
	},
	[2466]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChill"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="All Damage with Hits can Chill"
				}
			}
		},
		stats={
			[1]="all_damage_can_chill"
		}
	},
	[2467]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="All Damage with Hits can Freeze"
				}
			}
		},
		stats={
			[1]="all_damage_can_freeze"
		}
	},
	[2468]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="All Damage with Hits can Shock"
				}
			}
		},
		stats={
			[1]="all_damage_can_shock"
		}
	},
	[2469]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="All Damage from Hits can cause Elemental Ailments you are suffering"
				}
			}
		},
		stats={
			[1]="base_all_damage_can_cause_elemental_ailments_you_are_suffering_from"
		}
	},
	[2470]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Cold Damage can Poison"
				}
			}
		},
		stats={
			[1]="base_cold_damage_can_poison"
		}
	},
	[2471]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Fire Damage can Poison"
				}
			}
		},
		stats={
			[1]="base_fire_damage_can_poison"
		}
	},
	[2472]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Lightning Damage can Poison"
				}
			}
		},
		stats={
			[1]="base_lightning_damage_can_poison"
		}
	},
	[2473]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChill"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Chaos Damage can Chill"
				}
			}
		},
		stats={
			[1]="chaos_damage_can_chill"
		}
	},
	[2474]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Chaos Damage can Freeze"
				}
			}
		},
		stats={
			[1]="chaos_damage_can_freeze"
		}
	},
	[2475]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Chaos Damage can Shock"
				}
			}
		},
		stats={
			[1]="chaos_damage_can_shock"
		}
	},
	[2476]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Cold Damage can Ignite"
				}
			}
		},
		stats={
			[1]="cold_damage_can_ignite"
		}
	},
	[2477]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Cold Damage can Shock"
				}
			}
		},
		stats={
			[1]="cold_damage_can_shock"
		}
	},
	[2478]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Elemental Damage can Shock"
				}
			}
		},
		stats={
			[1]="elemental_damage_can_shock"
		}
	},
	[2479]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChill"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Fire Damage can Chill"
				}
			}
		},
		stats={
			[1]="fire_damage_can_chill"
		}
	},
	[2480]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Fire Damage can Freeze"
				}
			}
		},
		stats={
			[1]="fire_damage_can_freeze"
		}
	},
	[2481]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Fire Damage can Shock"
				}
			}
		},
		stats={
			[1]="fire_damage_can_shock"
		}
	},
	[2482]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChill"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Lightning Damage can Chill"
				}
			}
		},
		stats={
			[1]="lightning_damage_can_chill"
		}
	},
	[2483]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Lightning Damage can Ignite"
				}
			}
		},
		stats={
			[1]="lightning_damage_can_ignite"
		}
	},
	[2484]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChill"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Physical Damage can Chill"
				}
			}
		},
		stats={
			[1]="physical_damage_can_chill"
		}
	},
	[2485]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Physical Damage can Freeze"
				}
			}
		},
		stats={
			[1]="physical_damage_can_freeze"
		}
	},
	[2486]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Physical Damage can Shock"
				}
			}
		},
		stats={
			[1]="physical_damage_can_shock"
		}
	},
	[2487]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Cold Damage can Ignite"
				}
			}
		},
		stats={
			[1]="unique_cold_damage_can_also_ignite"
		}
	},
	[2488]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Lightning Damage can Freeze"
				}
			}
		},
		stats={
			[1]="lightning_damage_can_freeze"
		}
	},
	[2489]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Fire Damage cannot Ignite"
				}
			}
		},
		stats={
			[1]="fire_damage_cannot_ignite"
		}
	},
	[2490]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Cold Damage cannot Freeze"
				}
			}
		},
		stats={
			[1]="cold_damage_cannot_freeze"
		}
	},
	[2491]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Cold Damage cannot Chill"
				}
			}
		},
		stats={
			[1]="cold_damage_cannot_chill"
		}
	},
	[2492]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Chaos Damage can Ignite, Chill and Shock"
				}
			}
		},
		stats={
			[1]="chaos_damage_can_ignite_chill_and_shock"
		}
	},
	[2493]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Chaos Damage cannot Poison"
				}
			}
		},
		stats={
			[1]="chaos_damage_cannot_poison"
		}
	},
	[2494]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Lightning Damage cannot Shock"
				}
			}
		},
		stats={
			[1]="lightning_damage_cannot_shock"
		}
	},
	[2495]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Physical Damage cannot Poison"
				}
			}
		},
		stats={
			[1]="physical_damage_cannot_poison"
		}
	},
	[2496]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Supported Active Skill Gems gain {0}% increased Experience"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Supported Active Skill Gems gain {0}% reduced Experience"
				}
			}
		},
		stats={
			[1]="supported_active_skill_gem_expereince_gained_+%"
		}
	},
	[2497]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies are Frozen as if you had dealt {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies are Frozen as if you had dealt {0}% less Damage"
				}
			}
		},
		stats={
			[1]="freeze_as_though_dealt_damage_+%"
		}
	},
	[2498]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="You cannot be Chilled for {0} second after being Chilled"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You cannot be Chilled for {0} seconds after being Chilled"
				}
			}
		},
		stats={
			[1]="chill_prevention_ms_when_chilled"
		}
	},
	[2499]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immune to Chill"
				}
			}
		},
		stats={
			[1]="base_immune_to_chill"
		}
	},
	[2500]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="You cannot be Frozen for {0} second after being Frozen"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You cannot be Frozen for {0} seconds after being Frozen"
				}
			}
		},
		stats={
			[1]="freeze_prevention_ms_when_frozen"
		}
	},
	[2501]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="You cannot be Ignited for {0} second after being Ignited"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You cannot be Ignited for {0} seconds after being Ignited"
				}
			}
		},
		stats={
			[1]="ignite_prevention_ms_when_ignited"
		}
	},
	[2502]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="You cannot be Shocked for {0} second after being Shocked"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You cannot be Shocked for {0} seconds after being Shocked"
				}
			}
		},
		stats={
			[1]="shock_prevention_ms_when_shocked"
		}
	},
	[2503]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot be Shocked while Frozen"
				}
			}
		},
		stats={
			[1]="cannot_be_shocked_while_frozen"
		}
	},
	[2504]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You grant {0} Frenzy Charges to allies on Death"
				}
			}
		},
		stats={
			[1]="grant_X_frenzy_charges_to_nearby_allies_on_death"
		}
	},
	[2505]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain a Power Charge on Non-Critical Strike"
				}
			}
		},
		stats={
			[1]="unique_gain_power_charge_on_non_crit"
		}
	},
	[2506]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lose all Power Charges on Critical Strike"
				}
			}
		},
		stats={
			[1]="unique_lose_all_power_charges_on_crit"
		}
	},
	[2507]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Flask Life Recovery granted to Minions"
				}
			}
		},
		stats={
			[1]="flask_minion_heal_%"
		}
	},
	[2508]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions have {0:+d}% Chance to Block Attack Damage"
				}
			}
		},
		stats={
			[1]="minion_block_%"
		}
	},
	[2509]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions have {0:+d}% Chance to Block Spell Damage"
				}
			}
		},
		stats={
			[1]="minion_additional_spell_block_%"
		}
	},
	[2510]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0:+d} to Armour"
				}
			}
		},
		stats={
			[1]="minion_physical_damage_reduction_rating"
		}
	},
	[2511]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby allies gain {0}% increased Damage"
				}
			}
		},
		stats={
			[1]="local_display_aura_damage_+%_allies_only"
		}
	},
	[2512]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% increased Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% reduced Attack Speed"
				}
			}
		},
		stats={
			[1]="minion_attack_speed_+%"
		}
	},
	[2513]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% increased Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% reduced Cast Speed"
				}
			}
		},
		stats={
			[1]="minion_cast_speed_+%"
		}
	},
	[2514]={
		lang={
			English={
				[1]={
					[1]={
						k="old_leech_permyriad",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions Leech {0}% of Damage as Life"
				}
			}
		},
		stats={
			[1]="old_do_not_use_minion_life_leech_from_any_damage_permyriad"
		}
	},
	[2515]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions Leech {0}% of Damage as Life"
				}
			}
		},
		stats={
			[1]="minion_life_leech_from_any_damage_permyriad"
		}
	},
	[2516]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions Regenerate {0}% of Life per second"
				}
			}
		},
		stats={
			[1]="minion_life_regeneration_rate_per_minute_%"
		}
	},
	[2517]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions have {0:+d}% to all Elemental Resistances"
				}
			}
		},
		stats={
			[1]="minion_elemental_resistance_%"
		}
	},
	[2518]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions have {0:+d}% to Chaos Resistance"
				}
			}
		},
		stats={
			[1]="minion_chaos_resistance_%"
		}
	},
	[2519]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnholyMight"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unholy Might"
				}
			}
		},
		stats={
			[1]="local_display_grants_unholy_might"
		}
	},
	[2520]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnholyMight"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain Unholy Might for 2 seconds on Melee Critical Strike"
				}
			}
		},
		stats={
			[1]="gain_unholy_might_for_2_seconds_on_melee_crit"
		}
	},
	[2521]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnholyMight"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain Unholy Might for 2 seconds on Critical Strike"
				}
			}
		},
		stats={
			[1]="gain_unholy_might_for_2_seconds_on_crit"
		}
	},
	[2522]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnholyMight"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain Unholy Might for 4 seconds on Critical Strike"
				}
			}
		},
		stats={
			[1]="gain_unholy_might_for_4_seconds_on_crit"
		}
	},
	[2523]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextUnholyMight"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions gain Unholy Might for {0} seconds on Kill"
				}
			}
		},
		stats={
			[1]="minion_unholy_might_on_kill_duration_ms"
		}
	},
	[2524]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You gain Onslaught for {0} seconds on using a Vaal Skill"
				}
			}
		},
		stats={
			[1]="onslaught_on_vaal_skill_use_duration_ms"
		}
	},
	[2525]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextPhasing"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You gain Phasing for {0} seconds on using a Vaal Skill"
				}
			}
		},
		stats={
			[1]="phase_on_vaal_skill_use_duration_ms"
		}
	},
	[2526]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Ignite during any Flask Effect"
				}
			}
		},
		stats={
			[1]="chance_to_ignite_%_while_using_flask"
		}
	},
	[2527]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Freeze during any Flask Effect"
				}
			}
		},
		stats={
			[1]="chance_to_freeze_%_while_using_flask"
		}
	},
	[2528]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Shock during any Flask Effect"
				}
			}
		},
		stats={
			[1]="chance_to_shock_%_while_using_flask"
		}
	},
	[2529]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Shock Enemies as though dealing {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Shock Enemies as though dealing {0}% less Damage"
				}
			}
		},
		stats={
			[1]="unique_voltaxic_rift_shock_as_though_damage_+%_final"
		}
	},
	[2530]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your spells have {0}% chance to Shock against Frozen Enemies"
				}
			}
		},
		stats={
			[1]="spell_chance_to_shock_frozen_enemies_%"
		}
	},
	[2531]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStunThreshold"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% reduced Enemy Stun Threshold during any Flask Effect"
				}
			}
		},
		stats={
			[1]="stun_threshold_reduction_+%_while_using_flask"
		}
	},
	[2532]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Physical Damage taken from Hits by Animals"
				}
			}
		},
		stats={
			[1]="physical_damage_taken_+_vs_beasts"
		}
	},
	[2533]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attacks with this Weapon have {0}% increased Elemental Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Attacks with this Weapon have {0}% reduced Elemental Damage"
				}
			}
		},
		stats={
			[1]="local_attacks_with_this_weapon_elemental_damage_+%"
		}
	},
	[2534]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="damage_taken_+%_per_frenzy_charge"
		}
	},
	[2535]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lightning Damage per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lightning Damage per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="lightning_damage_+%_per_frenzy_charge"
		}
	},
	[2536]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Life gained on Kill per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="life_gained_on_enemy_death_per_frenzy_charge"
		}
	},
	[2537]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Recover {0}% of Life on Kill if you've Spent Life Recently"
				}
			}
		},
		stats={
			[1]="life_%_gained_on_kill_if_spent_life_recently"
		}
	},
	[2538]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Hexes on Slain Enemies are transferred to a nearby Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Hexes on Slain Enemies are transferred to {0} nearby Enemies"
				}
			}
		},
		stats={
			[1]="transfer_hexes_to_X_nearby_enemies_on_kill"
		}
	},
	[2539]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Weapon Physical Damage as Extra Damage of a random Element"
				}
			}
		},
		stats={
			[1]="weapon_physical_damage_%_to_add_as_random_element"
		}
	},
	[2540]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Physical Damage as Extra Damage of a random Element"
				}
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_random_element"
		}
	},
	[2541]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Power Charge if you Knock an Enemy Back with Melee Damage"
				}
			}
		},
		stats={
			[1]="unique_add_power_charge_on_melee_knockback_%"
		}
	},
	[2542]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Power Charge when you Throw a Trap"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="You gain a Power Charge when you Throw a Trap"
				}
			}
		},
		stats={
			[1]="gain_power_charge_when_throwing_trap_%"
		}
	},
	[2543]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance per 8 Strength"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_8_strength"
		}
	},
	[2544]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed while Ignited"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed while Ignited"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_while_ignited"
		}
	},
	[2545]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed while Ignited"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed while Ignited"
				}
			}
		},
		stats={
			[1]="cast_speed_+%_while_ignited"
		}
	},
	[2546]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Ignite while Ignited"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Always Ignite while Ignited"
				}
			}
		},
		stats={
			[1]="chance_to_ignite_%_while_ignited"
		}
	},
	[2547]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Wands"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Wands"
				}
			}
		},
		stats={
			[1]="wand_damage_+%"
		}
	},
	[2548]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attacks with this Weapon have {0}% increased Physical Damage per 250 Evasion Rating"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Attacks with this Weapon have {0}% reduced Physical Damage per 250 Evasion Rating"
				}
			}
		},
		stats={
			[1]="local_attacks_with_this_weapon_physical_damage_+%_per_250_evasion"
		}
	},
	[2549]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Damage per 450 Evasion Rating"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Damage per 450 Evasion Rating"
				}
			}
		},
		stats={
			[1]="attack_damage_+%_per_450_evasion"
		}
	},
	[2550]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to be Ignited"
				}
			}
		},
		stats={
			[1]="chance_to_be_ignited_%"
		}
	},
	[2551]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShockNonHit"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to be Shocked"
				}
			}
		},
		stats={
			[1]="chance_to_be_shocked_%"
		}
	},
	[2552]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to be Frozen, Shocked and Ignited"
				}
			}
		},
		stats={
			[1]="chance_to_be_frozen_shocked_ignited_%"
		}
	},
	[2553]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Steal Power, Frenzy, and Endurance Charges on Hit with Claws"
				}
			}
		},
		stats={
			[1]="claw_steal_power_frenzy_endurance_charges_on_hit_%"
		}
	},
	[2554]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Bows"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Steal Power, Frenzy, and Endurance Charges on Hit with Bows"
				}
			}
		},
		stats={
			[1]="bow_steal_power_frenzy_endurance_charges_on_hit_%"
		}
	},
	[2555]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage against Ignited Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage against Ignited Enemies"
				}
			}
		},
		stats={
			[1]="damage_+%_vs_ignited_enemies"
		}
	},
	[2556]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Recover {0}% of Life on Rampage"
				}
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_rampage_threshold"
		}
	},
	[2557]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Removes Elemental Ailments on Rampage"
				}
			}
		},
		stats={
			[1]="dispel_status_ailments_on_rampage_threshold"
		}
	},
	[2558]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Gain Immunity to Physical Damage for {0} second on Rampage"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Immunity to Physical Damage for {0} seconds on Rampage"
				}
			}
		},
		stats={
			[1]="gain_physical_damage_immunity_on_rampage_threshold_ms"
		}
	},
	[2559]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRampage"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0} Souls for Vaal Skills on Rampage"
				}
			}
		},
		stats={
			[1]="gain_X_vaal_souls_on_rampage_threshold"
		}
	},
	[2560]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% Global chance to Blind Enemies on hit"
				}
			}
		},
		stats={
			[1]="global_chance_to_blind_on_hit_%"
		}
	},
	[2561]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage against Poisoned Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage against Poisoned Enemies"
				}
			}
		},
		stats={
			[1]="physical_damage_+%_vs_poisoned_enemies"
		}
	},
	[2562]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% Chance to Cause Monster to Flee on Block"
				}
			}
		},
		stats={
			[1]="block_causes_monster_flee_%"
		}
	},
	[2563]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0} Life per second per Level"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_per_level"
		}
	},
	[2564]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Global Critical Strike Chance per Level"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Global Critical Strike Chance per Level"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_level"
		}
	},
	[2565]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Damage per Level"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Damage per Level"
				}
			}
		},
		stats={
			[1]="attack_damage_+%_per_level"
		}
	},
	[2566]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage per Level"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage per Level"
				}
			}
		},
		stats={
			[1]="spell_damage_+%_per_level"
		}
	},
	[2567]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Gain a Flask Charge when you deal a Critical Strike"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Gain {0} Flask Charges when you deal a Critical Strike"
				}
			}
		},
		stats={
			[1]="recharge_flasks_on_crit"
		}
	},
	[2568]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies you inflict Bleeding on have {0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies you inflict Bleeding on have {0}% reduced Movement Speed"
				}
			}
		},
		stats={
			[1]="bleeding_monsters_movement_velocity_+%"
		}
	},
	[2569]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSmokeCloud"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Creates a Smoke Cloud on Rampage"
				}
			}
		},
		stats={
			[1]="ground_smoke_on_rampage_threshold_ms"
		}
	},
	[2570]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Enemies do not block your movement for {0} second on Rampage"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies do not block your movement for {0} seconds on Rampage"
				}
			}
		},
		stats={
			[1]="phasing_on_rampage_threshold_ms"
		}
	},
	[2571]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed while on Full Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed while on Full Energy Shield"
				}
			}
		},
		stats={
			[1]="movement_velocity_+%_on_full_energy_shield"
		}
	},
	[2572]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies you Attack have {0}% chance to Reflect {1} to {2} Chaos Damage to you"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies you Attack Reflect {1} to {2} Chaos Damage to you"
				}
			}
		},
		stats={
			[1]="unique_chaos_damage_to_reflect_to_self_on_attack_%_chance",
			[2]="unique_minimum_chaos_damage_to_reflect_to_self_on_attack",
			[3]="unique_maximum_chaos_damage_to_reflect_to_self_on_attack"
		}
	},
	[2573]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Life gained on Kill per Level"
				}
			}
		},
		stats={
			[1]="life_gained_on_enemy_death_per_level"
		}
	},
	[2574]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Mana gained on Kill per Level"
				}
			}
		},
		stats={
			[1]="mana_gained_on_enemy_death_per_level"
		}
	},
	[2575]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Energy Shield gained on Kill per Level"
				}
			}
		},
		stats={
			[1]="energy_shield_gained_on_enemy_death_per_level"
		}
	},
	[2576]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot be Blinded"
				}
			}
		},
		stats={
			[1]="cannot_be_blinded"
		}
	},
	[2577]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextUnholyMight"
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Gain Unholy Might for {0} second on Rampage"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextUnholyMight"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Unholy Might for {0} seconds on Rampage"
				}
			}
		},
		stats={
			[1]="gain_unholy_might_on_rampage_threshold_ms"
		}
	},
	[2578]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage per Level"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage per Level"
				}
			}
		},
		stats={
			[1]="elemental_damage_+%_per_level"
		}
	},
	[2579]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Chaos Damage per Level"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Chaos Damage per Level"
				}
			}
		},
		stats={
			[1]="chaos_damage_+%_per_level"
		}
	},
	[2580]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOverwhelm"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Overwhelm {0}% Physical Damage Reduction"
				}
			}
		},
		stats={
			[1]="enemy_phys_reduction_%_penalty_vs_hit"
		}
	},
	[2581]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOverwhelm"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Impale Damage dealt to Enemies Impaled by you Overwhelms {0}% Physical Damage Reduction"
				}
			}
		},
		stats={
			[1]="impale_phys_reduction_%_penalty"
		}
	},
	[2582]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% Elemental Resistances"
				}
			}
		},
		stats={
			[1]="reduce_enemy_elemental_resistance_%"
		}
	},
	[2583]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% Fire Resistance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Hits treat Fire Resistance as {0}% higher than actual value"
				}
			}
		},
		stats={
			[1]="base_reduce_enemy_fire_resistance_%"
		}
	},
	[2584]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% Cold Resistance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Hits treat Cold Resistance as {0}% higher than actual value"
				}
			}
		},
		stats={
			[1]="base_reduce_enemy_cold_resistance_%"
		}
	},
	[2585]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% Lightning Resistance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Hits treat Lightning Resistance as {0}% higher than actual value"
				}
			}
		},
		stats={
			[1]="base_reduce_enemy_lightning_resistance_%"
		}
	},
	[2586]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseVulnerability"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Curse Enemies with Vulnerability on Block, with 20% increased Effect"
				}
			}
		},
		stats={
			[1]="curse_on_block_level_5_vulnerability"
		}
	},
	[2587]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseFlammability"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Curse Enemies with Flammability on Block, with 20% increased Effect"
				}
			}
		},
		stats={
			[1]="curse_on_block_%_chance_flammability_with_+20%_effect"
		}
	},
	[2588]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Curse Enemies with Punishment when you Block their Melee Damage, with 60% increased Effect and ignoring Curse Limit"
				}
			}
		},
		stats={
			[1]="curse_on_melee_block_level_15_punishment"
		}
	},
	[2589]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, with 60% increased Effect and ignoring Curse Limit"
				}
			}
		},
		stats={
			[1]="curse_on_projectile_block_level_15_temporal_chains"
		}
	},
	[2590]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Curse Enemies with Elemental Weakness when you Block their Spell Damage, with 60% increased Effect and ignoring Curse Limit"
				}
			}
		},
		stats={
			[1]="curse_on_spell_block_level_15_elemental_weakness"
		}
	},
	[2591]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area becomes fatal after some time"
				}
			}
		},
		stats={
			[1]="display_map_has_oxygen"
		}
	},
	[2592]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby allies Recover {0}% of your Maximum Life when you Die"
				}
			}
		},
		stats={
			[1]="unique_nearby_allies_recover_permyriad_max_life_on_death"
		}
	},
	[2593]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Steal Power, Frenzy, and Endurance Charges on Hit"
				}
			}
		},
		stats={
			[1]="base_steal_power_frenzy_endurance_charges_on_hit_%"
		}
	},
	[2594]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="{0}% chance to gain Onslaught for 4 seconds on Kill"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=100,
							[2]=100
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Gain Onslaught for 4 seconds on Kill"
				},
				[3]={
					[1]={
						k="milliseconds_to_seconds",
						v=2
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain Onslaught for {1} seconds on Kill"
				},
				[4]={
					[1]={
						k="milliseconds_to_seconds",
						v=2
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=100,
							[2]=100
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain Onslaught for {1} seconds on Kill"
				}
			}
		},
		stats={
			[1]="chance_to_gain_onslaught_on_kill_%",
			[2]="onslaught_time_granted_on_kill_ms"
		}
	},
	[2595]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain Onslaught for {0} seconds on Killing a Shocked Enemy"
				}
			}
		},
		stats={
			[1]="onslaught_time_granted_on_killing_shocked_enemy_ms"
		}
	},
	[2596]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Penetrate {0}% Elemental Resistances per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="penetrate_elemental_resistance_per_frenzy_charge_%"
		}
	},
	[2597]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per Power Charge with Hits against Enemies on Full Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage per Power Charge with Hits against Enemies on Full Life"
				}
			}
		},
		stats={
			[1]="damage_vs_enemies_on_full_life_per_power_charge_+%"
		}
	},
	[2598]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per Power Charge with Hits against Enemies on Low Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage per Power Charge with Hits against Enemies on Low Life"
				}
			}
		},
		stats={
			[1]="damage_vs_enemies_on_low_life_per_power_charge_+%"
		}
	},
	[2599]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Nearby Allies gain {0}% of Life Regenerated per second"
				}
			}
		},
		stats={
			[1]="local_display_aura_life_regeneration_rate_per_minute_%"
		}
	},
	[2600]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Enemies have {0}% to all Resistances"
				}
			}
		},
		stats={
			[1]="local_display_nearby_enemies_all_resistances_%"
		}
	},
	[2601]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Nearby Allies have {0}% Chance to Block Attack Damage per 100 Strength you have"
				}
			}
		},
		stats={
			[1]="dominance_additional_block_%_on_nearby_allies_per_100_strength"
		}
	},
	[2602]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDefences"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Nearby Allies have {0}% increased Defences per 100 Strength you have"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDefences"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Nearby Allies have {0}% reduced Defences per 100 Strength you have"
				}
			}
		},
		stats={
			[1]="dominance_defences_+%_on_nearby_allies_per_100_strength"
		}
	},
	[2603]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Allies have {0:+d}% to Critical Strike Multiplier per 100 Dexterity you have"
				}
			}
		},
		stats={
			[1]="dominance_critical_strike_multiplier_+_on_nearby_allies_per_100_dexterity"
		}
	},
	[2604]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Nearby Allies have {0}% increased Cast Speed per 100 Intelligence you have"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Nearby Allies have {0}% reduced Cast Speed per 100 Intelligence you have"
				}
			}
		},
		stats={
			[1]="dominance_cast_speed_+%_on_nearby_allies_per_100_intelligence"
		}
	},
	[2605]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Nearby Allies gain {0}% increased Mana Regeneration Rate"
				}
			}
		},
		stats={
			[1]="local_display_aura_mana_regeneration_rate_+%"
		}
	},
	[2606]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="You and Nearby Allies have {0} to {1} added Fire Damage per Red Socket"
				}
			}
		},
		stats={
			[1]="local_grants_aura_minimum_added_fire_damage_per_red_socket",
			[2]="local_grants_aura_maximum_added_fire_damage_per_red_socket"
		}
	},
	[2607]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="You and Nearby Allies have {0} to {1} added Cold Damage per Green Socket"
				}
			}
		},
		stats={
			[1]="local_grants_aura_minimum_added_cold_damage_per_green_socket",
			[2]="local_grants_aura_maximum_added_cold_damage_per_green_socket"
		}
	},
	[2608]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="You and Nearby Allies have {0} to {1} added Lightning Damage per Blue Socket"
				}
			}
		},
		stats={
			[1]="local_grants_aura_minimum_added_lightning_damage_per_blue_socket",
			[2]="local_grants_aura_maximum_added_lightning_damage_per_blue_socket"
		}
	},
	[2609]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="You and Nearby Allies have {0} to {1} added Chaos Damage per White Socket"
				}
			}
		},
		stats={
			[1]="local_grants_aura_minimum_added_chaos_damage_per_white_socket",
			[2]="local_grants_aura_maximum_added_chaos_damage_per_white_socket"
		}
	},
	[2610]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0} Life per second per Endurance Charge"
				}
			}
		},
		stats={
			[1]="life_regen_per_minute_per_endurance_charge"
		}
	},
	[2611]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Cannot Knock Enemies Back"
				}
			}
		},
		stats={
			[1]="cannot_knockback"
		}
	},
	[2612]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChill"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="All Attack Damage Chills when you Stun"
				}
			}
		},
		stats={
			[1]="attack_damage_that_stuns_also_chills"
		}
	},
	[2613]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Contains the Immortalised Grandmasters\nPvP damage scaling in effect"
				}
			}
		},
		stats={
			[1]="display_map_contains_grandmasters"
		}
	},
	[2614]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0} Life when you lose an Endurance Charge"
				}
			}
		},
		stats={
			[1]="gain_x_life_when_endurance_charge_expires_or_consumed"
		}
	},
	[2615]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits and Ailments per Curse on Enemy"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits and Ailments per Curse on Enemy"
				}
			}
		},
		stats={
			[1]="damage_vs_cursed_enemies_per_enemy_curse_+%"
		}
	},
	[2616]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot gain Power Charges"
				}
			}
		},
		stats={
			[1]="cannot_gain_power_charges"
		}
	},
	[2617]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum Power Charges is 0"
				}
			}
		},
		stats={
			[1]="no_maximum_power_charges"
		}
	},
	[2618]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKnockback"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Knockback direction is reversed"
				}
			}
		},
		stats={
			[1]="enemy_knockback_direction_is_reversed"
		}
	},
	[2619]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Allies' Aura Buffs do not affect you"
				}
			}
		},
		stats={
			[1]="immune_to_ally_buff_auras"
		}
	},
	[2620]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You can have two different Banners at the same time"
				}
			}
		},
		stats={
			[1]="allow_2_active_banners"
		}
	},
	[2621]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Aura Buffs do not affect allies"
				}
			}
		},
		stats={
			[1]="buff_auras_dont_affect_allies"
		}
	},
	[2622]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Hits can only Kill Frozen Enemies"
				}
			}
		},
		stats={
			[1]="hits_can_only_kill_frozen_enemies"
		}
	},
	[2623]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Maximum Life taken as Physical Damage on Minion Death"
				}
			}
		},
		stats={
			[1]="maximum_life_taken_as_physical_damage_on_minion_death_%"
		}
	},
	[2624]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Maximum Energy Shield taken as Physical Damage on Minion Death"
				}
			}
		},
		stats={
			[1]="maximum_es_taken_as_physical_damage_on_minion_death_%"
		}
	},
	[2625]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="minion_skill_area_of_effect_+%"
		}
	},
	[2626]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of Energy Shield per second while Shocked"
				}
			}
		},
		stats={
			[1]="energy_shield_regeneration_%_per_minute_while_shocked"
		}
	},
	[2627]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Endurance, Frenzy and Power Charge Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Endurance, Frenzy and Power Charge Duration"
				}
			}
		},
		stats={
			[1]="charge_duration_+%"
		}
	},
	[2628]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0} Physical Damage taken on Minion Death"
				}
			}
		},
		stats={
			[1]="physical_damage_taken_on_minion_death"
		}
	},
	[2629]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You gain Onslaught for {0} seconds on Culling Strike"
				}
			}
		},
		stats={
			[1]="onslaught_buff_duration_on_culling_strike_ms"
		}
	},
	[2630]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed during Onslaught"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed during Onslaught"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_during_onslaught"
		}
	},
	[2631]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Chilled during Onslaught"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Chilled during Onslaught"
				}
			}
		},
		stats={
			[1]="base_avoid_chill_%_while_have_onslaught"
		}
	},
	[2632]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Chaos Damage Poisons Enemies"
				}
			}
		},
		stats={
			[1]="chaos_damage_poisons"
		}
	},
	[2633]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Your Chaos Damage has {0}% chance to Poison Enemies"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Your Chaos Damage Poisons Enemies"
				}
			}
		},
		stats={
			[1]="chaos_damage_chance_to_poison_%"
		}
	},
	[2634]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Mines can be Detonated an additional time"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Mines can be Detonated {0} additional times"
				}
			}
		},
		stats={
			[1]="mine_extra_uses"
		}
	},
	[2635]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Taking Fire Damage instead heals you"
				}
			}
		},
		stats={
			[1]="base_fire_damage_heals"
		}
	},
	[2636]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Taking Cold Damage instead heals you"
				}
			}
		},
		stats={
			[1]="base_cold_damage_heals"
		}
	},
	[2637]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Taking Lightning Damage instead heals you"
				}
			}
		},
		stats={
			[1]="base_lightning_damage_heals"
		}
	},
	[2638]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Taking Elemental Damage instead heals you"
				}
			}
		},
		stats={
			[1]="base_elemental_damage_heals"
		}
	},
	[2639]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Chilled, Frozen or Ignited during Onslaught"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Chilled, Frozen or Ignited during Onslaught"
				}
			}
		},
		stats={
			[1]="avoid_freeze_chill_ignite_%_while_have_onslaught"
		}
	},
	[2640]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ignites you cause are reflected back to you"
				}
			}
		},
		stats={
			[1]="ignites_reflected_to_self"
		}
	},
	[2641]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Sword Physical Damage as Extra Fire Damage"
				}
			}
		},
		stats={
			[1]="sword_physical_damage_%_to_add_as_fire"
		}
	},
	[2642]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="You gain Onslaught for {0} second on being Ignited"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You gain Onslaught for {0} seconds on being Ignited"
				}
			}
		},
		stats={
			[1]="gain_onslaught_when_ignited_ms"
		}
	},
	[2643]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Blind nearby Enemies on being Ignited"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Blind nearby Enemies on being Ignited"
				}
			}
		},
		stats={
			[1]="blind_nearby_enemies_when_ignited_%"
		}
	},
	[2644]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Transmogrification"
				}
			}
		},
		stats={
			[1]="map_non_unique_equipment_drops_as_sell_price"
		}
	},
	[2645]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Atziri's Influence"
				}
			}
		},
		stats={
			[1]="map_items_drop_corrupted"
		}
	},
	[2646]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Found Items have {0}% chance to drop Corrupted in Area"
				}
			}
		},
		stats={
			[1]="map_items_drop_corrupted_%"
		}
	},
	[2647]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Living Weapons"
				}
			}
		},
		stats={
			[1]="map_weapons_drop_animated"
		}
	},
	[2648]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnholyMight"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="{0}% chance to gain Unholy Might on block for 3 seconds"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnholyMight"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Gain Unholy Might on block for 3 seconds"
				},
				[3]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnholyMight"
					},
					[2]={
						k="milliseconds_to_seconds",
						v=2
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain Unholy Might on block for {1} seconds"
				},
				[4]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnholyMight"
					},
					[2]={
						k="milliseconds_to_seconds",
						v=2
					},
					[3]={
						k="canonical_line",
						v="canonical"
					},
					[4]={
						k="_stat",
						v=1
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain Unholy Might on block for {1} seconds"
				}
			}
		},
		stats={
			[1]="chance_to_gain_unholy_might_on_block_%",
			[2]="chance_to_gain_unholy_might_on_block_ms"
		}
	},
	[2649]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Strength from Passives in Radius is Transformed to Dexterity"
				}
			}
		},
		stats={
			[1]="local_jewel_nearby_passives_str_to_dex"
		}
	},
	[2650]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Strength from Passives in Radius is Transformed to Intelligence"
				}
			}
		},
		stats={
			[1]="local_jewel_nearby_passives_str_to_int"
		}
	},
	[2651]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Dexterity from Passives in Radius is Transformed to Strength"
				}
			}
		},
		stats={
			[1]="local_jewel_nearby_passives_dex_to_str"
		}
	},
	[2652]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Dexterity from Passives in Radius is Transformed to Intelligence"
				}
			}
		},
		stats={
			[1]="local_jewel_nearby_passives_dex_to_int"
		}
	},
	[2653]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Intelligence from Passives in Radius is Transformed to Strength"
				}
			}
		},
		stats={
			[1]="local_jewel_nearby_passives_int_to_str"
		}
	},
	[2654]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Intelligence from Passives in Radius is Transformed to Dexterity"
				}
			}
		},
		stats={
			[1]="local_jewel_nearby_passives_int_to_dex"
		}
	},
	[2655]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnarmed"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect while Unarmed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextUnarmed"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect while Unarmed"
				}
			}
		},
		stats={
			[1]="skill_area_of_effect_when_unarmed_+%"
		}
	},
	[2656]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Recover {0}% of Life when you Consume a corpse"
				}
			}
		},
		stats={
			[1]="recover_%_maximum_life_when_corpse_destroyed_or_consumed"
		}
	},
	[2657]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Totem Life per 10 Strength Allocated in Radius"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Totem Life per 10 Strength Allocated in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_totem_life_+X%_per_10_str_in_radius"
		}
	},
	[2658]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain {0} of its Modifiers for 20 seconds"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_with_4_notables_gain_X_random_rare_monster_mods_on_kill"
		}
	},
	[2659]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="When you Kill a Rare monster, you gain {0} of its Modifiers for 20 seconds"
				}
			}
		},
		stats={
			[1]="gain_X_random_rare_monster_mods_on_kill"
		}
	},
	[2660]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Recover {0}% of Life when you Block"
				}
			}
		},
		stats={
			[1]="recover_%_of_maximum_life_on_block"
		}
	},
	[2661]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions Recover {0}% of their Life when they Block"
				}
			}
		},
		stats={
			[1]="minion_recover_%_of_maximum_life_on_block"
		}
	},
	[2662]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Totems cannot be Stunned"
				}
			}
		},
		stats={
			[1]="totems_cannot_be_stunned"
		}
	},
	[2663]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage while Leeching"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage while Leeching"
				}
			}
		},
		stats={
			[1]="damage_+%_while_leeching"
		}
	},
	[2664]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Bow Strike Range"
				}
			}
		},
		stats={
			[1]="display_bow_range_+"
		}
	},
	[2665]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_melee_applies_to_bow"
		}
	},
	[2666]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} Dexterity per 1 Dexterity on Allocated Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_X_dexterity_per_1_dexterity_allocated_in_radius"
		}
	},
	[2667]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} Intelligence per 1 Intelligence on Allocated Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_X_intelligence_per_1_intelligence_allocated_in_radius"
		}
	},
	[2668]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} Strength per 1 Strength on Allocated Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_X_strength_per_1_strength_allocated_in_radius"
		}
	},
	[2669]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Chaos Damage per 10 Intelligence from Allocated Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_chaos_damage_+%_per_10_int_in_radius"
		}
	},
	[2670]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Passives in Radius apply to Minions instead of you"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_passives_in_radius_applied_to_minions_instead"
		}
	},
	[2671]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Passive applies to your Minions instead of you"
				}
			}
		},
		stats={
			[1]="passive_applies_to_minions"
		}
	},
	[2672]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Life gained for each Elemental Ailment on Enemies hit by your Attacks"
				}
			}
		},
		stats={
			[1]="life_gained_on_hit_per_enemy_status_ailment"
		}
	},
	[2673]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Life gained for each Elemental Ailment on Enemies hit by your Spells"
				}
			}
		},
		stats={
			[1]="life_gained_on_spell_hit_per_enemy_status_ailment"
		}
	},
	[2674]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Life Regeneration rate when on Full Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Life Regeneration rate when on Full Energy Shield"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_+%_while_es_full"
		}
	},
	[2675]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least {0} Intelligence Allocated in Radius, You can apply an additional Curse"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_with_x_int_in_radius_+1_curse"
		}
	},
	[2676]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnarmedAttacks"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextMeleeStrikeRange"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Melee Strike Range while Unarmed"
				}
			}
		},
		stats={
			[1]="melee_range_+_while_unarmed"
		}
	},
	[2677]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextEquippedItems"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage for each Magic Item Equipped"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextEquippedItems"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage for each Magic Item Equipped"
				}
			}
		},
		stats={
			[1]="damage_+%_per_equipped_magic_item"
		}
	},
	[2678]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage while on Full Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage while on Full Energy Shield"
				}
			}
		},
		stats={
			[1]="spell_damage_+%_while_es_full"
		}
	},
	[2679]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Totems fire {0} additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Totems fire {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="totem_number_of_additional_projectiles"
		}
	},
	[2680]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnholyMight"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Gain Unholy Might for 4 seconds on Melee Kill"
				}
			}
		},
		stats={
			[1]="chance_to_gain_unholy_might_on_melee_kill_%"
		}
	},
	[2681]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage while no Mana is Reserved"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage while no Mana is Reserved"
				}
			}
		},
		stats={
			[1]="spell_damage_+%_while_no_mana_reserved"
		}
	},
	[2682]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowMana"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage while not on Low Mana"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowMana"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage while not on Low Mana"
				}
			}
		},
		stats={
			[1]="spell_damage_+%_while_not_low_mana"
		}
	},
	[2683]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowMana"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Cost while not on Low Mana"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowMana"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Cost while not on Low Mana"
				}
			}
		},
		stats={
			[1]="mana_cost_+%_while_not_low_mana"
		}
	},
	[2684]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextAttributes"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attributes per allocated Keystone"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextAttributes"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attributes per allocated Keystone"
				}
			}
		},
		stats={
			[1]="all_attributes_+%_per_assigned_keystone"
		}
	},
	[2685]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Mirror Arrow and Clone Arrow spawn one additional Clone"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Mirror Arrow and Clone Arrow spawn {0:+d} additional Clones"
				}
			}
		},
		stats={
			[1]="number_of_additional_clones"
		}
	},
	[2686]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Attack Skills per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Attack Skills per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="object_inherent_attack_skills_damage_+%_final_per_frenzy_charge"
		}
	},
	[2687]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0} seconds additional Base Duration per 100 Intelligence"
				}
			}
		},
		stats={
			[1]="skill_effect_duration_per_100_int"
		}
	},
	[2688]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Intelligence for each Unallocated Passive in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_intelligence_per_unallocated_node_in_radius"
		}
	},
	[2689]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="If at least 70 Dexterity is Allocated in Radius, gain {0}% of Physical Damage as Extra Chaos Damage"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_with_70_dex_physical_damage_to_add_as_chaos_%"
		}
	},
	[2690]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="If at least 70 Strength is Allocated in Radius, {0}% increased Life Recovery rate"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_with_70_str_life_recovery_speed_+%"
		}
	},
	[2691]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot be Cursed with Silence"
				}
			}
		},
		stats={
			[1]="cannot_be_cursed_with_silence"
		}
	},
	[2692]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Vaal Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Vaal Skills"
				}
			}
		},
		stats={
			[1]="vaal_skill_damage_+%"
		}
	},
	[2693]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage while Dead"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage while Dead"
				}
			}
		},
		stats={
			[1]="damage_+%_while_dead"
		}
	},
	[2694]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Maximum Life for each Corrupted Item Equipped"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Maximum Life for each Corrupted Item Equipped"
				}
			}
		},
		stats={
			[1]="maximum_life_+%_per_equipped_corrupted_item"
		}
	},
	[2695]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Maximum Energy Shield for each Corrupted Item Equipped"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Maximum Energy Shield for each Corrupted Item Equipped"
				}
			}
		},
		stats={
			[1]="maximum_es_+%_per_equipped_corrupted_item"
		}
	},
	[2696]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextEquippedItems"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Chaos Damage for each Corrupted Item Equipped"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextEquippedItems"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Chaos Damage for each Corrupted Item Equipped"
				}
			}
		},
		stats={
			[1]="chaos_damage_+%_per_equipped_corrupted_item"
		}
	},
	[2697]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextEquippedItems"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased total Recovery per second from Life Leech for each Corrupted Item Equipped"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextEquippedItems"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced total Recovery per second from Life Leech for each Corrupted Item Equipped"
				}
			}
		},
		stats={
			[1]="life_leech_speed_+%_per_equipped_corrupted_item"
		}
	},
	[2698]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0} Life per second for each Uncorrupted Item Equipped"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_for_each_equipped_uncorrupted_item"
		}
	},
	[2699]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextEquippedItems"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased total Recovery per second from Mana Leech for each Corrupted Item Equipped"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextEquippedItems"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced total Recovery per second from Mana Leech for each Corrupted Item Equipped"
				}
			}
		},
		stats={
			[1]="mana_leech_speed_+%_per_equipped_corrupted_item"
		}
	},
	[2700]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to all Resistances for each Corrupted Item Equipped"
				}
			}
		},
		stats={
			[1]="all_resistances_%_per_equipped_corrupted_item"
		}
	},
	[2701]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain an additional Vaal Soul on Kill"
				}
			}
		},
		stats={
			[1]="chance_to_gain_vaal_soul_on_kill_%"
		}
	},
	[2702]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Vaal Skill Effect Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Vaal Skill Effect Duration"
				}
			}
		},
		stats={
			[1]="vaal_skill_effect_duration_+%"
		}
	},
	[2703]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Soul Gain Prevention Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Soul Gain Prevention Duration"
				}
			}
		},
		stats={
			[1]="vaal_skill_soul_gain_preventation_duration_+%"
		}
	},
	[2704]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Vaal Skill Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Vaal Skill Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="vaal_skill_critical_strike_chance_+%"
		}
	},
	[2705]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Vaal Skill Critical Strike Multiplier"
				}
			}
		},
		stats={
			[1]="vaal_skill_critical_strike_multiplier_+"
		}
	},
	[2706]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain an additional Vaal Soul per Enemy Shattered"
				}
			}
		},
		stats={
			[1]="chance_to_gain_vaal_soul_on_enemy_shatter_%"
		}
	},
	[2707]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cost of Aura Skills that summon Totems"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cost of Aura Skills that summon Totems"
				}
			}
		},
		stats={
			[1]="mana_cost_+%_on_totemified_aura_skills"
		}
	},
	[2708]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Experience Gain for Corrupted Gems"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Experience Gain for Corrupted Gems"
				}
			}
		},
		stats={
			[1]="corrupted_gem_experience_gain_+%"
		}
	},
	[2709]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextEquippedItems"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With {0} Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead"
				}
			}
		},
		stats={
			[1]="life_leech_uses_chaos_damage_when_X_corrupted_items_equipped"
		}
	},
	[2710]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextEquippedItems"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With {0} Corrupted Items Equipped: 50% of Chaos Damage does not bypass Energy Shield, and 50% of Physical Damage bypasses Energy Shield"
				}
			}
		},
		stats={
			[1]="half_physical_bypasses_es_half_chaos_damages_es_when_X_corrupted_items_equipped"
		}
	},
	[2711]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSoulEater"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextEquippedItems"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With 5 Corrupted Items Equipped: Gain Soul Eater for {0} seconds on Vaal Skill use"
				}
			}
		},
		stats={
			[1]="gain_soul_eater_with_equipped_corrupted_items_on_vaal_skill_use_ms"
		}
	},
	[2712]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Spend Energy Shield before Mana for Skill Costs"
				}
			}
		},
		stats={
			[1]="spend_energy_shield_for_costs_before_mana"
		}
	},
	[2713]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Energy Shield protects Mana instead of Life"
				}
			}
		},
		stats={
			[1]="energy_shield_protects_mana"
		}
	},
	[2714]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLucky"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage of Enemies Hitting you is Lucky while you are Cursed with Vulnerability"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnlucky"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability"
				}
			}
		},
		stats={
			[1]="enemy_extra_damage_rolls_while_affected_by_vulnerability"
		}
	},
	[2715]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot gain Energy Shield"
				}
			}
		},
		stats={
			[1]="no_energy_shield_recovery"
		}
	},
	[2716]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You count as on Full Life while you are Cursed with Vulnerability"
				}
			}
		},
		stats={
			[1]="you_count_as_full_life_while_affected_by_vulnerability"
		}
	},
	[2717]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You count as on Low Life while you are Cursed with Vulnerability"
				}
			}
		},
		stats={
			[1]="you_count_as_low_life_while_affected_by_vulnerability"
		}
	},
	[2718]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCursePunishment"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Curses youd with Punishment on Kill, with 40% increased Effect"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextCursePunishment"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Curse you with Punishment on Kill, with 40% increased Effect"
				}
			}
		},
		stats={
			[1]="chance_to_curse_self_with_punishment_on_kill_%"
		}
	},
	[2719]={
		lang={
			English={
				[1]={
					[1]={
						k="multiply_by_four",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You are Cursed with Vulnerability, with {0}% increased Effect"
				}
			}
		},
		stats={
			[1]="self_cursed_with_level_x_vulnerability"
		}
	},
	[2720]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="1% increased Evasion Rating per {0} Dexterity Allocated in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_evasion_rating_+%_per_X_dex_in_radius"
		}
	},
	[2721]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="1% increased Claw Physical Damage per {0} Dexterity Allocated in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_claw_physical_damage_+%_per_X_dex_in_radius"
		}
	},
	[2722]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamageTypes"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_damage_increases_applies_to_fire_damage"
		}
	},
	[2723]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_physical_damage_increases_applies_to_cold_damage"
		}
	},
	[2724]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_cold_damage_increases_applies_to_physical_damage"
		}
	},
	[2725]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_energy_shield_increases_applies_to_armour_doubled"
		}
	},
	[2726]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_life_increases_applies_to_energy_shield"
		}
	},
	[2727]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hits have {0}% increased Critical Strike Chance against you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Hits have {0}% reduced Critical Strike Chance against you"
				}
			}
		},
		stats={
			[1]="base_enemy_critical_strike_chance_+%_against_self"
		}
	},
	[2728]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hits have {0:+d}% additional Critical Strike Chance against you"
				}
			}
		},
		stats={
			[1]="enemy_additional_critical_strike_chance_against_self"
		}
	},
	[2729]={
		lang={
			English={
				[1]={
					[1]={
						k="times_twenty",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hits have {0}% increased Critical Strike Chance against you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="times_twenty",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Hits have {0}% reduced Critical Strike Chance against you"
				}
			}
		},
		stats={
			[1]="enemy_critical_strike_chance_+%_against_self_20_times_value"
		}
	},
	[2730]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds 1 maximum Lightning Damage to Attacks per {0} Dexterity Allocated in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_one_additional_maximum_lightning_damage_per_X_dex"
		}
	},
	[2731]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds 1 to Maximum Life per {0} Intelligence Allocated in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_additional_life_per_X_int_in_radius"
		}
	},
	[2732]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1% increased Chaos Damage per {0} Intelligence Allocated in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_chaos_damage_+%_per_X_int_in_radius"
		}
	},
	[2733]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1% reduced Chill and Freeze Duration per {0} Dexterity Allocated in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_chill_freeze_duration_-%_per_X_dex_in_radius"
		}
	},
	[2734]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_life_increases_applies_to_mana_doubled"
		}
	},
	[2735]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_dex_and_int_apply_to_str_melee_damage_bonus_in_radius"
		}
	},
	[2736]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnarmedAttacks"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="1% increased Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextUnarmedAttacks"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="1% reduced Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_unarmed_damage_+%_per_X_dex_in_radius"
		}
	},
	[2737]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Chill Enemy for {0:d} second when Hit, reducing their Action Speed by 30%"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1001,
							[2]="#"
						}
					},
					text="Chill Enemy for {0:d} seconds when Hit, reducing their Action Speed by 30%"
				}
			}
		},
		stats={
			[1]="chill_enemy_when_hit_duration_ms"
		}
	},
	[2738]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Physical Damage taken from Hits"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Physical Damage taken from Hits"
				}
			}
		},
		stats={
			[1]="new_arctic_armour_physical_damage_taken_when_hit_+%_final"
		}
	},
	[2739]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Fire Damage taken from Hits"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Fire Damage taken from Hits"
				}
			}
		},
		stats={
			[1]="new_arctic_armour_fire_damage_taken_when_hit_+%_final"
		}
	},
	[2740]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextVisibility"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Visibility to Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextVisibility"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Visibility to Enemies"
				}
			}
		},
		stats={
			[1]="enemy_aggro_radius_+%"
		}
	},
	[2741]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=2
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="Removes all but one Life on use\nRemoved life is Regenerated as Energy Shield over {1:d} seconds"
				}
			}
		},
		stats={
			[1]="local_unique_remove_life_and_regen_es_from_removed_life",
			[2]="local_unique_regen_es_from_removed_life_duration_ms"
		}
	},
	[2742]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Physical Attack Damage is increased by 1% per {0:d} Strength from Allocated Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_physical_attack_damage_+1%_per_x_strength_in_radius"
		}
	},
	[2743]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1% increased Fortification Duration per {0} Intelligence from Allocated Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_fortify_duration_+1%_per_x_int_in_radius"
		}
	},
	[2744]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fire Damage is increased by 1% per {0:d} Intelligence from Allocated Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_fire_damage_+1%_per_x_int_in_radius"
		}
	},
	[2745]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cold Damage is increased by 1% per {0:d} Intelligence from Allocated Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_cold_damage_+1%_per_x_int_in_radius"
		}
	},
	[2746]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Physical Damage is increased by 1% per {0:d} Intelligence from Allocated Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_physical_damage_+1%_per_int_in_radius"
		}
	},
	[2747]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Physical Attack Damage is increased by 1% per {0:d} Dexterity from Allocated Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_physical_attack_damage_+1%_per_x_dex_in_radius"
		}
	},
	[2748]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_additional_physical_damage_reduction_%_per_10_str_allocated_in_radius"
		}
	},
	[2749]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of Energy Shield per Second for\nevery 10 Intelligence on Allocated Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_energy_shield_regeneration_rate_per_minute_%_per_10_int_allocated_in_radius"
		}
	},
	[2750]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed per 10 Dexterity on Allocated Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_movement_speed_+%_per_10_dex_allocated_in_radius"
		}
	},
	[2751]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectile Damage is increased by 1% per {0:d} Dexterity from Allocated Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_projectile_damage_+1%_per_x_dex_in_radius"
		}
	},
	[2752]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Glacial Cascade gains an additional Burst with {0:d} Intelligence from Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_glacial_cascade_additional_sequence_with_x_int_in_radius"
		}
	},
	[2753]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Animate Weapon will Animate Bows and Wands with {0:d} Dexterity from Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_animate_weapon_animates_bows_and_wands_with_x_dex_in_radius"
		}
	},
	[2754]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Split Arrow fires an additional arrow with {0:d} Dexterity from Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_split_arrow_fires_additional_arrow_with_x_dex_in_radius"
		}
	},
	[2755]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_accuracy_rating_+_per_10_int_unallocated_in_radius"
		}
	},
	[2756]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_critical_strike_multiplier_+_per_10_str_unallocated_in_radius"
		}
	},
	[2757]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_maximum_mana_+_per_10_dex_unallocated_in_radius"
		}
	},
	[2758]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=1
						}
					},
					text="Split Arrow fires an additional arrow"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Split Arrow fires {0:d} additional arrows"
				}
			}
		},
		stats={
			[1]="split_arrow_number_of_additional_arrows"
		}
	},
	[2759]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Animate Weapon can Animate Bows"
				}
			}
		},
		stats={
			[1]="animate_weapon_can_animate_bows"
		}
	},
	[2760]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Animate Weapon can Animate Wands"
				}
			}
		},
		stats={
			[1]="animate_weapon_can_animate_wands"
		}
	},
	[2761]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Enemies take {0:d} Lightning Damage per second"
				}
			}
		},
		stats={
			[1]="local_display_nearby_enemies_take_X_lightning_damage_per_minute"
		}
	},
	[2762]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage is taken from Mana before Life per Power Charge"
				}
			}
		},
		stats={
			[1]="damage_taken_goes_to_mana_%_per_power_charge"
		}
	},
	[2763]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance per Power Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance per Power Charge"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_power_charge"
		}
	},
	[2764]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second if you were Hit Recently"
				}
			}
		},
		stats={
			[1]="enchantment_boots_life_regen_per_minute_%_for_4_seconds_when_hit"
		}
	},
	[2765]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ball Lightning Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ball Lightning Damage"
				}
			}
		},
		stats={
			[1]="ball_lightning_damage_+%"
		}
	},
	[2766]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Bleeding"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Bleeding"
				}
			}
		},
		stats={
			[1]="bleeding_damage_+%"
		}
	},
	[2767]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Poison Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Poison Duration"
				}
			}
		},
		stats={
			[1]="base_poison_duration_+%"
		}
	},
	[2768]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Poison Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Poison Duration"
				}
			}
		},
		stats={
			[1]="unique_volkuurs_clutch_poison_duration_+%_final"
		}
	},
	[2769]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Poison on Hit"
				}
			}
		},
		stats={
			[1]="global_poison_on_hit"
		}
	},
	[2770]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Poison on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Always Poison on Hit"
				}
			}
		},
		stats={
			[1]="base_chance_to_poison_on_hit_%"
		}
	},
	[2771]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Minions have {0}% chance to Poison Enemies on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Minions Poison Enemies on Hit"
				}
			}
		},
		stats={
			[1]="minions_chance_to_poison_on_hit_%"
		}
	},
	[2772]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Poison on Hit with Attacks"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Always Poison on Hit with Attacks"
				}
			}
		},
		stats={
			[1]="chance_to_poison_on_hit_with_attacks_%"
		}
	},
	[2773]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Fire Damage from Hits taken as Cold Damage"
				}
			}
		},
		stats={
			[1]="fire_damage_taken_%_as_cold"
		}
	},
	[2774]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Fire Damage from Hits taken as Lightning Damage"
				}
			}
		},
		stats={
			[1]="fire_damage_taken_%_as_lightning"
		}
	},
	[2775]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Cold Damage from Hits taken as Fire Damage"
				}
			}
		},
		stats={
			[1]="cold_damage_taken_%_as_fire"
		}
	},
	[2776]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Cold Damage from Hits taken as Lightning Damage"
				}
			}
		},
		stats={
			[1]="cold_damage_taken_%_as_lightning"
		}
	},
	[2777]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Lightning Damage from Hits taken as Fire Damage"
				}
			}
		},
		stats={
			[1]="lightning_damage_taken_%_as_fire"
		}
	},
	[2778]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Poison"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Poison"
				}
			}
		},
		stats={
			[1]="base_poison_damage_+%"
		}
	},
	[2779]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Lightning Damage from Hits taken as Cold Damage"
				}
			}
		},
		stats={
			[1]="lightning_damage_taken_%_as_cold"
		}
	},
	[2780]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Flask Charges gained during any Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Flask Charges gained during any Flask Effect"
				}
			}
		},
		stats={
			[1]="flask_charges_gained_+%_during_flask_effect"
		}
	},
	[2781]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Regeneration Rate during any Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Regeneration Rate during any Flask Effect"
				}
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_during_flask_effect"
		}
	},
	[2782]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Life Leech applies to Enemies as Chaos Damage"
				}
			}
		},
		stats={
			[1]="life_leech_applies_to_enemies_%"
		}
	},
	[2783]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed during any Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed during any Flask Effect"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_during_flask_effect"
		}
	},
	[2784]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier against Bleeding Enemies"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_vs_bleeding_enemies"
		}
	},
	[2785]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier against Burning Enemies"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_vs_burning_enemies"
		}
	},
	[2786]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier per 1% Chance to Block Attack Damage"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_per_1%_block_chance"
		}
	},
	[2787]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance against Bleeding Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance against Bleeding Enemies"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_bleeding_enemies"
		}
	},
	[2788]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Moving while Bleeding doesn't cause Minions to take extra Damage"
				}
			}
		},
		stats={
			[1]="minion_no_extra_bleed_damage_while_moving"
		}
	},
	[2789]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Moving while Bleeding doesn't cause you to take extra Damage"
				}
			}
		},
		stats={
			[1]="no_extra_bleed_damage_while_moving"
		}
	},
	[2790]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players have Corrupting Blood"
				}
			}
		},
		stats={
			[1]="map_player_corrupt_blood_when_hit_%_average_damage_to_deal_per_minute_per_stack"
		}
	},
	[2791]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Action Speed cannot be modified to below base value"
				}
			}
		},
		stats={
			[1]="action_speed_cannot_be_reduced_below_base"
		}
	},
	[2792]={
		lang={
			English={
				[1]={
					[1]={
						k="multiplicative_damage_modifier",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Action Speed cannot be modified to below {0}% base value"
				}
			}
		},
		stats={
			[1]="action_speed_+%_minimum_value"
		}
	},
	[2793]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Movement Speed cannot be modified to below base value"
				}
			}
		},
		stats={
			[1]="movement_speed_cannot_be_reduced_below_base"
		}
	},
	[2794]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage while Fortified"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage while Fortified"
				}
			}
		},
		stats={
			[1]="damage_+%_while_fortified"
		}
	},
	[2795]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second_2dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second while Fortified"
				}
			}
		},
		stats={
			[1]="life_regeneration_per_minute_%_while_fortified"
		}
	},
	[2796]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per Endurance Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage per Endurance Charge"
				}
			}
		},
		stats={
			[1]="damage_+%_per_endurance_charge"
		}
	},
	[2797]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Recover {0}% of Life and Mana when you use a Warcry"
				}
			}
		},
		stats={
			[1]="restore_life_and_mana_on_warcry_%"
		}
	},
	[2798]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Recover {0}% of Life when you use a Warcry"
				}
			}
		},
		stats={
			[1]="restore_life_on_warcry_%"
		}
	},
	[2799]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Warcry Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Warcry Duration"
				}
			}
		},
		stats={
			[1]="warcry_duration_+%"
		}
	},
	[2800]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed if you've been Hit Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed if you've been Hit Recently"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_when_hit"
		}
	},
	[2801]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage when not on Low Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage when not on Low Life"
				}
			}
		},
		stats={
			[1]="damage_+%_when_not_on_low_life"
		}
	},
	[2802]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage while you have a Totem"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage while you have a Totem"
				}
			}
		},
		stats={
			[1]="damage_+%_while_totem_active"
		}
	},
	[2803]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Physical Damage as Extra Fire Damage if you've Killed Recently"
				}
			}
		},
		stats={
			[1]="physical_damage_%_added_as_fire_damage_on_kill"
		}
	},
	[2804]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed if you've summoned a Totem Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed if you've summoned a Totem Recently"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_on_placing_totem"
		}
	},
	[2805]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits against Rare and Unique Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits against Rare and Unique Enemies"
				}
			}
		},
		stats={
			[1]="damage_+%_to_rare_and_unique_enemies"
		}
	},
	[2806]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOverkill"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Overkill Damage is Leeched as Life"
				}
			}
		},
		stats={
			[1]="life_leech_on_overkill_damage_%"
		}
	},
	[2807]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed while Leeching"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed while Leeching"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_while_leeching"
		}
	},
	[2808]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Life Leech effects are not removed when Unreserved Life is Filled"
				}
			}
		},
		stats={
			[1]="life_leech_does_not_stop_at_full_life"
		}
	},
	[2809]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Cannot be Stunned while Leeching"
				}
			}
		},
		stats={
			[1]="cannot_be_stunned_while_leeching"
		}
	},
	[2810]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Armour and Evasion Rating when on Low Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Armour and Evasion Rating when on Low Life"
				}
			}
		},
		stats={
			[1]="armour_and_evasion_on_low_life_+%"
		}
	},
	[2811]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies you Taunt have a {0}% increased chance to be Stunned"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies you Taunt have a {0}% reduced chance to be Stunned"
				}
			}
		},
		stats={
			[1]="taunted_enemies_chance_to_be_stunned_+%"
		}
	},
	[2812]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Taunted by you take {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies Taunted by you take {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="taunted_enemies_damage_taken_+%"
		}
	},
	[2813]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed while Fortified"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed while Fortified"
				}
			}
		},
		stats={
			[1]="attack_speed_while_fortified_+%"
		}
	},
	[2814]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage if you were Damaged by a Hit Recently"
				}
			}
		},
		stats={
			[1]="block_chance_on_damage_taken_%"
		}
	},
	[2815]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage if you've taken no Damage from Hits Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage if you've taken no Damage from Hits Recently"
				}
			}
		},
		stats={
			[1]="damage_while_no_damage_taken_+%"
		}
	},
	[2816]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage for each time you've Blocked in the past 10 seconds"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage for each time you've Blocked in the past 10 seconds"
				}
			}
		},
		stats={
			[1]="physical_damage_on_block_+%"
		}
	},
	[2817]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed if you've been Hit Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed if you've been Hit Recently"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_when_hit_+%"
		}
	},
	[2818]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage with Hits and Ailments against Blinded Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage with Hits and Ailments against Blinded Enemies"
				}
			}
		},
		stats={
			[1]="fire_damage_+%_to_blinded_enemies"
		}
	},
	[2819]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage taken from Blinded Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage taken from Blinded Enemies"
				}
			}
		},
		stats={
			[1]="spell_damage_taken_+%_from_blinded_enemies"
		}
	},
	[2820]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Totems have {0}% of your Armour"
				}
			}
		},
		stats={
			[1]="totems_gain_%_of_players_armour"
		}
	},
	[2821]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed if you haven't been Hit Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed if you haven't been Hit Recently"
				}
			}
		},
		stats={
			[1]="movement_velocity_while_not_hit_+%"
		}
	},
	[2822]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage Leeched as Life and Mana if you've Killed Recently"
				}
			}
		},
		stats={
			[1]="gain_life_and_mana_leech_on_kill_permyriad"
		}
	},
	[2823]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextTaunt"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% Chance on Hit to Taunt an Enemy"
				}
			}
		},
		stats={
			[1]="chance_to_taunt_on_hit_%"
		}
	},
	[2824]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Strength in Radius, {0}% increased\nRarity of Items dropped by Enemies Shattered by Glacial Hammer"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_glacial_hammer_item_rarity_on_shattering_enemy_+%_with_50_strength_in_radius"
		}
	},
	[2825]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains {0}% increased Damage each time it Hits"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%_with_50_dexterity_in_radius"
		}
	},
	[2826]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Dexterity in Radius, Double Strike has a {0}% chance Trigger On Kill Effects twice"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%_with_50_dexterity_in_radius"
		}
	},
	[2827]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Dexterity in Radius, Viper Strike deals {0}% increased Damage with Hits and Poison for each Poison on the Enemy"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_viper_strike_attack_damage_per_poison_on_enemy_+%_with_50_dexterity_in_radius"
		}
	},
	[2828]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Strength in Radius, Heavy Strike has a \n{0}% chance to deal Double Damage"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_heavy_strike_chance_to_deal_double_damage_%_with_50_strength_in_radius"
		}
	},
	[2829]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer"
				}
			}
		},
		stats={
			[1]="glacial_hammer_item_rarity_on_shattering_enemy_+%"
		}
	},
	[2830]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Spectral Throw deals {0}% increased Damage per Enemy Hit"
				}
			}
		},
		stats={
			[1]="spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%"
		}
	},
	[2831]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Double Strike has a {0}% chance Trigger On Kill Effects twice"
				}
			}
		},
		stats={
			[1]="double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%"
		}
	},
	[2832]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Viper Strike deals {0}% increased Damage with Hits and Poison for each Poison on the Enemy"
				}
			}
		},
		stats={
			[1]="viper_strike_attack_damage_per_poison_on_enemy_+%"
		}
	},
	[2833]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Heavy Strike has a {0}% chance to deal Double Damage"
				}
			}
		},
		stats={
			[1]="heavy_strike_chance_to_deal_double_damage_%"
		}
	},
	[2834]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Cost of Skills if you've been Hit Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Cost of Skills if you've been Hit Recently"
				}
			}
		},
		stats={
			[1]="enchantment_boots_mana_costs_when_hit_+%"
		}
	},
	[2835]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Avoid being Stunned if you've Killed Recently"
				}
			}
		},
		stats={
			[1]="enchantment_boots_stun_avoid_%_on_kill"
		}
	},
	[2836]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d}% chance to Suppress Spell Damage if you've\ntaken Spell Damage Recently"
				}
			}
		},
		stats={
			[1]="spell_suppression_chance_%_if_taken_spell_damage_recently"
		}
	},
	[2837]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed if you've Killed Recently"
				}
			}
		},
		stats={
			[1]="enchantment_boots_attack_and_cast_speed_+%_for_4_seconds_on_kill"
		}
	},
	[2838]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Cold Damage if you've been Hit Recently"
				}
			}
		},
		stats={
			[1]="enchantment_boots_added_cold_damage_when_hit_minimum",
			[2]="enchantment_boots_added_cold_damage_when_hit_maximum"
		}
	},
	[2839]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Lightning Damage if you haven't Killed Recently"
				}
			}
		},
		stats={
			[1]="enchantment_boots_minimum_added_lightning_damage_when_you_havent_killed_for_4_seconds",
			[2]="enchantment_boots_maximum_added_lightning_damage_when_you_havent_killed_for_4_seconds"
		}
	},
	[2840]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage Leeched as Life if you've Killed Recently"
				}
			}
		},
		stats={
			[1]="enchantment_boots_life_leech_on_kill_permyriad"
		}
	},
	[2841]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="Adds {0} to {1} Fire Damage if you've Killed Recently"
				}
			}
		},
		stats={
			[1]="enchantment_boots_minimum_added_fire_damage_on_kill_4s",
			[2]="enchantment_boots_maximum_added_fire_damage_on_kill_4s"
		}
	},
	[2842]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed if you haven't been Hit Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed if you haven't been Hit Recently"
				}
			}
		},
		stats={
			[1]="enchantment_boots_movement_speed_+%_when_not_hit_for_4_seconds"
		}
	},
	[2843]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Freeze, Shock and Ignite if you haven't Crit Recently"
				}
			}
		},
		stats={
			[1]="enchantment_boots_status_ailment_chance_+%_when_havent_crit_for_4_seconds"
		}
	},
	[2844]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You take {0}% reduced Extra Damage from Critical Strikes if you've taken a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="extra_damage_taken_from_crit_-%_if_taken_critical_strike_recently"
		}
	},
	[2845]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to {0} Skeleton Mages"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_with_50_int_in_radius_summon_X_melee_skeletons_as_mage_skeletons"
		}
	},
	[2846]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summon Skeletons can Summon up to {0} Skeleton Mages"
				}
			}
		},
		stats={
			[1]="number_of_melee_skeletons_to_summon_as_mage_skeletons"
		}
	},
	[2847]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFortifyingHit"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextFortificationNoDuration"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for {0} seconds"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_vigilant_strike_fortifies_nearby_allies_for_x_seconds_with_50_str_in_radius"
		}
	},
	[2848]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFortifyingHit"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextFortificationNoDuration"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hits with Vigilant Strike Fortify you and Nearby Allies for {0} seconds"
				}
			}
		},
		stats={
			[1]="vigilant_strike_applies_to_nearby_allies_for_X_seconds"
		}
	},
	[2849]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_fireball_radius_up_to_+%_at_longer_ranges_with_50_int_in_radius"
		}
	},
	[2850]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Fireball Projectiles gain Radius as they travel farther, up to {0:+d} Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_fireball_base_radius_up_to_+_at_longer_ranges_with_40_int_in_radius"
		}
	},
	[2851]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Fireball Projectiles gain Area as they travel farther, up to {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Fireball Projectiles gain Area as they travel farther, up to {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="fireball_radius_up_to_+%_at_longer_ranges"
		}
	},
	[2852]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Fireball Projectiles gain Radius as they travel farther, up to {0:+d} Radius"
				}
			}
		},
		stats={
			[1]="fireball_base_radius_up_to_+_at_longer_ranges"
		}
	},
	[2853]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Dexterity in Radius, Animate Weapon can Animate up to {0} Ranged Weapons"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_animate_weapon_can_animate_up_to_x_additional_ranged_weapons_with_50_dex_in_radius"
		}
	},
	[2854]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Animate Weapon can Animate up to {0} ranged weapons"
				}
			}
		},
		stats={
			[1]="animate_weapon_can_animate_up_to_x_additional_ranged_weapons"
		}
	},
	[2855]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="With at least 40 Strength in Radius, Ground Slam has a {0}% chance\nto grant an Endurance Charge when you Stun an Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Strength in Radius, Ground Slam grants an Endurance Charge on Stun"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_ground_slam_chance_to_gain_endurance_charge_%_on_stun_with_50_str_in_radius"
		}
	},
	[2856]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Strength in Radius, Ground Slam\nhas a {0}% increased angle"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="With at least 40 Strength in Radius, Ground Slam\nhas a {0}% reduced angle"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_ground_slam_angle_+%_with_50_str_in_radius"
		}
	},
	[2857]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased angle"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced angle"
				}
			}
		},
		stats={
			[1]="ground_slam_angle_+%"
		}
	},
	[2858]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Cold Snap\nhas a {0}% chance to grant a Power Charge on Killing Blow"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_cold_snap_gain_power_charge_on_kill_%_with_50_int_in_radius"
		}
	},
	[2859]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Cold Snap has a {0}% chance to grant a Power Charge on Killing Blow"
				}
			}
		},
		stats={
			[1]="cold_snap_gain_power_charge_on_kill_%"
		}
	},
	[2860]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecoup"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, {0}% of Damage taken Recouped as Mana if you've Warcried Recently"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_warcry_damage_taken_goes_to_mana_%_with_40_int_in_radius"
		}
	},
	[2861]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecoup"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage taken Recouped as Mana if you've Warcried Recently"
				}
			}
		},
		stats={
			[1]="warcry_damage_taken_goes_to_mana_%"
		}
	},
	[2862]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="With at least 40 Dexterity in Radius, Barrage fires an additional projectile simultaneously on the first and final attacks"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="With at least 40 Dexterity in Radius, Barrage fires an additional {0} projectiles simultaneously on the first and final attacks"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_barrage_final_volley_fires_x_additional_projectiles_simultaneously_with_50_dex_in_radius"
		}
	},
	[2863]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Barrage fires an additional projectile simultaneously on the first and final attacks"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Barrage fires an additional {0} projectiles simultaneously on the first and final attacks"
				}
			}
		},
		stats={
			[1]="barrage_final_volley_fires_x_additional_projectiles_simultaneously"
		}
	},
	[2864]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot Block"
				}
			}
		},
		stats={
			[1]="never_block"
		}
	},
	[2865]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="No Chance to Block"
				}
			}
		},
		stats={
			[1]="local_no_block_chance"
		}
	},
	[2866]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Mana Cost per Endurance Charge"
				}
			}
		},
		stats={
			[1]="mana_cost_-%_per_endurance_charge"
		}
	},
	[2867]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRampage"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain Rampage while at Maximum Endurance Charges"
				}
			}
		},
		stats={
			[1]="gain_rampage_while_at_maximum_endurance_charges"
		}
	},
	[2868]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Lose all Endurance Charges when Rampage ends"
				}
			}
		},
		stats={
			[1]="lose_endurance_charges_on_rampage_end"
		}
	},
	[2869]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Animate Weapon can Animate up to {0} Ranged Weapons"
				}
			}
		},
		stats={
			[1]="virtual_number_of_ranged_animated_weapons_allowed"
		}
	},
	[2870]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStunThreshold"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Stun Threshold is based on {0}% of your Mana instead of Life"
				}
			}
		},
		stats={
			[1]="stun_threshold_based_on_%_mana_instead_of_life"
		}
	},
	[2871]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStunThreshold"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Stun Threshold"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStunThreshold"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Stun Threshold"
				}
			}
		},
		stats={
			[1]="stun_threshold_+%"
		}
	},
	[2872]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Minion Attack and Cast Speed per Skeleton you own"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Minion Attack and Cast Speed per Skeleton you own"
				}
			}
		},
		stats={
			[1]="minion_attack_and_cast_speed_+%_per_active_skeleton"
		}
	},
	[2873]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Minion Duration per Raised Zombie"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Minion Duration per Raised Zombie"
				}
			}
		},
		stats={
			[1]="minion_duration_+%_per_active_zombie"
		}
	},
	[2874]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Minion Damage per Raised Spectre"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Minion Damage per Raised Spectre"
				}
			}
		},
		stats={
			[1]="minion_damage_+%_per_active_spectre"
		}
	},
	[2875]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions Regenerate {0} Life per second per Raging Spirit you own"
				}
			}
		},
		stats={
			[1]="minion_life_regeneration_per_minute_per_active_raging_spirit"
		}
	},
	[2876]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Warcry Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Warcry Speed"
				}
			}
		},
		stats={
			[1]="warcry_speed_+%"
		}
	},
	[2877]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain Her Blessing for 3 seconds when you Ignite an Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain Her Blessing for 3 seconds when you Ignite an Enemy"
				}
			}
		},
		stats={
			[1]="gain_her_blessing_for_3_seconds_on_ignite_%"
		}
	},
	[2878]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Blind nearby Enemies when gaining Her Blessing"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Always Blind nearby Enemies when gaining Her Blessing"
				}
			}
		},
		stats={
			[1]="blind_nearby_enemies_when_gaining_her_blessing_%"
		}
	},
	[2879]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Frozen, Chilled or Ignited with Her Blessing"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Frozen, Chilled or Ignited with Her Blessing"
				}
			}
		},
		stats={
			[1]="avoid_freeze_chill_ignite_%_with_her_blessing"
		}
	},
	[2880]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Movement Speed with Her Blessing"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Movement Speed with Her Blessing"
				}
			}
		},
		stats={
			[1]="attack_and_movement_speed_+%_with_her_blessing"
		}
	},
	[2881]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier per Power Charge"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_per_power_charge"
		}
	},
	[2882]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Poison on Hit against Bleeding Enemies"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Always Poison on Hit against Bleeding Enemies"
				}
			}
		},
		stats={
			[1]="apply_poison_on_hit_vs_bleeding_enemies_%"
		}
	},
	[2883]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken from Blinded Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken from Blinded Enemies"
				}
			}
		},
		stats={
			[1]="damage_taken_+%_from_blinded_enemies"
		}
	},
	[2884]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Damage per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Damage per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="attack_damage_+%_per_frenzy_charge"
		}
	},
	[2885]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="damage_+%_per_frenzy_charge"
		}
	},
	[2886]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextArcaneSurge"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Arcane Surge on you per\nHypnotic Eye Jewel affecting you, up to a maximum of 40%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextArcaneSurge"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Arcane Surge on you per\nHypnotic Eye Jewel affecting you"
				}
			}
		},
		stats={
			[1]="arcane_surge_effect_on_self_+%_per_caster_abyss_jewel_up_to_+40%"
		}
	},
	[2887]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextArcaneSurge"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Arcane Surge on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextArcaneSurge"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Arcane Surge on you"
				}
			}
		},
		stats={
			[1]="arcane_surge_effect_+%"
		}
	},
	[2888]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextArcaneSurge"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Arcane Surge on you per\n200 Mana spent Recently, up to 50%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextArcaneSurge"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Arcane Surge on you per\n200 Mana spent Recently"
				}
			}
		},
		stats={
			[1]="arcane_surge_effect_+%_per_200_mana_spent_recently_up_to_50%"
		}
	},
	[2889]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Onslaught Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Onslaught Effect"
				}
			}
		},
		stats={
			[1]="onslaught_effect_+%"
		}
	},
	[2890]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Damage during Onslaught"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Damage during Onslaught"
				}
			}
		},
		stats={
			[1]="attack_damage_+%_while_onslaught_active"
		}
	},
	[2891]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance against Poisoned Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance against Poisoned Enemies"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_poisoned_enemies"
		}
	},
	[2892]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage taken"
				}
			}
		},
		stats={
			[1]="elemental_damage_taken_+%"
		}
	},
	[2893]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken from Trap or Mine Hits"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken from Trap or Mine Hits"
				}
			}
		},
		stats={
			[1]="damage_taken_from_traps_and_mines_+%"
		}
	},
	[2894]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance for Attacks to Maim on Hit against Poisoned Enemies"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]=99,
							[2]=100
						}
					},
					text="Attacks always Maim on Hit against Poisoned Enemies"
				}
			}
		},
		stats={
			[1]="maim_on_hit_%_vs_poisoned_enemies"
		}
	},
	[2895]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more chance to Evade Melee Attacks during Onslaught"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less chance to Evade Melee Attacks during Onslaught"
				}
			}
		},
		stats={
			[1]="raider_passive_evade_melee_attacks_while_onslaughted_+%_final"
		}
	},
	[2896]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more chance to Evade Projectile Attacks during Onslaught"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less chance to Evade Projectile Attacks during Onslaught"
				}
			}
		},
		stats={
			[1]="raider_passive_evade_projectile_attacks_while_onslaughted_+%_final"
		}
	},
	[2897]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Removes Elemental Ailments when you use a Flask"
				}
			}
		},
		stats={
			[1]="dispel_status_ailments_on_flask_use"
		}
	},
	[2898]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid Elemental Ailments during any Flask Effect"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be affected by Elemental Ailments during any Flask Effect"
				}
			}
		},
		stats={
			[1]="avoid_status_ailments_%_during_flask_effect"
		}
	},
	[2899]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed during any Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed during any Flask Effect"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_during_flask_effect"
		}
	},
	[2900]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Chaos Resistance during any Flask Effect"
				}
			}
		},
		stats={
			[1]="chaos_resistance_+_while_using_flask"
		}
	},
	[2901]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Poison on Hit during any Flask Effect"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Always Poison on Hit during any Flask Effect"
				}
			}
		},
		stats={
			[1]="poison_on_hit_during_flask_effect_%"
		}
	},
	[2902]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Killed with Attack or Spell Hits Explode, dealing {0}% of their Life as Chaos Damage"
				}
			}
		},
		stats={
			[1]="explode_on_kill_%_chaos_damage_to_deal"
		}
	},
	[2903]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies you Kill have a {0}% chance to Explode, dealing a tenth of their maximum Life as Physical Damage"
				}
			}
		},
		stats={
			[1]="explode_enemies_for_10%_life_as_physical_on_kill_chance_%"
		}
	},
	[2904]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies you Kill have a {0}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage"
				}
			}
		},
		stats={
			[1]="explode_enemies_for_25%_life_as_chaos_on_kill_chance_%"
		}
	},
	[2905]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cursed Enemies you or your Minions Kill have a {0}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage"
				}
			}
		},
		stats={
			[1]="explode_cursed_enemies_for_25%_life_as_chaos_on_kill_chance_%"
		}
	},
	[2906]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% of Enemy Elemental Resistances if you haven't Killed Recently"
				}
			}
		},
		stats={
			[1]="enchantment_boots_damage_penetrates_elemental_resistance_%_while_you_havent_killed_for_4_seconds"
		}
	},
	[2907]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Damage as Extra Damage of each Element you've been Hit by Spell Damage of Recently"
				}
			}
		},
		stats={
			[1]="enchantment_boots_physical_damage_%_added_as_elements_in_spells_that_hit_you_in_past_4_seconds"
		}
	},
	[2908]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Chaos Damage if you've taken a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="enchantment_boots_minimum_added_chaos_damage_for_4_seconds_when_crit_4s",
			[2]="enchantment_boots_maximum_added_chaos_damage_for_4_seconds_when_crit_4s"
		}
	},
	[2909]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed while not affected by Elemental Ailments"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_while_not_affected_by_status_ailments"
		}
	},
	[2910]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage if you or your Totems have Killed in the past 2 seconds"
				}
			}
		},
		stats={
			[1]="stacking_spell_damage_+%_when_you_or_your_totems_kill_an_enemy_for_2_seconds"
		}
	},
	[2911]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Elemental Damage Leeched as Life against Enemies affected by Elemental Ailments"
				}
			}
		},
		stats={
			[1]="life_leech_permyriad_from_elemental_damage_against_enemies_with_elemental_status_ailments"
		}
	},
	[2912]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Totems Explode for {0}% of their Life as Fire Damage when on Low Life"
				}
			}
		},
		stats={
			[1]="totems_explode_for_%_of_max_life_as_fire_damage_on_low_life"
		}
	},
	[2913]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="If you've Warcried Recently, you and nearby allies have {0}% increased Attack, Cast and Movement Speed"
				}
			}
		},
		stats={
			[1]="guardian_warcry_grant_attack_cast_and_movement_speed_to_you_and_nearby_allies_+%"
		}
	},
	[2914]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance for you and your allies to Avoid being Stunned while you are wielding a Staff"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="You and your allies cannot be Stunned while you are wielding a Staff"
				}
			}
		},
		stats={
			[1]="chance_to_avoid_stun_%_aura_while_wielding_a_staff"
		}
	},
	[2915]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken from Bleeding Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken from Bleeding Enemies"
				}
			}
		},
		stats={
			[1]="damage_taken_+%_from_bleeding_enemies"
		}
	},
	[2916]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance for Attacks to Maim on Hit against Bleeding Enemies"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Attacks Maim on Hit against Bleeding Enemies"
				}
			}
		},
		stats={
			[1]="maim_bleeding_enemies_on_hit_%"
		}
	},
	[2917]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed with One Handed Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed with One Handed Weapons"
				}
			}
		},
		stats={
			[1]="one_handed_attack_speed_+%"
		}
	},
	[2918]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed for each time you've Blocked in the past 10 seconds"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed for each time you've Blocked in the past 10 seconds"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_for_4_seconds_on_block"
		}
	},
	[2919]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed while Fortified"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed while Fortified"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_while_fortified"
		}
	},
	[2920]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage taken while at Maximum Endurance Charges"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage taken while at Maximum Endurance Charges"
				}
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_at_maximum_endurance_charges"
		}
	},
	[2921]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Elemental Ailments are removed when you reach Low Life"
				}
			}
		},
		stats={
			[1]="status_ailments_removed_at_low_life"
		}
	},
	[2922]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Frenzy Charge on Kill with Main Hand"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Frenzy Charge on Kill with Main Hand"
				}
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_main_hand_kill_%"
		}
	},
	[2923]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain an Endurance Charge on Kill with Main Hand"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="You gain an Endurance Charge on Kill with Main Hand"
				}
			}
		},
		stats={
			[1]="gain_endurance_charge_on_main_hand_kill_%"
		}
	},
	[2924]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken if you've Killed Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken if you've Killed Recently"
				}
			}
		},
		stats={
			[1]="damage_taken_+%_for_4_seconds_on_kill"
		}
	},
	[2925]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid Stun if you've Killed Recently"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Stunned if you've Killed Recently"
				}
			}
		},
		stats={
			[1]="avoid_stun_%_for_4_seconds_on_kill"
		}
	},
	[2926]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="When you or your Totems Kill a Burning Enemy, {0}% chance for you\nand your Totems to each gain an Endurance Charge"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="When you or your Totems Kill a Burning Enemy, you and your Totems each gain an Endurance Charge"
				}
			}
		},
		stats={
			[1]="you_and_your_totems_gain_an_endurance_charge_on_burning_enemy_kill_%"
		}
	},
	[2927]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance for you and your Totems to gain an Endurance Charge when your Totems Kill a Burning Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="You and your Totems gain an Endurance Charge when your Totems Kill a Burning Enemy"
				}
			}
		},
		stats={
			[1]="minions_grant_owner_and_owners_totems_gains_endurance_charge_on_burning_enemy_kill_%"
		}
	},
	[2928]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Warcry Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Warcry Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="warcry_cooldown_speed_+%"
		}
	},
	[2929]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Golem Skills have {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Golem Skills have {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="golem_skill_cooldown_recovery_+%"
		}
	},
	[2930]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Golems have {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Summoned Golems have {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="golem_cooldown_recovery_+%"
		}
	},
	[2931]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Damaging Hits always Stun Enemies that are on Full Life"
				}
			}
		},
		stats={
			[1]="always_stun_enemies_that_are_on_full_life"
		}
	},
	[2932]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Stun Duration against Enemies that are on Full Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Stun Duration against Enemies that are on Full Life"
				}
			}
		},
		stats={
			[1]="stun_duration_+%_vs_enemies_that_are_on_full_life"
		}
	},
	[2933]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Stun Duration against Enemies that are on Low Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Stun Duration against Enemies that are on Low Life"
				}
			}
		},
		stats={
			[1]="stun_duration_+%_vs_enemies_that_are_on_low_life"
		}
	},
	[2934]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with One Handed Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with One Handed Weapons"
				}
			}
		},
		stats={
			[1]="damage_+%_with_one_handed_weapons"
		}
	},
	[2935]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Two Handed Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Two Handed Weapons"
				}
			}
		},
		stats={
			[1]="damage_+%_with_two_handed_weapons"
		}
	},
	[2936]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Armour received from Body Armour is doubled"
				}
			}
		},
		stats={
			[1]="damage_reduction_rating_from_body_armour_doubled"
		}
	},
	[2937]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction with an Summoned Totem"
				}
			}
		},
		stats={
			[1]="damage_reduction_rating_%_with_active_totem"
		}
	},
	[2938]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Triggers Level {0} Manifest Dancing Dervishes on Rampage"
				}
			}
		},
		stats={
			[1]="local_display_cast_level_x_manifest_rageblade"
		}
	},
	[2939]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Manifested Dancing Dervishes disables both weapon slots"
				}
			}
		},
		stats={
			[1]="local_display_manifest_rageblade_disables_weapons"
		}
	},
	[2940]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Manifested Dancing Dervishes die when Rampage ends"
				}
			}
		},
		stats={
			[1]="local_display_manifest_rageblade_destroy_on_end_rampage"
		}
	},
	[2941]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions grant Onslaught"
				}
			}
		},
		stats={
			[1]="local_display_minions_grant_onslaught"
		}
	},
	[2942]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Global Physical Damage while Frozen"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Global Physical Damage while Frozen"
				}
			}
		},
		stats={
			[1]="physical_damage_+%_while_frozen"
		}
	},
	[2943]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFortifyingHit"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextFortification"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Strength in Radius, Hits with Cleave Fortify"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_cleave_fortify_on_hit_with_50_str_in_radius"
		}
	},
	[2944]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby\nEnemy, up to +10"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_cleave_+1_base_radius_per_nearby_enemy_up_to_10_with_40_str_in_radius"
		}
	},
	[2945]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="With at least 40 Dexterity in Radius, Ethereal Knives fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Dexterity in Radius, Ethereal Knives fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_ethereal_knives_number_of_additional_projectiles_with_50_dex_in_radius"
		}
	},
	[2946]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_ethereal_knives_projectiles_nova_with_50_dex_in_radius"
		}
	},
	[2947]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Strength in Radius, Glacial Hammer deals\nCold-only Splash Damage to surrounding targets"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_glacial_hammer_melee_splash_with_cold_damage_with_50_str_in_radius"
		}
	},
	[2948]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Strength in Radius, {0}% of Glacial\nHammer Physical Damage Converted to Cold Damage"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_glacial_hammer_physical_damage_%_to_convert_to_cold_with_50_str_in_radius"
		}
	},
	[2949]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Dexterity in Radius, Galvanic Arrow has {0}% increased Area of Effect"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_shrapnel_shot_radius_+%_with_50_dex_in_radius"
		}
	},
	[2950]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="With at least 40 Intelligence in Radius, Spark Projectiles chain an additional time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Spark Projectiles chain {0} additional times"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_spark_number_of_additional_chains_with_50_int_in_radius"
		}
	},
	[2951]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="With at least 40 Intelligence in Radius, 1 additional Spark Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, {0} additional Spark Projectiles"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_spark_number_of_additional_projectiles_with_50_int_in_radius"
		}
	},
	[2952]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="With at least 40 Intelligence in Radius, Freezing Pulse fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Freezing Pulse fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_freezing_pulse_number_of_additional_projectiles_with_50_int_in_radius"
		}
	},
	[2953]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, {0}% increased Freezing Pulse Damage if\nyou've Shattered an Enemy Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="With at least 40 Intelligence in Radius, {0}% reduced Freezing Pulse Damage if\nyou've Shattered an Enemy Recently"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_freezing_pulse_damage_+%_if_enemy_shattered_recently_with_50_int_in_radius"
		}
	},
	[2954]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Anger has {0}% increased Aura Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Anger has {0}% reduced Aura Effect"
				}
			}
		},
		stats={
			[1]="anger_aura_effect_+%"
		}
	},
	[2955]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Purity of Elements has {0}% increased Aura Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Purity of Elements has {0}% reduced Aura Effect"
				}
			}
		},
		stats={
			[1]="purity_of_elements_aura_effect_+%"
		}
	},
	[2956]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Purity of Fire has {0}% increased Aura Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Purity of Fire has {0}% reduced Aura Effect"
				}
			}
		},
		stats={
			[1]="purity_of_fire_aura_effect_+%"
		}
	},
	[2957]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Purity of Ice has {0}% increased Aura Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Purity of Ice has {0}% reduced Aura Effect"
				}
			}
		},
		stats={
			[1]="purity_of_ice_aura_effect_+%"
		}
	},
	[2958]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Purity of Lightning has {0}% increased Aura Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Purity of Lightning has {0}% reduced Aura Effect"
				}
			}
		},
		stats={
			[1]="purity_of_lightning_aura_effect_+%"
		}
	},
	[2959]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Wrath has {0}% increased Aura Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Wrath has {0}% reduced Aura Effect"
				}
			}
		},
		stats={
			[1]="wrath_aura_effect_+%"
		}
	},
	[2960]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Grace has {0}% increased Aura Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Grace has {0}% reduced Aura Effect"
				}
			}
		},
		stats={
			[1]="grace_aura_effect_+%"
		}
	},
	[2961]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Haste has {0}% increased Aura Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Haste has {0}% reduced Aura Effect"
				}
			}
		},
		stats={
			[1]="haste_aura_effect_+%"
		}
	},
	[2962]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hatred has {0}% increased Aura Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Hatred has {0}% reduced Aura Effect"
				}
			}
		},
		stats={
			[1]="hatred_aura_effect_+%"
		}
	},
	[2963]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Determination has {0}% increased Aura Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Determination has {0}% reduced Aura Effect"
				}
			}
		},
		stats={
			[1]="determination_aura_effect_+%"
		}
	},
	[2964]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Discipline has {0}% increased Aura Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Discipline has {0}% reduced Aura Effect"
				}
			}
		},
		stats={
			[1]="discipline_aura_effect_+%"
		}
	},
	[2965]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Cannot be Poisoned"
				}
			}
		},
		stats={
			[1]="cannot_be_poisoned"
		}
	},
	[2966]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d}% chance to be Poisoned"
				}
			}
		},
		stats={
			[1]="chance_to_be_poisoned_%"
		}
	},
	[2967]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChanceToAvoidDamageMax"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid Physical Damage from Hits"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextChanceToAvoidDamageMax"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Avoid Physical Damage from Hits"
				}
			}
		},
		stats={
			[1]="avoid_physical_damage_%"
		}
	},
	[2968]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChanceToAvoidDamageMax"
					},
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0}% chance to Avoid Elemental Damage from Hits per Frenzy Charge"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextChanceToAvoidDamageMax"
					},
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Avoid Elemental Damage from Hits while you have Frenzy Charges"
				}
			}
		},
		stats={
			[1]="avoid_elemental_damage_%_per_frenzy_charge"
		}
	},
	[2969]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChanceToAvoidDamageMax"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid Fire Damage from Hits"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextChanceToAvoidDamageMax"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Avoid Fire Damage from Hits"
				}
			}
		},
		stats={
			[1]="avoid_fire_damage_%"
		}
	},
	[2970]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChanceToAvoidDamageMax"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid Cold Damage from Hits"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextChanceToAvoidDamageMax"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Avoid Cold Damage from Hits"
				}
			}
		},
		stats={
			[1]="avoid_cold_damage_%"
		}
	},
	[2971]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChanceToAvoidDamageMax"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid Lightning Damage from Hits"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextChanceToAvoidDamageMax"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Avoid Lightning Damage from Hits"
				}
			}
		},
		stats={
			[1]="avoid_lightning_damage_%"
		}
	},
	[2972]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChanceToAvoidDamageMax"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid Chaos Damage from Hits"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextChanceToAvoidDamageMax"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Avoid Chaos Damage from Hits"
				}
			}
		},
		stats={
			[1]="avoid_chaos_damage_%"
		}
	},
	[2973]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnholyMight"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain Unholy Might for 3 seconds on Kill"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnholyMight"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain Unholy Might for 3 seconds on Kill"
				}
			}
		},
		stats={
			[1]="chance_to_gain_unholy_might_on_kill_for_3_seconds_%"
		}
	},
	[2974]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnholyMight"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain Unholy Might for 4 seconds on Kill"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnholyMight"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain Unholy Might for 4 seconds on Kill"
				}
			}
		},
		stats={
			[1]="chance_to_gain_unholy_might_on_kill_for_4_seconds_%"
		}
	},
	[2975]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnholyMight"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Minions have {0}% chance to gain Unholy Might for 4 seconds on Kill"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnholyMight"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Minions gain Unholy Might for 4 seconds on Kill"
				}
			}
		},
		stats={
			[1]="minion_chance_to_gain_unholy_might_on_kill_for_4_seconds_%"
		}
	},
	[2976]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain Onslaught for 4 seconds on Kill"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain Onslaught for 4 seconds on Kill"
				}
			}
		},
		stats={
			[1]="chance_to_gain_onslaught_on_kill_for_4_seconds_%"
		}
	},
	[2977]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Minions have {0}% chance to gain Onslaught for 4 seconds on Kill"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Minions gain Onslaught for 4 seconds on Kill"
				}
			}
		},
		stats={
			[1]="minion_chance_to_gain_onslaught_on_kill_for_4_seconds_%"
		}
	},
	[2978]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to grant Onslaught to nearby Enemies on Kill"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Grant Onslaught to nearby Enemies on Kill"
				}
			}
		},
		stats={
			[1]="chance_to_grant_nearby_enemies_onslaught_on_kill_%"
		}
	},
	[2979]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnholyMight"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to grant Unholy Might to nearby Enemies on Kill"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnholyMight"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Grant Unholy Might to nearby Enemies on Kill"
				}
			}
		},
		stats={
			[1]="chance_to_grant_nearby_enemies_unholy_might_on_kill_%"
		}
	},
	[2980]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to grant a Power Charge to nearby Allies on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Grant a Power Charge to nearby Allies on Kill"
				}
			}
		},
		stats={
			[1]="chance_to_grant_power_charge_to_nearby_allies_on_kill_%"
		}
	},
	[2981]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to grant a Frenzy Charge to nearby Allies on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Grant a Frenzy Charge to nearby Allies on Hit"
				}
			}
		},
		stats={
			[1]="chance_to_grant_frenzy_charge_to_nearby_allies_on_hit_%"
		}
	},
	[2982]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Removes Bleeding when you use a Flask"
				}
			}
		},
		stats={
			[1]="remove_bleed_on_flask_use"
		}
	},
	[2983]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Removes Corrupted Blood when you use a Flask"
				}
			}
		},
		stats={
			[1]="remove_corrupted_blood_when_you_use_a_flask"
		}
	},
	[2984]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lightning Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lightning Damage taken"
				}
			}
		},
		stats={
			[1]="lightning_damage_taken_+%"
		}
	},
	[2985]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Damage taken"
				}
			}
		},
		stats={
			[1]="cold_damage_taken_+%"
		}
	},
	[2986]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Mana and Energy Shield per second for 2 seconds when you Freeze, Shock or Ignite an Enemy"
				}
			}
		},
		stats={
			[1]="mana_and_es_regeneration_per_minute_%_when_you_freeze_shock_or_ignite_an_enemy"
		}
	},
	[2987]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Flask Charge when you deal a Critical Strike"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Flask Charge when you deal a Critical Strike"
				}
			}
		},
		stats={
			[1]="gain_flask_chance_on_crit_%"
		}
	},
	[2988]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} Energy Shield granted to you and nearby Allies"
				}
			}
		},
		stats={
			[1]="virtual_base_maximum_energy_shield_to_grant_to_you_and_nearby_allies"
		}
	},
	[2989]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Shrapnel Ballista has +{0} to maximum number of Summoned Totems per 200 Strength"
				}
			}
		},
		stats={
			[1]="number_of_additional_shrapnel_ballistae_per_200_strength"
		}
	},
	[2990]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Siege Ballista has {0:+d} to maximum number of Summoned Totems per 200 Dexterity"
				}
			}
		},
		stats={
			[1]="number_of_additional_siege_ballistae_per_200_dexterity"
		}
	},
	[2991]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Physical Damage to Attacks per 25 Dexterity"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_per_25_dexterity",
			[2]="attack_maximum_added_physical_damage_per_25_dexterity"
		}
	},
	[2992]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlindNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Enemies are Blinded"
				}
			}
		},
		stats={
			[1]="local_display_nearby_enemies_are_blinded"
		}
	},
	[2993]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCrushedNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Enemies are Crushed"
				}
			}
		},
		stats={
			[1]="local_display_nearby_enemies_are_crushed"
		}
	},
	[2994]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMalediction"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Enemies have Malediction"
				}
			}
		},
		stats={
			[1]="local_display_nearby_enemies_have_malediction"
		}
	},
	[2995]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextScorchNonHitNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Enemies are Scorched"
				}
			}
		},
		stats={
			[1]="local_display_nearby_enemies_scorched"
		}
	},
	[2996]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hits against Nearby Enemies have 50% increased Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="local_display_hits_against_nearby_enemies_critical_strike_chance_+50%"
		}
	},
	[2997]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hits against Nearby Enemies have {0}% increased Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Hits against Nearby Enemies have {0}% reduced Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="local_display_nearby_enemies_critical_strike_chance_+%_against_self"
		}
	},
	[2998]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Nearby Enemies grant {0}% increased Flask Charges"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Nearby Enemies grant {0}% reduced Flask Charges"
				}
			}
		},
		stats={
			[1]="local_display_nearby_enemies_flask_charges_granted_+%"
		}
	},
	[2999]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextHinderVariableEffect"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Nearby Enemies are Hindered, with {0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextHinderVariableEffect"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Nearby Enemies are Hindered, with {0}% reduced Movement Speed"
				}
			}
		},
		stats={
			[1]="local_display_nearby_enemies_movement_speed_+%"
		}
	},
	[3000]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Nearby Enemies have {0}% increased Stun and Block Recovery"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Nearby Enemies have {0}% reduced Stun and Block Recovery"
				}
			}
		},
		stats={
			[1]="local_display_nearby_enemies_stun_and_block_recovery_+%"
		}
	},
	[3001]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Power Charge on Non-Critical Strike"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Power Charge on Non-Critical Strike"
				}
			}
		},
		stats={
			[1]="gain_power_charge_on_non_critical_strike_%"
		}
	},
	[3002]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance against Blinded Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance against Blinded Enemies"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_blinded_enemies"
		}
	},
	[3003]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChilledGround"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to create Chilled Ground when you Freeze an Enemy"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextChilledGround"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Create Chilled Ground when you Freeze an Enemy"
				}
			}
		},
		stats={
			[1]="chilled_ground_on_freeze_%_chance_for_3_seconds"
		}
	},
	[3004]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextConsecratedGround"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to create Consecrated Ground when you Kill an Enemy"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextConsecratedGround"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Create Consecrated Ground when you Kill an Enemy"
				}
			}
		},
		stats={
			[1]="consecrate_ground_on_kill_%_for_3_seconds"
		}
	},
	[3005]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Frost Blades Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Frost Blades Damage"
				}
			}
		},
		stats={
			[1]="frost_blades_damage_+%"
		}
	},
	[3006]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Frost Blades Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Frost Blades Projectile Speed"
				}
			}
		},
		stats={
			[1]="frost_blades_projectile_speed_+%"
		}
	},
	[3007]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Frost Blades Projectiles chain an additional time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Frost Blades Projectiles chain {0} additional times"
				}
			}
		},
		stats={
			[1]="frost_blades_number_of_additional_projectiles_in_chain"
		}
	},
	[3008]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summon Raging Spirit has {0}% increased Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Summon Raging Spirit has {0}% reduced Duration"
				}
			}
		},
		stats={
			[1]="summoned_raging_spirit_duration_+%"
		}
	},
	[3009]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Summon Raging Spirit has {0}% chance to summon an extra Minion"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Summon Raging Spirit summons an additional Raging Spirit"
				}
			}
		},
		stats={
			[1]="summoned_raging_spirit_chance_to_spawn_additional_minion_%"
		}
	},
	[3010]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Discharge Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Discharge Damage"
				}
			}
		},
		stats={
			[1]="discharge_damage_+%"
		}
	},
	[3011]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Discharge Radius"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Discharge Radius"
				}
			}
		},
		stats={
			[1]="discharge_radius_+%"
		}
	},
	[3012]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance for Discharge to deal Damage without removing Charges"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Discharge deals Damage without removing Charges"
				}
			}
		},
		stats={
			[1]="discharge_chance_not_to_consume_charges_%"
		}
	},
	[3013]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Anger has {0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Anger has {0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="anger_mana_reservation_+%"
		}
	},
	[3014]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lightning Trap Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lightning Trap Damage"
				}
			}
		},
		stats={
			[1]="lightning_trap_damage_+%"
		}
	},
	[3015]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="1 additional Lightning Trap Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="{0} additional Lightning Trap Projectiles"
				}
			}
		},
		stats={
			[1]="lightning_trap_number_of_additional_projectiles"
		}
	},
	[3016]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Lightning Trap has {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Lightning Trap has {0}% reduced Lightning Trap Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="lightning_trap_cooldown_speed_+%"
		}
	},
	[3017]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Piercing Attacks cause Bleeding"
				}
			}
		},
		stats={
			[1]="piercing_attacks_cause_bleeding"
		}
	},
	[3018]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for Energy Shield Recharge to start when you Block"
				}
			}
		},
		stats={
			[1]="energy_shield_recharges_on_block_%"
		}
	},
	[3019]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players gain Modifiers from Slain Rare Monsters for {0} seconds"
				}
			}
		},
		stats={
			[1]="map_players_gain_rare_monster_mods_on_kill_ms"
		}
	},
	[3020]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSoulEater"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Soul Eater for {0} seconds on Rare Monster Kill"
				}
			}
		},
		stats={
			[1]="soul_eater_on_rare_kill_ms"
		}
	},
	[3021]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSoulEater"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players gain Soul Eater for {0} seconds on Rare Monster Kill"
				}
			}
		},
		stats={
			[1]="map_players_gain_soul_eater_on_rare_kill_ms"
		}
	},
	[3022]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSoulEater"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Soul Eater during any Flask Effect"
				}
			}
		},
		stats={
			[1]="gain_soul_eater_during_flask_effect"
		}
	},
	[3023]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lose Souls gained from Soul Eater when you use a Flask"
				}
			}
		},
		stats={
			[1]="lose_soul_eater_souls_on_flask_use"
		}
	},
	[3024]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextTaunt"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Skills used by Totems have a {0}% chance to Taunt on Hit"
				}
			}
		},
		stats={
			[1]="totemified_skills_taunt_on_hit_%"
		}
	},
	[3025]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextTaunt"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Taunt on Hit"
				}
			}
		},
		stats={
			[1]="chance_to_taunt_on_hit_%"
		}
	},
	[3026]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextTaunt"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Minions have {0}% chance to Taunt on Hit with Attacks"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextTaunt"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Minions Taunt on Hit with Attacks"
				}
			}
		},
		stats={
			[1]="minion_attacks_chance_to_taunt_on_hit_%"
		}
	},
	[3027]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken if you Killed a Taunted Enemy Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken if you Killed a Taunted Enemy Recently"
				}
			}
		},
		stats={
			[1]="damage_taken_+%_for_4_seconds_on_killing_taunted_enemy"
		}
	},
	[3028]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier against Enemies that are on Full Life"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_vs_enemies_on_full_life_+"
		}
	},
	[3029]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Critical Strike Chance against Enemies that are on Full Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Critical Strike Chance against Enemies that are on Full Life"
				}
			}
		},
		stats={
			[1]="ambush_passive_critical_strike_chance_vs_enemies_on_full_life_+%_final"
		}
	},
	[3030]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Blind duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Blind duration"
				}
			}
		},
		stats={
			[1]="blind_duration_+%"
		}
	},
	[3031]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Critical Strike Chance against Enemies that are on Low Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Critical Strike Chance against Enemies on that are Low Life"
				}
			}
		},
		stats={
			[1]="assassinate_passive_critical_strike_chance_vs_enemies_on_low_life_+%_final"
		}
	},
	[3032]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCullingStrike"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Critical Strikes have Culling Strike"
				}
			}
		},
		stats={
			[1]="crits_have_culling_strike"
		}
	},
	[3033]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You spread Caustic Ground on Death, dealing {0}% of your maximum Life as Chaos Damage per second"
				}
			}
		},
		stats={
			[1]="caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%"
		}
	},
	[3034]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Minions spread Caustic Ground on Death, dealing {0}% of their maximum Life as Chaos Damage per second"
				}
			}
		},
		stats={
			[1]="minion_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%"
		}
	},
	[3035]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Storm Cloud Charges when you use {0} Lightning Skills in Range"
				}
			}
		},
		stats={
			[1]="storm_cloud_charge_count"
		}
	},
	[3036]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Charged Storm Cloud deals {0} more Damage"
				}
			}
		},
		stats={
			[1]="storm_cloud_charged_damage_+%_final"
		}
	},
	[3037]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					[4]={
						k="reminderstring",
						v="ReminderTextSavageHit"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Damage Leeched as Life if you've taken a Savage Hit Recently"
				}
			}
		},
		stats={
			[1]="gain_life_leech_from_any_damage_permyriad_as_life_for_4_seconds_if_taken_savage_hit"
		}
	},
	[3038]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSavageHit"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Damage if you've taken a Savage Hit Recently"
				}
			}
		},
		stats={
			[1]="gain_damage_+%_for_4_seconds_if_taken_savage_hit"
		}
	},
	[3039]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSavageHit"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed if you've taken a Savage Hit Recently"
				}
			}
		},
		stats={
			[1]="gain_attack_speed_+%_for_4_seconds_if_taken_savage_hit"
		}
	},
	[3040]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits and Ailments against Burning Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits and Ailments against Burning Enemies"
				}
			}
		},
		stats={
			[1]="damage_+%_vs_burning_enemies"
		}
	},
	[3041]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain an Endurance Charge on Kill with Off Hand"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain an Endurance Charge on Kill with Off Hand"
				}
			}
		},
		stats={
			[1]="endurance_charge_on_off_hand_kill_%"
		}
	},
	[3042]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You and nearby Allies gain {0}% increased Melee Physical Damage per 10 Strength"
				}
			}
		},
		stats={
			[1]="aura_melee_physical_damage_+%_per_10_strength"
		}
	},
	[3043]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Hex Curse Spells are Cast as Auras"
				}
			}
		},
		stats={
			[1]="curse_apply_as_aura"
		}
	},
	[3044]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Critical Strikes ignore Enemy Monster Elemental Resistances"
				}
			}
		},
		stats={
			[1]="critical_strikes_ignore_elemental_resistances"
		}
	},
	[3045]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Damage if you've dealt a Critical Strike Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% reduced Damage if you've dealt a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="damage_+%_for_4_seconds_on_crit"
		}
	},
	[3046]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance if you've Killed Recently"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_for_4_seconds_on_kill"
		}
	},
	[3047]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You and your Minions have {0}% increased Damage if you've Consumed a corpse Recently"
				}
			}
		},
		stats={
			[1]="damage_and_minion_damage_+%_for_4_seconds_on_consume_corpse"
		}
	},
	[3048]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You and your Minions have {0}% additional Physical Damage Reduction for each Raised Zombie"
				}
			}
		},
		stats={
			[1]="physical_damage_reduction_and_minion_physical_damage_reduction_%_per_raised_zombie"
		}
	},
	[3049]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Spectres have {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Spectres have {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="spectre_damage_+%"
		}
	},
	[3050]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextAurasOnlyAffectThingsTheyAffect"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Auras from your Skills grant {0}% increased Damage to you and Allies"
				}
			}
		},
		stats={
			[1]="auras_grant_damage_+%_to_you_and_your_allies"
		}
	},
	[3051]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextAurasOnlyAffectThingsTheyAffect"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Auras from your Skills grant {0:+d}% Physical Damage Reduction to you and Allies"
				}
			}
		},
		stats={
			[1]="auras_grant_additional_physical_damage_reduction_%_to_you_and_your_allies"
		}
	},
	[3052]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextAurasOnlyAffectThingsTheyAffect"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Auras from your Skills grant {0}% increased Attack and Cast\nSpeed to you and Allies"
				}
			}
		},
		stats={
			[1]="auras_grant_attack_and_cast_speed_+%_to_you_and_your_allies"
		}
	},
	[3053]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cooldown Recovery Rate for throwing Traps"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cooldown Recovery Rate for throwing Traps"
				}
			}
		},
		stats={
			[1]="placing_traps_cooldown_recovery_+%"
		}
	},
	[3054]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits against Enemies affected by Elemental Ailments"
				}
			}
		},
		stats={
			[1]="damage_+%_vs_enemies_affected_by_status_ailments"
		}
	},
	[3055]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Using Warcries is Instant"
				}
			}
		},
		stats={
			[1]="warcries_are_instant"
		}
	},
	[3056]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDefences"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Shield Defences are also granted to nearby Allies"
				}
			}
		},
		stats={
			[1]="aura_grant_shield_defences_to_nearby_allies"
		}
	},
	[3057]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPhasing"
					},
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0}% chance to gain Phasing for 4 seconds on Kill"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextPhasing"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain Phasing for 4 seconds on Kill"
				}
			}
		},
		stats={
			[1]="phasing_for_4_seconds_on_kill_%"
		}
	},
	[3058]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You gain {0}% increased Damage for each Trap"
				}
			}
		},
		stats={
			[1]="damage_+%_per_active_trap"
		}
	},
	[3059]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You gain {0}% increased Area of Effect for each Mine"
				}
			}
		},
		stats={
			[1]="skill_area_of_effect_+%_per_active_mine"
		}
	},
	[3060]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immune to Elemental Ailments while Phasing"
				}
			}
		},
		stats={
			[1]="immune_to_status_ailments_while_phased"
		}
	},
	[3061]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Critical Strike Chance per Power Charge"
				}
			}
		},
		stats={
			[1]="additional_critical_strike_chance_per_power_charge_permyriad"
		}
	},
	[3062]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Critical Strike Chance while at maximum Power Charges"
				}
			}
		},
		stats={
			[1]="additional_critical_strike_chance_permyriad_while_at_maximum_power_charges"
		}
	},
	[3063]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0}% of Physical Damage as Extra Chaos Damage while at maximum Power Charges"
				}
			}
		},
		stats={
			[1]="physical_damage_%_to_gain_as_chaos_while_at_maximum_power_charges"
		}
	},
	[3064]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Movement Skills Cost no Mana"
				}
			}
		},
		stats={
			[1]="movement_skills_cost_no_mana"
		}
	},
	[3065]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed if you've used a Movement Skill Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed if you've used a Movement Skill Recently"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_for_4_seconds_on_movement_skill_use"
		}
	},
	[3066]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Recover 10% of Mana when you use a Skill"
				}
			}
		},
		stats={
			[1]="recover_10%_of_maximum_mana_on_skill_use_%"
		}
	},
	[3067]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Mine Throwing Speed if you Detonated Mines Recently"
				}
			}
		},
		stats={
			[1]="mine_laying_speed_+%_for_4_seconds_on_detonation"
		}
	},
	[3068]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Damage if you Detonated Mines Recently"
				}
			}
		},
		stats={
			[1]="damage_+%_for_4_seconds_on_detonation"
		}
	},
	[3069]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Flasks gain a Charge every 3 seconds"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Flasks gain {0} Charges every 3 seconds"
				}
			}
		},
		stats={
			[1]="flask_charges_recovered_per_3_seconds"
		}
	},
	[3070]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Skills used by Traps have {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Skills used by Traps have {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="trap_skill_area_of_effect_+%"
		}
	},
	[3071]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits and Ailments against Bleeding Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits and Ailments  against Bleeding Enemies"
				}
			}
		},
		stats={
			[1]="damage_+%_vs_bleeding_enemies"
		}
	},
	[3072]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Bleeding Enemies you Kill Explode, dealing {0}% of\ntheir Maximum Life as Physical Damage"
				}
			}
		},
		stats={
			[1]="bleeding_enemies_explode_for_%_life_as_physical_damage"
		}
	},
	[3073]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="When your Traps Trigger, your nearby Traps also Trigger"
				}
			}
		},
		stats={
			[1]="nearby_traps_within_x_units_also_trigger_on_triggering_trap"
		}
	},
	[3074]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Word of Blades on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Word of Blades on Hit"
				}
			}
		},
		stats={
			[1]="display_cast_word_of_blades_on_hit_%"
		}
	},
	[3075]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Edict of Blades on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Edict of Blades on Hit"
				}
			}
		},
		stats={
			[1]="display_cast_edict_of_blades_on_hit_%_"
		}
	},
	[3076]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Decree of Blades on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Decree of Blades on Hit"
				}
			}
		},
		stats={
			[1]="display_cast_decree_of_blades_on_hit_%__"
		}
	},
	[3077]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Commandment of Blades on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Commandment of Blades on Hit"
				}
			}
		},
		stats={
			[1]="display_cast_commandment_of_blades_on_hit_%_"
		}
	},
	[3078]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Word of Winter when Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Word of Winter when Hit"
				}
			}
		},
		stats={
			[1]="display_cast_word_of_winter_when_hit_%"
		}
	},
	[3079]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Edict of Winter when Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Edict of Winter when Hit"
				}
			}
		},
		stats={
			[1]="display_cast_edict_of_winter_when_hit_%"
		}
	},
	[3080]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Decree of Winter when Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Decree of Winter when Hit"
				}
			}
		},
		stats={
			[1]="display_cast_decree_of_winter_when_hit_%"
		}
	},
	[3081]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Commandment of Winter when Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Commandment of Winter when Hit"
				}
			}
		},
		stats={
			[1]="display_cast_commandment_of_winter_when_hit_%"
		}
	},
	[3082]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Word of Inferno on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Word of Inferno on Kill"
				}
			}
		},
		stats={
			[1]="display_cast_word_of_inferno_on_kill_%"
		}
	},
	[3083]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Edict of Inferno on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Edict of Inferno on Kill"
				}
			}
		},
		stats={
			[1]="display_cast_edict_of_inferno_on_kill_%"
		}
	},
	[3084]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Decree of Inferno on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Decree of Inferno on Kill"
				}
			}
		},
		stats={
			[1]="display_cast_decree_of_inferno_on_kill_%"
		}
	},
	[3085]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Commandment of Inferno on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Commandment of Inferno on Kill"
				}
			}
		},
		stats={
			[1]="display_cast_commandment_of_inferno_on_kill_%"
		}
	},
	[3086]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Word of the Tempest on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Word of the Tempest on Hit"
				}
			}
		},
		stats={
			[1]="display_cast_word_of_tempest_on_hit_%"
		}
	},
	[3087]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Edict of the Tempest on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Edict of the Tempest on Hit"
				}
			}
		},
		stats={
			[1]="display_cast_edict_of_tempest_on_hit_%"
		}
	},
	[3088]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Decree of the Tempest on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Decree of the Tempest on Hit"
				}
			}
		},
		stats={
			[1]="display_cast_decree_of_tempest_on_hit_%"
		}
	},
	[3089]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Commandment of the Tempest on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Commandment of the Tempest on Hit"
				}
			}
		},
		stats={
			[1]="display_cast_commandment_of_tempest_on_hit_%"
		}
	},
	[3090]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Word of the Grave when your Skills or Minions Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Word of the Grave when your Skills or Minions Kill"
				}
			}
		},
		stats={
			[1]="display_cast_word_of_the_grave_on_kill_%"
		}
	},
	[3091]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Edict of the Grave when your Skills or Minions Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Edict of the Grave when your Skills or Minions Kill"
				}
			}
		},
		stats={
			[1]="display_cast_edict_of_the_grave_on_kill_%"
		}
	},
	[3092]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Decree of the Grave when your Skills or Minions Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Decree of the Grave when your Skills or Minions Kill"
				}
			}
		},
		stats={
			[1]="display_cast_decree_of_the_grave_on_kill_%"
		}
	},
	[3093]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Commandment of the Grave when your Skills or Minions Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Commandment of the Grave when your Skills or Minions Kill"
				}
			}
		},
		stats={
			[1]="display_cast_commandment_of_the_grave_on_kill_%"
		}
	},
	[3094]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Word of Reflection when Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Word of Reflection when Hit"
				}
			}
		},
		stats={
			[1]="display_cast_word_of_reflection_when_hit_%"
		}
	},
	[3095]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Edict of Reflection when Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Edict of Reflection when Hit"
				}
			}
		},
		stats={
			[1]="display_cast_edict_of_reflection_when_hit_%"
		}
	},
	[3096]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Decree of Reflection when Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Decree of Reflection when Hit"
				}
			}
		},
		stats={
			[1]="display_cast_decree_of_reflection_when_hit_%"
		}
	},
	[3097]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Commandment of Reflection when Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Commandment of Reflection when Hit"
				}
			}
		},
		stats={
			[1]="display_cast_commandment_of_reflection_when_hit_%"
		}
	},
	[3098]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Word of Force on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Word of Force on Hit"
				}
			}
		},
		stats={
			[1]="display_attack_with_word_of_force_on_hit_%"
		}
	},
	[3099]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Edict of Force on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Edict of Force on Hit"
				}
			}
		},
		stats={
			[1]="display_attack_with_edict_of_force_on_hit_%"
		}
	},
	[3100]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Decree of Force on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Decree of Force on Hit"
				}
			}
		},
		stats={
			[1]="display_attack_with_decree_of_force_on_hit_%"
		}
	},
	[3101]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Commandment of Force on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Commandment of Force on Hit"
				}
			}
		},
		stats={
			[1]="display_attack_with_commandment_of_force_on_hit_%"
		}
	},
	[3102]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Word of Light when you take a Critical Strike"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Word of Light when you take a Critical Strike"
				}
			}
		},
		stats={
			[1]="display_attack_with_word_of_light_when_critically_hit_%"
		}
	},
	[3103]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Edict of Light when you take a Critical Strike"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Edict of Light when you take a Critical Strike"
				}
			}
		},
		stats={
			[1]="display_attack_with_edict_of_light_when_critically_hit_%"
		}
	},
	[3104]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Decree of Light when you take a Critical Strike"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Decree of Light when you take a Critical Strike"
				}
			}
		},
		stats={
			[1]="display_attack_with_decree_of_light_when_critically_hit_%"
		}
	},
	[3105]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Commandment of Light when you take a Critical Strike"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Commandment of Light when you take a Critical Strike"
				}
			}
		},
		stats={
			[1]="display_attack_with_commandment_of_light_when_critically_hit_%"
		}
	},
	[3106]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Word of War on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Word of War on Kill"
				}
			}
		},
		stats={
			[1]="display_cast_word_of_war_on_kill_%"
		}
	},
	[3107]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Edict of War on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Edict of War on Kill"
				}
			}
		},
		stats={
			[1]="display_cast_edict_of_war_on_kill_%"
		}
	},
	[3108]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Decree of War on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Decree of War on Kill"
				}
			}
		},
		stats={
			[1]="display_cast_decree_of_war_on_kill_%"
		}
	},
	[3109]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Commandment of War on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Commandment of War on Kill"
				}
			}
		},
		stats={
			[1]="display_cast_commandment_of_war_on_kill_%"
		}
	},
	[3110]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Word of Fury on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Word of Fury on Hit"
				}
			}
		},
		stats={
			[1]="display_attack_with_word_of_fury_on_hit_%"
		}
	},
	[3111]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Edict of Fury on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Edict of Fury on Hit"
				}
			}
		},
		stats={
			[1]="display_attack_with_edict_of_fury_on_hit_%"
		}
	},
	[3112]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Decree of Fury on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Decree of Fury on Hit"
				}
			}
		},
		stats={
			[1]="display_attack_with_decree_of_fury_on_hit_%"
		}
	},
	[3113]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Commandment of Fury on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Commandment of Fury on Hit"
				}
			}
		},
		stats={
			[1]="display_attack_with_commandment_of_fury_on_hit_%"
		}
	},
	[3114]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Word of Spite when Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Word of Spite when Hit"
				}
			}
		},
		stats={
			[1]="display_attack_with_word_of_spite_when_hit_%"
		}
	},
	[3115]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Edict of Spite when Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Edict of Spite when Hit"
				}
			}
		},
		stats={
			[1]="display_attack_with_edict_of_spite_when_hit_%"
		}
	},
	[3116]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Decree of Spite when Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Decree of Spite when Hit"
				}
			}
		},
		stats={
			[1]="display_attack_with_decree_of_spite_when_hit_%"
		}
	},
	[3117]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Commandment of Spite when Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Commandment of Spite when Hit"
				}
			}
		},
		stats={
			[1]="display_attack_with_commandment_of_spite_when_hit_%"
		}
	},
	[3118]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed if Energy\nShield Recharge has started Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed if Energy\nShield Recharge has started Recently"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_for_4_seconds_on_begin_es_recharge"
		}
	},
	[3119]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently"
				}
			}
		},
		stats={
			[1]="life_es_and_mana_recovery_+%_for_4_seconds_on_killing_enemies_affected_by_your_degen"
		}
	},
	[3120]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more chance to Evade Attack Hits while not on full Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less chance to Evade Attack Hits while not on full Energy Shield"
				}
			}
		},
		stats={
			[1]="trickster_passive_chance_to_evade_attacks_while_not_on_full_energy_shield_+%_final"
		}
	},
	[3121]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance against Enemies that are affected\nby no Elemental Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance against Enemies that are affected\nby no Elemental Ailments"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_enemies_without_elemental_status_ailments"
		}
	},
	[3122]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage if you've Cast a Spell Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage if you've Cast a Spell Recently"
				}
			}
		},
		stats={
			[1]="spell_damage_+%_for_4_seconds_on_cast"
		}
	},
	[3123]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Damage if you've Cast a Spell Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Damage if you've Cast a Spell Recently"
				}
			}
		},
		stats={
			[1]="attack_damage_+%_for_4_seconds_on_cast"
		}
	},
	[3124]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed if you've Attacked Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed if you've Attacked Recently"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_for_4_seconds_on_attack"
		}
	},
	[3125]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed if you've Attacked Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed if you've Attacked Recently"
				}
			}
		},
		stats={
			[1]="cast_speed_+%_for_4_seconds_on_attack"
		}
	},
	[3126]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Word of Flames on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Word of Flames on Hit"
				}
			}
		},
		stats={
			[1]="display_cast_word_of_flames_on_hit_%"
		}
	},
	[3127]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Edict of Flames on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Edict of Flames on Hit"
				}
			}
		},
		stats={
			[1]="display_cast_edict_of_flames_on_hit_%"
		}
	},
	[3128]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Decree of Flames on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Decree of Flames on Hit"
				}
			}
		},
		stats={
			[1]="display_cast_decree_of_flames_on_hit_%"
		}
	},
	[3129]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Commandment of Flames on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Commandment of Flames on Hit"
				}
			}
		},
		stats={
			[1]="display_cast_commandment_of_flames_on_hit_%"
		}
	},
	[3130]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Word of Frost on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Word of Frost on Kill"
				}
			}
		},
		stats={
			[1]="display_cast_word_of_frost_on_kill_%"
		}
	},
	[3131]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Edict of Frost on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Edict of Frost on Kill"
				}
			}
		},
		stats={
			[1]="display_cast_edict_of_frost_on_kill_%"
		}
	},
	[3132]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Decree of Frost on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Decree of Frost on Kill"
				}
			}
		},
		stats={
			[1]="display_cast_decree_of_frost_on_kill_%"
		}
	},
	[3133]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Commandment of Frost on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Commandment of Frost on Kill"
				}
			}
		},
		stats={
			[1]="display_cast_commandment_of_frost_on_kill_%"
		}
	},
	[3134]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Word of Thunder on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Word of Thunder on Kill"
				}
			}
		},
		stats={
			[1]="display_cast_word_of_thunder_on_kill_%"
		}
	},
	[3135]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Edict of Thunder on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Edict of Thunder on Kill"
				}
			}
		},
		stats={
			[1]="display_cast_edict_of_thunder_on_kill_%"
		}
	},
	[3136]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Decree of Thunder on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Decree of Thunder on Kill"
				}
			}
		},
		stats={
			[1]="display_cast_decree_of_thunder_on_kill_%"
		}
	},
	[3137]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Commandment of Thunder on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Commandment of Thunder on Kill"
				}
			}
		},
		stats={
			[1]="display_cast_commandment_of_thunder_on_kill_%"
		}
	},
	[3138]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMultipleMines"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance when throwing Mines to throw up to 1 additional Mine"
				}
			}
		},
		stats={
			[1]="chance_to_place_an_additional_mine_%"
		}
	},
	[3139]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMultipleMines"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Throw an additional Mine"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextMultipleMines"
					},
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Throw {0} additional Mines"
				}
			}
		},
		stats={
			[1]="number_of_additional_mines_to_place"
		}
	},
	[3140]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for 100% of Elemental Damage to be gained as Extra Chaos Damage"
				}
			}
		},
		stats={
			[1]="chance_for_elemental_damage_to_be_added_as_additional_chaos_damage_%"
		}
	},
	[3141]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance if you haven't Crit Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance if you haven't Crit Recently"
				}
			}
		},
		stats={
			[1]="enchantment_critical_strike_chance_+%_if_you_havent_crit_for_4_seconds"
		}
	},
	[3142]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage while on Consecrated Ground"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage while on Consecrated Ground"
				}
			}
		},
		stats={
			[1]="damage_+%_on_consecrated_ground"
		}
	},
	[3143]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextConsecratedGround"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to create Consecrated Ground when Hit, lasting 8 seconds"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextConsecratedGround"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Create Consecrated Ground when Hit, lasting 8 seconds"
				}
			}
		},
		stats={
			[1]="consecrate_ground_for_3_seconds_when_hit_%"
		}
	},
	[3144]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Cost of Skills while on Consecrated Ground"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Cost of Skills while on Consecrated Ground"
				}
			}
		},
		stats={
			[1]="mana_cost_+%_on_consecrated_ground"
		}
	},
	[3145]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid Elemental Ailments while on Consecrated Ground"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be affected by Elemental Ailments while on Consecrated Ground"
				}
			}
		},
		stats={
			[1]="avoid_ailments_%_on_consecrated_ground"
		}
	},
	[3146]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier against Enemies that are affected\nby Elemental Ailments"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_vs_enemies_affected_by_elemental_status_ailment"
		}
	},
	[3147]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Non-Critical Strikes Penetrate {0}% of Enemy Elemental Resistances"
				}
			}
		},
		stats={
			[1]="non_critical_strikes_penetrate_elemental_resistances_%"
		}
	},
	[3148]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attack Damage Penetrates {0}% of Enemy Elemental Resistances"
				}
			}
		},
		stats={
			[1]="base_attack_damage_penetrates_elemental_resist_%"
		}
	},
	[3149]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% of Enemy Elemental Resistances"
				}
			}
		},
		stats={
			[1]="base_penetrate_elemental_resistances_%"
		}
	},
	[3150]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attack Damage Penetrates {0}% of Enemy Fire Resistance"
				}
			}
		},
		stats={
			[1]="base_attack_damage_penetrates_fire_resist_%"
		}
	},
	[3151]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attack Damage Penetrates {0}% of Enemy Cold Resistance"
				}
			}
		},
		stats={
			[1]="base_attack_damage_penetrates_cold_resist_%"
		}
	},
	[3152]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attack Damage Penetrates {0}% of Enemy Lightning Resistance"
				}
			}
		},
		stats={
			[1]="base_attack_damage_penetrates_lightning_resist_%"
		}
	},
	[3153]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attack Damage Penetrates {0}% of Enemy Chaos Resistance"
				}
			}
		},
		stats={
			[1]="base_attack_damage_penetrates_chaos_resist_%"
		}
	},
	[3154]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to double Stun Duration"
				}
			}
		},
		stats={
			[1]="chance_to_double_stun_duration_%"
		}
	},
	[3155]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Shockwaves deal {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Shockwaves deal {0}% less Damage"
				}
			}
		},
		stats={
			[1]="shockwave_slam_explosion_damage_+%_final"
		}
	},
	[3156]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased effect of Non-Curse Auras from your Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced effect of Non-Curse Auras from your Skills"
				}
			}
		},
		stats={
			[1]="non_curse_aura_effect_+%"
		}
	},
	[3157]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnarmedAttacks"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Unarmed Attacks against Bleeding Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextUnarmedAttacks"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Unarmed Attacks against Bleeding Enemies"
				}
			}
		},
		stats={
			[1]="unarmed_damage_+%_vs_bleeding_enemies"
		}
	},
	[3158]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0:+d} Life when you Hit a Bleeding Enemy"
				}
			}
		},
		stats={
			[1]="life_gained_on_bleeding_enemy_hit"
		}
	},
	[3159]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextUnarmedAttacks"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d}% to Unarmed Melee Attack Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="base_melee_critical_strike_chance_while_unarmed_%"
		}
	},
	[3160]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnarmedAttacks"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills"
				}
			}
		},
		stats={
			[1]="modifiers_to_claw_damage_also_affect_unarmed_melee_damage"
		}
	},
	[3161]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnarmedAttacks"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills"
				}
			}
		},
		stats={
			[1]="modifiers_to_claw_attack_speed_also_affect_unarmed_melee_attack_speed"
		}
	},
	[3162]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnarmedAttacks"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills"
				}
			}
		},
		stats={
			[1]="modifiers_to_claw_critical_strike_chance_also_affect_unarmed_melee_critical_strike_chance"
		}
	},
	[3163]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnarmedAttacks"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Unarmed Attacks"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextUnarmedAttacks"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Unarmed Attacks"
				}
			}
		},
		stats={
			[1]="damage_+%_while_unarmed"
		}
	},
	[3164]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items Dropped by Shattered Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rarity of Items Dropped by Shattered Enemies"
				}
			}
		},
		stats={
			[1]="killed_monster_dropped_item_rarity_+%_when_shattered"
		}
	},
	[3165]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% faster start of Energy Shield Recharge during any Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% slower start of Energy Shield Recharge during any Flask Effect"
				}
			}
		},
		stats={
			[1]="energy_shield_delay_during_flask_effect_-%"
		}
	},
	[3166]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% faster start of Energy Shield Recharge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% slower start of Energy Shield Recharge"
				}
			}
		},
		stats={
			[1]="virtual_energy_shield_delay_-%"
		}
	},
	[3167]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Energy Shield Recharge Rate during any Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Energy Shield Recharge Rate during any Flask Effect"
				}
			}
		},
		stats={
			[1]="energy_shield_recharge_rate_during_flask_effect_+%"
		}
	},
	[3168]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Energy Shield Recharge Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Energy Shield Recharge Rate"
				}
			}
		},
		stats={
			[1]="virtual_energy_shield_recharge_rate_+%"
		}
	},
	[3169]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Arrows Fork"
				}
			}
		},
		stats={
			[1]="arrows_fork"
		}
	},
	[3170]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles Fork"
				}
			}
		},
		stats={
			[1]="projectiles_fork"
		}
	},
	[3171]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFishBiteSensitivity"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Fish Bite Sensitivity"
				}
			}
		},
		stats={
			[1]="fishing_bite_sensitivity_+%"
		}
	},
	[3172]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage per 1% Chance to Block Attack Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Damage per 1% Chance to Block Attack Damage"
				}
			}
		},
		stats={
			[1]="cold_damage_+%_per_1%_block_chance"
		}
	},
	[3173]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Maximum Mana per 2% Chance to Block Spell Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Maximum Mana per 2% Chance to Block Spell Damage"
				}
			}
		},
		stats={
			[1]="maximum_mana_+%_per_2%_spell_block_chance"
		}
	},
	[3174]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Armour while Chilled or Frozen"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Armour while Chilled or Frozen"
				}
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_+%_while_chilled_or_frozen"
		}
	},
	[3175]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players have {0}% increased Action Speed while Chilled"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players have {0}% reduced Action Speed while Chilled"
				}
			}
		},
		stats={
			[1]="map_players_action_speed_+%_while_chilled"
		}
	},
	[3176]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Action Speed while Chilled"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% redcued Action Speed while Chilled"
				}
			}
		},
		stats={
			[1]="action_speed_+%_while_chilled"
		}
	},
	[3177]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage with Weapons Penetrates {0}% Cold Resistance"
				}
			}
		},
		stats={
			[1]="reduce_enemy_cold_resistance_with_weapons_%"
		}
	},
	[3178]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage with Weapons Penetrates {0}% Fire Resistance"
				}
			}
		},
		stats={
			[1]="reduce_enemy_fire_resistance_with_weapons_%"
		}
	},
	[3179]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage with Weapons Penetrates {0}% Lightning Resistance"
				}
			}
		},
		stats={
			[1]="reduce_enemy_lightning_resistance_with_weapons_%"
		}
	},
	[3180]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage with Weapons Penetrates {0}% Chaos Resistance"
				}
			}
		},
		stats={
			[1]="reduce_enemy_chaos_resistance_with_weapons_%"
		}
	},
	[3181]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Elemental Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Elemental Damage"
				}
			}
		},
		stats={
			[1]="inquisitor_aura_elemental_damage_+%_final"
		}
	},
	[3182]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Elemental Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Elemental Damage"
				}
			}
		},
		stats={
			[1]="support_gem_elemental_damage_+%_final"
		}
	},
	[3183]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Monsters drop items {0} Level higher"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Monsters drop items {0} Levels higher"
				}
			}
		},
		stats={
			[1]="map_monster_drop_higher_level_gear"
		}
	},
	[3184]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Map's Modifiers to Quantity of Items found also apply to Rarity"
				}
			}
		},
		stats={
			[1]="modifiers_to_map_item_drop_quantity_also_apply_to_map_item_drop_rarity"
		}
	},
	[3185]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Onslaught"
				}
			}
		},
		stats={
			[1]="has_onslaught"
		}
	},
	[3186]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage with Weapons Penetrates {0}% Elemental Resistance"
				}
			}
		},
		stats={
			[1]="reduce_enemy_elemental_resistance_with_weapons_%"
		}
	},
	[3187]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Gain a Frenzy Charge when your Trap is triggered by an Enemy"
				}
			}
		},
		stats={
			[1]="%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy"
		}
	},
	[3188]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain an Endurance Charge when your Trap is triggered by an Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Gain a Endurance Charge when your Trap is triggered by an Enemy"
				}
			}
		},
		stats={
			[1]="%_chance_to_gain_endurance_charge_on_trap_triggered_by_an_enemy"
		}
	},
	[3189]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to add a Power Charge on Hit"
				}
			}
		},
		stats={
			[1]="add_power_charge_on_hit_%"
		}
	},
	[3190]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Lose all Power Charges on reaching Maximum Power Charges"
				}
			}
		},
		stats={
			[1]="lose_all_power_charges_on_reaching_maximum_power_charges"
		}
	},
	[3191]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShockNonHit"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Shocks you when you reach Maximum Power Charges"
				}
			}
		},
		stats={
			[1]="shocked_for_4_seconds_on_reaching_maximum_power_charges"
		}
	},
	[3192]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain a Frenzy Charge on reaching Maximum Power Charges"
				}
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_reaching_maximum_power_charges"
		}
	},
	[3193]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Petrified"
				}
			}
		},
		stats={
			[1]="is_petrified"
		}
	},
	[3194]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain an Endurance Charge when you gain a Power Charge"
				}
			}
		},
		stats={
			[1]="add_endurance_charge_on_gain_power_charge_%"
		}
	},
	[3195]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per Enemy Killed by you or your Totems Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage per Enemy Killed by you or your Totems Recently"
				}
			}
		},
		stats={
			[1]="stacking_damage_+%_on_kill_for_4_seconds"
		}
	},
	[3196]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed while you have a Totem"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed while you have a Totem"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_totem_active"
		}
	},
	[3197]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum number of Summoned Totems if you or your Totems have Killed in the past 8 seconds"
				}
			}
		},
		stats={
			[1]="number_of_additional_totems_allowed_on_kill_for_8_seconds"
		}
	},
	[3198]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters take {0}% reduced Extra Damage from Critical Strikes"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Monsters take {0}% increased Extra Damage from Critical Strikes"
				}
			}
		},
		stats={
			[1]="map_monsters_base_self_critical_strike_multiplier_-%"
		}
	},
	[3199]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power, Frenzy or Endurance Charge on Kill"
				}
			}
		},
		stats={
			[1]="power_frenzy_or_endurance_charge_on_kill_%"
		}
	},
	[3200]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Immune to Poison"
				}
			}
		},
		stats={
			[1]="immune_to_poison"
		}
	},
	[3201]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="For each Element you've been hit by Damage of Recently, {0}% increased Damage of that Element"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="For each Element you've been hit by Damage of Recently, {0}% reduced Damage of that Element"
				}
			}
		},
		stats={
			[1]="elementalist_damage_with_an_element_+%_for_4_seconds_after_being_hit_by_an_element"
		}
	},
	[3202]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="For each Element you've been hit by Damage of Recently, {0}% increased Damage taken of that Element"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="For each Element you've been hit by Damage of Recently, {0}% reduced Damage taken of that Element"
				}
			}
		},
		stats={
			[1]="damage_taken_+%_to_an_element_for_4_seconds_when_hit_by_damage_from_an_element"
		}
	},
	[3203]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Every 10 seconds, gain {0}% increased Elemental Damage for 4 seconds"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Every 10 seconds, gain {0}% reduced Elemental Damage for 4 seconds"
				}
			}
		},
		stats={
			[1]="elementalist_elemental_damage_+%_for_4_seconds_every_10_seconds"
		}
	},
	[3204]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% Cold Resistance if you've\nused a Fire Skill in the past 10 seconds"
				}
			}
		},
		stats={
			[1]="elementalist_cold_penetration_%_for_4_seconds_on_using_fire_skill"
		}
	},
	[3205]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% Lightning Resistance if you've\nused a Cold Skill in the past 10 seconds"
				}
			}
		},
		stats={
			[1]="elementalist_lightning_penetration_%_for_4_seconds_on_using_cold_skill"
		}
	},
	[3206]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% Fire Resistance if you've\nused a Lightning Skill in the past 10 seconds"
				}
			}
		},
		stats={
			[1]="elementalist_fire_penetration_%_for_4_seconds_on_using_lightning_skill"
		}
	},
	[3207]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Summon a Lesser Elemental Golem when\nyou Kill an Enemy using Elemental Damage"
				}
			}
		},
		stats={
			[1]="elementalist_summon_elemental_golem_on_killing_enemy_with_element_%"
		}
	},
	[3208]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% Chance to gain Elemental Conflux for 4 seconds when you Kill an Enemy"
				}
			}
		},
		stats={
			[1]="elementalist_all_damage_causes_chill_shock_and_ignite_for_4_seconds_on_kill_%"
		}
	},
	[3209]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Elemental Ailments caused by your Skills spread to other nearby Enemies\nRadius: {0}"
				}
			}
		},
		stats={
			[1]="elementalist_elemental_status_effect_aura_radius"
		}
	},
	[3210]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKnockback"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to knockback on Counterattack"
				}
			}
		},
		stats={
			[1]="knockback_on_counterattack_%"
		}
	},
	[3211]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Chill effects on you Proliferate to nearby Enemies"
				}
			}
		},
		stats={
			[1]="chill_on_you_proliferates_to_nearby_enemies_within_x_radius"
		}
	},
	[3212]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Freeze effects on you Proliferate to nearby Enemies"
				}
			}
		},
		stats={
			[1]="freeze_on_you_proliferates_to_nearby_enemies_within_x_radius"
		}
	},
	[3213]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ancestral Protector Totem deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Ancestral Protector Totem deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="melee_ancestor_totem_damage_+%"
		}
	},
	[3214]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Animated Weapons deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Animated Weapons deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="animate_weapon_damage_+%"
		}
	},
	[3215]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Burning Arrow Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Burning Arrow Damage"
				}
			}
		},
		stats={
			[1]="burning_arrow_damage_+%"
		}
	},
	[3216]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cleave Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cleave Damage"
				}
			}
		},
		stats={
			[1]="cleave_damage_+%"
		}
	},
	[3217]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Double Strike Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Double Strike Damage"
				}
			}
		},
		stats={
			[1]="double_strike_damage_+%"
		}
	},
	[3218]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Dual Strike Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Dual Strike Damage"
				}
			}
		},
		stats={
			[1]="dual_strike_damage_+%"
		}
	},
	[3219]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Trap Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Trap Damage"
				}
			}
		},
		stats={
			[1]="fire_trap_damage_+%"
		}
	},
	[3220]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fireball Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fireball Damage"
				}
			}
		},
		stats={
			[1]="fireball_damage_+%"
		}
	},
	[3221]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Freezing Pulse Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Freezing Pulse Damage"
				}
			}
		},
		stats={
			[1]="freezing_pulse_damage_+%"
		}
	},
	[3222]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Glacial Hammer Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Glacial Hammer Damage"
				}
			}
		},
		stats={
			[1]="glacial_hammer_damage_+%"
		}
	},
	[3223]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ground Slam Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ground Slam Damage"
				}
			}
		},
		stats={
			[1]="ground_slam_damage_+%"
		}
	},
	[3224]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Heavy Strike Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Heavy Strike Damage"
				}
			}
		},
		stats={
			[1]="heavy_strike_damage_+%"
		}
	},
	[3225]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Infernal Blow Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Infernal Blow Damage"
				}
			}
		},
		stats={
			[1]="infernal_blow_damage_+%"
		}
	},
	[3226]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lightning Strike Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lightning Strike Damage"
				}
			}
		},
		stats={
			[1]="lightning_strike_damage_+%"
		}
	},
	[3227]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lightning Tendrils Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lightning Tendrils Damage"
				}
			}
		},
		stats={
			[1]="lightning_tendrils_damage_+%"
		}
	},
	[3228]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rolling Magma Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rolling Magma Damage"
				}
			}
		},
		stats={
			[1]="magma_orb_damage_+%"
		}
	},
	[3229]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Molten Strike Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Molten Strike Damage"
				}
			}
		},
		stats={
			[1]="molten_strike_damage_+%"
		}
	},
	[3230]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Raised Zombies deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Raised Zombies deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="zombie_damage_+%"
		}
	},
	[3231]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Reave Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Reave Damage"
				}
			}
		},
		stats={
			[1]="reave_damage_+%"
		}
	},
	[3232]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spark Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spark Damage"
				}
			}
		},
		stats={
			[1]="spark_damage_+%"
		}
	},
	[3233]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spectral Throw Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spectral Throw Damage"
				}
			}
		},
		stats={
			[1]="spectral_throw_damage_+%"
		}
	},
	[3234]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Split Arrow Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Split Arrow Damage"
				}
			}
		},
		stats={
			[1]="split_arrow_damage_+%"
		}
	},
	[3235]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ethereal Knives Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ethereal Knives Damage"
				}
			}
		},
		stats={
			[1]="ethereal_knives_damage_+%"
		}
	},
	[3236]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ice Shot Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ice Shot Damage"
				}
			}
		},
		stats={
			[1]="ice_shot_damage_+%"
		}
	},
	[3237]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rain of Arrows Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rain of Arrows Damage"
				}
			}
		},
		stats={
			[1]="rain_of_arrows_damage_+%"
		}
	},
	[3238]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Raging Spirits deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Summoned Raging Spirits deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="raging_spirit_damage_+%"
		}
	},
	[3239]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Viper Strike Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Viper Strike Damage"
				}
			}
		},
		stats={
			[1]="viper_strike_damage_+%"
		}
	},
	[3240]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Flicker Strike Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Flicker Strike Damage"
				}
			}
		},
		stats={
			[1]="flicker_strike_damage_+%"
		}
	},
	[3241]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Leap Slam Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Leap Slam Damage"
				}
			}
		},
		stats={
			[1]="leap_slam_damage_+%"
		}
	},
	[3242]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lightning Arrow Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lightning Arrow Damage"
				}
			}
		},
		stats={
			[1]="lightning_arrow_damage_+%"
		}
	},
	[3243]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lightning Warp Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lightning Warp Damage"
				}
			}
		},
		stats={
			[1]="lightning_warp_damage_+%"
		}
	},
	[3244]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Puncture Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Puncture Damage"
				}
			}
		},
		stats={
			[1]="puncture_damage_+%"
		}
	},
	[3245]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Shield Charge Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Shield Charge Damage"
				}
			}
		},
		stats={
			[1]="shield_charge_damage_+%"
		}
	},
	[3246]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Skeletons deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Skeletons deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="skeletons_damage_+%"
		}
	},
	[3247]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Arc Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Arc Damage"
				}
			}
		},
		stats={
			[1]="arc_damage_+%"
		}
	},
	[3248]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Barrage Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Barrage Damage"
				}
			}
		},
		stats={
			[1]="barrage_damage_+%"
		}
	},
	[3249]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Nova Mine Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Nova Mine Damage"
				}
			}
		},
		stats={
			[1]="fire_nova_mine_damage_+%"
		}
	},
	[3250]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Firestorm Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Firestorm Damage"
				}
			}
		},
		stats={
			[1]="fire_storm_damage_+%"
		}
	},
	[3251]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Flame Surge Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Flame Surge Damage"
				}
			}
		},
		stats={
			[1]="flame_surge_damage_+%"
		}
	},
	[3252]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ice Nova Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ice Nova Damage"
				}
			}
		},
		stats={
			[1]="ice_nova_damage_+%"
		}
	},
	[3253]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ice Spear Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ice Spear Damage"
				}
			}
		},
		stats={
			[1]="ice_spear_damage_+%"
		}
	},
	[3254]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Incinerate Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Incinerate Damage"
				}
			}
		},
		stats={
			[1]="incinerate_damage_+%"
		}
	},
	[3255]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Power Siphon Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Power Siphon Damage"
				}
			}
		},
		stats={
			[1]="power_siphon_damage_+%"
		}
	},
	[3256]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Searing Bond Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Searing Bond Damage"
				}
			}
		},
		stats={
			[1]="searing_bond_damage_+%"
		}
	},
	[3257]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Static Strike Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Static Strike Damage"
				}
			}
		},
		stats={
			[1]="static_strike_damage_+%"
		}
	},
	[3258]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Storm Call Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Storm Call Damage"
				}
			}
		},
		stats={
			[1]="storm_call_damage_+%"
		}
	},
	[3259]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Sweep Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Sweep Damage"
				}
			}
		},
		stats={
			[1]="sweep_damage_+%"
		}
	},
	[3260]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Frenzy Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Frenzy Damage"
				}
			}
		},
		stats={
			[1]="frenzy_damage_+%"
		}
	},
	[3261]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Righteous Fire Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Righteous Fire Damage"
				}
			}
		},
		stats={
			[1]="righteous_fire_damage_+%"
		}
	},
	[3262]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Elemental Hit deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Elemental Hit deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="elemental_hit_damage_+%"
		}
	},
	[3263]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cyclone Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cyclone Damage"
				}
			}
		},
		stats={
			[1]="cyclone_damage_+%"
		}
	},
	[3264]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Tornado Shot Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Tornado Shot Damage"
				}
			}
		},
		stats={
			[1]="tornado_shot_damage_+%"
		}
	},
	[3265]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Creeping Frost Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Creeping Frost Damage"
				}
			}
		},
		stats={
			[1]="arctic_breath_damage_+%"
		}
	},
	[3266]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Explosive Arrow deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Explosive Arrow deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="explosive_arrow_damage_+%"
		}
	},
	[3267]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Flameblast Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Flameblast Damage"
				}
			}
		},
		stats={
			[1]="flameblast_damage_+%"
		}
	},
	[3268]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Glacial Cascade Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Glacial Cascade Damage"
				}
			}
		},
		stats={
			[1]="glacial_cascade_damage_+%"
		}
	},
	[3269]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ice Crash Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ice Crash Damage"
				}
			}
		},
		stats={
			[1]="ice_crash_damage_+%"
		}
	},
	[3270]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Kinetic Blast Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Kinetic Blast Damage"
				}
			}
		},
		stats={
			[1]="kinetic_blast_damage_+%"
		}
	},
	[3271]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Shock Nova Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Shock Nova Damage"
				}
			}
		},
		stats={
			[1]="shock_nova_damage_+%"
		}
	},
	[3272]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Shockwave Totem Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Shockwave Totem Damage"
				}
			}
		},
		stats={
			[1]="shockwave_totem_damage_+%"
		}
	},
	[3273]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Wild Strike Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Wild Strike Damage"
				}
			}
		},
		stats={
			[1]="wild_strike_damage_+%"
		}
	},
	[3274]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Detonate Dead Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Detonate Dead Damage"
				}
			}
		},
		stats={
			[1]="detonate_dead_damage_+%"
		}
	},
	[3275]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Caustic Arrow Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Caustic Arrow Damage"
				}
			}
		},
		stats={
			[1]="caustic_arrow_damage_+%"
		}
	},
	[3276]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextWithered"
					},
					[2]={
						k="milliseconds_to_seconds",
						v=2
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						},
						[2]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Caustic Arrow has {0}% chance to inflict Withered on Hit for {1} second base Duration"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextWithered"
					},
					[2]={
						k="milliseconds_to_seconds",
						v=2
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						},
						[2]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Caustic Arrow inflicts Withered on Hit for {1} second base Duration"
				},
				[3]={
					[1]={
						k="reminderstring",
						v="ReminderTextWithered"
					},
					[2]={
						k="milliseconds_to_seconds",
						v=2
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Caustic Arrow has {0}% chance to inflict Withered on Hit for {1} seconds base Duration"
				},
				[4]={
					[1]={
						k="reminderstring",
						v="ReminderTextWithered"
					},
					[2]={
						k="milliseconds_to_seconds",
						v=2
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Caustic Arrow inflicts Withered on Hit for {1} seconds base Duration"
				}
			}
		},
		stats={
			[1]="caustic_arrow_withered_on_hit_%",
			[2]="caustic_arrow_withered_base_duration_ms"
		}
	},
	[3277]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum number of Summoned Golems"
				}
			}
		},
		stats={
			[1]="base_number_of_golems_allowed"
		}
	},
	[3278]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot have non-Golem Minions"
				}
			}
		},
		stats={
			[1]="you_cannot_have_non_golem_minions"
		}
	},
	[3279]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Golem Size"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Golem Size"
				}
			}
		},
		stats={
			[1]="golem_scale_+%"
		}
	},
	[3280]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Stone Golems deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Stone Golems deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="stone_golem_damage_+%"
		}
	},
	[3281]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Flame Golems have {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Flame Golems have {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="flame_golem_damage_+%"
		}
	},
	[3282]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ice Golems deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Ice Golems deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="ice_golem_damage_+%"
		}
	},
	[3283]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Lightning Golems deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Lightning Golems deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="lightning_golem_damage_+%"
		}
	},
	[3284]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Chaos Golems deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Chaos Golems deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="chaos_golem_damage_+%"
		}
	},
	[3285]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage if you Summoned a Golem in the past 8 seconds"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage if you Summoned a Golem in the past 8 seconds"
				}
			}
		},
		stats={
			[1]="damage_+%_if_golem_summoned_in_past_8_seconds"
		}
	},
	[3286]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Golems Summoned in the past 8 seconds deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Golems Summoned in the past 8 seconds deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="golem_damage_+%_if_summoned_in_past_8_seconds"
		}
	},
	[3287]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Golems Deal {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Golems Deal {0}% less Damage"
				}
			}
		},
		stats={
			[1]="unique_primordial_tether_golem_damage_+%_final"
		}
	},
	[3288]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Sentinels of Dominance deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Summoned Sentinels of Dominance deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="dominating_blow_minion_damage_+%"
		}
	},
	[3289]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Dominating Blow Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Dominating Blow Damage"
				}
			}
		},
		stats={
			[1]="dominating_blow_skill_attack_damage_+%"
		}
	},
	[3290]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Snap Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Snap Damage"
				}
			}
		},
		stats={
			[1]="cold_snap_damage_+%"
		}
	},
	[3291]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Holy Flame Totem deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Holy Flame Totem deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="flame_totem_damage_+%"
		}
	},
	[3292]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Animated Guardians deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Animated Guardians deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="animate_guardian_damage_+%"
		}
	},
	[3293]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Bear Trap Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Bear Trap Damage"
				}
			}
		},
		stats={
			[1]="bear_trap_damage_+%"
		}
	},
	[3294]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Frost Wall Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Frost Wall Damage"
				}
			}
		},
		stats={
			[1]="frost_wall_damage_+%"
		}
	},
	[3295]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Molten Shell Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Molten Shell Damage"
				}
			}
		},
		stats={
			[1]="molten_shell_damage_+%"
		}
	},
	[3296]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Reckoning Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Reckoning Damage"
				}
			}
		},
		stats={
			[1]="reckoning_damage_+%"
		}
	},
	[3297]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Vigilant Strike Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Vigilant Strike Damage"
				}
			}
		},
		stats={
			[1]="vigilant_strike_damage_+%"
		}
	},
	[3298]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Whirling Blades Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Whirling Blades Damage"
				}
			}
		},
		stats={
			[1]="whirling_blades_damage_+%"
		}
	},
	[3299]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Flame Dash Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Flame Dash Damage"
				}
			}
		},
		stats={
			[1]="flame_dash_damage_+%"
		}
	},
	[3300]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Freeze Mine Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Freeze Mine Damage"
				}
			}
		},
		stats={
			[1]="freeze_mine_damage_+%"
		}
	},
	[3301]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Herald of Ash Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Herald of Ash Damage"
				}
			}
		},
		stats={
			[1]="herald_of_ash_damage_+%"
		}
	},
	[3302]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Herald of Ice Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Herald of Ice Damage"
				}
			}
		},
		stats={
			[1]="herald_of_ice_damage_+%"
		}
	},
	[3303]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Herald of Thunder Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Herald of Thunder Damage"
				}
			}
		},
		stats={
			[1]="herald_of_thunder_damage_+%"
		}
	},
	[3304]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Tempest Shield Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Tempest Shield Damage"
				}
			}
		},
		stats={
			[1]="tempest_shield_damage_+%"
		}
	},
	[3305]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Desecrate Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Desecrate Damage"
				}
			}
		},
		stats={
			[1]="desecrate_damage_+%"
		}
	},
	[3306]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Blink Arrow and Blink Arrow Clones have {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Blink Arrow and Blink Arrow Clones have {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="blink_arrow_and_blink_arrow_clone_damage_+%"
		}
	},
	[3307]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Mirror Arrow and Mirror Arrow Clones deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Mirror Arrow and Mirror Arrow Clones deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="mirror_arrow_and_mirror_arrow_clone_damage_+%"
		}
	},
	[3308]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Riposte Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Riposte Damage"
				}
			}
		},
		stats={
			[1]="riposte_damage_+%"
		}
	},
	[3309]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Vengeance Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Vengeance Damage"
				}
			}
		},
		stats={
			[1]="vengeance_damage_+%"
		}
	},
	[3310]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Converted Enemies have {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Converted Enemies have {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="converted_enemies_damage_+%"
		}
	},
	[3311]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Infernal Cry Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Infernal Cry Damage"
				}
			}
		},
		stats={
			[1]="abyssal_cry_damage_+%"
		}
	},
	[3312]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Galvanic Arrow Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Galvanic Arrow Damage"
				}
			}
		},
		stats={
			[1]="shrapnel_shot_damage_+%"
		}
	},
	[3313]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Blast Rain deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Blast Rain deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="blast_rain_damage_+%"
		}
	},
	[3314]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Essence Drain Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Essence Drain Damage"
				}
			}
		},
		stats={
			[1]="essence_drain_damage_+%"
		}
	},
	[3315]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Contagion Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Contagion Damage"
				}
			}
		},
		stats={
			[1]="contagion_damage_+%"
		}
	},
	[3316]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Blade Vortex Spell Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Blade Vortex Spell Damage"
				}
			}
		},
		stats={
			[1]="blade_vortex_damage_+%"
		}
	},
	[3317]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Bladefall Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Bladefall Damage"
				}
			}
		},
		stats={
			[1]="bladefall_damage_+%"
		}
	},
	[3318]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ice Trap Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ice Trap Damage"
				}
			}
		},
		stats={
			[1]="ice_trap_damage_+%"
		}
	},
	[3319]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Charged Dash Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Charged Dash Damage"
				}
			}
		},
		stats={
			[1]="charged_dash_damage_+%"
		}
	},
	[3320]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Earthquake Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Earthquake Damage"
				}
			}
		},
		stats={
			[1]="earthquake_damage_+%"
		}
	},
	[3321]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Dark Pact Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Dark Pact Damage"
				}
			}
		},
		stats={
			[1]="skeletal_chains_damage_+%"
		}
	},
	[3322]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Storm Burst Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Storm Burst Damage"
				}
			}
		},
		stats={
			[1]="storm_burst_damage_+%"
		}
	},
	[3323]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Frost Bomb Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Frost Bomb Damage"
				}
			}
		},
		stats={
			[1]="frost_bomb_damage_+%"
		}
	},
	[3324]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Orb of Storms deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Orb of Storms deasl {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="orb_of_storms_damage_+%"
		}
	},
	[3325]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Siege Ballista deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Siege Ballista deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="siege_ballista_damage_+%"
		}
	},
	[3326]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Blight Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Blight Damage"
				}
			}
		},
		stats={
			[1]="blight_damage_+%"
		}
	},
	[3327]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Sunder has {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Sunder has {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="shockwave_slam_damage_+%"
		}
	},
	[3328]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second while Frozen"
				}
			}
		},
		stats={
			[1]="life_regeneration_per_minute_%_while_frozen"
		}
	},
	[3329]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of Energy Shield per second for each\nEnemy you or your Minions have Killed Recently, up to 10% per second"
				}
			}
		},
		stats={
			[1]="occultist_stacking_energy_shield_regeneration_rate_per_minute_%_on_kill_for_4_seconds"
		}
	},
	[3330]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Cannot Be Stunned while you have Energy Shield"
				}
			}
		},
		stats={
			[1]="occultist_immune_to_stun_while_has_energy_shield"
		}
	},
	[3331]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Energy Shield Recharge is not interrupted by Damage if Recharge\nbegan Recently"
				}
			}
		},
		stats={
			[1]="occultist_energy_shield_always_recovers_for_4_seconds_after_starting_recovery"
		}
	},
	[3332]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage per Summoned Totem"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage per Summoned Totem"
				}
			}
		},
		stats={
			[1]="hierophant_passive_damage_+%_final_per_totem"
		}
	},
	[3333]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Totem Damage per Summoned Totem"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Totem Damage per Summoned Totem"
				}
			}
		},
		stats={
			[1]="totem_damage_+%_final_per_active_totem"
		}
	},
	[3334]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Flasks do not apply to you"
				}
			}
		},
		stats={
			[1]="cannot_be_affected_by_flasks"
		}
	},
	[3335]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Flasks apply to your Raised Zombies and Spectres"
				}
			}
		},
		stats={
			[1]="flasks_apply_to_your_zombies_and_spectres"
		}
	},
	[3336]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Modifiers to Minion Damage also affect you"
				}
			}
		},
		stats={
			[1]="modifiers_to_minion_damage_also_affect_you"
		}
	},
	[3337]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and Reductions to Minion Attack Speed also affect you"
				}
			}
		},
		stats={
			[1]="additive_modifiers_to_minion_attack_speed_also_affect_you"
		}
	},
	[3338]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Modifiers to Minion Cast Speed also affect you"
				}
			}
		},
		stats={
			[1]="modifiers_to_minion_cast_speed_also_affect_you"
		}
	},
	[3339]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Modifiers to Minion Life Regeneration also affect you"
				}
			}
		},
		stats={
			[1]="modifiers_to_minion_life_regeneration_also_affect_you"
		}
	},
	[3340]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Modifiers to Minion Movement Speed also affect you"
				}
			}
		},
		stats={
			[1]="modifiers_to_minion_movement_speed_also_affect_you"
		}
	},
	[3341]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Modifiers to Minion Resistances also affect you"
				}
			}
		},
		stats={
			[1]="modifiers_to_minion_resistances_also_affect_you"
		}
	},
	[3342]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="When you Kill an Enemy, for each Curse on that Enemy, gain {0}%\nof Non-Chaos Damage as extra Chaos Damage for 4 seconds"
				}
			}
		},
		stats={
			[1]="occultist_gain_%_of_non_chaos_damage_as_chaos_damage_per_curse_on_target_on_kill_for_4_seconds"
		}
	},
	[3343]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies you Curse take {0}% increased Damage"
				}
			}
		},
		stats={
			[1]="enemies_damage_taken_+%_while_cursed"
		}
	},
	[3344]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMalediction"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies you Curse have Malediction"
				}
			}
		},
		stats={
			[1]="enemies_you_curse_have_malediction"
		}
	},
	[3345]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attacks with this Weapon deal Double Damage to Chilled Enemies"
				}
			}
		},
		stats={
			[1]="local_double_damage_to_chilled_enemies"
		}
	},
	[3346]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attacks with this Weapon Penetrate {0}% Elemental Resistances"
				}
			}
		},
		stats={
			[1]="local_elemental_penetration_%"
		}
	},
	[3347]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attacks with this Weapon Penetrate {0}% Fire Resistance"
				}
			}
		},
		stats={
			[1]="local_fire_penetration_%"
		}
	},
	[3348]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attacks with this Weapon Penetrate {0}% Cold Resistance"
				}
			}
		},
		stats={
			[1]="local_cold_penetration_%"
		}
	},
	[3349]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attacks with this Weapon Penetrate {0}% Lightning Resistance"
				}
			}
		},
		stats={
			[1]="local_lightning_penetration_%"
		}
	},
	[3350]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage while you have no Frenzy Charges"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage while you have no Frenzy Charges"
				}
			}
		},
		stats={
			[1]="damage_while_no_frenzy_charges_+%"
		}
	},
	[3351]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance against Enemies on Full Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance against Enemies on Full Life"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_against_enemies_on_full_life_+%"
		}
	},
	[3352]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Attack Damage Leeched as Life on Critical Strike"
				}
			}
		},
		stats={
			[1]="attack_critical_strike_damage_life_leech_permyriad"
		}
	},
	[3353]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions deal {0} to {1} additional Attack Physical Damage"
				}
			}
		},
		stats={
			[1]="minion_attack_minimum_added_physical_damage",
			[2]="minion_attack_maximum_added_physical_damage"
		}
	},
	[3354]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions deal {0} to {1} additional Chaos Damage"
				}
			}
		},
		stats={
			[1]="minion_global_minimum_added_chaos_damage",
			[2]="minion_global_maximum_added_chaos_damage"
		}
	},
	[3355]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions deal {0} to {1} additional Cold Damage"
				}
			}
		},
		stats={
			[1]="minion_global_minimum_added_cold_damage",
			[2]="minion_global_maximum_added_cold_damage"
		}
	},
	[3356]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions deal {0} to {1} additional Fire Damage"
				}
			}
		},
		stats={
			[1]="minion_global_minimum_added_fire_damage",
			[2]="minion_global_maximum_added_fire_damage"
		}
	},
	[3357]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions deal {0} to {1} additional Lightning Damage"
				}
			}
		},
		stats={
			[1]="minion_global_minimum_added_lightning_damage",
			[2]="minion_global_maximum_added_lightning_damage"
		}
	},
	[3358]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions deal {0} to {1} additional Physical Damage"
				}
			}
		},
		stats={
			[1]="minion_global_minimum_added_physical_damage",
			[2]="minion_global_maximum_added_physical_damage"
		}
	},
	[3359]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Physical Attack Damage as Extra Fire Damage"
				}
			}
		},
		stats={
			[1]="attack_physical_damage_%_to_add_as_fire"
		}
	},
	[3360]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Physical Attack Damage as Extra Cold Damage"
				}
			}
		},
		stats={
			[1]="attack_physical_damage_%_to_add_as_cold"
		}
	},
	[3361]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Physical Attack Damage as Extra Lightning Damage"
				}
			}
		},
		stats={
			[1]="attack_physical_damage_%_to_add_as_lightning"
		}
	},
	[3362]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} maximum Energy Shield per 5 Strength"
				}
			}
		},
		stats={
			[1]="maximum_energy_shield_+_per_5_strength"
		}
	},
	[3363]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="All Attacks are Critical Strikes"
				}
			}
		},
		stats={
			[1]="attack_always_crit"
		}
	},
	[3364]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Counts as all One Handed Melee Weapon Types"
				}
			}
		},
		stats={
			[1]="local_varunastra_weapon_counts_as_all_1h_melee_weapon_types"
		}
	},
	[3365]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextAurasOnlyAffectThingsTheyAffect"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Auras from your Skills grant {0}% of Life Regenerated per second to\nyou and Allies"
				}
			}
		},
		stats={
			[1]="guardian_auras_grant_life_regeneration_per_minute_%"
		}
	},
	[3366]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Enemies cannot gain Power, Frenzy or Endurance Charges"
				}
			}
		},
		stats={
			[1]="guardian_nearby_enemies_cannot_gain_charges"
		}
	},
	[3367]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Armour equal to {0}% of your Reserved Life to you and nearby Allies"
				}
			}
		},
		stats={
			[1]="guardian_reserved_life_granted_to_you_and_allies_as_armour_%"
		}
	},
	[3368]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants maximum Energy Shield equal to {0}% of your Reserved Mana to\nyou and nearby Allies"
				}
			}
		},
		stats={
			[1]="guardian_reserved_mana_%_given_to_you_and_nearby_allies_as_base_maximum_energy_shield"
		}
	},
	[3369]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Every 5 seconds, remove Curses and Elemental Ailments from you"
				}
			}
		},
		stats={
			[1]="guardian_remove_curses_and_status_ailments_every_10_seconds"
		}
	},
	[3370]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Every 4 seconds, Regenerate {0}% of Life over one second"
				}
			}
		},
		stats={
			[1]="guardian_gain_life_regeneration_per_minute_%_for_1_second_every_10_seconds"
		}
	},
	[3371]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Deal {0}% of your maximum Life as Fire Damage to nearby Enemies when Hit"
				}
			}
		},
		stats={
			[1]="base_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit"
		}
	},
	[3372]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Totems Reflect {0}% of their maximum Life as Fire Damage to nearby Enemies when Hit"
				}
			}
		},
		stats={
			[1]="totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit"
		}
	},
	[3373]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Attack Speed per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="active_skill_attack_speed_+%_final_per_frenzy_charge"
		}
	},
	[3374]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies near your Totems deal {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies near your Totems deal {0}% less Damage"
				}
			}
		},
		stats={
			[1]="totem_aura_enemy_damage_+%_final"
		}
	},
	[3375]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies near your Totems take {0}% increased Physical and Fire Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies near your Totems take {0}% reduced Physical and Fire Damage"
				}
			}
		},
		stats={
			[1]="totem_aura_enemy_fire_and_physical_damage_taken_+%"
		}
	},
	[3376]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Traps deal {0}% more Damage with Hits and Ailments if they Armed Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Traps deal {0}% less Damage with Hits and Ailments if they Armed Recently"
				}
			}
		},
		stats={
			[1]="trap_damage_buildup_damage_+%_final_when_first_set"
		}
	},
	[3377]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Traps deal {0}% more Damage with Hits and Ailments if they were not Armed Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Traps deal {0}% less Damage with Hits and Ailments if they were not Armed Recently"
				}
			}
		},
		stats={
			[1]="trap_damage_buildup_damage_+%_final_after_4_seconds"
		}
	},
	[3378]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="This Weapon's Critical Strike Chance is 100%"
				}
			}
		},
		stats={
			[1]="local_weapon_crit_chance_is_100"
		}
	},
	[3379]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Traps and Mines deal {0} to {1} additional Physical Damage"
				}
			}
		},
		stats={
			[1]="trap_and_mine_minimum_added_physical_damage",
			[2]="trap_and_mine_maximum_added_physical_damage"
		}
	},
	[3380]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% Chance for Traps to Trigger an additional time"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Traps Trigger an additional time"
				}
			}
		},
		stats={
			[1]="trap_%_chance_to_trigger_twice"
		}
	},
	[3381]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage Over Time per 10 Dexterity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage Over Time per 10 Dexterity"
				}
			}
		},
		stats={
			[1]="physical_damage_over_time_per_10_dexterity_+%"
		}
	},
	[3382]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Bleeding Duration per 12 Intelligence"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Bleeding Duration per 12 Intelligence"
				}
			}
		},
		stats={
			[1]="bleed_duration_per_12_intelligence_+%"
		}
	},
	[3383]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% Chance to cause Bleeding Enemies to Flee on hit"
				}
			}
		},
		stats={
			[1]="%_chance_to_cause_bleeding_enemies_to_flee_on_hit"
		}
	},
	[3384]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ancestral Protector Totem grants {0}% increased Attack Speed while Active"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Ancestral Protector Totem grants {0}% reduced Attack Speed while Active"
				}
			}
		},
		stats={
			[1]="melee_ancestor_totem_grant_owner_attack_speed_+%"
		}
	},
	[3385]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ancestral Blademaster Totem grants {0}% of Physical Damage as Extra Fire Damage while Active"
				}
			}
		},
		stats={
			[1]="slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%"
		}
	},
	[3386]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ancestral Warchief Totem grants {0}% increased Melee Damage while Active"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Ancestral Warchief Totem grants {0}% reduced Melee Damage while Active"
				}
			}
		},
		stats={
			[1]="slam_ancestor_totem_grant_owner_melee_damage_+%"
		}
	},
	[3387]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="If you've Blocked in the past 10 seconds, you\nand nearby Allies cannot be Stunned"
				}
			}
		},
		stats={
			[1]="gain_cannot_be_stunned_aura_for_4_seconds_on_block_radius"
		}
	},
	[3388]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cleave Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cleave Area of Effect"
				}
			}
		},
		stats={
			[1]="cleave_radius_+%"
		}
	},
	[3389]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ground Slam Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ground Slam Area of Effect"
				}
			}
		},
		stats={
			[1]="ground_slam_radius_+%"
		}
	},
	[3390]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Infernal Blow Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Infernal Blow Area of Effect"
				}
			}
		},
		stats={
			[1]="infernal_blow_radius_+%"
		}
	},
	[3391]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lightning Tendrils Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lightning Tendrils Area of Effect"
				}
			}
		},
		stats={
			[1]="lightning_tendrils_radius_+%"
		}
	},
	[3392]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rolling Magma Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rolling Magma Area of Effect"
				}
			}
		},
		stats={
			[1]="magma_orb_radius_+%"
		}
	},
	[3393]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Reave Radius"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Reave Radius"
				}
			}
		},
		stats={
			[1]="reave_radius_+%"
		}
	},
	[3394]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Molten Strike Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Molten Strike Area of Effect"
				}
			}
		},
		stats={
			[1]="molten_strike_radius_+%"
		}
	},
	[3395]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ice Shot Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ice Shot Area of Effect"
				}
			}
		},
		stats={
			[1]="ice_shot_radius_+%"
		}
	},
	[3396]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rain of Arrows Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rain of Arrows Area of Effect"
				}
			}
		},
		stats={
			[1]="rain_of_arrows_radius_+%"
		}
	},
	[3397]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Leap Slam Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Leap Slam Area of Effect"
				}
			}
		},
		stats={
			[1]="leap_slam_radius_+%"
		}
	},
	[3398]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lightning Arrow Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lightning Arrow Area of Effect"
				}
			}
		},
		stats={
			[1]="lightning_arrow_radius_+%"
		}
	},
	[3399]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ice Nova Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ice Nova Area of Effect"
				}
			}
		},
		stats={
			[1]="ice_nova_radius_+%"
		}
	},
	[3400]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Static Strike Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Static Strike Area of Effect"
				}
			}
		},
		stats={
			[1]="static_strike_radius_+%"
		}
	},
	[3401]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Storm Call Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Storm Call Area of Effect"
				}
			}
		},
		stats={
			[1]="storm_call_radius_+%"
		}
	},
	[3402]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Sweep has a {0}% chance to grant an Endurance Charge on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Sweep grants an Endurance Charge on Hit"
				}
			}
		},
		stats={
			[1]="sweep_add_endurance_charge_on_hit_%"
		}
	},
	[3403]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Sweep Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Sweep Area of Effect"
				}
			}
		},
		stats={
			[1]="sweep_radius_+%"
		}
	},
	[3404]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Righteous Fire Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Righteous Fire Area of Effect"
				}
			}
		},
		stats={
			[1]="righteous_fire_radius_+%"
		}
	},
	[3405]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Creeping Frost Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Creeping Frost Area of Effect"
				}
			}
		},
		stats={
			[1]="arctic_breath_radius_+%"
		}
	},
	[3406]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ball Lightning Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ball Lightning Area of Effect"
				}
			}
		},
		stats={
			[1]="ball_lightning_radius_+%"
		}
	},
	[3407]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Explosive Arrow has {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Explosive Arrow has {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="explosive_arrow_radius_+%"
		}
	},
	[3408]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Flameblast Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Flameblast Area of Effect"
				}
			}
		},
		stats={
			[1]="flameblast_radius_+%"
		}
	},
	[3409]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Glacial Cascade Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Glacial Cascade Area of Effect"
				}
			}
		},
		stats={
			[1]="glacial_cascade_radius_+%"
		}
	},
	[3410]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Wild Strike Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Wild Strike Area of Effect"
				}
			}
		},
		stats={
			[1]="wild_strike_radius_+%"
		}
	},
	[3411]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Detonate Dead Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Detonate Dead Area of Effect"
				}
			}
		},
		stats={
			[1]="detonate_dead_radius_+%"
		}
	},
	[3412]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ice Crash Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ice Crash Area of Effect"
				}
			}
		},
		stats={
			[1]="ice_crash_radius_+%"
		}
	},
	[3413]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Kinetic Blast Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Kinetic Blast Area of Effect"
				}
			}
		},
		stats={
			[1]="kinetic_blast_radius_+%"
		}
	},
	[3414]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Caustic Arrow Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Caustic Arrow Area of Effect"
				}
			}
		},
		stats={
			[1]="caustic_arrow_radius_+%"
		}
	},
	[3415]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Snap Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Snap Area of Effect"
				}
			}
		},
		stats={
			[1]="cold_snap_radius_+%"
		}
	},
	[3416]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Decoy Totem Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Decoy Totem Area of Effect"
				}
			}
		},
		stats={
			[1]="decoy_totem_radius_+%"
		}
	},
	[3417]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Shock Nova Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Shock Nova Area of Effect"
				}
			}
		},
		stats={
			[1]="shock_nova_radius_+%"
		}
	},
	[3418]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Freeze Mine Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Freeze Mine Area of Effect"
				}
			}
		},
		stats={
			[1]="freeze_mine_radius_+%"
		}
	},
	[3419]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Galvanic Arrow Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Galvanic Arrow Area of Effect"
				}
			}
		},
		stats={
			[1]="shrapnel_shot_radius_+%"
		}
	},
	[3420]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Blast Rain has {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Blast Rain has {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="blast_rain_radius_+%"
		}
	},
	[3421]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Contagion Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Contagion Area of Effect"
				}
			}
		},
		stats={
			[1]="contagion_radius_+%"
		}
	},
	[3422]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Wither has {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Wither has {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="wither_radius_+%"
		}
	},
	[3423]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Blade Vortex Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Blade Vortex Area of Effect"
				}
			}
		},
		stats={
			[1]="blade_vortex_radius_+%"
		}
	},
	[3424]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Bladefall Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Bladefall Area of Effect"
				}
			}
		},
		stats={
			[1]="bladefall_radius_+%"
		}
	},
	[3425]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ice Trap Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ice Trap Area of Effect"
				}
			}
		},
		stats={
			[1]="ice_trap_radius_+%"
		}
	},
	[3426]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Earthquake Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Earthquake Area of Effect"
				}
			}
		},
		stats={
			[1]="earthquake_radius_+%"
		}
	},
	[3427]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Frost Bomb Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Frost Bomb Area of Effect"
				}
			}
		},
		stats={
			[1]="frost_bomb_radius_+%"
		}
	},
	[3428]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Orb of Storms Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Orb of Storms Area of Effect"
				}
			}
		},
		stats={
			[1]="storm_cloud_radius_+%"
		}
	},
	[3429]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Blight Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Blight Area of Effect"
				}
			}
		},
		stats={
			[1]="blight_radius_+%"
		}
	},
	[3430]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Sunder has {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Sunder has {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="shockwave_slam_radius_+%"
		}
	},
	[3431]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Sunder has {0}% increased delay between Areas in the Wave"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Sunder has {0}% reduced delay between Areas in the Wave"
				}
			}
		},
		stats={
			[1]="sunder_wave_delay_+%"
		}
	},
	[3432]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Shockwave Totem Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Shockwave Totem Area of Effect"
				}
			}
		},
		stats={
			[1]="shockwave_totem_radius_+%"
		}
	},
	[3433]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Charged Dash has {0:+d} to Radius of each Wave's last damage Area"
				}
			}
		},
		stats={
			[1]="charged_dash_area_of_effect_radius_+_of_final_explosion"
		}
	},
	[3434]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cleave Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cleave Attack Speed"
				}
			}
		},
		stats={
			[1]="cleave_attack_speed_+%"
		}
	},
	[3435]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Double Strike Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Double Strike Attack Speed"
				}
			}
		},
		stats={
			[1]="double_strike_attack_speed_+%"
		}
	},
	[3436]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Dual Strike Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Dual Strike Attack Speed"
				}
			}
		},
		stats={
			[1]="dual_strike_attack_speed_+%"
		}
	},
	[3437]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Heavy Strike Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Heavy Strike  Speed"
				}
			}
		},
		stats={
			[1]="heavy_strike_attack_speed_+%"
		}
	},
	[3438]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Raised Zombies have {0}% increased Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Raised Zombies have {0}% reduced Attack Speed"
				}
			}
		},
		stats={
			[1]="zombie_attack_speed_+%"
		}
	},
	[3439]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rain of Arrows Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rain of Arrows Attack Speed"
				}
			}
		},
		stats={
			[1]="rain_of_arrows_attack_speed_+%"
		}
	},
	[3440]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Leap Slam Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Leap Slam Attack Speed"
				}
			}
		},
		stats={
			[1]="leap_slam_attack_speed_+%"
		}
	},
	[3441]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Shield Charge Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Shield Charge Attack Speed"
				}
			}
		},
		stats={
			[1]="shield_charge_attack_speed_+%"
		}
	},
	[3442]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Barrage Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Barrage Attack Speed"
				}
			}
		},
		stats={
			[1]="barrage_attack_speed_+%"
		}
	},
	[3443]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Hit Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Hit Attack Speed"
				}
			}
		},
		stats={
			[1]="elemental_hit_attack_speed_+%"
		}
	},
	[3444]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cyclone Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cyclone Attack Speed"
				}
			}
		},
		stats={
			[1]="cyclone_attack_speed_+%"
		}
	},
	[3445]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Power Siphon Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Power Siphon Attack Speed"
				}
			}
		},
		stats={
			[1]="power_siphon_attack_speed_+%"
		}
	},
	[3446]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Siege Ballista has {0}% increased Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Siege Ballista has {0}% reduced Attack Speed"
				}
			}
		},
		stats={
			[1]="siege_ballista_attack_speed_+%"
		}
	},
	[3447]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Sunder has {0}% increased Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Sunder has {0}% reduced Attack Speed"
				}
			}
		},
		stats={
			[1]="shockwave_slam_attack_speed_+%"
		}
	},
	[3448]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Mirror Arrow and Mirror Arrow Clones have {0}% increased Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Mirror Arrow and Mirror Arrow Clones have {0}% reduced Attack Speed"
				}
			}
		},
		stats={
			[1]="mirror_arrow_and_mirror_arrow_clone_attack_speed_+%"
		}
	},
	[3449]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Blink Arrow and Blink Arrow Clones have {0}% increased Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Blink Arrow and Blink Arrow Clones have {0}% reduced Attack Speed"
				}
			}
		},
		stats={
			[1]="blink_arrow_and_blink_arrow_clone_attack_speed_+%"
		}
	},
	[3450]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Whirling Blades Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Whirling Blades Attack Speed"
				}
			}
		},
		stats={
			[1]="whirling_blades_attack_speed_+%"
		}
	},
	[3451]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Spectres have {0}% increased Attack and Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Spectres have {0}% reduced Attack and Cast Speed"
				}
			}
		},
		stats={
			[1]="spectre_attack_and_cast_speed_+%"
		}
	},
	[3452]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Freezing Pulse Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Freezing Pulse Cast Speed"
				}
			}
		},
		stats={
			[1]="freezing_pulse_cast_speed_+%"
		}
	},
	[3453]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fireball Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fireball Cast Speed"
				}
			}
		},
		stats={
			[1]="fireball_cast_speed_+%"
		}
	},
	[3454]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Nova Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Nova Cast Speed"
				}
			}
		},
		stats={
			[1]="fire_nova_mine_cast_speed_+%"
		}
	},
	[3455]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lightning Warp Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lightning Warp Cast Speed"
				}
			}
		},
		stats={
			[1]="lightning_warp_cast_speed_+%"
		}
	},
	[3456]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Fire Trap has {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Fire Trap has {0}% reduced Fire Trap Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="fire_trap_cooldown_speed_+%"
		}
	},
	[3457]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Flicker Strike has {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Flicker Strike has {0}% reduced Flicker Strike Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="flicker_strike_cooldown_speed_+%"
		}
	},
	[3458]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Cold Snap has {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Cold Snap has {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="cold_snap_cooldown_speed_+%"
		}
	},
	[3459]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Convocation has {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Convocation has {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="convocation_cooldown_speed_+%"
		}
	},
	[3460]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Bear Trap has {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Bear Trap has {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="bear_trap_cooldown_speed_+%"
		}
	},
	[3461]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Frost Wall has {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Frost Wall has {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="frost_wall_cooldown_speed_+%"
		}
	},
	[3462]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Reckoning has {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Reckoning has {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="reckoning_cooldown_speed_+%"
		}
	},
	[3463]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Flame Dash has {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Flame Dash has {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="flame_dash_cooldown_speed_+%"
		}
	},
	[3464]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Desecrate has {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Desecrate has {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="desecrate_cooldown_speed_+%"
		}
	},
	[3465]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Blink Arrow has {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Blink Arrow has {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="blink_arrow_cooldown_speed_+%"
		}
	},
	[3466]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Mirror Arrow has {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Mirror Arrow has {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="mirror_arrow_cooldown_speed_+%"
		}
	},
	[3467]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Riposte has {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Riposte has {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="riposte_cooldown_speed_+%"
		}
	},
	[3468]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Vengeance has {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Vengeance has {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="vengeance_cooldown_speed_+%"
		}
	},
	[3469]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enduring Cry has {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enduring Cry has {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="enduring_cry_cooldown_speed_+%"
		}
	},
	[3470]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Frost Bomb has {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Frost Bomb has {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="frost_bomb_cooldown_speed_+%"
		}
	},
	[3471]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Conversion Trap {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Conversion Trap {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="conversion_trap_cooldown_speed_+%"
		}
	},
	[3472]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ice Trap has {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Ice Trap has {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="ice_trap_cooldown_speed_+%"
		}
	},
	[3473]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ball Lightning Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ball Lightning Projectile Speed"
				}
			}
		},
		stats={
			[1]="ball_lightning_projectile_speed_+%"
		}
	},
	[3474]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Freezing Pulse Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Freezing Pulse Projectile Speed"
				}
			}
		},
		stats={
			[1]="freezing_pulse_projectile_speed_+%"
		}
	},
	[3475]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spark Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spark Projectile Speed"
				}
			}
		},
		stats={
			[1]="spark_projectile_speed_+%"
		}
	},
	[3476]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spectral Throw Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spectral Throw Projectile Speed"
				}
			}
		},
		stats={
			[1]="spectral_throw_projectile_speed_+%"
		}
	},
	[3477]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ethereal Knives Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ethereal Knives Projectile Speed"
				}
			}
		},
		stats={
			[1]="ethereal_knives_projectile_speed_+%"
		}
	},
	[3478]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Holy Flame Totem has {0}% increased Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Holy Flame Totem has {0}% reduced Projectile Speed"
				}
			}
		},
		stats={
			[1]="flame_totem_projectile_speed_+%"
		}
	},
	[3479]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Incinerate Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Incinerate Projectile Speed"
				}
			}
		},
		stats={
			[1]="incinerate_projectile_speed_+%"
		}
	},
	[3480]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Sentinel of Dominance Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Sentinel of Dominance Duration"
				}
			}
		},
		stats={
			[1]="dominating_blow_duration_+%"
		}
	},
	[3481]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Puncture Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Puncture Duration"
				}
			}
		},
		stats={
			[1]="puncture_duration_+%"
		}
	},
	[3482]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Immortal Call Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Immortal Call Duration"
				}
			}
		},
		stats={
			[1]="immortal_call_duration_+%"
		}
	},
	[3483]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Bone Offering Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Bone Offering Duration"
				}
			}
		},
		stats={
			[1]="bone_offering_duration_+%"
		}
	},
	[3484]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Flesh Offering Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Flesh Offering Duration"
				}
			}
		},
		stats={
			[1]="flesh_offering_duration_+%"
		}
	},
	[3485]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spirit Offering Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spirit Offering Duration"
				}
			}
		},
		stats={
			[1]="spirit_offering_duration_+%"
		}
	},
	[3486]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Smoke Mine Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Smoke Mine Duration"
				}
			}
		},
		stats={
			[1]="smoke_mine_duration_+%"
		}
	},
	[3487]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Frost Wall Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Frost Wall Duration"
				}
			}
		},
		stats={
			[1]="frost_wall_duration_+%"
		}
	},
	[3488]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Vigilant Strike has {0}% increased Fortification Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Vigilant Strike has {0}% reduced Fortification Duration"
				}
			}
		},
		stats={
			[1]="vigilant_strike_fortify_duration_+%"
		}
	},
	[3489]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Poacher's Mark Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Poacher's Mark Duration"
				}
			}
		},
		stats={
			[1]="poachers_mark_duration_+%"
		}
	},
	[3490]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Sniper's Mark has {0}% increased Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Sniper's Mark has {0}% reduced Duration"
				}
			}
		},
		stats={
			[1]="projectile_weakness_duration_+%"
		}
	},
	[3491]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Temporal Chains Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Temporal Chains Duration"
				}
			}
		},
		stats={
			[1]="temporal_chains_duration_+%"
		}
	},
	[3492]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Warlord's Mark Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Warlord's Mark Duration"
				}
			}
		},
		stats={
			[1]="warlords_mark_duration_+%"
		}
	},
	[3493]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Vulnerability Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Vulnerability Duration"
				}
			}
		},
		stats={
			[1]="vulnerability_duration_+%"
		}
	},
	[3494]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Punishment Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Punishment Duration"
				}
			}
		},
		stats={
			[1]="punishment_duration_+%"
		}
	},
	[3495]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Frostbite Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Frostbite Duration"
				}
			}
		},
		stats={
			[1]="frostbite_duration_+%"
		}
	},
	[3496]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Flammability Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Flammability Duration"
				}
			}
		},
		stats={
			[1]="flammability_duration_+%"
		}
	},
	[3497]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Enfeeble Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Enfeeble Duration"
				}
			}
		},
		stats={
			[1]="enfeeble_duration_+%"
		}
	},
	[3498]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Weakness Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Weakness Duration"
				}
			}
		},
		stats={
			[1]="elemental_weakness_duration_+%"
		}
	},
	[3499]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Conductivity Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Conductivity Duration"
				}
			}
		},
		stats={
			[1]="conductivity_duration_+%"
		}
	},
	[3500]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Assassin's Mark Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Assassin's Mark Duration"
				}
			}
		},
		stats={
			[1]="assassins_mark_duration_+%"
		}
	},
	[3501]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Desecrate Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Desecrate Duration"
				}
			}
		},
		stats={
			[1]="desecrate_duration_+%"
		}
	},
	[3502]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rallying Cry Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rallying Cry Duration"
				}
			}
		},
		stats={
			[1]="rallying_cry_duration_+%"
		}
	},
	[3503]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Abyssal Cry Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Abyssal Cry Duration"
				}
			}
		},
		stats={
			[1]="abyssal_cry_duration_+%"
		}
	},
	[3504]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Contagion Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Contagion Duration"
				}
			}
		},
		stats={
			[1]="contagion_duration_+%"
		}
	},
	[3505]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Essence Drain Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Essence Drain Duration"
				}
			}
		},
		stats={
			[1]="siphon_duration_+%"
		}
	},
	[3506]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Wither has {0}% increased Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Wither has {0}% reduced Duration"
				}
			}
		},
		stats={
			[1]="wither_duration_+%"
		}
	},
	[3507]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Blade Vortex Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Blade Vortex Duration"
				}
			}
		},
		stats={
			[1]="blade_vortex_duration_+%"
		}
	},
	[3508]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Earthquake Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Earthquake Duration"
				}
			}
		},
		stats={
			[1]="earthquake_duration_+%"
		}
	},
	[3509]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Blight Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Blight Duration"
				}
			}
		},
		stats={
			[1]="blight_duration_+%"
		}
	},
	[3510]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Viper Strike Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Viper Strike Duration"
				}
			}
		},
		stats={
			[1]="viper_strike_poison_duration_+%"
		}
	},
	[3511]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Firestorm Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Firestorm Duration"
				}
			}
		},
		stats={
			[1]="firestorm_duration_+%"
		}
	},
	[3512]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Static Strike Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Static Strike Duration"
				}
			}
		},
		stats={
			[1]="static_strike_duration_+%"
		}
	},
	[3513]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Storm Call Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Storm Call Duration"
				}
			}
		},
		stats={
			[1]="storm_call_duration_+%"
		}
	},
	[3514]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Creeping Frost Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Creeping Frost Duration"
				}
			}
		},
		stats={
			[1]="arctic_breath_duration_+%"
		}
	},
	[3515]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lightning Warp Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lightning Warp Duration"
				}
			}
		},
		stats={
			[1]="lightning_warp_duration_+%"
		}
	},
	[3516]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ice Shot Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ice Shot Duration"
				}
			}
		},
		stats={
			[1]="ice_shot_duration_+%"
		}
	},
	[3517]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Caustic Arrow Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Caustic Arrow Duration"
				}
			}
		},
		stats={
			[1]="caustic_arrow_duration_+%"
		}
	},
	[3518]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Double Strike Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Double Strike Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="double_strike_critical_strike_chance_+%"
		}
	},
	[3519]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Dual Strike Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Dual Strike Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="dual_strike_critical_strike_chance_+%"
		}
	},
	[3520]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Split Arrow Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Split Arrow Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="split_arrow_critical_strike_chance_+%"
		}
	},
	[3521]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Viper Strike Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Viper Strike Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="viper_strike_critical_strike_chance_+%"
		}
	},
	[3522]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Flameblast Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Flameblast Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="flameblast_critical_strike_chance_+%"
		}
	},
	[3523]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Flame Surge Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Flame Surge Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="flame_surge_critical_strike_chance_+%"
		}
	},
	[3524]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Tornado Shot Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Tornado Shot Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="tornado_shot_critical_strike_chance_+%"
		}
	},
	[3525]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Orb of Storms Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Orb of Storms Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="storm_cloud_critical_strike_chance_+%"
		}
	},
	[3526]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Bladefall Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Bladefall Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="bladefall_critical_strike_chance_+%"
		}
	},
	[3527]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Lightning Strike fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Lightning Strike fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="lightning_strike_num_of_additional_projectiles"
		}
	},
	[3528]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Molten Strike fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Molten Strike fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="molten_strike_num_of_additional_projectiles"
		}
	},
	[3529]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Spark fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Spark fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="spark_num_of_additional_projectiles"
		}
	},
	[3530]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Split Arrow fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Split Arrow fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="split_arrow_num_of_additional_projectiles"
		}
	},
	[3531]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Barrage fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Barrage fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="barrage_num_of_additional_projectiles"
		}
	},
	[3532]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Tornado Shot fires an additional secondary Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Tornado Shot fires {0} additional secondary Projectiles"
				}
			}
		},
		stats={
			[1]="tornado_shot_num_of_secondary_projectiles"
		}
	},
	[3533]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rolling Magma Chains an additional time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Rolling Magma Chains an additional {0} times"
				}
			}
		},
		stats={
			[1]="magma_orb_num_of_additional_projectiles_in_chain"
		}
	},
	[3534]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Arc Chains an additional time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Arc Chains an additional {0} times"
				}
			}
		},
		stats={
			[1]="arc_num_of_additional_projectiles_in_chain"
		}
	},
	[3535]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Holy Flame Totem fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Holy Flame Totem fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="flame_totem_num_of_additional_projectiles"
		}
	},
	[3536]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Lightning Strike pierces an additional Target"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Lightning Strike pierces {0} additional Targets"
				}
			}
		},
		stats={
			[1]="lightning_strike_additional_pierce"
		}
	},
	[3537]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Lightning Trap pierces an additional Target"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Lightning Trap pierces {0} additional Targets"
				}
			}
		},
		stats={
			[1]="lightning_trap_additional_pierce"
		}
	},
	[3538]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Burning Arrow Always Ignites"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Burning Arrow has {0:+d}% chance to Ignite"
				}
			}
		},
		stats={
			[1]="burning_arrow_ignite_chance_%"
		}
	},
	[3539]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Burning Arrow Physical Damage gained as Extra Fire Damage"
				}
			}
		},
		stats={
			[1]="burning_arrow_physical_damage_%_to_add_as_fire_damage"
		}
	},
	[3540]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Infernal Blow Physical Damage gained as Extra Fire Damage"
				}
			}
		},
		stats={
			[1]="infernal_blow_physical_damage_%_to_add_as_fire_damage"
		}
	},
	[3541]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Trap Burning Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Trap Burning Damage"
				}
			}
		},
		stats={
			[1]="fire_trap_burning_damage_+%"
		}
	},
	[3542]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Fireball Always Ignites"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Fireball has {0:+d}% chance to Ignite"
				}
			}
		},
		stats={
			[1]="fireball_ignite_chance_%"
		}
	},
	[3543]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Glacial Hammer Always Freezes"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Glacial Hammer has {0:+d}% chance to Freeze"
				}
			}
		},
		stats={
			[1]="glacial_hammer_freeze_chance_%"
		}
	},
	[3544]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Ice Nova Always Freezes"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Ice Nova has {0:+d}% chance to Freeze"
				}
			}
		},
		stats={
			[1]="ice_nova_freeze_chance_%"
		}
	},
	[3545]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed per Reave stack"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed per Reave stack"
				}
			}
		},
		stats={
			[1]="reave_attack_speed_per_reave_stack_+%"
		}
	},
	[3546]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spectral Throw Projectile Deceleration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spectral Throw Projectile Deceleration"
				}
			}
		},
		stats={
			[1]="spectral_throw_projectile_deceleration_+%"
		}
	},
	[3547]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Flicker Strike Damage per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Flicker Strike Damage per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="flicker_strike_damage_+%_per_frenzy_charge"
		}
	},
	[3548]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% Chance for Puncture to Maim on hit"
				}
			}
		},
		stats={
			[1]="puncture_maim_on_hit_%_chance"
		}
	},
	[3549]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Arc Always Shocks"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Arc has {0:+d}% chance to Shock"
				}
			}
		},
		stats={
			[1]="arc_shock_chance_%"
		}
	},
	[3550]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Fire Nova Mine repeats an additional {0} times"
				}
			}
		},
		stats={
			[1]="fire_nova_mine_num_of_additional_repeats"
		}
	},
	[3551]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Firestorm explosion Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Firestorm explosion Area of Effect"
				}
			}
		},
		stats={
			[1]="firestorm_explosion_area_of_effect_+%"
		}
	},
	[3552]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Flame Surge Damage against Burning Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Flame Surge Damage against Burning Enemies"
				}
			}
		},
		stats={
			[1]="flame_surge_damage_+%_vs_burning_enemies"
		}
	},
	[3553]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% Chance to gain a Power Charge on Critical Strike with Ice Spear"
				}
			}
		},
		stats={
			[1]="ice_spear_%_chance_to_gain_power_charge_on_critical_strike"
		}
	},
	[3554]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% Chance to gain an additional Power Charge on Kill with Power Siphon"
				}
			}
		},
		stats={
			[1]="power_siphon_%_chance_to_gain_power_charge_on_kill"
		}
	},
	[3555]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ancestral Protector Totem Placement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ancestral Protector Totem Placement Speed"
				}
			}
		},
		stats={
			[1]="melee_ancestor_totem_placement_speed_+%"
		}
	},
	[3556]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Searing Bond Totem Placement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Searing Bond Totem Placement Speed"
				}
			}
		},
		stats={
			[1]="searing_bond_totem_placement_speed_+%"
		}
	},
	[3557]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d}% Sweep Knockback Chance"
				}
			}
		},
		stats={
			[1]="sweep_knockback_chance_%"
		}
	},
	[3558]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Frenzy Damage per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Frenzy Damage per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="frenzy_damage_+%_per_frenzy_charge"
		}
	},
	[3559]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% Chance on Frenzy to gain an additional Frenzy Charge"
				}
			}
		},
		stats={
			[1]="frenzy_%_chance_to_gain_additional_frenzy_charge"
		}
	},
	[3560]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Elemental Hit Always Freezes, Shocks and Ignites"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Elemental Hit has {0:+d}% chance to Freeze, Shock and Ignite"
				}
			}
		},
		stats={
			[1]="elemental_hit_chance_to_freeze_shock_ignite_%"
		}
	},
	[3561]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Glacial Cascade Physical Damage Converted to Cold Damage"
				}
			}
		},
		stats={
			[1]="glacial_cascade_physical_damage_%_to_convert_to_cold"
		}
	},
	[3562]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Glacial Hammer Physical Damage gained as Extra Cold Damage"
				}
			}
		},
		stats={
			[1]="glacial_hammer_physical_damage_%_to_add_as_cold_damage"
		}
	},
	[3563]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Ice Crash Physical Damage gained as Extra Cold Damage"
				}
			}
		},
		stats={
			[1]="ice_crash_physical_damage_%_to_add_as_cold_damage"
		}
	},
	[3564]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Raised Spectre Elemental Resistances"
				}
			}
		},
		stats={
			[1]="spectre_elemental_resistances_%"
		}
	},
	[3565]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Raised Zombies have {0:+d}% to Elemental Resistances"
				}
			}
		},
		stats={
			[1]="zombie_elemental_resistances_%"
		}
	},
	[3566]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Stone Golem Elemental Resistances"
				}
			}
		},
		stats={
			[1]="stone_golem_elemental_resistances_%"
		}
	},
	[3567]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% increased Flame Golem Elemental Resistances"
				}
			}
		},
		stats={
			[1]="flame_golem_elemental_resistances_%"
		}
	},
	[3568]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Ice Golem Elemental Resistances"
				}
			}
		},
		stats={
			[1]="ice_golem_elemental_resistances_%"
		}
	},
	[3569]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Lightning Golem Elemental Resistances"
				}
			}
		},
		stats={
			[1]="lightning_golem_elemental_resistances_%"
		}
	},
	[3570]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Chaos Golem Elemental Resistances"
				}
			}
		},
		stats={
			[1]="chaos_golem_elemental_resistances_%"
		}
	},
	[3571]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Animated Guardian Elemental Resistances"
				}
			}
		},
		stats={
			[1]="animate_guardian_elemental_resistances_%"
		}
	},
	[3572]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Shock Nova ring deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Shock Nova ring deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="shock_nova_ring_damage_+%"
		}
	},
	[3573]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Blast Rain fires an additional Arrow"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Blast Rain fires {0:+d} additional Arrows"
				}
			}
		},
		stats={
			[1]="blast_rain_number_of_blasts"
		}
	},
	[3574]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Blast Rain fires an additional Arrow"
				}
			}
		},
		stats={
			[1]="blast_rain_single_additional_projectile"
		}
	},
	[3575]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Essence Drain Regenerates {0:+d}% of Debuff Damage as Life"
				}
			}
		},
		stats={
			[1]="siphon_life_leech_from_damage_permyriad"
		}
	},
	[3576]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Detonate Dead has a {0}% chance to detonate an additional corpse"
				}
			}
		},
		stats={
			[1]="detonate_dead_%_chance_to_detonate_additional_corpse"
		}
	},
	[3577]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to create an additional Animate Weapon copy"
				}
			}
		},
		stats={
			[1]="animate_weapon_chance_to_create_additional_copy_%"
		}
	},
	[3578]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Decoy Totem Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Decoy Totem Life"
				}
			}
		},
		stats={
			[1]="decoy_totem_life_+%"
		}
	},
	[3579]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Devouring Totem Leech per second"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Devouring Totem Leech per second"
				}
			}
		},
		stats={
			[1]="devouring_totem_leech_per_second_+%"
		}
	},
	[3580]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Rejuvenation Totem Life Regeneration as extra Mana Regeneration"
				}
			}
		},
		stats={
			[1]="rejuvenation_totem_%_life_regeneration_added_as_mana_regeneration"
		}
	},
	[3581]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rejuvenation Totem Aura Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rejuvenation Totem Aura Effect"
				}
			}
		},
		stats={
			[1]="rejuvenation_totem_aura_effect_+%"
		}
	},
	[3582]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Wild Strike's Beam Chains an additional time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Wild Strike's Beam Chains an additional {0} times"
				}
			}
		},
		stats={
			[1]="wild_strike_num_of_additional_projectiles_in_chain"
		}
	},
	[3583]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Summon an additional Skeleton Warrior with Summon Skeleton"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Summon {0} additional Skeleton Warriors with Summon Skeleton"
				}
			}
		},
		stats={
			[1]="summon_skeletons_num_additional_warrior_skeletons"
		}
	},
	[3584]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Shockwave Totem Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Shockwave Totem Cast Speed"
				}
			}
		},
		stats={
			[1]="shockwave_totem_cast_speed_+%"
		}
	},
	[3585]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Devouring Totem has {0}% Chance to Consume an additional corpse"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Devouring Totem has {0}% Chance to Consume an additional corpse"
				}
			}
		},
		stats={
			[1]="devouring_totem_%_chance_to_consume_additional_corpse"
		}
	},
	[3586]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Siege Ballista has {0}% increased Totem Placement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Siege Ballista has {0}% reduced Totem Placement Speed"
				}
			}
		},
		stats={
			[1]="siege_ballista_totem_placement_speed_+%"
		}
	},
	[3587]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Incinerate Damage for each stage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Incinerate Damage for each stage"
				}
			}
		},
		stats={
			[1]="incinerate_damage_+%_per_stage"
		}
	},
	[3588]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Poacher's Mark Curse Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Poacher's Mark Curse Effect"
				}
			}
		},
		stats={
			[1]="poachers_mark_curse_effect_+%"
		}
	},
	[3589]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Sniper's Mark has {0}% increased Curse Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Sniper's Mark has {0}% reduced Curse Effect"
				}
			}
		},
		stats={
			[1]="projectile_weakness_curse_effect_+%"
		}
	},
	[3590]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Temporal Chains Curse Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Temporal Chains Curse Effect"
				}
			}
		},
		stats={
			[1]="temporal_chains_curse_effect_+%"
		}
	},
	[3591]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Assassin's Mark Curse Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Assassin's Mark Curse Effect"
				}
			}
		},
		stats={
			[1]="assassins_mark_curse_effect_+%"
		}
	},
	[3592]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Conductivity Curse Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Conductivity Curse Effect"
				}
			}
		},
		stats={
			[1]="conductivity_curse_effect_+%"
		}
	},
	[3593]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Weakness Curse Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Weakness Curse Effect"
				}
			}
		},
		stats={
			[1]="elemental_weakness_curse_effect_+%"
		}
	},
	[3594]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Enfeeble Curse Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Enfeeble Curse Effect"
				}
			}
		},
		stats={
			[1]="enfeeble_curse_effect_+%"
		}
	},
	[3595]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Flammability Curse Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Flammability Curse Effect"
				}
			}
		},
		stats={
			[1]="flammability_curse_effect_+%"
		}
	},
	[3596]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Frostbite Curse Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Frostbite Curse Effect"
				}
			}
		},
		stats={
			[1]="frostbite_curse_effect_+%"
		}
	},
	[3597]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Punishment Curse Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Punishment Curse Effect"
				}
			}
		},
		stats={
			[1]="punishment_curse_effect_+%"
		}
	},
	[3598]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Vulnerability Curse Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Vulnerability Curse Effect"
				}
			}
		},
		stats={
			[1]="vulnerability_curse_effect_+%"
		}
	},
	[3599]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Warlord's Mark Curse Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Warlord's Mark Curse Effect"
				}
			}
		},
		stats={
			[1]="warlords_mark_curse_effect_+%"
		}
	},
	[3600]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Word of Ire when Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Word of Ire when Hit"
				}
			}
		},
		stats={
			[1]="display_attack_with_word_of_ire_when_hit_%"
		}
	},
	[3601]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Edict of Ire when Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Edict of Ire when Hit"
				}
			}
		},
		stats={
			[1]="display_attack_with_edict_of_ire_when_hit_%"
		}
	},
	[3602]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Decree of Ire when Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Decree of Ire when Hit"
				}
			}
		},
		stats={
			[1]="display_attack_with_decree_of_ire_when_hit_%"
		}
	},
	[3603]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Trigger Commandment of Ire when Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Trigger Commandment of Ire when Hit"
				}
			}
		},
		stats={
			[1]="display_attack_with_commandment_of_ire_when_hit_%"
		}
	},
	[3604]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Arctic Armour Buff Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Arctic Armour Buff Effect"
				}
			}
		},
		stats={
			[1]="arctic_armour_buff_effect_+%"
		}
	},
	[3605]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Convocation Buff Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Convocation Buff Effect"
				}
			}
		},
		stats={
			[1]="convocation_buff_effect_+%"
		}
	},
	[3606]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Molten Shell Buff Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Molten Shell Buff Effect"
				}
			}
		},
		stats={
			[1]="molten_shell_buff_effect_+%"
		}
	},
	[3607]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance for Immortal Call to increase Duration without removing Endurance Charges"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Immortal Call increases Duration without removing Endurance Charges"
				}
			}
		},
		stats={
			[1]="immortal_call_%_chance_to_not_consume_endurance_charges"
		}
	},
	[3608]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance for Phase Run to increase Duration without removing Frenzy Charges"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Phase Run increases Duration without removing Frenzy Charges"
				}
			}
		},
		stats={
			[1]="phase_run_%_chance_to_not_consume_frenzy_charges"
		}
	},
	[3609]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Galvanic Arrow Physical Damage gained as extra Lightning Damage"
				}
			}
		},
		stats={
			[1]="shrapnel_shot_physical_damage_%_to_add_as_lightning_damage"
		}
	},
	[3610]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Tempest Shield chains an additional time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Tempest Shield chains an additional {0} times"
				}
			}
		},
		stats={
			[1]="tempest_shield_num_of_additional_projectiles_in_chain"
		}
	},
	[3611]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Arctic Armour has {0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Arctic Armour has {0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="arctic_armour_mana_reservation_+%"
		}
	},
	[3612]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Herald of Ash has {0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Herald of Ash has {0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="herald_of_ash_mana_reservation_+%"
		}
	},
	[3613]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Herald of Ice has {0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Herald of Ice has {0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="herald_of_ice_mana_reservation_+%"
		}
	},
	[3614]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Herald of Thunder has {0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Herald of Thunder has {0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="herald_of_thunder_mana_reservation_+%"
		}
	},
	[3615]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Clarity has {0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Clarity has {0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="clarity_mana_reservation_+%"
		}
	},
	[3616]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hatred has {0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Hatred has {0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="hatred_mana_reservation_+%"
		}
	},
	[3617]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Purity of Ice has {0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Purity of Ice has {0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="purity_of_ice_mana_reservation_+%"
		}
	},
	[3618]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Determination has {0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Determination has {0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="determination_mana_reservation_+%"
		}
	},
	[3619]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Discipline has {0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Discipline has {0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="discipline_mana_reservation_+%"
		}
	},
	[3620]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Purity of Elements has {0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Purity of Elements has {0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="purity_of_elements_mana_reservation_+%"
		}
	},
	[3621]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Purity of Fire has {0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Purity of Fire has {0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="purity_of_fire_mana_reservation_+%"
		}
	},
	[3622]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Purity of Lightning has {0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Purity of Lightning has {0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="purity_of_lightning_mana_reservation_+%"
		}
	},
	[3623]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Vitality has {0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Vitality has {0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="vitality_mana_reservation_+%"
		}
	},
	[3624]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Wrath has {0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Wrath has {0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="wrath_mana_reservation_+%"
		}
	},
	[3625]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Grace has {0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Grace has {0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="grace_mana_reservation_+%"
		}
	},
	[3626]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Haste has {0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Haste has {0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="haste_mana_reservation_+%"
		}
	},
	[3627]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Despair has {0}% increased Reservation if Cast as an Aura"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Despair has {0}% reduced Reservation if Cast as an Aura"
				}
			}
		},
		stats={
			[1]="chaos_weakness_mana_reservation_+%"
		}
	},
	[3628]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Conductivity has {0}% increased Reservation if Cast as an Aura"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Conductivity has {0}% reduced Reservation if Cast as an Aura"
				}
			}
		},
		stats={
			[1]="conductivity_mana_reservation_+%"
		}
	},
	[3629]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Flammability has {0}% increased Reservation if Cast as an Aura"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Flammability has {0}% reduced Reservation if Cast as an Aura"
				}
			}
		},
		stats={
			[1]="flammability_mana_reservation_+%"
		}
	},
	[3630]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Frostbite has {0}% increased Reservation if Cast as an Aura"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Frostbite has {0}% reduced Reservation if Cast as an Aura"
				}
			}
		},
		stats={
			[1]="frostbite_mana_reservation_+%"
		}
	},
	[3631]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Temporal Chains has {0}% increased Reservation if Cast as an Aura"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Temporal Chains has {0}% reduced Reservation if Cast as an Aura"
				}
			}
		},
		stats={
			[1]="temporal_chains_mana_reservation_+%"
		}
	},
	[3632]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Vulnerability has {0}% increased Reservation if Cast as an Aura"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Vulnerability has {0}% reduced Reservation if Cast as an Aura"
				}
			}
		},
		stats={
			[1]="vulnerability_mana_reservation_+%"
		}
	},
	[3633]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot be Stunned while at maximum Endurance Charges"
				}
			}
		},
		stats={
			[1]="cannot_be_stunned_while_at_max_endurance_charges"
		}
	},
	[3634]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second while you have a Totem"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Degenerate {0}% of Life per second while you have a Totem"
				}
			}
		},
		stats={
			[1]="life_regenerate_rate_per_second_%_while_totem_active"
		}
	},
	[3635]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSavageHit"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed if you've taken a Savage\nHit Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextSavageHit"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed if you've taken a Savage\nHit Recently"
				}
			}
		},
		stats={
			[1]="gain_attack_and_cast_speed_+%_for_4_seconds_if_taken_savage_hit"
		}
	},
	[3636]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage"
				}
			}
		},
		stats={
			[1]="berserker_damage_+%_final"
		}
	},
	[3637]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Take {0}% increased Elemental Damage while on Consecrated Ground"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Take {0}% reduced Elemental Damage while on Consecrated Ground"
				}
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_while_on_consecrated_ground"
		}
	},
	[3638]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance against Enemies affected\nby Elemental Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance against Enemies affected\nby Elemental Ailments"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_enemies_with_elemental_status_ailments"
		}
	},
	[3639]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power Charge when you Summon a Totem"
				}
			}
		},
		stats={
			[1]="%_chance_to_gain_power_charge_on_placing_a_totem"
		}
	},
	[3640]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Elemental Conflux for {0} seconds when you Kill a Rare or Unique Enemy"
				}
			}
		},
		stats={
			[1]="gain_elemental_conflux_for_X_ms_when_you_kill_a_rare_or_unique_enemy"
		}
	},
	[3641]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies you Curse have {0:+d}% to Chaos Resistance"
				}
			}
		},
		stats={
			[1]="enemies_chaos_resistance_%_while_cursed"
		}
	},
	[3642]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage if you've Killed a Cursed Enemy Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Damage if you've Killed a Cursed Enemy Recently"
				}
			}
		},
		stats={
			[1]="damage_+%_for_4_seconds_when_you_kill_a_cursed_enemy"
		}
	},
	[3643]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You and your Minions have {0}% Physical Damage Reduction"
				}
			}
		},
		stats={
			[1]="physical_damage_reduction_and_minion_physical_damage_reduction_%"
		}
	},
	[3644]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased effect of Offerings"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced effect of Offerings"
				}
			}
		},
		stats={
			[1]="offering_spells_effect_+%"
		}
	},
	[3645]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You and nearby Allies have {0:+d}% Chance to Block Attack Damage"
				}
			}
		},
		stats={
			[1]="additional_block_chance_%_for_you_and_allies_affected_by_your_auras"
		}
	},
	[3646]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You and nearby Allies have {0}% increased Attack and Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="You and nearby Allies have {0}% reduced Attack and Cast Speed"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_for_you_and_allies_affected_by_your_auras"
		}
	},
	[3647]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You and nearby Allies have {0}% increased Attack, Cast and Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="You and nearby Allies have {0}% reduced Attack, Cast and Movement Speed"
				}
			}
		},
		stats={
			[1]="attack_cast_movement_speed_+%_for_you_and_allies_affected_by_your_auras"
		}
	},
	[3648]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You and nearby Allies have {0:+d}% to Chaos Resistance"
				}
			}
		},
		stats={
			[1]="chaos_resistance_%_for_you_and_allies_affected_by_your_auras"
		}
	},
	[3649]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You and nearby Allies deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="You and nearby Allies deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="damage_+%_for_you_and_allies_affected_by_your_auras"
		}
	},
	[3650]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You and nearby Allies have {0:+d}% to Elemental Resistances"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="You and nearby Allies have {0:+d}% to Elemental Resistances"
				}
			}
		},
		stats={
			[1]="elemental_resistances_+%_for_you_and_allies_affected_by_your_auras"
		}
	},
	[3651]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You and Allies affected by your placed Banners Regenerate {0}% of\nLife per second for each Stage"
				}
			}
		},
		stats={
			[1]="you_and_allies_affected_by_your_placed_banners_regenerate_%_life_per_minute_per_stage"
		}
	},
	[3652]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You and your Minions have {0}% increased Attack and Cast Speed if\nyou've Consumed a corpse Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="You and your Minions have {0}% reduced Attack and Cast Speed if\nyou've Consumed a corpse Recently"
				}
			}
		},
		stats={
			[1]="you_and_minion_attack_and_cast_speed_+%_for_4_seconds_when_corpse_destroyed"
		}
	},
	[3653]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power Charge on Hit against Enemies that are on Full Life"
				}
			}
		},
		stats={
			[1]="%_chance_to_gain_power_charge_on_hit_against_enemies_on_full_life"
		}
	},
	[3654]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Critical Strikes with Attacks Maim Enemies"
				}
			}
		},
		stats={
			[1]="cause_maim_on_critical_strike_attack"
		}
	},
	[3655]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSmokeCloud"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to create a Smoke Cloud when you lay a Mine or throw a Trap"
				}
			}
		},
		stats={
			[1]="%_chance_to_create_smoke_cloud_on_mine_or_trap_creation"
		}
	},
	[3656]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage for each Trap and Mine you have"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage for each Trap and Mine you have"
				}
			}
		},
		stats={
			[1]="damage_+%_for_each_trap_and_mine_active"
		}
	},
	[3657]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Evasion Rating while on full Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Evasion Rating while on full Energy Shield"
				}
			}
		},
		stats={
			[1]="evasion_rating_while_es_full_+%_final"
		}
	},
	[3658]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage while not on full Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage while not on full Energy Shield"
				}
			}
		},
		stats={
			[1]="damage_+%_while_es_not_full"
		}
	},
	[3659]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Regeneration if you've used a Movement Skill Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Regeneration if you've used a Movement Skill Recently"
				}
			}
		},
		stats={
			[1]="mana_regeneration_+%_for_4_seconds_on_movement_skill_use"
		}
	},
	[3660]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Onslaught while on full Frenzy Charges"
				}
			}
		},
		stats={
			[1]="gain_onslaught_while_frenzy_charges_full"
		}
	},
	[3661]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Projectiles gain Damage as they travel farther, dealing up\nto {0}% increased Damage with Hits to targets"
				}
			}
		},
		stats={
			[1]="projectile_damage_+%_max_as_distance_travelled_increases"
		}
	},
	[3662]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage during any Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage during any Flask Effect"
				}
			}
		},
		stats={
			[1]="damage_+%_during_flask_effect"
		}
	},
	[3663]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to avoid Freeze, Shock, Ignite and Bleeding during any Flask Effect"
				}
			}
		},
		stats={
			[1]="avoid_freeze_shock_ignite_bleed_%_during_flask_effect"
		}
	},
	[3664]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage taken during any Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage taken during any Flask Effect"
				}
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_during_flask_effect"
		}
	},
	[3665]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage if you've killed a Bleeding Enemy Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage if you've killed a Bleeding Enemy Recently"
				}
			}
		},
		stats={
			[1]="damage_+%_for_4_seconds_when_you_kill_a_bleeding_enemy"
		}
	},
	[3666]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You and nearby Allies deal {0}% increased Damage while you are Fortified"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="You and nearby Allies deal {0}% reduced Damage while you are Fortified"
				}
			}
		},
		stats={
			[1]="damage_+%_to_you_and_nearby_allies_while_you_have_fortify"
		}
	},
	[3667]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken from Taunted Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken from Taunted Enemies"
				}
			}
		},
		stats={
			[1]="damage_taken_+%_from_taunted_enemies"
		}
	},
	[3668]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed while Leeching"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed while Leeching"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_leeching"
		}
	},
	[3669]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Shield Charge Damage per Enemy Hit"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Shield Charge Damage per Enemy Hit"
				}
			}
		},
		stats={
			[1]="shield_charge_damage_per_target_hit_+%"
		}
	},
	[3670]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="Traps and Mines have a {0}% chance to Poison on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Traps and Mines Poison on Hit"
				}
			}
		},
		stats={
			[1]="traps_and_mines_%_chance_to_poison"
		}
	},
	[3671]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Damage of each Damage Type for which you\nhave a matching Golem"
				}
			}
		},
		stats={
			[1]="damage_+%_of_each_type_that_you_have_an_active_golem_of"
		}
	},
	[3672]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Elemental Golems are Immune to Elemental Damage"
				}
			}
		},
		stats={
			[1]="elemental_golem_immunity_to_elemental_damage"
		}
	},
	[3673]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Golems are Immune to Elemental Damage"
				}
			}
		},
		stats={
			[1]="golem_immunity_to_elemental_damage"
		}
	},
	[3674]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Golems have {0}% more Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Golems have {0}% less Life"
				}
			}
		},
		stats={
			[1]="unique_primordial_tether_golem_life_+%_final"
		}
	},
	[3675]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Buffs granted by your Elemental Golems"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Buffs granted by your Elemental Golems"
				}
			}
		},
		stats={
			[1]="elemental_golem_granted_buff_effect_+%"
		}
	},
	[3676]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of the Buff granted by your Stone Golems"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of the Buff granted by your Stone Golems"
				}
			}
		},
		stats={
			[1]="base_stone_golem_granted_buff_effect_+%"
		}
	},
	[3677]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of the Buff granted by your Flame Golems"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of the Buff granted by your Flame Golems"
				}
			}
		},
		stats={
			[1]="base_fire_golem_granted_buff_effect_+%"
		}
	},
	[3678]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of the Buff granted by your Ice Golems"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of the Buff granted by your Ice Golems"
				}
			}
		},
		stats={
			[1]="base_ice_golem_granted_buff_effect_+%"
		}
	},
	[3679]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of the Buff granted by your Lightning Golems"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of the Buff granted by your Lightning Golems"
				}
			}
		},
		stats={
			[1]="base_lightning_golem_granted_buff_effect_+%"
		}
	},
	[3680]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of the Buff granted by your Chaos Golems"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of the Buff granted by your Chaos Golems"
				}
			}
		},
		stats={
			[1]="base_chaos_golem_granted_buff_effect_+%"
		}
	},
	[3681]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% Elemental Resistances if you Detonated Mines Recently"
				}
			}
		},
		stats={
			[1]="gain_elemental_penetration_for_4_seconds_on_mine_detonation"
		}
	},
	[3682]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immune to Cold Damage"
				}
			}
		},
		stats={
			[1]="base_cold_immunity"
		}
	},
	[3683]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immune to lightning Damage"
				}
			}
		},
		stats={
			[1]="base_lightning_immunity"
		}
	},
	[3684]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Blood Rage grants additional {0}% increased Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Blood Rage grants additional {0}% reduced Attack Speed"
				}
			}
		},
		stats={
			[1]="blood_rage_grants_additional_attack_speed_+%"
		}
	},
	[3685]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Blood Rage grants additional {0}% chance to gain a Frenzy Charge on Kill"
				}
			}
		},
		stats={
			[1]="blood_rage_grants_additional_%_chance_to_gain_frenzy_on_kill"
		}
	},
	[3686]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextHinder"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hindered"
				}
			}
		},
		stats={
			[1]="is_hindered"
		}
	},
	[3687]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits and Ailments against Hindered Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits and Ailments against Hindered Enemies"
				}
			}
		},
		stats={
			[1]="damage_+%_vs_hindered_enemies"
		}
	},
	[3688]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="Blast Rain has a {0}% chance to fire an additional Arrow"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Blast Rain fires an additional Arrow"
				}
			}
		},
		stats={
			[1]="blast_rain_%_chance_for_additional_blast"
		}
	},
	[3689]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Smoke Mine grants additional {0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Smoke Mine grants additional {0}% reduced Movement Speed"
				}
			}
		},
		stats={
			[1]="smoke_mine_base_movement_velocity_+%"
		}
	},
	[3690]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Enduring Cry Buff Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Enduring Cry Buff Effect"
				}
			}
		},
		stats={
			[1]="enduring_cry_buff_effect_+%"
		}
	},
	[3691]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Kinetic Blast creates {0} additional explosion"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Kinetic Blast creates {0} additional explosions"
				}
			}
		},
		stats={
			[1]="cluster_burst_spawn_amount"
		}
	},
	[3692]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lightning Tendrils Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lightning Tendrils Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="lightning_tendrils_critical_strike_chance_+%"
		}
	},
	[3693]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Righteous Fire grants {0}% increased Spell Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Righteous Fire grants {0}% reduced Spell Damage"
				}
			}
		},
		stats={
			[1]="righteous_fire_spell_damage_+%"
		}
	},
	[3694]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rallying Cry Buff Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rallying Cry Buff Effect"
				}
			}
		},
		stats={
			[1]="rallying_cry_buff_effect_+%"
		}
	},
	[3695]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Ancestral Protector Totem Elemental Resistances"
				}
			}
		},
		stats={
			[1]="melee_ancestor_totem_elemental_resistance_%"
		}
	},
	[3696]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="Kinetic Blast has a {0}% chance for an additional explosion"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Kinetic Blast has an additional explosion"
				}
			}
		},
		stats={
			[1]="kinetic_blast_%_chance_for_additional_blast"
		}
	},
	[3697]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other"
				}
			}
		},
		stats={
			[1]="guardian_nearby_allies_share_charges"
		}
	},
	[3698]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Phase Run Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Phase Run Duration"
				}
			}
		},
		stats={
			[1]="phase_run_skill_effect_duration_+%"
		}
	},
	[3699]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Searing Bond Totem Elemental Resistances"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Searing Bond Totem Elemental Resistances"
				}
			}
		},
		stats={
			[1]="searing_totem_elemental_resistance_+%"
		}
	},
	[3700]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Bone Offering grants an additional {0:+d}% Chance to Block Attack Damage"
				}
			}
		},
		stats={
			[1]="bone_offering_block_chance_+%"
		}
	},
	[3701]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Desecrate Spawns an additional corpse"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Desecrate Spawns {0} additional corpses"
				}
			}
		},
		stats={
			[1]="desecrate_number_of_corpses_to_create"
		}
	},
	[3702]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Flesh Offering grants an additional {0}% increased Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Flesh Offering grants an additional {0}% reduced Attack Speed"
				}
			}
		},
		stats={
			[1]="flesh_offering_attack_speed_+%"
		}
	},
	[3703]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ice Spear Critical Strike Chance in second form"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ice Spear Critical Strike Chance in second form"
				}
			}
		},
		stats={
			[1]="ice_spear_second_form_critical_strike_chance_+%"
		}
	},
	[3704]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Second form has {0:+d}% to Critical Strike Multiplier"
				}
			}
		},
		stats={
			[1]="ice_spear_second_form_critical_strike_multiplier_+"
		}
	},
	[3705]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Second form has {0}% more Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Second form has {0}% less Projectile Speed"
				}
			}
		},
		stats={
			[1]="ice_spear_second_form_projectile_speed_+%_final"
		}
	},
	[3706]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Lightning Arrow hits an additional Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Lightning Arrow hits {0} additional Enemies"
				}
			}
		},
		stats={
			[1]="lightning_arrow_maximum_number_of_extra_targets"
		}
	},
	[3707]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextConsecratedGround"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to create Consecrated Ground when you Shatter an Enemy"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextConsecratedGround"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Create Consecrated Ground when you Shatter an Enemy"
				}
			}
		},
		stats={
			[1]="consecrate_ground_on_shatter_%_chance_for_3_seconds"
		}
	},
	[3708]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Glows while in an Area containing a Unique Fish"
				}
			}
		},
		stats={
			[1]="glows_in_area_with_unique_fish"
		}
	},
	[3709]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Attacks Chain an additional time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Attacks Chain {0} additional times"
				}
			}
		},
		stats={
			[1]="attacks_num_of_additional_chains"
		}
	},
	[3710]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Explosive Arrow has {0}% increased Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Explosive Arrow has {0}% reduced Speed"
				}
			}
		},
		stats={
			[1]="explosive_arrow_attack_speed_+%"
		}
	},
	[3711]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lightning Damage per 10 Intelligence"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lightning Damage per 10 Intelligence"
				}
			}
		},
		stats={
			[1]="lightning_damage_+%_per_10_intelligence"
		}
	},
	[3712]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attacks with this Weapon Maim on hit"
				}
			}
		},
		stats={
			[1]="local_maim_on_hit"
		}
	},
	[3713]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Warcries have no Cost"
				}
			}
		},
		stats={
			[1]="warcries_cost_no_mana"
		}
	},
	[3714]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power Charge if you or your Totems kill an Enemy"
				}
			}
		},
		stats={
			[1]="gain_a_power_charge_when_you_or_your_totems_kill_%_chance"
		}
	},
	[3715]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Always Critically Strike Shocked Enemies"
				}
			}
		},
		stats={
			[1]="always_crit_shocked_enemies"
		}
	},
	[3716]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot deal Critical Strikes against non-Shocked Enemies"
				}
			}
		},
		stats={
			[1]="cannot_crit_non_shocked_enemies"
		}
	},
	[3717]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Frostbolt Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Frostbolt Damage"
				}
			}
		},
		stats={
			[1]="frost_bolt_damage_+%"
		}
	},
	[3718]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Vortex Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Vortex Damage"
				}
			}
		},
		stats={
			[1]="frost_bolt_nova_damage_+%"
		}
	},
	[3719]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lacerate Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lacerate Damage"
				}
			}
		},
		stats={
			[1]="double_slash_damage_+%"
		}
	},
	[3720]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Blade Flurry Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Blade Flurry Damage"
				}
			}
		},
		stats={
			[1]="charged_attack_damage_+%"
		}
	},
	[3721]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ancestral Warchief Totem Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ancestral Warchief Totem Damage"
				}
			}
		},
		stats={
			[1]="slam_ancestor_totem_damage_+%"
		}
	},
	[3722]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ancestral Blademaster Totem Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ancestral Blademaster Totem Damage"
				}
			}
		},
		stats={
			[1]="slash_ancestor_totem_damage_+%"
		}
	},
	[3723]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ancestral Blademaster Totem Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ancestral Blademaster Totem Area of Effect"
				}
			}
		},
		stats={
			[1]="slash_ancestor_totem_radius_+%"
		}
	},
	[3724]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ancestral Warchief Totem Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ancestral Warchief Totem Area of Effect"
				}
			}
		},
		stats={
			[1]="slam_ancestor_totem_radius_+%"
		}
	},
	[3725]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Vortex Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Vortex Area of Effect"
				}
			}
		},
		stats={
			[1]="frost_bolt_nova_radius_+%"
		}
	},
	[3726]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lacerate Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lacerate Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="double_slash_critical_strike_chance_+%"
		}
	},
	[3727]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Blade Flurry Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Blade Flurry Area of Effect"
				}
			}
		},
		stats={
			[1]="charged_attack_radius_+%"
		}
	},
	[3728]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lacerate Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lacerate Area of Effect"
				}
			}
		},
		stats={
			[1]="double_slash_radius_+%"
		}
	},
	[3729]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Hits and Ailments for each stage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Hits and Ailments for each stage"
				}
			}
		},
		stats={
			[1]="charged_attack_damage_per_stack_+%_final"
		}
	},
	[3730]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Frostbolt Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Frostbolt Cast Speed"
				}
			}
		},
		stats={
			[1]="frost_bolt_cast_speed_+%"
		}
	},
	[3731]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Frostbolt Always Freezes"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Frostbolt has {0:+d}% chance to Freeze"
				}
			}
		},
		stats={
			[1]="frost_bolt_freeze_chance_%"
		}
	},
	[3732]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Vortex Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Vortex Duration"
				}
			}
		},
		stats={
			[1]="frost_bolt_nova_duration_+%"
		}
	},
	[3733]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions cannot be Blinded"
				}
			}
		},
		stats={
			[1]="minions_cannot_be_blinded"
		}
	},
	[3734]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions have {0}% chance to Blind Enemies on hit"
				}
			}
		},
		stats={
			[1]="minions_%_chance_to_blind_on_hit"
		}
	},
	[3735]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Found Magic Items drop Identified"
				}
			}
		},
		stats={
			[1]="magic_items_drop_identified"
		}
	},
	[3736]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0} Mana per Grand Spectrum"
				}
			}
		},
		stats={
			[1]="X_mana_per_stackable_unique_jewel"
		}
	},
	[3737]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0} Armour per Grand Spectrum"
				}
			}
		},
		stats={
			[1]="X_armour_per_stackable_unique_jewel"
		}
	},
	[3738]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance per Grand Spectrum"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_stackable_unique_jewel"
		}
	},
	[3739]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage per Grand Spectrum"
				}
			}
		},
		stats={
			[1]="elemental_damage_+%_per_stackable_unique_jewel"
		}
	},
	[3740]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to all Elemental Resistances per Grand Spectrum"
				}
			}
		},
		stats={
			[1]="elemental_resistance_%_per_stackable_unique_jewel"
		}
	},
	[3741]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage for each type of Abyss Jewel affecting you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage for each type of Abyss Jewel affecting you"
				}
			}
		},
		stats={
			[1]="damage_+%_per_abyss_jewel_type"
		}
	},
	[3742]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Lightning Damage is taken from Mana before Life"
				}
			}
		},
		stats={
			[1]="lightning_damage_%_taken_from_mana_before_life"
		}
	},
	[3743]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Damage is taken from Mana before Life"
				}
			}
		},
		stats={
			[1]="physical_damage_%_taken_from_mana_before_life"
		}
	},
	[3744]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Recover {0}% of Mana when you Shock an Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Lose {0}% of Mana when you Shock an Enemy"
				}
			}
		},
		stats={
			[1]="recover_%_maximum_mana_when_enemy_shocked"
		}
	},
	[3745]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Quantity of Items Dropped by Slain Maimed Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Quantity of Items Dropped by Slain Maimed Enemies"
				}
			}
		},
		stats={
			[1]="quantity_of_items_dropped_by_maimed_enemies_+%"
		}
	},
	[3746]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items Dropped by Slain Maimed Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rarity of Items Dropped by Slain Maimed Enemies"
				}
			}
		},
		stats={
			[1]="rarity_of_items_dropped_by_maimed_enemies_+%"
		}
	},
	[3747]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSavageHit"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken if you've taken a Savage Hit Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextSavageHit"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken if you've taken a Savage Hit Recently"
				}
			}
		},
		stats={
			[1]="damage_taken_+%_if_you_have_taken_a_savage_hit_recently"
		}
	},
	[3748]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Stun Duration on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Stun Duration on you"
				}
			}
		},
		stats={
			[1]="stun_duration_on_self_+%"
		}
	},
	[3749]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Damage per Endurance Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Damage per Endurance Charge"
				}
			}
		},
		stats={
			[1]="melee_damage_+%_per_endurance_charge"
		}
	},
	[3750]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Totems gain {0:+d}% to all Elemental Resistances per Summoned Totem"
				}
			}
		},
		stats={
			[1]="totems_resist_all_elements_+%_per_active_totem"
		}
	},
	[3751]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSavageHit"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second if you've taken a Savage Hit in the past 1 second"
				}
			}
		},
		stats={
			[1]="gain_life_regeneration_%_per_second_for_1_second_if_taken_savage_hit"
		}
	},
	[3752]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot be Shocked while at maximum Endurance Charges"
				}
			}
		},
		stats={
			[1]="cannot_be_shocked_while_at_maximum_endurance_charges"
		}
	},
	[3753]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed if you've used a Warcry Recently"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_if_used_a_warcry_recently"
		}
	},
	[3754]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Attack Damage Leeched as Life against Poisoned Enemies"
				}
			}
		},
		stats={
			[1]="life_leech_from_attack_damage_permyriad_vs_poisoned_enemies"
		}
	},
	[3755]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Attack Damage Leeched as Mana against Poisoned Enemies"
				}
			}
		},
		stats={
			[1]="mana_leech_from_attack_damage_permyriad_vs_poisoned_enemies"
		}
	},
	[3756]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Totems have {0}% increased Cast Speed per Summoned Totem"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Totems have {0}% reduced Cast Speed per Summoned Totem"
				}
			}
		},
		stats={
			[1]="totems_spells_cast_speed_+%_per_active_totem"
		}
	},
	[3757]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Skill Mana Cost"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Skill Mana Cost"
				}
			}
		},
		stats={
			[1]="movement_skills_mana_cost_+%"
		}
	},
	[3758]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Global Critical Strike Chance when in Main Hand"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_when_in_main_hand"
		}
	},
	[3759]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage when in Off Hand"
				}
			}
		},
		stats={
			[1]="additional_block_chance_%_when_in_off_hand"
		}
	},
	[3760]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Spirit Offering grants {0:+d}% of Physical Damage as Extra Chaos Damage"
				}
			}
		},
		stats={
			[1]="spirit_offering_physical_damage_%_to_add_as_chaos"
		}
	},
	[3761]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage taken if you have not been Hit Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage taken if you have not been Hit Recently"
				}
			}
		},
		stats={
			[1]="damage_taken_+%_if_not_hit_recently_final"
		}
	},
	[3762]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Evasion Rating if you have been Hit Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Evasion Rating if you have been Hit Recently"
				}
			}
		},
		stats={
			[1]="evasion_+%_if_hit_recently"
		}
	},
	[3763]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage from Taunted Enemies"
				}
			}
		},
		stats={
			[1]="block_chance_%_vs_taunted_enemies"
		}
	},
	[3764]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions have {0:+d}% to Cold Resistance"
				}
			}
		},
		stats={
			[1]="minion_cold_damage_resistance_%"
		}
	},
	[3765]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions gain {0}% of Physical Damage as Extra Cold Damage"
				}
			}
		},
		stats={
			[1]="minion_physical_damage_%_to_add_as_cold"
		}
	},
	[3766]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Armour and Evasion Rating if you've killed a Taunted Enemy Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Armour and Evasion Rating if you've killed a Taunted Enemy Recently"
				}
			}
		},
		stats={
			[1]="armour_and_evasion_rating_+%_if_killed_a_taunted_enemy_recently"
		}
	},
	[3767]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits  for each Level higher the Enemy is than you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits for each Level higher the Enemy is than you"
				}
			}
		},
		stats={
			[1]="damage_+%_for_each_level_the_enemy_is_higher_than_you"
		}
	},
	[3768]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Totems have {0}% increased Attack Speed per Summoned Totem"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Totems have {0}% reduced Attack Speed per Summoned Totem"
				}
			}
		},
		stats={
			[1]="totems_attack_speed_+%_per_active_totem"
		}
	},
	[3769]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Attacks Chain an additional time when in Main Hand"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Attacks Chain {0} additional times when in Main Hand"
				}
			}
		},
		stats={
			[1]="attacks_num_of_additional_chains_when_in_main_hand"
		}
	},
	[3770]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Attacks fire an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Attacks fire {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="attacks_number_of_additional_projectiles"
		}
	},
	[3771]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Attacks fire an additional Projectile when in Off Hand"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Attacks fire {0} additional Projectiles when in Off Hand"
				}
			}
		},
		stats={
			[1]="attacks_number_of_additional_projectiles_when_in_off_hand"
		}
	},
	[3772]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Physical Damage to Counterattacks"
				}
			}
		},
		stats={
			[1]="counter_attacks_minimum_added_physical_damage",
			[2]="counter_attacks_maximum_added_physical_damage"
		}
	},
	[3773]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Golem Damage for each Type of Golem you have Summoned"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Golem Damage for each Type of Golem you have Summoned"
				}
			}
		},
		stats={
			[1]="golem_damage_+%_per_active_golem_type"
		}
	},
	[3774]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Golem Damage per Summoned Golem"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Golem Damage per Summoned Golem"
				}
			}
		},
		stats={
			[1]="golem_damage_+%_per_active_golem"
		}
	},
	[3775]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextEquippedItems"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Maximum Life if no Equipped Items are Corrupted"
				}
			}
		},
		stats={
			[1]="life_+%_with_no_corrupted_equipped_items"
		}
	},
	[3776]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextEquippedItems"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0} Life per second if no Equipped Items are Corrupted"
				}
			}
		},
		stats={
			[1]="life_regeneration_per_minute_with_no_corrupted_equipped_items"
		}
	},
	[3777]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextEquippedItems"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0} Energy Shield per second if all Equipped items are Corrupted"
				}
			}
		},
		stats={
			[1]="energy_shield_recharge_rate_per_minute_with_all_corrupted_equipped_items"
		}
	},
	[3778]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Nearby Enemies take {0} Chaos Damage per second"
				}
			}
		},
		stats={
			[1]="local_display_nearby_enemies_take_X_chaos_damage_per_minute"
		}
	},
	[3779]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCounterAttack"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Cold Damage to Counterattacks"
				}
			}
		},
		stats={
			[1]="counter_attacks_minimum_added_cold_damage",
			[2]="counter_attacks_maximum_added_cold_damage"
		}
	},
	[3780]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed if you have Pierced Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed if you have Pierced Recently"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_if_pierced_recently"
		}
	},
	[3781]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Poison Cursed Enemies on hit"
				}
			}
		},
		stats={
			[1]="poison_cursed_enemies_on_hit"
		}
	},
	[3782]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Poison on Hit against Cursed Enemies"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Always Poison on Hit against Cursed Enemies"
				}
			}
		},
		stats={
			[1]="chance_to_poison_%_vs_cursed_enemies"
		}
	},
	[3783]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextEquippedItems"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items found with a Normal Item Equipped"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextEquippedItems"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rarity of Items found with a Normal Item Equipped"
				}
			}
		},
		stats={
			[1]="item_found_rarity_+%_if_wearing_a_normal_item"
		}
	},
	[3784]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextEquippedItems"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Quantity of Items found with a Magic Item Equipped"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextEquippedItems"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Quantity of Items found with a Magic Item Equipped"
				}
			}
		},
		stats={
			[1]="item_found_quantity_+%_if_wearing_a_magic_item"
		}
	},
	[3785]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Onslaught for {0} seconds when you Kill a Rare or Unique Enemy"
				}
			}
		},
		stats={
			[1]="gain_onslaught_for_X_ms_on_killing_rare_or_unique_monster"
		}
	},
	[3786]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Kill Enemies that have 20% or lower Life when Hit by your Skills"
				}
			}
		},
		stats={
			[1]="kill_enemy_on_hit_if_under_20%_life"
		}
	},
	[3787]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You are Immune to Bleeding"
				}
			}
		},
		stats={
			[1]="immune_to_bleeding"
		}
	},
	[3788]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Bleeding cannot be inflicted on you"
				}
			}
		},
		stats={
			[1]="base_cannot_gain_bleeding"
		}
	},
	[3789]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid Bleeding"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Bleeding cannot be inflicted on you"
				}
			}
		},
		stats={
			[1]="base_avoid_bleed_%"
		}
	},
	[3790]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You are Immune to Bleeding while Leeching"
				}
			}
		},
		stats={
			[1]="immune_to_bleeding_while_leeching"
		}
	},
	[3791]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage if you've Killed Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage if you've Killed Recently"
				}
			}
		},
		stats={
			[1]="damage_+%_if_enemy_killed_recently_final"
		}
	},
	[3792]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect if you've Killed Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect if you've Killed Recently"
				}
			}
		},
		stats={
			[1]="skill_area_of_effect_+%_if_enemy_killed_recently"
		}
	},
	[3793]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="1 additional maximum Blade Flurry stages"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="{0} additional maximum Blade Flurry stages"
				}
			}
		},
		stats={
			[1]="max_charged_attack_stacks"
		}
	},
	[3794]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Skill Effect Duration if you've Killed a Maimed Enemy Recently"
				}
			}
		},
		stats={
			[1]="skill_effect_duration_+%_if_killed_maimed_enemy_recently"
		}
	},
	[3795]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken if you've Taunted an Enemy Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken if you've Taunted an Enemy Recently"
				}
			}
		},
		stats={
			[1]="damage_taken_+%_if_taunted_an_enemy_recently"
		}
	},
	[3796]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second if you've Taunted an Enemy Recently"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_if_taunted_an_enemy_recently"
		}
	},
	[3797]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immune to Elemental Ailments during any Flask Effect"
				}
			}
		},
		stats={
			[1]="immune_to_elemental_status_ailments_during_flask_effect"
		}
	},
	[3798]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage during any Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage during any Flask Effect"
				}
			}
		},
		stats={
			[1]="elemental_damage_+%_during_flask_effect"
		}
	},
	[3799]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Freeze, Shock and Ignite during any Flask Effect"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Always Freeze, Shock and Ignite during any Flask Effect"
				}
			}
		},
		stats={
			[1]="chance_to_freeze_shock_ignite_%_during_flask_effect"
		}
	},
	[3800]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Mana and Energy Shield per second while on Consecrated Ground"
				}
			}
		},
		stats={
			[1]="es_and_mana_regeneration_rate_per_minute_%_while_on_consecrated_ground"
		}
	},
	[3801]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed while on Consecrated Ground"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed while on Consecrated Ground"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_on_consecrated_ground"
		}
	},
	[3802]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mine Arming Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mine Arming Speed"
				}
			}
		},
		stats={
			[1]="mine_arming_speed_+%"
		}
	},
	[3803]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for Flasks you use to not consume Charges"
				}
			}
		},
		stats={
			[1]="flasks_%_chance_to_not_consume_charges"
		}
	},
	[3804]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds"
				}
			}
		},
		stats={
			[1]="physical_damage_+%_for_4_seconds_when_you_block_a_unique_enemy_hit"
		}
	},
	[3805]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Consecrated Ground you create grants {0}% increased Damage to you and Allies"
				}
			}
		},
		stats={
			[1]="your_consecrated_ground_grants_damage_+%"
		}
	},
	[3806]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed if you haven't Killed Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed if you haven't Killed Recently"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_if_enemy_not_killed_recently"
		}
	},
	[3807]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Physical Damage while at maximum Frenzy Charges"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Physical Damage while at maximum Frenzy Charges"
				}
			}
		},
		stats={
			[1]="physical_damage_+%_while_at_maximum_frenzy_charges_final"
		}
	},
	[3808]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage taken while at maximum Endurance Charges"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage taken while at maximum Endurance Charges"
				}
			}
		},
		stats={
			[1]="physical_damage_taken_+%_while_at_maximum_endurance_charges"
		}
	},
	[3809]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Damage dealt by your Mines is Leeched to you as Life"
				}
			}
		},
		stats={
			[1]="mine_damage_leeched_as_life_to_you_permyriad"
		}
	},
	[3810]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Damage dealt by your Totems is Leeched to you as Life"
				}
			}
		},
		stats={
			[1]="totem_damage_leeched_as_life_to_you_permyriad"
		}
	},
	[3811]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed per 150 Accuracy Rating"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed per 150 Accuracy Rating"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_per_200_accuracy_rating"
		}
	},
	[3812]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges"
				}
			}
		},
		stats={
			[1]="gain_maximum_endurance_charges_on_endurance_charge_gained_%_chance"
		}
	},
	[3813]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Every 10 seconds, gain {0}% increased Area of Effect for 4 seconds"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Every 10 seconds, gain {0}% reduced Area of Effect for 4 seconds"
				}
			}
		},
		stats={
			[1]="elementalist_skill_area_of_effect_+%_for_4_seconds_every_10_seconds"
		}
	},
	[3814]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Damage gained as Extra Chaos Damage against\nBleeding Enemies"
				}
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_chaos_vs_bleeding_enemies"
		}
	},
	[3815]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPhasing"
					},
					limit={
						[1]={
							[1]="#",
							[2]=99
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="{0}% chance to gain Phasing for 3 seconds when your Trap is triggered by an Enemy"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextPhasing"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						}
					},
					text="Gain Phasing for 3 seconds when your Trap is triggered by an Enemy"
				},
				[3]={
					[1]={
						k="milliseconds_to_seconds",
						v=2
					},
					[2]={
						k="reminderstring",
						v="ReminderTextPhasing"
					},
					[3]={
						k="canonical_line",
						v="canonical"
					},
					[4]={
						k="_stat",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=99
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain Phasing for {1} seconds when your Trap is triggered by an Enemy"
				},
				[4]={
					[1]={
						k="milliseconds_to_seconds",
						v=2
					},
					[2]={
						k="reminderstring",
						v="ReminderTextPhasing"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain Phasing for {1} seconds when your Trap is triggered by an Enemy"
				}
			}
		},
		stats={
			[1]="phasing_%_for_3_seconds_on_trap_triggered_by_an_enemy",
			[2]="phasing_on_trap_triggered_by_an_enemy_ms"
		}
	},
	[3816]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Recover {0} Life when your Trap is triggered by an Enemy"
				}
			}
		},
		stats={
			[1]="gain_x_life_on_trap_triggered_by_an_enemy"
		}
	},
	[3817]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Recover {0} Energy Shield when your Trap is triggered by an Enemy"
				}
			}
		},
		stats={
			[1]="gain_x_es_on_trap_triggered_by_an_enemy"
		}
	},
	[3818]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attack Skills have {0:+d} to maximum number of Summoned Ballista Totems"
				}
			}
		},
		stats={
			[1]="attack_skills_additional_ballista_totems_allowed"
		}
	},
	[3819]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attack Skills have {0:+d} to maximum number of Summoned Totems"
				}
			}
		},
		stats={
			[1]="attack_skills_additional_totems_allowed"
		}
	},
	[3820]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Poison you inflict with Critical Strikes deals {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Poison you inflict with Critical Strikes deals {0}% less Damage"
				}
			}
		},
		stats={
			[1]="poison_from_critical_strikes_damage_+%_final"
		}
	},
	[3821]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Bleeding you inflict on Maimed Enemies deals {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Bleeding you inflict on Maimed Enemies deals {0}% less Damage"
				}
			}
		},
		stats={
			[1]="bleed_damage_+%_vs_maimed_enemies_final"
		}
	},
	[3822]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies you Kill that are affected by Elemental Ailments\ngrant {0}% increased Flask Charges"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies you Kill that are affected by Elemental Ailments\ngrant {0}% reduced Flask Charges"
				}
			}
		},
		stats={
			[1]="flask_charges_+%_from_enemies_with_status_ailments"
		}
	},
	[3823]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Armour and Evasion Rating while Fortified"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Armour and Evasion Rating while Fortified"
				}
			}
		},
		stats={
			[1]="armour_and_evasion_+%_while_fortified"
		}
	},
	[3824]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Damage while Fortified"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Damage while Fortified"
				}
			}
		},
		stats={
			[1]="melee_damage_+%_while_fortified"
		}
	},
	[3825]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Desecrate Spawns an additional corpse"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Desecrate Spawns {0} additional corpses"
				}
			}
		},
		stats={
			[1]="desecrate_creates_X_additional_corpses"
		}
	},
	[3826]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage if you have Consumed a corpse Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage if you have Consumed a corpse Recently"
				}
			}
		},
		stats={
			[1]="damage_+%_if_you_have_consumed_a_corpse_recently"
		}
	},
	[3827]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_per_corpse_consumed_recently"
		}
	},
	[3828]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIntimidate"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Hits permanently Intimidate Enemies that are on Full Life"
				}
			}
		},
		stats={
			[1]="permanently_intimidate_enemies_you_hit_on_full_life"
		}
	},
	[3829]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextTaunt"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Taunted by you deal {0}% more Damage with Hits and\nAilments against other targets"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextTaunt"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies Taunted by you deal {0}% less Damage with Hits and\nAilments against other targets"
				}
			}
		},
		stats={
			[1]="taunted_enemies_damage_+%_final_vs_non_taunt_target"
		}
	},
	[3830]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage Leeched as Life if you've Killed Recently"
				}
			}
		},
		stats={
			[1]="gain_life_leech_on_kill_permyriad"
		}
	},
	[3831]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Melee Attacks Poison on Hit"
				}
			}
		},
		stats={
			[1]="poison_on_melee_hit"
		}
	},
	[3832]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Melee Attacks have {0}% chance to Poison on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Melee Attacks Poison on Hit"
				}
			}
		},
		stats={
			[1]="chance_to_poison_on_melee_hit_%"
		}
	},
	[3833]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage Leeched as Life against Cursed Enemies"
				}
			}
		},
		stats={
			[1]="life_leech_permyriad_vs_cursed_enemies"
		}
	},
	[3834]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed if you've Killed Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% reduced Movement Speed if you've Killed Recently"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_if_enemy_killed_recently"
		}
	},
	[3835]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0}% of Weapon Physical Damage as Extra Damage of each Element"
				}
			}
		},
		stats={
			[1]="weapon_physical_damage_%_to_add_as_each_element"
		}
	},
	[3836]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently"
				}
			}
		},
		stats={
			[1]="physical_damage_%_added_as_fire_damage_if_enemy_killed_recently_by_you_or_your_totems"
		}
	},
	[3837]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier while Dual Wielding"
				}
			}
		},
		stats={
			[1]="global_critical_strike_multiplier_while_dual_wielding_+"
		}
	},
	[3838]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance while Dual Wielding"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance while Dual Wielding"
				}
			}
		},
		stats={
			[1]="global_critical_strike_chance_while_dual_wielding_+%"
		}
	},
	[3839]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Armour and Evasion Rating"
				}
			}
		},
		stats={
			[1]="base_physical_damage_reduction_and_evasion_rating"
		}
	},
	[3840]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% Elemental Resistances during any Flask Effect"
				}
			}
		},
		stats={
			[1]="elemental_penetration_%_during_flask_effect"
		}
	},
	[3841]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction during any Flask Effect"
				}
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_during_flask_effect"
		}
	},
	[3842]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Reflected Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Reflected Damage taken"
				}
			}
		},
		stats={
			[1]="reflect_damage_taken_+%"
		}
	},
	[3843]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power Charge when you Block"
				}
			}
		},
		stats={
			[1]="power_charge_on_block_%_chance"
		}
	},
	[3844]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextChillNonHit"
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Chill Nearby Enemies when you Block"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextChillNonHit"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Chill Nearby Enemies when you Block"
				}
			}
		},
		stats={
			[1]="nearby_enemies_chilled_on_block"
		}
	},
	[3845]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Added Cold Damage per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="minimum_added_cold_damage_per_frenzy_charge",
			[2]="maximum_added_cold_damage_per_frenzy_charge"
		}
	},
	[3846]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed during any Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed during any Flask Effect"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_during_flask_effect"
		}
	},
	[3847]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Fire Damage if you've Blocked Recently"
				}
			}
		},
		stats={
			[1]="minimum_added_fire_damage_if_blocked_recently",
			[2]="maximum_added_fire_damage_if_blocked_recently"
		}
	},
	[3848]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStunThreshold"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Stun Threshold is based on Energy Shield instead of Life"
				}
			}
		},
		stats={
			[1]="stun_threshold_based_on_energy_shield_instead_of_life"
		}
	},
	[3849]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot Leech Life from Critical Strikes"
				}
			}
		},
		stats={
			[1]="cannot_leech_life_from_critical_strikes"
		}
	},
	[3850]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Blind Enemies on Critical Strike"
				}
			}
		},
		stats={
			[1]="%_chance_to_blind_on_critical_strike"
		}
	},
	[3851]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Causes Bleeding on Melee Critical Strike"
				}
			}
		},
		stats={
			[1]="bleed_on_melee_critical_strike"
		}
	},
	[3852]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElusive"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain Elusive on Critical Strike"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextElusive"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain Elusive on Critical Strike"
				}
			}
		},
		stats={
			[1]="gain_elusive_on_crit_%_chance"
		}
	},
	[3853]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElusive"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain Elusive on Kill"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextElusive"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain Elusive on Kill"
				}
			}
		},
		stats={
			[1]="gain_elusive_on_kill_chance_%"
		}
	},
	[3854]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains many Sentinel Traps"
				}
			}
		},
		stats={
			[1]="map_packs_have_pop_up_traps"
		}
	},
	[3855]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every {0} seconds"
				}
			}
		},
		stats={
			[1]="gain_defiance_when_lose_life_to_hit_once_per_x_ms"
		}
	},
	[3856]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Armour per Defiance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Armour per Defiance"
				}
			}
		},
		stats={
			[1]="armour_+%_per_defiance"
		}
	},
	[3857]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Maximum total Life Recovery per second from Leech while you have Defiance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Maximum total Life Recovery per second from Leech while you have Defiance"
				}
			}
		},
		stats={
			[1]="maximum_total_life_recovery_per_second_from_leech_+%_while_have_defiance"
		}
	},
	[3858]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="At {0} Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance"
				}
			}
		},
		stats={
			[1]="lose_all_defiance_and_take_max_life_as_damage_on_reaching_x_defiance"
		}
	},
	[3859]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Take no Extra Damage from Critical Strikes"
				}
			}
		},
		stats={
			[1]="self_take_no_extra_damage_from_critical_strikes"
		}
	},
	[3860]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies you Shock have {0}% increased Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies you Shock have {0}% reduced Cast Speed"
				}
			}
		},
		stats={
			[1]="enemies_you_shock_cast_speed_+%"
		}
	},
	[3861]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies you Shock have {0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies you Shock have {0}% reduced Movement Speed"
				}
			}
		},
		stats={
			[1]="enemies_you_shock_movement_speed_+%"
		}
	},
	[3862]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Normal Monsters in this Area Regenerate {0}% of Life per second"
				}
			}
		},
		stats={
			[1]="map_normal_monster_life_regeneration_rate_per_minute_%"
		}
	},
	[3863]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Magic Monsters in this Area Regenerate {0}% of Life per second"
				}
			}
		},
		stats={
			[1]="map_magic_monster_life_regeneration_rate_per_minute_%"
		}
	},
	[3864]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rare Monsters in this Area Regenerate {0}% of Life per second"
				}
			}
		},
		stats={
			[1]="map_rare_monster_life_regeneration_rate_per_minute_%"
		}
	},
	[3865]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Burning Damage if you've Ignited an Enemy Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Burning Damage if you've Ignited an Enemy Recently"
				}
			}
		},
		stats={
			[1]="burning_damage_+%_if_ignited_an_enemy_recently"
		}
	},
	[3866]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Recover {0}% of Life when you Ignite an Enemy"
				}
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_enemy_ignited"
		}
	},
	[3867]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Physical Damage against Ignited Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Physical Damage against Ignited Enemies"
				}
			}
		},
		stats={
			[1]="melee_physical_damage_+%_vs_ignited_enemies"
		}
	},
	[3868]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance with arrows that Fork"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance with arrows that Fork"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_for_forking_arrows"
		}
	},
	[3869]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Arrows that Pierce cause Bleeding"
				}
			}
		},
		stats={
			[1]="arrows_that_pierce_cause_bleeding"
		}
	},
	[3870]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Arrows that Pierce have 50% chance to inflict Bleeding"
				}
			}
		},
		stats={
			[1]="arrows_that_pierce_chance_to_bleed_25%"
		}
	},
	[3871]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Arrows Pierce all Targets after Chaining"
				}
			}
		},
		stats={
			[1]="arrows_always_pierce_after_chaining"
		}
	},
	[3872]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Spells fire an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Spells fire {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="spells_number_of_additional_projectiles"
		}
	},
	[3873]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and Reductions to Minion Damage also affect you"
				}
			}
		},
		stats={
			[1]="minion_damage_increases_and_reductions_also_affects_you"
		}
	},
	[3874]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Projectile Attack Damage per 200 Accuracy Rating"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Projectile Attack Damage per 200 Accuracy Rating"
				}
			}
		},
		stats={
			[1]="projectile_attack_damage_+%_per_200_accuracy"
		}
	},
	[3875]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=2
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Drops Burning Ground while moving, dealing {0} Fire Damage per second for {1} second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=2
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="Drops Burning Ground while moving, dealing {0} Fire Damage per second for {1} seconds"
				}
			}
		},
		stats={
			[1]="essence_buff_ground_fire_damage_to_deal_per_second",
			[2]="essence_buff_ground_fire_duration_ms"
		}
	},
	[3876]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextScorchNonHitNoDuration"
					},
					[2]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Drops Scorched Ground while moving, lasting {0} seconds"
				}
			}
		},
		stats={
			[1]="scorched_earth_ground_scorch_duration_ms"
		}
	},
	[3877]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShockNonHitNoDuration"
					},
					[2]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Drops Shocked Ground while moving, lasting {0} seconds"
				}
			}
		},
		stats={
			[1]="wake_of_destruction_ground_lightning_duration_ms"
		}
	},
	[3878]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage Taken while stationary"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage Taken while stationary"
				}
			}
		},
		stats={
			[1]="essence_display_elemental_damage_taken_while_not_moving_+%"
		}
	},
	[3879]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction while stationary"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0:+d}% Physical Damage taken while stationary"
				}
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_%_while_not_moving"
		}
	},
	[3880]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Armour while stationary"
				}
			}
		},
		stats={
			[1]="armour_while_stationary"
		}
	},
	[3881]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage taken while moving"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage taken while moving"
				}
			}
		},
		stats={
			[1]="physical_damage_taken_+%_while_moving"
		}
	},
	[3882]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Regeneration Rate while stationary"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% reduced Mana Regeneration Rate while stationary"
				}
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_while_stationary"
		}
	},
	[3883]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Projectile Attack Skills have {0}% increased Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Projectile Attack Skills have {0}% reduced Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="projectile_attack_skill_critical_strike_chance_+%"
		}
	},
	[3884]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles from Attacks have {0}% chance to inflict Bleeding on Hit while\nyou have a Bestial Minion"
				}
			}
		},
		stats={
			[1]="projectile_attacks_chance_to_bleed_on_hit_%_if_you_have_beast_minion"
		}
	},
	[3885]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles from Attacks have {0}% chance to Maim on Hit while\nyou have a Bestial Minion"
				}
			}
		},
		stats={
			[1]="projectile_attacks_chance_to_maim_on_hit_%_if_you_have_beast_minion"
		}
	},
	[3886]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles from Attacks have {0}% chance to Poison on Hit while\nyou have a Bestial Minion"
				}
			}
		},
		stats={
			[1]="projectile_attacks_chance_to_poison_on_hit_%_if_you_have_beast_minion"
		}
	},
	[3887]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0}-{1} Physical Damage to Attacks while you have a Bestial Minion"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_if_you_have_beast_minion",
			[2]="attack_maximum_added_physical_damage_if_you_have_beast_minion"
		}
	},
	[3888]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0}-{1} Chaos Damage to Attacks while you have a Bestial Minion"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_chaos_damage_if_you_have_beast_minion",
			[2]="attack_maximum_added_chaos_damage_if_you_have_beast_minion"
		}
	},
	[3889]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Attack and Movement Speed while you have a Bestial Minion"
				}
			}
		},
		stats={
			[1]="attack_and_movement_speed_+%_if_you_have_beast_minion"
		}
	},
	[3890]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Damage if your other Ring is a Shaper Item"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Damage if your other Ring is a Shaper Item"
				}
			}
		},
		stats={
			[1]="attack_damage_+%_if_other_ring_is_shaper_item"
		}
	},
	[3891]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage if your other Ring is an Elder Item"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage if your other Ring is an Elder Item"
				}
			}
		},
		stats={
			[1]="spell_damage_+%_if_other_ring_is_elder_item"
		}
	},
	[3892]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot be Stunned by Spells if your other Ring is a Shaper Item"
				}
			}
		},
		stats={
			[1]="cannot_be_stunned_by_spells_if_other_ring_is_shaper_item"
		}
	},
	[3893]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot be Stunned by Attacks if your other Ring is an Elder Item"
				}
			}
		},
		stats={
			[1]="cannot_be_stunned_by_attacks_if_other_ring_is_elder_item"
		}
	},
	[3894]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} to Maximum Life per Elder Item Equipped"
				}
			}
		},
		stats={
			[1]="maximum_life_per_equipped_elder_item"
		}
	},
	[3895]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Ailments per Elder Item Equipped"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Ailments per Elder Item Equipped"
				}
			}
		},
		stats={
			[1]="ailment_damage_+%_per_equipped_elder_item"
		}
	},
	[3896]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier for Ailments per Elder Item Equipped"
				}
			}
		},
		stats={
			[1]="ailment_dot_multiplier_+_per_equipped_elder_item"
		}
	},
	[3897]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextNonDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Non-Damaging Ailments have {0}% increased Effect on you while you have Arcane Surge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextNonDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Non-Damaging Ailments have {0}% reduced Effect on you while you have Arcane Surge"
				}
			}
		},
		stats={
			[1]="non_damaging_ailment_effect_+%_on_self_while_you_have_arcane_surge"
		}
	},
	[3898]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextNonDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Non-Damaging Ailments per Elder Item Equipped"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextNonDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Non-Damaging Ailments per Elder Item Equipped"
				}
			}
		},
		stats={
			[1]="non_damaging_ailment_effect_+%_per_equipped_elder_item"
		}
	},
	[3899]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Total Mana Cost of Skills for each Corrupted Item Equipped"
				}
			}
		},
		stats={
			[1]="skill_mana_cost_+_for_each_equipped_corrupted_item"
		}
	},
	[3900]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0}% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped"
				}
			}
		},
		stats={
			[1]="elemental_damage_%_to_add_as_chaos_per_shaper_item_equipped"
		}
	},
	[3901]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Maximum Siphoning Charges per Elder or Shaper Item Equipped"
				}
			}
		},
		stats={
			[1]="maximum_siphoning_charges_per_elder_or_shaper_item_equipped"
		}
	},
	[3902]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Siphoning Charge when you use a Skill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Siphoning Charge when you use a Skill"
				}
			}
		},
		stats={
			[1]="gain_siphoning_charge_on_skill_use_%_chance"
		}
	},
	[3903]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Physical Damage to Attacks and Spells per Siphoning Charge"
				}
			}
		},
		stats={
			[1]="attack_and_spell_minimum_added_physical_damage_per_siphoning_charge",
			[2]="attack_and_spell_maximum_added_physical_damage_per_siphoning_charge"
		}
	},
	[3904]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0}% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge"
				}
			}
		},
		stats={
			[1]="non_chaos_damage_%_to_add_as_chaos_damage_per_siphoning_charge"
		}
	},
	[3905]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction from Hits per Siphoning Charge"
				}
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_against_hits_%_per_siphoning_charge"
		}
	},
	[3906]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Damage Leeched as Life per Siphoning Charge"
				}
			}
		},
		stats={
			[1]="life_leech_from_any_damage_permyriad_per_siphoning_charge"
		}
	},
	[3907]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Take {0} Physical Damage per Second per Siphoning Charge if you've used a Skill Recently"
				}
			}
		},
		stats={
			[1]="physical_damage_taken_per_minute_per_siphoning_charge_if_have_used_a_skill_recently"
		}
	},
	[3908]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Recover {0}% of Life when you use a Flask"
				}
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_flask_use"
		}
	},
	[3909]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Recover {0}% of Life when you use a Mana Flask"
				}
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_mana_flask_use"
		}
	},
	[3910]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Non-instant Mana Recovery from Flasks is also Recovered as Life"
				}
			}
		},
		stats={
			[1]="non_instant_mana_recovery_from_flasks_also_recovers_life"
		}
	},
	[3911]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cost of Skills for each 200 total Mana Spent Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cost of Skills for each 200 total Mana Spent Recently"
				}
			}
		},
		stats={
			[1]="mana_cost_+%_per_200_mana_spent_recently"
		}
	},
	[3912]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage for each 200 total Mana you have Spent Recently"
				}
			}
		},
		stats={
			[1]="spell_damage_+%_per_200_mana_spent_recently"
		}
	},
	[3913]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Cannot be Stunned if you have at least 10 Crab Barriers"
				}
			}
		},
		stats={
			[1]="cannot_be_stunned_if_you_have_10_or_more_crab_charges"
		}
	},
	[3914]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Cannot lose Crab Barriers if you have lost Crab Barriers Recently"
				}
			}
		},
		stats={
			[1]="cannot_lose_crab_charges_if_you_have_lost_crab_charges_recently"
		}
	},
	[3915]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Maximum number of Crab Barriers"
				}
			}
		},
		stats={
			[1]="crab_aspect_crab_barrier_max_+"
		}
	},
	[3916]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Damage per Crab Barrier"
				}
			}
		},
		stats={
			[1]="damage_+%_per_crab_charge"
		}
	},
	[3917]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You only lose {0} Crab Barriers when you take Physical Damage from a Hit"
				}
			}
		},
		stats={
			[1]="number_of_crab_charges_lost_when_hit"
		}
	},
	[3918]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage while you have at least 5 Crab Barriers"
				}
			}
		},
		stats={
			[1]="additional_block_%_while_you_have_at_least_5_crab_charges"
		}
	},
	[3919]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage while you have at least 10 Crab Barriers"
				}
			}
		},
		stats={
			[1]="additional_block_%_while_you_have_at_least_10_crab_charges"
		}
	},
	[3920]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance that if you would gain a Crab Barrier, you instead gain up to\nyour maximum number of Crab Barriers"
				}
			}
		},
		stats={
			[1]="chance_to_gain_max_crab_stacks_when_you_would_gain_a_crab_stack_%"
		}
	},
	[3921]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Maximum Blood Charges"
				}
			}
		},
		stats={
			[1]="maximum_blood_scythe_charges"
		}
	},
	[3922]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} Maximum Void Charges"
				}
			}
		},
		stats={
			[1]="maximum_void_arrows"
		}
	},
	[3923]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage"
				}
			}
		},
		stats={
			[1]="%_chance_to_gain_25%_non_chaos_damage_to_add_as_chaos_damage"
		}
	},
	[3924]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage"
				}
			}
		},
		stats={
			[1]="%_chance_to_gain_50%_non_chaos_damage_to_add_as_chaos_damage"
		}
	},
	[3925]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage"
				}
			}
		},
		stats={
			[1]="%_chance_to_gain_100%_non_chaos_damage_to_add_as_chaos_damage"
		}
	},
	[3926]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Chance while affected by Aspect of the Cat"
				}
			}
		},
		stats={
			[1]="additional_critical_strike_chance_permyriad_while_affected_by_cat_aspect"
		}
	},
	[3927]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Critical Strikes have {0}% chance to Blind Enemies while you have Cat's Stealth"
				}
			}
		},
		stats={
			[1]="%_chance_to_blind_on_critical_strike_while_you_have_cats_stealth"
		}
	},
	[3928]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to all Elemental Resistances while you have at least 200 Strength"
				}
			}
		},
		stats={
			[1]="resist_all_elements_%_with_200_or_more_strength"
		}
	},
	[3929]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Projectile Attack Damage while you have at least 200 Dexterity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Projectile Attack Damage while you have at least 200 Dexterity"
				}
			}
		},
		stats={
			[1]="projectile_attack_damage_+%_with_at_least_200_dex"
		}
	},
	[3930]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance while you have at least 200 Intelligence"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance while you have at least 200 Intelligence"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_with_at_least_200_int"
		}
	},
	[3931]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Damage from Hits with this Weapon is Converted to a random Element"
				}
			}
		},
		stats={
			[1]="local_physical_damage_%_to_convert_to_a_random_element"
		}
	},
	[3932]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hits with this Weapon gain {0}% of Physical Damage as Extra Cold or Lightning Damage"
				}
			}
		},
		stats={
			[1]="local_physical_damage_%_to_gain_as_cold_or_lightning"
		}
	},
	[3933]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hits with this Weapon always Ignite, Freeze, and Shock"
				}
			}
		},
		stats={
			[1]="local_hits_always_inflict_elemental_ailments"
		}
	},
	[3934]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hits with this Weapon deal {0}% increased Damage to Ignited Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Hits with this Weapon deal {0}% reduced Damage to Ignited Enemies"
				}
			}
		},
		stats={
			[1]="local_hit_damage_+%_vs_ignited_enemies"
		}
	},
	[3935]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hits with this Weapon deal {0}% increased Damage to Frozen Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Hits with this Weapon deal {0}% reduced Damage to Frozen Enemies"
				}
			}
		},
		stats={
			[1]="local_hit_damage_+%_vs_frozen_enemies"
		}
	},
	[3936]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hits with this Weapon deal {0}% increased Damage to Shocked Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Hits with this Weapon deal {0}% reduced Damage to Shocked Enemies"
				}
			}
		},
		stats={
			[1]="local_hit_damage_+%_vs_shocked_enemies"
		}
	},
	[3937]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0} Life per second if you have at least 500 Maximum Energy Shield"
				}
			}
		},
		stats={
			[1]="life_regeneration_per_minute_if_you_have_at_least_500_maximum_energy_shield"
		}
	},
	[3938]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0} Life per second if you have at least 1000 Maximum Energy Shield"
				}
			}
		},
		stats={
			[1]="life_regeneration_per_minute_if_you_have_at_least_1000_maximum_energy_shield"
		}
	},
	[3939]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0} Life per second if you have at least 1500 Maximum Energy Shield"
				}
			}
		},
		stats={
			[1]="life_regeneration_per_minute_if_you_have_at_least_1500_maximum_energy_shield"
		}
	},
	[3940]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect per 25 Rampage Kills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect per 25 Rampage Kills"
				}
			}
		},
		stats={
			[1]="area_of_effect_+%_per_25_rampage_stacks"
		}
	},
	[3941]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain a Frenzy Charge on every 50th Rampage Kill"
				}
			}
		},
		stats={
			[1]="add_frenzy_charge_every_50_rampage_stacks"
		}
	},
	[3942]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block"
				}
			}
		},
		stats={
			[1]="life_leech_from_spell_damage_permyriad_if_shield_has_30%_block_chance"
		}
	},
	[3943]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Maximum Energy Shield per 5 Armour on Equipped Shield"
				}
			}
		},
		stats={
			[1]="maximum_energy_shield_+_per_5_armour_on_shield"
		}
	},
	[3944]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Armour per 5 Evasion Rating on Equipped Shield"
				}
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_per_5_evasion_on_shield"
		}
	},
	[3945]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield"
				}
			}
		},
		stats={
			[1]="evasion_rating_+_per_5_maximum_energy_shield_on_shield"
		}
	},
	[3946]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Maximum Spirit Charges per Abyss Jewel affecting you"
				}
			}
		},
		stats={
			[1]="maximum_spirit_charges_per_abyss_jewel_equipped"
		}
	},
	[3947]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cooldown Recovery Rate of Travel Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cooldown Recovery Rate of Travel Skills"
				}
			}
		},
		stats={
			[1]="travel_skill_cooldown_speed_+%"
		}
	},
	[3948]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Gain a Spirit Charge every second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain a Spirit Charge every {0} seconds"
				}
			}
		},
		stats={
			[1]="gain_spirit_charge_every_x_ms"
		}
	},
	[3949]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Spirit Charge on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Spirit Charge on Kill"
				}
			}
		},
		stats={
			[1]="gain_spirit_charge_on_kill_%_chance"
		}
	},
	[3950]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSavageHit"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You lose all Spirit Charges when taking a Savage Hit"
				}
			}
		},
		stats={
			[1]="lose_spirit_charges_on_savage_hit_taken"
		}
	},
	[3951]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Recover {0}% of Life when you lose a Spirit Charge"
				}
			}
		},
		stats={
			[1]="gain_%_life_when_spirit_charge_expires_or_consumed"
		}
	},
	[3952]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Recover {0}% of Energy Shield when you lose a Spirit Charge"
				}
			}
		},
		stats={
			[1]="gain_%_es_when_spirit_charge_expires_or_consumed"
		}
	},
	[3953]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum Divine Charges"
				}
			}
		},
		stats={
			[1]="maximum_divine_charges"
		}
	},
	[3954]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Divine Charge on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Divine Charge on Hit"
				}
			}
		},
		stats={
			[1]="gain_divine_charge_on_hit_%"
		}
	},
	[3955]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage per Divine Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage per Divine Charge"
				}
			}
		},
		stats={
			[1]="elemental_damage_+%_per_divine_charge"
		}
	},
	[3956]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You gain Divinity for {0} seconds on reaching maximum Divine Charges\nLose all Divine Charges when you gain Divinity"
				}
			}
		},
		stats={
			[1]="gain_divinity_ms_when_reaching_maximum_divine_charges"
		}
	},
	[3957]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cooldown Recovery Rate of Travel Skills per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="travel_skills_cooldown_speed_+%_per_frenzy_charge"
		}
	},
	[3958]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElusive"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Elusive on you per Power Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextElusive"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Elusive on you per Power Charge"
				}
			}
		},
		stats={
			[1]="elusive_effect_on_self_+%_per_power_charge"
		}
	},
	[3959]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to lose a Frenzy Charge when you use a Travel Skill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Lose a Frenzy Charge when you use a Travel Skill"
				}
			}
		},
		stats={
			[1]="lose_a_frenzy_charge_on_travel_skill_use_%_chance"
		}
	},
	[3960]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to lose a Power Charge when you gain Elusive"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Lose a Power Charge when you gain Elusive"
				}
			}
		},
		stats={
			[1]="lose_a_power_charge_when_you_gain_elusive_%_chance"
		}
	},
	[3961]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextWithered"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to inflict Withered for 2 seconds on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextWithered"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Inflict Withered for 2 seconds on Hit"
				}
			}
		},
		stats={
			[1]="withered_on_hit_for_2_seconds_%_chance"
		}
	},
	[3962]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies take {0}% increased Elemental Damage from your Hits for\neach Withered you have inflicted on them"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies take {0}% reduced Elemental Damage from your Hits for\neach Withered you have inflicted on them"
				}
			}
		},
		stats={
			[1]="enemies_withered_by_you_take_+%_increased_elemental_damage_from_your_hits"
		}
	},
	[3963]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain 1 Fragile Regrowth each second"
				}
			}
		},
		stats={
			[1]="local_display_gain_fragile_growth_each_second"
		}
	},
	[3964]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Maximum {0} Fragile Regrowth"
				}
			}
		},
		stats={
			[1]="base_maximum_fragile_regrowth"
		}
	},
	[3965]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second_1dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Life Regenerated per second per Fragile Regrowth"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_fragile_regrowth"
		}
	},
	[3966]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lose all Fragile Regrowth when Hit"
				}
			}
		},
		stats={
			[1]="lose_all_fragile_regrowth_when_hit"
		}
	},
	[3967]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions Convert {0}% of their Maximum Life to Maximum Energy\nShield per 1% Chaos Resistance they have"
				}
			}
		},
		stats={
			[1]="minion_maximum_life_%_to_convert_to_maximum_energy_shield_per_1%_chaos_resistance"
		}
	},
	[3968]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Chaos Damage does not bypass Minions' Energy Shield"
				}
			}
		},
		stats={
			[1]="minion_chaos_damage_does_not_bypass_energy_shield"
		}
	},
	[3969]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% faster start of Energy Shield Recharge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% slower start of Energy Shield Recharge"
				}
			}
		},
		stats={
			[1]="minion_energy_shield_delay_-%"
		}
	},
	[3970]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances"
				}
			}
		},
		stats={
			[1]="minion_hits_ignore_enemy_elemental_resistances_while_has_energy_shield"
		}
	},
	[3971]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Arrows fired from the first firing points always Pierce"
				}
			}
		},
		stats={
			[1]="arrows_from_first_firing_point_always_pierce"
		}
	},
	[3972]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Arrows fired from the second firing points Fork"
				}
			}
		},
		stats={
			[1]="arrows_from_second_firing_point_fork"
		}
	},
	[3973]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Arrows fired from the third firing points Return to you"
				}
			}
		},
		stats={
			[1]="arrows_from_third_firing_point_return"
		}
	},
	[3974]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Arrows fired from the fourth firing points Chain {0:+d} time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Arrows fired from the fourth firing points Chain {0:+d} times"
				}
			}
		},
		stats={
			[1]="arrows_from_fourth_firing_point_additional_chains"
		}
	},
	[3975]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextWithered"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to inflict Withered for 2 seconds on Hit with this Weapon"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextWithered"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Inflict Withered for 2 seconds on Hit with this Weapon"
				}
			}
		},
		stats={
			[1]="local_withered_on_hit_for_2_seconds_%_chance"
		}
	},
	[3976]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Skeleton Warriors wield a copy of this Weapon while in your Main Hand"
				}
			}
		},
		stats={
			[1]="summoned_skeleton_warriors_get_weapon_stats_in_main_hand"
		}
	},
	[3977]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Skeleton Warriors deal Triple Damage with this\nWeapon if you've Hit with this Weapon Recently"
				}
			}
		},
		stats={
			[1]="local_grant_skeleton_warriors_triple_damage_on_hit"
		}
	},
	[3978]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Mirage Archers are not attached to you"
				}
			}
		},
		stats={
			[1]="mirage_archers_do_not_attach"
		}
	},
	[3979]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum number of Summoned Mirage Archers"
				}
			}
		},
		stats={
			[1]="additional_max_mirage_archers"
		}
	},
	[3980]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot Summon Mirage Archers while near your Mirage Archers"
				}
			}
		},
		stats={
			[1]="cannot_summon_mirage_archer_if_near_mirage_archer_radius"
		}
	},
	[3981]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per Adaptation to Fire"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage per Adaptation to Fire"
				}
			}
		},
		stats={
			[1]="damage_+%_per_fire_adaptation"
		}
	},
	[3982]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed per Adaptation to Cold"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed per Adaptation to Cold"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_per_cold_adaptation"
		}
	},
	[3983]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance per Adaptation to Lightning"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance per Adaptation to Lightning"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_lightning_adaptation"
		}
	},
	[3984]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Magic Utility Flasks cannot be Used"
				}
			}
		},
		stats={
			[1]="magic_utility_flasks_cannot_be_used"
		}
	},
	[3985]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Leftmost {0} Magic Utility Flask constantly applies its Flask Effect to you"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Leftmost {0} Magic Utility Flasks constantly apply their Flask Effects to you"
				}
			}
		},
		stats={
			[1]="num_magic_utility_flasks_always_apply"
		}
	},
	[3986]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Magic Utility Flask Effects cannot be removed"
				}
			}
		},
		stats={
			[1]="magic_utility_flasks_cannot_be_removed"
		}
	},
	[3987]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextGraspingVines"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="You gain a Grasping Vine when you take a Critical Strike"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextGraspingVines"
					},
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="You gain {0} Grasping Vines when you take a Critical Strike"
				}
			}
		},
		stats={
			[1]="gain_x_grasping_vines_when_you_take_a_critical_strike"
		}
	},
	[3988]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Nearby stationary Enemies gain a Grasping Vine every second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby stationary Enemies gain a Grasping Vine every {0} seconds"
				}
			}
		},
		stats={
			[1]="local_display_nearby_stationary_enemies_gain_a_grasping_vine_every_x_ms"
		}
	},
	[3989]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="All Damage inflicts Poison against Enemies affected by at least {0} Grasping Vine"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="All Damage inflicts Poison against Enemies affected by at least {0} Grasping Vines"
				}
			}
		},
		stats={
			[1]="unique_boots_all_damage_inflicts_poison_against_enemies_with_at_least_x_grasping_vines"
		}
	},
	[3990]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You take {0}% increased Extra Damage from Critical Strikes by Poisoned Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="You take {0}% reduced Extra Damage from Critical Strikes by Poisoned Enemies"
				}
			}
		},
		stats={
			[1]="extra_damage_taken_from_crit_+%_from_poisoned_enemy"
		}
	},
	[3991]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Chills from your Hits always reduce Action Speed by at least {0}%"
				}
			}
		},
		stats={
			[1]="chill_minimum_slow_%"
		}
	},
	[3992]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Shocks from your Hits always increase Damage taken by at least {0}%"
				}
			}
		},
		stats={
			[1]="shock_minimum_damage_taken_increase_%"
		}
	},
	[3993]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextConvergence"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds"
				}
			}
		},
		stats={
			[1]="gain_convergence_on_hitting_unique_enemy"
		}
	},
	[3994]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{}% increased Area of Effect while you don't have Convergence"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{}% reduced Area of Effect while you don't have Convergence"
				}
			}
		},
		stats={
			[1]="area_of_effect_+%_while_you_do_not_have_convergence"
		}
	},
	[3995]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Armour if you've Blocked Recently"
				}
			}
		},
		stats={
			[1]="X_armour_if_you_have_blocked_recently"
		}
	},
	[3996]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Armour per Summoned Totem"
				}
			}
		},
		stats={
			[1]="X_armour_per_active_totem"
		}
	},
	[3997]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextAddedPassivesNoOtherJewels"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextAddedPassivesSmallDefault"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Adds 1 Passive Skill"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextAddedPassivesNoOtherJewels"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextAddedPassivesSmallDefault"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} Passive Skills"
				}
			}
		},
		stats={
			[1]="local_jewel_expansion_passive_node_count"
		}
	},
	[3998]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Absolution Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Absolution Cast Speed"
				}
			}
		},
		stats={
			[1]="absolution_cast_speed_+%"
		}
	},
	[3999]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Absolution Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Absolution Duration"
				}
			}
		},
		stats={
			[1]="absolution_duration_+%"
		}
	},
	[4000]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Sentinels of Absolution have {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Summoned Sentinels of Absolution have {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="absolution_minion_area_of_effect_+%"
		}
	},
	[4001]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{}% increased Accuracy Rating against Unique Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{}% reduced Accuracy Rating against Unique Enemies"
				}
			}
		},
		stats={
			[1]="accuracy_rating_+%_vs_unique_enemies"
		}
	},
	[4002]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="50% more Global Accuracy Rating"
				}
			}
		},
		stats={
			[1]="accuracy_rating_is_doubled"
		}
	},
	[4003]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Accuracy Rating per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="accuracy_rating_+_per_frenzy_charge"
		}
	},
	[4004]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Accuracy Rating per Green Socket on Equipped Bow"
				}
			}
		},
		stats={
			[1]="accuracy_rating_+_per_green_socket_on_bow"
		}
	},
	[4005]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Accuracy Rating while you have Onslaught"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Accuracy Rating while you have Onslaught"
				}
			}
		},
		stats={
			[1]="accuracy_rating_+%_during_onslaught"
		}
	},
	[4006]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Accuracy Rating if you haven't Killed Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Accuracy Rating if you haven't Killed Recently"
				}
			}
		},
		stats={
			[1]="accuracy_rating_+%_if_enemy_not_killed_recently"
		}
	},
	[4007]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds"
				}
			}
		},
		stats={
			[1]="accuracy_rating_+%_if_have_crit_in_past_8_seconds"
		}
	},
	[4008]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Accuracy against Bleeding Enemies"
				}
			}
		},
		stats={
			[1]="accuracy_rating_vs_bleeding_enemies"
		}
	},
	[4009]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Accuracy Rating while at Maximum Frenzy Charges"
				}
			}
		},
		stats={
			[1]="accuracy_rating_while_at_maximum_frenzy_charges"
		}
	},
	[4010]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Action Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Action Speed"
				}
			}
		},
		stats={
			[1]="action_speed_-%"
		}
	},
	[4011]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="200% increased Knockback Distance"
				}
			}
		},
		stats={
			[1]="active_skill_200%_increased_knockback_distance"
		}
	},
	[4012]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain a Frenzy Charge on Kill while Dual Wielding"
				}
			}
		},
		stats={
			[1]="add_frenzy_charge_on_kill_%_chance_while_dual_wielding"
		}
	},
	[4013]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain a Frenzy Charge when Hit"
				}
			}
		},
		stats={
			[1]="add_frenzy_charge_when_hit_%"
		}
	},
	[4014]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Gain a Power Charge on Hit while Poisoned"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Power Charge on Hit while Poisoned"
				}
			}
		},
		stats={
			[1]="add_power_charge_on_hit_while_poisoned_%"
		}
	},
	[4015]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextGraspingVines"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Inflict {0} Grasping Vine on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextGraspingVines"
					},
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Inflict {0} Grasping Vines on Hit"
				}
			}
		},
		stats={
			[1]="add_x_grasping_vines_on_hit"
		}
	},
	[4016]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage if you've Used or Triggered a Shield Skill Recently"
				}
			}
		},
		stats={
			[1]="additional_attack_block_%_if_used_shield_skill_recently"
		}
	},
	[4017]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage per Endurance Charge"
				}
			}
		},
		stats={
			[1]="additional_attack_block_%_per_endurance_charge"
		}
	},
	[4018]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="additional_attack_block_%_per_frenzy_charge"
		}
	},
	[4019]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage per Power Charge"
				}
			}
		},
		stats={
			[1]="additional_attack_block_%_per_power_charge"
		}
	},
	[4020]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage per Summoned Skeleton"
				}
			}
		},
		stats={
			[1]="additional_attack_block_%_per_summoned_skeleton"
		}
	},
	[4021]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You have an additional {0:+d}% Chance to Block Attack Damage from in front of you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="You have {0:+d}% reduced Chance to Block Attack Damage from in front of you"
				}
			}
		},
		stats={
			[1]="additional_block_%_against_frontal_attacks"
		}
	},
	[4022]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage if you've dealt a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="additional_block_%_if_you_have_crit_recently"
		}
	},
	[4023]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage per Endurance Charge"
				}
			}
		},
		stats={
			[1]="additional_block_%_per_endurance_charge"
		}
	},
	[4024]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds"
				}
			}
		},
		stats={
			[1]="additional_block_%_per_hit_you_have_blocked_in_past_10_seconds"
		}
	},
	[4025]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage while not Cursed"
				}
			}
		},
		stats={
			[1]="additional_block_%_while_not_cursed"
		}
	},
	[4026]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage while on Consecrated Ground"
				}
			}
		},
		stats={
			[1]="additional_block_%_while_on_consecrated_ground"
		}
	},
	[4027]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage if there are at least 5 nearby Enemies"
				}
			}
		},
		stats={
			[1]="additional_block_%_with_5_or_more_nearby_enemies"
		}
	},
	[4028]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Drops {0} additional Eldritch Ember Currency Item"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Drops {0} additional Eldritch Ember Currency Items"
				}
			}
		},
		stats={
			[1]="map_boss_additional_cleansing_currency_t1_to_drop"
		}
	},
	[4029]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Drops {0} additional Eldritch Ember Currency Item"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Drops {0} additional Eldritch Ember Currency Items"
				}
			}
		},
		stats={
			[1]="map_boss_additional_cleansing_currency_t2_to_drop"
		}
	},
	[4030]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Drops {0} additional Eldritch Ember Currency Item"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Drops {0} additional Eldritch Ember Currency Items"
				}
			}
		},
		stats={
			[1]="map_boss_additional_cleansing_currency_t3_to_drop"
		}
	},
	[4031]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Drops {0} additional Item with a Searing Exarch Implicit Modifier"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Drops {0} additional Items with a Searing Exarch Implicit Modifier"
				}
			}
		},
		stats={
			[1]="map_boss_additional_cleansing_influenced_items_t1"
		}
	},
	[4032]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Drops {0} additional Item with a Searing Exarch Implicit Modifier"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Drops {0} additional Items with a Searing Exarch Implicit Modifier"
				}
			}
		},
		stats={
			[1]="map_boss_additional_cleansing_influenced_items_t2"
		}
	},
	[4033]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Drops {0} additional Item with a Searing Exarch Implicit Modifier"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Drops {0} additional Items with a Searing Exarch Implicit Modifier"
				}
			}
		},
		stats={
			[1]="map_boss_additional_cleansing_influenced_items_t3"
		}
	},
	[4034]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Chance per 10 Maximum Energy Shield on Shield"
				}
			}
		},
		stats={
			[1]="additional_critical_strike_chance_per_10_shield_maximum_energy_shield_permyriad"
		}
	},
	[4035]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Critical Strike Chance per Power Charge"
				}
			}
		},
		stats={
			[1]="additional_critical_strike_chance_per_power_charge_permyriad"
		}
	},
	[4036]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%"
				}
			}
		},
		stats={
			[1]="additional_critical_strike_chance_permyriad_per_poison_on_enemy_up_to_2%"
		}
	},
	[4037]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Chance while affected by Hatred"
				}
			}
		},
		stats={
			[1]="additional_critical_strike_chance_permyriad_while_affected_by_hatred"
		}
	},
	[4038]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Chance of Herald Skills"
				}
			}
		},
		stats={
			[1]="additional_critical_strike_chance_permyriad_with_herald_skills"
		}
	},
	[4039]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBasicCurrency"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Drops {0} additional Basic Currency Item"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextBasicCurrency"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Drops {0} additional Basic Currency Items"
				}
			}
		},
		stats={
			[1]="map_boss_additional_currency_to_drop"
		}
	},
	[4040]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Dexterity per Allocated Mastery Passive Skill"
				}
			}
		},
		stats={
			[1]="additional_dexterity_per_allocated_mastery"
		}
	},
	[4041]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Drops {0} additional Gem"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Drops {0} additional Gems"
				}
			}
		},
		stats={
			[1]="map_boss_additional_gems_to_drop"
		}
	},
	[4042]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Intelligence per Allocated Mastery Passive Skill"
				}
			}
		},
		stats={
			[1]="additional_intelligence_per_allocated_mastery"
		}
	},
	[4043]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Dominating Blow can summon an additional Magic Sentinel of Dominance"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Dominating Blow can summon {0} additional Magic Sentinels of Dominance"
				}
			}
		},
		stats={
			[1]="additional_max_number_of_dominated_magic_monsters"
		}
	},
	[4044]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Dominating Blow can summon an additional Rare Sentinel of Dominance"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Dominating Blow can summon {0} additional Rare Sentinels of Dominance"
				}
			}
		},
		stats={
			[1]="additional_max_number_of_dominated_rare_monsters"
		}
	},
	[4045]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaximumResistance"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to all maximum Resistances while Poisoned"
				}
			}
		},
		stats={
			[1]="additional_maximum_all_resistances_%_while_poisoned"
		}
	},
	[4046]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaximumResistance"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to all maximum Resistances if you have at least 150 Devotion"
				}
			}
		},
		stats={
			[1]="additional_maximum_all_resistances_%_at_devotion_threshold"
		}
	},
	[4047]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaximumResistance"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to all maximum Resistances while you have no Endurance Charges"
				}
			}
		},
		stats={
			[1]="additional_maximum_all_resistances_%_with_no_endurance_charges"
		}
	},
	[4048]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Skills which create Brands create an additional Brand"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Skills which create Brands create {0} additional Brands"
				}
			}
		},
		stats={
			[1]="additional_number_of_brands_to_create"
		}
	},
	[4049]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Off Hand Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="additional_off_hand_critical_strike_chance_permyriad"
		}
	},
	[4050]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Off Hand Critical Strike Chance while Dual Wielding"
				}
			}
		},
		stats={
			[1]="additional_off_hand_critical_strike_chance_while_dual_wielding"
		}
	},
	[4051]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSavageHit"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to Evade Attack Hits if you've\ntaken a Savage Hit Recently"
				}
			}
		},
		stats={
			[1]="additional_%_chance_to_evade_attacks_if_you_have_taken_a_savage_hit_recently"
		}
	},
	[4052]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction if you've Warcried in the past 8 seconds"
				}
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_if_warcried_in_past_8_seconds"
		}
	},
	[4053]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction while Focused"
				}
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_during_focus"
		}
	},
	[4054]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction during Effect of any Life or Mana Flask"
				}
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_during_life_or_mana_flask_effect"
		}
	},
	[4055]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently"
				}
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_if_not_damaged_by_a_hit_recently"
		}
	},
	[4056]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction per Keystone"
				}
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_per_keystone"
		}
	},
	[4057]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction per Minion, up to 10%"
				}
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_per_minion_up_to_10%"
		}
	},
	[4058]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction per Summoned Sentinel of Purity"
				}
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_per_summoned_sentinel_of_purity"
		}
	},
	[4059]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction against Abyssal Monsters"
				}
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_vs_abyssal_monsters"
		}
	},
	[4060]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction while affected by Determination"
				}
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_while_affected_by_determination"
		}
	},
	[4061]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction while affected by a Guard Skill Buff"
				}
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_while_affected_by_guard_skill"
		}
	},
	[4062]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction while Bleeding"
				}
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_while_bleeding"
		}
	},
	[4063]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction while Channelling"
				}
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_while_channelling"
		}
	},
	[4064]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction while Frozen"
				}
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_while_frozen"
		}
	},
	[4065]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction while moving"
				}
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_while_moving"
		}
	},
	[4066]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Drops {0} additional Scarab"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Drops {0} additional Scarabs"
				}
			}
		},
		stats={
			[1]="map_boss_additional_scarabs_to_drop"
		}
	},
	[4067]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Spell Damage per Power Charge"
				}
			}
		},
		stats={
			[1]="additional_spell_block_%_per_power_charge"
		}
	},
	[4068]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{:+d}% Chance to Block Spell Damage if you have not Blocked Recently"
				}
			}
		},
		stats={
			[1]="additional_spell_block_%_if_havent_blocked_recently"
		}
	},
	[4069]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Spell Damage while Cursed"
				}
			}
		},
		stats={
			[1]="additional_spell_block_%_while_cursed"
		}
	},
	[4070]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Strength per Allocated Mastery Passive Skill"
				}
			}
		},
		stats={
			[1]="additional_strength_per_allocated_mastery"
		}
	},
	[4071]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Drops {0} additional Eldritch Ichor Currency Item"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Drops {0} additional Eldritch Ichor Currency Items"
				}
			}
		},
		stats={
			[1]="map_boss_additional_tangled_currency_t1_to_drop"
		}
	},
	[4072]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Drops {0} additional Eldritch Ichor Currency Item"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Drops {0} additional Eldritch Ichor Currency Items"
				}
			}
		},
		stats={
			[1]="map_boss_additional_tangled_currency_t2_to_drop"
		}
	},
	[4073]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Drops {0} additional Eldritch Ichor Currency Item"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Drops {0} additional Eldritch Ichor Currency Items"
				}
			}
		},
		stats={
			[1]="map_boss_additional_tangled_currency_t3_to_drop"
		}
	},
	[4074]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Drops {0} additional Item with an Eater of Worlds Implicit Modifier"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Drops {0} additional Items with an Eater of Worlds Implicit Modifier"
				}
			}
		},
		stats={
			[1]="map_boss_additional_tangled_influenced_items_t1"
		}
	},
	[4075]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Drops {0} additional Item with an Eater of Worlds Implicit Modifier"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Drops {0} additional Items with an Eater of Worlds Implicit Modifier"
				}
			}
		},
		stats={
			[1]="map_boss_additional_tangled_influenced_items_t2"
		}
	},
	[4076]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Drops {0} additional Item with an Eater of Worlds Implicit Modifier"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Drops {0} additional Items with an Eater of Worlds Implicit Modifier"
				}
			}
		},
		stats={
			[1]="map_boss_additional_tangled_influenced_items_t3"
		}
	},
	[4077]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Drops {0} additional Unique Item"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Drops {0} additional Unique Items"
				}
			}
		},
		stats={
			[1]="map_boss_additional_uniques_to_drop"
		}
	},
	[4078]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Increases and Reductions to Armour also apply to Energy Shield Recharge rate"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and Reductions to Armour also apply to Energy Shield Recharge rate at {0}% of their value"
				}
			}
		},
		stats={
			[1]="additive_armour_modifiers_apply_to_energy_shield_recharge_rate_at_%_value"
		}
	},
	[4079]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed"
				}
			}
		},
		stats={
			[1]="additive_cast_speed_modifiers_apply_to_trap_throwing_speed"
		}
	},
	[4080]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPsudoKeystoneTransfigurationOfSoul"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Transfiguration of Soul"
				}
			}
		},
		stats={
			[1]="additive_energy_shield_modifiers_apply_to_spell_damage_at_30%_value"
		}
	},
	[4081]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPsudoKeystoneTransfigurationOfBody"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Transfiguration of Body"
				}
			}
		},
		stats={
			[1]="additive_life_modifiers_apply_to_attack_damage_at_30%_value"
		}
	},
	[4082]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPsudoKeystoneTransfigurationOfMind"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Transfiguration of Mind"
				}
			}
		},
		stats={
			[1]="additive_mana_modifiers_apply_to_damage_at_30%_value"
		}
	},
	[4083]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value"
				}
			}
		},
		stats={
			[1]="additive_mana_modifiers_apply_to_shock_effect_at_30%_value"
		}
	},
	[4084]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Increases and Reductions to Minion Damage also affect you at 150% of their value"
				}
			}
		},
		stats={
			[1]="additive_minion_damage_modifiers_apply_to_you_at_150%_value"
		}
	},
	[4085]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Agony Crawler deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Agony Crawler deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="agony_crawler_damage_+%"
		}
	},
	[4086]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="All Damage can Freeze"
				}
			}
		},
		stats={
			[1]="all_damage_can_freeze"
		}
	},
	[4087]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="All Damage can Ignite"
				}
			}
		},
		stats={
			[1]="all_damage_can_ignite"
		}
	},
	[4088]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="All Damage from Hits can Poison"
				}
			}
		},
		stats={
			[1]="all_damage_can_poison"
		}
	},
	[4089]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="All Damage can Shock"
				}
			}
		},
		stats={
			[1]="all_damage_can_shock"
		}
	},
	[4090]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChill"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="All Damage with Maces and Sceptres inflicts Chill"
				}
			}
		},
		stats={
			[1]="all_damage_from_mace_and_sceptre_also_chills"
		}
	},
	[4091]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextScorch"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="All Damage taken from Hits can Sap you"
				}
			}
		},
		stats={
			[1]="all_damage_taken_can_sap"
		}
	},
	[4092]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextScorch"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="All Damage taken from Hits can Scorch you"
				}
			}
		},
		stats={
			[1]="all_damage_taken_can_scorch"
		}
	},
	[4093]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of all Skill Gems"
				}
			}
		},
		stats={
			[1]="all_skill_gem_level_+"
		}
	},
	[4094]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Quality of all Skill Gems"
				}
			}
		},
		stats={
			[1]="all_skill_gem_quality_+"
		}
	},
	[4095]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="The Blood Crucible can transform Unique Equipment"
				}
			}
		},
		stats={
			[1]="allow_hellscaping_unique_items"
		}
	},
	[4096]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You can have an Offering of each type"
				}
			}
		},
		stats={
			[1]="allow_multiple_offerings"
		}
	},
	[4097]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You always Ignite while Burning"
				}
			}
		},
		stats={
			[1]="always_ignite_while_burning"
		}
	},
	[4098]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles Pierce all Targets"
				}
			}
		},
		stats={
			[1]="always_pierce"
		}
	},
	[4099]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attacks Exerted by Ambush have {0:+d}% to Critical Strike Multiplier"
				}
			}
		},
		stats={
			[1]="ambush_buff_critical_strike_multiplier_+"
		}
	},
	[4100]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Ambush Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Ambush Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="ambush_cooldown_speed_+%"
		}
	},
	[4101]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Buffs your Ancestor Totems grant while Active"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Buffs your Ancestor Totems grant while Active"
				}
			}
		},
		stats={
			[1]="ancestor_totem_buff_effect_+%"
		}
	},
	[4102]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ancestor Totems have {0}% increased Activation range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Ancestor Totems have {0}% reduced Activation range"
				}
			}
		},
		stats={
			[1]="ancestor_totem_parent_activation_range_+%"
		}
	},
	[4103]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Ancestral Cry Exerts {0} additional Attack"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Ancestral Cry Exerts {0} additional Attacks"
				}
			}
		},
		stats={
			[1]="ancestral_cry_attacks_exerted_+"
		}
	},
	[4104]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attacks Exerted by Ancestral Cry deal {0}% increased Damage"
				}
			}
		},
		stats={
			[1]="ancestral_cry_exerted_attack_damage_+%"
		}
	},
	[4105]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ancestral Cry has a minimum of {0} Power"
				}
			}
		},
		stats={
			[1]="ancestral_cry_minimum_power"
		}
	},
	[4106]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Anger has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Anger has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="anger_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[4107]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Anger has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Anger has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="anger_mana_reservation_efficiency_+%"
		}
	},
	[4108]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Anger has no Reservation"
				}
			}
		},
		stats={
			[1]="anger_reserves_no_mana"
		}
	},
	[4109]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Animated Guardian deals {0}% increased Damage per Animated Weapon"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Animated Guardian deals {0}% reduced Damage per Animated Weapon"
				}
			}
		},
		stats={
			[1]="animate_guardian_damage_+%_per_animated_weapon"
		}
	},
	[4110]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Animated Guardian takes {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Animated Guardian takes {0}% less Damage"
				}
			}
		},
		stats={
			[1]="animated_guardian_damage_taken_+%_final"
		}
	},
	[4111]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Animated Minions' Melee Attacks deal Splash Damage to surrounding targets"
				}
			}
		},
		stats={
			[1]="animated_minions_melee_splash"
		}
	},
	[4112]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="While stationary, gain {0}% increased Area of Effect every second, up to a maximum of 50%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="While stationary, gain {0}% reduced Area of Effect every second, up to a maximum of 50%"
				}
			}
		},
		stats={
			[1]="aoe_+%_per_second_while_stationary_up_to_50"
		}
	},
	[4113]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCoveredInAshNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0}% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextCoveredInAshNoDuration"
					},
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit"
				}
			}
		},
		stats={
			[1]="apply_covered_in_ash_to_attacker_on_hit_%_vs_rare_or_unique_enemy"
		}
	},
	[4114]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCoveredInAsh"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to cover Enemies in Ash when they Hit you"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextCoveredInAsh"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cover Enemies in Ash when they Hit you"
				}
			}
		},
		stats={
			[1]="apply_covered_in_ash_to_attacker_when_hit_%"
		}
	},
	[4115]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Arc deals {0}% increased Damage for each time it has Chained"
				}
			}
		},
		stats={
			[1]="arc_damage_+%_per_chain"
		}
	},
	[4116]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Arcane Cloak Spends an additional {0}% of current Mana"
				}
			}
		},
		stats={
			[1]="arcane_cloak_consume_%_of_mana"
		}
	},
	[4117]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Arcane Cloak grants Life Regeneration equal to {0}% of Mana Spent per Second"
				}
			}
		},
		stats={
			[1]="arcane_cloak_gain_%_of_consumed_mana_as_life_regenerated_per_second"
		}
	},
	[4118]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextArcaneSurge"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Warcries grant Arcane Surge to you and Allies, with {0}% increased effect per 5 power, up to 50%"
				}
			}
		},
		stats={
			[1]="arcane_surge_to_you_and_allies_on_warcry_with_effect_+%_per_5_power_up_to_50%"
		}
	},
	[4119]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Arcanist Brand has {0}% increased Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Arcanist Brand has {0}% reduced Cast Speed"
				}
			}
		},
		stats={
			[1]="arcanist_brand_cast_speed_+%"
		}
	},
	[4120]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnnerve"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Spells Triggered by Arcanist Brand Unnerve enemies on Hit for 4 seconds"
				}
			}
		},
		stats={
			[1]="arcanist_brand_unnerve_on_hit"
		}
	},
	[4121]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Chill Enemy for {0:d} second when Hit, reducing their Action Speed by 30%"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1001,
							[2]="#"
						}
					},
					text="Chill Enemy for {0:d} seconds when Hit, reducing their Action Speed by 30%"
				}
			}
		},
		stats={
			[1]="arctic_armour_chill_when_hit_duration"
		}
	},
	[4122]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Arctic Armour has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Arctic Armour has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="arctic_armour_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[4123]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Arctic Armour has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Arctic Armour has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="arctic_armour_mana_reservation_efficiency_+%"
		}
	},
	[4124]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Arctic Armour has no Reservation"
				}
			}
		},
		stats={
			[1]="arctic_armour_no_reservation"
		}
	},
	[4125]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Creeping Frost's Chilling Area has {0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Creeping Frost's Chilling Area has {0}% reduced Movement Speed"
				}
			}
		},
		stats={
			[1]="arctic_breath_chilling_area_movement_velocity_+%"
		}
	},
	[4126]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area Damage per 10 Devotion"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area Damage per 10 Devotion"
				}
			}
		},
		stats={
			[1]="area_damage_+%_per_10_devotion"
		}
	},
	[4127]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area Damage per 12 Strength"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area Damage per 12 Strength"
				}
			}
		},
		stats={
			[1]="area_damage_+%_per_12_strength"
		}
	},
	[4128]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="If you've Consumed a corpse Recently, you and your Minions have {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="If you've Consumed a corpse Recently, you and your Minions have {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="area_of_effect_+%_for_you_and_minions_if_consumed_corpse_recently"
		}
	},
	[4129]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect if you've dealt a Culling Strike Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect if you've dealt a Culling Strike Recently"
				}
			}
		},
		stats={
			[1]="area_of_effect_+%_if_culled_recently"
		}
	},
	[4130]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently"
				}
			}
		},
		stats={
			[1]="area_of_effect_+%_if_enemy_stunned_with_two_handed_melee_weapon_recently"
		}
	},
	[4131]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect if you've dealt a Critical Strike Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect if you've dealt a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="area_of_effect_+%_if_have_crit_recently"
		}
	},
	[4132]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect if you have Stunned an Enemy Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect if you have Stunned an Enemy Recently"
				}
			}
		},
		stats={
			[1]="area_of_effect_+%_if_have_stunned_an_enemy_recently"
		}
	},
	[4133]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect if you've Killed at least 5 Enemies Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect if you've Killed at least 5 Enemies Recently"
				}
			}
		},
		stats={
			[1]="area_of_effect_+%_if_killed_at_least_5_enemies_recently"
		}
	},
	[4134]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect if you have Blocked Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect if you have Blocked Recently"
				}
			}
		},
		stats={
			[1]="area_of_effect_+%_if_you_have_blocked_recently"
		}
	},
	[4135]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect per 50 Strength"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect per 50 Strength"
				}
			}
		},
		stats={
			[1]="area_of_effect_+%_per_50_strength"
		}
	},
	[4136]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect for each Summoned Sentinel of Purity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect for each Summoned Sentinel of Purity"
				}
			}
		},
		stats={
			[1]="area_of_effect_+%_per_active_herald_of_light_minion"
		}
	},
	[4137]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect per Endurance Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect per Endurance Charge"
				}
			}
		},
		stats={
			[1]="area_of_effect_+%_per_endurance_charge"
		}
	},
	[4138]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect per Enemy killed recently, up to 50%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect per Enemy killed recently"
				}
			}
		},
		stats={
			[1]="area_of_effect_+%_per_enemy_killed_recently"
		}
	},
	[4139]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect while Fortified"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect while Fortified"
				}
			}
		},
		stats={
			[1]="area_of_effect_+%_while_fortified"
		}
	},
	[4140]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect while you have a Totem"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect while you have a Totem"
				}
			}
		},
		stats={
			[1]="area_of_effect_+%_while_totem_active"
		}
	},
	[4141]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect while wielding a Bow"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect while wielding a Bow"
				}
			}
		},
		stats={
			[1]="area_of_effect_+%_while_wielding_bow"
		}
	},
	[4142]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect while wielding a Staff"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect while wielding a Staff"
				}
			}
		},
		stats={
			[1]="area_of_effect_+%_while_wielding_staff"
		}
	},
	[4143]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect while you have Arcane Surge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect while you have Arcane Surge"
				}
			}
		},
		stats={
			[1]="area_of_effect_+%_while_you_have_arcane_surge"
		}
	},
	[4144]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect if you have at least 500 Strength"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect if you have at least 500 Strength"
				}
			}
		},
		stats={
			[1]="area_of_effect_+%_with_500_or_more_strength"
		}
	},
	[4145]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Bow Skills have {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Bow Skills have {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="area_of_effect_+%_with_bow_skills"
		}
	},
	[4146]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Herald Skills have {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Herald Skills have {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="area_of_effect_+%_with_herald_skills"
		}
	},
	[4147]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Accuracy with Area Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Accuracy with Area Skills"
				}
			}
		},
		stats={
			[1]="area_skill_accuracy_rating_+%"
		}
	},
	[4148]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKnockback"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Area Skills have {0}% chance to Knock Enemies Back on Hit"
				}
			}
		},
		stats={
			[1]="area_skill_knockback_chance_%"
		}
	},
	[4149]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Armageddon Brand Damage Penetrates {0}% of Branded Enemy's Fire Resistance"
				}
			}
		},
		stats={
			[1]="armageddon_brand_attached_target_fire_penetration_%"
		}
	},
	[4150]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Armageddon Brand deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Armageddon Brand deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="armageddon_brand_damage_+%"
		}
	},
	[4151]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Armageddon Brand has {0}% increased Activation Frequency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Armageddon Brand has {0}% reduced Activation Frequency"
				}
			}
		},
		stats={
			[1]="armageddon_brand_repeat_frequency_+%"
		}
	},
	[4152]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{}% increased Armour if you have been Hit Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{}% reduced Armour if you have been Hit Recently"
				}
			}
		},
		stats={
			[1]="armour_+%_if_have_been_hit_recently"
		}
	},
	[4153]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Armour per 10 Unreserved Maximum Mana"
				}
			}
		},
		stats={
			[1]="armour_+_per_10_unreserved_max_mana"
		}
	},
	[4154]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Armour per 10 Unreserved Maximum Mana"
				}
			}
		},
		stats={
			[1]="armour_+_per_10_unreserved_max_mana"
		}
	},
	[4155]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{}% increased Armour and Evasion Rating during Onslaught"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{}% reduced Armour and Evasion Rating during Onslaught"
				}
			}
		},
		stats={
			[1]="armour_and_evasion_+%_during_onslaught"
		}
	},
	[4156]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Armour and Evasion Rating per 1% Chance to Block Attack Damage"
				}
			}
		},
		stats={
			[1]="armour_and_evasion_rating_+_per_1%_attack_block_chance"
		}
	},
	[4157]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Armour and Evasion Rating while Fortified"
				}
			}
		},
		stats={
			[1]="armour_and_evasion_rating_+_while_fortified"
		}
	},
	[4158]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Armour from Equipped Helmet and Gloves"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Armour from Equipped Helmet and Gloves"
				}
			}
		},
		stats={
			[1]="armour_from_helmet_and_gloves_+%"
		}
	},
	[4159]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOvercappedResistance"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextUncappedResist"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Armour is increased by Overcapped Fire Resistance"
				}
			}
		},
		stats={
			[1]="armour_increased_by_overcapped_fire_resistance"
		}
	},
	[4160]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{:+d} to Armour per 1 Maximum Energy Shield on Helmet"
				}
			}
		},
		stats={
			[1]="armour_+_per_1_helmet_maximum_energy_shield"
		}
	},
	[4161]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Armour while affected by Determination"
				}
			}
		},
		stats={
			[1]="armour_+_while_affected_by_determination"
		}
	},
	[4162]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Armour while affected by a Guard Skill Buff"
				}
			}
		},
		stats={
			[1]="armour_+_while_affected_by_guard_skill"
		}
	},
	[4163]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Armour while Fortified"
				}
			}
		},
		stats={
			[1]="armour_+_while_you_have_fortify"
		}
	},
	[4164]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Armour if you haven't Killed Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Armour if you haven't Killed Recently"
				}
			}
		},
		stats={
			[1]="armour_+%_if_enemy_not_killed_recently"
		}
	},
	[4165]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{}% increased Armour per 50 Strength"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{}% reduced Armour per 50 Strength"
				}
			}
		},
		stats={
			[1]="armour_+%_per_50_str"
		}
	},
	[4166]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Armour per Red Socket on Main Hand Weapon"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Armour per Red Socket on Main Hand Weapon"
				}
			}
		},
		stats={
			[1]="armour_+%_per_red_socket_on_main_hand_weapon"
		}
	},
	[4167]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Armour while Bleeding"
				}
			}
		},
		stats={
			[1]="armour_+%_while_bleeding"
		}
	},
	[4168]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Armour while stationary"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Armour while stationary"
				}
			}
		},
		stats={
			[1]="armour_+%_while_stationary"
		}
	},
	[4169]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Arrows gain Critical Strike Chance as they travel farther, up to {0}% increased Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="arrow_critical_strike_chance_+%_max_as_distance_travelled_increases"
		}
	},
	[4170]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Arrows deal {0}% increased Damage with Hits and Ailments to Targets they Pierce"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Arrows deal {0}% reduced Damage with Hits and Ailments to Targets they Pierce"
				}
			}
		},
		stats={
			[1]="arrow_damage_+%_vs_pierced_targets"
		}
	},
	[4171]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce"
				}
			}
		},
		stats={
			[1]="arrow_damage_+50%_vs_pierced_targets"
		}
	},
	[4172]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Arrows gain Damage as they travel farther, dealing up to {0}% increased Damage with Hits to targets"
				}
			}
		},
		stats={
			[1]="arrow_damage_+%_max_as_distance_travelled_increases"
		}
	},
	[4173]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and Reductions to Projectile Speed also apply to Damage with Bows"
				}
			}
		},
		stats={
			[1]="arrow_speed_additive_modifiers_also_apply_to_bow_damage"
		}
	},
	[4174]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Arrows Pierce all Targets after Forking"
				}
			}
		},
		stats={
			[1]="arrows_always_pierce_after_forking"
		}
	},
	[4175]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Arrows Pierce 1 additional Target"
				}
			}
		},
		stats={
			[1]="arrows_pierce_additional_target"
		}
	},
	[4176]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Arrows which Pierce also Return"
				}
			}
		},
		stats={
			[1]="arrows_that_pierce_also_return"
		}
	},
	[4177]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Artillery Ballista Projectiles fall in two perpendicular lines instead"
				}
			}
		},
		stats={
			[1]="artillery_ballista_cross_strafe_pattern"
		}
	},
	[4178]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Artillery Ballista Damage Penetrates {0}% Fire Resistance"
				}
			}
		},
		stats={
			[1]="artillery_ballista_fire_pen_+%"
		}
	},
	[4179]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Artillery Ballista fires an additional Arrow"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Artillery Ballista fires {0} additional Arrows"
				}
			}
		},
		stats={
			[1]="artillery_ballista_num_additional_arrows"
		}
	},
	[4180]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Chaos Damage with Attack Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Chaos Damage with Attack Skills"
				}
			}
		},
		stats={
			[1]="ascendancy_pathfinder_chaos_damage_with_attack_skills_+%_final"
		}
	},
	[4181]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Aspect of the Avian Buff Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Aspect of the Avian Buff Effect"
				}
			}
		},
		stats={
			[1]="aspect_of_the_avian_buff_effect_+%"
		}
	},
	[4182]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies"
				}
			}
		},
		stats={
			[1]="aspect_of_the_avian_grants_avians_might_and_avians_flight_to_nearby_allies"
		}
	},
	[4183]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} seconds to Cat's Agility Duration"
				}
			}
		},
		stats={
			[1]="aspect_of_the_cat_base_secondary_duration"
		}
	},
	[4184]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Aspect of the Spider can inflict Spider's Web on Enemies an additional time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Aspect of the Spider can inflict Spider's Web on Enemies {0} additional times"
				}
			}
		},
		stats={
			[1]="aspect_of_the_spider_web_count_+"
		}
	},
	[4185]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attacks have {0:+d}% to Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="attack_additional_critical_strike_chance_permyriad"
		}
	},
	[4186]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Ailments from Attack Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Ailments from Attack Skills"
				}
			}
		},
		stats={
			[1]="attack_ailment_damage_+%"
		}
	},
	[4187]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attack Skills deal {0}% increased Damage with Ailments while Dual Wielding"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Attack Skills deal {0}% reduced Damage with Ailments while Dual Wielding"
				}
			}
		},
		stats={
			[1]="attack_ailment_damage_+%_while_dual_wielding"
		}
	},
	[4188]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Ailments from Attack Skills while wielding an Axe"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Ailments from Attack Skills while wielding an Axe"
				}
			}
		},
		stats={
			[1]="attack_ailment_damage_+%_while_wielding_axe"
		}
	},
	[4189]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Ailments from Attack Skills while wielding a Bow"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Ailments from Attack Skills while wielding a Bow"
				}
			}
		},
		stats={
			[1]="attack_ailment_damage_+%_while_wielding_bow"
		}
	},
	[4190]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Ailments from Attack Skills while wielding a Claw"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Ailments from Attack Skills while wielding a Claw"
				}
			}
		},
		stats={
			[1]="attack_ailment_damage_+%_while_wielding_claw"
		}
	},
	[4191]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Ailments from Attack Skills while wielding a Dagger"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Ailments from Attack Skills while wielding a Dagger"
				}
			}
		},
		stats={
			[1]="attack_ailment_damage_+%_while_wielding_dagger"
		}
	},
	[4192]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Ailments from Attack Skills while wielding a Mace or Sceptre"
				}
			}
		},
		stats={
			[1]="attack_ailment_damage_+%_while_wielding_mace"
		}
	},
	[4193]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Ailments from Attack Skills while wielding a Melee Weapon"
				}
			}
		},
		stats={
			[1]="attack_ailment_damage_+%_while_wielding_melee_weapon"
		}
	},
	[4194]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Ailments from Attack Skills while wielding a One Handed Weapon"
				}
			}
		},
		stats={
			[1]="attack_ailment_damage_+%_while_wielding_one_handed_weapon"
		}
	},
	[4195]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Ailments from Attack Skills while wielding a Staff"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Ailments from Attack Skills while wielding a Staff"
				}
			}
		},
		stats={
			[1]="attack_ailment_damage_+%_while_wielding_staff"
		}
	},
	[4196]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Ailments from Attack Skills while wielding a Sword"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Ailments from Attack Skills while wielding a Sword"
				}
			}
		},
		stats={
			[1]="attack_ailment_damage_+%_while_wielding_sword"
		}
	},
	[4197]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Ailments from Attack Skills while wielding a Two Handed Weapon"
				}
			}
		},
		stats={
			[1]="attack_ailment_damage_+%_while_wielding_two_handed_weapon"
		}
	},
	[4198]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Ailments from Attack Skills while wielding a Wand"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Ailments from Attack Skills while wielding a Wand"
				}
			}
		},
		stats={
			[1]="attack_ailment_damage_+%_while_wielding_wand"
		}
	},
	[4199]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed during Effect of any Mana Flask"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed during Effect of any Mana Flask"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_affected_by_a_mana_flask"
		}
	},
	[4200]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed while Elusive"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed while Elusive"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_affected_by_elusive"
		}
	},
	[4201]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed per Ghost Shroud"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed per Ghost Shroud"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_per_ghost_dance_stack_+%"
		}
	},
	[4202]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% increased Attack and Cast Speed for 3 seconds when you Attack, up to once every 9 seconds"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_for_3_seconds_on_attack_every_9_seconds"
		}
	},
	[4203]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed if you've Hit an Enemy Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed if you've Hit an Enemy Recently"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_if_enemy_hit_recently"
		}
	},
	[4204]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed if you haven't been Hit Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed if you haven't been Hit Recently"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_if_havent_been_hit_recently"
		}
	},
	[4205]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed per Endurance Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed per Endurance Charge"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_per_endurance_charge"
		}
	},
	[4206]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed per Power Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed per Power Charge"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_per_power_charge"
		}
	},
	[4207]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed per Summoned Raging Spirit"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed per Summoned Raging Spirit"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_per_summoned_raging_spirit"
		}
	},
	[4208]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed while affected by a Herald"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed while affected by a Herald"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_affected_by_a_herald"
		}
	},
	[4209]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed while Channelling"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed while Channelling"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_channelling"
		}
	},
	[4210]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed while Focused"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed while Focused"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_focused"
		}
	},
	[4211]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed while Leeching Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed while Leeching Energy Shield"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_leeching_energy_shield"
		}
	},
	[4212]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed while Physical Aegis is depleted"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed while Physical Aegis is depleted"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_you_have_depleted_physical_aegis"
		}
	},
	[4213]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Channelling Skills have {0}% increased Attack and Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Channelling Skills have {0}% reduced Attack and Cast Speed"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_with_channelling_skills"
		}
	},
	[4214]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed with Chaos Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed with Chaos Skills"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_with_chaos_skills"
		}
	},
	[4215]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed with Cold Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed with Cold Skills"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_with_cold_skills"
		}
	},
	[4216]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed with Elemental Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed with Elemental Skills"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_with_elemental_skills"
		}
	},
	[4217]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed with Fire Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed with Fire Skills"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_with_fire_skills"
		}
	},
	[4218]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed with Lightning Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed with Lightning Skills"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_with_lightning_skills"
		}
	},
	[4219]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed with Physical Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed with Physical Skills"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_with_physical_skills"
		}
	},
	[4220]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed with Shield Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed with Shield Skills"
				}
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_with_shield_skills"
		}
	},
	[4221]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Attack and Movement Speed per Challenger Charge"
				}
			}
		},
		stats={
			[1]="attack_and_movement_speed_+%_final_per_challenger_charge"
		}
	},
	[4222]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect for Attacks"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect for Attacks"
				}
			}
		},
		stats={
			[1]="attack_area_of_effect_+%"
		}
	},
	[4223]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently"
				}
			}
		},
		stats={
			[1]="attack_block_%_per_200_fire_hit_damage_taken_recently"
		}
	},
	[4224]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage if you have Blocked Spell Damage Recently"
				}
			}
		},
		stats={
			[1]="attack_block_%_if_blocked_a_spell_recently"
		}
	},
	[4225]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage while at Maximum Endurance Charges"
				}
			}
		},
		stats={
			[1]="attack_block_%_while_at_max_endurance_charges"
		}
	},
	[4226]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack, Cast and Movement Speed while you have Onslaught"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack, Cast and Movement Speed while you have Onslaught"
				}
			}
		},
		stats={
			[1]="attack_cast_and_movement_speed_+%_during_onslaught"
		}
	},
	[4227]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSavageHit"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSavageHit"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack, Cast and Movement Speed if you've taken a Savage Hit Recently"
				}
			}
		},
		stats={
			[1]="attack_cast_movement_speed_+%_if_taken_a_savage_hit_recently"
		}
	},
	[4228]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance for Attacks"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance for Attacks"
				}
			}
		},
		stats={
			[1]="attack_critical_strike_chance_+%"
		}
	},
	[4229]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Critical Strike Chance per 200 Accuracy Rating"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Critical Strike Chance per 200 Accuracy Rating"
				}
			}
		},
		stats={
			[1]="attack_critical_strike_chance_+%_per_200_accuracy_rating"
		}
	},
	[4230]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attack Critical Strikes ignore Enemy Monster Elemental Resistances"
				}
			}
		},
		stats={
			[1]="attack_critical_strikes_ignore_elemental_resistances"
		}
	},
	[4231]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Damage per 5% Chance to Block Attack Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Damage per 5% Chance to Block Attack Damage"
				}
			}
		},
		stats={
			[1]="attack_damage_+%_per_5%_block_chance"
		}
	},
	[4232]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Damage per 500 Maximum Mana"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Damage per 500 Maximum Mana"
				}
			}
		},
		stats={
			[1]="attack_damage_+%_per_500_maximum_mana"
		}
	},
	[4233]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Attack Damage for each Map Item Modifier affecting the Area"
				}
			}
		},
		stats={
			[1]="attack_damage_+%_per_explicit_map_mod_affecting_area"
		}
	},
	[4234]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Attack Skills while you have at least 20 Fortification"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Attack Skills while you have at least 20 Fortification"
				}
			}
		},
		stats={
			[1]="attack_damage_+%_while_you_have_at_least_20_fortification"
		}
	},
	[4235]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLucky"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attack Damage is Lucky if you've Blocked in the past 20 seconds"
				}
			}
		},
		stats={
			[1]="attack_damage_lucky_if_blocked_in_past_20_seconds"
		}
	},
	[4236]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating"
				}
			}
		},
		stats={
			[1]="attack_damage_+1%_per_300_of_min_of_armour_or_evasion"
		}
	},
	[4237]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Damage per 16 Strength"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Damage per 16 Strength"
				}
			}
		},
		stats={
			[1]="attack_damage_+%_per_16_strength"
		}
	},
	[4238]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Attack Damage per 450 Armour"
				}
			}
		},
		stats={
			[1]="attack_damage_+%_per_450_physical_damage_reduction_rating"
		}
	},
	[4239]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Damage per 75 Armour or Evasion Rating on Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Damage per 75 Armour or Evasion Rating on Shield"
				}
			}
		},
		stats={
			[1]="attack_damage_+%_per_75_armour_or_evasion_on_shield"
		}
	},
	[4240]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Damage against Maimed Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Damage against Maimed Enemies"
				}
			}
		},
		stats={
			[1]="attack_damage_+%_vs_maimed_enemies"
		}
	},
	[4241]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Damage when on Full Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Damage when on Full Life"
				}
			}
		},
		stats={
			[1]="attack_damage_+%_when_on_full_life"
		}
	},
	[4242]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Damage while affected by Precision"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Damage while affected by Precision"
				}
			}
		},
		stats={
			[1]="attack_damage_+%_while_affected_by_precision"
		}
	},
	[4243]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Damage while Channelling"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Damage while Channelling"
				}
			}
		},
		stats={
			[1]="attack_damage_+%_while_channelling"
		}
	},
	[4244]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Damage while Leeching"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Damage while Leeching"
				}
			}
		},
		stats={
			[1]="attack_damage_+%_while_leeching"
		}
	},
	[4245]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Attack Skills while Fortified"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Attack Skills while Fortified"
				}
			}
		},
		stats={
			[1]="attack_damage_+%_while_you_have_fortify"
		}
	},
	[4246]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Channelling Skills deal {0}% increased Attack Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Channelling Skills deal {0}% reduced Attack Damage"
				}
			}
		},
		stats={
			[1]="attack_damage_+%_with_channelling_skills"
		}
	},
	[4247]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Lightning Damage with Attack Skills Converted to Chaos Damage"
				}
			}
		},
		stats={
			[1]="attack_lightning_damage_%_to_convert_to_chaos"
		}
	},
	[4248]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Cost of Attacks"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Cost of Attacks"
				}
			}
		},
		stats={
			[1]="attack_mana_cost_+%"
		}
	},
	[4249]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Fire Damage to Attacks with this Weapon per 10 Strength"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage_per_10_strength",
			[2]="attack_maximum_added_fire_damage_per_10_strength"
		}
	},
	[4250]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attacks with this Weapon deal {0} to {1} added Fire Damage to Bleeding Enemies"
				}
			}
		},
		stats={
			[1]="local_minimum_added_fire_damage_vs_bleeding_enemies",
			[2]="local_maximum_added_fire_damage_vs_bleeding_enemies"
		}
	},
	[4251]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Lightning Damage to Attacks with this Weapon per 10 Intelligence"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_per_10_int",
			[2]="attack_maximum_added_lightning_damage_per_10_int"
		}
	},
	[4252]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Added Attack Lightning Damage per 200 Accuracy Rating"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_per_200_accuracy_rating",
			[2]="attack_maximum_added_lightning_damage_per_200_accuracy_rating"
		}
	},
	[4253]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Physical Damage to Attacks if you've\ndealt a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_if_have_crit_recently",
			[2]="attack_maximum_added_physical_damage_if_have_crit_recently"
		}
	},
	[4254]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Physical Damage to Attacks per 25 Strength"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_per_25_strength",
			[2]="attack_maximum_added_physical_damage_per_25_strength"
		}
	},
	[4255]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Physical Damage to Attacks per Level"
				}
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_per_level",
			[2]="attack_maximum_added_physical_damage_per_level"
		}
	},
	[4256]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attacks with this Weapon deal {0} to {1} added Physical Damage to Ignited Enemies"
				}
			}
		},
		stats={
			[1]="local_minimum_added_physical_damage_vs_ignited_enemies",
			[2]="local_maximum_added_physical_damage_vs_ignited_enemies"
		}
	},
	[4257]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles from Attacks Fork"
				}
			}
		},
		stats={
			[1]="attack_projectiles_fork"
		}
	},
	[4258]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Projectiles from Attacks Fork an additional time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Projectiles from Attacks Fork {0} additional times"
				}
			}
		},
		stats={
			[1]="attack_projectiles_fork_additional_times"
		}
	},
	[4259]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Attack Skills fire an additional Projectile while wielding a Claw or Dagger"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attack Skills fire {0} additional Projectiles while wielding a Claw or Dagger"
				}
			}
		},
		stats={
			[1]="attack_skill_additional_num_projectiles_while_wielding_claws_daggers"
		}
	},
	[4260]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attack Skills deal {0}% increased Damage with Ailments while wielding an Axe or Sword"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Attack Skills deal {0}% reduced Damage with Ailments while wielding an Axe or Sword"
				}
			}
		},
		stats={
			[1]="attack_skill_ailment_damage_+%_while_wielding_axes_swords"
		}
	},
	[4261]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attack Skills have Added Lightning Damage equal to {0}% of maximum Mana"
				}
			}
		},
		stats={
			[1]="attack_skills_have_added_lightning_damage_equal_to_%_of_maximum_mana"
		}
	},
	[4262]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed for each Map Item Modifier affecting the Area"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_per_explicit_map_mod_affecting_area"
		}
	},
	[4263]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Attack Speed per Blitz Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Attack Speed per Blitz Charge"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_final_per_blitz_charge"
		}
	},
	[4264]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed if you've Hit with your Main Hand Weapon Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed if you've Hit with your Main Hand Weapon Recently"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_if_enemy_hit_with_main_hand_weapon_recently"
		}
	},
	[4265]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed if you've Killed Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed if you've Killed Recently"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_if_enemy_killed_recently"
		}
	},
	[4266]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed if you've been Hit Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed if you've been Hit Recently"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_if_have_been_hit_recently"
		}
	},
	[4267]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed if you have Blocked Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed if you have Blocked Recently"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_if_have_blocked_recently"
		}
	},
	[4268]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed if you've dealt a Critical Strike Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed if you've dealt a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_if_have_crit_recently"
		}
	},
	[4269]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed if you haven't Cast Dash recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed if you haven't Cast Dash recently"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_if_havent_cast_dash_recently"
		}
	},
	[4270]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed if you haven't gained a Frenzy Charge Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed if you haven't gained a Frenzy Charge Recently"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_if_not_gained_frenzy_charge_recently"
		}
	},
	[4271]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed while a Rare or Unique Enemy is Nearby"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed while a Rare or Unique Enemy is Nearby"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_if_rare_or_unique_enemy_nearby"
		}
	},
	[4272]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed if you have at least 600 Strength"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed if you have at least 600 Strength"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_if_you_have_at_least_600_strength"
		}
	},
	[4273]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed per 25 Dexterity"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_per_25_dex"
		}
	},
	[4274]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed while affected by Precision"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed while affected by Precision"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_while_affected_by_precision"
		}
	},
	[4275]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed while Chilled"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed while Chilled"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_while_chilled"
		}
	},
	[4276]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed while not on Low Mana"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed while not on Low Mana"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_while_not_on_low_mana"
		}
	},
	[4277]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPhasing"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed while Phasing"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextPhasing"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed while Phasing"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_while_phasing"
		}
	},
	[4278]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Channelling Skills have {0}% increased Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Channelling Skills have {0}% reduced Attack Speed"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_with_channelling_skills"
		}
	},
	[4279]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Attacks that Fire Projectiles Consume up to {0} additional Steel Shard"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Attacks that Fire Projectiles Consume up to {0} additional Steel Shards"
				}
			}
		},
		stats={
			[1]="steel_ammo_consumed_per_use_with_attacks_that_fire_projectiles"
		}
	},
	[4280]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attacks always inflict Bleeding while you have Cat's Stealth"
				}
			}
		},
		stats={
			[1]="attacks_bleed_on_hit_while_you_have_cat_stealth"
		}
	},
	[4281]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attacks Cause Bleeding when Hitting Cursed Enemies"
				}
			}
		},
		stats={
			[1]="attacks_cause_bleeding_vs_cursed_enemies"
		}
	},
	[4282]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attacks with this Weapon have {0}% chance to inflict Bleeding against Ignited Enemies"
				}
			}
		},
		stats={
			[1]="local_chance_bleed_on_hit_%_vs_ignited_enemies"
		}
	},
	[4283]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies"
				}
			}
		},
		stats={
			[1]="attacks_chance_to_bleed_25%_vs_cursed_enemies"
		}
	},
	[4284]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to inflict Bleeding on Hit with Attacks against Taunted Enemies"
				}
			}
		},
		stats={
			[1]="attacks_chance_to_bleed_on_hit_%_vs_taunted_enemies"
		}
	},
	[4285]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Blind Enemies on Hit with Attacks"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Blind Enemies on Hit with Attacks"
				}
			}
		},
		stats={
			[1]="attacks_chance_to_blind_on_hit_%"
		}
	},
	[4286]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextTaunt"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Taunt Enemies on Hit with Attacks"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextTaunt"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Taunt Enemies on Hit with Attacks"
				}
			}
		},
		stats={
			[1]="attacks_chance_to_taunt_on_hit_%"
		}
	},
	[4287]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCorrosion"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to inflict Corrosion on Hit with Attacks"
				}
			}
		},
		stats={
			[1]="attacks_corrosion_on_hit_%"
		}
	},
	[4288]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextImpale"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Impale Enemies on Hit with Attacks"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextImpale"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Impale Enemies on Hit with Attacks"
				}
			}
		},
		stats={
			[1]="attacks_impale_on_hit_%_chance"
		}
	},
	[4289]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIntimidate"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Intimidate Enemies for 4 seconds on Hit with Attacks"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextIntimidate"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Intimidate Enemies for 4 seconds on Hit with Attacks"
				}
			}
		},
		stats={
			[1]="attacks_intimidate_on_hit_%"
		}
	},
	[4290]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="Adds {0} to {1} Cold Damage to Attacks with this Weapon per 10 Dexterity"
				}
			}
		},
		stats={
			[1]="attacks_with_this_weapon_minimum_added_cold_damage_per_10_dexterity",
			[2]="attacks_with_this_weapon_maximum_added_cold_damage_per_10_dexterity"
		}
	},
	[4291]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextImpale"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Impale Enemies on Hit with Two Handed Weapons"
				}
			}
		},
		stats={
			[1]="attacks_with_two_handed_weapons_impale_on_hit_%_chance"
		}
	},
	[4292]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Aura Buffs from Skills have {0}% increased Effect on you for each Herald affecting you, up to 40%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Aura Buffs from Skills have {0}% reduced Effect on you for each Herald affecting you"
				}
			}
		},
		stats={
			[1]="aura_effect_on_self_from_skills_+%_per_herald_effecting_you"
		}
	},
	[4293]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Auras from your Skills have {0}% increased Effect on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Auras from your Skills have {0}% reduced Effect on you"
				}
			}
		},
		stats={
			[1]="aura_effect_on_self_from_your_skills_+%"
		}
	},
	[4294]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} seconds to Avian's Flight Duration"
				}
			}
		},
		stats={
			[1]="avians_flight_duration_ms_+"
		}
	},
	[4295]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} seconds to Avian's Might Duration"
				}
			}
		},
		stats={
			[1]="avians_might_duration_ms_+"
		}
	},
	[4296]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStatusAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to avoid Ailments from Critical Strikes"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextStatusAilments"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Avoid Ailments from Critical Strikes"
				}
			}
		},
		stats={
			[1]="avoid_ailments_%_from_crit"
		}
	},
	[4297]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid Elemental Ailments while holding a Shield"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be affected by Elemental Ailments while holding a Shield"
				}
			}
		},
		stats={
			[1]="avoid_ailments_%_while_holding_shield"
		}
	},
	[4298]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Avoid Elemental Ailments per Summoned Golem"
				}
			}
		},
		stats={
			[1]="avoid_all_elemental_ailment_%_per_summoned_golem"
		}
	},
	[4299]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to avoid Projectiles that have Chained"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Avoid Projectiles that have Chained"
				}
			}
		},
		stats={
			[1]="avoid_chained_projectile_%_chance"
		}
	},
	[4300]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Chilled or Frozen while Casting a Spell"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Chilled or Frozen while Casting a Spell"
				}
			}
		},
		stats={
			[1]="avoid_chill_freeze_while_casting_%"
		}
	},
	[4301]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to avoid Corrupted Blood"
				}
			}
		},
		stats={
			[1]="avoid_corrupted_blood_%_chance"
		}
	},
	[4302]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Avoid Elemental Ailments while you have Elusive"
				}
			}
		},
		stats={
			[1]="avoid_elemental_ailments_%_while_affected_by_elusive"
		}
	},
	[4303]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Avoid Elemental Ailments while Phasing"
				}
			}
		},
		stats={
			[1]="avoid_elemental_ailments_%_while_phasing"
		}
	},
	[4304]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChanceToAvoidDamageMax"
					},
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0}% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextChanceToAvoidDamageMax"
					},
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Avoid Elemental Damage from Hits during Soul Gain Prevention"
				}
			}
		},
		stats={
			[1]="avoid_elemental_damage_chance_%_during_soul_gain_prevention"
		}
	},
	[4305]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChanceToAvoidDamageMax"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to Avoid Elemental Damage from Hits while Phasing"
				}
			}
		},
		stats={
			[1]="avoid_elemental_damage_while_phasing_%"
		}
	},
	[4306]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Frozen or Chilled if you have used a Fire Skill Recently"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Chilled or Frozen if you have used a Fire Skill Recently"
				}
			}
		},
		stats={
			[1]="avoid_freeze_and_chill_%_if_you_have_used_a_fire_skill_recently"
		}
	},
	[4307]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Impaled"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="You cannot be Impaled"
				}
			}
		},
		stats={
			[1]="avoid_impale_%"
		}
	},
	[4308]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0}% chance to avoid Maim"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="You cannot be Maimed"
				}
			}
		},
		stats={
			[1]="avoid_maim_%_chance"
		}
	},
	[4309]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to Avoid Physical Damage from Hits while Phasing"
				}
			}
		},
		stats={
			[1]="avoid_physical_damage_%_while_phasing"
		}
	},
	[4310]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to avoid Projectiles if you've taken Projectile Damage Recently"
				}
			}
		},
		stats={
			[1]="avoid_projectiles_%_chance_if_taken_projectile_damage_recently"
		}
	},
	[4311]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Avoid Projectiles while Phasing"
				}
			}
		},
		stats={
			[1]="avoid_projectiles_while_phasing_%_chance"
		}
	},
	[4312]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Shocked while Chilled"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Shocked while Chilled"
				}
			}
		},
		stats={
			[1]="avoid_shock_%_while_chilled"
		}
	},
	[4313]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="35% chance to avoid being Stunned for each Herald Buff affecting you"
				}
			}
		},
		stats={
			[1]="avoid_stun_35%_per_active_herald"
		}
	},
	[4314]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Stunned while Channelling"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Stunned while Channelling"
				}
			}
		},
		stats={
			[1]="avoid_stun_%_while_channelling"
		}
	},
	[4315]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Avoid being Stunned while holding a Shield"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot be Stunned while holding a Shield"
				}
			}
		},
		stats={
			[1]="avoid_stun_%_while_holding_shield"
		}
	},
	[4316]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Hits and Ailments against Enemies that are on Low Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Hits and Ailments against Enemies that are on Low Life"
				}
			}
		},
		stats={
			[1]="axe_mastery_hit_and_ailment_damage_+%_final_vs_enemies_on_low_life"
		}
	},
	[4317]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Ball Lightning fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Ball Lightning fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="ball_lightning_number_of_additional_projectiles"
		}
	},
	[4318]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second"
				}
			}
		},
		stats={
			[1]="add_1_stage_to_banners_on_melee_hit_up_to_5_per_second"
		}
	},
	[4319]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="War Banner has {0}% increased Adrenaline duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="War Banner has {0}% reduced Adrenaline duration"
				}
			}
		},
		stats={
			[1]="banner_adrenaline_duration_+%"
		}
	},
	[4320]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Dread Banner has {0}% increased Fortification duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Dread Banner has {0}% reduced Fortification duration"
				}
			}
		},
		stats={
			[1]="banner_fortify_duration_+%"
		}
	},
	[4321]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Reservation of Banner Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Reservation of Banner Skills"
				}
			}
		},
		stats={
			[1]="banner_mana_reservation_+%"
		}
	},
	[4322]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Mana Reservation Efficiency of Banner Skills"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Mana Reservation Efficiency of Banner Skills"
				}
			}
		},
		stats={
			[1]="banner_skills_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[4323]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Reservation Efficiency of Banner Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Reservation Efficiency of Banner Skills"
				}
			}
		},
		stats={
			[1]="banner_skills_mana_reservation_efficiency_+%"
		}
	},
	[4324]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Banner Skills have no Reservation"
				}
			}
		},
		stats={
			[1]="banner_skills_reserve_no_mana"
		}
	},
	[4325]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Defiance Banner has {0}% increased Taunt duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Defiance Banner has {0}% reduced Taunt duration"
				}
			}
		},
		stats={
			[1]="banner_taunt_duration_+%"
		}
	},
	[4326]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Armour"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Armour"
				}
			}
		},
		stats={
			[1]="basalt_flask_armour_+%_final"
		}
	},
	[4327]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Ailments"
				}
			}
		},
		stats={
			[1]="base_ailment_damage_+%"
		}
	},
	[4328]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="All Damage from Hits will cause Elemental Ailments you are suffering"
				}
			}
		},
		stats={
			[1]="base_always_inflict_elemental_ailments_you_are_suffering_from"
		}
	},
	[4329]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Armour also applies to Chaos Damage taken"
				}
			}
		},
		stats={
			[1]="base_armour_applies_to_chaos_damage"
		}
	},
	[4330]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Armour also applies to Lightning Damage taken from Hits"
				}
			}
		},
		stats={
			[1]="base_armour_applies_to_lightning_damage"
		}
	},
	[4331]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Arrows Pierce all Targets"
				}
			}
		},
		stats={
			[1]="base_arrows_always_pierce"
		}
	},
	[4332]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLucky"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Chance to Block Attack Damage is Lucky"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnlucky"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Chance to Block Attack Damage is Unlucky"
				}
			}
		},
		stats={
			[1]="base_attack_block_luck"
		}
	},
	[4333]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to avoid Projectiles"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Avoid Projectiles"
				}
			}
		},
		stats={
			[1]="base_avoid_projectiles_%_chance"
		}
	},
	[4334]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Bleeding Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Bleeding Duration"
				}
			}
		},
		stats={
			[1]="base_bleed_duration_+%"
		}
	},
	[4335]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You take {0}% of Damage from Blocked Hits"
				}
			}
		},
		stats={
			[1]="base_block_%_damage_taken"
		}
	},
	[4336]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of the Buff granted by your Carrion Golems"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of the Buff granted by your Carrion Golems"
				}
			}
		},
		stats={
			[1]="base_bone_golem_granted_buff_effect_+%"
		}
	},
	[4337]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot gain Endurance Charges"
				}
			}
		},
		stats={
			[1]="base_cannot_gain_endurance_charges"
		}
	},
	[4338]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot Leech Energy Shield"
				}
			}
		},
		stats={
			[1]="base_cannot_leech_energy_shield"
		}
	},
	[4339]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to deal Triple Damage"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Deal Triple Damage"
				}
			}
		},
		stats={
			[1]="base_chance_to_deal_triple_damage_%"
		}
	},
	[4340]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Chaos Damage can Ignite"
				}
			}
		},
		stats={
			[1]="base_chaos_damage_can_ignite"
		}
	},
	[4341]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Chaos Damage does not bypass Energy Shield"
				}
			}
		},
		stats={
			[1]="base_chaos_damage_damages_energy_shield_%"
		}
	},
	[4342]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Charge Duration"
				}
			}
		},
		stats={
			[1]="base_charge_duration_+%"
		}
	},
	[4343]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Damage converted to a random Element"
				}
			}
		},
		stats={
			[1]="base_convert_%_physical_damage_to_random_element"
		}
	},
	[4344]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="base_cooldown_speed_+%"
		}
	},
	[4345]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Damage bypasses Ward"
				}
			}
		},
		stats={
			[1]="base_damage_bypass_ward_%"
		}
	},
	[4346]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deal no Chaos Damage"
				}
			}
		},
		stats={
			[1]="base_deal_no_chaos_damage"
		}
	},
	[4347]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deal no Fire Damage"
				}
			}
		},
		stats={
			[1]="base_deal_no_fire_damage"
		}
	},
	[4348]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deal no Lightning Damage"
				}
			}
		},
		stats={
			[1]="base_deal_no_lightning_damage"
		}
	},
	[4349]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextEnergyShieldLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Chaos Damage Leeched as Energy Shield"
				}
			}
		},
		stats={
			[1]="base_energy_shield_leech_from_chaos_damage_permyriad"
		}
	},
	[4350]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextEnergyShieldLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Cold Damage Leeched as Energy Shield"
				}
			}
		},
		stats={
			[1]="base_energy_shield_leech_from_cold_damage_permyriad"
		}
	},
	[4351]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextEnergyShieldLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Elemental Damage Leeched as Energy Shield"
				}
			}
		},
		stats={
			[1]="base_energy_shield_leech_from_elemental_damage_permyriad"
		}
	},
	[4352]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextEnergyShieldLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Fire Damage Leeched as Energy Shield"
				}
			}
		},
		stats={
			[1]="base_energy_shield_leech_from_fire_damage_permyriad"
		}
	},
	[4353]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextEnergyShieldLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Lightning Damage Leeched as Energy Shield"
				}
			}
		},
		stats={
			[1]="base_energy_shield_leech_from_lightning_damage_permyriad"
		}
	},
	[4354]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextEnergyShieldLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Leeched as Energy Shield"
				}
			}
		},
		stats={
			[1]="base_energy_shield_leech_from_physical_damage_permyriad"
		}
	},
	[4355]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage with Hits is Lucky"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Damage with Hits is Unlucky"
				}
			}
		},
		stats={
			[1]="base_extra_damage_rolls"
		}
	},
	[4356]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Freezes you inflict spread to other Enemies within a Radius of {0}"
				}
			}
		},
		stats={
			[1]="base_freeze_proliferation_radius"
		}
	},
	[4357]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Freeze on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Freeze on you"
				}
			}
		},
		stats={
			[1]="base_frozen_effect_on_self_+%"
		}
	},
	[4358]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextColdAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immune to Cold Ailments"
				}
			}
		},
		stats={
			[1]="base_immune_to_cold_ailments"
		}
	},
	[4359]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immune to Freeze"
				}
			}
		},
		stats={
			[1]="base_immune_to_freeze"
		}
	},
	[4360]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immune to Ignite"
				}
			}
		},
		stats={
			[1]="base_immune_to_ignite"
		}
	},
	[4361]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immune to Shock"
				}
			}
		},
		stats={
			[1]="base_immune_to_shock"
		}
	},
	[4362]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextColdExposure"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to inflict Cold Exposure on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextColdExposure"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Inflict Cold Exposure on Hit"
				}
			}
		},
		stats={
			[1]="base_inflict_cold_exposure_on_hit_%_chance"
		}
	},
	[4363]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFireExposure"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to inflict Fire Exposure on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextFireExposure"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Inflict Fire Exposure on Hit"
				}
			}
		},
		stats={
			[1]="base_inflict_fire_exposure_on_hit_%_chance"
		}
	},
	[4364]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLightningExposure"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to inflict Lightning Exposure on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextLightningExposure"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Inflict Lightning Exposure on Hit"
				}
			}
		},
		stats={
			[1]="base_inflict_lightning_exposure_on_hit_%_chance"
		}
	},
	[4365]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Life Leech effects Recover Energy Shield instead"
				}
			}
		},
		stats={
			[1]="base_life_leech_applies_recovery_to_energy_shield"
		}
	},
	[4366]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Maim Enemies with Main Hand Hits"
				}
			}
		},
		stats={
			[1]="base_main_hand_maim_on_hit_%"
		}
	},
	[4367]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum Fortification"
				}
			}
		},
		stats={
			[1]="base_max_fortification"
		}
	},
	[4368]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Minion Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Minion Duration"
				}
			}
		},
		stats={
			[1]="base_minion_duration_+%"
		}
	},
	[4369]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum number of Sentinels of Purity"
				}
			}
		},
		stats={
			[1]="base_number_of_champions_of_light_allowed"
		}
	},
	[4370]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Maximum {0} Summoned Agony Crawler"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Maximum {0} Summoned Agony Crawlers"
				}
			}
		},
		stats={
			[1]="base_number_of_herald_scorpions_allowed"
		}
	},
	[4371]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum number of Summoned Holy Relics"
				}
			}
		},
		stats={
			[1]="base_number_of_relics_allowed"
		}
	},
	[4372]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Your Skills can have an additional Brand Attached to an Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Your Skills can have {0} additional Brands Attached to an Enemy"
				}
			}
		},
		stats={
			[1]="base_number_of_sigils_allowed_per_target"
		}
	},
	[4373]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum number of Summoned Phantasms"
				}
			}
		},
		stats={
			[1]="base_number_of_support_ghosts_allowed"
		}
	},
	[4374]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Blind Enemies with Off Hand Hits"
				}
			}
		},
		stats={
			[1]="base_off_hand_chance_to_blind_on_hit_%"
		}
	},
	[4375]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Gain Onslaught for 4 seconds on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain Onslaught for 4 seconds on Hit"
				}
			}
		},
		stats={
			[1]="base_onlsaught_on_hit_%_chance"
		}
	},
	[4376]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage taken over time"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage taken over time"
				}
			}
		},
		stats={
			[1]="base_physical_damage_over_time_taken_+%"
		}
	},
	[4377]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Converted to Chaos Damage per Level"
				}
			}
		},
		stats={
			[1]="base_physical_damage_%_to_convert_to_chaos_per_level"
		}
	},
	[4378]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Converted to Cold Damage while affected by Hatred"
				}
			}
		},
		stats={
			[1]="base_physical_damage_%_to_convert_to_cold_while_affected_by_hatred"
		}
	},
	[4379]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Converted to Fire Damage while affected by Anger"
				}
			}
		},
		stats={
			[1]="base_physical_damage_%_to_convert_to_fire_while_affected_by_anger"
		}
	},
	[4380]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Converted to Lightning Damage while affected by Wrath"
				}
			}
		},
		stats={
			[1]="base_physical_damage_%_to_convert_to_lightning_while_affected_by_wrath"
		}
	},
	[4381]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="+{0}% chance to Block Projectile Spell Damage"
				}
			}
		},
		stats={
			[1]="base_spell_projectile_block_%"
		}
	},
	[4382]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="You can Cast an additional Brand"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="You can Cast {0} additional Brands"
				}
			}
		},
		stats={
			[1]="base_total_number_of_sigils_allowed"
		}
	},
	[4383]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnaffectedBy"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unaffected by Poison"
				}
			}
		},
		stats={
			[1]="base_unaffected_by_poison"
		}
	},
	[4384]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Blade Trap has {0}% increased rotation speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Blade Trap has {0}% reduced rotation speed"
				}
			}
		},
		stats={
			[1]="base_weapon_trap_rotation_speed_+%"
		}
	},
	[4385]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred_2dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Blade Trap rotates {0:+d} times"
				}
			}
		},
		stats={
			[1]="base_weapon_trap_total_rotation_%"
		}
	},
	[4386]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Battlemage's Cry Buff Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Battlemage's Cry Buff Effect"
				}
			}
		},
		stats={
			[1]="battlemages_cry_buff_effect_+%"
		}
	},
	[4387]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Battlemage's Cry Exerts {0} additional Attack"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Battlemage's Cry Exerts {0} additional Attacks"
				}
			}
		},
		stats={
			[1]="battlemages_cry_exerts_x_additional_attacks"
		}
	},
	[4388]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies affected by Bear Trap take {0}% increased Damage from Trap or Mine Hits"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies affected by Bear Trap take {0}% reduced Damage from Trap or Mine Hits"
				}
			}
		},
		stats={
			[1]="bear_trap_additional_damage_taken_+%_from_traps_and_mines"
		}
	},
	[4389]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies affected by Bear Trap take {0}% increased Damage from Trap or Mine Hits"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies affected by Bear Trap take {0}% reduced Damage from Trap or Mine Hits"
				}
			}
		},
		stats={
			[1]="bear_trap_damage_taken_+%_from_traps_and_mines"
		}
	},
	[4390]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Movement Speed"
				}
			}
		},
		stats={
			[1]="bear_trap_movement_speed_+%_final"
		}
	},
	[4391]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Taunted by you deal {0}% more Area Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies Taunted by you deal {0}% less Area Damage"
				}
			}
		},
		stats={
			[1]="belt_enchant_enemies_you_taunt_have_area_damage_+%_final"
		}
	},
	[4392]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Berserk has {0}% increased Buff Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Berserk has {0}% reduced Buff Effect"
				}
			}
		},
		stats={
			[1]="berserk_buff_effect_+%"
		}
	},
	[4393]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Berserk has {0}% increased Rage loss per second"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Berserk has {0}% reduced Rage loss per second"
				}
			}
		},
		stats={
			[1]="berserk_rage_loss_+%"
		}
	},
	[4394]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRage"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain 1 Rage on Hit with Attacks, no more than once every {0} seconds"
				}
			}
		},
		stats={
			[1]="berserker_gain_rage_on_attack_hit_cooldown_ms"
		}
	},
	[4395]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRage"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Warcries grant {0} Rage per 5 Power if you have less than 25 Rage"
				}
			}
		},
		stats={
			[1]="berserker_warcry_grant_X_rage_per_5_power_while_less_than_25_rage"
		}
	},
	[4396]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="If you've Warcried Recently, you and nearby allies\nhave {0}% increased Attack Speed"
				}
			}
		},
		stats={
			[1]="berserker_warcry_grant_attack_speed_+%_to_you_and_nearby_allies"
		}
	},
	[4397]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="If you've Warcried Recently, you and nearby allies deal {0}% increased Damage"
				}
			}
		},
		stats={
			[1]="berserker_warcry_grant_damage_+%_to_you_and_nearby_allies"
		}
	},
	[4398]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Warcries Sacrifice 10 Rage if you have at least 25 Rage\nExerted Attacks deal {0}% more Attack Damage if a Warcry Sacrificed Rage Recently"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Warcries Sacrifice 10 Rage if you have at least 25 Rage\nExerted Attacks deal {0}% less Attack Damage if a Warcry Sacrificed Rage Recently"
				}
			}
		},
		stats={
			[1]="berserker_warcry_sacrifice_25_rage_for_more_empowered_attack_damage_for_4_seconds_+%_final"
		}
	},
	[4399]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies in Void Sphere's range take up to {0}% increased Damage, based on distance from the Void Sphere"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies in Void Sphere's range take up to {0}% reduced Damage, based on distance from the Void Sphere"
				}
			}
		},
		stats={
			[1]="blackhole_damage_taken_+%"
		}
	},
	[4400]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Void Sphere has {0}% increased Pulse Frequency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Void Sphere has {0}% reduced Pulse Frequency"
				}
			}
		},
		stats={
			[1]="blackhole_pulse_frequency_+%"
		}
	},
	[4401]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Cold Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Cold Damage taken"
				}
			}
		},
		stats={
			[1]="blackstar_moonlight_cold_damage_taken_+%_final"
		}
	},
	[4402]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Fire Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Fire Damage taken"
				}
			}
		},
		stats={
			[1]="blackstar_moonlight_fire_damage_taken_+%_final"
		}
	},
	[4403]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Cold Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Cold Damage taken"
				}
			}
		},
		stats={
			[1]="blackstar_sunlight_cold_damage_taken_+%_final"
		}
	},
	[4404]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Fire Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Fire Damage taken"
				}
			}
		},
		stats={
			[1]="blackstar_sunlight_fire_damage_taken_+%_final"
		}
	},
	[4405]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Blade Blast deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Blade Blast deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="blade_blase_damage_+%"
		}
	},
	[4406]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Blade Blast has {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Blade Blast has {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="blade_blast_skill_area_of_effect_+%"
		}
	},
	[4407]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Blade Blast detonates other Lingering Blades within an {0}% increased Area"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Blade Blast detonates other Lingering Blades within an {0}% reduced Area"
				}
			}
		},
		stats={
			[1]="blade_blast_trigger_detonation_area_of_effect_+%"
		}
	},
	[4408]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Blade Trap Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Blade Trap Damage"
				}
			}
		},
		stats={
			[1]="blade_trap_damage_+%"
		}
	},
	[4409]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Blade Trap Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Blade Trap Area of Effect"
				}
			}
		},
		stats={
			[1]="blade_trap_skill_area_of_effect_+%"
		}
	},
	[4410]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Blade Vortex has {0:+d}% to Critical Strike Multiplier for each blade"
				}
			}
		},
		stats={
			[1]="blade_vortex_critical_strike_multiplier_+_per_blade"
		}
	},
	[4411]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Bladefall has an additional Volley"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Bladefall has {0} additional Volleys"
				}
			}
		},
		stats={
			[1]="bladefall_number_of_volleys"
		}
	},
	[4412]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Bladestorm deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Bladestorm deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="bladestorm_damage_+%"
		}
	},
	[4413]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum number of Bladestorms"
				}
			}
		},
		stats={
			[1]="bladestorm_maximum_number_of_storms_allowed"
		}
	},
	[4414]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Sand Bladestorms move with {0}% increased speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Sand Bladestorms move with {0}% reduced speed"
				}
			}
		},
		stats={
			[1]="bladestorm_sandstorm_movement_speed_+%"
		}
	},
	[4415]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Blazing Salvo deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Blazing Salvo deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="blazing_salvo_damage_+%"
		}
	},
	[4416]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Blazing Salvo fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Blazing Salvo fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="blazing_salvo_number_of_additional_projectiles"
		}
	},
	[4417]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Bleeding per Endurance Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Bleeding per Endurance Charge"
				}
			}
		},
		stats={
			[1]="bleed_damage_+%_per_endurance_charge"
		}
	},
	[4418]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe"
				}
			}
		},
		stats={
			[1]="bleed_dot_multiplier_+_per_rage_if_equipped_axe"
		}
	},
	[4419]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Bleeding you inflict on Maimed Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Bleeding you inflict on Maimed Enemies"
				}
			}
		},
		stats={
			[1]="bleeding_damage_+%_vs_maimed_enemies"
		}
	},
	[4420]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Bleeding inflicted on Poisoned Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Bleeding inflicted on Poisoned Enemies"
				}
			}
		},
		stats={
			[1]="bleeding_damage_+%_vs_poisoned_enemies"
		}
	},
	[4421]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier for Bleeding per Frenzy Charge"
				},
				[2]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier for Bleeding per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="bleeding_dot_multiplier_per_frenzy_charge_+"
		}
	},
	[4422]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier for Bleeding per Endurance Charge"
				}
			}
		},
		stats={
			[1]="bleeding_dot_multiplier_+_per_endurance_charge"
		}
	},
	[4423]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="+{0}% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="-{0}% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies"
				}
			}
		},
		stats={
			[1]="bleeding_dot_multiplier_+_vs_poisoned_enemies"
		}
	},
	[4424]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Bleeding you inflict is Reflected to you"
				}
			}
		},
		stats={
			[1]="bleeding_reflected_to_self"
		}
	},
	[4425]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You can inflict Bleeding on an Enemy up to {0} times\nYour Bleeding does not deal extra Damage while the Enemy is moving"
				}
			}
		},
		stats={
			[1]="bleeding_stacks_up_to_x_times"
		}
	},
	[4426]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Arc Towers have {0} additional chains"
				}
			}
		},
		stats={
			[1]="blight_arc_tower_additional_chains"
		}
	},
	[4427]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Arc Towers repeats {0} additional Times"
				}
			}
		},
		stats={
			[1]="blight_arc_tower_additional_repeats"
		}
	},
	[4428]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Arc Towers have {0}% chance to inflict Sap"
				}
			}
		},
		stats={
			[1]="blight_arc_tower_chance_to_sap_%"
		}
	},
	[4429]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Arc Towers deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Arc Towers deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="blight_arc_tower_damage_+%"
		}
	},
	[4430]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Arc Towers have {0}% increased Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Arc Towers have {0}% reduced Range"
				}
			}
		},
		stats={
			[1]="blight_arc_tower_range_+%"
		}
	},
	[4431]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Blight Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Blight Cast Speed"
				}
			}
		},
		stats={
			[1]="blight_cast_speed_+%"
		}
	},
	[4432]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChillNonHitNoDuration"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Chilling Towers have {0}% increased effect of Chill"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Chilling Towers have {0}% reduced effect of Chill"
				}
			}
		},
		stats={
			[1]="blight_chilling_tower_chill_effect_+%"
		}
	},
	[4433]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Chilling Towers deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Chilling Towers deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="blight_chilling_tower_damage_+%"
		}
	},
	[4434]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChillNonHitNoDuration"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Chilling Towers have {0}% increased Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Chilling Towers have {0}% reduced Duration"
				}
			}
		},
		stats={
			[1]="blight_chilling_tower_duration_+%"
		}
	},
	[4435]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextChillNonHitNoDuration"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Chilling Towers freeze enemies for {0} seconds while they are affected by chilling beams"
				}
			}
		},
		stats={
			[1]="blight_chilling_tower_freeze_for_ms"
		}
	},
	[4436]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Chilling Towers have {0}% increased Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Chilling Towers have {0}% reduced Range"
				}
			}
		},
		stats={
			[1]="blight_chilling_tower_range_+%"
		}
	},
	[4437]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Empowering Towers have {0}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Empowering Towers have {0}% reduced Effect"
				}
			}
		},
		stats={
			[1]="blight_empowering_tower_buff_effect_+%"
		}
	},
	[4438]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Empowering Towers also grant {0}% increased Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Empowering Towers also grant {0}% reduced Cast Speed"
				}
			}
		},
		stats={
			[1]="blight_empowering_tower_grant_cast_speed_+%"
		}
	},
	[4439]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Empowering Towers also grant {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Empowering Towers also grant {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="blight_empowering_tower_grant_damage_+%"
		}
	},
	[4440]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="All Towers in range of your Empowering Towers have {0}% chance to deal Double Damage"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="All Towers in range of your Empowering Towers deal Double Damage"
				}
			}
		},
		stats={
			[1]="blight_empowering_tower_grant_%_chance_to_deal_double_damage"
		}
	},
	[4441]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Empowering Towers have {0}% increased Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Empowering Towers have {0}% reduced Range"
				}
			}
		},
		stats={
			[1]="blight_empowering_tower_range_+%"
		}
	},
	[4442]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Your Fireball Towers fire an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Your Fireball Towers fire an additional {0} Projectiles"
				}
			}
		},
		stats={
			[1]="blight_fireball_tower_additional_projectiles_+"
		}
	},
	[4443]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Fireball Towers have {0}% increased Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Fireball Towers have {0}% reduced Cast Speed"
				}
			}
		},
		stats={
			[1]="blight_fireball_tower_cast_speed_+%"
		}
	},
	[4444]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Fireball Towers deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Fireball Towers deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="blight_fireball_tower_damage_+%"
		}
	},
	[4445]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Fireball Towers Projectiles fire in a circle"
				}
			}
		},
		stats={
			[1]="blight_fireball_tower_projectiles_nova"
		}
	},
	[4446]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Fireball Towers have {0}% increased Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Fireball Towers have {0}% reduced Range"
				}
			}
		},
		stats={
			[1]="blight_fireball_tower_range_+%"
		}
	},
	[4447]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Flamethrower Towers have {0}% increased Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Flamethrower Towers have {0}% reduced Cast Speed"
				}
			}
		},
		stats={
			[1]="blight_flamethrower_tower_cast_speed_+%"
		}
	},
	[4448]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Flamethrower Towers have {0}% chance to inflict Scorch"
				}
			}
		},
		stats={
			[1]="blight_flamethrower_tower_chance_to_scorch_%"
		}
	},
	[4449]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Flamethrower Towers deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Flamethrower Towers deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="blight_flamethrower_tower_damage_+%"
		}
	},
	[4450]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Flamethrower Towers deal full damage to Fire Enemies"
				}
			}
		},
		stats={
			[1]="blight_flamethrower_tower_full_damage_fire_enemies"
		}
	},
	[4451]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Flamethrower Towers have {0}% increased Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Flamethrower Towers have {0}% reduced Range"
				}
			}
		},
		stats={
			[1]="blight_flamethrower_tower_range_+%"
		}
	},
	[4452]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Freezebolt Towers have {0}% chance to inflict Brittle"
				}
			}
		},
		stats={
			[1]="blight_freezebolt_tower_chance_to_brittle_%"
		}
	},
	[4453]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Freezebolt Towers deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Freezebolt Towers deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="blight_freezebolt_tower_damage_+%"
		}
	},
	[4454]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Freezebolt Tower deal full damage to Cold Enemies"
				}
			}
		},
		stats={
			[1]="blight_freezebolt_tower_full_damage_cold_enemies"
		}
	},
	[4455]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Your Freezebolt Towers fire an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Your Freezebolt Towers fire {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="blight_freezebolt_tower_projectiles_+"
		}
	},
	[4456]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Freezebolt Towers have {0}% increased Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Freezebolt Towers have {0}% reduced Range"
				}
			}
		},
		stats={
			[1]="blight_freezebolt_tower_range_+%"
		}
	},
	[4457]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cages created by Your Glacial Cage Towers are {0}% larger"
				}
			}
		},
		stats={
			[1]="blight_glacialcage_tower_area_of_effect_+%"
		}
	},
	[4458]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Glacial Cage Towers have {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Glacial Cage Towers have {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="blight_glacialcage_tower_cooldown_recovery_+%"
		}
	},
	[4459]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Glacial Cage Towers have {0}% increased Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Glacial Cage Towers have {0}% reduced Duration"
				}
			}
		},
		stats={
			[1]="blight_glacialcage_tower_duration_+%"
		}
	},
	[4460]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies inside Glacial Cage take {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies inside Glacial Cage take {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="blight_glacialcage_tower_enemy_damage_taken_+%"
		}
	},
	[4461]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Glacial Cage Towers have {0}% increased Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Glacial Cage Towers have {0}% reduced Range"
				}
			}
		},
		stats={
			[1]="blight_glacialcage_tower_range_+%"
		}
	},
	[4462]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Hindered by Blight take {0}% increased Chaos Damage"
				}
			}
		},
		stats={
			[1]="blight_hinder_enemy_chaos_damage_taken_+%"
		}
	},
	[4463]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Imbuing Towers have {0}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Imbuing Towers have {0}% reduced Effect"
				}
			}
		},
		stats={
			[1]="blight_imbuing_tower_buff_effect_+%"
		}
	},
	[4464]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Imbuing Towers also grant {0}% increased Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Imbuing Towers also grant {0}% reduced Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="blight_imbuing_tower_grant_critical_strike_+%"
		}
	},
	[4465]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Imbuing Towers also grant {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Imbuing Towers also grant {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="blight_imbuing_tower_grant_damage_+%"
		}
	},
	[4466]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Imbuing Towers also grant Onslaught"
				}
			}
		},
		stats={
			[1]="blight_imbuing_tower_grants_onslaught"
		}
	},
	[4467]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Imbuing Towers have {0}% increased Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Imbuing Towers have {0}% reduced Range"
				}
			}
		},
		stats={
			[1]="blight_imbuing_tower_range_+%"
		}
	},
	[4468]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Lightning Storm Towers have {0}% increased explosion Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Lightning Storm Towers have {0}% reduced explosion Area of Effect"
				}
			}
		},
		stats={
			[1]="blight_lightningstorm_tower_area_of_effect_+%"
		}
	},
	[4469]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Lightning Storm Towers deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Lightning Storm Towers deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="blight_lightningstorm_tower_damage_+%"
		}
	},
	[4470]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Lightning Storm Towers have {0}% increased Impact Delay"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Lightning Storm Towers have {0}% reduced Impact Delay"
				}
			}
		},
		stats={
			[1]="blight_lightningstorm_tower_delay_+%"
		}
	},
	[4471]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Lightning Storm Towers have {0}% increased Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Lightning Storm Towers have {0}% reduced Range"
				}
			}
		},
		stats={
			[1]="blight_lightningstorm_tower_range_+%"
		}
	},
	[4472]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Lightning Storm Towers create Storms centred on Enemies"
				}
			}
		},
		stats={
			[1]="blight_lightningstorm_tower_storms_on_enemies"
		}
	},
	[4473]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Your Meteor Towers drop an additional Meteor"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Your Meteor Towers drop {0} additional Meteors"
				}
			}
		},
		stats={
			[1]="blight_meteor_tower_additional_meteor_+"
		}
	},
	[4474]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Meteor Towers always Stun"
				}
			}
		},
		stats={
			[1]="blight_meteor_tower_always_stun"
		}
	},
	[4475]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Meteor Towers create Burning Ground for {0} seconds on Hit"
				}
			}
		},
		stats={
			[1]="blight_meteor_tower_creates_burning_ground_ms"
		}
	},
	[4476]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Meteor Towers deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Meteor Towers deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="blight_meteor_tower_damage_+%"
		}
	},
	[4477]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Meteor Towers have {0}% increased Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Meteor Towers have {0}% reduced Range"
				}
			}
		},
		stats={
			[1]="blight_meteor_tower_range_+%"
		}
	},
	[4478]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Your Scout Towers summon an additional minion"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Your Scout Towers summon an additional {0} minions"
				},
				[3]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Scout Towers summon an {0} fewer minions"
				}
			}
		},
		stats={
			[1]="blight_scout_tower_additional_minions_+"
		}
	},
	[4479]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions summoned by Your Scout Towers have {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions summoned by Your Scout Towers have {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="blight_scout_tower_minion_damage_+%"
		}
	},
	[4480]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions summoned by Your Scout Towers have {0}% increased Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions summoned by Your Scout Towers have {0}% reduced Life"
				}
			}
		},
		stats={
			[1]="blight_scout_tower_minion_life_+%"
		}
	},
	[4481]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions summoned by Your Scout Towers have {0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions summoned by Your Scout Towers have {0}% reduced Movement Speed"
				}
			}
		},
		stats={
			[1]="blight_scout_tower_minion_movement_speed_+%"
		}
	},
	[4482]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions summoned by Your Scout Towers inflict Malediction on Hit"
				}
			}
		},
		stats={
			[1]="blight_scout_tower_minions_inflict_malediction"
		}
	},
	[4483]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Scout Towers have {0}% increased Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Scout Towers have {0}% reduced Range"
				}
			}
		},
		stats={
			[1]="blight_scout_tower_range_+%"
		}
	},
	[4484]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Blight has {0}% increased Hinder Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Blight has {0}% reduced Hinder Duration"
				}
			}
		},
		stats={
			[1]="blight_secondary_skill_effect_duration_+%"
		}
	},
	[4485]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Your Seismic Towers have an additional Cascade"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Your Seismic Towers have {0} additional Cascades"
				}
			}
		},
		stats={
			[1]="blight_seismic_tower_additional_cascades_+"
		}
	},
	[4486]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Seismic Towers have {0}% increased length and range of Cascades"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Seismic Towers have {0}% reduced length and range of Cascades"
				}
			}
		},
		stats={
			[1]="blight_seismic_tower_cascade_range_+%"
		}
	},
	[4487]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Seismic Towers deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Seismic Towers deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="blight_seismic_tower_damage_+%"
		}
	},
	[4488]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Seismic Towers have {0}% increased Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Seismic Towers have {0}% reduced Range"
				}
			}
		},
		stats={
			[1]="blight_seismic_tower_range_+%"
		}
	},
	[4489]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Seismic Towers have {0}% increased Stun Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Seismic Towers have {0}% reduced Stun Duration"
				}
			}
		},
		stats={
			[1]="blight_seismic_tower_stun_duration_+%"
		}
	},
	[4490]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions summoned by Your Sentinel Towers have {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions summoned by Your Sentinel Towers have {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="blight_sentinel_tower_minion_damage_+%"
		}
	},
	[4491]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions summoned by Your Sentinel Towers have {0}% increased Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions summoned by Your Sentinel Towers have {0}% reduced Life"
				}
			}
		},
		stats={
			[1]="blight_sentinel_tower_minion_life_+%"
		}
	},
	[4492]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions summoned by Your Sentinel Towers have {0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions summoned by Your Sentinel Towers have {0}% reduced Movement Speed"
				}
			}
		},
		stats={
			[1]="blight_sentinel_tower_minion_movement_speed_+%"
		}
	},
	[4493]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions summoned by Your Sentinel Towers Leech {0}% of Damage as Life"
				}
			}
		},
		stats={
			[1]="blight_sentinel_tower_minions_life_leech_%"
		}
	},
	[4494]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Sentinel Towers have {0}% increased Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Sentinel Towers have {0}% reduced Range"
				}
			}
		},
		stats={
			[1]="blight_sentinel_tower_range_+%"
		}
	},
	[4495]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Shock Nova Towers deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Shock Nova Towers deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="blight_shocking_tower_damage_+%"
		}
	},
	[4496]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Shock Nova Towers have {0}% increased Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Shock Nova Towers have {0}% reduced Range"
				}
			}
		},
		stats={
			[1]="blight_shocking_tower_range_+%"
		}
	},
	[4497]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Shock Nova Towers deal full damage to Lightning Enemies"
				}
			}
		},
		stats={
			[1]="blight_shocknova_tower_full_damage_lightning_enemies"
		}
	},
	[4498]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Shock Nova Towers repeats {0} additional Times"
				}
			}
		},
		stats={
			[1]="blight_shocknova_tower_shock_additional_repeats"
		}
	},
	[4499]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Shock Nova Towers have {0}% increased effect of Shock"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Shock Nova Towers have {0}% reduced effect of Shock"
				}
			}
		},
		stats={
			[1]="blight_shocknova_tower_shock_effect_+%"
		}
	},
	[4500]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Shock Nova Towers have {0}% increased area of effect per repeat"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Shock Nova Towers have {0}% reduced area of effect per repeat"
				}
			}
		},
		stats={
			[1]="blight_shocknova_tower_shock_repeats_with_area_effect_+%"
		}
	},
	[4501]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Blight has {0}% increased Area of Effect after Channelling for 1 second"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Blight has {0}% reduced Area of Effect after Channelling for 1 second"
				}
			}
		},
		stats={
			[1]="blight_skill_area_of_effect_+%_after_1_second_channelling"
		}
	},
	[4502]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Smothering Towers have {0}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Smothering Towers have {0}% reduced Effect"
				}
			}
		},
		stats={
			[1]="blight_smothering_tower_buff_effect_+%"
		}
	},
	[4503]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Smothering Towers also grant {0}% chance to be Frozen, Shocked and Ignited"
				}
			}
		},
		stats={
			[1]="blight_smothering_tower_freeze_shock_ignite_%"
		}
	},
	[4504]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Smothering Towers also grant {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Smothering Towers also grant {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="blight_smothering_tower_grant_damage_+%"
		}
	},
	[4505]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Smothering Towers also grant {0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Smothering Towers also grant {0}% reduced Movement Speed"
				}
			}
		},
		stats={
			[1]="blight_smothering_tower_grant_movement_speed_+%"
		}
	},
	[4506]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Smothering Towers have {0}% increased Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Smothering Towers have  {0}% reduced Range"
				}
			}
		},
		stats={
			[1]="blight_smothering_tower_range_+%"
		}
	},
	[4507]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Stone Gaze Towers have {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Stone Gaze Towers have {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="blight_stonegaze_tower_cooldown_recovery_+%"
		}
	},
	[4508]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Stone Gaze Towers have {0}% increased Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Stone Gaze Towers have {0}% reduced Duration"
				}
			}
		},
		stats={
			[1]="blight_stonegaze_tower_duration_+%"
		}
	},
	[4509]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Petrified by Your Stone Gaze Towers take {0}% increased Damage"
				}
			}
		},
		stats={
			[1]="blight_stonegaze_tower_petrified_enemies_take_damage_+%"
		}
	},
	[4510]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Stone Gaze Towers have {0}% increased Petrification Delay"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Stone Gaze Towers have {0}% reduced Petrification Delay"
				}
			}
		},
		stats={
			[1]="blight_stonegaze_tower_petrify_tick_speed_+%"
		}
	},
	[4511]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Stone Gaze Cage Towers have {0}% increased Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Stone Gaze Cage Towers have {0}% reduced Range"
				}
			}
		},
		stats={
			[1]="blight_stonegaze_tower_range_+%"
		}
	},
	[4512]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions summoned by Your Summoning Towers have {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions summoned by Your Summoning Towers have {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="blight_summoning_tower_minion_damage_+%"
		}
	},
	[4513]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions summoned by Your Summoning Towers have {0}% increased Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions summoned by Your Summoning Towers have {0}% increased Life"
				}
			}
		},
		stats={
			[1]="blight_summoning_tower_minion_life_+%"
		}
	},
	[4514]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions summoned by Your Summoning Towers have {0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions summoned by Your Summoning Towers have {0}% reduced Movement Speed"
				}
			}
		},
		stats={
			[1]="blight_summoning_tower_minion_movement_speed_+%"
		}
	},
	[4515]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Summoning Towers summon {0} additional Minions"
				}
			}
		},
		stats={
			[1]="blight_summoning_tower_minions_summoned_+"
		}
	},
	[4516]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Summoning Towers have {0}% increased Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Summoning Towers have {0}% reduced Range"
				}
			}
		},
		stats={
			[1]="blight_summoning_tower_range_+%"
		}
	},
	[4517]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Temporal Towers have {0}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Temporal Towers have {0}% reduced Effect"
				}
			}
		},
		stats={
			[1]="blight_temporal_tower_buff_effect_+%"
		}
	},
	[4518]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Temporal Towers also grant you {0}% reduced action speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Temporal Towers also grant you {0}% increased action speed"
				}
			}
		},
		stats={
			[1]="blight_temporal_tower_grant_you_action_speed_-%"
		}
	},
	[4519]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Temporal Towers also grant Stun Immunity"
				}
			}
		},
		stats={
			[1]="blight_temporal_tower_grants_stun_immunity"
		}
	},
	[4520]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Temporal Towers have {0}% increased Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Temporal Towers have {0}% reduced Range"
				}
			}
		},
		stats={
			[1]="blight_temporal_tower_range_+%"
		}
	},
	[4521]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Temporal Towers effects decay {0}% faster"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Temporal Towers effects decay {0}% slower"
				}
			}
		},
		stats={
			[1]="blight_temporal_tower_tick_speed_+%"
		}
	},
	[4522]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Blight inflicts Withered for {0} seconds"
				}
			}
		},
		stats={
			[1]="blight_tertiary_skill_effect_duration"
		}
	},
	[4523]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Arc Towers deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Arc Towers dea {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="blight_tower_arc_damage_+%"
		}
	},
	[4524]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Chilling Towers have {0}% increased Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Chilling Towers have {0}% reduced Range"
				}
			}
		},
		stats={
			[1]="blight_tower_chilling_cost_+%"
		}
	},
	[4525]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Towers deal {0}% increased Damage per Type of Tower Active"
				}
			}
		},
		stats={
			[1]="blight_tower_damage_per_tower_type_+%"
		}
	},
	[4526]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Your Fireball Towers fire an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Your Fireball Towers fire {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="blight_tower_fireball_additional_projectile"
		}
	},
	[4527]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Varieties of Items contained in {0} Blight Chests are Lucky"
				}
			}
		},
		stats={
			[1]="blighted_map_chest_reward_lucky_count"
		}
	},
	[4528]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Towers deal {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Towers deal {0}% less Damage"
				}
			}
		},
		stats={
			[1]="blighted_map_tower_damage_+%_final"
		}
	},
	[4529]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Blind Chilled Enemies on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Blind Chilled Enemies on Hit"
				}
			}
		},
		stats={
			[1]="blind_chilled_enemies_on_hit_%"
		}
	},
	[4530]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Blind does not affect your Chance to Hit"
				}
			}
		},
		stats={
			[1]="blind_does_not_affect_chance_to_hit"
		}
	},
	[4531]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Blind does not affect your Light Radius"
				}
			}
		},
		stats={
			[1]="blind_does_not_affect_light_radius"
		}
	},
	[4532]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Blind Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Blind Effect"
				}
			}
		},
		stats={
			[1]="blind_effect_+%"
		}
	},
	[4533]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Blind Enemies when they Hit you"
				}
			}
		},
		stats={
			[1]="blind_enemies_when_hit_%_chance"
		}
	},
	[4534]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Blind Enemies which Hit you while affected by Grace"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Blind Enemies which Hit you while affected by Grace"
				}
			}
		},
		stats={
			[1]="blind_enemies_when_hit_while_affected_by_grace_%_chance"
		}
	},
	[4535]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Blind you inflict is Reflected to you"
				}
			}
		},
		stats={
			[1]="blind_reflected_to_self"
		}
	},
	[4536]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Blink Arrow and Mirror Arrow have {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Blink Arrow and Mirror Arrow have {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="blink_and_mirror_arrow_cooldown_speed_+%"
		}
	},
	[4537]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage if you have Blocked Attack Damage Recently"
				}
			}
		},
		stats={
			[1]="block_%_if_blocked_an_attack_recently"
		}
	},
	[4538]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage while affected by Determination"
				}
			}
		},
		stats={
			[1]="block_%_while_affected_by_determination"
		}
	},
	[4539]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to Block Spell Damage while holding a Shield"
				}
			}
		},
		stats={
			[1]="block_spells_chance_%_while_holding_shield"
		}
	},
	[4540]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Flesh and Stone has {0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Flesh and Stone has {0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="blood_sand_armour_mana_reservation_+%"
		}
	},
	[4541]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Blood and Sand has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Blood and Sand has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="blood_sand_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[4542]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Blood and Sand has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Blood and Sand has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="blood_sand_mana_reservation_efficiency_+%"
		}
	},
	[4543]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Blood and Sand has {0}% increased Buff Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Blood and Sand has {0}% reduced Buff Effect"
				}
			}
		},
		stats={
			[1]="blood_sand_stance_buff_effect_+%"
		}
	},
	[4544]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Perforate has {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Perforate has {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="blood_spears_area_of_effect_+%"
		}
	},
	[4545]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Perforate creates {0:+d} Spike"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Perforate creates {0:+d} Spikes"
				}
			}
		},
		stats={
			[1]="blood_spears_base_number_of_spears"
		}
	},
	[4546]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Perforate deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Perforate deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="blood_spears_damage_+%"
		}
	},
	[4547]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Reap deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Reap deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="bloodreap_damage_+%"
		}
	},
	[4548]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Reap Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Reap Area of Effect"
				}
			}
		},
		stats={
			[1]="bloodreap_skill_area_of_effect_+%"
		}
	},
	[4549]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{}% increased Evasion Rating from your Body Armour"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{}% reduced Evasion Rating from your Body Armour"
				}
			}
		},
		stats={
			[1]="body_armour_evasion_rating_+%"
		}
	},
	[4550]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1% less Damage Taken per {0} Dexterity"
				}
			}
		},
		stats={
			[1]="body_armour_implicit_damage_taken_-1%_final_per_X_dexterity"
		}
	},
	[4551]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1% less Damage Taken per {0} Intelligence"
				}
			}
		},
		stats={
			[1]="body_armour_implicit_damage_taken_-1%_final_per_X_intelligence"
		}
	},
	[4552]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1% less Damage Taken per {0} Strength"
				}
			}
		},
		stats={
			[1]="body_armour_implicit_damage_taken_-1%_final_per_X_strength"
		}
	},
	[4553]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain an Endurance Charge every {0} seconds"
				}
			}
		},
		stats={
			[1]="body_armour_implicit_gain_endurance_charge_every_x_ms"
		}
	},
	[4554]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain a Frenzy Charge every {0} seconds"
				}
			}
		},
		stats={
			[1]="body_armour_implicit_gain_frenzy_charge_every_x_ms"
		}
	},
	[4555]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain a Power Charge every {0} seconds"
				}
			}
		},
		stats={
			[1]="body_armour_implicit_gain_power_charge_every_x_ms"
		}
	},
	[4556]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Carrion Golems deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Summoned Carrion Golems deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="bone_golem_damage_+%"
		}
	},
	[4557]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Carrion Golems have {0:+d}% to all Elemental Resistances"
				}
			}
		},
		stats={
			[1]="bone_golem_elemental_resistances_%"
		}
	},
	[4558]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Unearth Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Unearth Cast Speed"
				}
			}
		},
		stats={
			[1]="bone_lance_cast_speed_+%"
		}
	},
	[4559]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Unearth Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Unearth Damage"
				}
			}
		},
		stats={
			[1]="bone_lance_damage_+%"
		}
	},
	[4560]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Boneshatter has {0}% chance to grant +1 Trauma"
				}
			}
		},
		stats={
			[1]="boneshatter_chance_to_gain_+1_trauma"
		}
	},
	[4561]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Boneshatter Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Boneshatter Damage"
				}
			}
		},
		stats={
			[1]="boneshatter_damage_+%"
		}
	},
	[4562]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Boneshatter Stun Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Boneshatter Stun Duration"
				}
			}
		},
		stats={
			[1]="boneshatter_stun_duration_+%"
		}
	},
	[4563]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Accuracy Rating"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Accuracy Rating"
				}
			}
		},
		stats={
			[1]="boots_implicit_accuracy_rating_+%_final"
		}
	},
	[4564]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextBrittleGround"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Drops Brittle Ground while moving, lasting {0} seconds"
				}
			}
		},
		stats={
			[1]="boots_implicit_ground_brittle_duration_ms"
		}
	},
	[4565]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSappedGround"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Drops Sapped Ground while moving, lasting {0} seconds"
				}
			}
		},
		stats={
			[1]="boots_implicit_ground_sapping_duration_ms"
		}
	},
	[4566]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextScorchedGround"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Drops Scorched Ground while moving, lasting {0} seconds"
				}
			}
		},
		stats={
			[1]="boots_implicit_ground_scorched_duration_ms"
		}
	},
	[4567]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Life"
				}
			}
		},
		stats={
			[1]="boss_maximum_life_+%_final"
		}
	},
	[4568]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Brands have {0}% more Activation Frequency until 20% of Attached Duration expired"
				}
			}
		},
		stats={
			[1]="brand_activation_rate_+%_final_during_first_20%_of_active_duration"
		}
	},
	[4569]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Brands have {0}% more Activation Frequency if 75% of Attached Duration expired"
				}
			}
		},
		stats={
			[1]="brand_activation_rate_+%_final_during_last_20%_of_active_duration"
		}
	},
	[4570]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Brands have {0}% increased Area of Effect if 50% of Attached Duration expired"
				}
			}
		},
		stats={
			[1]="brand_area_of_effect_+%_if_50%_attached_duration_expired"
		}
	},
	[4571]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds"
				}
			}
		},
		stats={
			[1]="brands_reattach_on_activation"
		}
	},
	[4572]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rare Breach Monsters have {0}% chance to drop an additional Map Fragment"
				}
			}
		},
		stats={
			[1]="breachstone_commanders_%_drop_additional_fragments"
		}
	},
	[4573]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rare Breach Monsters have {0}% chance to drop an additional Map"
				}
			}
		},
		stats={
			[1]="breachstone_commanders_%_drop_additional_maps"
		}
	},
	[4574]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rare Breach Monsters have {0}% chance to drop an additional Scarab"
				}
			}
		},
		stats={
			[1]="breachstone_commanders_%_drop_additional_scarabs"
		}
	},
	[4575]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rare Breach Monsters have {0}% chance to drop an additional Unique Item"
				}
			}
		},
		stats={
			[1]="breachstone_commanders_%_drop_additional_unique_items"
		}
	},
	[4576]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Breach Monsters drop an additional Catalyst"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rare Breach Monsters drop {0} additional Catalysts"
				}
			}
		},
		stats={
			[1]="breachstone_commanders_drop_additional_catalysts"
		}
	},
	[4577]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rare Breach Monsters drop additional Currency Items"
				}
			}
		},
		stats={
			[1]="breachstone_commanders_drop_additional_currency_items"
		}
	},
	[4578]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rare Breach Monsters drop additional Simulacrum Splinters"
				}
			}
		},
		stats={
			[1]="breachstone_commanders_drop_additional_delirium_items"
		}
	},
	[4579]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Breach Monsters drop an additional Divination Card"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rare Breach Monsters drop {0} additional Divination Cards"
				}
			}
		},
		stats={
			[1]="breachstone_commanders_drop_additional_divination_cards"
		}
	},
	[4580]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Breach Monsters drop an additional Enchanted Item"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rare Breach Monsters drop {0} additional Enchanted Items"
				}
			}
		},
		stats={
			[1]="breachstone_commanders_drop_additional_enchanted_items"
		}
	},
	[4581]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Breach Monsters drop an additional Essence"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rare Breach Monsters drop {0} additional Essences"
				}
			}
		},
		stats={
			[1]="breachstone_commanders_drop_additional_essences"
		}
	},
	[4582]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Breach Monsters drop an additional Fossil"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rare Breach Monsters drop {0} additional Fossils"
				}
			}
		},
		stats={
			[1]="breachstone_commanders_drop_additional_fossils"
		}
	},
	[4583]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Breach Monsters drop an additional Gem"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rare Breach Monsters drop {0} additional Gems"
				}
			}
		},
		stats={
			[1]="breachstone_commanders_drop_additional_gem_items"
		}
	},
	[4584]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Breach Monsters drop an additional Currency Shard"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rare Breach Monsters drop {0} additional Currency Shards"
				}
			}
		},
		stats={
			[1]="breachstone_commanders_drop_additional_harbinger_shards"
		}
	},
	[4585]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Breach Monsters drop an additional Incubator"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rare Breach Monsters drop {0} additional Incubators"
				}
			}
		},
		stats={
			[1]="breachstone_commanders_drop_additional_incubators"
		}
	},
	[4586]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Breach Monsters drop an additional Legion Splinter"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rare Breach Monsters drop {0} additional Legion Splinters"
				}
			}
		},
		stats={
			[1]="breachstone_commanders_drop_additional_legion_splinters"
		}
	},
	[4587]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Breach Monsters drop an additional Oil"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rare Breach Monsters drop {0} additional Oils"
				}
			}
		},
		stats={
			[1]="breachstone_commanders_drop_additional_oils"
		}
	},
	[4588]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowEnergyShield"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Buff Effect on Low Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowEnergyShield"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Buff Effect on Low Energy Shield"
				}
			}
		},
		stats={
			[1]="buff_effect_+%_on_low_energy_shield"
		}
	},
	[4589]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Burning Arrow has {0}% increased Debuff Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Burning Arrow has {0}% reduced Debuff Effect"
				}
			}
		},
		stats={
			[1]="burning_arrow_debuff_effect_+%"
		}
	},
	[4590]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%"
				}
			}
		},
		stats={
			[1]="burning_damage_+%_per_non_shocked_enemy_shocked_recently_up_to_120%"
		}
	},
	[4591]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You can catch Scourged Fish"
				}
			}
		},
		stats={
			[1]="can_catch_scourged_fish"
		}
	},
	[4592]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot Adapt to Cold Damage"
				}
			}
		},
		stats={
			[1]="cannot_adapt_to_cold"
		}
	},
	[4593]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot Adapt to Fire Damage"
				}
			}
		},
		stats={
			[1]="cannot_adapt_to_fire"
		}
	},
	[4594]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot Adapt to Lightning Damage"
				}
			}
		},
		stats={
			[1]="cannot_adapt_to_lightning"
		}
	},
	[4595]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot be Blinded while affected by Precision"
				}
			}
		},
		stats={
			[1]="cannot_be_blinded_while_affected_by_precision"
		}
	},
	[4596]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot be Chilled or Frozen while you have an Ice Golem Summoned"
				}
			}
		},
		stats={
			[1]="cannot_be_chilled_or_frozen_while_ice_golem_summoned"
		}
	},
	[4597]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot be Chilled or Frozen while moving"
				}
			}
		},
		stats={
			[1]="cannot_be_chilled_or_frozen_while_moving"
		}
	},
	[4598]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot be Chilled while at maximum Frenzy Charges"
				}
			}
		},
		stats={
			[1]="cannot_be_chilled_while_at_maximum_frenzy_charges"
		}
	},
	[4599]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Cannot be Chilled while Burning"
				}
			}
		},
		stats={
			[1]="cannot_be_chilled_while_burning"
		}
	},
	[4600]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot be Frozen if Energy Shield Recharge has started Recently"
				}
			}
		},
		stats={
			[1]="cannot_be_frozen_if_energy_shield_recharge_has_started_recently"
		}
	},
	[4601]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot be Frozen if you've been Frozen Recently"
				}
			}
		},
		stats={
			[1]="cannot_be_frozen_if_you_have_been_frozen_recently"
		}
	},
	[4602]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot be Frozen if Dexterity is higher than Intelligence"
				}
			}
		},
		stats={
			[1]="cannot_be_frozen_with_dex_higher_than_int"
		}
	},
	[4603]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot be Ignited if you've been Ignited Recently"
				}
			}
		},
		stats={
			[1]="cannot_be_ignited_if_you_have_been_ignited_recently"
		}
	},
	[4604]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot be Ignited while at maximum Endurance Charges"
				}
			}
		},
		stats={
			[1]="cannot_be_ignited_while_at_maximum_endurance_charges"
		}
	},
	[4605]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot be Ignited while you have a Flame Golem Summoned"
				}
			}
		},
		stats={
			[1]="cannot_be_ignited_while_flame_golem_summoned"
		}
	},
	[4606]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot be Ignited if Strength is higher than Dexterity"
				}
			}
		},
		stats={
			[1]="cannot_be_ignited_with_strength_higher_than_dex"
		}
	},
	[4607]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Corrupted Blood cannot be inflicted on you"
				}
			}
		},
		stats={
			[1]="cannot_be_inflicted_by_corrupted_blood"
		}
	},
	[4608]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="You cannot be Poisoned if there is at least {0} Poison on you"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot be Poisoned while there are at least {0} Poisons on you"
				}
			}
		},
		stats={
			[1]="cannot_be_poisoned_if_x_poisons_on_you"
		}
	},
	[4609]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot be Shocked if you've been Shocked Recently"
				}
			}
		},
		stats={
			[1]="cannot_be_shocked_if_you_have_been_shocked_recently"
		}
	},
	[4610]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot be Shocked or Ignited while moving"
				}
			}
		},
		stats={
			[1]="cannot_be_shocked_or_ignited_while_moving"
		}
	},
	[4611]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot be Shocked while at maximum Power Charges"
				}
			}
		},
		stats={
			[1]="cannot_be_shocked_while_at_maximum_power_charges"
		}
	},
	[4612]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot be Shocked while you have a Lightning Golem Summoned"
				}
			}
		},
		stats={
			[1]="cannot_be_shocked_while_lightning_golem_summoned"
		}
	},
	[4613]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot be Shocked if Intelligence is higher than Strength"
				}
			}
		},
		stats={
			[1]="cannot_be_shocked_with_int_higher_than_strength"
		}
	},
	[4614]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Cannot be Stunned by Hits you Block"
				}
			}
		},
		stats={
			[1]="cannot_be_stunned_by_blocked_hits"
		}
	},
	[4615]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds"
				}
			}
		},
		stats={
			[1]="cannot_be_stunned_if_have_been_stunned_or_blocked_stunning_hit_in_past_2_seconds"
		}
	},
	[4616]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot be Stunned if you haven't been Hit Recently"
				}
			}
		},
		stats={
			[1]="cannot_be_stunned_if_have_not_been_hit_recently"
		}
	},
	[4617]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot be Stunned if you've been Stunned Recently"
				}
			}
		},
		stats={
			[1]="cannot_be_stunned_if_you_have_been_stunned_recently"
		}
	},
	[4618]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot be Stunned if you've Blocked a Stunning Hit Recently"
				}
			}
		},
		stats={
			[1]="cannot_be_stunned_if_you_have_blocked_a_stun_recently"
		}
	},
	[4619]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot be Stunned while you have Ghost Shrouds"
				}
			}
		},
		stats={
			[1]="cannot_be_stunned_if_you_have_ghost_dance"
		}
	},
	[4620]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot be Stunned while Fortified"
				}
			}
		},
		stats={
			[1]="cannot_be_stunned_while_fortified"
		}
	},
	[4621]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Chaos Skills ignore interruption from Stuns"
				}
			}
		},
		stats={
			[1]="cannot_be_stunned_while_using_chaos_skill"
		}
	},
	[4622]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot Block Spells"
				}
			}
		},
		stats={
			[1]="cannot_block_spells"
		}
	},
	[4623]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot Cast Spells"
				}
			}
		},
		stats={
			[1]="cannot_cast_spells"
		}
	},
	[4624]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot Fish while standing in Water"
				}
			}
		},
		stats={
			[1]="cannot_fish_from_water"
		}
	},
	[4625]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot gain Charges"
				}
			}
		},
		stats={
			[1]="cannot_gain_charges"
		}
	},
	[4626]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Corrupted Blood cannot be inflicted on you if you have at least 5 Corrupted Blood Debuffs on you"
				}
			}
		},
		stats={
			[1]="cannot_gain_corrupted_blood_while_you_have_at_least_5_stacks"
		}
	},
	[4627]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot gain Rage during Soul Gain Prevention"
				}
			}
		},
		stats={
			[1]="cannot_gain_rage_during_soul_gain_prevention"
		}
	},
	[4628]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Cannot Leech Energy Shield From you"
				}
			}
		},
		stats={
			[1]="cannot_have_energy_shield_leeched_from"
		}
	},
	[4629]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Hits cannot Penetrate or ignore Elemental Resistances"
				}
			}
		},
		stats={
			[1]="cannot_penetrate_or_ignore_elemental_resistances"
		}
	},
	[4630]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot Recharge Energy Shield"
				}
			}
		},
		stats={
			[1]="cannot_recharge_energy_shield"
		}
	},
	[4631]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot Recover Life or Energy Shield to above {0}%"
				}
			}
		},
		stats={
			[1]="cannot_recover_life_or_energy_shield_above_%"
		}
	},
	[4632]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot Regenerate Energy Shield"
				}
			}
		},
		stats={
			[1]="cannot_regenerate_energy_shield"
		}
	},
	[4633]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot take Reflected Elemental Damage"
				}
			}
		},
		stats={
			[1]="cannot_take_reflected_elemental_damage"
		}
	},
	[4634]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot take Reflected Physical Damage"
				}
			}
		},
		stats={
			[1]="cannot_take_reflected_physical_damage"
		}
	},
	[4635]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot Taunt Enemies"
				}
			}
		},
		stats={
			[1]="cannot_taunt_enemies"
		}
	},
	[4636]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Can't use Flask in Fifth Slot"
				}
			}
		},
		stats={
			[1]="cannot_use_flask_in_fifth_slot"
		}
	},
	[4637]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Increases and Reductions to Cast Speed apply to Attack Speed"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and Reductions to Cast Speed apply to Attack Speed at {0}% of their value"
				}
			}
		},
		stats={
			[1]="cast_speed_+%_applies_to_attack_speed_at_%_of_original_value"
		}
	},
	[4638]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed with Brand Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed with Brand Skills"
				}
			}
		},
		stats={
			[1]="cast_speed_for_brand_skills_+%"
		}
	},
	[4639]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed with Elemental Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed with Elemental Skills"
				}
			}
		},
		stats={
			[1]="cast_speed_for_elemental_skills_+%"
		}
	},
	[4640]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed during any Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed during any Flask Effect"
				}
			}
		},
		stats={
			[1]="cast_speed_+%_during_flask_effect"
		}
	},
	[4641]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed if you've Killed Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed if you've Killed Recently"
				}
			}
		},
		stats={
			[1]="cast_speed_+%_if_enemy_killed_recently"
		}
	},
	[4642]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed if you've dealt a Critical Strike Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed if you've dealt a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="cast_speed_+%_if_have_crit_recently"
		}
	},
	[4643]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed if a Minion has been Killed Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed if a Minion has been Killed Recently"
				}
			}
		},
		stats={
			[1]="cast_speed_+%_if_player_minion_has_been_killed_recently"
		}
	},
	[4644]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed for each corpse Consumed Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed for each corpse Consumed Recently"
				}
			}
		},
		stats={
			[1]="cast_speed_+%_per_corpse_consumed_recently"
		}
	},
	[4645]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed while affected by Zealotry"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Cast Speed while affected by Zealotry"
				}
			}
		},
		stats={
			[1]="cast_speed_+%_while_affected_by_zealotry"
		}
	},
	[4646]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cast Speed while Chilled"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cast Speed while Chilled"
				}
			}
		},
		stats={
			[1]="cast_speed_+%_while_chilled"
		}
	},
	[4647]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Aspect of the Cat has no Reservation"
				}
			}
		},
		stats={
			[1]="cat_aspect_reserves_no_mana"
		}
	},
	[4648]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} seconds to Cat's Stealth Duration"
				}
			}
		},
		stats={
			[1]="cats_stealth_duration_ms_+"
		}
	},
	[4649]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Caustic Arrow has a {0}% chance on Hit to Poison Enemies on Caustic Ground"
				}
			}
		},
		stats={
			[1]="caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground"
		}
	},
	[4650]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Caustic Arrow deals {0}% increased Damage over Time"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Caustic Arrow deals {0}% reduced Damage over Time"
				}
			}
		},
		stats={
			[1]="caustic_arrow_damage_over_time_+%"
		}
	},
	[4651]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Caustic Arrow deals {0}% increased Damage with Hits"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Caustic Arrow deals {0}% reduced Damage with Hits"
				}
			}
		},
		stats={
			[1]="caustic_arrow_hit_damage_+%"
		}
	},
	[4652]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Chain Hook has +{0} Radius per 12 Rage"
				}
			}
		},
		stats={
			[1]="chain_strike_cone_radius_+_per_12_rage"
		}
	},
	[4653]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Damage Cone has +1 Radius per {0} Rage"
				}
			}
		},
		stats={
			[1]="chain_strike_cone_radius_+_per_x_rage"
		}
	},
	[4654]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Chain Hook deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Chain Hook deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="chain_strike_damage_+%"
		}
	},
	[4655]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRage"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Chain Hook has a {0}% chance to grant +1 Rage if it Hits Enemies"
				}
			}
		},
		stats={
			[1]="chain_strike_gain_rage_on_hit_%_chance"
		}
	},
	[4656]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Chaining range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Chaining range"
				}
			}
		},
		stats={
			[1]="chaining_range_+%"
		}
	},
	[4657]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Heist Chests have a {0}% chance to Duplicate their contents"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Heist Chests Duplicate their contents"
				}
			}
		},
		stats={
			[1]="chance_for_double_items_from_heist_chests_%"
		}
	},
	[4658]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_ten_1dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to drop an additional Eldritch Ember Currency Item"
				}
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_cleansing_currency_t1"
		}
	},
	[4659]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_ten_1dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to drop an additional Eldritch Ember Currency Item"
				}
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_cleansing_currency_t2"
		}
	},
	[4660]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_ten_1dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to drop an additional Eldritch Ember Currency Item"
				}
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_cleansing_currency_t3"
		}
	},
	[4661]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to drop an additional Item with a Searing Exarch Implicit Modifier"
				}
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_cleansing_influenced_t1"
		}
	},
	[4662]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to drop an additional Item with a Searing Exarch Implicit Modifier"
				}
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_cleansing_influenced_t2"
		}
	},
	[4663]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to drop an additional Item with a Searing Exarch Implicit Modifier"
				}
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_cleansing_influenced_t3"
		}
	},
	[4664]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBasicCurrency"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to drop an additional Basic Currency Item"
				}
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_currency"
		}
	},
	[4665]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to drop an additional Gem"
				}
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_gem"
		}
	},
	[4666]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to drop an additional Scarab"
				}
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab"
		}
	},
	[4667]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_ten_1dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to drop an additional Eldritch Ichor Currency Item"
				}
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_tangled_currency_t1"
		}
	},
	[4668]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_ten_1dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to drop an additional Eldritch Ichor Currency Item"
				}
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_tangled_currency_t2"
		}
	},
	[4669]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_ten_1dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to drop an additional Eldritch Ichor Currency Item"
				}
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_tangled_currency_t3"
		}
	},
	[4670]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to drop an additional Item with an Eater of Worlds Implicit Modifier"
				}
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_tangled_influenced_t1"
		}
	},
	[4671]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to drop an additional Item with an Eater of Worlds Implicit Modifier"
				}
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_tangled_influenced_t2"
		}
	},
	[4672]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to drop an additional Item with an Eater of Worlds Implicit Modifier"
				}
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_tangled_influenced_t3"
		}
	},
	[4673]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to drop an additional Unique Item"
				}
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_unique"
		}
	},
	[4674]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextHinder"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Spell Hits have {0}% chance to Hinder you"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextHinder"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Spell Hits Hinder you"
				}
			}
		},
		stats={
			[1]="chance_to_be_hindered_when_hit_by_spells_%"
		}
	},
	[4675]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSapped"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to be Sapped when Hit"
				}
			}
		},
		stats={
			[1]="chance_to_be_sapped_when_hit_%"
		}
	},
	[4676]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextScorch"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to be Scorched when Hit"
				}
			}
		},
		stats={
			[1]="chance_to_be_scorched_when_hit_%"
		}
	},
	[4677]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="+{0}% Chance to Block Attack Damage if you have not Blocked Recently"
				}
			}
		},
		stats={
			[1]="chance_to_block_attack_damage_if_not_blocked_recently_%"
		}
	},
	[4678]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="+{0}% Chance to Block Attack Damage if you've Stunned an Enemy Recently"
				}
			}
		},
		stats={
			[1]="chance_to_block_attack_damage_if_stunned_an_enemy_recently_+%"
		}
	},
	[4679]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="+{0}% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield"
				}
			}
		},
		stats={
			[1]="chance_to_block_attack_damage_per_5%_chance_to_block_on_equipped_shield_+%"
		}
	},
	[4680]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Attack Damage while Channelling"
				}
			}
		},
		stats={
			[1]="chance_to_block_attacks_%_while_channelling"
		}
	},
	[4681]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Spell Damage if you've Cast a Spell Recently"
				}
			}
		},
		stats={
			[1]="chance_to_block_spells_%_if_cast_a_spell_recently"
		}
	},
	[4682]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Spell Damage if you were Damaged by a Hit Recently"
				}
			}
		},
		stats={
			[1]="chance_to_block_spells_%_if_damaged_by_a_hit_recently"
		}
	},
	[4683]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Spell Damage while affected by Discipline"
				}
			}
		},
		stats={
			[1]="chance_to_block_spells_%_while_affected_by_discipline"
		}
	},
	[4684]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Spell Damage while Channelling"
				}
			}
		},
		stats={
			[1]="chance_to_block_spells_%_while_channelling"
		}
	},
	[4685]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCrushed"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Crush on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextCrushed"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Crush on Hit"
				}
			}
		},
		stats={
			[1]="chance_to_crush_on_hit_%"
		}
	},
	[4686]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to deal Double Damage with Attacks if Attack Time is longer than 1 second"
				}
			}
		},
		stats={
			[1]="chance_to_deal_double_attack_damage_%_if_attack_time_longer_than_1_second"
		}
	},
	[4687]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% chance to deal Double Damage for 3 seconds when you cast a Spell, up to once every 9 seconds"
				}
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_for_3_seconds_on_spell_cast_every_9_seconds"
		}
	},
	[4688]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to deal Double Damage"
				}
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_%"
		}
	},
	[4689]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently"
				}
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_%_if_crit_with_two_handed_melee_weapon_recently"
		}
	},
	[4690]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to deal Double Damage if you have Stunned an Enemy Recently"
				}
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_%_if_have_stunned_an_enemy_recently"
		}
	},
	[4691]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to deal Double Damage if you've Warcried in the past 8 seconds"
				}
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_%_if_used_a_warcry_in_past_8_seconds"
		}
	},
	[4692]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to deal Double Damage per 4 Rage"
				}
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_%_per_4_rage"
		}
	},
	[4693]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to deal Double Damage per 500 Strength"
				}
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_%_per_500_strength"
		}
	},
	[4694]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0}% chance to deal Double Damage while Focused"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Deal Double Damage while Focused"
				}
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_%_while_focused"
		}
	},
	[4695]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You have {0}% chance to deal Double Damage while on Full Life"
				}
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_while_on_full_life_%"
		}
	},
	[4696]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDefendPercentArmour"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Defend with 200% of Armour"
				}
			}
		},
		stats={
			[1]="chance_to_double_armour_effect_on_hit_%"
		}
	},
	[4697]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d}% chance to Evade Attack Hits"
				}
			}
		},
		stats={
			[1]="chance_to_evade_attacks_%"
		}
	},
	[4698]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d}% chance to Evade Attack Hits if you haven't been Hit Recently"
				}
			}
		},
		stats={
			[1]="chance_to_evade_attacks_%_if_havent_been_hit_recently"
		}
	},
	[4699]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to Evade Attack Hits while affected by Grace"
				}
			}
		},
		stats={
			[1]="chance_to_evade_attacks_%_while_affected_by_grace"
		}
	},
	[4700]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Chance to Evade while you have Energy Shield"
				}
			}
		},
		stats={
			[1]="chance_to_evade_%_while_you_have_energy_shield"
		}
	},
	[4701]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Projectiles have {0}% chance for an additional Projectile when Forking"
				}
			}
		},
		stats={
			[1]="chance_to_fork_extra_projectile_%"
		}
	},
	[4702]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFortifyingHit"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextFortification"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Melee Hits which Stun have {0}% chance to Fortify"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextFortifyingHit"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextFortification"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Melee Hits which Stun Fortify"
				}
			}
		},
		stats={
			[1]="chance_to_fortify_on_melee_stun_%"
		}
	},
	[4703]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Freeze, Shock and Ignite while affected by a Herald"
				}
			}
		},
		stats={
			[1]="chance_to_freeze_shock_ignite_%_while_affected_by_a_herald"
		}
	},
	[4704]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElusive"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain Elusive when you Block while Dual Wielding"
				}
			}
		},
		stats={
			[1]="chance_to_gain_elusive_when_you_block_while_dual_wielding_%"
		}
	},
	[4705]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain an Endurance Charge when you Hit a Bleeding Enemy"
				}
			}
		},
		stats={
			[1]="chance_to_gain_endurance_charge_on_hit_%_vs_bleeding_enemy"
		}
	},
	[4706]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain an Endurance Charge when you Stun an Enemy"
				}
			}
		},
		stats={
			[1]="chance_to_gain_endurance_charge_when_you_stun_enemy_%"
		}
	},
	[4707]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain an Endurance Charge when you Taunt an Enemy"
				}
			}
		},
		stats={
			[1]="chance_to_gain_endurance_charge_when_you_taunt_enemy_%"
		}
	},
	[4708]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Frenzy Charge when you Block Attack Damage"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Frenzy Charge when you Block Attack Damage"
				}
			}
		},
		stats={
			[1]="chance_to_gain_frenzy_charge_on_block_attack_%"
		}
	},
	[4709]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Frenzy Charge when you Block"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Frenzy Charge when you Block"
				}
			}
		},
		stats={
			[1]="chance_to_gain_frenzy_charge_on_block_%"
		}
	},
	[4710]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain a Frenzy Charge when you Stun an Enemy"
				}
			}
		},
		stats={
			[1]="chance_to_gain_frenzy_charge_on_stun_%"
		}
	},
	[4711]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain Onslaught when you use a Flask"
				}
			}
		},
		stats={
			[1]="chance_to_gain_onslaught_on_flask_use_%"
		}
	},
	[4712]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain Onslaught for 10 Seconds when you Hit a Rare\nor Unique Enemy"
				}
			}
		},
		stats={
			[1]="chance_to_gain_onslaught_on_hit_%_vs_rare_or_unique_enemy"
		}
	},
	[4713]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain Onslaught for 10 seconds on Kill"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain Onslaught for 10 seconds on Kill"
				}
			}
		},
		stats={
			[1]="chance_to_gain_onslaught_on_kill_for_10_seconds_%"
		}
	},
	[4714]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web"
				}
			}
		},
		stats={
			[1]="chance_to_gain_power_charge_on_hitting_enemy_affected_by_spiders_web_%"
		}
	},
	[4715]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Power Charge when you Hit a Rare or Unique Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Power Charge when you Hit a Rare or Unique Enemy"
				}
			}
		},
		stats={
			[1]="chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%"
		}
	},
	[4716]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power, Frenzy or Endurance Charge on Hit"
				}
			}
		},
		stats={
			[1]="chance_to_gain_random_standard_charge_on_hit_%"
		}
	},
	[4717]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance when you pay a Skill's Cost to gain that much Mana"
				}
			}
		},
		stats={
			[1]="chance_to_gain_skill_cost_as_mana_when_paid_%"
		}
	},
	[4718]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnholyMight"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain Unholy Might for 4 seconds on Critical Strike"
				}
			}
		},
		stats={
			[1]="chance_to_gain_unholy_might_on_crit_for_4_seconds_%"
		}
	},
	[4719]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnholyMight"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain Unholy Might for 10 seconds on Kill"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnholyMight"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain Unholy Might for 10 seconds on Kill"
				}
			}
		},
		stats={
			[1]="chance_to_gain_unholy_might_on_kill_for_10_seconds_%"
		}
	},
	[4720]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Grant an Endurance Charge to nearby Allies on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0}% chance to grant an Endurance Charge to nearby Allies on Hit"
				}
			}
		},
		stats={
			[1]="chance_to_grant_endurance_charge_to_nearby_allies_on_hit_%"
		}
	},
	[4721]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Grant a Frenzy Charge to nearby Allies on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0}% chance to grant a Frenzy Charge to nearby Allies on Kill"
				}
			}
		},
		stats={
			[1]="chance_to_grant_frenzy_charge_to_nearby_allies_on_kill_%"
		}
	},
	[4722]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power Charge when you Shock a Chilled Enemy"
				}
			}
		},
		stats={
			[1]="chance_to_grant_power_charge_on_shocking_chilled_enemy_%"
		}
	},
	[4723]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					[4]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="+{0}% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies"
				}
			}
		},
		stats={
			[1]="chance_to_ignite_freeze_shock_and_poison_+%_vs_cursed_enemies"
		}
	},
	[4724]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for Hexes to affect Hexproof Enemies"
				}
			}
		},
		stats={
			[1]="chance_to_ignore_hexproof_%"
		}
	},
	[4725]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextImpale"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to inflict an additional Impale on Enemies you Impale"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextImpale"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Inflict an additional Impale on Enemies you Impale"
				}
			}
		},
		stats={
			[1]="chance_to_inflict_additional_impale_%"
		}
	},
	[4726]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBrittleNonHit"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to inflict Brittle on Enemies when you Block their Damage"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextBrittleNonHit"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Inflict Brittle on Enemies when you Block their Damage"
				}
			}
		},
		stats={
			[1]="chance_to_inflict_brittle_on_enemy_on_block_%"
		}
	},
	[4727]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSapNonHit"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Sap Enemies when you Block their Damage"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextSapNonHit"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Sap Enemies when you Block their Damage"
				}
			}
		},
		stats={
			[1]="chance_to_inflict_sap_on_enemy_on_block_%"
		}
	},
	[4728]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextScorchNonHit"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Scorch Enemies when you Block their Damage"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextScorchNonHit"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Scorch Enemies when you Block their Damage"
				}
			}
		},
		stats={
			[1]="chance_to_inflict_scorch_on_enemy_on_block_%"
		}
	},
	[4729]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIntimidate"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill"
				}
			}
		},
		stats={
			[1]="chance_to_intimidate_nearby_enemies_on_melee_kill_%"
		}
	},
	[4730]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIntimidate"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Intimidate Enemies for 4 seconds on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextIntimidate"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Intimidate Enemies for 4 seconds on Hit"
				}
			}
		},
		stats={
			[1]="chance_to_intimidate_on_hit_%"
		}
	},
	[4731]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Skills that leave Lingering Blades have {}% chance to leave two Lingering Blades instead of one"
				}
			}
		},
		stats={
			[1]="chance_to_leave_2_ground_blades_%"
		}
	},
	[4732]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Poison per Power Charge"
				}
			}
		},
		stats={
			[1]="chance_to_poison_on_hit_%_per_power_charge"
		}
	},
	[4733]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChillingArea"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSapped"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Sap Enemies in Chilling Areas"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextChillingArea"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextSapped"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Always Sap Enemies in Chilling Areas"
				}
			}
		},
		stats={
			[1]="chance_to_sap_%_vs_enemies_in_chilling_areas"
		}
	},
	[4734]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Shock Chilled Enemies"
				}
			}
		},
		stats={
			[1]="chance_to_shock_chilled_enemies_%"
		}
	},
	[4735]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Skills that would Summon a Totem have {}% chance to Summon two Totems instead"
				}
			}
		},
		stats={
			[1]="chance_to_summon_two_totems_%"
		}
	},
	[4736]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to throw up to 4 additional Traps"
				}
			}
		},
		stats={
			[1]="chance_to_throw_4_additional_traps_%"
		}
	},
	[4737]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnnerve"
					},
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0}% chance to Unnerve Enemies for 4 seconds on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnnerve"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Unnerve Enemies for 4 seconds on Hit"
				}
			}
		},
		stats={
			[1]="chance_to_unnerve_on_hit_%"
		}
	},
	[4738]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Channelling Skills deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Channelling Skills deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="channelled_skill_damage_+%"
		}
	},
	[4739]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Channelling Skills deal {0}% increased Damage per 10 Devotion"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Channelling Skills deal {0}% reduced Damage per 10 Devotion"
				}
			}
		},
		stats={
			[1]="channelled_skill_damage_+%_per_10_devotion"
		}
	},
	[4740]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Chaos Damage does not bypass Energy Shield while not on Low Life"
				}
			}
		},
		stats={
			[1]="chaos_damage_does_not_bypass_energy_shield_while_not_low_life"
		}
	},
	[4741]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Chaos Damage over Time Multiplier per 4% Chaos Resistance"
				}
			}
		},
		stats={
			[1]="chaos_damage_over_time_multiplier_+_per_4_chaos_resistance"
		}
	},
	[4742]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d}% Chaos Resistance against Damage Over Time"
				}
			}
		},
		stats={
			[1]="additional_chaos_resistance_against_damage_over_time_%"
		}
	},
	[4743]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second_1dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Take {0} Chaos Damage per second during any Flask Effect"
				}
			}
		},
		stats={
			[1]="chaos_damage_per_minute_while_affected_by_flask"
		}
	},
	[4744]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% of Chaos Damage is taken from Mana before Life"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Chaos Damage is taken from Mana before Life"
				}
			}
		},
		stats={
			[1]="chaos_damage_%_taken_from_mana_before_life"
		}
	},
	[4745]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80%"
				}
			}
		},
		stats={
			[1]="chaos_damage_+%_per_100_max_mana_up_to_80"
		}
	},
	[4746]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Chaos Damage while affected by Herald of Agony"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Chaos Damage while affected by Herald of Agony"
				}
			}
		},
		stats={
			[1]="chaos_damage_+%_while_affected_by_herald_of_agony"
		}
	},
	[4747]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Chaos Resistance per Endurance Charge"
				}
			}
		},
		stats={
			[1]="chaos_damage_resistance_%_per_endurance_charge"
		}
	},
	[4748]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Chaos Resistance is doubled"
				}
			}
		},
		stats={
			[1]="chaos_damage_resistance_is_doubled"
		}
	},
	[4749]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Chaos Resistance per Poison on you"
				}
			}
		},
		stats={
			[1]="chaos_damage_resistance_%_per_poison_stack"
		}
	},
	[4750]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="+{0}% to Chaos Resistance while stationary"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% to Chaos Resistance while stationary"
				}
			}
		},
		stats={
			[1]="chaos_damage_resistance_%_when_stationary"
		}
	},
	[4751]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Chaos Resistance while affected by Herald of Agony"
				}
			}
		},
		stats={
			[1]="chaos_damage_resistance_%_while_affected_by_herald_of_agony"
		}
	},
	[4752]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Chaos Resistance while affected by Purity of Elements"
				}
			}
		},
		stats={
			[1]="chaos_damage_resistance_%_while_affected_by_purity_of_elements"
		}
	},
	[4753]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Chaos Damage you Deal with Hits is Resisted by lowest Resistance instead"
				}
			}
		},
		stats={
			[1]="chaos_damage_resisted_by_lowest_resistance"
		}
	},
	[4754]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Chaos Damage over Time taken while on Caustic Ground"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Chaos Damage over Time taken while on Caustic Ground"
				}
			}
		},
		stats={
			[1]="chaos_damage_taken_over_time_+%_while_in_caustic_cloud"
		}
	},
	[4755]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Chaos Damage with Attack Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Chaos Damage with Attack Skills"
				}
			}
		},
		stats={
			[1]="chaos_damage_with_attack_skills_+%"
		}
	},
	[4756]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Chaos Damage with Spell Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Chaos Damage with Spell Skills"
				}
			}
		},
		stats={
			[1]="chaos_damage_with_spell_skills_+%"
		}
	},
	[4757]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextHinder"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Chaos Spells have {0}% chance to Hinder Enemies on Hit"
				}
			}
		},
		stats={
			[1]="chaos_skill_chance_to_hinder_on_hit_%"
		}
	},
	[4758]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Chaos Skills have {0}% chance to Ignite"
				}
			}
		},
		stats={
			[1]="chaos_skill_chance_to_ignite_%"
		}
	},
	[4759]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of all Chaos Skill Gems"
				}
			}
		},
		stats={
			[1]="chaos_skill_gem_level_+"
		}
	},
	[4760]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Chaos Skills have {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Chaos Skills have {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="chaos_skills_area_of_effect_+%"
		}
	},
	[4761]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Charged Dash has {0}% more Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Charged Dash has {0}% less Movement Speed"
				}
			}
		},
		stats={
			[1]="charged_dash_movement_speed_+%_final"
		}
	},
	[4762]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Contains additional Divination Cards that give Corrupted Items"
				}
			}
		},
		stats={
			[1]="chest_drop_additional_corrupted_item_divination_cards"
		}
	},
	[4763]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Contains additional Divination Cards that give Currency"
				}
			}
		},
		stats={
			[1]="chest_drop_additional_currency_item_divination_cards"
		}
	},
	[4764]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Contains additional Divination Cards from the current Area"
				}
			}
		},
		stats={
			[1]="chest_drop_additional_divination_cards_from_current_world_area"
		}
	},
	[4765]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Contains additional Divination Cards from the same set"
				}
			}
		},
		stats={
			[1]="chest_drop_additional_divination_cards_from_same_set"
		}
	},
	[4766]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Contains additional Divination Cards that give Unique Items"
				}
			}
		},
		stats={
			[1]="chest_drop_additional_unique_item_divination_cards"
		}
	},
	[4767]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Contains an additional Pirate Unique item"
				}
			}
		},
		stats={
			[1]="chest_number_of_additional_pirate_uniques_to_drop"
		}
	},
	[4768]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Chill and Freeze Duration on Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Chill and Freeze Duration on Enemies"
				}
			}
		},
		stats={
			[1]="chill_and_freeze_duration_+%"
		}
	},
	[4769]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChillNonHitNoDuration"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Chill Attackers for 4 seconds on Block"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextChillNonHitNoDuration"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Chill Attackers for 4 seconds on Block"
				}
			}
		},
		stats={
			[1]="chill_attackers_for_4_seconds_on_block_%_chance"
		}
	},
	[4770]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="The Effect of Chill on you is reversed"
				}
			}
		},
		stats={
			[1]="chill_effect_is_reversed"
		}
	},
	[4771]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Chill"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Chill"
				}
			}
		},
		stats={
			[1]="chill_effect_+%"
		}
	},
	[4772]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Chill you inflict with Critical Strikes"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Chill you inflict with Critical Strikes"
				}
			}
		},
		stats={
			[1]="chill_effect_+%_with_critical_strikes"
		}
	},
	[4773]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChillNonHitNoMagnitude"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Chill nearby Enemies when you Focus, causing 30% reduced Action Speed"
				}
			}
		},
		stats={
			[1]="chill_nearby_enemies_when_you_focus"
		}
	},
	[4774]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChilledGround"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Chilled Ground"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextChilledGround"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Chilled Ground"
				}
			}
		},
		stats={
			[1]="chilled_ground_effect_+%"
		}
	},
	[4775]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChilledGround"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to create Chilled Ground when Hit with an Attack"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextChilledGround"
					},
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Create Chilled Ground when Hit with an Attack"
				}
			}
		},
		stats={
			[1]="chilled_ground_when_hit_with_attack_%"
		}
	},
	[4776]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChillNonHit"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You are Chilled while you are Bleeding"
				}
			}
		},
		stats={
			[1]="chilled_while_bleeding"
		}
	},
	[4777]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChillNonHit"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You are Chilled when you are Poisoned"
				}
			}
		},
		stats={
			[1]="chilled_while_poisoned"
		}
	},
	[4778]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChillingArea"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Curses on Enemies in your Chilling Areas have {}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextChillingArea"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Curses on Enemies in your Chilling Areas have {}% reduced Effect"
				}
			}
		},
		stats={
			[1]="chilling_areas_also_grant_curse_effect_+%"
		}
	},
	[4779]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChillingArea"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies in your Chilling Areas take {0}% increased Lightning Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextChillingArea"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies in your Chilling Areas take {0}% reduced Lightning Damage"
				}
			}
		},
		stats={
			[1]="chilling_areas_also_grant_lightning_damage_taken_+%"
		}
	},
	[4780]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Temporal Rift has no Reservation"
				}
			}
		},
		stats={
			[1]="chronomancer_reserves_no_mana"
		}
	},
	[4781]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Sigil of Power's Buff also grants {0}% increased Critical Strike Chance per Stage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Sigil of Power's Buff also grants {0}% reduced Critical Strike Chance per Stage"
				}
			}
		},
		stats={
			[1]="circle_of_power_critical_strike_chance_+%_per_stage"
		}
	},
	[4782]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Sigil of Power's Buff grants {0} to {1} Added Lightning Damage per Stage"
				}
			}
		},
		stats={
			[1]="circle_of_power_min_added_lightning_per_stage",
			[2]="circle_of_power_max_added_lightning_per_stage"
		}
	},
	[4783]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Sigil of Power requires {0}% increased Mana Spent to gain a Stage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Sigil of Power requires {0}% reduced Mana Spent to gain a Stage"
				}
			}
		},
		stats={
			[1]="circle_of_power_upgrade_cost_+%"
		}
	},
	[4784]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Clarity has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Clarity has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="clarity_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[4785]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Clarity has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Clarity has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="clarity_mana_reservation_efficiency_+%"
		}
	},
	[4786]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Clarity has no Reservation"
				}
			}
		},
		stats={
			[1]="clarity_reserves_no_mana"
		}
	},
	[4787]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Claws while on Low Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Claws while on Low Life"
				}
			}
		},
		stats={
			[1]="claw_damage_+%_while_on_low_life"
		}
	},
	[4788]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFortifyingHit"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextFortification"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hits with Cleave Fortify"
				}
			}
		},
		stats={
			[1]="cleave_fortify_on_hit"
		}
	},
	[4789]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cleave has +1 to Radius per Nearby Enemy, up to +10"
				}
			}
		},
		stats={
			[1]="cleave_+1_base_radius_per_nearby_enemy_up_to_10"
		}
	},
	[4790]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Cobra Lash deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Cobra Lash deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="cobra_lash_damage_+%"
		}
	},
	[4791]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Cobra Lash Chains an additional time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Cobra Lash Chains {0} additional times"
				}
			}
		},
		stats={
			[1]="cobra_lash_number_of_additional_chains"
		}
	},
	[4792]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Cobra Lash has {0}% increased Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Cobra Lash has {0}% reduced Projectile Speed"
				}
			}
		},
		stats={
			[1]="cobra_lash_projectile_speed_+%"
		}
	},
	[4793]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextColdAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Duration of Cold Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextColdAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Duration of Cold Ailments"
				}
			}
		},
		stats={
			[1]="cold_ailment_duration_+%"
		}
	},
	[4794]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextColdAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Cold Ailments you inflict on Shocked Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextColdAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Cold Ailments you inflict on Shocked Enemies"
				}
			}
		},
		stats={
			[1]="cold_ailment_effect_+%_against_shocked_enemies"
		}
	},
	[4795]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextColdAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Cold Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextColdAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Cold Ailments"
				}
			}
		},
		stats={
			[1]="cold_ailment_effect_+%"
		}
	},
	[4796]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextColdAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextColdAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold"
				}
			}
		},
		stats={
			[1]="cold_ailments_effect_+%_final_if_hit_highest_cold"
		}
	},
	[4797]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Cold and Chaos Resistances"
				}
			}
		},
		stats={
			[1]="cold_and_chaos_damage_resistance_%"
		}
	},
	[4798]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage per 1% Cold Resistance above 75%"
				}
			}
		},
		stats={
			[1]="cold_damage_+%_per_cold_resistance_above_75"
		}
	},
	[4799]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Cold Damage as Extra Chaos Damage per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="cold_damage_%_to_add_as_chaos_per_frenzy_charge"
		}
	},
	[4800]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage if you have used a Fire Skill Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Damage if you have used a Fire Skill Recently"
				}
			}
		},
		stats={
			[1]="cold_damage_+%_if_you_have_used_a_fire_skill_recently"
		}
	},
	[4801]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage per 25 Dexterity"
				}
			}
		},
		stats={
			[1]="cold_damage_+%_per_25_dexterity"
		}
	},
	[4802]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage per 25 Intelligence"
				}
			}
		},
		stats={
			[1]="cold_damage_+%_per_25_intelligence"
		}
	},
	[4803]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage per 25 Strength"
				}
			}
		},
		stats={
			[1]="cold_damage_+%_per_25_strength"
		}
	},
	[4804]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Damage per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="cold_damage_+%_per_frenzy_charge"
		}
	},
	[4805]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMissingResistance"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextMissingResistance"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%"
				}
			}
		},
		stats={
			[1]="cold_damage_+%_per_missing_cold_resistance"
		}
	},
	[4806]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage while affected by Hatred"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Damage while affected by Hatred"
				}
			}
		},
		stats={
			[1]="cold_damage_+%_while_affected_by_hatred"
		}
	},
	[4807]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage while affected by Herald of Ice"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Damage while affected by Herald of Ice"
				}
			}
		},
		stats={
			[1]="cold_damage_+%_while_affected_by_herald_of_ice"
		}
	},
	[4808]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage while your Off Hand is empty"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Damage while your Off Hand is empty"
				}
			}
		},
		stats={
			[1]="cold_damage_+%_while_off_hand_is_empty"
		}
	},
	[4809]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Cold Resistance while affected by Herald of Ice"
				}
			}
		},
		stats={
			[1]="cold_damage_resistance_%_while_affected_by_herald_of_ice"
		}
	},
	[4810]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecoup"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Cold Damage taken Recouped as Life"
				}
			}
		},
		stats={
			[1]="cold_damage_taken_goes_to_life_over_4_seconds_%"
		}
	},
	[4811]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Cold Damage taken from Hits"
				}
			}
		},
		stats={
			[1]="cold_damage_taken_+"
		}
	},
	[4812]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage taken if you've\nbeen Hit Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Damage taken if you've\nbeen Hit Recently"
				}
			}
		},
		stats={
			[1]="cold_damage_taken_+%_if_have_been_hit_recently"
		}
	},
	[4813]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage with Attack Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Damage with Attack Skills"
				}
			}
		},
		stats={
			[1]="cold_damage_with_attack_skills_+%"
		}
	},
	[4814]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage with Spell Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Damage with Spell Skills"
				}
			}
		},
		stats={
			[1]="cold_damage_with_spell_skills_+%"
		}
	},
	[4815]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextColdExposureDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-10
						}
					},
					text="Inflict Cold Exposure on Hit, applying {0}% to Cold Resistance"
				}
			}
		},
		stats={
			[1]="cold_exposure_on_hit_magnitude"
		}
	},
	[4816]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cold Exposure you inflict applies an extra {0:+d}% to Cold Resistance"
				}
			}
		},
		stats={
			[1]="cold_exposure_you_inflict_applies_extra_cold_resistance_+%"
		}
	},
	[4817]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Cold Damage taken as Fire"
				}
			}
		},
		stats={
			[1]="cold_hit_and_dot_damage_%_taken_as_fire"
		}
	},
	[4818]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Cold Damage taken as Lightning"
				}
			}
		},
		stats={
			[1]="cold_hit_and_dot_damage_%_taken_as_lightning"
		}
	},
	[4819]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cold Damage with Hits against Shocked Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cold Damage with Hits against Shocked Enemies"
				}
			}
		},
		stats={
			[1]="cold_hit_damage_+%_vs_shocked_enemies"
		}
	},
	[4820]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% Cold Resistance against Chilled Enemies"
				}
			}
		},
		stats={
			[1]="cold_penetration_%_vs_chilled_enemies"
		}
	},
	[4821]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Icicle Mine has {0:+d}% to Critical Strike Multiplier"
				}
			}
		},
		stats={
			[1]="cold_projectile_mine_critical_multiplier_+"
		}
	},
	[4822]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Icicle Mine deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Icicle Mine deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="cold_projectile_mine_damage_+%"
		}
	},
	[4823]={
		lang={
			English={
				[1]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Icicle Mine Throwing Speed"
				},
				[2]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Icicle Mine Throwing Speed"
				}
			}
		},
		stats={
			[1]="cold_projectile_mine_throwing_speed_negated_+%"
		}
	},
	[4824]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Icicle Mine has {0}% increased Throwing Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Icicle Mine has {0}% reduced Throwing Speed"
				}
			}
		},
		stats={
			[1]="cold_projectile_mine_throwing_speed_+%"
		}
	},
	[4825]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Reflected Cold Damage taken while affected by Purity of Ice"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Reflected Cold Damage taken while affected by Purity of Ice"
				}
			}
		},
		stats={
			[1]="cold_reflect_damage_taken_+%_while_affected_by_purity_of_ice"
		}
	},
	[4826]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextColdExposure"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Cold Skills have a {0}% chance to apply Cold Exposure on Hit"
				}
			}
		},
		stats={
			[1]="cold_skill_chance_to_inflict_cold_exposure_%"
		}
	},
	[4827]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of all Cold Skill Gems"
				}
			}
		},
		stats={
			[1]="cold_skill_gem_level_+"
		}
	},
	[4828]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cold Skills have {0}% chance to Poison on Hit"
				}
			}
		},
		stats={
			[1]="cold_skills_chance_to_poison_on_hit_%"
		}
	},
	[4829]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area\nCold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges"
				}
			}
		},
		stats={
			[1]="cold_snap_uses_and_gains_power_charges_instead_of_frenzy"
		}
	},
	[4830]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Cold Spells have {0}% of Physical Damage Converted to Cold Damage"
				}
			}
		},
		stats={
			[1]="cold_spell_physical_damage_%_to_convert_to_cold"
		}
	},
	[4831]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Combust has {0}% increased Area of Effect"
				}
			}
		},
		stats={
			[1]="combust_area_of_effect_+%"
		}
	},
	[4832]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Combust is Disabled"
				}
			}
		},
		stats={
			[1]="combust_is_disabled"
		}
	},
	[4833]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Conductivity has no Reservation if Cast as an Aura"
				}
			}
		},
		stats={
			[1]="conductivity_no_reservation"
		}
	},
	[4834]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Consecrated Ground you create grants {0}% Physical Damage Reduction to you and Allies"
				}
			}
		},
		stats={
			[1]="consecrated_ground_additional_physical_damage_reduction_%"
		}
	},
	[4835]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Consecrated Ground you create causes Life Regeneration to\nalso Recover Energy Shield for you and Allies"
				}
			}
		},
		stats={
			[1]="consecrated_ground_allies_recover_es_as_well_as_life_from_life_regeneration"
		}
	},
	[4836]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Effect of Consecrated Ground you create"
				}
			}
		},
		stats={
			[1]="consecrated_ground_effect_+%"
		}
	},
	[4837]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Consecrated Ground you create applies {0}% increased Damage taken to Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Consecrated Ground you create applies {0}% reduced Damage taken to Enemies"
				}
			}
		},
		stats={
			[1]="consecrated_ground_enemy_damage_taken_+%"
		}
	},
	[4838]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Consecrated Ground you create while affected by Zealotry causes enemies to take {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Consecrated Ground you create while affected by Zealotry causes enemies to take {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="consecrated_ground_enemy_damage_taken_+%_while_affected_by_zealotry"
		}
	},
	[4839]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Consecrated Ground you create grants Immunity to Curses to you and Allies"
				}
			}
		},
		stats={
			[1]="consecrated_ground_immune_to_curses"
		}
	},
	[4840]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Consecrated Ground you create grants Immunity to Elemental Ailments\nto you and Allies"
				}
			}
		},
		stats={
			[1]="consecrated_ground_immune_to_status_ailments"
		}
	},
	[4841]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLingers"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Effects of Consecrated Ground you create while affected by Zealotry Linger for {0} seconds"
				}
			}
		},
		stats={
			[1]="consecrated_ground_effect_lingers_for_ms_after_leaving_the_area_while_affected_by_zealotry"
		}
	},
	[4842]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextConsecratedGround"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to create Consecrated Ground on Death, lasting 6 seconds"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextConsecratedGround"
					},
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Create Consecrated Ground on Death, lasting 6 seconds"
				}
			}
		},
		stats={
			[1]="consecrated_ground_on_death"
		}
	},
	[4843]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextConsecratedGround"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to create Consecrated Ground on Hit, lasting 6 seconds"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextConsecratedGround"
					},
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Create Consecrated Ground on Hit, lasting 6 seconds"
				}
			}
		},
		stats={
			[1]="consecrated_ground_on_hit"
		}
	},
	[4844]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextConsecratedGround"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Create Consecrated Ground, lasting 6 seconds, when you Hit a Magic, Rare or Unique Enemy, up to once every 3 seconds"
				}
			}
		},
		stats={
			[1]="consecrated_ground_radius_on_hit_enemy_magic_rare_unique_every_3_seconds"
		}
	},
	[4845]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextConsecratedGround"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Consecrated Ground around you while stationary"
				}
			}
		},
		stats={
			[1]="consecrated_ground_while_stationary_radius"
		}
	},
	[4846]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Consecrated Path has {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Consecrated Path has {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="consecrated_path_area_of_effect_+%"
		}
	},
	[4847]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Consecrated Path deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Consecrated Path deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="consecrated_path_damage_+%"
		}
	},
	[4848]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Spread when affected Enemy is Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Spread when affected Enemy is Hit"
				}
			}
		},
		stats={
			[1]="contagion_spread_on_hit_affected_enemy_%"
		}
	},
	[4849]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Converted Enemies deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Converted Enemies deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="conversation_trap_converted_enemy_damage_+%"
		}
	},
	[4850]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Converted Enemies have {0}% chance to Taunt on Hit"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Converted Enemies Taunt on Hit"
				}
			}
		},
		stats={
			[1]="conversion_trap_converted_enemies_chance_to_taunt_on_hit_%"
		}
	},
	[4851]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cooldown Recovery Rate per Power Charge"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cooldown Recovery Rate per Power Charge"
				}
			}
		},
		stats={
			[1]="cooldown_recovery_+%_per_power_charge"
		}
	},
	[4852]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cooldown Recovery Rate per Brand"
				}
			}
		},
		stats={
			[1]="cooldown_speed_+%_per_brand_up_to_40%"
		}
	},
	[4853]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Cremation can have up to {0} additional Geyser at a time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Cremation can have up to {0} additional Geysers at a time"
				}
			}
		},
		stats={
			[1]="corpse_erruption_base_maximum_number_of_geyers"
		}
	},
	[4854]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cremation Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cremation Cast Speed"
				}
			}
		},
		stats={
			[1]="corpse_eruption_cast_speed_+%"
		}
	},
	[4855]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cremation Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cremation Damage"
				}
			}
		},
		stats={
			[1]="corpse_eruption_damage_+%"
		}
	},
	[4856]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Bodyswap Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Bodyswap Cast Speed"
				}
			}
		},
		stats={
			[1]="corpse_warp_cast_speed_+%"
		}
	},
	[4857]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Bodyswap Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Bodyswap Damage"
				}
			}
		},
		stats={
			[1]="corpse_warp_damage_+%"
		}
	},
	[4858]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Plague Bearer deals Damage based on an additional {0}% of Plague Value"
				}
			}
		},
		stats={
			[1]="corrosive_shroud_%_of_stored_poison_damage_to_deal_per_second"
		}
	},
	[4859]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Plague Bearer Buff grants {0:+d}% to Poison Damage over Time Multiplier while Infecting"
				}
			}
		},
		stats={
			[1]="corrosive_shroud_poison_dot_multiplier_+_while_aura_active"
		}
	},
	[4860]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Corrupting Fever has {0:+d}% chance to inflict an additional Corrupted Blood Debuff"
				}
			}
		},
		stats={
			[1]="corrupting_fever_apply_additional_corrupted_blood_%"
		}
	},
	[4861]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Corrupting Fever deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Corrupting Fever deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="corrupting_fever_damage_+%"
		}
	},
	[4862]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Corrupting Fever Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Corrupting Fever Duration"
				}
			}
		},
		stats={
			[1]="corrupting_fever_duration_+%"
		}
	},
	[4863]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCounterAttack"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Counterattacks deal Double Damage"
				}
			}
		},
		stats={
			[1]="counterattacks_deal_double_damage"
		}
	},
	[4864]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDebilitate"
					},
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Counterattacks Debilitate Enemies for 1 second on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextDebilitate"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Counterattacks have a {0}% chance to Debilitate on Hit for 1 second"
				}
			}
		},
		stats={
			[1]="counterattacks_debilitate_for_1_second_on_hit_%_chance"
		}
	},
	[4865]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCoveredInAshNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cover Enemies in Ash for {0} seconds when you Ignite them"
				}
			}
		},
		stats={
			[1]="cover_in_ash_for_x_seconds_when_igniting_enemy"
		}
	},
	[4866]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCoveredInAsh"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Cover Enemies in Ash on Hit"
				}
			}
		},
		stats={
			[1]="cover_in_ash_on_hit_%"
		}
	},
	[4867]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCoveredInAsh"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Cover Enemies in Ash on Hit while you are Burning"
				}
			}
		},
		stats={
			[1]="cover_in_ash_on_hit_%_while_you_are_burning"
		}
	},
	[4868]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCoveredInFrostNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cover Enemies in Frost for {0} seconds when you Freeze them"
				}
			}
		},
		stats={
			[1]="cover_in_frost_for_x_seconds_when_freezing_enemy"
		}
	},
	[4869]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCoveredInFrost"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cover Enemies in Frost on Hit"
				}
			}
		},
		stats={
			[1]="cover_in_frost_on_hit"
		}
	},
	[4870]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Crackling Lance has {0}% increased Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Crackling Lance has {0}% reduced Cast Speed"
				}
			}
		},
		stats={
			[1]="crackling_lance_cast_speed_+%"
		}
	},
	[4871]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Crackling Lance deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Crackling Lance deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="crackling_lance_damage_+%"
		}
	},
	[4872]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Skills which create Brands have {0}% chance to create an additional Brand"
				}
			}
		},
		stats={
			[1]="create_additional_brand_%_chance"
		}
	},
	[4873]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlightedSpore"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Create a Blighted Spore when your Skills or Minions Kill a Rare Monster"
				}
			}
		},
		stats={
			[1]="create_blighted_spore_on_killing_rare_enemy"
		}
	},
	[4874]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextConsecratedGround"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds"
				}
			}
		},
		stats={
			[1]="create_consecrated_ground_on_hit_%_vs_rare_or_unique_enemy"
		}
	},
	[4875]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextConsecratedGround"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to create Consecrated Ground when you Kill an Enemy, lasting 3 seconds"
				}
			}
		},
		stats={
			[1]="create_consecrated_ground_on_kill_%"
		}
	},
	[4876]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to be targeted by a Meteor when you use a Flask"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Targeted by a Meteor when you use a Flask"
				}
			}
		},
		stats={
			[1]="create_enemy_meteor_daemon_on_flask_use_%_chance"
		}
	},
	[4877]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="!",
							[2]=0
						}
					},
					text="Herald of Thunder also creates a storm when you Shock an Enemy"
				}
			}
		},
		stats={
			[1]="display_herald_of_thunder_storm",
			[2]="create_herald_of_thunder_storm_on_shocking_enemy"
		}
	},
	[4878]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextProfaneGround"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Create Profane Ground instead of Consecrated Ground"
				}
			}
		},
		stats={
			[1]="create_profane_ground_instead_of_consecrated_ground"
		}
	},
	[4879]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to create a Smoke Cloud on Kill"
				}
			}
		},
		stats={
			[1]="create_smoke_cloud_on_kill_%_chance"
		}
	},
	[4880]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_1dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Fires Projectiles every {0} seconds"
				}
			}
		},
		stats={
			[1]="cremation_base_fires_projectile_every_x_ms"
		}
	},
	[4881]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance against Shocked Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance against Shocked Enemies"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_shocked_enemies"
		}
	},
	[4882]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield"
				}
			}
		},
		stats={
			[1]="critical_multiplier_+%_per_10_max_es_on_shield"
		}
	},
	[4883]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Critical Strike Chance is increased by Lightning Resistance"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_increased_by_lightning_resistance"
		}
	},
	[4884]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOvercappedResistance"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextUncappedResist"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Critical Strike Chance is increased by Overcapped Lightning Resistance"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_increased_by_overcapped_lightning_resistance"
		}
	},
	[4885]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Critical Strike Chance is increased by chance to Suppress Spell Damage"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_increased_by_spell_suppression_chance"
		}
	},
	[4886]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_against_enemies_on_consecrated_ground_while_affected_by_zealotry"
		}
	},
	[4887]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance during any Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance during any Flask Effect"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_during_any_flask_effect"
		}
	},
	[4888]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Critical Strike Chance while Insane"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Critical Strike Chance while Insane"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_final_while_unhinged"
		}
	},
	[4889]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance for Spells if you've Killed Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance for Spells if you've Killed Recently"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_for_spells_if_you_have_killed_recently"
		}
	},
	[4890]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance if you have Killed Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance if you have Killed Recently"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_if_enemy_killed_recently"
		}
	},
	[4891]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance if you've been Shocked Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance if you've been Shocked Recently"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_if_have_been_shocked_recently"
		}
	},
	[4892]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance if you haven't dealt a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_if_have_not_crit_recently"
		}
	},
	[4893]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance if you haven't Blocked Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance if you haven't Blocked Recently"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_if_havent_blocked_recently"
		}
	},
	[4894]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance if you haven't gained a Power Charge Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance if you haven't gained a Power Charge Recently"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_if_not_gained_power_charge_recently"
		}
	},
	[4895]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance per 10 Strength"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance per 10 Strength"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_10_strength"
		}
	},
	[4896]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance per Blitz Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance per Blitz Charge"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_blitz_charge"
		}
	},
	[4897]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance per Brand"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance per Brand"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_brand"
		}
	},
	[4898]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance per Endurance Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance per Endurance Charge"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_endurance_charge"
		}
	},
	[4899]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_frenzy_charge"
		}
	},
	[4900]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Spells have {0}% increased Critical Strike Chance per Intensity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Spells have {0}% reduced Critical Strike Chance per Intensity"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_intensity"
		}
	},
	[4901]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance for each Mine Detonated\nRecently, up to 100%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance for each Mine Detonated\nRecently, up to 100%"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_mine_detonated_recently_up_to_100%"
		}
	},
	[4902]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance per Inspiration Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance per Inspiration Charge"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_righteous_charge"
		}
	},
	[4903]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance against Marked Enemy"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance against Marked Enemy"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_marked_enemy"
		}
	},
	[4904]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance against Taunted Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance against Taunted Enemies"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_taunted_enemies"
		}
	},
	[4905]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance while affected by Wrath"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance while affected by Wrath"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_while_affected_by_wrath"
		}
	},
	[4906]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance while Channelling"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance while Channelling"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_while_channelling"
		}
	},
	[4907]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance for Spells while Dual Wielding"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance for Spells while Dual Wielding"
				}
			}
		},
		stats={
			[1]="spell_critical_strike_chance_+%_while_dual_wielding"
		}
	},
	[4908]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance for Spells while holding a Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance for Spells while holding a Shield"
				}
			}
		},
		stats={
			[1]="spell_critical_strike_chance_+%_while_holding_shield"
		}
	},
	[4909]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance for Spells while wielding a Staff"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance for Spells while wielding a Staff"
				}
			}
		},
		stats={
			[1]="spell_critical_strike_chance_+%_while_wielding_staff"
		}
	},
	[4910]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance while Physical Aegis is depleted"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance while Physical Aegis is depleted"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_while_you_have_depleted_physical_aegis"
		}
	},
	[4911]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Damage from your Critical Strikes cannot be Reflected"
				}
			}
		},
		stats={
			[1]="critical_strike_damage_cannot_be_reflected"
		}
	},
	[4912]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_have_dealt_non_crit_recently"
		}
	},
	[4913]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Arrows that Pierce have {0:+d}% to Critical Strike Multiplier"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_for_arrows_that_pierce_+"
		}
	},
	[4914]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Critical Strike Multiplier is 300%"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_is_300"
		}
	},
	[4915]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier during any Flask Effect"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_during_any_flask_effect"
		}
	},
	[4916]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier for Spells if you haven't Killed Recently"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_for_spells_if_you_havent_killed_recently"
		}
	},
	[4917]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_crit_with_a_herald_skill_recently"
		}
	},
	[4918]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier if Dexterity is higher than Intelligence"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_dexterity_higher_than_intelligence"
		}
	},
	[4919]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier if you've Killed Recently"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_enemy_killed_recently"
		}
	},
	[4920]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier if you've Shattered an Enemy Recently"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_enemy_shattered_recently"
		}
	},
	[4921]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier if you've gained a Power Charge Recently"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0:+d}% to Critical Strike Multiplier if you've gained a Power Charge Recently"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_gained_power_charge_recently"
		}
	},
	[4922]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_have_not_dealt_critical_strike_recently"
		}
	},
	[4923]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby"
		}
	},
	[4924]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier if you've taken a Savage Hit Recently"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_taken_a_savage_hit_recently"
		}
	},
	[4925]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier if you have Blocked Recently"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_you_have_blocked_recently"
		}
	},
	[4926]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier if you've been Channelling for at least 1 second"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_youve_been_channelling_for_at_least_1_second"
		}
	},
	[4927]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier for each Mine Detonated\nRecently, up to 40%"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_per_mine_detonated_recently_up_to_40"
		}
	},
	[4928]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier against Taunted Enemies"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_vs_taunted_enemies"
		}
	},
	[4929]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="+{0}% to Critical Strike Multiplier against Unique Enemies"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_vs_unique_enemies"
		}
	},
	[4930]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier while affected by Anger"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_while_affected_by_anger"
		}
	},
	[4931]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier while affected by Precision"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_while_affected_by_precision"
		}
	},
	[4932]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier for Spells while Dual Wielding"
				}
			}
		},
		stats={
			[1]="spell_critical_strike_multiplier_+_while_dual_wielding"
		}
	},
	[4933]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier for Spells while holding a Shield"
				}
			}
		},
		stats={
			[1]="spell_critical_strike_multiplier_+_while_holding_shield"
		}
	},
	[4934]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier for Spells while wielding a Staff"
				}
			}
		},
		stats={
			[1]="spell_critical_strike_multiplier_+_while_wielding_staff"
		}
	},
	[4935]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier of Herald Skills"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_with_herald_skills"
		}
	},
	[4936]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier with Claws or Daggers"
				}
			}
		},
		stats={
			[1]="critical_strike_multiplier_+%_with_claws_daggers"
		}
	},
	[4937]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Critical Strikes have a {0}% chance to deal Double Damage"
				}
			}
		},
		stats={
			[1]="critical_strike_%_chance_to_deal_double_damage"
		}
	},
	[4938]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Critical Strikes Knock Back Shocked Enemies"
				}
			}
		},
		stats={
			[1]="critical_strikes_always_knockback_shocked_enemies"
		}
	},
	[4939]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Critical Strikes deal no Damage"
				}
			}
		},
		stats={
			[1]="critical_strikes_deal_no_damage"
		}
	},
	[4940]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Critical Strikes do not inherently apply non-Damaging Ailments"
				}
			}
		},
		stats={
			[1]="critical_strikes_do_not_always_apply_non_damaging_ailments"
		}
	},
	[4941]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Critical Strikes Penetrate {0}% of Enemy Elemental Resistances while affected by Zealotry"
				}
			}
		},
		stats={
			[1]="critical_strikes_penetrates_%_elemental_resistances_while_affected_by_zealotry"
		}
	},
	[4942]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRupture"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Critical Strikes which inflict Bleeding also inflict Rupture"
				}
			}
		},
		stats={
			[1]="critical_strikes_that_inflict_bleeding_also_rupture"
		}
	},
	[4943]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of all Critical Support Gems"
				}
			}
		},
		stats={
			[1]="critical_support_gem_level_+"
		}
	},
	[4944]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Cruelty"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Cruelty"
				}
			}
		},
		stats={
			[1]="cruelty_effect_+%"
		}
	},
	[4945]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCrushedNoDuration"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Crush for 2 seconds on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextCrushedNoDuration"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Crush for 2 seconds on Hit"
				}
			}
		},
		stats={
			[1]="crush_for_2_seconds_on_hit_%_chance"
		}
	},
	[4946]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCrushedNoDuration"
					},
					[2]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Crush Enemies for {0} seconds when you Hit them while they are on Full Life"
				}
			}
		},
		stats={
			[1]="crush_on_hit_ms_vs_full_life_enemies"
		}
	},
	[4947]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Culling Strike against Enemies Cursed with Poacher's Mark"
				}
			}
		},
		stats={
			[1]="culling_strike_on_enemies_affected_by_poachers_mark"
		}
	},
	[4948]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCullingStrike"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Culling Strike against Cursed Enemies"
				}
			}
		},
		stats={
			[1]="culling_strike_vs_cursed_enemies"
		}
	},
	[4949]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCullingStrike"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Culling Strike against Marked Enemy"
				}
			}
		},
		stats={
			[1]="culling_strike_vs_marked_enemy"
		}
	},
	[4950]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect of Curse Aura Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect of Curse Aura Skills"
				}
			}
		},
		stats={
			[1]="curse_aura_skill_area_of_effect_+%"
		}
	},
	[4951]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Reservation Efficiency of Curse Aura Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Reservation Efficiency of Curse Aura Skills"
				}
			}
		},
		stats={
			[1]="curse_aura_skills_reservation_efficiency_+%"
		}
	},
	[4952]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Mana Reservation Efficiency of Curse Aura Skills"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Mana Reservation Efficiency of Curse Aura Skills"
				}
			}
		},
		stats={
			[1]="curse_aura_skills_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[4953]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Reservation Efficiency of Curse Aura Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Reservation Efficiency of Curse Aura Skills"
				}
			}
		},
		stats={
			[1]="curse_aura_skills_mana_reservation_efficiency_+%"
		}
	},
	[4954]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Curses on you while on Consecrated Ground"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Curses on you while on Consecrated Ground"
				}
			}
		},
		stats={
			[1]="curse_effect_on_self_+%_while_on_consecrated_ground"
		}
	},
	[4955]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Curses on you during Effect of any Mana Flask"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Curses on you during Effect of any Mana Flask"
				}
			}
		},
		stats={
			[1]="curse_effect_on_self_+%_while_under_effect_of_life_or_mana_flask"
		}
	},
	[4956]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of your Curses if you've spent 200 total Mana Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of your Curses if you've spent 200 total Mana Recently"
				}
			}
		},
		stats={
			[1]="curse_effect_+%_if_200_mana_spent_recently"
		}
	},
	[4957]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hexes you inflict have {0:+d} to maximum Doom"
				}
			}
		},
		stats={
			[1]="curse_maximum_doom"
		}
	},
	[4958]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Curse Skills have {0}% increased Skill Effect Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Curse Skills have {0}% reduced Skill Effect Duration"
				}
			}
		},
		stats={
			[1]="curse_skill_effect_duration_+%"
		}
	},
	[4959]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCursePunishment"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Curse Enemies with Punishment on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextCursePunishment"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Curse Enemies with Punishment on Hit"
				}
			}
		},
		stats={
			[1]="curse_with_punishment_on_hit_%"
		}
	},
	[4960]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Cursed Enemies grant an Endurance Charge when Hit"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="Cursed Enemies have a {0}% chance to grant an Endurance Charge when Hit"
				}
			}
		},
		stats={
			[1]="cursed_enemies_%_chance_to_grant_endurance_charge_when_hit"
		}
	},
	[4961]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Cursed Enemies grant a Frenzy Charge when Hit"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="Cursed Enemies have a {0}% chance to grant a Frenzy Charge when Hit"
				}
			}
		},
		stats={
			[1]="cursed_enemies_%_chance_to_grant_frenzy_charge_when_hit"
		}
	},
	[4962]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Cursed Enemies grant a Power Charge when Hit"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="Cursed Enemies have a {0}% chance to grant a Power Charge when Hit"
				}
			}
		},
		stats={
			[1]="cursed_enemies_%_chance_to_grant_power_charge_when_hit"
		}
	},
	[4963]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseSilence"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Curse you with Silence when Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseSilence"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Curses you with Silence when Hit"
				}
			}
		},
		stats={
			[1]="cursed_with_silence_when_hit_%_chance"
		}
	},
	[4964]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Every 10 seconds for 4 seconds, Curses have no effect on you"
				}
			}
		},
		stats={
			[1]="curses_have_no_effect_on_you_for_4_seconds_every_10_seconds"
		}
	},
	[4965]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Curses you inflict are reflected back to you"
				}
			}
		},
		stats={
			[1]="curses_reflected_to_self"
		}
	},
	[4966]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Non-Aura Curses you inflict are not removed from Dying Enemies"
				}
			}
		},
		stats={
			[1]="curses_you_inflict_remain_after_death"
		}
	},
	[4967]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Movement Speed while at maximum Stages"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Movement Speed while at maximum Stages"
				}
			}
		},
		stats={
			[1]="cyclone_max_stages_movement_speed_+%"
		}
	},
	[4968]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage while there is at most one Rare or Unique Enemy nearby"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage while there is at most one Rare or Unique Enemy nearby"
				}
			}
		},
		stats={
			[1]="damage_+%_final_if_there_is_at_most_1_rare_or_unique_enemy_nearby"
		}
	},
	[4969]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage for each Poison on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage for each Poison on you"
				}
			}
		},
		stats={
			[1]="damage_+%_per_poison_stack"
		}
	},
	[4970]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per Raised Zombie"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage per Raised Zombie"
				}
			}
		},
		stats={
			[1]="damage_+%_per_raised_zombie"
		}
	},
	[4971]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{}% increased Damage with Bow Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{}% reduced Damage with Bow Skills"
				}
			}
		},
		stats={
			[1]="damage_+%_with_bow_skills"
		}
	},
	[4972]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Damage cannot be Reflected"
				}
			}
		},
		stats={
			[1]="damage_cannot_be_reflected"
		}
	},
	[4973]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage from Blocked Hits cannot bypass Energy Shield\nDamage from Unblocked hits always bypasses Energy Shield"
				}
			}
		},
		stats={
			[1]="damage_from_hits_always_and_only_bypasses_energy_shield_when_not_blocked"
		}
	},
	[4974]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier if you've Killed Recently"
				}
			}
		},
		stats={
			[1]="damage_over_time_multiplier_+_if_enemy_killed_recently"
		}
	},
	[4975]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage over Time while affected by a Herald"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage over Time while affected by a Herald"
				}
			}
		},
		stats={
			[1]="damage_over_time_+%_while_affected_by_a_herald"
		}
	},
	[4976]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage Over Time with Attack Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage Over Time with Attack Skills"
				}
			}
		},
		stats={
			[1]="damage_over_time_+%_with_attack_skills"
		}
	},
	[4977]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage Over Time with Bow Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage Over Time with Bow Skills"
				}
			}
		},
		stats={
			[1]="damage_over_time_+%_with_bow_skills"
		}
	},
	[4978]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Herald Skills deal {0}% increased Damage over Time"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Herald Skills deal {0}% reduced Damage over Time"
				}
			}
		},
		stats={
			[1]="damage_over_time_+%_with_herald_skills"
		}
	},
	[4979]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage over Time Taken while you have at least 20 Fortification"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage over Time Taken while you have at least 20 Fortification"
				}
			}
		},
		stats={
			[1]="damage_over_time_taken_+%_while_you_have_at_least_20_fortification"
		}
	},
	[4980]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Damage penetrates {0}% Cold Resistance while affected by Herald of Ice"
				}
			}
		},
		stats={
			[1]="damage_penetrates_%_cold_resistance_while_affected_by_herald_of_ice"
		}
	},
	[4981]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% Elemental Resistance if you haven't Killed Recently"
				}
			}
		},
		stats={
			[1]="damage_penetrates_%_elemental_resistance_if_enemy_not_killed_recently"
		}
	},
	[4982]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% Elemental Resistances against Chilled Enemies"
				}
			}
		},
		stats={
			[1]="damage_penetrates_%_elemental_resistance_vs_chilled_enemies"
		}
	},
	[4983]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% Elemental Resistances against Cursed Enemies"
				}
			}
		},
		stats={
			[1]="damage_penetrates_%_elemental_resistance_vs_cursed_enemies"
		}
	},
	[4984]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Damage penetrates {0}% Fire Resistance while affected by Herald of Ash"
				}
			}
		},
		stats={
			[1]="damage_penetrates_%_fire_resistance_while_affected_by_herald_of_ash"
		}
	},
	[4985]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Damage penetrates {0}% Lightning Resistance while affected by Herald of Thunder"
				}
			}
		},
		stats={
			[1]="damage_penetrates_%_lightning_resistance_while_affected_by_herald_of_thunder"
		}
	},
	[4986]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits and Ailments against Marked Enemy"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits and Ailments against Marked Enemy"
				}
			}
		},
		stats={
			[1]="damage_+%_against_enemies_marked_by_you"
		}
	},
	[4987]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Damage if you've lost an Endurance Charge in the past 8 seconds"
				}
			}
		},
		stats={
			[1]="damage_+%_final_if_lost_endurance_charge_in_past_8_seconds"
		}
	},
	[4988]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage while you have at least one nearby Ally"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage while you have at least one nearby Ally"
				}
			}
		},
		stats={
			[1]="damage_+%_final_with_at_least_1_nearby_ally"
		}
	},
	[4989]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage for each Herald affecting you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage for each Herald affecting you"
				}
			}
		},
		stats={
			[1]="damage_+%_for_each_herald_affecting_you"
		}
	},
	[4990]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies affected by your Spider's Webs deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies affected by your Spider's Webs deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="damage_+%_for_enemies_you_inflict_spiders_web_upon"
		}
	},
	[4991]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage if you've Killed Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage if you've Killed Recently"
				}
			}
		},
		stats={
			[1]="damage_+%_if_enemy_killed_recently"
		}
	},
	[4992]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage if firing at least 7 Projectiles"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage if firing at least 7 Projectiles"
				}
			}
		},
		stats={
			[1]="damage_+%_if_firing_atleast_7_projectiles"
		}
	},
	[4993]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage if you've been Ignited Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage if you've been Ignited Recently"
				}
			}
		},
		stats={
			[1]="damage_+%_if_have_been_ignited_recently"
		}
	},
	[4994]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage if you've dealt a Critical Strike in the past 8 seconds"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage if you've dealt a Critical Strike in the past 8 seconds"
				}
			}
		},
		stats={
			[1]="damage_+%_if_have_crit_in_past_8_seconds"
		}
	},
	[4995]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage while there is only one nearby Enemy"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage while there is only one nearby Enemy"
				}
			}
		},
		stats={
			[1]="damage_+%_if_only_one_enemy_nearby"
		}
	},
	[4996]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Skills that Cost Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Skills that Cost Life"
				}
			}
		},
		stats={
			[1]="damage_+%_if_skill_costs_life"
		}
	},
	[4997]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage if you've used a Travel Skill Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage if you've used a Travel Skill Recently"
				}
			}
		},
		stats={
			[1]="damage_+%_if_used_travel_skill_recently"
		}
	},
	[4998]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage if you've Frozen an Enemy Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage if you've Frozen an Enemy Recently"
				}
			}
		},
		stats={
			[1]="damage_+%_if_you_have_frozen_enemy_recently"
		}
	},
	[4999]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage if you have Shocked an Enemy Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage if you have Shocked an Enemy Recently"
				}
			}
		},
		stats={
			[1]="damage_+%_if_you_have_shocked_recently"
		}
	},
	[5000]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per 100 Dexterity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage per 100 Dexterity"
				}
			}
		},
		stats={
			[1]="damage_+%_per_100_dexterity"
		}
	},
	[5001]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per 100 Intelligence"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage per 100 Intelligence"
				}
			}
		},
		stats={
			[1]="damage_+%_per_100_intelligence"
		}
	},
	[5002]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per 100 Strength"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage per 100 Strength"
				}
			}
		},
		stats={
			[1]="damage_+%_per_100_strength"
		}
	},
	[5003]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per 10 Dexterity"
				}
			}
		},
		stats={
			[1]="damage_+%_per_10_dex"
		}
	},
	[5004]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per 15 Dexterity"
				}
			}
		},
		stats={
			[1]="damage_+%_per_15_dex"
		}
	},
	[5005]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per 15 Intelligence"
				}
			}
		},
		stats={
			[1]="damage_+%_per_15_int"
		}
	},
	[5006]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per 15 Strength"
				}
			}
		},
		stats={
			[1]="damage_+%_per_15_strength"
		}
	},
	[5007]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per 1% Chance to Block Attack Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage per 1% Chance to Block Attack Damage"
				}
			}
		},
		stats={
			[1]="damage_+%_per_1%_block_chance"
		}
	},
	[5008]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Increases and Reductions to Quantity of Items found also apply to Damage"
				}
			}
		},
		stats={
			[1]="damage_+%_per_1%_increased_item_found_quantity"
		}
	},
	[5009]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextAttributes"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per 5 of your lowest Attribute"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextAttributes"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage per 5 of your lowest Attribute"
				}
			}
		},
		stats={
			[1]="damage_+%_per_5_of_your_lowest_attribute"
		}
	},
	[5010]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per Summoned Golem"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage per Summoned Golem"
				}
			}
		},
		stats={
			[1]="damage_+%_per_active_golem"
		}
	},
	[5011]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per Linked target"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage per Linked target"
				}
			}
		},
		stats={
			[1]="damage_+%_per_active_link"
		}
	},
	[5012]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per Endurance, Frenzy or Power Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage per Endurance, Frenzy or Power Charge"
				}
			}
		},
		stats={
			[1]="damage_+%_per_frenzy_power_or_endurance_charge"
		}
	},
	[5013]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage for each Poison on you up to a maximum of 75%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage for each Poison on you"
				}
			}
		},
		stats={
			[1]="damage_+%_per_poison_up_to_75%"
		}
	},
	[5014]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage per Power Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage per Power Charge"
				}
			}
		},
		stats={
			[1]="damage_+%_per_power_charge"
		}
	},
	[5015]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage for each time you've Warcried Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage for each time you've Warcried Recently"
				}
			}
		},
		stats={
			[1]="damage_+%_per_warcry_used_recently"
		}
	},
	[5016]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage for each of your Aura or Herald Skills affecting you"
				}
			}
		},
		stats={
			[1]="damage_+%_per_your_aura_or_herald_skill_affecting_you"
		}
	},
	[5017]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage against Abyssal Monsters"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage against Abyssal Monsters"
				}
			}
		},
		stats={
			[1]="damage_+%_vs_abyssal_monsters"
		}
	},
	[5018]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits against Chilled Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits against Chilled Enemies"
				}
			}
		},
		stats={
			[1]="damage_+%_vs_chilled_enemies"
		}
	},
	[5019]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits against Magic monsters"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits against Magic monsters"
				}
			}
		},
		stats={
			[1]="damage_+%_vs_magic_monsters"
		}
	},
	[5020]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage against Taunted Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage against Taunted Enemies"
				}
			}
		},
		stats={
			[1]="damage_+%_vs_taunted_enemies"
		}
	},
	[5021]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage while on Full Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage while on Full Energy Shield"
				}
			}
		},
		stats={
			[1]="damage_+%_on_full_energy_shield"
		}
	},
	[5022]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage when on Full Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage when on Full Life"
				}
			}
		},
		stats={
			[1]="damage_+%_when_on_full_life"
		}
	},
	[5023]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage while affected by a Herald"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage while affected by a Herald"
				}
			}
		},
		stats={
			[1]="damage_+%_while_affected_by_a_herald"
		}
	},
	[5024]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage while Channelling"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage while Channelling"
				}
			}
		},
		stats={
			[1]="damage_+%_while_channelling"
		}
	},
	[5025]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBloodStanceDefault"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage while in Blood Stance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextBloodStanceDefault"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage while in Blood Stance"
				}
			}
		},
		stats={
			[1]="damage_+%_while_in_blood_stance"
		}
	},
	[5026]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage while you are wielding a Bow and have a Totem"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage while you are wielding a Bow and have a Totem"
				}
			}
		},
		stats={
			[1]="damage_+%_while_wielding_bow_if_totem_summoned"
		}
	},
	[5027]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage while wielding two different Weapon Types"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage while wielding two different Weapon Types"
				}
			}
		},
		stats={
			[1]="damage_+%_while_wielding_two_different_weapon_types"
		}
	},
	[5028]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage while you have a Summoned Golem"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage while you have a Summoned Golem"
				}
			}
		},
		stats={
			[1]="damage_+%_while_you_have_a_summoned_golem"
		}
	},
	[5029]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Herald Skills deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Herald Skills deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="damage_+%_with_herald_skills"
		}
	},
	[5030]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits and Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits and Ailments"
				}
			}
		},
		stats={
			[1]="damage_+%_with_hits_and_ailments"
		}
	},
	[5031]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Maces, Sceptres or Staves"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Maces, Sceptres or Staves"
				}
			}
		},
		stats={
			[1]="damage_+%_with_maces_sceptres_staves"
		}
	},
	[5032]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Non-Vaal Skills during Soul Gain Prevention"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Non-Vaal Skills during Soul Gain Prevention"
				}
			}
		},
		stats={
			[1]="damage_+%_with_non_vaal_skills_during_soul_gain_prevention"
		}
	},
	[5033]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Shield Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Shield Skills"
				}
			}
		},
		stats={
			[1]="damage_+%_with_shield_skills"
		}
	},
	[5034]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Shield Skills per 2% Chance to Block Attack Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Shield Skills per 2% Chance to Block Attack Damage"
				}
			}
		},
		stats={
			[1]="damage_+%_with_shield_skills_per_2%_attack_block"
		}
	},
	[5035]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Damage taken from Mana before Life while affected by Clarity"
				}
			}
		},
		stats={
			[1]="damage_removed_from_mana_before_life_%_while_affected_by_clarity"
		}
	},
	[5036]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Damage is taken from Mana before Life while Focused"
				}
			}
		},
		stats={
			[1]="damage_removed_from_mana_before_life_%_while_focused"
		}
	},
	[5037]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMinionsOverMatter"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Damage from Hits is taken from your Spectres' Life before you"
				}
			}
		},
		stats={
			[1]="damage_removed_from_spectres_before_life_or_es_%"
		}
	},
	[5038]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Damage from Hits is taken from your nearest Totem's Life before you"
				}
			}
		},
		stats={
			[1]="damage_removed_from_your_nearest_totem_before_life_or_es_%"
		}
	},
	[5039]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage Taken for 4 seconds after Spending a total of 200 Mana"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage Taken for 4 seconds after Spending a total of 200 Mana"
				}
			}
		},
		stats={
			[1]="damage_taken_+%_for_4_seconds_after_spending_200_mana"
		}
	},
	[5040]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken while there are at least two Rare or Unique Enemies nearby"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken while there are at least two Rare or Unique Enemies nearby"
				}
			}
		},
		stats={
			[1]="damage_taken_+%_if_there_are_at_least_2_rare_or_unique_enemies_nearby"
		}
	},
	[5041]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken while Elusive"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken while Elusive"
				}
			}
		},
		stats={
			[1]="damage_taken_+%_while_affected_by_elusive"
		}
	},
	[5042]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnlucky"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Suppressed Spell Damage dealt to you is Unlucky"
				}
			}
		},
		stats={
			[1]="damage_taken_from_suppressed_hits_is_unlucky"
		}
	},
	[5043]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecoup"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Damage taken Recouped as Life"
				}
			}
		},
		stats={
			[1]="damage_taken_goes_to_life_over_4_seconds_%"
		}
	},
	[5044]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecoup"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Damage taken while affected by Clarity Recouped as Mana"
				}
			}
		},
		stats={
			[1]="damage_taken_goes_to_mana_over_4_seconds_%_while_affected_by_clarity"
		}
	},
	[5045]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage over Time taken during Effect of any Life Flask"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage over Time taken during Effect of any Life Flask"
				}
			}
		},
		stats={
			[1]="damage_taken_over_time_+%_final_during_life_flask_effect"
		}
	},
	[5046]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken per 250 Dexterity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken per 250 Dexterity"
				}
			}
		},
		stats={
			[1]="damage_taken_per_250_dexterity_+%"
		}
	},
	[5047]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken per 250 Intelligence"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken per 250 Intelligence"
				}
			}
		},
		stats={
			[1]="damage_taken_per_250_intelligence_+%"
		}
	},
	[5048]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken per 250 Strength"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken per 250 Strength"
				}
			}
		},
		stats={
			[1]="damage_taken_per_250_strength_+%"
		}
	},
	[5049]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken per Ghost Shroud"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken per Ghost Shroud"
				}
			}
		},
		stats={
			[1]="damage_taken_per_ghost_dance_stack_+%"
		}
	},
	[5050]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage taken from other Enemies near your Marked Enemy"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage taken from other Enemies near your Marked Enemy"
				}
			}
		},
		stats={
			[1]="damage_taken_+%_final_from_enemies_near_marked_enemy"
		}
	},
	[5051]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage taken per Gale Force"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage taken per Gale Force"
				}
			}
		},
		stats={
			[1]="damage_taken_+%_final_per_gale_force"
		}
	},
	[5052]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage Taken per Summoned Totem"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage Taken per Summoned Totem"
				}
			}
		},
		stats={
			[1]="damage_taken_+%_final_per_totem"
		}
	},
	[5053]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken if you've been Frozen Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken if you've been Frozen Recently"
				}
			}
		},
		stats={
			[1]="damage_taken_+%_if_have_been_frozen_recently"
		}
	},
	[5054]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken if you haven't been Hit Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken if you haven't been Hit Recently"
				}
			}
		},
		stats={
			[1]="damage_taken_+%_if_have_not_been_hit_recently"
		}
	},
	[5055]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken while on Full Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken while on Full Life"
				}
			}
		},
		stats={
			[1]="damage_taken_+%_on_full_life"
		}
	},
	[5056]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken while Leeching"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken while Leeching"
				}
			}
		},
		stats={
			[1]="damage_taken_+%_while_leeching"
		}
	},
	[5057]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPhasing"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken while Phasing"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextPhasing"
					},
					[2]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken while Phasing"
				}
			}
		},
		stats={
			[1]="damage_taken_+%_while_phasing"
		}
	},
	[5058]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits against Enemies on Full Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits against Enemies on Full Life"
				}
			}
		},
		stats={
			[1]="damage_vs_enemies_on_full_life_+%"
		}
	},
	[5059]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDealsDamageFaster"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Damaging Ailments deal damage {0}% faster"
				}
			}
		},
		stats={
			[1]="damaging_ailments_deal_damage_+%_faster"
		}
	},
	[5060]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions recover {0}% of Life on Hit"
				}
			}
		},
		stats={
			[1]="dark_pact_minions_recover_%_life_on_hit"
		}
	},
	[5061]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Bane has {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Bane has {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="dark_ritual_area_of_effect_+%"
		}
	},
	[5062]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Bane deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Bane deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="dark_ritual_damage_+%"
		}
	},
	[5063]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Curses applied by Bane"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Curses applied by Bane"
				}
			}
		},
		stats={
			[1]="dark_ritual_linked_curse_effect_+%"
		}
	},
	[5064]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Size of Fish caught during Daytime"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Size of Fish caught during Daytime"
				}
			}
		},
		stats={
			[1]="daytime_fish_caught_size_+%"
		}
	},
	[5065]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds"
				}
			}
		},
		stats={
			[1]="deal_1000_chaos_damage_per_second_for_10_seconds_on_hit"
		}
	},
	[5066]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Hits inflict Decay, dealing {0} Chaos Damage per second for 8 seconds"
				}
			}
		},
		stats={
			[1]="deal_chaos_damage_per_second_for_10_seconds_on_hit"
		}
	},
	[5067]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deal Double Damage to Enemies that are on Full Life"
				}
			}
		},
		stats={
			[1]="deal_double_damage_to_enemies_on_full_life"
		}
	},
	[5068]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deal no Damage when not on Low Life"
				}
			}
		},
		stats={
			[1]="deal_no_damage_when_not_on_low_life"
		}
	},
	[5069]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deal no Elemental Damage"
				}
			}
		},
		stats={
			[1]="deal_no_elemental_damage"
		}
	},
	[5070]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot deal non-Chaos Damage"
				}
			}
		},
		stats={
			[1]="deal_no_non_chaos_damage"
		}
	},
	[5071]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deal no Non-Elemental Damage"
				}
			}
		},
		stats={
			[1]="deal_no_non_elemental_damage"
		}
	},
	[5072]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDebilitate"
					},
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Debilitate Enemies for 1 second on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextDebilitate"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Debilitate Enemies for 1 second on Hit"
				}
			}
		},
		stats={
			[1]="debilitate_enemies_for_1_second_on_hit_%_chance"
		}
	},
	[5073]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDebilitate"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Debilitate Enemies for 1 second when you Suppress their Spell Damage"
				}
			}
		},
		stats={
			[1]="debilitate_enemies_for_1_second_when_suppressing_their_spell"
		}
	},
	[5074]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSlowTimeEffects"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Debuffs on you expire {0}% slower while affected by Haste"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Debuffs on you expire {0}% faster while affected by Haste"
				}
			}
		},
		stats={
			[1]="debuff_time_passed_-%_while_affected_by_haste"
		}
	},
	[5075]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Debuffs on you expire {0}% faster"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSlowTimeEffects"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Debuffs on you expire {0}% slower"
				}
			}
		},
		stats={
			[1]="debuff_time_passed_+%"
		}
	},
	[5076]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDefences"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Defences are Zero"
				}
			}
		},
		stats={
			[1]="defences_are_zero"
		}
	},
	[5077]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDefences"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Defences of Items attached to Animated Guardian also apply to Animated Weapons"
				}
			}
		},
		stats={
			[1]="defences_from_animated_guardians_items_apply_to_animated_weapon"
		}
	},
	[5078]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDefences"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Defences while wielding a Staff"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextDefences"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Defences while wielding a Staff"
				}
			}
		},
		stats={
			[1]="defences_+%_while_wielding_staff"
		}
	},
	[5079]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDefendPercentArmour"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowEnergyShield"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Defend with {0}% of Armour while not on Low Energy Shield"
				}
			}
		},
		stats={
			[1]="defend_with_%_of_armour_while_not_on_low_energy_shield"
		}
	},
	[5080]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Defiance Banner has {0}% increased Aura Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Defiance Banner has {0}% reduced Aura Effect"
				}
			}
		},
		stats={
			[1]="defiance_banner_aura_effect_+%"
		}
	},
	[5081]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Defiance Banner has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Defiance Banner has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="defiance_banner_mana_reservation_efficiency_+%"
		}
	},
	[5082]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Malevolence has {0}% increased Aura Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Malevolence has {0}% reduced Aura Effect"
				}
			}
		},
		stats={
			[1]="delirium_aura_effect_+%"
		}
	},
	[5083]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Malevolence has {0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Malevolence has {0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="delirium_mana_reservation_+%"
		}
	},
	[5084]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Malevolence has no Reservation"
				}
			}
		},
		stats={
			[1]="delirium_reserves_no_mana"
		}
	},
	[5085]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains {0} extra Packs of Insects"
				}
			}
		},
		stats={
			[1]="delve_biome_area_contains_x_extra_packs_of_insects"
		}
	},
	[5086]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters' Projectiles always Pierce"
				}
			}
		},
		stats={
			[1]="delve_biome_monster_projectiles_always_pierce"
		}
	},
	[5087]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Boss has {0}% more maximum Life"
				}
			}
		},
		stats={
			[1]="delve_boss_life_+%_final_from_biome"
		}
	},
	[5088]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Desecrate and Unearth have {0:+d} to Maximum number of corpses allowed"
				}
			}
		},
		stats={
			[1]="desecrate_maximum_number_of_corpses"
		}
	},
	[5089]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Despair Curse Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Despair Curse Effect"
				}
			}
		},
		stats={
			[1]="despair_curse_effect_+%"
		}
	},
	[5090]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Despair Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Despair Duration"
				}
			}
		},
		stats={
			[1]="despair_duration_+%"
		}
	},
	[5091]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Despair has no Reservation if Cast as an Aura"
				}
			}
		},
		stats={
			[1]="despair_no_reservation"
		}
	},
	[5092]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Destructive Link Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Destructive Link Duration"
				}
			}
		},
		stats={
			[1]="destructive_link_duration_+%"
		}
	},
	[5093]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Determination has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Determination has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="determination_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[5094]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Determination has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Determination has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="determination_mana_reservation_efficiency_+%"
		}
	},
	[5095]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Determination has no Reservation"
				}
			}
		},
		stats={
			[1]="determination_reserves_no_mana"
		}
	},
	[5096]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Dexterity's Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity"
				}
			}
		},
		stats={
			[1]="dexterity_accuracy_bonus_grants_accuracy_rating_+3_per_dexterity_instead"
		}
	},
	[5097]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Dexterity if Strength is higher than Intelligence"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Dexterity if Strength is higher than Intelligence"
				}
			}
		},
		stats={
			[1]="dexterity_+%_if_strength_higher_than_intelligence"
		}
	},
	[5098]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of all Dexterity Skill Gems"
				}
			}
		},
		stats={
			[1]="dexterity_skill_gem_level_+"
		}
	},
	[5099]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Discharge has {0}% more Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Discharge has {0}% less Area of Effect"
				}
			}
		},
		stats={
			[1]="discharge_area_of_effect_+%_final"
		}
	},
	[5100]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Discharge Cooldown is {0} ms"
				}
			}
		},
		stats={
			[1]="discharge_cooldown_override_ms"
		}
	},
	[5101]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Discharge deals {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Discharge deals {0}% less Damage"
				}
			}
		},
		stats={
			[1]="discharge_damage_+%_final"
		}
	},
	[5102]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Discharge has {0:+d} to Radius"
				}
			}
		},
		stats={
			[1]="discharge_radius_+"
		}
	},
	[5103]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage if Triggered"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage if Triggered"
				}
			}
		},
		stats={
			[1]="discharge_triggered_damage_+%_final"
		}
	},
	[5104]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Discipline has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Discipline has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="discipline_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[5105]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Discipline has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Discipline has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="discipline_mana_reservation_efficiency_+%"
		}
	},
	[5106]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Discipline has no Reservation"
				}
			}
		},
		stats={
			[1]="discipline_reserves_no_mana"
		}
	},
	[5107]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Crackling Lance has {0}% increased branching angle"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Crackling Lance has {0}% reduced branching angle"
				}
			}
		},
		stats={
			[1]="disintegrate_secondary_beam_angle_+%"
		}
	},
	[5108]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Remove Bleeding when you use a Guard Skill"
				}
			}
		},
		stats={
			[1]="dispel_bleed_on_guard_skill_use"
		}
	},
	[5109]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Remove Corrupted Blood when you use a Guard Skill"
				}
			}
		},
		stats={
			[1]="dispel_corrupted_blood_on_guard_skill_use"
		}
	},
	[5110]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Nearby Enemies Gain {0}% of their Physical Damage as Extra Chaos Damage"
				}
			}
		},
		stats={
			[1]="display_altar_chaos_aura"
		}
	},
	[5111]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Nearby Enemies Gain {0}% of their Physical Damage as Extra Cold Damage"
				}
			}
		},
		stats={
			[1]="display_altar_cold_aura"
		}
	},
	[5112]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Nearby Enemies Gain {0}% of their Physical Damage as Extra Fire Damage"
				}
			}
		},
		stats={
			[1]="display_altar_fire_aura"
		}
	},
	[5113]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Nearby Enemies Gain {0}% of their Physical Damage as Extra Lightning Damage"
				}
			}
		},
		stats={
			[1]="display_altar_lightning_aura"
		}
	},
	[5114]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Eldritch Tentacles"
				}
			}
		},
		stats={
			[1]="display_altar_tangle_tentalces_daemon"
		}
	},
	[5115]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains an Alluring Vaal Side Area"
				}
			}
		},
		stats={
			[1]="display_area_contains_alluring_vaal_side_area"
		}
	},
	[5116]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains a Corrupting Tempest"
				}
			}
		},
		stats={
			[1]="display_area_contains_corrupting_tempest"
		}
	},
	[5117]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains a Labyrinth Trial that awards an Improved Offering to the Goddess"
				}
			}
		},
		stats={
			[1]="display_area_contains_improved_labyrinth_trial"
		}
	},
	[5118]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Contains waves of Monsters"
				}
			}
		},
		stats={
			[1]="display_cowards_trial_waves_of_monsters"
		}
	},
	[5119]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Contains additional waves of Undead Monsters"
				}
			}
		},
		stats={
			[1]="display_cowards_trial_waves_of_undead_monsters"
		}
	},
	[5120]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Only applies Hexes from Curse Skill Gems requiring Level {0} or lower"
				}
			}
		},
		stats={
			[1]="display_dark_ritual_curse_max_skill_level_requirement"
		}
	},
	[5121]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased time before Lockdown"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced time before Lockdown"
				}
			}
		},
		stats={
			[1]="display_heist_contract_lockdown_timer_+%"
		}
	},
	[5122]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Modifiers to Item Quantity affect the amount of rewards dropped by the boss by {0}% of their value"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Modifiers to Item Quantity affect the amount of rewards dropped by the boss"
				}
			}
		},
		stats={
			[1]="display_item_quantity_increases_rewards_from_boss_by_x_percent_of_its_value"
		}
	},
	[5123]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Modifiers to Item Quantity will affect the number of encounter rewards dropped by {0}% of their value"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Modifiers to Item Quantity will affect the number of encounter rewards dropped"
				}
			}
		},
		stats={
			[1]="display_item_quantity_increases_rewards_from_encounter_by_x_percent_of_its_value"
		}
	},
	[5124]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% improved Rewards"
				}
			}
		},
		stats={
			[1]="display_legion_uber_fragment_improved_rewards_+%"
		}
	},
	[5125]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Boss is augmented by Player choices"
				}
			}
		},
		stats={
			[1]="display_map_augmentable_boss"
		}
	},
	[5126]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is inhabited by Lunaris fanatics"
				}
			}
		},
		stats={
			[1]="display_map_inhabited_by_lunaris_fanatics"
		}
	},
	[5127]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is inhabited by Solaris fanatics"
				}
			}
		},
		stats={
			[1]="display_map_inhabited_by_solaris_fanatics"
		}
	},
	[5128]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="The Labyrinth's rewards have been enriched"
				}
			}
		},
		stats={
			[1]="display_map_labyrinth_chests_fortune"
		}
	},
	[5129]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="The Divine Font may bless belts"
				}
			}
		},
		stats={
			[1]="display_map_labyrinth_enchant_belts"
		}
	},
	[5130]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains Einhar"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]=2
						}
					},
					text="Area contains Einhar"
				},
				[3]={
					limit={
						[1]={
							[1]=3,
							[2]=3
						}
					},
					text="Area contains Alva"
				},
				[4]={
					limit={
						[1]={
							[1]=4,
							[2]=4
						}
					},
					text="Area contains Alva"
				},
				[5]={
					limit={
						[1]={
							[1]=5,
							[2]=5
						}
					},
					text="Area contains Niko"
				},
				[6]={
					limit={
						[1]={
							[1]=6,
							[2]=6
						}
					},
					text="Area contains Jun"
				},
				[7]={
					limit={
						[1]={
							[1]=7,
							[2]=7
						}
					},
					text="Area contains Zana"
				}
			}
		},
		stats={
			[1]="display_map_mission_id"
		}
	},
	[5131]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Contains additional Divination Cards that give Shaper or Elder items"
				}
			}
		},
		stats={
			[1]="display_strongbox_drops_additional_shaper_or_elder_cards"
		}
	},
	[5132]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Divine Ire's beam has {0}% increased width"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Divine Ire's beam has {0}% reduced width"
				}
			}
		},
		stats={
			[1]="divine_tempest_beam_width_+%"
		}
	},
	[5133]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Divine Ire deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Divine Ire deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="divine_tempest_damage_+%"
		}
	},
	[5134]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Divine Ire Damages an additional nearby Enemy when gaining Stages"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Divine Ire Damages {0} additional nearby Enemies when gaining Stages"
				}
			}
		},
		stats={
			[1]="divine_tempest_number_of_additional_nearby_enemies_to_zap"
		}
	},
	[5135]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage"
				}
			}
		},
		stats={
			[1]="doedre_aura_damage_+%_final"
		}
	},
	[5136]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{:+d}% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds"
				}
			}
		},
		stats={
			[1]="dot_multiplier_+_if_crit_in_past_8_seconds"
		}
	},
	[5137]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier while affected by Malevolence"
				}
			}
		},
		stats={
			[1]="dot_multiplier_+_while_affected_by_malevolence"
		}
	},
	[5138]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Bow Skills have +{0}% to Damage over Time Multiplier"
				}
			}
		},
		stats={
			[1]="dot_multiplier_+_with_bow_skills"
		}
	},
	[5139]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to deal Double Damage while wielding a Mace, Sceptre or Staff"
				}
			}
		},
		stats={
			[1]="double_damage_%_chance_while_wielding_mace_sceptre_staff"
		}
	},
	[5140]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDoom"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hexes you inflict have their Effect increased by twice their Doom instead"
				}
			}
		},
		stats={
			[1]="double_doom_effect"
		}
	},
	[5141]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lacerate deals {0} to {1} added Physical Damage against Bleeding Enemies"
				}
			}
		},
		stats={
			[1]="double_slash_minimum_added_physical_damage_vs_bleeding_enemies",
			[2]="double_slash_maximum_added_physical_damage_vs_bleeding_enemies"
		}
	},
	[5142]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Double Strike has a {0}% chance to deal Double Damage to Bleeding Enemies"
				}
			}
		},
		stats={
			[1]="double_strike_chance_to_deal_double_damage_%_vs_bleeding_enemies"
		}
	},
	[5143]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies lose {0} Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit"
				}
			}
		},
		stats={
			[1]="drain_x_flask_charges_over_time_on_hit_for_6_seconds"
		}
	},
	[5144]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Dread Banner has {0}% increased Aura Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Dread Banner has {0}% reduced Aura Effect"
				}
			}
		},
		stats={
			[1]="dread_banner_aura_effect_+%"
		}
	},
	[5145]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Dread Banner grants an additional +{0} to maximum Fortification when placing the Banner"
				}
			}
		},
		stats={
			[1]="dread_banner_grants_an_additional_x_to_maximum_fortification_when_placing_the_banner"
		}
	},
	[5146]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_fifty",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Dread Banner grants an additional +{0} to maximum Fortification when placing the Banner"
				}
			}
		},
		stats={
			[1]="dread_banner_grants_an_additional_x_to_maximum_fortification_when_placing_the_banner_div_50"
		}
	},
	[5147]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Dread Banner has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Dread Banner has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="dread_banner_mana_reservation_efficiency_+%"
		}
	},
	[5148]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Dual Strike has {0}% increased Accuracy Rating while wielding a Sword"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Dual Strike has {0}% reduced Accuracy Rating while wielding a Sword"
				}
			}
		},
		stats={
			[1]="dual_strike_accuracy_rating_+%_while_wielding_sword"
		}
	},
	[5149]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Dual Strike has {0}% increased Attack Speed while wielding a Claw"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Dual Strike has {0}% reduced Attack Speed while wielding a Claw"
				}
			}
		},
		stats={
			[1]="dual_strike_attack_speed_+%_while_wielding_claw"
		}
	},
	[5150]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Dual Strike has {0:+d}% to Critical Strike Multiplier while wielding a Dagger"
				}
			}
		},
		stats={
			[1]="dual_strike_critical_strike_multiplier_+_while_wielding_dagger"
		}
	},
	[5151]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIntimidate"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Dual Strike Intimidates Enemies for 4 seconds on Hit while wielding an Axe"
				}
			}
		},
		stats={
			[1]="dual_strike_intimidate_on_hit_while_wielding_axe"
		}
	},
	[5152]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="Dual Strike has a {0}% chance to deal Double Damage with the Main-Hand Weapon"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Dual Strike deals Double Damage with the Main-Hand Weapon"
				}
			}
		},
		stats={
			[1]="dual_strike_main_hand_deals_double_damage_%"
		}
	},
	[5153]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Dual Strike deals Splash Damage to surrounding targets while wielding a Mace"
				}
			}
		},
		stats={
			[1]="dual_strike_melee_splash_while_wielding_mace"
		}
	},
	[5154]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Dual Strike deals Off-Hand Splash Damage to surrounding targets"
				}
			}
		},
		stats={
			[1]="dual_strike_melee_splash_with_off_hand_weapon"
		}
	},
	[5155]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Earthquake deals {0}% increased Damage per 0.1 seconds Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Earthquake deals {0}% reduced Damage per 0.1 seconds Duration"
				}
			}
		},
		stats={
			[1]="earthquake_damage_+%_per_100ms_duration"
		}
	},
	[5156]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Earthshatter has {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Earthshatter has {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="earthshatter_area_of_effect_+%"
		}
	},
	[5157]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Earthshatter deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Earthshatter deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="earthshatter_damage_+%"
		}
	},
	[5158]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Elemental Ailments inflicted on you spread to Enemies in a radius of {0}"
				}
			}
		},
		stats={
			[1]="elemental_ailments_on_you_proliferate_to_nearby_enemies_within_x_radius"
		}
	},
	[5159]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Elemental Ailments you inflict are Reflected to you"
				}
			}
		},
		stats={
			[1]="elemental_ailments_reflected_to_self"
		}
	},
	[5160]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Elemental Damage with Hits is Lucky while you are Shocked"
				}
			}
		},
		stats={
			[1]="elemental_damage_additional_rolls_lucky_shocked"
		}
	},
	[5161]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Elemental Damage per Inspiration Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Elemental Damage per Inspiration Charge"
				}
			}
		},
		stats={
			[1]="elemental_damage_+%_final_per_righteous_charge"
		}
	},
	[5162]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage if you've Killed a Cursed Enemy Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage if you've Killed a Cursed Enemy Recently"
				}
			}
		},
		stats={
			[1]="elemental_damage_+%_if_cursed_enemy_killed_recently"
		}
	},
	[5163]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage if you've Chilled an Enemy Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage if you've Chilled an Enemy Recently"
				}
			}
		},
		stats={
			[1]="elemental_damage_+%_if_enemy_chilled_recently"
		}
	},
	[5164]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage if you've Ignited an Enemy Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage if you've Ignited an Enemy Recently"
				}
			}
		},
		stats={
			[1]="elemental_damage_+%_if_enemy_ignited_recently"
		}
	},
	[5165]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage if you've Shocked an Enemy Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage if you've Shocked an Enemy Recently"
				}
			}
		},
		stats={
			[1]="elemental_damage_+%_if_enemy_shocked_recently"
		}
	},
	[5166]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage if you've dealt a Critical Strike Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage if you've dealt a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="elemental_damage_+%_if_have_crit_recently"
		}
	},
	[5167]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage if you've used a Warcry Recently"
				}
			}
		},
		stats={
			[1]="elemental_damage_+%_if_used_a_warcry_recently"
		}
	},
	[5168]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage per 10 Devotion"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage per 10 Devotion"
				}
			}
		},
		stats={
			[1]="elemental_damage_+%_per_10_devotion"
		}
	},
	[5169]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage per 10 Dexterity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage per 10 Dexterity"
				}
			}
		},
		stats={
			[1]="elemental_damage_+%_per_10_dexterity"
		}
	},
	[5170]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage per 12 Intelligence"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage per 12 Intelligence"
				}
			}
		},
		stats={
			[1]="elemental_damage_+%_per_12_int"
		}
	},
	[5171]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage per 12 Strength"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage per 12 Strength"
				}
			}
		},
		stats={
			[1]="elemental_damage_+%_per_12_strength"
		}
	},
	[5172]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage per Power charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage per Power charge"
				}
			}
		},
		stats={
			[1]="elemental_damage_+%_per_power_charge"
		}
	},
	[5173]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage per Sextant affecting the area"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage per Sextant affecting the area"
				}
			}
		},
		stats={
			[1]="elemental_damage_+%_per_sextant_affecting_area"
		}
	},
	[5174]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage while affected by a Herald"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage while affected by a Herald"
				}
			}
		},
		stats={
			[1]="elemental_damage_+%_while_affected_by_a_herald"
		}
	},
	[5175]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage while in an area affected by a Sextant"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage while in an area affected by a Sextant"
				}
			}
		},
		stats={
			[1]="elemental_damage_+%_while_in_area_affected_by_sextant"
		}
	},
	[5176]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Resistances"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Resistances"
				}
			}
		},
		stats={
			[1]="elemental_damage_resistance_+%"
		}
	},
	[5177]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead"
				}
			}
		},
		stats={
			[1]="elemental_damage_resisted_by_lowest_elemental_resistance"
		}
	},
	[5178]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Elemental Damage taken per Raised Zombie"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Elemental Damage taken per Raised Zombie"
				}
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_final_per_raised_zombie"
		}
	},
	[5179]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage taken from Hits per Endurance Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage taken from Hits per Endurance Charge"
				}
			}
		},
		stats={
			[1]="elemental_damage_taken_from_hits_+%_per_endurance_charge"
		}
	},
	[5180]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage taken if you have been Hit Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage taken if you have been Hit Recently"
				}
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_if_been_hit_recently"
		}
	},
	[5181]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage taken if you haven't\nbeen Hit Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage taken if you haven't\nbeen Hit Recently"
				}
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_if_not_hit_recently"
		}
	},
	[5182]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage taken while you have an Endurance Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage taken while you have an Endurance Charge"
				}
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_if_you_have_an_endurance_charge"
		}
	},
	[5183]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage taken per Endurance Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage taken per Endurance Charge"
				}
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_per_endurance_charge"
		}
	},
	[5184]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage taken while stationary"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage taken while stationary"
				}
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_while_stationary"
		}
	},
	[5185]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage with Attack Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage with Attack Skills"
				}
			}
		},
		stats={
			[1]="elemental_damage_with_attack_skills_+%"
		}
	},
	[5186]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elemental Damage with Attack Skills per Power Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elemental Damage with Attack Skills per Power Charge"
				}
			}
		},
		stats={
			[1]="elemental_damage_with_attack_skills_+%_per_power_charge"
		}
	},
	[5187]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Prismatic Skills cannot choose Cold"
				}
			}
		},
		stats={
			[1]="elemental_hit_cannot_roll_cold_damage"
		}
	},
	[5188]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Prismatic Skills cannot choose Fire"
				}
			}
		},
		stats={
			[1]="elemental_hit_cannot_roll_fire_damage"
		}
	},
	[5189]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Prismatic Skills cannot choose Lightning"
				}
			}
		},
		stats={
			[1]="elemental_hit_cannot_roll_lightning_damage"
		}
	},
	[5190]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Prismatic Skills deal 50% less Cold Damage"
				}
			}
		},
		stats={
			[1]="elemental_hit_deals_50%_less_cold_damage"
		}
	},
	[5191]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Prismatic Skills deal 50% less Fire Damage"
				}
			}
		},
		stats={
			[1]="elemental_hit_deals_50%_less_fire_damage"
		}
	},
	[5192]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Prismatic Skills deal 50% less Lightning Damage"
				}
			}
		},
		stats={
			[1]="elemental_hit_deals_50%_less_lightning_damage"
		}
	},
	[5193]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% Elemental Resistances while you have a Power Charge"
				}
			}
		},
		stats={
			[1]="elemental_penetration_%_if_you_have_a_power_charge"
		}
	},
	[5194]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% Elemental Resistances while you are Chilled"
				}
			}
		},
		stats={
			[1]="elemental_penetration_%_while_chilled"
		}
	},
	[5195]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You and your Minions take {0}% increased Reflected Elemental Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="You and your Minions take {0}% reduced Reflected Elemental Damage"
				}
			}
		},
		stats={
			[1]="elemental_reflect_damage_taken_and_minion_elemental_reflect_damage_taken_+%"
		}
	},
	[5196]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Reflected Elemental Damage taken while affected by Purity of Elements"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Reflected Elemental Damage taken while affected by Purity of Elements"
				}
			}
		},
		stats={
			[1]="elemental_reflect_damage_taken_+%_while_affected_by_purity_of_elements"
		}
	},
	[5197]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to all Elemental Resistances per Minion, up to 30%"
				}
			}
		},
		stats={
			[1]="elemental_resistance_%_per_minion_up_to_30%"
		}
	},
	[5198]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to all Elemental Resistances per 10 Devotion"
				}
			}
		},
		stats={
			[1]="elemental_resistance_%_per_10_devotion"
		}
	},
	[5199]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Elemental Resistances are capped by your highest Maximum Elemental Resistance instead"
				}
			}
		},
		stats={
			[1]="elemental_resistances_are_limited_by_highest_maximum_elemental_resistance"
		}
	},
	[5200]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Blind nearby Enemies when you use an Elemental Skill"
				}
			}
		},
		stats={
			[1]="elemental_skill_chance_to_blind_nearby_enemies_%"
		}
	},
	[5201]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Deal Triple Damage with Elemental Skills"
				}
			}
		},
		stats={
			[1]="elemental_skills_deal_triple_damage"
		}
	},
	[5202]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% increased Area of Effect for 5 seconds"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Gain {0}% reduced Area of Effect for 5 seconds"
				}
			}
		},
		stats={
			[1]="elementalist_area_of_effect_+%_for_5_seconds"
		}
	},
	[5203]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Chills can reduce Action Speed by up to a maximum of {0}%"
				}
			}
		},
		stats={
			[1]="elementalist_chill_maximum_magnitude_override"
		}
	},
	[5204]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextConsecutive"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% increased Elemental Damage for 5 seconds"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextConsecutive"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Gain {0}% reduced Elemental Damage for 5 seconds"
				}
			}
		},
		stats={
			[1]="elementalist_elemental_damage_+%_for_5_seconds"
		}
	},
	[5205]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Every 14 seconds:\nGain Chilling Conflux for 4 seconds\nGain Shocking Conflux for 4 seconds\nGain Igniting Conflux for 4 seconds\nGain Chilling, Shocking and Igniting Conflux for 2 seconds"
				}
			}
		},
		stats={
			[1]="elementalist_gain_shaper_of_desolation_every_10_seconds"
		}
	},
	[5206]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Ignite"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Ignite"
				}
			}
		},
		stats={
			[1]="elementalist_ignite_damage_+%_final"
		}
	},
	[5207]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElusive"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Elusive Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextElusive"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Elusive Effect"
				}
			}
		},
		stats={
			[1]="elusive_effect_+%"
		}
	},
	[5208]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Blazing Salvo Projectiles land in a {0}% increased Area"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Blazing Salvo Projectiles land in a {0}% reduced Area"
				}
			}
		},
		stats={
			[1]="ember_projectile_spread_area_+%"
		}
	},
	[5209]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Exerted Attacks deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Exerted Attacks deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="empowered_attack_damage_+%"
		}
	},
	[5210]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Exerted Attacks have {0}% chance to deal Double Damage"
				}
			}
		},
		stats={
			[1]="empowered_attack_double_damage_%_chance"
		}
	},
	[5211]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Regeneration Rate if you've cast a Spell Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Regeneration Rate if you've cast a Spell Recently"
				}
			}
		},
		stats={
			[1]="enchantment_boots_mana_regeneration_rate_+%_if_cast_spell_recently"
		}
	},
	[5212]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain an Endurance Charge on Hitting an Enemy with no Armour"
				}
			}
		},
		stats={
			[1]="endurance_charge_on_hit_%_vs_no_armour"
		}
	},
	[5213]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain an Endurance Charge on Kill while holding a Shield"
				}
			}
		},
		stats={
			[1]="endurance_charge_on_kill_percent_chance_while_holding_shield"
		}
	},
	[5214]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage per Endurance Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage per Endurance Charge"
				}
			}
		},
		stats={
			[1]="endurance_charge_on_melee_stun_damage_+%_final_per_endurance_charge"
		}
	},
	[5215]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Enduring Cry grants {0} additional Endurance Charge"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Enduring Cry grants {0} additional Endurance Charges"
				}
			}
		},
		stats={
			[1]="enduring_cry_grants_x_additional_endurance_charges"
		}
	},
	[5216]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMalediction"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Blinded by you while you are Blinded have Malediction"
				}
			}
		},
		stats={
			[1]="enemies_blinded_by_you_while_blinded_have_malediction"
		}
	},
	[5217]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShockNonHitNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Chilled by your Hits are Shocked"
				}
			}
		},
		stats={
			[1]="enemies_chilled_by_your_hits_are_shocked"
		}
	},
	[5218]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Cursed by you have {}% increased Life Regeneration Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies Cursed by you have {}% reduced Life Regeneration Rate"
				}
			}
		},
		stats={
			[1]="enemies_cursed_by_you_have_life_regeneration_rate_+%"
		}
	},
	[5219]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies you Kill Explode, dealing {0}% of their Life as Physical Damage"
				}
			}
		},
		stats={
			[1]="enemies_explode_for_%_life_as_physical_damage"
		}
	},
	[5220]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Killed with Attack Hits have a {0}% chance to Explode, dealing a tenth of their Life as Physical Damage"
				}
			}
		},
		stats={
			[1]="enemies_explode_on_death_by_attack_for_10%_life_as_physical_damage"
		}
	},
	[5221]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Killed with Wand Hits have a {0}% chance to Explode, dealing a quarter of their Life as Chaos Damage"
				}
			}
		},
		stats={
			[1]="enemies_explode_on_death_by_wand_hit_for_25%_life_as_chaos_damage_%_chance"
		}
	},
	[5222]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Killed by your Hits are destroyed"
				}
			}
		},
		stats={
			[1]="enemies_explode_on_kill"
		}
	},
	[5223]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Killed by your Hits are destroyed while Insane"
				}
			}
		},
		stats={
			[1]="enemies_explode_on_kill_while_unhinged"
		}
	},
	[5224]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLucky"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lightning Damage of Enemies Hitting you is Lucky"
				}
			}
		},
		stats={
			[1]="enemies_extra_damage_rolls_with_lightning_damage"
		}
	},
	[5225]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance for Enemies to drop Burning Ground when Hitting you, no more than once every 2 seconds"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Enemies drop Burning Ground when Hitting you, no more than once every 2 seconds"
				}
			}
		},
		stats={
			[1]="enemies_hitting_you_drop_burning_ground_%"
		}
	},
	[5226]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance for Enemies to drop Chilled Ground when Hitting you, no more than once every 2 seconds"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Enemies drop Chilled Ground when Hitting you, no more than once every 2 seconds"
				}
			}
		},
		stats={
			[1]="enemies_hitting_you_drop_chilled_ground_%"
		}
	},
	[5227]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every 2 seconds"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Enemies drop Shocked Ground when Hitting you, no more than once every 2 seconds"
				}
			}
		},
		stats={
			[1]="enemies_hitting_you_drop_shocked_ground_%"
		}
	},
	[5228]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Ignited by you have {0}% of Physical Damage they deal converted to Fire"
				}
			}
		},
		stats={
			[1]="enemies_ignited_by_you_have_physical_damage_%_converted_to_fire"
		}
	},
	[5229]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFungalGround"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Enemies on Fungal Ground you Kill have {0}% chance to Explode, dealing 5% of their Life as Chaos Damage"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextFungalGround"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage"
				}
			}
		},
		stats={
			[1]="enemies_killed_on_fungal_ground_explode_for_5%_chaos_damage_%_chance"
		}
	},
	[5230]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSpawnCorpse"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextShockNonHitNoDuration"
					},
					[4]={
						k="reminderstring",
						v="ReminderTextChillNonHitNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies near corpses you Spawned Recently are Chilled and Shocked"
				}
			}
		},
		stats={
			[1]="enemies_near_corpses_created_recently_are_shocked_and_chilled"
		}
	},
	[5231]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies near corpses affected by your Curses are Blinded\nEnemies Killed near corpses affected by your Curses explode, dealing\n{0}% of their Life as Physical Damage"
				}
			}
		},
		stats={
			[1]="enemies_near_cursed_corpses_are_blinded_and_explode_on_death_for_%_life_as_physical_damage"
		}
	},
	[5232]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextAll3Exposures"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies near your Linked targets have Fire, Cold and Lightning Exposure"
				}
			}
		},
		stats={
			[1]="enemies_near_link_skill_target_have_exposure"
		}
	},
	[5233]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlindNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies near your Marked Enemy are Blinded"
				}
			}
		},
		stats={
			[1]="enemies_near_marked_enemy_are_blinded"
		}
	},
	[5234]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Poisoned by you cannot deal Critical Strikes"
				}
			}
		},
		stats={
			[1]="enemies_poisoned_by_you_cannot_deal_critical_strikes"
		}
	},
	[5235]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Poisoned by you cannot Regenerate Life"
				}
			}
		},
		stats={
			[1]="enemies_poisoned_by_you_cannot_regen_life"
		}
	},
	[5236]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Poisoned by you have {0:+d}% to Chaos Resistance"
				}
			}
		},
		stats={
			[1]="enemies_poisoned_by_you_chaos_resistance_+%"
		}
	},
	[5237]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Shocked by you have {0}% of Physical Damage they deal converted to Lightning"
				}
			}
		},
		stats={
			[1]="enemies_shocked_by_you_have_physical_damage_%_converted_to_lightning"
		}
	},
	[5238]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChillNonHitNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Shocked by your Hits are Chilled"
				}
			}
		},
		stats={
			[1]="enemies_shocked_by_your_hits_are_chilled"
		}
	},
	[5239]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Enemies Taunted by your Warcries have {0}% chance to Explode on death, dealing 8% of their maximum Life as Chaos Damage"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage"
				}
			}
		},
		stats={
			[1]="enemies_taunted_by_warcry_explode_on_death_%_chance_dealing_8%_life_as_chaos_damage"
		}
	},
	[5240]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Taunted by you cannot Evade Attacks"
				}
			}
		},
		stats={
			[1]="enemies_taunted_by_you_cannot_evade_attacks"
		}
	},
	[5241]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIntimidate"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Taunted by your Warcries are Intimidated"
				}
			}
		},
		stats={
			[1]="enemies_taunted_by_your_warcies_are_intimidated"
		}
	},
	[5242]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnnerve"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Taunted by your Warcries are Unnerved"
				}
			}
		},
		stats={
			[1]="enemies_taunted_by_your_warcries_are_unnerved"
		}
	},
	[5243]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemy Hits inflict Temporal Chains on you"
				}
			}
		},
		stats={
			[1]="enemies_that_hit_you_inflict_temporal_chains"
		}
	},
	[5244]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies that have Hit you with an Attack Recently have {0}% increased Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies that have Hit you with an Attack Recently have {0}% reduced Attack Speed"
				}
			}
		},
		stats={
			[1]="enemies_that_hit_you_with_attack_recently_attack_speed_+%"
		}
	},
	[5245]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Blinded by you have {0}% increased Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies Blinded by you have {0}% reduced Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="enemies_you_blind_have_critical_strike_chance_+%"
		}
	},
	[5246]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIntimidate"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies you Curse are Intimidated"
				}
			}
		},
		stats={
			[1]="enemies_you_curse_are_intimidated"
		}
	},
	[5247]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnnerve"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies you Curse are Unnerved"
				}
			}
		},
		stats={
			[1]="enemies_you_curse_are_unnerved"
		}
	},
	[5248]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextHinderVariableEffectNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies you Curse are Hindered, with 15% reduced Movement Speed"
				}
			}
		},
		stats={
			[1]="enemies_you_curse_have_15%_hinder"
		}
	},
	[5249]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Elemental Ailments inflicted on Enemies Exposed by you have {0}% increased Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Elemental Ailments inflicted on Enemies Exposed by you have {0}% reduced Duration"
				}
			}
		},
		stats={
			[1]="enemies_you_expose_have_self_elemental_status_duration_+%"
		}
	},
	[5250]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Hindered by you have {0}% increased Life Regeneration rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies Hindered by you have {0}% reduced Life Regeneration rate"
				}
			}
		},
		stats={
			[1]="enemies_you_hinder_have_life_regeneration_rate_+%"
		}
	},
	[5251]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite"
				}
			}
		},
		stats={
			[1]="enemies_you_ignite_take_chaos_damage_from_ignite_instead"
		}
	},
	[5252]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Withered does not expire on Enemies Ignited by you"
				}
			}
		},
		stats={
			[1]="enemies_you_ignite_wither_does_not_expire"
		}
	},
	[5253]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Intimidated by you have {0}% increased duration of stuns against them"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies Intimidated by you have {0}% reduced duration of stuns against them"
				}
			}
		},
		stats={
			[1]="enemies_you_intimidate_have_stun_duration_on_self_+%"
		}
	},
	[5254]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Maimed by you take {0}% increased Damage Over Time"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies Maimed by you take {0}% reduced Damage Over Time"
				}
			}
		},
		stats={
			[1]="enemies_you_maim_have_damage_taken_over_time_+%"
		}
	},
	[5255]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hits against Enemies Unnerved by you have {0}% increased Spell Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Hits against Enemies Unnerved by you have {0}% reduced Spell Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="enemies_you_unnerve_have_enemy_spell_critical_strike_chance_+%_against_self"
		}
	},
	[5256]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Withered by you have {0:+d}% to all Resistances"
				}
			}
		},
		stats={
			[1]="enemies_you_wither_have_all_resistances_%"
		}
	},
	[5257]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies have {0}% increased Evasion if you have Hit them Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies have {0}% reduced Evasion if you have Hit them Recently"
				}
			}
		},
		stats={
			[1]="enemy_evasion_+%_if_you_have_hit_them_recently"
		}
	},
	[5258]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLucky"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage of Enemies Hitting you is Lucky while you have a Magic Ring Equipped"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnlucky"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped"
				}
			}
		},
		stats={
			[1]="enemy_extra_damage_rolls_if_magic_ring_equipped"
		}
	},
	[5259]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLucky"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage of Enemies Hitting you is Lucky while you are on Full Life"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnlucky"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Damage of Enemies Hitting you is Unlucky while you are on Full Life"
				}
			}
		},
		stats={
			[1]="enemy_extra_damage_rolls_when_on_full_life"
		}
	},
	[5260]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies you've Hit Recently have {0}% increased Life Regeneration rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies you've Hit Recently have {0}% reduced Life Regeneration rate"
				}
			}
		},
		stats={
			[1]="enemy_life_regeneration_rate_+%_for_4_seconds_on_hit"
		}
	},
	[5261]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{:+d} to Energy Shield per 8 Evasion on Boots"
				}
			}
		},
		stats={
			[1]="energy_shield_+_per_8_evasion_on_boots"
		}
	},
	[5262]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and Reductions to Maximum Energy Shield instead apply to Ward"
				}
			}
		},
		stats={
			[1]="energy_shield_additive_modifiers_instead_apply_to_ward"
		}
	},
	[5263]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% faster start of Energy Shield Recharge while affected by Discipline"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% slower start of Energy Shield Recharge while affected by Discipline"
				}
			}
		},
		stats={
			[1]="energy_shield_delay_-%_while_affected_by_discipline"
		}
	},
	[5264]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Maximum Energy Shield from Equipped Gloves and Boots"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Maximum Energy Shield from Equipped Gloves and Boots"
				}
			}
		},
		stats={
			[1]="energy_shield_from_gloves_and_boots_+%"
		}
	},
	[5265]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Energy Shield gained for each Enemy Hit while affected by Discipline"
				}
			}
		},
		stats={
			[1]="energy_shield_gain_per_target_hit_while_affected_by_discipline"
		}
	},
	[5266]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0} Energy Shield for each Enemy you Hit which is affected by a Spider's Web"
				}
			}
		},
		stats={
			[1]="energy_shield_gain_when_you_hit_enemy_affected_by_spiders_web"
		}
	},
	[5267]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield"
				}
			}
		},
		stats={
			[1]="energy_shield_leech_from_attacks_does_not_stop_on_full_energy_shield"
		}
	},
	[5268]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Lightning Damage is Leeched as Energy Shield while affected by Wrath"
				}
			}
		},
		stats={
			[1]="energy_shield_leech_from_lightning_damage_permyriad_while_affected_by_wrath"
		}
	},
	[5269]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextEnergyShieldLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="If a skill deals at least 25% Fire Damage, it leeches {0}% of damage dealt as Energy Shield"
				}
			}
		},
		stats={
			[1]="energy_shield_leech_if_hit_is_at_least_25_%_fire_damage_permyriad"
		}
	},
	[5270]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextEnergyShieldLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage Leeched as Energy Shield against Frozen Enemies"
				}
			}
		},
		stats={
			[1]="energy_shield_leech_permyriad_vs_frozen_enemies"
		}
	},
	[5271]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You lose {0}% of Energy Shield per second"
				}
			}
		},
		stats={
			[1]="energy_shield_lost_per_minute_%"
		}
	},
	[5272]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Maximum Energy Shield per Level"
				}
			}
		},
		stats={
			[1]="energy_shield_per_level"
		}
	},
	[5273]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Energy Shield per 10 Strength"
				}
			}
		},
		stats={
			[1]="energy_shield_+%_per_10_strength"
		}
	},
	[5274]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Energy Shield per Power Charge"
				}
			}
		},
		stats={
			[1]="energy_shield_+%_per_power_charge"
		}
	},
	[5275]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Energy Shield Recharge starts when you are Stunned"
				}
			}
		},
		stats={
			[1]="energy_shield_recharge_start_when_stunned"
		}
	},
	[5276]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for Energy Shield Recharge to start when you Kill an Enemy"
				}
			}
		},
		stats={
			[1]="energy_shield_recharges_on_kill_%"
		}
	},
	[5277]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for Energy Shield Recharge to start when you use a Skill"
				}
			}
		},
		stats={
			[1]="energy_shield_recharges_on_skill_use_chance_%"
		}
	},
	[5278]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Energy Shield Recovery Rate if you haven't Killed Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Energy Shield Recovery Rate if you haven't Killed Recently"
				}
			}
		},
		stats={
			[1]="energy_shield_recovery_rate_+%_if_havent_killed_recently"
		}
	},
	[5279]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Energy Shield Recovery Rate if you haven't been Hit Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Energy Shield Recovery Rate if you haven't been Hit Recently"
				}
			}
		},
		stats={
			[1]="energy_shield_recovery_rate_+%_if_not_hit_recently"
		}
	},
	[5280]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Energy Shield Recovery Rate while affected by Discipline"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Energy Shield Recovery Rate while affected by Discipline"
				}
			}
		},
		stats={
			[1]="energy_shield_recovery_rate_while_affected_by_discipline_+%"
		}
	},
	[5281]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Energy Shield per second if you've Cursed an Enemy Recently"
				}
			}
		},
		stats={
			[1]="energy_shield_regeneration_%_per_minute_if_enemy_cursed_recently"
		}
	},
	[5282]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Energy Shield per second if you've Killed an Enemy Recently"
				}
			}
		},
		stats={
			[1]="energy_shield_regeneration_%_per_minute_if_enemy_killed_recently"
		}
	},
	[5283]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0} Energy Shield per second while a Rare or Unique Enemy is Nearby"
				}
			}
		},
		stats={
			[1]="energy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearby"
		}
	},
	[5284]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0} Energy Shield per Second per Poison on you, up to 400 per second"
				}
			}
		},
		stats={
			[1]="energy_shield_regeneration_rate_per_minute_per_poison_stack"
		}
	},
	[5285]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of Energy Shield per second if you've Hit an Enemy Recently"
				}
			}
		},
		stats={
			[1]="energy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently"
		}
	},
	[5286]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of Energy Shield per Second while affected by Discipline"
				}
			}
		},
		stats={
			[1]="energy_shield_regeneration_rate_per_minute_%_while_affected_by_discipline"
		}
	},
	[5287]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0} Energy Shield per Second while on Consecrated Ground"
				}
			}
		},
		stats={
			[1]="energy_shield_regeneration_rate_per_minute_while_on_consecrated_ground"
		}
	},
	[5288]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0} Energy Shield per second"
				}
			}
		},
		stats={
			[1]="energy_shield_regeneration_rate_per_second"
		}
	},
	[5289]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Energy Shield Regeneration rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Energy Shield Regeneration rate"
				}
			}
		},
		stats={
			[1]="energy_shield_regeneration_rate_+%"
		}
	},
	[5290]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ensnaring Arrow has {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Ensnaring Arrow has {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="ensnaring_arrow_area_of_effect_+%"
		}
	},
	[5291]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ensnaring Arrow has {0}% increased Debuff Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Ensnaring Arrow has {0}% reduced Debuff Effect"
				}
			}
		},
		stats={
			[1]="ensnaring_arrow_debuff_effect_+%"
		}
	},
	[5292]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Envy has no Reservation"
				}
			}
		},
		stats={
			[1]="envy_reserves_no_mana"
		}
	},
	[5293]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of Energy Shield per second while stationary"
				}
			}
		},
		stats={
			[1]="es_regeneration_per_minute_%_while_stationary"
		}
	},
	[5294]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Ethereal Knives fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ethereal Knives fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="ethereal_knives_number_of_additional_projectiles"
		}
	},
	[5295]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Ethereal Knives Pierces an additional Target"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Ethereal Knives Pierces {0} additional Targets"
				}
			}
		},
		stats={
			[1]="ethereal_knives_projectile_base_number_of_targets_to_pierce"
		}
	},
	[5296]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ethereal Knives fires Projectiles in a circle"
				}
			}
		},
		stats={
			[1]="ethereal_knives_projectiles_nova"
		}
	},
	[5297]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Evasion Rating per 10 Intelligence"
				}
			}
		},
		stats={
			[1]="evasion_+%_per_10_intelligence"
		}
	},
	[5298]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Evasion Rating while Focused"
				}
			}
		},
		stats={
			[1]="evasion_rating_+%_during_focus"
		}
	},
	[5299]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Evasion Rating per 500 Maximum Mana, up to 100%"
				}
			}
		},
		stats={
			[1]="evasion_rating_+%_per_500_maximum_mana_up_to_100%"
		}
	},
	[5300]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{:+d} to Evasion Rating per 1 Armour on Gloves"
				}
			}
		},
		stats={
			[1]="evasion_rating_+_per_1_armour_on_gloves"
		}
	},
	[5301]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Evasion Rating from Equipped Helmet and Boots"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Evasion Rating from Equipped Helmet and Boots"
				}
			}
		},
		stats={
			[1]="evasion_rating_from_helmet_and_boots_+%"
		}
	},
	[5302]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOvercappedResistance"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextUncappedResist"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Evasion Rating is increased by Overcapped Cold Resistance"
				}
			}
		},
		stats={
			[1]="evasion_rating_increased_by_overcapped_cold_resistance"
		}
	},
	[5303]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Evasion Rating is Regenerated as Life per second while Focused"
				}
			}
		},
		stats={
			[1]="evasion_rating_%_as_life_regeneration_per_minute_during_focus"
		}
	},
	[5304]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0}% of Evasion Rating as Extra Armour"
				}
			}
		},
		stats={
			[1]="evasion_rating_%_to_add_as_armour"
		}
	},
	[5305]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Evasion Rating if Hit an Enemy Recently"
				}
			}
		},
		stats={
			[1]="evasion_rating_+_if_you_have_hit_an_enemy_recently"
		}
	},
	[5306]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="+{0} to Evasion Rating while you have Phasing"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="-{0} to Evasion Rating while you have Phasing"
				}
			}
		},
		stats={
			[1]="evasion_rating_+_while_phasing"
		}
	},
	[5307]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Evasion Rating while you have Tailwind"
				}
			}
		},
		stats={
			[1]="evasion_rating_+_while_you_have_tailwind"
		}
	},
	[5308]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Evasion Rating if you've Cast Dash recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Evasion Rating if you've Cast Dash recently"
				}
			}
		},
		stats={
			[1]="evasion_rating_+%_if_have_cast_dash_recently"
		}
	},
	[5309]={
		lang={
			English={
				[1]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Evasion Rating if you haven't been Hit Recently"
				},
				[2]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Evasion Rating if you haven't been Hit Recently"
				}
			}
		},
		stats={
			[1]="evasion_rating_+%_if_have_not_been_hit_recently"
		}
	},
	[5310]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Evasion if you have Hit an Enemy Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Evasion if you have Hit an Enemy Recently"
				}
			}
		},
		stats={
			[1]="evasion_rating_+%_if_you_have_hit_an_enemy_recently"
		}
	},
	[5311]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Evasion Rating per Green Socket on Main Hand Weapon"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Evasion Rating per Green Socket on Main Hand Weapon"
				}
			}
		},
		stats={
			[1]="evasion_rating_+%_per_green_socket_on_main_hand_weapon"
		}
	},
	[5312]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Global Evasion Rating when on Full Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Global Evasion Rating when on Full Life"
				}
			}
		},
		stats={
			[1]="evasion_rating_+%_when_on_full_life"
		}
	},
	[5313]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Evasion while Leeching"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Evasion while Leeching"
				}
			}
		},
		stats={
			[1]="evasion_rating_+%_while_leeching"
		}
	},
	[5314]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Evasion Rating while moving"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Evasion Rating while moving"
				}
			}
		},
		stats={
			[1]="evasion_rating_+%_while_moving"
		}
	},
	[5315]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Evasion Rating while you have Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Evasion Rating while you have Energy Shield"
				}
			}
		},
		stats={
			[1]="evasion_rating_+%_while_you_have_energy_shield"
		}
	},
	[5316]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextExert"
					},
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Exerted Attacks Knock Enemies Back on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextExert"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Exerted Attacks have a {0}% chance to Knock Enemies Back on Hit"
				}
			}
		},
		stats={
			[1]="exerted_attack_knockback_chance_%"
		}
	},
	[5317]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOverwhelm"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Exerted Attacks Overwhelm {0}% of Physical Damage Reduction"
				}
			}
		},
		stats={
			[1]="exerted_attacks_overwhelm_%_physical_damage_reduction"
		}
	},
	[5318]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Incinerate has {0:+d} to maximum stages"
				}
			}
		},
		stats={
			[1]="expanding_fire_cone_additional_maximum_number_of_stages"
		}
	},
	[5319]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Incinerate has {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Incinerate has {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="expanding_fire_cone_area_of_effect_+%"
		}
	},
	[5320]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Quantity of Expedition Logbooks found in Excavated Chests"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Quantity of Expedition Logbooks found in Excavated Chests"
				}
			}
		},
		stats={
			[1]="expedition_chest_logbook_chance_%"
		}
	},
	[5321]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Quantity of Expedition Logbooks dropped by Runic Monsters"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Quantity of Expedition Logbooks dropped by Runic Monsters"
				}
			}
		},
		stats={
			[1]="expedition_monsters_logbook_chance_+%"
		}
	},
	[5322]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Explosive Arrow has {0}% increased Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Explosive Arrow has {0}% reduced Duration"
				}
			}
		},
		stats={
			[1]="explosive_arrow_duration_+%"
		}
	},
	[5323]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Explosive Concoction Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Explosive Concoction Damage"
				}
			}
		},
		stats={
			[1]="explosive_concoction_damage_+%"
		}
	},
	[5324]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Explosive Concoction uses {0}% increased Flask Charges"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Explosive Concoction uses {0}% reduced Flask Charges"
				}
			}
		},
		stats={
			[1]="explosive_concoction_flask_charges_consumed_+%"
		}
	},
	[5325]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Explosive Concoction Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Explosive Concoction Area of Effect"
				}
			}
		},
		stats={
			[1]="explosive_concoction_skill_area_of_effect_+%"
		}
	},
	[5326]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Exposure you inflict applies an extra {:+d}% to the affected Resistance"
				}
			}
		},
		stats={
			[1]="exposure_you_inflict_applies_extra_%_to_affected_resistance"
		}
	},
	[5327]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Exposure you inflict applies at least {:+d}% to the affected Resistance"
				}
			}
		},
		stats={
			[1]="exposure_you_inflict_has_minimum_resistance_%"
		}
	},
	[5328]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Exsanguinate has a {0}% chance to Chain an additional time"
				}
			}
		},
		stats={
			[1]="exsanguinate_additional_chain_chance_%"
		}
	},
	[5329]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Exsanguinate deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Exsanguinate deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="exsanguinate_damage_+%"
		}
	},
	[5330]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Exsanguinate Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Exsanguinate Duration"
				}
			}
		},
		stats={
			[1]="exsanguinate_duration_+%"
		}
	},
	[5331]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextExtinguish"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Extinguish Enemies on Hit"
				}
			}
		},
		stats={
			[1]="extinguish_on_hit_%_chance"
		}
	},
	[5332]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLucky"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Critical Strike Chance is Lucky while Focused"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnlucky"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Critical Strike Chance is Unlucky while Focused"
				}
			}
		},
		stats={
			[1]="extra_critical_rolls_during_focus"
		}
	},
	[5333]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLucky"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Critical Strike Chance is Lucky while on Low Life"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnlucky"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Critical Strike Chance is Unlucky while on Low Life"
				}
			}
		},
		stats={
			[1]="extra_critical_rolls_while_on_low_life"
		}
	},
	[5334]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lightning Damage with Non-Critical Strikes is Lucky"
				}
			}
		},
		stats={
			[1]="extra_damage_rolls_with_lightning_damage_on_non_critical_hits"
		}
	},
	[5335]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You take {0}% increased Extra Damage from Critical Strikes while affected by Determination"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="You take {0}% reduced Extra Damage from Critical Strikes while affected by Determination"
				}
			}
		},
		stats={
			[1]="extra_damage_taken_from_crit_+%_while_affected_by_determination"
		}
	},
	[5336]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You take {0}% increased Extra Damage from Critical Strikes while you have no Power Charges"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="You take {0}% reduced Extra Damage from Critical Strikes while you have no Power Charges"
				}
			}
		},
		stats={
			[1]="extra_damage_taken_from_crit_while_no_power_charges_+%"
		}
	},
	[5337]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Strike Skills which target additional Enemies can do so from {0}% further away"
				}
			}
		},
		stats={
			[1]="extra_target_targeting_distance_+%"
		}
	},
	[5338]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Eye of Winter Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Eye of Winter Damage"
				}
			}
		},
		stats={
			[1]="eye_of_winter_damage_+%"
		}
	},
	[5339]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Eye of Winter Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Eye of Winter Projectile Speed"
				}
			}
		},
		stats={
			[1]="eye_of_winter_projectile_speed_+%"
		}
	},
	[5340]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Eye of Winter fires Shard projectiles with {0}% increased Frequency during flight"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Eye of Winter fires Shard projectiles with {0}% reduced Frequency during flight"
				}
			}
		},
		stats={
			[1]="eye_of_winter_spiral_fire_frequency_+%"
		}
	},
	[5341]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDealsDamageFaster"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Bleeding you inflict deals Damage {0}% faster per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="faster_bleed_per_frenzy_charge_%"
		}
	},
	[5342]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDealsDamageFaster"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Bleeding you inflict deals Damage {0}% faster"
				}
			}
		},
		stats={
			[1]="faster_bleed_%"
		}
	},
	[5343]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDealsDamageFaster"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Poisons you inflict deal Damage {0}% faster"
				}
			}
		},
		stats={
			[1]="faster_poison_%"
		}
	},
	[5344]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Final Repeat of Spells has {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Final Repeat of Spells has {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="final_repeat_of_spells_area_of_effect_+%"
		}
	},
	[5345]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFireAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Duration of Fire Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextFireAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Duration of Fire Ailments"
				}
			}
		},
		stats={
			[1]="fire_ailment_duration_+%"
		}
	},
	[5346]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Fire and Chaos Resistances"
				}
			}
		},
		stats={
			[1]="fire_and_chaos_damage_resistance_%"
		}
	},
	[5347]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Scorching Ray Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Scorching Ray Cast Speed"
				}
			}
		},
		stats={
			[1]="fire_beam_cast_speed_+%"
		}
	},
	[5348]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Scorching Ray Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Scorching Ray Damage"
				}
			}
		},
		stats={
			[1]="fire_beam_damage_+%"
		}
	},
	[5349]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Scorching Ray debuff spreads to nearby Enemies on death"
				}
			}
		},
		stats={
			[1]="fire_beam_degen_spread_to_enemies_in_radius_on_kill"
		}
	},
	[5350]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Scorching Ray Debuff applies {0:+d}% Fire Resistance at max stages"
				}
			}
		},
		stats={
			[1]="fire_beam_enemy_fire_resistance_%_at_max_stacks"
		}
	},
	[5351]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Scorching Ray Debuff applies {0:+d}% Fire Resistance per stage"
				}
			}
		},
		stats={
			[1]="fire_beam_enemy_fire_resistance_%_per_stack"
		}
	},
	[5352]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Scorching Ray beam length"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Scorching Ray beam length"
				}
			}
		},
		stats={
			[1]="fire_beam_length_+%"
		}
	},
	[5353]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Fire Damage over Time Multiplier while Burning"
				}
			}
		},
		stats={
			[1]="fire_damage_over_time_multiplier_+%_while_burning"
		}
	},
	[5354]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Fire Damage as Extra Chaos Damage per Endurance Charge"
				}
			}
		},
		stats={
			[1]="fire_damage_%_to_add_as_chaos_per_endurance_charge"
		}
	},
	[5355]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage if you have been Hit Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage if you have been Hit Recently"
				}
			}
		},
		stats={
			[1]="fire_damage_+%_if_you_have_been_hit_recently"
		}
	},
	[5356]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage if you have used a Cold Skill Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage if you have used a Cold Skill Recently"
				}
			}
		},
		stats={
			[1]="fire_damage_+%_if_you_have_used_a_cold_skill_recently"
		}
	},
	[5357]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage per 20 Strength"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage per 20 Strength"
				}
			}
		},
		stats={
			[1]="fire_damage_+%_per_20_strength"
		}
	},
	[5358]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage per Endurance Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage per Endurance Charge"
				}
			}
		},
		stats={
			[1]="fire_damage_+%_per_endurance_charge"
		}
	},
	[5359]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMissingResistance"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextMissingResistance"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%"
				}
			}
		},
		stats={
			[1]="fire_damage_+%_per_missing_fire_resistance"
		}
	},
	[5360]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage with Hits and Ailments against Bleeding Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage with Hits and Ailments against Bleeding Enemies"
				}
			}
		},
		stats={
			[1]="fire_damage_+%_vs_bleeding_enemies"
		}
	},
	[5361]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage while affected by Anger"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage while affected by Anger"
				}
			}
		},
		stats={
			[1]="fire_damage_+%_while_affected_by_anger"
		}
	},
	[5362]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage while affected by Herald of Ash"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage while affected by Herald of Ash"
				}
			}
		},
		stats={
			[1]="fire_damage_+%_while_affected_by_herald_of_ash"
		}
	},
	[5363]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Fire Resistance while affected by Herald of Ash"
				}
			}
		},
		stats={
			[1]="fire_damage_resistance_%_while_affected_by_herald_of_ash"
		}
	},
	[5364]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecoup"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Fire Damage taken Recouped as Life"
				}
			}
		},
		stats={
			[1]="fire_damage_taken_goes_to_life_over_4_seconds_%"
		}
	},
	[5365]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage taken while moving"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage taken while moving"
				}
			}
		},
		stats={
			[1]="fire_damage_taken_+%_while_moving"
		}
	},
	[5366]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Take {0} Fire Damage when you Ignite an Enemy"
				}
			}
		},
		stats={
			[1]="fire_damage_taken_when_enemy_ignited"
		}
	},
	[5367]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Reflects {0} Fire Damage to Attackers on Block"
				}
			}
		},
		stats={
			[1]="fire_damage_to_return_on_block"
		}
	},
	[5368]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage with Attack Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage with Attack Skills"
				}
			}
		},
		stats={
			[1]="fire_damage_with_attack_skills_+%"
		}
	},
	[5369]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Damage with Spell Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Damage with Spell Skills"
				}
			}
		},
		stats={
			[1]="fire_damage_with_spell_skills_+%"
		}
	},
	[5370]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFireExposureDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-10
						}
					},
					text="Inflict Fire Exposure on Hit, applying {0}% to Fire Resistance"
				}
			}
		},
		stats={
			[1]="fire_exposure_on_hit_magnitude"
		}
	},
	[5371]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fire Exposure you inflict applies an extra {0:+d}% to Fire Resistance"
				}
			}
		},
		stats={
			[1]="fire_exposure_you_inflict_applies_extra_fire_resistance_+%"
		}
	},
	[5372]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Fire Damage taken as Lightning"
				}
			}
		},
		stats={
			[1]="fire_hit_and_dot_damage_%_taken_as_lightning"
		}
	},
	[5373]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% of Fire Resistance if you have Blocked Recently"
				}
			}
		},
		stats={
			[1]="fire_penetration_%_if_you_have_blocked_recently"
		}
	},
	[5374]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Reflected Fire Damage taken while affected by Purity of Fire"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Reflected Fire Damage taken while affected by Purity of Fire"
				}
			}
		},
		stats={
			[1]="fire_reflect_damage_taken_+%_while_affected_by_purity_of_fire"
		}
	},
	[5375]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFireExposure"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Fire Skills have a {0}% chance to apply Fire Exposure on Hit"
				}
			}
		},
		stats={
			[1]="fire_skill_chance_to_inflict_fire_exposure_%"
		}
	},
	[5376]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of all Fire Skill Gems"
				}
			}
		},
		stats={
			[1]="fire_skill_gem_level_+"
		}
	},
	[5377]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fire Skills have {0}% chance to Poison on Hit"
				}
			}
		},
		stats={
			[1]="fire_skills_chance_to_poison_on_hit_%"
		}
	},
	[5378]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Fire Spells have {0}% of Physical Damage Converted to Fire Damage"
				}
			}
		},
		stats={
			[1]="fire_spell_physical_damage_%_to_convert_to_fire"
		}
	},
	[5379]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fire Trap Burning Ground Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fire Trap Burning Ground Duration"
				}
			}
		},
		stats={
			[1]="fire_trap_burning_ground_duration_+%"
		}
	},
	[5380]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Fire Trap throws up to 1 additional Trap"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fire Trap throws up to {0} additional Traps"
				}
			}
		},
		stats={
			[1]="fire_trap_number_of_additional_traps_to_throw"
		}
	},
	[5381]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fireball cannot Ignite"
				}
			}
		},
		stats={
			[1]="fireball_cannot_ignite"
		}
	},
	[5382]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextScorch"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fireball has {0:+d}% chance to Scorch"
				}
			}
		},
		stats={
			[1]="fireball_chance_to_scorch_%"
		}
	},
	[5383]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fish Rot upon being Caught"
				}
			}
		},
		stats={
			[1]="fish_rot_when_caught"
		}
	},
	[5384]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Reeling Stability"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Reeling Stability"
				}
			}
		},
		stats={
			[1]="fishing_reeling_stability_+%"
		}
	},
	[5385]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Flame Link Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Flame Link Duration"
				}
			}
		},
		stats={
			[1]="flame_link_duration_+%"
		}
	},
	[5386]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Consecrated Ground from Holy Flame Totem applies {0}% increased Damage taken to Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Consecrated Ground from Holy Flame Totem applies {0}% reduced Damage taken to Enemies"
				}
			}
		},
		stats={
			[1]="flame_totem_consecrated_ground_enemy_damage_taken_+%"
		}
	},
	[5387]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Flame Wall deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Flame Wall deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="flame_wall_damage_+%"
		}
	},
	[5388]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Flame Wall grants {0} to {1} Added Fire Damage to Projectiles"
				}
			}
		},
		stats={
			[1]="flame_wall_minimum_added_fire_damage",
			[2]="flame_wall_maximum_added_fire_damage"
		}
	},
	[5389]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Flamethrower Trap has {0}% increased Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Flamethrower Trap has {0}% reduced Cast Speed"
				}
			}
		},
		stats={
			[1]="flamethrower_tower_trap_cast_speed_+%"
		}
	},
	[5390]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Flamethrower Trap has {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Flamethrower Trap has {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="flamethrower_tower_trap_cooldown_speed_+%"
		}
	},
	[5391]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Flamethrower Trap deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Flamethrower Trap deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="flamethrower_tower_trap_damage_+%"
		}
	},
	[5392]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Flamethrower Trap has {0}% increased Skill Effect Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Flamethrower Trap has {0}% reduced Skill Effect Duration"
				}
			}
		},
		stats={
			[1]="flamethrower_tower_trap_duration_+%"
		}
	},
	[5393]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Flamethrower Trap has an additional Flame"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Flamethrower Trap has {0} additional Flames"
				}
			}
		},
		stats={
			[1]="flamethrower_tower_trap_number_of_additional_flamethrowers"
		}
	},
	[5394]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Flamethrower Trap Throwing Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Flamethrower Trap Throwing Speed"
				}
			}
		},
		stats={
			[1]="flamethrower_tower_trap_throwing_speed_+%"
		}
	},
	[5395]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage against Burning Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage against Burning Enemies"
				}
			}
		},
		stats={
			[1]="flamethrower_trap_damage_+%_final_vs_burning_enemies"
		}
	},
	[5396]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Flammability has no Reservation if Cast as an Aura"
				}
			}
		},
		stats={
			[1]="flammability_no_reservation"
		}
	},
	[5397]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Flask Charges gained if you've dealt a Critical Strike Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Flask Charges gained if you've dealt a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="flask_charges_gained_+%_if_crit_recently"
		}
	},
	[5398]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Flask Charges gained from Kills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Flask Charges gained from Kills"
				}
			}
		},
		stats={
			[1]="flask_charges_gained_from_kills_+%_final_from_unique"
		}
	},
	[5399]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Marked Enemy grants {0}% increased Flask Charges to you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Marked Enemy grants {0}% reduced Flask Charges to you"
				}
			}
		},
		stats={
			[1]="flask_charges_gained_from_marked_enemy_+%"
		}
	},
	[5400]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Life and Mana Recovery from Flasks"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Life and Mana Recovery from Flasks"
				}
			}
		},
		stats={
			[1]="flask_life_and_mana_to_recover_+%"
		}
	},
	[5401]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Life Recovery from Flasks while affected by Vitality"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Life Recovery from Flasks while affected by Vitality"
				}
			}
		},
		stats={
			[1]="flask_life_recovery_+%_while_affected_by_vitality"
		}
	},
	[5402]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Life and Mana Recovery from Flasks are instant"
				}
			}
		},
		stats={
			[1]="flask_recovery_is_instant"
		}
	},
	[5403]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Flasks gain {0} Charges when you hit a Non-Unique Enemy, no more than once per second"
				}
			}
		},
		stats={
			[1]="flasks_gain_x_charges_on_hit_once_per_second_vs_non_unique"
		}
	},
	[5404]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Flasks gain {0} Charges every 3 seconds while they are inactive"
				}
			}
		},
		stats={
			[1]="flasks_gain_x_charges_while_inactive_every_3_seconds"
		}
	},
	[5405]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Flesh and Stone has {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Flesh and Stone has {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="flesh_and_stone_area_of_effect_+%"
		}
	},
	[5406]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Flesh and Stone has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Flesh and Stone has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="flesh_stone_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[5407]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Flesh and Stone has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Flesh and Stone has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="flesh_stone_mana_reservation_efficiency_+%"
		}
	},
	[5408]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Flesh and Stone has no Reservation"
				}
			}
		},
		stats={
			[1]="flesh_stone_no_reservation"
		}
	},
	[5409]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Focus has +1 Cooldown"
				}
			}
		},
		stats={
			[1]="focus_cooldown_modifier_ms"
		}
	},
	[5410]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Focus has {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Focus has {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="focus_cooldown_speed_+%"
		}
	},
	[5411]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Forbidden Rite Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Forbidden Rite Damage"
				}
			}
		},
		stats={
			[1]="forbidden_rite_damage_+%"
		}
	},
	[5412]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Forbidden Rite fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Forbidden Rite fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="forbidden_rite_number_of_additional_projectiles"
		}
	},
	[5413]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Forbidden Rite Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Forbidden Rite Projectile Speed"
				}
			}
		},
		stats={
			[1]="forbidden_rite_projectile_speed_+%"
		}
	},
	[5414]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Projectile Fork angle"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Projectile Fork angle"
				}
			}
		},
		stats={
			[1]="forking_angle_+%"
		}
	},
	[5415]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFortifyingHit"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Fortifying Hits grant {0}% increased Fortification"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextFortifyingHit"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Fortifying Hits grant {0}% reduced Fortification"
				}
			}
		},
		stats={
			[1]="fortification_gained_from_hits_+%"
		}
	},
	[5416]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFortifyingHit"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Fortifying Hits against Unique Enemies grant {0}% increased Fortification"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextFortifyingHit"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Fortifying Hits against Unique Enemies grant {0}% reduced Fortification"
				}
			}
		},
		stats={
			[1]="fortification_gained_from_hits_+%_against_unique_enemies"
		}
	},
	[5417]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Fortification Duration per 10 Strength"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Fortification Duration per 10 Strength"
				}
			}
		},
		stats={
			[1]="fortify_duration_+%_per_10_strength"
		}
	},
	[5418]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Melee Hits Fortify"
				}
			}
		},
		stats={
			[1]="fortify_on_hit"
		}
	},
	[5419]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Freeze Chilled Enemies as though dealing {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Freeze Chilled Enemies as though dealing {0}% less Damage"
				}
			}
		},
		stats={
			[1]="freeze_chilled_enemies_as_though_dealt_damage_+%"
		}
	},
	[5420]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Freezing Pulse Damage if you've Shattered an Enemy Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Freezing Pulse Damage if you've Shattered an Enemy Recently"
				}
			}
		},
		stats={
			[1]="freezing_pulse_damage_+%_if_enemy_shattered_recently"
		}
	},
	[5421]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Freezing Pulse fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Freezing Pulse fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="freezing_pulse_number_of_additional_projectiles"
		}
	},
	[5422]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} seconds to Duration of Frenzy and Power Charges on Culling Strike"
				}
			}
		},
		stats={
			[1]="frenzy_and_power_charge_add_duration_ms_on_cull"
		}
	},
	[5423]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating"
				}
			}
		},
		stats={
			[1]="frenzy_charge_on_hit_%_vs_no_evasion_rating"
		}
	},
	[5424]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain a Frenzy Charge on Kill while holding a Shield"
				}
			}
		},
		stats={
			[1]="frenzy_charge_on_kill_percent_chance_while_holding_shield"
		}
	},
	[5425]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Frost Blades Melee Damage Penetrates {0}% Cold Resistance"
				}
			}
		},
		stats={
			[1]="frost_blades_melee_damage_penetrates_%_cold_resistance"
		}
	},
	[5426]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Vortex has {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Vortex has {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="frost_bolt_nova_cooldown_speed_+%"
		}
	},
	[5427]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Frost Bomb has {0}% increased Debuff Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Frost Bomb has {0}% reduced Debuff Duration"
				}
			}
		},
		stats={
			[1]="frost_bomb_buff_duration_+%"
		}
	},
	[5428]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Winter Orb has +{0} Maximum Stages"
				}
			}
		},
		stats={
			[1]="frost_fury_additional_max_number_of_stages"
		}
	},
	[5429]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Winter Orb has {0}% increased Area of Effect per Stage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Winter Orb has {0}% reduced Area of Effect per Stage"
				}
			}
		},
		stats={
			[1]="frost_fury_area_of_effect_+%_per_stage"
		}
	},
	[5430]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Winter Orb deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Winter Orb deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="frost_fury_damage_+%"
		}
	},
	[5431]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Frost Shield has {0:+d} Cooldown Use"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Frost SHield has {0:+d} Cooldown Uses"
				}
			}
		},
		stats={
			[1]="frost_globe_added_cooldown_count"
		}
	},
	[5432]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Frost Shield has {0:+d} to maximum Life per Stage"
				}
			}
		},
		stats={
			[1]="frost_globe_health_per_stage"
		}
	},
	[5433]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Frostbite has no Reservation if Cast as an Aura"
				}
			}
		},
		stats={
			[1]="frostbite_no_reservation"
		}
	},
	[5434]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Frostbolt fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="frostbolt_number_of_additional_projectiles"
		}
	},
	[5435]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% increased Projectile Speed per second"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Gain {0}% reduced Projectile Speed per second"
				}
			}
		},
		stats={
			[1]="frostbolt_projectile_acceleration"
		}
	},
	[5436]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFungalGround"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Fungal Ground around you while stationary"
				}
			}
		},
		stats={
			[1]="fungal_ground_while_stationary_radius"
		}
	},
	[5437]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="When you Kill a Rare Monster, {0}% chance to gain one of its Modifiers for 10 seconds"
				}
			}
		},
		stats={
			[1]="gain_1_rare_monster_mod_on_kill_for_10_seconds_%_chance"
		}
	},
	[5438]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Armour per 50 Reserved Mana"
				}
			}
		},
		stats={
			[1]="gain_X%_armour_per_50_mana_reserved"
		}
	},
	[5439]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Gain a Frenzy Charge after Spending a total of 200 Mana"
				},
				[2]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0} Frenzy Charges after Spending a total of 200 Mana"
				}
			}
		},
		stats={
			[1]="gain_X_frenzy_charges_after_spending_200_mana"
		}
	},
	[5440]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0} Life when you Stun an Enemy"
				}
			}
		},
		stats={
			[1]="gain_X_life_on_stun"
		}
	},
	[5441]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0} Power Charges when you Warcry"
				}
			}
		},
		stats={
			[1]="gain_X_power_charges_on_using_a_warcry"
		}
	},
	[5442]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Gain an Endurance, Frenzy or Power Charge every 6 seconds"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Gain {} Endurance, Frenzy or Power Charges every 6 seconds"
				}
			}
		},
		stats={
			[1]="gain_X_random_charges_every_6_seconds"
		}
	},
	[5443]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextAbsorptionCharges"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecoup"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Absorption Charges instead of Power Charges"
				}
			}
		},
		stats={
			[1]="gain_absorption_charges_instead_of_power_charges"
		}
	},
	[5444]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Accuracy Rating equal to twice your Strength"
				}
			}
		},
		stats={
			[1]="gain_accuracy_rating_equal_to_2_times_strength"
		}
	},
	[5445]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Accuracy Rating equal to your Strength"
				}
			}
		},
		stats={
			[1]="gain_accuracy_rating_equal_to_strength"
		}
	},
	[5446]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextAdrenaline"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain Adrenaline for {0} seconds when you reach Low Life if you\ndo not have Adrenaline"
				}
			}
		},
		stats={
			[1]="gain_adrenaline_for_X_seconds_on_low_life_unless_you_have_adrenaline"
		}
	},
	[5447]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp_if_required",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextAdrenaline"
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Gain Adrenaline for {0} second when Ward Breaks"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds_2dp_if_required",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextAdrenaline"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Adrenaline for {0} seconds when Ward Breaks"
				}
			}
		},
		stats={
			[1]="gain_adrenaline_when_ward_breaks_ms"
		}
	},
	[5448]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="RemidnerTextAfflictionCharges"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Affliction Charges instead of Frenzy Charges"
				}
			}
		},
		stats={
			[1]="gain_affliction_charges_instead_of_frenzy_charges"
		}
	},
	[5449]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextAlchemistsGenius"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain Alchemist's Genius when you use a Flask"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextAlchemistsGenius"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain Alchemist's Genius when you use a Flask"
				}
			}
		},
		stats={
			[1]="gain_alchemists_genius_on_flask_use_%"
		}
	},
	[5450]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Kills grant an additional Vaal Soul if you have Rampaged Recently"
				}
			}
		},
		stats={
			[1]="gain_an_additional_vaal_soul_on_kill_if_have_rampaged_recently"
		}
	},
	[5451]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextArcaneSurge"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Arcane Surge after Channelling for 1 second"
				}
			}
		},
		stats={
			[1]="gain_arcane_surge_for_4_seconds_after_channelling_for_1_second"
		}
	},
	[5452]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextArcaneSurge"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry"
				}
			}
		},
		stats={
			[1]="gain_arcane_surge_for_4_seconds_when_you_create_consecrated_ground_while_affected_by_zealotry"
		}
	},
	[5453]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextArcaneSurge"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Gain Arcane Surge when you deal a Critical Strike"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextArcaneSurge"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain Arcane Surge when you deal a Critical Strike"
				}
			}
		},
		stats={
			[1]="gain_arcane_surge_on_crit_%_chance"
		}
	},
	[5454]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextArcaneSurge"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion"
				}
			}
		},
		stats={
			[1]="gain_arcane_surge_on_hit_at_devotion_threshold"
		}
	},
	[5455]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextArcaneSurge"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Gain Arcane Surge on Hit with Spells while at maximum Power Charges"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextArcaneSurge"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain Arcane Surge on Hit with Spells while at maximum Power Charges"
				}
			}
		},
		stats={
			[1]="gain_arcane_surge_on_hit_chance_with_spells_while_at_maximum_power_charges_%"
		}
	},
	[5456]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextArcaneSurge"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Gain Arcane Surge on Hit with Spells"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextArcaneSurge"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain Arcane Surge on Hit with Spells"
				}
			}
		},
		stats={
			[1]="gain_arcane_surge_on_hit_%_chance"
		}
	},
	[5457]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextArcaneSurge"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain Arcane Surge when you Hit a Unique enemy"
				}
			}
		},
		stats={
			[1]="gain_arcane_surge_on_hit_vs_unique_enemy_%_chance"
		}
	},
	[5458]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextArcaneSurge"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain Arcane Surge when you Kill an Enemy"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextArcaneSurge"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain Arcane Surge when you Kill an Enemy"
				}
			}
		},
		stats={
			[1]="gain_arcane_surge_on_kill_chance_%"
		}
	},
	[5459]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextArcaneSurge"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell"
				}
			}
		},
		stats={
			[1]="gain_arcane_surge_on_spell_hit_by_you_or_your_totems"
		}
	},
	[5460]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextArcaneSurge"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Arcane Surge when your Mine is Detonated targeting an Enemy"
				}
			}
		},
		stats={
			[1]="gain_arcane_surge_when_mine_detonated_targeting_an_enemy"
		}
	},
	[5461]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextArcaneSurge"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Arcane Surge when your Trap is Triggered by an Enemy"
				}
			}
		},
		stats={
			[1]="gain_arcane_surge_when_trap_triggered_by_an_enemy"
		}
	},
	[5462]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextArcaneSurge"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Arcane Surge when you Summon a Totem"
				}
			}
		},
		stats={
			[1]="gain_arcane_surge_when_you_summon_a_totem"
		}
	},
	[5463]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% increased Area of Effect for 2 seconds after Spending a total of 800 Mana"
				}
			}
		},
		stats={
			[1]="gain_area_of_effect_+%_for_2_seconds_when_you_spend_800_mana"
		}
	},
	[5464]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0}% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy"
				}
			}
		},
		stats={
			[1]="gain_attack_speed_+%_for_20_seconds_on_killing_rare_or_unique_enemy"
		}
	},
	[5465]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlitzChargeDuration"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Blitz Charge on Critical Strike"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlitzChargeDuration"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Blitz Charge on Critical Strike"
				}
			}
		},
		stats={
			[1]="gain_blitz_charge_%_chance_on_crit"
		}
	},
	[5466]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBrutalCharges"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Brutal Charges instead of Endurance Charges"
				}
			}
		},
		stats={
			[1]="gain_brutal_charges_instead_of_endurance_charges"
		}
	},
	[5467]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance"
				}
			}
		},
		stats={
			[1]="gain_challenger_charge_%_chance_on_hitting_rare_or_unique_enemy_in_blood_stance"
		}
	},
	[5468]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Challenger Charge when you Kill an Enemy while in Sand Stance"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Challenger Charge when you Kill an Enemy while in Sand Stance"
				}
			}
		},
		stats={
			[1]="gain_challenger_charge_%_chance_on_kill_in_sand_stance"
		}
	},
	[5469]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0:+d}% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana"
				}
			}
		},
		stats={
			[1]="gain_critical_strike_chance_%_for_2_seconds_when_you_spend_800_mana"
		}
	},
	[5470]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDebilitatingPresence"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy"
				}
			}
		},
		stats={
			[1]="gain_debilitating_presence_ms_on_kill_vs_rare_or_unique_enemy"
		}
	},
	[5471]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain an Endurance Charge if an Attack Freezes an Enemy"
				}
			}
		},
		stats={
			[1]="gain_endurance_charge_if_attack_freezes"
		}
	},
	[5472]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Gain {0} Endurance Charge every second if you've been Hit Recently"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Gain {0} Endurance Charges every second if you've been Hit Recently"
				}
			}
		},
		stats={
			[1]="gain_endurance_charge_per_second_if_have_been_hit_recently"
		}
	},
	[5473]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Gain {0} Endurance Charge every second if you've used a Warcry Recently"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Gain {0} Endurance Charges every second if you've used a Warcry Recently"
				}
			}
		},
		stats={
			[1]="gain_endurance_charge_per_second_if_have_used_warcry_recently"
		}
	},
	[5474]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain an Endurance Charge when you stop being Fortified"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain an Endurance Charge when you stop being Fortified"
				}
			}
		},
		stats={
			[1]="gain_endurance_charge_%_chance_when_you_lose_fortify"
		}
	},
	[5475]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain an Endurance Charge when Hit while Channelling"
				}
			}
		},
		stats={
			[1]="gain_endurance_charge_%_when_hit_while_channelling"
		}
	},
	[5476]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFanaticism"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges"
				}
			}
		},
		stats={
			[1]="gain_fanaticism_for_4_seconds_on_reaching_maximum_fanatic_charges"
		}
	},
	[5477]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges"
				}
			}
		},
		stats={
			[1]="gain_flask_charge_on_crit_chance_%_while_at_maximum_frenzy_charges"
		}
	},
	[5478]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Flasks gain {0} Charge per second if you've Hit a Unique Enemy Recently"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Flasks gain {0} Charges per second if you've Hit a Unique Enemy Recently"
				}
			}
		},
		stats={
			[1]="gain_flask_charges_every_second_if_hit_unique_enemy_recently"
		}
	},
	[5479]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Melee Hits with a Maces, Sceptres or Staves Fortify for {0} seconds"
				}
			}
		},
		stats={
			[1]="gain_fortify_for_x_seconds_on_melee_hit_with_mace_sceptre_staff"
		}
	},
	[5480]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain a Frenzy Charge on Critical Strike at Close Range"
				}
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_critical_strike_at_close_range_%"
		}
	},
	[5481]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Frenzy Charge on Critical Strike"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Frenzy Charge on Critical Strike"
				}
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_critical_strike_%"
		}
	},
	[5482]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain a Frenzy Charge when you Shatter an Enemy"
				}
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_enemy_shattered_chance_%"
		}
	},
	[5483]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain a Frenzy Charge on Hit while Bleeding"
				}
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_hit_while_bleeding"
		}
	},
	[5484]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain a Frenzy Charge when you Hit your Marked Enemy"
				}
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_hitting_marked_enemy_%"
		}
	},
	[5485]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy"
				}
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%"
		}
	},
	[5486]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Frenzy Charge when you Hit a Unique Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Frenzy Charge when you Hit a Unique Enemy"
				}
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_hitting_unique_enemy_%"
		}
	},
	[5487]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons"
				}
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_kill_vs_enemies_with_5+_poisons_%"
		}
	},
	[5488]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Frenzy Charge for each Enemy you hit with a Critical Strike"
				}
			}
		},
		stats={
			[1]="gain_frenzy_charge_per_enemy_you_crit_%_chance"
		}
	},
	[5489]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain a Frenzy Charge when Hit while Channelling"
				}
			}
		},
		stats={
			[1]="gain_frenzy_charge_%_when_hit_while_channelling"
		}
	},
	[5490]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill"
				}
			}
		},
		stats={
			[1]="gain_frenzy_power_endurance_charges_on_vaal_skill_use"
		}
	},
	[5491]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextHerEmbrace"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain Her Embrace for {0} seconds when you Ignite an Enemy"
				}
			}
		},
		stats={
			[1]="gain_her_embrace_for_x_ms_on_enemy_ignited"
		}
	},
	[5492]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="When you Kill a Magic Monster gain its Non-Bloodline Modifiers for 20 seconds"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0}% chance when you Kill a Magic Monster to gain\nits Non-Bloodline Modifiers for 20 seconds"
				}
			}
		},
		stats={
			[1]="gain_magic_monster_mods_on_kill_%_chance"
		}
	},
	[5493]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="When you lose Temporal Chains you gain maximum Rage"
				}
			}
		},
		stats={
			[1]="gain_max_rage_on_losing_temporal_chains_debuff"
		}
	},
	[5494]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility"
				}
			}
		},
		stats={
			[1]="gain_maximum_frenzy_and_endurance_charges_when_you_gain_cats_agility"
		}
	},
	[5495]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth"
				}
			}
		},
		stats={
			[1]="gain_maximum_frenzy_and_power_charges_when_you_gain_cats_stealth"
		}
	},
	[5496]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges"
				}
			}
		},
		stats={
			[1]="gain_maximum_frenzy_charges_on_frenzy_charge_gained_%_chance"
		}
	},
	[5497]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance that if you would gain Power Charges, you instead gain up to\nyour maximum number of Power Charges"
				}
			}
		},
		stats={
			[1]="gain_maximum_power_charges_on_power_charge_gained_%_chance"
		}
	},
	[5498]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain up to maximum Power Charges when you use a Vaal Skill"
				}
			}
		},
		stats={
			[1]="gain_maximum_power_charges_on_vaal_skill_use"
		}
	},
	[5499]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0}% increased Movement Speed for 20 seconds when you Kill an Enemy"
				}
			}
		},
		stats={
			[1]="gain_movement_speed_+%_for_20_seconds_on_kill"
		}
	},
	[5500]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Onslaught during Soul Gain Prevention"
				}
			}
		},
		stats={
			[1]="gain_onslaught_during_soul_gain_prevention"
		}
	},
	[5501]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0}% chance to gain Onslaught for 3 seconds when Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Gain Onslaught for 3 seconds when Hit"
				}
			}
		},
		stats={
			[1]="gain_onslaught_for_3_seconds_%_chance_when_hit"
		}
	},
	[5502]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Onslaught for {0} seconds when you Warcry"
				}
			}
		},
		stats={
			[1]="gain_onslaught_ms_on_using_a_warcry"
		}
	},
	[5503]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges"
				}
			}
		},
		stats={
			[1]="gain_onslaught_on_hit_chance_while_at_maximum_frenzy_charges_%"
		}
	},
	[5504]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You gain Onslaught for {0} seconds on Hit"
				}
			}
		},
		stats={
			[1]="gain_onslaught_on_hit_duration_ms"
		}
	},
	[5505]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You gain Onslaught for {0} seconds on Kill while affected by Haste"
				}
			}
		},
		stats={
			[1]="gain_onslaught_on_kill_ms_while_affected_by_haste"
		}
	},
	[5506]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Onslaught while at maximum Endurance Charges"
				}
			}
		},
		stats={
			[1]="gain_onslaught_while_at_maximum_endurance_charges"
		}
	},
	[5507]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Onslaught while not on Low Mana"
				}
			}
		},
		stats={
			[1]="gain_onslaught_while_not_on_low_mana"
		}
	},
	[5508]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Onslaught while on Low Life"
				}
			}
		},
		stats={
			[1]="gain_onslaught_while_on_low_life"
		}
	},
	[5509]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Onslaught while you have Cat's Agility"
				}
			}
		},
		stats={
			[1]="gain_onslaught_while_you_have_cats_agility"
		}
	},
	[5510]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Onslaught while Fortified"
				}
			}
		},
		stats={
			[1]="gain_onslaught_while_you_have_fortify"
		}
	},
	[5511]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0}% of Physical Damage as Extra Chaos Damage per Elder Item Equipped"
				}
			}
		},
		stats={
			[1]="gain_%_of_phys_as_extra_chaos_per_elder_item_equipped"
		}
	},
	[5512]={
		lang={
			English={
				[1]={
					[1]={
						k="deciseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Damage prevented from Hits in the past\n10 seconds is Regenerated as Life per second"
				}
			}
		},
		stats={
			[1]="gain_%_total_phys_damage_prevented_in_the_past_10_sec_as_life_regen_per_sec"
		}
	},
	[5513]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextKeystonePerfectAgony"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Perfect Agony if you've dealt a Critical Strike recently"
				}
			}
		},
		stats={
			[1]="gain_perfect_agony_if_you_have_crit_recently"
		}
	},
	[5514]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPhasing"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Phasing if you've Killed Recently"
				}
			}
		},
		stats={
			[1]="gain_phasing_if_enemy_killed_recently"
		}
	},
	[5515]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPhasing"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Phasing while affected by Haste"
				}
			}
		},
		stats={
			[1]="gain_phasing_while_affected_by_haste"
		}
	},
	[5516]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Phasing while you have Cat's Stealth"
				}
			}
		},
		stats={
			[1]="gain_phasing_while_you_have_cats_stealth"
		}
	},
	[5517]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power Charge on Critical Strike with Wands"
				}
			}
		},
		stats={
			[1]="gain_power_charge_on_critical_strike_with_wands_%"
		}
	},
	[5518]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Gain a Power Charge when you Hit a Frozen Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0}% chance to gain a Power Charge when you Hit a Frozen Enemy"
				}
			}
		},
		stats={
			[1]="gain_power_charge_on_hit_%_chance_against_frozen_enemy"
		}
	},
	[5519]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons"
				}
			}
		},
		stats={
			[1]="gain_power_charge_on_kill_vs_enemies_with_less_than_5_poisons_%"
		}
	},
	[5520]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power Charge when you use a Mana Flask"
				}
			}
		},
		stats={
			[1]="gain_power_charge_on_mana_flask_use_%_chance"
		}
	},
	[5521]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Power Charge when you use a Vaal Skill"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Power Charge when you use a Vaal Skill"
				}
			}
		},
		stats={
			[1]="gain_power_charge_on_vaal_skill_use_%"
		}
	},
	[5522]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain a Power Charge every Second if you haven't lost Power Charges Recently"
				}
			}
		},
		stats={
			[1]="gain_power_charge_per_second_if_have_not_lost_power_charge_recently"
		}
	},
	[5523]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain a Power or Frenzy Charge each second while Channelling"
				}
			}
		},
		stats={
			[1]="gain_power_or_frenzy_charge_for_each_second_channeling"
		}
	},
	[5524]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain an Endurance, Frenzy or Power charge when you Block"
				}
			}
		},
		stats={
			[1]="gain_random_charge_on_block"
		}
	},
	[5525]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary"
				}
			}
		},
		stats={
			[1]="gain_random_charge_per_second_while_stationary"
		}
	},
	[5526]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSacrificialZeal"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Sacrificial Zeal when you use a Skill, dealing you {0}% of the Skill's Mana Cost as Physical Damage per Second"
				}
			}
		},
		stats={
			[1]="gain_sacrificial_zeal_on_skill_use_%_cost_as_damage_per_minute"
		}
	},
	[5527]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal"
				}
			}
		},
		stats={
			[1]="gain_scorching_sapping_brittle_confluxes_while_two_highest_attributes_equal"
		}
	},
	[5528]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShapersPresence"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSlowTimeEffects"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy"
				}
			}
		},
		stats={
			[1]="gain_shapers_presence_for_10_seconds_on_killing_rare_or_unique_monster"
		}
	},
	[5529]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="You have Chilling Conflux for 3 seconds every 8 seconds"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]=2
						}
					},
					text="You have Shocking Conflux for 3 seconds every 8 seconds"
				},
				[3]={
					limit={
						[1]={
							[1]=3,
							[2]=3
						}
					},
					text="You have Igniting Conflux for 3 seconds every 8 seconds"
				}
			}
		},
		stats={
			[1]="gain_single_conflux_for_3_seconds_every_8_seconds"
		}
	},
	[5530]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Soul Eater for {0} seconds when you use a Vaal Skill"
				}
			}
		},
		stats={
			[1]="gain_soul_eater_for_x_ms_on_vaal_skill_use"
		}
	},
	[5531]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUpfrontCost"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Spells cause you to gain Mana equal to their Upfront Cost every fifth time you Pay it"
				}
			}
		},
		stats={
			[1]="gain_spell_cost_as_mana_every_fifth_cast"
		}
	},
	[5532]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain up to maximum Fragile Regrowth when Hit"
				}
			}
		},
		stats={
			[1]="gain_up_to_maximum_fragile_regrowth_when_hit"
		}
	},
	[5533]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextKeystoneVaalPact"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Vaal Pact if you've dealt a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="gain_vaal_pact_if_you_have_crit_recently"
		}
	},
	[5534]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneVaalPact"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Vaal Pact while Focused"
				}
			}
		},
		stats={
			[1]="gain_vaal_pact_while_focused"
		}
	},
	[5535]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain Vaal Soul on Hit\nYou can only generate a Soul every {0} seconds"
				}
			}
		},
		stats={
			[1]="gain_vaal_soul_on_hit_cooldown_ms"
		}
	},
	[5536]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Intelligence is added to Accuracy Rating with Wands"
				}
			}
		},
		stats={
			[1]="gain_wand_accuracy_rating_equal_to_intelligence"
		}
	},
	[5537]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Gain {0} Fanatic Charge every second if you've Attacked in the past second"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Gain {0} Fanatic Charges every second if you've Attacked the past second"
				},
				[3]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]=-1,
							[2]=-1
						}
					},
					text="Lose {0} Fanatic Charge every second if you've Attacked the past second"
				},
				[4]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-2
						}
					},
					text="Lose {0} Fanatic Charges every second if you've Attacked the past second"
				}
			}
		},
		stats={
			[1]="gain_x_fanatic_charges_every_second_if_have_attacked_in_past_second"
		}
	},
	[5538]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0} Fragile Regrowth each second"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Lose {0} Fragile Regrowth each second"
				}
			}
		},
		stats={
			[1]="gain_x_fragile_regrowth_per_second"
		}
	},
	[5539]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRage"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attacks with Axes or Swords grant {0} Rage on Hit, no more than once every second"
				}
			}
		},
		stats={
			[1]="gain_x_rage_on_hit_with_axes_swords_1s_cooldown"
		}
	},
	[5540]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Galvanic Arrow has {0}% increased Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Galvanic Arrow has {0}% reduced Projectile Speed"
				}
			}
		},
		stats={
			[1]="galvanic_arrow_projectile_speed_+%"
		}
	},
	[5541]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="General's Cry has {0}% increased Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="generals_cry_cooldown_speed_+%"
		}
	},
	[5542]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="General's Cry has {0:+d} to maximum number of Mirage Warriors"
				}
			}
		},
		stats={
			[1]="generals_cry_maximum_warriors_+"
		}
	},
	[5543]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum Ghost Shrouds"
				}
			}
		},
		stats={
			[1]="ghost_dance_max_stacks"
		}
	},
	[5544]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Recover Energy Shield equal to {0:+d}% of your Evasion Rating when you lose a Ghost Shroud due to being Hit"
				}
			}
		},
		stats={
			[1]="ghost_dance_restore_%_evasion_as_energy_shield_when_hit"
		}
	},
	[5545]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Glacial Cascade has an additional Burst"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Glacial Cascade has {0} additional Bursts"
				}
			}
		},
		stats={
			[1]="glacial_cascade_number_of_additional_bursts"
		}
	},
	[5546]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Glacial Cascade gains {0}% of Physical Damage as Extra Cold Damage"
				}
			}
		},
		stats={
			[1]="glacial_cascade_physical_damage_%_to_add_as_cold"
		}
	},
	[5547]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Glacial Hammer deals Cold-only Splash Damage to surrounding targets"
				}
			}
		},
		stats={
			[1]="glacial_hammer_melee_splash_with_cold_damage"
		}
	},
	[5548]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Glacial Hammer Physical Damage Converted to Cold Damage"
				}
			}
		},
		stats={
			[1]="glacial_hammer_physical_damage_%_to_convert_to_cold"
		}
	},
	[5549]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Global Attack Speed per Level"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Global Attack Speed per Level"
				}
			}
		},
		stats={
			[1]="global_attack_speed_+%_per_level"
		}
	},
	[5550]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Blind with Hits against Bleeding Enemies"
				}
			}
		},
		stats={
			[1]="global_chance_to_blind_on_hit_%_vs_bleeding_enemies"
		}
	},
	[5551]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance against Chilled Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance against Chilled Enemies"
				}
			}
		},
		stats={
			[1]="global_critical_strike_chance_+%_vs_chilled_enemies"
		}
	},
	[5552]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDefences"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Defences per Frenzy Charge"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextDefences"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Defences per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="global_defences_+%_per_frenzy_charge"
		}
	},
	[5553]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Global Evasion Rating while moving"
				}
			}
		},
		stats={
			[1]="global_evasion_rating_+_while_moving"
		}
	},
	[5554]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Cold Damage against Chilled or Frozen Enemies"
				}
			}
		},
		stats={
			[1]="global_minimum_added_cold_damage_vs_chilled_or_frozen_enemies",
			[2]="global_maximum_added_cold_damage_vs_chilled_or_frozen_enemies"
		}
	},
	[5555]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Fire Damage against Ignited Enemies"
				}
			}
		},
		stats={
			[1]="global_minimum_added_fire_damage_vs_ignited_enemies",
			[2]="global_maximum_added_fire_damage_vs_ignited_enemies"
		}
	},
	[5556]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Lightning Damage to Hits against Ignited Enemies"
				}
			}
		},
		stats={
			[1]="global_minimum_added_lightning_damage_vs_ignited_enemies",
			[2]="global_maximum_added_lightning_damage_vs_ignited_enemies"
		}
	},
	[5557]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Lightning Damage against Shocked Enemies"
				}
			}
		},
		stats={
			[1]="global_minimum_added_lightning_damage_vs_shocked_enemies",
			[2]="global_maximum_added_lightning_damage_vs_shocked_enemies"
		}
	},
	[5558]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Physical Damage against Bleeding Enemies"
				}
			}
		},
		stats={
			[1]="global_minimum_added_physical_damage_vs_bleeding_enemies",
			[2]="global_maximum_added_physical_damage_vs_bleeding_enemies"
		}
	},
	[5559]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Global Armour while moving"
				}
			}
		},
		stats={
			[1]="global_physical_damage_reduction_rating_while_moving"
		}
	},
	[5560]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRage"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain 1 Rage on Hit with Attacks, no more than once every {0} seconds"
				}
			}
		},
		stats={
			[1]="glove_implicit_gain_rage_on_attack_hit_cooldown_ms"
		}
	},
	[5561]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Golems have {0}% increased Attack and Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Golems have {0}% reduced Attack and Cast Speed"
				}
			}
		},
		stats={
			[1]="golem_attack_and_cast_speed_+%"
		}
	},
	[5562]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Buffs granted by your Golems"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Buffs granted by your Golems"
				}
			}
		},
		stats={
			[1]="golem_buff_effect_+%"
		}
	},
	[5563]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Buffs granted by your Golems per Summoned Golem"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Buffs granted by your Golems per Summoned Golem"
				}
			}
		},
		stats={
			[1]="golem_buff_effect_+%_per_summoned_golem"
		}
	},
	[5564]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Golems Regenerate {0}% of their Life per second"
				}
			}
		},
		stats={
			[1]="golem_life_regeneration_per_minute_%"
		}
	},
	[5565]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Golems have {0}% increased Maximum Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Golems have {0}% reduced Maximum Life"
				}
			}
		},
		stats={
			[1]="golem_maximum_life_+%"
		}
	},
	[5566]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Golems have {0}% increased Maximum Mana"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Golems have {0}% reduced Maximum Mana"
				}
			}
		},
		stats={
			[1]="golem_maximum_mana_+%"
		}
	},
	[5567]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Golems have {0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Golems have {0}% reduced Movement Speed"
				}
			}
		},
		stats={
			[1]="golem_movement_speed_+%"
		}
	},
	[5568]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Golems have {0:+d} to Armour"
				}
			}
		},
		stats={
			[1]="golem_physical_damage_reduction_rating"
		}
	},
	[5569]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Grace has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Grace has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="grace_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[5570]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Grace has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Grace has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="grace_mana_reservation_efficiency_+%"
		}
	},
	[5571]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grace has no Reservation"
				}
			}
		},
		stats={
			[1]="grace_reserves_no_mana"
		}
	},
	[5572]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Animated Minions' Melee Attacks deal {0}% more Damage to surrounding targets"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Animated Minions' Melee Attacks deal {0}% less Damage to surrounding targets"
				}
			}
		},
		stats={
			[1]="grant_animated_minion_melee_splash_damage_+%_final_for_splash"
		}
	},
	[5573]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="If you've used a Skill Recently, you and nearby Allies have Tailwind"
				}
			}
		},
		stats={
			[1]="grant_tailwind_to_nearby_allies_if_used_skill_recently"
		}
	},
	[5574]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Physical Damage over Time"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Physical Damage over Time"
				}
			}
		},
		stats={
			[1]="gratuitous_violence_physical_damage_over_time_+%_final"
		}
	},
	[5575]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Ground Slam has a {0}% chance to grant an Endurance Charge when\nyou Stun an Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ground Slam grants an Endurance Charge on Stun"
				}
			}
		},
		stats={
			[1]="ground_slam_chance_to_gain_endurance_charge_%_on_stun"
		}
	},
	[5576]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextGroundTar"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Spreads Tar when you Block"
				}
			}
		},
		stats={
			[1]="ground_tar_on_block_base_area_of_effect_radius"
		}
	},
	[5577]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to spread Tar when Hit"
				}
			}
		},
		stats={
			[1]="ground_tar_when_hit_%_chance"
		}
	},
	[5578]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Guard Skills have {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Guard Skills have {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="guard_skill_cooldown_recovery_+%"
		}
	},
	[5579]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Guard Skills have {0}% increased Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Guard Skills have {0}% reduced Duration"
				}
			}
		},
		stats={
			[1]="guard_skill_effect_duration_+%"
		}
	},
	[5580]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="While there are at least five nearby Allies, you and nearby Allies have Onslaught"
				}
			}
		},
		stats={
			[1]="guardian_with_5_nearby_allies_you_and_allies_have_onslaught"
		}
	},
	[5581]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="While there is at least one nearby Ally, you and nearby Allies deal {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="While there is at least one nearby Ally, you and nearby Allies deal {0}% less Damage"
				}
			}
		},
		stats={
			[1]="guardian_with_nearby_ally_damage_+%_final_for_you_and_allies"
		}
	},
	[5582]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Lifeforce"
				}
			}
		},
		stats={
			[1]="harvest_encounter_fluid_granted_+%"
		}
	},
	[5583]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You have Onslaught if you've Summoned a Totem Recently"
				}
			}
		},
		stats={
			[1]="has_onslaught_if_totem_summoned_recently"
		}
	},
	[5584]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot be Stunned if you've been Stunned during Flask effect"
				}
			}
		},
		stats={
			[1]="has_stun_prevention_flask"
		}
	},
	[5585]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Lesser Brutal Shrine Buff"
				}
			}
		},
		stats={
			[1]="has_unique_brutal_shrine_effect"
		}
	},
	[5586]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Lesser Massive Shrine Buff"
				}
			}
		},
		stats={
			[1]="has_unique_massive_shrine_effect"
		}
	},
	[5587]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Haste has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Haste has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="haste_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[5588]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Haste has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Haste has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="haste_mana_reservation_efficiency_+%"
		}
	},
	[5589]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Haste has no Reservation"
				}
			}
		},
		stats={
			[1]="haste_reserves_no_mana"
		}
	},
	[5590]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hatred has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Hatred has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="hatred_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[5591]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hatred has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Hatred has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="hatred_mana_reservation_efficiency_+%"
		}
	},
	[5592]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hatred has no Reservation"
				}
			}
		},
		stats={
			[1]="hatred_reserves_no_mana"
		}
	},
	[5593]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to receive additional Abyss items when opening a Reward Chest in a Heist"
				}
			}
		},
		stats={
			[1]="heist_additional_abyss_rewards_from_reward_chests_%"
		}
	},
	[5594]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to receive additional Armour items when opening a Reward Chest in a Heist"
				}
			}
		},
		stats={
			[1]="heist_additional_armour_rewards_from_reward_chests_%"
		}
	},
	[5595]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to receive additional Blight items when opening a Reward Chest in a Heist"
				}
			}
		},
		stats={
			[1]="heist_additional_blight_rewards_from_reward_chests_%"
		}
	},
	[5596]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to receive additional Breach items when opening a Reward Chest in a Heist"
				}
			}
		},
		stats={
			[1]="heist_additional_breach_rewards_from_reward_chests_%"
		}
	},
	[5597]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to receive additional Corrupted items when opening a Reward Chest in a Heist"
				}
			}
		},
		stats={
			[1]="heist_additional_corrupted_rewards_from_reward_chests_%"
		}
	},
	[5598]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to receive additional Delirium items when opening a Reward Chest in a Heist"
				}
			}
		},
		stats={
			[1]="heist_additional_delirium_rewards_from_reward_chests_%"
		}
	},
	[5599]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to receive additional Delve items when opening a Reward Chest in a Heist"
				}
			}
		},
		stats={
			[1]="heist_additional_delve_rewards_from_reward_chests_%"
		}
	},
	[5600]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to receive additional Divination Card items when opening a Reward Chest in a Heist"
				}
			}
		},
		stats={
			[1]="heist_additional_divination_rewards_from_reward_chests_%"
		}
	},
	[5601]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to receive additional Essences when opening a Reward Chest in a Heist"
				}
			}
		},
		stats={
			[1]="heist_additional_essences_rewards_from_reward_chests_%"
		}
	},
	[5602]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to receive additional Gem items when opening a Reward Chest in a Heist"
				}
			}
		},
		stats={
			[1]="heist_additional_gems_rewards_from_reward_chests_%"
		}
	},
	[5603]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to receive additional Harbinger items when opening a Reward Chest in a Heist"
				}
			}
		},
		stats={
			[1]="heist_additional_harbinger_rewards_from_reward_chests_%"
		}
	},
	[5604]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to receive additional Jewellery when opening a Reward Chest in a Heist"
				}
			}
		},
		stats={
			[1]="heist_additional_jewellery_rewards_from_reward_chests_%"
		}
	},
	[5605]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to receive additional Legion items when opening a Reward Chest in a Heist"
				}
			}
		},
		stats={
			[1]="heist_additional_legion_rewards_from_reward_chests_%"
		}
	},
	[5606]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to receive additional Metamorph items when opening a Reward Chest in a Heist"
				}
			}
		},
		stats={
			[1]="heist_additional_metamorph_rewards_from_reward_chests_%"
		}
	},
	[5607]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to receive additional Perandus items when opening a Reward Chest in a Heist"
				}
			}
		},
		stats={
			[1]="heist_additional_perandus_rewards_from_reward_chests_%"
		}
	},
	[5608]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to receive additional Talismans when opening a Reward Chest in a Heist"
				}
			}
		},
		stats={
			[1]="heist_additional_talisman_rewards_from_reward_chests_%"
		}
	},
	[5609]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to receive additional Unique items when opening a Reward Chest in a Heist"
				}
			}
		},
		stats={
			[1]="heist_additional_uniques_rewards_from_reward_chests_%"
		}
	},
	[5610]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to receive additional Weapons when opening a Reward Chest in a Heist"
				}
			}
		},
		stats={
			[1]="heist_additional_weapons_rewards_from_reward_chests_%"
		}
	},
	[5611]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Guards add additional Alert Level on Death"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Guards remove Alert Level on Death"
				}
			}
		},
		stats={
			[1]="heist_alert_level_gained_on_monster_death"
		}
	},
	[5612]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred_2dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Alert Level increases by {0}% per second"
				},
				[2]={
					[1]={
						k="divide_by_one_hundred_2dp_if_required",
						v=1
					},
					[2]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Alert Level reduces by {0}% per second"
				}
			}
		},
		stats={
			[1]="heist_alert_level_gained_per_10_sec"
		}
	},
	[5613]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to receive an additional Heist Target when opening a Reward Chest in a Heist"
				}
			}
		},
		stats={
			[1]="heist_chests_chance_for_secondary_objectives_%"
		}
	},
	[5614]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Heist Chests have a {0}% chance to Duplicate contained Blighted Maps and Catalysts"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Heist Chests Duplicate contained Blighted Maps and Catalysts"
				}
			}
		},
		stats={
			[1]="heist_chests_double_blighted_maps_and_catalysts_%"
		}
	},
	[5615]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Heist Chests have a {0}% chance to Duplicate contained Breach Splinters"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Heist Chests Duplicate contained Breach Splinters"
				}
			}
		},
		stats={
			[1]="heist_chests_double_breach_splinters_%"
		}
	},
	[5616]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Heist Chests have a {0}% chance to Duplicate contained Catalysts"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Heist Chests Duplicate contained Catalysts"
				}
			}
		},
		stats={
			[1]="heist_chests_double_catalysts_%"
		}
	},
	[5617]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Heist Chests have a {0}% chance to Duplicate contained Basic Currency"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Heist Chests Duplicate contained Basic Currency"
				}
			}
		},
		stats={
			[1]="heist_chests_double_currency_%"
		}
	},
	[5618]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Heist Chests have a {0}% chance to Duplicate contained Delirium Orbs and Splinters"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Heist Chests Duplicate contained Delirium Orbs and Splinters"
				}
			}
		},
		stats={
			[1]="heist_chests_double_delirium_orbs_and_splinters_%"
		}
	},
	[5619]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Heist Chests have a {0}% chance to Duplicate contained Divination Cards"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Heist Chests Duplicate contained Divination Cards"
				}
			}
		},
		stats={
			[1]="heist_chests_double_divination_cards_%"
		}
	},
	[5620]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Heist Chests have a {0}% chance to Duplicate contained Essences"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Heist Chests Duplicate contained Essences"
				}
			}
		},
		stats={
			[1]="heist_chests_double_essences_%"
		}
	},
	[5621]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Heist Chests have a {0}% chance to Duplicate contained Jewels"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Heist Chests Duplicate contained Jewels"
				}
			}
		},
		stats={
			[1]="heist_chests_double_jewels_%"
		}
	},
	[5622]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Heist Chests have a {0}% chance to Duplicate contained Legion Splinters"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Heist Chests Duplicate contained Legion Splinters"
				}
			}
		},
		stats={
			[1]="heist_chests_double_legion_splinters_%"
		}
	},
	[5623]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Heist Chests have a {0}% chance to Duplicate contained Map Fragments"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Heist Chests Duplicate contained Map Fragments"
				}
			}
		},
		stats={
			[1]="heist_chests_double_map_fragments_%"
		}
	},
	[5624]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Heist Chests have a {0}% chance to Duplicate contained Maps"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Heist Chests Duplicate contained Maps"
				}
			}
		},
		stats={
			[1]="heist_chests_double_maps_%"
		}
	},
	[5625]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Heist Chests have a {0}% chance to Duplicate contained Oils"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Heist Chests Duplicate contained Oils"
				}
			}
		},
		stats={
			[1]="heist_chests_double_oils_%"
		}
	},
	[5626]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Heist Chests have a {0}% chance to Duplicate contained Scarabs"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Heist Chests Duplicate contained Scarabs"
				}
			}
		},
		stats={
			[1]="heist_chests_double_scarabs_%"
		}
	},
	[5627]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Heist Chests have a {0}% chance to Duplicate contained Sextants"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Heist Chests duplicate contained Sextants"
				}
			}
		},
		stats={
			[1]="heist_chests_double_sextants_%"
		}
	},
	[5628]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Heist Chests have a {0}% chance to contain twice as many Uniques"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Heist Chests contain twice as many Uniques"
				}
			}
		},
		stats={
			[1]="heist_chests_double_uniques_%"
		}
	},
	[5629]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Heist Chests have a {0}% chance to contain more valuable Uniques"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Heist Chests contain more valuable Uniques"
				}
			}
		},
		stats={
			[1]="heist_chests_unique_rarity_%"
		}
	},
	[5630]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Smuggler's Cache's have {0}% chance to Duplicate contained Rogue's Markers"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Smuggler's Cache's Duplicate contained Rogue's Marker"
				}
			}
		},
		stats={
			[1]="heist_coins_from_world_chests_double_%"
		}
	},
	[5631]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters have {0}% chance to Duplicate dropped Rogue's Marker"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Monsters Duplicate dropped Rogue's Marker"
				}
			}
		},
		stats={
			[1]="heist_coins_dropped_by_monsters_double_%"
		}
	},
	[5632]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased raising of Alert Level from opening Chests"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced raising of Alert Level from opening Chests"
				}
			}
		},
		stats={
			[1]="heist_contract_alert_level_from_chests_+%"
		}
	},
	[5633]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased raising of Alert Level from Killing Monsters"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced raising of Alert Level from Killing Monsters"
				}
			}
		},
		stats={
			[1]="heist_contract_alert_level_from_monsters_+%"
		}
	},
	[5634]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased raising of Alert Level"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced raising of Alert Level"
				}
			}
		},
		stats={
			[1]="heist_contract_alert_level_+%"
		}
	},
	[5635]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="The Ring's Cut increased by {0}%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="The Ring's Cut reduced by {0}%"
				}
			}
		},
		stats={
			[1]="heist_contract_gang_cost_+%"
		}
	},
	[5636]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="The Ring takes no Cut"
				}
			}
		},
		stats={
			[1]="heist_contract_gang_takes_no_cut"
		}
	},
	[5637]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to find additional Heist Targets from Secret Reward Rooms"
				}
			}
		},
		stats={
			[1]="heist_contract_generate_secondary_objectives_chance_%"
		}
	},
	[5638]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Guards deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Guards deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="heist_contract_guarding_monsters_damage_+%"
		}
	},
	[5639]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Guards take {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Guards take {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="heist_contract_guarding_monsters_take_damage_+%"
		}
	},
	[5640]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Can unlock {} Mechanical Chest after Lockdown per Wing"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Can unlock {} Mechanical Chests after Lockdown per Wing"
				}
			}
		},
		stats={
			[1]="heist_contract_mechanical_unlock_count"
		}
	},
	[5641]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Can unlock {} Magical Chest after Lockdown per Wing"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Can unlock {} Magical Chests after Lockdown per Wing"
				}
			}
		},
		stats={
			[1]="heist_contract_magical_unlock_count"
		}
	},
	[5642]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="No Travel Cost"
				}
			}
		},
		stats={
			[1]="heist_contract_no_travel_cost"
		}
	},
	[5643]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Hiring Fee of Rogues"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Hiring Fee of Rogues"
				}
			}
		},
		stats={
			[1]="heist_contract_npc_cost_+%"
		}
	},
	[5644]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Job speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Job speed"
				}
			}
		},
		stats={
			[1]="heist_contract_objective_completion_time_+%"
		}
	},
	[5645]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Patrol Packs have {0}% increased chance to be replaced by an Elite Patrol Pack"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Patrol Packs have {0}% reduced chance to be replaced by an Elite Patrol Pack"
				}
			}
		},
		stats={
			[1]="heist_contract_patrol_additional_elite_chance_+%"
		}
	},
	[5646]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Patrolling Monsters deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Patrolling Monsters deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="heist_contract_patrol_damage_+%"
		}
	},
	[5647]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Patrol Packs take {0}% increased damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Patrol Packs take {0}% reduced damage"
				}
			}
		},
		stats={
			[1]="heist_contract_patrol_take_damage_+%"
		}
	},
	[5648]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Reward Room Monsters deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Reward Room Monsters deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="heist_contract_side_area_monsters_damage_+%"
		}
	},
	[5649]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Reward Room Monsters take {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Reward Room Monsters take {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="heist_contract_side_area_monsters_take_damage_+%"
		}
	},
	[5650]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Total Heist Fee"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Total Heist Fee"
				}
			}
		},
		stats={
			[1]="heist_contract_total_cost_+%_final"
		}
	},
	[5651]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Travel Fee"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Travel Fee"
				}
			}
		},
		stats={
			[1]="heist_contract_travel_cost_+%"
		}
	},
	[5652]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Orbs of Alchemy to drop as Blessed Orbs instead"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="In Heists Orbs of Alchemy drop as Blessed Orbs instead"
				}
			}
		},
		stats={
			[1]="heist_currency_alchemy_drops_as_blessed_%"
		}
	},
	[5653]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Orbs of Alchemy to drop as Divine Orbs instead"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="In Heists Orbs of Alchemy drop as Divine Orbs instead"
				}
			}
		},
		stats={
			[1]="heist_currency_alchemy_drops_as_divine_%"
		}
	},
	[5654]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Orbs of Alchemy to drop as Exalted Orbs instead"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="In Heists Orbs of Alchemy drop as Exalted Orbs instead"
				}
			}
		},
		stats={
			[1]="heist_currency_alchemy_drops_as_exalted_%"
		}
	},
	[5655]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="In Heists Orbs of Alteration drop as Orbs of Alchemy instead"
				}
			}
		},
		stats={
			[1]="heist_currency_alteration_drops_as_alchemy_%"
		}
	},
	[5656]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="In Heists Orbs of Alteration drop as Chaos Orbs instead"
				}
			}
		},
		stats={
			[1]="heist_currency_alteration_drops_as_chaos_%"
		}
	},
	[5657]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Orbs of Alteration to drop as Regal Orbs instead"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="In Heists Orbs of Alteration drop as Regal Orbs instead"
				}
			}
		},
		stats={
			[1]="heist_currency_alteration_drops_as_regal_%"
		}
	},
	[5658]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="In Heists Orbs of Augmentation drop as Orbs of Alchemy instead"
				}
			}
		},
		stats={
			[1]="heist_currency_augmentation_drops_as_alchemy_%"
		}
	},
	[5659]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="In Heists Orbs of Augmentation drop as Chaos Orbs instead"
				}
			}
		},
		stats={
			[1]="heist_currency_augmentation_drops_as_chaos_%"
		}
	},
	[5660]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="In Heists Orbs of Augmentation drop as Regal Orbs instead"
				}
			}
		},
		stats={
			[1]="heist_currency_augmentation_drops_as_regal_%"
		}
	},
	[5661]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Chaos Orbs to drop as Blessed Orbs instead"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="In Heists Chaos Orbs drop as Blessed Orbs instead"
				}
			}
		},
		stats={
			[1]="heist_currency_chaos_drops_as_blessed_%"
		}
	},
	[5662]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Chaos Orbs to drop as Divine Orbs instead"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="In Heists Chaos Orbs drop as Divine Orbs instead"
				}
			}
		},
		stats={
			[1]="heist_currency_chaos_drops_as_divine_%"
		}
	},
	[5663]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Chaos Orbs to drop as Exalted Orbs instead"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="In Heists Chaos Orbs drop as Exalted Orbs instead"
				}
			}
		},
		stats={
			[1]="heist_currency_chaos_drops_as_exalted_%"
		}
	},
	[5664]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="In Heists Chromatic Orbs drop as Orbs of Fusing instead"
				}
			}
		},
		stats={
			[1]="heist_currency_chromatic_drops_as_fusing_%"
		}
	},
	[5665]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="In Heists Chromatic Orbs drop as Jeweller's Orbs instead"
				}
			}
		},
		stats={
			[1]="heist_currency_chromatic_drops_as_jewellers_%"
		}
	},
	[5666]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="In Heists Jeweller's Orbs drop as Orbs of Fusing instead"
				}
			}
		},
		stats={
			[1]="heist_currency_jewellers_drops_as_fusing_%"
		}
	},
	[5667]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Regal Orbs to drop as Blessed Orbs instead"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="In Heists Regal Orbs drop as Blessed Orbs instead"
				}
			}
		},
		stats={
			[1]="heist_currency_regal_drops_as_blessed_%"
		}
	},
	[5668]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Regal Orbs to drop as Divine Orbs instead"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="In Heists Regal Orbs drop as Divine Orbs instead"
				}
			}
		},
		stats={
			[1]="heist_currency_regal_drops_as_divine_%"
		}
	},
	[5669]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Regal Orbs to drop as Exalted Orbs instead"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="In Heists Regal Orbs drop as Exalted Orbs instead"
				}
			}
		},
		stats={
			[1]="heist_currency_regal_drops_as_exalted_%"
		}
	},
	[5670]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="In Heists Orbs of Regret drop as Orbs of Annulment instead"
				}
			}
		},
		stats={
			[1]="heist_currency_regret_drops_as_annulment_%"
		}
	},
	[5671]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="In Heists Orbs of Scouring drop as Orbs of Annulment instead"
				}
			}
		},
		stats={
			[1]="heist_currency_scouring_drops_as_annulment_%"
		}
	},
	[5672]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="In Heists Orbs of Scouring drop as Orbs of Regret instead"
				}
			}
		},
		stats={
			[1]="heist_currency_scouring_drops_as_regret_%"
		}
	},
	[5673]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="In Heists Orbs of Transmutation drop as Orbs of Alchemy instead"
				}
			}
		},
		stats={
			[1]="heist_currency_transmutation_drops_as_alchemy_%"
		}
	},
	[5674]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="In Heists Orbs of Transmutation drop as Chaos Orbs instead"
				}
			}
		},
		stats={
			[1]="heist_currency_transmutation_drops_as_chaos_%"
		}
	},
	[5675]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Orbs of Transmutation to drop as Regal Orbs instead"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="In Heists Orbs of Transmutation drop as Regal Orbs instead"
				}
			}
		},
		stats={
			[1]="heist_currency_transmutation_drops_as_regal_%"
		}
	},
	[5676]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Basic Currency drops to be Duplicated"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Basic Currency drops in Heists are Duplicated"
				}
			}
		},
		stats={
			[1]="heist_drops_double_currency_%"
		}
	},
	[5677]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ailment Modifiers have {0}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Ailment Modifiers have {0}% reduced Effect"
				}
			}
		},
		stats={
			[1]="heist_enchantment_ailment_mod_effect_+%"
		}
	},
	[5678]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attribute Modifiers have {0}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Attribute Modifiers have {0}% reduced Effect"
				}
			}
		},
		stats={
			[1]="heist_enchantment_attribute_mod_effect_+%"
		}
	},
	[5679]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Caster Damage Modifiers have {0}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Caster Damage Modifiers have {0}% reduced Effect"
				}
			}
		},
		stats={
			[1]="heist_enchantment_casterdamage_mod_effect_+%"
		}
	},
	[5680]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Chaos Modifiers have {0}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Chaos Modifiers have {0}% reduced Effect"
				}
			}
		},
		stats={
			[1]="heist_enchantment_chaos_mod_effect_+%"
		}
	},
	[5681]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Cold Modifiers have {0}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Cold Modifiers have {0}% reduced Effect"
				}
			}
		},
		stats={
			[1]="heist_enchantment_cold_mod_effect_+%"
		}
	},
	[5682]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Critical Modifiers have {0}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Critical Modifiers have {0}% reduced Effect"
				}
			}
		},
		stats={
			[1]="heist_enchantment_critical_mod_effect_+%"
		}
	},
	[5683]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage Modifiers have {0}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Damage Modifiers have {0}% reduced Effect"
				}
			}
		},
		stats={
			[1]="heist_enchantment_damage_mod_effect_+%"
		}
	},
	[5684]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Defence Modifiers have {0}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Defence Modifiers have {0}% reduced Effect"
				}
			}
		},
		stats={
			[1]="heist_enchantment_defence_mod_effect_+%"
		}
	},
	[5685]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Fire Modifiers have {0}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Fire Modifiers have {0}% reduced Effect"
				}
			}
		},
		stats={
			[1]="heist_enchantment_fire_mod_effect_+%"
		}
	},
	[5686]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Life Modifiers have {0}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Life Modifiers have {0}% reduced Effect"
				}
			}
		},
		stats={
			[1]="heist_enchantment_life_mod_effect_+%"
		}
	},
	[5687]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Lightning Modifiers have {0}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Lightning Modifiers have {0}% reduced Effect"
				}
			}
		},
		stats={
			[1]="heist_enchantment_lightning_mod_effect_+%"
		}
	},
	[5688]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Mana Modifiers have {0}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Mana Modifiers have {0}% reduced Effect"
				}
			}
		},
		stats={
			[1]="heist_enchantment_mana_mod_effect_+%"
		}
	},
	[5689]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Physical Modifiers have {0}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Physical Modifiers have {0}% reduced Effect"
				}
			}
		},
		stats={
			[1]="heist_enchantment_physical_mod_effect_+%"
		}
	},
	[5690]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Resistance Modifiers have {0}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Resistance Modifiers have {0}% reduced Effect"
				}
			}
		},
		stats={
			[1]="heist_enchantment_resistance_mod_effect_+%"
		}
	},
	[5691]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Speed Modifiers have {0}% increased Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Speed Modifiers have {0}% reduced Effect"
				}
			}
		},
		stats={
			[1]="heist_enchantment_speed_mod_effect_+%"
		}
	},
	[5692]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Guards have {0}% chance to be Magic"
				}
			}
		},
		stats={
			[1]="heist_guards_are_magic"
		}
	},
	[5693]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Guards have {0}% chance to be Rare"
				}
			}
		},
		stats={
			[1]="heist_guards_are_rare"
		}
	},
	[5694]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Avoid being Interrupted"
				}
			}
		},
		stats={
			[1]="heist_interruption_resistance_%"
		}
	},
	[5695]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Quantity of Items dropped in Heists"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Quantity of Items dropped in Heists"
				}
			}
		},
		stats={
			[1]="heist_item_quantity_+%"
		}
	},
	[5696]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items dropped in Heists"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rarity of Items dropped in Heists"
				}
			}
		},
		stats={
			[1]="heist_item_rarity_+%"
		}
	},
	[5697]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Items to drop fully linked"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Items in Heists drop fully linked"
				}
			}
		},
		stats={
			[1]="heist_items_are_fully_linked_%"
		}
	},
	[5698]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Items to drop Corrupted"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Items in Heists drop Corrupted"
				}
			}
		},
		stats={
			[1]="heist_items_drop_corrupted_%"
		}
	},
	[5699]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Items to drop Identified"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Items in Heists drop Identified"
				}
			}
		},
		stats={
			[1]="heist_items_drop_identified_%"
		}
	},
	[5700]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Items to drop with Elder Influence"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Items in Heists drop with Elder Influence"
				}
			}
		},
		stats={
			[1]="heist_items_have_elder_influence_%"
		}
	},
	[5701]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Items to drop with an additional Socket"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Items in Heists drop with an additional Socket"
				}
			}
		},
		stats={
			[1]="heist_items_have_one_additional_socket_%"
		}
	},
	[5702]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance in Heists for Items to drop with Shaper Influence"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Items in Heists drop with Shaper Influence"
				}
			}
		},
		stats={
			[1]="heist_items_have_shaper_influence_%"
		}
	},
	[5703]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="+{0} to Agility Level for Heists"
				}
			}
		},
		stats={
			[1]="heist_job_agility_level_+"
		}
	},
	[5704]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="+{0} to Brute Force Level for Heists"
				}
			}
		},
		stats={
			[1]="heist_job_brute_force_level_+"
		}
	},
	[5705]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="+{0} to Counter-Thaumaturgy Level for Heists"
				}
			}
		},
		stats={
			[1]="heist_job_counter_thaumaturgy_level_+"
		}
	},
	[5706]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="+{0} to Deception Level for Heists"
				}
			}
		},
		stats={
			[1]="heist_job_deception_level_+"
		}
	},
	[5707]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="+{0} to Demolition Level for Heists"
				}
			}
		},
		stats={
			[1]="heist_job_demolition_level_+"
		}
	},
	[5708]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Demolition speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Demolition speed"
				}
			}
		},
		stats={
			[1]="heist_job_demolition_speed_+%"
		}
	},
	[5709]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="+{0} to Engineering Level for Heists"
				}
			}
		},
		stats={
			[1]="heist_job_engineering_level_+"
		}
	},
	[5710]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="+{0} to Lockpicking Level for Heists"
				}
			}
		},
		stats={
			[1]="heist_job_lockpicking_level_+"
		}
	},
	[5711]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lockpicking speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lockpicking speed"
				}
			}
		},
		stats={
			[1]="heist_job_lockpicking_speed_+%"
		}
	},
	[5712]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="+{0} to Perception Level for Heists"
				}
			}
		},
		stats={
			[1]="heist_job_perception_level_+"
		}
	},
	[5713]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="+{0} to Trap Disarmament Level for Heists"
				}
			}
		},
		stats={
			[1]="heist_job_trap_disarmament_level_+"
		}
	},
	[5714]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Trap Disarmament speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Trap Disarmament speed"
				}
			}
		},
		stats={
			[1]="heist_job_trap_disarmament_speed_+%"
		}
	},
	[5715]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lockdown occurs immediately when Alert Level is full"
				}
			}
		},
		stats={
			[1]="heist_lockdown_is_instant"
		}
	},
	[5716]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Can Scout nearby Enemy Patrols and Elite Patrols during Heists"
				}
			}
		},
		stats={
			[1]="heist_nenet_scouts_nearby_patrols_and_mini_bosses"
		}
	},
	[5717]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Blueprint Revealing Cost"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Blueprint Revealing Cost"
				}
			}
		},
		stats={
			[1]="heist_npc_blueprint_reveal_cost_+%"
		}
	},
	[5718]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Discovers a Blueprint Reveal upon completion of a Heist Contract Mission"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Discovers {0} Blueprint Reveals upon completion of a Heist Contract Mission"
				}
			}
		},
		stats={
			[1]="heist_npc_contract_generates_gianna_intelligence"
		}
	},
	[5719]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Discovers a Blueprint Reveal upon completion of a Heist Contract Mission"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Discovers {0} Blueprint Reveals upon completion of a Heist Contract Mission"
				}
			}
		},
		stats={
			[1]="heist_npc_contract_generates_niles_intelligence"
		}
	},
	[5720]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Is a powerful Combatant and provides strong Buffs to Allies"
				}
			}
		},
		stats={
			[1]="heist_npc_display_huck_combat"
		}
	},
	[5721]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more raising of Alert Level from opening Reward Chests"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less raising of Alert Level from opening Reward Chests"
				}
			}
		},
		stats={
			[1]="heist_npc_karst_alert_level_from_chests_+%_final"
		}
	},
	[5722]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more raising of Alert Level"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less raising of Alert Level"
				}
			}
		},
		stats={
			[1]="heist_npc_nenet_alert_level_+%_final"
		}
	},
	[5723]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more raising of Alert Level"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less raising of Alert Level"
				}
			}
		},
		stats={
			[1]="heist_npc_tullina_alert_level_+%_final"
		}
	},
	[5724]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more raising of Alert Level"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less raising of Alert Level"
				}
			}
		},
		stats={
			[1]="heist_npc_vinderi_alert_level_+%_final"
		}
	},
	[5725]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Patrol Pack Members have {0}% chance to be Magic"
				}
			}
		},
		stats={
			[1]="heist_patrols_are_magic"
		}
	},
	[5726]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Patrol Pack Members have {0}% chance to be Rare"
				}
			}
		},
		stats={
			[1]="heist_patrols_are_rare"
		}
	},
	[5727]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% maximum Player Resistances per 25% Alert Level"
				}
			}
		},
		stats={
			[1]="heist_player_additional_maximum_resistances_%_per_25%_alert_level"
		}
	},
	[5728]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players have {0}% more Armour per 25% Alert Level"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players have {0}% less Armour per 25% Alert Level"
				}
			}
		},
		stats={
			[1]="heist_player_armour_+%_final_per_25%_alert_level"
		}
	},
	[5729]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Player Cold Resistance per 25% Alert Level"
				}
			}
		},
		stats={
			[1]="heist_player_cold_resistance_%_per_25%_alert_level"
		}
	},
	[5730]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players have {0}% more Energy Shield Recovery Rate per 25% Alert Level"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players have {0}% less Energy Shield Recovery Rate per 25% Alert Level"
				}
			}
		},
		stats={
			[1]="heist_player_energy_shield_recovery_rate_+%_final_per_25%_alert_level"
		}
	},
	[5731]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players have {0}% more Evasion per 25% Alert Level"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players have {0}% less Evasion per 25% Alert Level"
				}
			}
		},
		stats={
			[1]="heist_player_evasion_rating_+%_final_per_25%_alert_level"
		}
	},
	[5732]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players have {0}% increased Experience gain"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players have {0}% reduced Experience gain"
				}
			}
		},
		stats={
			[1]="heist_player_experience_gain_+%"
		}
	},
	[5733]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Player Fire Resistance per 25% Alert Level"
				}
			}
		},
		stats={
			[1]="heist_player_fire_resistance_%_per_25%_alert_level"
		}
	},
	[5734]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players gain {0}% increased Flask Charges per 25% Alert Level"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players gain {0}% reduced Flask Charges per 25% Alert Level"
				}
			}
		},
		stats={
			[1]="heist_player_flask_charges_gained_+%_per_25%_alert_level"
		}
	},
	[5735]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players have {0}% more Life Recovery Rate per 25% Alert Level"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players have {0}% less Life Recovery Rate per 25% Alert Level"
				}
			}
		},
		stats={
			[1]="heist_player_life_recovery_rate_+%_final_per_25%_alert_level"
		}
	},
	[5736]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Player Lightning Resistance per 25% Alert Level"
				}
			}
		},
		stats={
			[1]="heist_player_lightning_resistance_%_per_25%_alert_level"
		}
	},
	[5737]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players have {0}% more Mana Recovery Rate per 25% Alert Level"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players have {0}% less Mana Recovery Rate per 25% Alert Level"
				}
			}
		},
		stats={
			[1]="heist_player_mana_recovery_rate_+%_final_per_25%_alert_level"
		}
	},
	[5738]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Reinforcements have {0}% increased Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Reinforcements have {0}% reduced Attack Speed"
				}
			}
		},
		stats={
			[1]="heist_reinforcements_attack_speed_+%"
		}
	},
	[5739]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Reinforcements have {0}% increased Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Reinforcements have {0}% reduced Cast Speed"
				}
			}
		},
		stats={
			[1]="heist_reinforcements_cast_speed_+%"
		}
	},
	[5740]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Reinforcements have {0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Reinforcements have {0}% reduced Movement Speed"
				}
			}
		},
		stats={
			[1]="heist_reinforcements_movements_speed_+%"
		}
	},
	[5741]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Reward Rooms have {0}% increased Monsters"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Reward Rooms have {0}% reduced Monsters"
				}
			}
		},
		stats={
			[1]="heist_side_reward_room_monsters_+%"
		}
	},
	[5742]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="{0:+d} Crucible slot"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="{0:+d} Crucible slots"
				}
			}
		},
		stats={
			[1]="hellscape_extra_item_slots"
		}
	},
	[5743]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="{0:+d} Dream Furnace slot"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="{0:+d} Dream Furnace slots"
				}
			}
		},
		stats={
			[1]="hellscape_extra_map_slots"
		}
	},
	[5744]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for transforming to apply a Corrupted Implicit Modifier to Items without one"
				}
			}
		},
		stats={
			[1]="hellscaping_add_corruption_implicit_chance_%"
		}
	},
	[5745]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for transforming to add an Explicit Modifier to Magic or Rare Equipment"
				}
			}
		},
		stats={
			[1]="hellscaping_add_explicit_mod_chance_%"
		}
	},
	[5746]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for transforming to add a Link to the largest group of Linked Sockets"
				}
			}
		},
		stats={
			[1]="hellscaping_additional_link_chance_%"
		}
	},
	[5747]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for transforming to add a Socket"
				}
			}
		},
		stats={
			[1]="hellscaping_additional_socket_chance_%"
		}
	},
	[5748]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for transforming to grant an additional Beneficial Modifier"
				}
			}
		},
		stats={
			[1]="hellscaping_additional_upside_chance_%"
		}
	},
	[5749]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for transforming to grant Detrimental Modifiers one tier lower on Equipment"
				}
			}
		},
		stats={
			[1]="hellscaping_downsides_tier_downgrade_chance_%"
		}
	},
	[5750]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="While in a Scourged Map, Items absorb {0}% more Corruption for each time the Map has been transformed"
				}
			}
		},
		stats={
			[1]="hellscaping_speed_+%_per_map_hellscape_tier"
		}
	},
	[5751]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Armour Items absorb {0}% more Corruption"
				}
			}
		},
		stats={
			[1]="armour_hellscaping_speed_+%"
		}
	},
	[5752]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Jewellery absorbs {0}% more Corruption"
				}
			}
		},
		stats={
			[1]="jewellery_hellscaping_speed_+%"
		}
	},
	[5753]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maps absorb {0}% more Corruption"
				}
			}
		},
		stats={
			[1]="map_hellscaping_speed_+%"
		}
	},
	[5754]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Weapons absorb {0}% more Corruption"
				}
			}
		},
		stats={
			[1]="weapon_hellscaping_speed_+%"
		}
	},
	[5755]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Quivers absorb {0}% more Corruption"
				}
			}
		},
		stats={
			[1]="quiver_hellscaping_speed_+%"
		}
	},
	[5756]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for transforming to raise the tier of an Explicit Modifier on Equipment"
				}
			}
		},
		stats={
			[1]="hellscaping_upgrade_mod_tier_chance_%"
		}
	},
	[5757]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for transforming to grant Beneficial Modifiers one tier higher on Equipment"
				}
			}
		},
		stats={
			[1]="hellscaping_upsides_tier_upgrade_chance_%"
		}
	},
	[5758]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Freeze Enemies as though dealing {0}% more Damage"
				}
			}
		},
		stats={
			[1]="helmet_mod_freeze_as_though_damage_+%_final"
		}
	},
	[5759]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Shock Enemies as though dealing {0}% more Damage"
				}
			}
		},
		stats={
			[1]="helmet_mod_shock_as_though_damage_+%_final"
		}
	},
	[5760]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Herald Buffs on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Herald Buffs on you"
				}
			}
		},
		stats={
			[1]="herald_effect_on_self_+%"
		}
	},
	[5761]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Mana Reservation of Herald Skills is always 45%"
				}
			}
		},
		stats={
			[1]="herald_mana_reservation_override_45%"
		}
	},
	[5762]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextVirulence"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You lose Virulence {0}% faster"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextVirulence"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="You lose Virulence {0}% slower"
				}
			}
		},
		stats={
			[1]="herald_of_agony_buff_drop_off_speed_+%"
		}
	},
	[5763]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Herald of Agony has {0}% increased Buff Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Herald of Agony has {0}% reduced Buff Effect"
				}
			}
		},
		stats={
			[1]="herald_of_agony_buff_effect_+%"
		}
	},
	[5764]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Herald of Agony has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Herald of Agony has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="herald_of_agony_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[5765]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Herald of Agony has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Herald of Agony has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="herald_of_agony_mana_reservation_efficiency_+%"
		}
	},
	[5766]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Herald of Agony has {0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Herald of Agony has {0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="herald_of_agony_mana_reservation_+%"
		}
	},
	[5767]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Herald of Ash has {0}% increased Buff Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Herald of Ash has {0}% reduced Buff Effect"
				}
			}
		},
		stats={
			[1]="herald_of_ash_buff_effect_+%"
		}
	},
	[5768]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Herald of Ash has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Herald of Ash has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="herald_of_ash_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[5769]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Herald of Ash has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Herald of Ash has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="herald_of_ash_mana_reservation_efficiency_+%"
		}
	},
	[5770]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Spell Fire Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Spell Fire Damage"
				}
			}
		},
		stats={
			[1]="herald_of_ash_spell_fire_damage_+%_final"
		}
	},
	[5771]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Herald of Ice has {0}% increased Buff Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Herald of Ice has {0}% reduced Buff Effect"
				}
			}
		},
		stats={
			[1]="herald_of_ice_buff_effect_+%"
		}
	},
	[5772]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Herald of Ice has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Herald of Ice has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="herald_of_ice_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[5773]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Herald of Ice has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Herald of Ice has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="herald_of_ice_mana_reservation_efficiency_+%"
		}
	},
	[5774]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Sentinels use Crusade Slam"
				}
			}
		},
		stats={
			[1]="herald_of_light_and_dominating_blow_minions_use_holy_slam"
		}
	},
	[5775]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Herald of Purity has {0}% increased Buff Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Herald of Purity has {0}% reduced Buff Effect"
				}
			}
		},
		stats={
			[1]="herald_of_light_buff_effect_+%"
		}
	},
	[5776]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Sentinels of Purity have {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Summoned Sentinels of Purity have {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="herald_of_light_minion_area_of_effect_+%"
		}
	},
	[5777]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Herald of Purity has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Herald of Purity has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="herald_of_purity_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[5778]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Herald of Purity has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Herald of Purity has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="herald_of_purity_mana_reservation_efficiency_+%"
		}
	},
	[5779]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Herald of Purity has {0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Herald of Purity has {0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="herald_of_purity_mana_reservation_+%"
		}
	},
	[5780]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Herald of Thunder's Storms Hit Enemies with {0}% increased Frequency"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Herald of Thunder's Storms Hit Enemies with {0}% reduced Frequency"
				}
			}
		},
		stats={
			[1]="herald_of_thunder_bolt_frequency_+%"
		}
	},
	[5781]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Herald of Thunder has {0}% increased Buff Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Herald of Thunder has {0}% reduced Buff Effect"
				}
			}
		},
		stats={
			[1]="herald_of_thunder_buff_effect_+%"
		}
	},
	[5782]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Herald of Thunder has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Herald of Thunder has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="herald_of_thunder_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[5783]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Herald of Thunder has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Herald of Thunder has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="herald_of_thunder_mana_reservation_efficiency_+%"
		}
	},
	[5784]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Summoned Agony Crawler fires {0} additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Summoned Agony Crawler fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="herald_scorpion_number_of_additional_projectiles"
		}
	},
	[5785]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Mana Reservation Efficiency of Herald Skills"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Mana Reservation Efficiency of Herald Skills"
				}
			}
		},
		stats={
			[1]="herald_skills_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[5786]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Reservation Efficiency of Herald Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Reservation Efficiency of Herald Skills"
				}
			}
		},
		stats={
			[1]="herald_skills_mana_reservation_efficiency_+%"
		}
	},
	[5787]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Reservation of Herald Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Reservation of Herald Skills"
				}
			}
		},
		stats={
			[1]="herald_skills_mana_reservation_+%"
		}
	},
	[5788]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hexes have {0}% increased Doom gain rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Hexes have {0}% reduced Doom gain rate"
				}
			}
		},
		stats={
			[1]="hex_doom_gain_rate_+%"
		}
	},
	[5789]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDoom"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for Hexes you Cast which can gain Doom to be applied with Maximum Doom"
				}
			}
		},
		stats={
			[1]="hex_%_chance_to_gain_maximum_doom_on_cast"
		}
	},
	[5790]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hex Skills have {0}% increased Skill Effect Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Hex Skills have {0}% reduced Skill Effect Duration"
				}
			}
		},
		stats={
			[1]="hex_skill_duration_+%"
		}
	},
	[5791]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDoom"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hexes you inflict have {0:+d} Doom"
				}
			}
		},
		stats={
			[1]="hex_starting_doom"
		}
	},
	[5792]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hexblast deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Hexblast deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="hexblast_damage_+%"
		}
	},
	[5793]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hexblast has {0}% chance to not remove a Hex"
				}
			}
		},
		stats={
			[1]="hexblast_%_chance_to_not_consume_hex"
		}
	},
	[5794]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hexblast has {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Hexblast has {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="hexblast_skill_area_of_effect_+%"
		}
	},
	[5795]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hexes expire 0.5 seconds after reaching maximum Doom"
				}
			}
		},
		stats={
			[1]="hexes_expire_500ms_after_reaching_max_doom"
		}
	},
	[5796]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You are Hexproof if you have a Magic Ring in right slot"
				}
			}
		},
		stats={
			[1]="hexproof_if_right_ring_is_magic_item"
		}
	},
	[5797]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%"
				}
			}
		},
		stats={
			[1]="hierophant_area_of_effect_+%_per_50_unreserved_mana_up_to_100%"
		}
	},
	[5798]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Mana Cost of Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Mana Cost of Skills"
				}
			}
		},
		stats={
			[1]="hierophant_mana_cost_+%_final"
		}
	},
	[5799]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Mana Reservation of Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Mana Reservation of Skills"
				}
			}
		},
		stats={
			[1]="hierophant_mana_reservation_+%_final"
		}
	},
	[5800]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased effect of Hinder on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced effect of Hinder on you"
				}
			}
		},
		stats={
			[1]="hinder_effect_on_self_+%"
		}
	},
	[5801]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Hindered by you deal {0}% increased Chaos Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies Hindered by you deal {0}% reduced Chaos Damage"
				}
			}
		},
		stats={
			[1]="hinder_enemy_chaos_damage_+%"
		}
	},
	[5802]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Hindered by you take {0}% increased Chaos Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies Hindered by you take {0}% reduced Chaos Damage"
				}
			}
		},
		stats={
			[1]="hinder_enemy_chaos_damage_taken_+%"
		}
	},
	[5803]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits and Ailments against Bleeding Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits and Ailments against Bleeding Enemies"
				}
			}
		},
		stats={
			[1]="hit_and_ailment_damage_+%_vs_bleeding_enemies"
		}
	},
	[5804]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits and Ailments against Blinded Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits and Ailments against Blinded Enemies"
				}
			}
		},
		stats={
			[1]="hit_and_ailment_damage_+%_vs_blinded_enemies"
		}
	},
	[5805]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits and Ailments against Chilled Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits and Ailments against Chilled Enemies"
				}
			}
		},
		stats={
			[1]="hit_and_ailment_damage_+%_vs_chilled_enemies"
		}
	},
	[5806]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits and Ailments against Cursed Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits and Ailments against Cursed Enemies"
				}
			}
		},
		stats={
			[1]="hit_and_ailment_damage_+%_vs_cursed_enemies"
		}
	},
	[5807]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStatusAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits and Ailments against Enemies affected by Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits and Ailments against Enemies affected by Ailments"
				}
			}
		},
		stats={
			[1]="hit_and_ailment_damage_+%_vs_enemies_affected_by_ailments"
		}
	},
	[5808]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs"
				}
			}
		},
		stats={
			[1]="hit_and_ailment_damage_+%_vs_enemies_affected_by_at_least_3_spiders_webs"
		}
	},
	[5809]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits and Ailments against Unique Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits and Ailments against Unique Enemies"
				}
			}
		},
		stats={
			[1]="hit_and_ailment_damage_+%_vs_unique_enemies"
		}
	},
	[5810]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Hits"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Hits"
				}
			}
		},
		stats={
			[1]="hit_damage_+%"
		}
	},
	[5811]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Hits can't be Evaded by Blinded Enemies"
				}
			}
		},
		stats={
			[1]="hits_cannot_be_evaded_vs_blinded_enemies"
		}
	},
	[5812]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCrushed"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Crush Enemies on hit with Maces and Sceptres"
				}
			}
		},
		stats={
			[1]="hits_from_maces_and_sceptres_crush_enemies"
		}
	},
	[5813]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items"
				}
			}
		},
		stats={
			[1]="hits_ignore_enemy_chaos_resistance_if_all_elder_items_equipped"
		}
	},
	[5814]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items"
				}
			}
		},
		stats={
			[1]="hits_ignore_enemy_chaos_resistance_if_all_shaper_items_equipped"
		}
	},
	[5815]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hits ignore Enemy Monster Fire Resistance while you are Ignited"
				}
			}
		},
		stats={
			[1]="hits_ignore_enemy_fire_resistance_while_you_are_ignited"
		}
	},
	[5816]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds"
				}
			}
		},
		stats={
			[1]="hits_ignore_enemy_monster_physical_damage_reduction_if_blocked_in_past_20_seconds"
		}
	},
	[5817]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Consecrated Path has {0}% increased teleport range"
				}
			}
		},
		stats={
			[1]="holy_path_teleport_range_+%"
		}
	},
	[5818]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Holy Relics have {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Summoned Holy Relics have {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="holy_relic_area_of_effect_+%"
		}
	},
	[5819]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Holy Relics have {0}% increased Buff Effect"
				}
			}
		},
		stats={
			[1]="holy_relic_buff_effect_+%"
		}
	},
	[5820]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Holy Relics have {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Summoned Holy Relics have {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="holy_relic_cooldown_recovery_+%"
		}
	},
	[5821]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Holy Relics deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Summoned Holy Relics deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="holy_relic_damage_+%"
		}
	},
	[5822]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hydrosphere has {0}% increased Pulse Frequency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Hydrosphere has {0}% reduced Pulse Frequency"
				}
			}
		},
		stats={
			[1]="hydro_sphere_pulse_frequency_+%"
		}
	},
	[5823]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="First Stage deals {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="First Stage deals {0}% less Damage"
				}
			}
		},
		stats={
			[1]="ice_crash_first_stage_damage_+%_final"
		}
	},
	[5824]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Frostblink has {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Frostblink has {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="ice_dash_cooldown_speed_+%"
		}
	},
	[5825]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Frostblink has {0}% increased Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Frostblink has {0}% reduced Duration"
				}
			}
		},
		stats={
			[1]="ice_dash_duration_+%"
		}
	},
	[5826]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Frostblink has {0}% increased maximum travel distance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Frostblink has {0}% reduced maximum travel distance"
				}
			}
		},
		stats={
			[1]="ice_dash_travel_distance_+%"
		}
	},
	[5827]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Chills from Ice Nova Hits always reduce Action Speed by at least {0}%"
				}
			}
		},
		stats={
			[1]="ice_nova_chill_minimum_slow_%"
		}
	},
	[5828]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=10,
							[2]=19
						}
					},
					text="Ice Shot Pierces an additional Target"
				},
				[2]={
					[1]={
						k="divide_by_ten_0dp",
						v=1
					},
					limit={
						[1]={
							[1]=20,
							[2]="#"
						}
					},
					text="Ice Shot Pierces {0} additional Targets"
				}
			}
		},
		stats={
			[1]="ice_shot_additional_pierce_per_10_old"
		}
	},
	[5829]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ice Shot has {0}% increased Area of Effect angle"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Ice Shot has {0}% reduced Area of Effect angle"
				}
			}
		},
		stats={
			[1]="ice_shot_area_angle_+%"
		}
	},
	[5830]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Ice Shot Pierces an additional Target"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Ice Shot Pierces {0} additional Targets"
				}
			}
		},
		stats={
			[1]="ice_shot_pierce_+"
		}
	},
	[5831]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Siphoning Trap has {0}% increased Chill Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Siphoning Trap has {0}% reduced Chill Effect"
				}
			}
		},
		stats={
			[1]="ice_siphon_trap_chill_effect_+%"
		}
	},
	[5832]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Siphoning Trap deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Siphoning Trap deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="ice_siphon_trap_damage_+%"
		}
	},
	[5833]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Siphoning Trap's beam to you grants {0}% increased Damage taken for each other beam"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Siphoning Trap's beam to you grants {0}% reduced Damage taken for each other beam"
				}
			}
		},
		stats={
			[1]="ice_siphon_trap_damage_taken_+%_per_beam"
		}
	},
	[5834]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Siphoning Trap has {0}% increased Skill Effect Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Siphoning Trap has {0}% reduced Skill Effect Duration"
				}
			}
		},
		stats={
			[1]="ice_siphon_trap_duration_+%"
		}
	},
	[5835]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ice Spear travels {0}% increased distance before changing forms"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Ice Spear travels {0}% reduced distance before changing forms"
				}
			}
		},
		stats={
			[1]="ice_spear_distance_before_form_change_+%"
		}
	},
	[5836]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Ice Spear fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ice Spear fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="ice_spear_number_of_additional_projectiles"
		}
	},
	[5837]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ice Trap Damage Penetrates {0}% Cold Resistance"
				}
			}
		},
		stats={
			[1]="ice_trap_cold_resistance_penetration_%"
		}
	},
	[5838]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire"
				}
			}
		},
		stats={
			[1]="ignite_damage_+%_final_if_hit_highest_fire"
		}
	},
	[5839]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Ignite inflicted on Chilled Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Ignite inflicted on Chilled Enemies"
				}
			}
		},
		stats={
			[1]="ignite_damage_+%_vs_chilled_enemies"
		}
	},
	[5840]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Ignite Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Ignite Duration"
				}
			}
		},
		stats={
			[1]="ignite_duration_-%"
		}
	},
	[5841]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Ignited or Chilled by you have {:+d}% to Elemental Resistances"
				}
			}
		},
		stats={
			[1]="ignites_and_chill_apply_elemental_resistance_+"
		}
	},
	[5842]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Ignited by you have {0:+d}% to Fire Resistance"
				}
			}
		},
		stats={
			[1]="ignites_apply_fire_resistance_+"
		}
	},
	[5843]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hits ignore Enemy Cold Resistance"
				}
			}
		},
		stats={
			[1]="ignores_enemy_cold_resistance"
		}
	},
	[5844]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hits ignore Enemy Fire Resistance"
				}
			}
		},
		stats={
			[1]="ignores_enemy_fire_resistance"
		}
	},
	[5845]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hits ignore Enemy Lightning Resistance"
				}
			}
		},
		stats={
			[1]="ignores_enemy_lightning_resistance"
		}
	},
	[5846]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Immortal Call has {0}% increased Buff Duration per Endurance Charge removed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Immortal Call has {0}% reduced Buff Duration per Endurance Charge removed"
				}
			}
		},
		stats={
			[1]="immortal_call_buff_effect_duration_+%_per_removable_endurance_charge"
		}
	},
	[5847]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Immortal Call Grants {0}% more Elemental Damage taken per Endurance Charge removed"
				},
				[2]={
					[1]={
						k="divide_by_one_hundred_and_negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Immortal Call Grants {0}% less Elemental Damage taken per Endurance Charge removed"
				}
			}
		},
		stats={
			[1]="immortal_call_elemental_damage_taken_+%_final_per_endurance_charge_consumed_permyriad"
		}
	},
	[5848]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immune to Burning Ground, Shocked Ground and Chilled Ground"
				}
			}
		},
		stats={
			[1]="immune_to_burning_shocks_and_chilled_ground"
		}
	},
	[5849]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Immune to Curses while you have at least {0} Rage"
				}
			}
		},
		stats={
			[1]="immune_to_curses_while_at_least_X_rage"
		}
	},
	[5850]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immune to Curses while Channelling"
				}
			}
		},
		stats={
			[1]="immune_to_curses_while_channelling"
		}
	},
	[5851]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Immune to Elemental Ailments while on Consecrated Ground"
				}
			}
		},
		stats={
			[1]="immune_to_elemental_ailments_while_on_consecrated_ground"
		}
	},
	[5852]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immune to Elemental Ailments while on Consecrated Ground if you have at least 150 Devotion"
				}
			}
		},
		stats={
			[1]="immune_to_elemental_ailments_while_on_consecrated_ground_at_devotion_threshold"
		}
	},
	[5853]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immune to Elemental Ailments while you have Arcane Surge"
				}
			}
		},
		stats={
			[1]="immune_to_elemental_ailments_while_you_have_arcane_surge"
		}
	},
	[5854]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immune to Freeze and Chill while Ignited"
				}
			}
		},
		stats={
			[1]="immune_to_freeze_and_chill_while_ignited"
		}
	},
	[5855]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immune to Freeze while affected by Purity of Ice"
				}
			}
		},
		stats={
			[1]="immune_to_freeze_while_affected_by_purity_of_ice"
		}
	},
	[5856]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immune to Hinder"
				}
			}
		},
		stats={
			[1]="immune_to_hinder"
		}
	},
	[5857]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immune to Ignite and Shock"
				}
			}
		},
		stats={
			[1]="immune_to_ignite_and_shock"
		}
	},
	[5858]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immune to Ignite while affected by Purity of Fire"
				}
			}
		},
		stats={
			[1]="immune_to_ignite_while_affected_by_purity_of_fire"
		}
	},
	[5859]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immune to Maim"
				}
			}
		},
		stats={
			[1]="immune_to_maim"
		}
	},
	[5860]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immune to Shock while affected by Purity of Lightning"
				}
			}
		},
		stats={
			[1]="immune_to_shock_while_affected_by_purity_of_lightning"
		}
	},
	[5861]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You are Immune to Ailments while Focused"
				}
			}
		},
		stats={
			[1]="immune_to_status_ailments_while_focused"
		}
	},
	[5862]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immune to Wither"
				}
			}
		},
		stats={
			[1]="immune_to_wither"
		}
	},
	[5863]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Splitting Steel has {0}% chance to not consume Steel Shards"
				}
			}
		},
		stats={
			[1]="impacting_steel_%_chance_to_not_consume_ammo"
		}
	},
	[5864]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Impale Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Impale Effect"
				}
			}
		},
		stats={
			[1]="impale_debuff_effect_+%"
		}
	},
	[5865]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Impales inflicted by Hits that also inflict Bleeding"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Impales inflicted by Hits that also inflict Bleeding"
				}
			}
		},
		stats={
			[1]="impale_debuff_effect_+%_from_hits_that_also_inflict_bleeding"
		}
	},
	[5866]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextImpale"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextImpale"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies"
				}
			}
		},
		stats={
			[1]="impale_effect_+%_for_impales_inflicted_by_two_handed_weapons_on_non_impaled_enemies"
		}
	},
	[5867]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Impales you inflict on non-Impaled Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Impales you inflict on non-Impaled Enemies"
				}
			}
		},
		stats={
			[1]="impale_effect_+%_for_impales_inflicted_on_non_impaled_enemies"
		}
	},
	[5868]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextImpale"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Impales you inflict with Two Handed Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextImpale"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Impales you inflict with Two Handed Weapons"
				}
			}
		},
		stats={
			[1]="impale_inflicted_by_two_handed_weapons_debuff_effect_+%"
		}
	},
	[5869]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Impale Enemies on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Impale Enemies on Hit"
				}
			}
		},
		stats={
			[1]="impale_on_hit_%_chance"
		}
	},
	[5870]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Impale Enemies on Hit with Axes or Swords"
				}
			}
		},
		stats={
			[1]="impale_on_hit_%_chance_with_axes_swords"
		}
	},
	[5871]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Impale Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Impale Duration"
				}
			}
		},
		stats={
			[1]="impaled_debuff_duration_+%"
		}
	},
	[5872]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Impales you inflict last 1 additional Hit"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Impales you inflict last {0} additional Hits"
				}
			}
		},
		stats={
			[1]="impaled_debuff_number_of_reflected_hits"
		}
	},
	[5873]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Cold Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Cold Damage taken"
				}
			}
		},
		stats={
			[1]="impurity_cold_damage_taken_+%_final"
		}
	},
	[5874]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Fire Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Fire Damage taken"
				}
			}
		},
		stats={
			[1]="impurity_fire_damage_taken_+%_final"
		}
	},
	[5875]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Lightning Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Lightning Damage taken"
				}
			}
		},
		stats={
			[1]="impurity_lightning_damage_taken_+%_final"
		}
	},
	[5876]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower"
				}
			}
		},
		stats={
			[1]="increase_crit_chance_by_lowest_of_str_or_int"
		}
	},
	[5877]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Infernal Blow Explosion applies Uncharged Debuff on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Infernal Blow Explosion has {0}% chance to apply Uncharged Debuff on Hit"
				}
			}
		},
		stats={
			[1]="infernal_blow_explosion_applies_uncharged_debuff_on_hit_%_chance"
		}
	},
	[5878]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Infernal Blow Debuff deals an additional {0}% of Damage per Charge"
				}
			}
		},
		stats={
			[1]="infernal_blow_infernal_blow_explosion_damage_%_of_total_per_stack"
		}
	},
	[5879]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Infernal Cry has {0}% increased Area of Effect"
				}
			}
		},
		stats={
			[1]="infernal_cry_area_of_effect_+%"
		}
	},
	[5880]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Infernal Cry has {0}% increased Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="infernal_cry_cooldown_speed_+%"
		}
	},
	[5881]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attacks Exerted by Infernal Cry deal {0}% more Damage with Ignite"
				}
			}
		},
		stats={
			[1]="infernal_cry_exerted_attacks_ignite_damage_+%_final_from_jewel"
		}
	},
	[5882]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextAll3Exposures"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Inflict Fire, Cold, and Lightning Exposure on Hit"
				}
			}
		},
		stats={
			[1]="inflict_all_exposure_on_hit"
		}
	},
	[5883]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextColdExposure"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextColdExposure"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Inflict Cold Exposure on Hit if you have at least 150 Devotion"
				}
			}
		},
		stats={
			[1]="inflict_cold_exposure_on_hit_%_chance_at_devotion_threshold"
		}
	},
	[5884]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFireExposure"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextFireExposure"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Inflict Fire Exposure on Hit if you have at least 150 Devotion"
				}
			}
		},
		stats={
			[1]="inflict_fire_exposure_on_hit_%_chance_at_devotion_threshold"
		}
	},
	[5885]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLightningExposure"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextLightningExposure"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Inflict Lightning Exposure on Hit if you have at least 150 Devotion"
				}
			}
		},
		stats={
			[1]="inflict_lightning_exposure_on_hit_%_chance_at_devotion_threshold"
		}
	},
	[5886]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Infusion"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Infusion"
				}
			}
		},
		stats={
			[1]="infusion_effect_+%"
		}
	},
	[5887]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds"
				}
			}
		},
		stats={
			[1]="inquisitor_attack_damage_+%_final_per_non_instant_spell_cast_in_8_seconds_max_30%"
		}
	},
	[5888]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Inspiration Charge Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Inspiration Charge Duration"
				}
			}
		},
		stats={
			[1]="inspiration_charge_duration_+%"
		}
	},
	[5889]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have no Intelligence"
				}
			}
		},
		stats={
			[1]="intelligence_is_0"
		}
	},
	[5890]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of all Intelligence Skill Gems"
				}
			}
		},
		stats={
			[1]="intelligence_skill_gem_level_+"
		}
	},
	[5891]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Spells lose Intensity with {0}% increased frequency while moving"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Spells lose Intensity with {0}% reduced frequency while moving"
				}
			}
		},
		stats={
			[1]="intensity_loss_frequency_while_moving_+%"
		}
	},
	[5892]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Intimidate Enemies for 4 seconds on Block while holding a Shield"
				}
			}
		},
		stats={
			[1]="intimidate_enemies_for_4_seconds_on_block_while_holding_a_shield"
		}
	},
	[5893]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_1dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Intimidate nearby Enemies for {0} seconds"
				}
			}
		},
		stats={
			[1]="intimidate_nearby_enemies_on_use_for_ms"
		}
	},
	[5894]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIntimidate"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextIntimidate"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges"
				}
			}
		},
		stats={
			[1]="intimidate_on_hit_chance_with_attacks_while_at_maximum_endurance_charges_%"
		}
	},
	[5895]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Intimidating Cry has {0}% increased Area of Effect"
				}
			}
		},
		stats={
			[1]="intimidating_cry_area_of_effect_+%"
		}
	},
	[5896]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Intimidating Cry has {0}% increased Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="intimidating_cry_cooldown_speed_+%"
		}
	},
	[5897]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Intuitive Link Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Intuitive Link Duration"
				}
			}
		},
		stats={
			[1]="intuitive_link_duration_+%"
		}
	},
	[5898]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area is infested with Fungal Growths\nMap's Item Quantity Modifiers also affect Blight Chest count at 20% value\nCan be Anointed up to 3 times"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is infested with Fungal Growths\nMap's Item Quantity Modifiers also affect Blight Chest count at 40% value\nCan be Anointed up to {0} times"
				}
			}
		},
		stats={
			[1]="is_blighted_map"
		}
	},
	[5899]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Quantity of Items found per Chest opened Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Quantity of Items found per Chest opened Recently"
				}
			}
		},
		stats={
			[1]="item_found_quantity_+%_per_chest_opened_recently"
		}
	},
	[5900]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="1% increased Rarity of Items found per {0} Rampage Kills"
				}
			}
		},
		stats={
			[1]="item_found_rarity_+1%_per_X_rampage_stacks"
		}
	},
	[5901]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRage"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain 1 Rage on Critical Hit with attacks, no more than once every {0} seconds"
				}
			}
		},
		stats={
			[1]="kaoms_primacy_gain_rage_on_attack_crit_cooldown_ms"
		}
	},
	[5902]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShepherdOfSouls"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Shepherd of Souls"
				}
			}
		},
		stats={
			[1]="keystone_shepherd_of_souls"
		}
	},
	[5903]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0}% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Impales on Enemies you Kill Reflect Damage to surrounding Enemies"
				}
			}
		},
		stats={
			[1]="killed_enemies_apply_impale_damage_to_nearby_enemies_on_death_%_chance"
		}
	},
	[5904]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0}% chance for Kills to count twice for Rampage"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Kills count twice for Rampage"
				}
			}
		},
		stats={
			[1]="kills_count_twice_for_rampage_%"
		}
	},
	[5905]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Kinetic Blast Projectiles gain {0}% increased Area of Effect after Forking"
				}
			}
		},
		stats={
			[1]="kinetic_blast_projectiles_gain_%_aoe_after_forking"
		}
	},
	[5906]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Kinetic Bolt has {0}% increased Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Kinetic Bolt has {0}% reduced Attack Speed"
				}
			}
		},
		stats={
			[1]="kinetic_bolt_attack_speed_+%"
		}
	},
	[5907]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Kinetic Bolt has {0}% increased Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Kinetic Bolt has {0}% reduced Projectile Speed"
				}
			}
		},
		stats={
			[1]="kinetic_bolt_projectile_speed_+%"
		}
	},
	[5908]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Kinetic Bolt changes direction {0} additional time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Kinetic Bolt changes direction {0} additional times"
				}
			}
		},
		stats={
			[1]="kinetic_wand_base_number_of_zig_zags"
		}
	},
	[5909]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKnockback"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Knock Back Enemies if you get a Critical Strike with Projectile Damage"
				}
			}
		},
		stats={
			[1]="knockback_on_crit_with_projectile_damage"
		}
	},
	[5910]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Labyrinth Traps are disabled in the Aspirant's Trial"
				}
			}
		},
		stats={
			[1]="labyrinth_darkshrine_boss_room_traps_are_disabled"
		}
	},
	[5911]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="You will receive an additional use of the Divine Font"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="You will receive {0} additional uses of the Divine Font"
				}
			}
		},
		stats={
			[1]="labyrinth_darkshrine_divine_font_grants_one_additional_enchantment_use_to_player_x"
		}
	},
	[5912]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Izaro will drop an additional Unique Item on Death"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Izaro will drop {0} additional Unique Items on Death"
				}
			}
		},
		stats={
			[1]="labyrinth_darkshrine_izaro_dropped_unique_items_+"
		}
	},
	[5913]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Izaro will drop an additional Treasure Key on Death"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Izaro will drop {0} additional Treasure Keys on Death"
				}
			}
		},
		stats={
			[1]="labyrinth_darkshrine_izaro_drops_x_additional_treasure_keys"
		}
	},
	[5914]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage Taken from Hits from Labyrinth Traps\n{0}% increased effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage Taken from Hits from Labyrinth Traps\n{0}% reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players"
				}
			}
		},
		stats={
			[1]="labyrinth_darkshrine_players_damage_taken_from_labyrinth_traps_+%"
		}
	},
	[5915]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Players in the Labyrinth will be affected by Acceleration Shrine"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]=2
						}
					},
					text="Players in the Labyrinth will be affected by Lightning Shrine"
				},
				[3]={
					limit={
						[1]={
							[1]=3,
							[2]=3
						}
					},
					text="Players in the Labyrinth will be affected by Freezing Shrine"
				},
				[4]={
					limit={
						[1]={
							[1]=4,
							[2]=4
						}
					},
					text="Players in the Labyrinth will be affected by Burning Shrine"
				},
				[5]={
					limit={
						[1]={
							[1]=5,
							[2]=5
						}
					},
					text="Players in the Labyrinth will be affected by Static Shrine"
				},
				[6]={
					limit={
						[1]={
							[1]=6,
							[2]=6
						}
					},
					text="Players in the Labyrinth will be affected by Diamond Shrine"
				},
				[7]={
					limit={
						[1]={
							[1]=7,
							[2]=7
						}
					},
					text="Players in the Labyrinth will be affected by Brutal Shrine"
				},
				[8]={
					limit={
						[1]={
							[1]=8,
							[2]=8
						}
					},
					text="Players in the Labyrinth will be affected by Thorned Shrine"
				},
				[9]={
					limit={
						[1]={
							[1]=9,
							[2]=9
						}
					},
					text="Players in the Labyrinth will be affected by Replenishing Shrine"
				},
				[10]={
					limit={
						[1]={
							[1]=10,
							[2]=10
						}
					},
					text="Players in the Labyrinth will be affected by Massive Shrine"
				},
				[11]={
					limit={
						[1]={
							[1]=11,
							[2]=11
						}
					},
					text="Players in the Labyrinth will be affected by Impenetrable Shrine"
				},
				[12]={
					limit={
						[1]={
							[1]=12,
							[2]=12
						}
					},
					text="Players in the Labyrinth will be affected by Resistance Shrine"
				},
				[13]={
					limit={
						[1]={
							[1]=13,
							[2]=13
						}
					},
					text="Players in the Labyrinth will be affected by Divine Shrine"
				},
				[14]={
					limit={
						[1]={
							[1]=14,
							[2]=14
						}
					},
					text="Players in the Labyrinth will be affected by Echoing Shrine"
				},
				[15]={
					limit={
						[1]={
							[1]=15,
							[2]=15
						}
					},
					text="Players in the Labyrinth will be affected by Hexing Shrine"
				},
				[16]={
					limit={
						[1]={
							[1]=16,
							[2]=16
						}
					},
					text="Players in the Labyrinth will be affected by Skeletal Shrine"
				},
				[17]={
					limit={
						[1]={
							[1]=17,
							[2]=17
						}
					},
					text="Players in the Labyrinth will be affected by Shrouded Shrine"
				}
			}
		},
		stats={
			[1]="labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth"
		}
	},
	[5916]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Lancing Steel deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Lancing Steel deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="lancing_steel_damage_+%"
		}
	},
	[5917]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextImpale"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Lancing Steel's additional Projectiles have {0:+d}% chance to Impale Enemies"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextImpale"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Lancing Steel's additional Projectiles Impale Enemies"
				}
			}
		},
		stats={
			[1]="lancing_steel_impale_chance_%"
		}
	},
	[5918]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Lancing Steel fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Lancing Steel fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="lancing_steel_number_of_additional_projectiles"
		}
	},
	[5919]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lancing Steel has {0}% chance to count as consuming Steel Shards without Consuming them"
				}
			}
		},
		stats={
			[1]="lancing_steel_%_chance_to_not_consume_ammo"
		}
	},
	[5920]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Lancing Steel's primary Projectile Pierces 1 additional Target"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Lancing Steel's primary Projectile Pierces {0} additional Targets"
				}
			}
		},
		stats={
			[1]="lancing_steel_primary_proj_pierce_num"
		}
	},
	[5921]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Leech Energy Shield instead of Life"
				}
			}
		},
		stats={
			[1]="leech_energy_shield_instead_of_life"
		}
	},
	[5922]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Recovery rate of Life and Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Recovery rate of Life and Energy Shield"
				}
			}
		},
		stats={
			[1]="life_and_energy_shield_recovery_rate_+%"
		}
	},
	[5923]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently"
				}
			}
		},
		stats={
			[1]="life_and_energy_shield_recovery_rate_+%_if_stopped_taking_damage_over_time_recently"
		}
	},
	[5924]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Recovery Rate of Life and Energy Shield per Minion"
				}
			}
		},
		stats={
			[1]="life_and_energy_shield_recovery_rate_+%_per_minion_up_to_30%"
		}
	},
	[5925]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Recovery rate of Life and Energy Shield per Power Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Recovery rate of Life and Energy Shield per Power Charge"
				}
			}
		},
		stats={
			[1]="life_and_energy_shield_recovery_rate_+%_per_power_charge"
		}
	},
	[5926]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Recovery rate of Life and Energy Shield while affected by Malevolence"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Recovery rate of Life and Energy Shield while affected by Malevolence"
				}
			}
		},
		stats={
			[1]="life_and_energy_shield_recovery_rate_+%_while_affected_by_malevolence"
		}
	},
	[5927]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					[4]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Attack Damage Leeched as Life and Mana if you've Killed Recently"
				}
			}
		},
		stats={
			[1]="life_and_mana_leech_from_attack_damage_permyriad_if_killed_recently"
		}
	},
	[5928]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Life Flasks gain {0} Charge every 3 seconds"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Life Flasks gain {0} Charges every 3 seconds"
				}
			}
		},
		stats={
			[1]="life_flask_charges_recovered_per_3_seconds"
		}
	},
	[5929]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Life Flasks gain {0} Charges every 3 seconds if you haven't used a Life Flask Recently"
				}
			}
		},
		stats={
			[1]="life_flasks_gain_X_charges_every_3_seconds_if_you_have_not_used_a_life_flask_recently"
		}
	},
	[5930]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Life Flasks gain {} Charges when you Suppress Spell Damage"
				}
			}
		},
		stats={
			[1]="life_flasks_gain_X_charges_on_suppressing_spell"
		}
	},
	[5931]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Life Flasks gain a Charge when you hit an Enemy, no more than once each second"
				}
			}
		},
		stats={
			[1]="life_flasks_gain_a_charge_on_hit_once_per_second"
		}
	},
	[5932]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Life Flasks gain a Charge when you hit your Marked Enemy, no more than once every 0.5 seconds"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Life Flasks gain {} Charges when you hit your Marked Enemy, no more than once every 0.5 seconds"
				}
			}
		},
		stats={
			[1]="life_flasks_gain_x_charges_when_you_hit_your_marked_enemy"
		}
	},
	[5933]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Life gained for each Enemy Hit while affected by Vitality"
				}
			}
		},
		stats={
			[1]="life_gain_per_target_hit_while_affected_by_vitality"
		}
	},
	[5934]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} Life gained for each Enemy Hit if you have used a Vaal Skill Recently"
				}
			}
		},
		stats={
			[1]="life_gain_per_target_if_have_used_a_vaal_skill_recently"
		}
	},
	[5935]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0} Life gained for each Cursed Enemy hit by your Attacks"
				}
			}
		},
		stats={
			[1]="life_gained_on_attack_hit_vs_cursed_enemies"
		}
	},
	[5936]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0} Life on Culling Strike"
				}
			}
		},
		stats={
			[1]="life_gained_on_cull"
		}
	},
	[5937]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Life Leech effects are not removed when Unreserved Life is Filled\nLife Leech effects Recover Energy Shield instead while on Full Life"
				}
			}
		},
		stats={
			[1]="life_leech_applies_to_energy_shield_on_full_life"
		}
	},
	[5938]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Damage leeched as Life while affected by Vitality"
				}
			}
		},
		stats={
			[1]="life_leech_from_any_damage_permyriad_while_affected_by_vitality"
		}
	},
	[5939]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Damage Leeched as Life while Focused"
				}
			}
		},
		stats={
			[1]="life_leech_from_any_damage_permyriad_while_focused"
		}
	},
	[5940]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges"
				}
			}
		},
		stats={
			[1]="life_leech_from_any_damage_permyriad_with_at_least_5_total_power_frenzy_endurance_charges"
		}
	},
	[5941]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Attack Damage Leeched as Life per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="life_leech_from_attack_damage_permyriad_per_frenzy_charge"
		}
	},
	[5942]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Attack Damage Leeched as Life against Maimed Enemies"
				}
			}
		},
		stats={
			[1]="life_leech_from_attack_damage_permyriad_vs_maimed_enemies"
		}
	},
	[5943]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Attack Damage Leeched as Life against Taunted Enemies"
				}
			}
		},
		stats={
			[1]="life_leech_from_attack_damage_permyriad_vs_taunted_enemies"
		}
	},
	[5944]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Fire Damage Leeched as Life while affected by Anger"
				}
			}
		},
		stats={
			[1]="life_leech_from_fire_damage_permyriad_while_affected_by_anger"
		}
	},
	[5945]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Fire Damage Leeched as Life while Ignited"
				}
			}
		},
		stats={
			[1]="life_leech_from_fire_damage_while_ignited_permyriad"
		}
	},
	[5946]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Spell Damage Leeched as Life while you have Arcane Surge"
				}
			}
		},
		stats={
			[1]="life_leech_from_spell_damage_permyriad_while_you_have_arcane_surge"
		}
	},
	[5947]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage Taken from Hits is Leeched as Life"
				}
			}
		},
		stats={
			[1]="life_leech_on_damage_taken_%_permyriad"
		}
	},
	[5948]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Leech {0}% of Damage as Life against Poisoned Enemies"
				}
			}
		},
		stats={
			[1]="life_leech_permyriad_vs_poisoned_enemies"
		}
	},
	[5949]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Total Recovery per second from Life Leech is doubled"
				}
			}
		},
		stats={
			[1]="life_leech_speed_is_doubled"
		}
	},
	[5950]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Lose {0}% of Life per second if you have been Hit Recently"
				}
			}
		},
		stats={
			[1]="life_loss_%_per_minute_if_have_been_hit_recently"
		}
	},
	[5951]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Lose {0}% of Life per second per Rage while you are not losing Rage"
				}
			}
		},
		stats={
			[1]="life_loss_%_per_minute_per_rage_while_not_losing_rage"
		}
	},
	[5952]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextEnergyShieldLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased total Recovery per second from Life, Mana, or Energy Shield Leech"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					[4]={
						k="reminderstring",
						v="ReminderTextEnergyShieldLeech"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced total Recovery per second from Life, Mana, or Energy Shield Leech"
				}
			}
		},
		stats={
			[1]="life_mana_es_leech_speed_+%"
		}
	},
	[5953]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Recovery Rate of Life, Mana and Energy Shield per Endurance Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge"
				}
			}
		},
		stats={
			[1]="life_mana_es_recovery_rate_+%_per_endurance_charge"
		}
	},
	[5954]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Maximum Life per Level"
				}
			}
		},
		stats={
			[1]="life_per_level"
		}
	},
	[5955]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Life Recovery from Flasks is applied to nearby Allies instead of You"
				}
			}
		},
		stats={
			[1]="life_recovery_from_flasks_instead_applies_to_nearby_allies_%"
		}
	},
	[5956]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Life Recovery from Flasks used when on Low Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Life Recovery from Flasks used when on Low Life"
				}
			}
		},
		stats={
			[1]="life_recovery_+%_from_flasks_while_on_low_life"
		}
	},
	[5957]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently"
				}
			}
		},
		stats={
			[1]="life_recovery_rate_+%_if_have_taken_fire_damage_from_an_enemy_hit_recently"
		}
	},
	[5958]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Life Recovery Rate if you haven't Killed Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Life Recovery Rate if you haven't Killed Recently"
				}
			}
		},
		stats={
			[1]="life_recovery_rate_+%_if_havent_killed_recently"
		}
	},
	[5959]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Life Recovery Rate while affected by Vitality"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Life Recovery Rate while affected by Vitality"
				}
			}
		},
		stats={
			[1]="life_recovery_rate_+%_while_affected_by_vitality"
		}
	},
	[5960]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second if you have Stunned an Enemy Recently"
				}
			}
		},
		stats={
			[1]="life_regeneration_%_per_minute_if_stunned_an_enemy_recently"
		}
	},
	[5961]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0} Life per second per Buff on you"
				}
			}
		},
		stats={
			[1]="life_regeneration_per_minute_per_active_buff"
		}
	},
	[5962]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second while affected by a Guard Skill Buff"
				}
			}
		},
		stats={
			[1]="life_regeneration_per_minute_%_while_affected_by_guard_skill"
		}
	},
	[5963]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second while Burning"
				}
			}
		},
		stats={
			[1]="life_regeneration_per_minute_%_while_burning"
		}
	},
	[5964]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second while Channelling"
				}
			}
		},
		stats={
			[1]="life_regeneration_per_minute_%_while_channelling"
		}
	},
	[5965]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0} Life per Second while affected by Vitality"
				}
			}
		},
		stats={
			[1]="life_regeneration_per_minute_while_affected_by_vitality"
		}
	},
	[5966]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0} Life per second while Ignited"
				}
			}
		},
		stats={
			[1]="life_regeneration_per_minute_while_ignited"
		}
	},
	[5967]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0} Life per second while moving"
				}
			}
		},
		stats={
			[1]="life_regeneration_per_minute_while_moving"
		}
	},
	[5968]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0} Life per Second while you have Avian's Flight"
				}
			}
		},
		stats={
			[1]="life_regeneration_per_minute_while_you_have_avians_flight"
		}
	},
	[5969]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per Second if you've Detonated a Mine Recently"
				}
			}
		},
		stats={
			[1]="life_regeneration_%_per_minute_if_detonated_mine_recently"
		}
	},
	[5970]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second if a Minion has Died Recently"
				}
			}
		},
		stats={
			[1]="life_regeneration_%_per_minute_if_player_minion_died_recently"
		}
	},
	[5971]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {}% of Life per second if you've Hit a Cursed Enemy Recently"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_if_hit_cursed_enemy_recently"
		}
	},
	[5972]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second while affected by Vitality"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_while_affected_by_vitality"
		}
	},
	[5973]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per Second if you have Blocked recently"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_if_blocked_recently"
		}
	},
	[5974]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second_2dp_if_required",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second if you've Consumed a corpse Recently"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_if_consumed_corpse_recently"
		}
	},
	[5975]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{}% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_if_crit_in_past_8_seconds"
		}
	},
	[5976]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second if you have been Hit Recently"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_if_have_been_hit_recently"
		}
	},
	[5977]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second if you've taken Fire Damage from an Enemy Hit Recently"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_if_have_taken_fire_damage_from_an_enemy_hit_recently"
		}
	},
	[5978]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per Second if you've used a Life Flask in the past 10 seconds"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_if_used_life_flask_in_past_10_seconds"
		}
	},
	[5979]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second per 500 Maximum Energy Shield"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_500_maximum_energy_shield"
		}
	},
	[5980]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second for each Mine Detonated Recently, up to 10% per second"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_mine_detonated_recently_up_to_20%"
		}
	},
	[5981]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second_2dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="For each nearby corpse, Regenerate {0}% Life per second, up to 3%"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_nearby_corpse_up_to_3%"
		}
	},
	[5982]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second per Power Charge"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_power_charge"
		}
	},
	[5983]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second_2dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second for each Raised Zombie"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_raised_zombie"
		}
	},
	[5984]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per Second for each Trap Triggered Recently, up to 10% per second"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_trap_triggered_recently_up_to_20%"
		}
	},
	[5985]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second while moving"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_while_moving"
		}
	},
	[5986]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second while stationary"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_while_stationary"
		}
	},
	[5987]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second during any Flask Effect"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_while_using_flask"
		}
	},
	[5988]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of Life per second with at least 400 Strength"
				}
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_with_400_or_more_strength"
		}
	},
	[5989]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and Reductions to Light Radius also apply to Accuracy"
				}
			}
		},
		stats={
			[1]="light_radius_increases_apply_to_accuracy"
		}
	},
	[5990]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Increases and Reductions to Light Radius also apply to Area of Effect"
				}
			}
		},
		stats={
			[1]="light_radius_increases_apply_to_area_of_effect"
		}
	},
	[5991]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLightningAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Duration of Lightning Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLightningAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Duration of Lightning Ailments"
				}
			}
		},
		stats={
			[1]="lightning_ailment_duration_+%"
		}
	},
	[5992]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLightningAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Lightning Ailments you inflict on Chilled Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLightningAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Lightning Ailments you inflict on Chilled Enemies"
				}
			}
		},
		stats={
			[1]="lightning_ailment_effect_+%_against_chilled_enemies"
		}
	},
	[5993]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLightningAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Lightning Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLightningAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Lightning Ailments"
				}
			}
		},
		stats={
			[1]="lightning_ailment_effect_+%"
		}
	},
	[5994]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLightningAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLightningAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Effect of Lightning Ailments you inflict with Hits when the highest Damage Type is Lightning"
				}
			}
		},
		stats={
			[1]="lightning_ailments_effect_+%_final_if_hit_highest_lightning"
		}
	},
	[5995]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Lightning and Chaos Resistances"
				}
			}
		},
		stats={
			[1]="lightning_and_chaos_damage_resistance_%"
		}
	},
	[5996]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Lightning Arrow Hits an additional Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lightning Arrow has {0}% chance to Hit an additional Enemy"
				}
			}
		},
		stats={
			[1]="lightning_arrow_%_chance_to_hit_an_additional_enemy"
		}
	},
	[5997]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Lightning Damage can Ignite"
				}
			}
		},
		stats={
			[1]="lightning_damage_can_ignite"
		}
	},
	[5998]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Lightning Damage per 1% Lightning Resistance above 75%"
				}
			}
		},
		stats={
			[1]="lightning_damage_+%_per_lightning_resistance_above_75"
		}
	},
	[5999]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Lightning Damage as Extra Chaos Damage per Power Charge"
				}
			}
		},
		stats={
			[1]="lightning_damage_%_to_add_as_chaos_per_power_charge"
		}
	},
	[6000]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Lightning Damage as Extra Cold Damage against Chilled Enemies"
				}
			}
		},
		stats={
			[1]="lightning_damage_%_to_add_as_cold_vs_chilled_enemies"
		}
	},
	[6001]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lightning Damage while affected by Herald of Thunder"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lightning Damage while affected by Herald of Thunder"
				}
			}
		},
		stats={
			[1]="lightning_damage_+%_while_affected_by_herald_of_thunder"
		}
	},
	[6002]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lightning Damage while affected by Wrath"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lightning Damage while affected by Wrath"
				}
			}
		},
		stats={
			[1]="lightning_damage_+%_while_affected_by_wrath"
		}
	},
	[6003]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Lightning Resistance while affected by Herald of Thunder"
				}
			}
		},
		stats={
			[1]="lightning_damage_resistance_%_while_affected_by_herald_of_thunder"
		}
	},
	[6004]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecoup"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Lightning Damage taken Recouped as Life"
				}
			}
		},
		stats={
			[1]="lightning_damage_taken_goes_to_life_over_4_seconds_%"
		}
	},
	[6005]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Lightning Damage taken from Hits"
				}
			}
		},
		stats={
			[1]="lightning_damage_taken_+"
		}
	},
	[6006]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lightning Damage with Attack Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lightning Damage with Attack Skills"
				}
			}
		},
		stats={
			[1]="lightning_damage_with_attack_skills_+%"
		}
	},
	[6007]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lightning Damage with Spell Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lightning Damage with Spell Skills"
				}
			}
		},
		stats={
			[1]="lightning_damage_with_spell_skills_+%"
		}
	},
	[6008]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Stormblast Mine has {0}% increased Aura Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Stormblast Mine has {0}% reduced Aura Effect"
				}
			}
		},
		stats={
			[1]="lightning_explosion_mine_aura_effect_+%"
		}
	},
	[6009]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Stormblast Mine deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Stormblast Mine deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="lightning_explosion_mine_damage_+%"
		}
	},
	[6010]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Stormblast Mine has {0}% increased Throwing Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Stormblast Mine has {0}% reduced Throwing Speed"
				}
			}
		},
		stats={
			[1]="lightning_explosion_mine_throwing_speed_+%"
		}
	},
	[6011]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLightningExposureDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-10
						}
					},
					text="Inflict Lightning Exposure on Hit, applying {0}% to Lightning Resistance"
				}
			}
		},
		stats={
			[1]="lightning_exposure_on_hit_magnitude"
		}
	},
	[6012]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Lightning Damage taken as Fire"
				}
			}
		},
		stats={
			[1]="lightning_hit_and_dot_damage_%_taken_as_fire"
		}
	},
	[6013]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lightning Damage with Hits against Chilled Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lightning Damage with Hits against Chilled Enemies"
				}
			}
		},
		stats={
			[1]="lightning_hit_damage_+%_vs_chilled_enemies"
		}
	},
	[6014]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Reflected Lightning Damage taken while affected by Purity of Lightning"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Reflected Lightning Damage taken while affected by Purity of Lightning"
				}
			}
		},
		stats={
			[1]="lightning_reflect_damage_taken_+%_while_affected_by_purity_of_lightning"
		}
	},
	[6015]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lightning Resistance does not affect Lightning Damage taken"
				}
			}
		},
		stats={
			[1]="lightning_resistance_does_not_apply_to_lighting_damage"
		}
	},
	[6016]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLightningExposure"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Lightning Skills have a {0}% chance to apply Lightning Exposure on Hit"
				}
			}
		},
		stats={
			[1]="lightning_skill_chance_to_inflict_lightning_exposure_%"
		}
	},
	[6017]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of all Lightning Skill Gems"
				}
			}
		},
		stats={
			[1]="lightning_skill_gem_level_+"
		}
	},
	[6018]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStunThreshold"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Lightning Skills have {0}% reduced Enemy Stun Threshold"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStunThreshold"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Lightning Skills have {0}% increased Enemy Stun Threshold"
				}
			}
		},
		stats={
			[1]="lightning_skill_stun_threshold_+%"
		}
	},
	[6019]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lightning Skills have {0}% chance to Poison on Hit"
				}
			}
		},
		stats={
			[1]="lightning_skills_chance_to_poison_on_hit_%"
		}
	},
	[6020]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Lightning Spells have {0}% of Physical Damage Converted to Lightning Damage"
				}
			}
		},
		stats={
			[1]="lightning_spell_physical_damage_%_to_convert_to_lightning"
		}
	},
	[6021]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Lightning Tendrils has {0}% increased Area of Effect per Enemy Hit"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Lightning Tendrils has {0}% reduced Area of Effect per Enemy Hit"
				}
			}
		},
		stats={
			[1]="lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit"
		}
	},
	[6022]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Lightning Spire Trap strikes an additional area"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Lightning Spire Trap strikes {0} additional areas"
				}
			}
		},
		stats={
			[1]="lightning_tower_trap_additional_number_of_beams"
		}
	},
	[6023]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Lightning Spire Trap has {0}% increased Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Lightning Spire Trap has {0}% reduced Cast Speed"
				}
			}
		},
		stats={
			[1]="lightning_tower_trap_cast_speed_+%"
		}
	},
	[6024]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Lightning Spire Trap has {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Lightning Spire Trap has {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="lightning_tower_trap_cooldown_speed_+%"
		}
	},
	[6025]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Lightning Spire Trap deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Lightning Spire Trap deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="lightning_tower_trap_damage_+%"
		}
	},
	[6026]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Lightning Spire Trap has {0}% increased Skill Effect Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Lightning Spire Trap has {0}% reduced Skill Effect Duration"
				}
			}
		},
		stats={
			[1]="lightning_tower_trap_duration_+%"
		}
	},
	[6027]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lightning Spire Trap Throwing Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lightning Spire Trap Throwing Speed"
				}
			}
		},
		stats={
			[1]="lightning_tower_trap_throwing_speed_+%"
		}
	},
	[6028]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lightning Trap Damage Penetrates {0}% Lightning Resistance"
				}
			}
		},
		stats={
			[1]="lightning_trap_lightning_resistance_penetration_%"
		}
	},
	[6029]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Lightning Trap Lightning Ailment Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Lightning Trap Lightning Ailment Effect"
				}
			}
		},
		stats={
			[1]="lightning_trap_shock_effect_+%"
		}
	},
	[6030]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Link Skills have {0}% increased Buff Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Link Skills have {0}% reduced Buff Effect"
				}
			}
		},
		stats={
			[1]="link_skill_buff_effect_+%"
		}
	},
	[6031]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Link Skills have {0}% increased Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Link Skills have {0}% reduced Cast Speed"
				}
			}
		},
		stats={
			[1]="link_skill_cast_speed_+%"
		}
	},
	[6032]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Link Skills have {0}% increased Skill Effect Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Link Skills have {0}% reduced Skill Effect Duration"
				}
			}
		},
		stats={
			[1]="link_skill_duration_+%"
		}
	},
	[6033]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Cost of Link Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Cost of Link Skills"
				}
			}
		},
		stats={
			[1]="link_skill_mana_cost_+%"
		}
	},
	[6034]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Link Skills can target Damageable Minions"
				}
			}
		},
		stats={
			[1]="link_skills_can_target_minions"
		}
	},
	[6035]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Linked targets deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Linked targets deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="link_skills_grant_damage_+%"
		}
	},
	[6036]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Linked Targets take {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Linked Targets take {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="link_skills_grant_damage_taken_+%"
		}
	},
	[6037]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies inflict Elemental Ailments on you instead of Linked targets"
				}
			}
		},
		stats={
			[1]="link_skills_grant_redirect_elemental_ailments_to_link_source"
		}
	},
	[6038]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Grants {0}% increased Accuracy per 2% Quality"
				}
			}
		},
		stats={
			[1]="local_accuracy_rating_+%_per_2%_quality"
		}
	},
	[6039]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills grant Nothing"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_display_small_nodes_grant_nothing"
		}
	},
	[6040]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0:+d} to All Attributes"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_all_attributes"
		}
	},
	[6041]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0:+d} to Armour"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_armour"
		}
	},
	[6042]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed while affected by a Herald"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_while_affected_by_a_herald"
		}
	},
	[6043]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: Channelling Skills have {0}% increased Attack and Cast Speed"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_channelling_skills"
		}
	},
	[6044]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Chaos Skills"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_chaos_skills"
		}
	},
	[6045]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Cold Skills"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_cold_skills"
		}
	},
	[6046]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Elemental Skills"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_elemental_skills"
		}
	},
	[6047]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Fire Skills"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_fire_skills"
		}
	},
	[6048]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Lightning Skills"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_lightning_skills"
		}
	},
	[6049]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Physical Skills"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_physical_skills"
		}
	},
	[6050]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0}% increased Attack Speed"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_attack_speed_+%"
		}
	},
	[6051]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0}% increased Area of Effect of Aura Skills"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_base_aura_area_of_effect_+%"
		}
	},
	[6052]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0}% increased Cast Speed"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_base_cast_speed_+%"
		}
	},
	[6053]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0:+d}% to Critical Strike Multiplier"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_base_critical_strike_multiplier_+"
		}
	},
	[6054]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0}% increased Duration of Elemental Ailments on Enemies"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_base_elemental_status_ailment_duration_+%"
		}
	},
	[6055]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0}% increased Projectile Speed"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_base_projectile_speed_+%"
		}
	},
	[6056]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0}% increased Area of Effect"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_base_skill_area_of_effect_+%"
		}
	},
	[6057]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0:+d}% to Chaos Resistance"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_chaos_resistance_%"
		}
	},
	[6058]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0}% increased Flask Charges gained"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_charges_gained_+%"
		}
	},
	[6059]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0:+d}% to Cold Resistance"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_cold_resistance_%"
		}
	},
	[6060]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0}% increased Area of Effect of Hex Skills"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_curse_area_of_effect_+%"
		}
	},
	[6061]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0}% increased Damage over Time"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_damage_over_time_+%"
		}
	},
	[6062]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0}% increased Damage"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_damage_+%"
		}
	},
	[6063]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0:+d} to Dexterity"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_dex"
		}
	},
	[6064]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0:+d}% to Elemental Resistance"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_elemental_resistance_%"
		}
	},
	[6065]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0:+d} to Evasion"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_evasion"
		}
	},
	[6066]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0:+d}% to Fire Resistance"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_fire_resistance_%"
		}
	},
	[6067]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0:+d} to Intelligence"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_int"
		}
	},
	[6068]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0:+d}% to Lightning Resistance"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_lightning_resistance_%"
		}
	},
	[6069]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0}% increased Mana Regeneration Rate"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_mana_regeneration_+%"
		}
	},
	[6070]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0:+d} to Maximum Energy Shield"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_maximum_energy_shield"
		}
	},
	[6071]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0:+d} to Maximum Life"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_maximum_life"
		}
	},
	[6072]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0:+d} to Maximum Mana"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_maximum_mana"
		}
	},
	[6073]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: Minions have {0}% increased Attack and Cast Speed"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_minion_attack_and_cast_speed_+%"
		}
	},
	[6074]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: Minions have {0}% increased Attack and Cast Speed while you are affected by a Herald"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_minion_attack_and_cast_speed_+%_while_you_are_affected_by_a_herald"
		}
	},
	[6075]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second_2dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: Minions Regenerate {0}% of Life per Second"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_minion_life_regeneration_rate_per_minute_%"
		}
	},
	[6076]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second_2dp_if_required",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSmallPassives"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: Regenerate {0}% of Life per Second"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_%_life_regeneration_per_minute"
		}
	},
	[6077]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0}% increased Brand Attachment range"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_sigil_target_search_range_+%"
		}
	},
	[6078]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0:+d} to Strength"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_str"
		}
	},
	[6079]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0}% increased Totem Placement speed"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_summon_totem_cast_speed_+%"
		}
	},
	[6080]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0}% increased Trap and Mine Throwing Speed"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_trap_and_mine_throwing_speed_+%"
		}
	},
	[6081]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills also grant: {0}% increased Warcry Duration"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_warcry_duration_+%"
		}
	},
	[6082]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Added Small Passive Skills have {0}% increased Effect"
				}
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_have_effect_+%"
		}
	},
	[6083]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Adrenaline"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_adrenaline"
		}
	},
	[6084]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Advance Guard"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_advance_guard"
		}
	},
	[6085]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Aerialist"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_aerialist"
		}
	},
	[6086]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Aerodynamics"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_aerodynamics"
		}
	},
	[6087]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Agent of Destruction"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_agent_of_destruction"
		}
	},
	[6088]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Aggressive Defence"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_aggressive_defence"
		}
	},
	[6089]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Alchemist"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_alchemist"
		}
	},
	[6090]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Ancestral Echo"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_ancestral_echo"
		}
	},
	[6091]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Ancestral Guidance"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_ancestral_guidance"
		}
	},
	[6092]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Ancestral Inspiration"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_ancestral_inspiration"
		}
	},
	[6093]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Ancestral Might"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_ancestral_might"
		}
	},
	[6094]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Ancestral Preservation"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_ancestral_preservation"
		}
	},
	[6095]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Ancestral Reach"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_ancestral_reach"
		}
	},
	[6096]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Antifreeze"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_antifreeze"
		}
	},
	[6097]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Antivenom"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_antivenom"
		}
	},
	[6098]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Arcane Adept"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_arcane_focus"
		}
	},
	[6099]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Arcane Heroism"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_arcane_heroism"
		}
	},
	[6100]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Arcane Pyrotechnics"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_arcane_pyrotechnics"
		}
	},
	[6101]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Arcing Shot"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_arcing_shot"
		}
	},
	[6102]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Assert Dominance"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_assert_dominance"
		}
	},
	[6103]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Astonishing Affliction"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_astonishing_affliction"
		}
	},
	[6104]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Basics of Pain"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_basics_of_pain"
		}
	},
	[6105]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Battle-Hardened"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_battle_hardened"
		}
	},
	[6106]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Battlefield Dominator"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_battlefield_dominator"
		}
	},
	[6107]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Blacksmith"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_blacksmith"
		}
	},
	[6108]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Blanketed Snow"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_blanketed_snow"
		}
	},
	[6109]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Blast-Freeze"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_blast_freeze"
		}
	},
	[6110]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Blessed"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_blessed"
		}
	},
	[6111]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Blessed Rebirth"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_blessed_rebirth"
		}
	},
	[6112]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Blood Artist"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_blood_artist"
		}
	},
	[6113]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Bloodscent"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_bloodscent"
		}
	},
	[6114]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Blowback"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_blowback"
		}
	},
	[6115]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Bodyguards"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_bodyguards"
		}
	},
	[6116]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Born of Chaos"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_born_of_chaos"
		}
	},
	[6117]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Brand Loyalty"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_brand_loyalty"
		}
	},
	[6118]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Brewed for Potency"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_brewed_for_potency"
		}
	},
	[6119]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Broadside"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_broadside"
		}
	},
	[6120]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Brush with Death"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_brush_with_death"
		}
	},
	[6121]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Brutal Infamy"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_brutal_infamy"
		}
	},
	[6122]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Burden Projection"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_burden_projection"
		}
	},
	[6123]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Burning Bright"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_burning_bright"
		}
	},
	[6124]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Calamitous"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_calamitous"
		}
	},
	[6125]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Call to the Slaughter"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_call_to_the_slaughter"
		}
	},
	[6126]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Capacitor"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_capacitor"
		}
	},
	[6127]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Careful Handling"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_careful_handling"
		}
	},
	[6128]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Chilling Presence"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_chilling_presence"
		}
	},
	[6129]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Chip Away"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_chip_away"
		}
	},
	[6130]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Circling Oblivion"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_circling_oblivion"
		}
	},
	[6131]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Clarity of Purpose"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_clarity_of_purpose"
		}
	},
	[6132]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Cold-Blooded Killer"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_cold_blooded_killer"
		}
	},
	[6133]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Cold Conduction"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_cold_conduction"
		}
	},
	[6134]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Cold to the Core"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_cold_to_the_core"
		}
	},
	[6135]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Combat Rhythm"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_combat_rhythm"
		}
	},
	[6136]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Compound Injury"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_compound_injury"
		}
	},
	[6137]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Confident Combatant"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_confident_combatant"
		}
	},
	[6138]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Conjured Wall"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_conjured_wall"
		}
	},
	[6139]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Conservation of Energy"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_conservation_of_energy"
		}
	},
	[6140]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Cooked Alive"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_cooked_alive"
		}
	},
	[6141]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Corrosive Elements"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_corrosive_elements"
		}
	},
	[6142]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Cremator"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_cremator"
		}
	},
	[6143]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Cry Wolf"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_cry_wolf"
		}
	},
	[6144]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Cult-Leader"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_cult_leader"
		}
	},
	[6145]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Daring Ideas"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_daring_ideas"
		}
	},
	[6146]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Doedre's Spite"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_dark_discourse"
		}
	},
	[6147]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Dark Ideation"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_dark_ideation"
		}
	},
	[6148]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Dark Messenger"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_dark_messenger"
		}
	},
	[6149]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Darting Movements"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_darting_movements"
		}
	},
	[6150]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Deadly Repartee"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_deadly_repartee"
		}
	},
	[6151]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Deep Chill"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_deep_chill"
		}
	},
	[6152]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Deep Cuts"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_deep_cuts"
		}
	},
	[6153]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Misery Everlasting"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_depression"
		}
	},
	[6154]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Uncompromising"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_determined_preparation"
		}
	},
	[6155]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Devastator"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_devastator"
		}
	},
	[6156]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Disciples"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_disciples"
		}
	},
	[6157]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Self-Control"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_disciplined_preparation"
		}
	},
	[6158]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Disease Vector"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_disease_vector"
		}
	},
	[6159]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Disorienting Display"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_disorienting_display"
		}
	},
	[6160]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Disorienting Wounds"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_disorienting_wounds"
		}
	},
	[6161]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Distilled Perfection"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_distilled_perfection"
		}
	},
	[6162]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Doedre's Apathy"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_doedres_apathy"
		}
	},
	[6163]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Doedre's Gluttony"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_doedres_gluttony"
		}
	},
	[6164]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Doryani's Lesson"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_doryanis_lesson"
		}
	},
	[6165]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Dragon Hunter"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_dragon_hunter"
		}
	},
	[6166]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Dread March"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_dread_march"
		}
	},
	[6167]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Drive the Destruction"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_drive_the_destruction"
		}
	},
	[6168]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Eldritch Inspiration"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_eldritch_inspiration"
		}
	},
	[6169]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Elegant Form"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_elegant_form"
		}
	},
	[6170]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Empowered Envoy"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_empowered_envoy"
		}
	},
	[6171]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Endbringer"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_endbringer"
		}
	},
	[6172]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Enduring Composure"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_enduring_composure"
		}
	},
	[6173]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Enduring Focus"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_enduring_focus"
		}
	},
	[6174]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Enduring Ward"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_enduring_ward"
		}
	},
	[6175]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Energy From Naught"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_energy_from_naught"
		}
	},
	[6176]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Essence Rush"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_essence_rush"
		}
	},
	[6177]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Eternal Suffering"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_eternal_suffering"
		}
	},
	[6178]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Evil Eye"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_evil_eye"
		}
	},
	[6179]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Expansive Might"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_expansive_might"
		}
	},
	[6180]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Expendability"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_expendability"
		}
	},
	[6181]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Expert Sabotage"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_expert_sabotage"
		}
	},
	[6182]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Explosive Force"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_explosive_force"
		}
	},
	[6183]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Exposure Therapy"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_exposure_therapy"
		}
	},
	[6184]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Eye of the Storm"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_eye_of_the_storm"
		}
	},
	[6185]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Eye to Eye"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_eye_to_eye"
		}
	},
	[6186]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Fan of Blades"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_fan_of_blades"
		}
	},
	[6187]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Fan the Flames"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_fan_the_flames"
		}
	},
	[6188]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Fasting"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_fasting"
		}
	},
	[6189]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Fearsome Warrior"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_fearsome_warrior"
		}
	},
	[6190]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Feast of Flesh"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_feast_of_flesh"
		}
	},
	[6191]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Feasting Fiends"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_feasting_fiends"
		}
	},
	[6192]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Feed the Fury"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_feed_the_fury"
		}
	},
	[6193]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Fettle"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_fettle"
		}
	},
	[6194]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Fire Attunement"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_fire_attunement"
		}
	},
	[6195]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Spiteful Presence"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_first_among_equals"
		}
	},
	[6196]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Lord of Drought"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_flaming_doom"
		}
	},
	[6197]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Flexible Sentry"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_flexible_sentry"
		}
	},
	[6198]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Flow of Life"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_flow_of_life"
		}
	},
	[6199]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Follow-Through"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_follow_through"
		}
	},
	[6200]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Force Multiplier"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_force_multiplier"
		}
	},
	[6201]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Blizzard Caller"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_frost_breath"
		}
	},
	[6202]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Fuel the Fight"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_fuel_the_fight"
		}
	},
	[6203]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Furious Assault"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_furious_assault"
		}
	},
	[6204]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Genius"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_genius"
		}
	},
	[6205]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Gladiatorial Combat"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_gladiatorial_combat"
		}
	},
	[6206]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Gladiator's Fortitude"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_gladiators_fortitude"
		}
	},
	[6207]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Graceful Execution"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_graceful_execution"
		}
	},
	[6208]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Sublime Form"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_graceful_preparation"
		}
	},
	[6209]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Grand Design"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_grand_design"
		}
	},
	[6210]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Grim Oath"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_grim_oath"
		}
	},
	[6211]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Introspection"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_grounded_commander"
		}
	},
	[6212]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Guerilla Tactics"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_guerilla_tactics"
		}
	},
	[6213]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Haemorrhage"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_haemorrhage"
		}
	},
	[6214]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Haunting Shout"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_haunting_shout"
		}
	},
	[6215]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Heart of Iron"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_heart_of_iron"
		}
	},
	[6216]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Heavy Hitter"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_heavy_hitter"
		}
	},
	[6217]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Exploit Weakness"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_heavy_trauma"
		}
	},
	[6218]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Heraldry"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_heraldry"
		}
	},
	[6219]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Hex Breaker"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_hex_breaker"
		}
	},
	[6220]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Hibernator"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_hibernator"
		}
	},
	[6221]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Hit and Run"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_hit_and_run"
		}
	},
	[6222]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Holistic Health"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_holistic_health"
		}
	},
	[6223]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Holy Conquest"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_holy_conquest"
		}
	},
	[6224]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Hound's Mark"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_hounds_mark"
		}
	},
	[6225]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Hulking Corpses"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_hulking_corpses"
		}
	},
	[6226]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Improvisor"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_improvisor"
		}
	},
	[6227]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Insatiable Killer"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_insatiable_killer"
		}
	},
	[6228]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Inspired Oppression"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_inspired_oppression"
		}
	},
	[6229]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Insulated"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_insulated"
		}
	},
	[6230]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Intensity"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_intensity"
		}
	},
	[6231]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Invigorating Portents"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_invigorating_portents"
		}
	},
	[6232]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Iron Breaker"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_iron_breaker"
		}
	},
	[6233]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Lasting Impression"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_lasting_impression"
		}
	},
	[6234]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Lead By Example"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_lead_by_example"
		}
	},
	[6235]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Life from Death"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_life_from_death"
		}
	},
	[6236]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Tempt the Storm"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_lightnings_call"
		}
	},
	[6237]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Liquid Inspiration"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_liquid_inspiration"
		}
	},
	[6238]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Low Tolerance"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_low_tolerance"
		}
	},
	[6239]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Mage Bane"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_mage_bane"
		}
	},
	[6240]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Mage Hunter"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_mage_hunter"
		}
	},
	[6241]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Magnifier"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_magnifier"
		}
	},
	[6242]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Martial Mastery"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_martial_mastery"
		}
	},
	[6243]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Martial Momentum"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_martial_momentum"
		}
	},
	[6244]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Martial Prowess"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_martial_prowess"
		}
	},
	[6245]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Master of Command"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_master_of_command"
		}
	},
	[6246]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Master of Fear"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_master_of_fear"
		}
	},
	[6247]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Master of Fire"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_master_of_fire"
		}
	},
	[6248]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Master of the Maelstrom"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_master_of_the_maelstrom"
		}
	},
	[6249]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Master the Fundamentals"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_master_the_fundamentals"
		}
	},
	[6250]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Mender's Wellspring"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_menders_wellspring"
		}
	},
	[6251]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Militarism"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_militarism"
		}
	},
	[6252]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Mindfulness"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_mindfulness"
		}
	},
	[6253]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Mob Mentality"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_mob_mentality"
		}
	},
	[6254]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Molten One's Mark"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_molten_ones_mark"
		}
	},
	[6255]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Mystical Ward"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_mystical_ward"
		}
	},
	[6256]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Natural Vigour"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_natural_vigour"
		}
	},
	[6257]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is No Witnesses"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_no_witnesses"
		}
	},
	[6258]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Non-Flammable"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_non_flammable"
		}
	},
	[6259]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Numbing Elixir"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_numbing_elixir"
		}
	},
	[6260]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is One with the Shield"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_one_with_the_shield"
		}
	},
	[6261]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Openness"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_openness"
		}
	},
	[6262]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Opportunistic Fusilade"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_opportunistic_fusilade"
		}
	},
	[6263]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Overlord"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_overlord"
		}
	},
	[6264]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Overshock"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_overshock"
		}
	},
	[6265]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Overwhelming Malice"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_overwhelming_malice"
		}
	},
	[6266]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Paralysis"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_paralysis"
		}
	},
	[6267]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Peace Amidst Chaos"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_peace_amidst_chaos"
		}
	},
	[6268]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Peak Vigour"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_peak_vigour"
		}
	},
	[6269]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Phlebotomist"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_phlebotomist"
		}
	},
	[6270]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Powerful Assault"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_powerful_assault"
		}
	},
	[6271]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Powerful Ward"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_powerful_ward"
		}
	},
	[6272]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Practiced Caster"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_practiced_caster"
		}
	},
	[6273]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Destructive Aspect"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_precise_commander"
		}
	},
	[6274]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Precise Focus"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_precise_focus"
		}
	},
	[6275]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Precise Retaliation"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_precise_retaliation"
		}
	},
	[6276]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Pressure Points"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_pressure_points"
		}
	},
	[6277]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Primordial Bond"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_primordial_bond"
		}
	},
	[6278]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Prismatic Carapace"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_prismatic_carapace"
		}
	},
	[6279]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Prismatic Dance"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_prismatic_dance"
		}
	},
	[6280]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Prismatic Heart"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_prismatic_heart"
		}
	},
	[6281]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Prodigious Defence"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_prodigious_defense"
		}
	},
	[6282]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Provocateur"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_provocateur"
		}
	},
	[6283]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Pure Agony"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_pure_agony"
		}
	},
	[6284]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Pure Aptitude"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_pure_aptitude"
		}
	},
	[6285]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Electric Presence"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_pure_commander"
		}
	},
	[6286]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Pure Guile"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_pure_guile"
		}
	},
	[6287]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Pure Might"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_pure_might"
		}
	},
	[6288]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Purposeful Harbinger"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_purposeful_harbinger"
		}
	},
	[6289]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Quick and Deadly"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_quick_and_deadly"
		}
	},
	[6290]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Quick Getaway"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_quick_getaway"
		}
	},
	[6291]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Rapid Infusion"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_rapid_infusion"
		}
	},
	[6292]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Rattling Bellow"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_rattling_bellow"
		}
	},
	[6293]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Raze and Pillage"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_raze_and_pillage"
		}
	},
	[6294]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Readiness"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_readiness"
		}
	},
	[6295]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Remarkable"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_remarkable"
		}
	},
	[6296]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Rend"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_rend"
		}
	},
	[6297]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Renewal"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_renewal"
		}
	},
	[6298]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Repeater"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_repeater"
		}
	},
	[6299]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Replenishing Presence"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_replenishing_presence"
		}
	},
	[6300]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Riot Queller"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_riot_queller"
		}
	},
	[6301]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Rot-Resistant"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_rot_resistant"
		}
	},
	[6302]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Rote Reinforcement"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_rote_reinforcement"
		}
	},
	[6303]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Rotten Claws"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_rotten_claws"
		}
	},
	[6304]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Run Through"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_run_through"
		}
	},
	[6305]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Sadist"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_sadist"
		}
	},
	[6306]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Sage"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_sage"
		}
	},
	[6307]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Sap Psyche"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_sap_psyche"
		}
	},
	[6308]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Savage Response"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_savage_response"
		}
	},
	[6309]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Savour the Moment"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_savour_the_moment"
		}
	},
	[6310]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Scintillating Idea"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_scintillating_idea"
		}
	},
	[6311]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Seal Mender"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_seal_mender"
		}
	},
	[6312]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Second Skin"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_second_skin"
		}
	},
	[6313]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Seeker Runes"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_seeker_runes"
		}
	},
	[6314]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Self-Fulfilling Prophecy"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_self_fulfilling_prophecy"
		}
	},
	[6315]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Septic Spells"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_septic_spells"
		}
	},
	[6316]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Set and Forget"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_set_and_forget"
		}
	},
	[6317]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Shifting Shadow"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_shifting_shadow"
		}
	},
	[6318]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Shrieking Bolts"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_shrieking_bolts"
		}
	},
	[6319]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Skeletal Atrophy"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_skeletal_atrophy"
		}
	},
	[6320]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Skullbreaker"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_skullbreaker"
		}
	},
	[6321]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Sleepless Sentries"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_sleepless_sentries"
		}
	},
	[6322]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Smite the Weak"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_smite_the_weak"
		}
	},
	[6323]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Smoking Remains"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_smoking_remains"
		}
	},
	[6324]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Snaring Spirits"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_snaring_spirits"
		}
	},
	[6325]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Snowstorm"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_snowstorm"
		}
	},
	[6326]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Special Reserve"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_special_reserve"
		}
	},
	[6327]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Spiked Concoction"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_spiked_concoction"
		}
	},
	[6328]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Spring Back"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_spring_back"
		}
	},
	[6329]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Volatile Presence"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_stalwart_commander"
		}
	},
	[6330]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Steady Torment"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_steady_torment"
		}
	},
	[6331]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Stoic Focus"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_stoic_focus"
		}
	},
	[6332]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Storm Drinker"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_storm_drinker"
		}
	},
	[6333]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Stormrider"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_stormrider"
		}
	},
	[6334]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Storm's Hand"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_storms_hand"
		}
	},
	[6335]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Streamlined"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_streamlined"
		}
	},
	[6336]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Strike Leader"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_strike_leader"
		}
	},
	[6337]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Stubborn Student"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_stubborn_student"
		}
	},
	[6338]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Student of Decay"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_student_of_decay"
		}
	},
	[6339]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Sublime Sensation"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_sublime_sensation"
		}
	},
	[6340]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Mortifying Aspect"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_summer_commander"
		}
	},
	[6341]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Supercharge"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_supercharge"
		}
	},
	[6342]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Surefooted Striker"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_surefooted_striker"
		}
	},
	[6343]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Surging Vitality"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_surging_vitality"
		}
	},
	[6344]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Surprise Sabotage"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_surprise_sabotage"
		}
	},
	[6345]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Tempered Arrowheads"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_tempered_arrowheads"
		}
	},
	[6346]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Thaumophage"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_thaumophage"
		}
	},
	[6347]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Thunderstruck"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_thunderstruck"
		}
	},
	[6348]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Titanic Swings"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_titanic_swings"
		}
	},
	[6349]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Touch of Cruelty"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_touch_of_cruelty"
		}
	},
	[6350]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Towering Threat"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_towering_threat"
		}
	},
	[6351]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Unholy Grace"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_unholy_grace"
		}
	},
	[6352]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Unspeakable Gifts"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_unspeakable_gifts"
		}
	},
	[6353]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Untouchable"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_untouchable"
		}
	},
	[6354]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Unwavering Focus"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_unwavering_focus"
		}
	},
	[6355]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Unwaveringly Evil"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_unwaveringly_evil"
		}
	},
	[6356]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Vast Power"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_vast_power"
		}
	},
	[6357]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Righteous Path"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_vengeful_commander"
		}
	},
	[6358]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Veteran Defender"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_veteran_defender"
		}
	},
	[6359]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Vicious Bite"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_vicious_bite"
		}
	},
	[6360]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Vicious Guard"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_vicious_guard_"
		}
	},
	[6361]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Vicious Skewering"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_vicious_skewering"
		}
	},
	[6362]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Victim Maker"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_victim_maker"
		}
	},
	[6363]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Vile Reinvigoration"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_vile_reinvigoration"
		}
	},
	[6364]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Vital Focus"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_vital_focus"
		}
	},
	[6365]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Vivid Hues"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_vivid_hues"
		}
	},
	[6366]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Wall of Muscle"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_wall_of_muscle"
		}
	},
	[6367]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Forbidden Words"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_wardbreaker"
		}
	},
	[6368]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Warning Call"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_warning_call"
		}
	},
	[6369]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Wasting Affliction"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_wasting_affliction"
		}
	},
	[6370]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Weight Advantage"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_weight_advantage"
		}
	},
	[6371]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Inevitable Doom"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_whispers_of_death"
		}
	},
	[6372]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Wicked Pall"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_wicked_pall"
		}
	},
	[6373]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Widespread Destruction"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_widespread_destruction"
		}
	},
	[6374]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Will Shaper"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_will_shaper"
		}
	},
	[6375]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Wind-up"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_wind_up"
		}
	},
	[6376]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Frantic Aspect"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_winter_commander"
		}
	},
	[6377]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Winter Prowler"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_winter_prowler"
		}
	},
	[6378]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Wish for Death"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_wish_for_death"
		}
	},
	[6379]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Wizardry"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_wizardry"
		}
	},
	[6380]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Wound Aggravation"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_wound_aggravation"
		}
	},
	[6381]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="1 Added Passive Skill is Wrapped in Flame"
				}
			}
		},
		stats={
			[1]="local_affliction_notable_wrapped_in_flame"
		}
	},
	[6382]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Grants {0}% increased Area of Effect per 4% Quality"
				}
			}
		},
		stats={
			[1]="local_area_of_effect_+%_per_4%_quality"
		}
	},
	[6383]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIfItemCorrupted"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack and Cast Speed if Corrupted"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextIfItemCorrupted"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack and Cast Speed if Corrupted"
				}
			}
		},
		stats={
			[1]="local_attack_and_cast_speed_+%_if_item_corrupted"
		}
	},
	[6384]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIfItemCorrupted"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Damage if Corrupted"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextIfItemCorrupted"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Damage if Corrupted"
				}
			}
		},
		stats={
			[1]="local_attack_damage_+%_if_item_corrupted"
		}
	},
	[6385]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed per 8% Quality"
				}
			}
		},
		stats={
			[1]="local_attack_speed_+%_per_8%_quality"
		}
	},
	[6386]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextImpale"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Impale Enemies on Hit with Attacks"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextImpale"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Impale Enemies on Hit with Attacks"
				}
			}
		},
		stats={
			[1]="local_attacks_impale_on_hit_%_chance"
		}
	},
	[6387]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIntimidate"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks"
				}
			}
		},
		stats={
			[1]="local_attacks_intimidate_on_hit_for_4_seconds_with_melee_abyss_jewel_socketed"
		}
	},
	[6388]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks"
				}
			}
		},
		stats={
			[1]="local_attacks_maim_on_hit_for_4_seconds_with_ranged_abyss_jewel_socketed"
		}
	},
	[6389]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Cause Bleeding on Critical Strike"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cause Bleeding on Critical Strike"
				}
			}
		},
		stats={
			[1]="local_bleed_on_critical_strike_chance_%"
		}
	},
	[6390]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{:+d}% to Damage over Time Multiplier for Bleeding from Hits with this Weapon"
				}
			}
		},
		stats={
			[1]="local_bleeding_ailment_dot_multiplier_+"
		}
	},
	[6391]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You can only Socket Corrupted Gems in this item"
				}
			}
		},
		stats={
			[1]="local_can_only_socket_corrupted_gems"
		}
	},
	[6392]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for Bleeding inflicted with this Weapon to deal 100% more Damage"
				}
			}
		},
		stats={
			[1]="local_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weapon"
		}
	},
	[6393]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for Poisons inflicted with this Weapon to deal 100% more Damage"
				}
			}
		},
		stats={
			[1]="local_chance_for_poison_damage_+100%_final_inflicted_with_this_weapon"
		}
	},
	[6394]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for Poisons inflicted with this Weapon to deal 300% more Damage"
				}
			}
		},
		stats={
			[1]="local_chance_for_poison_damage_+300%_final_inflicted_with_weapon"
		}
	},
	[6395]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="50% chance to cause Bleeding on Critical Strike"
				}
			}
		},
		stats={
			[1]="local_chance_to_bleed_on_crit_50%"
		}
	},
	[6396]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIntimidate"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Intimidate Enemies for 4 seconds on Hit"
				}
			}
		},
		stats={
			[1]="local_chance_to_intimidate_on_hit_%"
		}
	},
	[6397]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attacks with this Weapon Penetrate {0}% Chaos Resistance"
				}
			}
		},
		stats={
			[1]="local_chaos_penetration_%"
		}
	},
	[6398]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextChillNonHitNoDuration"
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Chill Enemies for {0} second on Hit with this Weapon when in Off Hand"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextChillNonHitNoDuration"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Chill Enemies for {0} seconds on Hit with this Weapon when in Off Hand"
				}
			}
		},
		stats={
			[1]="local_chill_on_hit_ms_if_in_off_hand"
		}
	},
	[6399]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants {0:+d}% to Cold Resistance per 2% Quality"
				}
			}
		},
		stats={
			[1]="local_cold_resistance_%_per_2%_quality"
		}
	},
	[6400]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIfItemCorrupted"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Global Critical Strike Chance if Corrupted"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextIfItemCorrupted"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Global Critical Strike Chance if Corrupted"
				}
			}
		},
		stats={
			[1]="local_critical_strike_chance_+%_if_item_corrupted"
		}
	},
	[6401]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance per 4% Quality"
				}
			}
		},
		stats={
			[1]="local_critical_strike_chance_+%_per_4%_quality"
		}
	},
	[6402]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCullingStrike"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Critical Strikes with this Weapon have Culling Strike"
				}
			}
		},
		stats={
			[1]="local_crits_have_culling_strike"
		}
	},
	[6403]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextCullingStrike"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hits with this Weapon have Culling Strike if you have dealt a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="local_culling_strike_if_crit_recently"
		}
	},
	[6404]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCullingStrike"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hits with this Weapon have Culling Strike against Bleeding Enemies"
				}
			}
		},
		stats={
			[1]="local_culling_strike_vs_bleeding_enemies"
		}
	},
	[6405]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIfItemCorrupted"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage if Corrupted"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextIfItemCorrupted"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage if Corrupted"
				}
			}
		},
		stats={
			[1]="local_damage_+%_if_item_corrupted"
		}
	},
	[6406]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIfItemCorrupted"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage taken if Corrupted"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="canonical_line",
						v="reminderstring"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage taken if Corrupted"
				}
			}
		},
		stats={
			[1]="local_damage_taken_+%_if_item_corrupted"
		}
	},
	[6407]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants {0:+d} to Dexterity per 2% Quality"
				}
			}
		},
		stats={
			[1]="local_dexterity_per_2%_quality"
		}
	},
	[6408]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Curse Enemies with Socketed Hex Curse Gem on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Curse Enemies with Socketed Hex Curse Gem on Hit"
				}
			}
		},
		stats={
			[1]="local_display_curse_enemies_with_socketed_curse_on_hit_%_chance"
		}
	},
	[6409]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Enemies Killed by anyone count as being Killed by you instead"
				}
			}
		},
		stats={
			[1]="local_display_enemies_killed_nearby_count_as_being_killed_by_you"
		}
	},
	[6410]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Every 10 seconds, gain {0}% of Physical Damage\nas Extra Fire Damage for 4 seconds"
				}
			}
		},
		stats={
			[1]="local_display_every_10_seconds_physical_damage_%_to_add_as_fire_for_3_seconds"
		}
	},
	[6411]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Nearby Enemies have {0}% increased Fire and Cold Resistances"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Nearby Enemies have {0}% reduced Fire and Cold Resistances"
				}
			}
		},
		stats={
			[1]="local_display_fire_and_cold_resist_debuff"
		}
	},
	[6412]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain a Power Charge after Spending a total of 200 Mana"
				}
			}
		},
		stats={
			[1]="local_display_gain_power_charge_on_spending_mana"
		}
	},
	[6413]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Gain a Void Charge every second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain a Void Charge every {0} seconds"
				}
			}
		},
		stats={
			[1]="local_display_grant_void_arrow_every_x_ms"
		}
	},
	[6414]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You and nearby Allies have 30% increased Mana Regeneration Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="You and nearby Allies have 30% reduced Mana Regeneration Rate"
				}
			}
		},
		stats={
			[1]="local_display_mod_aura_mana_regeration_rate_+%"
		}
	},
	[6415]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed for you and nearby Allies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed for you and nearby Allies"
				}
			}
		},
		stats={
			[1]="local_display_movement_speed_+%_for_you_and_nearby_allies"
		}
	},
	[6416]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Allies' Action Speed cannot be modified to below base value"
				}
			}
		},
		stats={
			[1]="local_display_nearby_allies_action_speed_cannot_be_reduced_below_base"
		}
	},
	[6417]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Allies have {0:+d}% to Critical Strike Multiplier"
				}
			}
		},
		stats={
			[1]="local_display_nearby_allies_critical_strike_multiplier_+"
		}
	},
	[6418]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLucky"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Allies' Damage with Hits is Lucky"
				}
			}
		},
		stats={
			[1]="local_display_nearby_allies_extra_damage_rolls"
		}
	},
	[6419]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFortificationNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Allies have {0:+d} Fortification"
				}
			}
		},
		stats={
			[1]="local_display_nearby_allies_have_fortify"
		}
	},
	[6420]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChillNonHitNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Enemies are Chilled"
				}
			}
		},
		stats={
			[1]="local_display_nearby_enemies_are_chilled"
		}
	},
	[6421]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIntimidate"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Enemies are Intimidated"
				}
			}
		},
		stats={
			[1]="local_display_nearby_enemies_are_intimidated"
		}
	},
	[6422]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Enemies cannot deal Critical Strikes"
				}
			}
		},
		stats={
			[1]="local_display_nearby_enemies_cannot_crit"
		}
	},
	[6423]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFireExposure"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Enemies have Fire Exposure"
				}
			}
		},
		stats={
			[1]="local_display_nearby_enemies_have_fire_exposure"
		}
	},
	[6424]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Enemies have {0:+d}% to Chaos Resistance"
				}
			}
		},
		stats={
			[1]="local_display_nearby_enemy_chaos_damage_resistance_%"
		}
	},
	[6425]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Enemies have {0:+d}% to Cold Resistance"
				}
			}
		},
		stats={
			[1]="local_display_nearby_enemy_cold_damage_resistance_%"
		}
	},
	[6426]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Enemies take {0}% increased Elemental Damage"
				}
			}
		},
		stats={
			[1]="local_display_nearby_enemy_elemental_damage_taken_+%"
		}
	},
	[6427]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Enemies have {0:+d}% to Fire Resistance"
				}
			}
		},
		stats={
			[1]="local_display_nearby_enemy_fire_damage_resistance_%"
		}
	},
	[6428]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Enemies have {0:+d}% to Lightning Resistance"
				}
			}
		},
		stats={
			[1]="local_display_nearby_enemy_lightning_damage_resistance_%"
		}
	},
	[6429]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Nearby Enemies take {0}% increased Physical Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Nearby Enemies take {0}% reduced Physical Damage"
				}
			}
		},
		stats={
			[1]="local_display_nearby_enemy_physical_damage_taken_+%"
		}
	},
	[6430]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCrushedNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You are Crushed"
				}
			}
		},
		stats={
			[1]="local_display_self_crushed"
		}
	},
	[6431]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Socketed Travel Skills deal {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Socketed Travel Skills deal {0}% less Damage"
				}
			}
		},
		stats={
			[1]="local_display_socketed_travel_skills_damage_+%_final"
		}
	},
	[6432]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies inflict Elemental Ailments on you instead of nearby Allies"
				}
			}
		},
		stats={
			[1]="local_display_you_get_elemental_ailments_instead_of_allies"
		}
	},
	[6433]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attacks with this Weapon deal Double Damage"
				}
			}
		},
		stats={
			[1]="local_double_damage_with_attacks"
		}
	},
	[6434]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Grants {0}% increased Elemental Damage per 2% Quality"
				}
			}
		},
		stats={
			[1]="local_elemental_damage_+%_per_2%_quality"
		}
	},
	[6435]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {}% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently"
				}
			}
		},
		stats={
			[1]="local_energy_shield_regeneration_per_minute_%_if_crit_recently"
		}
	},
	[6436]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Evasion Rating and Energy Shield"
				}
			}
		},
		stats={
			[1]="local_evasion_rating_and_energy_shield"
		}
	},
	[6437]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants {0:+d}% to Fire Resistance per 2% Quality"
				}
			}
		},
		stats={
			[1]="local_fire_resistance_%_per_2%_quality"
		}
	},
	[6438]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hits with this Weapon can't be Evaded if you have Blocked Recently"
				}
			}
		},
		stats={
			[1]="local_hits_with_this_weapon_always_hit_if_have_blocked_recently"
		}
	},
	[6439]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hits with this Weapon Freeze Enemies as though dealing {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Hits with this Weapon Freeze Enemies as though dealing {0}% less Damage"
				}
			}
		},
		stats={
			[1]="local_hits_with_this_weapon_freeze_as_though_damage_+%_final"
		}
	},
	[6440]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hits with this Weapon Shock Enemies as though dealing {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Hits with this Weapon Shock Enemies as though dealing {0}% less Damage"
				}
			}
		},
		stats={
			[1]="local_hits_with_this_weapon_shock_as_though_damage_+%_final"
		}
	},
	[6441]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Ignites inflicted with this Weapon deal {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Ignites inflicted with this Weapon deal {0}% less Damage"
				}
			}
		},
		stats={
			[1]="local_ignite_damage_+%_final_with_this_weapon"
		}
	},
	[6442]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIfItemCorrupted"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Immune to Curses if Corrupted"
				}
			}
		},
		stats={
			[1]="local_immune_to_curses_if_item_corrupted"
		}
	},
	[6443]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants {0:+d} to Intelligence per 2% Quality"
				}
			}
		},
		stats={
			[1]="local_intelligence_per_2%_quality"
		}
	},
	[6444]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Has Elder, Shaper and all Conqueror Influences"
				}
			}
		},
		stats={
			[1]="local_item_can_roll_all_influences"
		}
	},
	[6445]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Quality"
				}
			}
		},
		stats={
			[1]="local_item_quality_+"
		}
	},
	[6446]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Item sells for much more to vendors"
				}
			}
		},
		stats={
			[1]="local_item_sell_price_doubled"
		}
	},
	[6447]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Properties are doubled while in a Breach"
				}
			}
		},
		stats={
			[1]="local_item_stats_are_doubled_in_breach"
		}
	},
	[6448]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSmallPassives"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Allocated Small Passive Skills in Radius grant nothing"
				}
			}
		},
		stats={
			[1]="local_jewel_allocated_non_notable_passives_in_radius_grant_nothing"
		}
	},
	[6449]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSmallPassives"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants all bonuses of Unallocated Small Passive Skills in Radius"
				}
			}
		},
		stats={
			[1]="local_jewel_copy_stats_from_unallocated_non_notable_passives_in_radius"
		}
	},
	[6450]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Strength in Radius, Combust is Disabled"
				}
			}
		},
		stats={
			[1]="local_jewel_disable_combust_with_40_strength_in_radius"
		}
	},
	[6451]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="1 Added Passive Skill is a Jewel Socket"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="{0} Added Passive Skills are Jewel Sockets"
				}
			}
		},
		stats={
			[1]="local_jewel_expansion_jewels_count"
		}
	},
	[6452]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextAddedPassivesNoOtherJewels"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Adds 1 Jewel Socket Passive Skill"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextAddedPassivesNoOtherJewels"
					},
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Adds {0} Jewel Socket Passive Skills"
				}
			}
		},
		stats={
			[1]="local_jewel_expansion_jewels_count_override"
		}
	},
	[6453]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds Disciple of Kitava"
				}
			}
		},
		stats={
			[1]="local_jewel_expansion_keystone_disciple_of_kitava"
		}
	},
	[6454]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds Hollow Palm Technique"
				}
			}
		},
		stats={
			[1]="local_jewel_expansion_keystone_hollow_palm_technique"
		}
	},
	[6455]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds Kineticism"
				}
			}
		},
		stats={
			[1]="local_jewel_expansion_keystone_kineticism"
		}
	},
	[6456]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds Lone Messenger"
				}
			}
		},
		stats={
			[1]="local_jewel_expansion_keystone_lone_messenger"
		}
	},
	[6457]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds Nature's Patience"
				}
			}
		},
		stats={
			[1]="local_jewel_expansion_keystone_natures_patience"
		}
	},
	[6458]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds Pitfighter"
				}
			}
		},
		stats={
			[1]="local_jewel_expansion_keystone_pitfighter"
		}
	},
	[6459]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds Secrets of Suffering"
				}
			}
		},
		stats={
			[1]="local_jewel_expansion_keystone_secrets_of_suffering"
		}
	},
	[6460]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds Veteran's Awareness"
				}
			}
		},
		stats={
			[1]="local_jewel_expansion_keystone_veterans_awareness"
		}
	},
	[6461]={
		lang={
			English={
				[1]={
					[1]={
						k="tree_expansion_jewel_passive",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSmallPassives"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}"
				}
			}
		},
		stats={
			[1]="local_jewel_expansion_passive_node_index"
		}
	},
	[6462]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Fireball cannot ignite"
				}
			}
		},
		stats={
			[1]="local_jewel_fireball_cannot_ignite"
		}
	},
	[6463]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Fireball has {0:+d}% chance to inflict scorch"
				}
			}
		},
		stats={
			[1]="local_jewel_fireball_chance_to_scorch_%"
		}
	},
	[6464]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal {0}% more Damage with Ignite"
				}
			}
		},
		stats={
			[1]="local_jewel_infernal_cry_exerted_attacks_ignite_damage_+%_final_with_for_strength_in_radius"
		}
	},
	[6465]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Rolling Magma deals {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="With at least 40 Intelligence in Radius, Rolling Magma deals {0}% less Damage"
				}
			}
		},
		stats={
			[1]="local_jewel_magma_orb_damage_+%_final_with_40_int_in_radius"
		}
	},
	[6466]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Rolling Magma deals {0}% more Damage per Chain"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="With at least 40 Intelligence in Radius, Rolling Magma deals {0}% less Damage per Chain"
				}
			}
		},
		stats={
			[1]="local_jewel_magma_orb_damage_+%_final_per_chain_with_40_int_in_radius"
		}
	},
	[6467]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground"
				}
			}
		},
		stats={
			[1]="local_jewel_molten_strike_projectiles_chain_when_impacting_ground_with_40_str_in_radius"
		}
	},
	[6468]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="With at least 40 Strength in Radius, Molten Strike Projectiles Chain {0:+d} time"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Strength in Radius, Molten Strike Projectiles Chain {0:+d} times"
				}
			}
		},
		stats={
			[1]="local_jewel_molten_strike_projectiles_chain_count_+_with_40_str_in_radius"
		}
	},
	[6469]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Strength in Radius, Molten Strike fires {0}% more Projectiles"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="With at least 40 Strength in Radius, Molten Strike fires {0}% less Projectiles"
				}
			}
		},
		stats={
			[1]="local_jewel_molten_strike_projectiles_count_+%_final_with_40_str_in_radius"
		}
	},
	[6470]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCoveredInAshNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Left Ring slot: Cover Enemies in Ash for {0} seconds when you Ignite them"
				}
			}
		},
		stats={
			[1]="local_left_ring_slot_cover_in_ash_for_x_seconds_when_igniting_enemy"
		}
	},
	[6471]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Left ring slot: Projectiles from Spells cannot Chain"
				}
			}
		},
		stats={
			[1]="local_left_ring_slot_projectiles_from_spells_cannot_chain"
		}
	},
	[6472]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Left ring slot: Projectiles from Spells Fork"
				}
			}
		},
		stats={
			[1]="local_left_ring_slot_projectiles_from_spells_fork"
		}
	},
	[6473]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead"
				}
			}
		},
		stats={
			[1]="local_left_ring_socketed_curse_replaces_skitterbots_chilling_aura"
		}
	},
	[6474]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Life gained for each Blinded Enemy Hit by this Weapon"
				}
			}
		},
		stats={
			[1]="local_life_gain_per_target_vs_blinded_enemies"
		}
	},
	[6475]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Life gained for each Enemy Hit by this Weapon while you are Leeching"
				}
			}
		},
		stats={
			[1]="local_life_gain_per_target_while_leeching"
		}
	},
	[6476]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Attack Damage Leeched as Life"
				}
			}
		},
		stats={
			[1]="local_life_leech_from_any_damage_permyriad"
		}
	},
	[6477]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants {0:+d}% to Lightning Resistance per 2% Quality"
				}
			}
		},
		stats={
			[1]="local_lightning_resistance_%_per_2%_quality"
		}
	},
	[6478]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Maim on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Maim on Hit"
				}
			}
		},
		stats={
			[1]="local_maim_on_hit_%"
		}
	},
	[6479]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Attack Damage Leeched as Mana"
				}
			}
		},
		stats={
			[1]="local_mana_leech_from_any_damage_permyriad"
		}
	},
	[6480]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIfItemCorrupted"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased maximum Energy Shield if Corrupted"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextIfItemCorrupted"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced maximum Energy Shield if Corrupted"
				}
			}
		},
		stats={
			[1]="local_maximum_energy_shield_+%_if_item_corrupted"
		}
	},
	[6481]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants {0:+d} to Maximum Life per 2% Quality"
				}
			}
		},
		stats={
			[1]="local_maximum_life_per_2%_quality"
		}
	},
	[6482]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIfItemCorrupted"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased maximum Life if Corrupted"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextIfItemCorrupted"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced maximum Life if Corrupted"
				}
			}
		},
		stats={
			[1]="local_maximum_life_+%_if_item_corrupted"
		}
	},
	[6483]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants {0:+d} to Maximum Mana per 2% Quality"
				}
			}
		},
		stats={
			[1]="local_maximum_mana_per_2%_quality"
		}
	},
	[6484]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{:+d}% to Maximum Quality"
				}
			}
		},
		stats={
			[1]="local_maximum_quality_+"
		}
	},
	[6485]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With a Ghastly Eye Jewel Socketed, Minions have +{0} to Accuracy Rating"
				}
			}
		},
		stats={
			[1]="local_minion_accuracy_rating_with_minion_abyss_jewel_socketed"
		}
	},
	[6486]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIfItemCorrupted"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed if Corrupted"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextIfItemCorrupted"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed if Corrupted"
				}
			}
		},
		stats={
			[1]="local_movement_speed_+%_if_item_corrupted"
		}
	},
	[6487]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Cause Poison on Critical Strike"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cause Poison on Critical Strike"
				}
			}
		},
		stats={
			[1]="local_poison_on_critical_strike_chance_%"
		}
	},
	[6488]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Poison on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Always Poison on Hit"
				}
			}
		},
		stats={
			[1]="local_poison_on_hit_%"
		}
	},
	[6489]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIfItemCorrupted"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to all Elemental Resistances if Corrupted"
				}
			}
		},
		stats={
			[1]="local_resist_all_elements_%_if_item_corrupted"
		}
	},
	[6490]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCoveredInFrostNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Right Ring slot: Cover Enemies in Frost for {0} seconds when you Freeze them"
				}
			}
		},
		stats={
			[1]="local_right_ring_slot_cover_in_frost_for_x_seconds_when_freezing_enemy"
		}
	},
	[6491]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Right ring slot: Projectiles from Spells Chain +{0} times"
				}
			}
		},
		stats={
			[1]="local_right_ring_slot_number_of_additional_chains_for_spell_projectiles"
		}
	},
	[6492]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Right ring slot: Projectiles from Spells cannot Fork"
				}
			}
		},
		stats={
			[1]="local_right_ring_slot_projectiles_from_spells_cannot_fork"
		}
	},
	[6493]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead"
				}
			}
		},
		stats={
			[1]="local_right_ring_socketed_curse_replaces_skitterbots_shocking_aura"
		}
	},
	[6494]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Attack Speed"
				}
			}
		},
		stats={
			[1]="local_ring_attack_speed_+%_final"
		}
	},
	[6495]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Burning Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Burning Damage"
				}
			}
		},
		stats={
			[1]="local_ring_burning_damage_+%_final"
		}
	},
	[6496]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Nova Spells have {0}% more Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Nova Spells have {0}% less Area of Effect"
				}
			}
		},
		stats={
			[1]="local_ring_nova_spells_area_of_effect_+%_final"
		}
	},
	[6497]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIfItemCorrupted"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage if Corrupted"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextIfItemCorrupted"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage if Corrupted"
				}
			}
		},
		stats={
			[1]="local_spell_damage_+%_if_item_corrupted"
		}
	},
	[6498]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextArcaneSurge"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells"
				}
			}
		},
		stats={
			[1]="local_spells_gain_arcane_surge_on_hit_with_caster_abyss_jewel_socketed"
		}
	},
	[6499]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants {0:+d} to Strength per 2% Quality"
				}
			}
		},
		stats={
			[1]="local_strength_per_2%_quality"
		}
	},
	[6500]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="+{0} to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="-{0} to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_accuracy_rating_+_per_10_dex_unallocated_in_radius"
		}
	},
	[6501]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextWithered"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Blight inflicts Withered for {0} seconds"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_blight_applies_wither_for_ms_with_40_int_in_radius"
		}
	},
	[6502]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_blight_applies_wither_for_two_seconds_with_40_int_in_radius"
		}
	},
	[6503]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Blight has {0}% increased Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="With at least 40 Intelligence in Radius, Blight has {0}% reduced Cast Speed"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_blight_cast_speed_+%_with_40_int_in_radius"
		}
	},
	[6504]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Blight has {0}% increased Hinder Duration"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_blight_hinder_duration_+%_with_40_int_in_radius"
		}
	},
	[6505]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Enemies Hindered by\nBlight take {0}% increased Chaos Damage"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_blight_hinder_enemy_chaos_damage_taken_+%_with_40_int_in_radius"
		}
	},
	[6506]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Blight has {0}% increased Area of Effect after 1 second of Channelling"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_blight_skill_area_of_effect_+%_after_1_second_channelling_with_50_int_in_radius"
		}
	},
	[6507]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Dexterity in Radius, Caustic Arrow has a {0}% chance on Hit to Poison Enemies on Caustic Ground"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground_with_40_dex_in_radius"
		}
	},
	[6508]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% increased Damage over Time"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% reduced Damage over Time"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_caustic_arrow_damage_over_time_+%_with_40_dex_in_radius"
		}
	},
	[6509]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% increased Damage with Hits"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% reduced Damage with Hits"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_caustic_arrow_hit_damage_+%_with_40_dex_in_radius"
		}
	},
	[6510]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cold Resistance and Lightning Resistance in Radius are Transformed to increased Melee Damage"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_cold_and_lightning_resistance_to_melee_damage"
		}
	},
	[6511]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Passives granting Cold Resistance or all Elemental Resistances in Radius\nalso grant an equal chance to gain a Frenzy Charge on Kill"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_cold_resistance_also_grants_frenzy_charge_on_kill_chance"
		}
	},
	[6512]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Passives granting Cold Resistance or all Elemental Resistances in Radius\nalso grant Chance to Suppress Spell Damage at {0}% of its value"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_cold_resistance_also_grants_spell_suppression_chance_scaled_%"
		}
	},
	[6513]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area\nWith at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_cold_snap_uses_gains_power_charges_instead_of_frenzy_with_40_int_in_radius"
		}
	},
	[6514]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Discharge has {0}% more Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="With at least 40 Intelligence in Radius, Discharge has {0}% less Area of Effect"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_discharge_area_of_effect_+%_final_with_40_int_in_radius"
		}
	},
	[6515]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Discharge Cooldown is {0} ms"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_discharge_cooldown_override_ms_with_40_int_in_radius"
		}
	},
	[6516]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Discharge deals {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="With at least 40 Intelligence in Radius, Discharge deals {0}% less Damage"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_discharge_damage_+%_final_with_40_int_in_radius"
		}
	},
	[6517]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_dot_multiplier_+_per_10_int_unallocated_in_radius"
		}
	},
	[6518]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Dexterity in Radius, Dual Strike has {0}% increased\nAccuracy Rating while wielding a Sword"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="With at least 40 Dexterity in Radius, Dual Strike has {0}% reduced\nAccuracy Rating while wielding a Sword"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_dual_strike_accuracy_rating_+%_while_wielding_sword_with_40_dex_in_radius"
		}
	},
	[6519]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Dexterity in Radius, Dual Strike has {0}% increased Attack\nSpeed while wielding a Claw"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="With at least 40 Dexterity in Radius, Dual Strike has {0}% reduced Attack\nSpeed while wielding a Claw"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_dual_strike_attack_speed_+%_while_wielding_claw_with_40_dex_in_radius"
		}
	},
	[6520]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Dexterity in Radius, Dual Strike has {0:+d}% to Critical Strike\nMultiplier while wielding a Dagger"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_dual_strike_critical_strike_multiplier_+_while_wielding_dagger_with_40_dex_in_radius"
		}
	},
	[6521]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIntimidate"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for\n4 seconds while wielding an Axe"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_dual_strike_intimidate_on_hit_while_wielding_axe_with_40_dex_in_radius"
		}
	},
	[6522]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="With at least 40 Dexterity in Radius, Dual Strike has a {0}% chance\nto deal Double Damage with the Main-Hand Weapon"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="With at least 40 Dexterity in Radius, Dual Strike deals Double Damage with the Main-Hand Weapon"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_dual_strike_main_hand_deals_double_damage_%_with_40_dex_in_radius"
		}
	},
	[6523]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage\nto surrounding targets while wielding a Mace"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_dual_strike_melee_splash_while_wielding_mace_with_40_dex_in_radius"
		}
	},
	[6524]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage\nto surrounding targets"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_dual_strike_melee_splash_with_off_hand_weapon_with_50_dex_in_radius"
		}
	},
	[6525]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_elemental_hit_50%_less_cold_damage_per_40_str_and_int"
		}
	},
	[6526]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_elemental_hit_50%_less_fire_damage_per_40_int_and_dex"
		}
	},
	[6527]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_elemental_hit_50%_less_lightning_damage_per_40_str_and_dex"
		}
	},
	[6528]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_elemental_hit_cannot_roll_cold_damage_with_40_int_+_str_in_radius"
		}
	},
	[6529]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_elemental_hit_cannot_roll_fire_damage_with_40_int_+_dex_in_radius"
		}
	},
	[6530]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_elemental_hit_cannot_roll_lightning_damage_with_40_dex_+_str_in_radius"
		}
	},
	[6531]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fire Resistance and Cold Resistance in Radius are Transformed to increased Spell Damage"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_fire_and_cold_resistance_to_spell_damage"
		}
	},
	[6532]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Fire Resistance and Lightning Resistance in Radius are Transformed to increased Projectile Attack Damage"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_fire_and_lightning_resistance_to_projectile_attack_damage"
		}
	},
	[6533]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Passives granting Fire Resistance or all Elemental Resistances in Radius\nalso grant Chance to Block Attack Damage at {0}% of its value"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_fire_resistance_also_grants_block_chance_scaled_%"
		}
	},
	[6534]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Passives granting Fire Resistance or all Elemental Resistances in Radius\nalso grant an equal chance to gain an Endurance Charge on Kill"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_fire_resistance_also_grants_endurance_charge_on_kill_chance"
		}
	},
	[6535]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="With at least 40 Dexterity in Radius, Fire Trap throws up to 1 additional Trap"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Dexterity in Radius, Fire Trap throws up to {0} additional Traps"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_fire_trap_number_of_additional_traps_to_throw_with_40_dex_in_radius"
		}
	},
	[6536]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Dexterity in Radius, Melee Damage\ndealt by Frost Blades Penetrates {0}% Cold Resistance"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_frost_blades_melee_damage_penetrates_%_cold_resistance_with_40_dex_in_radius"
		}
	},
	[6537]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Dexterity in Radius, Frost Blades has {0}% increased Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="With at least 40 Dexterity in Radius, Frost Blades has {0}% reduced Projectile Speed"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_frost_blades_projectile_speed_+%_with_40_dex_in_radius"
		}
	},
	[6538]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="With at least 40 Intelligence in Radius, Frostbolt fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Frostbolt fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_frostbolt_additional_projectiles_with_40_int_in_radius"
		}
	},
	[6539]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Frostbolt Projectiles gain {0}% increased Projectile Speed per second"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="With at least 40 Intelligence in Radius, Frostbolt Projectiles gain {0}% reduced Projectile Speed per second"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_frostbolt_projectile_acceleration_with_50_int_in_radius"
		}
	},
	[6540]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="With 40 Intelligence in Radius, Glacial Cascade has an additional Burst"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="With 40 Intelligence in Radius, Glacial Cascade has {0} additional Bursts"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_glacial_cascade_number_of_additional_bursts_with_40_int_in_radius"
		}
	},
	[6541]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With 40 Intelligence in Radius, {0}% of Glacial Cascade Physical Damage\nConverted to Cold Damage"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_glacial_cascade_physical_damage_%_to_convert_to_cold_with_40_int_in_radius"
		}
	},
	[6542]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextAddedPassivesNoOtherJewels"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Adds 1 Small Passive Skill which grants nothing"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextAddedPassivesNoOtherJewels"
					},
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Adds {0} Small Passive Skills which grant nothing"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_grants_x_empty_passives"
		}
	},
	[6543]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=10,
							[2]=19
						}
					},
					text="With at least 40 Dexterity in Radius, Ice Shot Pierces an additional Target"
				},
				[2]={
					[1]={
						k="divide_by_ten_0dp",
						v=1
					},
					limit={
						[1]={
							[1]=20,
							[2]="#"
						}
					},
					text="With at least 40 Dexterity in Radius, Ice Shot Pierces {0} additional Targets"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_ice_shot_additional_pierce_per_10_old_with_40_dex_in_radius"
		}
	},
	[6544]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Dexterity in Radius, Ice Shot has {0}% increased Area of Effect"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_ice_shot_explosion_skill_area_of_effect_+%_with_50_dex_in_radius"
		}
	},
	[6545]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="With at least 40 Dexterity in Radius, Ice Shot Pierces an additional Target"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="With at least 40 Dexterity in Radius, Ice Shot Pierces {0} additional Targets"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_ice_shot_pierce_+_with_40_dex_in_radius"
		}
	},
	[6546]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Life Recovery Rate per 10 Strength on Allocated Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_life_recovery_rate_+%_per_10_str_allocated_in_radius"
		}
	},
	[6547]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Life Recovery Rate per 10 Strength on Unallocated Passives in Radius"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_life_recovery_rate_+%_per_10_str_unallocated_in_radius"
		}
	},
	[6548]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Passives granting Lightning Resistance or all Elemental Resistances in Radius\nalso grant Chance to Block Spell Damage at {0}% of its value"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_lightning_resistance_also_grants_block_spells_chance_scaled_%"
		}
	},
	[6549]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Passives granting Lightning Resistance or all Elemental Resistances in Radius\nalso grant an equal chance to gain a Power Charge on Kill"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_lightning_resistance_also_grants_power_charge_on_kill_chance"
		}
	},
	[6550]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, each Lightning Tendrils Repeat has {0}% increased Area of Effect per Enemy Hit"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit_with_50_int_in_radius"
		}
	},
	[6551]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="With at least 40 Intelligence in Radius, Rolling Magma fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Rolling Magma fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_magma_orb_additional_projectiles_with_40_int_in_radius"
		}
	},
	[6552]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Rolling Magma\nhas {0}% increased Area of Effect per Chain"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="With at least 40 Intelligence in Radius, Rolling Magma\nhas {0}% reduced Area of Effect per Chain"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_magma_orb_skill_area_of_effect_+%_per_bounce_with_50_int_in_radius"
		}
	},
	[6553]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_mana_recovery_rate_+%_per_10_int_allocated_in_radius"
		}
	},
	[6554]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_mana_recovery_rate_+%_per_10_int_unallocated_in_radius"
		}
	},
	[6555]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="With at least 40 Strength in Radius, Molten Strike fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Strength in Radius, Molten Strike fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_molten_strike_number_of_additional_projectiles_with_50_str_in_radius"
		}
	},
	[6556]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Strength in Radius, Molten Strike has {0}% increased Area of Effect"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_molten_strike_skill_area_of_effect_+%_with_50_str_in_radius"
		}
	},
	[6557]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed per 10 Dexterity on Unallocated Passives in Radius"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_movement_speed_+%_per_10_dex_unallocated_in_radius"
		}
	},
	[6558]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of non-Keystone Passive Skills in Radius"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of non-Keystone Passive Skills in Radius"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_non_keystone_passive_in_radius_effect_+%"
		}
	},
	[6559]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Notable Passive Skills in Radius grant nothing"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_notable_passive_in_radius_does_nothing"
		}
	},
	[6560]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Dexterity in Radius, Galvanic Arrow deals {0}% increased Area Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="With at least 40 Dexterity in Radius, Galvanic Arrow deals {0}% reduced Area Damage"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_galvanic_arrow_area_damage_+%_with_40_dex_in_radius"
		}
	},
	[6561]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Passive Skills in Radius also grant: {0}% increased Unarmed Attack Speed with Melee Skills"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Passive Skills in Radius also grant: {0}% reduced Unarmed Attack Speed with Melee Skills"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_skills_in_radius_grant_%_unarmed_melee_attack_speed"
		}
	},
	[6562]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="With at least 40 Intelligence in Radius, Spark fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Spark fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_spark_number_of_additional_projectiles_with_40_int_in_radius"
		}
	},
	[6563]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_spark_projectiles_nova_with_40_int_in_radius"
		}
	},
	[6564]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With 40 total Dexterity and Strength in Radius, Spectral Shield Throw Chains +{0} times"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_spectral_shield_throw_additional_chains_with_total_40_str_+_dex_in_radius"
		}
	},
	[6565]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires {0}% more Shard Projectiles"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires {0}% less Shard Projectiles"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_spectral_shield_throw_less_shard_projectiles_with_total_40_str_+_dex_in_radius"
		}
	},
	[6566]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Dexterity in Radius, Spectral Throw has {0}% chance on Hit to give a Vaal soul to Vaal Spectral Throw"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_spectral_throw_gain_vaal_soul_for_vaal_st_on_hit_%_with_40_dex_in_radius"
		}
	},
	[6567]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSoulEater"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Raised Spectres have a {0}% chance to gain Soul Eater for 20 seconds on Kill"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_spectres_gain_soul_eater_on_kill_%_chance_with_50_int_in_radius"
		}
	},
	[6568]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_split_arrow_projectiles_fire_in_parallel_x_dist_with_40_dex_in_radius"
		}
	},
	[6569]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least 40 Dexterity in Radius, Viper Strike has a {0}% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy_with_50_dex_in_radius"
		}
	},
	[6570]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Raised\nZombies' Slam Attack has {0}% increased Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_zombie_slam_cooldown_speed_+%_with_50_int_in_radius"
		}
	},
	[6571]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 40 Intelligence in Radius, Raised Zombies' Slam\nAttack deals {0}% increased Damage"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_zombie_slam_damage_+%_with_50_int_in_radius"
		}
	},
	[6572]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Critical Strike Chance is {0}% for Hits with this Weapon"
				}
			}
		},
		stats={
			[1]="local_weapon_crit_chance_is_%"
		}
	},
	[6573]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Weapon Range per 10% Quality"
				}
			}
		},
		stats={
			[1]="local_weapon_range_+_per_10%_quality"
		}
	},
	[6574]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lose all Frenzy, Endurance, and Power Charges when you Move"
				}
			}
		},
		stats={
			[1]="lose_all_charges_on_starting_movement"
		}
	},
	[6575]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lose all Fanatic Charges on reaching Maximum Fanatic Charges"
				}
			}
		},
		stats={
			[1]="lose_all_fanatic_charges_on_reaching_maximum_fanatic_charges"
		}
	},
	[6576]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lose all Gale Force when Hit"
				}
			}
		},
		stats={
			[1]="lose_all_gale_force_when_hit"
		}
	},
	[6577]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lose all Power Charges when you Block"
				}
			}
		},
		stats={
			[1]="lose_all_power_charges_on_block"
		}
	},
	[6578]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Lose {}% of Energy Shield when you deal a Critical Strike"
				}
			}
		},
		stats={
			[1]="lose_%_of_es_on_crit"
		}
	},
	[6579]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Lose {0}% of Life and Energy Shield when you use a Chaos Skill"
				}
			}
		},
		stats={
			[1]="lose_%_of_life_and_energy_shield_when_you_use_a_chaos_skill"
		}
	},
	[6580]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Lose {}% of Life when you deal a Critical Strike"
				}
			}
		},
		stats={
			[1]="lose_%_of_life_on_crit"
		}
	},
	[6581]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lose {0}% of Mana when you use an Attack Skill"
				}
			}
		},
		stats={
			[1]="lose_%_of_mana_when_you_use_an_attack_skill"
		}
	},
	[6582]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lose a Power Charge each second if you have not Detonated Mines Recently"
				}
			}
		},
		stats={
			[1]="lose_power_charge_each_second_if_not_detonated_mines_recently"
		}
	},
	[6583]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lose {0} Mana when you use a Skill"
				}
			}
		},
		stats={
			[1]="lose_x_mana_when_you_use_skill"
		}
	},
	[6584]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items Dropped by Slain Magic Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rarity of Items Dropped by Slain Magic Enemies"
				}
			}
		},
		stats={
			[1]="magic_monster_dropped_item_rarity_+%"
		}
	},
	[6585]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rolling Magma fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rolling Magma fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="magma_orb_number_of_additional_projectiles"
		}
	},
	[6586]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Rolling Magma has {0}% increased Area of Effect per Chain"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Rolling Magma has {0}% reduced Area of Effect per Chain"
				}
			}
		},
		stats={
			[1]="magma_orb_skill_area_of_effect_+%_per_bounce"
		}
	},
	[6587]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Maim"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Maim"
				}
			}
		},
		stats={
			[1]="maim_effect_+%"
		}
	},
	[6588]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Maim Enemies on Critical Strike with Attacks"
				}
			}
		},
		stats={
			[1]="maim_on_crit_%_with_attacks"
		}
	},
	[6589]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Attacks have {0}% chance to Maim on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Attacks always Maim on Hit"
				}
			}
		},
		stats={
			[1]="maim_on_hit_%"
		}
	},
	[6590]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Main Hand Attack Damage while wielding two different Weapon Types"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Main Hand Attack Damage while wielding two different Weapon Types"
				}
			}
		},
		stats={
			[1]="main_hand_attack_damage_+%_while_wielding_two_weapon_types"
		}
	},
	[6591]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Main Hand attack speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Main Hand attack speed"
				}
			}
		},
		stats={
			[1]="main_hand_attack_speed_+%_final"
		}
	},
	[6592]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Main Hand Critical Strike Chance per\nMurderous Eye Jewel affecting you, up to a maximum of 100%"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Main Hand Critical Strike Chance per\nMurderous Eye Jewel affecting you"
				}
			}
		},
		stats={
			[1]="main_hand_critical_strike_chance_+%_per_melee_abyss_jewel_up_to_+100%"
		}
	},
	[6593]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Damage with Main Hand while Dual Wielding"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Damage with Main Hand while Dual Wielding"
				}
			}
		},
		stats={
			[1]="main_hand_damage_+%_while_dual_wielding"
		}
	},
	[6594]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your hits inflict Malediction"
				}
			}
		},
		stats={
			[1]="malediction_on_hit"
		}
	},
	[6595]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Malevolence has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Malevolence has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="malevolence_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[6596]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Malevolence has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Malevolence has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="malevolence_mana_reservation_efficiency_+%"
		}
	},
	[6597]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Pestilent Strike has {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Pestilent Strike has {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="mamba_strike_area_of_effect_+%"
		}
	},
	[6598]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Pestilent Strike deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Pestilent Strike deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="mamba_strike_damage_+%"
		}
	},
	[6599]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Pestilent Strike has {0}% increased Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Pestilent Strike has {0}% reduced Duration"
				}
			}
		},
		stats={
			[1]="mamba_strike_duration_+%"
		}
	},
	[6600]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cost of Channelling Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cost of Channelling Skills"
				}
			}
		},
		stats={
			[1]="mana_cost_+%_for_channelling_skills"
		}
	},
	[6601]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cost of Skills that throw Traps or Mines"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cost of Skills that throw Traps or Mines"
				}
			}
		},
		stats={
			[1]="mana_cost_+%_for_trap_and_mine_skills"
		}
	},
	[6602]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cost of Skills that throw Traps"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cost of Skills that throw Traps"
				}
			}
		},
		stats={
			[1]="mana_cost_+%_for_trap_skills"
		}
	},
	[6603]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Cost of Skills per 10 Devotion"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Cost of Skills per 10 Devotion"
				}
			}
		},
		stats={
			[1]="mana_cost_+%_per_10_devotion"
		}
	},
	[6604]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lose {0} Mana per Second"
				}
			}
		},
		stats={
			[1]="mana_degeneration_per_minute"
		}
	},
	[6605]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lose {0}% of Mana per Second"
				}
			}
		},
		stats={
			[1]="mana_degeneration_per_minute_%"
		}
	},
	[6606]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Mana Flasks gain {0} Charge every 3 seconds"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Mana Flasks gain {0} Charges every 3 seconds"
				}
			}
		},
		stats={
			[1]="mana_flasks_gain_X_charges_every_3_seconds"
		}
	},
	[6607]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0} Mana per Enemy Hit by Attacks if you've used a Mana Flask in the past 10 seconds"
				}
			}
		},
		stats={
			[1]="mana_gained_on_attack_hit_if_used_mana_flask_in_past_10_seconds"
		}
	},
	[6608]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0} Mana gained for each Cursed Enemy hit by your Attacks"
				}
			}
		},
		stats={
			[1]="mana_gained_on_attack_hit_vs_cursed_enemies"
		}
	},
	[6609]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0} Mana on Culling Strike"
				}
			}
		},
		stats={
			[1]="mana_gained_on_cull"
		}
	},
	[6610]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Mana gained for each Enemy Hit by your Spells"
				}
			}
		},
		stats={
			[1]="mana_gained_on_spell_hit"
		}
	},
	[6611]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} Mana gained for each Cursed Enemy Hit by your Spells"
				}
			}
		},
		stats={
			[1]="mana_gained_on_spell_hit_vs_cursed_enemies"
		}
	},
	[6612]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Attack Damage Leeched as Mana per Power Charge"
				}
			}
		},
		stats={
			[1]="mana_leech_from_attack_damage_permyriad_per_power_charge"
		}
	},
	[6613]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Lightning Damage is Leeched as Mana while affected by Wrath"
				}
			}
		},
		stats={
			[1]="mana_leech_from_lightning_damage_permyriad_while_affected_by_wrath"
		}
	},
	[6614]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Damage Leeched as Mana against Frozen Enemies"
				}
			}
		},
		stats={
			[1]="mana_leech_permyriad_vs_frozen_enemies"
		}
	},
	[6615]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Maximum Mana per Level"
				}
			}
		},
		stats={
			[1]="mana_per_level"
		}
	},
	[6616]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Recover {0}% of your maximum Mana when you Block"
				}
			}
		},
		stats={
			[1]="mana_%_gained_on_block"
		}
	},
	[6617]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0}% of Maximum Mana as Extra Maximum Energy Shield while you have at least 150 Devotion"
				}
			}
		},
		stats={
			[1]="mana_%_to_add_as_energy_shield_at_devotion_threshold"
		}
	},
	[6618]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextEquippedItems"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0} Mana per second if all Equipped Items are Corrupted"
				}
			}
		},
		stats={
			[1]="mana_recharge_rate_per_minute_with_all_corrupted_equipped_items"
		}
	},
	[6619]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Recovery Rate during Effect of any Mana Flask"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Recovery Rate during Effect of any Mana Flask"
				}
			}
		},
		stats={
			[1]="mana_recovery_rate_+%_while_affected_by_a_mana_flask"
		}
	},
	[6620]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Recovery Rate if you haven't Killed Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Recovery Rate if you haven't Killed Recently"
				}
			}
		},
		stats={
			[1]="mana_recovery_rate_+%_if_havent_killed_recently"
		}
	},
	[6621]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Recovery Rate while affected by Clarity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Recovery Rate while affected by Clarity"
				}
			}
		},
		stats={
			[1]="mana_recovery_rate_+%_while_affected_by_clarity"
		}
	},
	[6622]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Regeneration Rate per 1% Chance to Block Spell Damage"
				}
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_per_1%_spell_block_chance"
		}
	},
	[6623]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0} Mana per second if you've Hit an Enemy Recently"
				}
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_if_enemy_hit_recently"
		}
	},
	[6624]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0} Mana per second if you've used a Movement Skill Recently"
				}
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_if_used_movement_skill_recently"
		}
	},
	[6625]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0} Mana per Second per 10 Devotion"
				}
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_per_10_devotion"
		}
	},
	[6626]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0} Mana per Second per Power Charge"
				}
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_per_power_charge"
		}
	},
	[6627]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of Mana per second if you've Hit an Enemy Recently"
				}
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_%_if_enemy_hit_recently"
		}
	},
	[6628]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {}% of Mana per second if you've inflicted Exposure Recently"
				}
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_%_if_inflicted_exposure_recently"
		}
	},
	[6629]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of Mana per second for each Summoned Totem"
				}
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_%_per_active_totem"
		}
	},
	[6630]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0} Mana per Second while Dual Wielding"
				}
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_while_dual_wielding"
		}
	},
	[6631]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0} Mana per Second while holding a Shield"
				}
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_while_holding_shield"
		}
	},
	[6632]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0} Mana per Second while on Consecrated Ground"
				}
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_while_on_consecrated_ground"
		}
	},
	[6633]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0} Mana per second while wielding a Staff"
				}
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_while_wielding_staff"
		}
	},
	[6634]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0} Mana per Second while you have Avian's Flight"
				}
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_while_you_have_avians_flight"
		}
	},
	[6635]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Regeneration Rate if you have Frozen an Enemy Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Regeneration Rate if you have Frozen an Enemy Recently"
				}
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_if_enemy_frozen_recently"
		}
	},
	[6636]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Regeneration Rate if you have Shocked an Enemy Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Regeneration Rate if you have Shocked an Enemy Recently"
				}
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_if_enemy_shocked_recently"
		}
	},
	[6637]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Regeneration Rate if you've Hit a Cursed Enemy Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Regeneration Rate if you've Hit a Cursed Enemy Recently"
				}
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_if_hit_cursed_enemy_recently"
		}
	},
	[6638]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Regeneration Rate per Raised Spectre"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Regeneration Rate per Raised Spectre"
				}
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_per_raised_spectre"
		}
	},
	[6639]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Regeneration Rate while moving"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Regeneration Rate while moving"
				}
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_while_moving"
		}
	},
	[6640]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Reservation of Skills that throw Mines"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Reservation of Skills that throw Mines"
				}
			}
		},
		stats={
			[1]="mana_reservation_+%_with_skills_that_throw_mines"
		}
	},
	[6641]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Reservation Efficiency of Skills that throw Mines"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Reservation Efficiency of Skills that throw Mines"
				}
			}
		},
		stats={
			[1]="mana_reservation_efficiency_+%_for_skills_that_throw_mines"
		}
	},
	[6642]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Mana Reservation Efficiency of Skills that throw Mines"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Mana Reservation Efficiency of Skills that throw Mines"
				}
			}
		},
		stats={
			[1]="mana_reservation_efficiency_-2%_per_1_for_skills_that_throw_mines"
		}
	},
	[6643]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextAttributes"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Mana Reservation Efficiency of Skills per 250 total Attributes"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextAttributes"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Mana Reservation Efficiency of Skills per 250 total Attributes"
				}
			}
		},
		stats={
			[1]="mana_reservation_efficiency_-2%_per_250_total_attributes"
		}
	},
	[6644]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Reservation Efficiency of Skills per 250 total Attributes"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Reservation Efficiency of Skills per 250 total Attributes"
				}
			}
		},
		stats={
			[1]="mana_reservation_efficiency_+%_per_250_total_attributes"
		}
	},
	[6645]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Reservation of Skills per 250 total Attributes"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Reservation of Skills per 250 total Attributes"
				}
			}
		},
		stats={
			[1]="mana_reservation_+%_per_250_total_attributes"
		}
	},
	[6646]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Reservation of Curse Aura Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Reservation of Curse Aura Skills"
				}
			}
		},
		stats={
			[1]="mana_reservation_+%_with_curse_skills"
		}
	},
	[6647]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Manabond Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Manabond Damage"
				}
			}
		},
		stats={
			[1]="manabond_damage_+%"
		}
	},
	[6648]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowMana"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Manabond Penetrates {0}% Lightning Resistance while on Low Mana"
				}
			}
		},
		stats={
			[1]="manabond_lightning_penetration_%_while_on_low_mana"
		}
	},
	[6649]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Manabond Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Manabond Area of Effect"
				}
			}
		},
		stats={
			[1]="manabond_skill_area_of_effect_+%"
		}
	},
	[6650]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Manifest Dancing Dervish also manifests a copy of Dancing Dervish"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Manifest Dancing Dervish also manifests {0} copies of Dancing Dervish"
				}
			}
		},
		stats={
			[1]="manifest_dancing_dervish_number_of_additional_copies"
		}
	},
	[6651]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Abysses in Area have {0}% increased chance to lead to an Abyssal Depths"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Abysses in Area have {0}% reduced chance to lead to an Abyssal Depths"
				}
			}
		},
		stats={
			[1]="map_abyss_depths_chance_+%"
		}
	},
	[6652]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Abysses in Area spawn {0}% increased Monsters"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Abysses in Area spawn {0}% reduced Monsters"
				}
			}
		},
		stats={
			[1]="map_abyss_monster_spawn_amount_+%"
		}
	},
	[6653]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for Rare Packs to have an additional Rare Monster"
				}
			}
		},
		stats={
			[1]="map_additional_rare_in_rare_pack_%_chance"
		}
	},
	[6654]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for Synthesised Rare Packs to have an additional Rare Monster"
				}
			}
		},
		stats={
			[1]="map_additional_rare_in_synthesised_rare_pack_%_chance"
		}
	},
	[6655]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains {0} additional Red Beast"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} additional Red Beasts"
				}
			}
		},
		stats={
			[1]="map_additional_red_beasts"
		}
	},
	[6656]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Areas have {0}% chance to contain an additional pack of Rogue Exiles"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Areas contain an additional pack of Rogue Exiles"
				}
			}
		},
		stats={
			[1]="map_additional_rogue_exile_pack_%_chance"
		}
	},
	[6657]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Map has {0} additional random Modifier"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Map has {0} additional random Modifiers"
				}
			}
		},
		stats={
			[1]="map_adds_X_extra_synthesis_mods"
		}
	},
	[6658]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Map has {0} additional Synthesis Global Modifier"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Map has {0} additional Synthesis Global Modifiers"
				}
			}
		},
		stats={
			[1]="map_adds_X_extra_synthesis_special_mods"
		}
	},
	[6659]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Delirium Reward Bars fill {0}% faster"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Delirium Reward Bars fill {0}% slower"
				}
			}
		},
		stats={
			[1]="map_affliction_reward_kills_+%"
		}
	},
	[6660]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Temple Architects drop an additional Map Currency Item"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Temple Architects drop {0} additional Map Currency Items"
				}
			}
		},
		stats={
			[1]="map_architects_drops_additional_map_currency"
		}
	},
	[6661]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area is influenced by The Shaper"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]=2
						}
					},
					text="Area is influenced by The Elder"
				}
			}
		},
		stats={
			[1]="map_atlas_influence_type"
		}
	},
	[6662]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an Arcanist's Strongbox"
				}
			}
		},
		stats={
			[1]="map_area_contains_arcanists_strongbox"
		}
	},
	[6663]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an Avatar of Ambush"
				}
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_ambush"
		}
	},
	[6664]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an Avatar of Anarchy"
				}
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_anarchy"
		}
	},
	[6665]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an Avatar of Beyond"
				}
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_beyond"
		}
	},
	[6666]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an Avatar of Bloodlines"
				}
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_bloodlines"
		}
	},
	[6667]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an Avatar of Breach"
				}
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_breach"
		}
	},
	[6668]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an Avatar of Domination"
				}
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_domination"
		}
	},
	[6669]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an Avatar of Essence"
				}
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_essence"
		}
	},
	[6670]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an Avatar of Invasion"
				}
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_invasion"
		}
	},
	[6671]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an Avatar of Nemesis"
				}
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_nemesis"
		}
	},
	[6672]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an Avatar of Onslaught"
				}
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_onslaught"
		}
	},
	[6673]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an Avatar of Perandus"
				}
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_perandus"
		}
	},
	[6674]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an Avatar of Prophecy"
				}
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_prophecy"
		}
	},
	[6675]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an Avatar of Rampage"
				}
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_rampage"
		}
	},
	[6676]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an Avatar of Talisman"
				}
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_talisman"
		}
	},
	[6677]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an Avatar of Tempest"
				}
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_tempest"
		}
	},
	[6678]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an Avatar of Torment"
				}
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_torment"
		}
	},
	[6679]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an Avatar of Warbands"
				}
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_warbands"
		}
	},
	[6680]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains a Cartographer's Strongbox"
				}
			}
		},
		stats={
			[1]="map_area_contains_cartographers_strongbox"
		}
	},
	[6681]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an additional Perandus Treasury"
				}
			}
		},
		stats={
			[1]="map_area_contains_currency_chest"
		}
	},
	[6682]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains a Gemcutter's Strongbox"
				}
			}
		},
		stats={
			[1]="map_area_contains_gemcutters_strongbox"
		}
	},
	[6683]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains a Grandmaster Ally"
				}
			}
		},
		stats={
			[1]="map_area_contains_grandmaster_ally"
		}
	},
	[6684]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an additional Perandus Jewellery Box"
				}
			}
		},
		stats={
			[1]="map_area_contains_jewellery_chest"
		}
	},
	[6685]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an additional Perandus Archive"
				}
			}
		},
		stats={
			[1]="map_area_contains_map_chest"
		}
	},
	[6686]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains Metamorph Monsters"
				}
			}
		},
		stats={
			[1]="map_area_contains_metamorphs"
		}
	},
	[6687]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an additional Perandus Coffer"
				}
			}
		},
		stats={
			[1]="map_area_contains_perandus_coin_chest"
		}
	},
	[6688]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Areas contain Ritual Altars"
				}
			}
		},
		stats={
			[1]="map_area_contains_rituals"
		}
	},
	[6689]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains a Tormented Embezzler"
				}
			}
		},
		stats={
			[1]="map_area_contains_tormented_embezzler"
		}
	},
	[6690]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains a Tormented Seditionist"
				}
			}
		},
		stats={
			[1]="map_area_contains_tormented_seditionist"
		}
	},
	[6691]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains a Tormented Vaal Cultist"
				}
			}
		},
		stats={
			[1]="map_area_contains_tormented_vaal_cultist"
		}
	},
	[6692]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an additional Perandus Locker"
				}
			}
		},
		stats={
			[1]="map_area_contains_unique_item_chest"
		}
	},
	[6693]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains a Unique Strongbox"
				}
			}
		},
		stats={
			[1]="map_area_contains_unique_strongbox"
		}
	},
	[6694]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains {0} additional Clusters of Mysterious Barrels"
				}
			}
		},
		stats={
			[1]="map_area_contains_x_additional_clusters_of_beacon_barrels"
		}
	},
	[6695]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains {0} additional Clusters of Mysterious Barrels"
				}
			}
		},
		stats={
			[1]="map_area_contains_x_additional_clusters_of_bloodworm_barrels"
		}
	},
	[6696]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains {0} additional Clusters of Mysterious Barrels"
				}
			}
		},
		stats={
			[1]="map_area_contains_x_additional_clusters_of_explosive_barrels"
		}
	},
	[6697]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is Overgrown with Caustic Plants"
				}
			}
		},
		stats={
			[1]="map_area_contains_x_additional_clusters_of_explosive_eggs"
		}
	},
	[6698]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains {0} additional Clusters of Mysterious Barrels"
				}
			}
		},
		stats={
			[1]="map_area_contains_x_additional_clusters_of_parasite_barrels"
		}
	},
	[6699]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains {0} additional Clusters of Mysterious Barrels"
				}
			}
		},
		stats={
			[1]="map_area_contains_x_additional_clusters_of_volatile_barrels"
		}
	},
	[6700]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains {0} additional Clusters of Mysterious Barrels"
				}
			}
		},
		stats={
			[1]="map_area_contains_x_additional_clusters_of_wealthy_barrels"
		}
	},
	[6701]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Areas have {0:+d}% chance to contain Ritual Altars"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Areas contain Ritual Altars"
				}
			}
		},
		stats={
			[1]="map_area_ritual_additional_chance_%"
		}
	},
	[6702]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Atlas Scouting Reports found in Areas"
				}
			}
		},
		stats={
			[1]="map_atlas_scouting_report_drop_chance_+%"
		}
	},
	[6703]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% increased Immortal Syndicate Intelligence"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Gain {0}% reduced Immortal Syndicate Intelligence"
				}
			}
		},
		stats={
			[1]="map_betrayal_intelligence_+%"
		}
	},
	[6704]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Beyond Portals have a {0}% chance to spawn an additional Beyond Demon"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Beyond Portals spawn an additional Beyond Demon"
				}
			}
		},
		stats={
			[1]="map_beyond_portal_spawn_additional_demon_%_chance"
		}
	},
	[6705]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance for Blight Chests to contain an additional Reward"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Blight Chests contain an additional Reward"
				}
			}
		},
		stats={
			[1]="map_blight_chest_%_chance_for_additional_drop"
		}
	},
	[6706]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Blight Chests drop an additional Reward"
				}
			}
		},
		stats={
			[1]="map_blight_chests_repeat_drops_count"
		}
	},
	[6707]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Blight Monsters in Areas spawn {0}% faster"
				}
			}
		},
		stats={
			[1]="map_blight_encounter_spawn_rate_+%"
		}
	},
	[6708]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lanes of Blight Encounters in Areas have {0}% chance for an additional Reward Chest"
				}
			}
		},
		stats={
			[1]="map_blight_lane_additional_chest_chance_%"
		}
	},
	[6709]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Lanes of Blight Encounters in Areas have an additional Reward Chest"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lanes of Blight Encounters in Areas have {0} additional Reward Chests"
				}
			}
		},
		stats={
			[1]="map_blight_lane_additional_chests"
		}
	},
	[6710]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Oils found in Area have {0}% chance to be 1 tier higher"
				}
			}
		},
		stats={
			[1]="map_blight_oils_chance_to_drop_a_tier_higher_%"
		}
	},
	[6711]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cost of Building and Upgrading Towers"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cost of Building and Upgrading Towers"
				}
			}
		},
		stats={
			[1]="map_blight_tower_cost_+%"
		}
	},
	[6712]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cost of Building and Upgrading Blight Towers is doubled"
				}
			}
		},
		stats={
			[1]="map_blight_tower_cost_doubled"
		}
	},
	[6713]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Blight Encounters in Areas contain up to {0} additional Blight Boss"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Blight Encounters in Areas contain up to {0} additional Blight Bosses"
				}
			}
		},
		stats={
			[1]="map_blight_up_to_X_additional_bosses"
		}
	},
	[6714]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Encounter duration is {0} seconds shorter"
				}
			}
		},
		stats={
			[1]="map_blighted_map_encounter_duration_-_sec"
		}
	},
	[6715]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="When a Bloodline Pack is Slain, it drops a Basic Currency Item"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="When a Bloodline Pack is Slain, it drops {0} Basic Currency Items"
				}
			}
		},
		stats={
			[1]="map_bloodline_packs_drop_x_additional_currency_items"
		}
	},
	[6716]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="When a Bloodline Pack is Slain, it drops a Rare Item"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="When a Bloodline Pack is Slain, it drops {0} Rare Items"
				}
			}
		},
		stats={
			[1]="map_bloodline_packs_drop_x_additional_rare_items"
		}
	},
	[6717]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Blueprints that drop in Areas have {0}% chance to be fully Revealed"
				}
			}
		},
		stats={
			[1]="map_blueprint_drop_revealed_chance_%"
		}
	},
	[6718]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Boss is accompanied by Bodyguards"
				}
			}
		},
		stats={
			[1]="map_boss_accompanied_by_bodyguards"
		}
	},
	[6719]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Boss is accompanied by a mysterious Harbinger"
				}
			}
		},
		stats={
			[1]="map_boss_accompanied_by_harbinger"
		}
	},
	[6720]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Quantity of Items dropped by Unique Boss"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Quantity of Items dropped by Unique Boss"
				}
			}
		},
		stats={
			[1]="map_boss_dropped_item_quantity_+%"
		}
	},
	[6721]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Unique Boss drops {0} additional Unique Item"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Unique Boss drops {0} additional Unique Items"
				}
			}
		},
		stats={
			[1]="map_boss_dropped_unique_items_+"
		}
	},
	[6722]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Boss drops additional Currency Shards"
				}
			}
		},
		stats={
			[1]="map_boss_drops_additional_currency_shards"
		}
	},
	[6723]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Boss drops Corrupted Items"
				}
			}
		},
		stats={
			[1]="map_boss_drops_corrupted_items"
		}
	},
	[6724]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Bosses are Possessed"
				}
			}
		},
		stats={
			[1]="map_boss_is_possessed"
		}
	},
	[6725]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items dropped by Unique Boss"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rarity of Items dropped by Unique Boss"
				}
			}
		},
		stats={
			[1]="map_boss_item_rarity_+%"
		}
	},
	[6726]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Map Boss is surrounded by Tormented Spirits"
				}
			}
		},
		stats={
			[1]="map_boss_surrounded_by_tormented_spirits"
		}
	},
	[6727]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Unique Boss drops an additional Vaal Item"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Boss drops {0} additional Vaal Items"
				}
			}
		},
		stats={
			[1]="map_boss_drops_x_additional_vaal_items"
		}
	},
	[6728]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Breaches in Areas have {0}% increased chance to belong to Esh"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Breaches in Areas have {0}% reduced chance to belong to Esh"
				}
			}
		},
		stats={
			[1]="map_breach_chance_to_be_esh_+%"
		}
	},
	[6729]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Breaches in Areas have {0}% increased chance to belong to Tul"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Breaches in Areas have {0}% reduced chance to belong to Tul"
				}
			}
		},
		stats={
			[1]="map_breach_chance_to_be_tul_+%"
		}
	},
	[6730]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Breaches in Areas have {0}% increased chance to belong to Uul-Netol"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Breaches in Areas have {0}% reduced chance to belong to Uul-Netol"
				}
			}
		},
		stats={
			[1]="map_breach_chance_to_be_uul_netol_+%"
		}
	},
	[6731]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Breaches in Areas have {0}% increased chance to belong to Xoph"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Breaches in Areas have {0}% reduced chance to belong to Xoph"
				}
			}
		},
		stats={
			[1]="map_breach_chance_to_be_xoph_+%"
		}
	},
	[6732]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Breaches each contain a Breachlord"
				}
			}
		},
		stats={
			[1]="map_breach_has_boss"
		}
	},
	[6733]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Breaches contain a Breachlord's Clasped Hand"
				}
			}
		},
		stats={
			[1]="map_breach_has_large_chest"
		}
	},
	[6734]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Breaches have {0}% increased Monster density"
				}
			}
		},
		stats={
			[1]="map_breach_monster_quantity_+%"
		}
	},
	[6735]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Breaches in Areas belong to Uul-Netol"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]=2
						}
					},
					text="Breaches in Areas belong to Xoph"
				},
				[3]={
					limit={
						[1]={
							[1]=3,
							[2]=3
						}
					},
					text="Breaches in Areas belong to Tul"
				},
				[4]={
					limit={
						[1]={
							[1]=4,
							[2]=4
						}
					},
					text="Breaches in Areas belong to Esh"
				},
				[5]={
					limit={
						[1]={
							[1]=5,
							[2]=5
						}
					},
					text="Breaches in Areas belong to Chayula"
				}
			}
		},
		stats={
			[1]="map_breach_type_override"
		}
	},
	[6736]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Area contains The Sacred Grove"
				}
			}
		},
		stats={
			[1]="map_chance_for_area_%_to_contain_harvest"
		}
	},
	[6737]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains an additional Breach"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} additional Breaches"
				}
			}
		},
		stats={
			[1]="map_contains_additional_breaches"
		}
	},
	[6738]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an additional Chrysalis Talisman"
				}
			}
		},
		stats={
			[1]="map_contains_additional_chrysalis_talisman"
		}
	},
	[6739]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an additional Clutching Talisman"
				}
			}
		},
		stats={
			[1]="map_contains_additional_clutching_talisman"
		}
	},
	[6740]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an additional Fangjaw Talisman"
				}
			}
		},
		stats={
			[1]="map_contains_additional_fangjaw_talisman"
		}
	},
	[6741]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an additional Mandible Talisman"
				}
			}
		},
		stats={
			[1]="map_contains_additional_mandible_talisman"
		}
	},
	[6742]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains {0} additional packs of Monsters that deal Chaos Damage"
				}
			}
		},
		stats={
			[1]="map_contains_additional_packs_of_chaos_monsters"
		}
	},
	[6743]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains {0} additional packs of Monsters that deal Cold Damage"
				}
			}
		},
		stats={
			[1]="map_contains_additional_packs_of_cold_monsters"
		}
	},
	[6744]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains {0} additional packs of Monsters that deal Fire Damage"
				}
			}
		},
		stats={
			[1]="map_contains_additional_packs_of_fire_monsters"
		}
	},
	[6745]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains {0} additional packs of Monsters that deal Lightning Damage"
				}
			}
		},
		stats={
			[1]="map_contains_additional_packs_of_lightning_monsters"
		}
	},
	[6746]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains {0} additional packs of Monsters that deal Physical Damage"
				}
			}
		},
		stats={
			[1]="map_contains_additional_packs_of_physical_monsters"
		}
	},
	[6747]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains {0} additional pack of Corrupted Vaal Monsters"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} additional packs of Corrupted Vaal Monsters"
				}
			}
		},
		stats={
			[1]="map_contains_additional_packs_of_vaal_monsters"
		}
	},
	[6748]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an additional Three Rat Talisman"
				}
			}
		},
		stats={
			[1]="map_contains_additional_three_rat_talisman"
		}
	},
	[6749]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains an additional Tormented Betrayer"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} additional Tormented Betrayers"
				}
			}
		},
		stats={
			[1]="map_contains_additional_tormented_betrayers"
		}
	},
	[6750]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains an additional Tormented Graverobber"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} additional Tormented Graverobbers"
				}
			}
		},
		stats={
			[1]="map_contains_additional_tormented_graverobbers"
		}
	},
	[6751]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains an additional Tormented Heretic"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} additional Tormented Heretics"
				}
			}
		},
		stats={
			[1]="map_contains_additional_tormented_heretics"
		}
	},
	[6752]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an additional Unique Talisman"
				}
			}
		},
		stats={
			[1]="map_contains_additional_unique_talisman"
		}
	},
	[6753]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an additional Writhing Talisman"
				}
			}
		},
		stats={
			[1]="map_contains_additional_writhing_talisman"
		}
	},
	[6754]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains a Chayula Breach"
				}
			}
		},
		stats={
			[1]="map_contains_chayula_breach"
		}
	},
	[6755]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Map contains Baran's Citadel\nItem Quantity increases amount of Rewards Baran drops by 20% of its value"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]=2
						}
					},
					text="Map contains Veritania's Citadel\nItem Quantity increases amount of Rewards Veritania drops by 20% of its value"
				},
				[3]={
					limit={
						[1]={
							[1]=3,
							[2]=3
						}
					},
					text="Map contains Al-Hezmin's Citadel\nItem Quantity increases amount of Rewards Al-Hezmin drops by 20% of its value"
				},
				[4]={
					limit={
						[1]={
							[1]=4,
							[2]=4
						}
					},
					text="Map contains Drox's Citadel\nItem Quantity increases amount of Rewards Drox drops by 20% of its value"
				}
			}
		},
		stats={
			[1]="map_contains_citadel"
		}
	},
	[6756]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="A Strongbox in this Area is Corrupted"
				}
			}
		},
		stats={
			[1]="map_contains_corrupted_strongbox"
		}
	},
	[6757]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains Creeping Agony"
				}
			}
		},
		stats={
			[1]="map_contains_creeping_agony"
		}
	},
	[6758]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains a Keepers of the Trove Bloodline Pack"
				}
			}
		},
		stats={
			[1]="map_contains_keepers_of_the_trove_bloodline_pack"
		}
	},
	[6759]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains a Forsaken Master"
				}
			}
		},
		stats={
			[1]="map_contains_master"
		}
	},
	[6760]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains Yama the White"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains Yama the Generous"
				}
			}
		},
		stats={
			[1]="map_contains_nevalis_monkey"
		}
	},
	[6761]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="At least one Perandus Chest is guarded by a Unique Monster"
				}
			}
		},
		stats={
			[1]="map_contains_perandus_boss"
		}
	},
	[6762]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=2,
							[2]=2
						}
					},
					text="Area contains a Rare Monster carrying a Tier 2 Talisman"
				},
				[2]={
					limit={
						[1]={
							[1]=3,
							[2]=3
						}
					},
					text="Area contains a Unique Monster carrying a Tier 3 Talisman"
				}
			}
		},
		stats={
			[1]="map_contains_talisman_boss_with_higher_tier"
		}
	},
	[6763]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="Area contains 3 additional Magic Packs which\nhave {0}% increased Attack, Cast and Movement Speed, and drop {1}% more items"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="negate",
						v=2
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						},
						[2]={
							[1]="#",
							[2]=-1
						}
					},
					text="Area contains 3 additional Magic Packs which\nhave {0}% reduced Attack, Cast and Movement Speed, and drop {1}% less items"
				}
			}
		},
		stats={
			[1]="map_contains_three_magic_packs_with_attack_cast_and_movement_speed_+%",
			[2]="map_contains_three_magic_packs_with_item_quantity_of_dropped_items_+%_final"
		}
	},
	[6764]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an Uul-Netol Breach"
				}
			}
		},
		stats={
			[1]="map_contains_uul_netol_breach"
		}
	},
	[6765]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains an additional Magic Pack of Wealth"
				}
			}
		},
		stats={
			[1]="map_contains_wealthy_pack"
		}
	},
	[6766]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains {0} additional Animated Weapon Packs"
				}
			}
		},
		stats={
			[1]="map_contains_x_additional_animated_weapon_packs"
		}
	},
	[6767]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains {0} additional packs of Monsters that Heal"
				}
			}
		},
		stats={
			[1]="map_contains_x_additional_healing_packs"
		}
	},
	[6768]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains an additional Magic Monster pack"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} additional Magic Monster packs"
				}
			}
		},
		stats={
			[1]="map_contains_x_additional_magic_packs"
		}
	},
	[6769]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains additional Normal Monsters"
				}
			}
		},
		stats={
			[1]="map_contains_x_additional_normal_packs"
		}
	},
	[6770]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains hunted traitors"
				}
			}
		},
		stats={
			[1]="map_contains_x_additional_packs_on_their_own_team"
		}
	},
	[6771]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains {0} additional packs of Monsters that Convert when Killed"
				}
			}
		},
		stats={
			[1]="map_contains_x_additional_packs_that_convert_on_death"
		}
	},
	[6772]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains {0} additional Packs with Mirrored Rare Monsters"
				}
			}
		},
		stats={
			[1]="map_contains_x_additional_packs_with_mirrored_rare_monsters"
		}
	},
	[6773]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains {0} additional packs of Poisonous Monsters"
				}
			}
		},
		stats={
			[1]="map_contains_x_additional_poison_packs"
		}
	},
	[6774]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains an additional pack with a Rare monster"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} additional packs with a Rare monster"
				}
			}
		},
		stats={
			[1]="map_contains_x_additional_rare_packs"
		}
	},
	[6775]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} fewer Portals to Area"
				}
			}
		},
		stats={
			[1]="map_contains_x_fewer_portals"
		}
	},
	[6776]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains a Rare Monster with Inner Treasure"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains {0} Rare Monsters with Inner Treasure"
				}
			}
		},
		stats={
			[1]="map_area_contains_x_rare_monsters_with_inner_treasure"
		}
	},
	[6777]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Non-Unique Heist Contracts found in Area have {0}% chance to have an additional Implicit Modifier"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Non-Unique Heist Contracts found in Area have an additional Implicit Modifier"
				}
			}
		},
		stats={
			[1]="map_contracts_drop_with_additional_special_implicit_%_chance"
		}
	},
	[6778]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains additional waves of Ghosts"
				}
			}
		},
		stats={
			[1]="map_cowards_trial_extra_ghosts"
		}
	},
	[6779]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains additional waves of Oriathan Zombies"
				}
			}
		},
		stats={
			[1]="map_cowards_trial_extra_oriath_citizens"
		}
	},
	[6780]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains additional waves of Phantasms"
				}
			}
		},
		stats={
			[1]="map_cowards_trial_extra_phantasms"
		}
	},
	[6781]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains additional waves of Raging Spirits"
				}
			}
		},
		stats={
			[1]="map_cowards_trial_extra_raging_spirits"
		}
	},
	[6782]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains additional waves of Bone Rhoas"
				}
			}
		},
		stats={
			[1]="map_cowards_trial_extra_rhoas"
		}
	},
	[6783]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains additional waves of Ravager Maws"
				}
			}
		},
		stats={
			[1]="map_cowards_trial_extra_skeleton_cannons"
		}
	},
	[6784]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains additional waves of Zombies"
				}
			}
		},
		stats={
			[1]="map_cowards_trial_extra_zombies"
		}
	},
	[6785]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players deal {0}% increased Damage for each Poison on them"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players deal {0}% reduced Damage for each Poison on them"
				}
			}
		},
		stats={
			[1]="map_damage_+%_per_poison_stack"
		}
	},
	[6786]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="While on Elemental Ground, Players have {0}% increased Damage of the associated Damage Type"
				}
			}
		},
		stats={
			[1]="map_damage_+%_of_type_inflicted_by_current_ground_effect_you_are_on"
		}
	},
	[6787]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players take {0}% increased Damage from Monsters from Beyond"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players take {0}% reduced Damage from Monsters from Beyond"
				}
			}
		},
		stats={
			[1]="map_damage_taken_+%_from_beyond_monsters"
		}
	},
	[6788]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players take {0}% increased Damage while stationary"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players take {0}% reduced Damage while stationary"
				}
			}
		},
		stats={
			[1]="map_damage_taken_while_stationary_+%"
		}
	},
	[6789]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players deal {0}% increased Damage while stationary"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players deal {0}% reduced Damage while stationary"
				}
			}
		},
		stats={
			[1]="map_damage_while_stationary_+%"
		}
	},
	[6790]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Unique Boss drops an additional Currency Item"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Boss drops {0} additional Currency Items"
				}
			}
		},
		stats={
			[1]="map_death_and_taxes_boss_drops_additional_currency"
		}
	},
	[6791]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Areas contain deposits of Voltaxic Sulphite"
				}
			}
		},
		stats={
			[1]="map_delve_rules"
		}
	},
	[6792]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]=20
						},
						[3]={
							[1]=0,
							[2]=99
						},
						[4]={
							[1]=1,
							[2]="#"
						}
					},
					text="Area is Alluring"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]=20
						},
						[3]={
							[1]=100,
							[2]="#"
						},
						[4]={
							[1]=1,
							[2]="#"
						}
					},
					text="Area is always Alluring"
				},
				[3]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]=20
						},
						[3]={
							[1]=0,
							[2]=99
						},
						[4]={
							[1]="#",
							[2]=-1
						}
					},
					text="Area is Repulsive"
				},
				[4]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]=20
						},
						[3]={
							[1]=100,
							[2]="#"
						},
						[4]={
							[1]="#",
							[2]=-1
						}
					},
					text="Area is always Repulsive"
				},
				[5]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=21,
							[2]=40
						},
						[3]={
							[1]=0,
							[2]=99
						},
						[4]={
							[1]=1,
							[2]="#"
						}
					},
					text="Area is very Alluring"
				},
				[6]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=21,
							[2]=40
						},
						[3]={
							[1]=100,
							[2]="#"
						},
						[4]={
							[1]=1,
							[2]="#"
						}
					},
					text="Area is always very Alluring"
				},
				[7]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=21,
							[2]=40
						},
						[3]={
							[1]=0,
							[2]=99
						},
						[4]={
							[1]="#",
							[2]=-1
						}
					},
					text="Area is very Repulsive"
				},
				[8]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=21,
							[2]=40
						},
						[3]={
							[1]=100,
							[2]="#"
						},
						[4]={
							[1]="#",
							[2]=-1
						}
					},
					text="Area is always very Repulsive"
				},
				[9]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=41,
							[2]=60
						},
						[3]={
							[1]=0,
							[2]=99
						},
						[4]={
							[1]=1,
							[2]="#"
						}
					},
					text="Area is extremely Alluring"
				},
				[10]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=41,
							[2]=60
						},
						[3]={
							[1]=100,
							[2]="#"
						},
						[4]={
							[1]=1,
							[2]="#"
						}
					},
					text="Area is always extremely Alluring"
				},
				[11]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=41,
							[2]=60
						},
						[3]={
							[1]=0,
							[2]=99
						},
						[4]={
							[1]="#",
							[2]=-1
						}
					},
					text="Area is extremely Repulsive"
				},
				[12]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=41,
							[2]=60
						},
						[3]={
							[1]=100,
							[2]="#"
						},
						[4]={
							[1]="#",
							[2]=-1
						}
					},
					text="Area is always extremely Repulsive"
				},
				[13]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=61,
							[2]=80
						},
						[3]={
							[1]=0,
							[2]=99
						},
						[4]={
							[1]=1,
							[2]="#"
						}
					},
					text="Area is incredibly Alluring"
				},
				[14]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=61,
							[2]=80
						},
						[3]={
							[1]=100,
							[2]="#"
						},
						[4]={
							[1]=1,
							[2]="#"
						}
					},
					text="Area is always incredibly Alluring"
				},
				[15]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=61,
							[2]=80
						},
						[3]={
							[1]=0,
							[2]=99
						},
						[4]={
							[1]="#",
							[2]=-1
						}
					},
					text="Area is incredibly Repulsive"
				},
				[16]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=61,
							[2]=80
						},
						[3]={
							[1]=100,
							[2]="#"
						},
						[4]={
							[1]="#",
							[2]=-1
						}
					},
					text="Area is always incredibly Repulsive"
				},
				[17]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=81,
							[2]=100
						},
						[3]={
							[1]=0,
							[2]=99
						},
						[4]={
							[1]=1,
							[2]="#"
						}
					},
					text="Area is alluringly Alluring"
				},
				[18]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=81,
							[2]=100
						},
						[3]={
							[1]=100,
							[2]="#"
						},
						[4]={
							[1]=1,
							[2]="#"
						}
					},
					text="Area is always alluringly Alluring"
				},
				[19]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=81,
							[2]=100
						},
						[3]={
							[1]=0,
							[2]=99
						},
						[4]={
							[1]="#",
							[2]=-1
						}
					},
					text="Area is alluringly Repulsive"
				},
				[20]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=81,
							[2]=100
						},
						[3]={
							[1]=100,
							[2]="#"
						},
						[4]={
							[1]="#",
							[2]=-1
						}
					},
					text="Area is always alluringly Repulsive"
				}
			}
		},
		stats={
			[1]="map_fishy_effect_0",
			[2]="map_fishy_effect_1",
			[3]="map_fishy_effect_2",
			[4]="map_fishy_effect_3"
		}
	},
	[6793]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Strongbox Monsters are Enraged"
				}
			}
		},
		stats={
			[1]="map_display_strongbox_monsters_are_enraged"
		}
	},
	[6794]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Divination Cards found in Area"
				}
			}
		},
		stats={
			[1]="map_divination_card_drop_chance_+%"
		}
	},
	[6795]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Does not consume Sextant Uses"
				}
			}
		},
		stats={
			[1]="map_doesnt_consume_sextant_use"
		}
	},
	[6796]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maps found in Area are Corrupted with 8 Modifiers"
				}
			}
		},
		stats={
			[1]="map_dropped_maps_are_corrupted_with_8_mods"
		}
	},
	[6797]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_ten_1dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for Map Drops to be Duplicated"
				}
			}
		},
		stats={
			[1]="map_dropped_maps_are_duplicated_chance_permillage"
		}
	},
	[6798]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Duplicate {0} Rare Monsters"
				}
			}
		},
		stats={
			[1]="map_duplicate_x_rare_monsters"
		}
	},
	[6799]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Duplicate up to {0} Synthesised Rare Monsters"
				}
			}
		},
		stats={
			[1]="map_duplicate_x_synthesised_rare_monsters"
		}
	},
	[6800]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Map is occupied by The Enslaver"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]=2
						}
					},
					text="Map is occupied by The Eradicator"
				},
				[3]={
					limit={
						[1]={
							[1]=3,
							[2]=3
						}
					},
					text="Map is occupied by The Constrictor"
				},
				[4]={
					limit={
						[1]={
							[1]=4,
							[2]=4
						}
					},
					text="Map is occupied by The Purifier"
				}
			}
		},
		stats={
			[1]="map_elder_boss_variation"
		}
	},
	[6801]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Rare Elder Items found in Area"
				}
			}
		},
		stats={
			[1]="map_elder_rare_chance_+%"
		}
	},
	[6802]={
		lang={
			English={
				[1]={
					[1]={
						k="affliction_reward_type",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Delirium Reward Type: {0}"
				}
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_1"
		}
	},
	[6803]={
		lang={
			English={
				[1]={
					[1]={
						k="affliction_reward_type",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Delirium Reward Type: {0}"
				}
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_2"
		}
	},
	[6804]={
		lang={
			English={
				[1]={
					[1]={
						k="affliction_reward_type",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Delirium Reward Type: {0}"
				}
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_3"
		}
	},
	[6805]={
		lang={
			English={
				[1]={
					[1]={
						k="affliction_reward_type",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Delirium Reward Type: {0}"
				}
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_4"
		}
	},
	[6806]={
		lang={
			English={
				[1]={
					[1]={
						k="affliction_reward_type",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Delirium Reward Type: {0}"
				}
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_5"
		}
	},
	[6807]={
		lang={
			English={
				[1]={
					[1]={
						k="affliction_reward_type",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Delirium Reward Type: {0}"
				}
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_6"
		}
	},
	[6808]={
		lang={
			English={
				[1]={
					[1]={
						k="affliction_reward_type",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Delirium Reward Type: {0}"
				}
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_7"
		}
	},
	[6809]={
		lang={
			English={
				[1]={
					[1]={
						k="affliction_reward_type",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Delirium Reward Type: {0}"
				}
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_8"
		}
	},
	[6810]={
		lang={
			English={
				[1]={
					[1]={
						k="affliction_reward_type",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Delirium Reward Type: {0}"
				}
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_9"
		}
	},
	[6811]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players in Area are {0}% Delirious"
				}
			}
		},
		stats={
			[1]="map_endgame_fog_depth"
		}
	},
	[6812]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Found Items drop Identified in Area"
				}
			}
		},
		stats={
			[1]="map_equipment_drops_identified"
		}
	},
	[6813]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters Imprisoned by Essences have a {0}% chance to contain an additional Remnant of Corruption"
				}
			}
		},
		stats={
			[1]="map_essence_monolith_contains_additional_essence_of_corruption"
		}
	},
	[6814]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters Imprisoned by Essences have a {0}% chance to contain a Remnant of Corruption"
				}
			}
		},
		stats={
			[1]="map_essence_monolith_contains_essence_of_corruption_%"
		}
	},
	[6815]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Essences found in this Area are Corrupted"
				}
			}
		},
		stats={
			[1]="map_essence_monsters_are_corrupted"
		}
	},
	[6816]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Imprisoned Monsters have an additional Essence"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Imprisoned Monsters have {0} additional Essences"
				}
			}
		},
		stats={
			[1]="map_essence_monsters_have_additional_essences"
		}
	},
	[6817]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Essences found in this Area are a higher level"
				}
			}
		},
		stats={
			[1]="map_essence_monsters_higher_tier"
		}
	},
	[6818]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased quantity of Artifacts dropped by Monsters"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced quantity of Artifacts dropped by Monsters"
				}
			}
		},
		stats={
			[1]="map_expedition_artifact_quantity_+%"
		}
	},
	[6819]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Excavated Chests have a {0}% chance to contain twice as many Items"
				}
			}
		},
		stats={
			[1]="map_expedition_chest_double_drops_chance_%"
		}
	},
	[6820]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains {0} additional Chest Marker"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} additional Chest Markers"
				}
			}
		},
		stats={
			[1]="map_expedition_chest_marker_count_+"
		}
	},
	[6821]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="[DNT] Area contains {0} additional Common Chest Marker"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="[DNT] Area contains {0} additional Common Chest Markers"
				}
			}
		},
		stats={
			[1]="map_expedition_common_chest_marker_count_+"
		}
	},
	[6822]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Area contains {0}% increased number of Runic Monster Markers"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Area contains {0}% reduced number of Runic Monster Markers"
				}
			}
		},
		stats={
			[1]="map_expedition_elite_marker_count_+%"
		}
	},
	[6823]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Areas have {0:+d}% chance to contain an Expedition Encounter"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Area contains an additional Expedition Encounter"
				}
			}
		},
		stats={
			[1]="map_expedition_encounter_additional_chance_%"
		}
	},
	[6824]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="[DNT] Area contains {0} additional Epic Chest Marker"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="[DNT] Area contains {0} additional Epic Chest Markers"
				}
			}
		},
		stats={
			[1]="map_expedition_epic_chest_marker_count_+"
		}
	},
	[6825]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Explosive Radius"
				}
			}
		},
		stats={
			[1]="map_expedition_explosion_radius_+%"
		}
	},
	[6826]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased number of Explosives"
				}
			}
		},
		stats={
			[1]="map_expedition_explosives_+%"
		}
	},
	[6827]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Remnants have {0}% chance to have an additional Suffix Modifier"
				}
			}
		},
		stats={
			[1]="map_expedition_extra_relic_suffix_chance_%"
		}
	},
	[6828]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Explosive Placement Range"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Explosive Placement Range"
				}
			}
		},
		stats={
			[1]="map_expedition_maximum_placement_distance_+%"
		}
	},
	[6829]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Area contains {0}% increased number of Monster Markers"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Area contains {0}% reduced number of Monster Markers"
				}
			}
		},
		stats={
			[1]="map_expedition_number_of_monster_markers_+%"
		}
	},
	[6830]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Expeditions in Area have {0:+d} Remnants"
				}
			}
		},
		stats={
			[1]="map_expedition_relics_+"
		}
	},
	[6831]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Area contains {0}% increased number of Remnants"
				}
			}
		},
		stats={
			[1]="map_expedition_relics_+%"
		}
	},
	[6832]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains an additional Underground Area"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} additional Underground Areas"
				}
			}
		},
		stats={
			[1]="map_expedition_saga_additional_terrain_features"
		}
	},
	[6833]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains Medved, Feller of Heroes"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]=2
						}
					},
					text="Area contains Vorana, Last to Fall"
				},
				[3]={
					limit={
						[1]={
							[1]=3,
							[2]=3
						}
					},
					text="Area contains Uhtred, Covetous Traitor"
				},
				[4]={
					limit={
						[1]={
							[1]=4,
							[2]=4
						}
					},
					text="Area contains Olroth, Origin of the Fall"
				}
			}
		},
		stats={
			[1]="map_expedition_saga_contains_boss"
		}
	},
	[6834]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="[DNT] Area contains {0} additional Uncommon Chest Marker"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="[DNT] Area contains {0} additional Uncommon Chest Markers"
				}
			}
		},
		stats={
			[1]="map_expedition_uncommon_chest_marker_count_+"
		}
	},
	[6835]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Quantity of Vendor Refresh Currencies dropped by Monsters in Areas"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Quantity of Vendor Refresh Currencies dropped by Monsters in Areas"
				}
			}
		},
		stats={
			[1]="map_expedition_vendor_reroll_currency_quantity_+%"
		}
	},
	[6836]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Remnants have an additional Suffix Modifier"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Remnants have {0} additional Suffix Modifiers"
				}
			}
		},
		stats={
			[1]="map_expedition_x_extra_relic_suffixes"
		}
	},
	[6837]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains an additional Essence"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} additional Essences"
				}
			}
		},
		stats={
			[1]="map_extra_monoliths"
		}
	},
	[6838]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="An additional Basic Currency Item drops when the first Invasion Boss is slain"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} additional Basic Currency Items drops when the first Invasion Boss is slain"
				}
			}
		},
		stats={
			[1]="map_first_invasion_boss_killed_drops_x_additional_currency"
		}
	},
	[6839]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="The first Strongbox Opened in this Area is guarded by an additional Rare Monster"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="The first Strongbox Opened in this Area is guarded by {0} additional Rare Monsters"
				}
			}
		},
		stats={
			[1]="map_first_strongbox_contains_x_additional_rare_monsters"
		}
	},
	[6840]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="A Beyond Unique drops when the first Unique Monster from Beyond is slain"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} Beyond Uniques drop when the first Unique Monster from Beyond is slain"
				}
			}
		},
		stats={
			[1]="map_first_unique_beyond_boss_slain_drops_x_beyond_uniques"
		}
	},
	[6841]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} Flask Charges recovered every 3 seconds"
				}
			}
		},
		stats={
			[1]="map_flask_charges_recovered_per_3_seconds_%"
		}
	},
	[6842]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Map has a Vaal Side Area"
				}
			}
		},
		stats={
			[1]="map_force_side_area"
		}
	},
	[6843]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players gain Onslaught for {0} seconds when they Kill a Rare Monster"
				}
			}
		},
		stats={
			[1]="map_gain_onslaught_for_x_ms_on_killing_rare_monster"
		}
	},
	[6844]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Unique Monsters have {0}% increased Maximum Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Unique Monsters have {0}% reduced Maximum Life"
				}
			}
		},
		stats={
			[1]="map_gauntlet_unique_monster_life_+%"
		}
	},
	[6845]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Areas have patches of Consecrated Ground"
				}
			}
		},
		stats={
			[1]="map_ground_consecrated_life_regeneration_rate_per_minute_%"
		}
	},
	[6846]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains Slipstreams"
				}
			}
		},
		stats={
			[1]="map_ground_haste_action_speed_+%"
		}
	},
	[6847]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Harbingers have {0}% chance to drop an additional Stack of Currency Shards"
				}
			}
		},
		stats={
			[1]="map_harbinger_additional_currency_shard_stack_chance_%"
		}
	},
	[6848]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Unique Boss drops an additional Harbinger Scroll"
				}
			}
		},
		stats={
			[1]="map_harbinger_portal_drops_additional_fragments"
		}
	},
	[6849]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Harbingers drop additional Currency Shards"
				}
			}
		},
		stats={
			[1]="map_harbingers_drops_additional_currency_shards"
		}
	},
	[6850]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Harbingers in Areas have {0}% chance to be replaced by a powerful Harbinger boss"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Harbingers in Areas are replaced by a powerful Harbinger boss"
				}
			}
		},
		stats={
			[1]="map_harbingers_%_chance_to_be_replaced_as_atlas_boss"
		}
	},
	[6851]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Harvest Monsters have {0}% more Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Harvest Monsters have {0}% less Life"
				}
			}
		},
		stats={
			[1]="map_harvest_monster_life_+%_final_from_sextant"
		}
	},
	[6852]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Harvests contain at least one Crop of Purple Plants"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]=2
						}
					},
					text="Harvests contain at least one Crop of Yellow Plants"
				},
				[3]={
					limit={
						[1]={
							[1]=3,
							[2]=3
						}
					},
					text="Harvests contain at least one Crop of Blue Plants"
				}
			}
		},
		stats={
			[1]="map_harvest_seeds_1_of_every_2_plot_type_override"
		}
	},
	[6853]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Areas can contain Essences"
				}
			}
		},
		stats={
			[1]="map_has_monoliths"
		}
	},
	[6854]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Map has {0}% Quality"
				}
			}
		},
		stats={
			[1]="map_has_x%_quality"
		}
	},
	[6855]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Completing a Heist generates an additional Reveal"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Completing a Heist generates {0} additional Reveals"
				}
			}
		},
		stats={
			[1]="map_heist_contract_additional_reveals_granted"
		}
	},
	[6856]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Heist Chests have {0}% chance to contain nothing"
				}
			}
		},
		stats={
			[1]="map_heist_contract_chest_no_rewards_%_chance"
		}
	},
	[6857]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rogue Equipment cannot be found"
				}
			}
		},
		stats={
			[1]="map_heist_contract_npc_items_cannot_drop"
		}
	},
	[6858]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Rogue's Marker value of primary Heist Target"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Rogue's Marker value of primary Heist Target"
				}
			}
		},
		stats={
			[1]="map_heist_contract_primary_target_value_+%_final"
		}
	},
	[6859]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters have {0}% more Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Monsters have {0}% less Life"
				}
			}
		},
		stats={
			[1]="map_heist_monster_life_+%_final_from_sextant"
		}
	},
	[6860]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Rogue Perks are doubled"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rogue Perks have {0}% more effect"
				}
			}
		},
		stats={
			[1]="map_heist_npc_perks_effect_+%_final"
		}
	},
	[6861]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Imprisoned Monsters have {0}% increased Action Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Imprisoned Monsters have {0}% reduced Action Speed"
				}
			}
		},
		stats={
			[1]="map_imprisoned_monsters_action_speed_+%"
		}
	},
	[6862]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Imprisoned Monsters deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Imprisoned Monsters deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="map_imprisoned_monsters_damage_+%"
		}
	},
	[6863]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Imprisoned Monsters take {0}% increased Damage"
				}
			}
		},
		stats={
			[1]="map_imprisoned_monsters_damage_taken_+%"
		}
	},
	[6864]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Bosses are possessed by Tormented Arsonist"
				}
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_arsonist"
		}
	},
	[6865]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Bosses are possessed by Tormented Blasphemer"
				}
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_blasphemer"
		}
	},
	[6866]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Bosses are possessed by Tormented Cannibal"
				}
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_cannibal"
		}
	},
	[6867]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Bosses are possessed by Tormented Charlatan"
				}
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_charlatan"
		}
	},
	[6868]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Bosses are possessed by Tormented Vaal Cultist"
				}
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_corrupter"
		}
	},
	[6869]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Bosses are possessed by Tormented Forger"
				}
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_counterfeiter"
		}
	},
	[6870]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Bosses are possessed by Tormented Cutthroat"
				}
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_cutthroat"
		}
	},
	[6871]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Bosses are possessed by Tormented Embezzler"
				}
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_embezzler"
		}
	},
	[6872]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Bosses are possessed by Tormented Storm Cultist"
				}
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_experimenter"
		}
	},
	[6873]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Bosses are possessed by Tormented Illegal Fisherman"
				}
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_fisherman"
		}
	},
	[6874]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Bosses are possessed by Tormented Aurora Cultist"
				}
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_freezer"
		}
	},
	[6875]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Bosses are possessed by Tormented Seditionist"
				}
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_librarian"
		}
	},
	[6876]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Bosses are possessed by Tormented Martyr"
				}
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_martyr"
		}
	},
	[6877]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Bosses are possessed by Tormented Mutilator"
				}
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_mutilator"
		}
	},
	[6878]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Bosses are possessed by Tormented Necromancer"
				}
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_necromancer"
		}
	},
	[6879]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Bosses are possessed by Tormented Alchemist"
				}
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_poisoner"
		}
	},
	[6880]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Bosses are possessed by Tormented Rogue"
				}
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_rogue"
		}
	},
	[6881]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Bosses are possessed by Tormented Smuggler"
				}
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_smuggler"
		}
	},
	[6882]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Bosses are possessed by Tormented Spy"
				}
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_spy"
		}
	},
	[6883]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Bosses are possessed by Tormented Thief"
				}
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_thief"
		}
	},
	[6884]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Bosses are possessed by Tormented Thug"
				}
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_thug"
		}
	},
	[6885]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Bosses are possessed by Tormented Warlord"
				}
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_warlord"
		}
	},
	[6886]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Killing Incursion Architects has {0}% chance to add an additional Upgrade Tier to a random Architect's Room"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Killing Incursion Architects adds an additional Upgrade Tier to a random Architect's Room"
				}
			}
		},
		stats={
			[1]="map_incursion_random_room_upgrade_on_architect_kill_%_chance"
		}
	},
	[6887]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is Overgrown with Large Caustic Plants"
				}
			}
		},
		stats={
			[1]="map_incursion_spawn_large_caustic_plants"
		}
	},
	[6888]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is Overgrown with Parasitic Caustic Plants"
				}
			}
		},
		stats={
			[1]="map_incursion_spawn_parasitic_caustic_plants"
		}
	},
	[6889]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Invasion Bosses are Duplicated"
				}
			}
		},
		stats={
			[1]="map_invasion_bosses_are_twinned"
		}
	},
	[6890]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Invasion Bosses drop an additional Vaal Orb"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Invasion Bosses drop {0} additional Vaal Orbs"
				}
			}
		},
		stats={
			[1]="map_invasion_bosses_drop_x_additional_vaal_orbs"
		}
	},
	[6891]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Items dropped by Invasion Bosses are fully Linked"
				}
			}
		},
		stats={
			[1]="map_invasion_bosses_dropped_items_are_fully_linked"
		}
	},
	[6892]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Items dropped by Invasion Bosses have an additional Socket"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Items dropped by Invasion Bosses have {0} additional Sockets"
				}
			}
		},
		stats={
			[1]="map_invasion_bosses_dropped_items_have_x_additional_sockets"
		}
	},
	[6893]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Invasion Bosses are guarded by a Magic Pack"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Invasion Bosses are guarded by {0} Magic Packs"
				}
			}
		},
		stats={
			[1]="map_invasion_monsters_guarded_by_x_magic_packs"
		}
	},
	[6894]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="This Map's Quality also applies to Rarity of Items found"
				}
			}
		},
		stats={
			[1]="map_item_drop_quality_also_applies_to_map_item_drop_rarity"
		}
	},
	[6895]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players have {0}% increased Rarity of Items Found per 15 Rampage Kills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players have {0}% reduced Rarity of Items Found per 15 Rampage Kills"
				}
			}
		},
		stats={
			[1]="map_item_found_rarity_+%_per_15_rampage_stacks"
		}
	},
	[6896]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters with Silver Coins have {0}% increased Quantity of Items Dropped, and are highlighted"
				}
			}
		},
		stats={
			[1]="map_item_quantity_from_monsters_that_drop_silver_coin_+%"
		}
	},
	[6897]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Izaro has {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Izaro has {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="map_labyrinth_izaro_area_of_effect_+%"
		}
	},
	[6898]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Izaro has {0}% increased Attack, Cast, and Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Izaro has {0}% reduced Attack, Cast, and Movement Speed"
				}
			}
		},
		stats={
			[1]="map_labyrinth_izaro_attack_cast_move_speed_+%"
		}
	},
	[6899]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Izaro deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Izaro deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="map_labyrinth_izaro_damage_+%"
		}
	},
	[6900]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Izaro has {0}% increased maximum Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Izaro has {0}% reduced maximum Life"
				}
			}
		},
		stats={
			[1]="map_labyrinth_izaro_life_+%"
		}
	},
	[6901]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Labyrinth Monsters have {0}% increased Attack, Cast, and Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Labyrinth Monsters have {0}% reduced Attack, Cast, and Movement Speed"
				}
			}
		},
		stats={
			[1]="map_labyrinth_monsters_attack_cast_and_movement_speed_+%"
		}
	},
	[6902]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Labyrinth Monsters deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Labyrinth Monsters deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="map_labyrinth_monsters_damage_+%"
		}
	},
	[6903]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Labyrinth Monsters have {0}% increased maximum Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Labyrinth Monsters have {0}% reduced maximum Life"
				}
			}
		},
		stats={
			[1]="map_labyrinth_monsters_life_+%"
		}
	},
	[6904]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains an additional Leaguestone"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains {0} additional Leaguestones"
				}
			}
		},
		stats={
			[1]="map_leaguestone_area_contains_x_additional_leaguestones"
		}
	},
	[6905]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters from Beyond have {0}% more Quantity and Rarity of Dropped Items"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Monsters from Beyond have {0}% less Quantity and Rarity of Dropped Items"
				}
			}
		},
		stats={
			[1]="map_leaguestone_beyond_monster_item_quantity_and_rarity_+%_final"
		}
	},
	[6906]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is controlled by a Warband Boss"
				}
			}
		},
		stats={
			[1]="map_leaguestone_contains_warband_leader"
		}
	},
	[6907]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area is inhabited by Redblade Warbands"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]=2
						}
					},
					text="Area is inhabited by Mutewind Warbands"
				},
				[3]={
					limit={
						[1]={
							[1]=3,
							[2]=3
						}
					},
					text="Area is inhabited by Brinerot Warbands"
				},
				[4]={
					limit={
						[1]={
							[1]=4,
							[2]=4
						}
					},
					text="Area is inhabited by Renegade Warbands"
				}
			}
		},
		stats={
			[1]="map_leaguestone_explicit_warband_type_override"
		}
	},
	[6908]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% More Quantity of Items Dropped by Imprisoned Monsters"
				}
			}
		},
		stats={
			[1]="map_leaguestone_imprisoned_monsters_item_quantity_+%_final"
		}
	},
	[6909]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Rarity of Items Dropped by Imprisoned Monsters"
				}
			}
		},
		stats={
			[1]="map_leaguestone_imprisoned_monsters_item_rarity_+%_final"
		}
	},
	[6910]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Invasion Bosses have {0}% more Quantity and Rarity of dropped Items"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Invasion Bosses have {0}% less Quantity and Rarity of dropped Items"
				}
			}
		},
		stats={
			[1]="map_leaguestone_invasion_boss_item_quantity_and_rarity_+%_final"
		}
	},
	[6911]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=21,
							[2]=21
						}
					},
					text="Area contains an Essence of Hysteria"
				},
				[2]={
					limit={
						[1]={
							[1]=22,
							[2]=22
						}
					},
					text="Area contains an Essence of Insanity"
				},
				[3]={
					limit={
						[1]={
							[1]=23,
							[2]=23
						}
					},
					text="Area contains an Essence of Horror"
				},
				[4]={
					limit={
						[1]={
							[1]=24,
							[2]=24
						}
					},
					text="Area contains an Essence of Delirium"
				},
				[5]={
					limit={
						[1]={
							[1]=25,
							[2]=25
						}
					},
					text="Area contains a Remnant of Corruption"
				}
			}
		},
		stats={
			[1]="map_leaguestone_monolith_contains_essence_type"
		}
	},
	[6912]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains a Breach"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} Breaches"
				}
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_breaches"
		}
	},
	[6913]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains an Invasion Boss"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} Invasion Bosses"
				}
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_invasion_bosses"
		}
	},
	[6914]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains up to 1 Monster imprisoned by Essences"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains up to {0} Monsters imprisoned by Essences"
				}
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_monoliths"
		}
	},
	[6915]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains a Perandus Chest"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} Perandus Chests"
				}
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_perandus_chests"
		}
	},
	[6916]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains a Silver Coin"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} Silver Coins"
				}
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_prophecy_coins"
		}
	},
	[6917]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains a Rogue Exile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} Rogue Exiles"
				}
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_rogue_exiles"
		}
	},
	[6918]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains up to 1 Shrine"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains up to {0} Shrines"
				}
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_shrines"
		}
	},
	[6919]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains a Strongbox"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains {0} Strongboxes"
				}
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_strongboxes"
		}
	},
	[6920]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains a Monster possessed by an Ancient Talisman"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} Monsters possessed by Ancient Talismans"
				}
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_talismans"
		}
	},
	[6921]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains a Tormented Spirit"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} Tormented Spirits"
				}
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_tormented_spirits"
		}
	},
	[6922]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains at least 1 Warband Pack"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains at least {0} Warband Packs"
				}
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_warband_packs"
		}
	},
	[6923]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Perandus Chests have {0}% more Quantity of Items Dropped"
				}
			}
		},
		stats={
			[1]="map_leaguestone_perandus_chests_have_item_quantity_+%_final"
		}
	},
	[6924]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Perandus Chests have {0}% more Rarity of Items Dropped"
				}
			}
		},
		stats={
			[1]="map_leaguestone_perandus_chests_have_item_rarity_+%_final"
		}
	},
	[6925]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rogue Exiles have {0}% more Rarity of Items Dropped"
				}
			}
		},
		stats={
			[1]="map_leaguestone_rogue_exiles_dropped_item_rarity_+%_final"
		}
	},
	[6926]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Monsters guarding Shrines are Magic"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]=2
						}
					},
					text="Some Monsters guarding Shrines are Rare"
				}
			}
		},
		stats={
			[1]="map_leaguestone_shrine_monster_rarity_override"
		}
	},
	[6927]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="At least one Shine in this Area is an Acceleration Shrine"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]=2
						}
					},
					text="At least one Shine in this Area is an Echoing Shrine"
				},
				[3]={
					limit={
						[1]={
							[1]=3,
							[2]=3
						}
					},
					text="At least one Shine in this Area is a Divine Shrine"
				}
			}
		},
		stats={
			[1]="map_leaguestone_shrine_override_type"
		}
	},
	[6928]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Strongboxes are Magic"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]=2
						}
					},
					text="Strongboxes are Rare"
				}
			}
		},
		stats={
			[1]="map_leaguestone_strongboxes_rarity_override"
		}
	},
	[6929]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Strongboxes in Area have {0}% chance to contain an additional Vaal Orb"
				}
			}
		},
		stats={
			[1]="map_strongboxes_vaal_orb_drop_chance_%"
		}
	},
	[6930]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Warbands have {0}% more Quantity of Items Dropped"
				}
			}
		},
		stats={
			[1]="map_leaguestone_warbands_packs_have_item_quantity_+%_final"
		}
	},
	[6931]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Warbands have {0}% more Rarity of Items Dropped"
				}
			}
		},
		stats={
			[1]="map_leaguestone_warbands_packs_have_item_rarity_+%_final"
		}
	},
	[6932]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="A Monster in this Area will summon Abaxoth when Slain"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} Monsters in this Area will summon Abaxoth when Slain"
				}
			}
		},
		stats={
			[1]="map_leaguestone_x_monsters_spawn_abaxoth"
		}
	},
	[6933]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="A Monster in this Area will summon a Unique Monster from Beyond when Slain"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} Monsters in this Area will summon a Unique Monster from Beyond when Slain"
				}
			}
		},
		stats={
			[1]="map_leaguestone_x_monsters_spawn_random_beyond_boss"
		}
	},
	[6934]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="The first time a Player reaches {0} Rampage Kills in this Area, 6 Basic Currency Items will drop"
				}
			}
		},
		stats={
			[1]="map_leaguestones_currency_items_drop_when_first_reaching_x_rampage_stacks"
		}
	},
	[6935]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="The first time a Player reaches {0} Rampage Kills in this Area, they will encounter a Powerful Monster"
				}
			}
		},
		stats={
			[1]="map_leaguestones_spawn_powerful_monster_when_reaching_x_rampage_stacks"
		}
	},
	[6936]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains an additional Legion Encounter"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} additional Legion Encounters"
				}
			}
		},
		stats={
			[1]="map_legion_league_extra_spawns"
		}
	},
	[6937]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Each Legion is accompanied by a General"
				}
			}
		},
		stats={
			[1]="map_legion_league_force_general"
		}
	},
	[6938]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Each Legion contains a War Hoard"
				}
			}
		},
		stats={
			[1]="map_legion_league_force_war_chest"
		}
	},
	[6939]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Legion Monsters have {0}% more Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Legion Monsters have {0}% less Life"
				}
			}
		},
		stats={
			[1]="map_legion_monster_life_+%_final_from_sextant"
		}
	},
	[6940]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Splinters and Emblems dropped by Legion Monsters are duplicated"
				}
			}
		},
		stats={
			[1]="map_legion_monster_splinter_emblem_drops_duplicated"
		}
	},
	[6941]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Monster Level of Area"
				}
			}
		},
		stats={
			[1]="map_level_+"
		}
	},
	[6942]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Randomly dropped Items are Normal instead of Magic"
				}
			}
		},
		stats={
			[1]="map_magic_items_drop_as_normal"
		}
	},
	[6943]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Magic Monsters are Maimed"
				}
			}
		},
		stats={
			[1]="map_magic_monsters_are_maimed"
		}
	},
	[6944]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Magic Monsters take {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Magic Monsters take {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="map_magic_monsters_damage_taken_+%"
		}
	},
	[6945]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Magic Pack Size"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Magic Pack Size"
				}
			}
		},
		stats={
			[1]="map_magic_pack_size_+%"
		}
	},
	[6946]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Maps found in Area"
				}
			}
		},
		stats={
			[1]="map_map_item_drop_chance_+%"
		}
	},
	[6947]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="All Metamorph Monsters have Rewards"
				}
			}
		},
		stats={
			[1]="map_metamorph_all_metamorphs_have_rewards"
		}
	},
	[6948]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Metamorph Bosses which drop an Itemised Sample drop {0} additional Itemised Samples"
				}
			}
		},
		stats={
			[1]="map_metamorph_boss_drops_additional_itemised_organs"
		}
	},
	[6949]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Catalysts dropped by Metamorphs are duplicated"
				}
			}
		},
		stats={
			[1]="map_metamorph_catalyst_drops_duplicated"
		}
	},
	[6950]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Metamorph Boss Organs found in Areas always have at least 1 reward"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Metamorph Boss Organs found in Areas always have at least {0} rewards"
				}
			}
		},
		stats={
			[1]="map_metamorph_itemised_boss_min_rewards"
		}
	},
	[6951]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Metamorph Boss Organs found in Areas construct more difficult Metamorph Bosses"
				}
			}
		},
		stats={
			[1]="map_metamorph_itemised_boss_more_difficult"
		}
	},
	[6952]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Metamorphs have {0}% more Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Metamorphs have {0}% less Life"
				}
			}
		},
		stats={
			[1]="map_metamorph_life_+%_final_from_sextant"
		}
	},
	[6953]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Areas contain additional Metamorph monsters"
				}
			}
		},
		stats={
			[1]="map_metamorphosis_league"
		}
	},
	[6954]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters Imprisoned around Essences in Area are Magic"
				}
			}
		},
		stats={
			[1]="map_mini_monolith_monsters_are_magic"
		}
	},
	[6955]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased effect of Onslaught on Players and Monsters"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced effect of Onslaught on Players and Monsters"
				}
			}
		},
		stats={
			[1]="map_monster_and_player_onslaught_effect_+%"
		}
	},
	[6956]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters have {0}% increased Attack, Cast and Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Monsters have {0}% reduced Attack, Cast and Movement Speed"
				}
			}
		},
		stats={
			[1]="map_monster_attack_cast_and_movement_speed_+%"
		}
	},
	[6957]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters have {0}% increased chance to spawn a Beyond Portal"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Monsters have {0}% reduced chance to spawn a Beyond Portal"
				}
			}
		},
		stats={
			[1]="map_monster_beyond_portal_chance_+%"
		}
	},
	[6958]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Curses on Monsters"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Curses on Monsters"
				}
			}
		},
		stats={
			[1]="map_monster_curse_effect_on_self_+%"
		}
	},
	[6959]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters Possessed by Tormented Spirits take {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Monsters Possessed by Tormented Spirits take {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="map_monster_damage_taken_+%_while_possessed"
		}
	},
	[6960]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextNonDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Non-Damaging Ailments on Monsters"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextNonDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Non-Damaging Ailments on Monsters"
				}
			}
		},
		stats={
			[1]="map_monster_non_damaging_ailment_effect_+%_on_self"
		}
	},
	[6961]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters grant {0}% increased Experience"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Monsters grant {0}% reduced Experience"
				}
			}
		},
		stats={
			[1]="map_monster_slain_experience_+%"
		}
	},
	[6962]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters have {0}% increased Accuracy Rating"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Monsters have {0}% reduced Accuracy Rating"
				}
			}
		},
		stats={
			[1]="map_monsters_accuracy_rating_+%"
		}
	},
	[6963]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Monsters have {0}% chance to gain an Endurance Charge on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Monsters gain an Endurance Charge on Hit"
				}
			}
		},
		stats={
			[1]="map_monsters_add_endurance_charge_on_hit_%"
		}
	},
	[6964]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Monsters have {0}% chance to gain a Frenzy Charge on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Monsters gain a Frenzy Charge on Hit"
				}
			}
		},
		stats={
			[1]="map_monsters_add_frenzy_charge_on_hit_%"
		}
	},
	[6965]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Monsters have {0}% chance to gain a Power Charge on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Monsters gain a Power Charge on Hit"
				}
			}
		},
		stats={
			[1]="map_monsters_add_power_charge_on_hit_%"
		}
	},
	[6966]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="+{0}% Monster Chaos Resistance"
				}
			}
		},
		stats={
			[1]="map_monsters_additional_chaos_resistance"
		}
	},
	[6967]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="+{0}% Monster Elemental Resistance"
				}
			}
		},
		stats={
			[1]="map_monsters_additional_elemental_resistance"
		}
	},
	[6968]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChill"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="All Damage from Monsters' Hits inflicts Chill"
				}
			}
		},
		stats={
			[1]="map_monsters_all_damage_can_chill"
		}
	},
	[6969]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="All Damage from Monsters' Hits inflicts Shock"
				}
			}
		},
		stats={
			[1]="map_monsters_all_damage_can_shock"
		}
	},
	[6970]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="All Monster Damage from Hits always Ignites"
				}
			}
		},
		stats={
			[1]="map_monsters_always_ignite"
		}
	},
	[6971]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters are Revived as Allies on Kill"
				}
			}
		},
		stats={
			[1]="map_monsters_are_converted_on_kill"
		}
	},
	[6972]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters have a {0}% chance to avoid Poison, Impale, and Bleeding"
				}
			}
		},
		stats={
			[1]="map_monsters_avoid_poison_bleed_impale_%"
		}
	},
	[6973]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters cannot be Taunted"
				}
			}
		},
		stats={
			[1]="map_monsters_cannot_be_taunted"
		}
	},
	[6974]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Monsters have {0}% chance to Blind on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Monsters Blind on Hit"
				}
			}
		},
		stats={
			[1]="map_monsters_chance_to_blind_on_hit_%"
		}
	},
	[6975]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextImpale"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Monsters have {0}% chance to Impale with Attacks"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextImpale"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Monsters inflict Impale with Attacks"
				}
			}
		},
		stats={
			[1]="map_monsters_chance_to_impale_%"
		}
	},
	[6976]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBrittle"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Monsters have {0}% chance to inflict Brittle"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextBrittle"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Monsters inflict Brittle"
				}
			}
		},
		stats={
			[1]="map_monsters_chance_to_inflict_brittle_%"
		}
	},
	[6977]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSapped"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Monsters have {0}% chance to inflict Sapped"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextSapped"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Monsters inflict Sapped"
				}
			}
		},
		stats={
			[1]="map_monsters_chance_to_inflict_sapped_%"
		}
	},
	[6978]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextScorch"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Monsters have {0}% chance to inflict Scorch"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextScorch"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Monsters inflict Scorch"
				}
			}
		},
		stats={
			[1]="map_monsters_chance_to_scorch_%"
		}
	},
	[6979]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more effect of Curses on Monsters"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less effect of Curses on Monsters"
				}
			}
		},
		stats={
			[1]="map_monsters_curse_effect_on_self_+%_final"
		}
	},
	[6980]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOverwhelm"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters Overwhelm {0}% Physical Damage Reduction"
				}
			}
		},
		stats={
			[1]="map_monsters_enemy_phys_reduction_%_penalty_vs_hit"
		}
	},
	[6981]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="{0:+d}% Monster Energy Shield Leech Resistance"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Cannot Leech Energy Shield from Monsters"
				}
			}
		},
		stats={
			[1]="map_monsters_energy_shield_leech_resistance_%"
		}
	},
	[6982]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Monsters have {0}% chance to Maim on Hit with Attacks"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Monsters Maim on Hit with Attacks"
				}
			}
		},
		stats={
			[1]="map_monsters_maim_on_hit_%_chance"
		}
	},
	[6983]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters gain {0}% of Maximum Life as Extra Maximum Energy Shield"
				}
			}
		},
		stats={
			[1]="map_monsters_maximum_life_%_to_add_to_maximum_energy_shield"
		}
	},
	[6984]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters' Action Speed cannot be modified to below base value"
				}
			}
		},
		stats={
			[1]="map_monsters_movement_speed_cannot_be_reduced_below_base"
		}
	},
	[6985]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChillNonHitNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters near Shrines are Chilled"
				}
			}
		},
		stats={
			[1]="map_monsters_near_shrines_are_chilled"
		}
	},
	[6986]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monster Damage Penetrates {0}% Elemental Resistances"
				}
			}
		},
		stats={
			[1]="map_monsters_penetrate_elemental_resistances_%"
		}
	},
	[6987]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters have a {0}% chance to cause Elemental Ailments on Hit"
				}
			}
		},
		stats={
			[1]="map_monsters_%_chance_to_inflict_status_ailments"
		}
	},
	[6988]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters deal {0}% extra Physical Damage as Chaos"
				}
			}
		},
		stats={
			[1]="map_monsters_%_physical_damage_to_add_as_chaos"
		}
	},
	[6989]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monster Damage penetrates {0}% of Chaos Resistance"
				}
			}
		},
		stats={
			[1]="map_monsters_reduce_enemy_chaos_resistance_%"
		}
	},
	[6990]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monster Damage penetrates {0}% of Cold Resistance"
				}
			}
		},
		stats={
			[1]="map_monsters_reduce_enemy_cold_resistance_%"
		}
	},
	[6991]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monster Damage penetrates {0}% of Fire Resistance"
				}
			}
		},
		stats={
			[1]="map_monsters_reduce_enemy_fire_resistance_%"
		}
	},
	[6992]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monster Damage penetrates {0}% of Lightning Resistance"
				}
			}
		},
		stats={
			[1]="map_monsters_reduce_enemy_lightning_resistance_%"
		}
	},
	[6993]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Monsters have {0}% chance to remove Power, Frenzy and Endurance charges on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Monsters remove Power, Frenzy and Endurance charges on Hit"
				}
			}
		},
		stats={
			[1]="map_monsters_remove_charges_on_hit_%"
		}
	},
	[6994]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters have {0}% chance to remove a Flask Charge on Hit"
				}
			}
		},
		stats={
			[1]="map_monsters_remove_enemy_flask_charge_on_hit_%_chance"
		}
	},
	[6995]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters remove {0}% of Mana on hit"
				}
			}
		},
		stats={
			[1]="map_monsters_remove_%_of_mana_on_hit"
		}
	},
	[6996]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Monsters initially carrying a Talisman drop an additional Rare Item"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Monsters initially carrying a Talisman drop {0} additional Rare Items"
				}
			}
		},
		stats={
			[1]="map_monsters_spawned_with_talisman_drop_additional_rare_items"
		}
	},
	[6997]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters have {0:+d}% chance to Suppress Spell Damage"
				}
			}
		},
		stats={
			[1]="map_monsters_spell_suppression_chance_%"
		}
	},
	[6998]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextHinder"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Monsters have {0}% chance to Hinder on Hit with Spells"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextHinder"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Monsters Hinder on Hit with Spells"
				}
			}
		},
		stats={
			[1]="map_monsters_spells_chance_to_hinder_on_hit_%_chance"
		}
	},
	[6999]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Monsters have {0}% chance to steal Power, Frenzy and Endurance charges on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Monsters steal Power, Frenzy and Endurance charges on Hit"
				}
			}
		},
		stats={
			[1]="map_monsters_steal_charges"
		}
	},
	[7000]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Monsters with Silver Coins drop an additional Silver Coin"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Monsters with Silver Coins drop {0} additional Silver Coins"
				}
			}
		},
		stats={
			[1]="map_monsters_that_drop_silver_coin_drop_x_additional_silver_coins"
		}
	},
	[7001]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Monsters with Silver Coins drop an additional Basic Currency Item"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters with Silver Coins drop {0} additional Basic Currency Items"
				}
			}
		},
		stats={
			[1]="map_monsters_with_silver_coins_drop_x_additional_currency_items"
		}
	},
	[7002]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Monsters with Silver Coins drop an additional Rare Item"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters with Silver Coins drop {0} additional Rare Items"
				}
			}
		},
		stats={
			[1]="map_monsters_with_silver_coins_drop_x_additional_rare_items"
		}
	},
	[7003]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area's inhabitants are lying in ambush"
				}
			}
		},
		stats={
			[1]="map_monstrous_treasure_no_monsters"
		}
	},
	[7004]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players have {0}% increased Movement Speed for each Poison on them"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players have {0}% reduced Movement Speed for each Poison on them"
				}
			}
		},
		stats={
			[1]="map_movement_velocity_+%_per_poison_stack"
		}
	},
	[7005]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Nemesis Monsters drop {0} additional Basic Currency Item"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Nemesis Monsters drop {0} additional Basic Currency Items"
				}
			}
		},
		stats={
			[1]="map_nemesis_dropped_items_+"
		}
	},
	[7006]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains a Bearers of the Guardian Bloodline Pack"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains {0} Bearers of the Guardian Bloodline Packs"
				}
			}
		},
		stats={
			[1]="map_next_area_contains_x_additional_bearers_of_the_guardian_packs"
		}
	},
	[7007]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains a Voidspawn of Abaxoth Bloodline Pack"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains {0} Voidspawn of Abaxoth Bloodline Packs"
				}
			}
		},
		stats={
			[1]="map_next_area_contains_x_additional_voidspawn_of_abaxoth_packs"
		}
	},
	[7008]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Dropped Items cannot be Magic"
				}
			}
		},
		stats={
			[1]="map_no_magic_items_drop"
		}
	},
	[7009]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Dropped Items cannot be Rare"
				}
			}
		},
		stats={
			[1]="map_no_rare_items_drop"
		}
	},
	[7010]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Stashes cannot be used"
				}
			}
		},
		stats={
			[1]="map_no_stashes"
		}
	},
	[7011]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Randomly dropped Items cannot be Unique"
				}
			}
		},
		stats={
			[1]="map_no_uniques_drop_randomly"
		}
	},
	[7012]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Items cannot be sold to or purchased from NPCs"
				}
			}
		},
		stats={
			[1]="map_no_vendors"
		}
	},
	[7013]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Items cannot drop as Magic or Rare"
				}
			}
		},
		stats={
			[1]="map_non_unique_items_drop_normal"
		}
	},
	[7014]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Non-Unique Monsters in this Area Regenerate {0}% of Life per second"
				}
			}
		},
		stats={
			[1]="map_non_unique_monster_life_regeneration_rate_per_minute_%"
		}
	},
	[7015]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Randomly dropped Items are Magic instead of Normal"
				}
			}
		},
		stats={
			[1]="map_normal_items_drop_as_magic"
		}
	},
	[7016]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Natural inhabitants of this area have been removed"
				}
			}
		},
		stats={
			[1]="map_nuke_everything"
		}
	},
	[7017]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains an additional Abyss"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} additional Abysses"
				}
			}
		},
		stats={
			[1]="map_num_extra_abysses"
		}
	},
	[7018]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains a Blight Encounter"
				}
			}
		},
		stats={
			[1]="map_num_extra_blights_"
		}
	},
	[7019]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains an additional Gloom Shrine"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} additional Gloom Shrines"
				}
			}
		},
		stats={
			[1]="map_num_extra_gloom_shrines"
		}
	},
	[7020]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains an additional Harbinger"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} additional Harbingers"
				}
			}
		},
		stats={
			[1]="map_num_extra_harbingers"
		}
	},
	[7021]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains an additional Resonating Shrine"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} additional Resonating Shrines"
				}
			}
		},
		stats={
			[1]="map_num_extra_resonating_shrines"
		}
	},
	[7022]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Map has {0} additional random Modifier"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Map has {0} additional random Modifiers"
				}
			}
		},
		stats={
			[1]="map_number_of_additional_mods"
		}
	},
	[7023]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Map has {0} additional random Prefix"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Map has {0} additional random Prefixes"
				}
			}
		},
		stats={
			[1]="map_number_of_additional_prefixes"
		}
	},
	[7024]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area has a Monster that drops a Silver Coin"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area has {0} Monsters that drop a Silver Coin"
				}
			}
		},
		stats={
			[1]="map_number_of_additional_silver_coin_drops"
		}
	},
	[7025]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Map has {0} additional random Suffix"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Map has {0} additional random Suffixes"
				}
			}
		},
		stats={
			[1]="map_number_of_additional_suffixes"
		}
	},
	[7026]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="An additional Map drops on Completing Area"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="{0} additional Maps drop on Completing Area"
				}
			}
		},
		stats={
			[1]="map_on_complete_drop_x_additional_maps"
		}
	},
	[7027]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Map owner gains {0}% more Sulphite"
				}
			}
		},
		stats={
			[1]="map_owner_sulphite_gained_+%"
		}
	},
	[7028]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is inhabited by Abominations"
				}
			}
		},
		stats={
			[1]="map_packs_are_abomination_monsters"
		}
	},
	[7029]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is inhabited by Blackguards"
				}
			}
		},
		stats={
			[1]="map_packs_are_blackguards"
		}
	},
	[7030]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is inhabited by Ghosts"
				}
			}
		},
		stats={
			[1]="map_packs_are_ghosts"
		}
	},
	[7031]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is inhabited by Cultists of Kitava"
				}
			}
		},
		stats={
			[1]="map_packs_are_kitava"
		}
	},
	[7032]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is inhabited by Lunaris fanatics"
				}
			}
		},
		stats={
			[1]="map_packs_are_lunaris"
		}
	},
	[7033]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is inhabited by Solaris fanatics"
				}
			}
		},
		stats={
			[1]="map_packs_are_solaris"
		}
	},
	[7034]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is inhabited by Spiders"
				}
			}
		},
		stats={
			[1]="map_packs_are_spiders"
		}
	},
	[7035]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area is inhabited by the Vaal"
				}
			}
		},
		stats={
			[1]="map_packs_are_vaal"
		}
	},
	[7036]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Perandus Chests are guarded by additional Rare monsters"
				}
			}
		},
		stats={
			[1]="map_perandus_guards_are_rare"
		}
	},
	[7037]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Perandus Monsters have a {0}% chance to drop Perandus Coins"
				}
			}
		},
		stats={
			[1]="map_perandus_monsters_drop_perandus_coin_stack_%"
		}
	},
	[7038]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players have {0}% more Accuracy Rating"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players have {0}% less Accuracy Rating"
				}
			}
		},
		stats={
			[1]="map_player_accuracy_rating_+%_final"
		}
	},
	[7039]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players have {0}% increased Attack, Cast and Movement Speed while they have Onslaught"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players have {0}% reduced Attack, Cast and Movement Speed while they have Onslaught"
				}
			}
		},
		stats={
			[1]="map_player_attack_cast_and_movement_speed_+%_during_onslaught"
		}
	},
	[7040]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Buffs on Players expire {0}% faster"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Buffs on Players expire {0}% slower"
				}
			}
		},
		stats={
			[1]="map_player_buff_time_passed_+%_only_buff_category"
		}
	},
	[7041]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Players gain an additional Vaal Soul on Kill"
				},
				[2]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Players have {0}% chance to gain an additional Vaal Soul on Kill"
				}
			}
		},
		stats={
			[1]="map_player_chance_to_gain_vaal_soul_on_kill_%"
		}
	},
	[7042]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players gain {0}% increased Flask Charges"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players gain {0}% reduced Flask Charges"
				}
			}
		},
		stats={
			[1]="map_player_charges_gained_+%"
		}
	},
	[7043]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players have {0}% more Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players have {0}% less Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="map_player_cooldown_speed_+%_final"
		}
	},
	[7044]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Curses on Players"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Curses on Players"
				}
			}
		},
		stats={
			[1]="map_player_curse_effect_on_self_+%"
		}
	},
	[7045]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players deal {0}% increased Damage with Hits to Breach Monsters"
				}
			}
		},
		stats={
			[1]="map_player_damage_+%_vs_breach_monsters"
		}
	},
	[7046]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players take {0}% increased Damage from Breach Monsters"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players take {0}% reduced Damage from Breach Monsters"
				}
			}
		},
		stats={
			[1]="map_player_damage_taken_+%_vs_breach_monsters"
		}
	},
	[7047]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players with at least 50 Rampage Kills take {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players with at least 50 Rampage Kills take {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="map_player_damage_taken_+%_while_rampaging"
		}
	},
	[7048]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players' Vaal Skills do not apply Soul Gain Prevention"
				}
			}
		},
		stats={
			[1]="map_player_disable_soul_gain_prevention"
		}
	},
	[7049]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Player's Life and Mana Recovery from Flasks are instant"
				}
			}
		},
		stats={
			[1]="map_player_flask_recovery_is_instant"
		}
	},
	[7050]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players are Cursed with a random Hex every 10 seconds"
				}
			}
		},
		stats={
			[1]="map_player_has_random_level_X_curse_every_10_seconds"
		}
	},
	[7051]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players have {0}% more Recovery Rate of Life and Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players have {0}% less Recovery Rate of Life and Energy Shield"
				}
			}
		},
		stats={
			[1]="map_player_life_and_es_recovery_speed_+%_final"
		}
	},
	[7052]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players Regenerate {0}% of Life per second per 25 Rampage Kills"
				}
			}
		},
		stats={
			[1]="map_player_life_regeneration_rate_per_minute_%_per_25_rampage_stacks"
		}
	},
	[7053]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players have {0}% increased Movement Speed"
				}
			}
		},
		stats={
			[1]="map_player_movement_velocity_+%"
		}
	},
	[7054]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players have {0}% increased effect of Non-Curse Auras from Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players have {0}% reduced effect of Non-Curse Auras from Skills"
				}
			}
		},
		stats={
			[1]="map_player_non_curse_aura_effect_+%"
		}
	},
	[7055]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="Players have a {0}% chance to gain Onslaught on Kill For 4 seconds"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Players gain Onslaught on Kill for 4 seconds"
				}
			}
		},
		stats={
			[1]="map_player_onslaught_on_kill_%"
		}
	},
	[7056]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Duration of Shrine Effects on Players"
				}
			}
		},
		stats={
			[1]="map_player_shrine_effect_duration_+%"
		}
	},
	[7057]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players and Monsters take {0}% increased Chaos Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players and Monsters take {0}% reduced Chaos Damage"
				}
			}
		},
		stats={
			[1]="map_players_and_monsters_chaos_damage_taken_+%"
		}
	},
	[7058]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players and Monsters take {0}% increased Cold Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players and Monsters take {0}% reduced Cold Damage"
				}
			}
		},
		stats={
			[1]="map_players_and_monsters_cold_damage_taken_+%"
		}
	},
	[7059]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players and Monsters have {0}% increased Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players and Monsters have {0}% reduced Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="map_players_and_monsters_critical_strike_chance_+%"
		}
	},
	[7060]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Player's and Monster's Hexes are Reflected"
				}
			}
		},
		stats={
			[1]="map_players_and_monsters_curses_are_reflected"
		}
	},
	[7061]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players and Monsters deal {0}% increased Damage per Curse on them"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players and Monsters deal {0}% reduced Damage per Curse on them"
				}
			}
		},
		stats={
			[1]="map_players_and_monsters_damage_+%_per_curse"
		}
	},
	[7062]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players and Monsters take {0}% increased Damage while stationary"
				}
			}
		},
		stats={
			[1]="map_players_and_monsters_damage_taken_+%_while_stationary"
		}
	},
	[7063]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players and Monsters take {0}% increased Fire Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players and Monsters take {0}% reduced Fire Damage"
				}
			}
		},
		stats={
			[1]="map_players_and_monsters_fire_damage_taken_+%"
		}
	},
	[7064]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players and Monsters have Onslaught if they have been Hit Recently"
				}
			}
		},
		stats={
			[1]="map_players_and_monsters_have_onslaught_if_hit_recently"
		}
	},
	[7065]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players and Monsters have Resolute Technique"
				}
			}
		},
		stats={
			[1]="map_players_and_monsters_have_resolute_technique"
		}
	},
	[7066]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players and Monsters take {0}% increased Lightning Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players and Monsters take {0}% reduced Lightning Damage"
				}
			}
		},
		stats={
			[1]="map_players_and_monsters_lightning_damage_taken_+%"
		}
	},
	[7067]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Player and Monster Movement Speed"
				}
			}
		},
		stats={
			[1]="map_players_and_monsters_movement_speed_+%"
		}
	},
	[7068]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players and Monsters take {0}% increased Physical Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players and Monsters take {0}% reduced Physical Damage"
				}
			}
		},
		stats={
			[1]="map_players_and_monsters_physical_damage_taken_+%"
		}
	},
	[7069]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players are Poisoned while moving"
				}
			}
		},
		stats={
			[1]="map_players_are_poisoned_while_moving_chaos_damage_per_second"
		}
	},
	[7070]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players have {0}% more Armour"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players have {0}% less Armour"
				}
			}
		},
		stats={
			[1]="map_players_armour_+%_final"
		}
	},
	[7071]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players have {0}% increased Chance to Block"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players have {0}% reduced Chance to Block"
				}
			}
		},
		stats={
			[1]="map_players_block_chance_+%"
		}
	},
	[7072]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players cannot gain Endurance Charges"
				}
			}
		},
		stats={
			[1]="map_players_cannot_gain_endurance_charges"
		}
	},
	[7073]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players cannot gain Frenzy Charges"
				}
			}
		},
		stats={
			[1]="map_players_cannot_gain_frenzy_charges"
		}
	},
	[7074]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players cannot gain Power Charges"
				}
			}
		},
		stats={
			[1]="map_players_cannot_gain_power_charges"
		}
	},
	[7075]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players and their Minions cannot take Reflected Damage"
				}
			}
		},
		stats={
			[1]="map_players_cannot_take_reflected_damage"
		}
	},
	[7076]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players gain a Random Mod from Slain Rare Monsters for {0} seconds"
				}
			}
		},
		stats={
			[1]="map_players_gain_1_random_rare_monster_mod_on_kill_ms"
		}
	},
	[7077]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="Players have a {0}% chance when they Kill a Rare Monster to gain 1 of its Modifiers for 20 seconds"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="When Players Kill a Rare Monster they will gain 1 of its Modifiers for 20 seconds"
				}
			}
		},
		stats={
			[1]="map_players_gain_1_rare_monster_mods_on_kill_for_20_seconds_%"
		}
	},
	[7078]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Strongboxes grant Onslaught for {0} seconds when opened"
				}
			}
		},
		stats={
			[1]="map_players_gain_onslaught_after_opening_a_strongbox_ms"
		}
	},
	[7079]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players have Onslaught while using Flasks"
				}
			}
		},
		stats={
			[1]="map_players_gain_onslaught_during_flask_effect"
		}
	},
	[7080]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="When a Player Kills a Rare Monster, they have {0}% chance to gain its Modifiers for 20 seconds"
				}
			}
		},
		stats={
			[1]="map_players_gain_rare_monster_mods_on_kill_%_chance"
		}
	},
	[7081]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players have Point Blank"
				}
			}
		},
		stats={
			[1]="map_players_have_point_blank"
		}
	},
	[7082]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players have {0}% increased Cooldown Recovery Rate for Movement Skills"
				}
			}
		},
		stats={
			[1]="map_players_movement_skills_cooldown_speed_+%"
		}
	},
	[7083]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players have {0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players have {0}% reduced Movement Speed"
				}
			}
		},
		stats={
			[1]="map_players_movement_speed_+%"
		}
	},
	[7084]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players cannot Regenerate Life, Mana or Energy Shield"
				}
			}
		},
		stats={
			[1]="map_players_no_regeneration_including_es"
		}
	},
	[7085]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Players have {0:+d}% to All Resistances"
				}
			}
		},
		stats={
			[1]="map_players_resist_all_%"
		}
	},
	[7086]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players have {0}% more Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players have {0}% less Area of Effect"
				}
			}
		},
		stats={
			[1]="map_players_skill_area_of_effect_+%_final"
		}
	},
	[7087]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Players Prevent {0:+d}% of Suppressed Spell Damage"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Players have {0:+d}% to amount of Suppressed Spell Damage Prevented"
				}
			}
		},
		stats={
			[1]="map_players_spell_damage_%_suppressed"
		}
	},
	[7088]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Map Portals do not expire"
				}
			}
		},
		stats={
			[1]="map_portals_do_not_expire"
		}
	},
	[7089]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="The First 3 Possessed Monsters have a {0}% chance to drop an additional Gilded Scarab"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="The First 3 Possessed Monsters drop an additional Gilded Scarab"
				}
			}
		},
		stats={
			[1]="map_possessed_monsters_drop_gilded_scarab_chance_%"
		}
	},
	[7090]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="The First 3 Possessed Monsters have a {0}% chance to drop an additional Map"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="The First 3 Possessed Monsters drop an additional Map"
				}
			}
		},
		stats={
			[1]="map_possessed_monsters_drop_map_chance_%"
		}
	},
	[7091]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="The First 3 Possessed Monsters have a {0}% chance to drop an additional Polished Scarab"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="The First 3 Possessed Monsters drop an additional Polished Scarab"
				}
			}
		},
		stats={
			[1]="map_possessed_monsters_drop_polished_scarab_chance_%"
		}
	},
	[7092]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="The First 3 Possessed Monsters have a {0}% chance to drop an additional Rusted Scarab"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="The First 3 Possessed Monsters drop an additional Rusted Scarab"
				}
			}
		},
		stats={
			[1]="map_possessed_monsters_drop_rusted_scarab_chance_%"
		}
	},
	[7093]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="The First 3 Possessed Monsters have a {0}% chance to drop an additional Unique Item"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="The First 3 Possessed Monsters drop an additional Unique Item"
				}
			}
		},
		stats={
			[1]="map_possessed_monsters_drop_unique_chance_%"
		}
	},
	[7094]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="The First 3 Possessed Monsters have a {0}% chance to drop an additional Winged Scarab"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="The First 3 Possessed Monsters drop an additional Winged Scarab"
				}
			}
		},
		stats={
			[1]="map_possessed_monsters_drop_winged_scarab_chance_%"
		}
	},
	[7095]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rampage Streak Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rampage Streak Duration"
				}
			}
		},
		stats={
			[1]="map_rampage_time_+%"
		}
	},
	[7096]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="If this Area contains any Unique Monsters, one is Possessed"
				}
			}
		},
		stats={
			[1]="map_random_unique_monster_is_possessed"
		}
	},
	[7097]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Map has an additional random Modifier from Kirac's Crafting Bench"
				}
			}
		},
		stats={
			[1]="map_random_zana_mod"
		}
	},
	[7098]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rare Monsters from Breaches have a {0}% chance to Drop a Breach Ring"
				}
			}
		},
		stats={
			[1]="map_rare_breach_monster_additional_breach_ring_drop_chance_%"
		}
	},
	[7099]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Breach Monsters drop an additional Splinter"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Rare Breach Monsters drop {0} additional Splinters"
				}
			}
		},
		stats={
			[1]="map_rare_breach_monsters_drop_additional_shards"
		}
	},
	[7100]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextHinderVariableEffectNoDuration"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Rare Monsters are Hindered, with {0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextHinderVariableEffectNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Rare Monsters are Hindered, with {0}% reduced Movement Speed"
				}
			}
		},
		stats={
			[1]="map_rare_monsters_are_hindered"
		}
	},
	[7101]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="Rare Monsters have {0}% chance to drop a Rare Prismatic Ring"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Rare Monsters drop a Rare Prismatic Ring"
				}
			}
		},
		stats={
			[1]="map_rare_monsters_drop_rare_prismatic_ring_on_death_%"
		}
	},
	[7102]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rare Monsters drop an additional Rare Item"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rare Monsters drop {0} additional Rare Items"
				}
			}
		},
		stats={
			[1]="map_rare_monsters_drop_x_additional_rare_items"
		}
	},
	[7103]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rare Monsters have Inner Treasure in addition to their other Modifiers"
				}
			}
		},
		stats={
			[1]="map_rare_monsters_have_inner_treasure"
		}
	},
	[7104]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Ritual Altars in Areas allow rerolling Favours an additional time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Ritual Altars in Areas allow rerolling Favours {0} additional times"
				}
			}
		},
		stats={
			[1]="map_ritual_additional_reward_rerolls"
		}
	},
	[7105]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Areas with Ritual Altars always have four Ritual Altars"
				}
			}
		},
		stats={
			[1]="map_ritual_encounter_count_is_four"
		}
	},
	[7106]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Ritual Altars allow rerolling Favours an additional time at no Cost"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ritual Altars allow rerolling Favours {0} additional time at no Cost"
				}
			}
		},
		stats={
			[1]="map_ritual_number_of_free_rerolls"
		}
	},
	[7107]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Rerolling Favours at Ritual Altars in Areas costs {0}% more Tribute"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Rerolling Favours at Ritual Altars in Areas costs {0}% less Tribute"
				}
			}
		},
		stats={
			[1]="map_ritual_rewards_reroll_cost_+%_final"
		}
	},
	[7108]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters Sacrificed at Ritual Altars in Areas grant {0}% increased Tribute"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Monsters Sacrificed at Ritual Altars in Areas grant {0}% reduced Tribute"
				}
			}
		},
		stats={
			[1]="map_ritual_tribute_+%"
		}
	},
	[7109]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased chance of Ritual Altars with Special Rewards"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced chance of Ritual Altars with Special Rewards"
				}
			}
		},
		stats={
			[1]="map_ritual_uber_rune_type_weighting_+%"
		}
	},
	[7110]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rogue Exiles have {0}% increased Attack, Cast and Movement Speed"
				}
			}
		},
		stats={
			[1]="map_rogue_exile_attack_cast_and_movement_speed_+%"
		}
	},
	[7111]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rogue Exiles each drop a Skill Gem with Quality"
				}
			}
		},
		stats={
			[1]="map_rogue_exile_drop_skill_gem_with_quality"
		}
	},
	[7112]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rogue Exiles each have a Rogue Exile ally"
				}
			}
		},
		stats={
			[1]="map_rogue_exiles_are_doubled"
		}
	},
	[7113]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Rogue Exiles deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Rogue Exiles deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="map_rogue_exiles_damage_+%"
		}
	},
	[7114]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Rogue Exiles drop {0} additional Basic Currency Items"
				}
			}
		},
		stats={
			[1]="map_rogue_exiles_drop_additional_currency_items_with_quality"
		}
	},
	[7115]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rogue Exiles drop an additional Jewel"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Rogue Exiles drop {0} additional Jewels"
				}
			}
		},
		stats={
			[1]="map_rogue_exiles_drop_x_additional_jewels"
		}
	},
	[7116]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Items dropped by Rogue Exiles are Corrupted"
				}
			}
		},
		stats={
			[1]="map_rogue_exiles_dropped_items_are_corrupted"
		}
	},
	[7117]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Items dropped by Rogue Exiles are Mirrored"
				}
			}
		},
		stats={
			[1]="map_rogue_exiles_dropped_items_are_duplicated"
		}
	},
	[7118]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Items dropped by Rogue Exiles are fully Linked"
				}
			}
		},
		stats={
			[1]="map_rogue_exiles_dropped_items_are_fully_linked"
		}
	},
	[7119]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Rogue Exiles have {0}% increased Maximum Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Rogue Exiles have {0}% reduced Maximum Life"
				}
			}
		},
		stats={
			[1]="map_rogue_exiles_maximum_life_+%"
		}
	},
	[7120]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Rare Shaper Items found in Area"
				}
			}
		},
		stats={
			[1]="map_shaper_rare_chance_+%"
		}
	},
	[7121]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Shrines drop a Basic Currency Item when used"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Shrines drop {0} Basic Currency Items when used"
				}
			}
		},
		stats={
			[1]="map_shrines_drop_x_currency_items_on_activation"
		}
	},
	[7122]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Shrines grant a random additional Shrine Effect"
				}
			}
		},
		stats={
			[1]="map_shrines_grant_a_random_additional_effect"
		}
	},
	[7123]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of dropped Reward Items"
				}
			}
		},
		stats={
			[1]="map_simulacrum_reward_level_+"
		}
	},
	[7124]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Areas can contain Abysses"
				}
			}
		},
		stats={
			[1]="map_spawn_abysses"
		}
	},
	[7125]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Areas contain a mirror of Delirium"
				}
			}
		},
		stats={
			[1]="map_spawn_affliction_mirror"
		}
	},
	[7126]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Areas contain Beasts to hunt"
				}
			}
		},
		stats={
			[1]="map_spawn_bestiary_encounters"
		}
	},
	[7127]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="Unique Monsters from Beyond have a {0}% chance to Summon\nanother Unique Monster from Beyond when Slain"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Unique Monsters from Beyond will Summon another Unique Monster from Beyond when Slain"
				}
			}
		},
		stats={
			[1]="map_spawn_beyond_boss_when_beyond_boss_slain_%"
		}
	},
	[7128]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Area has a {0}% chance to contain Cadiro Perandus"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Area contains Cadiro Perandus"
				}
			}
		},
		stats={
			[1]="map_spawn_cadiro_%_chance"
		}
	},
	[7129]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains an additional Perandus Chest"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} additional Perandus Chests"
				}
			}
		},
		stats={
			[1]="map_spawn_extra_perandus_chests"
		}
	},
	[7130]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains a Smuggler's Cache"
				}
			}
		},
		stats={
			[1]="map_spawn_heist_smugglers_cache"
		}
	},
	[7131]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Areas contain Temporal Incursions"
				}
			}
		},
		stats={
			[1]="map_spawn_incursion_encounters"
		}
	},
	[7132]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains an additional Smuggler's Cache"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {} additional Smuggler's Caches"
				}
			}
		},
		stats={
			[1]="map_spawn_x_additional_heist_smugglers_caches"
		}
	},
	[7133]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains {0} additional Map Boss"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} additional Map Bosses"
				}
			}
		},
		stats={
			[1]="map_spawn_x_random_map_bosses"
		}
	},
	[7134]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Tempest Effects have {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Tempest Effects have {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="map_storm_area_of_effect_+%"
		}
	},
	[7135]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Strongbox contents are Mirrored"
				}
			}
		},
		stats={
			[1]="map_strongbox_items_dropped_are_mirrored"
		}
	},
	[7136]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Strongbox Monsters are Enraged"
				}
			}
		},
		stats={
			[1]="map_strongbox_monsters_attack_speed_+%"
		}
	},
	[7137]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Strongbox Monsters have {0}% increased Item Quantity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Strongbox Monsters have {0}% reduced Item Quantity"
				}
			}
		},
		stats={
			[1]="map_strongbox_monsters_item_quantity_+%"
		}
	},
	[7138]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Strongboxes in Area are Corrupted"
				}
			}
		},
		stats={
			[1]="map_strongboxes_are_corrupted"
		}
	},
	[7139]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Strongboxes in Area are at least Rare"
				}
			}
		},
		stats={
			[1]="map_strongboxes_at_least_rare"
		}
	},
	[7140]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Strongboxes each contain an additional random Rare Item"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Strongboxes each contain {0} additional random Rare Items"
				}
			}
		},
		stats={
			[1]="map_strongboxes_drop_x_additional_rare_items"
		}
	},
	[7141]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Strongboxes in Area are at least Magic"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]=2
						}
					},
					text="Strongboxes in Area are at least Rare"
				},
				[3]={
					limit={
						[1]={
							[1]=3,
							[2]=3
						}
					},
					text="Strongboxes in Area are at least Unique"
				}
			}
		},
		stats={
			[1]="map_strongboxes_minimum_rarity"
		}
	},
	[7142]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Areas contain Memory Fragments"
				}
			}
		},
		stats={
			[1]="map_synthesis_league"
		}
	},
	[7143]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Area contains {0} additional Abyss Bone Chest Clusters"
				}
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_abyss_bone_chest_clusters"
		}
	},
	[7144]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Area contains {0} additional Bloodworm Chest Clusters"
				}
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_bloodworm_barrel_clusters"
		}
	},
	[7145]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Area contains {0} additional Fungal Chest Clusters"
				}
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_fungal_chest_clusters"
		}
	},
	[7146]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains {0} additional Synthesised Chest which contains Magic Monsters"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} additional Synthesised Chests which contain Magic Monsters"
				}
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_magic_ambush_chest"
		}
	},
	[7147]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains {0} additional Synthesised Chest which contains Normal Monsters"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} additional Synthesised Chests which contain Normal Monsters"
				}
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_normal_ambush_chest"
		}
	},
	[7148]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Area contains {0} additional Parasitic Chest Clusters"
				}
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_parasite_barrel_clusters"
		}
	},
	[7149]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains {0} additional Synthesised Chest which contains Rare Monsters"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} additional Synthesised Chests which contain Rare Monsters"
				}
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_rare_ambush_chest"
		}
	},
	[7150]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Area contains {0} additional Explosive Chest Clusters"
				}
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_volatile_barrel_clusters"
		}
	},
	[7151]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Area contains {0} additional Wealthy Barrel Clusters"
				}
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_wealthy_barrel_clusters"
		}
	},
	[7152]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Magic Monsters have {0}% chance to drop a Breach Splinter"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Magic Monsters drop a Breach Splinter"
				}
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_additional_breach_splinter_drop_chance_%"
		}
	},
	[7153]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Magic Monsters have {0}% chance to drop a Currency Item"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Magic Monsters drop a Currency Item"
				}
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_additional_currency_item_drop_chance_%"
		}
	},
	[7154]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Magic Monsters have {0}% chance to drop a Currency Shard"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Magic Monsters drop a Currency Shard"
				}
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_additional_currency_shard_drop_chance_%"
		}
	},
	[7155]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Magic Monsters have {0}% chance to drop a Divination Card"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Magic Monsters drop a Divination Card"
				}
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_additional_divination_card_drop_chance_%"
		}
	},
	[7156]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Magic Monsters have {0}% chance to drop an Elder Item"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Magic Monsters drop an Elder Item"
				}
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_additional_elder_item_drop_chance_%"
		}
	},
	[7157]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Magic Monsters have {0}% chance to drop a Fossil"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Magic Monsters drop a Fossil"
				}
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_additional_fossil_drop_chance_%"
		}
	},
	[7158]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Magic Monsters have {0}% chance to drop a Quality Currency Item"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Magic Monsters drop a Quality Currency Item"
				}
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_additional_quality_currency_item_drop_chance_%"
		}
	},
	[7159]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Magic Monsters have {0}% chance to drop a Shaper Item"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Magic Monsters drop a Shaper Item"
				}
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_additional_shaper_item_drop_chance_%"
		}
	},
	[7160]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Synthesised Magic Monsters drop an additional Currency Item"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Synthesised Magic Monsters drop {0} additional Currency Items"
				}
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_drop_additional_currency"
		}
	},
	[7161]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Synthesised Magic Monsters drop an additional Currency Shard"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Synthesised Magic Monsters drop {0} additional Currency Shards"
				}
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_drop_additional_currency_shard"
		}
	},
	[7162]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Synthesised Magic Monsters drop an additional Quality Currency Item"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Synthesised Magic Monsters drop {0} additional Quality Currency Items"
				}
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_drop_additional_quality_currency"
		}
	},
	[7163]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Quantity of Items Dropped by Synthesised Magic Monsters"
				}
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_dropped_item_quantity_+%"
		}
	},
	[7164]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items Dropped by Synthesised Magic Monsters"
				}
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_dropped_item_rarity_+%"
		}
	},
	[7165]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Synthesised Magic Monsters have {0}% increased chance to drop a Fractured Item"
				}
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_fractured_item_drop_chance_+%"
		}
	},
	[7166]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Items dropped by Synthesised Magic Monsters have {0}% chance to be Corrupted"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Items dropped by Synthesised Magic Monsters are Corrupted"
				}
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_items_drop_corrupted_%"
		}
	},
	[7167]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Synthesised Magic Monsters have {0}% increased chance to drop a Map"
				}
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_map_drop_chance_+%"
		}
	},
	[7168]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Synthesised Magic Monsters grant {0}% increased Experience"
				}
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_slain_experience_+%"
		}
	},
	[7169]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Synthesised Magic Monsters have {0}% increased chance to drop a Unique Item"
				}
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_unique_item_drop_chance_+%"
		}
	},
	[7170]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Monsters have {0}% chance to drop a Breach Splinter"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Monsters drop a Breach Splinter"
				}
			}
		},
		stats={
			[1]="map_synthesised_monster_additional_breach_splinter_drop_chance_%"
		}
	},
	[7171]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Monsters have {0}% chance to drop a Currency Item"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Monsters drop a Currency Item"
				}
			}
		},
		stats={
			[1]="map_synthesised_monster_additional_currency_item_drop_chance_%"
		}
	},
	[7172]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Monsters have {0}% chance to drop a Currency Shard"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Monsters drop a Currency Shard"
				}
			}
		},
		stats={
			[1]="map_synthesised_monster_additional_currency_shard_drop_chance_%"
		}
	},
	[7173]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Monsters have {0}% chance to drop a Divination Card"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Monsters drop a Divination Card"
				}
			}
		},
		stats={
			[1]="map_synthesised_monster_additional_divination_card_drop_chance_%"
		}
	},
	[7174]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Monsters have {0}% chance to drop an Elder Item"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Monsters drop an Elder Item"
				}
			}
		},
		stats={
			[1]="map_synthesised_monster_additional_elder_item_drop_chance_%"
		}
	},
	[7175]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Monsters have {0}% chance to drop a Fossil"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Monsters drop a Fossil"
				}
			}
		},
		stats={
			[1]="map_synthesised_monster_additional_fossil_drop_chance_%"
		}
	},
	[7176]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Monsters have {0}% chance to drop a Quality Currency Item"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Monsters drop a Quality Currency Item"
				}
			}
		},
		stats={
			[1]="map_synthesised_monster_additional_quality_currency_item_drop_chance_%"
		}
	},
	[7177]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Monsters have {0}% chance to drop a Shaper Item"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Monsters drop a Shaper Item"
				}
			}
		},
		stats={
			[1]="map_synthesised_monster_additional_shaper_item_drop_chance_%"
		}
	},
	[7178]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Quantity of Items Dropped by Synthesised Monsters"
				}
			}
		},
		stats={
			[1]="map_synthesised_monster_dropped_item_quantity_+%"
		}
	},
	[7179]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items Dropped by Synthesised Monsters"
				}
			}
		},
		stats={
			[1]="map_synthesised_monster_dropped_item_rarity_+%"
		}
	},
	[7180]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Synthesised Monsters have {0}% increased chance to drop a Fractured Item"
				}
			}
		},
		stats={
			[1]="map_synthesised_monster_fractured_item_drop_chance_+%"
		}
	},
	[7181]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Items dropped by Synthesised Monsters have {0}% chance to be Corrupted"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Items dropped by Synthesised Monsters are Corrupted"
				}
			}
		},
		stats={
			[1]="map_synthesised_monster_items_drop_corrupted_%"
		}
	},
	[7182]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Synthesised Monsters have {0}% increased chance to drop a Map"
				}
			}
		},
		stats={
			[1]="map_synthesised_monster_map_drop_chance_+%"
		}
	},
	[7183]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Size of Synthesised Monster Packs"
				}
			}
		},
		stats={
			[1]="map_synthesised_monster_pack_size_+%"
		}
	},
	[7184]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Synthesised Monsters grant {0}% increased Experience"
				}
			}
		},
		stats={
			[1]="map_synthesised_monster_slain_experience_+%"
		}
	},
	[7185]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Synthesised Monsters have {0}% increased chance to drop a Unique Item"
				}
			}
		},
		stats={
			[1]="map_synthesised_monster_unique_item_drop_chance_+%"
		}
	},
	[7186]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Rare Monsters have {0}% chance to drop an Abyss Jewel"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Rare Monsters drop an Abyss Jewel"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_abyss_jewel_drop_chance_%"
		}
	},
	[7187]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Rare Monsters have {0}% chance to drop a Breach Splinter"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Rare Monsters drop a Breach Splinter"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_breach_splinter_drop_chance_%"
		}
	},
	[7188]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Rare Monsters have {0}% chance to drop a Currency Item"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Rare Monsters drop a Currency Item"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_currency_item_drop_chance_%"
		}
	},
	[7189]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Synthesised Rare Monsters drop an additional Currency Shard"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Synthesised Rare Monsters drop {0} additional Currency Shards"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_currency_shard_drop_chance_%"
		}
	},
	[7190]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Rare Monsters have {0}% chance to drop a Divination Card"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Rare Monsters drop a Divination Card"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_divination_card_drop_chance_%"
		}
	},
	[7191]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Rare Monsters have {0}% chance to drop an Elder Item"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Rare Monsters drop an Elder Item"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_elder_item_drop_chance_%"
		}
	},
	[7192]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Rare Monsters have {0}% chance to drop an Essence"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Rare Monsters drop an Essence"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_essence_drop_chance_%"
		}
	},
	[7193]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Rare Monsters have {0}% chance to drop a Fossil"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Rare Monsters drop a Fossil"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_fossil_drop_chance_%"
		}
	},
	[7194]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Rare Monsters have {0}% chance to drop a Jewel"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Rare Monsters drop a Jewel"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_jewel_drop_chance_%"
		}
	},
	[7195]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Rare Monsters have {0}% chance to drop a Map"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Rare Monsters drop a Map"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_map_drop_chance_%"
		}
	},
	[7196]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Rare Monsters have {0}% chance to drop a Quality Currency Item"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Rare Monsters drop a Quality Currency Item"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_quality_currency_item_drop_chance_%"
		}
	},
	[7197]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Rare Monsters have {0}% chance to drop a Shaper Item"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Rare Monsters drop a Shaper Item"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_shaper_item_drop_chance_%"
		}
	},
	[7198]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Rare Monsters have {0}% chance to drop a Talisman"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Rare Monsters drop a Talisman"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_talisman_drop_chance_%"
		}
	},
	[7199]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Rare Monsters have {0}% chance to drop a Vaal Fragment"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Rare Monsters drop a Vaal Fragment"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_vaal_fragment_drop_chance_%"
		}
	},
	[7200]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Rare Monsters have {0}% chance to drop a Veiled Item"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Rare Monsters drop a Veiled Item"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_veiled_item_drop_chance_%"
		}
	},
	[7201]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Synthesised Rare Monsters drop an additional Breach Splinter"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Synthesised Rare Monsters drop {0} additional Breach Splinters"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_drop_additional_breach_splinter"
		}
	},
	[7202]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Synthesised Rare Monsters drop an additional Currency Item"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Synthesised Rare Monsters drop {0} additional Currency Items"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_drop_additional_currency"
		}
	},
	[7203]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Synthesised Rare Monsters drop an additional Currency Shard"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Synthesised Rare Monsters drop {0} additional Currency Shards"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_drop_additional_currency_shard"
		}
	},
	[7204]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Synthesised Rare Monsters drop an additional Quality Currency Item"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Synthesised Rare Monsters drop {0} additional Quality Currency Items"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_drop_additional_quality_currency"
		}
	},
	[7205]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Quantity of Items Dropped by Synthesised Rare Monsters"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_dropped_item_quantity_+%"
		}
	},
	[7206]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items Dropped by Synthesised Rare Monsters"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_dropped_item_rarity_+%"
		}
	},
	[7207]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Synthesised Rare Monsters have {0}% increased chance to drop a Fractured Item"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_fractured_item_drop_chance_+%"
		}
	},
	[7208]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="When a Player Kills a Synthesised Rare Monster, they have {0}% chance to gain its Modifiers for 20 seconds"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="When a Player Kills a Synthesised Rare Monster, they gain its Modifiers for 20 seconds"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_gives_mods_to_killer_chance_%"
		}
	},
	[7209]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Items dropped by Synthesised Rare Monsters have {0}% chance to be Corrupted"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Items dropped by Synthesised Rare Monsters are Corrupted"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_items_drop_corrupted_%"
		}
	},
	[7210]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Synthesised Rare Monsters have {0}% increased chance to drop a Map"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_map_drop_chance_+%"
		}
	},
	[7211]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Synthesised Rare Monsters have a {0}% chance to resurrect as an Ally when slain"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Synthesised Rare Monsters are resurrected as an Ally when slain"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_resurrect_as_ally_chance_%"
		}
	},
	[7212]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Synthesised Rare Monsters grant {0}% increased Experience"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_slain_experience_+%"
		}
	},
	[7213]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Synthesised Rare Monsters have {0}% increased chance to drop a Unique Item"
				}
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_unique_item_drop_chance_+%"
		}
	},
	[7214]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Talismans found in this Area are Rare"
				}
			}
		},
		stats={
			[1]="map_talismans_dropped_as_rare"
		}
	},
	[7215]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Talismans found in this Area are 1 Tier higher"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Talismans found in this Area are {0} Tiers higher"
				}
			}
		},
		stats={
			[1]="map_talismans_higher_tier"
		}
	},
	[7216]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Tempest Effects have {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Tempest Effects have {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="map_tempest_area_of_effect_+%_visible"
		}
	},
	[7217]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased frequency of Tempest effects"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced frequency of Tempest effects"
				}
			}
		},
		stats={
			[1]="map_tempest_frequency_+%"
		}
	},
	[7218]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Tormented Spirits drop 1 additional Rare Item"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Tormented Spirits drop {0} additional Rare Items"
				}
			}
		},
		stats={
			[1]="map_tormented_spirits_drop_x_additional_rare_items"
		}
	},
	[7219]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Tormented Spirits have {0}% increased Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Tormented Spirits have {0}% reduced Duration"
				}
			}
		},
		stats={
			[1]="map_tormented_spirits_duration_+%"
		}
	},
	[7220]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Tormented Spirits have {0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Tormented Spirits have {0}% reduced Movement Speed"
				}
			}
		},
		stats={
			[1]="map_tormented_spirits_movement_speed_+%"
		}
	},
	[7221]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Boss drops divination cards"
				}
			}
		},
		stats={
			[1]="map_unique_boss_drops_divination_cards"
		}
	},
	[7222]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Unique Items found in Area"
				}
			}
		},
		stats={
			[1]="map_unique_item_drop_chance_+%"
		}
	},
	[7223]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unique Monsters drop Corrupted Items"
				}
			}
		},
		stats={
			[1]="map_unique_monsters_drop_corrupted_items"
		}
	},
	[7224]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for Packs to be upgraded to Magic"
				}
			}
		},
		stats={
			[1]="map_upgrade_pack_to_magic_%_chance"
		}
	},
	[7225]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for Packs to be upgraded to Rare"
				}
			}
		},
		stats={
			[1]="map_upgrade_pack_to_rare_%_chance"
		}
	},
	[7226]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for Synthesised Packs to be upgraded to Magic"
				}
			}
		},
		stats={
			[1]="map_upgrade_synthesised_pack_to_magic_%_chance"
		}
	},
	[7227]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for Synthesised Packs to be upgraded to Rare"
				}
			}
		},
		stats={
			[1]="map_upgrade_synthesised_pack_to_rare_%_chance"
		}
	},
	[7228]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Items dropped by Corrupted Vaal Monsters have {0}% chance to be Corrupted"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Items dropped by Corrupted Vaal Monsters are Corrupted"
				}
			}
		},
		stats={
			[1]="map_vaal_monster_items_drop_corrupted_%"
		}
	},
	[7229]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area has {0}% chance to contain Gifts of the Red Queen per Mortal Fragment used"
				}
			}
		},
		stats={
			[1]="map_vaal_mortal_strongbox_chance_per_fragment_%"
		}
	},
	[7230]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area has {0}% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used"
				}
			}
		},
		stats={
			[1]="map_vaal_sacrifice_strongbox_chance_per_fragment_%"
		}
	},
	[7231]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Area contains an additional guarded Vaal Vessel"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Area contains {0} additional guarded Vaal Vessels"
				}
			}
		},
		stats={
			[1]="map_vaal_temple_spawn_additional_vaal_vessels"
		}
	},
	[7232]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Vaal Vessel contains an additional Divination Card that give Corrupted Items"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Vaal Vessel contains {0} additional Divination Cards that give Corrupted Items"
				}
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_divination_cards"
		}
	},
	[7233]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Vaal Vessel contains an additional Fossil"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Vaal Vessel contains {0} additional Fossils"
				}
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_fossils"
		}
	},
	[7234]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Vaal Vessel contains an additional Vaal Gem with Experience"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Vaal Vessel contains {0} additional Vaal Gems with Experience"
				}
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_levelled_vaal_gems"
		}
	},
	[7235]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Vaal Vessel contains an additional Mortal Fragment"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Vaal Vessel contains {0} additional Mortal Fragments"
				}
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_mortal_fragments"
		}
	},
	[7236]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Vaal Vessel contains an additional Prophecy"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Vaal Vessel contains {0} additional Prophecies"
				}
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_prophecies"
		}
	},
	[7237]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Vaal Vessel contains an additional Rare Item with an Incursion Modifier"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Vaal Vessel contains {0} additional Rare Items with an Incursion Modifier"
				}
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_rare_temple_items"
		}
	},
	[7238]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Vaal Vessel contains an additional Sacrifice Fragment"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Vaal Vessel contains {0} additional Sacrifice Fragments"
				}
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_sacrifice_fragments"
		}
	},
	[7239]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Vaal Vessel contains an additional Vaal Orb"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Vaal Vessel contains {0} additional Vaal Orbs"
				}
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_vaal_orbs"
		}
	},
	[7240]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Vaal Vessel contains an additional Corrupted Unique Item with two Implicit Modifiers"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Vaal Vessel contains {0} additional Corrupted Unique Items with two Implicit Modifiers"
				}
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_x_double_implicit_corrupted_uniques"
		}
	},
	[7241]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Vaal Vessel contains an additional Corrupted Unique Item"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Vaal Vessel contains {0} additional Corrupted Unique Items"
				}
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_x_single_implicit_corrupted_uniques"
		}
	},
	[7242]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Quantity of Items contained in Vaal Vessel"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Quantity of Items contained in Vaal Vessel"
				}
			}
		},
		stats={
			[1]="map_vaal_vessel_item_drop_quantity_+%"
		}
	},
	[7243]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items contained in Vaal Vessel"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rarity of Items contained in Vaal Vessel"
				}
			}
		},
		stats={
			[1]="map_vaal_vessel_item_drop_rarity_+%"
		}
	},
	[7244]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Warbands in the Area have an additional Elite Member"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Warbands in the Area have {0} additional Elite Members"
				}
			}
		},
		stats={
			[1]="map_warbands_packs_have_additional_elites"
		}
	},
	[7245]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Warbands in this Area have an additional Member"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Warbands in this Area have {0} additional Members"
				}
			}
		},
		stats={
			[1]="map_warbands_packs_have_additional_grunts"
		}
	},
	[7246]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Warbands in the Area have an additional Support Member"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Warbands in the Area have {0} additional Support Members"
				}
			}
		},
		stats={
			[1]="map_warbands_packs_have_additional_supports"
		}
	},
	[7247]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains {0} additional packs of Elder Fiends"
				}
			}
		},
		stats={
			[1]="map_watchstone_additional_packs_of_elder_monsters"
		}
	},
	[7248]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Area contains {0} additional packs of Shaper Creations"
				}
			}
		},
		stats={
			[1]="map_watchstone_additional_packs_of_shaper_monsters"
		}
	},
	[7249]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Monster Damage"
				}
			}
		},
		stats={
			[1]="map_watchstone_monsters_damage_+%_final"
		}
	},
	[7250]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Monster Life"
				}
			}
		},
		stats={
			[1]="map_watchstone_monsters_life_+%_final"
		}
	},
	[7251]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Mark Skills have {0}% increased Skill Effect Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Mark Skills have {0}% reduced Skill Effect Duration"
				}
			}
		},
		stats={
			[1]="mark_skill_duration_+%"
		}
	},
	[7252]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Marked Enemy has {0}% increased Accuracy Rating"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Marked Enemy has {0}% reduced Accuracy Rating"
				}
			}
		},
		stats={
			[1]="marked_enemy_accuracy_rating_+%"
		}
	},
	[7253]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Marked Enemy takes {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Marked Enemy takes {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="marked_enemy_damage_taken_+%"
		}
	},
	[7254]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Marks you inflict are not removed from Dying Enemies"
				}
			}
		},
		stats={
			[1]="marks_you_inflict_remain_after_death"
		}
	},
	[7255]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=10,
							[2]="#"
						}
					},
					text="Maven releases all Bosses at once"
				}
			}
		},
		stats={
			[1]="maven_fight_layout_override"
		}
	},
	[7256]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently"
				}
			}
		},
		stats={
			[1]="max_chance_to_block_attacks_if_not_blocked_recently"
		}
	},
	[7257]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_five",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum Fortification"
				}
			}
		},
		stats={
			[1]="max_fortification_+1_per_5"
		}
	},
	[7258]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_five",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum Fortification while Focused"
				}
			}
		},
		stats={
			[1]="max_fortification_while_focused_+1_per_5"
		}
	},
	[7259]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_five",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum Fortification while stationary"
				}
			}
		},
		stats={
			[1]="max_fortification_while_stationary_+1_per_5"
		}
	},
	[7260]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Call of Steel has {0:+d} to maximum Steel Shards"
				}
			}
		},
		stats={
			[1]="max_steel_ammo"
		}
	},
	[7261]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} maximum Lightning Damage per 10 Intelligence"
				}
			}
		},
		stats={
			[1]="maximum_added_lightning_damage_per_10_int"
		}
	},
	[7262]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Maximum Blitz Charges"
				}
			}
		},
		stats={
			[1]="maximum_blitz_charges"
		}
	},
	[7263]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Maximum Challenger Charges"
				}
			}
		},
		stats={
			[1]="maximum_challenger_charges"
		}
	},
	[7264]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaximumResistance"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to maximum Cold Resistance while affected by Herald of Ice"
				}
			}
		},
		stats={
			[1]="maximum_cold_damage_resistance_%_while_affected_by_herald_of_ice"
		}
	},
	[7265]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Energy Shield from Body Armour"
				}
			}
		},
		stats={
			[1]="maximum_energy_shield_from_body_armour_+%"
		}
	},
	[7266]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Maximum Fanatic Charges"
				}
			}
		},
		stats={
			[1]="maximum_fanaticism_charges"
		}
	},
	[7267]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaximumResistance"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to maximum Fire Resistance while affected by Herald of Ash"
				}
			}
		},
		stats={
			[1]="maximum_fire_damage_resistance_%_while_affected_by_herald_of_ash"
		}
	},
	[7268]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Spells which can gain Intensity have {0:+d} to maximum Intensity"
				}
			}
		},
		stats={
			[1]="maximum_intensify_stacks"
		}
	},
	[7269]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% of Maximum Life to maximum Recovery per Life Leech"
				}
			}
		},
		stats={
			[1]="maximum_life_leech_amount_per_leech_%_max_life"
		}
	},
	[7270]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum total Life Recovery per second from Leech is doubled"
				}
			}
		},
		stats={
			[1]="maximum_life_leech_rate_%_per_minute_is_doubled"
		}
	},
	[7271]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSavageHit"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Life Maximum total Recovery per second from Leech if you've taken a Savage Hit Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSavageHit"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Life Maximum total Recovery per second from Leech if you've taken a Savage Hit Recently"
				}
			}
		},
		stats={
			[1]="maximum_life_leech_rate_+%_if_have_taken_a_savage_hit_recently"
		}
	},
	[7272]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Maximum Life per 10 Dexterity"
				}
			}
		},
		stats={
			[1]="maximum_life_per_10_dexterity"
		}
	},
	[7273]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Maximum Life per 10 Intelligence"
				}
			}
		},
		stats={
			[1]="maximum_life_per_10_intelligence"
		}
	},
	[7274]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Life per 2% increased Rarity of Items found"
				}
			}
		},
		stats={
			[1]="maximum_life_per_2%_increased_item_found_rarity"
		}
	},
	[7275]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0}% of Maximum Life as Extra Armour"
				}
			}
		},
		stats={
			[1]="maximum_life_%_to_add_as_maximum_armour"
		}
	},
	[7276]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0}% of Maximum Life as Extra Maximum Energy Shield"
				}
			}
		},
		stats={
			[1]="maximum_life_%_to_add_as_maximum_energy_shield"
		}
	},
	[7277]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Maximum Life Converted to Energy Shield"
				}
			}
		},
		stats={
			[1]="maximum_life_%_to_convert_to_maximum_energy_shield"
		}
	},
	[7278]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSpawnCorpse"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Corpses you Spawn have {0}% increased Maximum Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSpawnCorpse"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Corpses you Spawn have {0}% reduced Maximum Life"
				}
			}
		},
		stats={
			[1]="maximum_life_+%_for_corpses_you_create"
		}
	},
	[7279]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Maximum Life per Abyss Jewel affecting you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Maximum Life per Abyss Jewel affecting you"
				}
			}
		},
		stats={
			[1]="maximum_life_+%_per_abyssal_jewel_affecting_you"
		}
	},
	[7280]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaximumResistance"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to maximum Lightning Resistance while affected by Herald of Thunder"
				}
			}
		},
		stats={
			[1]="maximum_lightning_damage_resistance_%_while_affected_by_herald_of_thunder"
		}
	},
	[7281]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% of Maximum Mana to maximum Recovery per Mana Leech"
				}
			}
		},
		stats={
			[1]="maximum_mana_leech_amount_per_leech_%_max_mana"
		}
	},
	[7282]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0}% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity"
				}
			}
		},
		stats={
			[1]="maximum_mana_%_to_add_to_energy_shield_while_affected_by_clarity"
		}
	},
	[7283]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Maximum Mana per Abyss Jewel affecting you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Maximum Mana per Abyss Jewel affecting you"
				}
			}
		},
		stats={
			[1]="maximum_mana_+%_per_abyssal_jewel_affecting_you"
		}
	},
	[7284]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Skills that leave Lingering Blades have {:+d} to Maximum Lingering Blades"
				}
			}
		},
		stats={
			[1]="maximum_number_of_blades_left_in_ground"
		}
	},
	[7285]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{:+d} to Maximum Power Charges and Maximum Endurance Charges"
				}
			}
		},
		stats={
			[1]="maximum_power_and_endurance_charges_+"
		}
	},
	[7286]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Maximum Rage while wielding a Sword"
				}
			}
		},
		stats={
			[1]="maximum_rage_per_equipped_one_handed_sword"
		}
	},
	[7287]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Maximum Virulence"
				}
			}
		},
		stats={
			[1]="maximum_virulence_stacks"
		}
	},
	[7288]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Strike Skills target {0} additional nearby Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Strike Skills target {0} additional nearby Enemies"
				}
			}
		},
		stats={
			[1]="melee_attack_number_of_spirit_strikes"
		}
	},
	[7289]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Melee Critical Strike Chance if you've Warcried Recently"
				}
			}
		},
		stats={
			[1]="melee_critical_strike_chance_+%_if_warcried_recently"
		}
	},
	[7290]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Melee Critical Strike Multiplier if you've Warcried Recently"
				}
			}
		},
		stats={
			[1]="melee_critical_strike_multiplier_+%_if_warcried_recently"
		}
	},
	[7291]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Damage with Hits at Close Range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Damage with Hits at Close Range"
				}
			}
		},
		stats={
			[1]="melee_damage_+%_at_close_range"
		}
	},
	[7292]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Damage during any Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Damage during any Flask Effect"
				}
			}
		},
		stats={
			[1]="melee_damage_+%_during_flask_effect"
		}
	},
	[7293]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFortifyingHit"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextFortification"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hits with Melee Movement Skills have {0}% chance to Fortify"
				}
			}
		},
		stats={
			[1]="melee_movement_skill_chance_to_fortify_on_hit_%"
		}
	},
	[7294]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Melee Physical Damage per 10 Dexterity"
				}
			}
		},
		stats={
			[1]="melee_physical_damage_+%_per_10_dexterity"
		}
	},
	[7295]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Physical Damage per 10 Strength while Fortified"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Physical Damage per 10 Strength while Fortified"
				}
			}
		},
		stats={
			[1]="melee_physical_damage_+%_per_10_strength_while_fortified"
		}
	},
	[7296]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMeleeStrikeRange"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{:+d} to Melee Strike Range while at least 5 Enemies are Nearby"
				}
			}
		},
		stats={
			[1]="melee_range_+_while_at_least_5_enemies_nearby"
		}
	},
	[7297]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMeleeStrikeRange"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Melee Strike Range while Holding a Shield"
				}
			}
		},
		stats={
			[1]="melee_range_+_while_wielding_shield"
		}
	},
	[7298]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMeleeStrikeRange"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Melee Strike Range while Dual Wielding"
				}
			}
		},
		stats={
			[1]="melee_range_+_while_dual_wielding"
		}
	},
	[7299]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMeleeStrikeRange"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Melee Strike Range with Axes"
				}
			}
		},
		stats={
			[1]="melee_range_+_with_axe"
		}
	},
	[7300]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMeleeStrikeRange"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Melee Strike Range with Claws"
				}
			}
		},
		stats={
			[1]="melee_range_+_with_claw"
		}
	},
	[7301]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDaggerRuneDagger"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextMeleeStrikeRange"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Melee Strike Range with Daggers"
				}
			}
		},
		stats={
			[1]="melee_range_+_with_dagger"
		}
	},
	[7302]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMeleeStrikeRange"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Melee Strike Range with Maces and Sceptres"
				}
			}
		},
		stats={
			[1]="melee_range_+_with_mace"
		}
	},
	[7303]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMeleeStrikeRange"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Melee Strike Range with One Handed Weapons"
				}
			}
		},
		stats={
			[1]="melee_range_+_with_one_handed"
		}
	},
	[7304]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextMeleeStrikeRange"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Melee Strike Range with Staves"
				}
			}
		},
		stats={
			[1]="melee_range_+_with_staff"
		}
	},
	[7305]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMeleeStrikeRange"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Melee Strike Range with Swords"
				}
			}
		},
		stats={
			[1]="melee_range_+_with_sword"
		}
	},
	[7306]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMeleeStrikeRange"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Melee Strike Range with Two Handed Weapons"
				}
			}
		},
		stats={
			[1]="melee_range_+_with_two_handed"
		}
	},
	[7307]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Melee Skills have {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Melee Skills have {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="melee_skills_area_of_effect_+%"
		}
	},
	[7308]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Melee Splash Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Melee Splash Area of Effect"
				}
			}
		},
		stats={
			[1]="melee_splash_area_of_effect_+%"
		}
	},
	[7309]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Strike Skills also target the previous location they were Used"
				}
			}
		},
		stats={
			[1]="melee_strike_skill_strike_previous_location"
		}
	},
	[7310]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextMeleeStrikeRange"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} to Melee Strike Range if you have Killed Recently"
				}
			}
		},
		stats={
			[1]="melee_weapon_range_+_if_you_have_killed_recently"
		}
	},
	[7311]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMeleeStrikeRange"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} to Melee Strike Range while at Maximum Frenzy Charges"
				}
			}
		},
		stats={
			[1]="melee_weapon_range_+_while_at_maximum_frenzy_charges"
		}
	},
	[7312]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMeleeStrikeRange"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} to Melee Strike Range while Fortified"
				}
			}
		},
		stats={
			[1]="melee_weapon_range_+_while_fortified"
		}
	},
	[7313]={
		lang={
			English={
				[1]={
					[1]={
						k="metamorphosis_reward_description",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}"
				}
			}
		},
		stats={
			[1]="metamorphosis_boss_item_reward_slot_1_index"
		}
	},
	[7314]={
		lang={
			English={
				[1]={
					[1]={
						k="metamorphosis_reward_description",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}"
				}
			}
		},
		stats={
			[1]="metamorphosis_boss_item_reward_slot_2_index"
		}
	},
	[7315]={
		lang={
			English={
				[1]={
					[1]={
						k="metamorphosis_reward_description",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}"
				}
			}
		},
		stats={
			[1]="metamorphosis_boss_item_reward_slot_3_index"
		}
	},
	[7316]={
		lang={
			English={
				[1]={
					[1]={
						k="metamorphosis_reward_description",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}"
				}
			}
		},
		stats={
			[1]="metamorphosis_boss_item_reward_slot_4_index"
		}
	},
	[7317]={
		lang={
			English={
				[1]={
					[1]={
						k="metamorphosis_reward_description",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}"
				}
			}
		},
		stats={
			[1]="metamorphosis_boss_item_reward_slot_5_index"
		}
	},
	[7318]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Skills used by Mines deal {0}% increased Area Damage if you Detonated a Mine Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Skills used by Mines deal {0}% reduced Area Damage if you Detonated a Mine Recently"
				}
			}
		},
		stats={
			[1]="mine_area_damage_+%_if_detonated_mine_recently"
		}
	},
	[7319]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Skills used by Mines have {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Skills used by Mines have {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="mine_area_of_effect_+%"
		}
	},
	[7320]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Skills used by Mines have {0}% increased Area of Effect if you Detonated a Mine Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Skills used by Mines have {0}% reduced Area of Effect if you Detonated a Mine Recently"
				}
			}
		},
		stats={
			[1]="mine_area_of_effect_+%_if_detonated_mine_recently"
		}
	},
	[7321]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Auras from Mines"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Auras from Mines"
				}
			}
		},
		stats={
			[1]="mine_aura_effect_+%"
		}
	},
	[7322]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Mines have {0}% increased Detonation Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Mines have {0}% reduced Detonation Speed"
				}
			}
		},
		stats={
			[1]="mine_detonation_speed_+%"
		}
	},
	[7323]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Mines have a {0}% chance to be Detonated an Additional Time"
				}
			}
		},
		stats={
			[1]="mine_%_chance_to_detonate_twice"
		}
	},
	[7324]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextHinderVariableEffectNoDuration"
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Mines Hinder Enemies near them for {0} second when they Land,\nreducing Movement Speed by 40%"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextHinderVariableEffectNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Mines Hinder Enemies near them for {0} seconds when they Land,\nreducing Movement Speed by 40%"
				}
			}
		},
		stats={
			[1]="mines_hinder_nearby_enemies_for_x_ms_on_arming"
		}
	},
	[7325]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Mines cannot be Damaged"
				}
			}
		},
		stats={
			[1]="mines_invulnerable"
		}
	},
	[7326]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Chaos Damage if you've dealt a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="minimum_added_chaos_damage_if_have_crit_recently",
			[2]="maximum_added_chaos_damage_if_have_crit_recently"
		}
	},
	[7327]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Chaos Damage for each Spider's Web on the Enemy"
				}
			}
		},
		stats={
			[1]="minimum_added_chaos_damage_per_spiders_web_on_enemy",
			[2]="maximum_added_chaos_damage_per_spiders_web_on_enemy"
		}
	},
	[7328]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Chaos Damage to Spells and Attacks per 50 Strength"
				}
			}
		},
		stats={
			[1]="minimum_added_chaos_damage_to_attacks_and_spells_per_50_strength",
			[2]="maximum_added_chaos_damage_to_attacks_and_spells_per_50_strength"
		}
	},
	[7329]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Chaos Damage to Attacks per 80 Strength"
				}
			}
		},
		stats={
			[1]="minimum_added_chaos_damage_to_attacks_per_50_strength",
			[2]="maximum_added_chaos_damage_to_attacks_per_50_strength"
		}
	},
	[7330]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attacks with this Weapon deal {0}-{1} added Chaos Damage against\nEnemies affected by at least 5 Poisons"
				}
			}
		},
		stats={
			[1]="minimum_added_chaos_damage_vs_enemies_with_5+_poisons",
			[2]="maximum_added_chaos_damage_vs_enemies_with_5+_poisons"
		}
	},
	[7331]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Cold Damage if you've dealt a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="minimum_added_cold_damage_if_have_crit_recently",
			[2]="maximum_added_cold_damage_if_have_crit_recently"
		}
	},
	[7332]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Cold Damage to Attacks per 10 Dexterity"
				}
			}
		},
		stats={
			[1]="minimum_added_cold_damage_to_attacks_per_10_dexterity",
			[2]="maximum_added_cold_damage_to_attacks_per_10_dexterity"
		}
	},
	[7333]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Cold Damage against Chilled Enemies"
				}
			}
		},
		stats={
			[1]="minimum_added_cold_damage_vs_chilled_enemies",
			[2]="maximum_added_cold_damage_vs_chilled_enemies"
		}
	},
	[7334]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Cold Damage while affected by Hatred"
				}
			}
		},
		stats={
			[1]="minimum_added_cold_damage_while_affected_by_hatred",
			[2]="maximum_added_cold_damage_while_affected_by_hatred"
		}
	},
	[7335]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Cold Damage while you have Avian's Might"
				}
			}
		},
		stats={
			[1]="minimum_added_cold_damage_while_you_have_avians_might",
			[2]="maximum_added_cold_damage_while_you_have_avians_might"
		}
	},
	[7336]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Fire Damage if you've dealt a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="minimum_added_fire_damage_if_have_crit_recently",
			[2]="maximum_added_fire_damage_if_have_crit_recently"
		}
	},
	[7337]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower"
				}
			}
		},
		stats={
			[1]="minimum_added_fire_damage_per_100_lowest_of_max_life_mana",
			[2]="maximum_added_fire_damage_per_100_lowest_of_max_life_mana"
		}
	},
	[7338]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Fire Damage per Endurance Charge"
				}
			}
		},
		stats={
			[1]="minimum_added_fire_damage_per_endurance_charge",
			[2]="maximum_added_fire_damage_per_endurance_charge"
		}
	},
	[7339]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Fire Damage to Attacks per 10 Strength"
				}
			}
		},
		stats={
			[1]="minimum_added_fire_damage_to_attacks_per_10_strength",
			[2]="maximum_added_fire_damage_to_attacks_per_10_strength"
		}
	},
	[7340]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Fire Damage to Hits with this Weapon against Blinded Enemies"
				}
			}
		},
		stats={
			[1]="minimum_added_fire_damage_to_hits_vs_blinded_enemies",
			[2]="maximum_added_fire_damage_to_hits_vs_blinded_enemies"
		}
	},
	[7341]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Lightning Damage if you've dealt a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="minimum_added_lightning_damage_if_have_crit_recently",
			[2]="maximum_added_lightning_damage_if_have_crit_recently"
		}
	},
	[7342]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} Lightning Damage per Power Charge"
				}
			}
		},
		stats={
			[1]="minimum_added_lightning_damage_per_power_charge",
			[2]="maximum_added_lightning_damage_per_power_charge"
		}
	},
	[7343]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Lightning Damage for each Shocked Enemy you've Killed Recently"
				}
			}
		},
		stats={
			[1]="minimum_added_lightning_damage_per_shocked_enemy_killed_recently",
			[2]="maximum_added_lightning_damage_per_shocked_enemy_killed_recently"
		}
	},
	[7344]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Lightning Damage to Attacks per 10 Intelligence"
				}
			}
		},
		stats={
			[1]="minimum_added_lightning_damage_to_attacks_per_10_intelligence",
			[2]="maximum_added_lightning_damage_to_attacks_per_10_intelligence"
		}
	},
	[7345]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Lightning Damage to Spells per Power Charge"
				}
			}
		},
		stats={
			[1]="minimum_added_lightning_damage_to_spells_per_power_charge",
			[2]="maximum_added_lightning_damage_to_spells_per_power_charge"
		}
	},
	[7346]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Lightning Damage while you have Avian's Might"
				}
			}
		},
		stats={
			[1]="minimum_added_lightning_damage_while_you_have_avians_might",
			[2]="maximum_added_lightning_damage_while_you_have_avians_might"
		}
	},
	[7347]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Physical Damage if you've dealt a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="minimum_added_physical_damage_if_have_crit_recently",
			[2]="maximum_added_physical_damage_if_have_crit_recently"
		}
	},
	[7348]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Physical Damage per Endurance Charge"
				}
			}
		},
		stats={
			[1]="minimum_added_physical_damage_per_endurance_charge",
			[2]="maximum_added_physical_damage_per_endurance_charge"
		}
	},
	[7349]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Physical Damage for each Impale on Enemy"
				}
			}
		},
		stats={
			[1]="minimum_added_physical_damage_per_impaled_on_enemy",
			[2]="maximum_added_physical_damage_per_impaled_on_enemy"
		}
	},
	[7350]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Physical Damage against Poisoned Enemies"
				}
			}
		},
		stats={
			[1]="minimum_added_physical_damage_vs_poisoned_enemies",
			[2]="maximum_added_physical_damage_vs_poisoned_enemies"
		}
	},
	[7351]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Cold Damage to Spells while no Life is Reserved"
				}
			}
		},
		stats={
			[1]="minimum_added_spell_cold_damage_while_no_life_is_reserved",
			[2]="maximum_added_spell_cold_damage_while_no_life_is_reserved"
		}
	},
	[7352]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Fire Damage to Spells while no Life is Reserved"
				}
			}
		},
		stats={
			[1]="minimum_added_spell_fire_damage_while_no_life_is_reserved",
			[2]="maximum_added_spell_fire_damage_while_no_life_is_reserved"
		}
	},
	[7353]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Lightning Damage to Spells while no Life is Reserved"
				}
			}
		},
		stats={
			[1]="minimum_added_spell_lightning_damage_while_no_life_is_reserved",
			[2]="maximum_added_spell_lightning_damage_while_no_life_is_reserved"
		}
	},
	[7354]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Minimum Endurance Charges while you have at least 150 Devotion"
				}
			}
		},
		stats={
			[1]="minimum_endurance_charges_at_devotion_threshold"
		}
	},
	[7355]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Minimum Endurance Charges while on Low Life"
				}
			}
		},
		stats={
			[1]="minimum_endurance_charges_while_on_low_life_+"
		}
	},
	[7356]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Minimum Frenzy Charges while you have at least 150 Devotion"
				}
			}
		},
		stats={
			[1]="minimum_frenzy_charges_at_devotion_threshold"
		}
	},
	[7357]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Minimum Endurance, Frenzy and Power Charges"
				}
			}
		},
		stats={
			[1]="minimum_frenzy_power_endurance_charges"
		}
	},
	[7358]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Minimum Power Charges while you have at least 150 Devotion"
				}
			}
		},
		stats={
			[1]="minimum_power_charges_at_devotion_threshold"
		}
	},
	[7359]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Minimum Power Charges while on Low Life"
				}
			}
		},
		stats={
			[1]="minimum_power_charges_while_on_low_life_+"
		}
	},
	[7360]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions have {0:+d} to Accuracy Rating"
				}
			}
		},
		stats={
			[1]="minion_accuracy_rating"
		}
	},
	[7361]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions have +{0} to Accuracy Rating per 10 Devotion"
				}
			}
		},
		stats={
			[1]="minion_accuracy_rating_per_10_devotion"
		}
	},
	[7362]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Minion Accuracy Rating"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Minion Accuracy Rating"
				}
			}
		},
		stats={
			[1]="minion_accuracy_rating_+%"
		}
	},
	[7363]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% increased Area of Effect if you have used a Minion Skill Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% reduced Area of Effect if you have used a Minion Skill Recently"
				}
			}
		},
		stats={
			[1]="minion_area_of_effect_+%_if_you_have_cast_a_minion_skill_recently"
		}
	},
	[7364]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% increased Attack and Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% reduced Attack and Cast Speed"
				}
			}
		},
		stats={
			[1]="minion_attack_and_cast_speed_+%"
		}
	},
	[7365]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% increased Attack and Cast Speed if you or your Minions have Killed Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% reduced Attack and Cast Speed if you or your Minions have Killed Recently"
				}
			}
		},
		stats={
			[1]="minion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recently"
		}
	},
	[7366]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Minion Attack and Cast Speed per 10 Devotion"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Minion Attack and Cast Speed per 10 Devotion"
				}
			}
		},
		stats={
			[1]="minion_attack_and_cast_speed_+%_per_10_devotion"
		}
	},
	[7367]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% increased Attack and Cast Speed while you are affected by a Herald"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% reduced Attack and Cast Speed while you are affected by a Herald"
				}
			}
		},
		stats={
			[1]="minion_attack_and_cast_speed_+%_while_you_are_affected_by_a_herald"
		}
	},
	[7368]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% chance to Knock Enemies Back on Hit with Attacks"
				}
			}
		},
		stats={
			[1]="minion_attack_hits_knockback_chance_%"
		}
	},
	[7369]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Minion Attack Speed per 50 Dexterity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Minion Attack Speed per 50 Dexterity"
				}
			}
		},
		stats={
			[1]="minion_attack_speed_+%_per_50_dex"
		}
	},
	[7370]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Minions have {0}% chance to Blind on Hit with Attacks"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlind"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Minions Blind on Hit with Attacks"
				}
			}
		},
		stats={
			[1]="minion_attacks_chance_to_blind_on_hit_%"
		}
	},
	[7371]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions have {0}% chance to deal Double Damage"
				}
			}
		},
		stats={
			[1]="minion_chance_to_deal_double_damage_%"
		}
	},
	[7372]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% chance to deal Double Damage while they are on Full Life"
				}
			}
		},
		stats={
			[1]="minion_chance_to_deal_double_damage_while_on_full_life_%"
		}
	},
	[7373]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Minions have {0}% chance to Freeze, Shock and Ignite"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Minions always Freeze, Shock and Ignite"
				}
			}
		},
		stats={
			[1]="minion_chance_to_freeze_shock_ignite_%"
		}
	},
	[7374]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% chance to gain a Power Charge on Hit"
				}
			}
		},
		stats={
			[1]="minion_chance_to_gain_power_charge_on_hit_%"
		}
	},
	[7375]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% chance to Ignite"
				}
			}
		},
		stats={
			[1]="minion_chance_to_ignite_%"
		}
	},
	[7376]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have a {0}% chance to Impale on Hit with Attacks"
				}
			}
		},
		stats={
			[1]="minion_chance_to_impale_on_attack_hit_%"
		}
	},
	[7377]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% increased Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% reduced Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="minion_critical_strike_chance_+%"
		}
	},
	[7378]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% increased Critical Strike Chance per Maximum Power Charge you have"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% reduced Critical Strike Chance per Maximum Power Charge you have"
				}
			}
		},
		stats={
			[1]="minion_critical_strike_chance_+%_per_maximum_power_charge"
		}
	},
	[7379]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions have {0:+d}% to Critical Strike Multiplier"
				}
			}
		},
		stats={
			[1]="minion_critical_strike_multiplier_+"
		}
	},
	[7380]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions deal {0}% increased Damage against Ignited Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions deal {0}% reduced Damage against Ignited Enemies"
				}
			}
		},
		stats={
			[1]="minion_damage_against_ignited_enemies_+%"
		}
	},
	[7381]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions have {0:+d}% to Damage over Time Multiplier per\nGhastly Eye Jewel affecting you, up to a maximum of +30%"
				}
			}
		},
		stats={
			[1]="minion_damage_over_time_multiplier_+_per_minion_abyss_jewel_up_to_+30"
		}
	},
	[7382]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions deal {0}% increased Damage if you've Hit Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions deal {0}% reduced Damage if you've Hit Recently"
				}
			}
		},
		stats={
			[1]="minion_damage_+%_if_enemy_hit_recently"
		}
	},
	[7383]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions deal {0}% increased Damage against Abyssal Monsters"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions deal {0}% reduced Damage against Abyssal Monsters"
				}
			}
		},
		stats={
			[1]="minion_damage_+%_vs_abyssal_monsters"
		}
	},
	[7384]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions deal {0}% increased Damage while you are affected by a Herald"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions deal {0}% reduced Damage while you are affected by a Herald"
				}
			}
		},
		stats={
			[1]="minion_damage_+%_while_affected_by_a_herald"
		}
	},
	[7385]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions take {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions take {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="minion_damage_taken_+%"
		}
	},
	[7386]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions gain {0}% of Elemental Damage as Extra Chaos Damage"
				}
			}
		},
		stats={
			[1]="minion_elemental_damage_%_to_add_as_chaos"
		}
	},
	[7387]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions have +30% to all Elemental Resistances"
				}
			}
		},
		stats={
			[1]="minion_elemental_resistance_30%"
		}
	},
	[7388]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Minions spread Burning Ground on Death, dealing {0}% of their maximum Life as Fire Damage per second"
				}
			}
		},
		stats={
			[1]="minion_fire_cloud_on_death_maximum_life_per_minute_to_deal_as_fire_damage_%"
		}
	},
	[7389]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions have {0:+d}% to Fire Resistance"
				}
			}
		},
		stats={
			[1]="minion_fire_damage_resistance_%"
		}
	},
	[7390]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain a Rampage Kill when Minion hits a Unique Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain a Rampage Kill when Minion hits a Unique Enemy"
				}
			}
		},
		stats={
			[1]="minion_grants_rampage_kill_to_parent_on_hitting_unique_enemy_%"
		}
	},
	[7391]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions Leech {0}% of Damage as Life against Poisoned Enemies"
				}
			}
		},
		stats={
			[1]="minion_life_leech_permyriad_vs_poisoned_enemies"
		}
	},
	[7392]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions Regenerate {0}% of Life per Second if they have Blocked recently"
				}
			}
		},
		stats={
			[1]="minion_life_regeneration_rate_per_minute_%_if_blocked_recently"
		}
	},
	[7393]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions Regenerate {0} Life per second"
				}
			}
		},
		stats={
			[1]="minion_life_regeneration_rate_per_second"
		}
	},
	[7394]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Minions have {0}% chance to Maim Enemies on Hit with Attacks"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Minions Maim Enemies on Hit with Attacks"
				}
			}
		},
		stats={
			[1]="minion_maim_on_hit_%"
		}
	},
	[7395]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Minions inflict Malediction on Hit"
				}
			}
		},
		stats={
			[1]="minion_malediction_on_hit"
		}
	},
	[7396]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaximumResistance"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions have {0:+d}% to all maximum Elemental Resistances"
				}
			}
		},
		stats={
			[1]="minion_maximum_all_elemental_resistances_%"
		}
	},
	[7397]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions gain {0}% of Maximum Life as Extra Maximum Energy Shield"
				}
			}
		},
		stats={
			[1]="minion_maximum_life_%_to_add_as_maximum_energy_shield"
		}
	},
	[7398]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions deal {0}% increased Melee Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions deal {0}% reduced Melee Damage"
				}
			}
		},
		stats={
			[1]="minion_melee_damage_+%"
		}
	},
	[7399]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have +{0} to Minimum Power Charges"
				}
			}
		},
		stats={
			[1]="minion_minimum_power_charges"
		}
	},
	[7400]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Minion Movement Speed per 50 Dexterity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Minion Movement Speed per 50 Dexterity"
				}
			}
		},
		stats={
			[1]="minion_movement_speed_+%_per_50_dex"
		}
	},
	[7401]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% increased Movement Speed for each Herald affecting you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% reduced Movement Speed for each Herald affecting you"
				}
			}
		},
		stats={
			[1]="minion_movement_velocity_+%_for_each_herald_affecting_you"
		}
	},
	[7402]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Minions are Created with maximum Frenzy Charges"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for Minions to be Created with maximum Frenzy Charges"
				}
			}
		},
		stats={
			[1]="minion_%_chance_to_be_summoned_with_maximum_frenzy_charges"
		}
	},
	[7403]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions gain {0}% of Physical Damage as Extra Fire Damage"
				}
			}
		},
		stats={
			[1]="minion_physical_damage_%_to_add_as_fire"
		}
	},
	[7404]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% increased Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% reduced Projectile Speed"
				}
			}
		},
		stats={
			[1]="minion_projectile_speed_+%"
		}
	},
	[7405]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Raging Spirits have {0}% increased maximum Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Summoned Raging Spirits have {0}% reduced maximum Life"
				}
			}
		},
		stats={
			[1]="minion_raging_spirit_maximum_life_+%"
		}
	},
	[7406]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Raging Spirits take {0}% of their Maximum Life per second as Chaos Damage"
				}
			}
		},
		stats={
			[1]="minion_raging_spirit_%_of_maximum_life_taken_per_minute_as_chaos_damage"
		}
	},
	[7407]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions Recover {0}% of Life on Minion Death"
				}
			}
		},
		stats={
			[1]="minion_recover_%_maximum_life_on_minion_death"
		}
	},
	[7408]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Cost of Minion Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Cost of Minion Skills"
				}
			}
		},
		stats={
			[1]="minion_skill_mana_cost_+%"
		}
	},
	[7409]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions have {0:+d}% chance to Suppress Spell Damage"
				}
			}
		},
		stats={
			[1]="minion_spell_suppression_chance_%"
		}
	},
	[7410]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextHinder"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Minions have {0}% chance to Hinder Enemies on Hit with Spells"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextHinder"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Minions Hinder Enemies on Hit with Spells"
				}
			}
		},
		stats={
			[1]="minion_spells_chance_to_hinder_on_hit_%"
		}
	},
	[7411]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% reduced Enemy Stun Threshold"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% increased Enemy Stun Threshold"
				}
			}
		},
		stats={
			[1]="minion_stun_threshold_reduction_+%"
		}
	},
	[7412]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions created Recently have {0}% increased Attack and Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions created Recently have {0}% reduced Attack and Cast Speed"
				}
			}
		},
		stats={
			[1]="minion_summoned_recently_attack_and_cast_speed_+%"
		}
	},
	[7413]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions created Recently cannot be Damaged"
				}
			}
		},
		stats={
			[1]="minion_summoned_recently_cannot_be_damaged"
		}
	},
	[7414]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions created Recently have {0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions created Recently have {0}% reduced Movement Speed"
				}
			}
		},
		stats={
			[1]="minion_summoned_recently_movement_speed_+%"
		}
	},
	[7415]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOverwhelm"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions Attacks Overwhelm {0}% Physical Damage Reduction"
				}
			}
		},
		stats={
			[1]="minions_attacks_overwhelm_%_physical_damage_reduction"
		}
	},
	[7416]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Minions can't be Damaged for {} second after being Summoned"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions can't be Damaged for {} seconds after being Summoned"
				}
			}
		},
		stats={
			[1]="minions_cannot_be_damaged_after_summoned_ms"
		}
	},
	[7417]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions cannot Taunt Enemies"
				}
			}
		},
		stats={
			[1]="minions_cannot_taunt_enemies"
		}
	},
	[7418]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIntimidate"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Minions have {0}% chance to Intimidate Enemies for 4 seconds on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextIntimidate"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Minions Intimidate Enemies for 4 seconds on Hit"
				}
			}
		},
		stats={
			[1]="minions_chance_to_intimidate_on_hit_%"
		}
	},
	[7419]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions gain {0}% of Physical Damage as Extra Chaos Damage"
				}
			}
		},
		stats={
			[1]="minions_deal_%_of_physical_damage_as_additional_chaos_damage"
		}
	},
	[7420]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Half of your Strength is added to your Minions"
				}
			}
		},
		stats={
			[1]="minions_gain_your_strength"
		}
	},
	[7421]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextCrazyMinions"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions can hear the whispers for {0} seconds after they deal a Critical Strike"
				}
			}
		},
		stats={
			[1]="minions_go_crazy_on_crit_ms"
		}
	},
	[7422]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions' Hits can only Kill Ignited Enemies"
				}
			}
		},
		stats={
			[1]="minions_hits_can_only_kill_ignited_enemies"
		}
	},
	[7423]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions Penetrate {0}% of Cursed Enemies' Elemental Resistances"
				}
			}
		},
		stats={
			[1]="minions_penetrate_elemental_resistances_%_vs_cursed_enemies"
		}
	},
	[7424]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions Recover {0}% of Life on Killing a Poisoned Enemy"
				}
			}
		},
		stats={
			[1]="minions_recover_%_maximum_life_on_killing_poisoned_enemy"
		}
	},
	[7425]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions Recover {0}% of their Life when you Focus"
				}
			}
		},
		stats={
			[1]="minions_recover_%_maximum_life_when_you_focus"
		}
	},
	[7426]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions take {0}% increased Reflected Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions take {0}% reduced Reflected Damage"
				}
			}
		},
		stats={
			[1]="minions_reflected_damage_taken_+%"
		}
	},
	[7427]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions take Chaos Damage equal to {0}% of their Life over one second Life when Created"
				}
			}
		},
		stats={
			[1]="minions_take_%_of_life_as_chaos_damage_when_summoned_over_1_second"
		}
	},
	[7428]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mirage Archer Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mirage Archer Duration"
				}
			}
		},
		stats={
			[1]="mirage_archer_duration_+%"
		}
	},
	[7429]={
		lang={
			English={
				[1]={
					[1]={
						k="passive_hash",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Allocates {0}"
				}
			}
		},
		stats={
			[1]="mod_granted_passive_hash"
		}
	},
	[7430]={
		lang={
			English={
				[1]={
					[1]={
						k="passive_hash",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Allocates {0}"
				}
			}
		},
		stats={
			[1]="mod_granted_passive_hash_2"
		}
	},
	[7431]={
		lang={
			English={
				[1]={
					[1]={
						k="passive_hash",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Allocates {0}"
				}
			}
		},
		stats={
			[1]="mod_granted_passive_hash_3"
		}
	},
	[7432]={
		lang={
			English={
				[1]={
					[1]={
						k="passive_hash",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Allocates {0}"
				}
			}
		},
		stats={
			[1]="mod_granted_passive_hash_4"
		}
	},
	[7433]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Modifiers to number of Projectiles instead apply\nto the number of targets Projectiles Split towards"
				}
			}
		},
		stats={
			[1]="modifiers_to_number_of_projectiles_instead_apply_to_splitting"
		}
	},
	[7434]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Molten Shell has {0}% increased Skill Effect Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Molten Shell has {0}% reduced Skill Effect Duration"
				}
			}
		},
		stats={
			[1]="molten_shell_duration_+%"
		}
	},
	[7435]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Molten Shell Reflected Damage Penetrates {0}% of Enemy Fire Resistance"
				}
			}
		},
		stats={
			[1]="molten_shell_explosion_damage_penetrates_%_fire_resistance"
		}
	},
	[7436]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Molten Strike Projectiles Chain when impacting the ground"
				}
			}
		},
		stats={
			[1]="molten_strike_projectiles_chain_when_impacting_ground"
		}
	},
	[7437]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Molten Strike Projectiles Chain {0:+d} time"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Molten Strike Projectiles Chain {0:+d} times"
				}
			}
		},
		stats={
			[1]="molten_strike_chain_count_+"
		}
	},
	[7438]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to drop Burning Ground on Death, lasting 3 seconds"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Drops Burning Ground on Death, lasting 3 seconds"
				}
			}
		},
		stats={
			[1]="primordial_altar_burning_ground_on_death_%"
		}
	},
	[7439]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to drop Chilled Ground on Death, lasting 3 seconds"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Drops Chilled Ground on Death, lasting 3 seconds"
				}
			}
		},
		stats={
			[1]="primordial_altar_chilled_ground_on_death_%"
		}
	},
	[7440]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Pyroclast Mine deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Pyroclast Mine deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="mortar_barrage_mine_damage_+%"
		}
	},
	[7441]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Pyroclast Mine fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Pyroclast Mine fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="mortar_barrage_mine_num_projectiles"
		}
	},
	[7442]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_two_0dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Pyroclast Mine has {0}% increased Throwing Speed"
				},
				[2]={
					[1]={
						k="divide_by_two_0dp",
						v=1
					},
					[2]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Pyroclast Mine has {0}% reduced Throwing Speed"
				}
			}
		},
		stats={
			[1]="mortar_barrage_mine_throwing_speed_halved_+%"
		}
	},
	[7443]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Pyroclast Mine has {0}% increased Throwing Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Pyroclast Mine has {0}% reduced Throwing Speed"
				}
			}
		},
		stats={
			[1]="mortar_barrage_mine_throwing_speed_+%"
		}
	},
	[7444]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Movement Attack Skills have {0}% increased Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Movement Attack Skills have {0}% reduced Attack Speed"
				}
			}
		},
		stats={
			[1]="movement_attack_skills_attack_speed_+%"
		}
	},
	[7445]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cooldown Recovery Rate of Movement Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cooldown Recovery Rate of Movement Skills"
				}
			}
		},
		stats={
			[1]="movement_skills_cooldown_speed_+%"
		}
	},
	[7446]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cooldown Recovery Rate of Movement Skills used while affected by Haste"
				}
			}
		},
		stats={
			[1]="movement_skills_cooldown_speed_+%_while_affected_by_haste"
		}
	},
	[7447]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Movement Skills deal no Physical Damage"
				}
			}
		},
		stats={
			[1]="movement_skills_deal_no_physical_damage"
		}
	},
	[7448]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed if you've thrown a Trap or Mine Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed if you've thrown a Trap or Mine Recently"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_if_placed_trap_or_mine_recently"
		}
	},
	[7449]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Movement Speed is {0}% of its base value"
				}
			}
		},
		stats={
			[1]="movement_speed_is_%_of_base"
		}
	},
	[7450]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed if you've cast a Mark Spell Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed if you've cast a Mark Spell Recently"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_if_cast_a_mark_spell_recently"
		}
	},
	[7451]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed if you've dealt a Critical Strike Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed if you've dealt a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_if_crit_recently"
		}
	},
	[7452]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed if you've Hit an Enemy Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed if you've Hit an Enemy Recently"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_if_enemy_hit_recently"
		}
	},
	[7453]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed if you've Hit with your Off Hand Weapon Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed if you've Hit with your Off Hand Weapon Recently"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_if_enemy_hit_with_off_hand_weapon_recently"
		}
	},
	[7454]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed if you've Cast Dash recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed if you've Cast Dash recently"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_if_have_cast_dash_recently"
		}
	},
	[7455]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed if you haven't taken Damage Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed if you haven't taken Damage Recently"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_if_have_not_taken_damage_recently"
		}
	},
	[7456]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed if you have used a Vaal Skill Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed if you have used a Vaal Skill Recently"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_if_have_used_a_vaal_skill_recently"
		}
	},
	[7457]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed per Chest opened Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed per Chest opened Recently"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_per_chest_opened_recently"
		}
	},
	[7458]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed per Endurance Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed per Endurance Charge"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_per_endurance_charge"
		}
	},
	[7459]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed for each\nnearby Enemy, up to 8%"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_per_nearby_enemy"
		}
	},
	[7460]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed for each Poison on you up to a maximum of 50%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed for each Poison on you"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_per_poison_up_to_50%"
		}
	},
	[7461]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed per Power Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed per Power Charge"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_per_power_charge"
		}
	},
	[7462]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed while affected by Grace"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed while affected by Grace"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_while_affected_by_grace"
		}
	},
	[7463]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed while Bleeding"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed while Bleeding"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_while_bleeding"
		}
	},
	[7464]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed while Dual Wielding"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed while Dual Wielding"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_while_dual_wielding"
		}
	},
	[7465]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed while holding a Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed while holding a Shield"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_while_holding_shield"
		}
	},
	[7466]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed while under no Flask Effects"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed while under no Flask Effects"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_while_not_using_flask"
		}
	},
	[7467]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement speed while on Burning, Chilled or Shocked ground"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement speed while on Burning, Chilled or Shocked ground"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_while_on_burning_chilled_shocked_ground"
		}
	},
	[7468]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed while on Burning Ground"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed while on Burning Ground"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_while_on_burning_ground"
		}
	},
	[7469]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed while Poisoned"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed while Poisoned"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_while_poisoned"
		}
	},
	[7470]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed while you have Cat's Stealth"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed while you have Cat's Stealth"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_while_you_have_cats_stealth"
		}
	},
	[7471]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed while you have Energy Shield"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed while you have Energy Shield"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_while_you_have_energy_shield"
		}
	},
	[7472]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed while you have Infusion"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed while you have Infusion"
				}
			}
		},
		stats={
			[1]="movement_speed_+%_while_you_have_infusion"
		}
	},
	[7473]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed for each Poison on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed for each Poison on you"
				}
			}
		},
		stats={
			[1]="movement_velocity_+%_per_poison_stack"
		}
	},
	[7474]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed per Summoned Totem"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed per Summoned Totem"
				}
			}
		},
		stats={
			[1]="movement_velocity_+%_per_totem"
		}
	},
	[7475]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed while at maximum Power Charges"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed while at maximum Power Charges"
				}
			}
		},
		stats={
			[1]="movement_velocity_+%_while_at_maximum_power_charges"
		}
	},
	[7476]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Movement Speed while Chilled"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Movement Speed while Chilled"
				}
			}
		},
		stats={
			[1]="movement_velocity_+%_while_chilled"
		}
	},
	[7477]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying {0:+d}% to those Resistances"
				}
			}
		},
		stats={
			[1]="nearby_enemies_all_exposure_%_while_phasing"
		}
	},
	[7478]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlindNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Enemies are Blinded while Physical Aegis is not depleted"
				}
			}
		},
		stats={
			[1]="nearby_enemies_are_blinded_while_you_have_active_physical_aegis"
		}
	},
	[7479]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCrushedNoDuration"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Nearby Enemies are Crushed while you have at least {0} Rage"
				}
			}
		},
		stats={
			[1]="nearby_enemies_are_crushed_while_you_have_X_rage"
		}
	},
	[7480]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles cannot collide with Enemies at Close Range"
				}
			}
		},
		stats={
			[1]="close_range_enemies_avoid_your_projectiles"
		}
	},
	[7481]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextColdExposure"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Enemies have Cold Exposure while you are affected by Herald of Ice"
				}
			}
		},
		stats={
			[1]="nearby_enemies_have_cold_exposure_while_you_are_affected_by_herald_of_ice"
		}
	},
	[7482]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFireExposure"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Enemies have Fire Exposure while you are affected by Herald of Ash"
				}
			}
		},
		stats={
			[1]="nearby_enemies_have_fire_exposure_while_you_are_affected_by_herald_of_ash"
		}
	},
	[7483]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLightningExposure"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder"
				}
			}
		},
		stats={
			[1]="nearby_enemies_have_lightning_exposure_while_you_are_affected_by_herald_of_thunder"
		}
	},
	[7484]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nearby Enemies have Lightning Resistance equal to yours"
				}
			}
		},
		stats={
			[1]="nearby_enemies_lightning_resist_equal_to_yours"
		}
	},
	[7485]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least one nearby corpse, you and nearby Allies deal {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="With at least one nearby corpse, you and nearby Allies deal {0}% less Damage"
				}
			}
		},
		stats={
			[1]="necromancer_damage_+%_final_for_you_and_allies_with_nearby_corpse"
		}
	},
	[7486]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="With at least one nearby corpse, nearby Enemies deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="With at least one nearby corpse, nearby Enemies deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="necromancer_damage_+%_for_nearby_enemies_with_nearby_corpse"
		}
	},
	[7487]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Minions have {0}% more Maximum Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Minions have {0}% less Maximum Life"
				}
			}
		},
		stats={
			[1]="necromancer_defensive_notable_minion_maximum_life_+%_final"
		}
	},
	[7488]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second_1dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="For each nearby corpse, you and nearby Allies Regenerate {0}% of Energy Shield per second, up to 2.0% per second"
				}
			}
		},
		stats={
			[1]="necromancer_energy_shield_regeneration_rate_per_minute_%_for_you_and_allies_per_nearby_corpse"
		}
	},
	[7489]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="For each nearby corpse, you and nearby Allies Regenerate {0} Mana\nper second, up to 50 per second"
				}
			}
		},
		stats={
			[1]="necromancer_mana_regeneration_rate_per_minute_for_you_and_allies_per_nearby_corpse"
		}
	},
	[7490]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Necrotic Footprints"
				}
			}
		},
		stats={
			[1]="necrotic_footprints_from_item"
		}
	},
	[7491]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot Ignite, Chill, Freeze or Shock"
				}
			}
		},
		stats={
			[1]="never_ignite_chill_freeze_shock"
		}
	},
	[7492]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Elusive also grants {:+d}% to Critical Strike Multiplier for Skills Supported by Nightblade"
				}
			}
		},
		stats={
			[1]="nightblade_elusive_grants_critical_strike_multiplier_+_to_supported_skills"
		}
	},
	[7493]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Bleeding does not deal extra Damage while the Enemy is moving"
				}
			}
		},
		stats={
			[1]="no_extra_bleed_damage_while_target_is_moving"
		}
	},
	[7494]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Dual Wielding does not inherently grant chance to Block Attack Damage"
				}
			}
		},
		stats={
			[1]="no_inherent_chance_to_block_while_dual_wielding"
		}
	},
	[7495]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0}% of Non-Chaos Damage as extra Chaos Damage"
				}
			}
		},
		stats={
			[1]="non_chaos_damage_to_add_as_chaos_damage_%"
		}
	},
	[7496]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChillNonHit"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Non-Chilled Enemies you inflict Bleeding on are Chilled"
				}
			}
		},
		stats={
			[1]="non_chilled_enemies_you_bleed_are_chilled"
		}
	},
	[7497]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextChillNonHit"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Non-Chilled Enemies you Poison are Chilled"
				}
			}
		},
		stats={
			[1]="non_chilled_enemies_you_poison_are_chilled"
		}
	},
	[7498]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Non-Critical Strikes deal no Damage"
				}
			}
		},
		stats={
			[1]="non_critical_strikes_deal_no_damage"
		}
	},
	[7499]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased effect of Non-Curse Auras per 10 Devotion"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced effect of Non-Curse Auras per 10 Devotion"
				}
			}
		},
		stats={
			[1]="non_curse_aura_effect_+%_per_10_devotion"
		}
	},
	[7500]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Non-Curse Auras from your Skills on Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Non-Curse Auras from your Skills on Enemies"
				}
			}
		},
		stats={
			[1]="non_curse_aura_effect_+%_vs_enemies"
		}
	},
	[7501]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBlindNoDuration"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds"
				}
			}
		},
		stats={
			[1]="non_cursed_enemies_you_curse_are_blinded_for_4_seconds"
		}
	},
	[7502]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextNonDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Non-Damaging Ailments"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextNonDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Non-Damaging Ailments"
				}
			}
		},
		stats={
			[1]="non_damaging_ailment_effect_+%"
		}
	},
	[7503]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextNonDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Non-Damaging Ailments on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextNonDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Non-Damaging Ailments on you"
				}
			}
		},
		stats={
			[1]="non_damaging_ailment_effect_+%_on_self"
		}
	},
	[7504]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Non-Damaging Ailments on you during Effect of any Life Flask"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask"
				}
			}
		},
		stats={
			[1]="non_damaging_ailment_effect_+%_on_self_while_under_effect_of_life_or_mana_flask"
		}
	},
	[7505]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextNonDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextNonDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of non-Damaging Ailments on Enemies per 10 Devotion"
				}
			}
		},
		stats={
			[1]="non_damaging_ailment_effect_+%_per_10_devotion"
		}
	},
	[7506]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextNonDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of non-Damaging Ailments you inflict with Critical Strikes"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextNonDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of non-Damaging Ailments you inflict with Critical Strikes"
				}
			}
		},
		stats={
			[1]="non_damaging_ailment_effect_+%_with_critical_strikes"
		}
	},
	[7507]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextNonDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Inflict non-Damaging Ailments as though dealing {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextNonDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Inflict non-Damaging Ailments as though dealing {0}% less Damage"
				}
			}
		},
		stats={
			[1]="non_damaging_ailments_as_though_damage_+%_final"
		}
	},
	[7508]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Non-Damaging Ailments you inflict are reflected back to you"
				}
			}
		},
		stats={
			[1]="non_damaging_ailments_reflected_to_self"
		}
	},
	[7509]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Projectiles have {0}% increased Critical Strike Chance against Targets they do not Pierce"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Projectiles have {0}% reduced Critical Strike Chance against Targets they do not Pierce"
				}
			}
		},
		stats={
			[1]="non_piercing_projectiles_critical_strike_chance_+%"
		}
	},
	[7510]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Non-Projectile Chaining Lightning Skills Chain {0:+d} times"
				}
			}
		},
		stats={
			[1]="non_projectile_chaining_lightning_skill_additional_chains"
		}
	},
	[7511]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Quantity of Items Dropped by Slain Normal Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Quantity of Items Dropped by Slain Normal Enemies"
				}
			}
		},
		stats={
			[1]="normal_monster_dropped_item_quantity_+%"
		}
	},
	[7512]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Nova Spells deal 30% less Damage to Players\nNova Spells Cast at the targeted location instead of around you"
				}
			}
		},
		stats={
			[1]="nova_spells_cast_at_target_location"
		}
	},
	[7513]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Bow Attacks fire an additional Arrow while Main Hand Accuracy Rating is at least 3000"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Bow Attacks fire {0} additional Arrows while Main Hand Accuracy Rating is at least 3000"
				}
			}
		},
		stats={
			[1]="number_of_additional_arrows_while_main_hand_accuracy_is_3000_or_more"
		}
	},
	[7514]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPhasing"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles Chain {0:+d} times while you have Phasing"
				}
			}
		},
		stats={
			[1]="number_of_additional_chains_for_projectiles_while_phasing"
		}
	},
	[7515]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="You can apply an additional Curse while at maximum Power Charges"
				},
				[2]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You can apply {0} additional Curses while at maximum Power Charges"
				}
			}
		},
		stats={
			[1]="number_of_additional_curses_allowed_while_at_maximum_power_charges"
		}
	},
	[7516]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="You can inflict an additional Ignite on an Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="You can inflict {0} additional Ignites on an Enemy"
				}
			}
		},
		stats={
			[1]="number_of_additional_ignites_allowed"
		}
	},
	[7517]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMultipleMines"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextMultipleMines"
					},
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Skills which throw Mines throw up to {0} additional Mines if you have at least 800 Dexterity"
				}
			}
		},
		stats={
			[1]="number_of_additional_mines_to_place_with_at_least_500_dex"
		}
	},
	[7518]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMultipleMines"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextMultipleMines"
					},
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Skills which throw Mines throw up to {0} additional Mines if you have at least 800 Intelligence"
				}
			}
		},
		stats={
			[1]="number_of_additional_mines_to_place_with_at_least_500_int"
		}
	},
	[7519]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Skills fire an additional Projectile if you've been Hit Recently"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Skills fire {0} additional Projectiles if you've been Hit Recently"
				}
			}
		},
		stats={
			[1]="number_of_additional_projectiles_if_you_have_been_hit_recently"
		}
	},
	[7520]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Skills fire an additional Projectile if you've used a Movement Skill Recently"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Skills fire {0} additional Projectiles if you've used a Movement Skill Recently"
				}
			}
		},
		stats={
			[1]="number_of_additional_projectiles_if_you_have_used_movement_skill_recently"
		}
	},
	[7521]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Skills which Throw Traps throw up to 1 additional Trap"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Skills which Throw Traps throw up to {0} additional Traps"
				}
			}
		},
		stats={
			[1]="number_of_additional_traps_to_throw"
		}
	},
	[7522]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} to maximum number of Flame Walls"
				}
			}
		},
		stats={
			[1]="number_of_allowed_firewalls"
		}
	},
	[7523]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum number of Animated Weapons"
				}
			}
		},
		stats={
			[1]="number_of_animated_weapons_allowed"
		}
	},
	[7524]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to number of Summoned Arbalists"
				}
			}
		},
		stats={
			[1]="base_number_of_arbalists"
		}
	},
	[7525]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Gain an Endurance Charge every 4 seconds while Stationary"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Gain {0} Endurance Charges every 4 seconds while Stationary"
				}
			}
		},
		stats={
			[1]="number_of_endurance_charges_to_gain_every_4_seconds_while_stationary"
		}
	},
	[7526]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="{0:+d} to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped"
				}
			}
		},
		stats={
			[1]="number_of_golems_allowed_with_3_primordial_jewels"
		}
	},
	[7527]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Skills fire {0}% less projectiles"
				},
				[2]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Skills fire {0}% more projectiles"
				}
			}
		},
		stats={
			[1]="number_of_projectiles_+%_final_from_skill"
		}
	},
	[7528]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_two_0dp",
						v=1
					},
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="{0:+d} to maximum number of Skeletons"
				}
			}
		},
		stats={
			[1]="number_of_skeletons_allowed_per_2_old"
		}
	},
	[7529]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="+1 to maximum number of Raised Zombies per {0} Strength"
				}
			}
		},
		stats={
			[1]="number_of_zombies_allowed_+1_per_X_strength"
		}
	},
	[7530]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Chaos Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Chaos Damage"
				}
			}
		},
		stats={
			[1]="occultist_chaos_damage_+%_final"
		}
	},
	[7531]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Cold Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Cold Damage"
				}
			}
		},
		stats={
			[1]="occultist_cold_damage_+%_final"
		}
	},
	[7532]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Off Hand Accuracy is equal to Main Hand Accuracy while wielding a Sword"
				}
			}
		},
		stats={
			[1]="off_hand_accuracy_equal_to_main_hand_accuracy_while_wielding_sword"
		}
	},
	[7533]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed with Off Hand while Dual Wielding"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed with Off Hand while Dual Wielding"
				}
			}
		},
		stats={
			[1]="off_hand_attack_speed_+%_while_dual_wielding"
		}
	},
	[7534]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Off Hand Attack Speed while wielding two different Weapon Types"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Off Hand Attack Speed while wielding two different Weapon Types"
				}
			}
		},
		stats={
			[1]="off_hand_attack_speed_+%_while_wielding_two_weapon_types"
		}
	},
	[7535]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield"
				}
			}
		},
		stats={
			[1]="off_hand_critical_strike_chance_+_per_10_es_on_shield"
		}
	},
	[7536]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield"
				}
			}
		},
		stats={
			[1]="off_hand_critical_strike_multiplier_+_per_10_es_on_shield"
		}
	},
	[7537]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Off Hand Critical Strike Multiplier per\nMurderous Eye Jewel affecting you, up to a maximum of +50%"
				}
			}
		},
		stats={
			[1]="off_hand_critical_strike_multiplier_+_per_melee_abyss_jewel_up_to_+50"
		}
	},
	[7538]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Offering Skills have {0}% increased Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Offering Skills have {0}% reduced Duration"
				}
			}
		},
		stats={
			[1]="offering_duration_+%"
		}
	},
	[7539]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage\nequal to {0}% of Sacrificed Mana for 4 seconds"
				}
			}
		},
		stats={
			[1]="on_cast_lose_all_mana_gain_%_as_maximum_lightning_damage_for_4_seconds"
		}
	},
	[7540]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="When you create a Banner, it gains {0}% of the Stages of your placed Banner"
				}
			}
		},
		stats={
			[1]="on_casting_banner_recover_%_of_planted_banner_stages"
		}
	},
	[7541]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="When you place a Banner, you and nearby Allies Recover {0}% of Life for\neach Stage the Banner has"
				}
			}
		},
		stats={
			[1]="on_planting_banner_you_and_nearby_allies_recover_permyriad_maximum_life_per_stage"
		}
	},
	[7542]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Orb of Storms has {0}% increased Cast Speed"
				}
			}
		},
		stats={
			[1]="orb_of_storms_cast_speed_+%"
		}
	},
	[7543]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Maximum Resistances are {0}%"
				}
			}
		},
		stats={
			[1]="override_maximum_damage_resistance_%"
		}
	},
	[7544]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Base Critical Strike Chance for Attacks with Weapons is {0}%"
				}
			}
		},
		stats={
			[1]="override_weapon_base_critical_strike_chance"
		}
	},
	[7545]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOverwhelm"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hits Overwhelm {0}% of Physical Damage Reduction while you have Sacrificial Zeal"
				}
			}
		},
		stats={
			[1]="overwhelm_phys_reduction_%_while_have_sacrificial_zeal"
		}
	},
	[7546]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Duration of Ignite on You"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Duration of Ignite on You"
				}
			}
		},
		stats={
			[1]="pantheon_abberath_ignite_duration_on_self_+%_final"
		}
	},
	[7547]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Duration of Poisons on You"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Duration of Poisons on You"
				}
			}
		},
		stats={
			[1]="pantheon_shakari_self_poison_duration_+%_final"
		}
	},
	[7548]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage Taken from Damage over Time"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage Taken from Damage over Time"
				}
			}
		},
		stats={
			[1]="passive_mastery_damage_taken_over_time_+%_final"
		}
	},
	[7549]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Hits and Ailments against Enemies affected by at least 5 Poisons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Hits and Ailments against Enemies affected by at least 5 Poisons"
				}
			}
		},
		stats={
			[1]="passive_mastery_hit_ailment_damage_+%_final_vs_enemies_with_5+_poisons"
		}
	},
	[7550]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Projectile Speed"
				}
			}
		},
		stats={
			[1]="passive_mastery_less_projectile_speed_+%_final"
		}
	},
	[7551]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Skill Effect Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Skill Effect Duration"
				}
			}
		},
		stats={
			[1]="passive_mastery_less_skill_effect_duration_+%_final"
		}
	},
	[7552]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Maximum Physical Attack Damage with Daggers"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Maximum Physical Attack Damage with Daggers"
				}
			}
		},
		stats={
			[1]="passive_mastery_maximum_physical_attack_damage_+%_final_with_daggers"
		}
	},
	[7553]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Projectile Speed"
				}
			}
		},
		stats={
			[1]="passive_mastery_more_projectile_speed_+%_final"
		}
	},
	[7554]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Skill Effect Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Skill Effect Duration"
				}
			}
		},
		stats={
			[1]="passive_mastery_more_skill_effect_duration_+%_final"
		}
	},
	[7555]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Stun Duration with Two Handed Weapons"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Stun Duration with Two Handed Weapons"
				}
			}
		},
		stats={
			[1]="passive_mastery_stun_duration_+%_final_with_two_hand_weapon"
		}
	},
	[7556]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Poisons you inflict during any Flask Effect have {0}% chance to deal 100% more Damage"
				}
			}
		},
		stats={
			[1]="pathfinder_poison_damage_+100%_final_chance_during_flask_effect"
		}
	},
	[7557]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Penance Brand has {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Penance Brand has {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="penance_brand_area_of_effect_+%"
		}
	},
	[7558]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Penance Brand has {0}% increased Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Penance Brand has {0}% reduced Cast Speed"
				}
			}
		},
		stats={
			[1]="penance_brand_cast_speed_+%"
		}
	},
	[7559]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Penance Brand deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Penance Brand deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="penance_brand_damage_+%"
		}
	},
	[7560]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Number of Perandus Coins dropped in this Area is Doubled"
				}
			}
		},
		stats={
			[1]="perandus_double_number_of_coins_found"
		}
	},
	[7561]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain an Endurance Charge each second while Channelling"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain an Endurance Charge each second while Channelling"
				}
			}
		},
		stats={
			[1]="%_chance_to_gain_endurance_charge_each_second_while_channelling"
		}
	},
	[7562]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain an Endurance, Frenzy or Power Charge when any\nof your Traps are Triggered by an Enemy"
				}
			}
		},
		stats={
			[1]="%_chance_to_gain_random_charge_on_trap_triggered_by_an_enemy"
		}
	},
	[7563]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="While in Her Embrace, take {0}% of your total Maximum Life and Energy Shield as Fire Damage per second per Level"
				}
			}
		},
		stats={
			[1]="%_maximum_es_and_life_taken_as_fire_damage_per_minute_per_level_while_in_her_embrace"
		}
	},
	[7564]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Maximum number of Summoned Raging Spirits"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Maximum number of Summoned Raging Spirits"
				}
			}
		},
		stats={
			[1]="%_number_of_raging_spirits_allowed"
		}
	},
	[7565]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIntimidate"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Permanently Intimidate Enemies on Block"
				}
			}
		},
		stats={
			[1]="permanently_intimidate_enemy_on_block"
		}
	},
	[7566]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Petrified Blood has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Petrified Blood has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="petrified_blood_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[7567]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Petrified Blood has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Petrified Blood has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="petrified_blood_mana_reservation_efficiency_+%"
		}
	},
	[7568]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Petrified Blood has {0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Petrified Blood has {0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="petrified_blood_reservation_+%"
		}
	},
	[7569]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Summoned Phantasms have {0}% chance to refresh their Duration when they Hit a Unique Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Summoned Phantasms refresh their Duration when they Hit a Unique Enemy"
				}
			}
		},
		stats={
			[1]="phantasm_refresh_duration_on_hit_vs_unique_%_chance"
		}
	},
	[7570]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Phase Run does not replace the Buff when you use a Skill"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Phase Run has {0}% chance not to replace the Buff when you use a Skill"
				}
			}
		},
		stats={
			[1]="phase_run_%_chance_to_not_replace_buff_on_skill_use"
		}
	},
	[7571]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Phasing if you have Blocked Recently"
				}
			}
		},
		stats={
			[1]="phasing_if_blocked_recently"
		}
	},
	[7572]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Seismic Trap has {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Seismic Trap has {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="phys_cascade_trap_cooldown_speed_+%"
		}
	},
	[7573]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Seismic Trap deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Seismic Trap deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="phys_cascade_trap_damage_+%"
		}
	},
	[7574]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Seismic Trap has {0}% increased Skill Effect Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Seismic Trap has {0}% reduced Skill Effect Duration"
				}
			}
		},
		stats={
			[1]="phys_cascade_trap_duration_+%"
		}
	},
	[7575]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Seismic Trap releases an additional Wave"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Seismic Trap releases {0} additional Waves"
				}
			}
		},
		stats={
			[1]="phys_cascade_trap_number_of_additional_cascades"
		}
	},
	[7576]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Physical and Chaos Damage Taken while Sane"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Physical and Chaos Damage Taken while Sane"
				}
			}
		},
		stats={
			[1]="physical_and_chaos_damage_taken_+%_final_while_not_unhinged"
		}
	},
	[7577]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage for each Map Item Modifier affecting the Area"
				}
			}
		},
		stats={
			[1]="physical_damage_+%_per_explicit_map_mod_affecting_area"
		}
	},
	[7578]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Damage from Hits taken as Damage of a Random Element"
				}
			}
		},
		stats={
			[1]="physical_damage_from_hits_%_taken_as_random_element"
		}
	},
	[7579]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage over Time taken while moving"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage over Time taken while moving"
				}
			}
		},
		stats={
			[1]="physical_damage_over_time_taken_+%_while_moving"
		}
	},
	[7580]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0}% of Physical Damage as Extra Chaos Damage against\nPoisoned Enemies"
				}
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_chaos_vs_poisoned_enemies"
		}
	},
	[7581]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0}% of Physical Damage as Extra Fire Damage while affected by Anger"
				}
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_fire_damage_while_affected_by_anger"
		}
	},
	[7582]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0}% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_fire_if_have_crit_recently"
		}
	},
	[7583]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0}% of Physical Damage as Extra Fire Damage per 1 Rage"
				}
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_fire_per_rage"
		}
	},
	[7584]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0}% of Physical Damage as Extra Lightning Damage while affected by Wrath"
				}
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_lightning_damage_while_affected_by_wrath"
		}
	},
	[7585]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Physical Damage as Extra Damage of a random Element while you are Ignited"
				}
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_random_element_while_ignited"
		}
	},
	[7586]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion"
				}
			}
		},
		stats={
			[1]="physical_damage_%_to_convert_to_cold_at_devotion_threshold"
		}
	},
	[7587]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion"
				}
			}
		},
		stats={
			[1]="physical_damage_%_to_convert_to_fire_at_devotion_threshold"
		}
	},
	[7588]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion"
				}
			}
		},
		stats={
			[1]="physical_damage_%_to_convert_to_lightning_at_devotion_threshold"
		}
	},
	[7589]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage with Skills that Cost Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage with Skills that Cost Life"
				}
			}
		},
		stats={
			[1]="physical_damage_+%_if_skill_costs_life"
		}
	},
	[7590]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage per 10 Rage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage per 10 Rage"
				}
			}
		},
		stats={
			[1]="physical_damage_+%_per_10_rage"
		}
	},
	[7591]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage with Hits and Ailments against Ignited Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage with Hits and Ailments against Ignited Enemies"
				}
			}
		},
		stats={
			[1]="physical_damage_+%_vs_ignited_enemies"
		}
	},
	[7592]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage while affected by Herald of Purity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage while affected by Herald of Purity"
				}
			}
		},
		stats={
			[1]="physical_damage_+%_while_affected_by_herald_of_purity"
		}
	},
	[7593]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage with Axes or Swords"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage with Axes or Swords"
				}
			}
		},
		stats={
			[1]="physical_damage_+%_with_axes_swords"
		}
	},
	[7594]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage while you have Unholy Might"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage while you have Unholy Might"
				}
			}
		},
		stats={
			[1]="physical_damage_+%_with_unholy_might"
		}
	},
	[7595]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction while you have at least 150 Devotion"
				}
			}
		},
		stats={
			[1]="physical_damage_reduction_%_at_devotion_threshold"
		}
	},
	[7596]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="physical_damage_reduction_percent_per_frenzy_charge"
		}
	},
	[7597]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%"
				}
			}
		},
		stats={
			[1]="physical_damage_reduction_%_per_hit_you_have_taken_recently"
		}
	},
	[7598]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction per Power Charge"
				}
			}
		},
		stats={
			[1]="physical_damage_reduction_percent_per_power_charge"
		}
	},
	[7599]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction while affected by Herald of Purity"
				}
			}
		},
		stats={
			[1]="physical_damage_reduction_%_while_affected_by_herald_of_purity"
		}
	},
	[7600]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Armour during Soul Gain Prevention"
				}
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_during_soul_gain_prevention"
		}
	},
	[7601]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Armour if you've Hit an Enemy Recently"
				}
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently"
		}
	},
	[7602]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Armour per Endurance Charge"
				}
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_per_endurance_charge"
		}
	},
	[7603]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction while there\nis only one nearby Enemy"
				}
			}
		},
		stats={
			[1]="physical_damage_reduction_%_if_only_one_enemy_nearby"
		}
	},
	[7604]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Armour per Endurance Charge"
				}
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_+%_per_endurance_charge"
		}
	},
	[7605]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% additional Physical Damage Reduction for each\nnearby Enemy, up to 8%"
				}
			}
		},
		stats={
			[1]="physical_damage_reduction_%_per_nearby_enemy"
		}
	},
	[7606]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements"
				}
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_cold_while_affected_by_purity_of_elements"
		}
	},
	[7607]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice"
				}
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_cold_while_affected_by_purity_of_ice"
		}
	},
	[7608]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements"
				}
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_fire_while_affected_by_purity_of_elements"
		}
	},
	[7609]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire"
				}
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_fire_while_affected_by_purity_of_fire"
		}
	},
	[7610]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements"
				}
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_lightning_while_affected_by_purity_of_elements"
		}
	},
	[7611]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning"
				}
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_lightning_while_affected_by_purity_of_lightning"
		}
	},
	[7612]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecoup"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Damage taken Recouped as Life"
				}
			}
		},
		stats={
			[1]="physical_damage_taken_recouped_as_life_%"
		}
	},
	[7613]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage with Attack Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage with Attack Skills"
				}
			}
		},
		stats={
			[1]="physical_damage_with_attack_skills_+%"
		}
	},
	[7614]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage with Spell Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage with Spell Skills"
				}
			}
		},
		stats={
			[1]="physical_damage_with_spell_skills_+%"
		}
	},
	[7615]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d}% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="physical_dot_multiplier_+_if_crit_recently"
		}
	},
	[7616]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d}% to Physical Damage over Time Multiplier if you've Spent Life Recently"
				}
			}
		},
		stats={
			[1]="physical_dot_multiplier_+_if_spent_life_recently"
		}
	},
	[7617]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="+{0}% to Physical Damage over Time Multiplier while wielding an Axe or Sword"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="-{0}% to Physical Damage over Time Multiplier while wielding an Axe or Sword"
				}
			}
		},
		stats={
			[1]="physical_dot_multiplier_+_while_wielding_axes_swords"
		}
	},
	[7618]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Damage taken as Fire"
				}
			}
		},
		stats={
			[1]="physical_hit_and_dot_damage_%_taken_as_fire"
		}
	},
	[7619]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You and your Minions take {0}% increased Reflected Physical Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="You and your Minions take {0}% reduced Reflected Physical Damage"
				}
			}
		},
		stats={
			[1]="physical_reflect_damage_taken_and_minion_physical_reflect_damage_taken_+%"
		}
	},
	[7620]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of all Physical Skill Gems"
				}
			}
		},
		stats={
			[1]="physical_skill_gem_level_+"
		}
	},
	[7621]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Projectiles have {0}% increased Critical Strike Chance against Targets they Pierce"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Projectiles have {0}% reduced Critical Strike Chance against Targets they Pierce"
				}
			}
		},
		stats={
			[1]="piercing_projectiles_critical_strike_chance_+%"
		}
	},
	[7622]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Placed Banners also grant {0}% increased Attack Damage to you and Allies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Placed Banners also grant {0}% reduced Attack Damage to you and Allies"
				}
			}
		},
		stats={
			[1]="placed_banner_attack_damage_+%"
		}
	},
	[7623]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Plague Bearer Grants {0}% increased Chaos Damage taken while Incubating"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Plague Bearer Grants {0}% reduced Chaos Damage taken while Incubating"
				}
			}
		},
		stats={
			[1]="plague_bearer_chaos_damage_taken_+%_while_incubating"
		}
	},
	[7624]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Plague Bearer has {}% increased Maximum Plague Value"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Plague Bearer has {}% reduced Maximum Plague Value"
				}
			}
		},
		stats={
			[1]="plague_bearer_maximum_stored_poison_damage_+%"
		}
	},
	[7625]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Plague Bearer Grants {0}% increased Movement Speed while Infecting"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Plague Bearer Grants {0}% reduced Movement Speed while Infecting"
				}
			}
		},
		stats={
			[1]="plague_bearer_movement_speed_+%_while_infecting"
		}
	},
	[7626]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Poison per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Poison per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="poison_damage_+%_per_frenzy_charge"
		}
	},
	[7627]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Poison per Power Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Poison per Power Charge"
				}
			}
		},
		stats={
			[1]="poison_damage_+%_per_power_charge"
		}
	},
	[7628]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Poison inflicted on Bleeding Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Poison inflicted on Bleeding Enemies"
				}
			}
		},
		stats={
			[1]="poison_damage_+%_vs_bleeding_enemies"
		}
	},
	[7629]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Poison if you have at least 300 Dexterity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Poison if you have at least 300 Dexterity"
				}
			}
		},
		stats={
			[1]="poison_damage_+%_with_over_300_dexterity"
		}
	},
	[7630]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier for Poison per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="poison_dot_multiplier_+_per_frenzy_charge"
		}
	},
	[7631]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="+{0}% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="-{0}% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies"
				}
			}
		},
		stats={
			[1]="poison_dot_multiplier_+_vs_bleeding_enemies"
		}
	},
	[7632]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Spell Skills have +{0}% to Damage over Time Multiplier for Poison"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Spell Skills have -{0}% to Damage over Time Multiplier for Poison"
				}
			}
		},
		stats={
			[1]="poison_dot_multiplier_+_with_spells"
		}
	},
	[7633]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Poison Duration for each Poison you have inflicted Recently"
				}
			}
		},
		stats={
			[1]="poison_duration_+%_per_poison_applied_recently"
		}
	},
	[7634]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Poison Duration per Power Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Poison Duration per Power Charge"
				}
			}
		},
		stats={
			[1]="poison_duration_+%_per_power_charge"
		}
	},
	[7635]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Poison Duration if you have at least 150 Intelligence"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Poison Duration if you have at least 150 Intelligence"
				}
			}
		},
		stats={
			[1]="poison_duration_+%_with_over_150_intelligence"
		}
	},
	[7636]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Critical Strikes Poison the Enemy"
				}
			}
		},
		stats={
			[1]="poison_on_critical_strike"
		}
	},
	[7637]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Poisons you inflict on non-Poisoned Enemies deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Poisons you inflict on non-Poisoned Enemies deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="poison_on_non_poisoned_enemies_damage_+%"
		}
	},
	[7638]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you"
				}
			}
		},
		stats={
			[1]="poison_reflected_to_self"
		}
	},
	[7639]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Poisons on you expire {0}% faster"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="canonical_line",
						v="reminderstring"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Poisons on you expire {0}% slower"
				}
			}
		},
		stats={
			[1]="poison_time_passed_+%"
		}
	},
	[7640]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Poisonous Concoction Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Poisonous Concoction Damage"
				}
			}
		},
		stats={
			[1]="poisonous_concoction_damage_+%"
		}
	},
	[7641]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Poisonous Concoction uses {0}% increased Flask Charges"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Poisonous Concoction uses {0}% reduced Flask Charges"
				}
			}
		},
		stats={
			[1]="poisonous_concoction_flask_charges_consumed_+%"
		}
	},
	[7642]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Poisonous Concoction Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Poisonous Concoction Area of Effect"
				}
			}
		},
		stats={
			[1]="poisonous_concoction_skill_area_of_effect_+%"
		}
	},
	[7643]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to travel to Winding Pier instead while on a Ley Fishing Line"
				}
			}
		},
		stats={
			[1]="portal_alternate_destination_chance_permyriad"
		}
	},
	[7644]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger"
				}
			}
		},
		stats={
			[1]="posion_damage_over_time_multiplier_+%_while_wielding_claws_daggers"
		}
	},
	[7645]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Power Charge Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Power Charge Duration"
				}
			}
		},
		stats={
			[1]="power_charge_duration_+%_final"
		}
	},
	[7646]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power Charge on Kill while holding a Shield"
				}
			}
		},
		stats={
			[1]="power_charge_on_kill_percent_chance_while_holding_shield"
		}
	},
	[7647]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger"
				}
			}
		},
		stats={
			[1]="power_charge_on_non_critical_strike_%_chance_with_claws_daggers"
		}
	},
	[7648]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to gain a Power Charge when you Block Spell Damage"
				}
			}
		},
		stats={
			[1]="power_charge_on_spell_block_%_chance"
		}
	},
	[7649]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Power Siphon fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Power Siphon fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="power_siphon_number_of_additional_projectiles"
		}
	},
	[7650]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Precision has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Precision has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="precision_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[7651]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="!",
							[2]=0
						}
					},
					text="Precision has 100% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="precision_mana_reservation_efficiency_+100%"
		}
	},
	[7652]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Precision has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Precision has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="precision_mana_reservation_efficiency_+%"
		}
	},
	[7653]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Precision has 50% less Reservation"
				}
			}
		},
		stats={
			[1]="precision_mana_reservation_-50%_final"
		}
	},
	[7654]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Precision has {0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Precision has {0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="precision_mana_reservation_+%"
		}
	},
	[7655]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Precision has no Reservation"
				}
			}
		},
		stats={
			[1]="precision_reserves_no_mana"
		}
	},
	[7656]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to prevent Projectiles Chaining to or from you"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Prevent Projectiles Chaining to or from you"
				}
			}
		},
		stats={
			[1]="prevent_projectile_chaining_%_chance"
		}
	},
	[7657]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Pride has {0}% increased Aura Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Pride has {0}% reduced Aura Effect"
				}
			}
		},
		stats={
			[1]="pride_aura_effect_+%"
		}
	},
	[7658]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to deal Double Damage while using Pride"
				}
			}
		},
		stats={
			[1]="pride_chance_to_deal_double_damage_%"
		}
	},
	[7659]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextImpale"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Impale Enemies on Hit with Attacks while using Pride"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextImpale"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Impale Enemies on Hit with Attacks while using Pride"
				}
			}
		},
		stats={
			[1]="pride_chance_to_impale_with_attacks_%"
		}
	},
	[7660]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIntimidate"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Hits Intimidate Enemies for 4 seconds while you are using Pride"
				}
			}
		},
		stats={
			[1]="pride_intimidate_enemy_for_4_seconds_on_hit"
		}
	},
	[7661]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Pride has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Pride has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="pride_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[7662]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Pride has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Pride has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="pride_mana_reservation_efficiency_+%"
		}
	},
	[7663]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Pride has {0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Pride has {0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="pride_mana_reservation_+%"
		}
	},
	[7664]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage while using Pride"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage while using Pride"
				}
			}
		},
		stats={
			[1]="pride_physical_damage_+%"
		}
	},
	[7665]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Pride has no Reservation"
				}
			}
		},
		stats={
			[1]="pride_reserves_no_mana"
		}
	},
	[7666]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Impales you inflict last {0} additional Hits while using Pride"
				}
			}
		},
		stats={
			[1]="pride_your_impaled_debuff_lasts_+_additional_hits"
		}
	},
	[7667]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Storm Rain has {0}% increased Beam frequency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Storm Rain has {0}% reduced Beam frequency"
				}
			}
		},
		stats={
			[1]="prismatic_rain_beam_frequency_+%"
		}
	},
	[7668]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles have {0}% chance to be able to Chain when colliding with terrain per\nSearching Eye Jewel affecting you, up to a maximum of 20%"
				}
			}
		},
		stats={
			[1]="projecitle_chance_to_be_able_to_chain_from_terrain_%_per_ranged_abyss_jewel_up_to_20%"
		}
	},
	[7669]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Projectile Attack Damage during any Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Projectile Attack Damage during any Flask Effect"
				}
			}
		},
		stats={
			[1]="projectile_attack_damage_+%_during_flask_effect"
		}
	},
	[7670]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Projectile Attack Damage with Claws or Daggers"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Projectile Attack Damage with Claws or Daggers"
				}
			}
		},
		stats={
			[1]="projectile_attack_damage_+%_with_claw_or_dagger"
		}
	},
	[7671]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Projectile Attack Skills have {0:+d}% to Critical Strike Multiplier"
				}
			}
		},
		stats={
			[1]="projectile_attack_skill_critical_strike_multiplier_+"
		}
	},
	[7672]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Projectiles deal {0}% increased Damage with Hits to targets at the start\nof their movement, reducing to 0% as they travel farther"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Projectiles deal {0}% reduced Damage with Hits to targets at the start\nof their movement, increasing to 0% as they travel farther"
				}
			}
		},
		stats={
			[1]="projectile_damage_+%_max_before_distance_increase"
		}
	},
	[7673]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Projectile Damage per 16 Dexterity"
				}
			}
		},
		stats={
			[1]="projectile_damage_+%_per_16_dexterity"
		}
	},
	[7674]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles deal {0}% increased Damage for each time they have Chained"
				}
			}
		},
		stats={
			[1]="projectile_damage_+%_per_chain"
		}
	},
	[7675]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles deal {0}% increased Damage for each Enemy Pierced"
				}
			}
		},
		stats={
			[1]="projectile_damage_+%_per_pierced_enemy"
		}
	},
	[7676]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Projectiles deal {0}% increased Damage with Hits and Ailments for each remaining Chain"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Projectiles deal {0}% reduced Damage with Hits and Ailments for each remaining Chain"
				}
			}
		},
		stats={
			[1]="projectile_damage_+%_per_remaining_chain"
		}
	},
	[7677]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Projectiles deal {0}% increased Damage with Hits and Ailments to targets they Chain from"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Projectiles deal {0}% reduced Damage with Hits and Ailments to targets they Chain from"
				}
			}
		},
		stats={
			[1]="projectile_damage_+%_vs_chained_enemy"
		}
	},
	[7678]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Projectile Damage with Hits against nearby Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Projectile Damage with Hits against nearby Enemies"
				}
			}
		},
		stats={
			[1]="projectile_damage_+%_vs_nearby_enemies"
		}
	},
	[7679]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles that have Chained gain {0}% of Non-Chaos Damage as extra Chaos Damage"
				}
			}
		},
		stats={
			[1]="projectile_non_chaos_damage_to_add_as_chaos_damage_%_if_chained"
		}
	},
	[7680]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles gain {0}% of Non-Chaos Damage as extra Chaos Damage per Chain"
				}
			}
		},
		stats={
			[1]="projectile_non_chaos_damage_to_add_as_chaos_damage_%_per_chain"
		}
	},
	[7681]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles Split towards {0:+d} targets"
				}
			}
		},
		stats={
			[1]="projectile_number_to_split"
		}
	},
	[7682]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectile Spells have {0:+d} seconds to Cooldown"
				}
			}
		},
		stats={
			[1]="projectile_spell_cooldown_modifier_ms"
		}
	},
	[7683]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemy Projectiles Pierce you"
				}
			}
		},
		stats={
			[1]="projectiles_always_pierce_you"
		}
	},
	[7684]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles from Spells cannot Pierce"
				}
			}
		},
		stats={
			[1]="projectiles_from_spells_cannot_pierce"
		}
	},
	[7685]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=10,
							[2]=19
						}
					},
					text="Projectiles Pierce an additional Target"
				},
				[2]={
					[1]={
						k="divide_by_ten_0dp",
						v=1
					},
					limit={
						[1]={
							[1]=20,
							[2]="#"
						}
					},
					text="Projectiles Pierce {0} additional Targets"
				}
			}
		},
		stats={
			[1]="projectiles_pierce_1_additional_target_per_10_stat_value"
		}
	},
	[7686]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=15,
							[2]=24
						}
					},
					text="Projectiles Pierce an additional Target"
				},
				[2]={
					[1]={
						k="divide_by_fifteen_0dp",
						v=1
					},
					limit={
						[1]={
							[1]=25,
							[2]="#"
						}
					},
					text="Projectiles Pierce {0} additional Targets"
				}
			}
		},
		stats={
			[1]="projectiles_pierce_1_additional_target_per_15_stat_value"
		}
	},
	[7687]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles Pierce all nearby Targets"
				}
			}
		},
		stats={
			[1]="projectiles_pierce_all_nearby_targets"
		}
	},
	[7688]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles Pierce all Targets while you have Phasing"
				}
			}
		},
		stats={
			[1]="projectiles_pierce_while_phasing"
		}
	},
	[7689]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Projectiles Pierce an additional Target while you have Phasing"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Projectiles Pierce {0} additional Targets while you have Phasing"
				}
			}
		},
		stats={
			[1]="projectiles_pierce_x_additional_targets_while_you_have_phasing"
		}
	},
	[7690]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Protective Link Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Protective Link Duration"
				}
			}
		},
		stats={
			[1]="protective_link_duration_+%"
		}
	},
	[7691]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Feeding Frenzy base Duration is {0} second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Feeding Frenzy base Duration is {0} seconds"
				}
			}
		},
		stats={
			[1]="puppet_master_base_duration_ms"
		}
	},
	[7692]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Wave of Conviction's Exposure applies {0:+d}% Elemental Resistance"
				}
			}
		},
		stats={
			[1]="purge_additional_enemy_resistance_%"
		}
	},
	[7693]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Wave of Conviction deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Wave of Conviction deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="purge_damage_+%"
		}
	},
	[7694]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Wave of Conviction has {0}% increased Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Wave of Conviction has {0}% reduced Duration"
				}
			}
		},
		stats={
			[1]="purge_duration_+%"
		}
	},
	[7695]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Purifying Flame also creates Consecrated Ground around you"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Puryfing Flame has {0}% chance to also create Consecrated Ground around you"
				}
			}
		},
		stats={
			[1]="purifying_flame_%_chance_to_create_consecrated_ground_around_you"
		}
	},
	[7696]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Purity of Elements has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Purity of Elements has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="purity_of_elements_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[7697]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Purity of Elements has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Purity of Elements has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="purity_of_elements_mana_reservation_efficiency_+%"
		}
	},
	[7698]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Purity of Elements has no Reservation"
				}
			}
		},
		stats={
			[1]="purity_of_elements_reserves_no_mana"
		}
	},
	[7699]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Purity of Fire has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Purity of Fire has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="purity_of_fire_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[7700]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Purity of Fire has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Purity of Fire has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="purity_of_fire_mana_reservation_efficiency_+%"
		}
	},
	[7701]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Purity of Fire has no Reservation"
				}
			}
		},
		stats={
			[1]="purity_of_fire_reserves_no_mana"
		}
	},
	[7702]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Purity of Ice has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Purity of Ice has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="purity_of_ice_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[7703]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Purity of Ice has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Purity of Ice has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="purity_of_ice_mana_reservation_efficiency_+%"
		}
	},
	[7704]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Purity of Ice has no Reservation"
				}
			}
		},
		stats={
			[1]="purity_of_ice_reserves_no_mana"
		}
	},
	[7705]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Purity of Lightning has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Purity of Lightning has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="purity_of_lightning_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[7706]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Purity of Lightning has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Purity of Lightning has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="purity_of_lightning_mana_reservation_efficiency_+%"
		}
	},
	[7707]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Purity of Lightning has no Reservation"
				}
			}
		},
		stats={
			[1]="purity_of_lightning_reserves_no_mana"
		}
	},
	[7708]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Dash has {0:+d} Cooldown Use"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Dash has {0:+d} Cooldown Uses"
				}
			}
		},
		stats={
			[1]="quick_dodge_added_cooldown_count"
		}
	},
	[7709]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Dash travels {0}% increased distance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Dash travels {0}% reduced distance"
				}
			}
		},
		stats={
			[1]="quick_dodge_travel_distance_+%"
		}
	},
	[7710]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Steelskin grants {0}% additional Physical Damage Reduction"
				}
			}
		},
		stats={
			[1]="quick_guard_additional_physical_damage_reduction_%"
		}
	},
	[7711]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles Pierce an additional Target"
				}
			}
		},
		stats={
			[1]="quiver_projectiles_pierce_1_additional_target"
		}
	},
	[7712]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles Pierce 2 additional Targets"
				}
			}
		},
		stats={
			[1]="quiver_projectiles_pierce_2_additional_targets"
		}
	},
	[7713]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles Pierce 3 additional Targets"
				}
			}
		},
		stats={
			[1]="quiver_projectiles_pierce_3_additional_targets"
		}
	},
	[7714]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d} to Maximum Rage"
				}
			}
		},
		stats={
			[1]="maximum_rage"
		}
	},
	[7715]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRage"
					},
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Inherent effects from having Rage are Tripled"
				}
			}
		},
		stats={
			[1]="rage_effects_doubled"
		}
	},
	[7716]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRage"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0} Rage when you Kill an Enemy"
				}
			}
		},
		stats={
			[1]="gain_rage_on_kill"
		}
	},
	[7717]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRage"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to gain 1 Rage when you Hit a Rare or Unique Enemy"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextRage"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Gain 1 Rage when you Hit a Rare or Unique Enemy"
				}
			}
		},
		stats={
			[1]="gain_rage_on_hitting_rare_unique_enemy_%"
		}
	},
	[7718]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRage"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0} Rage when you use a Warcry"
				}
			}
		},
		stats={
			[1]="gain_rage_when_you_use_a_warcry"
		}
	},
	[7719]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot be Stunned while you have at least 25 Rage"
				}
			}
		},
		stats={
			[1]="cannot_be_stunned_with_25_rage"
		}
	},
	[7720]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRage"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain {0} Rage on Hit"
				}
			}
		},
		stats={
			[1]="gain_rage_on_hit"
		}
	},
	[7721]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextInherentRageLoss"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Inherent loss of Rage is {0}% faster"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextInherentRageLoss"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Inherent loss of Rage is {0}% slower"
				}
			}
		},
		stats={
			[1]="rage_decay_speed_+%"
		}
	},
	[7722]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rage Vortex Sacrifices {0:+d}% of Rage"
				}
			}
		},
		stats={
			[1]="rage_slash_sacrifice_rage_%"
		}
	},
	[7723]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rage Vortex Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rage Vortex Area of Effect"
				}
			}
		},
		stats={
			[1]="rage_vortex_area_of_effect_+%"
		}
	},
	[7724]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rage Vortex Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rage Vortex Damage"
				}
			}
		},
		stats={
			[1]="rage_vortex_damage_+%"
		}
	},
	[7725]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Raging Spirits' Hits always Ignite"
				}
			}
		},
		stats={
			[1]="raging_spirits_always_ignite"
		}
	},
	[7726]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Summoned Raging Spirits have {0}% chance to refresh their Duration when they Hit a Unique Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Summoned Raging Spirits refresh their Duration when they Hit a Unique Enemy"
				}
			}
		},
		stats={
			[1]="raging_spirits_refresh_duration_on_hit_vs_unique_%_chance"
		}
	},
	[7727]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Raging Spirits refresh their Duration when they Kill an Ignited Enemy"
				}
			}
		},
		stats={
			[1]="raging_spirits_refresh_duration_when_they_kill_ignited_enemy"
		}
	},
	[7728]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more chance to Evade Attacks during Onslaught"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less chance to Evade Attacks during Onslaught"
				}
			}
		},
		stats={
			[1]="raider_chance_to_evade_attacks_+%_final_during_onslaught"
		}
	},
	[7729]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Nearby Enemies have {0}% more Accuracy Rating while you have Phasing"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Nearby Enemies have {0}% less Accuracy Rating while you have Phasing"
				}
			}
		},
		stats={
			[1]="raider_nearby_enemies_accuracy_rating_+%_final_while_phasing"
		}
	},
	[7730]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rain of Arrows has {0}% chance to fire an additional sequence of arrows"
				}
			}
		},
		stats={
			[1]="rain_of_arrows_additional_sequence_chance_%"
		}
	},
	[7731]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rain of Arrows has {0}% chance to fire an additional sequence of arrows"
				}
			}
		},
		stats={
			[1]="rain_of_arrows_rain_of_arrows_additional_sequence_chance_%"
		}
	},
	[7732]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Cost of Raise Spectre"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Cost of Raise Spectre"
				}
			}
		},
		stats={
			[1]="raise_spectre_mana_cost_+%"
		}
	},
	[7733]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Raise Zombie does not require a corpse"
				}
			}
		},
		stats={
			[1]="raise_zombie_does_not_use_corpses"
		}
	},
	[7734]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Raised Zombies have {0}% chance to Taunt Enemies on Hit"
				}
			}
		},
		stats={
			[1]="raised_zombie_%_chance_to_taunt"
		}
	},
	[7735]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Raised Zombies count as corpses"
				}
			}
		},
		stats={
			[1]="raised_zombies_are_usable_as_corpses_when_alive"
		}
	},
	[7736]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Raised Zombies Cover Enemies in Ash on Hit"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="Raised Zombies have a {0}% chance to Cover Enemies in Ash on Hit"
				}
			}
		},
		stats={
			[1]="raised_zombies_cover_in_ash_on_hit_%"
		}
	},
	[7737]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Raised Zombies take {0}% of their Maximum Life per second as Fire Damage"
				}
			}
		},
		stats={
			[1]="raised_zombies_fire_damage_%_of_maximum_life_taken_per_minute"
		}
	},
	[7738]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneAvatarOfFire"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Raised Zombies have Avatar of Fire"
				}
			}
		},
		stats={
			[1]="raised_zombies_have_avatar_of_fire"
		}
	},
	[7739]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_three",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Rallying Cry Buff Effect"
				}
			}
		},
		stats={
			[1]="rallying_cry_buff_effect_1%_per_3_stat_value"
		}
	},
	[7740]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_five",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Rallying Cry Buff Effect"
				}
			}
		},
		stats={
			[1]="rallying_cry_buff_effect_1%_per_5_stat_value"
		}
	},
	[7741]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Rallying Cry Exerts {0} additional Attack"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Rallying Cry Exerts {0} additional Attacks"
				}
			}
		},
		stats={
			[1]="rallying_cry_exerts_x_additional_attacks"
		}
	},
	[7742]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Curse non-Cursed Enemies with a random Hex on Hit"
				}
			}
		},
		stats={
			[1]="random_curse_on_hit_%_against_uncursed_enemies"
		}
	},
	[7743]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Projectiles are fired in random directions"
				}
			}
		},
		stats={
			[1]="random_projectile_direction"
		}
	},
	[7744]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items Dropped by Slain Rare or Unique Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rarity of Items Dropped by Slain Rare or Unique Enemies"
				}
			}
		},
		stats={
			[1]="rare_or_unique_monster_dropped_item_rarity_+%"
		}
	},
	[7745]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Brand Recall grants {0}% increased Brand Attachment range to recalled Brands"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Brand Recall grants {0}% reduced Brand Attachment range to recalled Brands"
				}
			}
		},
		stats={
			[1]="recall_sigil_target_search_range_+%"
		}
	},
	[7746]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to be inflicted with Bleeding when Hit by an Attack"
				}
			}
		},
		stats={
			[1]="receive_bleeding_chance_%_when_hit_by_attack"
		}
	},
	[7747]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gain a Flask Charge when you deal a Critical Strike while affected by Precision"
				}
			}
		},
		stats={
			[1]="recharge_flasks_on_crit_while_affected_by_precision"
		}
	},
	[7748]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Recover {}% of Life when you Kill a Cursed Enemy"
				}
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_killing_cursed_enemy"
		}
	},
	[7749]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Recover 10% of Mana when you use a Skill while affected by Clarity"
				}
			}
		},
		stats={
			[1]="recover_10%_mana_on_skill_use_%_chance_while_affected_by_clarity"
		}
	},
	[7750]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Recover {0} Life when you Ignite an Enemy"
				}
			}
		},
		stats={
			[1]="recover_X_life_on_enemy_ignited"
		}
	},
	[7751]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Mana gained on Killing a Frozen Enemy"
				}
			}
		},
		stats={
			[1]="recover_X_mana_on_killing_frozen_enemy"
		}
	},
	[7752]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Life Regeneration also Recovers Energy Shield"
				}
			}
		},
		stats={
			[1]="recover_es_as_well_as_life_from_life_regeneration"
		}
	},
	[7753]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Recover {0}% of Energy Shield when you Block Spell Damage while wielding a Staff"
				}
			}
		},
		stats={
			[1]="recover_%_energy_shield_when_you_block_spell_damage_while_wielding_a_staff"
		}
	},
	[7754]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Recover {0}% of Life when you gain Adrenaline"
				}
			}
		},
		stats={
			[1]="recover_%_life_when_gaining_adrenaline"
		}
	},
	[7755]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStaffWarstaff"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Recover {0}% of Life when you Block Attack Damage while wielding a Staff"
				}
			}
		},
		stats={
			[1]="recover_%_life_when_you_block_attack_damage_while_wielding_a_staff"
		}
	},
	[7756]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Recover {0}% of Life when you Ignite a non-Ignited Enemy"
				}
			}
		},
		stats={
			[1]="recover_%_life_when_you_ignite_a_non_ignited_enemy"
		}
	},
	[7757]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLowLife"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Recover {0}% of Life when you use a Life Flask while on Low Life"
				}
			}
		},
		stats={
			[1]="recover_%_life_when_you_use_a_life_flask_while_on_low_life"
		}
	},
	[7758]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Recover {0}% of Mana when a Brand expires while Attached"
				}
			}
		},
		stats={
			[1]="recover_%_mana_when_attached_brand_expires"
		}
	},
	[7759]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Recover {0}% of Life on Killing a Chilled Enemy"
				}
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_killing_chilled_enemy"
		}
	},
	[7760]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Recover {0}% of Life when you Kill an Enemy while you have Rage"
				}
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_killing_enemy_while_you_have_rage"
		}
	},
	[7761]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Recover {0}% of Life on Killing a Poisoned Enemy"
				}
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_killing_poisoned_enemy"
		}
	},
	[7762]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Recover {0}% of Mana when you Freeze an Enemy"
				}
			}
		},
		stats={
			[1]="recover_%_maximum_mana_when_enemy_frozen_permyriad"
		}
	},
	[7763]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Recover {0}% of Mana over 1 second when you use a Guard Skill"
				}
			}
		},
		stats={
			[1]="recover_%_of_maximum_mana_over_1_second_on_guard_skill_use"
		}
	},
	[7764]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Recover {0}% of Life per Poison affecting Enemies you Kill"
				}
			}
		},
		stats={
			[1]="recover_permyriad_maximum_life_per_poison_on_enemy_on_kill"
		}
	},
	[7765]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Recover {} Energy Shield when you Block Spell Damage"
				}
			}
		},
		stats={
			[1]="recover_x_energy_shield_on_spell_block"
		}
	},
	[7766]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Recover {} Energy Shield when you Suppress Spell Damage"
				}
			}
		},
		stats={
			[1]="recover_x_energy_shield_on_suppressing_spell"
		}
	},
	[7767]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% Chaos Resistance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Hits treat Chaos Resistance as {0}% higher than actual value"
				}
			}
		},
		stats={
			[1]="reduce_enemy_chaos_resistance_%"
		}
	},
	[7768]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% Cold Resistance while affected by Hatred"
				}
			}
		},
		stats={
			[1]="reduce_enemy_cold_resistance_%_while_affected_by_hatred"
		}
	},
	[7769]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% Fire Resistance against Blinded Enemies"
				}
			}
		},
		stats={
			[1]="reduce_enemy_fire_resistance_%_vs_blinded_enemies"
		}
	},
	[7770]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% Fire Resistance while affected by Anger"
				}
			}
		},
		stats={
			[1]="reduce_enemy_fire_resistance_%_while_affected_by_anger"
		}
	},
	[7771]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Damage Penetrates {0}% Lightning Resistance while affected by Wrath"
				}
			}
		},
		stats={
			[1]="reduce_enemy_lightning_resistance_%_while_affected_by_wrath"
		}
	},
	[7772]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Reflect Physical Damage equal to {}% of Physical Damage prevented when Hit"
				}
			}
		},
		stats={
			[1]="reflect_%_of_physical_damage_prevented"
		}
	},
	[7773]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Reflect Enemy Chills and Freezes"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Chill and Freeze Reflection"
				}
			}
		},
		stats={
			[1]="reflect_chill_and_freeze_%_chance"
		}
	},
	[7774]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You and your Minions take {0}% increased Reflected Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="You and your Minions take {0}% reduced Reflected Damage"
				}
			}
		},
		stats={
			[1]="reflect_damage_taken_and_minion_reflect_damage_taken_+%"
		}
	},
	[7775]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextNonDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Reflect Enemy Non-Damaging Ailments"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextNonDamagingAilments"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Non-Damaging Ailments Reflection"
				}
			}
		},
		stats={
			[1]="reflect_non_damaging_ailments_%_chance"
		}
	},
	[7776]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Shock Reflection"
				}
			}
		},
		stats={
			[1]="reflect_shocks"
		}
	},
	[7777]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Reflect Shocks applied to you to all Nearby Enemies"
				}
			}
		},
		stats={
			[1]="reflect_shocks_to_enemies_in_radius"
		}
	},
	[7778]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Reflected Physical Damage taken while affected by Determination"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Reflected Physical Damage taken while affected by Determination"
				}
			}
		},
		stats={
			[1]="reflected_physical_damage_taken_+%_while_affected_by_determination"
		}
	},
	[7779]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Regenerate {0}% Life over one second when Hit while Sane"
				}
			}
		},
		stats={
			[1]="regenerate_%_life_over_1_second_when_hit_while_not_unhinged"
		}
	},
	[7780]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of Energy Shield over 2 seconds when you Consume a corpse"
				}
			}
		},
		stats={
			[1]="regenerate_%_maximum_energy_shield_over_2_seconds_on_consuming_corpse"
		}
	},
	[7781]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0}% of Mana over 2 seconds when you Consume a corpse"
				}
			}
		},
		stats={
			[1]="regenerate_%_maximum_mana_over_2_seconds_on_consuming_corpse"
		}
	},
	[7782]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextArcaneSurge"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Regenerate {0} Mana per second while you have Arcane Surge"
				}
			}
		},
		stats={
			[1]="regenerate_x_mana_per_minute_while_you_have_arcane_surge"
		}
	},
	[7783]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Remove all Ailments and Burning when you gain Adrenaline"
				}
			}
		},
		stats={
			[1]="remove_ailments_and_burning_on_gaining_adrenaline"
		}
	},
	[7784]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Elemental Ailments you inflict are removed from you"
				}
			}
		},
		stats={
			[1]="base_remove_elemental_ailments_from_you_when_you_inflict_them"
		}
	},
	[7785]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Remove Bleeding when you use a Life Flask"
				}
			}
		},
		stats={
			[1]="remove_bleed_on_life_flask_use"
		}
	},
	[7786]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Removes Bleeding when you use a Warcry"
				}
			}
		},
		stats={
			[1]="remove_bleeding_on_warcry"
		}
	},
	[7787]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Remove Chill and Freeze when you use a Flask"
				}
			}
		},
		stats={
			[1]="remove_chill_and_freeze_on_flask_use"
		}
	},
	[7788]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Remove a Curse when you use a Mana Flask"
				}
			}
		},
		stats={
			[1]="remove_curse_on_mana_flask_use"
		}
	},
	[7789]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Remove Ignite and Burning when you use a Flask"
				}
			}
		},
		stats={
			[1]="remove_ignite_and_burning_on_flask_use"
		}
	},
	[7790]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Remove Maim and Hinder when you use a Flask"
				}
			}
		},
		stats={
			[1]="remove_maim_and_hinder_on_flask_use"
		}
	},
	[7791]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Remove {0}% of Mana on hit"
				}
			}
		},
		stats={
			[1]="remove_%_of_mana_on_hit"
		}
	},
	[7792]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Remove an Ailment when you use a Flask if all Equipped Items are Elder Items"
				}
			}
		},
		stats={
			[1]="remove_random_ailment_on_flask_use_if_all_equipped_items_are_elder"
		}
	},
	[7793]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Remove an Ailment when you Warcry"
				}
			}
		},
		stats={
			[1]="remove_random_ailment_when_you_warcry"
		}
	},
	[7794]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to remove a random Charge from Enemy on Hit"
				}
			}
		},
		stats={
			[1]="remove_random_charge_on_hit_%"
		}
	},
	[7795]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Remove a random Elemental Ailment when you use a Mana Flask"
				}
			}
		},
		stats={
			[1]="remove_random_elemental_ailment_on_mana_flask_use"
		}
	},
	[7796]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Remove a random non-Elemental Ailment when you use a Life Flask"
				}
			}
		},
		stats={
			[1]="remove_random_non_elemental_ailment_on_life_flask_use"
		}
	},
	[7797]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Remove Shock when you use a Flask"
				}
			}
		},
		stats={
			[1]="remove_shock_on_flask_use"
		}
	},
	[7798]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Remove a Curse after Channelling for 2 seconds"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Remove up to {0} Curses after Channelling for 2 seconds"
				}
			}
		},
		stats={
			[1]="remove_x_curses_after_channelling_for_2_seconds"
		}
	},
	[7799]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hatred has {0}% more Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Hatred has {0}% less Reservation"
				}
			}
		},
		stats={
			[1]="replica_unique_hyrris_truth_hatred_mana_reservation_+%_final"
		}
	},
	[7800]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Life that would be lost by taking Damage is instead Reserved\nuntil you take no Damage to Life for {0} second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Life that would be lost by taking Damage is instead Reserved\nuntil you take no Damage to Life for {0} seconds"
				}
			}
		},
		stats={
			[1]="reserve_life_instead_of_loss_from_damage_for_x_ms"
		}
	},
	[7801]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to All Resistances"
				}
			}
		},
		stats={
			[1]="resist_all_%"
		}
	},
	[7802]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies affected by your Spider's Webs have {0:+d}% to All Resistances"
				}
			}
		},
		stats={
			[1]="resist_all_%_for_enemies_you_inflict_spiders_web_upon"
		}
	},
	[7803]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Recover {0}% of Mana and Energy Shield when you Focus"
				}
			}
		},
		stats={
			[1]="restore_energy_shield_and_mana_when_you_focus_%"
		}
	},
	[7804]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Returning Projectiles Pierce all Targets"
				}
			}
		},
		stats={
			[1]="returning_projectiles_always_pierce"
		}
	},
	[7805]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Summoned Golems are Resummoned {0} second after being Killed"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Golems are Resummoned {0} seconds after being Killed"
				}
			}
		},
		stats={
			[1]="revive_golems_if_killed_by_enemies_ms"
		}
	},
	[7806]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Rogue Exiles have {0}% more Maximum Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Rogue Exiles have {0}% less Maximum Life"
				}
			}
		},
		stats={
			[1]="rogue_trader_map_rogue_exile_maximum_life_+%_final"
		}
	},
	[7807]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1 second"
				}
			}
		},
		stats={
			[1]="rune_blast_teleports_to_detonated_rune_with_100_ms_cooldown"
		}
	},
	[7808]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1.5 seconds"
				}
			}
		},
		stats={
			[1]="rune_blast_teleports_to_detonated_rune_with_150_ms_cooldown"
		}
	},
	[7809]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIntimidate"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ruthless Hits Intimidate Enemies for 4 seconds"
				}
			}
		},
		stats={
			[1]="ruthless_hits_intimidate_enemies_for_4_seconds"
		}
	},
	[7810]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Each Mine applies {0}% increased Damage dealt to Enemies near it, up to 10%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Each Mine applies {0}% reduced Damage dealt to Enemies near it, up to 10%"
				}
			}
		},
		stats={
			[1]="sabotuer_mines_apply_damage_+%_to_nearby_enemies_up_to_-10%"
		}
	},
	[7811]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Each Mine applies {0}% increased Damage taken to Enemies near it, up to 10%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Each Mine applies {0}% reduced Damage taken to Enemies near it, up to 10%"
				}
			}
		},
		stats={
			[1]="sabotuer_mines_apply_damage_taken_+%_to_nearby_enemies_up_to_10%"
		}
	},
	[7812]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Sacrifice {0}% of your Life when you Use or Trigger a Spell Skill"
				}
			}
		},
		stats={
			[1]="sacrifice_%_life_on_spell_skill"
		}
	},
	[7813]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Sacrifice {0}% of Life to gain that much Energy Shield when you Cast a Spell"
				}
			}
		},
		stats={
			[1]="sacrifice_%_maximum_life_to_gain_as_es_on_spell_cast"
		}
	},
	[7814]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Purifying Flame has {0}% increased Area of Effect if targeting Consecrated Ground"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Purifying Flame has {0}% reduced Area of Effect if targeting Consecrated Ground"
				}
			}
		},
		stats={
			[1]="sanctify_area_of_effect_+%_when_targeting_consecrated_ground"
		}
	},
	[7815]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Consecrated Ground from Purifying Flame applies {0}% increased Damage taken to Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Consecrated Ground from Purifying Flame applies {0}% reduced Damage taken to Enemies"
				}
			}
		},
		stats={
			[1]="sanctify_consecrated_ground_enemy_damage_taken_+%"
		}
	},
	[7816]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Purifying Flame deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Purifying Flame deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="sanctify_damage_+%"
		}
	},
	[7817]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSapped"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Critical Strikes with Lightning Skills Sap the Enemy"
				}
			}
		},
		stats={
			[1]="sap_on_critical_strike_with_lightning_skills"
		}
	},
	[7818]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Scorch"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Scorch"
				}
			}
		},
		stats={
			[1]="scorch_effect_+%"
		}
	},
	[7819]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextScorchNonHitNoDuration"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Scorch Enemies in Close Range when you Block"
				}
			}
		},
		stats={
			[1]="scorch_enemies_in_close_range_on_block"
		}
	},
	[7820]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance when you Kill a Scorched Enemy to Burn Each surrounding\nEnemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second"
				}
			}
		},
		stats={
			[1]="scorched_enemies_explode_on_death_for_8%_life_as_fire_degen_chance"
		}
	},
	[7821]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Scourge Arrow deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Scourge Arrow deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="scourge_arrow_damage_+%"
		}
	},
	[7822]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Secondary Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Secondary Duration"
				}
			}
		},
		stats={
			[1]="secondary_skill_effect_duration_+%"
		}
	},
	[7823]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attacks Exerted by Seismic Cry deal {0}% increased Damage"
				}
			}
		},
		stats={
			[1]="seismic_cry_exerted_attack_damage_+%"
		}
	},
	[7824]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Seismic Cry has a minimum of {0} Power"
				}
			}
		},
		stats={
			[1]="seismic_cry_minimum_power"
		}
	},
	[7825]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Take {0} Cold Damage on reaching Maximum Power Charges"
				}
			}
		},
		stats={
			[1]="self_cold_damage_on_reaching_maximum_power_charges"
		}
	},
	[7826]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Extra Damage taken from Critical Strikes while Ignited"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Extra Damage taken from Critical Strikes while Ignited"
				}
			}
		},
		stats={
			[1]="self_critical_strike_multiplier_+%_while_ignited"
		}
	},
	[7827]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Duration of Curses on you per 10 Devotion"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Duration of Curses on you per 10 Devotion"
				}
			}
		},
		stats={
			[1]="self_curse_duration_+%_per_10_devotion"
		}
	},
	[7828]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Elemental Ailment Duration on you per 10 Devotion"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Elemental Ailment Duration on you per 10 Devotion"
				}
			}
		},
		stats={
			[1]="self_elemental_status_duration_-%_per_10_devotion"
		}
	},
	[7829]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Take {0} Physical Damage when you use a Movement Skill"
				}
			}
		},
		stats={
			[1]="self_physical_damage_on_movement_skill_use"
		}
	},
	[7830]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="self_take_no_extra_damage_from_critical_strikes_if_have_been_crit_recently"
		}
	},
	[7831]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot"
				}
			}
		},
		stats={
			[1]="self_take_no_extra_damage_from_critical_strikes_if_left_ring_is_magic_item"
		}
	},
	[7832]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You take no Extra Damage from Critical Strikes while there is only one nearby Enemy"
				}
			}
		},
		stats={
			[1]="self_take_no_extra_damage_from_critical_strikes_if_only_one_nearby_enemy"
		}
	},
	[7833]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="While there is at most one Rare or Unique Enemy nearby, you take no Extra Damage from Critical Strikes"
				}
			}
		},
		stats={
			[1]="self_take_no_extra_damage_from_critical_strikes_if_there_is_at_most_1_rare_or_unique_enemy_nearby"
		}
	},
	[7834]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You take no Extra Damage from Critical Strikes while Elusive"
				}
			}
		},
		stats={
			[1]="self_take_no_extra_damage_from_critical_strikes_while_affected_by_elusive"
		}
	},
	[7835]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Sentinels have {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Summoned Sentinels have {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="sentinel_minion_cooldown_speed_+%"
		}
	},
	[7836]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Sentinels of Purity deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Sentinels of Purity deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="sentinel_of_purity_damage_+%"
		}
	},
	[7837]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Maximum {0} summoned Burrowing Viper"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Maximum {0} summoned Burrowing Vipers"
				}
			}
		},
		stats={
			[1]="serpent_strike_maximum_snakes"
		}
	},
	[7838]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Bleeding Enemies you Kill with Hits Shatter"
				}
			}
		},
		stats={
			[1]="shatter_on_kill_vs_bleeding_enemies"
		}
	},
	[7839]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Poisoned Enemies you Kill with Hits Shatter"
				}
			}
		},
		stats={
			[1]="shatter_on_kill_vs_poisoned_enemies"
		}
	},
	[7840]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Shattering Steel deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Shattering Steel deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="shattering_steel_damage_+%"
		}
	},
	[7841]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFortifyingHit"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextFortification"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Hits at Close Range with Shattering Steel Fortify"
				}
			}
		},
		stats={
			[1]="shattering_steel_fortify_on_hit_close_range"
		}
	},
	[7842]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Shattering Steel fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Shattering Steel fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="shattering_steel_number_of_additional_projectiles"
		}
	},
	[7843]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Shattering Steel has {0}% chance to not consume Steel Shards"
				}
			}
		},
		stats={
			[1]="shattering_steel_%_chance_to_not_consume_ammo"
		}
	},
	[7844]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Shield Crush Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Shield Crush Attack Speed"
				}
			}
		},
		stats={
			[1]="shield_crush_attack_speed_+%"
		}
	},
	[7845]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Shield Crush Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Shield Crush Damage"
				}
			}
		},
		stats={
			[1]="shield_crush_damage_+%"
		}
	},
	[7846]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Shield Crush central wave has {0}% more Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Shield Crush central wave has {0}% less Area of Effect"
				}
			}
		},
		stats={
			[1]="shield_crush_helmet_enchantment_aoe_+%_final"
		}
	},
	[7847]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDefences"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Defences from Equipped Shield per 10 Devotion"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDefences"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Defences from Equipped Shield per 10 Devotion"
				}
			}
		},
		stats={
			[1]="shield_defences_+%_per_10_devotion"
		}
	},
	[7848]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Shocked or Frozen by you take {}% increased Elemental Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies Shocked or Frozen by you take {}% reduced Elemental Damage"
				}
			}
		},
		stats={
			[1]="shock_and_freeze_apply_elemental_damage_taken_+%"
		}
	},
	[7849]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextShockNonHitNoDuration"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Shock Attackers for 4 seconds on Block"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextShockNonHitNoDuration"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Shock Attackers for 4 seconds on Block"
				}
			}
		},
		stats={
			[1]="shock_attackers_for_4_seconds_on_block_%_chance"
		}
	},
	[7850]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Shock"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Shock"
				}
			}
		},
		stats={
			[1]="shock_effect_+%"
		}
	},
	[7851]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Shock you inflict with Critical Strikes"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Shock you inflict with Critical Strikes"
				}
			}
		},
		stats={
			[1]="shock_effect_+%_with_critical_strikes"
		}
	},
	[7852]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Shocks can increase Damage taken by up to a maximum of 60%"
				}
			}
		},
		stats={
			[1]="shock_maximum_magnitude_is_60%"
		}
	},
	[7853]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextShockNonHitNoDuration"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Shock nearby Enemies for {0} Seconds when you Focus"
				}
			}
		},
		stats={
			[1]="shock_nearby_enemies_for_x_ms_when_you_focus"
		}
	},
	[7854]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Shock Nova Ring has {0}% chance to Shock"
				}
			}
		},
		stats={
			[1]="shock_nova_ring_chance_to_shock_+%"
		}
	},
	[7855]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Shock Nova Ring Shocks as if dealing {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Shock Nova Ring Shocks as if dealing {0}% less Damage"
				}
			}
		},
		stats={
			[1]="shock_nova_ring_shocks_as_if_dealing_damage_+%_final"
		}
	},
	[7856]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Chill and Shock on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Chill and Shock on you"
				}
			}
		},
		stats={
			[1]="shocked_chilled_effect_on_self_+%"
		}
	},
	[7857]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Shock on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]=-99,
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Shock on you"
				}
			}
		},
		stats={
			[1]="shocked_effect_on_self_+%"
		}
	},
	[7858]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Shocked Enemies you Kill Explode, dealing {0}% of\ntheir Life as Lightning Damage which cannot Shock"
				}
			}
		},
		stats={
			[1]="shocked_enemies_explode_for_%_life_as_lightning_damage"
		}
	},
	[7859]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Shocked Ground you create causes {0}% increased Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Shocked Ground you create causes {0}% reduced Damage taken"
				}
			}
		},
		stats={
			[1]="shocked_ground_base_magnitude_override"
		}
	},
	[7860]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to create Shocked Ground on Death, lasting 3 seconds"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Create Shocked Ground on Death, lasting 3 seconds"
				}
			}
		},
		stats={
			[1]="shocked_ground_on_death_%"
		}
	},
	[7861]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Shrapnel Ballista fires an additional Arrow"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Shrapnel Ballista fires {0} additional Arrows"
				}
			}
		},
		stats={
			[1]="shrapnel_ballista_num_additional_arrows"
		}
	},
	[7862]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Shrapnel Ballista Pierces an additional Target"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Shrapnel Ballista Pierces {0} additional Targets"
				}
			}
		},
		stats={
			[1]="shrapnel_ballista_num_pierce"
		}
	},
	[7863]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Shrapnel Ballista has {0}% increased Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Shrapnel Ballista has {0}% reduced Projectile Speed"
				}
			}
		},
		stats={
			[1]="shrapnel_ballista_projectile_speed_+%"
		}
	},
	[7864]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Galvanic Arrow deals {0}% increased Area Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Galvanic Arrow deals {0}% reduced Area Damage"
				}
			}
		},
		stats={
			[1]="galvanic_arrow_area_damage_+%"
		}
	},
	[7865]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Explosive Trap has {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Explosive Trap has {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="shrapnel_trap_area_of_effect_+%"
		}
	},
	[7866]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Explosive Trap deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Explosive Trap deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="shrapnel_trap_damage_+%"
		}
	},
	[7867]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Explosive Trap causes an additional smaller explosion"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Explosive Trap causes {0} additional smaller explosions"
				}
			}
		},
		stats={
			[1]="shrapnel_trap_number_of_additional_secondary_explosions"
		}
	},
	[7868]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBrandDamage"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Skills deal {0}% increased Brand Damage with Hits and Ailments to their Branded Enemy"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextBrandDamage"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Skills deal {0}% reduced Brand Damage with Hits and Ailments to their Branded Enemy"
				}
			}
		},
		stats={
			[1]="sigil_attached_target_damage_+%"
		}
	},
	[7869]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies take {0}% increased Damage for each of your Brands Attached to them"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies take {0}% reduced Damage for each of your Brands Attached to them"
				}
			}
		},
		stats={
			[1]="sigil_attached_target_damage_taken_+%"
		}
	},
	[7870]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBrandCrits"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Brand Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextBrandCrits"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Brand Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="sigil_critical_strike_chance_+%"
		}
	},
	[7871]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBrandCrits"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Brand Critical Strike Multiplier"
				}
			}
		},
		stats={
			[1]="sigil_critical_strike_multiplier_+"
		}
	},
	[7872]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBrandDamage"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Brand Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextBrandDamage"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Brand Damage"
				}
			}
		},
		stats={
			[1]="sigil_damage_+%"
		}
	},
	[7873]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBrandDamage"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Brand Damage per 10 Devotion"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextBrandDamage"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Brand Damage per 10 Devotion"
				}
			}
		},
		stats={
			[1]="sigil_damage_+%_per_10_devotion"
		}
	},
	[7874]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Brand Skills have {0}% increased Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Brand Skills have {0}% reduced Duration"
				}
			}
		},
		stats={
			[1]="sigil_duration_+%"
		}
	},
	[7875]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Brand Recall has {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Brand Recall has {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="sigil_recall_cooldown_speed_+%"
		}
	},
	[7876]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Brand Recall has {0}% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Brand Recall has {0}% reduced Cooldown Recovery Rate per Brand"
				}
			}
		},
		stats={
			[1]="sigil_recall_cooldown_speed_+%_per_brand_up_to_40%"
		}
	},
	[7877]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Brand Activation frequency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Brand Activation frequency"
				}
			}
		},
		stats={
			[1]="sigil_repeat_frequency_+%"
		}
	},
	[7878]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Brand Activation Frequency if you haven't used a Brand Skill Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Brand Activation Frequency if you haven't used a Brand Skill Recently"
				}
			}
		},
		stats={
			[1]="sigil_repeat_frequency_+%_if_havent_used_a_brand_skill_recently"
		}
	},
	[7879]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Brand Attachment range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Brand Attachment range"
				}
			}
		},
		stats={
			[1]="sigil_target_search_range_+%"
		}
	},
	[7880]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Dark Pact Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Dark Pact Area of Effect"
				}
			}
		},
		stats={
			[1]="skeletal_chains_area_of_effect_+%"
		}
	},
	[7881]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Dark Pact Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Dark Pact Cast Speed"
				}
			}
		},
		stats={
			[1]="skeletal_chains_cast_speed_+%"
		}
	},
	[7882]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Skeleton Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Skeleton Attack Speed"
				}
			}
		},
		stats={
			[1]="skeleton_attack_speed_+%"
		}
	},
	[7883]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Skeleton Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Skeleton Cast Speed"
				}
			}
		},
		stats={
			[1]="skeleton_cast_speed_+%"
		}
	},
	[7884]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Skeleton Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Skeleton Movement Speed"
				}
			}
		},
		stats={
			[1]="skeleton_movement_speed_+%"
		}
	},
	[7885]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Skill Effect Duration while affected by Malevolence"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Skill Effect Duration while affected by Malevolence"
				}
			}
		},
		stats={
			[1]="skill_effect_duration_+%_while_affected_by_malevolence"
		}
	},
	[7886]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Bow Skills have {0}% increased Skill Effect Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Bow Skills have {0}% reduced Skill Effect Duration"
				}
			}
		},
		stats={
			[1]="skill_effect_duration_+%_with_bow_skills"
		}
	},
	[7887]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Non-Curse Aura Skills have {0}% increased Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Non-Curse Aura Skills have {0}% reduced Duration"
				}
			}
		},
		stats={
			[1]="skill_effect_duration_+%_with_non_curse_aura_skills"
		}
	},
	[7888]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Channelling Skills have {0:+d} to Total Life Cost"
				}
			}
		},
		stats={
			[1]="skill_life_cost_+_with_channelling_skills"
		}
	},
	[7889]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Non-Channelling Skills have {0:+d} to Total Life Cost"
				}
			}
		},
		stats={
			[1]="skill_life_cost_+_with_non_channelling_skills"
		}
	},
	[7890]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Total Mana Cost of Skills while affected by Clarity"
				}
			}
		},
		stats={
			[1]="skill_mana_cost_+_while_affected_by_clarity"
		}
	},
	[7891]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Channelling Skills have {0:+d} to Total Mana Cost"
				}
			}
		},
		stats={
			[1]="skill_mana_cost_+_with_channelling_skills"
		}
	},
	[7892]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Non-Channelling Skills have {0:+d} to Total Mana Cost"
				}
			}
		},
		stats={
			[1]="skill_mana_cost_+_with_non_channelling_skills"
		}
	},
	[7893]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Non-Channelling Skills have {0:+d} to Total Mana Cost while affected by Clarity"
				}
			}
		},
		stats={
			[1]="skill_mana_cost_+_with_non_channelling_skills_while_affected_by_clarity"
		}
	},
	[7894]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Non-Aura Skills Cost no Mana or Life while Focused"
				}
			}
		},
		stats={
			[1]="skills_cost_no_mana_while_focused"
		}
	},
	[7895]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Skills Fire {0} additional Projectile for 4 seconds after\nyou consume a total of 12 Steel Shards"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Skills Fire {0} additional Projectiles for 4 seconds after\nyou consume a total of 12 Steel Shards"
				}
			}
		},
		stats={
			[1]="skills_fire_x_additional_projectiles_for_4_seconds_after_consuming_12_steel_ammo"
		}
	},
	[7896]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Spells which have gained Intensity Recently gain 1 Intensity every {0} Seconds"
				}
			}
		},
		stats={
			[1]="skills_gain_intensity_every_x_milliseconds_if_gained_intensity_recently"
		}
	},
	[7897]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_2dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Spells which have gained Intensity Recently lose 1 Intensity every {0} Seconds"
				}
			}
		},
		stats={
			[1]="skills_lose_intensity_every_x_milliseconds_if_gained_intensity_recently"
		}
	},
	[7898]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElusive"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Skills Supported by Nightblade have {}% increased Effect of Elusive"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextElusive"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Skills Supported by Nightblade have {}% reduced Effect of Elusive"
				}
			}
		},
		stats={
			[1]="skills_supported_by_nightblade_have_elusive_effect_+%"
		}
	},
	[7899]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summon Skitterbots has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Summon Skitterbots has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="skitterbots_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[7900]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summon Skitterbots has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Summon Skitterbots has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="skitterbots_mana_reservation_efficiency_+%"
		}
	},
	[7901]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect per Enemy killed recently, up to 50%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect per Enemy killed recently"
				}
			}
		},
		stats={
			[1]="slayer_area_of_effect_+%_per_enemy_killed_recently_up_to_50%"
		}
	},
	[7902]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Critical Strike Multiplier per Nearby Enemy, up to +100%"
				}
			}
		},
		stats={
			[1]="slayer_critical_strike_multiplier_+_per_nearby_enemy_up_to_100"
		}
	},
	[7903]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage with Hits and Ailments against Unique Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage with Hits and Ailments against Unique Enemies"
				}
			}
		},
		stats={
			[1]="slayer_damage_+%_final_against_unique_enemies"
		}
	},
	[7904]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Deal up to {0}% more Melee Damage to Enemies, based on proximity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Deal up to {0}% less Melee Damage to Enemies, based on proximity"
				}
			}
		},
		stats={
			[1]="slayer_damage_+%_final_from_distance"
		}
	},
	[7905]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElusive"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Withering Step has {0}% increased Elusive Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextElusive"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Withering Step has {0}% reduced Elusive Effect"
				}
			}
		},
		stats={
			[1]="slither_elusive_effect_+%"
		}
	},
	[7906]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextWithered"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Withering Step inflicts {0} additional Withered Debuffs"
				}
			}
		},
		stats={
			[1]="slither_wither_stacks"
		}
	},
	[7907]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Smite has {0}% increased Aura Effect"
				}
			}
		},
		stats={
			[1]="smite_aura_effect_+%"
		}
	},
	[7908]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Smite has a {0}% chance for lightning to strike another target"
				}
			}
		},
		stats={
			[1]="smite_chance_for_lighting_to_strike_extra_target_%"
		}
	},
	[7909]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Smite deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Smite deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="smite_damage_+%"
		}
	},
	[7910]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Venom Gyre deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Venom Gyre deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="snapping_adder_damage_+%"
		}
	},
	[7911]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Venom Gyre has a {0}% chance to keep caught Projectiles fired by using Whirling Blades"
				}
			}
		},
		stats={
			[1]="snapping_adder_%_chance_to_retain_projectile_on_release"
		}
	},
	[7912]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextWithered"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="Venom Gyre has a {0}% chance to inflict Withered for 2 seconds on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextWithered"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Venom Gyre inflicts Withered for 2 seconds on Hit"
				}
			}
		},
		stats={
			[1]="snapping_adder_withered_on_hit_for_2_seconds_%_chance"
		}
	},
	[7913]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Soul Link Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Soul Link Duration"
				}
			}
		},
		stats={
			[1]="soul_link_duration_+%"
		}
	},
	[7914]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Forbidden Rite fires extra Projectiles at up to {0:+d} surrounding Enemies"
				}
			}
		},
		stats={
			[1]="soulfeast_number_of_secondary_projectiles"
		}
	},
	[7915]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextHinderVariableEffectNoDuration"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Soulrend also Hinders Enemies, with {0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="canonical_line",
						v="reminderstring"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Soulrend also Hinders Enemies, with {0}% reduced Movement Speed"
				}
			}
		},
		stats={
			[1]="soulrend_applies_hinder_movement_speed_+%"
		}
	},
	[7916]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Soulrend deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Soulrend deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="soulrend_damage_+%"
		}
	},
	[7917]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Soulrend fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Soulrend fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="soulrend_number_of_additional_projectiles"
		}
	},
	[7918]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Spark fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Spark fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="spark_number_of_additional_projectiles"
		}
	},
	[7919]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Spark fires Projectiles in a circle"
				}
			}
		},
		stats={
			[1]="spark_projectiles_nova"
		}
	},
	[7920]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spark Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spark Duration"
				}
			}
		},
		stats={
			[1]="spark_skill_effect_duration_+%"
		}
	},
	[7921]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spectral Helix Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spectral Helix Damage"
				}
			}
		},
		stats={
			[1]="spectral_helix_damage_+%"
		}
	},
	[7922]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spectral Helix Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spectral Helix Projectile Speed"
				}
			}
		},
		stats={
			[1]="spectral_helix_projectile_speed_+%"
		}
	},
	[7923]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred_2dp_if_required",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Spectral Helix Projectile spirals through {0:+d} rotations"
				}
			}
		},
		stats={
			[1]="spectral_helix_rotations_%"
		}
	},
	[7924]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Spectral Shield Throw's Shield Projectile Chains an additional time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Spectral Shield Throw's Shield Projectile Chains {0} additional times"
				}
			}
		},
		stats={
			[1]="spectral_shield_throw_additional_chains"
		}
	},
	[7925]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spectral Shield Throw Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spectral Shield Throw Damage"
				}
			}
		},
		stats={
			[1]="spectral_shield_throw_damage_+%"
		}
	},
	[7926]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Spectral Shield Throw fires an additional Shard Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Spectral Shield Throw fires {0} additional Shard Projectiles"
				}
			}
		},
		stats={
			[1]="spectral_shield_throw_num_of_additional_projectiles"
		}
	},
	[7927]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spectral Shield Throw Projectile Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spectral Shield Throw Projectile Speed"
				}
			}
		},
		stats={
			[1]="spectral_shield_throw_projectile_speed_+%"
		}
	},
	[7928]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Shard Projectiles Pierce all Targets"
				}
			}
		},
		stats={
			[1]="spectral_shield_throw_secondary_projectiles_pierce"
		}
	},
	[7929]={
		lang={
			English={
				[1]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Spectral Shield Throw fires {0}% less Shard Projectiles"
				},
				[2]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Spectral Shield Throw fires {0}% more Shard Projectiles"
				}
			}
		},
		stats={
			[1]="spectral_shield_throw_shard_projectiles_+%_final"
		}
	},
	[7930]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Spectral Helix can Bounce up to {0:+d} time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Spectral Helix can Bounce up to {0:+d} times"
				}
			}
		},
		stats={
			[1]="spectral_spiral_weapon_base_number_of_bounces"
		}
	},
	[7931]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Spectral Throw has {0}% chance on Hit to give a Vaal soul to Vaal Spectral Throw"
				}
			}
		},
		stats={
			[1]="spectral_throw_gain_vaal_soul_for_vaal_spectral_throw_on_hit_%"
		}
	},
	[7932]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Spectre maximum Life"
				}
			}
		},
		stats={
			[1]="spectre_maximum_life_+"
		}
	},
	[7933]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Raised Spectres, Raised Zombies, and Summoned Skeletons have +{0}% to Critical Strike Multiplier"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Raised Spectres, Raised Zombies, and Summoned Skeletons have -{0}% to Critical Strike Multiplier"
				}
			}
		},
		stats={
			[1]="spectre_zombie_skeleton_critical_strike_multiplier_+"
		}
	},
	[7934]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Spectres have {0}% increased Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="spectres_critical_strike_chance_+%"
		}
	},
	[7935]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextArcaneSurge"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Raised Spectres also gain Arcane Surge when you do"
				}
			}
		},
		stats={
			[1]="spectres_gain_arcane_surge_when_you_do"
		}
	},
	[7936]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSoulEater"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance for Spectres to gain Soul Eater on Kill for 20 seconds"
				}
			}
		},
		stats={
			[1]="spectres_gain_soul_eater_for_20_seconds_on_kill_%_chance"
		}
	},
	[7937]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Spectres have a Base Duration of {0} seconds\nSpectres do not travel between Areas"
				}
			}
		},
		stats={
			[1]="spectres_have_base_duration_ms"
		}
	},
	[7938]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% to Spell Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="spell_additional_critical_strike_chance_permyriad"
		}
	},
	[7939]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Adds {0} to {1} Chaos Damage to Spells and Attacks during any Flask Effect"
				}
			}
		},
		stats={
			[1]="spell_and_attack_minimum_added_chaos_damage_during_flask_effect",
			[2]="spell_and_attack_maximum_added_chaos_damage_during_flask_effect"
		}
	},
	[7940]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Spell Skills have {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Spell Skills have {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="spell_area_of_effect_+%"
		}
	},
	[7941]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{:+d}% chance to Block Spell Damage while holding a Staff or Shield"
				}
			}
		},
		stats={
			[1]="spell_block_chance_%_while_holding_staff_or_shield"
		}
	},
	[7942]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Spell Damage if you have Blocked Spell Damage Recently"
				}
			}
		},
		stats={
			[1]="spell_block_%_if_blocked_a_spell_recently"
		}
	},
	[7943]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to Block Spell Damage if you have Blocked Attack Damage Recently"
				}
			}
		},
		stats={
			[1]="spell_block_%_if_blocked_an_attack_recently"
		}
	},
	[7944]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% Chance to Block Spell Damage while at Maximum Power Charges"
				}
			}
		},
		stats={
			[1]="spell_block_%_while_at_max_power_charges"
		}
	},
	[7945]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="Spells have a {0}% chance to deal Double Damage"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Spells Deal Double Damage"
				}
			}
		},
		stats={
			[1]="spell_chance_to_deal_double_damage_%"
		}
	},
	[7946]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance with Spells which remove the maximum number of Seals"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance with Spells which remove the maximum number of Seals"
				}
			}
		},
		stats={
			[1]="spell_critical_strike_chance_+%_if_removed_maximum_number_of_seals"
		}
	},
	[7947]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance for Spells per 100 Player Maximum Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance for Spells per 100 Player Maximum Life"
				}
			}
		},
		stats={
			[1]="spell_critical_strike_chance_+%_per_100_max_life"
		}
	},
	[7948]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance for Spells per Raised Spectre"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance for Spells per Raised Spectre"
				}
			}
		},
		stats={
			[1]="spell_critical_strike_chance_+%_per_raised_spectre"
		}
	},
	[7949]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage if you've dealt a Critical Strike Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage if you've dealt a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="spell_damage_+%_if_have_crit_recently"
		}
	},
	[7950]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage per 500 Maximum Mana"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% redcued Spell Damage per 500 Maximum Mana"
				}
			}
		},
		stats={
			[1]="spell_damage_+%_per_500_maximum_mana"
		}
	},
	[7951]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage during any Flask Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage during any Flask Effect"
				}
			}
		},
		stats={
			[1]="spell_damage_+%_during_flask_effect"
		}
	},
	[7952]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage if you've dealt a Critical Strike in the past 8 seconds"
				}
			}
		},
		stats={
			[1]="spell_damage_+%_if_have_crit_in_past_8_seconds"
		}
	},
	[7953]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage if you've Blocked Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage if you've Blocked Recently"
				}
			}
		},
		stats={
			[1]="spell_damage_+%_if_you_have_blocked_recently"
		}
	},
	[7954]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage per 100 Player Maximum Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage per 100 Player Maximum Life"
				}
			}
		},
		stats={
			[1]="spell_damage_+%_per_100_max_life"
		}
	},
	[7955]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage per 100 Maximum Mana, up to 40%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage per 100 Maximum Mana"
				}
			}
		},
		stats={
			[1]="spell_damage_+%_per_100_maximum_mana_up_to_60%"
		}
	},
	[7956]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage per 10 Strength"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage per 10 Strength"
				}
			}
		},
		stats={
			[1]="spell_damage_+%_per_10_strength"
		}
	},
	[7957]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage per 16 Dexterity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage per 16 Dexterity"
				}
			}
		},
		stats={
			[1]="spell_damage_+%_per_16_dex"
		}
	},
	[7958]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage per 16 Intelligence"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage per 16 Intelligence"
				}
			}
		},
		stats={
			[1]="spell_damage_+%_per_16_int"
		}
	},
	[7959]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage per 16 Strength"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage per 16 Strength"
				}
			}
		},
		stats={
			[1]="spell_damage_+%_per_16_strength"
		}
	},
	[7960]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage per 5% Chance to Block Spell Damage"
				}
			}
		},
		stats={
			[1]="spell_damage_+%_per_5%_spell_block_chance"
		}
	},
	[7961]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage while Shocked"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage while Shocked"
				}
			}
		},
		stats={
			[1]="spell_damage_+%_while_shocked"
		}
	},
	[7962]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Spell Damage while you have Arcane Surge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Spell Damage while you have Arcane Surge"
				}
			}
		},
		stats={
			[1]="spell_damage_+%_while_you_have_arcane_surge"
		}
	},
	[7963]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance for Spell Hits against you to inflict Poison"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Spell Hits against you to inflict Poison"
				}
			}
		},
		stats={
			[1]="spell_hits_against_you_inflict_poison_%"
		}
	},
	[7964]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Spells have {0}% of Physical Damage Converted to Fire Damage"
				}
			}
		},
		stats={
			[1]="spell_physical_damage_%_to_convert_to_fire"
		}
	},
	[7965]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Spell Skills always deal Critical Strikes on final Repeat"
				}
			}
		},
		stats={
			[1]="spell_skills_always_crit_on_final_repeat"
		}
	},
	[7966]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Spell Skills have {0:+d}% to Critical Strike Multiplier on final Repeat"
				}
			}
		},
		stats={
			[1]="spell_skills_critical_strike_multiplier_+_on_final_repeat"
		}
	},
	[7967]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Spell Skills deal no Damage"
				}
			}
		},
		stats={
			[1]="spell_skills_deal_no_damage"
		}
	},
	[7968]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Spell Skills cannot deal Critical Strikes except on final Repeat"
				}
			}
		},
		stats={
			[1]="spell_skills_never_crit_except_on_final_repeat"
		}
	},
	[7969]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to Suppress Spell Damage if you've Hit an Enemy Recently"
				}
			}
		},
		stats={
			[1]="spell_suppression_chance_%_if_enemy_hit_recently"
		}
	},
	[7970]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion"
				}
			}
		},
		stats={
			[1]="spell_suppression_chance_%_if_evasion_on_boots_helmet_gloves"
		}
	},
	[7971]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to Suppress Spell Damage per Endurance Charge"
				}
			}
		},
		stats={
			[1]="spell_suppression_chance_%_per_endurance_charge"
		}
	},
	[7972]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to Suppress Spell Damage for each Dagger you're Wielding"
				}
			}
		},
		stats={
			[1]="spell_suppression_chance_%_per_equipped_dagger"
		}
	},
	[7973]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to Suppress Spell Damage per Power Charge"
				}
			}
		},
		stats={
			[1]="spell_suppression_chance_%_per_power_charge"
		}
	},
	[7974]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to Suppress Spell Damage while affected by Grace"
				}
			}
		},
		stats={
			[1]="spell_suppression_chance_%_while_affected_by_grace"
		}
	},
	[7975]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to Suppress Spell Damage while affected by Haste"
				}
			}
		},
		stats={
			[1]="spell_suppression_chance_%_while_affected_by_haste"
		}
	},
	[7976]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to Suppress Spell Damage while Channelling"
				}
			}
		},
		stats={
			[1]="spell_suppression_chance_%_while_channelling"
		}
	},
	[7977]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to Suppress Spell Damage while holding a Shield"
				}
			}
		},
		stats={
			[1]="spell_suppression_chance_%_while_holding_shield"
		}
	},
	[7978]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to Suppress Spell Damage while moving"
				}
			}
		},
		stats={
			[1]="spell_suppression_chance_%_while_moving"
		}
	},
	[7979]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0:+d}% chance to Suppress Spell Damage while your Off Hand is empty"
				}
			}
		},
		stats={
			[1]="spell_suppression_chance_%_while_off_hand_empty"
		}
	},
	[7980]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently"
				}
			}
		},
		stats={
			[1]="spell_suppression_chance_%_if_suppressed_spell_recently"
		}
	},
	[7981]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to Suppress Spell Damage while on Full Energy Shield"
				}
			}
		},
		stats={
			[1]="spell_suppression_chance_%_while_on_full_energy_shield"
		}
	},
	[7982]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextSuppression"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d}% chance to Suppress Spell Damage while on Full Life"
				}
			}
		},
		stats={
			[1]="spell_suppression_chance_%_while_on_full_life"
		}
	},
	[7983]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextHinder"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to Hinder Enemies on Hit with Spells"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextHinder"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Hinder Enemies on Hit with Spells"
				}
			}
		},
		stats={
			[1]="spells_chance_to_hinder_on_hit_%"
		}
	},
	[7984]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Knock Enemies Back on Hit with Spell Damage"
				}
			}
		},
		stats={
			[1]="spells_chance_to_knockback_on_hit_%"
		}
	},
	[7985]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Poison on Hit with Spell Damage"
				}
			}
		},
		stats={
			[1]="spells_chance_to_poison_on_hit_%"
		}
	},
	[7986]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextImpale"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Impale on Spell Hit"
				}
			}
		},
		stats={
			[1]="spells_impale_on_hit_%_chance"
		}
	},
	[7987]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Spells you Cast have Added Spell Damage equal to {0}% of the Damage of your Main Hand Weapon"
				}
			}
		},
		stats={
			[1]="spells_you_cast_gain_%_of_base_main_hand_weapon_damage_as_added_spell_damage"
		}
	},
	[7988]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Skills Supported by Spellslinger have {0}% increased Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Skills Supported by Spellslinger have {0}% reduced Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="spellslinger_cooldown_duration_+%"
		}
	},
	[7989]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Mana Reservation Efficiency of Skills Supported by Spellslinger"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% increased Mana Reservation Efficiency of Skills Supported by Spellslinger"
				}
			}
		},
		stats={
			[1]="spellslinger_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[7990]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Reservation Efficiency of Skills Supported by Spellslinger"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Reservation Efficiency of Skills Supported by Spellslinger"
				}
			}
		},
		stats={
			[1]="spellslinger_mana_reservation_efficiency_+%"
		}
	},
	[7991]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Skills Supported by Spellslinger have {0}% increased Mana Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Skills Supported by Spellslinger have {0}% reduced Mana Reservation"
				}
			}
		},
		stats={
			[1]="spellslinger_mana_reservation_+%"
		}
	},
	[7992]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Aspect of the Spider Debuff Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Aspect of the Spider Debuff Duration"
				}
			}
		},
		stats={
			[1]="spider_aspect_debuff_duration_+%"
		}
	},
	[7993]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Aspect of the Spider Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Aspect of the Spider Area of Effect"
				}
			}
		},
		stats={
			[1]="spider_aspect_skill_area_of_effect_+%"
		}
	},
	[7994]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Aspect of the Spider inflicts Spider's Webs and Hinder every {0} Seconds instead"
				}
			}
		},
		stats={
			[1]="spider_aspect_web_interval_ms_override"
		}
	},
	[7995]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Earthshatter creates {0:+d} fissures"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Earthshatter creates {0:+d} fissures"
				}
			}
		},
		stats={
			[1]="spike_slam_num_spikes"
		}
	},
	[7996]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Split Arrow fires Projectiles in Parallel"
				}
			}
		},
		stats={
			[1]="split_arrow_projectiles_fire_in_parallel_x_dist"
		}
	},
	[7997]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Splitting Steel has {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Splitting Steel has {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="splitting_steel_area_of_effect_+%"
		}
	},
	[7998]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Splitting Steel has {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Splitting Steel has {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="splitting_steel_area_of_effect_+%"
		}
	},
	[7999]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Splitting Steel deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Splitting Steel deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="splitting_steel_damage_+%"
		}
	},
	[8000]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Freezes you inflict spread to other Enemies within a Radius of 12"
				}
			}
		},
		stats={
			[1]="spread_freeze_to_nearby_enemies"
		}
	},
	[8001]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Ignites you inflict spread to other Enemies within a Radius of 15"
				}
			}
		},
		stats={
			[1]="spread_ignite_to_nearby_enemies"
		}
	},
	[8002]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0} Life Regenerated per Second while in Blood Stance"
				}
			}
		},
		stats={
			[1]="life_regeneration_per_minute_in_blood_stance"
		}
	},
	[8003]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Projectile Damage while in Blood Stance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Projectile Damage while in Blood Stance"
				}
			}
		},
		stats={
			[1]="projectile_damage_+%_in_blood_stance"
		}
	},
	[8004]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="+{0} to Evasion Rating while in Sand Stance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="-{0} to Evasion Rating while in Sand Stance"
				}
			}
		},
		stats={
			[1]="evasion_rating_plus_in_sand_stance"
		}
	},
	[8005]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Cooldown Recovery Rate for Stance Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Cooldown Recovery Rate for Stance Skills"
				}
			}
		},
		stats={
			[1]="stance_skill_cooldown_speed_+%"
		}
	},
	[8006]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Mana Reservation Efficiency of Stance Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Mana Reservation Efficiency of Stance Skills"
				}
			}
		},
		stats={
			[1]="stance_skills_mana_reservation_efficiency_+%"
		}
	},
	[8007]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Reservation of Stance Skills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Reservation of Stance Skills"
				}
			}
		},
		stats={
			[1]="stance_skill_reservation_+%"
		}
	},
	[8008]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect while in Sand Stance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect while in Sand Stance"
				}
			}
		},
		stats={
			[1]="skill_area_of_effect_+%_in_sand_stance"
		}
	},
	[8009]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack Speed if you've changed Stance Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack Speed if you've changed Stance Recently"
				}
			}
		},
		stats={
			[1]="attack_speed_+%_if_changed_stance_recently"
		}
	},
	[8010]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Static Strike has {0:+d} maximum Beam Targets"
				}
			}
		},
		stats={
			[1]="static_strike_additional_number_of_beam_targets"
		}
	},
	[8011]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStatusAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Duration of Ailments you inflict while Focused"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Duration of Ailments you inflict while Focused"
				}
			}
		},
		stats={
			[1]="status_ailments_you_inflict_duration_+%_while_focused"
		}
	},
	[8012]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStatusAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Duration of Ailments inflicted while wielding a Bow"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Duration of Ailments inflicted while wielding a Bow"
				}
			}
		},
		stats={
			[1]="status_ailments_you_inflict_duration_+%_with_bows"
		}
	},
	[8013]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Stealth"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Stealth"
				}
			}
		},
		stats={
			[1]="stealth_+%"
		}
	},
	[8014]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Call of Steel deals Reflected Damage with {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Call of Steel deals Reflected Damage with {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="steel_steal_area_of_effect_+%"
		}
	},
	[8015]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Call of Steel has {0}% increased Use Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Call of Steel {0}% reduced Use Speed"
				}
			}
		},
		stats={
			[1]="steel_steal_cast_speed_+%"
		}
	},
	[8016]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Call of Steel causes {0}% increased Reflected Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Call of Steel causes {0}% reduced Reflected Damage"
				}
			}
		},
		stats={
			[1]="steel_steal_reflect_damage_+%"
		}
	},
	[8017]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Steelskin Buff can take {0}% increased amount of Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Steelskin Buff can take {0}% reduced amount of Damage"
				}
			}
		},
		stats={
			[1]="steelskin_damage_limit_+%"
		}
	},
	[8018]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Evasion Rating"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Evasion Rating"
				}
			}
		},
		stats={
			[1]="stibnite_flask_evasion_rating_+%_final"
		}
	},
	[8019]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Energy Blades have {0}% increased Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Energy Blades have {0}% reduced Attack Speed"
				}
			}
		},
		stats={
			[1]="storm_blade_has_local_attack_speed_+%"
		}
	},
	[8020]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attacks with Energy Blades Penetrate {0}% Lightning Resistance"
				}
			}
		},
		stats={
			[1]="storm_blade_has_local_lightning_penetration_%"
		}
	},
	[8021]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Energy Blades grant {0}% of Lightning Damage with Attacks Converted to Chaos Damage"
				}
			}
		},
		stats={
			[1]="storm_blade_quality_attack_lightning_damage_%_to_convert_to_chaos"
		}
	},
	[8022]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Energy Blades grant {0}% chance to Shock"
				}
			}
		},
		stats={
			[1]="storm_blade_quality_chance_to_shock_%"
		}
	},
	[8023]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Energy Blades have {0}% increased Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Energy Blades have {0}% reduced Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="storm_blade_quality_local_critical_strike_chance_+%"
		}
	},
	[8024]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Storm Brand has a {0}% chance to Chain an additional time"
				}
			}
		},
		stats={
			[1]="storm_brand_additional_chain_chance_%"
		}
	},
	[8025]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Storm Brand Damage Penetrates {0}% of Branded Enemy's Lightning Resistance"
				}
			}
		},
		stats={
			[1]="storm_brand_attached_target_lightning_penetration_%"
		}
	},
	[8026]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Storm Brand deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Storm Brand deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="storm_brand_damage_+%"
		}
	},
	[8027]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Storm Burst has a 15% chance to create an additional Orb"
				}
			}
		},
		stats={
			[1]="storm_burst_15_%_chance_to_create_additional_orb"
		}
	},
	[8028]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Storm Burst has a {0}% chance to create an additional Orb"
				}
			}
		},
		stats={
			[1]="storm_burst_additional_object_chance_%"
		}
	},
	[8029]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Storm Burst Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Storm Burst Area of Effect"
				}
			}
		},
		stats={
			[1]="storm_burst_area_of_effect_+%"
		}
	},
	[8030]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Avoid interruption from Stuns while Casting Storm Burst"
				}
			}
		},
		stats={
			[1]="storm_burst_avoid_interruption_while_casting_%"
		}
	},
	[8031]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Storm Burst fires an additional Projectile"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Storm Burst fires {0} additional Projectiles"
				}
			}
		},
		stats={
			[1]="storm_burst_number_of_additional_projectiles"
		}
	},
	[8032]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Storm Rain Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Storm Rain Damage"
				}
			}
		},
		stats={
			[1]="storm_rain_damage_+%"
		}
	},
	[8033]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Storm Rain fires an additional Arrow"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Storm Rain fires {0} additional Arrows"
				}
			}
		},
		stats={
			[1]="storm_rain_num_additional_arrows"
		}
	},
	[8034]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Stormbind has {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Stormbind has {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="stormbind_skill_area_of_effect_+%"
		}
	},
	[8035]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Stormbind deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Stormbind deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="stormbind_skill_damage_+%"
		}
	},
	[8036]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Strength's Damage bonus also applies to Reeling Speed at 20% of its value"
				}
			}
		},
		stats={
			[1]="strength_applies_to_fish_reel_speed_at_20%_value"
		}
	},
	[8037]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Strength's Damage Bonus instead grants 3% increased Melee\nPhysical Damage per 10 Strength"
				}
			}
		},
		stats={
			[1]="strength_damage_bonus_grants_melee_physical_damage_+3%_per_10_strength_instead"
		}
	},
	[8038]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of all Strength Skill Gems"
				}
			}
		},
		stats={
			[1]="strength_skill_gem_level_+"
		}
	},
	[8039]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Stuns from Critical Strikes have {0}% increased Duration"
				}
			}
		},
		stats={
			[1]="stun_duration_on_critical_strike_+%"
		}
	},
	[8040]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Stun Duration per 15 Strength"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Stun Duration per 15 Strength"
				}
			}
		},
		stats={
			[1]="stun_duration_+%_per_15_strength"
		}
	},
	[8041]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Stun Duration on Enemies per Endurance Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Stun Duration on Enemies per Endurance Charge"
				}
			}
		},
		stats={
			[1]="stun_duration_+%_per_endurance_charge"
		}
	},
	[8042]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStunThreshold"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Stun Threshold is based on {0}% of your Energy Shield instead of Life"
				}
			}
		},
		stats={
			[1]="stun_threshold_based_on_%_energy_shield_instead_of_life"
		}
	},
	[8043]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextStunThreshold"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% reduced Enemy Stun Threshold while you have at least 500 Strength"
				}
			}
		},
		stats={
			[1]="stun_threshold_reduction_+%_with_500_or_more_strength"
		}
	},
	[8044]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Skills that would Summon a Totem Summon two Totems instead"
				}
			}
		},
		stats={
			[1]="summon_2_totems"
		}
	},
	[8045]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Arbalists have {}% increased Attack Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Summoned Arbalists have {}% reduced Attack Speed"
				}
			}
		},
		stats={
			[1]="summon_arbalist_attack_speed_+%"
		}
	},
	[8046]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Arbalists' Projectiles Chain {:+d} times"
				}
			}
		},
		stats={
			[1]="summon_arbalist_chains_+"
		}
	},
	[8047]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Arbalists' Attacks have {}% chance to inflict Bleeding"
				}
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_bleed_%"
		}
	},
	[8048]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCrushed"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Arbalists have {}% chance to Crush on Hit"
				}
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_crush_on_hit_%"
		}
	},
	[8049]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Arbalists have {}% chance to deal Double Damage"
				}
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_deal_double_damage_%"
		}
	},
	[8050]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFreeze"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextShock"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextIgnite"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Arbalists have {}% chance to Freeze, Shock, and Ignite"
				}
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_ignite_freeze_shock_%"
		}
	},
	[8051]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextColdExposure"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Arbalists have {}% chance to inflict Cold Exposure on Hit"
				}
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_inflict_cold_exposure_on_hit_%"
		}
	},
	[8052]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFireExposure"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Arbalists have {}% chance to inflict Fire Exposure on Hit"
				}
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_inflict_fire_exposure_on_hit_%"
		}
	},
	[8053]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLightningExposure"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Arbalists have {}% chance to inflict Lightning Exposure on Hit"
				}
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_inflict_lightning_exposure_on_hit_%"
		}
	},
	[8054]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIntimidate"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Arbalists have {}% chance to Intimidate for 4 seconds on Hit"
				}
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_intimidate_for_4_seconds_on_hit_%"
		}
	},
	[8055]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMaim"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Arbalists have {}% chance to Maim for 4 seconds on Hit"
				}
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_maim_for_4_seconds_on_hit_%"
		}
	},
	[8056]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Arbalists have {}% chance to Poison"
				}
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_poison_%"
		}
	},
	[8057]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnnerve"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Arbalists have {}% chance to Unnerve for 4 seconds on Hit"
				}
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_unnerve_for_4_seconds_on_hit_%"
		}
	},
	[8058]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Arbalists fire {} additional Projectiles"
				}
			}
		},
		stats={
			[1]="summon_arbalist_number_of_additional_projectiles"
		}
	},
	[8059]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Arbalists' Projectiles Split into {}"
				}
			}
		},
		stats={
			[1]="summon_arbalist_number_of_splits"
		}
	},
	[8060]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Arbalists gain {}% of Physical Damage as Extra Cold Damage"
				}
			}
		},
		stats={
			[1]="summon_arbalist_physical_damage_%_to_add_as_cold"
		}
	},
	[8061]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Arbalists gain {}% of Physical Damage as Extra Fire Damage"
				}
			}
		},
		stats={
			[1]="summon_arbalist_physical_damage_%_to_add_as_fire"
		}
	},
	[8062]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Arbalists gain {}% of Physical Damage as Extra Lightning Damage"
				}
			}
		},
		stats={
			[1]="summon_arbalist_physical_damage_%_to_add_as_lightning"
		}
	},
	[8063]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Arbalists Convert {}% of Physical Damage to Cold Damage"
				}
			}
		},
		stats={
			[1]="summon_arbalist_physical_damage_%_to_convert_to_cold"
		}
	},
	[8064]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Arbalists Convert {}% of Physical Damage to Fire Damage"
				}
			}
		},
		stats={
			[1]="summon_arbalist_physical_damage_%_to_convert_to_fire"
		}
	},
	[8065]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Arbalists Convert {}% of Physical Damage to Lightning Damage"
				}
			}
		},
		stats={
			[1]="summon_arbalist_physical_damage_%_to_convert_to_lightning"
		}
	},
	[8066]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Arbalists' Projectiles Fork"
				}
			}
		},
		stats={
			[1]="summon_arbalist_projectiles_fork"
		}
	},
	[8067]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Arbalists' Projectiles Pierce {} additional Targets"
				}
			}
		},
		stats={
			[1]="summon_arbalist_targets_to_pierce"
		}
	},
	[8068]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Raging Spirits' Melee Strikes deal Fire-only Splash\nDamage to Surrounding Targets"
				}
			}
		},
		stats={
			[1]="summon_raging_spirit_melee_splash_fire_damage_only"
		}
	},
	[8069]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Summon Reaper Cooldown Recovery Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Summon Reaper Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="summon_reaper_cooldown_speed_+%"
		}
	},
	[8070]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="20% chance to Summon an additional Skeleton Warrior with Summon Skeleton"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]=2
						}
					},
					text="40% chance to Summon an additional Skeleton Warrior with Summon Skeleton"
				},
				[3]={
					limit={
						[1]={
							[1]=3,
							[2]=3
						}
					},
					text="60% chance to Summon an additional Skeleton Warrior with Summon Skeleton"
				},
				[4]={
					limit={
						[1]={
							[1]=4,
							[2]=4
						}
					},
					text="80% chance to Summon an additional Skeleton Warrior with Summon Skeleton"
				},
				[5]={
					limit={
						[1]={
							[1]=5,
							[2]="#"
						}
					},
					text="Summon an additional Skeleton Warrior with Summon Skeleton"
				}
			}
		},
		stats={
			[1]="summon_skeletons_additional_warrior_skeleton_one_twentieth_chance"
		}
	},
	[8071]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to Summon an additional Skeleton Warrior with Summon Skeleton"
				}
			}
		},
		stats={
			[1]="summon_skeletons_additional_warrior_skeleton_%_chance"
		}
	},
	[8072]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="{0:+d} second to Summon Skeleton Cooldown"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} seconds to Summon Skeleton Cooldown"
				}
			}
		},
		stats={
			[1]="summon_skeletons_cooldown_modifier_ms"
		}
	},
	[8073]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Skitterbots have {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Summoned Skitterbots have {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="summon_skitterbots_area_of_effect_+%"
		}
	},
	[8074]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summon Skitterbots has {0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Summon Skitterbots has {0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="summon_skitterbots_mana_reservation_+%"
		}
	},
	[8075]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPhantasmalMight"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Each Summoned Phantasm grants you Phantasmal Might"
				}
			}
		},
		stats={
			[1]="summoned_phantasms_grant_buff"
		}
	},
	[8076]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Phantasms have no Duration"
				}
			}
		},
		stats={
			[1]="summoned_phantasms_have_no_duration"
		}
	},
	[8077]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Reaper deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Summoned Reaper deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="summoned_reaper_damage_+%"
		}
	},
	[8078]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Reaper has {0:+d}% to Physical Damage over Time Multiplier"
				}
			}
		},
		stats={
			[1]="summoned_reaper_physical_dot_multiplier_+"
		}
	},
	[8079]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Skeletons have {0}% chance to Wither Enemies for 2 seconds on Hit"
				}
			}
		},
		stats={
			[1]="summoned_skeleton_%_chance_to_wither_for_2_seconds"
		}
	},
	[8080]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Skeletons have {0}% of Physical Damage Converted to Chaos Damage"
				}
			}
		},
		stats={
			[1]="summoned_skeleton_%_physical_to_chaos"
		}
	},
	[8081]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCoveredInAsh"
					},
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="Summoned Skeletons have a {0}% chance to Cover Enemies in Ash on Hit"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextCoveredInAsh"
					},
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Summoned Skeletons Cover Enemies in Ash on Hit"
				}
			}
		},
		stats={
			[1]="summoned_skeletons_cover_in_ash_on_hit_%"
		}
	},
	[8082]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Skeletons take {0}% of their Maximum Life per second as Fire Damage"
				}
			}
		},
		stats={
			[1]="summoned_skeletons_fire_damage_%_of_maximum_life_taken_per_minute"
		}
	},
	[8083]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Skeletons' hits can't be Evaded"
				}
			}
		},
		stats={
			[1]="summoned_skeletons_hits_cant_be_evaded"
		}
	},
	[8084]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Summoned Skitterbots have {0}% increased Cooldown Recovery"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Summoned Skitterbots have {0}% reduced Cooldown Recovery"
				}
			}
		},
		stats={
			[1]="summoned_skitterbots_cooldown_recovery_+%"
		}
	},
	[8085]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMultipleMines"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to throw up to 1 additional Trap or Mine"
				}
			}
		},
		stats={
			[1]="support_additional_trap_mine_%_chance_for_1_additional_trap_mine"
		}
	},
	[8086]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Skills Supported by Unleash have {0}% increased Seal gain frequency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Skills Supported by Unleash have {0}% reduced Seal gain frequency"
				}
			}
		},
		stats={
			[1]="support_anticipation_charge_gain_frequency_+%"
		}
	},
	[8087]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Maimed by you take {0}% increased Physical Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies Maimed by you take {0}% reduced Physical Damage"
				}
			}
		},
		stats={
			[1]="support_maimed_enemies_physical_damage_taken_+%"
		}
	},
	[8088]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} to {1} added Fire Damage against Burning Enemies"
				}
			}
		},
		stats={
			[1]="global_minimum_added_fire_damage_vs_burning_enemies",
			[2]="global_maximum_added_fire_damage_vs_burning_enemies"
		}
	},
	[8089]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} seconds to Mirage Archer Duration"
				}
			}
		},
		stats={
			[1]="support_mirage_archer_base_duration"
		}
	},
	[8090]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Deal up to {0}% more Melee Damage to Enemies, based on proximity"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Deal up to {0}% less Melee Damage to Enemies, based on proximity"
				}
			}
		},
		stats={
			[1]="support_slashing_damage_+%_final_from_distance"
		}
	},
	[8091]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Supported Aura Skill Gems"
				}
			}
		},
		stats={
			[1]="supported_aura_skill_gem_level_+"
		}
	},
	[8092]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Supported Cold Skill Gems"
				}
			}
		},
		stats={
			[1]="supported_cold_skill_gem_level_+"
		}
	},
	[8093]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Supported Elemental Skill Gems"
				}
			}
		},
		stats={
			[1]="supported_elemental_skill_gem_level_+"
		}
	},
	[8094]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Supported Fire Skill Gems"
				}
			}
		},
		stats={
			[1]="supported_fire_skill_gem_level_+"
		}
	},
	[8095]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of Supported Lightning Skill Gems"
				}
			}
		},
		stats={
			[1]="supported_lightning_skill_gem_level_+"
		}
	},
	[8096]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Doubles the values of Global Mods affecting Memories placed next to this Location"
				}
			}
		},
		stats={
			[1]="synthesis_map_adjacent_nodes_global_mod_values_doubled"
		}
	},
	[8097]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Doubles the values of Memory Modifiers affecting Memories placed on this location"
				}
			}
		},
		stats={
			[1]="synthesis_map_global_mod_values_doubled_on_this_node"
		}
	},
	[8098]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Triples the values of Global Mods affecting Memories placed on this location"
				}
			}
		},
		stats={
			[1]="synthesis_map_global_mod_values_tripled_on_this_node"
		}
	},
	[8099]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Memories at this location do not collapse"
				}
			}
		},
		stats={
			[1]="synthesis_map_memories_do_not_collapse_on_this_node"
		}
	},
	[8100]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Experience from Monsters Slain in Memories placed on this Location"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Experience from Monsters Slain in Memories placed on this Location"
				}
			}
		},
		stats={
			[1]="synthesis_map_monster_slain_experience_+%_on_this_node"
		}
	},
	[8101]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Allow for memories at or adjacent to this location have BONUS"
				}
			}
		},
		stats={
			[1]="synthesis_map_nearby_memories_have_bonus"
		}
	},
	[8102]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Memories placed on this location can be run an additional time before Decaying"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Memories placed on this location can be run {0} additional times before Decaying"
				}
			}
		},
		stats={
			[1]="synthesis_map_node_additional_uses_+"
		}
	},
	[8103]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Triples the values of Global Mods affecting Memories placed on this location, if all adjacent locations have Memories"
				}
			}
		},
		stats={
			[1]="synthesis_map_node_global_mod_values_tripled_if_adjacent_squares_have_memories"
		}
	},
	[8104]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Applies a Memory Modifier to Memories placed on or next to this location"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Applies {0} Memory Modifiers to Memories placed on or next to this location"
				}
			}
		},
		stats={
			[1]="synthesis_map_node_grants_additional_global_mod"
		}
	},
	[8105]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Memories placed on this location are unaffected by Global Mods"
				}
			}
		},
		stats={
			[1]="synthesis_map_node_grants_no_global_mod"
		}
	},
	[8106]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Guest Monsters within Memories placed on this location are replaced by Synthesised Monsters"
				}
			}
		},
		stats={
			[1]="synthesis_map_node_guest_monsters_replaced_by_synthesised_monsters"
		}
	},
	[8107]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Doubles bonuses to Quantity of Items Found in Memories placed on this location"
				}
			}
		},
		stats={
			[1]="synthesis_map_node_item_quantity_increases_doubled"
		}
	},
	[8108]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Doubles bonuses to Rarity of Items Found in Memories placed on this location"
				}
			}
		},
		stats={
			[1]="synthesis_map_node_item_rarity_increases_doubled"
		}
	},
	[8109]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Memories placed on this location are {0} Level Higher"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Memories placed on this location are {0} Levels Higher"
				}
			}
		},
		stats={
			[1]="synthesis_map_node_level_+"
		}
	},
	[8110]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Monsters Slain within Memories placed on this location drop no Items"
				}
			}
		},
		stats={
			[1]="synthesis_map_node_monsters_drop_no_items"
		}
	},
	[8111]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Doubles bonuses to Monster Pack Size in Memories placed on this location"
				}
			}
		},
		stats={
			[1]="synthesis_map_node_pack_size_increases_doubled"
		}
	},
	[8112]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Tailwind on you"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Tailwind on you"
				}
			}
		},
		stats={
			[1]="tailwind_effect_on_self_+%"
		}
	},
	[8113]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextGaleForce"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain 1 Gale Force when you use a Skill\n{0}% increased Effect of Tailwind on you per Gale Force"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextGaleForce"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Gain 1 Gale Force when you use a Skill\n{0}% reduced Effect of Tailwind on you per Gale Force"
				}
			}
		},
		stats={
			[1]="tailwind_effect_on_self_+%_per_gale_force"
		}
	},
	[8114]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextTailwind"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Tailwind if you have dealt a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="tailwind_if_have_crit_recently"
		}
	},
	[8115]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Take {0} Lightning Damage when Herald of Thunder Hits an Enemy"
				}
			}
		},
		stats={
			[1]="take_X_lightning_damage_when_herald_of_thunder_hits_an_enemy"
		}
	},
	[8116]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% chance to take 50% less Area Damage from Hits"
				}
			}
		},
		stats={
			[1]="take_half_area_damage_from_hit_%_chance"
		}
	},
	[8117]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_ten_0dp",
						v=1
					},
					limit={
						[1]={
							[1]=20,
							[2]=35
						}
					},
					text="Projectiles Pierce {0} additional Targets"
				},
				[2]={
					[1]={
						k="divide_by_twenty_then_double_0dp",
						v=1
					},
					limit={
						[1]={
							[1]=50,
							[2]=75
						}
					},
					text="Projectiles Pierce {0} additional Targets"
				}
			}
		},
		stats={
			[1]="talisman_implicit_projectiles_pierce_1_additional_target_per_10"
		}
	},
	[8118]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextTaunt"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to Taunt Enemies on Projectile Hit"
				}
			}
		},
		stats={
			[1]="taunt_on_projectile_hit_chance_%"
		}
	},
	[8119]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextTaunt"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Taunted by your Warcries take {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextTaunt"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies Taunted by your Warcries take {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="taunted_enemies_by_warcry_damage_taken_+%"
		}
	},
	[8120]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_two_0dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to create a Charged Slam"
				}
			}
		},
		stats={
			[1]="tectonic_slam_1%_chance_to_do_charged_slam_per_2_stat_value"
		}
	},
	[8121]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Tectonic Slam has {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Tectonic Slam has {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="tectonic_slam_area_of_effect_+%"
		}
	},
	[8122]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Tectonic Slam deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Tectonic Slam deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="tectonic_slam_damage_+%"
		}
	},
	[8123]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Tectonic Slam has {0}% chance to create a Charged Slam"
				}
			}
		},
		stats={
			[1]="tectonic_slam_%_chance_to_do_charged_slam"
		}
	},
	[8124]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_two_0dp",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Tectonic Slam has {0:+d}% fissure branching chance"
				}
			}
		},
		stats={
			[1]="tectonic_slam_side_crack_additional_chance_1%_per_2_stat_value"
		}
	},
	[8125]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Tectonic Slam has {0:+d}% fissure branching chance"
				}
			}
		},
		stats={
			[1]="tectonic_slam_side_crack_additional_chance_%"
		}
	},
	[8126]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Tempest Shield has {0}% increased Buff Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Tempest Shield has {0}% reduced Buff Effect"
				}
			}
		},
		stats={
			[1]="tempest_shield_buff_effect_+%"
		}
	},
	[8127]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Temporal Chains has no Reservation if Cast as an Aura"
				}
			}
		},
		stats={
			[1]="temporal_chains_no_reservation"
		}
	},
	[8128]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Temporal Rift has {0}% increased Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="temporal_rift_cooldown_speed_+%"
		}
	},
	[8129]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMalachaisEndurance"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextMalachaisFrenzy"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextMalachaisPower"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence"
				}
			}
		},
		stats={
			[1]="thaumaturgy_rotation_active"
		}
	},
	[8130]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Rolling Magma deals {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Rolling Magma deals {0}% less Damage"
				}
			}
		},
		stats={
			[1]="threshold_jewel_magma_orb_damage_+%_final"
		}
	},
	[8131]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Rolling Magma deals {0}% more Damage per Chain"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Rolling Magma deals {0}% less Damage per Chain"
				}
			}
		},
		stats={
			[1]="threshold_jewel_magma_orb_damage_+%_final_per_chain"
		}
	},
	[8132]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Molten Strike fires {0}% more Projectiles"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Molten Strike fires {0}% less Projectiles"
				}
			}
		},
		stats={
			[1]="threshold_jewel_molten_strike_damage_projectile_count_+%_final"
		}
	},
	[8133]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Shard Projectiles Deal {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Shard Projectiles Deal {0}% less Damage"
				}
			}
		},
		stats={
			[1]="thrown_shield_secondary_projectile_damage_+%_final"
		}
	},
	[8134]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Tornado deals Damage with {0}% increased Frequency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Tornado deals Damage with {0}% reduced Frequency"
				}
			}
		},
		stats={
			[1]="tornado_damage_frequency_+%"
		}
	},
	[8135]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Tornado Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Tornado Damage"
				}
			}
		},
		stats={
			[1]="tornado_damage_+%"
		}
	},
	[8136]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Tornado has {0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Tornado has {0}% reduced Movement Speed"
				}
			}
		},
		stats={
			[1]="tornado_movement_speed_+%"
		}
	},
	[8137]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Tornado has {0}% increased initial Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Tornado has {0}% reduced initial Duration"
				}
			}
		},
		stats={
			[1]="tornado_only_primary_duration_+%"
		}
	},
	[8138]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Tornado Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Tornado Area of Effect"
				}
			}
		},
		stats={
			[1]="tornado_skill_area_of_effect_+%"
		}
	},
	[8139]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Total Recovery per second from Life Leech is Doubled"
				}
			}
		},
		stats={
			[1]="total_recovery_per_minute_from_life_leech_is_doubled"
		}
	},
	[8140]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Totems' Action Speed cannot be modified to below base value"
				}
			}
		},
		stats={
			[1]="totems_action_speed_cannot_be_modified_below_base"
		}
	},
	[8141]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextManaLeech"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Attack Damage dealt by your Totems is Leeched to you as Mana"
				}
			}
		},
		stats={
			[1]="totem_attack_damage_leeched_as_mana_to_you_permyriad"
		}
	},
	[8142]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Totems are Immune to Chaos Damage"
				}
			}
		},
		stats={
			[1]="totem_chaos_immunity"
		}
	},
	[8143]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Totems gain +{0}% to Chaos Resistance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Totems lose -{0}% to Chaos Resistance"
				}
			}
		},
		stats={
			[1]="totem_chaos_resistance_%"
		}
	},
	[8144]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Totem Damage if you haven't Summoned a Totem in the past 2 seconds"
				}
			}
		},
		stats={
			[1]="totem_damage_+%_if_havent_summoned_totem_in_past_2_seconds"
		}
	},
	[8145]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Totem Damage per 10 Devotion"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Totem Damage per 10 Devotion"
				}
			}
		},
		stats={
			[1]="totem_damage_+%_per_10_devotion"
		}
	},
	[8146]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextHinder"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Totems Hinder Enemies near them when Summoned"
				}
			}
		},
		stats={
			[1]="totem_hinder_nearby_enemies_when_summoned_with_25%_reduced_movement_speed"
		}
	},
	[8147]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Totems have {0:+d} to Maximum Energy Shield"
				}
			}
		},
		stats={
			[1]="totem_maximum_energy_shield"
		}
	},
	[8148]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Totem Placement range"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Totem Placement range"
				}
			}
		},
		stats={
			[1]="totem_placement_range_+%"
		}
	},
	[8149]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of all Totem Skill Gems"
				}
			}
		},
		stats={
			[1]="totem_skill_gem_level_+"
		}
	},
	[8150]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Spells cast by Totems deal {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Spells cast by Totems deal {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="totem_spells_damage_+%"
		}
	},
	[8151]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Totems Explode on Death, dealing {0}% of their Life as Physical Damage"
				}
			}
		},
		stats={
			[1]="totems_explode_on_death_for_%_life_as_physical"
		}
	},
	[8152]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Each Totem applies {0}% increased Damage taken to Enemies near it"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Each Totem applies {0}% reduced Damage taken to Enemies near it"
				}
			}
		},
		stats={
			[1]="totems_nearby_enemies_damage_taken_+%"
		}
	},
	[8153]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Totems Regenerate {0}% of Life per second"
				}
			}
		},
		stats={
			[1]="totems_regenerate_%_life_per_minute"
		}
	},
	[8154]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Totems Taunt Enemies around them for {0} second when Summoned"
				}
			}
		},
		stats={
			[1]="totems_taunt_enemies_around_them_for_x_seconds_when_summoned"
		}
	},
	[8155]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Toxic Rain deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Toxic Rain deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="toxic_rain_damage_+%"
		}
	},
	[8156]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Toxic Rain fires {0} additional Arrow"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Toxic Rain fires {0} additional Arrows"
				}
			}
		},
		stats={
			[1]="toxic_rain_num_of_additional_projectiles"
		}
	},
	[8157]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Toxic Rain gains {0}% of Physical Damage as Extra Chaos Damage"
				}
			}
		},
		stats={
			[1]="toxic_rain_physical_damage_%_to_add_as_chaos"
		}
	},
	[8158]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Traps deal {0}% increased Damage with Hits and Ailments if they were not Armed Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextDamagingAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Traps deal {0}% reduced Damage with Hits and Ailments if they were not Armed Recently"
				}
			}
		},
		stats={
			[1]="trap_and_mine_damage_+%_if_armed_for_4_seconds"
		}
	},
	[8159]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Trap and Mine Throwing Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Trap and Mine Throwing Speed"
				}
			}
		},
		stats={
			[1]="trap_and_mine_throwing_speed_+%"
		}
	},
	[8160]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Skills which Throw Traps have +{0} Cooldown Use"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Skills which Throw Traps have +{0} Cooldown Uses"
				}
			}
		},
		stats={
			[1]="trap_skill_added_cooldown_count"
		}
	},
	[8161]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Trap Throwing Speed per Frenzy Charge"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Trap Throwing Speed per Frenzy Charge"
				}
			}
		},
		stats={
			[1]="trap_throwing_speed_+%_per_frenzy_charge"
		}
	},
	[8162]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Traps cannot be Damaged"
				}
			}
		},
		stats={
			[1]="traps_invulnerable"
		}
	},
	[8163]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Warcries cannot Exert Travel Skills"
				}
			}
		},
		stats={
			[1]="travel_skills_cannot_be_exerted"
		}
	},
	[8164]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Poison you inflict with Travel Skills is Reflected to you if you\nhave fewer than 5 Poisons on you"
				}
			}
		},
		stats={
			[1]="travel_skills_poison_reflected_to_self_up_to_5_poisons"
		}
	},
	[8165]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Every 10 seconds, take no Damage over Time for {0} second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Every 10 seconds, take no Damage over Time for {0} seconds"
				}
			}
		},
		stats={
			[1]="trickster_cannot_take_damage_over_time_for_X_ms_every_10_seconds"
		}
	},
	[8166]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Damage over Time"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Damage over Time"
				}
			}
		},
		stats={
			[1]="trickster_damage_over_time_+%_final"
		}
	},
	[8167]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Triggered Spells deal {0}% increased Spell Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Triggered Spells deal {0}% reduced Spell Damage"
				}
			}
		},
		stats={
			[1]="triggered_spell_spell_damage_+%"
		}
	},
	[8168]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area Damage while wielding a Two Handed Melee Weapon"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area Damage while wielding a Two Handed Melee Weapon"
				}
			}
		},
		stats={
			[1]="two_handed_melee_area_damage_+%"
		}
	},
	[8169]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Area of Effect while wielding a Two Handed Melee Weapon"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Area of Effect while wielding a Two Handed Melee Weapon"
				}
			}
		},
		stats={
			[1]="two_handed_melee_area_of_effect_+%"
		}
	},
	[8170]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters gain {0}% additional Physical Damage Reduction each time they are Revived"
				}
			}
		},
		stats={
			[1]="uber_domain_monster_additional_physical_damage_reduction_%_per_revival"
		}
	},
	[8171]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters gain {0}% additional Resistances each time they are Revived"
				}
			}
		},
		stats={
			[1]="uber_domain_monster_all_resistances_+%_per_revival"
		}
	},
	[8172]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters gain {0}% increased Attack and Cast Speed each time they are Revived"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Monsters gain {0}% reduced Attack and Cast Speed each time they are Revived"
				}
			}
		},
		stats={
			[1]="uber_domain_monster_attack_and_cast_speed_+%_per_revival"
		}
	},
	[8173]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters gain {0:+d}% chance to Avoid being Stunned each time they are Revived"
				}
			}
		},
		stats={
			[1]="uber_domain_monster_avoid_stun_%_per_revival"
		}
	},
	[8174]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters gain {0}% increased Critical Strike Chance each time they are Revived"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Monsters gain {0}% reduced Critical Strike Chance each time they are Revived"
				}
			}
		},
		stats={
			[1]="uber_domain_monster_critical_strike_chance_+%_per_revival"
		}
	},
	[8175]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters gain {0}% additional Critical Strike Multiplier each time they are Revived"
				}
			}
		},
		stats={
			[1]="uber_domain_monster_critical_strike_multiplier_+%_per_revival"
		}
	},
	[8176]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters gain {0:+d}% chance to deal Double Damage each time they are Revived"
				}
			}
		},
		stats={
			[1]="uber_domain_monster_deal_double_damage_chance_%_per_revival"
		}
	},
	[8177]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters Regenerate {0}% of Life per second for each time they have been Revived"
				}
			}
		},
		stats={
			[1]="uber_domain_monster_life_regeneration_rate_per_minute_%_per_revival"
		}
	},
	[8178]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters gain {0}% increased Maximum Life each time they are Revived"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Monsters gain {0}% reduced Maximum Life each time they are Revived"
				}
			}
		},
		stats={
			[1]="uber_domain_monster_maximum_life_+%_per_revival"
		}
	},
	[8179]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters gain {0}% increased Movement Speed each time they are Revived"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Monsters gain {0}% reduced Movement Speed each time they are Revived"
				}
			}
		},
		stats={
			[1]="uber_domain_monster_movement_speed_+%_per_revival"
		}
	},
	[8180]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOverwhelm"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters Overwhelm {0}% of Physical Damage Reduction for each time they have been Revived"
				}
			}
		},
		stats={
			[1]="uber_domain_monster_overwhelm_%_physical_damage_reduction_per_revival"
		}
	},
	[8181]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters Penetrate {0}% of Enemy Resistances for each time they have been Revived"
				}
			}
		},
		stats={
			[1]="uber_domain_monster_penetrate_all_resistances_%_per_revival"
		}
	},
	[8182]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters gain {0}% increased Armour each time they are Revived"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Monsters gain {0}% reduced Armour each time they are Revived"
				}
			}
		},
		stats={
			[1]="uber_domain_monster_physical_damage_reduction_rating_+%_per_revival"
		}
	},
	[8183]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Monsters have {0}% increased chance of having Rewards"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Monsters have {0}% reduced chance of having Rewards"
				}
			}
		},
		stats={
			[1]="uber_domain_monster_reward_chance_+%"
		}
	},
	[8184]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnaffectedBy"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unaffected by Bleeding while affected by Malevolence"
				}
			}
		},
		stats={
			[1]="unaffected_by_bleeding_while_affected_by_malevolence"
		}
	},
	[8185]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnaffectedBy"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You are Unaffected by Bleeding while Leeching"
				}
			}
		},
		stats={
			[1]="unaffected_by_bleeding_while_leeching"
		}
	},
	[8186]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unaffected by Blind"
				}
			}
		},
		stats={
			[1]="unaffected_by_blind"
		}
	},
	[8187]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnaffectedBy"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unaffected by Burning Ground"
				}
			}
		},
		stats={
			[1]="unaffected_by_burning_ground"
		}
	},
	[8188]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnaffectedBy"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unaffected by Burning Ground while affected by Purity of Fire"
				}
			}
		},
		stats={
			[1]="unaffected_by_burning_ground_while_affected_by_purity_of_fire"
		}
	},
	[8189]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unaffected by Chill"
				}
			}
		},
		stats={
			[1]="unaffected_by_chill"
		}
	},
	[8190]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnaffectedBy"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unaffected by Chilled Ground"
				}
			}
		},
		stats={
			[1]="unaffected_by_chilled_ground"
		}
	},
	[8191]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnaffectedBy"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unaffected by Chilled Ground while affected by Purity of Ice"
				}
			}
		},
		stats={
			[1]="unaffected_by_chilled_ground_while_affected_by_purity_of_ice"
		}
	},
	[8192]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnaffectedBy"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unaffected by Conductivity while affected by Purity of Lightning"
				}
			}
		},
		stats={
			[1]="unaffected_by_conductivity_while_affected_by_purity_of_lightning"
		}
	},
	[8193]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnaffectedBy"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You are Unaffected by Corrupted Blood while Leeching"
				}
			}
		},
		stats={
			[1]="unaffected_by_corrupted_blood_while_leeching"
		}
	},
	[8194]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnaffectedBy"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unaffected by Desecrated Ground"
				}
			}
		},
		stats={
			[1]="unaffected_by_desecrated_ground"
		}
	},
	[8195]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnaffectedBy"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unaffected by Elemental Weakness while affected by Purity of Elements"
				}
			}
		},
		stats={
			[1]="unaffected_by_elemental_weakness_while_affected_by_purity_of_elements"
		}
	},
	[8196]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnaffectedBy"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unaffected by Enfeeble while affected by Grace"
				}
			}
		},
		stats={
			[1]="unaffected_by_enfeeble_while_affected_by_grace"
		}
	},
	[8197]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnaffectedBy"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unaffected by Flammability while affected by Purity of Fire"
				}
			}
		},
		stats={
			[1]="unaffected_by_flammability_while_affected_by_purity_of_fire"
		}
	},
	[8198]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnaffectedBy"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unaffected by Frostbite while affected by Purity of Ice"
				}
			}
		},
		stats={
			[1]="unaffected_by_frostbite_while_affected_by_purity_of_ice"
		}
	},
	[8199]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnaffectedBy"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unaffected by Ignite"
				}
			}
		},
		stats={
			[1]="unaffected_by_ignite"
		}
	},
	[8200]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500"
				}
			}
		},
		stats={
			[1]="unaffected_by_ignite_and_shock_while_max_life_mana_within_500"
		}
	},
	[8201]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnaffectedBy"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unaffected by Poison while affected by Malevolence"
				}
			}
		},
		stats={
			[1]="unaffected_by_poison_while_affected_by_malevolence"
		}
	},
	[8202]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnaffectedBy"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unaffected by Shock"
				}
			}
		},
		stats={
			[1]="unaffected_by_shock"
		}
	},
	[8203]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnaffectedBy"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unaffected by Shocked Ground"
				}
			}
		},
		stats={
			[1]="unaffected_by_shocked_ground"
		}
	},
	[8204]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnaffectedBy"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unaffected by Shocked Ground while affected by Purity of Lightning"
				}
			}
		},
		stats={
			[1]="unaffected_by_shocked_ground_while_affected_by_purity_of_lightning"
		}
	},
	[8205]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnaffectedBy"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unaffected by Temporal Chains"
				}
			}
		},
		stats={
			[1]="unaffected_by_temporal_chains"
		}
	},
	[8206]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnaffectedBy"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unaffected by Temporal Chains while affected by Haste"
				}
			}
		},
		stats={
			[1]="unaffected_by_temporal_chains_while_affected_by_haste"
		}
	},
	[8207]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnaffectedBy"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unaffected by Vulnerability while affected by Determination"
				}
			}
		},
		stats={
			[1]="unaffected_by_vulnerability_while_affected_by_determination"
		}
	},
	[8208]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Unattached Brands gain {0}% increased Brand Attachment Range per second, up to 100%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Unattached Brands gain {0}% reduced Brand Attachment Range per second"
				}
			}
		},
		stats={
			[1]="unattached_sigil_attachment_range_+%_per_second"
		}
	},
	[8209]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unearth Spawns corpses with {0:+d} Level"
				}
			}
		},
		stats={
			[1]="unearth_additional_corpse_level"
		}
	},
	[8210]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]=0,
							[2]=0
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]=0,
							[2]=0
						}
					},
					text="While your Passive Skill Tree connects to the Marauder's starting location, you gain:\nMelee Skills have {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="divide_by_one_hundred",
						v=2
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]=0,
							[2]=0
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]=0,
							[2]=0
						}
					},
					text="While your Passive Skill Tree connects to the Duelist's starting location, you gain:\n{1}% of Attack Damage Leeched as Life"
				},
				[3]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]="#",
							[2]="#"
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]=0,
							[2]=0
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]=0,
							[2]=0
						}
					},
					text="While your Passive Skill Tree connects to the Ranger's starting location, you gain:\n{2}% increased Movement Speed"
				},
				[4]={
					[1]={
						k="divide_by_one_hundred",
						v=4
					},
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]="#",
							[2]="#"
						},
						[5]={
							[1]=0,
							[2]=0
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]=0,
							[2]=0
						}
					},
					text="While your Passive Skill Tree connects to the Shadow's starting location, you gain:\n{3:+d}% to Critical Strike Chance"
				},
				[5]={
					[1]={
						k="per_minute_to_per_second",
						v=5
					},
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]="#",
							[2]="#"
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]=0,
							[2]=0
						}
					},
					text="While your Passive Skill Tree connects to the Witch's starting location, you gain:\n{4}% of Mana Regenerated per second"
				},
				[6]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]=0,
							[2]=0
						},
						[6]={
							[1]="#",
							[2]="#"
						},
						[7]={
							[1]=0,
							[2]=0
						}
					},
					text="While your Passive Skill Tree connects to the Templar's starting location, you gain:\nDamage Penetrates {5}% Elemental Resistances"
				},
				[7]={
					[1]={
						k="reminderstring",
						v="ReminderTextAttributes"
					},
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]=0,
							[2]=0
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]="#",
							[2]="#"
						}
					},
					text="While your Passive Skill Tree connects to the Scion's starting location, you gain:\n{6:+d} to All Attributes"
				},
				[8]={
					[1]={
						k="divide_by_one_hundred",
						v=2
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLifeLeech"
					},
					[3]={
						k="divide_by_one_hundred",
						v=4
					},
					[4]={
						k="per_minute_to_per_second",
						v=5
					},
					[5]={
						k="reminderstring",
						v="ReminderTextAttributes"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]="#",
							[2]="#"
						},
						[4]={
							[1]="#",
							[2]="#"
						},
						[5]={
							[1]="#",
							[2]="#"
						},
						[6]={
							[1]="#",
							[2]="#"
						},
						[7]={
							[1]="#",
							[2]="#"
						}
					},
					text="While your Passive Skill Tree connects to a class' starting location, you gain:\nMarauder: Melee Skills have {0}% increased Area of Effect\nDuelist: {1}% of Attack Damage Leeched as Life\nRanger: {2}% increased Movement Speed\nShadow: {3:+d}% to Critical Strike Chance\nWitch: {4}% of Mana Regenerated per second\nTemplar: Damage Penetrates {5}% Elemental Resistances\nScion: {6:+d} to All Attributes"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_melee_skills_area_of_effect_+%_with_passive_tree_connected_to_marauder_start",
			[2]="local_unique_jewel_life_leech_from_attack_damage_permyriad_with_passive_tree_connected_to_duelist_start",
			[3]="local_unique_jewel_movement_speed_+%_with_passive_tree_connected_to_ranger_start",
			[4]="local_unique_jewel_additional_critical_strike_chance_permyriad_with_passive_tree_connected_to_shadow_start",
			[5]="local_unique_jewel_mana_regeneration_rate_per_minute_%_with_passive_tree_connected_to_witch_start",
			[6]="local_unique_jewel_elemental_penetration_%_with_passive_tree_connected_to_templar_start",
			[7]="local_unique_jewel_additional_all_attributes_with_passive_tree_connected_to_scion_start"
		}
	},
	[8211]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]=0,
							[2]=0
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]=0,
							[2]=0
						}
					},
					text="While your Passive Skill Tree connects to the Marauder's starting location, you gain:\n{0}% of Life Regenerated per second"
				},
				[2]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]=0,
							[2]=0
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]=0,
							[2]=0
						}
					},
					text="While your Passive Skill Tree connects to the Duelist's starting location, you gain:\n{1:+d} to Melee Strike Range"
				},
				[3]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]="#",
							[2]="#"
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]=0,
							[2]=0
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]=0,
							[2]=0
						}
					},
					text="While your Passive Skill Tree connects to the Ranger's starting location, you gain:\n{2}% increased Flask Charges gained"
				},
				[4]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]="#",
							[2]="#"
						},
						[5]={
							[1]=0,
							[2]=0
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]=0,
							[2]=0
						}
					},
					text="While your Passive Skill Tree connects to the Shadow's starting location, you gain:\n{3}% increased Attack and Cast Speed"
				},
				[5]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]="#",
							[2]="#"
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]=0,
							[2]=0
						}
					},
					text="While your Passive Skill Tree connects to the Witch's starting location, you gain:\n{4}% increased Skill Effect Duration"
				},
				[6]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]=0,
							[2]=0
						},
						[6]={
							[1]="#",
							[2]="#"
						},
						[7]={
							[1]=0,
							[2]=0
						}
					},
					text="While your Passive Skill Tree connects to the Templar's starting location, you gain:\n{5:+d}% Chance to Block Attack and Spell Damage"
				},
				[7]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=0,
							[2]=0
						},
						[5]={
							[1]=0,
							[2]=0
						},
						[6]={
							[1]=0,
							[2]=0
						},
						[7]={
							[1]="#",
							[2]="#"
						}
					},
					text="While your Passive Skill Tree connects to the Scion's starting location, you gain:\n{6}% increased Damage"
				},
				[8]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]="#",
							[2]="#"
						},
						[4]={
							[1]="#",
							[2]="#"
						},
						[5]={
							[1]="#",
							[2]="#"
						},
						[6]={
							[1]="#",
							[2]="#"
						},
						[7]={
							[1]="#",
							[2]="#"
						}
					},
					text="While your Passive Skill Tree connects to a class' starting location, you gain:\nMarauder: {0}% of Life Regenerated per second\nDuelist: {1:+d} to Melee Strike Range\nRanger: {2}% increased Flask Charges gained\nShadow: {3}% increased Attack and Cast Speed\nWitch: {4}% increased Skill Effect Duration\nTemplar: {5:+d}% Chance to Block Attack and Spell Damage\nScion: {6}% increased Damage"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_life_regeneration_rate_per_minute_%_with_passive_tree_connected_to_marauder_start",
			[2]="local_unique_jewel_melee_range_+_with_passive_tree_connected_to_duelist_start",
			[3]="local_unique_jewel_flask_charges_gained_+%_with_passive_tree_connected_to_ranger_start",
			[4]="local_unique_jewel_attack_and_cast_speed_+%_with_passive_tree_connected_to_shadow_start",
			[5]="local_unique_jewel_skill_effect_duration_+%_with_passive_tree_connected_to_witch_start",
			[6]="local_unique_jewel_spell_and_attack_block_%_with_passive_tree_connected_to_templar_start",
			[7]="local_unique_jewel_damage_+%_with_passive_tree_connected_to_scion_start"
		}
	},
	[8212]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Flask Charges gained from Kills"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Flask Charges gained from Kills"
				}
			}
		},
		stats={
			[1]="unique_jewel_flask_charges_gained_+%_final_from_kills"
		}
	},
	[8213]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Flask Effect Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Flask Effect Duration"
				}
			}
		},
		stats={
			[1]="unique_jewel_flask_duration_+%_final"
		}
	},
	[8214]={
		lang={
			English={
				[1]={
					[1]={
						k="passive_hash",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Allocates {0} if you have the matching modifier on Forbidden Flesh"
				}
			}
		},
		stats={
			[1]="unique_jewel_grants_notable_hash_part_1"
		}
	},
	[8215]={
		lang={
			English={
				[1]={
					[1]={
						k="passive_hash",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Allocates {0} if you have the matching modifier on Forbidden Flame"
				}
			}
		},
		stats={
			[1]="unique_jewel_grants_notable_hash_part_2"
		}
	},
	[8216]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Maximum Life"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Maximum Life"
				}
			}
		},
		stats={
			[1]="unique_jewel_reserved_blood_maximum_life_+%_final"
		}
	},
	[8217]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Lose a Power Charge when Hit"
				}
			}
		},
		stats={
			[1]="unique_lose_a_power_charge_when_hit"
		}
	},
	[8218]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Rarity of Items found from Slain Unique Enemies"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Rarity of Items found from Slain Unique Enemies"
				}
			}
		},
		stats={
			[1]="unique_monster_dropped_item_rarity_+%"
		}
	},
	[8219]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Ignite Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Ignite Duration"
				}
			}
		},
		stats={
			[1]="unique_replica_volkuurs_guidance_ignite_duration_+%_final"
		}
	},
	[8220]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Energy Shield Recharge Rate"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Energy Shield Recharge Rate"
				}
			}
		},
		stats={
			[1]="unique_soulless_elegance_energy_shield_recharge_rate_+%_final"
		}
	},
	[8221]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=51,
							[2]="#"
						}
					},
					text="Your Shocks can increase Damage taken by up to a maximum of {0}%"
				},
				[2]={
					limit={
						[1]={
							[1]=1,
							[2]=49
						}
					},
					text="Your Shocks can only increase Damage taken by up to a maximum of {0}%"
				}
			}
		},
		stats={
			[1]="unique_voltaxic_rift_shock_maximum_magnitude_override"
		}
	},
	[8222]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextUnnerve"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unnerve Enemies for 4 seconds on Hit with Wands"
				}
			}
		},
		stats={
			[1]="unnerve_for_4_seconds_on_hit_with_wands"
		}
	},
	[8223]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds_1dp",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Unnerve nearby Enemies for {0} seconds"
				}
			}
		},
		stats={
			[1]="unnerve_nearby_enemies_on_use_for_ms"
		}
	},
	[8224]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Utility Flasks gain {0} Charge every 3 seconds"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Utility Flasks gain {0} Charges every 3 seconds"
				}
			}
		},
		stats={
			[1]="utility_flask_charges_recovered_per_3_seconds"
		}
	},
	[8225]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Cold Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Cold Damage taken"
				}
			}
		},
		stats={
			[1]="utility_flask_cold_damage_taken_+%_final"
		}
	},
	[8226]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Fire Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Fire Damage taken"
				}
			}
		},
		stats={
			[1]="utility_flask_fire_damage_taken_+%_final"
		}
	},
	[8227]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% more Lightning Damage taken"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% less Lightning Damage taken"
				}
			}
		},
		stats={
			[1]="utility_flask_lightning_damage_taken_+%_final"
		}
	},
	[8228]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to Level of all Vaal Skill Gems"
				}
			}
		},
		stats={
			[1]="vaal_skill_gem_level_+"
		}
	},
	[8229]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Non-Aura Vaal Skills require {0}% increased Souls Per Use"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Non-Aura Vaal Skills require {0}% reduced Souls Per Use"
				}
			}
		},
		stats={
			[1]="vaal_skill_soul_cost_+%"
		}
	},
	[8230]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Vaal Skills have {0}% chance to regain consumed Souls when used"
				}
			}
		},
		stats={
			[1]="vaal_skill_soul_refund_chance_%"
		}
	},
	[8231]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Vampiric Link Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Vampiric Link Duration"
				}
			}
		},
		stats={
			[1]="vampiric_link_duration_+%"
		}
	},
	[8232]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]=99
						}
					},
					text="Viper Strike has a {0}% chance to grant Unholy Might for 4 seconds on Hit per Poison on Enemy"
				},
				[2]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Viper Strike grants Unholy Might for 4 seconds on Hit per Poison on Enemy"
				}
			}
		},
		stats={
			[1]="viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy"
		}
	},
	[8233]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% More Attack Speed if Dual Wielding"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% Less Attack Speed if Dual Wielding"
				}
			}
		},
		stats={
			[1]="viper_strike_dual_wield_attack_speed_+%_final"
		}
	},
	[8234]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Each Weapon Hits separately if Dual Wielding, dealing {0}% more Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=1
						}
					},
					text="Each Weapon Hits separately if Dual Wielding, dealing {0}% less Damage"
				}
			}
		},
		stats={
			[1]="viper_strike_dual_wield_damage_+%_final"
		}
	},
	[8235]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						}
					},
					text="You take no damage from hits you Block"
				},
				[2]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You take {0}% of the damage from hits you Block"
				}
			}
		},
		stats={
			[1]="virtual_block_%_damage_taken"
		}
	},
	[8236]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Beams Chain {0} Time"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Beams Chain {0} Times"
				}
			}
		},
		stats={
			[1]="additional_beam_only_chains"
		}
	},
	[8237]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Scourge Arrow creates an additional spore pod at Maximum Stages"
				},
				[2]={
					limit={
						[1]={
							[1]=2,
							[2]="#"
						}
					},
					text="Scourge Arrow creates {0} additional spore pods at Maximum Stages"
				}
			}
		},
		stats={
			[1]="virulent_arrow_additional_spores_at_max_stages"
		}
	},
	[8238]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Scourge Arrow has {0}% chance to Poison per Stage"
				}
			}
		},
		stats={
			[1]="virulent_arrow_chance_to_poison_%_per_stage"
		}
	},
	[8239]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Vitality has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Vitality has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="vitality_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[8240]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Vitality has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Vitality has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="vitality_mana_reservation_efficiency_+%"
		}
	},
	[8241]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Vitality has no Reservation"
				}
			}
		},
		stats={
			[1]="vitality_reserves_no_mana"
		}
	},
	[8242]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Void Sphere has {0}% increased Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="void_sphere_cooldown_speed_+%"
		}
	},
	[8243]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Volatile Dead Consumes up to {0} additional corpse"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Volatile Dead Consumes up to {0} additional corpses"
				}
			}
		},
		stats={
			[1]="volatile_dead_base_number_of_corpses_to_consume"
		}
	},
	[8244]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Volatile Dead Cast Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Volatile Dead Cast Speed"
				}
			}
		},
		stats={
			[1]="volatile_dead_cast_speed_+%"
		}
	},
	[8245]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Volatile Dead Consumes up to 1 additional corpse"
				}
			}
		},
		stats={
			[1]="volatile_dead_consume_additional_corpse"
		}
	},
	[8246]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Volatile Dead Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Volatile Dead Damage"
				}
			}
		},
		stats={
			[1]="volatile_dead_damage_+%"
		}
	},
	[8247]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Voltaxic Burst Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Voltaxic Burst Damage"
				}
			}
		},
		stats={
			[1]="voltaxic_burst_damage_+%"
		}
	},
	[8248]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Voltaxic Burst deals {0}% increased Damage per 0.1 seconds of Duration"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Voltaxic Burst deals {0}% reduced Damage per 0.1 seconds of Duration"
				}
			}
		},
		stats={
			[1]="voltaxic_burst_damage_+%_per_100ms_duration"
		}
	},
	[8249]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Voltaxic Burst Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Voltaxic Burst Area of Effect"
				}
			}
		},
		stats={
			[1]="voltaxic_burst_skill_area_of_effect_+%"
		}
	},
	[8250]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Vortex has {0}% increased Area of Effect when Cast on Frostbolt"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Vortex has {0}% reduced Area of Effect when Cast on Frostbolt"
				}
			}
		},
		stats={
			[1]="vortex_area_of_effect_+%_when_cast_on_frostbolt"
		}
	},
	[8251]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Vulnerability has no Reservation if Cast as an Aura"
				}
			}
		},
		stats={
			[1]="vulnerability_no_reservation"
		}
	},
	[8252]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Wand Attacks fire an additional Projectile"
				}
			}
		},
		stats={
			[1]="wand_attacks_fire_an_additional_projectile"
		}
	},
	[8253]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Damage with Wands if you've dealt a Critical Strike Recently"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Damage with Wands if you've dealt a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="wand_damage_+%_if_crit_recently"
		}
	},
	[8254]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% of Wand Physical Damage as Extra Chaos Damage"
				}
			}
		},
		stats={
			[1]="wand_physical_damage_%_to_add_as_chaos"
		}
	},
	[8255]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% of Wand Physical Damage converted to Lightning Damage"
				}
			}
		},
		stats={
			[1]="wand_physical_damage_%_to_convert_to_lightning"
		}
	},
	[8256]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="War Banner has {0}% increased Aura Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="War Banner has {0}% reduced Aura Effect"
				}
			}
		},
		stats={
			[1]="war_banner_aura_effect_+%"
		}
	},
	[8257]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="War Banner has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="War Banner has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="war_banner_mana_reservation_efficiency_+%"
		}
	},
	[8258]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDebilitate"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Warcries Debilitate Enemies for 1 second"
				}
			}
		},
		stats={
			[1]="warcries_debilitate_enemies_for_1_second"
		}
	},
	[8259]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Warcries have a minimum of 10 Power"
				}
			}
		},
		stats={
			[1]="warcries_have_minimum_10_power"
		}
	},
	[8260]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Warcries Knock Back and Interrupt Enemies in a smaller Area"
				}
			}
		},
		stats={
			[1]="warcries_knock_back_enemies"
		}
	},
	[8261]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Warcry Buff Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Warcry Buff Effect"
				}
			}
		},
		stats={
			[1]="warcry_buff_effect_+%"
		}
	},
	[8262]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPower"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Warcries have {0}% Chance to grant an Endurance, Frenzy or Power Charge per Power"
				}
			}
		},
		stats={
			[1]="warcry_chance_to_gain_frenzy_power_endurance_charge_%_per_power"
		}
	},
	[8263]={
		lang={
			English={
				[1]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Warcry Skills have {:+d} seconds to Cooldown"
				}
			}
		},
		stats={
			[1]="warcry_cooldown_modifier_ms"
		}
	},
	[8264]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPower"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]="#",
							[2]="#"
						},
						[4]={
							[1]="!",
							[2]=0
						}
					},
					text="Warcries have infinite Power"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextPower"
					},
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=0,
							[2]=0
						}
					},
					text="Warcries count total Power of Enemies in Range"
				},
				[3]={
					[1]={
						k="reminderstring",
						v="ReminderTextPower"
					},
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]=0,
							[2]=0
						},
						[4]={
							[1]=0,
							[2]=0
						}
					},
					text="Warcries count total Power of Enemies and Allies in Range"
				},
				[4]={
					[1]={
						k="reminderstring",
						v="ReminderTextPower"
					},
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]="#",
							[2]="#"
						},
						[4]={
							[1]=0,
							[2]=0
						}
					},
					text="Warcries count total Power of Enemies and Corpses in Range"
				},
				[5]={
					[1]={
						k="reminderstring",
						v="ReminderTextPower"
					},
					limit={
						[1]={
							[1]="!",
							[2]=0
						},
						[2]={
							[1]="#",
							[2]="#"
						},
						[3]={
							[1]="#",
							[2]="#"
						},
						[4]={
							[1]=0,
							[2]=0
						}
					},
					text="Warcries count total Power of Enemies, Aliies and Corpses in Range"
				}
			}
		},
		stats={
			[1]="warcry_count_power_from_enemies",
			[2]="warcry_gain_mp_from_allies",
			[3]="warcry_gain_mp_from_corpses",
			[4]="warcries_have_infinite_power"
		}
	},
	[8265]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]=1
						}
					},
					text="Warcries Exert {0} additional Attack"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Warcries Exert {0} additional Attacks"
				}
			}
		},
		stats={
			[1]="warcry_empowers_next_x_melee_attacks"
		}
	},
	[8266]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased total Power counted by Warcries"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced total Power counted by Warcries"
				}
			}
		},
		stats={
			[1]="warcry_monster_power_+%"
		}
	},
	[8267]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPower"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Gain {0}% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100%"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextPower"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Gain {0}% reduced Armour per 5 Power for 8 seconds when you Warcry"
				}
			}
		},
		stats={
			[1]="warcry_physical_damage_reduction_rating_+%_per_5_power_for_8_seconds"
		}
	},
	[8268]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Warcry Skills have {0}% increased Area of Effect"
				}
			}
		},
		stats={
			[1]="warcry_skill_area_of_effect_+%"
		}
	},
	[8269]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Warcry Skills' Cooldown Time is 4 seconds"
				}
			}
		},
		stats={
			[1]="warcry_skills_cooldown_is_4_seconds"
		}
	},
	[8270]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying {0:+d}% to Resistances"
				}
			}
		},
		stats={
			[1]="water_sphere_cold_lightning_exposure_%"
		}
	},
	[8271]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Hydrosphere deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Hydrosphere deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="water_sphere_damage_+%"
		}
	},
	[8272]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextHinderVariableEffectNoDuration"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Cursed by you are Hindered with {0}% reduced Movement\nSpeed if 25% of Curse Duration expired"
				}
			}
		},
		stats={
			[1]="while_curse_is_25%_expired_hinder_enemy_%"
		}
	},
	[8273]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextMalediction"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Enemies Cursed by you have Malediction if 33% of Curse Duration expired"
				}
			}
		},
		stats={
			[1]="while_curse_is_33%_expired_malediction"
		}
	},
	[8274]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Your Curses have {0}% increased Effect if 50% of Curse Duration expired"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Your Curses have {0}% reduced Effect if 50% of Curse Duration expired"
				}
			}
		},
		stats={
			[1]="while_curse_is_50%_expired_curse_effect_+%"
		}
	},
	[8275]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies Cursed by you take {0}% increased Damage if 75% of Curse Duration expired"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Enemies Cursed by you take {0}% reduced Damage if 75% of Curse Duration expired"
				}
			}
		},
		stats={
			[1]="while_curse_is_75%_expired_enemy_damage_taken_+%"
		}
	},
	[8276]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="While stationary, gain {0}% additional Physical Damage Reduction every second, up to a maximum of 9%"
				}
			}
		},
		stats={
			[1]="while_stationary_gain_additional_physical_damage_reduction_%"
		}
	},
	[8277]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="While stationary, gain {0}% of Life Regenerated per second every second, up to a maximum of 2%"
				}
			}
		},
		stats={
			[1]="while_stationary_gain_life_regeneration_rate_per_minute_%"
		}
	},
	[8278]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Wintertide Brand has {0}% increased Chill Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Wintertide Brand has {0}% reduced Chill Effect"
				}
			}
		},
		stats={
			[1]="winter_brand_chill_effect_+%"
		}
	},
	[8279]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Wintertide Brand deals {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Wintertide Brand deals {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="winter_brand_damage_+%"
		}
	},
	[8280]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Wintertide Brand has {0:+d} to maximum Stages"
				}
			}
		},
		stats={
			[1]="winter_brand_max_number_of_stages_+"
		}
	},
	[8281]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Withered you Inflict expires {0}% faster"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextSlowTimeEffects"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Withered you Inflict expires {0}% slower"
				}
			}
		},
		stats={
			[1]="wither_expire_speed_+%"
		}
	},
	[8282]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextWithered"
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Effect of Withered"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextWithered"
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Effect of Withered"
				}
			}
		},
		stats={
			[1]="withered_effect_+%"
		}
	},
	[8283]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextWithered"
					},
					limit={
						[1]={
							[1]=1,
							[2]=99
						}
					},
					text="{0}% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy"
				},
				[2]={
					[1]={
						k="reminderstring",
						v="ReminderTextWithered"
					},
					limit={
						[1]={
							[1]=100,
							[2]="#"
						}
					},
					text="Inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy"
				}
			}
		},
		stats={
			[1]="withered_on_hit_for_2_seconds_if_enemy_has_5_or_less_withered_chance_%"
		}
	},
	[8284]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Wrath has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Wrath has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="wrath_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[8285]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Wrath has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Wrath has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="wrath_mana_reservation_efficiency_+%"
		}
	},
	[8286]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Wrath has no Reservation"
				}
			}
		},
		stats={
			[1]="wrath_reserves_no_mana"
		}
	},
	[8287]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="If you've Attacked Recently, you\nand nearby Allies have {0:+d}% Chance to Block Attack Damage"
				}
			}
		},
		stats={
			[1]="you_and_allies_additional_block_%_if_have_attacked_recently"
		}
	},
	[8288]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="If you've Cast a Spell Recently, you\nand nearby Allies have {0:+d}% Chance to Block Spell Damage"
				}
			}
		},
		stats={
			[1]="you_and_allies_additional_spell_block_%_if_cast_spell_recently"
		}
	},
	[8289]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="If you've Impaled an Enemy Recently, you\nand nearby Allies have +{0} to Armour"
				}
			}
		},
		stats={
			[1]="you_and_nearby_allies_armour_+_if_have_impaled_recently"
		}
	},
	[8290]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="You and nearby Allies have {0}% increased Critical Strike Chance"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="You and nearby Allies have {0}% reduced Critical Strike Chance"
				}
			}
		},
		stats={
			[1]="you_and_nearby_allies_critical_strike_chance_+%"
		}
	},
	[8291]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You and nearby Allies have {0:+d}% to Critical Strike Multiplier"
				}
			}
		},
		stats={
			[1]="you_and_nearby_allies_critical_strike_multiplier_+"
		}
	},
	[8292]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="If you Consumed a corpse Recently, you and nearby Allies Regenerate {0}% of Life per second"
				}
			}
		},
		stats={
			[1]="you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_corpse_consumed_recently"
		}
	},
	[8293]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second_0dp",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="If you have Blocked Recently, you and nearby Allies Regenerate {0}% of Life per second"
				}
			}
		},
		stats={
			[1]="you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_have_blocked_recently"
		}
	},
	[8294]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second_1dp",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="If you've Hit an Enemy Recently, you and nearby Allies Regenerate {0}% of Life per second"
				}
			}
		},
		stats={
			[1]="you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_you_hit_an_enemy_recently"
		}
	},
	[8295]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextOnslaught"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="When you Warcry, you and nearby Allies gain Onslaught for 4 seconds"
				}
			}
		},
		stats={
			[1]="you_and_nearby_allys_gain_onslaught_for_4_seconds_on_warcry"
		}
	},
	[8296]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRage"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You and nearby Party members gain {0} Rage when you Warcry"
				}
			}
		},
		stats={
			[1]="you_and_nearby_party_members_gain_x_rage_when_you_warcry"
		}
	},
	[8297]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You and your Totems Regenerate {0}% of Life per second for each Summoned Totem"
				}
			}
		},
		stats={
			[1]="you_and_totem_life_regeneration_rate_per_minute_%_per_active_totem"
		}
	},
	[8298]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseConductivity"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You are Cursed with Conductivity"
				}
			}
		},
		stats={
			[1]="you_are_cursed_with_conductivity"
		}
	},
	[8299]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseDespair"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You are Cursed with Despair"
				}
			}
		},
		stats={
			[1]="you_are_cursed_with_despair"
		}
	},
	[8300]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseElementalWeakness"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You are Cursed with Elemental Weakness"
				}
			}
		},
		stats={
			[1]="you_are_cursed_with_elemental_weakness"
		}
	},
	[8301]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseEnfeeble"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You are Cursed with Enfeeble"
				}
			}
		},
		stats={
			[1]="you_are_cursed_with_enfeeble"
		}
	},
	[8302]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseFlammability"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You are Cursed with Flammability"
				}
			}
		},
		stats={
			[1]="you_are_cursed_with_flammability"
		}
	},
	[8303]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseFrostbite"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You are Cursed with Frostbite"
				}
			}
		},
		stats={
			[1]="you_are_cursed_with_frostbite"
		}
	},
	[8304]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseTemporalChains"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You are Cursed with Temporal Chains"
				}
			}
		},
		stats={
			[1]="you_are_cursed_with_temporal_chains"
		}
	},
	[8305]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextCurseVulnerability"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You are Cursed with Vulnerability"
				}
			}
		},
		stats={
			[1]="you_are_cursed_with_vulnerability"
		}
	},
	[8306]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot be Hindered"
				}
			}
		},
		stats={
			[1]="you_cannot_be_hindered"
		}
	},
	[8307]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You cannot have non-Animated Minions"
				}
			}
		},
		stats={
			[1]="you_cannot_have_non_animated_minions"
		}
	},
	[8308]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Cannot inflict Curses"
				}
			}
		},
		stats={
			[1]="you_cannot_inflict_curses"
		}
	},
	[8309]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You count as on Low Life while not on Full Life"
				}
			}
		},
		stats={
			[1]="you_count_as_low_life_while_not_on_full_life"
		}
	},
	[8310]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have no Armour or Maximum Energy Shield"
				}
			}
		},
		stats={
			[1]="you_have_no_armour_or_energy_shield"
		}
	},
	[8311]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDealsDamageFaster"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Damaging Ailments you inflict deal Damage {0}% faster while affected by Malevolence"
				}
			}
		},
		stats={
			[1]="your_ailments_deal_damage_faster_%_while_affected_by_malevolence"
		}
	},
	[8312]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextDealsDamageFaster"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Damaging Ailments you inflict deal Damage {0}% faster while affected by Malevolence"
				}
			}
		},
		stats={
			[1]="your_ailments_deal_damage_faster_%_while_affected_by_malevolence"
		}
	},
	[8313]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextLingers"
					},
					limit={
						[1]={
							[1]=1000,
							[2]=1000
						}
					},
					text="Effects of Consecrated Ground you create Linger for 1 second"
				},
				[2]={
					[1]={
						k="milliseconds_to_seconds",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextLingers"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Effects of Consecrated Ground you create Linger for {0} seconds"
				}
			}
		},
		stats={
			[1]="your_consecrated_ground_effect_lingers_for_ms_after_leaving_the_area"
		}
	},
	[8314]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=100,
							[2]=100
						}
					},
					text="Your Mark transfers to another Enemy when Marked Enemy dies"
				},
				[2]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Mark has a {0}% chance to transfer to another Enemy when Marked Enemy dies"
				}
			}
		},
		stats={
			[1]="your_marks_transfer_to_nearby_enemies_on_death_%_chance"
		}
	},
	[8315]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Movement Skills are Disabled"
				}
			}
		},
		stats={
			[1]="your_movement_skills_are_disabled"
		}
	},
	[8316]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Spells are disabled"
				}
			}
		},
		stats={
			[1]="your_spells_are_disabled"
		}
	},
	[8317]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Travel Skills other than Dash are Disabled"
				}
			}
		},
		stats={
			[1]="your_travel_skills_except_dash_are_disabled"
		}
	},
	[8318]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextPoison"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="All Damage inflicts Poison while affected by Glorious Madness"
				}
			}
		},
		stats={
			[1]="all_damage_can_poison_while_affected_by_glorious_madness"
		}
	},
	[8319]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% chance to deal Double Damage while affected by Glorious Madness"
				}
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_while_affected_by_glorious_madness_%"
		}
	},
	[8320]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} Cold Damage taken per second per Frenzy Charge while moving"
				}
			}
		},
		stats={
			[1]="cold_damage_taken_per_minute_per_frenzy_charge_while_moving"
		}
	},
	[8321]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Enemies you Kill while affected by Glorious Madness have a {0}% chance to Explode, dealing a quarter of their Life as Chaos Damage"
				}
			}
		},
		stats={
			[1]="explode_enemies_for_25%_life_as_chaos_on_kill_while_affected_by_glorious_madness_chance_%"
		}
	},
	[8322]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} Fire Damage taken per second per Endurance Charge if you've been Hit Recently"
				}
			}
		},
		stats={
			[1]="fire_damage_taken_per_minute_per_endurance_charge_if_you_have_been_hit_recently"
		}
	},
	[8323]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalConflux"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness"
				}
			}
		},
		stats={
			[1]="gain_chilling_shocking_igniting_conflux_while_affected_by_glorious_madness"
		}
	},
	[8324]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextElementalStatusAilments"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Immune to Elemental Ailments while affected by Glorious Madness"
				}
			}
		},
		stats={
			[1]="immune_to_elemental_status_ailments_while_affected_by_glorious_madness"
		}
	},
	[8325]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0} Lightning Damage taken per second per Power Charge if\nyour Skills have dealt a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="lightning_damage_taken_per_minute_per_power_charge_if_have_crit_recently"
		}
	},
	[8326]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="When used in the Synthesiser, the new item will have an additional Herald Modifier"
				}
			}
		},
		stats={
			[1]="local_apply_extra_herald_mod_when_synthesised"
		}
	},
	[8327]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Historic"
				}
			}
		},
		stats={
			[1]="local_is_alternate_tree_jewel"
		}
	},
	[8328]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Survival"
				}
			}
		},
		stats={
			[1]="local_is_survival_jewel"
		}
	},
	[8329]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_four",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} to maximum Fortification while affected by Glorious Madness"
				}
			}
		},
		stats={
			[1]="max_fortification_while_affected_by_glorious_madness_+1_per_4"
		}
	},
	[8330]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Primordial"
				}
			}
		},
		stats={
			[1]="primordial_jewel_count"
		}
	},
	[8331]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=0,
							[2]=0
						},
						[2]={
							[1]=0,
							[2]=0
						},
						[3]={
							[1]=1,
							[2]="#"
						},
						[4]={
							[1]=0,
							[2]=0
						}
					},
					text="Skills supported by Unleash have {2:+d} to maximum number of Seals"
				}
			}
		},
		stats={
			[1]="support_anticipation_charge_gain_interval_ms",
			[2]="virtual_support_anticipation_charge_gain_interval_ms",
			[3]="support_anticipation_rapid_fire_count",
			[4]="skill_max_unleash_seals"
		}
	},
	[8332]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Zealotry has {0}% increased Aura Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Zealotry has {0}% reduced Aura Effect"
				}
			}
		},
		stats={
			[1]="zealotry_aura_effect_+%"
		}
	},
	[8333]={
		lang={
			English={
				[1]={
					[1]={
						k="double",
						v=1
					},
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Zealotry has {0}% reduced Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate_and_double",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Zealotry has {0}% increased Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="zealotry_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[8334]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Zealotry has {0}% increased Mana Reservation Efficiency"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Zealotry has {0}% reduced Mana Reservation Efficiency"
				}
			}
		},
		stats={
			[1]="zealotry_mana_reservation_efficiency_+%"
		}
	},
	[8335]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Zealotry has {0}% increased Reservation"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Zealotry has {0}% reduced Reservation"
				}
			}
		},
		stats={
			[1]="zealotry_mana_reservation_+%"
		}
	},
	[8336]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Zealotry has no Reservation"
				}
			}
		},
		stats={
			[1]="zealotry_reserves_no_mana"
		}
	},
	[8337]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Chaos Resistance is Zero"
				}
			}
		},
		stats={
			[1]="zero_chaos_resistance"
		}
	},
	[8338]={
		lang={
			English={
				[1]={
					[1]={
						k="per_minute_to_per_second",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Your Raised Zombies spread Caustic Ground on Death, dealing {0}% of their maximum Life as Chaos Damage per second"
				}
			}
		},
		stats={
			[1]="zombie_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%"
		}
	},
	[8339]={
		lang={
			English={
				[1]={
					[1]={
						k="divide_by_one_hundred",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="With at least 1000 Strength, {0}% of Damage dealt by your Raised Zombies is Leeched to you as Life"
				}
			}
		},
		stats={
			[1]="zombie_damage_leeched_as_life_to_you_permyriad_if_over_1000_strength"
		}
	},
	[8340]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Raised Zombies deal {0}% more Physical Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Raised Zombies deal {0}% less Physical Damage"
				}
			}
		},
		stats={
			[1]="zombie_physical_damage_+%_final"
		}
	},
	[8341]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Raised Zombies' Slam Attack has {0}% increased Area of Effect"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Raised Zombies' Slam Attack has {0}% reduced Area of Effect"
				}
			}
		},
		stats={
			[1]="zombie_slam_area_of_effect_+%"
		}
	},
	[8342]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Raised Zombies' Slam Attack has {0}% increased Cooldown Recovery Rate"
				}
			}
		},
		stats={
			[1]="zombie_slam_cooldown_speed_+%"
		}
	},
	[8343]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Raised Zombies' Slam Attack deals {0}% increased Damage"
				}
			}
		},
		stats={
			[1]="zombie_slam_damage_+%"
		}
	},
	[8344]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextAggressiveMinions"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Golems are Aggressive"
				}
			}
		},
		stats={
			[1]="golems_larger_aggro_radius"
		}
	},
	[8345]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextAggressiveMinions"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Minions are Aggressive"
				}
			}
		},
		stats={
			[1]="minion_larger_aggro_radius"
		}
	},
	[8346]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						},
						[2]={
							[1]=1,
							[2]="#"
						}
					},
					text="Notable Passive Skills in Radius are Transformed to\ninstead grant: {0}% increased Mana Cost of Skills and {1}% increased Spell Damage"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_notable_passives_in_radius_instead_grant_mana_cost_+%",
			[2]="local_unique_jewel_notable_passives_in_radius_instead_grant_spell_damage_+%"
		}
	},
	[8347]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions take {0}% increased Damage"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions take {0}% reduced Damage"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_notable_passives_in_radius_instead_grant_minion_damage_taken_+%"
		}
	},
	[8348]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions have {0}% increased Movement Speed"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions have {0}% reduced Movement Speed"
				}
			}
		},
		stats={
			[1]="local_unique_jewel_notable_passives_in_radius_instead_grant_minion_movement_speed_+%"
		}
	},
	[8349]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						},
						[2]={
							[1]="#",
							[2]="#"
						}
					},
					text="Passive Skills in Radius also grant: Traps and Mines deal {0} to {1} added Physical Damage"
				}
			}
		},
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					text="Supreme Ego"
				}
			}
		},
		stats={
			[1]="keystone_supreme_ego"
		}
	},
	[8396]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneUnwaveringStance"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Unwavering Stance"
				}
			}
		},
		stats={
			[1]="keystone_unwavering_stance"
		}
	},
	[8397]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneVaalPact"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Vaal Pact"
				}
			}
		},
		stats={
			[1]="keystone_vaal_pact"
		}
	},
	[8398]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneVersatileCombatant"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextOvercappedBlockChance"
					},
					[3]={
						k="reminderstring",
						v="ReminderTextUncappedBlockChance"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Versatile Combatant"
				}
			}
		},
		stats={
			[1]="keystone_versatile_combatant"
		}
	},
	[8399]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneWickedWard"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Wicked Ward"
				}
			}
		},
		stats={
			[1]="keystone_wicked_ward"
		}
	},
	[8400]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneWindDancer"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Wind Dancer"
				}
			}
		},
		stats={
			[1]="keystone_wind_dancer"
		}
	},
	[8401]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFarShot"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Far Shot"
				}
			}
		},
		stats={
			[1]="player_far_shot"
		}
	},
	[8402]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneResoluteTechnique"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Resolute Technique"
				}
			}
		},
		stats={
			[1]="resolute_technique"
		}
	},
	[8403]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextIronWill"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Iron Will"
				}
			}
		},
		stats={
			[1]="strong_casting"
		}
	},
	[8404]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneAvatarOfFire"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Summoned Skeletons have Avatar of Fire"
				}
			}
		},
		stats={
			[1]="summoned_skeletons_have_avatar_of_fire"
		}
	},
	[8405]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="Attacks Cost Life instead of Mana"
				}
			}
		},
		stats={
			[1]="attacks_use_life_in_place_of_mana"
		}
	},
	[8406]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextKeystoneCrimsonDance"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Crimson Dance if you have dealt a Critical Strike Recently"
				}
			}
		},
		stats={
			[1]="gain_crimson_dance_if_have_dealt_critical_strike_recently"
		}
	},
	[8407]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneCrimsonDance"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Crimson Dance while you have Cat's Stealth"
				}
			}
		},
		stats={
			[1]="gain_crimson_dance_while_you_have_cat_stealth"
		}
	},
	[8408]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneIronReflexes"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Iron Reflexes while at maximum Frenzy Charges"
				}
			}
		},
		stats={
			[1]="gain_iron_reflexes_while_at_maximum_frenzy_charges"
		}
	},
	[8409]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneMindOverMatter"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Mind over Matter while at maximum Power Charges"
				}
			}
		},
		stats={
			[1]="gain_mind_over_matter_while_at_maximum_power_charges"
		}
	},
	[8410]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneVaalPact"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Vaal Pact while at maximum Endurance Charges"
				}
			}
		},
		stats={
			[1]="gain_vaal_pact_while_at_maximum_endurance_charges"
		}
	},
	[8411]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneVaalPact"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Vaal Pact while all Socketed Gems are Red"
				}
			}
		},
		stats={
			[1]="local_gain_vaal_pact_if_all_socketed_gems_red"
		}
	},
	[8412]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneAvatarOfFire"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Every 8 seconds, gain Avatar of Fire for 4 seconds"
				}
			}
		},
		stats={
			[1]="avatar_of_fire_rotation_active"
		}
	},
	[8413]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneElementalOverload"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Every 16 seconds you gain Elemental Overload for 8 seconds"
				}
			}
		},
		stats={
			[1]="elemental_overload_rotation_active"
		}
	},
	[8414]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneIronReflexes"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Iron Reflexes while stationary"
				}
			}
		},
		stats={
			[1]="gain_iron_reflexes_while_stationary"
		}
	},
	[8415]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneResoluteTechnique"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Resolute Technique while you do not have Elemental Overload"
				}
			}
		},
		stats={
			[1]="gain_resolute_technique_while_do_not_have_elemental_overload"
		}
	},
	[8416]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneIronReflexes"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Every 16 seconds you gain Iron Reflexes for 8 seconds"
				}
			}
		},
		stats={
			[1]="iron_reflexes_rotation_active"
		}
	},
	[8417]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Skills which throw Traps Cost Life instead of Mana"
				}
			}
		},
		stats={
			[1]="trap_throw_skills_have_blood_magic"
		}
	},
	[8418]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextKeystoneZealotsOath"
					},
					[2]={
						k="reminderstring",
						v="ReminderTextRecently"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Zealot's Oath if you haven't been hit recently"
				}
			}
		},
		stats={
			[1]="you_have_zealots_oath_if_you_havent_been_hit_recently"
		}
	},
	[8419]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Physical Damage while you have Resolute Technique"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Physical Damage while you have Resolute Technique"
				}
			}
		},
		stats={
			[1]="physical_damage_+%_while_you_have_resolute_technique"
		}
	},
	[8420]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Critical Strike Chance while you have Avatar of Fire"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Critical Strike Chance while you have Avatar of Fire"
				}
			}
		},
		stats={
			[1]="critical_strike_chance_+%_while_you_have_avatar_of_fire"
		}
	},
	[8421]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% of Physical Damage Converted to Fire while you have Avatar of Fire"
				}
			}
		},
		stats={
			[1]="physical_damage_%_to_convert_to_fire_while_you_have_avatar_of_fire"
		}
	},
	[8422]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0}% more Damage with Arrow Hits at Close Range while you have Iron Reflexes"
				}
			}
		},
		stats={
			[1]="unique_bow_arborix_close_range_bow_damage_+%_final_while_have_iron_reflexes"
		}
	},
	[8423]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextBleeding"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Attacks with this Weapon have {0}% chance to inflict Bleeding while you do not have Avatar of Fire"
				}
			}
		},
		stats={
			[1]="local_chance_to_bleed_%_while_you_do_not_have_avatar_of_fire"
		}
	},
	[8424]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="{0:+d} Armour while you do not have Avatar of Fire"
				}
			}
		},
		stats={
			[1]="armour_while_you_do_not_have_avatar_of_fire"
		}
	},
	[8425]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]=1,
							[2]="#"
						}
					},
					text="{0}% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes"
				},
				[2]={
					[1]={
						k="negate",
						v=1
					},
					limit={
						[1]={
							[1]="#",
							[2]=-1
						}
					},
					text="{0}% reduced Attack, Cast and Movement Speed while you do not have Iron Reflexes"
				}
			}
		},
		stats={
			[1]="attack_cast_and_movement_speed_+%_while_do_not_have_iron_reflexes"
		}
	},
	[8426]={
		lang={
			English={
				[1]={
					[1]={
						k="reminderstring",
						v="ReminderTextFarShot"
					},
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="You have Far Shot while you do not have Iron Reflexes"
				}
			}
		},
		stats={
			[1]="gain_player_far_shot_while_do_not_have_iron_reflexes"
		}
	},
	[8427]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Gore Footprints"
				}
			}
		},
		stats={
			[1]="blood_footprints_from_item"
		}
	},
	[8428]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Celestial Footprints"
				}
			}
		},
		stats={
			[1]="celestial_footprints_from_item"
		}
	},
	[8429]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Demigod Footprints"
				}
			}
		},
		stats={
			[1]="demigod_footprints_from_item"
		}
	},
	[8430]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Extra gore"
				}
			}
		},
		stats={
			[1]="extra_gore"
		}
	},
	[8431]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Burning Hoofprints"
				}
			}
		},
		stats={
			[1]="goat_footprints_from_item"
		}
	},
	[8432]={
		lang={
			English={
				[1]={
					limit={
						[1]={
							[1]="#",
							[2]="#"
						}
					},
					text="Mercury Footprints"
				}
			}
		},
		stats={
			[1]="silver_footprints_from_item"
		}
	},
	["%_chance_to_blind_on_critical_strike"]=3850,
	["%_chance_to_blind_on_critical_strike_while_you_have_cats_stealth"]=3927,
	["%_chance_to_cause_bleeding_enemies_to_flee_on_hit"]=3383,
	["%_chance_to_create_smoke_cloud_on_mine_or_trap_creation"]=3655,
	["%_chance_to_gain_100%_non_chaos_damage_to_add_as_chaos_damage"]=3925,
	["%_chance_to_gain_25%_non_chaos_damage_to_add_as_chaos_damage"]=3923,
	["%_chance_to_gain_50%_non_chaos_damage_to_add_as_chaos_damage"]=3924,
	["%_chance_to_gain_endurance_charge_each_second_while_channelling"]=7561,
	["%_chance_to_gain_endurance_charge_on_trap_triggered_by_an_enemy"]=3188,
	["%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy"]=3187,
	["%_chance_to_gain_power_charge_on_hit_against_enemies_on_full_life"]=3653,
	["%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy"]=1780,
	["%_chance_to_gain_power_charge_on_placing_a_totem"]=3639,
	["%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy"]=1779,
	["%_chance_to_gain_random_charge_on_trap_triggered_by_an_enemy"]=7562,
	["%_maximum_es_and_life_taken_as_fire_damage_per_minute_per_level_while_in_her_embrace"]=7563,
	["%_number_of_raging_spirits_allowed"]=7564,
	["+1_max_charged_attack_stages"]=1,
	["X_accuracy_per_2_intelligence"]=1667,
	["X_armour_if_you_have_blocked_recently"]=3995,
	["X_armour_per_active_totem"]=3996,
	["X_armour_per_stackable_unique_jewel"]=3737,
	["X_life_per_4_dexterity"]=1668,
	["X_mana_per_4_strength"]=1669,
	["X_mana_per_stackable_unique_jewel"]=3736,
	["absolution_cast_speed_+%"]=3998,
	["absolution_duration_+%"]=3999,
	["absolution_minion_area_of_effect_+%"]=4000,
	["abyssal_cry_damage_+%"]=3311,
	["abyssal_cry_duration_+%"]=3503,
	["accuracy_rating"]=1120,
	["accuracy_rating_+%"]=1121,
	["accuracy_rating_+%_during_onslaught"]=4005,
	["accuracy_rating_+%_if_enemy_not_killed_recently"]=4006,
	["accuracy_rating_+%_if_have_crit_in_past_8_seconds"]=4007,
	["accuracy_rating_+%_per_frenzy_charge"]=1698,
	["accuracy_rating_+%_vs_unique_enemies"]=4001,
	["accuracy_rating_+%_when_on_low_life"]=2220,
	["accuracy_rating_+_per_frenzy_charge"]=4003,
	["accuracy_rating_+_per_green_socket_on_bow"]=4004,
	["accuracy_rating_is_doubled"]=4002,
	["accuracy_rating_vs_bleeding_enemies"]=4008,
	["accuracy_rating_while_at_maximum_frenzy_charges"]=4009,
	["accuracy_rating_while_dual_wielding_+%"]=1122,
	["action_speed_+%_minimum_value"]=2792,
	["action_speed_+%_while_chilled"]=3176,
	["action_speed_-%"]=4010,
	["action_speed_cannot_be_reduced_below_base"]=2791,
	["active_skill_200%_increased_knockback_distance"]=4011,
	["active_skill_attack_speed_+%_final"]=1099,
	["active_skill_attack_speed_+%_final_per_frenzy_charge"]=3373,
	["active_skill_damage_over_time_from_projectile_hits_+%_final"]=1860,
	["active_skill_level_+"]=1535,
	["active_skill_projectile_damage_+%_final"]=1859,
	["adaptation_duration_+%"]=1222,
	["adaptation_rating_+%"]=1219,
	["add_1_stage_to_banners_on_melee_hit_up_to_5_per_second"]=4318,
	["add_endurance_charge_on_critical_strike"]=1477,
	["add_endurance_charge_on_enemy_critical_strike"]=1494,
	["add_endurance_charge_on_gain_power_charge_%"]=3194,
	["add_endurance_charge_on_kill"]=2434,
	["add_endurance_charge_on_skill_hit_%"]=1491,
	["add_endurance_charge_on_status_ailment"]=1495,
	["add_frenzy_charge_every_50_rampage_stacks"]=3941,
	["add_frenzy_charge_on_critical_strike"]=1487,
	["add_frenzy_charge_on_enemy_block"]=1774,
	["add_frenzy_charge_on_kill_%_chance"]=2252,
	["add_frenzy_charge_on_kill_%_chance_while_dual_wielding"]=4012,
	["add_frenzy_charge_on_skill_hit_%"]=1492,
	["add_frenzy_charge_when_hit_%"]=4013,
	["add_power_charge_on_critical_strike"]=1488,
	["add_power_charge_on_critical_strike_%"]=1489,
	["add_power_charge_on_hit_%"]=3189,
	["add_power_charge_on_hit_while_poisoned_%"]=4014,
	["add_power_charge_on_kill_%_chance"]=2254,
	["add_power_charge_on_melee_critical_strike"]=1490,
	["add_power_charge_on_minion_death"]=1706,
	["add_power_charge_on_skill_hit_%"]=1493,
	["add_power_charge_when_interrupted_while_casting"]=1801,
	["add_power_charge_when_kill_shocked_enemy"]=1791,
	["add_x_grasping_vines_on_hit"]=4015,
	["additional_%_chance_to_evade_attacks_if_you_have_taken_a_savage_hit_recently"]=4051,
	["additional_all_attributes"]=876,
	["additional_attack_block_%_if_used_shield_skill_recently"]=4016,
	["additional_attack_block_%_per_endurance_charge"]=4017,
	["additional_attack_block_%_per_frenzy_charge"]=4018,
	["additional_attack_block_%_per_power_charge"]=4019,
	["additional_attack_block_%_per_summoned_skeleton"]=4020,
	["additional_base_critical_strike_chance"]=1144,
	["additional_beam_only_chains"]=8236,
	["additional_block_%"]=2094,
	["additional_block_%_against_frontal_attacks"]=4021,
	["additional_block_%_if_you_have_crit_recently"]=4022,
	["additional_block_%_per_endurance_charge"]=4023,
	["additional_block_%_per_hit_you_have_blocked_in_past_10_seconds"]=4024,
	["additional_block_%_while_not_cursed"]=4025,
	["additional_block_%_while_on_consecrated_ground"]=4026,
	["additional_block_%_while_you_have_at_least_10_crab_charges"]=3919,
	["additional_block_%_while_you_have_at_least_5_crab_charges"]=3918,
	["additional_block_%_with_5_or_more_nearby_enemies"]=4027,
	["additional_block_chance_%_for_1_second_every_5_seconds"]=2095,
	["additional_block_chance_%_for_you_and_allies_affected_by_your_auras"]=3645,
	["additional_block_chance_%_when_in_off_hand"]=3759,
	["additional_block_chance_against_projectiles_%"]=2100,
	["additional_chance_to_freeze_chilled_enemies_%"]=1679,
	["additional_chaos_resistance_against_damage_over_time_%"]=4742,
	["additional_critical_strike_chance_per_10_shield_maximum_energy_shield_permyriad"]=4034,
	["additional_critical_strike_chance_per_power_charge_permyriad"]=4035,
	["additional_critical_strike_chance_permyriad_per_poison_on_enemy_up_to_2%"]=4036,
	["additional_critical_strike_chance_permyriad_while_affected_by_cat_aspect"]=3926,
	["additional_critical_strike_chance_permyriad_while_affected_by_hatred"]=4037,
	["additional_critical_strike_chance_permyriad_while_at_maximum_power_charges"]=3062,
	["additional_critical_strike_chance_permyriad_with_herald_skills"]=4038,
	["additional_dexterity"]=878,
	["additional_dexterity_and_intelligence"]=882,
	["additional_dexterity_per_allocated_mastery"]=4040,
	["additional_intelligence"]=879,
	["additional_intelligence_per_allocated_mastery"]=4042,
	["additional_max_mirage_archers"]=3979,
	["additional_max_number_of_dominated_magic_monsters"]=4043,
	["additional_max_number_of_dominated_rare_monsters"]=4044,
	["additional_maximum_all_elemental_resistances_%"]=1323,
	["additional_maximum_all_resistances_%"]=1322,
	["additional_maximum_all_resistances_%_at_devotion_threshold"]=4046,
	["additional_maximum_all_resistances_%_while_poisoned"]=4045,
	["additional_maximum_all_resistances_%_with_no_endurance_charges"]=4047,
	["additional_number_of_brands_to_create"]=4048,
	["additional_off_hand_critical_strike_chance_permyriad"]=4049,
	["additional_off_hand_critical_strike_chance_while_dual_wielding"]=4050,
	["additional_physical_damage_reduction_%_during_flask_effect"]=3841,
	["additional_physical_damage_reduction_%_during_focus"]=4053,
	["additional_physical_damage_reduction_%_during_life_or_mana_flask_effect"]=4054,
	["additional_physical_damage_reduction_%_if_not_damaged_by_a_hit_recently"]=4055,
	["additional_physical_damage_reduction_%_per_keystone"]=4056,
	["additional_physical_damage_reduction_%_per_minion_up_to_10%"]=4057,
	["additional_physical_damage_reduction_%_per_summoned_sentinel_of_purity"]=4058,
	["additional_physical_damage_reduction_%_vs_abyssal_monsters"]=4059,
	["additional_physical_damage_reduction_%_when_on_low_life"]=1902,
	["additional_physical_damage_reduction_%_while_affected_by_determination"]=4060,
	["additional_physical_damage_reduction_%_while_affected_by_guard_skill"]=4061,
	["additional_physical_damage_reduction_%_while_bleeding"]=4062,
	["additional_physical_damage_reduction_%_while_channelling"]=4063,
	["additional_physical_damage_reduction_%_while_frozen"]=4064,
	["additional_physical_damage_reduction_%_while_moving"]=4065,
	["additional_physical_damage_reduction_against_hits_%_per_siphoning_charge"]=3905,
	["additional_physical_damage_reduction_if_warcried_in_past_8_seconds"]=4052,
	["additional_scroll_of_wisdom_drop_chance_%"]=2230,
	["additional_spell_block_%"]=859,
	["additional_spell_block_%_if_havent_blocked_recently"]=4068,
	["additional_spell_block_%_per_power_charge"]=4067,
	["additional_spell_block_%_while_cursed"]=4069,
	["additional_staff_block_%"]=855,
	["additional_strength"]=877,
	["additional_strength_and_dexterity"]=880,
	["additional_strength_and_intelligence"]=881,
	["additional_strength_per_allocated_mastery"]=4070,
	["additive_armour_modifiers_apply_to_energy_shield_recharge_rate_at_%_value"]=4078,
	["additive_cast_speed_modifiers_apply_to_trap_throwing_speed"]=4079,
	["additive_energy_shield_modifiers_apply_to_spell_damage_at_30%_value"]=4080,
	["additive_life_modifiers_apply_to_attack_damage_at_30%_value"]=4081,
	["additive_mana_modifiers_apply_to_damage_at_30%_value"]=4082,
	["additive_mana_modifiers_apply_to_shock_effect_at_30%_value"]=4083,
	["additive_minion_damage_modifiers_apply_to_you_at_150%_value"]=4084,
	["additive_modifiers_to_minion_attack_speed_also_affect_you"]=3337,
	["additive_spell_damage_modifiers_apply_to_attack_damage"]=2290,
	["additive_spell_damage_modifiers_apply_to_attack_damage_at_%_value_while_wielding_wand"]=2292,
	["additive_spell_damage_modifiers_apply_to_attack_damage_at_150%_value"]=2291,
	["additive_vaal_skill_damage_modifiers_apply_to_all_skills"]=2293,
	["agony_crawler_damage_+%"]=4085,
	["ailment_damage_+%_per_equipped_elder_item"]=3895,
	["ailment_dot_multiplier_+"]=942,
	["ailment_dot_multiplier_+_per_equipped_elder_item"]=3896,
	["ailment_types_apply_damage_taken_+%"]=2098,
	["all_attributes_+%"]=883,
	["all_attributes_+%_per_assigned_keystone"]=2684,
	["all_damage_can_chill"]=2466,
	["all_damage_can_freeze"]=4086,
	["all_damage_can_ignite"]=4087,
	["all_damage_can_poison"]=4088,
	["all_damage_can_poison_while_affected_by_glorious_madness"]=8318,
	["all_damage_can_shock"]=4089,
	["all_damage_from_mace_and_sceptre_also_chills"]=4090,
	["all_damage_taken_can_sap"]=4091,
	["all_damage_taken_can_scorch"]=4092,
	["all_resistances_%_per_equipped_corrupted_item"]=2700,
	["all_skill_gem_level_+"]=4093,
	["all_skill_gem_quality_+"]=4094,
	["allow_2_active_banners"]=2620,
	["allow_hellscaping_unique_items"]=4095,
	["allow_multiple_offerings"]=4096,
	["always_crit"]=1692,
	["always_crit_shocked_enemies"]=3715,
	["always_freeze"]=1676,
	["always_ignite"]=1509,
	["always_ignite_while_burning"]=4097,
	["always_pierce"]=4098,
	["always_shock"]=1510,
	["always_stun"]=1511,
	["always_stun_enemies_that_are_on_full_life"]=2931,
	["ambush_buff_critical_strike_multiplier_+"]=4099,
	["ambush_cooldown_speed_+%"]=4100,
	["ambush_passive_critical_strike_chance_vs_enemies_on_full_life_+%_final"]=3029,
	["ancestor_totem_buff_effect_+%"]=4101,
	["ancestor_totem_parent_activation_range_+%"]=4102,
	["ancestral_cry_attacks_exerted_+"]=4103,
	["ancestral_cry_exerted_attack_damage_+%"]=4104,
	["ancestral_cry_minimum_power"]=4105,
	["anger_aura_effect_+%"]=2954,
	["anger_mana_reservation_+%"]=3013,
	["anger_mana_reservation_efficiency_+%"]=4107,
	["anger_mana_reservation_efficiency_-2%_per_1"]=4106,
	["anger_reserves_no_mana"]=4108,
	["animate_guardian_damage_+%"]=3292,
	["animate_guardian_damage_+%_per_animated_weapon"]=4109,
	["animate_guardian_elemental_resistances_%"]=3571,
	["animate_item_maximum_level_requirement"]=2401,
	["animate_weapon_can_animate_bows"]=2759,
	["animate_weapon_can_animate_up_to_x_additional_ranged_weapons"]=2854,
	["animate_weapon_can_animate_wands"]=2760,
	["animate_weapon_chance_to_create_additional_copy_%"]=3577,
	["animate_weapon_damage_+%"]=3214,
	["animate_weapon_duration_+%"]=2403,
	["animate_weapon_number_of_additional_copies"]=2404,
	["animated_guardian_damage_taken_+%_final"]=4110,
	["animated_minions_melee_splash"]=4111,
	["aoe_+%_per_second_while_stationary_up_to_50"]=4112,
	["apply_covered_in_ash_to_attacker_on_hit_%_vs_rare_or_unique_enemy"]=4113,
	["apply_covered_in_ash_to_attacker_when_hit_%"]=4114,
	["apply_poison_on_hit_vs_bleeding_enemies_%"]=2882,
	["arc_damage_+%"]=3247,
	["arc_damage_+%_per_chain"]=4115,
	["arc_num_of_additional_projectiles_in_chain"]=3534,
	["arc_shock_chance_%"]=3549,
	["arcane_cloak_consume_%_of_mana"]=4116,
	["arcane_cloak_gain_%_of_consumed_mana_as_life_regenerated_per_second"]=4117,
	["arcane_surge_effect_+%"]=2887,
	["arcane_surge_effect_+%_per_200_mana_spent_recently_up_to_50%"]=2888,
	["arcane_surge_effect_on_self_+%_per_caster_abyss_jewel_up_to_+40%"]=2886,
	["arcane_surge_to_you_and_allies_on_warcry_with_effect_+%_per_5_power_up_to_50%"]=4118,
	["arcanist_brand_cast_speed_+%"]=4119,
	["arcanist_brand_unnerve_on_hit"]=4120,
	["arctic_armour_buff_effect_+%"]=3604,
	["arctic_armour_chill_when_hit_duration"]=4121,
	["arctic_armour_mana_reservation_+%"]=3611,
	["arctic_armour_mana_reservation_efficiency_+%"]=4123,
	["arctic_armour_mana_reservation_efficiency_-2%_per_1"]=4122,
	["arctic_armour_no_reservation"]=4124,
	["arctic_breath_chilling_area_movement_velocity_+%"]=4125,
	["arctic_breath_damage_+%"]=3265,
	["arctic_breath_duration_+%"]=3514,
	["arctic_breath_radius_+%"]=3405,
	["area_damage_+%"]=1682,
	["area_damage_+%_per_10_devotion"]=4126,
	["area_damage_+%_per_12_strength"]=4127,
	["area_damage_taken_from_hits_+%"]=1883,
	["area_of_effect_+%_for_you_and_minions_if_consumed_corpse_recently"]=4128,
	["area_of_effect_+%_if_culled_recently"]=4129,
	["area_of_effect_+%_if_enemy_stunned_with_two_handed_melee_weapon_recently"]=4130,
	["area_of_effect_+%_if_have_crit_recently"]=4131,
	["area_of_effect_+%_if_have_stunned_an_enemy_recently"]=4132,
	["area_of_effect_+%_if_killed_at_least_5_enemies_recently"]=4133,
	["area_of_effect_+%_if_you_have_blocked_recently"]=4134,
	["area_of_effect_+%_per_20_int"]=2178,
	["area_of_effect_+%_per_25_rampage_stacks"]=3940,
	["area_of_effect_+%_per_50_strength"]=4135,
	["area_of_effect_+%_per_active_herald_of_light_minion"]=4136,
	["area_of_effect_+%_per_endurance_charge"]=4137,
	["area_of_effect_+%_per_enemy_killed_recently"]=4138,
	["area_of_effect_+%_while_fortified"]=4139,
	["area_of_effect_+%_while_totem_active"]=4140,
	["area_of_effect_+%_while_wielding_bow"]=4141,
	["area_of_effect_+%_while_wielding_staff"]=4142,
	["area_of_effect_+%_while_you_do_not_have_convergence"]=3994,
	["area_of_effect_+%_while_you_have_arcane_surge"]=4143,
	["area_of_effect_+%_with_500_or_more_strength"]=4144,
	["area_of_effect_+%_with_bow_skills"]=4145,
	["area_of_effect_+%_with_herald_skills"]=4146,
	["area_skill_accuracy_rating_+%"]=4147,
	["area_skill_knockback_chance_%"]=4148,
	["armageddon_brand_attached_target_fire_penetration_%"]=4149,
	["armageddon_brand_damage_+%"]=4150,
	["armageddon_brand_repeat_frequency_+%"]=4151,
	["armour_%_to_leech_as_life_on_block"]=2347,
	["armour_+%_if_enemy_not_killed_recently"]=4164,
	["armour_+%_if_have_been_hit_recently"]=4152,
	["armour_+%_per_50_str"]=4165,
	["armour_+%_per_defiance"]=3856,
	["armour_+%_per_red_socket_on_main_hand_weapon"]=4166,
	["armour_+%_while_bleeding"]=4167,
	["armour_+%_while_no_energy_shield"]=2342,
	["armour_+%_while_stationary"]=4168,
	["armour_+_per_10_unreserved_max_mana"]=4154,
	["armour_+_per_1_helmet_maximum_energy_shield"]=4160,
	["armour_+_while_affected_by_determination"]=4161,
	["armour_+_while_affected_by_guard_skill"]=4162,
	["armour_+_while_you_have_fortify"]=4163,
	["armour_and_evasion_+%_during_onslaught"]=4155,
	["armour_and_evasion_+%_while_fortified"]=3823,
	["armour_and_evasion_on_low_life_+%"]=2810,
	["armour_and_evasion_rating_+%_if_killed_a_taunted_enemy_recently"]=3766,
	["armour_and_evasion_rating_+_per_1%_attack_block_chance"]=4156,
	["armour_and_evasion_rating_+_while_fortified"]=4157,
	["armour_from_helmet_and_gloves_+%"]=4158,
	["armour_hellscaping_speed_+%"]=5751,
	["armour_increased_by_overcapped_fire_resistance"]=4159,
	["armour_while_stationary"]=3880,
	["armour_while_you_do_not_have_avatar_of_fire"]=8424,
	["arrow_base_number_of_targets_to_pierce"]=1450,
	["arrow_chains_+"]=1447,
	["arrow_critical_strike_chance_+%_max_as_distance_travelled_increases"]=4169,
	["arrow_damage_+%_max_as_distance_travelled_increases"]=4172,
	["arrow_damage_+%_vs_pierced_targets"]=4170,
	["arrow_damage_+50%_vs_pierced_targets"]=4171,
	["arrow_speed_additive_modifiers_also_apply_to_bow_damage"]=4173,
	["arrows_always_pierce_after_chaining"]=3871,
	["arrows_always_pierce_after_forking"]=4174,
	["arrows_fork"]=3169,
	["arrows_from_first_firing_point_always_pierce"]=3971,
	["arrows_from_fourth_firing_point_additional_chains"]=3974,
	["arrows_from_second_firing_point_fork"]=3972,
	["arrows_from_third_firing_point_return"]=3973,
	["arrows_pierce_additional_target"]=4175,
	["arrows_that_pierce_also_return"]=4176,
	["arrows_that_pierce_cause_bleeding"]=3869,
	["arrows_that_pierce_chance_to_bleed_25%"]=3870,
	["artillery_ballista_cross_strafe_pattern"]=4177,
	["artillery_ballista_fire_pen_+%"]=4178,
	["artillery_ballista_num_additional_arrows"]=4179,
	["ascendancy_pathfinder_chaos_damage_with_attack_skills_+%_final"]=4180,
	["aspect_of_the_avian_buff_effect_+%"]=4181,
	["aspect_of_the_avian_grants_avians_might_and_avians_flight_to_nearby_allies"]=4182,
	["aspect_of_the_cat_base_secondary_duration"]=4183,
	["aspect_of_the_spider_web_count_+"]=4184,
	["assassinate_passive_critical_strike_chance_vs_enemies_on_low_life_+%_final"]=3031,
	["assassins_mark_curse_effect_+%"]=3591,
	["assassins_mark_duration_+%"]=3500,
	["attack_additional_critical_strike_chance_permyriad"]=4185,
	["attack_ailment_damage_+%"]=4186,
	["attack_ailment_damage_+%_while_dual_wielding"]=4187,
	["attack_ailment_damage_+%_while_holding_shield"]=909,
	["attack_ailment_damage_+%_while_wielding_axe"]=4188,
	["attack_ailment_damage_+%_while_wielding_bow"]=4189,
	["attack_ailment_damage_+%_while_wielding_claw"]=4190,
	["attack_ailment_damage_+%_while_wielding_dagger"]=4191,
	["attack_ailment_damage_+%_while_wielding_mace"]=4192,
	["attack_ailment_damage_+%_while_wielding_melee_weapon"]=4193,
	["attack_ailment_damage_+%_while_wielding_one_handed_weapon"]=4194,
	["attack_ailment_damage_+%_while_wielding_staff"]=4195,
	["attack_ailment_damage_+%_while_wielding_sword"]=4196,
	["attack_ailment_damage_+%_while_wielding_two_handed_weapon"]=4197,
	["attack_ailment_damage_+%_while_wielding_wand"]=4198,
	["attack_always_crit"]=3363,
	["attack_and_cast_speed_+%"]=1694,
	["attack_and_cast_speed_+%_during_flask_effect"]=3846,
	["attack_and_cast_speed_+%_during_onslaught"]=2630,
	["attack_and_cast_speed_+%_for_3_seconds_on_attack_every_9_seconds"]=4202,
	["attack_and_cast_speed_+%_for_4_seconds_on_begin_es_recharge"]=3118,
	["attack_and_cast_speed_+%_for_4_seconds_on_movement_skill_use"]=3065,
	["attack_and_cast_speed_+%_for_you_and_allies_affected_by_your_auras"]=3646,
	["attack_and_cast_speed_+%_if_enemy_hit_recently"]=4203,
	["attack_and_cast_speed_+%_if_havent_been_hit_recently"]=4204,
	["attack_and_cast_speed_+%_on_placing_totem"]=2804,
	["attack_and_cast_speed_+%_per_cold_adaptation"]=3982,
	["attack_and_cast_speed_+%_per_corpse_consumed_recently"]=3827,
	["attack_and_cast_speed_+%_per_endurance_charge"]=4205,
	["attack_and_cast_speed_+%_per_frenzy_charge"]=1696,
	["attack_and_cast_speed_+%_per_power_charge"]=4206,
	["attack_and_cast_speed_+%_per_summoned_raging_spirit"]=4207,
	["attack_and_cast_speed_+%_while_affected_by_a_herald"]=4208,
	["attack_and_cast_speed_+%_while_affected_by_a_mana_flask"]=4199,
	["attack_and_cast_speed_+%_while_affected_by_elusive"]=4200,
	["attack_and_cast_speed_+%_while_channelling"]=4209,
	["attack_and_cast_speed_+%_while_focused"]=4210,
	["attack_and_cast_speed_+%_while_leeching"]=3668,
	["attack_and_cast_speed_+%_while_leeching_energy_shield"]=4211,
	["attack_and_cast_speed_+%_while_on_consecrated_ground"]=3801,
	["attack_and_cast_speed_+%_while_totem_active"]=3196,
	["attack_and_cast_speed_+%_while_you_have_depleted_physical_aegis"]=4212,
	["attack_and_cast_speed_+%_while_you_have_fortify"]=1911,
	["attack_and_cast_speed_+%_with_channelling_skills"]=4213,
	["attack_and_cast_speed_+%_with_chaos_skills"]=4214,
	["attack_and_cast_speed_+%_with_cold_skills"]=4215,
	["attack_and_cast_speed_+%_with_elemental_skills"]=4216,
	["attack_and_cast_speed_+%_with_fire_skills"]=4217,
	["attack_and_cast_speed_+%_with_lightning_skills"]=4218,
	["attack_and_cast_speed_+%_with_physical_skills"]=4219,
	["attack_and_cast_speed_+%_with_shield_skills"]=4220,
	["attack_and_cast_speed_per_ghost_dance_stack_+%"]=4201,
	["attack_and_cast_speed_when_hit_+%"]=2817,
	["attack_and_movement_speed_+%_final_per_challenger_charge"]=4221,
	["attack_and_movement_speed_+%_if_you_have_beast_minion"]=3889,
	["attack_and_movement_speed_+%_with_her_blessing"]=2880,
	["attack_and_spell_maximum_added_physical_damage_per_siphoning_charge"]=3903,
	["attack_and_spell_minimum_added_physical_damage_per_siphoning_charge"]=3903,
	["attack_area_of_effect_+%"]=4222,
	["attack_block_%_if_blocked_a_spell_recently"]=4224,
	["attack_block_%_per_200_fire_hit_damage_taken_recently"]=4223,
	["attack_block_%_while_at_max_endurance_charges"]=4225,
	["attack_cast_and_movement_speed_+%_during_onslaught"]=4226,
	["attack_cast_and_movement_speed_+%_while_do_not_have_iron_reflexes"]=8425,
	["attack_cast_movement_speed_+%_for_you_and_allies_affected_by_your_auras"]=3647,
	["attack_cast_movement_speed_+%_if_taken_a_savage_hit_recently"]=4227,
	["attack_critical_strike_chance_+%"]=4228,
	["attack_critical_strike_chance_+%_per_200_accuracy_rating"]=4229,
	["attack_critical_strike_damage_life_leech_permyriad"]=3352,
	["attack_critical_strike_multiplier_+"]=1176,
	["attack_critical_strikes_ignore_elemental_resistances"]=4230,
	["attack_damage_+%"]=898,
	["attack_damage_+%_for_4_seconds_on_cast"]=3123,
	["attack_damage_+%_if_other_ring_is_shaper_item"]=3890,
	["attack_damage_+%_per_16_strength"]=4237,
	["attack_damage_+%_per_450_evasion"]=2549,
	["attack_damage_+%_per_450_physical_damage_reduction_rating"]=4238,
	["attack_damage_+%_per_5%_block_chance"]=4231,
	["attack_damage_+%_per_500_maximum_mana"]=4232,
	["attack_damage_+%_per_75_armour_or_evasion_on_shield"]=4239,
	["attack_damage_+%_per_explicit_map_mod_affecting_area"]=4233,
	["attack_damage_+%_per_frenzy_charge"]=2884,
	["attack_damage_+%_per_level"]=2565,
	["attack_damage_+%_vs_maimed_enemies"]=4240,
	["attack_damage_+%_when_on_full_life"]=4241,
	["attack_damage_+%_while_affected_by_precision"]=4242,
	["attack_damage_+%_while_channelling"]=4243,
	["attack_damage_+%_while_holding_a_shield"]=906,
	["attack_damage_+%_while_leeching"]=4244,
	["attack_damage_+%_while_onslaught_active"]=2890,
	["attack_damage_+%_while_you_have_at_least_20_fortification"]=4234,
	["attack_damage_+%_while_you_have_fortify"]=4245,
	["attack_damage_+%_with_channelling_skills"]=4246,
	["attack_damage_+1%_per_300_of_min_of_armour_or_evasion"]=4236,
	["attack_damage_lucky_if_blocked_in_past_20_seconds"]=4235,
	["attack_damage_that_stuns_also_chills"]=2612,
	["attack_damage_vs_bleeding_enemies_+%"]=2126,
	["attack_ignite_chance_%"]=2307,
	["attack_lightning_damage_%_to_convert_to_chaos"]=4247,
	["attack_mana_cost_+%"]=4248,
	["attack_maximum_added_chaos_damage"]=1077,
	["attack_maximum_added_chaos_damage_if_you_have_beast_minion"]=3888,
	["attack_maximum_added_chaos_damage_with_bows"]=1751,
	["attack_maximum_added_chaos_damage_with_claws"]=1752,
	["attack_maximum_added_chaos_damage_with_daggers"]=1753,
	["attack_maximum_added_cold_damage"]=1062,
	["attack_maximum_added_cold_damage_with_axes"]=1735,
	["attack_maximum_added_cold_damage_with_bows"]=1736,
	["attack_maximum_added_cold_damage_with_claws"]=1737,
	["attack_maximum_added_cold_damage_with_daggers"]=1738,
	["attack_maximum_added_cold_damage_with_maces"]=1739,
	["attack_maximum_added_cold_damage_with_staves"]=1740,
	["attack_maximum_added_cold_damage_with_swords"]=1741,
	["attack_maximum_added_cold_damage_with_wand"]=1742,
	["attack_maximum_added_fire_damage"]=1055,
	["attack_maximum_added_fire_damage_per_10_strength"]=4249,
	["attack_maximum_added_fire_damage_with_axes"]=1727,
	["attack_maximum_added_fire_damage_with_bow"]=1728,
	["attack_maximum_added_fire_damage_with_claws"]=1729,
	["attack_maximum_added_fire_damage_with_daggers"]=1730,
	["attack_maximum_added_fire_damage_with_maces"]=1731,
	["attack_maximum_added_fire_damage_with_staves"]=1732,
	["attack_maximum_added_fire_damage_with_swords"]=1733,
	["attack_maximum_added_fire_damage_with_wand"]=1734,
	["attack_maximum_added_lightning_damage"]=1071,
	["attack_maximum_added_lightning_damage_per_10_int"]=4251,
	["attack_maximum_added_lightning_damage_per_200_accuracy_rating"]=4252,
	["attack_maximum_added_lightning_damage_with_axes"]=1743,
	["attack_maximum_added_lightning_damage_with_bows"]=1744,
	["attack_maximum_added_lightning_damage_with_claws"]=1745,
	["attack_maximum_added_lightning_damage_with_daggers"]=1746,
	["attack_maximum_added_lightning_damage_with_maces"]=1747,
	["attack_maximum_added_lightning_damage_with_staves"]=1748,
	["attack_maximum_added_lightning_damage_with_swords"]=1749,
	["attack_maximum_added_lightning_damage_with_wand"]=1750,
	["attack_maximum_added_melee_lightning_damage_while_unarmed"]=2074,
	["attack_maximum_added_physical_damage"]=964,
	["attack_maximum_added_physical_damage_if_have_crit_recently"]=4253,
	["attack_maximum_added_physical_damage_if_you_have_beast_minion"]=3887,
	["attack_maximum_added_physical_damage_per_25_dexterity"]=2991,
	["attack_maximum_added_physical_damage_per_25_strength"]=4254,
	["attack_maximum_added_physical_damage_per_level"]=4255,
	["attack_maximum_added_physical_damage_while_holding_a_shield"]=1726,
	["attack_maximum_added_physical_damage_while_unarmed"]=1725,
	["attack_maximum_added_physical_damage_with_axes"]=1717,
	["attack_maximum_added_physical_damage_with_bow"]=1718,
	["attack_maximum_added_physical_damage_with_claws"]=1719,
	["attack_maximum_added_physical_damage_with_daggers"]=1720,
	["attack_maximum_added_physical_damage_with_maces"]=1721,
	["attack_maximum_added_physical_damage_with_staves"]=1722,
	["attack_maximum_added_physical_damage_with_swords"]=1723,
	["attack_maximum_added_physical_damage_with_wands"]=1724,
	["attack_maximum_added_physical_damage_with_weapons"]=965,
	["attack_minimum_added_chaos_damage"]=1077,
	["attack_minimum_added_chaos_damage_if_you_have_beast_minion"]=3888,
	["attack_minimum_added_chaos_damage_with_bows"]=1751,
	["attack_minimum_added_chaos_damage_with_claws"]=1752,
	["attack_minimum_added_chaos_damage_with_daggers"]=1753,
	["attack_minimum_added_cold_damage"]=1062,
	["attack_minimum_added_cold_damage_with_axes"]=1735,
	["attack_minimum_added_cold_damage_with_bows"]=1736,
	["attack_minimum_added_cold_damage_with_claws"]=1737,
	["attack_minimum_added_cold_damage_with_daggers"]=1738,
	["attack_minimum_added_cold_damage_with_maces"]=1739,
	["attack_minimum_added_cold_damage_with_staves"]=1740,
	["attack_minimum_added_cold_damage_with_swords"]=1741,
	["attack_minimum_added_cold_damage_with_wand"]=1742,
	["attack_minimum_added_fire_damage"]=1055,
	["attack_minimum_added_fire_damage_per_10_strength"]=4249,
	["attack_minimum_added_fire_damage_with_axes"]=1727,
	["attack_minimum_added_fire_damage_with_bow"]=1728,
	["attack_minimum_added_fire_damage_with_claws"]=1729,
	["attack_minimum_added_fire_damage_with_daggers"]=1730,
	["attack_minimum_added_fire_damage_with_maces"]=1731,
	["attack_minimum_added_fire_damage_with_staves"]=1732,
	["attack_minimum_added_fire_damage_with_swords"]=1733,
	["attack_minimum_added_fire_damage_with_wand"]=1734,
	["attack_minimum_added_lightning_damage"]=1071,
	["attack_minimum_added_lightning_damage_per_10_int"]=4251,
	["attack_minimum_added_lightning_damage_per_200_accuracy_rating"]=4252,
	["attack_minimum_added_lightning_damage_with_axes"]=1743,
	["attack_minimum_added_lightning_damage_with_bows"]=1744,
	["attack_minimum_added_lightning_damage_with_claws"]=1745,
	["attack_minimum_added_lightning_damage_with_daggers"]=1746,
	["attack_minimum_added_lightning_damage_with_maces"]=1747,
	["attack_minimum_added_lightning_damage_with_staves"]=1748,
	["attack_minimum_added_lightning_damage_with_swords"]=1749,
	["attack_minimum_added_lightning_damage_with_wand"]=1750,
	["attack_minimum_added_melee_lightning_damage_while_unarmed"]=2074,
	["attack_minimum_added_physical_damage"]=964,
	["attack_minimum_added_physical_damage_if_have_crit_recently"]=4253,
	["attack_minimum_added_physical_damage_if_you_have_beast_minion"]=3887,
	["attack_minimum_added_physical_damage_per_25_dexterity"]=2991,
	["attack_minimum_added_physical_damage_per_25_strength"]=4254,
	["attack_minimum_added_physical_damage_per_level"]=4255,
	["attack_minimum_added_physical_damage_while_holding_a_shield"]=1726,
	["attack_minimum_added_physical_damage_while_unarmed"]=1725,
	["attack_minimum_added_physical_damage_with_axes"]=1717,
	["attack_minimum_added_physical_damage_with_bow"]=1718,
	["attack_minimum_added_physical_damage_with_claws"]=1719,
	["attack_minimum_added_physical_damage_with_daggers"]=1720,
	["attack_minimum_added_physical_damage_with_maces"]=1721,
	["attack_minimum_added_physical_damage_with_staves"]=1722,
	["attack_minimum_added_physical_damage_with_swords"]=1723,
	["attack_minimum_added_physical_damage_with_wands"]=1724,
	["attack_minimum_added_physical_damage_with_weapons"]=965,
	["attack_physical_damage_%_to_add_as_cold"]=3360,
	["attack_physical_damage_%_to_add_as_fire"]=3359,
	["attack_physical_damage_%_to_add_as_lightning"]=3361,
	["attack_projectiles_fork"]=4257,
	["attack_projectiles_fork_additional_times"]=4258,
	["attack_projectiles_return"]=2430,
	["attack_projectiles_return_if_no_hit_object"]=2430,
	["attack_repeat_count"]=1556,
	["attack_skill_additional_num_projectiles_while_wielding_claws_daggers"]=4259,
	["attack_skill_ailment_damage_+%_while_wielding_axes_swords"]=4260,
	["attack_skills_%_physical_as_extra_fire_damage_per_socketed_red_gem"]=2322,
	["attack_skills_additional_ballista_totems_allowed"]=3818,
	["attack_skills_additional_totems_allowed"]=3819,
	["attack_skills_damage_+%_while_dual_wielding"]=973,
	["attack_skills_damage_+%_while_holding_shield"]=907,
	["attack_skills_have_added_lightning_damage_equal_to_%_of_maximum_mana"]=4261,
	["attack_speed_+%"]=1098,
	["attack_speed_+%_during_flask_effect"]=2899,
	["attack_speed_+%_final_per_blitz_charge"]=4263,
	["attack_speed_+%_for_4_seconds_on_attack"]=3124,
	["attack_speed_+%_if_changed_stance_recently"]=8009,
	["attack_speed_+%_if_enemy_hit_with_main_hand_weapon_recently"]=4264,
	["attack_speed_+%_if_enemy_killed_recently"]=4265,
	["attack_speed_+%_if_enemy_not_killed_recently"]=3806,
	["attack_speed_+%_if_have_been_hit_recently"]=4266,
	["attack_speed_+%_if_have_blocked_recently"]=4267,
	["attack_speed_+%_if_have_crit_recently"]=4268,
	["attack_speed_+%_if_havent_cast_dash_recently"]=4269,
	["attack_speed_+%_if_not_gained_frenzy_charge_recently"]=4270,
	["attack_speed_+%_if_rare_or_unique_enemy_nearby"]=4271,
	["attack_speed_+%_if_you_have_at_least_600_strength"]=4272,
	["attack_speed_+%_per_10_dex"]=2179,
	["attack_speed_+%_per_200_accuracy_rating"]=3811,
	["attack_speed_+%_per_25_dex"]=4273,
	["attack_speed_+%_per_explicit_map_mod_affecting_area"]=4262,
	["attack_speed_+%_per_frenzy_charge"]=1695,
	["attack_speed_+%_when_hit"]=2800,
	["attack_speed_+%_when_on_full_life"]=922,
	["attack_speed_+%_when_on_low_life"]=921,
	["attack_speed_+%_while_affected_by_precision"]=4274,
	["attack_speed_+%_while_chilled"]=4275,
	["attack_speed_+%_while_holding_shield"]=1105,
	["attack_speed_+%_while_ignited"]=2544,
	["attack_speed_+%_while_leeching"]=2807,
	["attack_speed_+%_while_not_on_low_mana"]=4276,
	["attack_speed_+%_while_phasing"]=4277,
	["attack_speed_+%_with_channelling_skills"]=4278,
	["attack_speed_+%_with_movement_skills"]=1119,
	["attack_speed_while_dual_wielding_+%"]=1103,
	["attack_speed_while_fortified_+%"]=2813,
	["attacks_bleed_on_hit_while_you_have_cat_stealth"]=4280,
	["attacks_bleed_on_stun"]=2120,
	["attacks_cause_bleeding_vs_cursed_enemies"]=4281,
	["attacks_chance_to_bleed_25%_vs_cursed_enemies"]=4283,
	["attacks_chance_to_bleed_on_hit_%_vs_taunted_enemies"]=4284,
	["attacks_chance_to_blind_on_hit_%"]=4285,
	["attacks_chance_to_poison_%_on_max_frenzy_charges"]=1701,
	["attacks_chance_to_taunt_on_hit_%"]=4286,
	["attacks_corrosion_on_hit_%"]=4287,
	["attacks_deal_no_physical_damage"]=2115,
	["attacks_do_not_cost_mana"]=1549,
	["attacks_impale_on_hit_%_chance"]=4288,
	["attacks_intimidate_on_hit_%"]=4289,
	["attacks_num_of_additional_chains"]=3709,
	["attacks_num_of_additional_chains_when_in_main_hand"]=3769,
	["attacks_number_of_additional_projectiles"]=3770,
	["attacks_number_of_additional_projectiles_when_in_off_hand"]=3771,
	["attacks_poison_while_at_max_frenzy_charges"]=1700,
	["attacks_use_life_in_place_of_mana"]=8405,
	["attacks_with_this_weapon_maximum_added_cold_damage_per_10_dexterity"]=4290,
	["attacks_with_this_weapon_minimum_added_cold_damage_per_10_dexterity"]=4290,
	["attacks_with_two_handed_weapons_impale_on_hit_%_chance"]=4291,
	["attribute_requirements_can_be_satisfied_by_%_of_ascendance"]=890,
	["aura_effect_+%"]=2425,
	["aura_effect_on_self_from_skills_+%_per_herald_effecting_you"]=4292,
	["aura_effect_on_self_from_your_skills_+%"]=4293,
	["aura_grant_shield_defences_to_nearby_allies"]=3056,
	["aura_melee_physical_damage_+%_per_10_strength"]=3042,
	["auras_grant_additional_physical_damage_reduction_%_to_you_and_your_allies"]=3051,
	["auras_grant_attack_and_cast_speed_+%_to_you_and_your_allies"]=3052,
	["auras_grant_damage_+%_to_you_and_your_allies"]=3050,
	["avatar_of_fire_rotation_active"]=8412,
	["avians_flight_duration_ms_+"]=4294,
	["avians_might_duration_ms_+"]=4295,
	["avoid_ailments_%_from_crit"]=4296,
	["avoid_ailments_%_on_consecrated_ground"]=3145,
	["avoid_ailments_%_while_holding_shield"]=4297,
	["avoid_all_elemental_ailment_%_per_summoned_golem"]=4298,
	["avoid_all_elemental_status_%"]=1500,
	["avoid_blind_%"]=2210,
	["avoid_chained_projectile_%_chance"]=4299,
	["avoid_chaos_damage_%"]=2972,
	["avoid_chill_%"]=1496,
	["avoid_chill_freeze_while_casting_%"]=4300,
	["avoid_cold_damage_%"]=2970,
	["avoid_corrupted_blood_%_chance"]=4301,
	["avoid_elemental_ailments_%_while_affected_by_elusive"]=4302,
	["avoid_elemental_ailments_%_while_phasing"]=4303,
	["avoid_elemental_damage_%_per_frenzy_charge"]=2968,
	["avoid_elemental_damage_chance_%_during_soul_gain_prevention"]=4304,
	["avoid_elemental_damage_while_phasing_%"]=4305,
	["avoid_fire_damage_%"]=2969,
	["avoid_freeze_%"]=1497,
	["avoid_freeze_and_chill_%_if_you_have_used_a_fire_skill_recently"]=4306,
	["avoid_freeze_chill_ignite_%_while_have_onslaught"]=2639,
	["avoid_freeze_chill_ignite_%_with_her_blessing"]=2879,
	["avoid_freeze_shock_ignite_bleed_%_during_flask_effect"]=3663,
	["avoid_ignite_%"]=1498,
	["avoid_ignite_%_when_on_low_life"]=1504,
	["avoid_impale_%"]=4307,
	["avoid_interruption_while_casting_%"]=1555,
	["avoid_knockback_%"]=1207,
	["avoid_lightning_damage_%"]=2971,
	["avoid_maim_%_chance"]=4308,
	["avoid_physical_damage_%"]=2967,
	["avoid_physical_damage_%_while_phasing"]=4309,
	["avoid_projectiles_%_chance_if_taken_projectile_damage_recently"]=4310,
	["avoid_projectiles_while_phasing_%_chance"]=4311,
	["avoid_shock_%"]=1499,
	["avoid_shock_%_while_chilled"]=4312,
	["avoid_status_ailments_%_during_flask_effect"]=2898,
	["avoid_stun_%"]=1507,
	["avoid_stun_%_for_4_seconds_on_kill"]=2925,
	["avoid_stun_%_while_channelling"]=4314,
	["avoid_stun_%_while_holding_shield"]=4315,
	["avoid_stun_35%_per_active_herald"]=4313,
	["axe_accuracy_rating"]=1656,
	["axe_accuracy_rating_+%"]=1125,
	["axe_ailment_damage_+%"]=1000,
	["axe_attack_speed_+%"]=1108,
	["axe_critical_strike_chance_+%"]=1158,
	["axe_critical_strike_multiplier_+"]=1180,
	["axe_damage_+%"]=997,
	["axe_hit_and_ailment_damage_+%"]=998,
	["axe_mastery_hit_and_ailment_damage_+%_final_vs_enemies_on_low_life"]=4316,
	["axe_or_sword_ailment_damage_+%"]=1047,
	["axe_or_sword_hit_and_ailment_damage_+%"]=1046,
	["ball_lightning_damage_+%"]=2765,
	["ball_lightning_number_of_additional_projectiles"]=4317,
	["ball_lightning_projectile_speed_+%"]=3473,
	["ball_lightning_radius_+%"]=3406,
	["banner_adrenaline_duration_+%"]=4319,
	["banner_fortify_duration_+%"]=4320,
	["banner_mana_reservation_+%"]=4321,
	["banner_skills_mana_reservation_efficiency_+%"]=4323,
	["banner_skills_mana_reservation_efficiency_-2%_per_1"]=4322,
	["banner_skills_reserve_no_mana"]=4324,
	["banner_taunt_duration_+%"]=4325,
	["barrage_attack_speed_+%"]=3442,
	["barrage_damage_+%"]=3248,
	["barrage_final_volley_fires_x_additional_projectiles_simultaneously"]=2863,
	["barrage_num_of_additional_projectiles"]=3531,
	["basalt_flask_armour_+%_final"]=4326,
	["base_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit"]=3371,
	["base_actor_scale_+%"]=1705,
	["base_adaptation_rating"]=1217,
	["base_additional_physical_damage_reduction_%"]=1916,
	["base_ailment_damage_+%"]=4327,
	["base_all_ailment_duration_+%"]=1517,
	["base_all_damage_can_cause_elemental_ailments_you_are_suffering_from"]=2469,
	["base_always_inflict_elemental_ailments_you_are_suffering_from"]=4328,
	["base_armour_applies_to_chaos_damage"]=4329,
	["base_armour_applies_to_lightning_damage"]=4330,
	["base_arrow_speed_+%"]=1456,
	["base_arrows_always_pierce"]=4331,
	["base_attack_block_luck"]=4332,
	["base_attack_damage_penetrates_chaos_resist_%"]=3153,
	["base_attack_damage_penetrates_cold_resist_%"]=3151,
	["base_attack_damage_penetrates_elemental_resist_%"]=3148,
	["base_attack_damage_penetrates_fire_resist_%"]=3150,
	["base_attack_damage_penetrates_lightning_resist_%"]=3152,
	["base_attack_speed_+%_per_frenzy_charge"]=1697,
	["base_aura_area_of_effect_+%"]=1868,
	["base_avoid_bleed_%"]=3789,
	["base_avoid_chill_%"]=1501,
	["base_avoid_chill_%_while_have_onslaught"]=2631,
	["base_avoid_freeze_%"]=1502,
	["base_avoid_ignite_%"]=1503,
	["base_avoid_poison_%"]=1506,
	["base_avoid_projectiles_%_chance"]=4333,
	["base_avoid_shock_%"]=1505,
	["base_avoid_stun_%"]=1508,
	["base_bleed_duration_+%"]=4334,
	["base_block_%_damage_taken"]=4335,
	["base_bone_golem_granted_buff_effect_+%"]=4336,
	["base_cannot_be_stunned"]=1821,
	["base_cannot_evade"]=1573,
	["base_cannot_gain_bleeding"]=3788,
	["base_cannot_gain_endurance_charges"]=4337,
	["base_cannot_leech"]=2101,
	["base_cannot_leech_energy_shield"]=4338,
	["base_cannot_leech_life"]=2202,
	["base_cannot_leech_mana"]=2203,
	["base_cast_speed_+%"]=1133,
	["base_chance_to_deal_triple_damage_%"]=4339,
	["base_chance_to_freeze_%"]=1676,
	["base_chance_to_ignite_%"]=1673,
	["base_chance_to_poison_on_hit_%"]=2770,
	["base_chance_to_shock_%"]=1680,
	["base_chaos_damage_%_of_maximum_life_taken_per_minute"]=1599,
	["base_chaos_damage_can_ignite"]=4340,
	["base_chaos_damage_damages_energy_shield_%"]=4341,
	["base_chaos_damage_resistance_%"]=1321,
	["base_chaos_damage_taken_per_minute"]=1600,
	["base_chaos_golem_granted_buff_effect_+%"]=3680,
	["base_charge_duration_+%"]=4342,
	["base_cold_damage_%_to_convert_to_chaos"]=1621,
	["base_cold_damage_%_to_convert_to_fire"]=1620,
	["base_cold_damage_can_poison"]=2470,
	["base_cold_damage_heals"]=2636,
	["base_cold_damage_resistance_%"]=1312,
	["base_cold_immunity"]=3682,
	["base_convert_%_physical_damage_to_random_element"]=4343,
	["base_cooldown_speed_+%"]=4344,
	["base_cost_+%"]=1538,
	["base_critical_strike_multiplier_+"]=1174,
	["base_curse_duration_+%"]=1440,
	["base_damage_bypass_ward_%"]=4345,
	["base_damage_removed_from_mana_before_life_%"]=2304,
	["base_damage_taken_+%"]=1882,
	["base_deal_no_chaos_damage"]=4346,
	["base_deal_no_cold_damage"]=2398,
	["base_deal_no_fire_damage"]=4347,
	["base_deal_no_lightning_damage"]=4348,
	["base_deal_no_physical_damage"]=2396,
	["base_elemental_damage_heals"]=2638,
	["base_elemental_status_ailment_duration_+%"]=1518,
	["base_enemy_critical_strike_chance_+%_against_self"]=2727,
	["base_energy_shield_gained_on_enemy_death"]=2206,
	["base_energy_shield_leech_from_chaos_damage_permyriad"]=4349,
	["base_energy_shield_leech_from_cold_damage_permyriad"]=4350,
	["base_energy_shield_leech_from_elemental_damage_permyriad"]=4351,
	["base_energy_shield_leech_from_fire_damage_permyriad"]=4352,
	["base_energy_shield_leech_from_lightning_damage_permyriad"]=4353,
	["base_energy_shield_leech_from_physical_damage_permyriad"]=4354,
	["base_energy_shield_leech_from_spell_damage_permyriad"]=1382,
	["base_energy_shield_regeneration_rate_per_minute"]=2265,
	["base_energy_shield_regeneration_rate_per_minute_%"]=2266,
	["base_es_cost_+"]=1544,
	["base_evasion_rating"]=1229,
	["base_extra_damage_rolls"]=4355,
	["base_fire_damage_%_to_convert_to_chaos"]=1622,
	["base_fire_damage_%_to_convert_to_chaos_60%_value"]=1623,
	["base_fire_damage_can_poison"]=2471,
	["base_fire_damage_heals"]=2635,
	["base_fire_damage_resistance_%"]=1306,
	["base_fire_elemental_maximum_life_+%"]=1431,
	["base_fire_golem_granted_buff_effect_+%"]=3677,
	["base_fire_hit_damage_taken_%_as_physical"]=2081,
	["base_fire_hit_damage_taken_%_as_physical_value_negated"]=2082,
	["base_fire_immunity"]=1288,
	["base_freeze_proliferation_radius"]=4356,
	["base_frenzy_charge_duration_+%"]=1775,
	["base_frozen_effect_on_self_+%"]=4357,
	["base_global_chance_to_knockback_%"]=1644,
	["base_ice_golem_granted_buff_effect_+%"]=3678,
	["base_ignite_proliferation_radius"]=1866,
	["base_immune_to_chill"]=2499,
	["base_immune_to_cold_ailments"]=4358,
	["base_immune_to_freeze"]=4359,
	["base_immune_to_ignite"]=4360,
	["base_immune_to_shock"]=4361,
	["base_inflict_cold_exposure_on_hit_%_chance"]=4362,
	["base_inflict_fire_exposure_on_hit_%_chance"]=4363,
	["base_inflict_lightning_exposure_on_hit_%_chance"]=4364,
	["base_item_found_quantity_+%"]=1274,
	["base_item_found_rarity_+%"]=1278,
	["base_killed_monster_dropped_item_quantity_+%"]=1662,
	["base_killed_monster_dropped_item_rarity_+%"]=1661,
	["base_leech_is_instant_on_critical"]=2173,
	["base_life_cost_+"]=1545,
	["base_life_cost_+%"]=1539,
	["base_life_gain_per_target"]=1400,
	["base_life_gained_on_enemy_death"]=1408,
	["base_life_gained_on_spell_hit"]=1399,
	["base_life_leech_applies_recovery_to_energy_shield"]=4365,
	["base_life_leech_from_attack_damage_permyriad"]=1341,
	["base_life_leech_from_attack_damage_permyriad_vs_chilled_enemies"]=1358,
	["base_life_leech_from_chaos_damage_permyriad"]=1350,
	["base_life_leech_from_cold_damage_permyriad"]=1347,
	["base_life_leech_from_elemental_damage_permyriad"]=1352,
	["base_life_leech_from_fire_damage_permyriad"]=1345,
	["base_life_leech_from_lightning_damage_permyriad"]=1349,
	["base_life_leech_from_physical_damage_permyriad"]=1343,
	["base_life_leech_from_spell_damage_permyriad"]=1340,
	["base_life_leech_is_instant"]=2171,
	["base_life_leech_permyriad_vs_frozen_enemies"]=1356,
	["base_life_leech_permyriad_vs_shocked_enemies"]=1354,
	["base_life_regeneration_rate_per_minute"]=1258,
	["base_life_reservation_+%"]=1871,
	["base_life_reservation_efficiency_+%"]=1870,
	["base_lightning_damage_%_to_convert_to_chaos"]=1618,
	["base_lightning_damage_%_to_convert_to_chaos_60%_value"]=1619,
	["base_lightning_damage_%_to_convert_to_cold"]=1617,
	["base_lightning_damage_%_to_convert_to_fire"]=1616,
	["base_lightning_damage_can_poison"]=2472,
	["base_lightning_damage_heals"]=2637,
	["base_lightning_damage_resistance_%"]=1317,
	["base_lightning_golem_granted_buff_effect_+%"]=3679,
	["base_lightning_immunity"]=3683,
	["base_main_hand_damage_+%"]=978,
	["base_main_hand_maim_on_hit_%"]=4366,
	["base_mana_cost_+"]=1546,
	["base_mana_cost_-%"]=1540,
	["base_mana_gained_on_enemy_death"]=1422,
	["base_mana_leech_from_attack_damage_permyriad"]=1369,
	["base_mana_leech_from_chaos_damage_permyriad"]=1375,
	["base_mana_leech_from_cold_damage_permyriad"]=1372,
	["base_mana_leech_from_elemental_damage_permyriad"]=1376,
	["base_mana_leech_from_fire_damage_permyriad"]=1371,
	["base_mana_leech_from_lightning_damage_permyriad"]=1374,
	["base_mana_leech_from_physical_damage_permyriad"]=1370,
	["base_mana_leech_from_spell_damage_permyriad"]=1368,
	["base_mana_leech_permyriad_vs_shocked_enemies"]=1378,
	["base_mana_regeneration_rate_per_minute"]=1265,
	["base_mana_reservation_+%"]=1873,
	["base_mana_reservation_efficiency_+%"]=1872,
	["base_max_fortification"]=4367,
	["base_maximum_chaos_damage_resistance_%"]=1320,
	["base_maximum_cold_damage_resistance_%"]=1310,
	["base_maximum_energy_shield"]=1242,
	["base_maximum_energy_shield_per_blue_socket_on_item"]=2331,
	["base_maximum_fire_damage_resistance_%"]=1304,
	["base_maximum_fragile_regrowth"]=3964,
	["base_maximum_life"]=1253,
	["base_maximum_life_per_red_socket_on_item"]=2323,
	["base_maximum_lightning_damage_on_charge_expiry"]=2192,
	["base_maximum_lightning_damage_resistance_%"]=1315,
	["base_maximum_mana"]=1262,
	["base_maximum_mana_per_green_socket_on_item"]=2327,
	["base_maximum_spell_block_%"]=1639,
	["base_melee_critical_strike_chance_while_unarmed_%"]=3159,
	["base_minimum_endurance_charges"]=1462,
	["base_minimum_frenzy_charges"]=1467,
	["base_minimum_lightning_damage_on_charge_expiry"]=2192,
	["base_minimum_power_charges"]=1472,
	["base_minion_duration_+%"]=4368,
	["base_movement_velocity_+%"]=1457,
	["base_number_of_additional_arrows"]=1452,
	["base_number_of_arbalists"]=7524,
	["base_number_of_champions_of_light_allowed"]=4369,
	["base_number_of_essence_spirits_allowed"]=483,
	["base_number_of_golems_allowed"]=3277,
	["base_number_of_herald_scorpions_allowed"]=4370,
	["base_number_of_raging_spirits_allowed"]=1811,
	["base_number_of_relics_allowed"]=4371,
	["base_number_of_remote_mines_allowed"]=1897,
	["base_number_of_sigils_allowed_per_target"]=4372,
	["base_number_of_skeletons_allowed"]=1810,
	["base_number_of_spectres_allowed"]=1809,
	["base_number_of_support_ghosts_allowed"]=4373,
	["base_number_of_totems_allowed"]=1895,
	["base_number_of_traps_allowed"]=1896,
	["base_number_of_zombies_allowed"]=1808,
	["base_off_hand_attack_speed_+%"]=1104,
	["base_off_hand_chance_to_blind_on_hit_%"]=4374,
	["base_off_hand_damage_+%"]=979,
	["base_onlsaught_on_hit_%_chance"]=4375,
	["base_penetrate_elemental_resistances_%"]=3149,
	["base_physical_damage_%_to_convert_to_chaos"]=1614,
	["base_physical_damage_%_to_convert_to_chaos_per_level"]=4377,
	["base_physical_damage_%_to_convert_to_cold"]=1610,
	["base_physical_damage_%_to_convert_to_cold_while_affected_by_hatred"]=4378,
	["base_physical_damage_%_to_convert_to_fire"]=1608,
	["base_physical_damage_%_to_convert_to_fire_while_affected_by_anger"]=4379,
	["base_physical_damage_%_to_convert_to_lightning"]=1612,
	["base_physical_damage_%_to_convert_to_lightning_while_affected_by_wrath"]=4380,
	["base_physical_damage_over_time_taken_+%"]=4376,
	["base_physical_damage_reduction_and_evasion_rating"]=3839,
	["base_physical_damage_reduction_rating"]=1224,
	["base_poison_damage_+%"]=2778,
	["base_poison_duration_+%"]=2767,
	["base_projectile_speed_+%"]=1455,
	["base_rage_cost_+%"]=1541,
	["base_raven_maximum_life_+%"]=1432,
	["base_reduce_enemy_cold_resistance_%"]=2584,
	["base_reduce_enemy_fire_resistance_%"]=2583,
	["base_reduce_enemy_lightning_resistance_%"]=2585,
	["base_remove_elemental_ailments_from_you_when_you_inflict_them"]=7784,
	["base_reservation_+%"]=1875,
	["base_reservation_efficiency_+%"]=1874,
	["base_resist_all_elements_%"]=1300,
	["base_self_chill_duration_-%"]=1529,
	["base_self_critical_strike_multiplier_-%"]=1197,
	["base_self_freeze_duration_-%"]=1531,
	["base_self_ignite_duration_-%"]=1532,
	["base_self_shock_duration_-%"]=1530,
	["base_shock_proliferation_radius"]=1867,
	["base_skill_area_of_effect_+%"]=1537,
	["base_spectre_maximum_life_+%"]=1429,
	["base_spell_block_%"]=861,
	["base_spell_block_luck"]=860,
	["base_spell_critical_strike_chance"]=1143,
	["base_spell_critical_strike_multiplier_+"]=1177,
	["base_spell_damage_%_suppressed"]=846,
	["base_spell_projectile_block_%"]=4381,
	["base_spell_suppression_chance_%"]=848,
	["base_spell_suppression_chance_150%_of_value"]=847,
	["base_steal_power_frenzy_endurance_charges_on_hit_%"]=2593,
	["base_stone_golem_granted_buff_effect_+%"]=3676,
	["base_stun_duration_+%"]=1520,
	["base_stun_recovery_+%"]=1557,
	["base_stun_threshold_reduction_+%"]=1202,
	["base_total_number_of_sigils_allowed"]=4382,
	["base_unaffected_by_poison"]=4383,
	["base_ward"]=1212,
	["base_weapon_trap_rotation_speed_+%"]=4384,
	["base_weapon_trap_total_rotation_%"]=4385,
	["base_zombie_maximum_life_+%"]=1430,
	["battlemages_cry_buff_effect_+%"]=4386,
	["battlemages_cry_exerts_x_additional_attacks"]=4387,
	["bear_trap_additional_damage_taken_+%_from_traps_and_mines"]=4388,
	["bear_trap_cooldown_speed_+%"]=3460,
	["bear_trap_damage_+%"]=3293,
	["bear_trap_damage_taken_+%_from_traps_and_mines"]=4389,
	["bear_trap_movement_speed_+%_final"]=4390,
	["belt_enchant_enemies_you_taunt_have_area_damage_+%_final"]=4391,
	["berserk_buff_effect_+%"]=4392,
	["berserk_rage_loss_+%"]=4393,
	["berserker_damage_+%_final"]=3636,
	["berserker_gain_rage_on_attack_hit_cooldown_ms"]=4394,
	["berserker_warcry_grant_X_rage_per_5_power_while_less_than_25_rage"]=4395,
	["berserker_warcry_grant_attack_speed_+%_to_you_and_nearby_allies"]=4396,
	["berserker_warcry_grant_damage_+%_to_you_and_nearby_allies"]=4397,
	["berserker_warcry_sacrifice_25_rage_for_more_empowered_attack_damage_for_4_seconds_+%_final"]=4398,
	["blackhole_damage_taken_+%"]=4399,
	["blackhole_pulse_frequency_+%"]=4400,
	["blackstar_moonlight_cold_damage_taken_+%_final"]=4401,
	["blackstar_moonlight_fire_damage_taken_+%_final"]=4402,
	["blackstar_sunlight_cold_damage_taken_+%_final"]=4403,
	["blackstar_sunlight_fire_damage_taken_+%_final"]=4404,
	["blade_blase_damage_+%"]=4405,
	["blade_blast_skill_area_of_effect_+%"]=4406,
	["blade_blast_trigger_detonation_area_of_effect_+%"]=4407,
	["blade_trap_damage_+%"]=4408,
	["blade_trap_skill_area_of_effect_+%"]=4409,
	["blade_vortex_critical_strike_multiplier_+_per_blade"]=4410,
	["blade_vortex_damage_+%"]=3316,
	["blade_vortex_duration_+%"]=3507,
	["blade_vortex_radius_+%"]=3423,
	["bladefall_critical_strike_chance_+%"]=3526,
	["bladefall_damage_+%"]=3317,
	["bladefall_number_of_volleys"]=4411,
	["bladefall_radius_+%"]=3424,
	["bladestorm_damage_+%"]=4412,
	["bladestorm_maximum_number_of_storms_allowed"]=4413,
	["bladestorm_sandstorm_movement_speed_+%"]=4414,
	["blast_rain_%_chance_for_additional_blast"]=3688,
	["blast_rain_damage_+%"]=3313,
	["blast_rain_number_of_blasts"]=3573,
	["blast_rain_radius_+%"]=3420,
	["blast_rain_single_additional_projectile"]=3574,
	["blazing_salvo_damage_+%"]=4415,
	["blazing_salvo_number_of_additional_projectiles"]=4416,
	["bleed_damage_+%_per_endurance_charge"]=4417,
	["bleed_damage_+%_vs_maimed_enemies_final"]=3821,
	["bleed_dot_multiplier_+_per_rage_if_equipped_axe"]=4418,
	["bleed_duration_per_12_intelligence_+%"]=3382,
	["bleed_on_bow_attack_chance_%"]=2124,
	["bleed_on_crit_%_with_attacks"]=2121,
	["bleed_on_hit_with_attacks_%"]=2125,
	["bleed_on_melee_attack_chance_%"]=2123,
	["bleed_on_melee_crit_chance_%"]=2122,
	["bleed_on_melee_critical_strike"]=3851,
	["bleeding_damage_+%"]=2766,
	["bleeding_damage_+%_vs_maimed_enemies"]=4419,
	["bleeding_damage_+%_vs_poisoned_enemies"]=4420,
	["bleeding_damage_on_self_converted_to_chaos"]=2086,
	["bleeding_dot_multiplier_+"]=946,
	["bleeding_dot_multiplier_+_per_endurance_charge"]=4422,
	["bleeding_dot_multiplier_+_vs_poisoned_enemies"]=4423,
	["bleeding_dot_multiplier_per_frenzy_charge_+"]=4421,
	["bleeding_enemies_explode_for_%_life_as_physical_damage"]=3072,
	["bleeding_monsters_movement_velocity_+%"]=2568,
	["bleeding_reflected_to_self"]=4424,
	["bleeding_stacks_up_to_x_times"]=4425,
	["blight_arc_tower_additional_chains"]=4426,
	["blight_arc_tower_additional_repeats"]=4427,
	["blight_arc_tower_chance_to_sap_%"]=4428,
	["blight_arc_tower_damage_+%"]=4429,
	["blight_arc_tower_range_+%"]=4430,
	["blight_cast_speed_+%"]=4431,
	["blight_chilling_tower_chill_effect_+%"]=4432,
	["blight_chilling_tower_damage_+%"]=4433,
	["blight_chilling_tower_duration_+%"]=4434,
	["blight_chilling_tower_freeze_for_ms"]=4435,
	["blight_chilling_tower_range_+%"]=4436,
	["blight_damage_+%"]=3326,
	["blight_duration_+%"]=3509,
	["blight_empowering_tower_buff_effect_+%"]=4437,
	["blight_empowering_tower_grant_%_chance_to_deal_double_damage"]=4440,
	["blight_empowering_tower_grant_cast_speed_+%"]=4438,
	["blight_empowering_tower_grant_damage_+%"]=4439,
	["blight_empowering_tower_range_+%"]=4441,
	["blight_fireball_tower_additional_projectiles_+"]=4442,
	["blight_fireball_tower_cast_speed_+%"]=4443,
	["blight_fireball_tower_damage_+%"]=4444,
	["blight_fireball_tower_projectiles_nova"]=4445,
	["blight_fireball_tower_range_+%"]=4446,
	["blight_flamethrower_tower_cast_speed_+%"]=4447,
	["blight_flamethrower_tower_chance_to_scorch_%"]=4448,
	["blight_flamethrower_tower_damage_+%"]=4449,
	["blight_flamethrower_tower_full_damage_fire_enemies"]=4450,
	["blight_flamethrower_tower_range_+%"]=4451,
	["blight_freezebolt_tower_chance_to_brittle_%"]=4452,
	["blight_freezebolt_tower_damage_+%"]=4453,
	["blight_freezebolt_tower_full_damage_cold_enemies"]=4454,
	["blight_freezebolt_tower_projectiles_+"]=4455,
	["blight_freezebolt_tower_range_+%"]=4456,
	["blight_glacialcage_tower_area_of_effect_+%"]=4457,
	["blight_glacialcage_tower_cooldown_recovery_+%"]=4458,
	["blight_glacialcage_tower_duration_+%"]=4459,
	["blight_glacialcage_tower_enemy_damage_taken_+%"]=4460,
	["blight_glacialcage_tower_range_+%"]=4461,
	["blight_hinder_enemy_chaos_damage_taken_+%"]=4462,
	["blight_imbuing_tower_buff_effect_+%"]=4463,
	["blight_imbuing_tower_grant_critical_strike_+%"]=4464,
	["blight_imbuing_tower_grant_damage_+%"]=4465,
	["blight_imbuing_tower_grants_onslaught"]=4466,
	["blight_imbuing_tower_range_+%"]=4467,
	["blight_lightningstorm_tower_area_of_effect_+%"]=4468,
	["blight_lightningstorm_tower_damage_+%"]=4469,
	["blight_lightningstorm_tower_delay_+%"]=4470,
	["blight_lightningstorm_tower_range_+%"]=4471,
	["blight_lightningstorm_tower_storms_on_enemies"]=4472,
	["blight_meteor_tower_additional_meteor_+"]=4473,
	["blight_meteor_tower_always_stun"]=4474,
	["blight_meteor_tower_creates_burning_ground_ms"]=4475,
	["blight_meteor_tower_damage_+%"]=4476,
	["blight_meteor_tower_range_+%"]=4477,
	["blight_radius_+%"]=3429,
	["blight_scout_tower_additional_minions_+"]=4478,
	["blight_scout_tower_minion_damage_+%"]=4479,
	["blight_scout_tower_minion_life_+%"]=4480,
	["blight_scout_tower_minion_movement_speed_+%"]=4481,
	["blight_scout_tower_minions_inflict_malediction"]=4482,
	["blight_scout_tower_range_+%"]=4483,
	["blight_secondary_skill_effect_duration_+%"]=4484,
	["blight_seismic_tower_additional_cascades_+"]=4485,
	["blight_seismic_tower_cascade_range_+%"]=4486,
	["blight_seismic_tower_damage_+%"]=4487,
	["blight_seismic_tower_range_+%"]=4488,
	["blight_seismic_tower_stun_duration_+%"]=4489,
	["blight_sentinel_tower_minion_damage_+%"]=4490,
	["blight_sentinel_tower_minion_life_+%"]=4491,
	["blight_sentinel_tower_minion_movement_speed_+%"]=4492,
	["blight_sentinel_tower_minions_life_leech_%"]=4493,
	["blight_sentinel_tower_range_+%"]=4494,
	["blight_shocking_tower_damage_+%"]=4495,
	["blight_shocking_tower_range_+%"]=4496,
	["blight_shocknova_tower_full_damage_lightning_enemies"]=4497,
	["blight_shocknova_tower_shock_additional_repeats"]=4498,
	["blight_shocknova_tower_shock_effect_+%"]=4499,
	["blight_shocknova_tower_shock_repeats_with_area_effect_+%"]=4500,
	["blight_skill_area_of_effect_+%_after_1_second_channelling"]=4501,
	["blight_smothering_tower_buff_effect_+%"]=4502,
	["blight_smothering_tower_freeze_shock_ignite_%"]=4503,
	["blight_smothering_tower_grant_damage_+%"]=4504,
	["blight_smothering_tower_grant_movement_speed_+%"]=4505,
	["blight_smothering_tower_range_+%"]=4506,
	["blight_stonegaze_tower_cooldown_recovery_+%"]=4507,
	["blight_stonegaze_tower_duration_+%"]=4508,
	["blight_stonegaze_tower_petrified_enemies_take_damage_+%"]=4509,
	["blight_stonegaze_tower_petrify_tick_speed_+%"]=4510,
	["blight_stonegaze_tower_range_+%"]=4511,
	["blight_summoning_tower_minion_damage_+%"]=4512,
	["blight_summoning_tower_minion_life_+%"]=4513,
	["blight_summoning_tower_minion_movement_speed_+%"]=4514,
	["blight_summoning_tower_minions_summoned_+"]=4515,
	["blight_summoning_tower_range_+%"]=4516,
	["blight_temporal_tower_buff_effect_+%"]=4517,
	["blight_temporal_tower_grant_you_action_speed_-%"]=4518,
	["blight_temporal_tower_grants_stun_immunity"]=4519,
	["blight_temporal_tower_range_+%"]=4520,
	["blight_temporal_tower_tick_speed_+%"]=4521,
	["blight_tertiary_skill_effect_duration"]=4522,
	["blight_tower_arc_damage_+%"]=4523,
	["blight_tower_chilling_cost_+%"]=4524,
	["blight_tower_damage_per_tower_type_+%"]=4525,
	["blight_tower_fireball_additional_projectile"]=4526,
	["blighted_map_chest_reward_lucky_count"]=4527,
	["blighted_map_tower_damage_+%_final"]=4528,
	["blind_chilled_enemies_on_hit_%"]=4529,
	["blind_does_not_affect_chance_to_hit"]=4530,
	["blind_does_not_affect_light_radius"]=4531,
	["blind_duration_+%"]=3030,
	["blind_effect_+%"]=4532,
	["blind_enemies_when_hit_%_chance"]=4533,
	["blind_enemies_when_hit_while_affected_by_grace_%_chance"]=4534,
	["blind_nearby_enemies_when_gaining_her_blessing_%"]=2878,
	["blind_nearby_enemies_when_ignited_%"]=2643,
	["blind_reflected_to_self"]=4535,
	["blink_and_mirror_arrow_cooldown_speed_+%"]=4536,
	["blink_arrow_and_blink_arrow_clone_attack_speed_+%"]=3449,
	["blink_arrow_and_blink_arrow_clone_damage_+%"]=3306,
	["blink_arrow_cooldown_speed_+%"]=3465,
	["block_%_if_blocked_an_attack_recently"]=4537,
	["block_%_while_affected_by_determination"]=4538,
	["block_causes_monster_flee_%"]=2562,
	["block_chance_%_per_50_strength"]=854,
	["block_chance_%_vs_taunted_enemies"]=3763,
	["block_chance_%_while_holding_shield"]=864,
	["block_chance_+%"]=866,
	["block_chance_on_damage_taken_%"]=2814,
	["block_recovery_+%"]=867,
	["block_spells_chance_%_while_holding_shield"]=4539,
	["block_while_dual_wielding_%"]=862,
	["block_while_dual_wielding_claws_%"]=863,
	["blood_footprints_from_item"]=8427,
	["blood_rage_grants_additional_%_chance_to_gain_frenzy_on_kill"]=3685,
	["blood_rage_grants_additional_attack_speed_+%"]=3684,
	["blood_sand_armour_mana_reservation_+%"]=4540,
	["blood_sand_mana_reservation_efficiency_+%"]=4542,
	["blood_sand_mana_reservation_efficiency_-2%_per_1"]=4541,
	["blood_sand_stance_buff_effect_+%"]=4543,
	["blood_spears_area_of_effect_+%"]=4544,
	["blood_spears_base_number_of_spears"]=4545,
	["blood_spears_damage_+%"]=4546,
	["bloodreap_damage_+%"]=4547,
	["bloodreap_skill_area_of_effect_+%"]=4548,
	["body_armour_evasion_rating_+%"]=4549,
	["body_armour_implicit_damage_taken_-1%_final_per_X_dexterity"]=4550,
	["body_armour_implicit_damage_taken_-1%_final_per_X_intelligence"]=4551,
	["body_armour_implicit_damage_taken_-1%_final_per_X_strength"]=4552,
	["body_armour_implicit_gain_endurance_charge_every_x_ms"]=4553,
	["body_armour_implicit_gain_frenzy_charge_every_x_ms"]=4554,
	["body_armour_implicit_gain_power_charge_every_x_ms"]=4555,
	["bone_golem_damage_+%"]=4556,
	["bone_golem_elemental_resistances_%"]=4557,
	["bone_lance_cast_speed_+%"]=4558,
	["bone_lance_damage_+%"]=4559,
	["bone_offering_block_chance_+%"]=3700,
	["bone_offering_duration_+%"]=3483,
	["bone_offering_effect_+%"]=872,
	["boneshatter_chance_to_gain_+1_trauma"]=4560,
	["boneshatter_damage_+%"]=4561,
	["boneshatter_stun_duration_+%"]=4562,
	["boots_implicit_accuracy_rating_+%_final"]=4563,
	["boots_implicit_ground_brittle_duration_ms"]=4564,
	["boots_implicit_ground_sapping_duration_ms"]=4565,
	["boots_implicit_ground_scorched_duration_ms"]=4566,
	["boss_maximum_life_+%_final"]=4567,
	["bow_accuracy_rating"]=1654,
	["bow_accuracy_rating_+%"]=1130,
	["bow_ailment_damage_+%"]=1030,
	["bow_attack_speed_+%"]=1113,
	["bow_attacks_turn_frenzy_charges_into_additional_arrows"]=1453,
	["bow_critical_strike_chance_+%"]=1151,
	["bow_critical_strike_multiplier_+"]=1181,
	["bow_damage_+%"]=1027,
	["bow_elemental_damage_+%"]=1033,
	["bow_enemy_block_-%"]=1560,
	["bow_hit_and_ailment_damage_+%"]=1028,
	["bow_physical_damage_+%_while_holding_shield"]=1637,
	["bow_steal_power_frenzy_endurance_charges_on_hit_%"]=2554,
	["bow_stun_duration_+%"]=1522,
	["bow_stun_threshold_reduction_+%"]=1204,
	["brand_activation_rate_+%_final_during_first_20%_of_active_duration"]=4568,
	["brand_activation_rate_+%_final_during_last_20%_of_active_duration"]=4569,
	["brand_area_of_effect_+%_if_50%_attached_duration_expired"]=4570,
	["brands_reattach_on_activation"]=4571,
	["breachstone_commanders_%_drop_additional_fragments"]=4572,
	["breachstone_commanders_%_drop_additional_maps"]=4573,
	["breachstone_commanders_%_drop_additional_scarabs"]=4574,
	["breachstone_commanders_%_drop_additional_unique_items"]=4575,
	["breachstone_commanders_drop_additional_catalysts"]=4576,
	["breachstone_commanders_drop_additional_currency_items"]=4577,
	["breachstone_commanders_drop_additional_delirium_items"]=4578,
	["breachstone_commanders_drop_additional_divination_cards"]=4579,
	["breachstone_commanders_drop_additional_enchanted_items"]=4580,
	["breachstone_commanders_drop_additional_essences"]=4581,
	["breachstone_commanders_drop_additional_fossils"]=4582,
	["breachstone_commanders_drop_additional_gem_items"]=4583,
	["breachstone_commanders_drop_additional_harbinger_shards"]=4584,
	["breachstone_commanders_drop_additional_incubators"]=4585,
	["breachstone_commanders_drop_additional_legion_splinters"]=4586,
	["breachstone_commanders_drop_additional_oils"]=4587,
	["buff_affects_party"]=1444,
	["buff_auras_dont_affect_allies"]=2621,
	["buff_duration_+%"]=1439,
	["buff_effect_+%_on_low_energy_shield"]=4588,
	["buff_effect_on_self_+%"]=1792,
	["buff_party_effect_radius_+%"]=1445,
	["burn_damage_+%"]=1534,
	["burning_arrow_damage_+%"]=3215,
	["burning_arrow_debuff_effect_+%"]=4589,
	["burning_arrow_ignite_chance_%"]=3538,
	["burning_arrow_physical_damage_%_to_add_as_fire_damage"]=3539,
	["burning_damage_+%_if_ignited_an_enemy_recently"]=3865,
	["burning_damage_+%_per_non_shocked_enemy_shocked_recently_up_to_120%"]=4590,
	["burning_damage_taken_+%"]=2183,
	["burning_ground_effect_on_self_+%"]=1798,
	["can_catch_corrupted_fish"]=2461,
	["can_catch_exotic_fish"]=2460,
	["can_catch_scourged_fish"]=4591,
	["can_inflict_multiple_ignites"]=2229,
	["cannot_adapt_to_cold"]=4592,
	["cannot_adapt_to_fire"]=4593,
	["cannot_adapt_to_lightning"]=4594,
	["cannot_be_affected_by_flasks"]=3334,
	["cannot_be_blinded"]=2576,
	["cannot_be_blinded_while_affected_by_precision"]=4595,
	["cannot_be_chilled_or_frozen_while_ice_golem_summoned"]=4596,
	["cannot_be_chilled_or_frozen_while_moving"]=4597,
	["cannot_be_chilled_while_at_maximum_frenzy_charges"]=4598,
	["cannot_be_chilled_while_burning"]=4599,
	["cannot_be_cursed_with_silence"]=2691,
	["cannot_be_damaged"]=1272,
	["cannot_be_frozen_if_energy_shield_recharge_has_started_recently"]=4600,
	["cannot_be_frozen_if_you_have_been_frozen_recently"]=4601,
	["cannot_be_frozen_with_dex_higher_than_int"]=4602,
	["cannot_be_ignited_if_you_have_been_ignited_recently"]=4603,
	["cannot_be_ignited_while_at_maximum_endurance_charges"]=4604,
	["cannot_be_ignited_while_flame_golem_summoned"]=4605,
	["cannot_be_ignited_with_strength_higher_than_dex"]=4606,
	["cannot_be_inflicted_by_corrupted_blood"]=4607,
	["cannot_be_killed_by_elemental_reflect"]=2279,
	["cannot_be_knocked_back"]=1206,
	["cannot_be_poisoned"]=2965,
	["cannot_be_poisoned_if_x_poisons_on_you"]=4608,
	["cannot_be_shocked_if_you_have_been_shocked_recently"]=4609,
	["cannot_be_shocked_or_ignited_while_moving"]=4610,
	["cannot_be_shocked_while_at_maximum_endurance_charges"]=3752,
	["cannot_be_shocked_while_at_maximum_power_charges"]=4611,
	["cannot_be_shocked_while_frozen"]=2503,
	["cannot_be_shocked_while_lightning_golem_summoned"]=4612,
	["cannot_be_shocked_with_int_higher_than_strength"]=4613,
	["cannot_be_stunned"]=1820,
	["cannot_be_stunned_by_attacks_if_other_ring_is_elder_item"]=3893,
	["cannot_be_stunned_by_blocked_hits"]=4614,
	["cannot_be_stunned_by_spells_if_other_ring_is_shaper_item"]=3892,
	["cannot_be_stunned_if_have_been_stunned_or_blocked_stunning_hit_in_past_2_seconds"]=4615,
	["cannot_be_stunned_if_have_not_been_hit_recently"]=4616,
	["cannot_be_stunned_if_you_have_10_or_more_crab_charges"]=3913,
	["cannot_be_stunned_if_you_have_been_stunned_recently"]=4617,
	["cannot_be_stunned_if_you_have_blocked_a_stun_recently"]=4618,
	["cannot_be_stunned_if_you_have_ghost_dance"]=4619,
	["cannot_be_stunned_when_on_low_life"]=1822,
	["cannot_be_stunned_while_at_max_endurance_charges"]=3633,
	["cannot_be_stunned_while_fortified"]=4620,
	["cannot_be_stunned_while_leeching"]=2809,
	["cannot_be_stunned_while_using_chaos_skill"]=4621,
	["cannot_be_stunned_with_25_rage"]=7719,
	["cannot_block_attacks"]=1901,
	["cannot_block_spells"]=4622,
	["cannot_block_while_no_energy_shield"]=2340,
	["cannot_cast_curses"]=2287,
	["cannot_cast_spells"]=4623,
	["cannot_cause_bleeding"]=2125,
	["cannot_crit_non_shocked_enemies"]=3716,
	["cannot_fish_from_water"]=4624,
	["cannot_freeze_shock_ignite_on_critical"]=2280,
	["cannot_gain_charges"]=4625,
	["cannot_gain_corrupted_blood_while_you_have_at_least_5_stacks"]=4626,
	["cannot_gain_endurance_charges_while_have_onslaught"]=2360,
	["cannot_gain_power_charges"]=2616,
	["cannot_gain_rage_during_soul_gain_prevention"]=4627,
	["cannot_have_energy_shield_leeched_from"]=4628,
	["cannot_have_life_leeched_from"]=2077,
	["cannot_have_mana_leeched_from"]=2078,
	["cannot_increase_quantity_of_dropped_items"]=2185,
	["cannot_increase_rarity_of_dropped_items"]=2184,
	["cannot_inflict_status_ailments"]=1519,
	["cannot_knockback"]=2611,
	["cannot_leech_life_from_critical_strikes"]=3849,
	["cannot_leech_or_regenerate_mana"]=2204,
	["cannot_leech_when_on_low_life"]=2205,
	["cannot_lose_crab_charges_if_you_have_lost_crab_charges_recently"]=3914,
	["cannot_penetrate_or_ignore_elemental_resistances"]=4629,
	["cannot_recharge_energy_shield"]=4630,
	["cannot_recover_life_or_energy_shield_above_%"]=4631,
	["cannot_regenerate_energy_shield"]=4632,
	["cannot_resist_cold_damage"]=1838,
	["cannot_stun"]=1512,
	["cannot_summon_mirage_archer_if_near_mirage_archer_radius"]=3980,
	["cannot_take_reflected_elemental_damage"]=4633,
	["cannot_take_reflected_physical_damage"]=4634,
	["cannot_taunt_enemies"]=4635,
	["cannot_use_flask_in_fifth_slot"]=4636,
	["cast_linked_spells_on_shocked_enemy_kill_%"]=484,
	["cast_socketed_minion_skills_on_bow_kill_%"]=485,
	["cast_socketed_spells_on_X_mana_spent"]=486,
	["cast_socketed_spells_on_mana_spent_%_chance"]=486,
	["cast_speed_+%_applies_to_attack_speed_at_%_of_original_value"]=4637,
	["cast_speed_+%_during_flask_effect"]=4640,
	["cast_speed_+%_for_4_seconds_on_attack"]=3125,
	["cast_speed_+%_if_enemy_killed_recently"]=4641,
	["cast_speed_+%_if_have_crit_recently"]=4642,
	["cast_speed_+%_if_player_minion_has_been_killed_recently"]=4643,
	["cast_speed_+%_per_corpse_consumed_recently"]=4644,
	["cast_speed_+%_per_frenzy_charge"]=1650,
	["cast_speed_+%_per_power_charge"]=1138,
	["cast_speed_+%_when_on_full_life"]=1649,
	["cast_speed_+%_when_on_low_life"]=1648,
	["cast_speed_+%_while_affected_by_zealotry"]=4645,
	["cast_speed_+%_while_chilled"]=4646,
	["cast_speed_+%_while_holding_bow"]=1137,
	["cast_speed_+%_while_holding_shield"]=1135,
	["cast_speed_+%_while_holding_staff"]=1136,
	["cast_speed_+%_while_ignited"]=2545,
	["cast_speed_for_brand_skills_+%"]=4638,
	["cast_speed_for_chaos_skills_+%"]=1080,
	["cast_speed_for_cold_skills_+%"]=1068,
	["cast_speed_for_elemental_skills_+%"]=4639,
	["cast_speed_for_fire_skills_+%"]=1059,
	["cast_speed_for_lightning_skills_+%"]=1074,
	["cast_speed_while_dual_wielding_+%"]=1134,
	["cat_aspect_reserves_no_mana"]=4647,
	["cats_stealth_duration_ms_+"]=4648,
	["cause_maim_on_critical_strike_attack"]=3654,
	["caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground"]=4649,
	["caustic_arrow_damage_+%"]=3275,
	["caustic_arrow_damage_over_time_+%"]=4650,
	["caustic_arrow_duration_+%"]=3517,
	["caustic_arrow_hit_damage_+%"]=4651,
	["caustic_arrow_radius_+%"]=3414,
	["caustic_arrow_withered_base_duration_ms"]=3276,
	["caustic_arrow_withered_on_hit_%"]=3276,
	["caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%"]=3033,
	["celestial_footprints_from_item"]=8428,
	["chain_strike_cone_radius_+_per_12_rage"]=4652,
	["chain_strike_cone_radius_+_per_x_rage"]=4653,
	["chain_strike_damage_+%"]=4654,
	["chain_strike_gain_rage_on_hit_%_chance"]=4655,
	["chaining_range_+%"]=4656,
	["chance_%_to_drop_additional_cleansing_currency_t1"]=4658,
	["chance_%_to_drop_additional_cleansing_currency_t2"]=4659,
	["chance_%_to_drop_additional_cleansing_currency_t3"]=4660,
	["chance_%_to_drop_additional_cleansing_influenced_t1"]=4661,
	["chance_%_to_drop_additional_cleansing_influenced_t2"]=4662,
	["chance_%_to_drop_additional_cleansing_influenced_t3"]=4663,
	["chance_%_to_drop_additional_currency"]=4664,
	["chance_%_to_drop_additional_gem"]=4665,
	["chance_%_to_drop_additional_scarab"]=4666,
	["chance_%_to_drop_additional_tangled_currency_t1"]=4667,
	["chance_%_to_drop_additional_tangled_currency_t2"]=4668,
	["chance_%_to_drop_additional_tangled_currency_t3"]=4669,
	["chance_%_to_drop_additional_tangled_influenced_t1"]=4670,
	["chance_%_to_drop_additional_tangled_influenced_t2"]=4671,
	["chance_%_to_drop_additional_tangled_influenced_t3"]=4672,
	["chance_%_to_drop_additional_unique"]=4673,
	["chance_for_double_items_from_heist_chests_%"]=4657,
	["chance_for_elemental_damage_to_be_added_as_additional_chaos_damage_%"]=3140,
	["chance_per_second_of_fire_spreading_between_enemies_%"]=1533,
	["chance_to_avoid_stun_%_aura_while_wielding_a_staff"]=2914,
	["chance_to_be_frozen_shocked_ignited_%"]=2552,
	["chance_to_be_hindered_when_hit_by_spells_%"]=4674,
	["chance_to_be_ignited_%"]=2550,
	["chance_to_be_poisoned_%"]=2966,
	["chance_to_be_sapped_when_hit_%"]=4675,
	["chance_to_be_scorched_when_hit_%"]=4676,
	["chance_to_be_shocked_%"]=2551,
	["chance_to_block_attack_damage_if_not_blocked_recently_%"]=4677,
	["chance_to_block_attack_damage_if_stunned_an_enemy_recently_+%"]=4678,
	["chance_to_block_attack_damage_per_5%_chance_to_block_on_equipped_shield_+%"]=4679,
	["chance_to_block_attacks_%_while_channelling"]=4680,
	["chance_to_block_spells_%_if_cast_a_spell_recently"]=4681,
	["chance_to_block_spells_%_if_damaged_by_a_hit_recently"]=4682,
	["chance_to_block_spells_%_while_affected_by_discipline"]=4683,
	["chance_to_block_spells_%_while_channelling"]=4684,
	["chance_to_counter_strike_when_hit_%"]=2435,
	["chance_to_crush_on_hit_%"]=4685,
	["chance_to_curse_self_with_punishment_on_kill_%"]=2718,
	["chance_to_deal_double_attack_damage_%_if_attack_time_longer_than_1_second"]=4686,
	["chance_to_deal_double_damage_%"]=4688,
	["chance_to_deal_double_damage_%_if_crit_with_two_handed_melee_weapon_recently"]=4689,
	["chance_to_deal_double_damage_%_if_have_stunned_an_enemy_recently"]=4690,
	["chance_to_deal_double_damage_%_if_used_a_warcry_in_past_8_seconds"]=4691,
	["chance_to_deal_double_damage_%_per_4_rage"]=4692,
	["chance_to_deal_double_damage_%_per_500_strength"]=4693,
	["chance_to_deal_double_damage_%_while_focused"]=4694,
	["chance_to_deal_double_damage_for_3_seconds_on_spell_cast_every_9_seconds"]=4687,
	["chance_to_deal_double_damage_while_affected_by_glorious_madness_%"]=8319,
	["chance_to_deal_double_damage_while_on_full_life_%"]=4695,
	["chance_to_double_armour_effect_on_hit_%"]=4696,
	["chance_to_double_stun_duration_%"]=3154,
	["chance_to_evade_%_while_you_have_energy_shield"]=4700,
	["chance_to_evade_attacks_%"]=4697,
	["chance_to_evade_attacks_%_if_havent_been_hit_recently"]=4698,
	["chance_to_evade_attacks_%_while_affected_by_grace"]=4699,
	["chance_to_fork_extra_projectile_%"]=4701,
	["chance_to_fortify_on_melee_hit_+%"]=1907,
	["chance_to_fortify_on_melee_stun_%"]=4702,
	["chance_to_freeze_%_while_using_flask"]=2527,
	["chance_to_freeze_shock_ignite_%"]=2408,
	["chance_to_freeze_shock_ignite_%_during_flask_effect"]=3799,
	["chance_to_freeze_shock_ignite_%_while_affected_by_a_herald"]=4703,
	["chance_to_gain_elusive_when_you_block_while_dual_wielding_%"]=4704,
	["chance_to_gain_endurance_charge_on_block_%"]=1772,
	["chance_to_gain_endurance_charge_on_bow_crit_%"]=1481,
	["chance_to_gain_endurance_charge_on_crit_%"]=1478,
	["chance_to_gain_endurance_charge_on_hit_%_vs_bleeding_enemy"]=4705,
	["chance_to_gain_endurance_charge_on_melee_crit_%"]=1479,
	["chance_to_gain_endurance_charge_when_hit_%"]=2357,
	["chance_to_gain_endurance_charge_when_you_stun_enemy_%"]=4706,
	["chance_to_gain_endurance_charge_when_you_taunt_enemy_%"]=4707,
	["chance_to_gain_frenzy_charge_on_block_%"]=4709,
	["chance_to_gain_frenzy_charge_on_block_attack_%"]=4708,
	["chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%"]=1482,
	["chance_to_gain_frenzy_charge_on_stun_%"]=4710,
	["chance_to_gain_max_crab_stacks_when_you_would_gain_a_crab_stack_%"]=3920,
	["chance_to_gain_onslaught_on_flask_use_%"]=4711,
	["chance_to_gain_onslaught_on_hit_%_vs_rare_or_unique_enemy"]=4712,
	["chance_to_gain_onslaught_on_kill_%"]=2594,
	["chance_to_gain_onslaught_on_kill_for_10_seconds_%"]=4713,
	["chance_to_gain_onslaught_on_kill_for_4_seconds_%"]=2976,
	["chance_to_gain_power_charge_on_hitting_enemy_affected_by_spiders_web_%"]=4714,
	["chance_to_gain_power_charge_on_killing_frozen_enemy_%"]=1483,
	["chance_to_gain_power_charge_on_melee_stun_%"]=2376,
	["chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%"]=4715,
	["chance_to_gain_power_charge_on_stun_%"]=2377,
	["chance_to_gain_power_charge_when_block_%"]=1776,
	["chance_to_gain_random_curse_when_hit_%_per_10_levels"]=2369,
	["chance_to_gain_random_standard_charge_on_hit_%"]=4716,
	["chance_to_gain_skill_cost_as_mana_when_paid_%"]=4717,
	["chance_to_gain_unholy_might_on_block_%"]=2648,
	["chance_to_gain_unholy_might_on_block_ms"]=2648,
	["chance_to_gain_unholy_might_on_crit_for_4_seconds_%"]=4718,
	["chance_to_gain_unholy_might_on_kill_for_10_seconds_%"]=4719,
	["chance_to_gain_unholy_might_on_kill_for_3_seconds_%"]=2973,
	["chance_to_gain_unholy_might_on_kill_for_4_seconds_%"]=2974,
	["chance_to_gain_unholy_might_on_melee_kill_%"]=2680,
	["chance_to_gain_vaal_soul_on_enemy_shatter_%"]=2706,
	["chance_to_gain_vaal_soul_on_kill_%"]=2701,
	["chance_to_grant_endurance_charge_to_nearby_allies_on_hit_%"]=4720,
	["chance_to_grant_frenzy_charge_to_nearby_allies_on_hit_%"]=2981,
	["chance_to_grant_frenzy_charge_to_nearby_allies_on_kill_%"]=4721,
	["chance_to_grant_nearby_enemies_onslaught_on_kill_%"]=2978,
	["chance_to_grant_nearby_enemies_unholy_might_on_kill_%"]=2979,
	["chance_to_grant_power_charge_on_shocking_chilled_enemy_%"]=4722,
	["chance_to_grant_power_charge_to_nearby_allies_on_kill_%"]=2980,
	["chance_to_ignite_%_while_ignited"]=2546,
	["chance_to_ignite_%_while_using_flask"]=2526,
	["chance_to_ignite_freeze_shock_and_poison_+%_vs_cursed_enemies"]=4723,
	["chance_to_ignore_hexproof_%"]=4724,
	["chance_to_inflict_additional_impale_%"]=4725,
	["chance_to_inflict_brittle_on_enemy_on_block_%"]=4726,
	["chance_to_inflict_frostburn_%"]=1677,
	["chance_to_inflict_sap_on_enemy_on_block_%"]=4727,
	["chance_to_inflict_sapped_%"]=1681,
	["chance_to_inflict_scorch_on_enemy_on_block_%"]=4728,
	["chance_to_intimidate_nearby_enemies_on_melee_kill_%"]=4729,
	["chance_to_intimidate_on_hit_%"]=4730,
	["chance_to_leave_2_ground_blades_%"]=4731,
	["chance_to_place_an_additional_mine_%"]=3138,
	["chance_to_poison_%_vs_cursed_enemies"]=3782,
	["chance_to_poison_on_critical_strike_with_bow_%"]=1140,
	["chance_to_poison_on_critical_strike_with_dagger_%"]=1141,
	["chance_to_poison_on_hit_%_per_power_charge"]=4732,
	["chance_to_poison_on_hit_with_attacks_%"]=2772,
	["chance_to_poison_on_melee_hit_%"]=3832,
	["chance_to_sap_%_vs_enemies_in_chilling_areas"]=4733,
	["chance_to_scorch_%"]=1674,
	["chance_to_shock_%_while_using_flask"]=2528,
	["chance_to_shock_chilled_enemies_%"]=4734,
	["chance_to_summon_two_totems_%"]=4735,
	["chance_to_taunt_on_hit_%"]=3025,
	["chance_to_throw_4_additional_traps_%"]=4736,
	["chance_to_trigger_socketed_bow_skill_on_bow_attack_%"]=487,
	["chance_to_trigger_socketed_spell_on_bow_attack_%"]=340,
	["chance_to_unnerve_on_hit_%"]=4737,
	["channelled_skill_damage_+%"]=4738,
	["channelled_skill_damage_+%_per_10_devotion"]=4739,
	["chaos_critical_strike_chance_+%"]=1171,
	["chaos_critical_strike_multiplier_+"]=1196,
	["chaos_damage_%_taken_from_mana_before_life"]=4744,
	["chaos_damage_+%"]=1075,
	["chaos_damage_+%_per_100_max_mana_up_to_80"]=4745,
	["chaos_damage_+%_per_equipped_corrupted_item"]=2696,
	["chaos_damage_+%_per_level"]=2579,
	["chaos_damage_+%_while_affected_by_herald_of_agony"]=4746,
	["chaos_damage_can_chill"]=2473,
	["chaos_damage_can_freeze"]=2474,
	["chaos_damage_can_ignite_chill_and_shock"]=2492,
	["chaos_damage_can_shock"]=2475,
	["chaos_damage_cannot_poison"]=2493,
	["chaos_damage_chance_to_poison_%"]=2633,
	["chaos_damage_does_not_bypass_energy_shield"]=2145,
	["chaos_damage_does_not_bypass_energy_shield_while_not_low_life"]=4740,
	["chaos_damage_over_time_+%"]=914,
	["chaos_damage_over_time_multiplier_+_per_4_chaos_resistance"]=4741,
	["chaos_damage_over_time_multiplier_+_while_affected_by_malevolence"]=956,
	["chaos_damage_over_time_multiplier_+_with_attacks"]=959,
	["chaos_damage_per_minute_while_affected_by_flask"]=4743,
	["chaos_damage_poisons"]=2632,
	["chaos_damage_resistance_%_per_endurance_charge"]=4747,
	["chaos_damage_resistance_%_per_poison_stack"]=4749,
	["chaos_damage_resistance_%_when_on_low_life"]=2190,
	["chaos_damage_resistance_%_when_stationary"]=4750,
	["chaos_damage_resistance_%_while_affected_by_herald_of_agony"]=4751,
	["chaos_damage_resistance_%_while_affected_by_purity_of_elements"]=4752,
	["chaos_damage_resistance_is_doubled"]=4748,
	["chaos_damage_resisted_by_lowest_resistance"]=4753,
	["chaos_damage_taken_+"]=2444,
	["chaos_damage_taken_+%"]=1887,
	["chaos_damage_taken_over_time_+%"]=1601,
	["chaos_damage_taken_over_time_+%_while_in_caustic_cloud"]=4754,
	["chaos_damage_to_return_to_melee_attacker"]=1853,
	["chaos_damage_to_return_when_hit"]=1858,
	["chaos_damage_with_attack_skills_+%"]=4755,
	["chaos_damage_with_spell_skills_+%"]=4756,
	["chaos_dot_multiplier_+"]=957,
	["chaos_golem_damage_+%"]=3284,
	["chaos_golem_elemental_resistances_%"]=3570,
	["chaos_immunity"]=1815,
	["chaos_inoculation_keystone_energy_shield_+%_final"]=1840,
	["chaos_non_ailment_damage_over_time_multiplier_+"]=958,
	["chaos_resistance_%_for_you_and_allies_affected_by_your_auras"]=3648,
	["chaos_resistance_+_while_using_flask"]=2900,
	["chaos_skill_chance_to_hinder_on_hit_%"]=4757,
	["chaos_skill_chance_to_ignite_%"]=4758,
	["chaos_skill_effect_duration_+%"]=1553,
	["chaos_skill_gem_level_+"]=4759,
	["chaos_skills_area_of_effect_+%"]=4760,
	["chaos_spell_skill_gem_level_+"]=1295,
	["chaos_weakness_mana_reservation_+%"]=3627,
	["charge_duration_+%"]=2627,
	["charged_attack_damage_+%"]=3720,
	["charged_attack_damage_per_stack_+%_final"]=3729,
	["charged_attack_radius_+%"]=3727,
	["charged_dash_area_of_effect_radius_+_of_final_explosion"]=3433,
	["charged_dash_damage_+%"]=3319,
	["charged_dash_movement_speed_+%_final"]=4761,
	["charges_gained_+%"]=1830,
	["chest_drop_additional_corrupted_item_divination_cards"]=4762,
	["chest_drop_additional_currency_item_divination_cards"]=4763,
	["chest_drop_additional_divination_cards_from_current_world_area"]=4764,
	["chest_drop_additional_divination_cards_from_same_set"]=4765,
	["chest_drop_additional_unique_item_divination_cards"]=4766,
	["chest_item_quantity_+%"]=1276,
	["chest_item_rarity_+%"]=1282,
	["chest_number_of_additional_pirate_uniques_to_drop"]=4767,
	["chest_trap_defuse_%"]=1565,
	["chieftain_burning_damage_+%_final"]=1675,
	["chill_and_freeze_duration_+%"]=4768,
	["chill_and_freeze_duration_based_on_%_energy_shield"]=2226,
	["chill_attackers_for_4_seconds_on_block_%_chance"]=4769,
	["chill_duration_+%"]=1513,
	["chill_effect_+%"]=4771,
	["chill_effect_+%_with_critical_strikes"]=4772,
	["chill_effect_is_reversed"]=4770,
	["chill_effectiveness_on_self_+%"]=1325,
	["chill_enemy_when_hit_duration_ms"]=2737,
	["chill_minimum_slow_%"]=3991,
	["chill_nearby_enemies_when_you_focus"]=4773,
	["chill_on_you_proliferates_to_nearby_enemies_within_x_radius"]=3211,
	["chill_prevention_ms_when_chilled"]=2498,
	["chilled_ground_effect_+%"]=4774,
	["chilled_ground_effect_on_self_+%"]=1797,
	["chilled_ground_on_freeze_%_chance_for_3_seconds"]=3003,
	["chilled_ground_when_hit_with_attack_%"]=4775,
	["chilled_monsters_take_+%_burning_damage"]=2372,
	["chilled_while_bleeding"]=4776,
	["chilled_while_poisoned"]=4777,
	["chilling_areas_also_grant_curse_effect_+%"]=4778,
	["chilling_areas_also_grant_lightning_damage_taken_+%"]=4779,
	["chronomancer_reserves_no_mana"]=4780,
	["circle_of_power_critical_strike_chance_+%_per_stage"]=4781,
	["circle_of_power_max_added_lightning_per_stage"]=4782,
	["circle_of_power_min_added_lightning_per_stage"]=4782,
	["circle_of_power_upgrade_cost_+%"]=4783,
	["clarity_mana_reservation_+%"]=3615,
	["clarity_mana_reservation_efficiency_+%"]=4785,
	["clarity_mana_reservation_efficiency_-2%_per_1"]=4784,
	["clarity_reserves_no_mana"]=4786,
	["claw_accuracy_rating"]=1657,
	["claw_accuracy_rating_+%"]=1127,
	["claw_ailment_damage_+%"]=1012,
	["claw_attack_speed_+%"]=1110,
	["claw_critical_strike_chance_+%"]=1152,
	["claw_critical_strike_multiplier_+"]=1184,
	["claw_damage_+%"]=1009,
	["claw_damage_+%_while_on_low_life"]=4787,
	["claw_hit_and_ailment_damage_+%"]=1010,
	["claw_or_dagger_ailment_damage_+%"]=1049,
	["claw_or_dagger_hit_and_ailment_damage_+%"]=1048,
	["claw_steal_power_frenzy_endurance_charges_on_hit_%"]=2553,
	["cleave_+1_base_radius_per_nearby_enemy_up_to_10"]=4789,
	["cleave_attack_speed_+%"]=3434,
	["cleave_damage_+%"]=3216,
	["cleave_fortify_on_hit"]=4788,
	["cleave_radius_+%"]=3388,
	["close_range_enemies_avoid_your_projectiles"]=7480,
	["cluster_burst_spawn_amount"]=3691,
	["cobra_lash_damage_+%"]=4790,
	["cobra_lash_number_of_additional_chains"]=4791,
	["cobra_lash_projectile_speed_+%"]=4792,
	["cold_ailment_duration_+%"]=4793,
	["cold_ailment_effect_+%"]=4795,
	["cold_ailment_effect_+%_against_shocked_enemies"]=4794,
	["cold_ailments_effect_+%_final_if_hit_highest_cold"]=4796,
	["cold_and_chaos_damage_resistance_%"]=4797,
	["cold_and_lightning_damage_resistance_%"]=2407,
	["cold_attack_damage_+%"]=901,
	["cold_attack_damage_+%_while_holding_a_shield"]=904,
	["cold_axe_damage_+%"]=1002,
	["cold_bow_damage_+%"]=1032,
	["cold_claw_damage_+%"]=1014,
	["cold_critical_strike_chance_+%"]=1169,
	["cold_critical_strike_multiplier_+"]=1194,
	["cold_dagger_damage_+%"]=1020,
	["cold_damage_%_to_add_as_chaos"]=1594,
	["cold_damage_%_to_add_as_chaos_per_frenzy_charge"]=4799,
	["cold_damage_%_to_add_as_fire"]=1593,
	["cold_damage_+%"]=1060,
	["cold_damage_+%_if_you_have_used_a_fire_skill_recently"]=4800,
	["cold_damage_+%_per_1%_block_chance"]=3172,
	["cold_damage_+%_per_25_dexterity"]=4801,
	["cold_damage_+%_per_25_intelligence"]=4802,
	["cold_damage_+%_per_25_strength"]=4803,
	["cold_damage_+%_per_cold_resistance_above_75"]=4798,
	["cold_damage_+%_per_frenzy_charge"]=4804,
	["cold_damage_+%_per_missing_cold_resistance"]=4805,
	["cold_damage_+%_while_affected_by_hatred"]=4806,
	["cold_damage_+%_while_affected_by_herald_of_ice"]=4807,
	["cold_damage_+%_while_off_hand_is_empty"]=4808,
	["cold_damage_can_ignite"]=2476,
	["cold_damage_can_shock"]=2477,
	["cold_damage_cannot_chill"]=2491,
	["cold_damage_cannot_freeze"]=2490,
	["cold_damage_over_time_+%"]=913,
	["cold_damage_over_time_multiplier_+_while_affected_by_malevolence"]=953,
	["cold_damage_resistance_%_while_affected_by_herald_of_ice"]=4809,
	["cold_damage_resistance_+%"]=1314,
	["cold_damage_resistance_is_%"]=1311,
	["cold_damage_taken_%_as_fire"]=2775,
	["cold_damage_taken_%_as_lightning"]=2776,
	["cold_damage_taken_+"]=4811,
	["cold_damage_taken_+%"]=2985,
	["cold_damage_taken_+%_if_have_been_hit_recently"]=4812,
	["cold_damage_taken_goes_to_life_over_4_seconds_%"]=4810,
	["cold_damage_taken_per_minute_per_frenzy_charge_while_moving"]=8320,
	["cold_damage_to_return_to_melee_attacker"]=1850,
	["cold_damage_to_return_when_hit"]=1856,
	["cold_damage_while_dual_wielding_+%"]=977,
	["cold_damage_with_attack_skills_+%"]=4813,
	["cold_damage_with_spell_skills_+%"]=4814,
	["cold_dot_multiplier_+"]=954,
	["cold_exposure_on_hit_magnitude"]=4815,
	["cold_exposure_you_inflict_applies_extra_cold_resistance_+%"]=4816,
	["cold_hit_and_dot_damage_%_taken_as_fire"]=4817,
	["cold_hit_and_dot_damage_%_taken_as_lightning"]=4818,
	["cold_hit_damage_+%_vs_shocked_enemies"]=4819,
	["cold_mace_damage_+%"]=1026,
	["cold_penetration_%_vs_chilled_enemies"]=4820,
	["cold_projectile_mine_critical_multiplier_+"]=4821,
	["cold_projectile_mine_damage_+%"]=4822,
	["cold_projectile_mine_throwing_speed_+%"]=4824,
	["cold_projectile_mine_throwing_speed_negated_+%"]=4823,
	["cold_reflect_damage_taken_+%_while_affected_by_purity_of_ice"]=4825,
	["cold_skill_chance_to_inflict_cold_exposure_%"]=4826,
	["cold_skill_gem_level_+"]=4827,
	["cold_skills_chance_to_poison_on_hit_%"]=4828,
	["cold_snap_cooldown_speed_+%"]=3458,
	["cold_snap_damage_+%"]=3290,
	["cold_snap_gain_power_charge_on_kill_%"]=2859,
	["cold_snap_radius_+%"]=3415,
	["cold_snap_uses_and_gains_power_charges_instead_of_frenzy"]=4829,
	["cold_spell_physical_damage_%_to_convert_to_cold"]=4830,
	["cold_spell_skill_gem_level_+"]=1293,
	["cold_staff_damage_+%"]=1008,
	["cold_sword_damage_+%"]=1039,
	["cold_wand_damage_+%"]=1045,
	["combust_area_of_effect_+%"]=4831,
	["combust_is_disabled"]=4832,
	["conductivity_curse_effect_+%"]=3592,
	["conductivity_duration_+%"]=3499,
	["conductivity_mana_reservation_+%"]=3628,
	["conductivity_no_reservation"]=4833,
	["consecrate_ground_for_3_seconds_when_hit_%"]=3143,
	["consecrate_ground_on_kill_%_for_3_seconds"]=3004,
	["consecrate_ground_on_shatter_%_chance_for_3_seconds"]=3707,
	["consecrate_on_block_%_chance_to_create"]=2208,
	["consecrate_on_crit_%_chance_to_create"]=2259,
	["consecrated_ground_additional_physical_damage_reduction_%"]=4834,
	["consecrated_ground_allies_recover_es_as_well_as_life_from_life_regeneration"]=4835,
	["consecrated_ground_effect_+%"]=4836,
	["consecrated_ground_effect_lingers_for_ms_after_leaving_the_area_while_affected_by_zealotry"]=4841,
	["consecrated_ground_enemy_damage_taken_+%"]=4837,
	["consecrated_ground_enemy_damage_taken_+%_while_affected_by_zealotry"]=4838,
	["consecrated_ground_immune_to_curses"]=4839,
	["consecrated_ground_immune_to_status_ailments"]=4840,
	["consecrated_ground_on_death"]=4842,
	["consecrated_ground_on_hit"]=4843,
	["consecrated_ground_radius_on_hit_enemy_magic_rare_unique_every_3_seconds"]=4844,
	["consecrated_ground_while_stationary_radius"]=4845,
	["consecrated_path_area_of_effect_+%"]=4846,
	["consecrated_path_damage_+%"]=4847,
	["contagion_damage_+%"]=3315,
	["contagion_duration_+%"]=3504,
	["contagion_radius_+%"]=3421,
	["contagion_spread_on_hit_affected_enemy_%"]=4848,
	["conversation_trap_converted_enemy_damage_+%"]=4849,
	["conversion_trap_converted_enemies_chance_to_taunt_on_hit_%"]=4850,
	["conversion_trap_cooldown_speed_+%"]=3471,
	["convert_all_physical_damage_to_fire"]=1824,
	["converted_enemies_damage_+%"]=3310,
	["convocation_buff_effect_+%"]=3605,
	["convocation_cooldown_speed_+%"]=3459,
	["cooldown_recovery_+%_per_power_charge"]=4851,
	["cooldown_speed_+%_per_brand_up_to_40%"]=4852,
	["corpse_erruption_base_maximum_number_of_geyers"]=4853,
	["corpse_eruption_cast_speed_+%"]=4854,
	["corpse_eruption_damage_+%"]=4855,
	["corpse_warp_cast_speed_+%"]=4856,
	["corpse_warp_damage_+%"]=4857,
	["corrosive_shroud_%_of_stored_poison_damage_to_deal_per_second"]=4858,
	["corrosive_shroud_poison_dot_multiplier_+_while_aura_active"]=4859,
	["corrupted_gem_experience_gain_+%"]=2708,
	["corrupting_fever_apply_additional_corrupted_blood_%"]=4860,
	["corrupting_fever_damage_+%"]=4861,
	["corrupting_fever_duration_+%"]=4862,
	["counter_attacks_maximum_added_cold_damage"]=3779,
	["counter_attacks_maximum_added_physical_damage"]=3772,
	["counter_attacks_minimum_added_cold_damage"]=3779,
	["counter_attacks_minimum_added_physical_damage"]=3772,
	["counterattacks_deal_double_damage"]=4863,
	["counterattacks_debilitate_for_1_second_on_hit_%_chance"]=4864,
	["cover_in_ash_for_x_seconds_when_igniting_enemy"]=4865,
	["cover_in_ash_on_hit_%"]=4866,
	["cover_in_ash_on_hit_%_while_you_are_burning"]=4867,
	["cover_in_frost_for_x_seconds_when_freezing_enemy"]=4868,
	["cover_in_frost_on_hit"]=4869,
	["crab_aspect_crab_barrier_max_+"]=3915,
	["crackling_lance_cast_speed_+%"]=4870,
	["crackling_lance_damage_+%"]=4871,
	["create_additional_brand_%_chance"]=4872,
	["create_blighted_spore_on_killing_rare_enemy"]=4873,
	["create_consecrated_ground_on_hit_%_vs_rare_or_unique_enemy"]=4874,
	["create_consecrated_ground_on_kill_%"]=4875,
	["create_enemy_meteor_daemon_on_flask_use_%_chance"]=4876,
	["create_herald_of_thunder_storm_on_shocking_enemy"]=4877,
	["create_profane_ground_instead_of_consecrated_ground"]=4878,
	["create_smoke_cloud_on_kill_%_chance"]=4879,
	["cremation_base_fires_projectile_every_x_ms"]=4880,
	["critical_ailment_dot_multiplier_+"]=943,
	["critical_bleeding_dot_multiplier_+"]=947,
	["critical_ignite_dot_multiplier_+"]=950,
	["critical_multiplier_+%_per_10_max_es_on_shield"]=4882,
	["critical_poison_dot_multiplier_+"]=960,
	["critical_strike_%_chance_to_deal_double_damage"]=4937,
	["critical_strike_chance_+%"]=1146,
	["critical_strike_chance_+%_against_enemies_on_consecrated_ground_while_affected_by_zealotry"]=4886,
	["critical_strike_chance_+%_during_any_flask_effect"]=4887,
	["critical_strike_chance_+%_final_while_unhinged"]=4888,
	["critical_strike_chance_+%_for_4_seconds_on_kill"]=3046,
	["critical_strike_chance_+%_for_forking_arrows"]=3868,
	["critical_strike_chance_+%_for_spells_if_you_have_killed_recently"]=4889,
	["critical_strike_chance_+%_if_enemy_killed_recently"]=4890,
	["critical_strike_chance_+%_if_have_been_shocked_recently"]=4891,
	["critical_strike_chance_+%_if_have_not_crit_recently"]=4892,
	["critical_strike_chance_+%_if_havent_blocked_recently"]=4893,
	["critical_strike_chance_+%_if_not_gained_power_charge_recently"]=4894,
	["critical_strike_chance_+%_per_10_strength"]=4895,
	["critical_strike_chance_+%_per_8_strength"]=2543,
	["critical_strike_chance_+%_per_blitz_charge"]=4896,
	["critical_strike_chance_+%_per_brand"]=4897,
	["critical_strike_chance_+%_per_endurance_charge"]=4898,
	["critical_strike_chance_+%_per_frenzy_charge"]=4899,
	["critical_strike_chance_+%_per_intensity"]=4900,
	["critical_strike_chance_+%_per_level"]=2564,
	["critical_strike_chance_+%_per_lightning_adaptation"]=3983,
	["critical_strike_chance_+%_per_mine_detonated_recently_up_to_100%"]=4901,
	["critical_strike_chance_+%_per_power_charge"]=2763,
	["critical_strike_chance_+%_per_righteous_charge"]=4902,
	["critical_strike_chance_+%_per_stackable_unique_jewel"]=3738,
	["critical_strike_chance_+%_vs_bleeding_enemies"]=2787,
	["critical_strike_chance_+%_vs_blinded_enemies"]=3002,
	["critical_strike_chance_+%_vs_enemies_with_elemental_status_ailments"]=3638,
	["critical_strike_chance_+%_vs_enemies_without_elemental_status_ailments"]=3121,
	["critical_strike_chance_+%_vs_marked_enemy"]=4903,
	["critical_strike_chance_+%_vs_poisoned_enemies"]=2891,
	["critical_strike_chance_+%_vs_shocked_enemies"]=4881,
	["critical_strike_chance_+%_vs_taunted_enemies"]=4904,
	["critical_strike_chance_+%_when_in_main_hand"]=3758,
	["critical_strike_chance_+%_while_affected_by_wrath"]=4905,
	["critical_strike_chance_+%_while_channelling"]=4906,
	["critical_strike_chance_+%_while_you_have_avatar_of_fire"]=8420,
	["critical_strike_chance_+%_while_you_have_depleted_physical_aegis"]=4910,
	["critical_strike_chance_+%_with_at_least_200_int"]=3930,
	["critical_strike_chance_against_enemies_on_full_life_+%"]=3351,
	["critical_strike_chance_increased_by_lightning_resistance"]=4883,
	["critical_strike_chance_increased_by_overcapped_lightning_resistance"]=4884,
	["critical_strike_chance_increased_by_spell_suppression_chance"]=4885,
	["critical_strike_chance_while_dual_wielding_+%"]=1166,
	["critical_strike_chance_while_wielding_shield_+%"]=1159,
	["critical_strike_damage_cannot_be_reflected"]=4911,
	["critical_strike_multiplier_+%_with_claws_daggers"]=4936,
	["critical_strike_multiplier_+_during_any_flask_effect"]=4915,
	["critical_strike_multiplier_+_for_spells_if_you_havent_killed_recently"]=4916,
	["critical_strike_multiplier_+_if_crit_with_a_herald_skill_recently"]=4917,
	["critical_strike_multiplier_+_if_dexterity_higher_than_intelligence"]=4918,
	["critical_strike_multiplier_+_if_enemy_killed_recently"]=4919,
	["critical_strike_multiplier_+_if_enemy_shattered_recently"]=4920,
	["critical_strike_multiplier_+_if_gained_power_charge_recently"]=4921,
	["critical_strike_multiplier_+_if_have_dealt_non_crit_recently"]=4912,
	["critical_strike_multiplier_+_if_have_not_dealt_critical_strike_recently"]=4922,
	["critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby"]=4923,
	["critical_strike_multiplier_+_if_taken_a_savage_hit_recently"]=4924,
	["critical_strike_multiplier_+_if_you_have_blocked_recently"]=4925,
	["critical_strike_multiplier_+_if_youve_been_channelling_for_at_least_1_second"]=4926,
	["critical_strike_multiplier_+_per_1%_block_chance"]=2786,
	["critical_strike_multiplier_+_per_mine_detonated_recently_up_to_40"]=4927,
	["critical_strike_multiplier_+_per_power_charge"]=2881,
	["critical_strike_multiplier_+_vs_bleeding_enemies"]=2784,
	["critical_strike_multiplier_+_vs_burning_enemies"]=2785,
	["critical_strike_multiplier_+_vs_enemies_affected_by_elemental_status_ailment"]=3146,
	["critical_strike_multiplier_+_vs_taunted_enemies"]=4928,
	["critical_strike_multiplier_+_vs_unique_enemies"]=4929,
	["critical_strike_multiplier_+_while_affected_by_anger"]=4930,
	["critical_strike_multiplier_+_while_affected_by_precision"]=4931,
	["critical_strike_multiplier_+_while_have_any_frenzy_charges"]=1702,
	["critical_strike_multiplier_+_with_herald_skills"]=4935,
	["critical_strike_multiplier_for_arrows_that_pierce_+"]=4913,
	["critical_strike_multiplier_is_100"]=1200,
	["critical_strike_multiplier_is_300"]=4914,
	["critical_strike_multiplier_vs_enemies_on_full_life_+"]=3028,
	["critical_strike_multiplier_while_dual_wielding_+"]=1188,
	["critical_strike_multiplier_with_dagger_+"]=1178,
	["critical_strikes_always_knockback_shocked_enemies"]=4938,
	["critical_strikes_deal_no_damage"]=4939,
	["critical_strikes_do_not_always_apply_non_damaging_ailments"]=4940,
	["critical_strikes_do_not_always_freeze"]=1678,
	["critical_strikes_ignore_elemental_resistances"]=3044,
	["critical_strikes_penetrates_%_elemental_resistances_while_affected_by_zealotry"]=4941,
	["critical_strikes_that_inflict_bleeding_also_rupture"]=4942,
	["critical_support_gem_level_+"]=4943,
	["crits_have_culling_strike"]=3032,
	["cruelty_effect_+%"]=4944,
	["crush_for_2_seconds_on_hit_%_chance"]=4945,
	["crush_on_hit_ms_vs_full_life_enemies"]=4946,
	["culling_strike_on_burning_enemies"]=2441,
	["culling_strike_on_enemies_affected_by_poachers_mark"]=4947,
	["culling_strike_vs_cursed_enemies"]=4948,
	["culling_strike_vs_marked_enemy"]=4949,
	["current_endurance_charges"]=6,
	["current_frenzy_charges"]=7,
	["current_power_charges"]=8,
	["curse_apply_as_aura"]=3043,
	["curse_area_of_effect_+%"]=1869,
	["curse_aura_skill_area_of_effect_+%"]=4950,
	["curse_aura_skills_mana_reservation_efficiency_+%"]=4953,
	["curse_aura_skills_mana_reservation_efficiency_-2%_per_1"]=4952,
	["curse_aura_skills_reservation_efficiency_+%"]=4951,
	["curse_cast_speed_+%"]=1862,
	["curse_effect_+%"]=2231,
	["curse_effect_+%_if_200_mana_spent_recently"]=4956,
	["curse_effect_on_self_+%"]=1818,
	["curse_effect_on_self_+%_while_on_consecrated_ground"]=4954,
	["curse_effect_on_self_+%_while_under_effect_of_life_or_mana_flask"]=4955,
	["curse_maximum_doom"]=4957,
	["curse_on_block_%_chance_flammability_with_+20%_effect"]=2587,
	["curse_on_block_level_5_vulnerability"]=2586,
	["curse_on_hit_%_conductivity"]=2149,
	["curse_on_hit_%_despair"]=2150,
	["curse_on_hit_%_elemental_weakness"]=2151,
	["curse_on_hit_%_enfeeble"]=2148,
	["curse_on_hit_%_flammability"]=2152,
	["curse_on_hit_%_frostbite"]=2153,
	["curse_on_hit_%_temporal_chains"]=2154,
	["curse_on_hit_%_vulnerability"]=2155,
	["curse_on_hit_level_10_vulnerability_%"]=2159,
	["curse_on_hit_level_assassins_mark"]=488,
	["curse_on_hit_level_cold_weakness"]=2161,
	["curse_on_hit_level_conductivity"]=2162,
	["curse_on_hit_level_despair"]=2163,
	["curse_on_hit_level_elemental_weakness"]=2160,
	["curse_on_hit_level_enfeeble"]=2164,
	["curse_on_hit_level_flammability"]=2165,
	["curse_on_hit_level_frostbite"]=2166,
	["curse_on_hit_level_poachers_mark"]=489,
	["curse_on_hit_level_poachers_mark_bypass_hexproof"]=490,
	["curse_on_hit_level_temporal_chains"]=2157,
	["curse_on_hit_level_vulnerability"]=2158,
	["curse_on_hit_level_warlords_mark"]=491,
	["curse_on_melee_block_level_15_punishment"]=2588,
	["curse_on_projectile_block_level_15_temporal_chains"]=2589,
	["curse_on_spell_block_level_15_elemental_weakness"]=2590,
	["curse_pillar_curse_effect_+%_final"]=2232,
	["curse_skill_effect_duration_+%"]=4958,
	["curse_with_enfeeble_on_hit_%_against_uncursed_enemies"]=2156,
	["curse_with_punishment_on_hit_%"]=4959,
	["cursed_enemies_%_chance_to_grant_endurance_charge_when_hit"]=4960,
	["cursed_enemies_%_chance_to_grant_frenzy_charge_when_hit"]=4961,
	["cursed_enemies_%_chance_to_grant_power_charge_when_hit"]=4962,
	["cursed_with_silence_when_hit_%_chance"]=4963,
	["curses_have_no_effect_on_you_for_4_seconds_every_10_seconds"]=4964,
	["curses_never_expire"]=1812,
	["curses_reflected_to_self"]=4965,
	["curses_you_inflict_remain_after_death"]=4966,
	["cyclone_attack_speed_+%"]=3444,
	["cyclone_damage_+%"]=3263,
	["cyclone_max_stages_movement_speed_+%"]=4967,
	["dagger_accuracy_rating"]=1655,
	["dagger_accuracy_rating_+%"]=1128,
	["dagger_ailment_damage_+%"]=1018,
	["dagger_attack_speed_+%"]=1111,
	["dagger_critical_strike_chance_+%"]=1153,
	["dagger_damage_+%"]=1015,
	["dagger_hit_and_ailment_damage_+%"]=1016,
	["damage_+%"]=891,
	["damage_+%_against_enemies_marked_by_you"]=4986,
	["damage_+%_during_flask_effect"]=3662,
	["damage_+%_final_if_lost_endurance_charge_in_past_8_seconds"]=4987,
	["damage_+%_final_if_there_is_at_most_1_rare_or_unique_enemy_nearby"]=4968,
	["damage_+%_final_with_at_least_1_nearby_ally"]=4988,
	["damage_+%_for_4_seconds_on_crit"]=3045,
	["damage_+%_for_4_seconds_on_detonation"]=3068,
	["damage_+%_for_4_seconds_when_you_kill_a_bleeding_enemy"]=3665,
	["damage_+%_for_4_seconds_when_you_kill_a_cursed_enemy"]=3642,
	["damage_+%_for_each_herald_affecting_you"]=4989,
	["damage_+%_for_each_level_the_enemy_is_higher_than_you"]=3767,
	["damage_+%_for_each_trap_and_mine_active"]=3656,
	["damage_+%_for_enemies_you_inflict_spiders_web_upon"]=4990,
	["damage_+%_for_you_and_allies_affected_by_your_auras"]=3649,
	["damage_+%_if_enemy_killed_recently"]=4991,
	["damage_+%_if_enemy_killed_recently_final"]=3791,
	["damage_+%_if_firing_atleast_7_projectiles"]=4992,
	["damage_+%_if_golem_summoned_in_past_8_seconds"]=3285,
	["damage_+%_if_have_been_ignited_recently"]=4993,
	["damage_+%_if_have_crit_in_past_8_seconds"]=4994,
	["damage_+%_if_only_one_enemy_nearby"]=4995,
	["damage_+%_if_skill_costs_life"]=4996,
	["damage_+%_if_used_travel_skill_recently"]=4997,
	["damage_+%_if_you_have_consumed_a_corpse_recently"]=3826,
	["damage_+%_if_you_have_frozen_enemy_recently"]=4998,
	["damage_+%_if_you_have_shocked_recently"]=4999,
	["damage_+%_of_each_type_that_you_have_an_active_golem_of"]=3671,
	["damage_+%_on_consecrated_ground"]=3142,
	["damage_+%_on_full_energy_shield"]=5021,
	["damage_+%_per_1%_block_chance"]=5007,
	["damage_+%_per_1%_increased_item_found_quantity"]=5008,
	["damage_+%_per_100_dexterity"]=5000,
	["damage_+%_per_100_intelligence"]=5001,
	["damage_+%_per_100_strength"]=5002,
	["damage_+%_per_10_dex"]=5003,
	["damage_+%_per_10_levels"]=2443,
	["damage_+%_per_15_dex"]=5004,
	["damage_+%_per_15_int"]=5005,
	["damage_+%_per_15_strength"]=5006,
	["damage_+%_per_5_of_your_lowest_attribute"]=5009,
	["damage_+%_per_abyss_jewel_type"]=3741,
	["damage_+%_per_active_curse_on_self"]=916,
	["damage_+%_per_active_golem"]=5010,
	["damage_+%_per_active_link"]=5011,
	["damage_+%_per_active_trap"]=3058,
	["damage_+%_per_crab_charge"]=3916,
	["damage_+%_per_endurance_charge"]=2796,
	["damage_+%_per_equipped_magic_item"]=2677,
	["damage_+%_per_fire_adaptation"]=3981,
	["damage_+%_per_frenzy_charge"]=2885,
	["damage_+%_per_frenzy_power_or_endurance_charge"]=5012,
	["damage_+%_per_poison_stack"]=4969,
	["damage_+%_per_poison_up_to_75%"]=5013,
	["damage_+%_per_power_charge"]=5014,
	["damage_+%_per_raised_zombie"]=4970,
	["damage_+%_per_shock"]=2381,
	["damage_+%_per_warcry_used_recently"]=5015,
	["damage_+%_per_your_aura_or_herald_skill_affecting_you"]=5016,
	["damage_+%_to_rare_and_unique_enemies"]=2805,
	["damage_+%_to_you_and_nearby_allies_while_you_have_fortify"]=3666,
	["damage_+%_vs_abyssal_monsters"]=5017,
	["damage_+%_vs_bleeding_enemies"]=3071,
	["damage_+%_vs_blinded_enemies"]=2418,
	["damage_+%_vs_burning_enemies"]=3040,
	["damage_+%_vs_chilled_enemies"]=5018,
	["damage_+%_vs_demons"]=2371,
	["damage_+%_vs_enemies_affected_by_status_ailments"]=3054,
	["damage_+%_vs_enemies_on_low_life_per_frenzy_charge"]=2417,
	["damage_+%_vs_enemies_per_freeze_shock_ignite"]=939,
	["damage_+%_vs_frozen_enemies"]=935,
	["damage_+%_vs_frozen_shocked_ignited_enemies"]=940,
	["damage_+%_vs_hindered_enemies"]=3687,
	["damage_+%_vs_ignited_enemies"]=2555,
	["damage_+%_vs_magic_monsters"]=5019,
	["damage_+%_vs_rare_monsters"]=2414,
	["damage_+%_vs_taunted_enemies"]=5020,
	["damage_+%_when_currently_has_no_energy_shield"]=2341,
	["damage_+%_when_not_on_low_life"]=2801,
	["damage_+%_when_on_burning_ground"]=1795,
	["damage_+%_when_on_full_life"]=5022,
	["damage_+%_when_on_low_life"]=915,
	["damage_+%_while_affected_by_a_herald"]=5023,
	["damage_+%_while_channelling"]=5024,
	["damage_+%_while_dead"]=2693,
	["damage_+%_while_es_leeching"]=920,
	["damage_+%_while_es_not_full"]=3658,
	["damage_+%_while_fortified"]=2794,
	["damage_+%_while_ignited"]=2409,
	["damage_+%_while_in_blood_stance"]=5025,
	["damage_+%_while_leeching"]=2663,
	["damage_+%_while_life_leeching"]=917,
	["damage_+%_while_mana_leeching"]=919,
	["damage_+%_while_totem_active"]=2802,
	["damage_+%_while_unarmed"]=3163,
	["damage_+%_while_wielding_bow_if_totem_summoned"]=5026,
	["damage_+%_while_wielding_two_different_weapon_types"]=5027,
	["damage_+%_while_wielding_wand"]=1040,
	["damage_+%_while_you_have_a_summoned_golem"]=5028,
	["damage_+%_with_bow_skills"]=4971,
	["damage_+%_with_herald_skills"]=5029,
	["damage_+%_with_hits_and_ailments"]=5030,
	["damage_+%_with_maces_sceptres_staves"]=5031,
	["damage_+%_with_movement_skills"]=1118,
	["damage_+%_with_non_vaal_skills_during_soul_gain_prevention"]=5032,
	["damage_+%_with_one_handed_weapons"]=2934,
	["damage_+%_with_shield_skills"]=5033,
	["damage_+%_with_shield_skills_per_2%_attack_block"]=5034,
	["damage_+%_with_two_handed_weapons"]=2935,
	["damage_+1%_per_X_strength_when_in_main_hand"]=2382,
	["damage_and_minion_damage_+%_for_4_seconds_on_consume_corpse"]=3047,
	["damage_cannot_be_reflected"]=4972,
	["damage_from_hits_always_and_only_bypasses_energy_shield_when_not_blocked"]=4973,
	["damage_over_time_+%"]=910,
	["damage_over_time_+%_per_frenzy_charge"]=1781,
	["damage_over_time_+%_per_power_charge"]=1782,
	["damage_over_time_+%_while_affected_by_a_herald"]=4975,
	["damage_over_time_+%_while_dual_wielding"]=1783,
	["damage_over_time_+%_while_holding_a_shield"]=1784,
	["damage_over_time_+%_while_wielding_two_handed_weapon"]=1785,
	["damage_over_time_+%_with_attack_skills"]=4976,
	["damage_over_time_+%_with_bow_skills"]=4977,
	["damage_over_time_+%_with_herald_skills"]=4978,
	["damage_over_time_multiplier_+_if_enemy_killed_recently"]=4974,
	["damage_over_time_multiplier_+_with_attacks"]=944,
	["damage_over_time_taken_+%_while_you_have_at_least_20_fortification"]=4979,
	["damage_penetrates_%_cold_resistance_while_affected_by_herald_of_ice"]=4980,
	["damage_penetrates_%_elemental_resistance_if_enemy_not_killed_recently"]=4981,
	["damage_penetrates_%_elemental_resistance_vs_chilled_enemies"]=4982,
	["damage_penetrates_%_elemental_resistance_vs_cursed_enemies"]=4983,
	["damage_penetrates_%_fire_resistance_while_affected_by_herald_of_ash"]=4984,
	["damage_penetrates_%_lightning_resistance_while_affected_by_herald_of_thunder"]=4985,
	["damage_reduction_rating_%_with_active_totem"]=2937,
	["damage_reduction_rating_from_body_armour_doubled"]=2936,
	["damage_reflected_to_enemies_%_gained_as_life"]=2318,
	["damage_removed_from_mana_before_life_%_while_affected_by_clarity"]=5035,
	["damage_removed_from_mana_before_life_%_while_focused"]=5036,
	["damage_removed_from_spectres_before_life_or_es_%"]=5037,
	["damage_removed_from_your_nearest_totem_before_life_or_es_%"]=5038,
	["damage_taken_+%_final_from_enemies_near_marked_enemy"]=5050,
	["damage_taken_+%_final_per_gale_force"]=5051,
	["damage_taken_+%_final_per_totem"]=5052,
	["damage_taken_+%_for_4_seconds_after_spending_200_mana"]=5039,
	["damage_taken_+%_for_4_seconds_on_kill"]=2924,
	["damage_taken_+%_for_4_seconds_on_killing_taunted_enemy"]=3027,
	["damage_taken_+%_from_bleeding_enemies"]=2915,
	["damage_taken_+%_from_blinded_enemies"]=2883,
	["damage_taken_+%_from_ghosts"]=1892,
	["damage_taken_+%_from_hits"]=1884,
	["damage_taken_+%_from_skeletons"]=1891,
	["damage_taken_+%_from_taunted_enemies"]=3667,
	["damage_taken_+%_if_have_been_frozen_recently"]=5053,
	["damage_taken_+%_if_have_not_been_hit_recently"]=5054,
	["damage_taken_+%_if_not_hit_recently_final"]=3761,
	["damage_taken_+%_if_taunted_an_enemy_recently"]=3795,
	["damage_taken_+%_if_there_are_at_least_2_rare_or_unique_enemies_nearby"]=5040,
	["damage_taken_+%_if_you_have_taken_a_savage_hit_recently"]=3747,
	["damage_taken_+%_on_full_life"]=5055,
	["damage_taken_+%_per_frenzy_charge"]=2534,
	["damage_taken_+%_to_an_element_for_4_seconds_when_hit_by_damage_from_an_element"]=3202,
	["damage_taken_+%_vs_demons"]=2370,
	["damage_taken_+%_while_affected_by_elusive"]=5041,
	["damage_taken_+%_while_es_full"]=1888,
	["damage_taken_+%_while_leeching"]=5056,
	["damage_taken_+%_while_phasing"]=5057,
	["damage_taken_from_suppressed_hits_is_unlucky"]=5042,
	["damage_taken_from_traps_and_mines_+%"]=2893,
	["damage_taken_goes_to_life_over_4_seconds_%"]=5043,
	["damage_taken_goes_to_mana_%"]=2091,
	["damage_taken_goes_to_mana_%_per_power_charge"]=2762,
	["damage_taken_goes_to_mana_over_4_seconds_%_while_affected_by_clarity"]=5044,
	["damage_taken_over_time_+%_final_during_life_flask_effect"]=5045,
	["damage_taken_per_250_dexterity_+%"]=5046,
	["damage_taken_per_250_intelligence_+%"]=5047,
	["damage_taken_per_250_strength_+%"]=5048,
	["damage_taken_per_ghost_dance_stack_+%"]=5049,
	["damage_vs_cursed_enemies_per_enemy_curse_+%"]=2615,
	["damage_vs_enemies_on_full_life_+%"]=5058,
	["damage_vs_enemies_on_full_life_per_power_charge_+%"]=2597,
	["damage_vs_enemies_on_low_life_+%"]=2415,
	["damage_vs_enemies_on_low_life_+%_final"]=2416,
	["damage_vs_enemies_on_low_life_per_power_charge_+%"]=2598,
	["damage_vs_shocked_enemies_+%"]=937,
	["damage_while_dual_wielding_+%"]=974,
	["damage_while_no_damage_taken_+%"]=2815,
	["damage_while_no_frenzy_charges_+%"]=3350,
	["damage_with_cold_skills_+%"]=1067,
	["damage_with_fire_skills_+%"]=1058,
	["damage_with_lightning_skills_+%"]=1073,
	["damaging_ailments_deal_damage_+%_faster"]=5059,
	["dark_pact_minions_recover_%_life_on_hit"]=5060,
	["dark_ritual_area_of_effect_+%"]=5061,
	["dark_ritual_damage_+%"]=5062,
	["dark_ritual_linked_curse_effect_+%"]=5063,
	["daytime_fish_caught_size_+%"]=5064,
	["deal_1000_chaos_damage_per_second_for_10_seconds_on_hit"]=5065,
	["deal_chaos_damage_per_second_for_10_seconds_on_hit"]=5066,
	["deal_double_damage_to_enemies_on_full_life"]=5067,
	["deal_no_damage_when_not_on_low_life"]=5068,
	["deal_no_damage_yourself"]=1894,
	["deal_no_elemental_damage"]=5069,
	["deal_no_non_chaos_damage"]=5070,
	["deal_no_non_elemental_damage"]=5071,
	["deal_no_non_fire_damage"]=2399,
	["deal_no_non_lightning_damage"]=2400,
	["deal_no_non_physical_damage"]=2397,
	["deaths_oath_debuff_on_kill_base_chaos_damage_to_deal_per_minute"]=2298,
	["deaths_oath_debuff_on_kill_duration_ms"]=2298,
	["debilitate_enemies_for_1_second_on_hit_%_chance"]=5072,
	["debilitate_enemies_for_1_second_when_suppressing_their_spell"]=5073,
	["debuff_time_passed_+%"]=5075,
	["debuff_time_passed_-%_while_affected_by_haste"]=5074,
	["decoy_totem_life_+%"]=3578,
	["decoy_totem_radius_+%"]=3416,
	["defences_+%_while_wielding_staff"]=5078,
	["defences_are_zero"]=5076,
	["defences_from_animated_guardians_items_apply_to_animated_weapon"]=5077,
	["defend_with_%_of_armour_while_not_on_low_energy_shield"]=5079,
	["defiance_banner_aura_effect_+%"]=5080,
	["defiance_banner_mana_reservation_efficiency_+%"]=5081,
	["degen_effect_+%"]=1889,
	["delirium_aura_effect_+%"]=5082,
	["delirium_mana_reservation_+%"]=5083,
	["delirium_reserves_no_mana"]=5084,
	["delve_biome_area_contains_x_extra_packs_of_insects"]=5085,
	["delve_biome_azurite_collected_+%"]=1930,
	["delve_biome_boss_drops_additional_unique_item"]=1921,
	["delve_biome_boss_drops_extra_precursor_component_ring"]=1922,
	["delve_biome_boss_drops_x_additional_fossils"]=1923,
	["delve_biome_boss_hits_always_crit"]=1924,
	["delve_biome_boss_life_+%_final"]=1925,
	["delve_biome_boss_physical_damage_%_to_add_as_cold"]=1926,
	["delve_biome_boss_physical_damage_%_to_add_as_fire"]=1927,
	["delve_biome_boss_physical_damage_%_to_add_as_lightning"]=1928,
	["delve_biome_city_chambers_can_contain_special_delve_chest"]=1932,
	["delve_biome_contains_delve_boss"]=1920,
	["delve_biome_encounters_extra_reward_chest_%_chance"]=1933,
	["delve_biome_monster_drop_fossil_chance_%"]=1934,
	["delve_biome_monster_projectiles_always_pierce"]=5086,
	["delve_biome_node_tier_upgrade_+%"]=1936,
	["delve_biome_off_path_reward_chests_always_azurite"]=1938,
	["delve_biome_off_path_reward_chests_always_currency"]=1939,
	["delve_biome_off_path_reward_chests_always_fossils"]=1940,
	["delve_biome_off_path_reward_chests_always_resonators"]=1941,
	["delve_biome_off_path_reward_chests_azurite_chance_+%_final"]=1942,
	["delve_biome_off_path_reward_chests_currency_chance_+%_final"]=1943,
	["delve_biome_off_path_reward_chests_fossil_chance_+%_final"]=1944,
	["delve_biome_off_path_reward_chests_resonator_chance_+%_final"]=1945,
	["delve_biome_sulphite_cost_+%_final"]=1931,
	["delve_boss_life_+%_final_from_biome"]=5087,
	["demigod_footprints_from_item"]=8429,
	["desecrate_cooldown_speed_+%"]=3464,
	["desecrate_creates_X_additional_corpses"]=3825,
	["desecrate_damage_+%"]=3305,
	["desecrate_duration_+%"]=3501,
	["desecrate_maximum_number_of_corpses"]=5088,
	["desecrate_number_of_corpses_to_create"]=3701,
	["desecrate_on_block_%_chance_to_create"]=2209,
	["desecrated_ground_effect_on_self_+%"]=1800,
	["despair_curse_effect_+%"]=5089,
	["despair_duration_+%"]=5090,
	["despair_no_reservation"]=5091,
	["destructive_link_duration_+%"]=5092,
	["determination_aura_effect_+%"]=2963,
	["determination_mana_reservation_+%"]=3618,
	["determination_mana_reservation_efficiency_+%"]=5094,
	["determination_mana_reservation_efficiency_-2%_per_1"]=5093,
	["determination_reserves_no_mana"]=5095,
	["detonate_dead_%_chance_to_detonate_additional_corpse"]=3576,
	["detonate_dead_damage_+%"]=3274,
	["detonate_dead_radius_+%"]=3411,
	["devouring_totem_%_chance_to_consume_additional_corpse"]=3585,
	["devouring_totem_leech_per_second_+%"]=3579,
	["dexterity_+%"]=885,
	["dexterity_+%_if_strength_higher_than_intelligence"]=5097,
	["dexterity_accuracy_bonus_grants_accuracy_rating_+3_per_dexterity_instead"]=5096,
	["dexterity_skill_gem_level_+"]=5098,
	["disable_blessing_skills_and_display_socketed_aura_gems_reserve_no_mana"]=327,
	["disable_chest_slot"]=2218,
	["disable_skill_if_melee_attack"]=2131,
	["discharge_area_of_effect_+%_final"]=5099,
	["discharge_chance_not_to_consume_charges_%"]=3012,
	["discharge_cooldown_override_ms"]=5100,
	["discharge_damage_+%"]=3010,
	["discharge_damage_+%_final"]=5101,
	["discharge_radius_+"]=5102,
	["discharge_radius_+%"]=3011,
	["discharge_triggered_damage_+%_final"]=5103,
	["discipline_aura_effect_+%"]=2964,
	["discipline_mana_reservation_+%"]=3619,
	["discipline_mana_reservation_efficiency_+%"]=5105,
	["discipline_mana_reservation_efficiency_-2%_per_1"]=5104,
	["discipline_reserves_no_mana"]=5106,
	["disintegrate_secondary_beam_angle_+%"]=5107,
	["dispel_bleed_on_guard_skill_use"]=5108,
	["dispel_corrupted_blood_on_guard_skill_use"]=5109,
	["dispel_status_ailments_on_flask_use"]=2897,
	["dispel_status_ailments_on_rampage_threshold"]=2557,
	["display_abberaths_hooves_skill_level"]=492,
	["display_altar_chaos_aura"]=5110,
	["display_altar_cold_aura"]=5111,
	["display_altar_fire_aura"]=5112,
	["display_altar_lightning_aura"]=5113,
	["display_altar_tangle_tentalces_daemon"]=5114,
	["display_area_contains_alluring_vaal_side_area"]=5115,
	["display_area_contains_corrupting_tempest"]=5116,
	["display_area_contains_improved_labyrinth_trial"]=5117,
	["display_attack_with_commandment_of_force_on_hit_%"]=3101,
	["display_attack_with_commandment_of_fury_on_hit_%"]=3113,
	["display_attack_with_commandment_of_ire_when_hit_%"]=3603,
	["display_attack_with_commandment_of_light_when_critically_hit_%"]=3105,
	["display_attack_with_commandment_of_spite_when_hit_%"]=3117,
	["display_attack_with_decree_of_force_on_hit_%"]=3100,
	["display_attack_with_decree_of_fury_on_hit_%"]=3112,
	["display_attack_with_decree_of_ire_when_hit_%"]=3602,
	["display_attack_with_decree_of_light_when_critically_hit_%"]=3104,
	["display_attack_with_decree_of_spite_when_hit_%"]=3116,
	["display_attack_with_edict_of_force_on_hit_%"]=3099,
	["display_attack_with_edict_of_fury_on_hit_%"]=3111,
	["display_attack_with_edict_of_ire_when_hit_%"]=3601,
	["display_attack_with_edict_of_light_when_critically_hit_%"]=3103,
	["display_attack_with_edict_of_spite_when_hit_%"]=3115,
	["display_attack_with_word_of_force_on_hit_%"]=3098,
	["display_attack_with_word_of_fury_on_hit_%"]=3110,
	["display_attack_with_word_of_ire_when_hit_%"]=3600,
	["display_attack_with_word_of_light_when_critically_hit_%"]=3102,
	["display_attack_with_word_of_spite_when_hit_%"]=3114,
	["display_bow_range_+"]=2664,
	["display_cast_commandment_of_blades_on_hit_%_"]=3077,
	["display_cast_commandment_of_flames_on_hit_%"]=3129,
	["display_cast_commandment_of_frost_on_kill_%"]=3133,
	["display_cast_commandment_of_inferno_on_kill_%"]=3085,
	["display_cast_commandment_of_reflection_when_hit_%"]=3097,
	["display_cast_commandment_of_tempest_on_hit_%"]=3089,
	["display_cast_commandment_of_the_grave_on_kill_%"]=3093,
	["display_cast_commandment_of_thunder_on_kill_%"]=3137,
	["display_cast_commandment_of_war_on_kill_%"]=3109,
	["display_cast_commandment_of_winter_when_hit_%"]=3081,
	["display_cast_decree_of_blades_on_hit_%__"]=3076,
	["display_cast_decree_of_flames_on_hit_%"]=3128,
	["display_cast_decree_of_frost_on_kill_%"]=3132,
	["display_cast_decree_of_inferno_on_kill_%"]=3084,
	["display_cast_decree_of_reflection_when_hit_%"]=3096,
	["display_cast_decree_of_tempest_on_hit_%"]=3088,
	["display_cast_decree_of_the_grave_on_kill_%"]=3092,
	["display_cast_decree_of_thunder_on_kill_%"]=3136,
	["display_cast_decree_of_war_on_kill_%"]=3108,
	["display_cast_decree_of_winter_when_hit_%"]=3080,
	["display_cast_edict_of_blades_on_hit_%_"]=3075,
	["display_cast_edict_of_flames_on_hit_%"]=3127,
	["display_cast_edict_of_frost_on_kill_%"]=3131,
	["display_cast_edict_of_inferno_on_kill_%"]=3083,
	["display_cast_edict_of_reflection_when_hit_%"]=3095,
	["display_cast_edict_of_tempest_on_hit_%"]=3087,
	["display_cast_edict_of_the_grave_on_kill_%"]=3091,
	["display_cast_edict_of_thunder_on_kill_%"]=3135,
	["display_cast_edict_of_war_on_kill_%"]=3107,
	["display_cast_edict_of_winter_when_hit_%"]=3079,
	["display_cast_fire_burst_on_kill"]=493,
	["display_cast_word_of_blades_on_hit_%"]=3074,
	["display_cast_word_of_flames_on_hit_%"]=3126,
	["display_cast_word_of_frost_on_kill_%"]=3130,
	["display_cast_word_of_inferno_on_kill_%"]=3082,
	["display_cast_word_of_reflection_when_hit_%"]=3094,
	["display_cast_word_of_tempest_on_hit_%"]=3086,
	["display_cast_word_of_the_grave_on_kill_%"]=3090,
	["display_cast_word_of_thunder_on_kill_%"]=3134,
	["display_cast_word_of_war_on_kill_%"]=3106,
	["display_cast_word_of_winter_when_hit_%"]=3078,
	["display_cowards_trial_waves_of_monsters"]=5118,
	["display_cowards_trial_waves_of_undead_monsters"]=5119,
	["display_dark_ritual_curse_max_skill_level_requirement"]=5120,
	["display_golden_radiance"]=2130,
	["display_heist_contract_lockdown_timer_+%"]=5121,
	["display_herald_of_thunder_storm"]=4877,
	["display_item_generation_can_roll_minion_affixes"]=35,
	["display_item_generation_can_roll_totem_affixes"]=36,
	["display_item_quantity_increases_rewards_from_boss_by_x_percent_of_its_value"]=5122,
	["display_item_quantity_increases_rewards_from_encounter_by_x_percent_of_its_value"]=5123,
	["display_legion_uber_fragment_improved_rewards_+%"]=5124,
	["display_mana_cost_reduction_%"]=1602,
	["display_map_augmentable_boss"]=5125,
	["display_map_boss_gives_experience_+%"]=2446,
	["display_map_contains_grandmasters"]=2613,
	["display_map_final_boss_drops_higher_level_gear"]=2445,
	["display_map_has_oxygen"]=2591,
	["display_map_inhabited_by_lunaris_fanatics"]=5126,
	["display_map_inhabited_by_solaris_fanatics"]=5127,
	["display_map_inhabited_by_wild_beasts"]=1973,
	["display_map_labyrinth_chests_fortune"]=5128,
	["display_map_labyrinth_enchant_belts"]=5129,
	["display_map_large_chest"]=2177,
	["display_map_larger_maze"]=2176,
	["display_map_mission_id"]=5130,
	["display_map_no_monsters"]=2072,
	["display_map_restless_dead"]=2175,
	["display_minion_maximum_life"]=1603,
	["display_socketed_minion_gems_supported_by_level_X_life_leech"]=322,
	["display_strongbox_drops_additional_shaper_or_elder_cards"]=5131,
	["display_trigger_arcane_wake_after_spending_200_mana_%_chance"]=494,
	["divine_tempest_beam_width_+%"]=5132,
	["divine_tempest_damage_+%"]=5133,
	["divine_tempest_number_of_additional_nearby_enemies_to_zap"]=5134,
	["do_not_chain"]=1446,
	["doedre_aura_damage_+%_final"]=5135,
	["dominance_additional_block_%_on_nearby_allies_per_100_strength"]=2601,
	["dominance_cast_speed_+%_on_nearby_allies_per_100_intelligence"]=2604,
	["dominance_critical_strike_multiplier_+_on_nearby_allies_per_100_dexterity"]=2603,
	["dominance_defences_+%_on_nearby_allies_per_100_strength"]=2602,
	["dominating_blow_duration_+%"]=3480,
	["dominating_blow_minion_damage_+%"]=3288,
	["dominating_blow_skill_attack_damage_+%"]=3289,
	["dot_multiplier_+"]=941,
	["dot_multiplier_+_if_crit_in_past_8_seconds"]=5136,
	["dot_multiplier_+_while_affected_by_malevolence"]=5137,
	["dot_multiplier_+_with_bow_skills"]=5138,
	["double_damage_%_chance_while_wielding_mace_sceptre_staff"]=5139,
	["double_doom_effect"]=5140,
	["double_slash_critical_strike_chance_+%"]=3726,
	["double_slash_damage_+%"]=3719,
	["double_slash_maximum_added_physical_damage_vs_bleeding_enemies"]=5141,
	["double_slash_minimum_added_physical_damage_vs_bleeding_enemies"]=5141,
	["double_slash_radius_+%"]=3728,
	["double_strike_attack_speed_+%"]=3435,
	["double_strike_chance_to_deal_double_damage_%_vs_bleeding_enemies"]=5142,
	["double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%"]=2831,
	["double_strike_critical_strike_chance_+%"]=3518,
	["double_strike_damage_+%"]=3217,
	["drain_x_flask_charges_over_time_on_hit_for_6_seconds"]=5143,
	["dread_banner_aura_effect_+%"]=5144,
	["dread_banner_grants_an_additional_x_to_maximum_fortification_when_placing_the_banner"]=5145,
	["dread_banner_grants_an_additional_x_to_maximum_fortification_when_placing_the_banner_div_50"]=5146,
	["dread_banner_mana_reservation_efficiency_+%"]=5147,
	["dual_strike_accuracy_rating_+%_while_wielding_sword"]=5148,
	["dual_strike_attack_speed_+%"]=3436,
	["dual_strike_attack_speed_+%_while_wielding_claw"]=5149,
	["dual_strike_critical_strike_chance_+%"]=3519,
	["dual_strike_critical_strike_multiplier_+_while_wielding_dagger"]=5150,
	["dual_strike_damage_+%"]=3218,
	["dual_strike_intimidate_on_hit_while_wielding_axe"]=5151,
	["dual_strike_main_hand_deals_double_damage_%"]=5152,
	["dual_strike_melee_splash_while_wielding_mace"]=5153,
	["dual_strike_melee_splash_with_off_hand_weapon"]=5154,
	["dual_wield_or_shield_block_%"]=865,
	["earthquake_damage_+%"]=3320,
	["earthquake_damage_+%_per_100ms_duration"]=5155,
	["earthquake_duration_+%"]=3508,
	["earthquake_radius_+%"]=3426,
	["earthshatter_area_of_effect_+%"]=5156,
	["earthshatter_damage_+%"]=5157,
	["elemental_ailments_on_you_proliferate_to_nearby_enemies_within_x_radius"]=5158,
	["elemental_ailments_reflected_to_self"]=5159,
	["elemental_critical_strike_chance_+%"]=1170,
	["elemental_critical_strike_multiplier_+"]=1195,
	["elemental_damage_%_to_add_as_chaos"]=1596,
	["elemental_damage_%_to_add_as_chaos_per_shaper_item_equipped"]=3900,
	["elemental_damage_+%"]=1630,
	["elemental_damage_+%_during_flask_effect"]=3798,
	["elemental_damage_+%_final_per_righteous_charge"]=5161,
	["elemental_damage_+%_if_cursed_enemy_killed_recently"]=5162,
	["elemental_damage_+%_if_enemy_chilled_recently"]=5163,
	["elemental_damage_+%_if_enemy_ignited_recently"]=5164,
	["elemental_damage_+%_if_enemy_shocked_recently"]=5165,
	["elemental_damage_+%_if_have_crit_recently"]=5166,
	["elemental_damage_+%_if_used_a_warcry_recently"]=5167,
	["elemental_damage_+%_per_10_devotion"]=5168,
	["elemental_damage_+%_per_10_dexterity"]=5169,
	["elemental_damage_+%_per_12_int"]=5170,
	["elemental_damage_+%_per_12_strength"]=5171,
	["elemental_damage_+%_per_divine_charge"]=3955,
	["elemental_damage_+%_per_frenzy_charge"]=1786,
	["elemental_damage_+%_per_level"]=2578,
	["elemental_damage_+%_per_power_charge"]=5172,
	["elemental_damage_+%_per_sextant_affecting_area"]=5173,
	["elemental_damage_+%_per_stackable_unique_jewel"]=3739,
	["elemental_damage_+%_while_affected_by_a_herald"]=5174,
	["elemental_damage_+%_while_in_area_affected_by_sextant"]=5175,
	["elemental_damage_additional_rolls_lucky_shocked"]=5160,
	["elemental_damage_can_shock"]=2478,
	["elemental_damage_resistance_+%"]=5176,
	["elemental_damage_resisted_by_lowest_elemental_resistance"]=5177,
	["elemental_damage_taken_%_as_chaos"]=2089,
	["elemental_damage_taken_+%"]=2892,
	["elemental_damage_taken_+%_at_maximum_endurance_charges"]=2920,
	["elemental_damage_taken_+%_during_flask_effect"]=3664,
	["elemental_damage_taken_+%_final_per_raised_zombie"]=5178,
	["elemental_damage_taken_+%_if_been_hit_recently"]=5180,
	["elemental_damage_taken_+%_if_not_hit_recently"]=5181,
	["elemental_damage_taken_+%_if_you_have_an_endurance_charge"]=5182,
	["elemental_damage_taken_+%_per_endurance_charge"]=5183,
	["elemental_damage_taken_+%_while_on_consecrated_ground"]=3637,
	["elemental_damage_taken_+%_while_stationary"]=5184,
	["elemental_damage_taken_from_hits_+%_per_endurance_charge"]=5179,
	["elemental_damage_with_attack_skills_+%"]=5185,
	["elemental_damage_with_attack_skills_+%_per_power_charge"]=5186,
	["elemental_damage_with_attack_skills_+%_while_using_flask"]=2363,
	["elemental_equilibrium_effect_+%"]=1842,
	["elemental_golem_granted_buff_effect_+%"]=3675,
	["elemental_golem_immunity_to_elemental_damage"]=3672,
	["elemental_hit_attack_speed_+%"]=3443,
	["elemental_hit_cannot_roll_cold_damage"]=5187,
	["elemental_hit_cannot_roll_fire_damage"]=5188,
	["elemental_hit_cannot_roll_lightning_damage"]=5189,
	["elemental_hit_chance_to_freeze_shock_ignite_%"]=3560,
	["elemental_hit_damage_+%"]=3262,
	["elemental_hit_deals_50%_less_cold_damage"]=5190,
	["elemental_hit_deals_50%_less_fire_damage"]=5191,
	["elemental_hit_deals_50%_less_lightning_damage"]=5192,
	["elemental_overload_rotation_active"]=8413,
	["elemental_penetration_%_during_flask_effect"]=3840,
	["elemental_penetration_%_if_you_have_a_power_charge"]=5193,
	["elemental_penetration_%_while_chilled"]=5194,
	["elemental_reflect_damage_taken_+%"]=2314,
	["elemental_reflect_damage_taken_+%_while_affected_by_purity_of_elements"]=5196,
	["elemental_reflect_damage_taken_and_minion_elemental_reflect_damage_taken_+%"]=5195,
	["elemental_resistance_%_per_10_devotion"]=5198,
	["elemental_resistance_%_per_minion_up_to_30%"]=5197,
	["elemental_resistance_%_per_stackable_unique_jewel"]=3740,
	["elemental_resistance_%_when_on_low_life"]=1303,
	["elemental_resistance_+%_per_10_ascendance"]=888,
	["elemental_resistances_+%_for_you_and_allies_affected_by_your_auras"]=3650,
	["elemental_resistances_are_limited_by_highest_maximum_elemental_resistance"]=5199,
	["elemental_skill_chance_to_blind_nearby_enemies_%"]=5200,
	["elemental_skills_deal_triple_damage"]=5201,
	["elemental_status_effect_aura_radius"]=1865,
	["elemental_weakness_curse_effect_+%"]=3593,
	["elemental_weakness_duration_+%"]=3498,
	["elementalist_all_damage_causes_chill_shock_and_ignite_for_4_seconds_on_kill_%"]=3208,
	["elementalist_area_of_effect_+%_for_5_seconds"]=5202,
	["elementalist_chill_maximum_magnitude_override"]=5203,
	["elementalist_cold_penetration_%_for_4_seconds_on_using_fire_skill"]=3204,
	["elementalist_damage_with_an_element_+%_for_4_seconds_after_being_hit_by_an_element"]=3201,
	["elementalist_elemental_damage_+%_for_4_seconds_every_10_seconds"]=3203,
	["elementalist_elemental_damage_+%_for_5_seconds"]=5204,
	["elementalist_elemental_status_effect_aura_radius"]=3209,
	["elementalist_fire_penetration_%_for_4_seconds_on_using_lightning_skill"]=3206,
	["elementalist_gain_shaper_of_desolation_every_10_seconds"]=5205,
	["elementalist_ignite_damage_+%_final"]=5206,
	["elementalist_lightning_penetration_%_for_4_seconds_on_using_cold_skill"]=3205,
	["elementalist_skill_area_of_effect_+%_for_4_seconds_every_10_seconds"]=3813,
	["elementalist_summon_elemental_golem_on_killing_enemy_with_element_%"]=3207,
	["elusive_effect_+%"]=5207,
	["elusive_effect_on_self_+%_per_power_charge"]=3958,
	["ember_projectile_spread_area_+%"]=5208,
	["empowered_attack_damage_+%"]=5209,
	["empowered_attack_double_damage_%_chance"]=5210,
	["enchantment_boots_added_cold_damage_when_hit_maximum"]=2838,
	["enchantment_boots_added_cold_damage_when_hit_minimum"]=2838,
	["enchantment_boots_attack_and_cast_speed_+%_for_4_seconds_on_kill"]=2837,
	["enchantment_boots_damage_penetrates_elemental_resistance_%_while_you_havent_killed_for_4_seconds"]=2906,
	["enchantment_boots_life_leech_on_kill_permyriad"]=2840,
	["enchantment_boots_life_regen_per_minute_%_for_4_seconds_when_hit"]=2764,
	["enchantment_boots_mana_costs_when_hit_+%"]=2834,
	["enchantment_boots_mana_regeneration_rate_+%_if_cast_spell_recently"]=5211,
	["enchantment_boots_maximum_added_chaos_damage_for_4_seconds_when_crit_4s"]=2908,
	["enchantment_boots_maximum_added_fire_damage_on_kill_4s"]=2841,
	["enchantment_boots_maximum_added_lightning_damage_when_you_havent_killed_for_4_seconds"]=2839,
	["enchantment_boots_minimum_added_chaos_damage_for_4_seconds_when_crit_4s"]=2908,
	["enchantment_boots_minimum_added_fire_damage_on_kill_4s"]=2841,
	["enchantment_boots_minimum_added_lightning_damage_when_you_havent_killed_for_4_seconds"]=2839,
	["enchantment_boots_movement_speed_+%_when_not_hit_for_4_seconds"]=2842,
	["enchantment_boots_physical_damage_%_added_as_elements_in_spells_that_hit_you_in_past_4_seconds"]=2907,
	["enchantment_boots_status_ailment_chance_+%_when_havent_crit_for_4_seconds"]=2843,
	["enchantment_boots_stun_avoid_%_on_kill"]=2835,
	["enchantment_critical_strike_chance_+%_if_you_havent_crit_for_4_seconds"]=3141,
	["endurance_charge_duration_+%"]=1773,
	["endurance_charge_on_hit_%_vs_no_armour"]=5212,
	["endurance_charge_on_kill_%"]=2253,
	["endurance_charge_on_kill_percent_chance_while_holding_shield"]=5213,
	["endurance_charge_on_melee_stun_damage_+%_final_per_endurance_charge"]=5214,
	["endurance_charge_on_off_hand_kill_%"]=3041,
	["endurance_only_conduit"]=1903,
	["enduring_cry_buff_effect_+%"]=3690,
	["enduring_cry_cooldown_speed_+%"]=3469,
	["enduring_cry_grants_x_additional_endurance_charges"]=5215,
	["enemies_blinded_by_you_while_blinded_have_malediction"]=5216,
	["enemies_chaos_resistance_%_while_cursed"]=3641,
	["enemies_chill_as_unfrozen"]=1566,
	["enemies_chilled_by_your_hits_are_shocked"]=5217,
	["enemies_cursed_by_you_have_life_regeneration_rate_+%"]=5218,
	["enemies_damage_taken_+%_while_cursed"]=3343,
	["enemies_explode_for_%_life_as_physical_damage"]=5219,
	["enemies_explode_on_death_by_attack_for_10%_life_as_physical_damage"]=5220,
	["enemies_explode_on_death_by_wand_hit_for_25%_life_as_chaos_damage_%_chance"]=5221,
	["enemies_explode_on_kill"]=5222,
	["enemies_explode_on_kill_while_unhinged"]=5223,
	["enemies_extra_damage_rolls_with_lightning_damage"]=5224,
	["enemies_hitting_you_drop_burning_ground_%"]=5225,
	["enemies_hitting_you_drop_chilled_ground_%"]=5226,
	["enemies_hitting_you_drop_shocked_ground_%"]=5227,
	["enemies_ignited_by_you_have_physical_damage_%_converted_to_fire"]=5228,
	["enemies_killed_on_fungal_ground_explode_for_5%_chaos_damage_%_chance"]=5229,
	["enemies_near_corpses_created_recently_are_shocked_and_chilled"]=5230,
	["enemies_near_cursed_corpses_are_blinded_and_explode_on_death_for_%_life_as_physical_damage"]=5231,
	["enemies_near_link_skill_target_have_exposure"]=5232,
	["enemies_near_marked_enemy_are_blinded"]=5233,
	["enemies_poisoned_by_you_cannot_deal_critical_strikes"]=5234,
	["enemies_poisoned_by_you_cannot_regen_life"]=5235,
	["enemies_poisoned_by_you_chaos_resistance_+%"]=5236,
	["enemies_shocked_by_you_have_physical_damage_%_converted_to_lightning"]=5237,
	["enemies_shocked_by_your_hits_are_chilled"]=5238,
	["enemies_taunted_by_warcry_explode_on_death_%_chance_dealing_8%_life_as_chaos_damage"]=5239,
	["enemies_taunted_by_you_cannot_evade_attacks"]=5240,
	["enemies_taunted_by_your_warcies_are_intimidated"]=5241,
	["enemies_taunted_by_your_warcries_are_unnerved"]=5242,
	["enemies_that_hit_you_inflict_temporal_chains"]=5243,
	["enemies_that_hit_you_with_attack_recently_attack_speed_+%"]=5244,
	["enemies_withered_by_you_take_+%_increased_elemental_damage_from_your_hits"]=3962,
	["enemies_you_bleed_grant_flask_charges_+%"]=2128,
	["enemies_you_blind_have_critical_strike_chance_+%"]=5245,
	["enemies_you_curse_are_intimidated"]=5246,
	["enemies_you_curse_are_unnerved"]=5247,
	["enemies_you_curse_have_15%_hinder"]=5248,
	["enemies_you_curse_have_malediction"]=3344,
	["enemies_you_expose_have_self_elemental_status_duration_+%"]=5249,
	["enemies_you_hinder_have_life_regeneration_rate_+%"]=5250,
	["enemies_you_ignite_take_chaos_damage_from_ignite_instead"]=5251,
	["enemies_you_ignite_wither_does_not_expire"]=5252,
	["enemies_you_intimidate_have_stun_duration_on_self_+%"]=5253,
	["enemies_you_maim_have_damage_taken_over_time_+%"]=5254,
	["enemies_you_shock_cast_speed_+%"]=3860,
	["enemies_you_shock_movement_speed_+%"]=3861,
	["enemies_you_unnerve_have_enemy_spell_critical_strike_chance_+%_against_self"]=5255,
	["enemies_you_wither_have_all_resistances_%"]=5256,
	["enemy_additional_critical_strike_chance_against_self"]=2728,
	["enemy_aggro_radius_+%"]=2740,
	["enemy_critical_strike_chance_+%_against_self_20_times_value"]=2729,
	["enemy_evasion_+%_if_you_have_hit_them_recently"]=5257,
	["enemy_extra_damage_rolls_if_magic_ring_equipped"]=5258,
	["enemy_extra_damage_rolls_when_on_full_life"]=5259,
	["enemy_extra_damage_rolls_when_on_low_life"]=2191,
	["enemy_extra_damage_rolls_while_affected_by_vulnerability"]=2714,
	["enemy_hits_roll_low_damage"]=2188,
	["enemy_knockback_direction_is_reversed"]=2618,
	["enemy_life_regeneration_rate_+%_for_4_seconds_on_hit"]=5260,
	["enemy_on_low_life_damage_taken_+%_per_frenzy_charge"]=2257,
	["enemy_phys_reduction_%_penalty_vs_hit"]=2580,
	["enemy_shock_on_kill"]=1567,
	["energy_shield_%_gained_on_block"]=2103,
	["energy_shield_%_of_armour_rating_gained_on_block"]=2104,
	["energy_shield_%_to_lose_on_block"]=2346,
	["energy_shield_+%_per_10_strength"]=5273,
	["energy_shield_+%_per_power_charge"]=5274,
	["energy_shield_+_per_8_evasion_on_boots"]=5261,
	["energy_shield_additive_modifiers_instead_apply_to_ward"]=5262,
	["energy_shield_delay_-%"]=1246,
	["energy_shield_delay_-%_while_affected_by_discipline"]=5263,
	["energy_shield_delay_during_flask_effect_-%"]=3165,
	["energy_shield_from_gloves_and_boots_+%"]=5264,
	["energy_shield_gain_per_target"]=1407,
	["energy_shield_gain_per_target_hit_while_affected_by_discipline"]=5265,
	["energy_shield_gain_when_you_hit_enemy_affected_by_spiders_web"]=5266,
	["energy_shield_gained_on_block"]=1419,
	["energy_shield_gained_on_enemy_death_per_level"]=2575,
	["energy_shield_leech_from_any_damage_permyriad"]=1381,
	["energy_shield_leech_from_attacks_does_not_stop_on_full_energy_shield"]=5267,
	["energy_shield_leech_from_lightning_damage_permyriad_while_affected_by_wrath"]=5268,
	["energy_shield_leech_from_spell_damage_permyriad_per_curse_on_enemy"]=1383,
	["energy_shield_leech_if_hit_is_at_least_25_%_fire_damage_permyriad"]=5269,
	["energy_shield_leech_permyriad_vs_frozen_enemies"]=5270,
	["energy_shield_leech_speed_+%"]=1807,
	["energy_shield_lost_per_minute_%"]=5271,
	["energy_shield_per_level"]=5272,
	["energy_shield_protects_mana"]=2713,
	["energy_shield_recharge_not_delayed_by_damage"]=1247,
	["energy_shield_recharge_rate_+%"]=1249,
	["energy_shield_recharge_rate_during_flask_effect_+%"]=3167,
	["energy_shield_recharge_rate_per_minute_%"]=1248,
	["energy_shield_recharge_rate_per_minute_with_all_corrupted_equipped_items"]=3777,
	["energy_shield_recharge_start_when_stunned"]=5275,
	["energy_shield_recharges_on_block_%"]=3018,
	["energy_shield_recharges_on_kill_%"]=5276,
	["energy_shield_recharges_on_skill_use_chance_%"]=5277,
	["energy_shield_recovery_rate_+%"]=1252,
	["energy_shield_recovery_rate_+%_if_havent_killed_recently"]=5278,
	["energy_shield_recovery_rate_+%_if_not_hit_recently"]=5279,
	["energy_shield_recovery_rate_while_affected_by_discipline_+%"]=5280,
	["energy_shield_regeneration_%_per_minute_if_enemy_cursed_recently"]=5281,
	["energy_shield_regeneration_%_per_minute_if_enemy_killed_recently"]=5282,
	["energy_shield_regeneration_%_per_minute_while_shocked"]=2626,
	["energy_shield_regeneration_rate_+%"]=5289,
	["energy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently"]=5285,
	["energy_shield_regeneration_rate_per_minute_%_while_affected_by_discipline"]=5286,
	["energy_shield_regeneration_rate_per_minute_%_while_on_low_life"]=1460,
	["energy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearby"]=5283,
	["energy_shield_regeneration_rate_per_minute_per_poison_stack"]=5284,
	["energy_shield_regeneration_rate_per_minute_while_on_consecrated_ground"]=5287,
	["energy_shield_regeneration_rate_per_second"]=5288,
	["enfeeble_curse_effect_+%"]=3594,
	["enfeeble_duration_+%"]=3497,
	["ensnaring_arrow_area_of_effect_+%"]=5290,
	["ensnaring_arrow_debuff_effect_+%"]=5291,
	["envy_reserves_no_mana"]=5292,
	["es_and_mana_regeneration_rate_per_minute_%_while_on_consecrated_ground"]=3800,
	["es_regeneration_per_minute_%_while_stationary"]=5293,
	["essence_buff_ground_fire_damage_to_deal_per_second"]=3875,
	["essence_buff_ground_fire_duration_ms"]=3875,
	["essence_display_elemental_damage_taken_while_not_moving_+%"]=3878,
	["essence_drain_damage_+%"]=3314,
	["ethereal_knives_damage_+%"]=3235,
	["ethereal_knives_number_of_additional_projectiles"]=5294,
	["ethereal_knives_projectile_base_number_of_targets_to_pierce"]=5295,
	["ethereal_knives_projectile_speed_+%"]=3477,
	["ethereal_knives_projectiles_nova"]=5296,
	["evasion_+%_if_hit_recently"]=3762,
	["evasion_+%_per_10_intelligence"]=5297,
	["evasion_and_physical_damage_reduction_rating_+%"]=1228,
	["evasion_rating_%_as_life_regeneration_per_minute_during_focus"]=5303,
	["evasion_rating_%_to_add_as_armour"]=5304,
	["evasion_rating_+%"]=1234,
	["evasion_rating_+%_during_focus"]=5298,
	["evasion_rating_+%_if_have_cast_dash_recently"]=5308,
	["evasion_rating_+%_if_have_not_been_hit_recently"]=5309,
	["evasion_rating_+%_if_you_have_hit_an_enemy_recently"]=5310,
	["evasion_rating_+%_per_500_maximum_mana_up_to_100%"]=5299,
	["evasion_rating_+%_per_frenzy_charge"]=1241,
	["evasion_rating_+%_per_green_socket_on_main_hand_weapon"]=5311,
	["evasion_rating_+%_when_on_full_life"]=5312,
	["evasion_rating_+%_when_on_low_life"]=2170,
	["evasion_rating_+%_while_leeching"]=5313,
	["evasion_rating_+%_while_moving"]=5314,
	["evasion_rating_+%_while_onslaught_is_active"]=1236,
	["evasion_rating_+%_while_phasing"]=2140,
	["evasion_rating_+%_while_you_have_energy_shield"]=5315,
	["evasion_rating_+_if_you_have_hit_an_enemy_recently"]=5305,
	["evasion_rating_+_per_1_armour_on_gloves"]=5300,
	["evasion_rating_+_per_1_helmet_energy_shield"]=1232,
	["evasion_rating_+_per_5_maximum_energy_shield_on_shield"]=3945,
	["evasion_rating_+_when_on_full_life"]=1231,
	["evasion_rating_+_when_on_low_life"]=1230,
	["evasion_rating_+_while_phasing"]=5306,
	["evasion_rating_+_while_you_have_tailwind"]=5307,
	["evasion_rating_from_helmet_and_boots_+%"]=5301,
	["evasion_rating_increased_by_overcapped_cold_resistance"]=5302,
	["evasion_rating_plus_in_sand_stance"]=8004,
	["evasion_rating_while_es_full_+%_final"]=3657,
	["exerted_attack_knockback_chance_%"]=5316,
	["exerted_attacks_overwhelm_%_physical_damage_reduction"]=5317,
	["expanding_fire_cone_additional_maximum_number_of_stages"]=5318,
	["expanding_fire_cone_area_of_effect_+%"]=5319,
	["expedition_chest_logbook_chance_%"]=5320,
	["expedition_monsters_logbook_chance_+%"]=5321,
	["experience_gain_+%"]=1285,
	["experience_loss_on_death_-%"]=1286,
	["explode_cursed_enemies_for_25%_life_as_chaos_on_kill_chance_%"]=2905,
	["explode_enemies_for_10%_life_as_physical_on_kill_chance_%"]=2903,
	["explode_enemies_for_25%_life_as_chaos_on_kill_chance_%"]=2904,
	["explode_enemies_for_25%_life_as_chaos_on_kill_while_affected_by_glorious_madness_chance_%"]=8321,
	["explode_on_kill_%_chaos_damage_to_deal"]=2902,
	["explode_on_kill_%_fire_damage_to_deal"]=2311,
	["explosive_arrow_attack_speed_+%"]=3710,
	["explosive_arrow_damage_+%"]=3266,
	["explosive_arrow_duration_+%"]=5322,
	["explosive_arrow_radius_+%"]=3407,
	["explosive_concoction_damage_+%"]=5323,
	["explosive_concoction_flask_charges_consumed_+%"]=5324,
	["explosive_concoction_skill_area_of_effect_+%"]=5325,
	["exposure_you_inflict_applies_extra_%_to_affected_resistance"]=5326,
	["exposure_you_inflict_has_minimum_resistance_%"]=5327,
	["exsanguinate_additional_chain_chance_%"]=5328,
	["exsanguinate_damage_+%"]=5329,
	["exsanguinate_duration_+%"]=5330,
	["extinguish_on_hit_%_chance"]=5331,
	["extra_critical_rolls"]=2277,
	["extra_critical_rolls_during_focus"]=5332,
	["extra_critical_rolls_while_on_low_life"]=5333,
	["extra_damage_rolls_with_lightning_damage_on_non_critical_hits"]=5334,
	["extra_damage_taken_from_crit_+%_from_poisoned_enemy"]=3990,
	["extra_damage_taken_from_crit_+%_while_affected_by_determination"]=5335,
	["extra_damage_taken_from_crit_-%_if_taken_critical_strike_recently"]=2844,
	["extra_damage_taken_from_crit_while_no_power_charges_+%"]=5336,
	["extra_gore"]=8430,
	["extra_target_targeting_distance_+%"]=5337,
	["eye_of_winter_damage_+%"]=5338,
	["eye_of_winter_projectile_speed_+%"]=5339,
	["eye_of_winter_spiral_fire_frequency_+%"]=5340,
	["faster_bleed_%"]=5342,
	["faster_bleed_per_frenzy_charge_%"]=5341,
	["faster_burn_%"]=2199,
	["faster_burn_from_attacks_%"]=2201,
	["faster_poison_%"]=5343,
	["final_repeat_of_spells_area_of_effect_+%"]=5344,
	["fire_ailment_duration_+%"]=5345,
	["fire_and_chaos_damage_resistance_%"]=5346,
	["fire_and_cold_damage_resistance_%"]=2405,
	["fire_and_lightning_damage_resistance_%"]=2406,
	["fire_attack_damage_+%"]=902,
	["fire_attack_damage_+%_while_holding_a_shield"]=905,
	["fire_axe_damage_+%"]=1001,
	["fire_beam_cast_speed_+%"]=5347,
	["fire_beam_damage_+%"]=5348,
	["fire_beam_degen_spread_to_enemies_in_radius_on_kill"]=5349,
	["fire_beam_enemy_fire_resistance_%_at_max_stacks"]=5350,
	["fire_beam_enemy_fire_resistance_%_per_stack"]=5351,
	["fire_beam_length_+%"]=5352,
	["fire_bow_damage_+%"]=1031,
	["fire_claw_damage_+%"]=1013,
	["fire_critical_strike_chance_+%"]=1167,
	["fire_critical_strike_multiplier_+"]=1192,
	["fire_dagger_damage_+%"]=1019,
	["fire_damage_%_to_add_as_chaos"]=1595,
	["fire_damage_%_to_add_as_chaos_per_endurance_charge"]=5354,
	["fire_damage_+%"]=1053,
	["fire_damage_+%_if_you_have_been_hit_recently"]=5355,
	["fire_damage_+%_if_you_have_used_a_cold_skill_recently"]=5356,
	["fire_damage_+%_per_20_strength"]=5357,
	["fire_damage_+%_per_endurance_charge"]=5358,
	["fire_damage_+%_per_missing_fire_resistance"]=5359,
	["fire_damage_+%_to_blinded_enemies"]=2818,
	["fire_damage_+%_vs_bleeding_enemies"]=5360,
	["fire_damage_+%_while_affected_by_anger"]=5361,
	["fire_damage_+%_while_affected_by_herald_of_ash"]=5362,
	["fire_damage_can_chill"]=2479,
	["fire_damage_can_freeze"]=2480,
	["fire_damage_can_shock"]=2481,
	["fire_damage_cannot_ignite"]=2489,
	["fire_damage_over_time_+%"]=912,
	["fire_damage_over_time_multiplier_+%_while_burning"]=5353,
	["fire_damage_over_time_multiplier_+_with_attacks"]=951,
	["fire_damage_resistance_%_when_on_low_life"]=1308,
	["fire_damage_resistance_%_while_affected_by_herald_of_ash"]=5363,
	["fire_damage_resistance_+%"]=1309,
	["fire_damage_resistance_is_%"]=1305,
	["fire_damage_taken_%_as_cold"]=2773,
	["fire_damage_taken_%_as_lightning"]=2774,
	["fire_damage_taken_%_causes_additional_physical_damage"]=2090,
	["fire_damage_taken_+"]=1881,
	["fire_damage_taken_+%"]=1886,
	["fire_damage_taken_+%_while_moving"]=5365,
	["fire_damage_taken_goes_to_life_over_4_seconds_%"]=5364,
	["fire_damage_taken_per_minute_per_endurance_charge_if_you_have_been_hit_recently"]=8322,
	["fire_damage_taken_when_enemy_ignited"]=5366,
	["fire_damage_to_return_on_block"]=5367,
	["fire_damage_to_return_to_melee_attacker"]=1851,
	["fire_damage_to_return_when_hit"]=1855,
	["fire_damage_while_dual_wielding_+%"]=976,
	["fire_damage_with_attack_skills_+%"]=5368,
	["fire_damage_with_spell_skills_+%"]=5369,
	["fire_dot_multiplier_+"]=949,
	["fire_exposure_on_hit_magnitude"]=5370,
	["fire_exposure_you_inflict_applies_extra_fire_resistance_+%"]=5371,
	["fire_hit_and_dot_damage_%_taken_as_lightning"]=5372,
	["fire_mace_damage_+%"]=1025,
	["fire_nova_mine_cast_speed_+%"]=3454,
	["fire_nova_mine_damage_+%"]=3249,
	["fire_nova_mine_num_of_additional_repeats"]=3550,
	["fire_penetration_%_if_you_have_blocked_recently"]=5373,
	["fire_reflect_damage_taken_+%_while_affected_by_purity_of_fire"]=5374,
	["fire_skill_chance_to_inflict_fire_exposure_%"]=5375,
	["fire_skill_gem_level_+"]=5376,
	["fire_skills_chance_to_poison_on_hit_%"]=5377,
	["fire_spell_physical_damage_%_to_convert_to_fire"]=5378,
	["fire_spell_skill_gem_level_+"]=1292,
	["fire_staff_damage_+%"]=1007,
	["fire_storm_damage_+%"]=3250,
	["fire_sword_damage_+%"]=1038,
	["fire_trap_burning_damage_+%"]=3541,
	["fire_trap_burning_ground_duration_+%"]=5379,
	["fire_trap_cooldown_speed_+%"]=3456,
	["fire_trap_damage_+%"]=3219,
	["fire_trap_number_of_additional_traps_to_throw"]=5380,
	["fire_wand_damage_+%"]=1044,
	["fireball_base_radius_up_to_+_at_longer_ranges"]=2852,
	["fireball_cannot_ignite"]=5381,
	["fireball_cast_speed_+%"]=3453,
	["fireball_chance_to_scorch_%"]=5382,
	["fireball_damage_+%"]=3220,
	["fireball_ignite_chance_%"]=3542,
	["fireball_radius_up_to_+%_at_longer_ranges"]=2851,
	["firestorm_duration_+%"]=3511,
	["firestorm_explosion_area_of_effect_+%"]=3551,
	["fish_quantity_+%"]=2454,
	["fish_rarity_+%"]=2455,
	["fish_rot_when_caught"]=5383,
	["fishing_bite_sensitivity_+%"]=3171,
	["fishing_hook_type"]=2452,
	["fishing_line_strength_+%"]=2449,
	["fishing_lure_type"]=2451,
	["fishing_pool_consumption_+%"]=2450,
	["fishing_range_+%"]=2453,
	["fishing_reeling_stability_+%"]=5384,
	["flame_dash_cooldown_speed_+%"]=3463,
	["flame_dash_damage_+%"]=3299,
	["flame_golem_damage_+%"]=3281,
	["flame_golem_elemental_resistances_%"]=3567,
	["flame_link_duration_+%"]=5385,
	["flame_surge_critical_strike_chance_+%"]=3523,
	["flame_surge_damage_+%"]=3251,
	["flame_surge_damage_+%_vs_burning_enemies"]=3552,
	["flame_totem_consecrated_ground_enemy_damage_taken_+%"]=5386,
	["flame_totem_damage_+%"]=3291,
	["flame_totem_num_of_additional_projectiles"]=3535,
	["flame_totem_projectile_speed_+%"]=3478,
	["flame_wall_damage_+%"]=5387,
	["flame_wall_maximum_added_fire_damage"]=5388,
	["flame_wall_minimum_added_fire_damage"]=5388,
	["flameblast_critical_strike_chance_+%"]=3522,
	["flameblast_damage_+%"]=3267,
	["flameblast_radius_+%"]=3408,
	["flamethrower_tower_trap_cast_speed_+%"]=5389,
	["flamethrower_tower_trap_cooldown_speed_+%"]=5390,
	["flamethrower_tower_trap_damage_+%"]=5391,
	["flamethrower_tower_trap_duration_+%"]=5392,
	["flamethrower_tower_trap_number_of_additional_flamethrowers"]=5393,
	["flamethrower_tower_trap_throwing_speed_+%"]=5394,
	["flamethrower_trap_damage_+%_final_vs_burning_enemies"]=5395,
	["flammability_curse_effect_+%"]=3595,
	["flammability_duration_+%"]=3496,
	["flammability_mana_reservation_+%"]=3629,
	["flammability_no_reservation"]=5396,
	["flask_charges_+%_from_enemies_with_status_ailments"]=3822,
	["flask_charges_gained_+%_during_flask_effect"]=2780,
	["flask_charges_gained_+%_if_crit_recently"]=5397,
	["flask_charges_gained_from_kills_+%_final_from_unique"]=5398,
	["flask_charges_gained_from_marked_enemy_+%"]=5399,
	["flask_charges_recovered_per_3_seconds"]=3069,
	["flask_charges_used_+%"]=1831,
	["flask_duration_+%"]=1834,
	["flask_duration_on_minions_+%"]=1835,
	["flask_effect_+%"]=2349,
	["flask_life_and_mana_to_recover_+%"]=5400,
	["flask_life_recovery_+%_while_affected_by_vitality"]=5401,
	["flask_life_recovery_rate_+%"]=1836,
	["flask_life_to_recover_+%"]=1707,
	["flask_mana_charges_used_+%"]=1832,
	["flask_mana_recovery_rate_+%"]=1837,
	["flask_mana_to_recover_+%"]=1708,
	["flask_minion_heal_%"]=2507,
	["flask_recovery_is_instant"]=5402,
	["flask_recovery_speed_+%"]=1709,
	["flasks_%_chance_to_not_consume_charges"]=3803,
	["flasks_apply_to_your_zombies_and_spectres"]=3335,
	["flasks_dispel_burning"]=2361,
	["flasks_gain_x_charges_on_hit_once_per_second_vs_non_unique"]=5403,
	["flasks_gain_x_charges_while_inactive_every_3_seconds"]=5404,
	["flesh_and_stone_area_of_effect_+%"]=5405,
	["flesh_offering_attack_speed_+%"]=3702,
	["flesh_offering_duration_+%"]=3484,
	["flesh_offering_effect_+%"]=873,
	["flesh_stone_mana_reservation_efficiency_+%"]=5407,
	["flesh_stone_mana_reservation_efficiency_-2%_per_1"]=5406,
	["flesh_stone_no_reservation"]=5408,
	["flicker_strike_cooldown_speed_+%"]=3457,
	["flicker_strike_damage_+%"]=3240,
	["flicker_strike_damage_+%_per_frenzy_charge"]=3547,
	["flicker_strike_more_attack_speed_+%_final"]=1100,
	["focus_cooldown_modifier_ms"]=5409,
	["focus_cooldown_speed_+%"]=5410,
	["forbidden_rite_damage_+%"]=5411,
	["forbidden_rite_number_of_additional_projectiles"]=5412,
	["forbidden_rite_projectile_speed_+%"]=5413,
	["forking_angle_+%"]=5414,
	["fortification_gained_from_hits_+%"]=5415,
	["fortification_gained_from_hits_+%_against_unique_enemies"]=5416,
	["fortify_duration_+%"]=1908,
	["fortify_duration_+%_per_10_strength"]=5417,
	["fortify_on_hit"]=5418,
	["freeze_as_though_dealt_damage_+%"]=2497,
	["freeze_chilled_enemies_as_though_dealt_damage_+%"]=5419,
	["freeze_duration_+%"]=1515,
	["freeze_mine_cold_resistance_+_while_frozen"]=2384,
	["freeze_mine_damage_+%"]=3300,
	["freeze_mine_radius_+%"]=3418,
	["freeze_on_you_proliferates_to_nearby_enemies_within_x_radius"]=3212,
	["freeze_prevention_ms_when_frozen"]=2500,
	["freezing_pulse_cast_speed_+%"]=3452,
	["freezing_pulse_damage_+%"]=3221,
	["freezing_pulse_damage_+%_if_enemy_shattered_recently"]=5420,
	["freezing_pulse_number_of_additional_projectiles"]=5421,
	["freezing_pulse_projectile_speed_+%"]=3474,
	["frenzy_%_chance_to_gain_additional_frenzy_charge"]=3559,
	["frenzy_and_power_charge_add_duration_ms_on_cull"]=5422,
	["frenzy_charge_duration_+%_per_frenzy_charge"]=1699,
	["frenzy_charge_on_hit_%_vs_no_evasion_rating"]=5423,
	["frenzy_charge_on_kill_percent_chance_while_holding_shield"]=5424,
	["frenzy_damage_+%"]=3260,
	["frenzy_damage_+%_per_frenzy_charge"]=3558,
	["frenzy_only_conduit"]=1904,
	["frost_blades_damage_+%"]=3005,
	["frost_blades_melee_damage_penetrates_%_cold_resistance"]=5425,
	["frost_blades_number_of_additional_projectiles_in_chain"]=3007,
	["frost_blades_projectile_speed_+%"]=3006,
	["frost_bolt_cast_speed_+%"]=3730,
	["frost_bolt_damage_+%"]=3717,
	["frost_bolt_freeze_chance_%"]=3731,
	["frost_bolt_nova_cooldown_speed_+%"]=5426,
	["frost_bolt_nova_damage_+%"]=3718,
	["frost_bolt_nova_duration_+%"]=3732,
	["frost_bolt_nova_radius_+%"]=3725,
	["frost_bomb_buff_duration_+%"]=5427,
	["frost_bomb_cooldown_speed_+%"]=3470,
	["frost_bomb_damage_+%"]=3323,
	["frost_bomb_radius_+%"]=3427,
	["frost_fury_additional_max_number_of_stages"]=5428,
	["frost_fury_area_of_effect_+%_per_stage"]=5429,
	["frost_fury_damage_+%"]=5430,
	["frost_globe_added_cooldown_count"]=5431,
	["frost_globe_health_per_stage"]=5432,
	["frost_wall_cooldown_speed_+%"]=3461,
	["frost_wall_damage_+%"]=3294,
	["frost_wall_duration_+%"]=3487,
	["frostbite_curse_effect_+%"]=3596,
	["frostbite_duration_+%"]=3495,
	["frostbite_mana_reservation_+%"]=3630,
	["frostbite_no_reservation"]=5433,
	["frostbolt_number_of_additional_projectiles"]=5434,
	["frostbolt_projectile_acceleration"]=5435,
	["frozen_monsters_take_increased_damage"]=2097,
	["fungal_ground_while_stationary_radius"]=5436,
	["gain_%_es_when_spirit_charge_expires_or_consumed"]=3952,
	["gain_%_life_when_spirit_charge_expires_or_consumed"]=3951,
	["gain_%_of_phys_as_extra_chaos_per_elder_item_equipped"]=5511,
	["gain_%_total_phys_damage_prevented_in_the_past_10_sec_as_life_regen_per_sec"]=5512,
	["gain_1_rare_monster_mod_on_kill_for_10_seconds_%_chance"]=5437,
	["gain_X%_armour_per_50_mana_reserved"]=5438,
	["gain_X_energy_shield_on_killing_shocked_enemy"]=2207,
	["gain_X_frenzy_charges_after_spending_200_mana"]=5439,
	["gain_X_life_on_stun"]=5440,
	["gain_X_power_charges_on_using_a_warcry"]=5441,
	["gain_X_random_charges_every_6_seconds"]=5442,
	["gain_X_random_rare_monster_mods_on_kill"]=2659,
	["gain_X_vaal_souls_on_rampage_threshold"]=2559,
	["gain_a_power_charge_when_you_or_your_totems_kill_%_chance"]=3714,
	["gain_absorption_charges_instead_of_power_charges"]=5443,
	["gain_accuracy_rating_equal_to_2_times_strength"]=5444,
	["gain_accuracy_rating_equal_to_strength"]=5445,
	["gain_adrenaline_for_X_seconds_on_low_life_unless_you_have_adrenaline"]=5446,
	["gain_adrenaline_when_ward_breaks_ms"]=5447,
	["gain_affliction_charges_instead_of_frenzy_charges"]=5448,
	["gain_alchemists_genius_on_flask_use_%"]=5449,
	["gain_an_additional_vaal_soul_on_kill_if_have_rampaged_recently"]=5450,
	["gain_arcane_surge_for_4_seconds_after_channelling_for_1_second"]=5451,
	["gain_arcane_surge_for_4_seconds_when_you_create_consecrated_ground_while_affected_by_zealotry"]=5452,
	["gain_arcane_surge_on_crit_%_chance"]=5453,
	["gain_arcane_surge_on_hit_%_chance"]=5456,
	["gain_arcane_surge_on_hit_at_devotion_threshold"]=5454,
	["gain_arcane_surge_on_hit_chance_with_spells_while_at_maximum_power_charges_%"]=5455,
	["gain_arcane_surge_on_hit_vs_unique_enemy_%_chance"]=5457,
	["gain_arcane_surge_on_kill_chance_%"]=5458,
	["gain_arcane_surge_on_spell_hit_by_you_or_your_totems"]=5459,
	["gain_arcane_surge_when_mine_detonated_targeting_an_enemy"]=5460,
	["gain_arcane_surge_when_trap_triggered_by_an_enemy"]=5461,
	["gain_arcane_surge_when_you_summon_a_totem"]=5462,
	["gain_area_of_effect_+%_for_2_seconds_when_you_spend_800_mana"]=5463,
	["gain_attack_and_cast_speed_+%_for_4_seconds_if_taken_savage_hit"]=3635,
	["gain_attack_speed_+%_for_20_seconds_on_killing_rare_or_unique_enemy"]=5464,
	["gain_attack_speed_+%_for_4_seconds_if_taken_savage_hit"]=3039,
	["gain_blitz_charge_%_chance_on_crit"]=5465,
	["gain_brutal_charges_instead_of_endurance_charges"]=5466,
	["gain_cannot_be_stunned_aura_for_4_seconds_on_block_radius"]=3387,
	["gain_challenger_charge_%_chance_on_hitting_rare_or_unique_enemy_in_blood_stance"]=5467,
	["gain_challenger_charge_%_chance_on_kill_in_sand_stance"]=5468,
	["gain_chilling_shocking_igniting_conflux_while_affected_by_glorious_madness"]=8323,
	["gain_convergence_on_hitting_unique_enemy"]=3993,
	["gain_crimson_dance_if_have_dealt_critical_strike_recently"]=8406,
	["gain_crimson_dance_while_you_have_cat_stealth"]=8407,
	["gain_critical_strike_chance_%_for_2_seconds_when_you_spend_800_mana"]=5469,
	["gain_damage_+%_for_4_seconds_if_taken_savage_hit"]=3038,
	["gain_debilitating_presence_ms_on_kill_vs_rare_or_unique_enemy"]=5470,
	["gain_defiance_when_lose_life_to_hit_once_per_x_ms"]=3855,
	["gain_divine_charge_on_hit_%"]=3954,
	["gain_divinity_ms_when_reaching_maximum_divine_charges"]=3956,
	["gain_elemental_conflux_for_X_ms_when_you_kill_a_rare_or_unique_enemy"]=3640,
	["gain_elemental_penetration_for_4_seconds_on_mine_detonation"]=3681,
	["gain_elusive_on_crit_%_chance"]=3852,
	["gain_elusive_on_kill_chance_%"]=3853,
	["gain_endurance_charge_%_chance_on_using_fire_skill"]=1480,
	["gain_endurance_charge_%_chance_when_you_lose_fortify"]=5474,
	["gain_endurance_charge_%_when_hit_while_channelling"]=5475,
	["gain_endurance_charge_if_attack_freezes"]=5471,
	["gain_endurance_charge_on_main_hand_kill_%"]=2923,
	["gain_endurance_charge_on_melee_stun"]=2375,
	["gain_endurance_charge_on_melee_stun_%"]=2375,
	["gain_endurance_charge_on_power_charge_expiry"]=2256,
	["gain_endurance_charge_per_second_if_have_been_hit_recently"]=5472,
	["gain_endurance_charge_per_second_if_have_used_warcry_recently"]=5473,
	["gain_fanaticism_for_4_seconds_on_reaching_maximum_fanatic_charges"]=5476,
	["gain_flask_chance_on_crit_%"]=2987,
	["gain_flask_charge_on_crit_chance_%_while_at_maximum_frenzy_charges"]=5477,
	["gain_flask_charge_when_crit_%"]=1710,
	["gain_flask_charge_when_crit_amount"]=1710,
	["gain_flask_charges_every_second_if_hit_unique_enemy_recently"]=5478,
	["gain_fortify_for_x_seconds_on_melee_hit_with_mace_sceptre_staff"]=5479,
	["gain_frenzy_and_power_charge_on_kill_%"]=2255,
	["gain_frenzy_charge_%_when_hit_while_channelling"]=5489,
	["gain_frenzy_charge_if_attack_ignites"]=2442,
	["gain_frenzy_charge_on_critical_strike_%"]=5481,
	["gain_frenzy_charge_on_critical_strike_at_close_range_%"]=5480,
	["gain_frenzy_charge_on_enemy_shattered_chance_%"]=5482,
	["gain_frenzy_charge_on_hit_while_bleeding"]=5483,
	["gain_frenzy_charge_on_hitting_marked_enemy_%"]=5484,
	["gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%"]=5485,
	["gain_frenzy_charge_on_hitting_unique_enemy_%"]=5486,
	["gain_frenzy_charge_on_kill_vs_enemies_with_5+_poisons_%"]=5487,
	["gain_frenzy_charge_on_main_hand_kill_%"]=2922,
	["gain_frenzy_charge_on_reaching_maximum_power_charges"]=3192,
	["gain_frenzy_charge_per_enemy_you_crit_%_chance"]=5488,
	["gain_frenzy_power_endurance_charges_on_vaal_skill_use"]=5490,
	["gain_her_blessing_for_3_seconds_on_ignite_%"]=2877,
	["gain_her_embrace_for_x_ms_on_enemy_ignited"]=5491,
	["gain_iron_reflexes_while_at_maximum_frenzy_charges"]=8408,
	["gain_iron_reflexes_while_stationary"]=8414,
	["gain_life_and_mana_leech_on_kill_permyriad"]=2822,
	["gain_life_leech_from_any_damage_permyriad_as_life_for_4_seconds_if_taken_savage_hit"]=3037,
	["gain_life_leech_on_kill_permyriad"]=3830,
	["gain_life_regeneration_%_per_second_for_1_second_if_taken_savage_hit"]=3751,
	["gain_magic_monster_mods_on_kill_%_chance"]=5492,
	["gain_max_rage_on_losing_temporal_chains_debuff"]=5493,
	["gain_maximum_endurance_charges_on_endurance_charge_gained_%_chance"]=3812,
	["gain_maximum_frenzy_and_endurance_charges_when_you_gain_cats_agility"]=5494,
	["gain_maximum_frenzy_and_power_charges_when_you_gain_cats_stealth"]=5495,
	["gain_maximum_frenzy_charges_on_frenzy_charge_gained_%_chance"]=5496,
	["gain_maximum_power_charges_on_power_charge_gained_%_chance"]=5497,
	["gain_maximum_power_charges_on_vaal_skill_use"]=5498,
	["gain_mind_over_matter_while_at_maximum_power_charges"]=8409,
	["gain_movement_speed_+%_for_20_seconds_on_kill"]=5499,
	["gain_no_inherent_bonus_from_strength"]=1664,
	["gain_no_maximum_life_from_strength"]=1665,
	["gain_no_maximum_mana_from_intelligence"]=1666,
	["gain_onslaught_during_soul_gain_prevention"]=5500,
	["gain_onslaught_for_3_seconds_%_chance_when_hit"]=5501,
	["gain_onslaught_for_X_ms_on_killing_rare_or_unique_monster"]=3785,
	["gain_onslaught_ms_on_using_a_warcry"]=5502,
	["gain_onslaught_ms_when_reaching_maximum_endurance_charges"]=2359,
	["gain_onslaught_on_hit_chance_while_at_maximum_frenzy_charges_%"]=5503,
	["gain_onslaught_on_hit_duration_ms"]=5504,
	["gain_onslaught_on_kill_ms_while_affected_by_haste"]=5505,
	["gain_onslaught_on_stun_duration_ms"]=2356,
	["gain_onslaught_when_ignited_ms"]=2642,
	["gain_onslaught_while_at_maximum_endurance_charges"]=5506,
	["gain_onslaught_while_frenzy_charges_full"]=3660,
	["gain_onslaught_while_not_on_low_mana"]=5507,
	["gain_onslaught_while_on_low_life"]=5508,
	["gain_onslaught_while_you_have_cats_agility"]=5509,
	["gain_onslaught_while_you_have_fortify"]=5510,
	["gain_perfect_agony_if_you_have_crit_recently"]=5513,
	["gain_phasing_for_4_seconds_on_begin_es_recharge"]=2139,
	["gain_phasing_if_enemy_killed_recently"]=5514,
	["gain_phasing_while_affected_by_haste"]=5515,
	["gain_phasing_while_at_maximum_frenzy_charges"]=2137,
	["gain_phasing_while_you_have_cats_stealth"]=5516,
	["gain_phasing_while_you_have_onslaught"]=2138,
	["gain_physical_damage_immunity_on_rampage_threshold_ms"]=2558,
	["gain_player_far_shot_while_do_not_have_iron_reflexes"]=8426,
	["gain_power_charge_on_critical_strike_with_wands_%"]=5517,
	["gain_power_charge_on_hit_%_chance_against_frozen_enemy"]=5518,
	["gain_power_charge_on_kill_vs_enemies_with_less_than_5_poisons_%"]=5519,
	["gain_power_charge_on_mana_flask_use_%_chance"]=5520,
	["gain_power_charge_on_non_critical_strike_%"]=3001,
	["gain_power_charge_on_vaal_skill_use_%"]=5521,
	["gain_power_charge_per_enemy_you_crit"]=2182,
	["gain_power_charge_per_second_if_have_not_lost_power_charge_recently"]=5522,
	["gain_power_charge_when_throwing_trap_%"]=2542,
	["gain_power_or_frenzy_charge_for_each_second_channeling"]=5523,
	["gain_rage_on_hit"]=7720,
	["gain_rage_on_hitting_rare_unique_enemy_%"]=7717,
	["gain_rage_on_kill"]=7716,
	["gain_rage_when_you_use_a_warcry"]=7718,
	["gain_rampage_while_at_maximum_endurance_charges"]=2867,
	["gain_random_charge_on_block"]=5524,
	["gain_random_charge_per_second_while_stationary"]=5525,
	["gain_rare_monster_mods_on_kill_ms"]=2423,
	["gain_resolute_technique_while_do_not_have_elemental_overload"]=8415,
	["gain_sacrificial_zeal_on_skill_use_%_cost_as_damage_per_minute"]=5526,
	["gain_scorching_sapping_brittle_confluxes_while_two_highest_attributes_equal"]=5527,
	["gain_shapers_presence_for_10_seconds_on_killing_rare_or_unique_monster"]=5528,
	["gain_single_conflux_for_3_seconds_every_8_seconds"]=5529,
	["gain_siphoning_charge_on_skill_use_%_chance"]=3902,
	["gain_soul_eater_during_flask_effect"]=3022,
	["gain_soul_eater_for_x_ms_on_vaal_skill_use"]=5530,
	["gain_soul_eater_with_equipped_corrupted_items_on_vaal_skill_use_ms"]=2711,
	["gain_spell_cost_as_mana_every_fifth_cast"]=5531,
	["gain_spirit_charge_every_x_ms"]=3948,
	["gain_spirit_charge_on_kill_%_chance"]=3949,
	["gain_unholy_might_for_2_seconds_on_crit"]=2521,
	["gain_unholy_might_for_2_seconds_on_melee_crit"]=2520,
	["gain_unholy_might_for_4_seconds_on_crit"]=2522,
	["gain_unholy_might_on_rampage_threshold_ms"]=2577,
	["gain_up_to_maximum_fragile_regrowth_when_hit"]=5532,
	["gain_vaal_pact_if_you_have_crit_recently"]=5533,
	["gain_vaal_pact_while_at_maximum_endurance_charges"]=8410,
	["gain_vaal_pact_while_focused"]=5534,
	["gain_vaal_soul_on_hit_cooldown_ms"]=5535,
	["gain_wand_accuracy_rating_equal_to_intelligence"]=5536,
	["gain_x_es_on_trap_triggered_by_an_enemy"]=3817,
	["gain_x_fanatic_charges_every_second_if_have_attacked_in_past_second"]=5537,
	["gain_x_fragile_regrowth_per_second"]=5538,
	["gain_x_grasping_vines_when_you_take_a_critical_strike"]=3987,
	["gain_x_life_on_trap_triggered_by_an_enemy"]=3816,
	["gain_x_life_when_endurance_charge_expires_or_consumed"]=2614,
	["gain_x_rage_on_hit_with_axes_swords_1s_cooldown"]=5539,
	["galvanic_arrow_area_damage_+%"]=7864,
	["galvanic_arrow_projectile_speed_+%"]=5540,
	["gem_experience_gain_+%"]=1536,
	["generals_cry_cooldown_speed_+%"]=5541,
	["generals_cry_maximum_warriors_+"]=5542,
	["ghost_dance_max_stacks"]=5543,
	["ghost_dance_restore_%_evasion_as_energy_shield_when_hit"]=5544,
	["glacial_cascade_damage_+%"]=3268,
	["glacial_cascade_number_of_additional_bursts"]=5545,
	["glacial_cascade_physical_damage_%_to_add_as_cold"]=5546,
	["glacial_cascade_physical_damage_%_to_convert_to_cold"]=3561,
	["glacial_cascade_radius_+%"]=3409,
	["glacial_hammer_damage_+%"]=3222,
	["glacial_hammer_freeze_chance_%"]=3543,
	["glacial_hammer_item_rarity_on_shattering_enemy_+%"]=2829,
	["glacial_hammer_melee_splash_with_cold_damage"]=5547,
	["glacial_hammer_physical_damage_%_to_add_as_cold_damage"]=3562,
	["glacial_hammer_physical_damage_%_to_convert_to_cold"]=5548,
	["global_added_chaos_damage_%_of_ward"]=1716,
	["global_always_hit"]=1691,
	["global_attack_speed_+%_per_green_socket_on_item"]=2328,
	["global_attack_speed_+%_per_level"]=5549,
	["global_bleed_on_hit"]=2125,
	["global_cannot_crit"]=1826,
	["global_chance_to_blind_on_hit_%"]=2560,
	["global_chance_to_blind_on_hit_%_vs_bleeding_enemies"]=5550,
	["global_critical_strike_chance_+%_vs_chilled_enemies"]=5551,
	["global_critical_strike_chance_+%_while_holding_bow"]=2110,
	["global_critical_strike_chance_+%_while_holding_staff"]=2108,
	["global_critical_strike_chance_while_dual_wielding_+%"]=3838,
	["global_critical_strike_mulitplier_+_per_green_socket_on_item"]=2329,
	["global_critical_strike_multiplier_+_while_holding_bow"]=2111,
	["global_critical_strike_multiplier_+_while_holding_staff"]=2109,
	["global_critical_strike_multiplier_+_while_you_have_no_frenzy_charges"]=1703,
	["global_critical_strike_multiplier_while_dual_wielding_+"]=3837,
	["global_defences_+%"]=2439,
	["global_defences_+%_per_frenzy_charge"]=5552,
	["global_defences_+%_per_white_socket_on_item"]=2338,
	["global_evasion_rating_+_while_moving"]=5553,
	["global_hit_causes_monster_flee_%"]=1689,
	["global_item_attribute_requirements_+%"]=2187,
	["global_knockback"]=1205,
	["global_knockback_on_crit"]=1604,
	["global_life_leech_from_physical_attack_damage_per_red_socket_on_item_permyriad"]=2324,
	["global_mana_leech_from_physical_attack_damage_permyriad_per_blue_socket_on_item"]=2334,
	["global_maximum_added_chaos_damage"]=1076,
	["global_maximum_added_cold_damage"]=1061,
	["global_maximum_added_cold_damage_vs_chilled_or_frozen_enemies"]=5554,
	["global_maximum_added_fire_damage"]=1054,
	["global_maximum_added_fire_damage_vs_burning_enemies"]=8088,
	["global_maximum_added_fire_damage_vs_ignited_enemies"]=5555,
	["global_maximum_added_lightning_damage"]=1070,
	["global_maximum_added_lightning_damage_vs_ignited_enemies"]=5556,
	["global_maximum_added_lightning_damage_vs_shocked_enemies"]=5557,
	["global_maximum_added_physical_damage"]=963,
	["global_maximum_added_physical_damage_vs_bleeding_enemies"]=5558,
	["global_melee_range_+_per_white_socket_on_item"]=2339,
	["global_minimum_added_chaos_damage"]=1076,
	["global_minimum_added_cold_damage"]=1061,
	["global_minimum_added_cold_damage_vs_chilled_or_frozen_enemies"]=5554,
	["global_minimum_added_fire_damage"]=1054,
	["global_minimum_added_fire_damage_vs_burning_enemies"]=8088,
	["global_minimum_added_fire_damage_vs_ignited_enemies"]=5555,
	["global_minimum_added_lightning_damage"]=1070,
	["global_minimum_added_lightning_damage_vs_ignited_enemies"]=5556,
	["global_minimum_added_lightning_damage_vs_shocked_enemies"]=5557,
	["global_minimum_added_physical_damage"]=963,
	["global_minimum_added_physical_damage_vs_bleeding_enemies"]=5558,
	["global_physical_damage_reduction_rating_while_moving"]=5559,
	["global_poison_on_hit"]=2769,
	["global_reduce_enemy_block_%"]=1561,
	["global_weapon_physical_damage_+%_per_red_socket_on_item"]=2325,
	["glove_implicit_gain_rage_on_attack_hit_cooldown_ms"]=5560,
	["glows_in_area_with_unique_fish"]=3708,
	["goat_footprints_from_item"]=8431,
	["golem_attack_and_cast_speed_+%"]=5561,
	["golem_buff_effect_+%"]=5562,
	["golem_buff_effect_+%_per_summoned_golem"]=5563,
	["golem_cooldown_recovery_+%"]=2930,
	["golem_damage_+%_if_summoned_in_past_8_seconds"]=3286,
	["golem_damage_+%_per_active_golem"]=3774,
	["golem_damage_+%_per_active_golem_type"]=3773,
	["golem_immunity_to_elemental_damage"]=3673,
	["golem_life_regeneration_per_minute_%"]=5564,
	["golem_maximum_life_+%"]=5565,
	["golem_maximum_mana_+%"]=5566,
	["golem_movement_speed_+%"]=5567,
	["golem_physical_damage_reduction_rating"]=5568,
	["golem_scale_+%"]=3279,
	["golem_skill_cooldown_recovery_+%"]=2929,
	["golems_larger_aggro_radius"]=8344,
	["grace_aura_effect_+%"]=2960,
	["grace_mana_reservation_+%"]=3625,
	["grace_mana_reservation_efficiency_+%"]=5570,
	["grace_mana_reservation_efficiency_-2%_per_1"]=5569,
	["grace_reserves_no_mana"]=5571,
	["grant_X_frenzy_charges_to_nearby_allies_on_death"]=2504,
	["grant_animated_minion_melee_splash_damage_+%_final_for_splash"]=5572,
	["grant_tailwind_to_nearby_allies_if_used_skill_recently"]=5573,
	["gratuitous_violence_physical_damage_over_time_+%_final"]=5574,
	["ground_slam_angle_+%"]=2857,
	["ground_slam_chance_to_gain_endurance_charge_%_on_stun"]=5575,
	["ground_slam_damage_+%"]=3223,
	["ground_slam_radius_+%"]=3389,
	["ground_smoke_on_rampage_threshold_ms"]=2569,
	["ground_smoke_when_hit_%"]=2211,
	["ground_tar_on_block_base_area_of_effect_radius"]=5576,
	["ground_tar_on_take_crit_base_area_of_effect_radius"]=2146,
	["ground_tar_when_hit_%_chance"]=5577,
	["guard_skill_cooldown_recovery_+%"]=5578,
	["guard_skill_effect_duration_+%"]=5579,
	["guardian_auras_grant_life_regeneration_per_minute_%"]=3365,
	["guardian_gain_life_regeneration_per_minute_%_for_1_second_every_10_seconds"]=3370,
	["guardian_nearby_allies_share_charges"]=3697,
	["guardian_nearby_enemies_cannot_gain_charges"]=3366,
	["guardian_remove_curses_and_status_ailments_every_10_seconds"]=3369,
	["guardian_reserved_life_granted_to_you_and_allies_as_armour_%"]=3367,
	["guardian_reserved_mana_%_given_to_you_and_nearby_allies_as_base_maximum_energy_shield"]=3368,
	["guardian_warcry_grant_attack_cast_and_movement_speed_to_you_and_nearby_allies_+%"]=2913,
	["guardian_with_5_nearby_allies_you_and_allies_have_onslaught"]=5580,
	["guardian_with_nearby_ally_damage_+%_final_for_you_and_allies"]=5581,
	["half_physical_bypasses_es_half_chaos_damages_es_when_X_corrupted_items_equipped"]=2710,
	["harvest_encounter_fluid_granted_+%"]=5582,
	["has_onslaught"]=3185,
	["has_onslaught_if_totem_summoned_recently"]=5583,
	["has_stun_prevention_flask"]=5584,
	["has_unique_brutal_shrine_effect"]=5585,
	["has_unique_massive_shrine_effect"]=5586,
	["haste_aura_effect_+%"]=2961,
	["haste_mana_reservation_+%"]=3626,
	["haste_mana_reservation_efficiency_+%"]=5588,
	["haste_mana_reservation_efficiency_-2%_per_1"]=5587,
	["haste_reserves_no_mana"]=5589,
	["hatred_aura_effect_+%"]=2962,
	["hatred_mana_reservation_+%"]=3616,
	["hatred_mana_reservation_efficiency_+%"]=5591,
	["hatred_mana_reservation_efficiency_-2%_per_1"]=5590,
	["hatred_reserves_no_mana"]=5592,
	["heavy_strike_attack_speed_+%"]=3437,
	["heavy_strike_chance_to_deal_double_damage_%"]=2833,
	["heavy_strike_damage_+%"]=3224,
	["heist_additional_abyss_rewards_from_reward_chests_%"]=5593,
	["heist_additional_armour_rewards_from_reward_chests_%"]=5594,
	["heist_additional_blight_rewards_from_reward_chests_%"]=5595,
	["heist_additional_breach_rewards_from_reward_chests_%"]=5596,
	["heist_additional_corrupted_rewards_from_reward_chests_%"]=5597,
	["heist_additional_delirium_rewards_from_reward_chests_%"]=5598,
	["heist_additional_delve_rewards_from_reward_chests_%"]=5599,
	["heist_additional_divination_rewards_from_reward_chests_%"]=5600,
	["heist_additional_essences_rewards_from_reward_chests_%"]=5601,
	["heist_additional_gems_rewards_from_reward_chests_%"]=5602,
	["heist_additional_harbinger_rewards_from_reward_chests_%"]=5603,
	["heist_additional_jewellery_rewards_from_reward_chests_%"]=5604,
	["heist_additional_legion_rewards_from_reward_chests_%"]=5605,
	["heist_additional_metamorph_rewards_from_reward_chests_%"]=5606,
	["heist_additional_perandus_rewards_from_reward_chests_%"]=5607,
	["heist_additional_talisman_rewards_from_reward_chests_%"]=5608,
	["heist_additional_uniques_rewards_from_reward_chests_%"]=5609,
	["heist_additional_weapons_rewards_from_reward_chests_%"]=5610,
	["heist_alert_level_gained_on_monster_death"]=5611,
	["heist_alert_level_gained_per_10_sec"]=5612,
	["heist_chests_chance_for_secondary_objectives_%"]=5613,
	["heist_chests_double_blighted_maps_and_catalysts_%"]=5614,
	["heist_chests_double_breach_splinters_%"]=5615,
	["heist_chests_double_catalysts_%"]=5616,
	["heist_chests_double_currency_%"]=5617,
	["heist_chests_double_delirium_orbs_and_splinters_%"]=5618,
	["heist_chests_double_divination_cards_%"]=5619,
	["heist_chests_double_essences_%"]=5620,
	["heist_chests_double_jewels_%"]=5621,
	["heist_chests_double_legion_splinters_%"]=5622,
	["heist_chests_double_map_fragments_%"]=5623,
	["heist_chests_double_maps_%"]=5624,
	["heist_chests_double_oils_%"]=5625,
	["heist_chests_double_scarabs_%"]=5626,
	["heist_chests_double_sextants_%"]=5627,
	["heist_chests_double_uniques_%"]=5628,
	["heist_chests_unique_rarity_%"]=5629,
	["heist_coins_dropped_by_monsters_double_%"]=5631,
	["heist_coins_from_monsters_+%"]=26,
	["heist_coins_from_world_chests_double_%"]=5630,
	["heist_contract_alert_level_+%"]=5634,
	["heist_contract_alert_level_from_chests_+%"]=5632,
	["heist_contract_alert_level_from_monsters_+%"]=5633,
	["heist_contract_gang_cost_+%"]=5635,
	["heist_contract_gang_takes_no_cut"]=5636,
	["heist_contract_generate_secondary_objectives_chance_%"]=5637,
	["heist_contract_guarding_monsters_damage_+%"]=5638,
	["heist_contract_guarding_monsters_take_damage_+%"]=5639,
	["heist_contract_magical_unlock_count"]=5641,
	["heist_contract_mechanical_unlock_count"]=5640,
	["heist_contract_no_travel_cost"]=5642,
	["heist_contract_npc_cost_+%"]=5643,
	["heist_contract_objective_completion_time_+%"]=5644,
	["heist_contract_patrol_additional_elite_chance_+%"]=5645,
	["heist_contract_patrol_damage_+%"]=5646,
	["heist_contract_patrol_take_damage_+%"]=5647,
	["heist_contract_side_area_monsters_damage_+%"]=5648,
	["heist_contract_side_area_monsters_take_damage_+%"]=5649,
	["heist_contract_total_cost_+%_final"]=5650,
	["heist_contract_travel_cost_+%"]=5651,
	["heist_currency_alchemy_drops_as_blessed_%"]=5652,
	["heist_currency_alchemy_drops_as_divine_%"]=5653,
	["heist_currency_alchemy_drops_as_exalted_%"]=5654,
	["heist_currency_alteration_drops_as_alchemy_%"]=5655,
	["heist_currency_alteration_drops_as_chaos_%"]=5656,
	["heist_currency_alteration_drops_as_regal_%"]=5657,
	["heist_currency_augmentation_drops_as_alchemy_%"]=5658,
	["heist_currency_augmentation_drops_as_chaos_%"]=5659,
	["heist_currency_augmentation_drops_as_regal_%"]=5660,
	["heist_currency_chaos_drops_as_blessed_%"]=5661,
	["heist_currency_chaos_drops_as_divine_%"]=5662,
	["heist_currency_chaos_drops_as_exalted_%"]=5663,
	["heist_currency_chromatic_drops_as_fusing_%"]=5664,
	["heist_currency_chromatic_drops_as_jewellers_%"]=5665,
	["heist_currency_jewellers_drops_as_fusing_%"]=5666,
	["heist_currency_regal_drops_as_blessed_%"]=5667,
	["heist_currency_regal_drops_as_divine_%"]=5668,
	["heist_currency_regal_drops_as_exalted_%"]=5669,
	["heist_currency_regret_drops_as_annulment_%"]=5670,
	["heist_currency_scouring_drops_as_annulment_%"]=5671,
	["heist_currency_scouring_drops_as_regret_%"]=5672,
	["heist_currency_transmutation_drops_as_alchemy_%"]=5673,
	["heist_currency_transmutation_drops_as_chaos_%"]=5674,
	["heist_currency_transmutation_drops_as_regal_%"]=5675,
	["heist_drops_double_currency_%"]=5676,
	["heist_enchantment_ailment_mod_effect_+%"]=5677,
	["heist_enchantment_attribute_mod_effect_+%"]=5678,
	["heist_enchantment_casterdamage_mod_effect_+%"]=5679,
	["heist_enchantment_chaos_mod_effect_+%"]=5680,
	["heist_enchantment_cold_mod_effect_+%"]=5681,
	["heist_enchantment_critical_mod_effect_+%"]=5682,
	["heist_enchantment_damage_mod_effect_+%"]=5683,
	["heist_enchantment_defence_mod_effect_+%"]=5684,
	["heist_enchantment_fire_mod_effect_+%"]=5685,
	["heist_enchantment_life_mod_effect_+%"]=5686,
	["heist_enchantment_lightning_mod_effect_+%"]=5687,
	["heist_enchantment_mana_mod_effect_+%"]=5688,
	["heist_enchantment_physical_mod_effect_+%"]=5689,
	["heist_enchantment_resistance_mod_effect_+%"]=5690,
	["heist_enchantment_speed_mod_effect_+%"]=5691,
	["heist_guards_are_magic"]=5692,
	["heist_guards_are_rare"]=5693,
	["heist_interruption_resistance_%"]=5694,
	["heist_item_quantity_+%"]=5695,
	["heist_item_rarity_+%"]=5696,
	["heist_items_are_fully_linked_%"]=5697,
	["heist_items_drop_corrupted_%"]=5698,
	["heist_items_drop_identified_%"]=5699,
	["heist_items_have_elder_influence_%"]=5700,
	["heist_items_have_one_additional_socket_%"]=5701,
	["heist_items_have_shaper_influence_%"]=5702,
	["heist_job_agility_level_+"]=5703,
	["heist_job_brute_force_level_+"]=5704,
	["heist_job_counter_thaumaturgy_level_+"]=5705,
	["heist_job_deception_level_+"]=5706,
	["heist_job_demolition_level_+"]=5707,
	["heist_job_demolition_speed_+%"]=5708,
	["heist_job_engineering_level_+"]=5709,
	["heist_job_lockpicking_level_+"]=5710,
	["heist_job_lockpicking_speed_+%"]=5711,
	["heist_job_perception_level_+"]=5712,
	["heist_job_trap_disarmament_level_+"]=5713,
	["heist_job_trap_disarmament_speed_+%"]=5714,
	["heist_lockdown_is_instant"]=5715,
	["heist_nenet_scouts_nearby_patrols_and_mini_bosses"]=5716,
	["heist_npc_blueprint_reveal_cost_+%"]=5717,
	["heist_npc_contract_generates_gianna_intelligence"]=5718,
	["heist_npc_contract_generates_niles_intelligence"]=5719,
	["heist_npc_display_huck_combat"]=5720,
	["heist_npc_karst_alert_level_from_chests_+%_final"]=5721,
	["heist_npc_nenet_alert_level_+%_final"]=5722,
	["heist_npc_tullina_alert_level_+%_final"]=5723,
	["heist_npc_vinderi_alert_level_+%_final"]=5724,
	["heist_patrols_are_magic"]=5725,
	["heist_patrols_are_rare"]=5726,
	["heist_player_additional_maximum_resistances_%_per_25%_alert_level"]=5727,
	["heist_player_armour_+%_final_per_25%_alert_level"]=5728,
	["heist_player_cold_resistance_%_per_25%_alert_level"]=5729,
	["heist_player_energy_shield_recovery_rate_+%_final_per_25%_alert_level"]=5730,
	["heist_player_evasion_rating_+%_final_per_25%_alert_level"]=5731,
	["heist_player_experience_gain_+%"]=5732,
	["heist_player_fire_resistance_%_per_25%_alert_level"]=5733,
	["heist_player_flask_charges_gained_+%_per_25%_alert_level"]=5734,
	["heist_player_life_recovery_rate_+%_final_per_25%_alert_level"]=5735,
	["heist_player_lightning_resistance_%_per_25%_alert_level"]=5736,
	["heist_player_mana_recovery_rate_+%_final_per_25%_alert_level"]=5737,
	["heist_reinforcements_attack_speed_+%"]=5738,
	["heist_reinforcements_cast_speed_+%"]=5739,
	["heist_reinforcements_movements_speed_+%"]=5740,
	["heist_side_reward_room_monsters_+%"]=5741,
	["hellscape_extra_item_slots"]=5742,
	["hellscape_extra_map_slots"]=5743,
	["hellscaping_add_corruption_implicit_chance_%"]=5744,
	["hellscaping_add_explicit_mod_chance_%"]=5745,
	["hellscaping_additional_link_chance_%"]=5746,
	["hellscaping_additional_socket_chance_%"]=5747,
	["hellscaping_additional_upside_chance_%"]=5748,
	["hellscaping_downsides_tier_downgrade_chance_%"]=5749,
	["hellscaping_speed_+%_per_map_hellscape_tier"]=5750,
	["hellscaping_upgrade_mod_tier_chance_%"]=5756,
	["hellscaping_upsides_tier_upgrade_chance_%"]=5757,
	["helmet_mod_freeze_as_though_damage_+%_final"]=5758,
	["helmet_mod_shock_as_though_damage_+%_final"]=5759,
	["herald_effect_on_self_+%"]=5760,
	["herald_mana_reservation_override_45%"]=5761,
	["herald_of_agony_buff_drop_off_speed_+%"]=5762,
	["herald_of_agony_buff_effect_+%"]=5763,
	["herald_of_agony_mana_reservation_+%"]=5766,
	["herald_of_agony_mana_reservation_efficiency_+%"]=5765,
	["herald_of_agony_mana_reservation_efficiency_-2%_per_1"]=5764,
	["herald_of_ash_buff_effect_+%"]=5767,
	["herald_of_ash_damage_+%"]=3301,
	["herald_of_ash_mana_reservation_+%"]=3612,
	["herald_of_ash_mana_reservation_efficiency_+%"]=5769,
	["herald_of_ash_mana_reservation_efficiency_-2%_per_1"]=5768,
	["herald_of_ash_spell_fire_damage_+%_final"]=5770,
	["herald_of_ice_buff_effect_+%"]=5771,
	["herald_of_ice_damage_+%"]=3302,
	["herald_of_ice_mana_reservation_+%"]=3613,
	["herald_of_ice_mana_reservation_efficiency_+%"]=5773,
	["herald_of_ice_mana_reservation_efficiency_-2%_per_1"]=5772,
	["herald_of_light_and_dominating_blow_minions_use_holy_slam"]=5774,
	["herald_of_light_buff_effect_+%"]=5775,
	["herald_of_light_minion_area_of_effect_+%"]=5776,
	["herald_of_purity_mana_reservation_+%"]=5779,
	["herald_of_purity_mana_reservation_efficiency_+%"]=5778,
	["herald_of_purity_mana_reservation_efficiency_-2%_per_1"]=5777,
	["herald_of_thunder_bolt_frequency_+%"]=5780,
	["herald_of_thunder_buff_effect_+%"]=5781,
	["herald_of_thunder_damage_+%"]=3303,
	["herald_of_thunder_mana_reservation_+%"]=3614,
	["herald_of_thunder_mana_reservation_efficiency_+%"]=5783,
	["herald_of_thunder_mana_reservation_efficiency_-2%_per_1"]=5782,
	["herald_scorpion_number_of_additional_projectiles"]=5784,
	["herald_skills_mana_reservation_+%"]=5787,
	["herald_skills_mana_reservation_efficiency_+%"]=5786,
	["herald_skills_mana_reservation_efficiency_-2%_per_1"]=5785,
	["hex_%_chance_to_gain_maximum_doom_on_cast"]=5789,
	["hex_doom_gain_rate_+%"]=5788,
	["hex_skill_cast_speed_+%"]=1863,
	["hex_skill_duration_+%"]=5790,
	["hex_starting_doom"]=5791,
	["hexblast_%_chance_to_not_consume_hex"]=5793,
	["hexblast_damage_+%"]=5792,
	["hexblast_skill_area_of_effect_+%"]=5794,
	["hexes_expire_500ms_after_reaching_max_doom"]=5795,
	["hexproof_if_right_ring_is_magic_item"]=5796,
	["hierophant_area_of_effect_+%_per_50_unreserved_mana_up_to_100%"]=5797,
	["hierophant_boots_supported_by_life_leech"]=395,
	["hierophant_gloves_supported_by_increased_area_of_effect"]=394,
	["hierophant_helmet_supported_by_elemental_penetration"]=393,
	["hierophant_mana_cost_+%_final"]=5798,
	["hierophant_mana_reservation_+%_final"]=5799,
	["hierophant_passive_damage_+%_final_per_totem"]=3332,
	["hinder_effect_on_self_+%"]=5800,
	["hinder_enemy_chaos_damage_+%"]=5801,
	["hinder_enemy_chaos_damage_taken_+%"]=5802,
	["hit_and_ailment_damage_+%_vs_bleeding_enemies"]=5803,
	["hit_and_ailment_damage_+%_vs_blinded_enemies"]=5804,
	["hit_and_ailment_damage_+%_vs_chilled_enemies"]=5805,
	["hit_and_ailment_damage_+%_vs_cursed_enemies"]=5806,
	["hit_and_ailment_damage_+%_vs_enemies_affected_by_ailments"]=5807,
	["hit_and_ailment_damage_+%_vs_enemies_affected_by_at_least_3_spiders_webs"]=5808,
	["hit_and_ailment_damage_+%_vs_unique_enemies"]=5809,
	["hit_damage_+%"]=5810,
	["hits_can_only_kill_frozen_enemies"]=2622,
	["hits_cannot_be_evaded_vs_blinded_enemies"]=5811,
	["hits_from_maces_and_sceptres_crush_enemies"]=5812,
	["hits_ignore_enemy_chaos_resistance_if_all_elder_items_equipped"]=5813,
	["hits_ignore_enemy_chaos_resistance_if_all_shaper_items_equipped"]=5814,
	["hits_ignore_enemy_fire_resistance_while_you_are_ignited"]=5815,
	["hits_ignore_enemy_monster_physical_damage_reduction_if_blocked_in_past_20_seconds"]=5816,
	["holy_path_teleport_range_+%"]=5817,
	["holy_relic_area_of_effect_+%"]=5818,
	["holy_relic_buff_effect_+%"]=5819,
	["holy_relic_cooldown_recovery_+%"]=5820,
	["holy_relic_damage_+%"]=5821,
	["hydro_sphere_pulse_frequency_+%"]=5822,
	["ice_crash_damage_+%"]=3269,
	["ice_crash_first_stage_damage_+%_final"]=5823,
	["ice_crash_physical_damage_%_to_add_as_cold_damage"]=3563,
	["ice_crash_radius_+%"]=3412,
	["ice_dash_cooldown_speed_+%"]=5824,
	["ice_dash_duration_+%"]=5825,
	["ice_dash_travel_distance_+%"]=5826,
	["ice_golem_damage_+%"]=3282,
	["ice_golem_elemental_resistances_%"]=3568,
	["ice_nova_chill_minimum_slow_%"]=5827,
	["ice_nova_damage_+%"]=3252,
	["ice_nova_freeze_chance_%"]=3544,
	["ice_nova_radius_+%"]=3399,
	["ice_shot_additional_pierce_per_10_old"]=5828,
	["ice_shot_area_angle_+%"]=5829,
	["ice_shot_damage_+%"]=3236,
	["ice_shot_duration_+%"]=3516,
	["ice_shot_pierce_+"]=5830,
	["ice_shot_radius_+%"]=3395,
	["ice_siphon_trap_chill_effect_+%"]=5831,
	["ice_siphon_trap_damage_+%"]=5832,
	["ice_siphon_trap_damage_taken_+%_per_beam"]=5833,
	["ice_siphon_trap_duration_+%"]=5834,
	["ice_spear_%_chance_to_gain_power_charge_on_critical_strike"]=3553,
	["ice_spear_damage_+%"]=3253,
	["ice_spear_distance_before_form_change_+%"]=5835,
	["ice_spear_number_of_additional_projectiles"]=5836,
	["ice_spear_second_form_critical_strike_chance_+%"]=3703,
	["ice_spear_second_form_critical_strike_multiplier_+"]=3704,
	["ice_spear_second_form_projectile_speed_+%_final"]=3705,
	["ice_trap_cold_resistance_penetration_%"]=5837,
	["ice_trap_cooldown_speed_+%"]=3472,
	["ice_trap_damage_+%"]=3318,
	["ice_trap_radius_+%"]=3425,
	["ignite_X_nearby_enemies_for_4_s_on_killing_ignited_enemy"]=2422,
	["ignite_damage_+%_final_if_hit_highest_fire"]=5838,
	["ignite_damage_+%_vs_chilled_enemies"]=5839,
	["ignite_dot_multiplier_+"]=952,
	["ignite_duration_+%"]=1516,
	["ignite_duration_-%"]=5840,
	["ignite_prevention_ms_when_ignited"]=2501,
	["ignite_slower_burn_%"]=2200,
	["ignited_enemies_explode_on_kill"]=2228,
	["ignites_and_chill_apply_elemental_resistance_+"]=5841,
	["ignites_apply_fire_resistance_+"]=5842,
	["ignites_reflected_to_self"]=2640,
	["ignore_armour_movement_penalties"]=1828,
	["ignore_hexproof"]=2234,
	["ignores_enemy_cold_resistance"]=5843,
	["ignores_enemy_fire_resistance"]=5844,
	["ignores_enemy_lightning_resistance"]=5845,
	["immortal_call_%_chance_to_not_consume_endurance_charges"]=3607,
	["immortal_call_buff_effect_duration_+%_per_removable_endurance_charge"]=5846,
	["immortal_call_duration_+%"]=3482,
	["immortal_call_elemental_damage_taken_+%_final_per_endurance_charge_consumed_permyriad"]=5847,
	["immune_to_ally_buff_auras"]=2619,
	["immune_to_bleeding"]=3787,
	["immune_to_bleeding_while_leeching"]=3790,
	["immune_to_burning_shocks_and_chilled_ground"]=5848,
	["immune_to_curses_while_at_least_X_rage"]=5849,
	["immune_to_curses_while_channelling"]=5850,
	["immune_to_elemental_ailments_while_on_consecrated_ground"]=5851,
	["immune_to_elemental_ailments_while_on_consecrated_ground_at_devotion_threshold"]=5852,
	["immune_to_elemental_ailments_while_you_have_arcane_surge"]=5853,
	["immune_to_elemental_status_ailments_during_flask_effect"]=3797,
	["immune_to_elemental_status_ailments_while_affected_by_glorious_madness"]=8324,
	["immune_to_freeze_and_chill_while_ignited"]=5854,
	["immune_to_freeze_while_affected_by_purity_of_ice"]=5855,
	["immune_to_hinder"]=5856,
	["immune_to_ignite_and_shock"]=5857,
	["immune_to_ignite_while_affected_by_purity_of_fire"]=5858,
	["immune_to_maim"]=5859,
	["immune_to_poison"]=3200,
	["immune_to_shock_while_affected_by_purity_of_lightning"]=5860,
	["immune_to_status_ailments_while_focused"]=5861,
	["immune_to_status_ailments_while_phased"]=3060,
	["immune_to_wither"]=5862,
	["impacting_steel_%_chance_to_not_consume_ammo"]=5863,
	["impale_debuff_effect_+%"]=5864,
	["impale_debuff_effect_+%_from_hits_that_also_inflict_bleeding"]=5865,
	["impale_effect_+%_for_impales_inflicted_by_two_handed_weapons_on_non_impaled_enemies"]=5866,
	["impale_effect_+%_for_impales_inflicted_on_non_impaled_enemies"]=5867,
	["impale_inflicted_by_two_handed_weapons_debuff_effect_+%"]=5868,
	["impale_on_hit_%_chance"]=5869,
	["impale_on_hit_%_chance_with_axes_swords"]=5870,
	["impale_phys_reduction_%_penalty"]=2581,
	["impaled_debuff_duration_+%"]=5871,
	["impaled_debuff_number_of_reflected_hits"]=5872,
	["impurity_cold_damage_taken_+%_final"]=5873,
	["impurity_fire_damage_taken_+%_final"]=5874,
	["impurity_lightning_damage_taken_+%_final"]=5875,
	["incinerate_damage_+%"]=3254,
	["incinerate_damage_+%_per_stage"]=3587,
	["incinerate_projectile_speed_+%"]=3479,
	["increase_crit_chance_by_lowest_of_str_or_int"]=5876,
	["increased_critical_strike_chance_buff_for_x_milliseconds_on_placing_a_totem"]=1173,
	["infernal_blow_damage_+%"]=3225,
	["infernal_blow_explosion_applies_uncharged_debuff_on_hit_%_chance"]=5877,
	["infernal_blow_infernal_blow_explosion_damage_%_of_total_per_stack"]=5878,
	["infernal_blow_physical_damage_%_to_add_as_fire_damage"]=3540,
	["infernal_blow_radius_+%"]=3390,
	["infernal_cry_area_of_effect_+%"]=5879,
	["infernal_cry_cooldown_speed_+%"]=5880,
	["infernal_cry_exerted_attacks_ignite_damage_+%_final_from_jewel"]=5881,
	["inflict_all_exposure_on_hit"]=5882,
	["inflict_cold_exposure_on_hit_%_chance_at_devotion_threshold"]=5883,
	["inflict_fire_exposure_on_hit_%_chance_at_devotion_threshold"]=5884,
	["inflict_lightning_exposure_on_hit_%_chance_at_devotion_threshold"]=5885,
	["infusion_effect_+%"]=5886,
	["inquisitor_attack_damage_+%_final_per_non_instant_spell_cast_in_8_seconds_max_30%"]=5887,
	["inquisitor_aura_elemental_damage_+%_final"]=3181,
	["inspiration_charge_duration_+%"]=5888,
	["intelligence_+%"]=886,
	["intelligence_+%_per_equipped_unique"]=2227,
	["intelligence_is_0"]=5889,
	["intelligence_skill_gem_level_+"]=5890,
	["intensity_loss_frequency_while_moving_+%"]=5891,
	["intimidate_enemies_for_4_seconds_on_block_while_holding_a_shield"]=5892,
	["intimidate_nearby_enemies_on_use_for_ms"]=5893,
	["intimidate_on_hit_chance_with_attacks_while_at_maximum_endurance_charges_%"]=5894,
	["intimidating_cry_area_of_effect_+%"]=5895,
	["intimidating_cry_cooldown_speed_+%"]=5896,
	["intuitive_link_duration_+%"]=5897,
	["iron_reflexes_rotation_active"]=8416,
	["is_blighted_map"]=5898,
	["is_hindered"]=3686,
	["is_petrified"]=3193,
	["item_drop_slots"]=3,
	["item_drops_on_death"]=2193,
	["item_found_quality_+%"]=1283,
	["item_found_quantity_+%"]=1273,
	["item_found_quantity_+%_if_wearing_a_magic_item"]=3784,
	["item_found_quantity_+%_per_chest_opened_recently"]=5899,
	["item_found_quantity_+%_per_white_socket_on_item"]=2335,
	["item_found_quantity_+%_when_on_low_life"]=1275,
	["item_found_rarity_+%"]=1277,
	["item_found_rarity_+%_if_wearing_a_normal_item"]=3783,
	["item_found_rarity_+%_per_white_socket_on_item"]=2337,
	["item_found_rarity_+%_when_on_low_life"]=1281,
	["item_found_rarity_+%_while_phasing"]=2141,
	["item_found_rarity_+1%_per_X_rampage_stacks"]=5900,
	["item_found_relevancy_+%"]=1284,
	["item_generation_can_have_multiple_crafted_mods"]=42,
	["item_generation_cannot_change_prefixes"]=37,
	["item_generation_cannot_change_suffixes"]=39,
	["item_generation_cannot_roll_attack_affixes"]=41,
	["item_generation_cannot_roll_caster_affixes"]=40,
	["item_generation_local_maximum_mod_required_level_override"]=44,
	["item_rarity_+%_while_using_flask"]=2362,
	["jewellery_hellscaping_speed_+%"]=5752,
	["jorrhasts_blacksteel_animate_weapon_duration_+%_final"]=2402,
	["kaoms_primacy_gain_rage_on_attack_crit_cooldown_ms"]=5901,
	["keystone_acrobatics"]=8352,
	["keystone_ailment_crit"]=8353,
	["keystone_ancestral_bond"]=8354,
	["keystone_avatar_of_fire"]=8355,
	["keystone_battlemage"]=8356,
	["keystone_blood_magic"]=8357,
	["keystone_call_to_arms"]=8358,
	["keystone_chaos_inoculation"]=8359,
	["keystone_conduit"]=8360,
	["keystone_corrupted_defences"]=8361,
	["keystone_crimson_dance"]=8362,
	["keystone_divine_flesh"]=8363,
	["keystone_divine_shield"]=8364,
	["keystone_eldritch_battery"]=8365,
	["keystone_elemental_equilibrium"]=8366,
	["keystone_elemental_overload"]=8367,
	["keystone_eternal_youth"]=8368,
	["keystone_everlasting_sacrifice"]=8369,
	["keystone_ghost_dance"]=8370,
	["keystone_ghost_reaver"]=8371,
	["keystone_glancing_blows"]=8372,
	["keystone_hex_zone_behaviour"]=8373,
	["keystone_hollow_palm_technique"]=8374,
	["keystone_impale"]=8375,
	["keystone_iron_reflexes"]=8376,
	["keystone_lethe_shade"]=8377,
	["keystone_magebane"]=8378,
	["keystone_mana_shield"]=8379,
	["keystone_minion_instability"]=8380,
	["keystone_miracle_of_thaumaturgy"]=8381,
	["keystone_pain_attunement"]=8382,
	["keystone_point_blank"]=8383,
	["keystone_precise_technique"]=8384,
	["keystone_projectile_evasion"]=8385,
	["keystone_quiet_might"]=8386,
	["keystone_runebinder"]=8388,
	["keystone_sacred_bastion"]=8389,
	["keystone_secrets_of_suffering"]=8390,
	["keystone_shared_suffering"]=8391,
	["keystone_shepherd_of_souls"]=5902,
	["keystone_solipsism"]=8392,
	["keystone_soul_tether"]=8393,
	["keystone_strong_bowman"]=8394,
	["keystone_supreme_ego"]=8395,
	["keystone_unwavering_stance"]=8396,
	["keystone_vaal_pact"]=8397,
	["keystone_versatile_combatant"]=8398,
	["keystone_wicked_ward"]=8399,
	["keystone_wind_dancer"]=8400,
	["kill_enemy_on_hit_if_under_10%_life"]=1686,
	["kill_enemy_on_hit_if_under_20%_life"]=3786,
	["killed_enemies_apply_impale_damage_to_nearby_enemies_on_death_%_chance"]=5903,
	["killed_monster_dropped_item_quantity_+%_when_frozen"]=2299,
	["killed_monster_dropped_item_rarity_+%_on_crit"]=2262,
	["killed_monster_dropped_item_rarity_+%_when_frozen"]=2302,
	["killed_monster_dropped_item_rarity_+%_when_frozen_or_shocked"]=2300,
	["killed_monster_dropped_item_rarity_+%_when_shattered"]=3164,
	["killed_monster_dropped_item_rarity_+%_when_shocked"]=2301,
	["kills_count_twice_for_rampage_%"]=5904,
	["kinetic_blast_%_chance_for_additional_blast"]=3696,
	["kinetic_blast_damage_+%"]=3270,
	["kinetic_blast_projectiles_gain_%_aoe_after_forking"]=5905,
	["kinetic_blast_radius_+%"]=3413,
	["kinetic_bolt_attack_speed_+%"]=5906,
	["kinetic_bolt_projectile_speed_+%"]=5907,
	["kinetic_wand_base_number_of_zig_zags"]=5908,
	["knockback_distance_+%"]=1651,
	["knockback_on_counterattack_%"]=3210,
	["knockback_on_crit_with_bow"]=1605,
	["knockback_on_crit_with_projectile_damage"]=5909,
	["knockback_on_crit_with_staff"]=1606,
	["knockback_on_crit_with_wand"]=1607,
	["knockback_with_bow"]=1208,
	["knockback_with_staff"]=1209,
	["knockback_with_wand"]=1210,
	["labyrinth_darkshrine_boss_room_traps_are_disabled"]=5910,
	["labyrinth_darkshrine_divine_font_grants_one_additional_enchantment_use_to_player_x"]=5911,
	["labyrinth_darkshrine_izaro_dropped_unique_items_+"]=5912,
	["labyrinth_darkshrine_izaro_drops_x_additional_treasure_keys"]=5913,
	["labyrinth_darkshrine_players_damage_taken_from_labyrinth_traps_+%"]=5914,
	["labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth"]=5915,
	["lancing_steel_%_chance_to_not_consume_ammo"]=5919,
	["lancing_steel_damage_+%"]=5916,
	["lancing_steel_impale_chance_%"]=5917,
	["lancing_steel_number_of_additional_projectiles"]=5918,
	["lancing_steel_primary_proj_pierce_num"]=5920,
	["leap_slam_attack_speed_+%"]=3440,
	["leap_slam_damage_+%"]=3241,
	["leap_slam_radius_+%"]=3397,
	["leech_X_life_per_spell_cast"]=2436,
	["leech_energy_shield_instead_of_life"]=5921,
	level=2,
	["life_%_gained_on_kill_if_spent_life_recently"]=2537,
	["life_+%_with_no_corrupted_equipped_items"]=3775,
	["life_and_energy_shield_recovery_rate_+%"]=5922,
	["life_and_energy_shield_recovery_rate_+%_if_stopped_taking_damage_over_time_recently"]=5923,
	["life_and_energy_shield_recovery_rate_+%_per_minion_up_to_30%"]=5924,
	["life_and_energy_shield_recovery_rate_+%_per_power_charge"]=5925,
	["life_and_energy_shield_recovery_rate_+%_while_affected_by_malevolence"]=5926,
	["life_and_mana_gain_per_hit"]=1401,
	["life_and_mana_leech_from_attack_damage_permyriad_if_killed_recently"]=5927,
	["life_and_mana_leech_from_physical_damage_permyriad"]=1333,
	["life_es_and_mana_recovery_+%_for_4_seconds_on_killing_enemies_affected_by_your_degen"]=3119,
	["life_flask_charges_recovered_per_3_seconds"]=5928,
	["life_flasks_gain_X_charges_every_3_seconds_if_you_have_not_used_a_life_flask_recently"]=5929,
	["life_flasks_gain_X_charges_on_suppressing_spell"]=5930,
	["life_flasks_gain_a_charge_on_hit_once_per_second"]=5931,
	["life_flasks_gain_x_charges_when_you_hit_your_marked_enemy"]=5932,
	["life_gain_on_ignited_enemy_hit"]=1403,
	["life_gain_per_target"]=1397,
	["life_gain_per_target_hit_while_affected_by_vitality"]=5933,
	["life_gain_per_target_if_have_used_a_vaal_skill_recently"]=5934,
	["life_gained_on_attack_hit_vs_cursed_enemies"]=5935,
	["life_gained_on_bleeding_enemy_hit"]=3158,
	["life_gained_on_block"]=1417,
	["life_gained_on_cull"]=5936,
	["life_gained_on_enemy_death_per_frenzy_charge"]=2536,
	["life_gained_on_enemy_death_per_level"]=2573,
	["life_gained_on_hit_per_enemy_status_ailment"]=2672,
	["life_gained_on_killing_ignited_enemies"]=1413,
	["life_gained_on_spell_hit_per_enemy_status_ailment"]=2673,
	["life_gained_on_taunting_enemy"]=1442,
	["life_leech_applies_to_enemies_%"]=2782,
	["life_leech_applies_to_energy_shield_on_full_life"]=5937,
	["life_leech_does_not_stop_at_full_life"]=2808,
	["life_leech_from_any_damage_permyriad"]=1338,
	["life_leech_from_any_damage_permyriad_per_siphoning_charge"]=3906,
	["life_leech_from_any_damage_permyriad_while_affected_by_vitality"]=5938,
	["life_leech_from_any_damage_permyriad_while_focused"]=5939,
	["life_leech_from_any_damage_permyriad_with_at_least_5_total_power_frenzy_endurance_charges"]=5940,
	["life_leech_from_attack_damage_permyriad_per_frenzy_charge"]=5941,
	["life_leech_from_attack_damage_permyriad_vs_bleeding_enemies"]=1361,
	["life_leech_from_attack_damage_permyriad_vs_maimed_enemies"]=5942,
	["life_leech_from_attack_damage_permyriad_vs_poisoned_enemies"]=3754,
	["life_leech_from_attack_damage_permyriad_vs_taunted_enemies"]=5943,
	["life_leech_from_fire_damage_permyriad_while_affected_by_anger"]=5944,
	["life_leech_from_fire_damage_while_ignited_permyriad"]=5945,
	["life_leech_from_physical_attack_damage_permyriad"]=1327,
	["life_leech_from_physical_damage_with_bow_permyriad"]=1332,
	["life_leech_from_physical_damage_with_claw_permyriad"]=1331,
	["life_leech_from_skills_used_by_totems_permyriad"]=2217,
	["life_leech_from_spell_damage_permyriad_if_shield_has_30%_block_chance"]=3942,
	["life_leech_from_spell_damage_permyriad_while_you_have_arcane_surge"]=5946,
	["life_leech_on_damage_taken_%_permyriad"]=5947,
	["life_leech_on_overkill_damage_%"]=2806,
	["life_leech_permyriad_from_elemental_damage_against_enemies_with_elemental_status_ailments"]=2911,
	["life_leech_permyriad_on_crit"]=1360,
	["life_leech_permyriad_vs_cursed_enemies"]=3833,
	["life_leech_permyriad_vs_poisoned_enemies"]=5948,
	["life_leech_speed_+%"]=1805,
	["life_leech_speed_+%_per_equipped_corrupted_item"]=2697,
	["life_leech_speed_is_doubled"]=5949,
	["life_leech_uses_chaos_damage_when_X_corrupted_items_equipped"]=2709,
	["life_loss_%_per_minute_if_have_been_hit_recently"]=5950,
	["life_loss_%_per_minute_per_rage_while_not_losing_rage"]=5951,
	["life_mana_es_leech_speed_+%"]=5952,
	["life_mana_es_recovery_rate_+%_per_endurance_charge"]=5953,
	["life_per_level"]=5954,
	["life_recovery_+%_from_flasks_while_on_low_life"]=5956,
	["life_recovery_from_flasks_instead_applies_to_nearby_allies_%"]=5955,
	["life_recovery_rate_+%"]=1261,
	["life_recovery_rate_+%_if_have_taken_fire_damage_from_an_enemy_hit_recently"]=5957,
	["life_recovery_rate_+%_if_havent_killed_recently"]=5958,
	["life_recovery_rate_+%_while_affected_by_vitality"]=5959,
	["life_regen_per_minute_per_endurance_charge"]=2610,
	["life_regenerate_rate_per_second_%_while_totem_active"]=3634,
	["life_regeneration_%_per_minute_if_detonated_mine_recently"]=5969,
	["life_regeneration_%_per_minute_if_player_minion_died_recently"]=5970,
	["life_regeneration_%_per_minute_if_stunned_an_enemy_recently"]=5960,
	["life_regeneration_per_minute_%_while_affected_by_guard_skill"]=5962,
	["life_regeneration_per_minute_%_while_burning"]=5963,
	["life_regeneration_per_minute_%_while_channelling"]=5964,
	["life_regeneration_per_minute_%_while_fortified"]=2795,
	["life_regeneration_per_minute_%_while_frozen"]=3328,
	["life_regeneration_per_minute_if_you_have_at_least_1000_maximum_energy_shield"]=3938,
	["life_regeneration_per_minute_if_you_have_at_least_1500_maximum_energy_shield"]=3939,
	["life_regeneration_per_minute_if_you_have_at_least_500_maximum_energy_shield"]=3937,
	["life_regeneration_per_minute_in_blood_stance"]=8002,
	["life_regeneration_per_minute_per_active_buff"]=5961,
	["life_regeneration_per_minute_while_affected_by_vitality"]=5965,
	["life_regeneration_per_minute_while_ignited"]=5966,
	["life_regeneration_per_minute_while_moving"]=5967,
	["life_regeneration_per_minute_while_you_have_avians_flight"]=5968,
	["life_regeneration_per_minute_with_no_corrupted_equipped_items"]=3776,
	["life_regeneration_rate_+%"]=1260,
	["life_regeneration_rate_+%_while_es_full"]=2674,
	["life_regeneration_rate_per_minute_%"]=1597,
	["life_regeneration_rate_per_minute_%_if_blocked_recently"]=5973,
	["life_regeneration_rate_per_minute_%_if_consumed_corpse_recently"]=5974,
	["life_regeneration_rate_per_minute_%_if_crit_in_past_8_seconds"]=5975,
	["life_regeneration_rate_per_minute_%_if_have_been_hit_recently"]=5976,
	["life_regeneration_rate_per_minute_%_if_have_taken_fire_damage_from_an_enemy_hit_recently"]=5977,
	["life_regeneration_rate_per_minute_%_if_hit_cursed_enemy_recently"]=5971,
	["life_regeneration_rate_per_minute_%_if_taunted_an_enemy_recently"]=3796,
	["life_regeneration_rate_per_minute_%_if_used_life_flask_in_past_10_seconds"]=5978,
	["life_regeneration_rate_per_minute_%_per_500_maximum_energy_shield"]=5979,
	["life_regeneration_rate_per_minute_%_per_endurance_charge"]=1259,
	["life_regeneration_rate_per_minute_%_per_fragile_regrowth"]=3965,
	["life_regeneration_rate_per_minute_%_per_frenzy_charge"]=2251,
	["life_regeneration_rate_per_minute_%_per_mine_detonated_recently_up_to_20%"]=5980,
	["life_regeneration_rate_per_minute_%_per_nearby_corpse_up_to_3%"]=5981,
	["life_regeneration_rate_per_minute_%_per_power_charge"]=5982,
	["life_regeneration_rate_per_minute_%_per_raised_zombie"]=5983,
	["life_regeneration_rate_per_minute_%_per_trap_triggered_recently_up_to_20%"]=5984,
	["life_regeneration_rate_per_minute_%_when_on_chilled_ground"]=1796,
	["life_regeneration_rate_per_minute_%_when_on_low_life"]=1598,
	["life_regeneration_rate_per_minute_%_while_affected_by_vitality"]=5972,
	["life_regeneration_rate_per_minute_%_while_moving"]=5985,
	["life_regeneration_rate_per_minute_%_while_stationary"]=5986,
	["life_regeneration_rate_per_minute_%_while_using_flask"]=5987,
	["life_regeneration_rate_per_minute_%_with_400_or_more_strength"]=5988,
	["life_regeneration_rate_per_minute_for_each_equipped_uncorrupted_item"]=2698,
	["life_regeneration_rate_per_minute_per_level"]=2563,
	["life_reserved_by_stat_%"]=2076,
	["light_radius_+%"]=2135,
	["light_radius_+%_while_phased"]=2144,
	["light_radius_additive_modifiers_apply_to_area_%_value"]=2133,
	["light_radius_additive_modifiers_apply_to_damage"]=2134,
	["light_radius_increases_apply_to_accuracy"]=5989,
	["light_radius_increases_apply_to_area_of_effect"]=5990,
	["light_radius_scales_with_energy_shield"]=2348,
	["lightning_ailment_duration_+%"]=5991,
	["lightning_ailment_effect_+%"]=5993,
	["lightning_ailment_effect_+%_against_chilled_enemies"]=5992,
	["lightning_ailments_effect_+%_final_if_hit_highest_lightning"]=5994,
	["lightning_and_chaos_damage_resistance_%"]=5995,
	["lightning_arrow_%_chance_to_hit_an_additional_enemy"]=5996,
	["lightning_arrow_damage_+%"]=3242,
	["lightning_arrow_maximum_number_of_extra_targets"]=3706,
	["lightning_arrow_radius_+%"]=3398,
	["lightning_critical_strike_chance_+%"]=1168,
	["lightning_critical_strike_multiplier_+"]=1193,
	["lightning_damage_%_taken_from_mana_before_life"]=3742,
	["lightning_damage_%_to_add_as_chaos"]=1592,
	["lightning_damage_%_to_add_as_chaos_per_power_charge"]=5999,
	["lightning_damage_%_to_add_as_cold"]=1591,
	["lightning_damage_%_to_add_as_cold_vs_chilled_enemies"]=6000,
	["lightning_damage_%_to_add_as_fire"]=1590,
	["lightning_damage_+%"]=1069,
	["lightning_damage_+%_per_10_intelligence"]=3711,
	["lightning_damage_+%_per_frenzy_charge"]=2535,
	["lightning_damage_+%_per_lightning_resistance_above_75"]=5998,
	["lightning_damage_+%_while_affected_by_herald_of_thunder"]=6001,
	["lightning_damage_+%_while_affected_by_wrath"]=6002,
	["lightning_damage_can_chill"]=2482,
	["lightning_damage_can_freeze"]=2488,
	["lightning_damage_can_ignite"]=5997,
	["lightning_damage_cannot_shock"]=2494,
	["lightning_damage_resistance_%_while_affected_by_herald_of_thunder"]=6003,
	["lightning_damage_resistance_+%"]=1319,
	["lightning_damage_resistance_is_%"]=1316,
	["lightning_damage_taken_%_as_cold"]=2779,
	["lightning_damage_taken_%_as_fire"]=2777,
	["lightning_damage_taken_+"]=6005,
	["lightning_damage_taken_+%"]=2984,
	["lightning_damage_taken_goes_to_life_over_4_seconds_%"]=6004,
	["lightning_damage_taken_per_minute_per_power_charge_if_have_crit_recently"]=8325,
	["lightning_damage_to_return_to_melee_attacker"]=1852,
	["lightning_damage_to_return_when_hit"]=1857,
	["lightning_damage_with_attack_skills_+%"]=6006,
	["lightning_damage_with_spell_skills_+%"]=6007,
	["lightning_dot_multiplier_+"]=955,
	["lightning_explosion_mine_aura_effect_+%"]=6008,
	["lightning_explosion_mine_damage_+%"]=6009,
	["lightning_explosion_mine_throwing_speed_+%"]=6010,
	["lightning_exposure_on_hit_magnitude"]=6011,
	["lightning_golem_damage_+%"]=3283,
	["lightning_golem_elemental_resistances_%"]=3569,
	["lightning_hit_and_dot_damage_%_taken_as_fire"]=6012,
	["lightning_hit_damage_+%_vs_chilled_enemies"]=6013,
	["lightning_reflect_damage_taken_+%_while_affected_by_purity_of_lightning"]=6014,
	["lightning_resistance_does_not_apply_to_lighting_damage"]=6015,
	["lightning_skill_chance_to_inflict_lightning_exposure_%"]=6016,
	["lightning_skill_gem_level_+"]=6017,
	["lightning_skill_stun_threshold_+%"]=6018,
	["lightning_skills_chance_to_poison_on_hit_%"]=6019,
	["lightning_spell_physical_damage_%_to_convert_to_lightning"]=6020,
	["lightning_spell_skill_gem_level_+"]=1294,
	["lightning_strike_additional_pierce"]=3536,
	["lightning_strike_damage_+%"]=3226,
	["lightning_strike_num_of_additional_projectiles"]=3527,
	["lightning_tendrils_critical_strike_chance_+%"]=3692,
	["lightning_tendrils_damage_+%"]=3227,
	["lightning_tendrils_radius_+%"]=3391,
	["lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit"]=6021,
	["lightning_tower_trap_additional_number_of_beams"]=6022,
	["lightning_tower_trap_cast_speed_+%"]=6023,
	["lightning_tower_trap_cooldown_speed_+%"]=6024,
	["lightning_tower_trap_damage_+%"]=6025,
	["lightning_tower_trap_duration_+%"]=6026,
	["lightning_tower_trap_throwing_speed_+%"]=6027,
	["lightning_trap_additional_pierce"]=3537,
	["lightning_trap_cooldown_speed_+%"]=3016,
	["lightning_trap_damage_+%"]=3014,
	["lightning_trap_lightning_resistance_penetration_%"]=6028,
	["lightning_trap_number_of_additional_projectiles"]=3015,
	["lightning_trap_shock_effect_+%"]=6029,
	["lightning_warp_cast_speed_+%"]=3455,
	["lightning_warp_damage_+%"]=3243,
	["lightning_warp_duration_+%"]=3515,
	["link_skill_buff_effect_+%"]=6030,
	["link_skill_cast_speed_+%"]=6031,
	["link_skill_duration_+%"]=6032,
	["link_skill_mana_cost_+%"]=6033,
	["link_skills_can_target_minions"]=6034,
	["link_skills_grant_damage_+%"]=6035,
	["link_skills_grant_damage_taken_+%"]=6036,
	["link_skills_grant_redirect_elemental_ailments_to_link_source"]=6037,
	["local_accuracy_rating"]=1671,
	["local_accuracy_rating_+%"]=1672,
	["local_accuracy_rating_+%_per_2%_quality"]=6038,
	["local_adaptation_rating"]=1218,
	["local_adaptation_rating_+%"]=1220,
	["local_additional_block_chance_%"]=1893,
	["local_affliction_jewel_display_small_nodes_grant_nothing"]=6039,
	["local_affliction_jewel_small_nodes_grant_%_life_regeneration_per_minute"]=6076,
	["local_affliction_jewel_small_nodes_grant_all_attributes"]=6040,
	["local_affliction_jewel_small_nodes_grant_armour"]=6041,
	["local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_while_affected_by_a_herald"]=6042,
	["local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_channelling_skills"]=6043,
	["local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_chaos_skills"]=6044,
	["local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_cold_skills"]=6045,
	["local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_elemental_skills"]=6046,
	["local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_fire_skills"]=6047,
	["local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_lightning_skills"]=6048,
	["local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_physical_skills"]=6049,
	["local_affliction_jewel_small_nodes_grant_attack_speed_+%"]=6050,
	["local_affliction_jewel_small_nodes_grant_base_aura_area_of_effect_+%"]=6051,
	["local_affliction_jewel_small_nodes_grant_base_cast_speed_+%"]=6052,
	["local_affliction_jewel_small_nodes_grant_base_critical_strike_multiplier_+"]=6053,
	["local_affliction_jewel_small_nodes_grant_base_elemental_status_ailment_duration_+%"]=6054,
	["local_affliction_jewel_small_nodes_grant_base_projectile_speed_+%"]=6055,
	["local_affliction_jewel_small_nodes_grant_base_skill_area_of_effect_+%"]=6056,
	["local_affliction_jewel_small_nodes_grant_chaos_resistance_%"]=6057,
	["local_affliction_jewel_small_nodes_grant_charges_gained_+%"]=6058,
	["local_affliction_jewel_small_nodes_grant_cold_resistance_%"]=6059,
	["local_affliction_jewel_small_nodes_grant_curse_area_of_effect_+%"]=6060,
	["local_affliction_jewel_small_nodes_grant_damage_+%"]=6062,
	["local_affliction_jewel_small_nodes_grant_damage_over_time_+%"]=6061,
	["local_affliction_jewel_small_nodes_grant_dex"]=6063,
	["local_affliction_jewel_small_nodes_grant_elemental_resistance_%"]=6064,
	["local_affliction_jewel_small_nodes_grant_evasion"]=6065,
	["local_affliction_jewel_small_nodes_grant_fire_resistance_%"]=6066,
	["local_affliction_jewel_small_nodes_grant_int"]=6067,
	["local_affliction_jewel_small_nodes_grant_lightning_resistance_%"]=6068,
	["local_affliction_jewel_small_nodes_grant_mana_regeneration_+%"]=6069,
	["local_affliction_jewel_small_nodes_grant_maximum_energy_shield"]=6070,
	["local_affliction_jewel_small_nodes_grant_maximum_life"]=6071,
	["local_affliction_jewel_small_nodes_grant_maximum_mana"]=6072,
	["local_affliction_jewel_small_nodes_grant_minion_attack_and_cast_speed_+%"]=6073,
	["local_affliction_jewel_small_nodes_grant_minion_attack_and_cast_speed_+%_while_you_are_affected_by_a_herald"]=6074,
	["local_affliction_jewel_small_nodes_grant_minion_life_regeneration_rate_per_minute_%"]=6075,
	["local_affliction_jewel_small_nodes_grant_sigil_target_search_range_+%"]=6077,
	["local_affliction_jewel_small_nodes_grant_str"]=6078,
	["local_affliction_jewel_small_nodes_grant_summon_totem_cast_speed_+%"]=6079,
	["local_affliction_jewel_small_nodes_grant_trap_and_mine_throwing_speed_+%"]=6080,
	["local_affliction_jewel_small_nodes_grant_warcry_duration_+%"]=6081,
	["local_affliction_jewel_small_nodes_have_effect_+%"]=6082,
	["local_affliction_notable_adrenaline"]=6083,
	["local_affliction_notable_advance_guard"]=6084,
	["local_affliction_notable_aerialist"]=6085,
	["local_affliction_notable_aerodynamics"]=6086,
	["local_affliction_notable_agent_of_destruction"]=6087,
	["local_affliction_notable_aggressive_defence"]=6088,
	["local_affliction_notable_alchemist"]=6089,
	["local_affliction_notable_ancestral_echo"]=6090,
	["local_affliction_notable_ancestral_guidance"]=6091,
	["local_affliction_notable_ancestral_inspiration"]=6092,
	["local_affliction_notable_ancestral_might"]=6093,
	["local_affliction_notable_ancestral_preservation"]=6094,
	["local_affliction_notable_ancestral_reach"]=6095,
	["local_affliction_notable_antifreeze"]=6096,
	["local_affliction_notable_antivenom"]=6097,
	["local_affliction_notable_arcane_focus"]=6098,
	["local_affliction_notable_arcane_heroism"]=6099,
	["local_affliction_notable_arcane_pyrotechnics"]=6100,
	["local_affliction_notable_arcing_shot"]=6101,
	["local_affliction_notable_assert_dominance"]=6102,
	["local_affliction_notable_astonishing_affliction"]=6103,
	["local_affliction_notable_basics_of_pain"]=6104,
	["local_affliction_notable_battle_hardened"]=6105,
	["local_affliction_notable_battlefield_dominator"]=6106,
	["local_affliction_notable_blacksmith"]=6107,
	["local_affliction_notable_blanketed_snow"]=6108,
	["local_affliction_notable_blast_freeze"]=6109,
	["local_affliction_notable_blessed"]=6110,
	["local_affliction_notable_blessed_rebirth"]=6111,
	["local_affliction_notable_blood_artist"]=6112,
	["local_affliction_notable_bloodscent"]=6113,
	["local_affliction_notable_blowback"]=6114,
	["local_affliction_notable_bodyguards"]=6115,
	["local_affliction_notable_born_of_chaos"]=6116,
	["local_affliction_notable_brand_loyalty"]=6117,
	["local_affliction_notable_brewed_for_potency"]=6118,
	["local_affliction_notable_broadside"]=6119,
	["local_affliction_notable_brush_with_death"]=6120,
	["local_affliction_notable_brutal_infamy"]=6121,
	["local_affliction_notable_burden_projection"]=6122,
	["local_affliction_notable_burning_bright"]=6123,
	["local_affliction_notable_calamitous"]=6124,
	["local_affliction_notable_call_to_the_slaughter"]=6125,
	["local_affliction_notable_capacitor"]=6126,
	["local_affliction_notable_careful_handling"]=6127,
	["local_affliction_notable_chilling_presence"]=6128,
	["local_affliction_notable_chip_away"]=6129,
	["local_affliction_notable_circling_oblivion"]=6130,
	["local_affliction_notable_clarity_of_purpose"]=6131,
	["local_affliction_notable_cold_blooded_killer"]=6132,
	["local_affliction_notable_cold_conduction"]=6133,
	["local_affliction_notable_cold_to_the_core"]=6134,
	["local_affliction_notable_combat_rhythm"]=6135,
	["local_affliction_notable_compound_injury"]=6136,
	["local_affliction_notable_confident_combatant"]=6137,
	["local_affliction_notable_conjured_wall"]=6138,
	["local_affliction_notable_conservation_of_energy"]=6139,
	["local_affliction_notable_cooked_alive"]=6140,
	["local_affliction_notable_corrosive_elements"]=6141,
	["local_affliction_notable_cremator"]=6142,
	["local_affliction_notable_cry_wolf"]=6143,
	["local_affliction_notable_cult_leader"]=6144,
	["local_affliction_notable_daring_ideas"]=6145,
	["local_affliction_notable_dark_discourse"]=6146,
	["local_affliction_notable_dark_ideation"]=6147,
	["local_affliction_notable_dark_messenger"]=6148,
	["local_affliction_notable_darting_movements"]=6149,
	["local_affliction_notable_deadly_repartee"]=6150,
	["local_affliction_notable_deep_chill"]=6151,
	["local_affliction_notable_deep_cuts"]=6152,
	["local_affliction_notable_depression"]=6153,
	["local_affliction_notable_determined_preparation"]=6154,
	["local_affliction_notable_devastator"]=6155,
	["local_affliction_notable_disciples"]=6156,
	["local_affliction_notable_disciplined_preparation"]=6157,
	["local_affliction_notable_disease_vector"]=6158,
	["local_affliction_notable_disorienting_display"]=6159,
	["local_affliction_notable_disorienting_wounds"]=6160,
	["local_affliction_notable_distilled_perfection"]=6161,
	["local_affliction_notable_doedres_apathy"]=6162,
	["local_affliction_notable_doedres_gluttony"]=6163,
	["local_affliction_notable_doryanis_lesson"]=6164,
	["local_affliction_notable_dragon_hunter"]=6165,
	["local_affliction_notable_dread_march"]=6166,
	["local_affliction_notable_drive_the_destruction"]=6167,
	["local_affliction_notable_eldritch_inspiration"]=6168,
	["local_affliction_notable_elegant_form"]=6169,
	["local_affliction_notable_empowered_envoy"]=6170,
	["local_affliction_notable_endbringer"]=6171,
	["local_affliction_notable_enduring_composure"]=6172,
	["local_affliction_notable_enduring_focus"]=6173,
	["local_affliction_notable_enduring_ward"]=6174,
	["local_affliction_notable_energy_from_naught"]=6175,
	["local_affliction_notable_essence_rush"]=6176,
	["local_affliction_notable_eternal_suffering"]=6177,
	["local_affliction_notable_evil_eye"]=6178,
	["local_affliction_notable_expansive_might"]=6179,
	["local_affliction_notable_expendability"]=6180,
	["local_affliction_notable_expert_sabotage"]=6181,
	["local_affliction_notable_explosive_force"]=6182,
	["local_affliction_notable_exposure_therapy"]=6183,
	["local_affliction_notable_eye_of_the_storm"]=6184,
	["local_affliction_notable_eye_to_eye"]=6185,
	["local_affliction_notable_fan_of_blades"]=6186,
	["local_affliction_notable_fan_the_flames"]=6187,
	["local_affliction_notable_fasting"]=6188,
	["local_affliction_notable_fearsome_warrior"]=6189,
	["local_affliction_notable_feast_of_flesh"]=6190,
	["local_affliction_notable_feasting_fiends"]=6191,
	["local_affliction_notable_feed_the_fury"]=6192,
	["local_affliction_notable_fettle"]=6193,
	["local_affliction_notable_fire_attunement"]=6194,
	["local_affliction_notable_first_among_equals"]=6195,
	["local_affliction_notable_flaming_doom"]=6196,
	["local_affliction_notable_flexible_sentry"]=6197,
	["local_affliction_notable_flow_of_life"]=6198,
	["local_affliction_notable_follow_through"]=6199,
	["local_affliction_notable_force_multiplier"]=6200,
	["local_affliction_notable_frost_breath"]=6201,
	["local_affliction_notable_fuel_the_fight"]=6202,
	["local_affliction_notable_furious_assault"]=6203,
	["local_affliction_notable_genius"]=6204,
	["local_affliction_notable_gladiatorial_combat"]=6205,
	["local_affliction_notable_gladiators_fortitude"]=6206,
	["local_affliction_notable_graceful_execution"]=6207,
	["local_affliction_notable_graceful_preparation"]=6208,
	["local_affliction_notable_grand_design"]=6209,
	["local_affliction_notable_grim_oath"]=6210,
	["local_affliction_notable_grounded_commander"]=6211,
	["local_affliction_notable_guerilla_tactics"]=6212,
	["local_affliction_notable_haemorrhage"]=6213,
	["local_affliction_notable_haunting_shout"]=6214,
	["local_affliction_notable_heart_of_iron"]=6215,
	["local_affliction_notable_heavy_hitter"]=6216,
	["local_affliction_notable_heavy_trauma"]=6217,
	["local_affliction_notable_heraldry"]=6218,
	["local_affliction_notable_hex_breaker"]=6219,
	["local_affliction_notable_hibernator"]=6220,
	["local_affliction_notable_hit_and_run"]=6221,
	["local_affliction_notable_holistic_health"]=6222,
	["local_affliction_notable_holy_conquest"]=6223,
	["local_affliction_notable_hounds_mark"]=6224,
	["local_affliction_notable_hulking_corpses"]=6225,
	["local_affliction_notable_improvisor"]=6226,
	["local_affliction_notable_insatiable_killer"]=6227,
	["local_affliction_notable_inspired_oppression"]=6228,
	["local_affliction_notable_insulated"]=6229,
	["local_affliction_notable_intensity"]=6230,
	["local_affliction_notable_invigorating_portents"]=6231,
	["local_affliction_notable_iron_breaker"]=6232,
	["local_affliction_notable_lasting_impression"]=6233,
	["local_affliction_notable_lead_by_example"]=6234,
	["local_affliction_notable_life_from_death"]=6235,
	["local_affliction_notable_lightnings_call"]=6236,
	["local_affliction_notable_liquid_inspiration"]=6237,
	["local_affliction_notable_low_tolerance"]=6238,
	["local_affliction_notable_mage_bane"]=6239,
	["local_affliction_notable_mage_hunter"]=6240,
	["local_affliction_notable_magnifier"]=6241,
	["local_affliction_notable_martial_mastery"]=6242,
	["local_affliction_notable_martial_momentum"]=6243,
	["local_affliction_notable_martial_prowess"]=6244,
	["local_affliction_notable_master_of_command"]=6245,
	["local_affliction_notable_master_of_fear"]=6246,
	["local_affliction_notable_master_of_fire"]=6247,
	["local_affliction_notable_master_of_the_maelstrom"]=6248,
	["local_affliction_notable_master_the_fundamentals"]=6249,
	["local_affliction_notable_menders_wellspring"]=6250,
	["local_affliction_notable_militarism"]=6251,
	["local_affliction_notable_mindfulness"]=6252,
	["local_affliction_notable_mob_mentality"]=6253,
	["local_affliction_notable_molten_ones_mark"]=6254,
	["local_affliction_notable_mystical_ward"]=6255,
	["local_affliction_notable_natural_vigour"]=6256,
	["local_affliction_notable_no_witnesses"]=6257,
	["local_affliction_notable_non_flammable"]=6258,
	["local_affliction_notable_numbing_elixir"]=6259,
	["local_affliction_notable_one_with_the_shield"]=6260,
	["local_affliction_notable_openness"]=6261,
	["local_affliction_notable_opportunistic_fusilade"]=6262,
	["local_affliction_notable_overlord"]=6263,
	["local_affliction_notable_overshock"]=6264,
	["local_affliction_notable_overwhelming_malice"]=6265,
	["local_affliction_notable_paralysis"]=6266,
	["local_affliction_notable_peace_amidst_chaos"]=6267,
	["local_affliction_notable_peak_vigour"]=6268,
	["local_affliction_notable_phlebotomist"]=6269,
	["local_affliction_notable_powerful_assault"]=6270,
	["local_affliction_notable_powerful_ward"]=6271,
	["local_affliction_notable_practiced_caster"]=6272,
	["local_affliction_notable_precise_commander"]=6273,
	["local_affliction_notable_precise_focus"]=6274,
	["local_affliction_notable_precise_retaliation"]=6275,
	["local_affliction_notable_pressure_points"]=6276,
	["local_affliction_notable_primordial_bond"]=6277,
	["local_affliction_notable_prismatic_carapace"]=6278,
	["local_affliction_notable_prismatic_dance"]=6279,
	["local_affliction_notable_prismatic_heart"]=6280,
	["local_affliction_notable_prodigious_defense"]=6281,
	["local_affliction_notable_provocateur"]=6282,
	["local_affliction_notable_pure_agony"]=6283,
	["local_affliction_notable_pure_aptitude"]=6284,
	["local_affliction_notable_pure_commander"]=6285,
	["local_affliction_notable_pure_guile"]=6286,
	["local_affliction_notable_pure_might"]=6287,
	["local_affliction_notable_purposeful_harbinger"]=6288,
	["local_affliction_notable_quick_and_deadly"]=6289,
	["local_affliction_notable_quick_getaway"]=6290,
	["local_affliction_notable_rapid_infusion"]=6291,
	["local_affliction_notable_rattling_bellow"]=6292,
	["local_affliction_notable_raze_and_pillage"]=6293,
	["local_affliction_notable_readiness"]=6294,
	["local_affliction_notable_remarkable"]=6295,
	["local_affliction_notable_rend"]=6296,
	["local_affliction_notable_renewal"]=6297,
	["local_affliction_notable_repeater"]=6298,
	["local_affliction_notable_replenishing_presence"]=6299,
	["local_affliction_notable_riot_queller"]=6300,
	["local_affliction_notable_rot_resistant"]=6301,
	["local_affliction_notable_rote_reinforcement"]=6302,
	["local_affliction_notable_rotten_claws"]=6303,
	["local_affliction_notable_run_through"]=6304,
	["local_affliction_notable_sadist"]=6305,
	["local_affliction_notable_sage"]=6306,
	["local_affliction_notable_sap_psyche"]=6307,
	["local_affliction_notable_savage_response"]=6308,
	["local_affliction_notable_savour_the_moment"]=6309,
	["local_affliction_notable_scintillating_idea"]=6310,
	["local_affliction_notable_seal_mender"]=6311,
	["local_affliction_notable_second_skin"]=6312,
	["local_affliction_notable_seeker_runes"]=6313,
	["local_affliction_notable_self_fulfilling_prophecy"]=6314,
	["local_affliction_notable_septic_spells"]=6315,
	["local_affliction_notable_set_and_forget"]=6316,
	["local_affliction_notable_shifting_shadow"]=6317,
	["local_affliction_notable_shrieking_bolts"]=6318,
	["local_affliction_notable_skeletal_atrophy"]=6319,
	["local_affliction_notable_skullbreaker"]=6320,
	["local_affliction_notable_sleepless_sentries"]=6321,
	["local_affliction_notable_smite_the_weak"]=6322,
	["local_affliction_notable_smoking_remains"]=6323,
	["local_affliction_notable_snaring_spirits"]=6324,
	["local_affliction_notable_snowstorm"]=6325,
	["local_affliction_notable_special_reserve"]=6326,
	["local_affliction_notable_spiked_concoction"]=6327,
	["local_affliction_notable_spring_back"]=6328,
	["local_affliction_notable_stalwart_commander"]=6329,
	["local_affliction_notable_steady_torment"]=6330,
	["local_affliction_notable_stoic_focus"]=6331,
	["local_affliction_notable_storm_drinker"]=6332,
	["local_affliction_notable_stormrider"]=6333,
	["local_affliction_notable_storms_hand"]=6334,
	["local_affliction_notable_streamlined"]=6335,
	["local_affliction_notable_strike_leader"]=6336,
	["local_affliction_notable_stubborn_student"]=6337,
	["local_affliction_notable_student_of_decay"]=6338,
	["local_affliction_notable_sublime_sensation"]=6339,
	["local_affliction_notable_summer_commander"]=6340,
	["local_affliction_notable_supercharge"]=6341,
	["local_affliction_notable_surefooted_striker"]=6342,
	["local_affliction_notable_surging_vitality"]=6343,
	["local_affliction_notable_surprise_sabotage"]=6344,
	["local_affliction_notable_tempered_arrowheads"]=6345,
	["local_affliction_notable_thaumophage"]=6346,
	["local_affliction_notable_thunderstruck"]=6347,
	["local_affliction_notable_titanic_swings"]=6348,
	["local_affliction_notable_touch_of_cruelty"]=6349,
	["local_affliction_notable_towering_threat"]=6350,
	["local_affliction_notable_unholy_grace"]=6351,
	["local_affliction_notable_unspeakable_gifts"]=6352,
	["local_affliction_notable_untouchable"]=6353,
	["local_affliction_notable_unwavering_focus"]=6354,
	["local_affliction_notable_unwaveringly_evil"]=6355,
	["local_affliction_notable_vast_power"]=6356,
	["local_affliction_notable_vengeful_commander"]=6357,
	["local_affliction_notable_veteran_defender"]=6358,
	["local_affliction_notable_vicious_bite"]=6359,
	["local_affliction_notable_vicious_guard_"]=6360,
	["local_affliction_notable_vicious_skewering"]=6361,
	["local_affliction_notable_victim_maker"]=6362,
	["local_affliction_notable_vile_reinvigoration"]=6363,
	["local_affliction_notable_vital_focus"]=6364,
	["local_affliction_notable_vivid_hues"]=6365,
	["local_affliction_notable_wall_of_muscle"]=6366,
	["local_affliction_notable_wardbreaker"]=6367,
	["local_affliction_notable_warning_call"]=6368,
	["local_affliction_notable_wasting_affliction"]=6369,
	["local_affliction_notable_weight_advantage"]=6370,
	["local_affliction_notable_whispers_of_death"]=6371,
	["local_affliction_notable_wicked_pall"]=6372,
	["local_affliction_notable_widespread_destruction"]=6373,
	["local_affliction_notable_will_shaper"]=6374,
	["local_affliction_notable_wind_up"]=6375,
	["local_affliction_notable_winter_commander"]=6376,
	["local_affliction_notable_winter_prowler"]=6377,
	["local_affliction_notable_wish_for_death"]=6378,
	["local_affliction_notable_wizardry"]=6379,
	["local_affliction_notable_wound_aggravation"]=6380,
	["local_affliction_notable_wrapped_in_flame"]=6381,
	["local_all_damage_can_poison"]=2106,
	["local_all_sockets_are_blue"]=57,
	["local_all_sockets_are_green"]=58,
	["local_all_sockets_are_red"]=59,
	["local_all_sockets_are_white"]=60,
	["local_all_sockets_linked"]=56,
	["local_always_hit"]=1690,
	["local_apply_extra_herald_mod_when_synthesised"]=8326,
	["local_area_of_effect_+%_per_4%_quality"]=6382,
	["local_armour_and_energy_shield_+%"]=1237,
	["local_armour_and_evasion_+%"]=1238,
	["local_armour_and_evasion_and_energy_shield_+%"]=1240,
	["local_attack_and_cast_speed_+%_if_item_corrupted"]=6383,
	["local_attack_cast_movement_speed_+%_during_flask_effect"]=756,
	["local_attack_cast_movement_speed_+%_per_second_during_flask_effect"]=757,
	["local_attack_damage_+%_if_item_corrupted"]=6384,
	["local_attack_maximum_added_physical_damage_per_3_levels"]=966,
	["local_attack_minimum_added_physical_damage_per_3_levels"]=966,
	["local_attack_speed_+%"]=1101,
	["local_attack_speed_+%_per_8%_quality"]=6385,
	["local_attacks_impale_on_hit_%_chance"]=6386,
	["local_attacks_intimidate_on_hit_for_4_seconds_with_melee_abyss_jewel_socketed"]=6387,
	["local_attacks_maim_on_hit_for_4_seconds_with_ranged_abyss_jewel_socketed"]=6388,
	["local_attacks_with_this_weapon_elemental_damage_+%"]=2533,
	["local_attacks_with_this_weapon_physical_damage_+%_per_250_evasion"]=2548,
	["local_attribute_requirements_+%"]=784,
	["local_avoid_chill_%_during_flask_effect"]=680,
	["local_avoid_freeze_%_during_flask_effect"]=681,
	["local_avoid_ignite_%_during_flask_effect"]=682,
	["local_avoid_shock_%_during_flask_effect"]=683,
	["local_base_evasion_rating"]=1233,
	["local_base_physical_damage_reduction_rating"]=1225,
	["local_bleed_on_critical_strike_chance_%"]=6389,
	["local_bleed_on_hit"]=2116,
	["local_bleeding_ailment_dot_multiplier_+"]=6390,
	["local_can_have_additional_crafted_mods"]=43,
	["local_can_only_deal_damage_with_this_weapon"]=2319,
	["local_can_only_socket_corrupted_gems"]=6391,
	["local_can_socket_gems_ignoring_colour"]=64,
	["local_cannot_be_used_with_chaos_innoculation"]=785,
	["local_cannot_have_blue_sockets"]=49,
	["local_cannot_have_green_sockets"]=50,
	["local_cannot_have_red_sockets"]=51,
	["local_chance_bleed_on_hit_%_vs_ignited_enemies"]=4282,
	["local_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weapon"]=6392,
	["local_chance_for_poison_damage_+100%_final_inflicted_with_this_weapon"]=6393,
	["local_chance_for_poison_damage_+300%_final_inflicted_with_weapon"]=6394,
	["local_chance_to_bleed_%_while_you_do_not_have_avatar_of_fire"]=8423,
	["local_chance_to_bleed_on_crit_50%"]=6395,
	["local_chance_to_bleed_on_hit_%"]=2119,
	["local_chance_to_bleed_on_hit_25%"]=2117,
	["local_chance_to_bleed_on_hit_50%"]=2118,
	["local_chance_to_blind_on_hit_%"]=1906,
	["local_chance_to_intimidate_on_hit_%"]=6396,
	["local_chance_to_poison_on_hit_%_during_flask_effect"]=684,
	["local_chaos_damage_taken_per_minute_during_flask_effect"]=751,
	["local_chaos_penetration_%"]=6397,
	["local_charges_added_+%"]=566,
	["local_charges_used_+%"]=567,
	["local_chill_on_hit_ms_if_in_off_hand"]=6398,
	["local_cold_penetration_%"]=3348,
	["local_cold_resistance_%_per_2%_quality"]=6399,
	["local_connectivity_of_sockets_+%"]=1577,
	["local_consecrate_ground_on_flask_use_radius"]=597,
	["local_critical_strike_chance_+%"]=1150,
	["local_critical_strike_chance_+%_if_item_corrupted"]=6400,
	["local_critical_strike_chance_+%_per_4%_quality"]=6401,
	["local_critical_strike_multiplier_+"]=1175,
	["local_crits_have_culling_strike"]=6402,
	["local_culling_strike_if_crit_recently"]=6403,
	["local_culling_strike_vs_bleeding_enemies"]=6404,
	["local_damage_+%_if_item_corrupted"]=6405,
	["local_damage_taken_+%_if_item_corrupted"]=6406,
	["local_dexterity_per_2%_quality"]=6407,
	["local_dexterity_requirement_+"]=786,
	["local_dexterity_requirement_+%"]=787,
	["local_disable_gem_experience_gain"]=1574,
	["local_display_assailum_socketed_gems_damage_+%_final"]=341,
	["local_display_attack_with_level_X_bone_nova_on_bleeding_enemy_kill"]=495,
	["local_display_aura_allies_have_culling_strike"]=2168,
	["local_display_aura_allies_have_increased_item_rarity_+%"]=1279,
	["local_display_aura_base_chaos_damage_to_deal_per_minute"]=2297,
	["local_display_aura_curse_effect_on_self_+%"]=2306,
	["local_display_aura_damage_+%"]=2305,
	["local_display_aura_damage_+%_allies_only"]=2511,
	["local_display_aura_life_regeneration_rate_per_minute_%"]=2599,
	["local_display_aura_mana_regeneration_rate_+%"]=2605,
	["local_display_avoid_interruption_%_while_using_socketed_attack_skills"]=342,
	["local_display_cast_animate_weapon_on_kill_%_chance"]=496,
	["local_display_cast_cold_aegis_on_gain_skill"]=497,
	["local_display_cast_elemental_aegis_on_gain_skill"]=498,
	["local_display_cast_fire_aegis_on_gain_skill"]=499,
	["local_display_cast_level_1_summon_lesser_shrine_on_kill_%"]=436,
	["local_display_cast_level_X_consecrate_on_crit"]=437,
	["local_display_cast_level_x_manifest_rageblade"]=2938,
	["local_display_cast_level_x_shock_ground_when_hit"]=438,
	["local_display_cast_lightning_aegis_on_gain_skill"]=500,
	["local_display_cast_lightning_on_critical_strike"]=501,
	["local_display_cast_physical_aegis_on_gain_skill"]=502,
	["local_display_cast_primal_aegis_on_gain_skill"]=503,
	["local_display_cast_summon_arbalists_on_gain_skill"]=504,
	["local_display_curse_enemies_with_socketed_curse_on_hit_%_chance"]=6408,
	["local_display_enemies_killed_nearby_count_as_being_killed_by_you"]=6409,
	["local_display_every_10_seconds_physical_damage_%_to_add_as_fire_for_3_seconds"]=6410,
	["local_display_fire_and_cold_resist_debuff"]=6411,
	["local_display_fire_burst_on_hit_%"]=505,
	["local_display_gain_fragile_growth_each_second"]=3963,
	["local_display_gain_power_charge_on_spending_mana"]=6412,
	["local_display_grant_level_x_petrification_statue"]=439,
	["local_display_grant_level_x_snipe_skill"]=48,
	["local_display_grant_void_arrow_every_x_ms"]=6413,
	["local_display_grants_level_X_envy"]=427,
	["local_display_grants_level_X_queens_demand_skill"]=482,
	["local_display_grants_level_X_reckoning"]=428,
	["local_display_grants_level_X_vengeance"]=402,
	["local_display_grants_level_x_blood_offering_skill"]=441,
	["local_display_grants_level_x_curse_pillar_skil_and_20%_less_curse_effect"]=442,
	["local_display_grants_level_x_curse_pillar_skill"]=443,
	["local_display_grants_level_x_despair"]=403,
	["local_display_grants_level_x_hidden_blade"]=506,
	["local_display_grants_level_x_summon_stone_golem"]=401,
	["local_display_grants_level_x_wintertide_brand"]=444,
	["local_display_grants_skill_abyssal_cry_level"]=445,
	["local_display_grants_skill_accuracy_crits_aura_level"]=446,
	["local_display_grants_skill_anger_level"]=422,
	["local_display_grants_skill_bear_trap_level"]=400,
	["local_display_grants_skill_bird_aspect_level"]=447,
	["local_display_grants_skill_blight_level"]=429,
	["local_display_grants_skill_blood_sacrament_level"]=415,
	["local_display_grants_skill_bone_armour"]=448,
	["local_display_grants_skill_brand_detonate_level"]=449,
	["local_display_grants_skill_call_of_steel"]=450,
	["local_display_grants_skill_cat_aspect_level"]=451,
	["local_display_grants_skill_clarity_level"]=414,
	["local_display_grants_skill_conductivity_level"]=409,
	["local_display_grants_skill_crab_aspect_level"]=452,
	["local_display_grants_skill_critical_weakness_level"]=419,
	["local_display_grants_skill_dash_level"]=453,
	["local_display_grants_skill_death_aura_level"]=434,
	["local_display_grants_skill_death_wish_level"]=454,
	["local_display_grants_skill_decoy_totem_level"]=455,
	["local_display_grants_skill_determination_level"]=423,
	["local_display_grants_skill_discipline_level"]=426,
	["local_display_grants_skill_doryanis_touch_level"]=432,
	["local_display_grants_skill_elemental_weakness_level"]=431,
	["local_display_grants_skill_embrace_madness_level"]=456,
	["local_display_grants_skill_enduring_cry_level"]=457,
	["local_display_grants_skill_flammability_level"]=407,
	["local_display_grants_skill_frostbite_level"]=410,
	["local_display_grants_skill_frostblink_level"]=397,
	["local_display_grants_skill_gluttony_of_elements_level"]=418,
	["local_display_grants_skill_grace_level"]=424,
	["local_display_grants_skill_haste_level"]=412,
	["local_display_grants_skill_hatred_level"]=421,
	["local_display_grants_skill_herald_of_agony_level"]=458,
	["local_display_grants_skill_herald_of_ash_level"]=459,
	["local_display_grants_skill_herald_of_ice_level"]=460,
	["local_display_grants_skill_herald_of_purity_level"]=461,
	["local_display_grants_skill_herald_of_thunder_level"]=462,
	["local_display_grants_skill_icestorm_level"]=435,
	["local_display_grants_skill_intimidating_cry_level"]=463,
	["local_display_grants_skill_lightning_warp_level"]=464,
	["local_display_grants_skill_malevolence_level"]=465,
	["local_display_grants_skill_mirage_chieftain"]=466,
	["local_display_grants_skill_pride_level"]=467,
	["local_display_grants_skill_projectile_weakness_level"]=430,
	["local_display_grants_skill_purity_level"]=417,
	["local_display_grants_skill_purity_of_cold_level"]=404,
	["local_display_grants_skill_purity_of_fire_level"]=398,
	["local_display_grants_skill_purity_of_lightning_level"]=406,
	["local_display_grants_skill_rallying_cry_level"]=468,
	["local_display_grants_skill_scorching_ray_level"]=425,
	["local_display_grants_skill_smite_level"]=469,
	["local_display_grants_skill_spider_aspect_level"]=470,
	["local_display_grants_skill_temporal_chains_level"]=411,
	["local_display_grants_skill_unhinge_level"]=471,
	["local_display_grants_skill_vaal_impurity_of_fire_level"]=472,
	["local_display_grants_skill_vaal_impurity_of_ice_level"]=473,
	["local_display_grants_skill_vaal_impurity_of_lightning_level"]=474,
	["local_display_grants_skill_vampiric_icon_level"]=475,
	["local_display_grants_skill_vitality_level"]=416,
	["local_display_grants_skill_vulnerability_level"]=433,
	["local_display_grants_skill_wrath_level"]=420,
	["local_display_grants_skill_zealotry_level"]=476,
	["local_display_grants_summon_beast_companion"]=405,
	["local_display_grants_unholy_might"]=2519,
	["local_display_has_additional_implicit_mod"]=413,
	["local_display_hits_against_nearby_enemies_critical_strike_chance_+50%"]=2996,
	["local_display_illusory_warp_level"]=399,
	["local_display_item_found_rarity_+%_for_you_and_nearby_allies"]=1280,
	["local_display_manifest_rageblade_destroy_on_end_rampage"]=2940,
	["local_display_manifest_rageblade_disables_weapons"]=2939,
	["local_display_minions_grant_onslaught"]=2941,
	["local_display_mod_aura_mana_regeration_rate_+%"]=6414,
	["local_display_molten_burst_on_melee_hit_%"]=507,
	["local_display_movement_speed_+%_for_you_and_nearby_allies"]=6415,
	["local_display_nearby_allies_action_speed_cannot_be_reduced_below_base"]=6416,
	["local_display_nearby_allies_critical_strike_multiplier_+"]=6417,
	["local_display_nearby_allies_extra_damage_rolls"]=6418,
	["local_display_nearby_allies_have_fortify"]=6419,
	["local_display_nearby_enemies_all_resistances_%"]=2600,
	["local_display_nearby_enemies_are_blinded"]=2992,
	["local_display_nearby_enemies_are_chilled"]=6420,
	["local_display_nearby_enemies_are_crushed"]=2993,
	["local_display_nearby_enemies_are_intimidated"]=6421,
	["local_display_nearby_enemies_cannot_crit"]=6422,
	["local_display_nearby_enemies_critical_strike_chance_+%_against_self"]=2997,
	["local_display_nearby_enemies_flask_charges_granted_+%"]=2998,
	["local_display_nearby_enemies_have_fire_exposure"]=6423,
	["local_display_nearby_enemies_have_malediction"]=2994,
	["local_display_nearby_enemies_movement_speed_+%"]=2999,
	["local_display_nearby_enemies_scorched"]=2995,
	["local_display_nearby_enemies_stun_and_block_recovery_+%"]=3000,
	["local_display_nearby_enemies_take_X_chaos_damage_per_minute"]=3778,
	["local_display_nearby_enemies_take_X_lightning_damage_per_minute"]=2761,
	["local_display_nearby_enemy_chaos_damage_resistance_%"]=6424,
	["local_display_nearby_enemy_cold_damage_resistance_%"]=6425,
	["local_display_nearby_enemy_elemental_damage_taken_+%"]=6426,
	["local_display_nearby_enemy_fire_damage_resistance_%"]=6427,
	["local_display_nearby_enemy_lightning_damage_resistance_%"]=6428,
	["local_display_nearby_enemy_physical_damage_taken_+%"]=6429,
	["local_display_nearby_stationary_enemies_gain_a_grasping_vine_every_x_ms"]=3988,
	["local_display_raise_spider_on_kill_%_chance"]=508,
	["local_display_self_crushed"]=6430,
	["local_display_socketed_attack_damage_+%_final"]=343,
	["local_display_socketed_attacks_additional_critical_strike_chance"]=344,
	["local_display_socketed_attacks_critical_strike_multiplier_+"]=345,
	["local_display_socketed_attacks_mana_cost_+"]=346,
	["local_display_socketed_curse_gems_have_mana_reservation_+%"]=392,
	["local_display_socketed_curse_gems_supported_by_level_x_blasphemy"]=318,
	["local_display_socketed_gems_additional_critical_strike_chance_%"]=338,
	["local_display_socketed_gems_attack_and_cast_speed_+%_final"]=347,
	["local_display_socketed_gems_chain_X_additional_times"]=337,
	["local_display_socketed_gems_curse_auras_also_affect_you"]=348,
	["local_display_socketed_gems_damage_+%_final_while_on_low_life"]=349,
	["local_display_socketed_gems_damage_over_time_+%_final"]=380,
	["local_display_socketed_gems_elemental_damage_+%_final"]=350,
	["local_display_socketed_gems_exposure_on_hit"]=351,
	["local_display_socketed_gems_get_added_chaos_damage_level"]=271,
	["local_display_socketed_gems_get_added_fire_damage_level"]=274,
	["local_display_socketed_gems_get_added_lightning_damage_level"]=279,
	["local_display_socketed_gems_get_additional_accuracy_level"]=288,
	["local_display_socketed_gems_get_blind_level"]=282,
	["local_display_socketed_gems_get_blood_magic_level"]=272,
	["local_display_socketed_gems_get_cast_on_crit_level"]=284,
	["local_display_socketed_gems_get_cast_on_death_level"]=286,
	["local_display_socketed_gems_get_cast_when_stunned_level"]=285,
	["local_display_socketed_gems_get_chance_to_bleed_level"]=292,
	["local_display_socketed_gems_get_cold_to_fire_level"]=275,
	["local_display_socketed_gems_get_concentrated_area_level"]=266,
	["local_display_socketed_gems_get_curse_reflection"]=335,
	["local_display_socketed_gems_get_echo_level"]=296,
	["local_display_socketed_gems_get_elemental_proliferation_level"]=278,
	["local_display_socketed_gems_get_faster_attacks_level"]=281,
	["local_display_socketed_gems_get_faster_cast_level"]=302,
	["local_display_socketed_gems_get_faster_projectiles_level"]=290,
	["local_display_socketed_gems_get_fire_penetration_level"]=277,
	["local_display_socketed_gems_get_flee_level"]=301,
	["local_display_socketed_gems_get_fork_level"]=294,
	["local_display_socketed_gems_get_generosity_level"]=298,
	["local_display_socketed_gems_get_increased_area_level"]=125,
	["local_display_socketed_gems_get_increased_critical_damage_level"]=293,
	["local_display_socketed_gems_get_increased_duration_level"]=273,
	["local_display_socketed_gems_get_iron_will_level"]=303,
	["local_display_socketed_gems_get_item_quantity_+%"]=334,
	["local_display_socketed_gems_get_life_leech_level"]=291,
	["local_display_socketed_gems_get_mana_multplier_%"]=328,
	["local_display_socketed_gems_get_melee_physical_damage_level"]=280,
	["local_display_socketed_gems_get_melee_splash_level"]=283,
	["local_display_socketed_gems_get_multistrike_level"]=289,
	["local_display_socketed_gems_get_pierce_level"]=311,
	["local_display_socketed_gems_get_reduced_mana_cost_level"]=297,
	["local_display_socketed_gems_get_remote_mine_level"]=300,
	["local_display_socketed_gems_get_spell_totem_level"]=276,
	["local_display_socketed_gems_get_stun_level"]=287,
	["local_display_socketed_gems_get_trap_level"]=267,
	["local_display_socketed_gems_get_weapon_elemental_damage_level"]=295,
	["local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage"]=332,
	["local_display_socketed_gems_have_blood_magic"]=325,
	["local_display_socketed_gems_have_chance_to_flee_%"]=333,
	["local_display_socketed_gems_have_elemental_equilibrium"]=381,
	["local_display_socketed_gems_have_elemental_equilibrium_effect_pluspercent"]=384,
	["local_display_socketed_gems_have_iron_will"]=336,
	["local_display_socketed_gems_have_mana_reservation_+%"]=326,
	["local_display_socketed_gems_have_number_of_additional_projectiles"]=385,
	["local_display_socketed_gems_have_secrets_of_suffering"]=383,
	["local_display_socketed_gems_mana_cost_-%"]=352,
	["local_display_socketed_gems_maximum_added_fire_damage"]=353,
	["local_display_socketed_gems_minimum_added_fire_damage"]=353,
	["local_display_socketed_gems_physical_damage_%_to_add_as_lightning"]=354,
	["local_display_socketed_gems_projectile_damage_+%_final"]=355,
	["local_display_socketed_gems_projectile_spells_cooldown_modifier_ms"]=356,
	["local_display_socketed_gems_projectiles_nova"]=387,
	["local_display_socketed_gems_skill_effect_duration_+%"]=389,
	["local_display_socketed_gems_supported_by_X_lesser_poison"]=321,
	["local_display_socketed_gems_supported_by_X_vile_toxins"]=320,
	["local_display_socketed_gems_supported_by_level_x_arcane_surge"]=126,
	["local_display_socketed_gems_supported_by_level_x_archmage"]=127,
	["local_display_socketed_gems_supported_by_level_x_aura_duration"]=128,
	["local_display_socketed_gems_supported_by_level_x_barrage"]=129,
	["local_display_socketed_gems_supported_by_level_x_behead"]=130,
	["local_display_socketed_gems_supported_by_level_x_bloodlust"]=131,
	["local_display_socketed_gems_supported_by_level_x_bloodthirst"]=132,
	["local_display_socketed_gems_supported_by_level_x_bonechill"]=133,
	["local_display_socketed_gems_supported_by_level_x_brutality"]=134,
	["local_display_socketed_gems_supported_by_level_x_cast_on_damage_taken"]=135,
	["local_display_socketed_gems_supported_by_level_x_cast_on_kill"]=136,
	["local_display_socketed_gems_supported_by_level_x_cast_while_channelling"]=137,
	["local_display_socketed_gems_supported_by_level_x_chain"]=138,
	["local_display_socketed_gems_supported_by_level_x_chance_to_bleed"]=139,
	["local_display_socketed_gems_supported_by_level_x_chance_to_ignite"]=140,
	["local_display_socketed_gems_supported_by_level_x_chaos_attacks"]=225,
	["local_display_socketed_gems_supported_by_level_x_charged_mines"]=141,
	["local_display_socketed_gems_supported_by_level_x_close_combat"]=142,
	["local_display_socketed_gems_supported_by_level_x_cluster_trap"]=268,
	["local_display_socketed_gems_supported_by_level_x_culling_strike"]=143,
	["local_display_socketed_gems_supported_by_level_x_curse_on_hit"]=144,
	["local_display_socketed_gems_supported_by_level_x_deadly_ailments"]=145,
	["local_display_socketed_gems_supported_by_level_x_deathmark"]=146,
	["local_display_socketed_gems_supported_by_level_x_decay"]=147,
	["local_display_socketed_gems_supported_by_level_x_earthbreaker"]=148,
	["local_display_socketed_gems_supported_by_level_x_efficacy"]=149,
	["local_display_socketed_gems_supported_by_level_x_elemental_focus"]=150,
	["local_display_socketed_gems_supported_by_level_x_elemental_penetration"]=151,
	["local_display_socketed_gems_supported_by_level_x_empower"]=152,
	["local_display_socketed_gems_supported_by_level_x_endurance_charge_on_stun"]=324,
	["local_display_socketed_gems_supported_by_level_x_energy_leech"]=153,
	["local_display_socketed_gems_supported_by_level_x_enhance"]=154,
	["local_display_socketed_gems_supported_by_level_x_enlighten"]=155,
	["local_display_socketed_gems_supported_by_level_x_eternal_blessing"]=156,
	["local_display_socketed_gems_supported_by_level_x_feeding_frenzy"]=157,
	["local_display_socketed_gems_supported_by_level_x_fire_penetration"]=158,
	["local_display_socketed_gems_supported_by_level_x_fist_of_war"]=159,
	["local_display_socketed_gems_supported_by_level_x_focussed_ballista"]=160,
	["local_display_socketed_gems_supported_by_level_x_fortify"]=299,
	["local_display_socketed_gems_supported_by_level_x_fragility"]=161,
	["local_display_socketed_gems_supported_by_level_x_frenzy_power_on_trap_trigger"]=162,
	["local_display_socketed_gems_supported_by_level_x_greater_multiple_projectiles"]=163,
	["local_display_socketed_gems_supported_by_level_x_greater_spell_echo"]=164,
	["local_display_socketed_gems_supported_by_level_x_greater_volley"]=165,
	["local_display_socketed_gems_supported_by_level_x_ignite_proliferation"]=166,
	["local_display_socketed_gems_supported_by_level_x_immolate"]=167,
	["local_display_socketed_gems_supported_by_level_x_impale"]=168,
	["local_display_socketed_gems_supported_by_level_x_impending_doom"]=169,
	["local_display_socketed_gems_supported_by_level_x_increased_burning_damage"]=170,
	["local_display_socketed_gems_supported_by_level_x_increased_critical_strikes"]=171,
	["local_display_socketed_gems_supported_by_level_x_increased_duration"]=172,
	["local_display_socketed_gems_supported_by_level_x_infernal_legion"]=173,
	["local_display_socketed_gems_supported_by_level_x_intensify"]=174,
	["local_display_socketed_gems_supported_by_level_x_iron_grip"]=175,
	["local_display_socketed_gems_supported_by_level_x_item_quantity"]=176,
	["local_display_socketed_gems_supported_by_level_x_item_rarity"]=177,
	["local_display_socketed_gems_supported_by_level_x_life_gain_on_hit"]=178,
	["local_display_socketed_gems_supported_by_level_x_lifetap"]=179,
	["local_display_socketed_gems_supported_by_level_x_lightning_penetration"]=180,
	["local_display_socketed_gems_supported_by_level_x_maim"]=181,
	["local_display_socketed_gems_supported_by_level_x_mark_on_hit"]=182,
	["local_display_socketed_gems_supported_by_level_x_meat_shield"]=183,
	["local_display_socketed_gems_supported_by_level_x_melee_damage_on_full_life"]=184,
	["local_display_socketed_gems_supported_by_level_x_minefield"]=185,
	["local_display_socketed_gems_supported_by_level_x_mirage_archer"]=186,
	["local_display_socketed_gems_supported_by_level_x_multi_totem"]=187,
	["local_display_socketed_gems_supported_by_level_x_multi_trap"]=269,
	["local_display_socketed_gems_supported_by_level_x_multicast"]=188,
	["local_display_socketed_gems_supported_by_level_x_nightblade"]=189,
	["local_display_socketed_gems_supported_by_level_x_onslaught"]=190,
	["local_display_socketed_gems_supported_by_level_x_parallel_projectiles"]=191,
	["local_display_socketed_gems_supported_by_level_x_physical_projectile_attack_damage"]=192,
	["local_display_socketed_gems_supported_by_level_x_physical_to_lightning"]=193,
	["local_display_socketed_gems_supported_by_level_x_pinpoint"]=194,
	["local_display_socketed_gems_supported_by_level_x_point_blank"]=195,
	["local_display_socketed_gems_supported_by_level_x_poison"]=196,
	["local_display_socketed_gems_supported_by_level_x_power_charge_on_crit"]=197,
	["local_display_socketed_gems_supported_by_level_x_pulverise"]=198,
	["local_display_socketed_gems_supported_by_level_x_rage"]=199,
	["local_display_socketed_gems_supported_by_level_x_rain"]=200,
	["local_display_socketed_gems_supported_by_level_x_ranged_attack_totem"]=201,
	["local_display_socketed_gems_supported_by_level_x_rapid_decay"]=202,
	["local_display_socketed_gems_supported_by_level_x_reduced_block_chance"]=203,
	["local_display_socketed_gems_supported_by_level_x_reduced_duration"]=204,
	["local_display_socketed_gems_supported_by_level_x_remote_mine_2"]=205,
	["local_display_socketed_gems_supported_by_level_x_ruthless"]=206,
	["local_display_socketed_gems_supported_by_level_x_second_wind"]=207,
	["local_display_socketed_gems_supported_by_level_x_shockwave"]=208,
	["local_display_socketed_gems_supported_by_level_x_slower_projectiles"]=209,
	["local_display_socketed_gems_supported_by_level_x_snipe"]=210,
	["local_display_socketed_gems_supported_by_level_x_spell_cascade"]=211,
	["local_display_socketed_gems_supported_by_level_x_spell_focus"]=212,
	["local_display_socketed_gems_supported_by_level_x_spirit_strike"]=213,
	["local_display_socketed_gems_supported_by_level_x_storm_barrier"]=214,
	["local_display_socketed_gems_supported_by_level_x_summon_elemental_resistance"]=215,
	["local_display_socketed_gems_supported_by_level_x_summon_ghost_on_kill"]=216,
	["local_display_socketed_gems_supported_by_level_x_swift_assembly"]=217,
	["local_display_socketed_gems_supported_by_level_x_swiftbrand"]=218,
	["local_display_socketed_gems_supported_by_level_x_trap_and_mine_damage"]=270,
	["local_display_socketed_gems_supported_by_level_x_trap_cooldown"]=219,
	["local_display_socketed_gems_supported_by_level_x_trinity"]=220,
	["local_display_socketed_gems_supported_by_level_x_unbound_ailments"]=221,
	["local_display_socketed_gems_supported_by_level_x_unleash"]=222,
	["local_display_socketed_gems_supported_by_level_x_urgent_orders"]=223,
	["local_display_socketed_gems_supported_by_level_x_void_manipulation"]=224,
	["local_display_socketed_gems_supported_by_pierce_level"]=310,
	["local_display_socketed_gems_supported_by_x_added_cold_damage"]=316,
	["local_display_socketed_gems_supported_by_x_cold_penetration"]=314,
	["local_display_socketed_gems_supported_by_x_controlled_destruction"]=323,
	["local_display_socketed_gems_supported_by_x_hypothermia"]=312,
	["local_display_socketed_gems_supported_by_x_ice_bite"]=313,
	["local_display_socketed_gems_supported_by_x_increased_critical_damage_level"]=308,
	["local_display_socketed_gems_supported_by_x_increased_minion_damage_level"]=307,
	["local_display_socketed_gems_supported_by_x_increased_minion_life_level"]=305,
	["local_display_socketed_gems_supported_by_x_increased_minion_speed_level"]=309,
	["local_display_socketed_gems_supported_by_x_innervate_level"]=319,
	["local_display_socketed_gems_supported_by_x_knockback_level"]=304,
	["local_display_socketed_gems_supported_by_x_lesser_multiple_projectiles_level"]=306,
	["local_display_socketed_gems_supported_by_x_mana_leech"]=315,
	["local_display_socketed_gems_supported_by_x_reduced_mana_cost"]=317,
	["local_display_socketed_golem_attack_and_cast_speed_+%"]=98,
	["local_display_socketed_golem_buff_effect_+%"]=99,
	["local_display_socketed_golem_chance_to_taunt_%"]=100,
	["local_display_socketed_golem_life_regeneration_rate_per_minute_%"]=101,
	["local_display_socketed_golem_skill_grants_onslaught_when_summoned"]=102,
	["local_display_socketed_golem_skills_minions_life_%_to_add_as_energy_shield"]=103,
	["local_display_socketed_melee_gems_have_area_radius_+%"]=329,
	["local_display_socketed_movement_skills_have_no_mana_cost"]=357,
	["local_display_socketed_non_curse_aura_gems_effect_+%"]=382,
	["local_display_socketed_projectile_spells_duration_+%_final"]=390,
	["local_display_socketed_red_gems_have_%_of_physical_damage_to_add_as_fire"]=330,
	["local_display_socketed_skills_attack_speed_+%"]=358,
	["local_display_socketed_skills_cast_speed_+%"]=359,
	["local_display_socketed_skills_deal_double_damage"]=360,
	["local_display_socketed_skills_fork"]=361,
	["local_display_socketed_skills_summon_your_maximum_number_of_totems_in_formation"]=331,
	["local_display_socketed_spell_damage_+%_final"]=362,
	["local_display_socketed_spells_additional_critical_strike_chance"]=363,
	["local_display_socketed_spells_additional_projectiles"]=386,
	["local_display_socketed_spells_critical_strike_multiplier_+"]=364,
	["local_display_socketed_spells_mana_cost_+%"]=365,
	["local_display_socketed_spells_projectiles_circle"]=388,
	["local_display_socketed_spells_repeat_count"]=339,
	["local_display_socketed_trap_skills_create_smoke_cloud"]=391,
	["local_display_socketed_travel_skills_damage_+%_final"]=6431,
	["local_display_socketed_vaal_skills_area_of_effect_+%"]=366,
	["local_display_socketed_vaal_skills_aura_effect_+%"]=367,
	["local_display_socketed_vaal_skills_damage_+%_final"]=368,
	["local_display_socketed_vaal_skills_effect_duration_+%"]=369,
	["local_display_socketed_vaal_skills_elusive_on_use"]=370,
	["local_display_socketed_vaal_skills_extra_damage_rolls"]=371,
	["local_display_socketed_vaal_skills_ignore_monster_phys_reduction"]=372,
	["local_display_socketed_vaal_skills_ignore_monster_resistances"]=373,
	["local_display_socketed_vaal_skills_projectile_speed_+%"]=374,
	["local_display_socketed_vaal_skills_soul_gain_prevention_duration_+%"]=375,
	["local_display_socketed_vaal_skills_soul_requirement_+%_final"]=376,
	["local_display_socketed_vaal_skills_store_uses_+"]=377,
	["local_display_spend_energy_shield_for_costs_before_mana_for_socketed_skills"]=378,
	["local_display_summon_harbinger_x_on_equip"]=408,
	["local_display_summon_raging_spirit_on_kill_%"]=509,
	["local_display_summon_wolf_on_kill_%"]=510,
	["local_display_supported_by_level_10_controlled_destruction"]=226,
	["local_display_supported_by_level_10_intensify"]=227,
	["local_display_supported_by_level_10_spell_echo"]=228,
	["local_display_supported_by_level_x_awakened_added_chaos_damage"]=229,
	["local_display_supported_by_level_x_awakened_added_cold_damage"]=230,
	["local_display_supported_by_level_x_awakened_added_fire_damage"]=231,
	["local_display_supported_by_level_x_awakened_added_lightning_damage"]=232,
	["local_display_supported_by_level_x_awakened_ancestral_call"]=233,
	["local_display_supported_by_level_x_awakened_arrow_nova"]=234,
	["local_display_supported_by_level_x_awakened_blasphemy"]=235,
	["local_display_supported_by_level_x_awakened_brutality"]=236,
	["local_display_supported_by_level_x_awakened_burning_damage"]=237,
	["local_display_supported_by_level_x_awakened_cast_on_crit"]=238,
	["local_display_supported_by_level_x_awakened_cast_while_channelling"]=239,
	["local_display_supported_by_level_x_awakened_chain"]=240,
	["local_display_supported_by_level_x_awakened_cold_penetration"]=241,
	["local_display_supported_by_level_x_awakened_controlled_destruction"]=242,
	["local_display_supported_by_level_x_awakened_curse_on_hit"]=243,
	["local_display_supported_by_level_x_awakened_deadly_ailments"]=244,
	["local_display_supported_by_level_x_awakened_elemental_focus"]=245,
	["local_display_supported_by_level_x_awakened_fire_penetration"]=246,
	["local_display_supported_by_level_x_awakened_fork"]=247,
	["local_display_supported_by_level_x_awakened_generosity"]=248,
	["local_display_supported_by_level_x_awakened_greater_multiple_projectiles"]=249,
	["local_display_supported_by_level_x_awakened_increased_area_of_effect"]=250,
	["local_display_supported_by_level_x_awakened_lightning_penetration"]=251,
	["local_display_supported_by_level_x_awakened_melee_physical_damage"]=252,
	["local_display_supported_by_level_x_awakened_melee_splash"]=253,
	["local_display_supported_by_level_x_awakened_minion_damage"]=254,
	["local_display_supported_by_level_x_awakened_multistrike"]=255,
	["local_display_supported_by_level_x_awakened_spell_cascade"]=256,
	["local_display_supported_by_level_x_awakened_spell_echo"]=257,
	["local_display_supported_by_level_x_awakened_swift_affliction"]=258,
	["local_display_supported_by_level_x_awakened_unbound_ailments"]=259,
	["local_display_supported_by_level_x_awakened_unleash"]=260,
	["local_display_supported_by_level_x_awakened_vicious_projectiles"]=261,
	["local_display_supported_by_level_x_awakened_void_manipulation"]=262,
	["local_display_supported_by_level_x_awakened_weapon_elemental_damage"]=263,
	["local_display_tailwind_if_socketed_vaal_skill_used_recently"]=379,
	["local_display_trigger_commandment_of_inferno_on_crit_%"]=511,
	["local_display_trigger_corpse_walk_on_equip_level"]=512,
	["local_display_trigger_death_walk_on_equip_level"]=514,
	["local_display_trigger_level_18_summon_spectral_wolf_on_kill_10%_chance"]=515,
	["local_display_trigger_level_1_blood_rage_on_kill_chance_%"]=516,
	["local_display_trigger_level_20_animate_guardian_weapon_on_guardian_kill_%_chance"]=517,
	["local_display_trigger_level_20_animate_guardian_weapon_on_weapon_kill_%_chance"]=518,
	["local_display_trigger_level_20_shade_form_on_skill_use_%"]=519,
	["local_display_trigger_level_20_shade_form_when_hit_%"]=520,
	["local_display_trigger_level_20_summon_spectral_wolf_on_crit_with_this_weapon_%_chance"]=477,
	["local_display_trigger_level_20_tornado_when_you_gain_avians_flight_or_avians_might_%"]=521,
	["local_display_trigger_level_X_assassins_mark_when_you_hit_rare_or_unique_enemy"]=522,
	["local_display_trigger_level_X_atziri_flameblast"]=523,
	["local_display_trigger_level_X_atziri_storm_call"]=524,
	["local_display_trigger_level_X_blinding_aura_skill_on_equip"]=440,
	["local_display_trigger_level_X_darktongue_kiss_on_curse"]=478,
	["local_display_trigger_level_X_feast_of_flesh_every_5_seconds"]=525,
	["local_display_trigger_level_X_offering_every_5_seconds"]=526,
	["local_display_trigger_level_X_poachers_mark_when_you_hit_rare_or_unique_enemy"]=527,
	["local_display_trigger_level_X_shield_shatter_on_block"]=528,
	["local_display_trigger_level_X_void_gaze_on_skill_use"]=479,
	["local_display_trigger_level_X_warlords_mark_when_you_hit_rare_or_unique_enemy"]=529,
	["local_display_trigger_level_x_create_fungal_ground_on_kill"]=513,
	["local_display_trigger_level_x_curse_nova_on_hit_while_cursed"]=530,
	["local_display_trigger_level_x_fiery_impact_on_melee_hit_with_this_weapon"]=531,
	["local_display_trigger_level_x_flame_dash_when_you_use_a_socketed_skill"]=532,
	["local_display_trigger_level_x_gore_shockwave_on_melee_hit_with_atleast_150_strength"]=533,
	["local_display_trigger_level_x_icicle_nova_on_hit_vs_frozen_enemy"]=534,
	["local_display_trigger_level_x_intimidating_cry_when_you_lose_cats_stealth"]=535,
	["local_display_trigger_level_x_lightning_warp_on_hit_with_this_weapon"]=480,
	["local_display_trigger_level_x_rain_of_arrows_on_bow_attack"]=536,
	["local_display_trigger_level_x_reflection_skill_on_equip"]=537,
	["local_display_trigger_level_x_smoke_cloud_on_trap_triggered"]=538,
	["local_display_trigger_level_x_spirit_burst_on_skill_use_if_have_spirit_charge"]=539,
	["local_display_trigger_level_x_stalking_pustule_on_kill"]=540,
	["local_display_trigger_level_x_storm_cascade_on_attack"]=481,
	["local_display_trigger_level_x_summon_phantasm_on_corpse_consume"]=541,
	["local_display_trigger_level_x_toxic_rain_on_bow_attack"]=556,
	["local_display_trigger_level_x_void_shot_on_arrow_fire_while_you_have_void_arrow"]=542,
	["local_display_trigger_socketed_curses_on_casting_curse_%_chance"]=544,
	["local_display_trigger_summon_taunting_contraption_on_flask_use"]=543,
	["local_display_trigger_temporal_anomaly_when_hit_%_chance"]=545,
	["local_display_trigger_tentacle_smash_on_kill_%_chance"]=546,
	["local_display_trigger_void_sphere_on_kill_%_chance"]=547,
	["local_display_use_level_X_abyssal_cry_on_hit"]=548,
	["local_display_you_get_elemental_ailments_instead_of_allies"]=6432,
	["local_double_damage_to_chilled_enemies"]=3345,
	["local_double_damage_with_attacks"]=6433,
	["local_elemental_damage_+%_per_2%_quality"]=6434,
	["local_elemental_penetration_%"]=3346,
	["local_energy_shield"]=1243,
	["local_energy_shield_+%"]=1244,
	["local_energy_shield_regeneration_per_minute_%_if_crit_recently"]=6435,
	["local_evasion_and_energy_shield_+%"]=1239,
	["local_evasion_rating_+%"]=1235,
	["local_evasion_rating_and_energy_shield"]=6436,
	["local_explicit_mod_effect_+%"]=46,
	["local_extra_max_charges"]=558,
	["local_extra_socket"]=1572,
	["local_fire_penetration_%"]=3347,
	["local_fire_resistance_%_per_2%_quality"]=6437,
	["local_flask_accuracy_rating_+%_during_effect"]=661,
	["local_flask_adapt_each_element"]=633,
	["local_flask_adaptation_rating_+%_during_effect"]=659,
	["local_flask_adaptations_apply_to_all_elements_during_effect"]=660,
	["local_flask_additional_physical_damage_reduction_%"]=685,
	["local_flask_additional_x%_life_recovery_per_second_over_10_seconds_if_not_on_full_life"]=617,
	["local_flask_adds_knockback_during_flask_effect"]=686,
	["local_flask_adds_knockback_while_healing"]=673,
	["local_flask_amount_to_recover_+%"]=575,
	["local_flask_amount_to_recover_+%_when_on_low_life"]=580,
	["local_flask_area_of_consecrated_ground_+%"]=599,
	["local_flask_area_of_effect_+%_during_flask_effect"]=687,
	["local_flask_armour_+%_while_healing"]=654,
	["local_flask_attack_speed_+%_while_healing"]=662,
	["local_flask_avoid_stun_chance_%_during_flask_effect"]=688,
	["local_flask_bleeding_immunity_if_bleeding_and_remove_corrupted_blood"]=618,
	["local_flask_bleeding_immunity_if_bleeding_and_remove_corrupted_blood_s"]=619,
	["local_flask_cannot_be_stunned_during_flask_effect"]=689,
	["local_flask_cannot_gain_charges_during_flask_effect"]=773,
	["local_flask_cast_speed_+%_while_healing"]=663,
	["local_flask_chance_to_freeze_shock_ignite_%_while_healing"]=690,
	["local_flask_chill_or_freeze_immunity_if_chilled_or_frozen"]=620,
	["local_flask_chill_or_freeze_immunity_if_chilled_or_frozen_s"]=621,
	["local_flask_chilled_ground_on_flask_use_radius"]=598,
	["local_flask_consume_charges_used_+%_when_used"]=567,
	["local_flask_consume_extra_max_charges_when_used"]=558,
	["local_flask_consume_flask_duration_+%_when_used"]=578,
	["local_flask_consume_flask_effect_+%_when_used"]=653,
	["local_flask_consumes_max_charges_on_use"]=600,
	["local_flask_consumes_x_endurance_charges_on_use"]=601,
	["local_flask_consumes_x_frenzy_charges_on_use"]=602,
	["local_flask_consumes_x_power_charges_on_use"]=603,
	["local_flask_critical_strike_chance_+%_during_flask_effect"]=692,
	["local_flask_critical_strike_chance_against_enemies_on_consecrated_ground_%_during_effect"]=691,
	["local_flask_culling_strike_during_flask_effect"]=693,
	["local_flask_deals_%_maximum_life_as_chaos_damage_on_use"]=594,
	["local_flask_debilitate_nearby_enemies_for_X_seconds_when_flask_effect_ends"]=583,
	["local_flask_deciseconds_to_recover"]=577,
	["local_flask_dispels_burning_and_ignite_immunity_during_effect"]=634,
	["local_flask_dispels_freeze_and_chill"]=632,
	["local_flask_duration_+%"]=578,
	["local_flask_duration_+%_final"]=579,
	["local_flask_during_effect_enemy_damage_taken_+%_on_consecrated_ground"]=694,
	["local_flask_effect_+%"]=653,
	["local_flask_effect_ends_when_hit_by_player"]=584,
	["local_flask_effect_not_removed_at_full_mana"]=585,
	["local_flask_enemies_ignited_during_flask_effect_damage_taken_+%"]=752,
	["local_flask_energy_shield_+%_while_healing"]=656,
	["local_flask_energy_shield_leech_from_spell_damage_permyriad_while_healing"]=668,
	["local_flask_evasion_+%_while_healing"]=655,
	["local_flask_gain_X_charges_on_consuming_ignited_corpse"]=560,
	["local_flask_gain_X_charges_when_hit"]=561,
	["local_flask_gain_charges_consumed_as_vaal_souls_on_use"]=604,
	["local_flask_gain_endurance_charge_per_second_during_flask_effect"]=695,
	["local_flask_gain_endurance_charges_on_use"]=605,
	["local_flask_gain_frenzy_charges_on_use"]=606,
	["local_flask_gain_power_charges_on_use"]=607,
	["local_flask_gain_x_seconds_of_onslaught_per_frenzy_charge"]=608,
	["local_flask_gain_x_vaal_souls_on_use"]=609,
	["local_flask_ghost_reaver"]=776,
	["local_flask_hinder_nearby_enemies_%_for_4_seconds_if_not_on_full_life"]=630,
	["local_flask_hinder_nearby_enemies_%_for_4_seconds_if_not_on_full_mana"]=631,
	["local_flask_ignite_immunity_if_ignited_and_remove_burning"]=622,
	["local_flask_ignite_immunity_if_ignited_and_remove_burning_s"]=623,
	["local_flask_immune_to_bleeding_and_corrupted_blood_during_flask_effect"]=696,
	["local_flask_immune_to_damage"]=697,
	["local_flask_immune_to_freeze_and_chill_during_flask_effect"]=698,
	["local_flask_immune_to_hinder_for_x_seconds_if_hindered"]=624,
	["local_flask_immune_to_maim_for_x_seconds_if_maimed"]=625,
	["local_flask_immune_to_poison_during_flask_effect"]=699,
	["local_flask_immune_to_shock_during_flask_effect"]=700,
	["local_flask_inflict_fire_cold_lightning_exposure_on_nearby_enemies_on_use"]=610,
	["local_flask_is_petrified"]=701,
	["local_flask_item_found_rarity_+%_during_flask_effect"]=702,
	["local_flask_life_gain_on_skill_use_%_mana_cost"]=679,
	["local_flask_life_leech_from_attack_damage_permyriad_while_healing"]=669,
	["local_flask_life_leech_is_instant_during_flask_effect"]=703,
	["local_flask_life_leech_on_damage_taken_%_permyriad_during_flask_effect"]=704,
	["local_flask_life_leech_permyriad_while_healing"]=670,
	["local_flask_life_recovery_from_flasks_also_recovers_energy_shield"]=572,
	["local_flask_life_regeneration_per_minute_%_during_flask_effect"]=705,
	["local_flask_life_to_recover"]=569,
	["local_flask_life_to_recover_+%"]=570,
	["local_flask_lose_all_charges_on_entering_new_area"]=568,
	["local_flask_lose_all_endurance_charges_and_recover_%_life_for_each_on_use"]=611,
	["local_flask_mana_leech_permyriad_while_healing"]=672,
	["local_flask_mana_recovery_occurs_instantly_at_end_of_flask_effect"]=586,
	["local_flask_mana_to_recover"]=573,
	["local_flask_mana_to_recover_+%"]=574,
	["local_flask_minion_heal_%"]=571,
	["local_flask_movement_speed_+%_while_healing"]=664,
	["local_flask_no_mana_recovery_during_effect"]=706,
	["local_flask_non_damaging_ailment_effect_+%_during_flask_effect"]=707,
	["local_flask_number_of_additional_projectiles_during_flask_effect"]=708,
	["local_flask_poison_immunity_if_poisoned"]=626,
	["local_flask_poison_immunity_if_poisoned_s"]=627,
	["local_flask_prevents_death_while_healing"]=759,
	["local_flask_recover_%_maximum_energy_shield_on_kill_during_flask_effect"]=755,
	["local_flask_recover_%_maximum_life_on_kill_during_flask_effect"]=753,
	["local_flask_recover_%_maximum_mana_on_kill_during_flask_effect"]=754,
	["local_flask_recover_instantly_when_on_low_life"]=581,
	["local_flask_recovers_instantly"]=587,
	["local_flask_recovery_amount_%_to_recover_instantly"]=582,
	["local_flask_recovery_speed_+%"]=576,
	["local_flask_reflect_damage_taken_+%_during_flask_effect"]=709,
	["local_flask_remove_curses_on_use"]=616,
	["local_flask_remove_effect_when_ward_breaks"]=588,
	["local_flask_removes_%_maximum_energy_shield_on_use"]=593,
	["local_flask_removes_%_of_life_recovery_from_life_on_use"]=591,
	["local_flask_removes_%_of_life_recovery_from_mana_on_use"]=592,
	["local_flask_removes_%_of_mana_recovery_from_life_on_use"]=590,
	["local_flask_resistances_+%_while_healing"]=666,
	["local_flask_restore_ward"]=635,
	["local_flask_shock_immunity_if_shocked"]=628,
	["local_flask_shock_immunity_if_shocked_s"]=629,
	["local_flask_skill_mana_cost_+%_during_flask_effect"]=710,
	["local_flask_stun_recovery_+%_while_healing"]=665,
	["local_flask_taunt_enemies_on_use_radius"]=612,
	["local_flask_unholy_might_during_flask_effect"]=758,
	["local_flask_use_causes_area_knockback"]=613,
	["local_flask_use_causes_monster_flee_chance_%"]=614,
	["local_flask_use_on_adjacent_flask_use"]=637,
	["local_flask_use_on_affected_by_bleed"]=638,
	["local_flask_use_on_affected_by_chill"]=639,
	["local_flask_use_on_affected_by_freeze"]=640,
	["local_flask_use_on_affected_by_ignite"]=641,
	["local_flask_use_on_affected_by_poison"]=642,
	["local_flask_use_on_affected_by_shock"]=643,
	["local_flask_use_on_damage_blocked"]=644,
	["local_flask_use_on_flask_effect_ended"]=645,
	["local_flask_use_on_full_charges"]=646,
	["local_flask_use_on_guard_skill_expired"]=647,
	["local_flask_use_on_guard_skill_used"]=648,
	["local_flask_use_on_hitting_rare_unique_enemy_while_inactive"]=649,
	["local_flask_use_on_taking_savage_hit"]=650,
	["local_flask_use_on_travel_skill_used"]=651,
	["local_flask_use_on_using_a_life_flask"]=652,
	["local_flask_vaal_souls_gained_per_minute_during_effect"]=711,
	["local_flask_ward_+%_during_effect"]=657,
	["local_flask_ward_does_not_break_during_effect"]=658,
	["local_flask_zealots_oath"]=777,
	["local_gain_vaal_pact_if_all_socketed_gems_red"]=8411,
	["local_gem_experience_gain_+%"]=1575,
	["local_gem_level_+"]=67,
	["local_grant_eldritch_battery_during_flask_effect"]=778,
	["local_grant_perfect_agony_during_flask_effect"]=779,
	["local_grant_skeleton_warriors_triple_damage_on_hit"]=3977,
	["local_grants_aura_maximum_added_chaos_damage_per_white_socket"]=2609,
	["local_grants_aura_maximum_added_cold_damage_per_green_socket"]=2607,
	["local_grants_aura_maximum_added_fire_damage_per_red_socket"]=2606,
	["local_grants_aura_maximum_added_lightning_damage_per_blue_socket"]=2608,
	["local_grants_aura_minimum_added_chaos_damage_per_white_socket"]=2609,
	["local_grants_aura_minimum_added_cold_damage_per_green_socket"]=2607,
	["local_grants_aura_minimum_added_fire_damage_per_red_socket"]=2606,
	["local_grants_aura_minimum_added_lightning_damage_per_blue_socket"]=2608,
	["local_has_X_abyss_sockets"]=53,
	["local_has_X_sockets"]=54,
	["local_has_X_white_sockets"]=61,
	["local_has_no_sockets"]=52,
	["local_hit_causes_monster_flee_%"]=1688,
	["local_hit_damage_+%_vs_frozen_enemies"]=3935,
	["local_hit_damage_+%_vs_ignited_enemies"]=3934,
	["local_hit_damage_+%_vs_shocked_enemies"]=3936,
	["local_hits_always_inflict_elemental_ailments"]=3933,
	["local_hits_with_this_weapon_always_hit_if_have_blocked_recently"]=6438,
	["local_hits_with_this_weapon_freeze_as_though_damage_+%_final"]=6439,
	["local_hits_with_this_weapon_shock_as_though_damage_+%_final"]=6440,
	["local_ignite_damage_+%_final_with_this_weapon"]=6441,
	["local_immune_to_curses_if_item_corrupted"]=6442,
	["local_implicit_mod_cannot_be_changed"]=38,
	["local_implicit_stat_magnitude_+%"]=47,
	["local_intelligence_per_2%_quality"]=6443,
	["local_intelligence_requirement_+"]=788,
	["local_intelligence_requirement_+%"]=789,
	["local_is_alternate_tree_jewel"]=8327,
	["local_is_max_quality"]=1569,
	["local_is_survival_jewel"]=8328,
	["local_item_allow_modification_while_corrupted"]=29,
	["local_item_can_have_x_additional_enchantments"]=31,
	["local_item_can_roll_all_influences"]=6444,
	["local_item_drops_on_death_if_equipped_by_animate_armour"]=2194,
	["local_item_implicit_modifier_limit"]=32,
	["local_item_quality_+"]=6445,
	["local_item_sell_price_doubled"]=6446,
	["local_item_stats_are_doubled_in_breach"]=6447,
	["local_jewel_+%_effect_per_passive_between_jewel_and_class_start"]=27,
	["local_jewel_allocated_non_notable_passives_in_radius_grant_nothing"]=6448,
	["local_jewel_copy_stats_from_unallocated_non_notable_passives_in_radius"]=6449,
	["local_jewel_disable_combust_with_40_strength_in_radius"]=6450,
	["local_jewel_expansion_jewels_count"]=6451,
	["local_jewel_expansion_jewels_count_override"]=6452,
	["local_jewel_expansion_keystone_disciple_of_kitava"]=6453,
	["local_jewel_expansion_keystone_hollow_palm_technique"]=6454,
	["local_jewel_expansion_keystone_kineticism"]=6455,
	["local_jewel_expansion_keystone_lone_messenger"]=6456,
	["local_jewel_expansion_keystone_natures_patience"]=6457,
	["local_jewel_expansion_keystone_pitfighter"]=6458,
	["local_jewel_expansion_keystone_secrets_of_suffering"]=6459,
	["local_jewel_expansion_keystone_veterans_awareness"]=6460,
	["local_jewel_expansion_passive_node_count"]=3997,
	["local_jewel_expansion_passive_node_index"]=6461,
	["local_jewel_fireball_cannot_ignite"]=6462,
	["local_jewel_fireball_chance_to_scorch_%"]=6463,
	["local_jewel_infernal_cry_exerted_attacks_ignite_damage_+%_final_with_for_strength_in_radius"]=6464,
	["local_jewel_magma_orb_damage_+%_final_per_chain_with_40_int_in_radius"]=6466,
	["local_jewel_magma_orb_damage_+%_final_with_40_int_in_radius"]=6465,
	["local_jewel_molten_strike_projectiles_chain_count_+_with_40_str_in_radius"]=6468,
	["local_jewel_molten_strike_projectiles_chain_when_impacting_ground_with_40_str_in_radius"]=6467,
	["local_jewel_molten_strike_projectiles_count_+%_final_with_40_str_in_radius"]=6469,
	["local_jewel_nearby_passives_dex_to_int"]=2652,
	["local_jewel_nearby_passives_dex_to_str"]=2651,
	["local_jewel_nearby_passives_int_to_dex"]=2654,
	["local_jewel_nearby_passives_int_to_str"]=2653,
	["local_jewel_nearby_passives_str_to_dex"]=2649,
	["local_jewel_nearby_passives_str_to_int"]=2650,
	["local_jewel_variable_ring_radius_value"]=30,
	["local_knockback"]=1211,
	["local_left_ring_slot_cover_in_ash_for_x_seconds_when_igniting_enemy"]=6470,
	["local_left_ring_slot_elemental_reflect_damage_taken_+%"]=2316,
	["local_left_ring_slot_energy_shield"]=2275,
	["local_left_ring_slot_mana_regeneration_rate_+%"]=2273,
	["local_left_ring_slot_mana_regeneration_rate_per_minute"]=2272,
	["local_left_ring_slot_maximum_mana"]=2274,
	["local_left_ring_slot_no_energy_shield_recharge_or_regeneration"]=2271,
	["local_left_ring_slot_projectiles_from_spells_cannot_chain"]=6471,
	["local_left_ring_slot_projectiles_from_spells_fork"]=6472,
	["local_left_ring_socketed_curse_replaces_skitterbots_chilling_aura"]=6473,
	["local_level_requirement_-"]=790,
	["local_life_and_mana_gain_per_target"]=1402,
	["local_life_and_mana_leech_from_physical_damage_permyriad"]=1334,
	["local_life_gain_per_target"]=1398,
	["local_life_gain_per_target_vs_blinded_enemies"]=6474,
	["local_life_gain_per_target_while_leeching"]=6475,
	["local_life_leech_from_any_damage_permyriad"]=6476,
	["local_life_leech_from_physical_damage_permyriad"]=1329,
	["local_life_leech_is_instant"]=2172,
	["local_lightning_penetration_%"]=3349,
	["local_lightning_resistance_%_per_2%_quality"]=6477,
	["local_maim_on_hit"]=3712,
	["local_maim_on_hit_%"]=6478,
	["local_mana_gain_per_target"]=1405,
	["local_mana_leech_from_any_damage_permyriad"]=6479,
	["local_mana_leech_from_physical_damage_permyriad"]=1365,
	["local_max_charges_+%"]=559,
	["local_maximum_added_chaos_damage"]=1078,
	["local_maximum_added_cold_damage"]=1063,
	["local_maximum_added_fire_damage"]=1056,
	["local_maximum_added_fire_damage_vs_bleeding_enemies"]=4250,
	["local_maximum_added_lightning_damage"]=1072,
	["local_maximum_added_physical_damage"]=972,
	["local_maximum_added_physical_damage_vs_ignited_enemies"]=4256,
	["local_maximum_energy_shield_+%_if_item_corrupted"]=6480,
	["local_maximum_life_+%_if_item_corrupted"]=6482,
	["local_maximum_life_per_2%_quality"]=6481,
	["local_maximum_mana_per_2%_quality"]=6483,
	["local_maximum_prefixes_allowed_+"]=33,
	["local_maximum_quality_+"]=6484,
	["local_maximum_sockets_+"]=62,
	["local_maximum_suffixes_allowed_+"]=34,
	["local_minimum_added_chaos_damage"]=1078,
	["local_minimum_added_cold_damage"]=1063,
	["local_minimum_added_fire_damage"]=1056,
	["local_minimum_added_fire_damage_vs_bleeding_enemies"]=4250,
	["local_minimum_added_lightning_damage"]=1072,
	["local_minimum_added_physical_damage"]=972,
	["local_minimum_added_physical_damage_vs_ignited_enemies"]=4256,
	["local_minion_accuracy_rating_with_minion_abyss_jewel_socketed"]=6485,
	["local_movement_speed_+%_if_item_corrupted"]=6486,
	["local_no_attribute_requirements"]=791,
	["local_no_block_chance"]=2865,
	["local_no_critical_strike_multiplier_during_flask_effect"]=712,
	["local_no_energy_shield"]=792,
	["local_number_of_bloodworms_to_spawn_on_flask_use"]=636,
	["local_one_socket_each_colour_only"]=63,
	["local_physical_damage_%_to_convert_to_a_random_element"]=3931,
	["local_physical_damage_%_to_gain_as_cold_or_lightning"]=3932,
	["local_physical_damage_+%"]=931,
	["local_physical_damage_reduction_rating_+%"]=1227,
	["local_poison_dot_multiplier_+"]=962,
	["local_poison_duration_+%_during_flask_effect"]=713,
	["local_poison_on_critical_strike_chance_%"]=6487,
	["local_poison_on_hit"]=2105,
	["local_poison_on_hit_%"]=6488,
	["local_quality_does_not_increase_defences"]=1570,
	["local_quality_does_not_increase_physical_damage"]=1571,
	["local_quantity_of_sockets_+%"]=1576,
	["local_random_support_gem_index"]=264,
	["local_random_support_gem_index_1"]=265,
	["local_random_support_gem_level"]=264,
	["local_random_support_gem_level_1"]=265,
	["local_recharge_on_crit"]=562,
	["local_recharge_on_crit_%"]=563,
	["local_recharge_on_demon_killed"]=564,
	["local_recharge_on_take_crit"]=565,
	["local_resist_all_elements_%_if_item_corrupted"]=6489,
	["local_right_ring_slot_base_energy_shield_regeneration_rate_per_minute_%"]=2268,
	["local_right_ring_slot_cover_in_frost_for_x_seconds_when_freezing_enemy"]=6490,
	["local_right_ring_slot_energy_shield"]=2270,
	["local_right_ring_slot_maximum_mana"]=2269,
	["local_right_ring_slot_no_mana_regeneration"]=2267,
	["local_right_ring_slot_number_of_additional_chains_for_spell_projectiles"]=6491,
	["local_right_ring_slot_physical_reflect_damage_taken_+%"]=2317,
	["local_right_ring_slot_projectiles_from_spells_cannot_fork"]=6492,
	["local_right_ring_socketed_curse_replaces_skitterbots_shocking_aura"]=6493,
	["local_ring_attack_speed_+%_final"]=6494,
	["local_ring_burning_damage_+%_final"]=6495,
	["local_ring_disable_other_ring"]=1287,
	["local_ring_duplicate_other_ring"]=2459,
	["local_ring_nova_spells_area_of_effect_+%_final"]=6496,
	["local_self_bleed_duration_+%_during_flask_effect"]=714,
	["local_self_chill_effect_+%_during_flask_effect"]=715,
	["local_self_curse_effect_+%_during_flask_effect"]=716,
	["local_self_freeze_duration_+%_during_flask_effect"]=717,
	["local_self_ignite_duration_+%_during_flask_effect"]=718,
	["local_self_poison_duration_+%_during_flask_effect"]=719,
	["local_self_shock_effect_+%_during_flask_effect"]=720,
	["local_six_linked_random_sockets"]=55,
	["local_smoke_ground_on_flask_use_radius"]=615,
	["local_socketed_abyss_jewel_effect_+%"]=122,
	["local_socketed_active_skill_gem_quality_+"]=107,
	["local_socketed_area_of_effect_gem_level_+"]=82,
	["local_socketed_area_of_effect_gem_quality_+"]=108,
	["local_socketed_aura_gem_level_+"]=87,
	["local_socketed_aura_gem_quality_+"]=109,
	["local_socketed_bow_gem_level_+"]=84,
	["local_socketed_bow_gem_quality_+"]=110,
	["local_socketed_chaos_gem_level_+"]=79,
	["local_socketed_chaos_gem_quality_+"]=111,
	["local_socketed_cold_gem_level_+"]=77,
	["local_socketed_cold_gem_quality_+"]=112,
	["local_socketed_curse_gem_level_+"]=90,
	["local_socketed_dexterity_gem_level_+"]=69,
	["local_socketed_dexterity_gem_quality_+"]=113,
	["local_socketed_duration_gem_level_+"]=81,
	["local_socketed_elemental_gem_level_+"]=114,
	["local_socketed_fire_gem_level_+"]=76,
	["local_socketed_fire_gem_quality_+"]=115,
	["local_socketed_gem_level_+"]=71,
	["local_socketed_gem_quality_+"]=105,
	["local_socketed_gems_in_blue_sockets_experience_gained_+%"]=75,
	["local_socketed_gems_in_green_sockets_get_quality_%"]=74,
	["local_socketed_gems_in_red_sockets_get_level_+"]=73,
	["local_socketed_golem_gem_level_+"]=104,
	["local_socketed_herald_gem_level_+"]=88,
	["local_socketed_hex_gem_level_+"]=91,
	["local_socketed_intelligence_gem_level_+"]=70,
	["local_socketed_intelligence_gem_quality_+"]=116,
	["local_socketed_lightning_gem_level_+"]=78,
	["local_socketed_lightning_gem_quality_+"]=117,
	["local_socketed_melee_gem_level_+"]=85,
	["local_socketed_melee_gem_quality_+"]=118,
	["local_socketed_minion_gem_level_+"]=86,
	["local_socketed_minion_gem_quality_+"]=119,
	["local_socketed_movement_gem_level_+"]=89,
	["local_socketed_projectile_gem_level_+"]=83,
	["local_socketed_projectile_gem_quality_+"]=120,
	["local_socketed_skill_gem_level_+"]=96,
	["local_socketed_skill_gem_level_+1_per_x_player_levels"]=72,
	["local_socketed_spell_gem_level_+"]=80,
	["local_socketed_strength_gem_level_+"]=68,
	["local_socketed_strength_gem_quality_+"]=121,
	["local_socketed_support_gem_level_+"]=95,
	["local_socketed_support_gem_quality_+"]=106,
	["local_socketed_trap_and_mine_gem_level_+"]=93,
	["local_socketed_trap_gem_level_+"]=92,
	["local_socketed_vaal_gem_level_+"]=94,
	["local_socketed_warcry_gem_level_+"]=97,
	["local_spell_damage_+%_if_item_corrupted"]=6497,
	["local_spells_gain_arcane_surge_on_hit_with_caster_abyss_jewel_socketed"]=6498,
	["local_strength_and_intelligence_requirement_+"]=793,
	["local_strength_per_2%_quality"]=6499,
	["local_strength_requirement_+"]=794,
	["local_strength_requirement_+%"]=795,
	["local_stun_threshold_reduction_+%"]=2132,
	["local_support_gem_max_skill_level_requirement_to_support"]=2428,
	["local_unique_attacks_cast_socketed_lightning_spells_%"]=549,
	["local_unique_cast_socketed_cold_skills_on_melee_critical_strike"]=550,
	["local_unique_chaos_damage_does_not_bypass_energy_shield_during_flask_effect"]=677,
	["local_unique_counts_as_dual_wielding"]=2303,
	["local_unique_expedition_flask_ward_+%_final_during_flask_effect"]=721,
	["local_unique_flask_additional_maximum_all_elemental_resistances_%_while_healing"]=722,
	["local_unique_flask_avoid_chill_%_while_healing"]=676,
	["local_unique_flask_avoid_freeze_%_while_healing"]=678,
	["local_unique_flask_block_%_while_healing"]=723,
	["local_unique_flask_cannot_recover_life_while_healing"]=724,
	["local_unique_flask_chaos_damage_%_of_maximum_life_to_deal_per_minute_while_healing"]=596,
	["local_unique_flask_charges_gained_+%_during_flask_effect"]=725,
	["local_unique_flask_critical_poison_dot_multiplier_+_during_flask_effect"]=726,
	["local_unique_flask_critical_strike_chance_+%_vs_enemies_on_consecrated_ground_during_flask_effect"]=727,
	["local_unique_flask_damage_+%_vs_demons_while_healing"]=729,
	["local_unique_flask_damage_over_time_+%_during_flask_effect"]=728,
	["local_unique_flask_damage_taken_+%_vs_demons_while_healing"]=730,
	["local_unique_flask_elemental_damage_%_to_add_as_chaos_while_healing"]=731,
	["local_unique_flask_elemental_damage_taken_+%_of_lowest_uncapped_resistance_type"]=760,
	["local_unique_flask_elemental_penetration_%_of_highest_uncapped_resistance_type"]=761,
	["local_unique_flask_instantly_recovers_%_maximum_life"]=595,
	["local_unique_flask_item_quantity_+%_while_healing"]=732,
	["local_unique_flask_item_rarity_+%_while_healing"]=733,
	["local_unique_flask_kiaras_determination"]=734,
	["local_unique_flask_leech_is_instant_during_flask_effect"]=772,
	["local_unique_flask_leech_lightning_damage_%_as_life_during_flask_effect"]=770,
	["local_unique_flask_leech_lightning_damage_%_as_mana_during_flask_effect"]=771,
	["local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing"]=735,
	["local_unique_flask_light_radius_+%_while_healing"]=736,
	["local_unique_flask_lightning_resistance_penetration_%_during_flask_effect"]=765,
	["local_unique_flask_maximum_added_lightning_damage_to_attacks_during_flask_effect"]=768,
	["local_unique_flask_maximum_added_lightning_damage_to_spells_during_flask_effect"]=769,
	["local_unique_flask_minimum_added_lightning_damage_to_attacks_during_flask_effect"]=768,
	["local_unique_flask_minimum_added_lightning_damage_to_spells_during_flask_effect"]=769,
	["local_unique_flask_nearby_enemies_cursed_with_level_x_despair_during_flask_effect"]=737,
	["local_unique_flask_no_mana_cost_while_healing"]=738,
	["local_unique_flask_physical_damage_%_converted_to_lightning_during_flask_effect"]=764,
	["local_unique_flask_physical_damage_%_to_add_as_chaos_while_healing"]=739,
	["local_unique_flask_physical_damage_%_to_add_as_cold_while_healing"]=675,
	["local_unique_flask_physical_damage_taken_%_as_cold_while_healing"]=674,
	["local_unique_flask_recover_%_maximum_life_when_effect_reaches_duration"]=589,
	["local_unique_flask_resist_all_elements_%_during_flask_effect"]=740,
	["local_unique_flask_shock_nearby_enemies_during_flask_effect"]=762,
	["local_unique_flask_shocked_during_flask_effect"]=763,
	["local_unique_flask_spell_block_%_while_healing"]=741,
	["local_unique_flask_vaal_skill_critical_strike_chance_+%_during_flask_effect"]=742,
	["local_unique_flask_vaal_skill_damage_+%_during_flask_effect"]=743,
	["local_unique_flask_vaal_skill_damage_+%_final_during_flask_effect"]=744,
	["local_unique_flask_vaal_skill_does_not_apply_soul_gain_prevention_during_flask_effect"]=745,
	["local_unique_flask_vaal_skill_soul_cost_+%_during_flask_effect"]=746,
	["local_unique_flask_vaal_skill_soul_gain_preventation_duration_+%_during_flask_effect"]=747,
	["local_unique_hungry_loop_has_consumed_gem"]=65,
	["local_unique_hungry_loop_number_of_gems_to_consume"]=65,
	["local_unique_jewel_X_dexterity_per_1_dexterity_allocated_in_radius"]=2666,
	["local_unique_jewel_X_intelligence_per_1_intelligence_allocated_in_radius"]=2667,
	["local_unique_jewel_X_strength_per_1_strength_allocated_in_radius"]=2668,
	["local_unique_jewel_accuracy_rating_+_per_10_dex_unallocated_in_radius"]=6500,
	["local_unique_jewel_accuracy_rating_+_per_10_int_unallocated_in_radius"]=2755,
	["local_unique_jewel_additional_all_attributes_with_passive_tree_connected_to_scion_start"]=8210,
	["local_unique_jewel_additional_critical_strike_chance_permyriad_with_passive_tree_connected_to_shadow_start"]=8210,
	["local_unique_jewel_additional_life_per_X_int_in_radius"]=2731,
	["local_unique_jewel_additional_physical_damage_reduction_%_per_10_str_allocated_in_radius"]=2748,
	["local_unique_jewel_alternate_tree_internal_revision"]=28,
	["local_unique_jewel_alternate_tree_keystone"]=28,
	["local_unique_jewel_alternate_tree_seed"]=28,
	["local_unique_jewel_alternate_tree_version"]=28,
	["local_unique_jewel_animate_weapon_animates_bows_and_wands_with_x_dex_in_radius"]=2753,
	["local_unique_jewel_animate_weapon_can_animate_up_to_x_additional_ranged_weapons_with_50_dex_in_radius"]=2853,
	["local_unique_jewel_attack_and_cast_speed_+%_with_passive_tree_connected_to_shadow_start"]=8211,
	["local_unique_jewel_barrage_final_volley_fires_x_additional_projectiles_simultaneously_with_50_dex_in_radius"]=2862,
	["local_unique_jewel_blight_applies_wither_for_ms_with_40_int_in_radius"]=6501,
	["local_unique_jewel_blight_applies_wither_for_two_seconds_with_40_int_in_radius"]=6502,
	["local_unique_jewel_blight_cast_speed_+%_with_40_int_in_radius"]=6503,
	["local_unique_jewel_blight_hinder_duration_+%_with_40_int_in_radius"]=6504,
	["local_unique_jewel_blight_hinder_enemy_chaos_damage_taken_+%_with_40_int_in_radius"]=6505,
	["local_unique_jewel_blight_skill_area_of_effect_+%_after_1_second_channelling_with_50_int_in_radius"]=6506,
	["local_unique_jewel_caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground_with_40_dex_in_radius"]=6507,
	["local_unique_jewel_caustic_arrow_damage_over_time_+%_with_40_dex_in_radius"]=6508,
	["local_unique_jewel_caustic_arrow_hit_damage_+%_with_40_dex_in_radius"]=6509,
	["local_unique_jewel_chaos_damage_+%_per_10_int_in_radius"]=2669,
	["local_unique_jewel_chaos_damage_+%_per_X_int_in_radius"]=2732,
	["local_unique_jewel_chill_freeze_duration_-%_per_X_dex_in_radius"]=2733,
	["local_unique_jewel_claw_physical_damage_+%_per_X_dex_in_radius"]=2721,
	["local_unique_jewel_cleave_+1_base_radius_per_nearby_enemy_up_to_10_with_40_str_in_radius"]=2944,
	["local_unique_jewel_cleave_fortify_on_hit_with_50_str_in_radius"]=2943,
	["local_unique_jewel_cold_and_lightning_resistance_to_melee_damage"]=6510,
	["local_unique_jewel_cold_damage_+1%_per_x_int_in_radius"]=2745,
	["local_unique_jewel_cold_damage_increases_applies_to_physical_damage"]=2724,
	["local_unique_jewel_cold_resistance_also_grants_frenzy_charge_on_kill_chance"]=6511,
	["local_unique_jewel_cold_resistance_also_grants_spell_suppression_chance_scaled_%"]=6512,
	["local_unique_jewel_cold_snap_gain_power_charge_on_kill_%_with_50_int_in_radius"]=2858,
	["local_unique_jewel_cold_snap_uses_gains_power_charges_instead_of_frenzy_with_40_int_in_radius"]=6513,
	["local_unique_jewel_critical_strike_multiplier_+_per_10_str_unallocated_in_radius"]=2756,
	["local_unique_jewel_damage_+%_with_passive_tree_connected_to_scion_start"]=8211,
	["local_unique_jewel_damage_increases_applies_to_fire_damage"]=2722,
	["local_unique_jewel_dex_and_int_apply_to_str_melee_damage_bonus_in_radius"]=2735,
	["local_unique_jewel_discharge_area_of_effect_+%_final_with_40_int_in_radius"]=6514,
	["local_unique_jewel_discharge_cooldown_override_ms_with_40_int_in_radius"]=6515,
	["local_unique_jewel_discharge_damage_+%_final_with_40_int_in_radius"]=6516,
	["local_unique_jewel_dot_multiplier_+_per_10_int_unallocated_in_radius"]=6517,
	["local_unique_jewel_double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%_with_50_dexterity_in_radius"]=2826,
	["local_unique_jewel_dual_strike_accuracy_rating_+%_while_wielding_sword_with_40_dex_in_radius"]=6518,
	["local_unique_jewel_dual_strike_attack_speed_+%_while_wielding_claw_with_40_dex_in_radius"]=6519,
	["local_unique_jewel_dual_strike_critical_strike_multiplier_+_while_wielding_dagger_with_40_dex_in_radius"]=6520,
	["local_unique_jewel_dual_strike_intimidate_on_hit_while_wielding_axe_with_40_dex_in_radius"]=6521,
	["local_unique_jewel_dual_strike_main_hand_deals_double_damage_%_with_40_dex_in_radius"]=6522,
	["local_unique_jewel_dual_strike_melee_splash_while_wielding_mace_with_40_dex_in_radius"]=6523,
	["local_unique_jewel_dual_strike_melee_splash_with_off_hand_weapon_with_50_dex_in_radius"]=6524,
	["local_unique_jewel_elemental_hit_50%_less_cold_damage_per_40_str_and_int"]=6525,
	["local_unique_jewel_elemental_hit_50%_less_fire_damage_per_40_int_and_dex"]=6526,
	["local_unique_jewel_elemental_hit_50%_less_lightning_damage_per_40_str_and_dex"]=6527,
	["local_unique_jewel_elemental_hit_cannot_roll_cold_damage_with_40_int_+_str_in_radius"]=6528,
	["local_unique_jewel_elemental_hit_cannot_roll_fire_damage_with_40_int_+_dex_in_radius"]=6529,
	["local_unique_jewel_elemental_hit_cannot_roll_lightning_damage_with_40_dex_+_str_in_radius"]=6530,
	["local_unique_jewel_elemental_penetration_%_with_passive_tree_connected_to_templar_start"]=8210,
	["local_unique_jewel_energy_shield_increases_applies_to_armour_doubled"]=2725,
	["local_unique_jewel_energy_shield_regeneration_rate_per_minute_%_per_10_int_allocated_in_radius"]=2749,
	["local_unique_jewel_ethereal_knives_number_of_additional_projectiles_with_50_dex_in_radius"]=2945,
	["local_unique_jewel_ethereal_knives_projectiles_nova_with_50_dex_in_radius"]=2946,
	["local_unique_jewel_evasion_rating_+%_per_X_dex_in_radius"]=2720,
	["local_unique_jewel_fire_and_cold_resistance_to_spell_damage"]=6531,
	["local_unique_jewel_fire_and_lightning_resistance_to_projectile_attack_damage"]=6532,
	["local_unique_jewel_fire_damage_+1%_per_x_int_in_radius"]=2744,
	["local_unique_jewel_fire_resistance_also_grants_block_chance_scaled_%"]=6533,
	["local_unique_jewel_fire_resistance_also_grants_endurance_charge_on_kill_chance"]=6534,
	["local_unique_jewel_fire_trap_number_of_additional_traps_to_throw_with_40_dex_in_radius"]=6535,
	["local_unique_jewel_fireball_base_radius_up_to_+_at_longer_ranges_with_40_int_in_radius"]=2850,
	["local_unique_jewel_fireball_radius_up_to_+%_at_longer_ranges_with_50_int_in_radius"]=2849,
	["local_unique_jewel_flask_charges_gained_+%_with_passive_tree_connected_to_ranger_start"]=8211,
	["local_unique_jewel_fortify_duration_+1%_per_x_int_in_radius"]=2743,
	["local_unique_jewel_freezing_pulse_damage_+%_if_enemy_shattered_recently_with_50_int_in_radius"]=2953,
	["local_unique_jewel_freezing_pulse_number_of_additional_projectiles_with_50_int_in_radius"]=2952,
	["local_unique_jewel_frost_blades_melee_damage_penetrates_%_cold_resistance_with_40_dex_in_radius"]=6536,
	["local_unique_jewel_frost_blades_projectile_speed_+%_with_40_dex_in_radius"]=6537,
	["local_unique_jewel_frostbolt_additional_projectiles_with_40_int_in_radius"]=6538,
	["local_unique_jewel_frostbolt_projectile_acceleration_with_50_int_in_radius"]=6539,
	["local_unique_jewel_galvanic_arrow_area_damage_+%_with_40_dex_in_radius"]=6560,
	["local_unique_jewel_glacial_cascade_additional_sequence_with_x_int_in_radius"]=2752,
	["local_unique_jewel_glacial_cascade_number_of_additional_bursts_with_40_int_in_radius"]=6540,
	["local_unique_jewel_glacial_cascade_physical_damage_%_to_convert_to_cold_with_40_int_in_radius"]=6541,
	["local_unique_jewel_glacial_hammer_item_rarity_on_shattering_enemy_+%_with_50_strength_in_radius"]=2824,
	["local_unique_jewel_glacial_hammer_melee_splash_with_cold_damage_with_50_str_in_radius"]=2947,
	["local_unique_jewel_glacial_hammer_physical_damage_%_to_convert_to_cold_with_50_str_in_radius"]=2948,
	["local_unique_jewel_grants_x_empty_passives"]=6542,
	["local_unique_jewel_ground_slam_angle_+%_with_50_str_in_radius"]=2856,
	["local_unique_jewel_ground_slam_chance_to_gain_endurance_charge_%_on_stun_with_50_str_in_radius"]=2855,
	["local_unique_jewel_heavy_strike_chance_to_deal_double_damage_%_with_50_strength_in_radius"]=2828,
	["local_unique_jewel_ice_shot_additional_pierce_per_10_old_with_40_dex_in_radius"]=6543,
	["local_unique_jewel_ice_shot_explosion_skill_area_of_effect_+%_with_50_dex_in_radius"]=6544,
	["local_unique_jewel_ice_shot_pierce_+_with_40_dex_in_radius"]=6545,
	["local_unique_jewel_intelligence_per_unallocated_node_in_radius"]=2688,
	["local_unique_jewel_life_increases_applies_to_energy_shield"]=2726,
	["local_unique_jewel_life_increases_applies_to_mana_doubled"]=2734,
	["local_unique_jewel_life_leech_from_attack_damage_permyriad_with_passive_tree_connected_to_duelist_start"]=8210,
	["local_unique_jewel_life_recovery_rate_+%_per_10_str_allocated_in_radius"]=6546,
	["local_unique_jewel_life_recovery_rate_+%_per_10_str_unallocated_in_radius"]=6547,
	["local_unique_jewel_life_regeneration_rate_per_minute_%_with_passive_tree_connected_to_marauder_start"]=8211,
	["local_unique_jewel_lightning_resistance_also_grants_block_spells_chance_scaled_%"]=6548,
	["local_unique_jewel_lightning_resistance_also_grants_power_charge_on_kill_chance"]=6549,
	["local_unique_jewel_lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit_with_50_int_in_radius"]=6550,
	["local_unique_jewel_magma_orb_additional_projectiles_with_40_int_in_radius"]=6551,
	["local_unique_jewel_magma_orb_skill_area_of_effect_+%_per_bounce_with_50_int_in_radius"]=6552,
	["local_unique_jewel_mana_recovery_rate_+%_per_10_int_allocated_in_radius"]=6553,
	["local_unique_jewel_mana_recovery_rate_+%_per_10_int_unallocated_in_radius"]=6554,
	["local_unique_jewel_mana_regeneration_rate_per_minute_%_with_passive_tree_connected_to_witch_start"]=8210,
	["local_unique_jewel_maximum_mana_+_per_10_dex_unallocated_in_radius"]=2757,
	["local_unique_jewel_melee_applies_to_bow"]=2665,
	["local_unique_jewel_melee_range_+_with_passive_tree_connected_to_duelist_start"]=8211,
	["local_unique_jewel_melee_skills_area_of_effect_+%_with_passive_tree_connected_to_marauder_start"]=8210,
	["local_unique_jewel_molten_strike_number_of_additional_projectiles_with_50_str_in_radius"]=6555,
	["local_unique_jewel_molten_strike_skill_area_of_effect_+%_with_50_str_in_radius"]=6556,
	["local_unique_jewel_movement_speed_+%_per_10_dex_allocated_in_radius"]=2750,
	["local_unique_jewel_movement_speed_+%_per_10_dex_unallocated_in_radius"]=6557,
	["local_unique_jewel_movement_speed_+%_with_passive_tree_connected_to_ranger_start"]=8210,
	["local_unique_jewel_nearby_disconnected_passives_can_be_allocated"]=782,
	["local_unique_jewel_non_keystone_passive_in_radius_effect_+%"]=6558,
	["local_unique_jewel_notable_passive_in_radius_does_nothing"]=6559,
	["local_unique_jewel_notable_passives_in_radius_instead_grant_mana_cost_+%"]=8346,
	["local_unique_jewel_notable_passives_in_radius_instead_grant_minion_damage_taken_+%"]=8347,
	["local_unique_jewel_notable_passives_in_radius_instead_grant_minion_movement_speed_+%"]=8348,
	["local_unique_jewel_notable_passives_in_radius_instead_grant_spell_damage_+%"]=8346,
	["local_unique_jewel_one_additional_maximum_lightning_damage_per_X_dex"]=2730,
	["local_unique_jewel_passives_in_radius_applied_to_minions_instead"]=2670,
	["local_unique_jewel_passives_in_radius_give_trap_and_mine_maximum_added_physical_damage"]=8349,
	["local_unique_jewel_passives_in_radius_give_trap_and_mine_minimum_added_physical_damage"]=8349,
	["local_unique_jewel_physical_attack_damage_+1%_per_x_dex_in_radius"]=2747,
	["local_unique_jewel_physical_attack_damage_+1%_per_x_strength_in_radius"]=2742,
	["local_unique_jewel_physical_damage_+1%_per_int_in_radius"]=2746,
	["local_unique_jewel_physical_damage_increases_applies_to_cold_damage"]=2723,
	["local_unique_jewel_projectile_damage_+1%_per_x_dex_in_radius"]=2751,
	["local_unique_jewel_shrapnel_shot_radius_+%_with_50_dex_in_radius"]=2949,
	["local_unique_jewel_skill_effect_duration_+%_with_passive_tree_connected_to_witch_start"]=8211,
	["local_unique_jewel_skills_in_radius_grant_%_unarmed_melee_attack_speed"]=6561,
	["local_unique_jewel_spark_number_of_additional_chains_with_50_int_in_radius"]=2950,
	["local_unique_jewel_spark_number_of_additional_projectiles_with_40_int_in_radius"]=6562,
	["local_unique_jewel_spark_number_of_additional_projectiles_with_50_int_in_radius"]=2951,
	["local_unique_jewel_spark_projectiles_nova_with_40_int_in_radius"]=6563,
	["local_unique_jewel_spectral_shield_throw_additional_chains_with_total_40_str_+_dex_in_radius"]=6564,
	["local_unique_jewel_spectral_shield_throw_less_shard_projectiles_with_total_40_str_+_dex_in_radius"]=6565,
	["local_unique_jewel_spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%_with_50_dexterity_in_radius"]=2825,
	["local_unique_jewel_spectral_throw_gain_vaal_soul_for_vaal_st_on_hit_%_with_40_dex_in_radius"]=6566,
	["local_unique_jewel_spectres_gain_soul_eater_on_kill_%_chance_with_50_int_in_radius"]=6567,
	["local_unique_jewel_spell_and_attack_block_%_with_passive_tree_connected_to_templar_start"]=8211,
	["local_unique_jewel_split_arrow_fires_additional_arrow_with_x_dex_in_radius"]=2754,
	["local_unique_jewel_split_arrow_projectiles_fire_in_parallel_x_dist_with_40_dex_in_radius"]=6568,
	["local_unique_jewel_totem_life_+X%_per_10_str_in_radius"]=2657,
	["local_unique_jewel_unarmed_damage_+%_per_X_dex_in_radius"]=2736,
	["local_unique_jewel_vigilant_strike_fortifies_nearby_allies_for_x_seconds_with_50_str_in_radius"]=2847,
	["local_unique_jewel_viper_strike_attack_damage_per_poison_on_enemy_+%_with_50_dexterity_in_radius"]=2827,
	["local_unique_jewel_viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy_with_50_dex_in_radius"]=6569,
	["local_unique_jewel_warcry_damage_taken_goes_to_mana_%_with_40_int_in_radius"]=2860,
	["local_unique_jewel_with_4_notables_gain_X_random_rare_monster_mods_on_kill"]=2658,
	["local_unique_jewel_with_50_int_in_radius_summon_X_melee_skeletons_as_mage_skeletons"]=2845,
	["local_unique_jewel_with_70_dex_physical_damage_to_add_as_chaos_%"]=2689,
	["local_unique_jewel_with_70_str_life_recovery_speed_+%"]=2690,
	["local_unique_jewel_with_x_int_in_radius_+1_curse"]=2675,
	["local_unique_jewel_zombie_slam_cooldown_speed_+%_with_50_int_in_radius"]=6570,
	["local_unique_jewel_zombie_slam_damage_+%_with_50_int_in_radius"]=6571,
	["local_unique_lions_roar_melee_physical_damage_+%_final_during_flask_effect"]=748,
	["local_unique_overflowing_chalice_flask_cannot_gain_flask_charges_during_flask_effect"]=774,
	["local_unique_regen_es_from_removed_life_duration_ms"]=2741,
	["local_unique_remove_life_and_regen_es_from_removed_life"]=2741,
	["local_unique_soul_ripper_flask_cannot_gain_flask_charges_during_flask_effect"]=775,
	["local_unique_vinktars_flask_shock_effect_+%_during_flask_effect"]=766,
	["local_unique_vinktars_flask_shock_proliferation_radius_during_flask_effect"]=767,
	["local_varunastra_weapon_counts_as_all_1h_melee_weapon_types"]=3364,
	["local_ward"]=1213,
	["local_ward_+%"]=1215,
	["local_weapon_crit_chance_is_%"]=6572,
	["local_weapon_crit_chance_is_100"]=3378,
	["local_weapon_enemy_phys_reduction_%_penalty"]=932,
	["local_weapon_no_physical_damage"]=931,
	["local_weapon_range_+"]=2351,
	["local_weapon_range_+_per_10%_quality"]=6573,
	["local_weapon_trigger_socketed_spell_on_skill_use_display_cooldown_ms"]=553,
	["local_weapon_uses_both_hands"]=783,
	["local_withered_on_hit_for_2_seconds_%_chance"]=3975,
	["lose_%_of_es_on_crit"]=6578,
	["lose_%_of_life_and_energy_shield_when_you_use_a_chaos_skill"]=6579,
	["lose_%_of_life_on_crit"]=6580,
	["lose_%_of_mana_when_you_use_an_attack_skill"]=6581,
	["lose_a_frenzy_charge_on_travel_skill_use_%_chance"]=3959,
	["lose_a_power_charge_when_you_gain_elusive_%_chance"]=3960,
	["lose_all_charges_on_starting_movement"]=6574,
	["lose_all_defiance_and_take_max_life_as_damage_on_reaching_x_defiance"]=3858,
	["lose_all_endurance_charges_when_reaching_maximum"]=2358,
	["lose_all_fanatic_charges_on_reaching_maximum_fanatic_charges"]=6575,
	["lose_all_fragile_regrowth_when_hit"]=3966,
	["lose_all_gale_force_when_hit"]=6576,
	["lose_all_power_charges_on_block"]=6577,
	["lose_all_power_charges_on_reaching_maximum_power_charges"]=3190,
	["lose_endurance_charges_on_rampage_end"]=2868,
	["lose_power_charge_each_second_if_not_detonated_mines_recently"]=6582,
	["lose_soul_eater_souls_on_flask_use"]=3023,
	["lose_spirit_charges_on_savage_hit_taken"]=3950,
	["lose_x_mana_when_you_use_skill"]=6583,
	["mace_accuracy_rating"]=1659,
	["mace_accuracy_rating_+%"]=1129,
	["mace_ailment_damage_+%"]=1024,
	["mace_attack_speed_+%"]=1112,
	["mace_critical_strike_chance_+%"]=1155,
	["mace_critical_strike_multiplier_+"]=1179,
	["mace_damage_+%"]=1021,
	["mace_elemental_damage_+%"]=1771,
	["mace_hit_and_ailment_damage_+%"]=1022,
	["mace_or_staff_ailment_damage_+%"]=1051,
	["mace_or_staff_hit_and_ailment_damage_+%"]=1050,
	["magic_items_drop_identified"]=3735,
	["magic_monster_dropped_item_rarity_+%"]=6584,
	["magic_utility_flasks_cannot_be_removed"]=3986,
	["magic_utility_flasks_cannot_be_used"]=3984,
	["magma_orb_damage_+%"]=3228,
	["magma_orb_num_of_additional_projectiles_in_chain"]=3533,
	["magma_orb_number_of_additional_projectiles"]=6585,
	["magma_orb_radius_+%"]=3392,
	["magma_orb_skill_area_of_effect_+%_per_bounce"]=6586,
	["maim_bleeding_enemies_on_hit_%"]=2916,
	["maim_effect_+%"]=6587,
	["maim_on_crit_%_with_attacks"]=6588,
	["maim_on_hit_%"]=6589,
	["maim_on_hit_%_vs_poisoned_enemies"]=2894,
	["main_hand_attack_damage_+%_while_wielding_two_weapon_types"]=6590,
	["main_hand_attack_speed_+%_final"]=6591,
	["main_hand_base_weapon_attack_duration_ms"]=15,
	["main_hand_critical_strike_chance_+%_per_melee_abyss_jewel_up_to_+100%"]=6592,
	["main_hand_damage_+%_while_dual_wielding"]=6593,
	["main_hand_maximum_attack_distance"]=19,
	["main_hand_minimum_attack_distance"]=17,
	["main_hand_quality"]=12,
	["main_hand_weapon_type"]=4,
	["malediction_on_hit"]=6594,
	["malevolence_mana_reservation_efficiency_+%"]=6596,
	["malevolence_mana_reservation_efficiency_-2%_per_1"]=6595,
	["mamba_strike_area_of_effect_+%"]=6597,
	["mamba_strike_damage_+%"]=6598,
	["mamba_strike_duration_+%"]=6599,
	["mana_%_gained_on_block"]=6616,
	["mana_%_to_add_as_energy_shield"]=1823,
	["mana_%_to_add_as_energy_shield_at_devotion_threshold"]=6617,
	["mana_and_es_regeneration_per_minute_%_when_you_freeze_shock_or_ignite_an_enemy"]=2986,
	["mana_cost_+%_for_channelling_skills"]=6600,
	["mana_cost_+%_for_trap_and_mine_skills"]=6601,
	["mana_cost_+%_for_trap_skills"]=6602,
	["mana_cost_+%_on_consecrated_ground"]=3144,
	["mana_cost_+%_on_totemified_aura_skills"]=2707,
	["mana_cost_+%_per_10_devotion"]=6603,
	["mana_cost_+%_per_200_mana_spent_recently"]=3911,
	["mana_cost_+%_when_on_low_life"]=1543,
	["mana_cost_+%_while_not_low_mana"]=2683,
	["mana_cost_+%_while_on_full_energy_shield"]=1542,
	["mana_cost_-%_per_endurance_charge"]=2866,
	["mana_degeneration_per_minute"]=6604,
	["mana_degeneration_per_minute_%"]=6605,
	["mana_flasks_gain_X_charges_every_3_seconds"]=6606,
	["mana_gain_per_target"]=1404,
	["mana_gained_on_attack_hit_if_used_mana_flask_in_past_10_seconds"]=6607,
	["mana_gained_on_attack_hit_vs_cursed_enemies"]=6608,
	["mana_gained_on_block"]=1418,
	["mana_gained_on_cull"]=6609,
	["mana_gained_on_enemy_death_per_level"]=2574,
	["mana_gained_on_hitting_taunted_enemy"]=1443,
	["mana_gained_on_spell_hit"]=6610,
	["mana_gained_on_spell_hit_vs_cursed_enemies"]=6611,
	["mana_gained_when_hit"]=2313,
	["mana_leech_from_any_damage_permyriad"]=1366,
	["mana_leech_from_attack_damage_permyriad_per_power_charge"]=6612,
	["mana_leech_from_attack_damage_permyriad_vs_poisoned_enemies"]=3755,
	["mana_leech_from_lightning_damage_permyriad_while_affected_by_wrath"]=6613,
	["mana_leech_from_physical_attack_damage_permyriad"]=1363,
	["mana_leech_from_physical_damage_permyriad_per_power_charge"]=1380,
	["mana_leech_from_physical_damage_with_bow_permyriad"]=1337,
	["mana_leech_from_physical_damage_with_claw_permyriad"]=1336,
	["mana_leech_permyriad_vs_frozen_enemies"]=6614,
	["mana_leech_speed_+%"]=1806,
	["mana_leech_speed_+%_per_equipped_corrupted_item"]=2699,
	["mana_per_level"]=6615,
	["mana_recharge_rate_per_minute_with_all_corrupted_equipped_items"]=6618,
	["mana_recovery_rate_+%"]=1268,
	["mana_recovery_rate_+%_if_havent_killed_recently"]=6620,
	["mana_recovery_rate_+%_while_affected_by_a_mana_flask"]=6619,
	["mana_recovery_rate_+%_while_affected_by_clarity"]=6621,
	["mana_regeneration_+%_for_4_seconds_on_movement_skill_use"]=3659,
	["mana_regeneration_rate_+%"]=1266,
	["mana_regeneration_rate_+%_during_flask_effect"]=2781,
	["mana_regeneration_rate_+%_if_enemy_frozen_recently"]=6635,
	["mana_regeneration_rate_+%_if_enemy_shocked_recently"]=6636,
	["mana_regeneration_rate_+%_if_hit_cursed_enemy_recently"]=6637,
	["mana_regeneration_rate_+%_per_1%_spell_block_chance"]=6622,
	["mana_regeneration_rate_+%_per_power_charge"]=1629,
	["mana_regeneration_rate_+%_per_raised_spectre"]=6638,
	["mana_regeneration_rate_+%_while_moving"]=6639,
	["mana_regeneration_rate_+%_while_phasing"]=2142,
	["mana_regeneration_rate_+%_while_shocked"]=2143,
	["mana_regeneration_rate_+%_while_stationary"]=3882,
	["mana_regeneration_rate_per_minute_%"]=1264,
	["mana_regeneration_rate_per_minute_%_if_enemy_hit_recently"]=6627,
	["mana_regeneration_rate_per_minute_%_if_inflicted_exposure_recently"]=6628,
	["mana_regeneration_rate_per_minute_%_per_active_totem"]=6629,
	["mana_regeneration_rate_per_minute_%_per_power_charge"]=1267,
	["mana_regeneration_rate_per_minute_if_enemy_hit_recently"]=6623,
	["mana_regeneration_rate_per_minute_if_used_movement_skill_recently"]=6624,
	["mana_regeneration_rate_per_minute_per_10_devotion"]=6625,
	["mana_regeneration_rate_per_minute_per_power_charge"]=6626,
	["mana_regeneration_rate_per_minute_while_dual_wielding"]=6630,
	["mana_regeneration_rate_per_minute_while_holding_shield"]=6631,
	["mana_regeneration_rate_per_minute_while_on_consecrated_ground"]=6632,
	["mana_regeneration_rate_per_minute_while_wielding_staff"]=6633,
	["mana_regeneration_rate_per_minute_while_you_have_avians_flight"]=6634,
	["mana_reservation_+%_per_250_total_attributes"]=6645,
	["mana_reservation_+%_with_curse_skills"]=6646,
	["mana_reservation_+%_with_skills_that_throw_mines"]=6640,
	["mana_reservation_efficiency_+%_for_skills_that_throw_mines"]=6641,
	["mana_reservation_efficiency_+%_per_250_total_attributes"]=6644,
	["mana_reservation_efficiency_-2%_per_1"]=1876,
	["mana_reservation_efficiency_-2%_per_1_for_skills_that_throw_mines"]=6642,
	["mana_reservation_efficiency_-2%_per_250_total_attributes"]=6643,
	["manabond_damage_+%"]=6647,
	["manabond_lightning_penetration_%_while_on_low_mana"]=6648,
	["manabond_skill_area_of_effect_+%"]=6649,
	["manifest_dancing_dervish_number_of_additional_copies"]=6650,
	["map_abyss_depths_chance_+%"]=6651,
	["map_abyss_monster_spawn_amount_+%"]=6652,
	["map_additional_number_of_packs_to_choose"]=1937,
	["map_additional_player_maximum_resistances_%"]=2006,
	["map_additional_rare_in_rare_pack_%_chance"]=6653,
	["map_additional_rare_in_synthesised_rare_pack_%_chance"]=6654,
	["map_additional_red_beasts"]=6655,
	["map_additional_rogue_exile_pack_%_chance"]=6656,
	["map_additional_tier"]=1975,
	["map_adds_X_extra_synthesis_mods"]=6657,
	["map_adds_X_extra_synthesis_special_mods"]=6658,
	["map_affliction_reward_kills_+%"]=6659,
	["map_allow_shrines"]=2246,
	["map_always_has_weather"]=2245,
	["map_ambush_chests"]=2237,
	["map_architects_drops_additional_map_currency"]=6660,
	["map_area_contains_arcanists_strongbox"]=6662,
	["map_area_contains_avatar_of_ambush"]=6663,
	["map_area_contains_avatar_of_anarchy"]=6664,
	["map_area_contains_avatar_of_beyond"]=6665,
	["map_area_contains_avatar_of_bloodlines"]=6666,
	["map_area_contains_avatar_of_breach"]=6667,
	["map_area_contains_avatar_of_domination"]=6668,
	["map_area_contains_avatar_of_essence"]=6669,
	["map_area_contains_avatar_of_invasion"]=6670,
	["map_area_contains_avatar_of_nemesis"]=6671,
	["map_area_contains_avatar_of_onslaught"]=6672,
	["map_area_contains_avatar_of_perandus"]=6673,
	["map_area_contains_avatar_of_prophecy"]=6674,
	["map_area_contains_avatar_of_rampage"]=6675,
	["map_area_contains_avatar_of_talisman"]=6676,
	["map_area_contains_avatar_of_tempest"]=6677,
	["map_area_contains_avatar_of_torment"]=6678,
	["map_area_contains_avatar_of_warbands"]=6679,
	["map_area_contains_cartographers_strongbox"]=6680,
	["map_area_contains_currency_chest"]=6681,
	["map_area_contains_gemcutters_strongbox"]=6682,
	["map_area_contains_grandmaster_ally"]=6683,
	["map_area_contains_jewellery_chest"]=6684,
	["map_area_contains_map_chest"]=6685,
	["map_area_contains_metamorphs"]=6686,
	["map_area_contains_perandus_coin_chest"]=6687,
	["map_area_contains_rituals"]=6688,
	["map_area_contains_tormented_embezzler"]=6689,
	["map_area_contains_tormented_seditionist"]=6690,
	["map_area_contains_tormented_vaal_cultist"]=6691,
	["map_area_contains_unique_item_chest"]=6692,
	["map_area_contains_unique_strongbox"]=6693,
	["map_area_contains_x_additional_clusters_of_beacon_barrels"]=6694,
	["map_area_contains_x_additional_clusters_of_bloodworm_barrels"]=6695,
	["map_area_contains_x_additional_clusters_of_explosive_barrels"]=6696,
	["map_area_contains_x_additional_clusters_of_explosive_eggs"]=6697,
	["map_area_contains_x_additional_clusters_of_parasite_barrels"]=6698,
	["map_area_contains_x_additional_clusters_of_volatile_barrels"]=6699,
	["map_area_contains_x_additional_clusters_of_wealthy_barrels"]=6700,
	["map_area_contains_x_rare_monsters_with_inner_treasure"]=6776,
	["map_area_ritual_additional_chance_%"]=6701,
	["map_atlas_influence_type"]=6661,
	["map_atlas_scouting_report_drop_chance_+%"]=6702,
	["map_base_ground_desecration_damage_to_deal_per_minute"]=1953,
	["map_base_ground_fire_damage_to_deal_per_10_seconds"]=1947,
	["map_base_ground_fire_damage_to_deal_per_minute"]=1946,
	["map_betrayal_intelligence_+%"]=6703,
	["map_beyond_chance_%"]=2249,
	["map_beyond_portal_spawn_additional_demon_%_chance"]=6704,
	["map_beyond_rules"]=2248,
	["map_blight_chest_%_chance_for_additional_drop"]=6705,
	["map_blight_chests_repeat_drops_count"]=6706,
	["map_blight_encounter_spawn_rate_+%"]=6707,
	["map_blight_lane_additional_chest_chance_%"]=6708,
	["map_blight_lane_additional_chests"]=6709,
	["map_blight_oils_chance_to_drop_a_tier_higher_%"]=6710,
	["map_blight_tower_cost_+%"]=6711,
	["map_blight_tower_cost_doubled"]=6712,
	["map_blight_up_to_X_additional_bosses"]=6713,
	["map_blighted_map_encounter_duration_-_sec"]=6714,
	["map_bloodline_packs_drop_x_additional_currency_items"]=6715,
	["map_bloodline_packs_drop_x_additional_rare_items"]=6716,
	["map_blueprint_drop_revealed_chance_%"]=6717,
	["map_boss_accompanied_by_bodyguards"]=6718,
	["map_boss_accompanied_by_harbinger"]=6719,
	["map_boss_additional_cleansing_currency_t1_to_drop"]=4028,
	["map_boss_additional_cleansing_currency_t2_to_drop"]=4029,
	["map_boss_additional_cleansing_currency_t3_to_drop"]=4030,
	["map_boss_additional_cleansing_influenced_items_t1"]=4031,
	["map_boss_additional_cleansing_influenced_items_t2"]=4032,
	["map_boss_additional_cleansing_influenced_items_t3"]=4033,
	["map_boss_additional_currency_to_drop"]=4039,
	["map_boss_additional_gems_to_drop"]=4041,
	["map_boss_additional_scarabs_to_drop"]=4066,
	["map_boss_additional_tangled_currency_t1_to_drop"]=4071,
	["map_boss_additional_tangled_currency_t2_to_drop"]=4072,
	["map_boss_additional_tangled_currency_t3_to_drop"]=4073,
	["map_boss_additional_tangled_influenced_items_t1"]=4074,
	["map_boss_additional_tangled_influenced_items_t2"]=4075,
	["map_boss_additional_tangled_influenced_items_t3"]=4076,
	["map_boss_additional_uniques_to_drop"]=4077,
	["map_boss_area_of_effect_+%"]=2067,
	["map_boss_attack_and_cast_speed_+%"]=2065,
	["map_boss_damage_+%"]=2059,
	["map_boss_damage_+%_final_from_boss_drops_guardian_map_sextant"]=2060,
	["map_boss_dropped_item_quantity_+%"]=6720,
	["map_boss_dropped_unique_items_+"]=6721,
	["map_boss_drops_additional_conqueror_map"]=2062,
	["map_boss_drops_additional_currency_shards"]=6722,
	["map_boss_drops_additional_elder_guardian_map"]=2063,
	["map_boss_drops_additional_shaper_guardian_map"]=2064,
	["map_boss_drops_corrupted_items"]=6723,
	["map_boss_drops_x_additional_vaal_items"]=6727,
	["map_boss_is_possessed"]=6724,
	["map_boss_item_rarity_+%"]=6725,
	["map_boss_life_+%_final_from_boss_drops_guardian_map_sextant"]=2061,
	["map_boss_maximum_life_+%"]=2066,
	["map_boss_surrounded_by_tormented_spirits"]=6726,
	["map_breach_chance_to_be_esh_+%"]=6728,
	["map_breach_chance_to_be_tul_+%"]=6729,
	["map_breach_chance_to_be_uul_netol_+%"]=6730,
	["map_breach_chance_to_be_xoph_+%"]=6731,
	["map_breach_has_boss"]=6732,
	["map_breach_has_large_chest"]=6733,
	["map_breach_monster_quantity_+%"]=6734,
	["map_breach_rules"]=2238,
	["map_breach_type_override"]=6735,
	["map_chance_for_area_%_to_contain_harvest"]=6736,
	["map_chest_item_quantity_+%"]=2068,
	["map_chest_item_rarity_+%"]=2069,
	["map_contains_additional_breaches"]=6737,
	["map_contains_additional_chrysalis_talisman"]=6738,
	["map_contains_additional_clutching_talisman"]=6739,
	["map_contains_additional_fangjaw_talisman"]=6740,
	["map_contains_additional_mandible_talisman"]=6741,
	["map_contains_additional_packs_of_chaos_monsters"]=6742,
	["map_contains_additional_packs_of_cold_monsters"]=6743,
	["map_contains_additional_packs_of_fire_monsters"]=6744,
	["map_contains_additional_packs_of_lightning_monsters"]=6745,
	["map_contains_additional_packs_of_physical_monsters"]=6746,
	["map_contains_additional_packs_of_vaal_monsters"]=6747,
	["map_contains_additional_three_rat_talisman"]=6748,
	["map_contains_additional_tormented_betrayers"]=6749,
	["map_contains_additional_tormented_graverobbers"]=6750,
	["map_contains_additional_tormented_heretics"]=6751,
	["map_contains_additional_unique_talisman"]=6752,
	["map_contains_additional_writhing_talisman"]=6753,
	["map_contains_chayula_breach"]=6754,
	["map_contains_citadel"]=6755,
	["map_contains_corrupted_strongbox"]=6756,
	["map_contains_creeping_agony"]=6757,
	["map_contains_keepers_of_the_trove_bloodline_pack"]=6758,
	["map_contains_master"]=6759,
	["map_contains_nevalis_monkey"]=6760,
	["map_contains_perandus_boss"]=6761,
	["map_contains_talisman_boss_with_higher_tier"]=6762,
	["map_contains_three_magic_packs_with_attack_cast_and_movement_speed_+%"]=6763,
	["map_contains_three_magic_packs_with_item_quantity_of_dropped_items_+%_final"]=6763,
	["map_contains_uul_netol_breach"]=6764,
	["map_contains_wealthy_pack"]=6765,
	["map_contains_x_additional_animated_weapon_packs"]=6766,
	["map_contains_x_additional_healing_packs"]=6767,
	["map_contains_x_additional_magic_packs"]=6768,
	["map_contains_x_additional_normal_packs"]=6769,
	["map_contains_x_additional_packs_on_their_own_team"]=6770,
	["map_contains_x_additional_packs_that_convert_on_death"]=6771,
	["map_contains_x_additional_packs_with_mirrored_rare_monsters"]=6772,
	["map_contains_x_additional_poison_packs"]=6773,
	["map_contains_x_additional_rare_packs"]=6774,
	["map_contains_x_fewer_portals"]=6775,
	["map_contracts_drop_with_additional_special_implicit_%_chance"]=6777,
	["map_cowards_trial_extra_ghosts"]=6778,
	["map_cowards_trial_extra_oriath_citizens"]=6779,
	["map_cowards_trial_extra_phantasms"]=6780,
	["map_cowards_trial_extra_raging_spirits"]=6781,
	["map_cowards_trial_extra_rhoas"]=6782,
	["map_cowards_trial_extra_skeleton_cannons"]=6783,
	["map_cowards_trial_extra_zombies"]=6784,
	["map_damage_+%_of_type_inflicted_by_current_ground_effect_you_are_on"]=6786,
	["map_damage_+%_per_poison_stack"]=6785,
	["map_damage_taken_+%_from_beyond_monsters"]=6787,
	["map_damage_taken_while_stationary_+%"]=6788,
	["map_damage_while_stationary_+%"]=6789,
	["map_death_and_taxes_boss_drops_additional_currency"]=6790,
	["map_delve_rules"]=6791,
	["map_display_area_contains_unbridged_gaps_to_cross"]=1935,
	["map_display_strongbox_monsters_are_enraged"]=6793,
	["map_display_unique_boss_drops_X_maps"]=1974,
	["map_divination_card_drop_chance_+%"]=6794,
	["map_doesnt_consume_sextant_use"]=6795,
	["map_dropped_maps_are_corrupted_with_8_mods"]=6796,
	["map_dropped_maps_are_duplicated_chance_permillage"]=6797,
	["map_duplicate_x_rare_monsters"]=6798,
	["map_duplicate_x_synthesised_rare_monsters"]=6799,
	["map_elder_boss_variation"]=6800,
	["map_elder_rare_chance_+%"]=6801,
	["map_endgame_affliction_reward_1"]=6802,
	["map_endgame_affliction_reward_2"]=6803,
	["map_endgame_affliction_reward_3"]=6804,
	["map_endgame_affliction_reward_4"]=6805,
	["map_endgame_affliction_reward_5"]=6806,
	["map_endgame_affliction_reward_6"]=6807,
	["map_endgame_affliction_reward_7"]=6808,
	["map_endgame_affliction_reward_8"]=6809,
	["map_endgame_affliction_reward_9"]=6810,
	["map_endgame_fog_depth"]=6811,
	["map_equipment_drops_identified"]=6812,
	["map_essence_monolith_contains_additional_essence_of_corruption"]=6813,
	["map_essence_monolith_contains_essence_of_corruption_%"]=6814,
	["map_essence_monsters_are_corrupted"]=6815,
	["map_essence_monsters_have_additional_essences"]=6816,
	["map_essence_monsters_higher_tier"]=6817,
	["map_expedition_artifact_quantity_+%"]=6818,
	["map_expedition_chest_double_drops_chance_%"]=6819,
	["map_expedition_chest_marker_count_+"]=6820,
	["map_expedition_common_chest_marker_count_+"]=6821,
	["map_expedition_elite_marker_count_+%"]=6822,
	["map_expedition_encounter_additional_chance_%"]=6823,
	["map_expedition_epic_chest_marker_count_+"]=6824,
	["map_expedition_explosion_radius_+%"]=6825,
	["map_expedition_explosives_+%"]=6826,
	["map_expedition_extra_relic_suffix_chance_%"]=6827,
	["map_expedition_maximum_placement_distance_+%"]=6828,
	["map_expedition_number_of_monster_markers_+%"]=6829,
	["map_expedition_relics_+"]=6830,
	["map_expedition_relics_+%"]=6831,
	["map_expedition_saga_additional_terrain_features"]=6832,
	["map_expedition_saga_contains_boss"]=6833,
	["map_expedition_uncommon_chest_marker_count_+"]=6834,
	["map_expedition_vendor_reroll_currency_quantity_+%"]=6835,
	["map_expedition_x_extra_relic_suffixes"]=6836,
	["map_experience_gain_+%"]=780,
	["map_extra_monoliths"]=6837,
	["map_first_invasion_boss_killed_drops_x_additional_currency"]=6838,
	["map_first_strongbox_contains_x_additional_rare_monsters"]=6839,
	["map_first_unique_beyond_boss_slain_drops_x_beyond_uniques"]=6840,
	["map_fishy_effect_0"]=6792,
	["map_fishy_effect_1"]=6792,
	["map_fishy_effect_2"]=6792,
	["map_fishy_effect_3"]=6792,
	["map_fixed_seed"]=1959,
	["map_flask_charges_recovered_per_3_seconds_%"]=6841,
	["map_force_side_area"]=6842,
	["map_force_stone_circle"]=1985,
	["map_gain_onslaught_for_x_ms_on_killing_rare_monster"]=6843,
	["map_gauntlet_unique_monster_life_+%"]=6844,
	["map_ground_consecrated_life_regeneration_rate_per_minute_%"]=6845,
	["map_ground_haste_action_speed_+%"]=6846,
	["map_ground_ice"]=1948,
	["map_ground_ice_base_magnitude"]=1949,
	["map_ground_lightning"]=1950,
	["map_ground_lightning_base_magnitude"]=1951,
	["map_ground_tar_movement_speed_+%"]=1952,
	["map_harbinger_additional_currency_shard_stack_chance_%"]=6847,
	["map_harbinger_portal_drops_additional_fragments"]=6848,
	["map_harbingers_%_chance_to_be_replaced_as_atlas_boss"]=6850,
	["map_harbingers_drops_additional_currency_shards"]=6849,
	["map_harvest_monster_life_+%_final_from_sextant"]=6851,
	["map_harvest_seeds_1_of_every_2_plot_type_override"]=6852,
	["map_has_X_seconds_between_waves"]=2071,
	["map_has_X_waves_of_monsters"]=2070,
	["map_has_monoliths"]=6853,
	["map_has_x%_quality"]=6854,
	["map_heist_contract_additional_reveals_granted"]=6855,
	["map_heist_contract_chest_no_rewards_%_chance"]=6856,
	["map_heist_contract_npc_items_cannot_drop"]=6857,
	["map_heist_contract_primary_target_value_+%_final"]=6858,
	["map_heist_monster_life_+%_final_from_sextant"]=6859,
	["map_heist_npc_perks_effect_+%_final"]=6860,
	["map_hellscape_additional_boss"]=816,
	["map_hellscape_blood_consumed_+%_final"]=796,
	["map_hellscape_fire_damage_taken_when_switching"]=802,
	["map_hellscape_gimmick_%_maximum_life_and_es_taken_as_physical_damage_per_minute_per_%_hellscape_charge_while_hellscape_can_be_activated"]=798,
	["map_hellscape_gimmick_double_debuff_gain_lose_debuff_over_time"]=797,
	["map_hellscape_gimmick_shift_on_killing_rare_unique_kills_drain_resource"]=799,
	["map_hellscape_gimmick_shift_on_reaching_full_resource_kills_drain_resource"]=800,
	["map_hellscape_gimmick_shift_randomly"]=801,
	["map_hellscape_item_drop_quantity_+%"]=817,
	["map_hellscape_item_drop_rarity_+%"]=818,
	["map_hellscape_lightning_damage_taken_when_switching"]=803,
	["map_hellscape_monster_damage_+%_final"]=804,
	["map_hellscape_monster_damage_taken_+%_final"]=805,
	["map_hellscape_monster_life_+%_final"]=806,
	["map_hellscape_monster_life_regeneration_rate_per_minute_%"]=807,
	["map_hellscape_monster_slain_experience_+%_final"]=819,
	["map_hellscape_pack_size_+%"]=820,
	["map_hellscape_physical_damage_taken_when_switching"]=808,
	["map_hellscape_rare_monster_drop_additional_abyss_jewel"]=821,
	["map_hellscape_rare_monster_drop_additional_basic_currency_item"]=822,
	["map_hellscape_rare_monster_drop_additional_blight_oil"]=823,
	["map_hellscape_rare_monster_drop_additional_breach_splinters"]=824,
	["map_hellscape_rare_monster_drop_additional_delirium_splinters"]=825,
	["map_hellscape_rare_monster_drop_additional_delve_fossil"]=826,
	["map_hellscape_rare_monster_drop_additional_enchanted_item"]=827,
	["map_hellscape_rare_monster_drop_additional_essence"]=828,
	["map_hellscape_rare_monster_drop_additional_expedition_currency"]=829,
	["map_hellscape_rare_monster_drop_additional_fractured_item"]=830,
	["map_hellscape_rare_monster_drop_additional_gem"]=831,
	["map_hellscape_rare_monster_drop_additional_incubator"]=832,
	["map_hellscape_rare_monster_drop_additional_influence_item"]=833,
	["map_hellscape_rare_monster_drop_additional_legion_splinters"]=834,
	["map_hellscape_rare_monster_drop_additional_map_item"]=835,
	["map_hellscape_rare_monster_drop_additional_metamorph_catalyst"]=836,
	["map_hellscape_rare_monster_drop_additional_scarab"]=837,
	["map_hellscape_rare_monster_drop_additional_scourged_item"]=838,
	["map_hellscape_rare_monster_drop_additional_stacked_decks"]=839,
	["map_hellscape_rare_monster_drop_additional_tainted_currency"]=840,
	["map_hellscape_rare_monster_drop_additional_unique_item"]=841,
	["map_hellscape_rare_monster_drop_items_X_levels_higher"]=842,
	["map_hellscaping_speed_+%"]=5753,
	["map_imprisoned_monsters_action_speed_+%"]=6861,
	["map_imprisoned_monsters_damage_+%"]=6862,
	["map_imprisoned_monsters_damage_taken_+%"]=6863,
	["map_incursion_boss_possessed_by_tormented_arsonist"]=6864,
	["map_incursion_boss_possessed_by_tormented_blasphemer"]=6865,
	["map_incursion_boss_possessed_by_tormented_cannibal"]=6866,
	["map_incursion_boss_possessed_by_tormented_charlatan"]=6867,
	["map_incursion_boss_possessed_by_tormented_corrupter"]=6868,
	["map_incursion_boss_possessed_by_tormented_counterfeiter"]=6869,
	["map_incursion_boss_possessed_by_tormented_cutthroat"]=6870,
	["map_incursion_boss_possessed_by_tormented_embezzler"]=6871,
	["map_incursion_boss_possessed_by_tormented_experimenter"]=6872,
	["map_incursion_boss_possessed_by_tormented_fisherman"]=6873,
	["map_incursion_boss_possessed_by_tormented_freezer"]=6874,
	["map_incursion_boss_possessed_by_tormented_librarian"]=6875,
	["map_incursion_boss_possessed_by_tormented_martyr"]=6876,
	["map_incursion_boss_possessed_by_tormented_mutilator"]=6877,
	["map_incursion_boss_possessed_by_tormented_necromancer"]=6878,
	["map_incursion_boss_possessed_by_tormented_poisoner"]=6879,
	["map_incursion_boss_possessed_by_tormented_rogue"]=6880,
	["map_incursion_boss_possessed_by_tormented_smuggler"]=6881,
	["map_incursion_boss_possessed_by_tormented_spy"]=6882,
	["map_incursion_boss_possessed_by_tormented_thief"]=6883,
	["map_incursion_boss_possessed_by_tormented_thug"]=6884,
	["map_incursion_boss_possessed_by_tormented_warlord"]=6885,
	["map_incursion_random_room_upgrade_on_architect_kill_%_chance"]=6886,
	["map_incursion_spawn_large_caustic_plants"]=6887,
	["map_incursion_spawn_parasitic_caustic_plants"]=6888,
	["map_invasion_bosses_are_twinned"]=6889,
	["map_invasion_bosses_drop_x_additional_vaal_orbs"]=6890,
	["map_invasion_bosses_dropped_items_are_fully_linked"]=6891,
	["map_invasion_bosses_dropped_items_have_x_additional_sockets"]=6892,
	["map_invasion_monster_packs"]=2240,
	["map_invasion_monsters_guarded_by_x_magic_packs"]=6893,
	["map_is_branchy"]=1929,
	["map_item_drop_quality_also_applies_to_map_item_drop_rarity"]=6894,
	["map_item_drop_quantity_+%"]=22,
	["map_item_drop_rarity_+%"]=23,
	["map_item_found_rarity_+%_per_15_rampage_stacks"]=6895,
	["map_item_level_override"]=781,
	["map_item_quantity_from_monsters_that_drop_silver_coin_+%"]=6896,
	["map_items_drop_corrupted"]=2645,
	["map_items_drop_corrupted_%"]=2646,
	["map_labyrinth_izaro_area_of_effect_+%"]=6897,
	["map_labyrinth_izaro_attack_cast_move_speed_+%"]=6898,
	["map_labyrinth_izaro_damage_+%"]=6899,
	["map_labyrinth_izaro_life_+%"]=6900,
	["map_labyrinth_monsters_attack_cast_and_movement_speed_+%"]=6901,
	["map_labyrinth_monsters_damage_+%"]=6902,
	["map_labyrinth_monsters_life_+%"]=6903,
	["map_leaguestone_area_contains_x_additional_leaguestones"]=6904,
	["map_leaguestone_beyond_monster_item_quantity_and_rarity_+%_final"]=6905,
	["map_leaguestone_contains_warband_leader"]=6906,
	["map_leaguestone_explicit_warband_type_override"]=6907,
	["map_leaguestone_imprisoned_monsters_item_quantity_+%_final"]=6908,
	["map_leaguestone_imprisoned_monsters_item_rarity_+%_final"]=6909,
	["map_leaguestone_invasion_boss_item_quantity_and_rarity_+%_final"]=6910,
	["map_leaguestone_monolith_contains_essence_type"]=6911,
	["map_leaguestone_override_base_num_breaches"]=6912,
	["map_leaguestone_override_base_num_invasion_bosses"]=6913,
	["map_leaguestone_override_base_num_monoliths"]=6914,
	["map_leaguestone_override_base_num_perandus_chests"]=6915,
	["map_leaguestone_override_base_num_prophecy_coins"]=6916,
	["map_leaguestone_override_base_num_rogue_exiles"]=6917,
	["map_leaguestone_override_base_num_shrines"]=6918,
	["map_leaguestone_override_base_num_strongboxes"]=6919,
	["map_leaguestone_override_base_num_talismans"]=6920,
	["map_leaguestone_override_base_num_tormented_spirits"]=6921,
	["map_leaguestone_override_base_num_warband_packs"]=6922,
	["map_leaguestone_perandus_chests_have_item_quantity_+%_final"]=6923,
	["map_leaguestone_perandus_chests_have_item_rarity_+%_final"]=6924,
	["map_leaguestone_rogue_exiles_dropped_item_rarity_+%_final"]=6925,
	["map_leaguestone_shrine_monster_rarity_override"]=6926,
	["map_leaguestone_shrine_override_type"]=6927,
	["map_leaguestone_strongboxes_rarity_override"]=6928,
	["map_leaguestone_warbands_packs_have_item_quantity_+%_final"]=6930,
	["map_leaguestone_warbands_packs_have_item_rarity_+%_final"]=6931,
	["map_leaguestone_x_monsters_spawn_abaxoth"]=6932,
	["map_leaguestone_x_monsters_spawn_random_beyond_boss"]=6933,
	["map_leaguestones_currency_items_drop_when_first_reaching_x_rampage_stacks"]=6934,
	["map_leaguestones_spawn_powerful_monster_when_reaching_x_rampage_stacks"]=6935,
	["map_legion_league_extra_spawns"]=6936,
	["map_legion_league_force_general"]=6937,
	["map_legion_league_force_war_chest"]=6938,
	["map_legion_monster_life_+%_final_from_sextant"]=6939,
	["map_legion_monster_splinter_emblem_drops_duplicated"]=6940,
	["map_level_+"]=6941,
	["map_magic_items_drop_as_normal"]=6942,
	["map_magic_monster_life_regeneration_rate_per_minute_%"]=3863,
	["map_magic_monsters_are_maimed"]=6943,
	["map_magic_monsters_damage_taken_+%"]=6944,
	["map_magic_pack_mod_rules"]=2243,
	["map_magic_pack_size_+%"]=6945,
	["map_map_item_drop_chance_+%"]=6946,
	["map_metamorph_all_metamorphs_have_rewards"]=6947,
	["map_metamorph_boss_drops_additional_itemised_organs"]=6948,
	["map_metamorph_catalyst_drops_duplicated"]=6949,
	["map_metamorph_itemised_boss_min_rewards"]=6950,
	["map_metamorph_itemised_boss_more_difficult"]=6951,
	["map_metamorph_life_+%_final_from_sextant"]=6952,
	["map_metamorphosis_league"]=6953,
	["map_mini_monolith_monsters_are_magic"]=6954,
	["map_minimap_revealed"]=1960,
	["map_monster_and_player_onslaught_effect_+%"]=6955,
	["map_monster_attack_cast_and_movement_speed_+%"]=6956,
	["map_monster_beyond_portal_chance_+%"]=6957,
	["map_monster_curse_effect_on_self_+%"]=6958,
	["map_monster_damage_taken_+%_while_possessed"]=6959,
	["map_monster_drop_higher_level_gear"]=3183,
	["map_monster_melee_attacks_apply_random_curses"]=2048,
	["map_monster_melee_attacks_apply_random_curses_%_chance"]=2049,
	["map_monster_no_drops"]=2057,
	["map_monster_non_damaging_ailment_effect_+%_on_self"]=6960,
	["map_monster_skills_chain_X_additional_times"]=2051,
	["map_monster_slain_experience_+%"]=6961,
	["map_monsters_%_chance_to_inflict_status_ailments"]=6987,
	["map_monsters_%_physical_damage_to_add_as_chaos"]=6988,
	["map_monsters_%_physical_damage_to_add_as_cold"]=2041,
	["map_monsters_%_physical_damage_to_add_as_fire"]=2040,
	["map_monsters_%_physical_damage_to_add_as_lightning"]=2042,
	["map_monsters_%_physical_damage_to_convert_to_chaos"]=2043,
	["map_monsters_%_physical_damage_to_convert_to_cold"]=2038,
	["map_monsters_%_physical_damage_to_convert_to_fire"]=2037,
	["map_monsters_%_physical_damage_to_convert_to_lightning"]=2039,
	["map_monsters_accuracy_rating_+%"]=6962,
	["map_monsters_add_endurance_charge_on_hit_%"]=6963,
	["map_monsters_add_frenzy_charge_on_hit_%"]=6964,
	["map_monsters_add_power_charge_on_hit_%"]=6965,
	["map_monsters_additional_chaos_resistance"]=6966,
	["map_monsters_additional_cold_resistance"]=2032,
	["map_monsters_additional_elemental_resistance"]=6967,
	["map_monsters_additional_fire_resistance"]=2031,
	["map_monsters_additional_lightning_resistance"]=2033,
	["map_monsters_additional_number_of_projecitles"]=2030,
	["map_monsters_additional_physical_damage_reduction"]=2034,
	["map_monsters_all_damage_can_chill"]=6968,
	["map_monsters_all_damage_can_shock"]=6969,
	["map_monsters_always_ignite"]=6970,
	["map_monsters_are_converted_on_kill"]=6971,
	["map_monsters_are_hexproof"]=2055,
	["map_monsters_are_immune_to_curses"]=2054,
	["map_monsters_area_of_effect_+%"]=2012,
	["map_monsters_attack_speed_+%"]=2026,
	["map_monsters_avoid_ailments_%"]=2016,
	["map_monsters_avoid_elemental_ailments_%"]=2017,
	["map_monsters_avoid_freeze_and_chill_%"]=2013,
	["map_monsters_avoid_ignite_%"]=2014,
	["map_monsters_avoid_poison_bleed_impale_%"]=6972,
	["map_monsters_avoid_shock_%"]=2015,
	["map_monsters_base_self_critical_strike_multiplier_-%"]=3198,
	["map_monsters_cannot_be_leeched_from"]=2020,
	["map_monsters_cannot_be_stunned"]=2035,
	["map_monsters_cannot_be_taunted"]=6973,
	["map_monsters_cast_speed_+%"]=2027,
	["map_monsters_chance_to_blind_on_hit_%"]=6974,
	["map_monsters_chance_to_impale_%"]=6975,
	["map_monsters_chance_to_inflict_brittle_%"]=6976,
	["map_monsters_chance_to_inflict_sapped_%"]=6977,
	["map_monsters_chance_to_scorch_%"]=6978,
	["map_monsters_convert_all_physical_damage_to_fire"]=2052,
	["map_monsters_critical_strike_chance_+%"]=2018,
	["map_monsters_critical_strike_multiplier_+"]=2019,
	["map_monsters_curse_effect_+%"]=2056,
	["map_monsters_curse_effect_on_self_+%_final"]=6979,
	["map_monsters_damage_+%"]=2023,
	["map_monsters_drop_ground_fire_on_death_base_radius"]=2053,
	["map_monsters_enemy_phys_reduction_%_penalty_vs_hit"]=6980,
	["map_monsters_energy_shield_leech_resistance_%"]=6981,
	["map_monsters_gain_x_endurance_charges_every_20_seconds"]=2045,
	["map_monsters_gain_x_frenzy_charges_every_20_seconds"]=2044,
	["map_monsters_gain_x_power_charges_every_20_seconds"]=2046,
	["map_monsters_have_onslaught"]=2024,
	["map_monsters_immune_to_a_random_status_ailment_or_stun"]=2047,
	["map_monsters_life_+%"]=2011,
	["map_monsters_life_leech_resistance_%"]=2021,
	["map_monsters_maim_on_hit_%_chance"]=6982,
	["map_monsters_mana_leech_resistance_%"]=2022,
	["map_monsters_maximum_life_%_to_add_to_maximum_energy_shield"]=6983,
	["map_monsters_movement_speed_+%"]=2025,
	["map_monsters_movement_speed_cannot_be_reduced_below_base"]=6984,
	["map_monsters_near_shrines_are_chilled"]=6985,
	["map_monsters_penetrate_elemental_resistances_%"]=6986,
	["map_monsters_poison_on_hit"]=2036,
	["map_monsters_reduce_enemy_chaos_resistance_%"]=6989,
	["map_monsters_reduce_enemy_cold_resistance_%"]=6990,
	["map_monsters_reduce_enemy_fire_resistance_%"]=6991,
	["map_monsters_reduce_enemy_lightning_resistance_%"]=6992,
	["map_monsters_reflect_%_elemental_damage"]=2029,
	["map_monsters_reflect_%_physical_damage"]=2028,
	["map_monsters_reflect_curses"]=2050,
	["map_monsters_remove_%_of_mana_on_hit"]=6995,
	["map_monsters_remove_charges_on_hit_%"]=6993,
	["map_monsters_remove_enemy_flask_charge_on_hit_%_chance"]=6994,
	["map_monsters_spawned_with_talisman_drop_additional_rare_items"]=6996,
	["map_monsters_spell_suppression_chance_%"]=6997,
	["map_monsters_spells_chance_to_hinder_on_hit_%_chance"]=6998,
	["map_monsters_steal_charges"]=6999,
	["map_monsters_that_drop_silver_coin_drop_x_additional_silver_coins"]=7000,
	["map_monsters_with_silver_coins_drop_x_additional_currency_items"]=7001,
	["map_monsters_with_silver_coins_drop_x_additional_rare_items"]=7002,
	["map_monstrous_treasure_no_monsters"]=7003,
	["map_movement_velocity_+%_per_poison_stack"]=7004,
	["map_nemesis_dropped_items_+"]=7005,
	["map_next_area_contains_x_additional_bearers_of_the_guardian_packs"]=7006,
	["map_next_area_contains_x_additional_voidspawn_of_abaxoth_packs"]=7007,
	["map_no_magic_items_drop"]=7008,
	["map_no_rare_items_drop"]=7009,
	["map_no_refills_in_town"]=1961,
	["map_no_stashes"]=7010,
	["map_no_uniques_drop_randomly"]=7011,
	["map_no_vendors"]=7012,
	["map_non_unique_equipment_drops_as_sell_price"]=2644,
	["map_non_unique_items_drop_normal"]=7013,
	["map_non_unique_monster_life_regeneration_rate_per_minute_%"]=7014,
	["map_non_unique_monsters_spawn_X_monsters_on_death"]=1990,
	["map_normal_items_drop_as_magic"]=7015,
	["map_normal_monster_life_regeneration_rate_per_minute_%"]=3862,
	["map_nuke_everything"]=7016,
	["map_num_extra_abysses"]=7017,
	["map_num_extra_blights_"]=7018,
	["map_num_extra_gloom_shrines"]=7019,
	["map_num_extra_harbingers"]=7020,
	["map_num_extra_invasion_bosses"]=2241,
	["map_num_extra_resonating_shrines"]=7021,
	["map_num_extra_shrines"]=1979,
	["map_num_extra_strongboxes"]=1987,
	["map_number_of_additional_mods"]=7022,
	["map_number_of_additional_prefixes"]=7023,
	["map_number_of_additional_silver_coin_drops"]=7024,
	["map_number_of_additional_suffixes"]=7025,
	["map_number_of_magic_packs_+%"]=1988,
	["map_number_of_rare_packs_+%"]=1989,
	["map_on_complete_drop_x_additional_maps"]=7026,
	["map_owner_sulphite_gained_+%"]=7027,
	["map_packs_are_abomination_monsters"]=7028,
	["map_packs_are_animals"]=1967,
	["map_packs_are_bandits"]=1965,
	["map_packs_are_blackguards"]=7029,
	["map_packs_are_demons"]=1968,
	["map_packs_are_ghosts"]=7030,
	["map_packs_are_goatmen"]=1966,
	["map_packs_are_humanoids"]=1969,
	["map_packs_are_kitava"]=7031,
	["map_packs_are_lunaris"]=7032,
	["map_packs_are_sea_witches_and_spawn"]=1970,
	["map_packs_are_skeletons"]=1964,
	["map_packs_are_solaris"]=7033,
	["map_packs_are_spiders"]=7034,
	["map_packs_are_str_mission_totems"]=1963,
	["map_packs_are_totems"]=1962,
	["map_packs_are_undead_and_necromancers"]=1971,
	["map_packs_are_vaal"]=7035,
	["map_packs_fire_projectiles"]=1972,
	["map_packs_have_pop_up_traps"]=3854,
	["map_perandus_guards_are_rare"]=7036,
	["map_perandus_monsters_drop_perandus_coin_stack_%"]=7037,
	["map_player_accuracy_rating_+%_final"]=7038,
	["map_player_additional_physical_damage_reduction_%_in_hellscape"]=809,
	["map_player_attack_cast_and_movement_speed_+%_during_onslaught"]=7039,
	["map_player_base_chaos_damage_taken_per_minute"]=1991,
	["map_player_block_chance_%_in_hellscape"]=810,
	["map_player_buff_time_passed_+%_only_buff_category"]=7040,
	["map_player_cannot_expose"]=1993,
	["map_player_chance_to_evade_attacks_%_in_hellscape"]=811,
	["map_player_chance_to_gain_vaal_soul_on_kill_%"]=7041,
	["map_player_charges_gained_+%"]=7042,
	["map_player_cooldown_speed_+%_final"]=7043,
	["map_player_corrupt_blood_when_hit_%_average_damage_to_deal_per_minute_per_stack"]=2790,
	["map_player_curse_effect_on_self_+%"]=7044,
	["map_player_damage_+%_vs_breach_monsters"]=7045,
	["map_player_damage_taken_+%_vs_breach_monsters"]=7046,
	["map_player_damage_taken_+%_while_rampaging"]=7047,
	["map_player_disable_soul_gain_prevention"]=7048,
	["map_player_es_loss_per_second_in_hellscape"]=812,
	["map_player_flask_recovery_is_instant"]=7049,
	["map_player_has_blood_magic_keystone"]=1992,
	["map_player_has_chaos_inoculation_keystone"]=1994,
	["map_player_has_level_X_conductivity"]=2002,
	["map_player_has_level_X_despair"]=2003,
	["map_player_has_level_X_elemental_weakness"]=1998,
	["map_player_has_level_X_enfeeble"]=1996,
	["map_player_has_level_X_flammability"]=2000,
	["map_player_has_level_X_frostbite"]=2001,
	["map_player_has_level_X_punishment"]=1999,
	["map_player_has_level_X_silence"]=2004,
	["map_player_has_level_X_temporal_chains"]=1997,
	["map_player_has_level_X_vulnerability"]=1995,
	["map_player_has_random_level_X_curse_every_10_seconds"]=7050,
	["map_player_life_and_es_recovery_speed_+%_final"]=7051,
	["map_player_life_loss_per_second_in_hellscape"]=813,
	["map_player_life_regeneration_rate_per_minute_%_per_25_rampage_stacks"]=7052,
	["map_player_movement_speed_+%_final_in_hellscape"]=814,
	["map_player_movement_velocity_+%"]=7053,
	["map_player_no_regeneration"]=2005,
	["map_player_non_curse_aura_effect_+%"]=7054,
	["map_player_onslaught_on_kill_%"]=7055,
	["map_player_projectile_damage_+%_final"]=2008,
	["map_player_shrine_effect_duration_+%"]=7056,
	["map_player_spell_suppression_chance_%_in_hellscape"]=815,
	["map_player_status_recovery_speed_+%"]=2007,
	["map_players_action_speed_+%_while_chilled"]=3175,
	["map_players_additional_number_of_projectiles"]=2030,
	["map_players_and_monsters_chaos_damage_taken_+%"]=7057,
	["map_players_and_monsters_cold_damage_taken_+%"]=7058,
	["map_players_and_monsters_critical_strike_chance_+%"]=7059,
	["map_players_and_monsters_curses_are_reflected"]=7060,
	["map_players_and_monsters_damage_+%_per_curse"]=7061,
	["map_players_and_monsters_damage_taken_+%_while_stationary"]=7062,
	["map_players_and_monsters_fire_damage_taken_+%"]=7063,
	["map_players_and_monsters_have_onslaught_if_hit_recently"]=7064,
	["map_players_and_monsters_have_resolute_technique"]=7065,
	["map_players_and_monsters_lightning_damage_taken_+%"]=7066,
	["map_players_and_monsters_movement_speed_+%"]=7067,
	["map_players_and_monsters_physical_damage_taken_+%"]=7068,
	["map_players_are_poisoned_while_moving_chaos_damage_per_second"]=7069,
	["map_players_armour_+%_final"]=7070,
	["map_players_block_chance_+%"]=7071,
	["map_players_cannot_gain_endurance_charges"]=7072,
	["map_players_cannot_gain_frenzy_charges"]=7073,
	["map_players_cannot_gain_power_charges"]=7074,
	["map_players_cannot_take_reflected_damage"]=7075,
	["map_players_convert_all_physical_damage_to_fire"]=2009,
	["map_players_gain_1_random_rare_monster_mod_on_kill_ms"]=7076,
	["map_players_gain_1_rare_monster_mods_on_kill_for_20_seconds_%"]=7077,
	["map_players_gain_onslaught_after_opening_a_strongbox_ms"]=7078,
	["map_players_gain_onslaught_during_flask_effect"]=7079,
	["map_players_gain_rampage_stacks"]=2247,
	["map_players_gain_rare_monster_mods_on_kill_%_chance"]=7080,
	["map_players_gain_rare_monster_mods_on_kill_ms"]=3019,
	["map_players_gain_soul_eater_on_rare_kill_ms"]=3021,
	["map_players_have_point_blank"]=7081,
	["map_players_movement_skills_cooldown_speed_+%"]=7082,
	["map_players_movement_speed_+%"]=7083,
	["map_players_no_regeneration_including_es"]=7084,
	["map_players_resist_all_%"]=7085,
	["map_players_skill_area_of_effect_+%_final"]=7086,
	["map_players_spell_damage_%_suppressed"]=7087,
	["map_portals_do_not_expire"]=7088,
	["map_possessed_monsters_drop_gilded_scarab_chance_%"]=7089,
	["map_possessed_monsters_drop_map_chance_%"]=7090,
	["map_possessed_monsters_drop_polished_scarab_chance_%"]=7091,
	["map_possessed_monsters_drop_rusted_scarab_chance_%"]=7092,
	["map_possessed_monsters_drop_unique_chance_%"]=7093,
	["map_possessed_monsters_drop_winged_scarab_chance_%"]=7094,
	["map_projectile_speed_+%"]=2010,
	["map_rampage_time_+%"]=7095,
	["map_random_unique_monster_is_possessed"]=7096,
	["map_random_zana_mod"]=7097,
	["map_rare_breach_monster_additional_breach_ring_drop_chance_%"]=7098,
	["map_rare_breach_monsters_drop_additional_shards"]=7099,
	["map_rare_monster_life_regeneration_rate_per_minute_%"]=3864,
	["map_rare_monsters_are_hindered"]=7100,
	["map_rare_monsters_drop_rare_prismatic_ring_on_death_%"]=7101,
	["map_rare_monsters_drop_x_additional_rare_items"]=7102,
	["map_rare_monsters_have_inner_treasure"]=7103,
	["map_rare_monsters_have_nemesis_mod"]=2242,
	["map_ritual_additional_reward_rerolls"]=7104,
	["map_ritual_encounter_count_is_four"]=7105,
	["map_ritual_number_of_free_rerolls"]=7106,
	["map_ritual_rewards_reroll_cost_+%_final"]=7107,
	["map_ritual_tribute_+%"]=7108,
	["map_ritual_uber_rune_type_weighting_+%"]=7109,
	["map_rogue_exile_attack_cast_and_movement_speed_+%"]=7110,
	["map_rogue_exile_drop_skill_gem_with_quality"]=7111,
	["map_rogue_exiles_are_doubled"]=7112,
	["map_rogue_exiles_damage_+%"]=7113,
	["map_rogue_exiles_drop_additional_currency_items_with_quality"]=7114,
	["map_rogue_exiles_drop_x_additional_jewels"]=7115,
	["map_rogue_exiles_dropped_items_are_corrupted"]=7116,
	["map_rogue_exiles_dropped_items_are_duplicated"]=7117,
	["map_rogue_exiles_dropped_items_are_fully_linked"]=7118,
	["map_rogue_exiles_maximum_life_+%"]=7119,
	["map_shaper_rare_chance_+%"]=7120,
	["map_shrines_are_darkshrines"]=1980,
	["map_shrines_drop_x_currency_items_on_activation"]=7121,
	["map_shrines_grant_a_random_additional_effect"]=7122,
	["map_simulacrum_reward_level_+"]=7123,
	["map_size_+%"]=1919,
	["map_spawn_abysses"]=7124,
	["map_spawn_affliction_mirror"]=7125,
	["map_spawn_bestiary_encounters"]=7126,
	["map_spawn_betrayals"]=2239,
	["map_spawn_beyond_boss_when_beyond_boss_slain_%"]=7127,
	["map_spawn_cadiro_%_chance"]=7128,
	["map_spawn_exile_per_area_%"]=2236,
	["map_spawn_extra_exiles"]=1976,
	["map_spawn_extra_perandus_chests"]=7129,
	["map_spawn_extra_talismans"]=1984,
	["map_spawn_extra_torment_spirits"]=1986,
	["map_spawn_extra_warbands"]=1978,
	["map_spawn_harbingers"]=1981,
	["map_spawn_heist_smugglers_cache"]=7130,
	["map_spawn_incursion_encounters"]=7131,
	["map_spawn_perandus_chests"]=1983,
	["map_spawn_talismans"]=1982,
	["map_spawn_tormented_spirits"]=2244,
	["map_spawn_two_bosses"]=2058,
	["map_spawn_x_additional_heist_smugglers_caches"]=7132,
	["map_spawn_x_random_map_bosses"]=7133,
	["map_storm_area_of_effect_+%"]=7134,
	["map_strongbox_items_dropped_are_mirrored"]=7135,
	["map_strongbox_monsters_attack_speed_+%"]=7136,
	["map_strongbox_monsters_item_quantity_+%"]=7137,
	["map_strongboxes_are_corrupted"]=7138,
	["map_strongboxes_at_least_rare"]=7139,
	["map_strongboxes_drop_x_additional_rare_items"]=7140,
	["map_strongboxes_minimum_rarity"]=7141,
	["map_strongboxes_vaal_orb_drop_chance_%"]=6929,
	["map_synthesis_league"]=7142,
	["map_synthesis_spawn_additional_abyss_bone_chest_clusters"]=7143,
	["map_synthesis_spawn_additional_bloodworm_barrel_clusters"]=7144,
	["map_synthesis_spawn_additional_fungal_chest_clusters"]=7145,
	["map_synthesis_spawn_additional_magic_ambush_chest"]=7146,
	["map_synthesis_spawn_additional_normal_ambush_chest"]=7147,
	["map_synthesis_spawn_additional_parasite_barrel_clusters"]=7148,
	["map_synthesis_spawn_additional_rare_ambush_chest"]=7149,
	["map_synthesis_spawn_additional_volatile_barrel_clusters"]=7150,
	["map_synthesis_spawn_additional_wealthy_barrel_clusters"]=7151,
	["map_synthesised_magic_monster_additional_breach_splinter_drop_chance_%"]=7152,
	["map_synthesised_magic_monster_additional_currency_item_drop_chance_%"]=7153,
	["map_synthesised_magic_monster_additional_currency_shard_drop_chance_%"]=7154,
	["map_synthesised_magic_monster_additional_divination_card_drop_chance_%"]=7155,
	["map_synthesised_magic_monster_additional_elder_item_drop_chance_%"]=7156,
	["map_synthesised_magic_monster_additional_fossil_drop_chance_%"]=7157,
	["map_synthesised_magic_monster_additional_quality_currency_item_drop_chance_%"]=7158,
	["map_synthesised_magic_monster_additional_shaper_item_drop_chance_%"]=7159,
	["map_synthesised_magic_monster_drop_additional_currency"]=7160,
	["map_synthesised_magic_monster_drop_additional_currency_shard"]=7161,
	["map_synthesised_magic_monster_drop_additional_quality_currency"]=7162,
	["map_synthesised_magic_monster_dropped_item_quantity_+%"]=7163,
	["map_synthesised_magic_monster_dropped_item_rarity_+%"]=7164,
	["map_synthesised_magic_monster_fractured_item_drop_chance_+%"]=7165,
	["map_synthesised_magic_monster_items_drop_corrupted_%"]=7166,
	["map_synthesised_magic_monster_map_drop_chance_+%"]=7167,
	["map_synthesised_magic_monster_slain_experience_+%"]=7168,
	["map_synthesised_magic_monster_unique_item_drop_chance_+%"]=7169,
	["map_synthesised_monster_additional_breach_splinter_drop_chance_%"]=7170,
	["map_synthesised_monster_additional_currency_item_drop_chance_%"]=7171,
	["map_synthesised_monster_additional_currency_shard_drop_chance_%"]=7172,
	["map_synthesised_monster_additional_divination_card_drop_chance_%"]=7173,
	["map_synthesised_monster_additional_elder_item_drop_chance_%"]=7174,
	["map_synthesised_monster_additional_fossil_drop_chance_%"]=7175,
	["map_synthesised_monster_additional_quality_currency_item_drop_chance_%"]=7176,
	["map_synthesised_monster_additional_shaper_item_drop_chance_%"]=7177,
	["map_synthesised_monster_dropped_item_quantity_+%"]=7178,
	["map_synthesised_monster_dropped_item_rarity_+%"]=7179,
	["map_synthesised_monster_fractured_item_drop_chance_+%"]=7180,
	["map_synthesised_monster_items_drop_corrupted_%"]=7181,
	["map_synthesised_monster_map_drop_chance_+%"]=7182,
	["map_synthesised_monster_pack_size_+%"]=7183,
	["map_synthesised_monster_slain_experience_+%"]=7184,
	["map_synthesised_monster_unique_item_drop_chance_+%"]=7185,
	["map_synthesised_rare_monster_additional_abyss_jewel_drop_chance_%"]=7186,
	["map_synthesised_rare_monster_additional_breach_splinter_drop_chance_%"]=7187,
	["map_synthesised_rare_monster_additional_currency_item_drop_chance_%"]=7188,
	["map_synthesised_rare_monster_additional_currency_shard_drop_chance_%"]=7189,
	["map_synthesised_rare_monster_additional_divination_card_drop_chance_%"]=7190,
	["map_synthesised_rare_monster_additional_elder_item_drop_chance_%"]=7191,
	["map_synthesised_rare_monster_additional_essence_drop_chance_%"]=7192,
	["map_synthesised_rare_monster_additional_fossil_drop_chance_%"]=7193,
	["map_synthesised_rare_monster_additional_jewel_drop_chance_%"]=7194,
	["map_synthesised_rare_monster_additional_map_drop_chance_%"]=7195,
	["map_synthesised_rare_monster_additional_quality_currency_item_drop_chance_%"]=7196,
	["map_synthesised_rare_monster_additional_shaper_item_drop_chance_%"]=7197,
	["map_synthesised_rare_monster_additional_talisman_drop_chance_%"]=7198,
	["map_synthesised_rare_monster_additional_vaal_fragment_drop_chance_%"]=7199,
	["map_synthesised_rare_monster_additional_veiled_item_drop_chance_%"]=7200,
	["map_synthesised_rare_monster_drop_additional_breach_splinter"]=7201,
	["map_synthesised_rare_monster_drop_additional_currency"]=7202,
	["map_synthesised_rare_monster_drop_additional_currency_shard"]=7203,
	["map_synthesised_rare_monster_drop_additional_quality_currency"]=7204,
	["map_synthesised_rare_monster_dropped_item_quantity_+%"]=7205,
	["map_synthesised_rare_monster_dropped_item_rarity_+%"]=7206,
	["map_synthesised_rare_monster_fractured_item_drop_chance_+%"]=7207,
	["map_synthesised_rare_monster_gives_mods_to_killer_chance_%"]=7208,
	["map_synthesised_rare_monster_items_drop_corrupted_%"]=7209,
	["map_synthesised_rare_monster_map_drop_chance_+%"]=7210,
	["map_synthesised_rare_monster_resurrect_as_ally_chance_%"]=7211,
	["map_synthesised_rare_monster_slain_experience_+%"]=7212,
	["map_synthesised_rare_monster_unique_item_drop_chance_+%"]=7213,
	["map_talismans_dropped_as_rare"]=7214,
	["map_talismans_higher_tier"]=7215,
	["map_tempest_area_of_effect_+%_visible"]=7216,
	["map_tempest_base_ground_desecration_damage_to_deal_per_minute"]=1958,
	["map_tempest_base_ground_fire_damage_to_deal_per_minute"]=1954,
	["map_tempest_display_prefix"]=24,
	["map_tempest_display_suffix"]=25,
	["map_tempest_frequency_+%"]=7217,
	["map_tempest_ground_ice"]=1955,
	["map_tempest_ground_lightning"]=1956,
	["map_tempest_ground_tar_movement_speed_+%"]=1957,
	["map_tormented_spirits_drop_x_additional_rare_items"]=7218,
	["map_tormented_spirits_duration_+%"]=7219,
	["map_tormented_spirits_movement_speed_+%"]=7220,
	["map_unique_boss_drops_divination_cards"]=7221,
	["map_unique_item_drop_chance_+%"]=7222,
	["map_unique_monsters_drop_corrupted_items"]=7223,
	["map_upgrade_pack_to_magic_%_chance"]=7224,
	["map_upgrade_pack_to_rare_%_chance"]=7225,
	["map_upgrade_synthesised_pack_to_magic_%_chance"]=7226,
	["map_upgrade_synthesised_pack_to_rare_%_chance"]=7227,
	["map_vaal_monster_items_drop_corrupted_%"]=7228,
	["map_vaal_mortal_strongbox_chance_per_fragment_%"]=7229,
	["map_vaal_sacrifice_strongbox_chance_per_fragment_%"]=7230,
	["map_vaal_temple_spawn_additional_vaal_vessels"]=7231,
	["map_vaal_vessel_drop_X_divination_cards"]=7232,
	["map_vaal_vessel_drop_X_fossils"]=7233,
	["map_vaal_vessel_drop_X_levelled_vaal_gems"]=7234,
	["map_vaal_vessel_drop_X_mortal_fragments"]=7235,
	["map_vaal_vessel_drop_X_prophecies"]=7236,
	["map_vaal_vessel_drop_X_rare_temple_items"]=7237,
	["map_vaal_vessel_drop_X_sacrifice_fragments"]=7238,
	["map_vaal_vessel_drop_X_vaal_orbs"]=7239,
	["map_vaal_vessel_drop_x_double_implicit_corrupted_uniques"]=7240,
	["map_vaal_vessel_drop_x_single_implicit_corrupted_uniques"]=7241,
	["map_vaal_vessel_item_drop_quantity_+%"]=7242,
	["map_vaal_vessel_item_drop_rarity_+%"]=7243,
	["map_warbands_packs_have_additional_elites"]=7244,
	["map_warbands_packs_have_additional_grunts"]=7245,
	["map_warbands_packs_have_additional_supports"]=7246,
	["map_warlord_influence"]=1977,
	["map_watchstone_additional_packs_of_elder_monsters"]=7247,
	["map_watchstone_additional_packs_of_shaper_monsters"]=7248,
	["map_watchstone_monsters_damage_+%_final"]=7249,
	["map_watchstone_monsters_life_+%_final"]=7250,
	["map_weapons_drop_animated"]=2647,
	["mark_skill_cast_speed_+%"]=1864,
	["mark_skill_duration_+%"]=7251,
	["mark_skills_curse_effect_+%"]=2233,
	["marked_enemy_accuracy_rating_+%"]=7252,
	["marked_enemy_damage_taken_+%"]=7253,
	["marks_you_inflict_remain_after_death"]=7254,
	["mastery_extra_damage_taken_from_suppressed_crit_+%_final"]=1198,
	["maven_fight_layout_override"]=7255,
	["max_adaptations_+"]=1221,
	["max_chance_to_block_attacks_if_not_blocked_recently"]=7256,
	["max_charged_attack_stacks"]=3793,
	["max_endurance_charges"]=1463,
	["max_fortification_+1_per_5"]=7257,
	["max_fortification_while_affected_by_glorious_madness_+1_per_4"]=8329,
	["max_fortification_while_focused_+1_per_5"]=7258,
	["max_fortification_while_stationary_+1_per_5"]=7259,
	["max_frenzy_charges"]=1468,
	["max_power_charges"]=1473,
	["max_steel_ammo"]=7260,
	["maximum_absorption_charges_is_equal_to_maximum_power_charges"]=1476,
	["maximum_added_chaos_damage_if_have_crit_recently"]=7326,
	["maximum_added_chaos_damage_per_spiders_web_on_enemy"]=7327,
	["maximum_added_chaos_damage_to_attacks_and_spells_per_50_strength"]=7328,
	["maximum_added_chaos_damage_to_attacks_per_50_strength"]=7329,
	["maximum_added_chaos_damage_vs_enemies_with_5+_poisons"]=7330,
	["maximum_added_cold_damage_if_have_crit_recently"]=7331,
	["maximum_added_cold_damage_per_frenzy_charge"]=3845,
	["maximum_added_cold_damage_to_attacks_per_10_dexterity"]=7332,
	["maximum_added_cold_damage_vs_chilled_enemies"]=7333,
	["maximum_added_cold_damage_while_affected_by_hatred"]=7334,
	["maximum_added_cold_damage_while_you_have_avians_might"]=7335,
	["maximum_added_fire_attack_damage_per_active_buff"]=969,
	["maximum_added_fire_damage_if_blocked_recently"]=3847,
	["maximum_added_fire_damage_if_have_crit_recently"]=7336,
	["maximum_added_fire_damage_per_100_lowest_of_max_life_mana"]=7337,
	["maximum_added_fire_damage_per_active_buff"]=971,
	["maximum_added_fire_damage_per_endurance_charge"]=7338,
	["maximum_added_fire_damage_to_attacks_per_10_strength"]=7339,
	["maximum_added_fire_damage_to_hits_vs_blinded_enemies"]=7340,
	["maximum_added_fire_damage_vs_ignited_enemies"]=968,
	["maximum_added_fire_spell_damage_per_active_buff"]=970,
	["maximum_added_lightning_damage_if_have_crit_recently"]=7341,
	["maximum_added_lightning_damage_per_10_int"]=7261,
	["maximum_added_lightning_damage_per_power_charge"]=7342,
	["maximum_added_lightning_damage_per_shocked_enemy_killed_recently"]=7343,
	["maximum_added_lightning_damage_to_attacks_per_10_intelligence"]=7344,
	["maximum_added_lightning_damage_to_spells_per_power_charge"]=7345,
	["maximum_added_lightning_damage_while_you_have_avians_might"]=7346,
	["maximum_added_physical_damage_if_have_crit_recently"]=7347,
	["maximum_added_physical_damage_per_endurance_charge"]=7348,
	["maximum_added_physical_damage_per_impaled_on_enemy"]=7349,
	["maximum_added_physical_damage_vs_bleeding_enemies"]=2129,
	["maximum_added_physical_damage_vs_frozen_enemies"]=967,
	["maximum_added_physical_damage_vs_poisoned_enemies"]=7350,
	["maximum_added_spell_cold_damage_while_no_life_is_reserved"]=7351,
	["maximum_added_spell_fire_damage_while_no_life_is_reserved"]=7352,
	["maximum_added_spell_lightning_damage_while_no_life_is_reserved"]=7353,
	["maximum_affliction_charges_is_equal_to_maximum_frenzy_charges"]=1471,
	["maximum_blitz_charges"]=7262,
	["maximum_block_%"]=1638,
	["maximum_blood_scythe_charges"]=3921,
	["maximum_brutal_charges_is_equal_to_maximum_endurance_charges"]=1466,
	["maximum_challenger_charges"]=7263,
	["maximum_chaos_damage_to_return_to_melee_attacker"]=1848,
	["maximum_cold_damage_resistance_%_while_affected_by_herald_of_ice"]=7264,
	["maximum_cold_damage_to_return_to_melee_attacker"]=1846,
	["maximum_critical_strike_chance"]=2353,
	["maximum_divine_charges"]=3953,
	["maximum_endurance_charges_is_equal_to_maximum_frenzy_charges"]=1464,
	["maximum_energy_shield_%_lost_on_kill"]=1416,
	["maximum_energy_shield_+%"]=1245,
	["maximum_energy_shield_+%_and_lightning_resistance_-%"]=1271,
	["maximum_energy_shield_+_per_100_life_reserved"]=1250,
	["maximum_energy_shield_+_per_5_armour_on_shield"]=3943,
	["maximum_energy_shield_+_per_5_strength"]=3362,
	["maximum_energy_shield_+_per_6_body_armour_evasion_rating"]=1251,
	["maximum_energy_shield_from_body_armour_+%"]=7265,
	["maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield"]=1389,
	["maximum_energy_shield_leech_amount_per_leech_+%"]=1386,
	["maximum_energy_shield_leech_rate_%_per_minute"]=1388,
	["maximum_energy_shield_leech_rate_+%"]=1394,
	["maximum_energy_shield_leech_rate_+%_while_affected_by_zealotry"]=1395,
	["maximum_es_+%_per_equipped_corrupted_item"]=2695,
	["maximum_es_leech_rate_+1%_per_6_stat_value_while_affected_by_zealotry"]=1396,
	["maximum_es_taken_as_physical_damage_on_minion_death_%"]=2624,
	["maximum_fanaticism_charges"]=7266,
	["maximum_fire_damage_resistance_%_while_affected_by_herald_of_ash"]=7267,
	["maximum_fire_damage_to_return_to_melee_attacker"]=1845,
	["maximum_frenzy_charges_is_equal_to_maximum_power_charges"]=1469,
	["maximum_intensify_stacks"]=7268,
	["maximum_life_%_lost_on_kill"]=1414,
	["maximum_life_%_to_add_as_maximum_armour"]=7275,
	["maximum_life_%_to_add_as_maximum_energy_shield"]=7276,
	["maximum_life_%_to_convert_to_maximum_energy_shield"]=7277,
	["maximum_life_+%"]=1255,
	["maximum_life_+%_and_fire_resistance_-%"]=1269,
	["maximum_life_+%_for_corpses_you_create"]=7278,
	["maximum_life_+%_per_abyssal_jewel_affecting_you"]=7279,
	["maximum_life_+%_per_equipped_corrupted_item"]=2694,
	["maximum_life_leech_amount_per_leech_%_max_life"]=7269,
	["maximum_life_leech_amount_per_leech_+%"]=1384,
	["maximum_life_leech_rate_%_per_minute"]=1387,
	["maximum_life_leech_rate_%_per_minute_is_doubled"]=7270,
	["maximum_life_leech_rate_+%"]=1391,
	["maximum_life_leech_rate_+%_if_have_taken_a_savage_hit_recently"]=7271,
	["maximum_life_leech_rate_+1%_per_12_stat_value"]=1392,
	["maximum_life_mana_and_energy_shield_+%"]=1254,
	["maximum_life_per_10_dexterity"]=7272,
	["maximum_life_per_10_intelligence"]=7273,
	["maximum_life_per_10_levels"]=2367,
	["maximum_life_per_2%_increased_item_found_rarity"]=7274,
	["maximum_life_per_equipped_elder_item"]=3894,
	["maximum_life_taken_as_physical_damage_on_minion_death_%"]=2623,
	["maximum_lightning_damage_resistance_%_while_affected_by_herald_of_thunder"]=7280,
	["maximum_lightning_damage_to_return_on_block"]=2222,
	["maximum_lightning_damage_to_return_to_melee_attacker"]=1847,
	["maximum_mana_%_gained_on_kill"]=1415,
	["maximum_mana_%_to_add_to_energy_shield_while_affected_by_clarity"]=7282,
	["maximum_mana_+%"]=1263,
	["maximum_mana_+%_and_cold_resistance_-%"]=1270,
	["maximum_mana_+%_per_2%_spell_block_chance"]=3173,
	["maximum_mana_+%_per_abyssal_jewel_affecting_you"]=7283,
	["maximum_mana_leech_amount_per_leech_%_max_mana"]=7281,
	["maximum_mana_leech_amount_per_leech_+%"]=1385,
	["maximum_mana_leech_rate_%_per_minute"]=1390,
	["maximum_mana_leech_rate_+%"]=1393,
	["maximum_number_of_blades_left_in_ground"]=7284,
	["maximum_physical_damage_reduction_%"]=1223,
	["maximum_physical_damage_to_reflect_to_self_on_attack"]=1843,
	["maximum_physical_damage_to_return_on_block"]=2221,
	["maximum_physical_damage_to_return_to_melee_attacker"]=1844,
	["maximum_power_and_endurance_charges_+"]=7285,
	["maximum_power_and_frenzy_charges_+"]=1474,
	["maximum_rage"]=7714,
	["maximum_rage_per_equipped_one_handed_sword"]=7286,
	["maximum_siphoning_charges_per_elder_or_shaper_item_equipped"]=3901,
	["maximum_spell_block_chance_per_50_strength"]=1640,
	["maximum_spirit_charges_per_abyss_jewel_equipped"]=3946,
	["maximum_total_life_recovery_per_second_from_leech_+%_while_have_defiance"]=3857,
	["maximum_virulence_stacks"]=7287,
	["maximum_void_arrows"]=3922,
	["melee_ancestor_totem_damage_+%"]=3213,
	["melee_ancestor_totem_elemental_resistance_%"]=3695,
	["melee_ancestor_totem_grant_owner_attack_speed_+%"]=3384,
	["melee_ancestor_totem_placement_speed_+%"]=3555,
	["melee_attack_number_of_spirit_strikes"]=7288,
	["melee_attack_speed_+%"]=1102,
	["melee_attacks_usable_without_mana_cost"]=2288,
	["melee_cold_damage_+%"]=1633,
	["melee_cold_damage_+%_while_fortify_is_active"]=1912,
	["melee_cold_damage_+%_while_holding_shield"]=1636,
	["melee_critical_strike_chance_+%"]=1165,
	["melee_critical_strike_chance_+%_if_warcried_recently"]=7289,
	["melee_critical_strike_multiplier_+%_if_warcried_recently"]=7290,
	["melee_critical_strike_multiplier_+_while_wielding_shield"]=1189,
	["melee_damage_+%"]=933,
	["melee_damage_+%_at_close_range"]=7291,
	["melee_damage_+%_during_flask_effect"]=7292,
	["melee_damage_+%_per_endurance_charge"]=3749,
	["melee_damage_+%_vs_burning_enemies"]=938,
	["melee_damage_+%_vs_frozen_enemies"]=934,
	["melee_damage_+%_vs_shocked_enemies"]=936,
	["melee_damage_+%_when_on_full_life"]=2258,
	["melee_damage_+%_while_fortified"]=3824,
	["melee_damage_taken_%_to_deal_to_attacker"]=2312,
	["melee_damage_taken_+%"]=2354,
	["melee_damage_vs_bleeding_enemies_+%"]=2127,
	["melee_fire_damage_+%"]=1632,
	["melee_fire_damage_+%_while_holding_shield"]=1635,
	["melee_hits_grant_rampage_stacks"]=8350,
	["melee_movement_skill_chance_to_fortify_on_hit_%"]=7293,
	["melee_physical_damage_+%"]=1631,
	["melee_physical_damage_+%_per_10_dexterity"]=7294,
	["melee_physical_damage_+%_per_10_strength_while_fortified"]=7295,
	["melee_physical_damage_+%_vs_ignited_enemies"]=3867,
	["melee_physical_damage_+%_while_fortify_is_active"]=1913,
	["melee_physical_damage_+%_while_holding_shield"]=1634,
	["melee_physical_damage_taken_%_to_deal_to_attacker"]=2093,
	["melee_range_+"]=2169,
	["melee_range_+_while_at_least_5_enemies_nearby"]=7296,
	["melee_range_+_while_dual_wielding"]=7298,
	["melee_range_+_while_unarmed"]=2676,
	["melee_range_+_while_wielding_shield"]=7297,
	["melee_range_+_with_axe"]=7299,
	["melee_range_+_with_claw"]=7300,
	["melee_range_+_with_dagger"]=7301,
	["melee_range_+_with_mace"]=7302,
	["melee_range_+_with_one_handed"]=7303,
	["melee_range_+_with_staff"]=7304,
	["melee_range_+_with_sword"]=7305,
	["melee_range_+_with_two_handed"]=7306,
	["melee_skills_area_of_effect_+%"]=7307,
	["melee_splash"]=868,
	["melee_splash_area_of_effect_+%"]=7308,
	["melee_strike_skill_strike_previous_location"]=7309,
	["melee_weapon_ailment_damage_+%"]=984,
	["melee_weapon_critical_strike_multiplier_+"]=1187,
	["melee_weapon_hit_and_ailment_damage_+%"]=980,
	["melee_weapon_range_+_if_you_have_killed_recently"]=7310,
	["melee_weapon_range_+_while_at_maximum_frenzy_charges"]=7311,
	["melee_weapon_range_+_while_fortified"]=7312,
	["metamorphosis_boss_item_reward_slot_1_index"]=7313,
	["metamorphosis_boss_item_reward_slot_2_index"]=7314,
	["metamorphosis_boss_item_reward_slot_3_index"]=7315,
	["metamorphosis_boss_item_reward_slot_4_index"]=7316,
	["metamorphosis_boss_item_reward_slot_5_index"]=7317,
	["mine_%_chance_to_detonate_twice"]=7323,
	["mine_area_damage_+%_if_detonated_mine_recently"]=7318,
	["mine_area_of_effect_+%"]=7319,
	["mine_area_of_effect_+%_if_detonated_mine_recently"]=7320,
	["mine_arming_speed_+%"]=3802,
	["mine_aura_effect_+%"]=7321,
	["mine_critical_strike_chance_+%"]=1161,
	["mine_critical_strike_multiplier_+"]=1191,
	["mine_damage_+%"]=896,
	["mine_damage_leeched_as_life_to_you_permyriad"]=3809,
	["mine_damage_penetrates_%_elemental_resistance"]=2389,
	["mine_detonation_is_instant"]=2387,
	["mine_detonation_radius_+%"]=1581,
	["mine_detonation_speed_+%"]=7322,
	["mine_duration_+%"]=1579,
	["mine_extra_uses"]=2634,
	["mine_laying_speed_+%"]=1583,
	["mine_laying_speed_+%_for_4_seconds_on_detonation"]=3067,
	["mines_hinder_nearby_enemies_for_x_ms_on_arming"]=7324,
	["mines_invulnerable"]=7325,
	["mines_invulnerable_for_duration_ms"]=2392,
	["minimum_added_chaos_damage_if_have_crit_recently"]=7326,
	["minimum_added_chaos_damage_per_spiders_web_on_enemy"]=7327,
	["minimum_added_chaos_damage_to_attacks_and_spells_per_50_strength"]=7328,
	["minimum_added_chaos_damage_to_attacks_per_50_strength"]=7329,
	["minimum_added_chaos_damage_vs_enemies_with_5+_poisons"]=7330,
	["minimum_added_cold_damage_if_have_crit_recently"]=7331,
	["minimum_added_cold_damage_per_frenzy_charge"]=3845,
	["minimum_added_cold_damage_to_attacks_per_10_dexterity"]=7332,
	["minimum_added_cold_damage_vs_chilled_enemies"]=7333,
	["minimum_added_cold_damage_while_affected_by_hatred"]=7334,
	["minimum_added_cold_damage_while_you_have_avians_might"]=7335,
	["minimum_added_fire_attack_damage_per_active_buff"]=969,
	["minimum_added_fire_damage_if_blocked_recently"]=3847,
	["minimum_added_fire_damage_if_have_crit_recently"]=7336,
	["minimum_added_fire_damage_per_100_lowest_of_max_life_mana"]=7337,
	["minimum_added_fire_damage_per_active_buff"]=971,
	["minimum_added_fire_damage_per_endurance_charge"]=7338,
	["minimum_added_fire_damage_to_attacks_per_10_strength"]=7339,
	["minimum_added_fire_damage_to_hits_vs_blinded_enemies"]=7340,
	["minimum_added_fire_damage_vs_ignited_enemies"]=968,
	["minimum_added_fire_spell_damage_per_active_buff"]=970,
	["minimum_added_lightning_damage_if_have_crit_recently"]=7341,
	["minimum_added_lightning_damage_per_power_charge"]=7342,
	["minimum_added_lightning_damage_per_shocked_enemy_killed_recently"]=7343,
	["minimum_added_lightning_damage_to_attacks_per_10_intelligence"]=7344,
	["minimum_added_lightning_damage_to_spells_per_power_charge"]=7345,
	["minimum_added_lightning_damage_while_you_have_avians_might"]=7346,
	["minimum_added_physical_damage_if_have_crit_recently"]=7347,
	["minimum_added_physical_damage_per_endurance_charge"]=7348,
	["minimum_added_physical_damage_per_impaled_on_enemy"]=7349,
	["minimum_added_physical_damage_vs_bleeding_enemies"]=2129,
	["minimum_added_physical_damage_vs_frozen_enemies"]=967,
	["minimum_added_physical_damage_vs_poisoned_enemies"]=7350,
	["minimum_added_spell_cold_damage_while_no_life_is_reserved"]=7351,
	["minimum_added_spell_fire_damage_while_no_life_is_reserved"]=7352,
	["minimum_added_spell_lightning_damage_while_no_life_is_reserved"]=7353,
	["minimum_chaos_damage_to_return_to_melee_attacker"]=1848,
	["minimum_cold_damage_to_return_to_melee_attacker"]=1846,
	["minimum_endurance_charges_at_devotion_threshold"]=7354,
	["minimum_endurance_charges_while_on_low_life_+"]=7355,
	["minimum_fire_damage_to_return_to_melee_attacker"]=1845,
	["minimum_frenzy_charges_at_devotion_threshold"]=7356,
	["minimum_frenzy_power_endurance_charges"]=7357,
	["minimum_lightning_damage_to_return_on_block"]=2222,
	["minimum_lightning_damage_to_return_to_melee_attacker"]=1847,
	["minimum_physical_damage_to_reflect_to_self_on_attack"]=1843,
	["minimum_physical_damage_to_return_on_block"]=2221,
	["minimum_physical_damage_to_return_to_melee_attacker"]=1844,
	["minimum_power_charges_at_devotion_threshold"]=7358,
	["minimum_power_charges_while_on_low_life_+"]=7359,
	["minion_%_chance_to_be_summoned_with_maximum_frenzy_charges"]=7402,
	["minion_accuracy_rating"]=7360,
	["minion_accuracy_rating_+%"]=7362,
	["minion_accuracy_rating_per_10_devotion"]=7361,
	["minion_additional_physical_damage_reduction_%"]=1917,
	["minion_additional_spell_block_%"]=2509,
	["minion_area_of_effect_+%_if_you_have_cast_a_minion_skill_recently"]=7363,
	["minion_attack_and_cast_speed_+%"]=7364,
	["minion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recently"]=7365,
	["minion_attack_and_cast_speed_+%_per_10_devotion"]=7366,
	["minion_attack_and_cast_speed_+%_per_active_skeleton"]=2872,
	["minion_attack_and_cast_speed_+%_while_you_are_affected_by_a_herald"]=7367,
	["minion_attack_hits_knockback_chance_%"]=7368,
	["minion_attack_maximum_added_physical_damage"]=3353,
	["minion_attack_minimum_added_physical_damage"]=3353,
	["minion_attack_speed_+%"]=2512,
	["minion_attack_speed_+%_per_50_dex"]=7369,
	["minion_attacks_chance_to_blind_on_hit_%"]=7370,
	["minion_attacks_chance_to_taunt_on_hit_%"]=3026,
	["minion_base_physical_damage_%_to_convert_to_chaos"]=1615,
	["minion_base_physical_damage_%_to_convert_to_chaos_per_white_socket_on_item"]=2336,
	["minion_base_physical_damage_%_to_convert_to_cold"]=1611,
	["minion_base_physical_damage_%_to_convert_to_cold_per_green_socket_on_item"]=2330,
	["minion_base_physical_damage_%_to_convert_to_fire"]=1609,
	["minion_base_physical_damage_%_to_convert_to_fire_per_red_socket_on_item"]=2326,
	["minion_base_physical_damage_%_to_convert_to_lightning"]=1613,
	["minion_base_physical_damage_%_to_convert_to_lightning_per_blue_socket_on_item"]=2332,
	["minion_block_%"]=2508,
	["minion_cast_speed_+%"]=2513,
	["minion_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%"]=3034,
	["minion_chance_to_deal_double_damage_%"]=7371,
	["minion_chance_to_deal_double_damage_while_on_full_life_%"]=7372,
	["minion_chance_to_freeze_shock_ignite_%"]=7373,
	["minion_chance_to_gain_onslaught_on_kill_for_4_seconds_%"]=2977,
	["minion_chance_to_gain_power_charge_on_hit_%"]=7374,
	["minion_chance_to_gain_unholy_might_on_kill_for_4_seconds_%"]=2975,
	["minion_chance_to_ignite_%"]=7375,
	["minion_chance_to_impale_on_attack_hit_%"]=7376,
	["minion_chaos_damage_does_not_bypass_energy_shield"]=3968,
	["minion_chaos_resistance_%"]=2518,
	["minion_cold_damage_resistance_%"]=3764,
	["minion_critical_strike_chance_+%"]=7377,
	["minion_critical_strike_chance_+%_per_maximum_power_charge"]=7378,
	["minion_critical_strike_multiplier_+"]=7379,
	["minion_damage_+%"]=1625,
	["minion_damage_+%_if_enemy_hit_recently"]=7382,
	["minion_damage_+%_if_have_used_a_minion_skill_recently"]=1626,
	["minion_damage_+%_per_5_dex"]=1628,
	["minion_damage_+%_per_active_spectre"]=2874,
	["minion_damage_+%_vs_abyssal_monsters"]=7383,
	["minion_damage_+%_while_affected_by_a_herald"]=7384,
	["minion_damage_against_ignited_enemies_+%"]=7380,
	["minion_damage_increases_and_reductions_also_affects_you"]=3873,
	["minion_damage_over_time_multiplier_+_per_minion_abyss_jewel_up_to_+30"]=7381,
	["minion_damage_taken_+%"]=7385,
	["minion_duration_+%_per_active_zombie"]=2873,
	["minion_elemental_damage_%_to_add_as_chaos"]=7386,
	["minion_elemental_resistance_%"]=2517,
	["minion_elemental_resistance_30%"]=7387,
	["minion_energy_shield_delay_-%"]=3969,
	["minion_fire_cloud_on_death_maximum_life_per_minute_to_deal_as_fire_damage_%"]=7388,
	["minion_fire_damage_resistance_%"]=7389,
	["minion_flask_charges_used_+%"]=1833,
	["minion_global_maximum_added_chaos_damage"]=3354,
	["minion_global_maximum_added_cold_damage"]=3355,
	["minion_global_maximum_added_fire_damage"]=3356,
	["minion_global_maximum_added_lightning_damage"]=3357,
	["minion_global_maximum_added_physical_damage"]=3358,
	["minion_global_minimum_added_chaos_damage"]=3354,
	["minion_global_minimum_added_cold_damage"]=3355,
	["minion_global_minimum_added_fire_damage"]=3356,
	["minion_global_minimum_added_lightning_damage"]=3357,
	["minion_global_minimum_added_physical_damage"]=3358,
	["minion_grants_rampage_kill_to_parent_on_hitting_unique_enemy_%"]=7390,
	["minion_hits_ignore_enemy_elemental_resistances_while_has_energy_shield"]=3970,
	["minion_larger_aggro_radius"]=8345,
	["minion_life_leech_from_any_damage_permyriad"]=2515,
	["minion_life_leech_permyriad_vs_poisoned_enemies"]=7391,
	["minion_life_recovery_rate_+%"]=1424,
	["minion_life_regeneration_per_minute_per_active_raging_spirit"]=2875,
	["minion_life_regeneration_rate_per_minute_%"]=2516,
	["minion_life_regeneration_rate_per_minute_%_if_blocked_recently"]=7392,
	["minion_life_regeneration_rate_per_second"]=7393,
	["minion_maim_on_hit_%"]=7394,
	["minion_malediction_on_hit"]=7395,
	["minion_maximum_all_elemental_resistances_%"]=7396,
	["minion_maximum_energy_shield_+%"]=1427,
	["minion_maximum_life_%_to_add_as_maximum_energy_shield"]=7397,
	["minion_maximum_life_%_to_convert_to_maximum_energy_shield_per_1%_chaos_resistance"]=3967,
	["minion_maximum_life_+%"]=1425,
	["minion_maximum_mana_+%"]=1426,
	["minion_melee_damage_+%"]=7398,
	["minion_minimum_power_charges"]=7399,
	["minion_movement_speed_+%"]=1428,
	["minion_movement_speed_+%_per_50_dex"]=7400,
	["minion_movement_velocity_+%_for_each_herald_affecting_you"]=7401,
	["minion_no_extra_bleed_damage_while_moving"]=2788,
	["minion_physical_damage_%_to_add_as_cold"]=3765,
	["minion_physical_damage_%_to_add_as_fire"]=7403,
	["minion_physical_damage_reduction_rating"]=2510,
	["minion_projectile_speed_+%"]=7404,
	["minion_raging_spirit_%_of_maximum_life_taken_per_minute_as_chaos_damage"]=7406,
	["minion_raging_spirit_maximum_life_+%"]=7405,
	["minion_recover_%_maximum_life_on_minion_death"]=7407,
	["minion_recover_%_of_maximum_life_on_block"]=2661,
	["minion_recover_X_life_on_block"]=1421,
	["minion_skill_area_of_effect_+%"]=2625,
	["minion_skill_gem_level_+"]=1296,
	["minion_skill_mana_cost_+%"]=7408,
	["minion_spell_suppression_chance_%"]=7409,
	["minion_spells_chance_to_hinder_on_hit_%"]=7410,
	["minion_stun_threshold_reduction_+%"]=7411,
	["minion_summoned_recently_attack_and_cast_speed_+%"]=7412,
	["minion_summoned_recently_cannot_be_damaged"]=7413,
	["minion_summoned_recently_movement_speed_+%"]=7414,
	["minion_unholy_might_on_kill_duration_ms"]=2523,
	["minions_%_chance_to_blind_on_hit"]=3734,
	["minions_attacks_overwhelm_%_physical_damage_reduction"]=7415,
	["minions_cannot_be_blinded"]=3733,
	["minions_cannot_be_damaged_after_summoned_ms"]=7416,
	["minions_cannot_taunt_enemies"]=7417,
	["minions_chance_to_intimidate_on_hit_%"]=7418,
	["minions_chance_to_poison_on_hit_%"]=2771,
	["minions_deal_%_of_physical_damage_as_additional_chaos_damage"]=7419,
	["minions_gain_your_strength"]=7420,
	["minions_get_shield_stats_instead_of_you"]=1839,
	["minions_go_crazy_on_crit_ms"]=7421,
	["minions_grant_owner_and_owners_totems_gains_endurance_charge_on_burning_enemy_kill_%"]=2927,
	["minions_have_non_curse_aura_effect_+%_from_parent_skills"]=1793,
	["minions_hits_can_only_kill_ignited_enemies"]=7422,
	["minions_penetrate_elemental_resistances_%_vs_cursed_enemies"]=7423,
	["minions_recover_%_maximum_life_on_killing_poisoned_enemy"]=7424,
	["minions_recover_%_maximum_life_when_you_focus"]=7425,
	["minions_reflected_damage_taken_+%"]=7426,
	["minions_take_%_of_life_as_chaos_damage_when_summoned_over_1_second"]=7427,
	["minions_use_parents_flasks_on_summon"]=1829,
	["mirage_archer_duration_+%"]=7428,
	["mirage_archers_do_not_attach"]=3978,
	["mirror_arrow_and_mirror_arrow_clone_attack_speed_+%"]=3448,
	["mirror_arrow_and_mirror_arrow_clone_damage_+%"]=3307,
	["mirror_arrow_cooldown_speed_+%"]=3466,
	["mod_granted_passive_hash"]=7429,
	["mod_granted_passive_hash_2"]=7430,
	["mod_granted_passive_hash_3"]=7431,
	["mod_granted_passive_hash_4"]=7432,
	["modifiers_to_attributes_instead_apply_to_ascendance"]=887,
	["modifiers_to_claw_attack_speed_also_affect_unarmed_melee_attack_speed"]=3161,
	["modifiers_to_claw_critical_strike_chance_also_affect_unarmed_melee_critical_strike_chance"]=3162,
	["modifiers_to_claw_damage_also_affect_unarmed_melee_damage"]=3160,
	["modifiers_to_map_item_drop_quantity_also_apply_to_map_item_drop_rarity"]=3184,
	["modifiers_to_minimum_endurance_charges_instead_apply_to_brutal_charges"]=1465,
	["modifiers_to_minimum_frenzy_charges_instead_apply_to_affliction_charges"]=1470,
	["modifiers_to_minimum_power_charges_instead_apply_to_absorption_charges"]=1475,
	["modifiers_to_minion_cast_speed_also_affect_you"]=3338,
	["modifiers_to_minion_damage_also_affect_you"]=3336,
	["modifiers_to_minion_life_regeneration_also_affect_you"]=3339,
	["modifiers_to_minion_movement_speed_also_affect_you"]=3340,
	["modifiers_to_minion_resistances_also_affect_you"]=3341,
	["modifiers_to_number_of_projectiles_instead_apply_to_splitting"]=7433,
	["molten_shell_buff_effect_+%"]=3606,
	["molten_shell_damage_+%"]=3295,
	["molten_shell_duration_+%"]=7434,
	["molten_shell_explosion_damage_penetrates_%_fire_resistance"]=7435,
	["molten_strike_chain_count_+"]=7437,
	["molten_strike_damage_+%"]=3229,
	["molten_strike_num_of_additional_projectiles"]=3528,
	["molten_strike_projectiles_chain_when_impacting_ground"]=7436,
	["molten_strike_radius_+%"]=3394,
	["monster_base_block_%"]=843,
	["monster_dropped_item_quantity_+%"]=11,
	["monster_dropped_item_rarity_+%"]=10,
	["monster_life_+%_final_from_map"]=1257,
	["monster_life_+%_final_from_rarity"]=1256,
	["monster_slain_experience_+%"]=9,
	["mortar_barrage_mine_damage_+%"]=7440,
	["mortar_barrage_mine_num_projectiles"]=7441,
	["mortar_barrage_mine_throwing_speed_+%"]=7443,
	["mortar_barrage_mine_throwing_speed_halved_+%"]=7442,
	["movement_attack_skills_attack_speed_+%"]=7444,
	["movement_skills_cooldown_speed_+%"]=7445,
	["movement_skills_cooldown_speed_+%_while_affected_by_haste"]=7446,
	["movement_skills_cost_no_mana"]=3064,
	["movement_skills_deal_no_physical_damage"]=7447,
	["movement_skills_mana_cost_+%"]=3757,
	["movement_speed_+%_during_flask_effect"]=2783,
	["movement_speed_+%_for_4_seconds_on_block"]=2918,
	["movement_speed_+%_if_cast_a_mark_spell_recently"]=7450,
	["movement_speed_+%_if_crit_recently"]=7451,
	["movement_speed_+%_if_enemy_hit_recently"]=7452,
	["movement_speed_+%_if_enemy_hit_with_off_hand_weapon_recently"]=7453,
	["movement_speed_+%_if_enemy_killed_recently"]=3834,
	["movement_speed_+%_if_have_cast_dash_recently"]=7454,
	["movement_speed_+%_if_have_not_taken_damage_recently"]=7455,
	["movement_speed_+%_if_have_used_a_vaal_skill_recently"]=7456,
	["movement_speed_+%_if_pierced_recently"]=3780,
	["movement_speed_+%_if_placed_trap_or_mine_recently"]=7448,
	["movement_speed_+%_if_used_a_warcry_recently"]=3753,
	["movement_speed_+%_on_throwing_trap"]=2378,
	["movement_speed_+%_per_chest_opened_recently"]=7457,
	["movement_speed_+%_per_endurance_charge"]=7458,
	["movement_speed_+%_per_nearby_enemy"]=7459,
	["movement_speed_+%_per_poison_up_to_50%"]=7460,
	["movement_speed_+%_per_power_charge"]=7461,
	["movement_speed_+%_while_affected_by_grace"]=7462,
	["movement_speed_+%_while_bleeding"]=7463,
	["movement_speed_+%_while_dual_wielding"]=7464,
	["movement_speed_+%_while_fortified"]=2919,
	["movement_speed_+%_while_holding_shield"]=7465,
	["movement_speed_+%_while_not_affected_by_status_ailments"]=2909,
	["movement_speed_+%_while_not_using_flask"]=7466,
	["movement_speed_+%_while_on_burning_chilled_shocked_ground"]=7467,
	["movement_speed_+%_while_on_burning_ground"]=7468,
	["movement_speed_+%_while_poisoned"]=7469,
	["movement_speed_+%_while_you_have_cats_stealth"]=7470,
	["movement_speed_+%_while_you_have_energy_shield"]=7471,
	["movement_speed_+%_while_you_have_infusion"]=7472,
	["movement_speed_bonus_when_throwing_trap_ms"]=2378,
	["movement_speed_cannot_be_reduced_below_base"]=2793,
	["movement_speed_is_%_of_base"]=7449,
	["movement_velocity_+%_on_full_energy_shield"]=2571,
	["movement_velocity_+%_per_frenzy_charge"]=1461,
	["movement_velocity_+%_per_poison_stack"]=7473,
	["movement_velocity_+%_per_shock"]=2413,
	["movement_velocity_+%_per_totem"]=7474,
	["movement_velocity_+%_when_on_full_life"]=1459,
	["movement_velocity_+%_when_on_low_life"]=1458,
	["movement_velocity_+%_when_on_shocked_ground"]=1794,
	["movement_velocity_+%_while_at_maximum_power_charges"]=7475,
	["movement_velocity_+%_while_chilled"]=7476,
	["movement_velocity_+%_while_cursed"]=2250,
	["movement_velocity_+%_while_ignited"]=2412,
	["movement_velocity_+%_while_phasing"]=2235,
	["movement_velocity_+1%_per_X_evasion_rating"]=2278,
	["movement_velocity_while_not_hit_+%"]=2821,
	["nearby_enemies_all_exposure_%_while_phasing"]=7477,
	["nearby_enemies_are_blinded_while_you_have_active_physical_aegis"]=7478,
	["nearby_enemies_are_crushed_while_you_have_X_rage"]=7479,
	["nearby_enemies_chilled_on_block"]=3844,
	["nearby_enemies_have_cold_exposure_while_you_are_affected_by_herald_of_ice"]=7481,
	["nearby_enemies_have_fire_exposure_while_you_are_affected_by_herald_of_ash"]=7482,
	["nearby_enemies_have_lightning_exposure_while_you_are_affected_by_herald_of_thunder"]=7483,
	["nearby_enemies_lightning_resist_equal_to_yours"]=7484,
	["nearby_traps_within_x_units_also_trigger_on_triggering_trap"]=3073,
	["necromancer_damage_+%_final_for_you_and_allies_with_nearby_corpse"]=7485,
	["necromancer_damage_+%_for_nearby_enemies_with_nearby_corpse"]=7486,
	["necromancer_defensive_notable_minion_maximum_life_+%_final"]=7487,
	["necromancer_energy_shield_regeneration_rate_per_minute_%_for_you_and_allies_per_nearby_corpse"]=7488,
	["necromancer_mana_regeneration_rate_per_minute_for_you_and_allies_per_nearby_corpse"]=7489,
	["necrotic_footprints_from_item"]=7490,
	["never_block"]=2864,
	["never_freeze"]=2196,
	["never_freeze_or_chill"]=2197,
	["never_ignite"]=2195,
	["never_ignite_chill_freeze_shock"]=7491,
	["never_shock"]=2198,
	["new_arctic_armour_fire_damage_taken_when_hit_+%_final"]=2739,
	["new_arctic_armour_physical_damage_taken_when_hit_+%_final"]=2738,
	["nightblade_elusive_grants_critical_strike_multiplier_+_to_supported_skills"]=7492,
	["no_critical_strike_multiplier"]=2281,
	["no_energy_shield"]=1814,
	["no_energy_shield_recharge_or_regeneration"]=2276,
	["no_energy_shield_recovery"]=2715,
	["no_extra_bleed_damage_while_moving"]=2789,
	["no_extra_bleed_damage_while_target_is_moving"]=7493,
	["no_inherent_chance_to_block_while_dual_wielding"]=7494,
	["no_life_regeneration"]=1914,
	["no_mana"]=1827,
	["no_mana_regeneration"]=1915,
	["no_maximum_power_charges"]=2617,
	["no_physical_damage_reduction_rating"]=1813,
	["non_chaos_damage_%_to_add_as_chaos_damage_per_siphoning_charge"]=3904,
	["non_chaos_damage_to_add_as_chaos_damage_%"]=7495,
	["non_chilled_enemies_you_bleed_are_chilled"]=7496,
	["non_chilled_enemies_you_poison_are_chilled"]=7497,
	["non_critical_damage_multiplier_+%"]=2320,
	["non_critical_strikes_deal_no_damage"]=7498,
	["non_critical_strikes_penetrate_elemental_resistances_%"]=3147,
	["non_curse_aura_effect_+%"]=3156,
	["non_curse_aura_effect_+%_per_10_devotion"]=7499,
	["non_curse_aura_effect_+%_vs_enemies"]=7500,
	["non_cursed_enemies_you_curse_are_blinded_for_4_seconds"]=7501,
	["non_damaging_ailment_effect_+%"]=7502,
	["non_damaging_ailment_effect_+%_on_self"]=7503,
	["non_damaging_ailment_effect_+%_on_self_while_under_effect_of_life_or_mana_flask"]=7504,
	["non_damaging_ailment_effect_+%_on_self_while_you_have_arcane_surge"]=3897,
	["non_damaging_ailment_effect_+%_per_10_devotion"]=7505,
	["non_damaging_ailment_effect_+%_per_equipped_elder_item"]=3898,
	["non_damaging_ailment_effect_+%_with_critical_strikes"]=7506,
	["non_damaging_ailments_as_though_damage_+%_final"]=7507,
	["non_damaging_ailments_reflected_to_self"]=7508,
	["non_instant_mana_recovery_from_flasks_also_recovers_life"]=3910,
	["non_piercing_projectiles_critical_strike_chance_+%"]=7509,
	["non_projectile_chaining_lightning_skill_additional_chains"]=7510,
	["non_unique_flask_effect_+%"]=2350,
	["normal_monster_dropped_item_quantity_+%"]=7511,
	["nova_spells_cast_at_target_location"]=7512,
	["num_magic_utility_flasks_always_apply"]=3985,
	["num_of_additional_chains_at_max_frenzy_charges"]=1485,
	["number_of_additional_arrows_if_havent_cast_dash_recently"]=1454,
	["number_of_additional_arrows_while_main_hand_accuracy_is_3000_or_more"]=7513,
	["number_of_additional_chains_for_projectiles_while_phasing"]=7514,
	["number_of_additional_clones"]=2685,
	["number_of_additional_curses_allowed"]=1816,
	["number_of_additional_curses_allowed_on_self"]=1817,
	["number_of_additional_curses_allowed_while_at_maximum_power_charges"]=7515,
	["number_of_additional_ignites_allowed"]=7516,
	["number_of_additional_mines_to_place"]=3139,
	["number_of_additional_mines_to_place_with_at_least_500_dex"]=7517,
	["number_of_additional_mines_to_place_with_at_least_500_int"]=7518,
	["number_of_additional_projectiles"]=1451,
	["number_of_additional_projectiles_if_you_have_been_hit_recently"]=7519,
	["number_of_additional_projectiles_if_you_have_used_movement_skill_recently"]=7520,
	["number_of_additional_remote_mines_allowed"]=1900,
	["number_of_additional_shrapnel_ballistae_per_200_strength"]=2989,
	["number_of_additional_siege_ballistae_per_200_dexterity"]=2990,
	["number_of_additional_totems_allowed"]=1898,
	["number_of_additional_totems_allowed_on_kill_for_8_seconds"]=3197,
	["number_of_additional_traps_allowed"]=1899,
	["number_of_additional_traps_to_throw"]=7521,
	["number_of_allowed_firewalls"]=7522,
	["number_of_animated_weapons_allowed"]=7523,
	["number_of_chains"]=1448,
	["number_of_crab_charges_lost_when_hit"]=3917,
	["number_of_endurance_charges_to_gain_every_4_seconds_while_stationary"]=7525,
	["number_of_golems_allowed_with_3_primordial_jewels"]=7526,
	["number_of_melee_skeletons_to_summon_as_mage_skeletons"]=2846,
	["number_of_projectiles_+%_final_from_skill"]=7527,
	["number_of_skeletons_allowed_per_2_old"]=7528,
	["number_of_zombies_allowed_+%"]=2223,
	["number_of_zombies_allowed_+1_per_X_strength"]=7529,
	["object_inherent_attack_skills_damage_+%_final_per_frenzy_charge"]=2686,
	["occultist_chaos_damage_+%_final"]=7530,
	["occultist_cold_damage_+%_final"]=7531,
	["occultist_energy_shield_always_recovers_for_4_seconds_after_starting_recovery"]=3331,
	["occultist_gain_%_of_non_chaos_damage_as_chaos_damage_per_curse_on_target_on_kill_for_4_seconds"]=3342,
	["occultist_immune_to_stun_while_has_energy_shield"]=3330,
	["occultist_stacking_energy_shield_regeneration_rate_per_minute_%_on_kill_for_4_seconds"]=3329,
	["off_hand_accuracy_equal_to_main_hand_accuracy_while_wielding_sword"]=7532,
	["off_hand_attack_speed_+%_while_dual_wielding"]=7533,
	["off_hand_attack_speed_+%_while_wielding_two_weapon_types"]=7534,
	["off_hand_base_weapon_attack_duration_ms"]=16,
	["off_hand_critical_strike_chance_+_per_10_es_on_shield"]=7535,
	["off_hand_critical_strike_multiplier_+_per_10_es_on_shield"]=7536,
	["off_hand_critical_strike_multiplier_+_per_melee_abyss_jewel_up_to_+50"]=7537,
	["off_hand_maximum_attack_distance"]=20,
	["off_hand_minimum_attack_distance"]=18,
	["off_hand_quality"]=13,
	["off_hand_weapon_type"]=5,
	["offering_duration_+%"]=7538,
	["offering_spells_effect_+%"]=3644,
	["offerings_also_buff_you"]=869,
	["old_dagger_implicit_critical_strike_chance_+30%"]=1147,
	["old_dagger_implicit_critical_strike_chance_+40%"]=1148,
	["old_dagger_implicit_critical_strike_chance_+50%"]=1149,
	["old_do_not_use_base_life_leech_from_cold_damage_permyriad"]=1346,
	["old_do_not_use_base_life_leech_from_elemental_damage_permyriad"]=1351,
	["old_do_not_use_base_life_leech_from_fire_damage_permyriad"]=1344,
	["old_do_not_use_base_life_leech_from_lightning_damage_permyriad"]=1348,
	["old_do_not_use_base_life_leech_from_physical_damage_permyriad"]=1342,
	["old_do_not_use_base_mana_leech_from_lightning_damage_permyriad"]=1373,
	["old_do_not_use_global_mana_leech_from_physical_attack_damage_%_per_blue_socket_on_item"]=2333,
	["old_do_not_use_life_leech_%_vs_frozen_enemies"]=1355,
	["old_do_not_use_life_leech_from_attack_damage_permyriad_vs_chilled_enemies"]=1357,
	["old_do_not_use_life_leech_from_physical_damage_%"]=1326,
	["old_do_not_use_life_leech_from_physical_damage_with_claw_%"]=1330,
	["old_do_not_use_life_leech_from_spell_damage_%"]=1339,
	["old_do_not_use_life_leech_permyriad_on_crit"]=1359,
	["old_do_not_use_life_leech_permyriad_vs_shocked_enemies"]=1353,
	["old_do_not_use_local_flask_life_leech_%_while_healing"]=667,
	["old_do_not_use_local_flask_mana_leech_%_while_healing"]=671,
	["old_do_not_use_local_life_leech_from_physical_damage_%"]=1328,
	["old_do_not_use_local_mana_leech_from_physical_damage_%"]=1364,
	["old_do_not_use_local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing"]=749,
	["old_do_not_use_mana_leech_%_vs_shocked_enemies"]=1377,
	["old_do_not_use_mana_leech_from_physical_damage_%"]=1362,
	["old_do_not_use_mana_leech_from_physical_damage_%_per_power_charge"]=1379,
	["old_do_not_use_mana_leech_from_physical_damage_with_claw_%"]=1335,
	["old_do_not_use_mana_leech_from_spell_damage_%"]=1367,
	["old_do_not_use_minion_life_leech_from_any_damage_permyriad"]=2514,
	["old_do_not_use_spell_block_%_from_assumed_block_value"]=856,
	["old_do_not_use_spell_block_%_while_on_low_life_from_assumed_block_value"]=857,
	["on_cast_lose_all_mana_gain_%_as_maximum_lightning_damage_for_4_seconds"]=7539,
	["on_casting_banner_recover_%_of_planted_banner_stages"]=7540,
	["on_planting_banner_you_and_nearby_allies_recover_permyriad_maximum_life_per_stage"]=7541,
	["on_weapon_global_damage_+%"]=892,
	["one_handed_attack_speed_+%"]=2917,
	["one_handed_melee_accuracy_rating_+%"]=1123,
	["one_handed_melee_attack_speed_+%"]=1107,
	["one_handed_melee_cold_damage_+%"]=988,
	["one_handed_melee_critical_strike_chance_+%"]=1164,
	["one_handed_melee_critical_strike_multiplier_+"]=1186,
	["one_handed_melee_fire_damage_+%"]=987,
	["one_handed_melee_physical_damage_+%"]=981,
	["one_handed_melee_weapon_ailment_damage_+%"]=985,
	["one_handed_melee_weapon_hit_and_ailment_damage_+%"]=982,
	["one_handed_weapon_ailment_damage_+%"]=986,
	["one_handed_weapon_hit_and_ailment_damage_+%"]=983,
	["onslaught_buff_duration_on_culling_strike_ms"]=2629,
	["onslaught_buff_duration_on_kill_ms"]=2263,
	["onslaught_buff_duration_on_killing_taunted_enemy_ms"]=2264,
	["onslaught_effect_+%"]=2889,
	["onslaught_on_crit_duration_ms"]=2282,
	["onslaught_on_vaal_skill_use_duration_ms"]=2524,
	["onslaught_time_granted_on_kill_ms"]=2594,
	["onslaught_time_granted_on_killing_shocked_enemy_ms"]=2595,
	["orb_of_storms_cast_speed_+%"]=7542,
	["orb_of_storms_damage_+%"]=3324,
	["override_maximum_damage_resistance_%"]=7543,
	["override_weapon_base_critical_strike_chance"]=7544,
	["overwhelm_phys_reduction_%_while_have_sacrificial_zeal"]=7545,
	["pain_attunement_keystone_spell_damage_+%_final"]=1841,
	["pantheon_abberath_ignite_duration_on_self_+%_final"]=7546,
	["pantheon_shakari_self_poison_duration_+%_final"]=7547,
	["passive_applies_to_minions"]=2671,
	["passive_mastery_damage_taken_over_time_+%_final"]=7548,
	["passive_mastery_hit_ailment_damage_+%_final_vs_enemies_with_5+_poisons"]=7549,
	["passive_mastery_less_projectile_speed_+%_final"]=7550,
	["passive_mastery_less_skill_effect_duration_+%_final"]=7551,
	["passive_mastery_maximum_physical_attack_damage_+%_final_with_daggers"]=7552,
	["passive_mastery_more_projectile_speed_+%_final"]=7553,
	["passive_mastery_more_skill_effect_duration_+%_final"]=7554,
	["passive_mastery_stun_duration_+%_final_with_two_hand_weapon"]=7555,
	["pathfinder_poison_damage_+100%_final_chance_during_flask_effect"]=7556,
	["penance_brand_area_of_effect_+%"]=7557,
	["penance_brand_cast_speed_+%"]=7558,
	["penance_brand_damage_+%"]=7559,
	["penetrate_elemental_resistance_%_per_10_ascendance"]=889,
	["penetrate_elemental_resistance_per_frenzy_charge_%"]=2596,
	["perandus_double_number_of_coins_found"]=7560,
	["permanently_intimidate_enemies_you_hit_on_full_life"]=3828,
	["permanently_intimidate_enemy_on_block"]=7565,
	["petrified_blood_mana_reservation_efficiency_+%"]=7567,
	["petrified_blood_mana_reservation_efficiency_-2%_per_1"]=7566,
	["petrified_blood_reservation_+%"]=7568,
	["phantasm_refresh_duration_on_hit_vs_unique_%_chance"]=7569,
	["phase_on_vaal_skill_use_duration_ms"]=2525,
	["phase_run_%_chance_to_not_consume_frenzy_charges"]=3608,
	["phase_run_%_chance_to_not_replace_buff_on_skill_use"]=7570,
	["phase_run_skill_effect_duration_+%"]=3698,
	["phase_through_objects"]=2427,
	["phasing_%_for_3_seconds_on_trap_triggered_by_an_enemy"]=3815,
	["phasing_for_4_seconds_on_kill_%"]=3057,
	["phasing_if_blocked_recently"]=7571,
	["phasing_on_rampage_threshold_ms"]=2570,
	["phasing_on_trap_triggered_by_an_enemy_ms"]=3815,
	["phys_cascade_trap_cooldown_speed_+%"]=7572,
	["phys_cascade_trap_damage_+%"]=7573,
	["phys_cascade_trap_duration_+%"]=7574,
	["phys_cascade_trap_number_of_additional_cascades"]=7575,
	["physical_and_chaos_damage_taken_+%_final_while_not_unhinged"]=7576,
	["physical_attack_damage_+%"]=903,
	["physical_attack_damage_+%_while_holding_a_shield"]=908,
	["physical_attack_damage_taken_+"]=1878,
	["physical_axe_damage_+%"]=999,
	["physical_bow_damage_+%"]=1029,
	["physical_claw_damage_+%"]=1011,
	["physical_claw_damage_+%_when_on_low_life"]=2219,
	["physical_dagger_damage_+%"]=1017,
	["physical_damage_%_added_as_fire_damage_if_enemy_killed_recently_by_you_or_your_totems"]=3836,
	["physical_damage_%_added_as_fire_damage_on_kill"]=2803,
	["physical_damage_%_taken_from_mana_before_life"]=3743,
	["physical_damage_%_to_add_as_chaos"]=1589,
	["physical_damage_%_to_add_as_chaos_vs_bleeding_enemies"]=3814,
	["physical_damage_%_to_add_as_chaos_vs_poisoned_enemies"]=7580,
	["physical_damage_%_to_add_as_cold"]=1587,
	["physical_damage_%_to_add_as_fire"]=1586,
	["physical_damage_%_to_add_as_fire_damage_while_affected_by_anger"]=7581,
	["physical_damage_%_to_add_as_fire_if_have_crit_recently"]=7582,
	["physical_damage_%_to_add_as_fire_per_rage"]=7583,
	["physical_damage_%_to_add_as_lightning"]=1588,
	["physical_damage_%_to_add_as_lightning_damage_while_affected_by_wrath"]=7584,
	["physical_damage_%_to_add_as_random_element"]=2540,
	["physical_damage_%_to_add_as_random_element_while_ignited"]=7585,
	["physical_damage_%_to_convert_to_cold_at_devotion_threshold"]=7586,
	["physical_damage_%_to_convert_to_fire_at_devotion_threshold"]=7587,
	["physical_damage_%_to_convert_to_fire_while_you_have_avatar_of_fire"]=8421,
	["physical_damage_%_to_convert_to_lightning_at_devotion_threshold"]=7588,
	["physical_damage_%_to_gain_as_chaos_while_at_maximum_power_charges"]=3063,
	["physical_damage_+%"]=930,
	["physical_damage_+%_for_4_seconds_when_you_block_a_unique_enemy_hit"]=3804,
	["physical_damage_+%_if_skill_costs_life"]=7589,
	["physical_damage_+%_per_10_rage"]=7590,
	["physical_damage_+%_per_explicit_map_mod_affecting_area"]=7577,
	["physical_damage_+%_vs_ignited_enemies"]=7591,
	["physical_damage_+%_vs_poisoned_enemies"]=2561,
	["physical_damage_+%_while_affected_by_herald_of_purity"]=7592,
	["physical_damage_+%_while_at_maximum_frenzy_charges_final"]=3807,
	["physical_damage_+%_while_frozen"]=2942,
	["physical_damage_+%_while_life_leeching"]=918,
	["physical_damage_+%_while_you_have_resolute_technique"]=8419,
	["physical_damage_+%_with_axes_swords"]=7593,
	["physical_damage_+%_with_unholy_might"]=7594,
	["physical_damage_as_fire_damage_vs_ignited_enemies_%"]=1825,
	["physical_damage_can_chill"]=2484,
	["physical_damage_can_freeze"]=2485,
	["physical_damage_can_shock"]=2486,
	["physical_damage_cannot_poison"]=2495,
	["physical_damage_from_hits_%_taken_as_random_element"]=7578,
	["physical_damage_on_block_+%"]=2816,
	["physical_damage_over_time_+%"]=911,
	["physical_damage_over_time_multiplier_+_with_attacks"]=948,
	["physical_damage_over_time_per_10_dexterity_+%"]=3381,
	["physical_damage_over_time_taken_+%_while_moving"]=7579,
	["physical_damage_per_endurance_charge_+%"]=1787,
	["physical_damage_reduction_%_at_devotion_threshold"]=7595,
	["physical_damage_reduction_%_if_only_one_enemy_nearby"]=7603,
	["physical_damage_reduction_%_per_endurance_charge"]=1918,
	["physical_damage_reduction_%_per_hit_you_have_taken_recently"]=7597,
	["physical_damage_reduction_%_per_nearby_enemy"]=7605,
	["physical_damage_reduction_%_while_affected_by_herald_of_purity"]=7599,
	["physical_damage_reduction_and_minion_physical_damage_reduction_%"]=3643,
	["physical_damage_reduction_and_minion_physical_damage_reduction_%_per_raised_zombie"]=3048,
	["physical_damage_reduction_percent_per_frenzy_charge"]=7596,
	["physical_damage_reduction_percent_per_power_charge"]=7598,
	["physical_damage_reduction_rating_%_while_not_moving"]=3879,
	["physical_damage_reduction_rating_+%"]=1226,
	["physical_damage_reduction_rating_+%_against_projectiles"]=2099,
	["physical_damage_reduction_rating_+%_per_endurance_charge"]=7604,
	["physical_damage_reduction_rating_+%_while_chilled_or_frozen"]=3174,
	["physical_damage_reduction_rating_+%_while_not_ignited_frozen_shocked"]=2424,
	["physical_damage_reduction_rating_+1%_per_X_strength_when_in_off_hand"]=2383,
	["physical_damage_reduction_rating_during_soul_gain_prevention"]=7600,
	["physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently"]=7601,
	["physical_damage_reduction_rating_per_5_evasion_on_shield"]=3944,
	["physical_damage_reduction_rating_per_endurance_charge"]=7602,
	["physical_damage_reduction_rating_per_level"]=2366,
	["physical_damage_reduction_rating_while_frozen"]=2410,
	["physical_damage_taken_%_as_chaos"]=2087,
	["physical_damage_taken_%_as_cold"]=2084,
	["physical_damage_taken_%_as_cold_while_affected_by_purity_of_elements"]=7606,
	["physical_damage_taken_%_as_cold_while_affected_by_purity_of_ice"]=7607,
	["physical_damage_taken_%_as_fire"]=2083,
	["physical_damage_taken_%_as_fire_while_affected_by_purity_of_elements"]=7608,
	["physical_damage_taken_%_as_fire_while_affected_by_purity_of_fire"]=7609,
	["physical_damage_taken_%_as_lightning"]=2085,
	["physical_damage_taken_%_as_lightning_while_affected_by_purity_of_elements"]=7610,
	["physical_damage_taken_%_as_lightning_while_affected_by_purity_of_lightning"]=7611,
	["physical_damage_taken_+"]=1879,
	["physical_damage_taken_+%"]=1885,
	["physical_damage_taken_+%_while_at_maximum_endurance_charges"]=3808,
	["physical_damage_taken_+%_while_frozen"]=2411,
	["physical_damage_taken_+%_while_moving"]=3881,
	["physical_damage_taken_+_per_level"]=1880,
	["physical_damage_taken_+_vs_beasts"]=2532,
	["physical_damage_taken_on_minion_death"]=2628,
	["physical_damage_taken_per_minute_per_siphoning_charge_if_have_used_a_skill_recently"]=3907,
	["physical_damage_taken_recouped_as_life_%"]=7612,
	["physical_damage_to_return_to_melee_attacker"]=1849,
	["physical_damage_to_return_when_hit"]=1854,
	["physical_damage_while_dual_wielding_+%"]=975,
	["physical_damage_with_attack_skills_+%"]=7613,
	["physical_damage_with_spell_skills_+%"]=7614,
	["physical_dot_multiplier_+"]=945,
	["physical_dot_multiplier_+_if_crit_recently"]=7615,
	["physical_dot_multiplier_+_if_spent_life_recently"]=7616,
	["physical_dot_multiplier_+_while_wielding_axes_swords"]=7617,
	["physical_hit_and_dot_damage_%_taken_as_fire"]=7618,
	["physical_mace_damage_+%"]=1023,
	["physical_ranged_attack_damage_taken_+"]=1890,
	["physical_reflect_damage_taken_+%"]=2315,
	["physical_reflect_damage_taken_and_minion_physical_reflect_damage_taken_+%"]=7619,
	["physical_skill_gem_level_+"]=7620,
	["physical_spell_skill_gem_level_+"]=1291,
	["physical_staff_damage_+%"]=1003,
	["physical_sword_damage_+%"]=1034,
	["physical_wand_damage_+%"]=1041,
	["physical_weapon_damage_+%_per_10_str"]=2180,
	["piercing_attacks_cause_bleeding"]=3017,
	["piercing_projectiles_critical_strike_chance_+%"]=7621,
	["placed_banner_attack_damage_+%"]=7622,
	["placing_traps_cooldown_recovery_+%"]=3053,
	["plague_bearer_chaos_damage_taken_+%_while_incubating"]=7623,
	["plague_bearer_maximum_stored_poison_damage_+%"]=7624,
	["plague_bearer_movement_speed_+%_while_infecting"]=7625,
	["player_far_shot"]=8401,
	["player_gain_rampage_stacks"]=8351,
	["poachers_mark_curse_effect_+%"]=3588,
	["poachers_mark_duration_+%"]=3489,
	["poison_cursed_enemies_on_hit"]=3781,
	["poison_damage_+%_per_frenzy_charge"]=7626,
	["poison_damage_+%_per_power_charge"]=7627,
	["poison_damage_+%_vs_bleeding_enemies"]=7628,
	["poison_damage_+%_with_over_300_dexterity"]=7629,
	["poison_dot_multiplier_+"]=961,
	["poison_dot_multiplier_+_per_frenzy_charge"]=7630,
	["poison_dot_multiplier_+_vs_bleeding_enemies"]=7631,
	["poison_dot_multiplier_+_with_spells"]=7632,
	["poison_duration_+%_per_poison_applied_recently"]=7633,
	["poison_duration_+%_per_power_charge"]=7634,
	["poison_duration_+%_with_over_150_intelligence"]=7635,
	["poison_from_critical_strikes_damage_+%_final"]=3820,
	["poison_on_critical_strike"]=7636,
	["poison_on_critical_strike_with_bow"]=1142,
	["poison_on_critical_strike_with_dagger"]=1139,
	["poison_on_hit_during_flask_effect_%"]=2901,
	["poison_on_melee_critical_strike_%"]=2379,
	["poison_on_melee_hit"]=3831,
	["poison_on_non_poisoned_enemies_damage_+%"]=7637,
	["poison_reflected_to_self"]=7638,
	["poison_time_passed_+%"]=7639,
	["poisonous_concoction_damage_+%"]=7640,
	["poisonous_concoction_flask_charges_consumed_+%"]=7641,
	["poisonous_concoction_skill_area_of_effect_+%"]=7642,
	["portal_alternate_destination_chance_permyriad"]=7643,
	["posion_damage_over_time_multiplier_+%_while_wielding_claws_daggers"]=7644,
	["power_charge_duration_+%"]=1790,
	["power_charge_duration_+%_final"]=7645,
	["power_charge_on_block_%_chance"]=3843,
	["power_charge_on_kill_percent_chance_while_holding_shield"]=7646,
	["power_charge_on_non_critical_strike_%_chance_with_claws_daggers"]=7647,
	["power_charge_on_spell_block_%_chance"]=7648,
	["power_frenzy_or_endurance_charge_on_kill_%"]=3199,
	["power_only_conduit"]=1905,
	["power_siphon_%_chance_to_gain_power_charge_on_kill"]=3554,
	["power_siphon_attack_speed_+%"]=3445,
	["power_siphon_damage_+%"]=3255,
	["power_siphon_number_of_additional_projectiles"]=7649,
	["precision_mana_reservation_+%"]=7654,
	["precision_mana_reservation_-50%_final"]=7653,
	["precision_mana_reservation_efficiency_+%"]=7652,
	["precision_mana_reservation_efficiency_+100%"]=7651,
	["precision_mana_reservation_efficiency_-2%_per_1"]=7650,
	["precision_reserves_no_mana"]=7655,
	["prevent_monster_heal"]=1563,
	["prevent_monster_heal_duration_+%"]=1564,
	["prevent_projectile_chaining_%_chance"]=7656,
	["pride_aura_effect_+%"]=7657,
	["pride_chance_to_deal_double_damage_%"]=7658,
	["pride_chance_to_impale_with_attacks_%"]=7659,
	["pride_intimidate_enemy_for_4_seconds_on_hit"]=7660,
	["pride_mana_reservation_+%"]=7663,
	["pride_mana_reservation_efficiency_+%"]=7662,
	["pride_mana_reservation_efficiency_-2%_per_1"]=7661,
	["pride_physical_damage_+%"]=7664,
	["pride_reserves_no_mana"]=7665,
	["pride_your_impaled_debuff_lasts_+_additional_hits"]=7666,
	["primordial_altar_burning_ground_on_death_%"]=7438,
	["primordial_altar_chilled_ground_on_death_%"]=7439,
	["primordial_jewel_count"]=8330,
	["prismatic_rain_beam_frequency_+%"]=7667,
	["projecitle_chance_to_be_able_to_chain_from_terrain_%_per_ranged_abyss_jewel_up_to_20%"]=7668,
	["projectile_attack_damage_+%"]=1646,
	["projectile_attack_damage_+%_during_flask_effect"]=7669,
	["projectile_attack_damage_+%_per_200_accuracy"]=3874,
	["projectile_attack_damage_+%_with_at_least_200_dex"]=3929,
	["projectile_attack_damage_+%_with_claw_or_dagger"]=7670,
	["projectile_attack_skill_critical_strike_chance_+%"]=3883,
	["projectile_attack_skill_critical_strike_multiplier_+"]=7671,
	["projectile_attacks_chance_to_bleed_on_hit_%_if_you_have_beast_minion"]=3884,
	["projectile_attacks_chance_to_maim_on_hit_%_if_you_have_beast_minion"]=3885,
	["projectile_attacks_chance_to_poison_on_hit_%_if_you_have_beast_minion"]=3886,
	["projectile_base_number_of_targets_to_pierce"]=1449,
	["projectile_chain_from_terrain_chance_%"]=1486,
	["projectile_damage_+%"]=1645,
	["projectile_damage_+%_in_blood_stance"]=8003,
	["projectile_damage_+%_max_as_distance_travelled_increases"]=3661,
	["projectile_damage_+%_max_before_distance_increase"]=7672,
	["projectile_damage_+%_per_16_dexterity"]=7673,
	["projectile_damage_+%_per_chain"]=7674,
	["projectile_damage_+%_per_pierced_enemy"]=7675,
	["projectile_damage_+%_per_power_charge"]=2261,
	["projectile_damage_+%_per_remaining_chain"]=7676,
	["projectile_damage_+%_vs_chained_enemy"]=7677,
	["projectile_damage_+%_vs_nearby_enemies"]=7678,
	["projectile_damage_modifiers_apply_to_skill_dot"]=2296,
	["projectile_damage_taken_+%"]=2355,
	["projectile_freeze_chance_%"]=2309,
	["projectile_ignite_chance_%"]=2308,
	["projectile_non_chaos_damage_to_add_as_chaos_damage_%_if_chained"]=7679,
	["projectile_non_chaos_damage_to_add_as_chaos_damage_%_per_chain"]=7680,
	["projectile_number_to_split"]=7681,
	["projectile_return_%_chance"]=2429,
	["projectile_shock_chance_%"]=2310,
	["projectile_speed_+%_per_frenzy_charge"]=2260,
	["projectile_spell_cooldown_modifier_ms"]=7682,
	["projectile_weakness_curse_effect_+%"]=3589,
	["projectile_weakness_duration_+%"]=3490,
	["projectiles_always_pierce_you"]=7683,
	["projectiles_chance_to_return_%_from_final_target"]=2429,
	["projectiles_fork"]=3170,
	["projectiles_from_spells_cannot_pierce"]=7684,
	["projectiles_pierce_1_additional_target_per_10_stat_value"]=7685,
	["projectiles_pierce_1_additional_target_per_15_stat_value"]=7686,
	["projectiles_pierce_all_nearby_targets"]=7687,
	["projectiles_pierce_while_phasing"]=7688,
	["projectiles_pierce_x_additional_targets_while_you_have_phasing"]=7689,
	["projectiles_return"]=2429,
	["projectiles_return_if_no_hit_object"]=2429,
	["protective_link_duration_+%"]=7690,
	["puncture_damage_+%"]=3244,
	["puncture_duration_+%"]=3481,
	["puncture_maim_on_hit_%_chance"]=3548,
	["punishment_curse_effect_+%"]=3597,
	["punishment_duration_+%"]=3494,
	["puppet_master_base_duration_ms"]=7691,
	["purge_additional_enemy_resistance_%"]=7692,
	["purge_damage_+%"]=7693,
	["purge_duration_+%"]=7694,
	["purifying_flame_%_chance_to_create_consecrated_ground_around_you"]=7695,
	["purity_of_elements_aura_effect_+%"]=2955,
	["purity_of_elements_mana_reservation_+%"]=3620,
	["purity_of_elements_mana_reservation_efficiency_+%"]=7697,
	["purity_of_elements_mana_reservation_efficiency_-2%_per_1"]=7696,
	["purity_of_elements_reserves_no_mana"]=7698,
	["purity_of_fire_aura_effect_+%"]=2956,
	["purity_of_fire_mana_reservation_+%"]=3621,
	["purity_of_fire_mana_reservation_efficiency_+%"]=7700,
	["purity_of_fire_mana_reservation_efficiency_-2%_per_1"]=7699,
	["purity_of_fire_reserves_no_mana"]=7701,
	["purity_of_ice_aura_effect_+%"]=2957,
	["purity_of_ice_mana_reservation_+%"]=3617,
	["purity_of_ice_mana_reservation_efficiency_+%"]=7703,
	["purity_of_ice_mana_reservation_efficiency_-2%_per_1"]=7702,
	["purity_of_ice_reserves_no_mana"]=7704,
	["purity_of_lightning_aura_effect_+%"]=2958,
	["purity_of_lightning_mana_reservation_+%"]=3622,
	["purity_of_lightning_mana_reservation_efficiency_+%"]=7706,
	["purity_of_lightning_mana_reservation_efficiency_-2%_per_1"]=7705,
	["purity_of_lightning_reserves_no_mana"]=7707,
	["quantity_of_items_dropped_by_maimed_enemies_+%"]=3745,
	["quick_dodge_added_cooldown_count"]=7708,
	["quick_dodge_travel_distance_+%"]=7709,
	["quick_guard_additional_physical_damage_reduction_%"]=7710,
	["quiver_hellscaping_speed_+%"]=5755,
	["quiver_projectiles_pierce_1_additional_target"]=7711,
	["quiver_projectiles_pierce_2_additional_targets"]=7712,
	["quiver_projectiles_pierce_3_additional_targets"]=7713,
	["rage_decay_speed_+%"]=7721,
	["rage_effects_doubled"]=7715,
	["rage_slash_sacrifice_rage_%"]=7722,
	["rage_vortex_area_of_effect_+%"]=7723,
	["rage_vortex_damage_+%"]=7724,
	["raging_spirit_damage_+%"]=3238,
	["raging_spirits_always_ignite"]=7725,
	["raging_spirits_refresh_duration_on_hit_vs_unique_%_chance"]=7726,
	["raging_spirits_refresh_duration_when_they_kill_ignited_enemy"]=7727,
	["raider_chance_to_evade_attacks_+%_final_during_onslaught"]=7728,
	["raider_nearby_enemies_accuracy_rating_+%_final_while_phasing"]=7729,
	["raider_passive_evade_melee_attacks_while_onslaughted_+%_final"]=2895,
	["raider_passive_evade_projectile_attacks_while_onslaughted_+%_final"]=2896,
	["rain_of_arrows_additional_sequence_chance_%"]=7730,
	["rain_of_arrows_attack_speed_+%"]=3439,
	["rain_of_arrows_damage_+%"]=3237,
	["rain_of_arrows_radius_+%"]=3396,
	["rain_of_arrows_rain_of_arrows_additional_sequence_chance_%"]=7731,
	["raise_spectre_gem_level_+"]=1298,
	["raise_spectre_mana_cost_+%"]=7732,
	["raise_zombie_does_not_use_corpses"]=7733,
	["raise_zombie_gem_level_+"]=1297,
	["raised_zombie_%_chance_to_taunt"]=7734,
	["raised_zombies_are_usable_as_corpses_when_alive"]=7735,
	["raised_zombies_cover_in_ash_on_hit_%"]=7736,
	["raised_zombies_fire_damage_%_of_maximum_life_taken_per_minute"]=7737,
	["raised_zombies_have_avatar_of_fire"]=7738,
	["rallying_cry_buff_effect_+%"]=3694,
	["rallying_cry_buff_effect_1%_per_3_stat_value"]=7739,
	["rallying_cry_buff_effect_1%_per_5_stat_value"]=7740,
	["rallying_cry_duration_+%"]=3502,
	["rallying_cry_exerts_x_additional_attacks"]=7741,
	["random_curse_on_hit_%"]=2147,
	["random_curse_on_hit_%_against_uncursed_enemies"]=7742,
	["random_projectile_direction"]=7743,
	["randomly_cursed_when_totems_die_curse_level"]=2186,
	["ranged_weapon_physical_damage_+%"]=1647,
	["rare_or_unique_monster_dropped_item_rarity_+%"]=7744,
	["rarity_of_items_dropped_by_maimed_enemies_+%"]=3746,
	["reave_attack_speed_per_reave_stack_+%"]=3545,
	["reave_damage_+%"]=3231,
	["reave_radius_+%"]=3393,
	["recall_sigil_target_search_range_+%"]=7745,
	["receive_bleeding_chance_%_when_hit_by_attack"]=7746,
	["recharge_flasks_on_crit"]=2567,
	["recharge_flasks_on_crit_while_affected_by_precision"]=7747,
	["reckoning_cooldown_speed_+%"]=3462,
	["reckoning_damage_+%"]=3296,
	["recover_%_energy_shield_when_you_block_spell_damage_while_wielding_a_staff"]=7753,
	["recover_%_life_when_gaining_adrenaline"]=7754,
	["recover_%_life_when_you_block_attack_damage_while_wielding_a_staff"]=7755,
	["recover_%_life_when_you_ignite_a_non_ignited_enemy"]=7756,
	["recover_%_life_when_you_use_a_life_flask_while_on_low_life"]=7757,
	["recover_%_mana_when_attached_brand_expires"]=7758,
	["recover_%_maximum_life_on_enemy_ignited"]=3866,
	["recover_%_maximum_life_on_flask_use"]=3908,
	["recover_%_maximum_life_on_kill"]=1409,
	["recover_%_maximum_life_on_killing_chilled_enemy"]=7759,
	["recover_%_maximum_life_on_killing_cursed_enemy"]=7748,
	["recover_%_maximum_life_on_killing_enemy_while_you_have_rage"]=7760,
	["recover_%_maximum_life_on_killing_poisoned_enemy"]=7761,
	["recover_%_maximum_life_on_mana_flask_use"]=3909,
	["recover_%_maximum_life_on_rampage_threshold"]=2556,
	["recover_%_maximum_life_when_corpse_destroyed_or_consumed"]=2656,
	["recover_%_maximum_mana_on_kill"]=1411,
	["recover_%_maximum_mana_on_killing_cursed_enemy"]=1412,
	["recover_%_maximum_mana_when_enemy_frozen_permyriad"]=7762,
	["recover_%_maximum_mana_when_enemy_shocked"]=3744,
	["recover_%_of_maximum_life_on_block"]=2660,
	["recover_%_of_maximum_mana_over_1_second_on_guard_skill_use"]=7763,
	["recover_10%_mana_on_skill_use_%_chance_while_affected_by_clarity"]=7749,
	["recover_10%_of_maximum_mana_on_skill_use_%"]=3066,
	["recover_X_life_on_block"]=1420,
	["recover_X_life_on_enemy_ignited"]=7750,
	["recover_X_mana_on_killing_frozen_enemy"]=7751,
	["recover_energy_shield_%_on_kill"]=1410,
	["recover_es_as_well_as_life_from_life_regeneration"]=7752,
	["recover_permyriad_maximum_life_per_poison_on_enemy_on_kill"]=7764,
	["recover_x_energy_shield_on_spell_block"]=7765,
	["recover_x_energy_shield_on_suppressing_spell"]=7766,
	["reduce_enemy_chaos_resistance_%"]=7767,
	["reduce_enemy_chaos_resistance_with_weapons_%"]=3180,
	["reduce_enemy_cold_resistance_%_while_affected_by_hatred"]=7768,
	["reduce_enemy_cold_resistance_with_weapons_%"]=3177,
	["reduce_enemy_dodge_%"]=1562,
	["reduce_enemy_elemental_resistance_%"]=2582,
	["reduce_enemy_elemental_resistance_with_weapons_%"]=3186,
	["reduce_enemy_fire_resistance_%_vs_blinded_enemies"]=7769,
	["reduce_enemy_fire_resistance_%_while_affected_by_anger"]=7770,
	["reduce_enemy_fire_resistance_with_weapons_%"]=3178,
	["reduce_enemy_lightning_resistance_%_while_affected_by_wrath"]=7771,
	["reduce_enemy_lightning_resistance_with_weapons_%"]=3179,
	["reflect_%_of_physical_damage_prevented"]=7772,
	["reflect_chill_and_freeze_%_chance"]=7773,
	["reflect_curses"]=2112,
	["reflect_damage_taken_+%"]=3842,
	["reflect_damage_taken_and_minion_reflect_damage_taken_+%"]=7774,
	["reflect_hexes_chance_%"]=2113,
	["reflect_non_damaging_ailments_%_chance"]=7775,
	["reflect_shocks"]=7776,
	["reflect_shocks_to_enemies_in_radius"]=7777,
	["reflected_physical_damage_taken_+%_while_affected_by_determination"]=7778,
	["regenerate_%_armour_as_life_over_1_second_on_block"]=2438,
	["regenerate_%_life_over_1_second_when_hit_while_not_unhinged"]=7779,
	["regenerate_%_maximum_energy_shield_over_2_seconds_on_consuming_corpse"]=7780,
	["regenerate_%_maximum_mana_over_2_seconds_on_consuming_corpse"]=7781,
	["regenerate_X_life_over_1_second_on_cast"]=2437,
	["regenerate_energy_shield_instead_of_life"]=8387,
	["regenerate_x_mana_per_minute_while_you_have_arcane_surge"]=7782,
	["rejuvenation_totem_%_life_regeneration_added_as_mana_regeneration"]=3580,
	["rejuvenation_totem_aura_effect_+%"]=3581,
	["remove_%_of_mana_on_hit"]=7791,
	["remove_ailments_and_burning_on_gaining_adrenaline"]=7783,
	["remove_bleed_on_flask_use"]=2982,
	["remove_bleed_on_life_flask_use"]=7785,
	["remove_bleeding_on_warcry"]=7786,
	["remove_chill_and_freeze_on_flask_use"]=7787,
	["remove_corrupted_blood_when_you_use_a_flask"]=2983,
	["remove_curse_on_mana_flask_use"]=7788,
	["remove_ignite_and_burning_on_flask_use"]=7789,
	["remove_maim_and_hinder_on_flask_use"]=7790,
	["remove_random_ailment_on_flask_use_if_all_equipped_items_are_elder"]=7792,
	["remove_random_ailment_when_you_warcry"]=7793,
	["remove_random_charge_on_hit_%"]=7794,
	["remove_random_elemental_ailment_on_mana_flask_use"]=7795,
	["remove_random_non_elemental_ailment_on_life_flask_use"]=7796,
	["remove_shock_on_flask_use"]=7797,
	["remove_x_curses_after_channelling_for_2_seconds"]=7798,
	["replica_unique_hyrris_truth_hatred_mana_reservation_+%_final"]=7799,
	["reservation_efficiency_-2%_per_1"]=1877,
	["reserve_life_instead_of_loss_from_damage_for_x_ms"]=7800,
	["resist_all_%"]=7801,
	["resist_all_%_for_enemies_you_inflict_spiders_web_upon"]=7802,
	["resist_all_elements_%_per_10_levels"]=2368,
	["resist_all_elements_%_per_endurance_charge"]=1301,
	["resist_all_elements_%_with_200_or_more_strength"]=3928,
	["resist_all_elements_+%_while_holding_shield"]=1302,
	["resolute_technique"]=8402,
	["restore_energy_shield_and_mana_when_you_focus_%"]=7803,
	["restore_life_and_mana_on_warcry_%"]=2797,
	["restore_life_on_warcry_%"]=2798,
	["returning_projectiles_always_pierce"]=7804,
	["revive_golems_if_killed_by_enemies_ms"]=7805,
	["righteous_fire_damage_+%"]=3261,
	["righteous_fire_radius_+%"]=3404,
	["righteous_fire_spell_damage_+%"]=3693,
	["riposte_cooldown_speed_+%"]=3467,
	["riposte_damage_+%"]=3308,
	["rogue_trader_map_rogue_exile_maximum_life_+%_final"]=7806,
	["rune_blast_teleports_to_detonated_rune_with_100_ms_cooldown"]=7807,
	["rune_blast_teleports_to_detonated_rune_with_150_ms_cooldown"]=7808,
	["ruthless_hits_intimidate_enemies_for_4_seconds"]=7809,
	["sabotuer_mines_apply_damage_+%_to_nearby_enemies_up_to_-10%"]=7810,
	["sabotuer_mines_apply_damage_taken_+%_to_nearby_enemies_up_to_10%"]=7811,
	["sacrifice_%_life_on_spell_skill"]=7812,
	["sacrifice_%_maximum_life_to_gain_as_es_on_spell_cast"]=7813,
	["sanctify_area_of_effect_+%_when_targeting_consecrated_ground"]=7814,
	["sanctify_consecrated_ground_enemy_damage_taken_+%"]=7815,
	["sanctify_damage_+%"]=7816,
	["sap_on_critical_strike_with_lightning_skills"]=7817,
	["scion_helmet_skill_maximum_totems_+"]=396,
	["scorch_effect_+%"]=7818,
	["scorch_enemies_in_close_range_on_block"]=7819,
	["scorched_earth_ground_scorch_duration_ms"]=3876,
	["scorched_enemies_explode_on_death_for_8%_life_as_fire_degen_chance"]=7820,
	["scourge_arrow_damage_+%"]=7821,
	["searing_bond_damage_+%"]=3256,
	["searing_bond_totem_placement_speed_+%"]=3556,
	["searing_totem_elemental_resistance_+%"]=3699,
	["secondary_maximum_base_chaos_damage"]=1090,
	["secondary_maximum_base_cold_damage"]=1088,
	["secondary_maximum_base_fire_damage"]=1087,
	["secondary_maximum_base_lightning_damage"]=1089,
	["secondary_maximum_base_physical_damage"]=1086,
	["secondary_minimum_base_chaos_damage"]=1090,
	["secondary_minimum_base_cold_damage"]=1088,
	["secondary_minimum_base_fire_damage"]=1087,
	["secondary_minimum_base_lightning_damage"]=1089,
	["secondary_minimum_base_physical_damage"]=1086,
	["secondary_skill_effect_duration_+%"]=7822,
	["seismic_cry_exerted_attack_damage_+%"]=7823,
	["seismic_cry_minimum_power"]=7824,
	["self_chill_duration_-%"]=1525,
	["self_cold_damage_on_reaching_maximum_power_charges"]=7825,
	["self_critical_strike_multiplier_+%_while_ignited"]=7826,
	["self_critical_strike_multiplier_-%_per_endurance_charge"]=1199,
	["self_curse_duration_+%"]=1819,
	["self_curse_duration_+%_per_10_devotion"]=7827,
	["self_cursed_with_level_x_vulnerability"]=2719,
	["self_elemental_status_duration_-%"]=1524,
	["self_elemental_status_duration_-%_per_10_devotion"]=7828,
	["self_freeze_duration_-%"]=1527,
	["self_ignite_duration_-%"]=1528,
	["self_offering_effect_+%"]=870,
	["self_physical_damage_on_movement_skill_use"]=7829,
	["self_physical_damage_on_skill_use_%_mana_cost"]=1861,
	["self_shock_duration_-%"]=1526,
	["self_take_no_extra_damage_from_critical_strikes"]=3859,
	["self_take_no_extra_damage_from_critical_strikes_if_have_been_crit_recently"]=7830,
	["self_take_no_extra_damage_from_critical_strikes_if_left_ring_is_magic_item"]=7831,
	["self_take_no_extra_damage_from_critical_strikes_if_only_one_nearby_enemy"]=7832,
	["self_take_no_extra_damage_from_critical_strikes_if_there_is_at_most_1_rare_or_unique_enemy_nearby"]=7833,
	["self_take_no_extra_damage_from_critical_strikes_while_affected_by_elusive"]=7834,
	["sentinel_minion_cooldown_speed_+%"]=7835,
	["sentinel_of_purity_damage_+%"]=7836,
	["serpent_strike_maximum_snakes"]=7837,
	["share_endurance_charges_with_party_within_distance"]=1802,
	["share_frenzy_charges_with_party_within_distance"]=1803,
	["share_power_charges_with_party_within_distance"]=1804,
	["shatter_on_kill_vs_bleeding_enemies"]=7838,
	["shatter_on_kill_vs_poisoned_enemies"]=7839,
	["shattering_steel_%_chance_to_not_consume_ammo"]=7843,
	["shattering_steel_damage_+%"]=7840,
	["shattering_steel_fortify_on_hit_close_range"]=7841,
	["shattering_steel_number_of_additional_projectiles"]=7842,
	["shield_armour_+%"]=1643,
	["shield_attack_speed_+%"]=1116,
	["shield_block_%"]=844,
	["shield_charge_attack_speed_+%"]=3441,
	["shield_charge_damage_+%"]=3245,
	["shield_charge_damage_per_target_hit_+%"]=3669,
	["shield_crush_attack_speed_+%"]=7844,
	["shield_crush_damage_+%"]=7845,
	["shield_crush_helmet_enchantment_aoe_+%_final"]=7846,
	["shield_defences_+%_per_10_devotion"]=7847,
	["shield_evasion_rating_+%"]=1641,
	["shield_maximum_energy_shield_+%"]=1624,
	["shield_physical_damage_reduction_rating_+%"]=1642,
	["shield_spell_block_%"]=845,
	["shock_X_nearby_enemies_for_2_s_on_killing_shocked_enemy"]=2421,
	["shock_and_freeze_apply_elemental_damage_taken_+%"]=7848,
	["shock_attackers_for_4_seconds_on_block_%_chance"]=7849,
	["shock_duration_+%"]=1514,
	["shock_effect_+%"]=7850,
	["shock_effect_+%_with_critical_strikes"]=7851,
	["shock_maximum_magnitude_is_60%"]=7852,
	["shock_minimum_damage_taken_increase_%"]=3992,
	["shock_nearby_enemies_for_x_ms_when_you_focus"]=7853,
	["shock_nova_damage_+%"]=3271,
	["shock_nova_radius_+%"]=3417,
	["shock_nova_ring_chance_to_shock_+%"]=7854,
	["shock_nova_ring_damage_+%"]=3572,
	["shock_nova_ring_shocks_as_if_dealing_damage_+%_final"]=7855,
	["shock_prevention_ms_when_shocked"]=2502,
	["shocked_chilled_effect_on_self_+%"]=7856,
	["shocked_effect_on_self_+%"]=7857,
	["shocked_enemies_explode_for_%_life_as_lightning_damage"]=7858,
	["shocked_for_4_seconds_on_reaching_maximum_power_charges"]=3191,
	["shocked_ground_base_magnitude_override"]=7859,
	["shocked_ground_effect_on_self_+%"]=1799,
	["shocked_ground_on_death_%"]=7860,
	["shocked_ground_when_hit_%"]=2212,
	["shocks_enemies_that_hit_actor_while_actor_is_casting"]=1568,
	["shocks_reflected_to_self"]=2380,
	["shockwave_slam_attack_speed_+%"]=3447,
	["shockwave_slam_damage_+%"]=3327,
	["shockwave_slam_explosion_damage_+%_final"]=3155,
	["shockwave_slam_radius_+%"]=3430,
	["shockwave_totem_cast_speed_+%"]=3584,
	["shockwave_totem_damage_+%"]=3272,
	["shockwave_totem_radius_+%"]=3432,
	["should_use_alternate_fortify"]=1909,
	["shrapnel_ballista_num_additional_arrows"]=7861,
	["shrapnel_ballista_num_pierce"]=7862,
	["shrapnel_ballista_projectile_speed_+%"]=7863,
	["shrapnel_shot_damage_+%"]=3312,
	["shrapnel_shot_physical_damage_%_to_add_as_lightning_damage"]=3609,
	["shrapnel_shot_radius_+%"]=3419,
	["shrapnel_trap_area_of_effect_+%"]=7865,
	["shrapnel_trap_damage_+%"]=7866,
	["shrapnel_trap_number_of_additional_secondary_explosions"]=7867,
	["shrine_buff_effect_on_self_+%"]=2419,
	["shrine_effect_duration_+%"]=2420,
	["siege_ballista_attack_speed_+%"]=3446,
	["siege_ballista_damage_+%"]=3325,
	["siege_ballista_totem_placement_speed_+%"]=3586,
	["sigil_attached_target_damage_+%"]=7868,
	["sigil_attached_target_damage_taken_+%"]=7869,
	["sigil_critical_strike_chance_+%"]=7870,
	["sigil_critical_strike_multiplier_+"]=7871,
	["sigil_damage_+%"]=7872,
	["sigil_damage_+%_per_10_devotion"]=7873,
	["sigil_duration_+%"]=7874,
	["sigil_recall_cooldown_speed_+%"]=7875,
	["sigil_recall_cooldown_speed_+%_per_brand_up_to_40%"]=7876,
	["sigil_repeat_frequency_+%"]=7877,
	["sigil_repeat_frequency_+%_if_havent_used_a_brand_skill_recently"]=7878,
	["sigil_target_search_range_+%"]=7879,
	["silver_footprints_from_item"]=8432,
	["siphon_duration_+%"]=3505,
	["siphon_life_leech_from_damage_permyriad"]=3575,
	["skeletal_chains_area_of_effect_+%"]=7880,
	["skeletal_chains_cast_speed_+%"]=7881,
	["skeletal_chains_damage_+%"]=3321,
	["skeleton_attack_speed_+%"]=7882,
	["skeleton_cast_speed_+%"]=7883,
	["skeleton_duration_+%"]=1438,
	["skeleton_movement_speed_+%"]=7884,
	["skeletons_damage_+%"]=3246,
	["skill_area_of_effect_+%_if_enemy_killed_recently"]=3792,
	["skill_area_of_effect_+%_in_sand_stance"]=8008,
	["skill_area_of_effect_+%_per_active_mine"]=3059,
	["skill_area_of_effect_+%_per_power_charge"]=1777,
	["skill_area_of_effect_+%_per_power_charge_up_to_50%"]=1778,
	["skill_area_of_effect_+%_while_no_frenzy_charges"]=1704,
	["skill_area_of_effect_when_unarmed_+%"]=2655,
	["skill_cooldown_-%"]=1554,
	["skill_effect_duration_+%"]=1552,
	["skill_effect_duration_+%_if_killed_maimed_enemy_recently"]=3794,
	["skill_effect_duration_+%_per_10_strength"]=1663,
	["skill_effect_duration_+%_while_affected_by_malevolence"]=7885,
	["skill_effect_duration_+%_with_bow_skills"]=7886,
	["skill_effect_duration_+%_with_non_curse_aura_skills"]=7887,
	["skill_effect_duration_per_100_int"]=2687,
	["skill_internal_monster_responsiveness_+%"]=1584,
	["skill_life_cost_+"]=1547,
	["skill_life_cost_+_with_channelling_skills"]=7888,
	["skill_life_cost_+_with_non_channelling_skills"]=7889,
	["skill_mana_cost_+"]=1548,
	["skill_mana_cost_+_for_each_equipped_corrupted_item"]=3899,
	["skill_mana_cost_+_while_affected_by_clarity"]=7890,
	["skill_mana_cost_+_with_channelling_skills"]=7891,
	["skill_mana_cost_+_with_non_channelling_skills"]=7892,
	["skill_mana_cost_+_with_non_channelling_skills_while_affected_by_clarity"]=7893,
	["skill_max_unleash_seals"]=8331,
	["skill_range_+%"]=1585,
	["skill_repeat_count"]=1550,
	["skill_visual_scale_+%"]=14,
	["skills_cost_no_mana_while_focused"]=7894,
	["skills_fire_x_additional_projectiles_for_4_seconds_after_consuming_12_steel_ammo"]=7895,
	["skills_gain_intensity_every_x_milliseconds_if_gained_intensity_recently"]=7896,
	["skills_lose_intensity_every_x_milliseconds_if_gained_intensity_recently"]=7897,
	["skills_supported_by_nightblade_have_elusive_effect_+%"]=7898,
	["skitterbots_mana_reservation_efficiency_+%"]=7900,
	["skitterbots_mana_reservation_efficiency_-2%_per_1"]=7899,
	["slam_ancestor_totem_damage_+%"]=3721,
	["slam_ancestor_totem_grant_owner_melee_damage_+%"]=3386,
	["slam_ancestor_totem_radius_+%"]=3724,
	["slash_ancestor_totem_damage_+%"]=3722,
	["slash_ancestor_totem_elemental_resistance_%"]=2394,
	["slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%"]=3385,
	["slash_ancestor_totem_radius_+%"]=3723,
	["slayer_area_of_effect_+%_per_enemy_killed_recently_up_to_50%"]=7901,
	["slayer_ascendancy_melee_splash_damage_+%_final_for_splash"]=875,
	["slayer_critical_strike_multiplier_+_per_nearby_enemy_up_to_100"]=7902,
	["slayer_damage_+%_final_against_unique_enemies"]=7903,
	["slayer_damage_+%_final_from_distance"]=7904,
	["slither_elusive_effect_+%"]=7905,
	["slither_wither_stacks"]=7906,
	["smite_aura_effect_+%"]=7907,
	["smite_chance_for_lighting_to_strike_extra_target_%"]=7908,
	["smite_damage_+%"]=7909,
	["smoke_mine_base_movement_velocity_+%"]=3689,
	["smoke_mine_duration_+%"]=3486,
	["snapping_adder_%_chance_to_retain_projectile_on_release"]=7911,
	["snapping_adder_damage_+%"]=7910,
	["snapping_adder_withered_on_hit_for_2_seconds_%_chance"]=7912,
	["soul_eater_on_rare_kill_ms"]=3020,
	["soul_link_duration_+%"]=7913,
	["soulfeast_number_of_secondary_projectiles"]=7914,
	["soulrend_applies_hinder_movement_speed_+%"]=7915,
	["soulrend_damage_+%"]=7916,
	["soulrend_number_of_additional_projectiles"]=7917,
	["spark_damage_+%"]=3232,
	["spark_num_of_additional_projectiles"]=3529,
	["spark_number_of_additional_projectiles"]=7918,
	["spark_projectile_speed_+%"]=3475,
	["spark_projectiles_nova"]=7919,
	["spark_skill_effect_duration_+%"]=7920,
	["spectral_helix_damage_+%"]=7921,
	["spectral_helix_projectile_speed_+%"]=7922,
	["spectral_helix_rotations_%"]=7923,
	["spectral_shield_throw_additional_chains"]=7924,
	["spectral_shield_throw_damage_+%"]=7925,
	["spectral_shield_throw_num_of_additional_projectiles"]=7926,
	["spectral_shield_throw_projectile_speed_+%"]=7927,
	["spectral_shield_throw_secondary_projectiles_pierce"]=7928,
	["spectral_shield_throw_shard_projectiles_+%_final"]=7929,
	["spectral_spiral_weapon_base_number_of_bounces"]=7930,
	["spectral_throw_damage_+%"]=3233,
	["spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%"]=2830,
	["spectral_throw_gain_vaal_soul_for_vaal_spectral_throw_on_hit_%"]=7931,
	["spectral_throw_projectile_deceleration_+%"]=3546,
	["spectral_throw_projectile_speed_+%"]=3476,
	["spectre_attack_and_cast_speed_+%"]=3451,
	["spectre_damage_+%"]=3049,
	["spectre_elemental_resistances_%"]=3564,
	["spectre_maximum_life_+"]=7932,
	["spectre_zombie_skeleton_critical_strike_multiplier_+"]=7933,
	["spectres_critical_strike_chance_+%"]=7934,
	["spectres_gain_arcane_surge_when_you_do"]=7935,
	["spectres_gain_soul_eater_for_20_seconds_on_kill_%_chance"]=7936,
	["spectres_have_base_duration_ms"]=7937,
	["spell_additional_critical_strike_chance_permyriad"]=7938,
	["spell_and_attack_maximum_added_chaos_damage_during_flask_effect"]=7939,
	["spell_and_attack_maximum_added_cold_damage"]=1066,
	["spell_and_attack_maximum_added_fire_damage"]=1065,
	["spell_and_attack_maximum_added_lightning_damage"]=1097,
	["spell_and_attack_minimum_added_chaos_damage_during_flask_effect"]=7939,
	["spell_and_attack_minimum_added_cold_damage"]=1066,
	["spell_and_attack_minimum_added_fire_damage"]=1065,
	["spell_and_attack_minimum_added_lightning_damage"]=1097,
	["spell_area_of_effect_+%"]=7940,
	["spell_base_fire_damage_%_maximum_life"]=1082,
	["spell_block_%_if_blocked_a_spell_recently"]=7942,
	["spell_block_%_if_blocked_an_attack_recently"]=7943,
	["spell_block_%_while_at_max_power_charges"]=7944,
	["spell_block_%_while_on_low_life"]=850,
	["spell_block_chance_%_while_holding_staff_or_shield"]=7941,
	["spell_block_equals_attack_block"]=858,
	["spell_block_while_dual_wielding_%"]=849,
	["spell_block_with_bow_%"]=851,
	["spell_block_with_staff_%"]=852,
	["spell_bow_damage_+%"]=927,
	["spell_chance_to_deal_double_damage_%"]=7945,
	["spell_chance_to_shock_frozen_enemies_%"]=2530,
	["spell_cold_damage_+%"]=925,
	["spell_critical_strike_chance_+%"]=1145,
	["spell_critical_strike_chance_+%_if_removed_maximum_number_of_seals"]=7946,
	["spell_critical_strike_chance_+%_per_100_max_life"]=7947,
	["spell_critical_strike_chance_+%_per_raised_spectre"]=7948,
	["spell_critical_strike_chance_+%_while_dual_wielding"]=4907,
	["spell_critical_strike_chance_+%_while_holding_shield"]=4908,
	["spell_critical_strike_chance_+%_while_wielding_staff"]=4909,
	["spell_critical_strike_multiplier_+_while_dual_wielding"]=4932,
	["spell_critical_strike_multiplier_+_while_holding_shield"]=4933,
	["spell_critical_strike_multiplier_+_while_wielding_staff"]=4934,
	["spell_damage_+%"]=923,
	["spell_damage_+%_during_flask_effect"]=7951,
	["spell_damage_+%_for_4_seconds_on_cast"]=3122,
	["spell_damage_+%_if_have_crit_in_past_8_seconds"]=7952,
	["spell_damage_+%_if_have_crit_recently"]=7949,
	["spell_damage_+%_if_other_ring_is_elder_item"]=3891,
	["spell_damage_+%_if_you_have_blocked_recently"]=7953,
	["spell_damage_+%_per_100_max_life"]=7954,
	["spell_damage_+%_per_100_maximum_mana_up_to_60%"]=7955,
	["spell_damage_+%_per_10_int"]=2345,
	["spell_damage_+%_per_10_strength"]=7956,
	["spell_damage_+%_per_16_dex"]=7957,
	["spell_damage_+%_per_16_int"]=7958,
	["spell_damage_+%_per_16_strength"]=7959,
	["spell_damage_+%_per_200_mana_spent_recently"]=3912,
	["spell_damage_+%_per_5%_block_chance"]=2344,
	["spell_damage_+%_per_5%_spell_block_chance"]=7960,
	["spell_damage_+%_per_500_maximum_mana"]=7950,
	["spell_damage_+%_per_level"]=2566,
	["spell_damage_+%_per_power_charge"]=1788,
	["spell_damage_+%_while_dual_wielding"]=929,
	["spell_damage_+%_while_es_full"]=2678,
	["spell_damage_+%_while_holding_shield"]=928,
	["spell_damage_+%_while_no_mana_reserved"]=2681,
	["spell_damage_+%_while_not_low_mana"]=2682,
	["spell_damage_+%_while_shocked"]=7961,
	["spell_damage_+%_while_you_have_arcane_surge"]=7962,
	["spell_damage_modifiers_apply_to_attack_damage"]=2289,
	["spell_damage_modifiers_apply_to_skill_dot"]=2295,
	["spell_damage_taken_+%_from_blinded_enemies"]=2819,
	["spell_damage_taken_+%_when_on_low_mana"]=2107,
	["spell_elemental_damage_+%"]=1715,
	["spell_fire_damage_+%"]=924,
	["spell_hits_against_you_inflict_poison_%"]=7963,
	["spell_maximum_added_chaos_damage"]=1095,
	["spell_maximum_added_chaos_damage_while_dual_wielding"]=1754,
	["spell_maximum_added_chaos_damage_while_holding_a_shield"]=1755,
	["spell_maximum_added_chaos_damage_while_wielding_two_handed_weapon"]=1756,
	["spell_maximum_added_cold_damage"]=1093,
	["spell_maximum_added_cold_damage_per_power_charge"]=1484,
	["spell_maximum_added_cold_damage_while_dual_wielding"]=1757,
	["spell_maximum_added_cold_damage_while_holding_a_shield"]=1758,
	["spell_maximum_added_cold_damage_while_wielding_two_handed_weapon"]=1759,
	["spell_maximum_added_fire_damage"]=1092,
	["spell_maximum_added_fire_damage_while_dual_wielding"]=1760,
	["spell_maximum_added_fire_damage_while_holding_a_shield"]=1761,
	["spell_maximum_added_fire_damage_while_wielding_two_handed_weapon"]=1762,
	["spell_maximum_added_lightning_damage"]=1094,
	["spell_maximum_added_lightning_damage_while_dual_wielding"]=1763,
	["spell_maximum_added_lightning_damage_while_holding_a_shield"]=1764,
	["spell_maximum_added_lightning_damage_while_unarmed"]=2075,
	["spell_maximum_added_lightning_damage_while_wielding_two_handed_weapon"]=1765,
	["spell_maximum_added_physical_damage"]=1091,
	["spell_maximum_added_physical_damage_while_dual_wielding"]=1766,
	["spell_maximum_added_physical_damage_while_holding_a_shield"]=1767,
	["spell_maximum_added_physical_damage_while_wielding_two_handed_weapon"]=1768,
	["spell_maximum_base_chaos_damage"]=1085,
	["spell_maximum_base_cold_damage"]=1083,
	["spell_maximum_base_cold_damage_+_per_10_intelligence"]=1096,
	["spell_maximum_base_fire_damage"]=1082,
	["spell_maximum_base_lightning_damage"]=1084,
	["spell_maximum_base_physical_damage"]=1081,
	["spell_minimum_added_chaos_damage"]=1095,
	["spell_minimum_added_chaos_damage_while_dual_wielding"]=1754,
	["spell_minimum_added_chaos_damage_while_holding_a_shield"]=1755,
	["spell_minimum_added_chaos_damage_while_wielding_two_handed_weapon"]=1756,
	["spell_minimum_added_cold_damage"]=1093,
	["spell_minimum_added_cold_damage_per_power_charge"]=1484,
	["spell_minimum_added_cold_damage_while_dual_wielding"]=1757,
	["spell_minimum_added_cold_damage_while_holding_a_shield"]=1758,
	["spell_minimum_added_cold_damage_while_wielding_two_handed_weapon"]=1759,
	["spell_minimum_added_fire_damage"]=1092,
	["spell_minimum_added_fire_damage_while_dual_wielding"]=1760,
	["spell_minimum_added_fire_damage_while_holding_a_shield"]=1761,
	["spell_minimum_added_fire_damage_while_wielding_two_handed_weapon"]=1762,
	["spell_minimum_added_lightning_damage"]=1094,
	["spell_minimum_added_lightning_damage_while_dual_wielding"]=1763,
	["spell_minimum_added_lightning_damage_while_holding_a_shield"]=1764,
	["spell_minimum_added_lightning_damage_while_unarmed"]=2075,
	["spell_minimum_added_lightning_damage_while_wielding_two_handed_weapon"]=1765,
	["spell_minimum_added_physical_damage"]=1091,
	["spell_minimum_added_physical_damage_while_dual_wielding"]=1766,
	["spell_minimum_added_physical_damage_while_holding_a_shield"]=1767,
	["spell_minimum_added_physical_damage_while_wielding_two_handed_weapon"]=1768,
	["spell_minimum_base_chaos_damage"]=1085,
	["spell_minimum_base_cold_damage"]=1083,
	["spell_minimum_base_cold_damage_+_per_10_intelligence"]=1096,
	["spell_minimum_base_fire_damage"]=1082,
	["spell_minimum_base_lightning_damage"]=1084,
	["spell_minimum_base_physical_damage"]=1081,
	["spell_physical_damage_%_to_convert_to_fire"]=7964,
	["spell_repeat_count"]=1551,
	["spell_skill_gem_level_+"]=1290,
	["spell_skills_always_crit_on_final_repeat"]=7965,
	["spell_skills_critical_strike_multiplier_+_on_final_repeat"]=7966,
	["spell_skills_deal_no_damage"]=7967,
	["spell_skills_never_crit_except_on_final_repeat"]=7968,
	["spell_staff_damage_+%"]=926,
	["spell_suppression_chance_%_if_enemy_hit_recently"]=7969,
	["spell_suppression_chance_%_if_evasion_on_boots_helmet_gloves"]=7970,
	["spell_suppression_chance_%_if_suppressed_spell_recently"]=7980,
	["spell_suppression_chance_%_if_taken_spell_damage_recently"]=2836,
	["spell_suppression_chance_%_per_endurance_charge"]=7971,
	["spell_suppression_chance_%_per_equipped_dagger"]=7972,
	["spell_suppression_chance_%_per_fortification"]=1910,
	["spell_suppression_chance_%_per_frenzy_charge"]=2181,
	["spell_suppression_chance_%_per_power_charge"]=7973,
	["spell_suppression_chance_%_while_affected_by_grace"]=7974,
	["spell_suppression_chance_%_while_affected_by_haste"]=7975,
	["spell_suppression_chance_%_while_channelling"]=7976,
	["spell_suppression_chance_%_while_holding_shield"]=7977,
	["spell_suppression_chance_%_while_moving"]=7978,
	["spell_suppression_chance_%_while_off_hand_empty"]=7979,
	["spell_suppression_chance_%_while_on_full_energy_shield"]=7981,
	["spell_suppression_chance_%_while_on_full_life"]=7982,
	["spells_chance_to_hinder_on_hit_%"]=7983,
	["spells_chance_to_knockback_on_hit_%"]=7984,
	["spells_chance_to_poison_on_hit_%"]=7985,
	["spells_have_culling_strike"]=2167,
	["spells_impale_on_hit_%_chance"]=7986,
	["spells_number_of_additional_projectiles"]=3872,
	["spells_you_cast_gain_%_of_base_main_hand_weapon_damage_as_added_spell_damage"]=7987,
	["spellslinger_cooldown_duration_+%"]=7988,
	["spellslinger_mana_reservation_+%"]=7991,
	["spellslinger_mana_reservation_efficiency_+%"]=7990,
	["spellslinger_mana_reservation_efficiency_-2%_per_1"]=7989,
	["spend_energy_shield_for_costs_before_mana"]=2712,
	["spider_aspect_debuff_duration_+%"]=7992,
	["spider_aspect_skill_area_of_effect_+%"]=7993,
	["spider_aspect_web_interval_ms_override"]=7994,
	["spike_slam_num_spikes"]=7995,
	["spirit_offering_duration_+%"]=3485,
	["spirit_offering_effect_+%"]=874,
	["spirit_offering_physical_damage_%_to_add_as_chaos"]=3760,
	["split_arrow_critical_strike_chance_+%"]=3520,
	["split_arrow_damage_+%"]=3234,
	["split_arrow_num_of_additional_projectiles"]=3530,
	["split_arrow_number_of_additional_arrows"]=2758,
	["split_arrow_projectiles_fire_in_parallel_x_dist"]=7996,
	["splitting_steel_area_of_effect_+%"]=7998,
	["splitting_steel_damage_+%"]=7999,
	["spread_freeze_to_nearby_enemies"]=8000,
	["spread_ignite_to_nearby_enemies"]=8001,
	["stacking_damage_+%_on_kill_for_4_seconds"]=3195,
	["stacking_spell_damage_+%_when_you_or_your_totems_kill_an_enemy_for_2_seconds"]=2910,
	["staff_accuracy_rating"]=1658,
	["staff_accuracy_rating_+%"]=1126,
	["staff_ailment_damage_+%"]=1006,
	["staff_attack_speed_+%"]=1109,
	["staff_block_%"]=853,
	["staff_critical_strike_chance_+%"]=1156,
	["staff_critical_strike_multiplier_+"]=1185,
	["staff_damage_+%"]=1004,
	["staff_elemental_damage_+%"]=1770,
	["staff_hit_and_ailment_damage_+%"]=1005,
	["staff_stun_duration_+%"]=1523,
	["stance_skill_cooldown_speed_+%"]=8005,
	["stance_skill_reservation_+%"]=8007,
	["stance_skills_mana_reservation_efficiency_+%"]=8006,
	["start_at_zero_energy_shield"]=8393,
	["static_strike_additional_number_of_beam_targets"]=8010,
	["static_strike_damage_+%"]=3257,
	["static_strike_duration_+%"]=3512,
	["static_strike_radius_+%"]=3400,
	["status_ailments_removed_at_low_life"]=2921,
	["status_ailments_you_inflict_duration_+%_while_focused"]=8011,
	["status_ailments_you_inflict_duration_+%_with_bows"]=8012,
	["stealth_+%"]=8013,
	["steel_ammo_consumed_per_use_with_attacks_that_fire_projectiles"]=4279,
	["steel_steal_area_of_effect_+%"]=8014,
	["steel_steal_cast_speed_+%"]=8015,
	["steel_steal_reflect_damage_+%"]=8016,
	["steelskin_damage_limit_+%"]=8017,
	["stibnite_flask_evasion_rating_+%_final"]=8018,
	["stone_golem_damage_+%"]=3280,
	["stone_golem_elemental_resistances_%"]=3566,
	["storm_blade_has_local_attack_speed_+%"]=8019,
	["storm_blade_has_local_lightning_penetration_%"]=8020,
	["storm_blade_quality_attack_lightning_damage_%_to_convert_to_chaos"]=8021,
	["storm_blade_quality_chance_to_shock_%"]=8022,
	["storm_blade_quality_local_critical_strike_chance_+%"]=8023,
	["storm_brand_additional_chain_chance_%"]=8024,
	["storm_brand_attached_target_lightning_penetration_%"]=8025,
	["storm_brand_damage_+%"]=8026,
	["storm_burst_15_%_chance_to_create_additional_orb"]=8027,
	["storm_burst_additional_object_chance_%"]=8028,
	["storm_burst_area_of_effect_+%"]=8029,
	["storm_burst_avoid_interruption_while_casting_%"]=8030,
	["storm_burst_damage_+%"]=3322,
	["storm_burst_number_of_additional_projectiles"]=8031,
	["storm_call_damage_+%"]=3258,
	["storm_call_duration_+%"]=3513,
	["storm_call_radius_+%"]=3401,
	["storm_cloud_charge_count"]=3035,
	["storm_cloud_charged_damage_+%_final"]=3036,
	["storm_cloud_critical_strike_chance_+%"]=3525,
	["storm_cloud_radius_+%"]=3428,
	["storm_rain_damage_+%"]=8032,
	["storm_rain_num_additional_arrows"]=8033,
	["stormbind_skill_area_of_effect_+%"]=8034,
	["stormbind_skill_damage_+%"]=8035,
	["strength_+%"]=884,
	["strength_applies_to_fish_reel_speed_at_20%_value"]=8036,
	["strength_damage_bonus_grants_melee_physical_damage_+3%_per_10_strength_instead"]=8037,
	["strength_skill_gem_level_+"]=8038,
	["strong_casting"]=8403,
	["stun_duration_+%"]=1652,
	["stun_duration_+%_per_15_strength"]=8040,
	["stun_duration_+%_per_endurance_charge"]=8041,
	["stun_duration_+%_vs_enemies_that_are_on_full_life"]=2932,
	["stun_duration_+%_vs_enemies_that_are_on_low_life"]=2933,
	["stun_duration_on_critical_strike_+%"]=8039,
	["stun_duration_on_self_+%"]=3748,
	["stun_recovery_+%_per_frenzy_charge"]=1558,
	["stun_threshold_+%"]=2871,
	["stun_threshold_based_on_%_energy_shield_instead_of_life"]=8042,
	["stun_threshold_based_on_%_mana_instead_of_life"]=2870,
	["stun_threshold_based_on_energy_shield_instead_of_life"]=3848,
	["stun_threshold_reduction_+%_while_using_flask"]=2531,
	["stun_threshold_reduction_+%_with_500_or_more_strength"]=8043,
	["stuns_have_culling_strike"]=1687,
	["summon_2_totems"]=8044,
	["summon_arbalist_attack_speed_+%"]=8045,
	["summon_arbalist_chains_+"]=8046,
	["summon_arbalist_chance_to_bleed_%"]=8047,
	["summon_arbalist_chance_to_crush_on_hit_%"]=8048,
	["summon_arbalist_chance_to_deal_double_damage_%"]=8049,
	["summon_arbalist_chance_to_ignite_freeze_shock_%"]=8050,
	["summon_arbalist_chance_to_inflict_cold_exposure_on_hit_%"]=8051,
	["summon_arbalist_chance_to_inflict_fire_exposure_on_hit_%"]=8052,
	["summon_arbalist_chance_to_inflict_lightning_exposure_on_hit_%"]=8053,
	["summon_arbalist_chance_to_intimidate_for_4_seconds_on_hit_%"]=8054,
	["summon_arbalist_chance_to_maim_for_4_seconds_on_hit_%"]=8055,
	["summon_arbalist_chance_to_poison_%"]=8056,
	["summon_arbalist_chance_to_unnerve_for_4_seconds_on_hit_%"]=8057,
	["summon_arbalist_number_of_additional_projectiles"]=8058,
	["summon_arbalist_number_of_splits"]=8059,
	["summon_arbalist_physical_damage_%_to_add_as_cold"]=8060,
	["summon_arbalist_physical_damage_%_to_add_as_fire"]=8061,
	["summon_arbalist_physical_damage_%_to_add_as_lightning"]=8062,
	["summon_arbalist_physical_damage_%_to_convert_to_cold"]=8063,
	["summon_arbalist_physical_damage_%_to_convert_to_fire"]=8064,
	["summon_arbalist_physical_damage_%_to_convert_to_lightning"]=8065,
	["summon_arbalist_projectiles_fork"]=8066,
	["summon_arbalist_targets_to_pierce"]=8067,
	["summon_raging_spirit_melee_splash_fire_damage_only"]=8068,
	["summon_reaper_cooldown_speed_+%"]=8069,
	["summon_skeleton_gem_level_+"]=1299,
	["summon_skeletons_additional_warrior_skeleton_%_chance"]=8071,
	["summon_skeletons_additional_warrior_skeleton_one_twentieth_chance"]=8070,
	["summon_skeletons_cooldown_modifier_ms"]=8072,
	["summon_skeletons_num_additional_warrior_skeletons"]=3583,
	["summon_skitterbots_area_of_effect_+%"]=8073,
	["summon_skitterbots_mana_reservation_+%"]=8074,
	["summon_totem_cast_speed_+%"]=2213,
	["summoned_phantasms_grant_buff"]=8075,
	["summoned_phantasms_have_no_duration"]=8076,
	["summoned_raging_spirit_chance_to_spawn_additional_minion_%"]=3009,
	["summoned_raging_spirit_duration_+%"]=3008,
	["summoned_reaper_damage_+%"]=8077,
	["summoned_reaper_physical_dot_multiplier_+"]=8078,
	["summoned_skeleton_%_chance_to_wither_for_2_seconds"]=8079,
	["summoned_skeleton_%_physical_to_chaos"]=8080,
	["summoned_skeleton_warriors_get_weapon_stats_in_main_hand"]=3976,
	["summoned_skeletons_cover_in_ash_on_hit_%"]=8081,
	["summoned_skeletons_fire_damage_%_of_maximum_life_taken_per_minute"]=8082,
	["summoned_skeletons_have_avatar_of_fire"]=8404,
	["summoned_skeletons_hits_cant_be_evaded"]=8083,
	["summoned_skitterbots_cooldown_recovery_+%"]=8084,
	["sunder_wave_delay_+%"]=3431,
	["support_additional_trap_mine_%_chance_for_1_additional_trap_mine"]=8085,
	["support_anticipation_charge_gain_frequency_+%"]=8086,
	["support_anticipation_charge_gain_interval_ms"]=8331,
	["support_anticipation_rapid_fire_count"]=8331,
	["support_gem_elemental_damage_+%_final"]=3182,
	["support_gems_socketed_in_amulet_also_support_body_skills"]=123,
	["support_gems_socketed_in_off_hand_also_support_main_hand_skills"]=124,
	["support_maimed_enemies_physical_damage_taken_+%"]=8087,
	["support_minion_maximum_life_+%_final"]=1423,
	["support_mirage_archer_base_duration"]=8089,
	["support_slashing_damage_+%_final_from_distance"]=8090,
	["support_slower_projectiles_damage_+%_final"]=2448,
	["supported_active_skill_gem_expereince_gained_+%"]=2496,
	["supported_active_skill_gem_level_+"]=2365,
	["supported_active_skill_gem_quality_%"]=2426,
	["supported_aura_skill_gem_level_+"]=8091,
	["supported_cold_skill_gem_level_+"]=8092,
	["supported_elemental_skill_gem_level_+"]=8093,
	["supported_fire_skill_gem_level_+"]=8094,
	["supported_lightning_skill_gem_level_+"]=8095,
	["sweep_add_endurance_charge_on_hit_%"]=3402,
	["sweep_damage_+%"]=3259,
	["sweep_knockback_chance_%"]=3557,
	["sweep_radius_+%"]=3403,
	["sword_accuracy_rating"]=1653,
	["sword_accuracy_rating_+%"]=1131,
	["sword_ailment_damage_+%"]=1037,
	["sword_attack_speed_+%"]=1114,
	["sword_critical_strike_chance_+%"]=1154,
	["sword_critical_strike_multiplier_+"]=1182,
	["sword_damage_+%"]=1035,
	["sword_hit_and_ailment_damage_+%"]=1036,
	["sword_physical_damage_%_to_add_as_fire"]=2641,
	["synthesis_map_adjacent_nodes_global_mod_values_doubled"]=8096,
	["synthesis_map_global_mod_values_doubled_on_this_node"]=8097,
	["synthesis_map_global_mod_values_tripled_on_this_node"]=8098,
	["synthesis_map_memories_do_not_collapse_on_this_node"]=8099,
	["synthesis_map_monster_slain_experience_+%_on_this_node"]=8100,
	["synthesis_map_nearby_memories_have_bonus"]=8101,
	["synthesis_map_node_additional_uses_+"]=8102,
	["synthesis_map_node_global_mod_values_tripled_if_adjacent_squares_have_memories"]=8103,
	["synthesis_map_node_grants_additional_global_mod"]=8104,
	["synthesis_map_node_grants_no_global_mod"]=8105,
	["synthesis_map_node_guest_monsters_replaced_by_synthesised_monsters"]=8106,
	["synthesis_map_node_item_quantity_increases_doubled"]=8107,
	["synthesis_map_node_item_rarity_increases_doubled"]=8108,
	["synthesis_map_node_level_+"]=8109,
	["synthesis_map_node_monsters_drop_no_items"]=8110,
	["synthesis_map_node_pack_size_increases_doubled"]=8111,
	["tailwind_effect_on_self_+%"]=8112,
	["tailwind_effect_on_self_+%_per_gale_force"]=8113,
	["tailwind_if_have_crit_recently"]=8114,
	["take_X_lightning_damage_when_herald_of_thunder_hits_an_enemy"]=8115,
	["take_chaos_damage_from_ignite_instead"]=2088,
	["take_half_area_damage_from_hit_%_chance"]=8116,
	["talisman_implicit_projectiles_pierce_1_additional_target_per_10"]=8117,
	["taunt_duration_+%"]=1441,
	["taunt_on_projectile_hit_chance_%"]=8118,
	["taunted_enemies_by_warcry_damage_taken_+%"]=8119,
	["taunted_enemies_chance_to_be_stunned_+%"]=2811,
	["taunted_enemies_damage_+%_final_vs_non_taunt_target"]=3829,
	["taunted_enemies_damage_taken_+%"]=2812,
	["tectonic_slam_%_chance_to_do_charged_slam"]=8123,
	["tectonic_slam_1%_chance_to_do_charged_slam_per_2_stat_value"]=8120,
	["tectonic_slam_area_of_effect_+%"]=8121,
	["tectonic_slam_damage_+%"]=8122,
	["tectonic_slam_side_crack_additional_chance_%"]=8125,
	["tectonic_slam_side_crack_additional_chance_1%_per_2_stat_value"]=8124,
	["tempest_shield_buff_effect_+%"]=8126,
	["tempest_shield_damage_+%"]=3304,
	["tempest_shield_num_of_additional_projectiles_in_chain"]=3610,
	["temporal_chains_curse_effect_+%"]=3590,
	["temporal_chains_duration_+%"]=3491,
	["temporal_chains_effeciveness_+%"]=1324,
	["temporal_chains_mana_reservation_+%"]=3631,
	["temporal_chains_no_reservation"]=8127,
	["temporal_rift_cooldown_speed_+%"]=8128,
	["thaumaturgy_rotation_active"]=8129,
	["threshold_jewel_magma_orb_damage_+%_final"]=8130,
	["threshold_jewel_magma_orb_damage_+%_final_per_chain"]=8131,
	["threshold_jewel_molten_strike_damage_projectile_count_+%_final"]=8132,
	["thrown_shield_secondary_projectile_damage_+%_final"]=8133,
	["tornado_damage_+%"]=8135,
	["tornado_damage_frequency_+%"]=8134,
	["tornado_movement_speed_+%"]=8136,
	["tornado_only_primary_duration_+%"]=8137,
	["tornado_shot_critical_strike_chance_+%"]=3524,
	["tornado_shot_damage_+%"]=3264,
	["tornado_shot_num_of_secondary_projectiles"]=3532,
	["tornado_skill_area_of_effect_+%"]=8138,
	["total_recovery_per_minute_from_life_leech_is_doubled"]=8139,
	["totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit"]=3372,
	["totem_additional_physical_damage_reduction_%"]=2395,
	["totem_attack_damage_leeched_as_mana_to_you_permyriad"]=8141,
	["totem_aura_enemy_damage_+%_final"]=3374,
	["totem_aura_enemy_fire_and_physical_damage_taken_+%"]=3375,
	["totem_chaos_immunity"]=8142,
	["totem_chaos_resistance_%"]=8143,
	["totem_critical_strike_chance_+%"]=1172,
	["totem_critical_strike_multiplier_+"]=1201,
	["totem_damage_+%"]=893,
	["totem_damage_+%_final_per_active_totem"]=3333,
	["totem_damage_+%_if_havent_summoned_totem_in_past_2_seconds"]=8144,
	["totem_damage_+%_per_10_devotion"]=8145,
	["totem_damage_leeched_as_life_to_you_permyriad"]=3810,
	["totem_duration_+%"]=1437,
	["totem_elemental_resistance_%"]=2393,
	["totem_energy_shield_+%"]=1435,
	["totem_fire_immunity"]=1289,
	["totem_hinder_nearby_enemies_when_summoned_with_25%_reduced_movement_speed"]=8146,
	["totem_life_+%"]=1433,
	["totem_mana_+%"]=1434,
	["totem_maximum_energy_shield"]=8147,
	["totem_number_of_additional_projectiles"]=2679,
	["totem_placement_range_+%"]=8148,
	["totem_range_+%"]=1436,
	["totem_skill_area_of_effect_+%"]=2216,
	["totem_skill_attack_speed_+%"]=2215,
	["totem_skill_cast_speed_+%"]=2214,
	["totem_skill_gem_level_+"]=8149,
	["totem_spells_damage_+%"]=8150,
	["totemified_skills_taunt_on_hit_%"]=3024,
	["totems_action_speed_cannot_be_modified_below_base"]=8140,
	["totems_attack_speed_+%_per_active_totem"]=3768,
	["totems_cannot_be_stunned"]=2662,
	["totems_explode_for_%_of_max_life_as_fire_damage_on_low_life"]=2912,
	["totems_explode_on_death_for_%_life_as_physical"]=8151,
	["totems_gain_%_of_players_armour"]=2820,
	["totems_nearby_enemies_damage_taken_+%"]=8152,
	["totems_regenerate_%_life_per_minute"]=8153,
	["totems_resist_all_elements_+%_per_active_totem"]=3750,
	["totems_spells_cast_speed_+%_per_active_totem"]=3756,
	["totems_taunt_enemies_around_them_for_x_seconds_when_summoned"]=8154,
	["toxic_rain_damage_+%"]=8155,
	["toxic_rain_num_of_additional_projectiles"]=8156,
	["toxic_rain_physical_damage_%_to_add_as_chaos"]=8157,
	["transfer_hexes_to_X_nearby_enemies_on_kill"]=2538,
	["trap_%_chance_to_trigger_twice"]=3380,
	["trap_and_mine_damage_+%_if_armed_for_4_seconds"]=8158,
	["trap_and_mine_damage_penetrates_%_elemental_resistance"]=2390,
	["trap_and_mine_maximum_added_physical_damage"]=3379,
	["trap_and_mine_minimum_added_physical_damage"]=3379,
	["trap_and_mine_throwing_speed_+%"]=8159,
	["trap_critical_strike_chance_+%"]=1160,
	["trap_critical_strike_multiplier_+"]=1190,
	["trap_damage_+%"]=894,
	["trap_damage_buildup_damage_+%_final_after_4_seconds"]=3377,
	["trap_damage_buildup_damage_+%_final_when_first_set"]=3376,
	["trap_damage_penetrates_%_elemental_resistance"]=2388,
	["trap_duration_+%"]=1578,
	["trap_or_mine_damage_+%"]=895,
	["trap_skill_added_cooldown_count"]=8160,
	["trap_skill_area_of_effect_+%"]=3070,
	["trap_throw_skills_have_blood_magic"]=8417,
	["trap_throwing_speed_+%"]=1582,
	["trap_throwing_speed_+%_per_frenzy_charge"]=8161,
	["trap_trigger_radius_+%"]=1580,
	["traps_and_mines_%_chance_to_poison"]=3670,
	["traps_do_not_explode_on_timeout"]=2385,
	["traps_explode_on_timeout"]=2386,
	["traps_invulnerable"]=8162,
	["traps_invulnerable_for_duration_ms"]=2391,
	["travel_skill_cooldown_speed_+%"]=3947,
	["travel_skills_cannot_be_exerted"]=8163,
	["travel_skills_cooldown_speed_+%_per_frenzy_charge"]=3957,
	["travel_skills_poison_reflected_to_self_up_to_5_poisons"]=8164,
	["trickster_cannot_take_damage_over_time_for_X_ms_every_10_seconds"]=8165,
	["trickster_damage_over_time_+%_final"]=8166,
	["trickster_passive_chance_to_evade_attacks_while_not_on_full_energy_shield_+%_final"]=3120,
	["trigger_socketed_bow_skills_on_spell_cast_while_wielding_a_bow_%"]=551,
	["trigger_socketed_spell_on_attack_%"]=552,
	["trigger_socketed_spell_on_skill_use_%"]=554,
	["trigger_socketed_spells_when_you_focus_%"]=555,
	["trigger_socketed_warcry_when_endurance_charge_expires_or_consumed_%_chance"]=66,
	["triggered_spell_spell_damage_+%"]=8167,
	["two_handed_melee_accuracy_rating_+%"]=1124,
	["two_handed_melee_area_damage_+%"]=8168,
	["two_handed_melee_area_of_effect_+%"]=8169,
	["two_handed_melee_attack_speed_+%"]=1106,
	["two_handed_melee_cold_damage_+%"]=995,
	["two_handed_melee_critical_strike_chance_+%"]=1162,
	["two_handed_melee_critical_strike_multiplier_+"]=1163,
	["two_handed_melee_fire_damage_+%"]=994,
	["two_handed_melee_physical_damage_+%"]=989,
	["two_handed_melee_stun_duration_+%"]=1521,
	["two_handed_melee_weapon_ailment_damage_+%"]=992,
	["two_handed_melee_weapon_hit_and_ailment_damage_+%"]=990,
	["two_handed_weapon_ailment_damage_+%"]=993,
	["two_handed_weapon_hit_and_ailment_damage_+%"]=991,
	["uber_domain_monster_additional_physical_damage_reduction_%_per_revival"]=8170,
	["uber_domain_monster_all_resistances_+%_per_revival"]=8171,
	["uber_domain_monster_attack_and_cast_speed_+%_per_revival"]=8172,
	["uber_domain_monster_avoid_stun_%_per_revival"]=8173,
	["uber_domain_monster_critical_strike_chance_+%_per_revival"]=8174,
	["uber_domain_monster_critical_strike_multiplier_+%_per_revival"]=8175,
	["uber_domain_monster_deal_double_damage_chance_%_per_revival"]=8176,
	["uber_domain_monster_life_regeneration_rate_per_minute_%_per_revival"]=8177,
	["uber_domain_monster_maximum_life_+%_per_revival"]=8178,
	["uber_domain_monster_movement_speed_+%_per_revival"]=8179,
	["uber_domain_monster_overwhelm_%_physical_damage_reduction_per_revival"]=8180,
	["uber_domain_monster_penetrate_all_resistances_%_per_revival"]=8181,
	["uber_domain_monster_physical_damage_reduction_rating_+%_per_revival"]=8182,
	["uber_domain_monster_reward_chance_+%"]=8183,
	["unaffected_by_bleeding_while_affected_by_malevolence"]=8184,
	["unaffected_by_bleeding_while_leeching"]=8185,
	["unaffected_by_blind"]=8186,
	["unaffected_by_burning_ground"]=8187,
	["unaffected_by_burning_ground_while_affected_by_purity_of_fire"]=8188,
	["unaffected_by_chill"]=8189,
	["unaffected_by_chilled_ground"]=8190,
	["unaffected_by_chilled_ground_while_affected_by_purity_of_ice"]=8191,
	["unaffected_by_conductivity_while_affected_by_purity_of_lightning"]=8192,
	["unaffected_by_corrupted_blood_while_leeching"]=8193,
	["unaffected_by_curses"]=2114,
	["unaffected_by_desecrated_ground"]=8194,
	["unaffected_by_elemental_weakness_while_affected_by_purity_of_elements"]=8195,
	["unaffected_by_enfeeble_while_affected_by_grace"]=8196,
	["unaffected_by_flammability_while_affected_by_purity_of_fire"]=8197,
	["unaffected_by_frostbite_while_affected_by_purity_of_ice"]=8198,
	["unaffected_by_ignite"]=8199,
	["unaffected_by_ignite_and_shock_while_max_life_mana_within_500"]=8200,
	["unaffected_by_poison_while_affected_by_malevolence"]=8201,
	["unaffected_by_shock"]=8202,
	["unaffected_by_shocked_ground"]=8203,
	["unaffected_by_shocked_ground_while_affected_by_purity_of_lightning"]=8204,
	["unaffected_by_temporal_chains"]=8205,
	["unaffected_by_temporal_chains_while_affected_by_haste"]=8206,
	["unaffected_by_vulnerability_while_affected_by_determination"]=8207,
	["unarmed_damage_+%_vs_bleeding_enemies"]=3157,
	["unarmed_melee_attack_speed_+%"]=1117,
	["unarmed_melee_physical_damage_+%"]=996,
	["unattached_sigil_attachment_range_+%_per_second"]=8208,
	["unearth_additional_corpse_level"]=8209,
	["unholy_might_while_you_have_no_energy_shield"]=2343,
	["unique_add_power_charge_on_melee_knockback_%"]=2541,
	["unique_boots_all_damage_inflicts_poison_against_enemies_with_at_least_x_grasping_vines"]=3989,
	["unique_bow_arborix_close_range_bow_damage_+%_final_while_have_iron_reflexes"]=8422,
	["unique_chaos_damage_to_reflect_to_self_on_attack_%_chance"]=2572,
	["unique_chill_duration_+%_when_in_off_hand"]=2374,
	["unique_chin_sol_close_range_bow_damage_+%_final"]=2079,
	["unique_chin_sol_close_range_knockback"]=2080,
	["unique_cold_damage_can_also_ignite"]=2487,
	["unique_cold_damage_ignites"]=2463,
	["unique_cold_damage_resistance_%_when_green_gem_socketed"]=1313,
	["unique_critical_strike_chance_+%_final"]=2431,
	["unique_dewaths_hide_physical_attack_damage_dealt_-"]=2102,
	["unique_facebreaker_unarmed_melee_physical_damage_+%_final"]=2073,
	["unique_fire_damage_resistance_%_when_red_gem_socketed"]=1307,
	["unique_fire_damage_shocks"]=2462,
	["unique_gain_onslaught_when_hit_duration_ms"]=2433,
	["unique_gain_onslaught_when_hit_duration_ms_per_endurance_charge"]=2447,
	["unique_gain_power_charge_on_non_crit"]=2505,
	["unique_ignite_chance_%_when_in_main_hand"]=2373,
	["unique_jewel_flask_charges_gained_+%_final_from_kills"]=8212,
	["unique_jewel_flask_duration_+%_final"]=8213,
	["unique_jewel_grants_notable_hash_part_1"]=8214,
	["unique_jewel_grants_notable_hash_part_2"]=8215,
	["unique_jewel_reserved_blood_maximum_life_+%_final"]=8216,
	["unique_lightning_damage_freezes"]=2464,
	["unique_lightning_damage_resistance_%_when_blue_gem_socketed"]=1318,
	["unique_local_maximum_added_chaos_damage_when_in_off_hand"]=1079,
	["unique_local_maximum_added_cold_damage_when_in_off_hand"]=1064,
	["unique_local_maximum_added_fire_damage_when_in_main_hand"]=1057,
	["unique_local_minimum_added_chaos_damage_when_in_off_hand"]=1079,
	["unique_local_minimum_added_cold_damage_when_in_off_hand"]=1064,
	["unique_local_minimum_added_fire_damage_when_in_main_hand"]=1057,
	["unique_loris_lantern_golden_light"]=2189,
	["unique_lose_a_power_charge_when_hit"]=8217,
	["unique_lose_all_endurance_charges_when_hit"]=2432,
	["unique_lose_all_power_charges_on_crit"]=2506,
	["unique_map_boss_class_of_rare_items_to_drop"]=2321,
	["unique_map_boss_number_of_rare_items_to_drop"]=2321,
	["unique_maximum_chaos_damage_to_reflect_to_self_on_attack"]=2572,
	["unique_mine_damage_+%_final"]=897,
	["unique_minimum_chaos_damage_to_reflect_to_self_on_attack"]=2572,
	["unique_monster_dropped_item_rarity_+%"]=8218,
	["unique_nearby_allies_recover_permyriad_max_life_on_death"]=2592,
	["unique_primordial_tether_golem_damage_+%_final"]=3287,
	["unique_primordial_tether_golem_life_+%_final"]=3674,
	["unique_quill_rain_damage_+%_final"]=2092,
	["unique_replica_volkuurs_guidance_ignite_duration_+%_final"]=8219,
	["unique_ryuslathas_clutches_maximum_physical_attack_damage_+%_final"]=899,
	["unique_ryuslathas_clutches_minimum_physical_attack_damage_+%_final"]=900,
	["unique_soulless_elegance_energy_shield_recharge_rate_+%_final"]=8220,
	["unique_spread_poison_to_nearby_allies_as_200_life_regeneration_per_second_on_kill"]=2457,
	["unique_spread_poison_to_nearby_allies_as_regeneration_on_kill"]=2458,
	["unique_spread_poison_to_nearby_enemies_during_flask_effect"]=750,
	["unique_spread_poison_to_nearby_enemies_on_kill"]=2456,
	["unique_volkuurs_clutch_poison_duration_+%_final"]=2768,
	["unique_voltaxic_rift_shock_as_though_damage_+%_final"]=2529,
	["unique_voltaxic_rift_shock_maximum_magnitude_override"]=8221,
	["unnerve_for_4_seconds_on_hit_with_wands"]=8222,
	["unnerve_nearby_enemies_on_use_for_ms"]=8223,
	["unqiue_atzitis_acuity_instant_leech_60%_effectiveness_on_crit"]=2174,
	["unveiled_mod_effect_+%"]=45,
	["utility_flask_charges_recovered_per_3_seconds"]=8224,
	["utility_flask_cold_damage_taken_+%_final"]=8225,
	["utility_flask_fire_damage_taken_+%_final"]=8226,
	["utility_flask_lightning_damage_taken_+%_final"]=8227,
	["vaal_attack_rage_cost_instead_of_souls_per_use"]=2294,
	["vaal_skill_critical_strike_chance_+%"]=2704,
	["vaal_skill_critical_strike_multiplier_+"]=2705,
	["vaal_skill_damage_+%"]=2692,
	["vaal_skill_effect_duration_+%"]=2702,
	["vaal_skill_gem_level_+"]=8228,
	["vaal_skill_soul_cost_+%"]=8229,
	["vaal_skill_soul_gain_preventation_duration_+%"]=2703,
	["vaal_skill_soul_refund_chance_%"]=8230,
	["vampiric_link_duration_+%"]=8231,
	["vengeance_cooldown_speed_+%"]=3468,
	["vengeance_damage_+%"]=3309,
	["vigilant_strike_applies_to_nearby_allies_for_X_seconds"]=2848,
	["vigilant_strike_damage_+%"]=3297,
	["vigilant_strike_fortify_duration_+%"]=3488,
	["viper_strike_attack_damage_per_poison_on_enemy_+%"]=2832,
	["viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy"]=8232,
	["viper_strike_critical_strike_chance_+%"]=3521,
	["viper_strike_damage_+%"]=3239,
	["viper_strike_dual_wield_attack_speed_+%_final"]=8233,
	["viper_strike_dual_wield_damage_+%_final"]=8234,
	["viper_strike_poison_duration_+%"]=3510,
	["virtual_base_maximum_energy_shield_to_grant_to_you_and_nearby_allies"]=2988,
	["virtual_block_%_damage_taken"]=8235,
	["virtual_energy_shield_delay_-%"]=3166,
	["virtual_energy_shield_recharge_rate_+%"]=3168,
	["virtual_light_radius_+%"]=2136,
	["virtual_mana_gain_per_target"]=1406,
	["virtual_minion_damage_+%"]=1627,
	["virtual_number_of_ranged_animated_weapons_allowed"]=2869,
	["virtual_support_anticipation_charge_gain_interval_ms"]=8331,
	["virulent_arrow_additional_spores_at_max_stages"]=8237,
	["virulent_arrow_chance_to_poison_%_per_stage"]=8238,
	["vitality_mana_reservation_+%"]=3623,
	["vitality_mana_reservation_efficiency_+%"]=8240,
	["vitality_mana_reservation_efficiency_-2%_per_1"]=8239,
	["vitality_reserves_no_mana"]=8241,
	["void_sphere_cooldown_speed_+%"]=8242,
	["volatile_dead_base_number_of_corpses_to_consume"]=8243,
	["volatile_dead_cast_speed_+%"]=8244,
	["volatile_dead_consume_additional_corpse"]=8245,
	["volatile_dead_damage_+%"]=8246,
	["voltaxic_burst_damage_+%"]=8247,
	["voltaxic_burst_damage_+%_per_100ms_duration"]=8248,
	["voltaxic_burst_skill_area_of_effect_+%"]=8249,
	["vortex_area_of_effect_+%_when_cast_on_frostbolt"]=8250,
	["vulnerability_curse_effect_+%"]=3598,
	["vulnerability_duration_+%"]=3493,
	["vulnerability_mana_reservation_+%"]=3632,
	["vulnerability_no_reservation"]=8251,
	["wake_of_destruction_ground_lightning_duration_ms"]=3877,
	["wall_maximum_length"]=1693,
	["wand_accuracy_rating"]=1660,
	["wand_accuracy_rating_+%"]=1132,
	["wand_ailment_damage_+%"]=1043,
	["wand_attack_speed_+%"]=1115,
	["wand_attacks_fire_an_additional_projectile"]=8252,
	["wand_critical_strike_chance_+%"]=1157,
	["wand_critical_strike_multiplier_+"]=1183,
	["wand_damage_+%"]=2547,
	["wand_damage_+%_if_crit_recently"]=8253,
	["wand_damage_+%_per_power_charge"]=1789,
	["wand_elemental_damage_+%"]=1769,
	["wand_hit_and_ailment_damage_+%"]=1042,
	["wand_physical_damage_%_to_add_as_chaos"]=8254,
	["wand_physical_damage_%_to_add_as_cold"]=1684,
	["wand_physical_damage_%_to_add_as_fire"]=1683,
	["wand_physical_damage_%_to_add_as_lightning"]=1685,
	["wand_physical_damage_%_to_convert_to_lightning"]=8255,
	["war_banner_aura_effect_+%"]=8256,
	["war_banner_mana_reservation_efficiency_+%"]=8257,
	["warcries_are_instant"]=3055,
	["warcries_cost_no_mana"]=3713,
	["warcries_debilitate_enemies_for_1_second"]=8258,
	["warcries_have_infinite_power"]=8264,
	["warcries_have_minimum_10_power"]=8259,
	["warcries_knock_back_enemies"]=8260,
	["warcry_buff_effect_+%"]=8261,
	["warcry_chance_to_gain_frenzy_power_endurance_charge_%_per_power"]=8262,
	["warcry_cooldown_modifier_ms"]=8263,
	["warcry_cooldown_speed_+%"]=2928,
	["warcry_count_power_from_enemies"]=8264,
	["warcry_damage_taken_goes_to_mana_%"]=2861,
	["warcry_duration_+%"]=2799,
	["warcry_empowers_next_x_melee_attacks"]=8265,
	["warcry_gain_mp_from_allies"]=8264,
	["warcry_gain_mp_from_corpses"]=8264,
	["warcry_monster_power_+%"]=8266,
	["warcry_physical_damage_reduction_rating_+%_per_5_power_for_8_seconds"]=8267,
	["warcry_skill_area_of_effect_+%"]=8268,
	["warcry_skills_cooldown_is_4_seconds"]=8269,
	["warcry_speed_+%"]=2876,
	["ward_+%"]=1214,
	["ward_delay_recovery_+%"]=1216,
	["warlords_mark_curse_effect_+%"]=3599,
	["warlords_mark_duration_+%"]=3492,
	["water_sphere_cold_lightning_exposure_%"]=8270,
	["water_sphere_damage_+%"]=8271,
	["weapon_chaos_damage_+%"]=1714,
	["weapon_cold_damage_+%"]=1712,
	["weapon_elemental_damage_+%"]=1052,
	["weapon_elemental_damage_+%_per_power_charge"]=2286,
	["weapon_elemental_damage_+%_while_using_flask"]=2364,
	["weapon_fire_damage_+%"]=1711,
	["weapon_hellscaping_speed_+%"]=5754,
	["weapon_lightning_damage_+%"]=1713,
	["weapon_physical_damage_%_to_add_as_each_element"]=3835,
	["weapon_physical_damage_%_to_add_as_random_element"]=2539,
	["weapon_physical_damage_+%"]=2352,
	["while_curse_is_25%_expired_hinder_enemy_%"]=8272,
	["while_curse_is_33%_expired_malediction"]=8273,
	["while_curse_is_50%_expired_curse_effect_+%"]=8274,
	["while_curse_is_75%_expired_enemy_damage_taken_+%"]=8275,
	["while_stationary_gain_additional_physical_damage_reduction_%"]=8276,
	["while_stationary_gain_life_regeneration_rate_per_minute_%"]=8277,
	["while_using_mace_stun_threshold_reduction_+%"]=1203,
	["while_using_sword_reduce_enemy_block_%"]=1559,
	["whirling_blades_attack_speed_+%"]=3450,
	["whirling_blades_damage_+%"]=3298,
	["wild_strike_damage_+%"]=3273,
	["wild_strike_num_of_additional_projectiles_in_chain"]=3582,
	["wild_strike_radius_+%"]=3410,
	["winter_brand_chill_effect_+%"]=8278,
	["winter_brand_damage_+%"]=8279,
	["winter_brand_max_number_of_stages_+"]=8280,
	["with_bow_additional_block_%"]=2096,
	["wither_duration_+%"]=3506,
	["wither_expire_speed_+%"]=8281,
	["wither_radius_+%"]=3422,
	["withered_effect_+%"]=8282,
	["withered_on_hit_for_2_seconds_%_chance"]=3961,
	["withered_on_hit_for_2_seconds_if_enemy_has_5_or_less_withered_chance_%"]=8283,
	["wrath_aura_effect_+%"]=2959,
	["wrath_mana_reservation_+%"]=3624,
	["wrath_mana_reservation_efficiency_+%"]=8285,
	["wrath_mana_reservation_efficiency_-2%_per_1"]=8284,
	["wrath_reserves_no_mana"]=8286,
	["x_to_maximum_life_per_2_intelligence"]=1670,
	["you_and_allies_additional_block_%_if_have_attacked_recently"]=8287,
	["you_and_allies_additional_spell_block_%_if_cast_spell_recently"]=8288,
	["you_and_allies_affected_by_your_placed_banners_regenerate_%_life_per_minute_per_stage"]=3651,
	["you_and_minion_attack_and_cast_speed_+%_for_4_seconds_when_corpse_destroyed"]=3652,
	["you_and_nearby_allies_armour_+_if_have_impaled_recently"]=8289,
	["you_and_nearby_allies_critical_strike_chance_+%"]=8290,
	["you_and_nearby_allies_critical_strike_multiplier_+"]=8291,
	["you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_corpse_consumed_recently"]=8292,
	["you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_have_blocked_recently"]=8293,
	["you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_you_hit_an_enemy_recently"]=8294,
	["you_and_nearby_allys_gain_onslaught_for_4_seconds_on_warcry"]=8295,
	["you_and_nearby_party_members_gain_x_rage_when_you_warcry"]=8296,
	["you_and_totem_life_regeneration_rate_per_minute_%_per_active_totem"]=8297,
	["you_and_your_totems_gain_an_endurance_charge_on_burning_enemy_kill_%"]=2926,
	["you_are_cursed_with_conductivity"]=8298,
	["you_are_cursed_with_despair"]=8299,
	["you_are_cursed_with_elemental_weakness"]=8300,
	["you_are_cursed_with_enfeeble"]=8301,
	["you_are_cursed_with_flammability"]=8302,
	["you_are_cursed_with_frostbite"]=8303,
	["you_are_cursed_with_temporal_chains"]=8304,
	["you_are_cursed_with_vulnerability"]=8305,
	["you_cannot_be_hindered"]=8306,
	["you_cannot_have_non_animated_minions"]=8307,
	["you_cannot_have_non_golem_minions"]=3278,
	["you_cannot_inflict_curses"]=8308,
	["you_count_as_full_life_while_affected_by_vulnerability"]=2716,
	["you_count_as_low_life_while_affected_by_vulnerability"]=2717,
	["you_count_as_low_life_while_not_on_full_life"]=8309,
	["you_have_no_armour_or_energy_shield"]=8310,
	["you_have_zealots_oath_if_you_havent_been_hit_recently"]=8418,
	["your_aegis_skills_except_primal_are_disabled"]=557,
	["your_ailments_deal_damage_faster_%_while_affected_by_malevolence"]=8312,
	["your_consecrated_ground_effect_lingers_for_ms_after_leaving_the_area"]=8313,
	["your_consecrated_ground_grants_damage_+%"]=3805,
	["your_marks_transfer_to_nearby_enemies_on_death_%_chance"]=8314,
	["your_movement_skills_are_disabled"]=8315,
	["your_spells_are_disabled"]=8316,
	["your_travel_skills_except_dash_are_disabled"]=8317,
	["zealotry_aura_effect_+%"]=8332,
	["zealotry_mana_reservation_+%"]=8335,
	["zealotry_mana_reservation_efficiency_+%"]=8334,
	["zealotry_mana_reservation_efficiency_-2%_per_1"]=8333,
	["zealotry_reserves_no_mana"]=8336,
	["zero_chaos_resistance"]=8337,
	["zero_elemental_resistance"]=2440,
	["zombie_attack_speed_+%"]=3438,
	["zombie_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%"]=8338,
	["zombie_chaos_elemental_damage_resistance_%"]=2225,
	["zombie_damage_+%"]=3230,
	["zombie_damage_leeched_as_life_to_you_permyriad_if_over_1000_strength"]=8339,
	["zombie_elemental_resistances_%"]=3565,
	["zombie_explode_on_kill_%_fire_damage_to_deal"]=2285,
	["zombie_maximum_life_+"]=2224,
	["zombie_physical_damage_+%"]=2284,
	["zombie_physical_damage_+%_final"]=8340,
	["zombie_scale_+%"]=2283,
	["zombie_slam_area_of_effect_+%"]=8341,
	["zombie_slam_cooldown_speed_+%"]=8342,
	["zombie_slam_damage_+%"]=8343
}